[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: XIV Legion.jpg (1.09 MB, 4093x2894)
1.09 MB
1.09 MB JPG
Space IRS demands you pay taxes.
>>
>>2147829
Fuck off and kill yourself tranny
>>
>>2147829
>playing with modded cheat ships
>>
>>2147829
You know what?
Starsector could use an alien menace to appear at one point. Preferably if it were connected with the shut down of the gates and reactivating said gates would result in said alien menace to reappear...as a gigantic scout force everyone mistakes for an actual invasion force.

BTW FUCK HEGEMONY, FUCK LEAGUE, also FUCK literally everyone who tries to bully my faction.
>>
>sold paragon blueprints on the black market again
>>
>>2151053
First reply best reply
>>
File: OP=fgt.png (145 KB, 557x289)
145 KB
145 KB PNG
>>2147829
you're a couple hundred posts too early, retard
>>
>>2147829
when i get back here i want a modlist that i can enjoy playing this game for once
>>
>>2147829
>>
>go into discord server to search for buckbreakers, can't find it
>go to the secondary server, they said it's been posted in the mod update or bootleg update, it's not
>google, bing and any of theses retarded browsers returns nothing to my search
Where can I find the legendary antinoah mod ? While I find it fun to pilot Seeker boss ships and post screens of me raping the edgio I need something even bigger to farm salt
>>
>>2151859
Aren't the abyss monsters exactly that? The AI stuff is also alien enough i think. The game doesn't need star wars aliens.
>>
File: Maximum feed.png (392 KB, 720x720)
392 KB
392 KB PNG
>>2164722
OG Buckbreaker here.
I let some anon take over adding content and they went crazy as a troon in a playschool full of maga-fanatics, adding anything and everything they could get their hands on.

5.0 is my last good one (6.0 is a legacy-mod consisting of the Daemon Slayer hullmod and nothing else)
https://files.catbox.moe/2uc95w.zip
>>
>>2151053
Based
>>
>>2164827
thanks doc, so it's only shared on an anon to anon logic, it's not hosted anywhere ?
>>
>>2165064
Just how naive are you? Use google to find the githhub you dumb nigger.
>>
File: 1757411842007576.gif (489 KB, 220x275)
489 KB
489 KB GIF
>>2165067
Bro jewgle didn't give me jackshit and I did not have the dev's name to force a specific query, plz no bully
>>
>>2164827
>adding anything and everything they could get their hands on
No
I only added shit from the buckbreaker mega before some retard got it nuked

found some weapon sprites that aren't being used in sylphon so I'm stealing those and adding it to the next version too

>6.0 legacy
Just write it as version 1.0 then
>>
>>2165072
Hell anon, if there was a real mod or any real effort to develop it here it'd be pinned and shilled and reposted constantly. At best you got a few coopted forks that are as broken and as shit as the original mod they meant to fuck with.
>>
>>2165086
One broken mod is annoying
A whole gallery of them is funny because your game become a wushu novel where there's a clash in heaven.
There's this one mod called ship/weapon pack I believe who add supercapital class ship that are so borked you can solo entire fleet with them
>>
File: 115.png (204 KB, 1236x587)
204 KB
204 KB PNG
>>2165094
>you can solo entire fleet with them
You can do that already. But I'm not judging or trying to pick a fight with anyone here man but that's just not my cup of tea, not in this game at least. Vanilla is far from perfect but I'd rather tweak or add what I care for myself, for example a new midline capital, instead of piling on more and more and yet more crap on top. Especially since it's became in vogue to have "features" in that are not on the feature/changelist.

>wushu novel where there's a clash in heaven
Fair. But got matchless kung fu and amazing cultivation sim for that lol.
>>
>>2147829
>flat ships
kill yourself
>>
>>2165097
>y. But I'm not judging or trying to pick a fight with anyone here man but that's just not my cup of tea, not in this game at least
That's perfectly valid bro, I have some friends like that that prefers to stay true to what the dev intended.
As long as everybody find their fun, it's what's important. I tend to mod games once I played so much that I want to add more content and see what the community get right and get so, so wrong sometimes. Also grabbing a fleet of vanilla ship to pound some oc donutsteel faction is peak fun
>But we got matchless kung fu and amazing cult for that
Yea, I've sunk maybe a bit too much time into theses games translated by a gamma core but hey, they are fun for what they are
>>
>>2151053
retard
>>
>>2151067
The Ziggurat exists in vanilla.
And nothing in that mod is as bad as Uhlans
>>
File: 1740294730776533.jpg (80 KB, 800x600)
80 KB
80 KB JPG
>>2165138
take it up with david
>>
>>2164818
I don't think most people realize the shrouded dwellers are actually alien, because they are too alien to properly ping as aliens. Or alive.

>>2165138
Anon, I have bad news for you.
>>
File: v0-84tnssyqvmoa1.jpg (491 KB, 1080x1260)
491 KB
491 KB JPG
>>2165941
>too alien to properly ping as aliens. Or alive
Is that what you call a derivative bugman mod that's mostly ai generated assets?
>>
>>2165949
I wonder how the hell did the chinese got into this game. Like is there a chinese Sseth on Weibo or something?
>>
File: 534.png (2.21 MB, 3007x1367)
2.21 MB
2.21 MB PNG
>>2165960
Completely irrelevant of the game and forgive me for that but I worked on cruise ships for let's say years. You know what was the ONE constant pretty much anywhere I went offshore? Chinese stores and shops. US, SAM, SAF, EU, UK, Mid east, SEA. Quite literally the same dingy store with the same cheap ass merchandise ranging from AAA batteries and headphones to toilet seats and cutlery. They're like fungus lol, you land on mars and I'll bet you my left nut there's some bald fat bastard slurping noodles at the counter in a shirt three sizes too small while a neurotic fishlady is barking something at him from the isles.
>>
>>2164827
>>2165073
you got the unnoficial version too? might as well play both
>>
>>2165691
retard
>>
>RS STILL not updated
>It outright crashes the game unless you niggerig it
>>
File: screenshot289.png (1.05 MB, 1366x768)
1.05 MB
1.05 MB PNG
post sexiest ship builds
>>
>>2166065
Weird but seen worse
>>
File: 45.png (24 KB, 205x154)
24 KB
24 KB PNG
>>2166065
tf is this shit?
>>
>>2166075
Isn't that just the basic bitch Anubis build?
>>
>>2166088
exactly
>>
>>2166065
ITU seems a waste when the AI is just going ram into the enemy.
>>
>>2166088
aka the only anubis build
>>
>>2166024
I accidentally made the weapons too vanilla
I'll upload it once I made it more overpowered
>>
>>2166135
what? no.
>>
>>2166061
Futabros won
>>
>>2166143
>wha- OUT OF FLUX
>>
>>2166145
more like it not out of skill issue lmao
>>
>>2166145
Retarded much?
>>
>m-muh ironically awful builds
Get a life you dumb attentionwhoring bitch.
>>
>>2166068
mistakes have been made but it's the first time i've gotten this thing. so anyways
>>
>>2166109
this is one of the mistakes in question
>>
Hey guys AOTD has just updated
It adds abyss stuff, new buildings for your colonies, and new Tier 4 stations to fight and steal.
>>
>>2166166
>pic
what the fuck! demon of mammon and moloch! out of my game with this shit!
>>
>>2166166
bloat sloppa
>>
File: 2025-10-08_16-53.png (476 KB, 1244x455)
476 KB
476 KB PNG
>>2166075
>>2166088
>>2166090
i don't do meme builds. i don't play with dumb shit that's not optimal to the best of my ability! i don't berate other people for their shitty builds! i build with clean purpose like any fleet coordinator should! and if my build doesn't work i'll LOOK UP A GOOD ONE ONLINE!
>>
>>2166169
4x autopulse supremacy
>>
>>2166166
>what if boring station fight but 4 times more boring?
>>
File: 867.png (183 KB, 330x364)
183 KB
183 KB PNG
>>2166167
I can see you're going to have a field day if I ever get around to finishing related.
>>
>>2166061
I'm running RS alongside 100 other mods and it's never crashed the game.
In fact the only crash I've ever experienced was when I clicked on paint jobs and I could not replicate the crash.
>>
>>2166184
who let mel brooks mod
>>
>>2166194
He missed his shot at putting a Death Star of David into Spaceballs and had to find a way to make up for it.
>>
File: 85.png (168 KB, 330x364)
168 KB
168 KB PNG
>>2166222
As far as kinks go I can name quite a few worse than clang or maids.
>>
>>2165949
I see no connection to the post and the one you are quoting.
But if you want my opinion, yes this is derivative, as most things are.
>>
File: 565.png (212 KB, 330x364)
212 KB
212 KB PNG
Not sure how to make it a carrier without ruining the theme.
>>
>>2165094
>One broken mod is annoying
>A whole gallery of them is funny because your game become a wushu novel where there's a clash in heaven.
Honestly this is the best approach to modding, I think.
If you mod your game, go balls to the walls.
>>
>>2166244
put a runway on the four side points.

this will involve drawing shit yourself.
>>
>>2166244
>>2166249
or replace the inner greeble with a big flight deck
>>
>>2166174
I use 5, your argument is invalid.
>>
what is the furthest out in the middle of nowhere in a system have you found a point of interest? the alphasite redacted cache notwithstanding
>>
File: 565.png (212 KB, 330x364)
212 KB
212 KB PNG
>>2166249
Wouldn't be a problem and I probably wouldn't but it sounds like a structural weakness. And making everything more busy. But you may have something with the second idea.
>>
>>2166294
>high tech
>structural weakness
>>
>>2166298
Well, yeah. I'm thinking this thing can be a high tech legion of sorts.
>>
>>2166298
Or even better tweak it a little and have a mid capital carrier. Can already see some mighty awkward large missile mounts.
>>
>>2166305
gay
>>
>>2166306
Very strange thing to say about one of the few not buttplug shaped ships.
>>
I hate almost all vanilla ships.
>>
>>2166318
I hate you.
>>
>>2166318
unbased retard
>>
>>2166318
You will never be a real spaceship. You have no design philosophy, you have no good spritework, you have no balance. You are an amateur drawing twisted by lack of imagination into a crude mockery of vanilla’s perfection.

All the “validation” you get on the forums is two-faced and half-hearted. Behind your back players mock you. Your parents whom you were shitbashed from are disgusted and ashamed of you, your “friends” laugh at your ghoulish appearance behind closed hangar doors.

Spacers are utterly repulsed by you. Tens of years of modding have allowed spacers to sniff out frauds with incredible efficiency. Even shitbashes which “pass” look uncanny and unnatural to a spacer. Your hull structure is a dead giveaway. And even if you manage to get a newbie player to buy you off a spacedock, he’ll turn tail and bolt the second he gets a look at your abhorrent, imbalanced stats.

You will never be useful. You wrench out a fake smile every single playthrough and tell yourself it’s going to be ok, but deep inside you feel the depression creeping up like a [THREAT], ready to [INTERDICTORATE PROACT: UNFABRICATE]

Eventually it’ll be too much to bear - you’ll buy some fuel, find a black hole, activate emergency burn and plunge yourself into the dark abyss. Your parents will find you, heartbroken but relieved that they no longer have to live with the unbearable shame and disappointment.

This is your fate. This is what you chose. There is no turning back.
>>
reminder that the dog toy with mismatched colors (odyssey) is a vanilla ship
>>
>>2166393
now if only it wasn't a fun vanilla ship
>>
>>2166393
Yeah and it deserve to be blown up like in >>2166166
>>
>>2166389
You are technically correct. The best kind of correct.
>>
>>2165960
I think it's just that they're more visible than usual. Any discussion of Starsector is going to be about the mods (and their drama), but there's only so much modding activity going on so people look further afield. There's a lot of Chinese and unlike, say, the Indians, a lot of them have PCs.
>>
Why does combat readiness shit even exist as a mechanic? I can't imagine a single scenario of it working in the player's favor. The only thing it does is punishing the player for trying to make the fleet size sensible and relying on own skill to kill large enemy fleets.
>>
>>2166506
It really is annoying. If I'm fighting multiple fleets, I have to constantly retreat and restart the fight to prevent the CR drain. Terrible design.

BTW, what do we think of
https://fractalsoftworks.com/forum/index.php?topic=20463.0 ????
>>
>>2166541
I'm obligated to call this dev a retarded tranny even if I don't really care about this mod.
>>
>>2166075
I was going to berate you for yet another low effort shitpost by making a ship focused on point defense, but then I realized you posted an Anubis.
>>
>>2166591
It's a point offence ship.
>>
>>2166075
the worst part of this is that I basically copied this design when I tried to come up with one on my own
>>
>>2166506
I feel like CR should be reworked to be more like a morale system where, for example, destroying a capital in a cruiser or smaller would result in a big morale boost and make your fleet more confident, while losing a capital is demoralizing to the fleet.
>>
>>2166506
It, together with beam no hard flux killed the kiting meta that was cancerous af. It also in theory balances SO and carriers but not really if you know what you're doing.
>>
>>2166700
Have you considered putting dual giganiggas, dual HMGs and a wing of flashes on that thing? Top it off with safety overrides and it's golden.
>>
>>2166541
>TheDragn
fuck this nigger. mods are okay since he pussied out and removed his cancer from them eventually
>i won't be removing my crash code!!
>caves in not even a month later because no one will download his mod off-forum
>>
File: Capture1.png (9 KB, 658x106)
9 KB
9 KB PNG
>>2166878
The drama is the only reason I remember his mods even exist. Apex was just... annoying, whether fighting or using them.
>>2166541
>Picrel
>>
>>2166389
>Your parents whom you were shitbashed from
chuckle
>>
>>2166727
Hoonestly, farming the Lion's Guard always feels like bullying a wheelchair cripple out of his lunch money.
Sure, you get something out of it, but after a while the lack of challenge or danger makes me feel bad about myself.
That said I tend to replace the top PPD with a HIL, as to get the blessed combination of Kinetic and Explosive at 1000 base range, matching with the HVDs and set the Anubis as aggressive escort to a steady Capital that lacks point defense.
>>
>>2166506
Threat.
I won by attrition and Fabricator malfunction about 40% of the time.
That said I hate the Fabricator battles unless I'm flying around in the Ziggy and assassinating the damn cubes.
>>
File: 76.png (1.29 MB, 1097x990)
1.29 MB
1.29 MB PNG
>>2167051
I don't see the problem. And those cannons are really good on anubis.
>>
Do Deamon Slayer hullmod from BB work per ship or per faction?
If UAF starts rocking non-UAF ships or pirates start flying UAF equipments for some reason will it still work on them ?
>>
>>2167098
Per moan. For maximum effect play one handed.
>>
>>2167098
>pirates start flying UAF equipments
honestly, this always cracks me up and weirdly some variation of it *always* ends up happening no matter if I sell any blueprints on the blackmarket.
>>
>>2167098
Per ship, so consider yourself warned.
I had to learn the hardway, I was flying around in a snowflake raping fleet after fleet only to end up getting annihilated by a Ludd with a grudge.

Ludds will is great, Ludds will is gloriou, and Ludd does not tolerate the abominations.
>>
>>2167139
>Per ship, so consider yourself warned.
Oh ok so it will fuck up any UAF ship.. Great.
>>
File: screenshot208.png (1007 KB, 1366x768)
1007 KB
1007 KB PNG
>>2166174
funny you mention that.
>>
>>2166710
That would just make come backs more difficult and punish beginners more heavily.
Lose harder if you are already losing and win harder if you are already winning just isn't a particularly good mechanic.

Also the way it's implemented rn means that combat readiness can be spent for abilities and mechanics like threat does, which opens up more space for interesting mechanics. Alex just needs to capitalize on that.
>>
>>2166710
>>2167243
I find the idea of high morale magically replenishing spent missiles quite hilarious
>>
File: 1734051989920248.gif (2.93 MB, 640x640)
2.93 MB
2.93 MB GIF
>toxic 300% hazard planet with no resources has vast ruins
>habitable terran 100% hazard planet right next to it has no ruins
>>
>>2167249
Sounds like a great place to colonize, just dont go ape shit with building shit on 300% hazard planet.
>>
>>2167249
You don't put your factories in the middle of your garden.
>>
>>2167267
Says who?
>>
>>2167308
>>2167308
that is a nice compact build..
Man i really need to play Factorio some more, i have full SE/KS2 modpack and i barely scratched the surface in it.
>>
File: 1758156483028.jpg (33 KB, 680x348)
33 KB
33 KB JPG
>>2166506
>>2167247
They should bring out the cut munition ships for very long battles where you can replenish CR by deploying these ships, but that also means they can get destroyed, so they must be protected if you want that CR.
>>
>>2167347
Counter argument: how many of your battles are longer than 60 seconds and if so why are you not fielding better fleets?
>>
>>2167367
Shroud (fuck abyssal speed effects)
Threat (fuck the unit spam)
Tripple Ordo (fuck my choices)
Basically every colony crisis fleet safe the persean
>>
>Diktat sends a saturation bombing your way the second you start to produce any fuel
The logic behind this?
Is this just some heavy-handed Sindria is le bad overreaction? Was the drama that bad.
>>
>>2167659
The drama in a cult is always bad.
>>
>>2167659
The Diktat's entire existence depends on dominating the fuel market. They would cease to exist if someone could outcompete them.
>the second you start to produce any fuel
It's not possible to hit 5 fuel production in vanilla without using story points, items, or administrators. Hitting that number is a significant cause for concern.
>>
>>2167308
>ploppable
soulless
>>
File: 1749852540910985.jpg (137 KB, 480x300)
137 KB
137 KB JPG
>>2167249
so it goes
>>
File: w1ostkk4u0vb1.jpg (115 KB, 640x539)
115 KB
115 KB JPG
>>2167370
Brother you really need to make ships that have more frontloaded damage. Especially kinetic. Those hypervelocity driver and max vents some of you nigs cream over don't have nearly the same punch as say the good old one-two HMGs and assault chainguns.
>>
>>2167249
Chief navigator held the map upside down.
>>
File: 5467.jpg (237 KB, 873x784)
237 KB
237 KB JPG
>>2167800
>>
>>2167249
>glassed and atomized to death planet which has old earth levels of infrastructure and mountains of bodies buried beneath radioactive soil

>>2167367
mine are 4-5 minutes on average. what are you, fighting pirate rustbuckets instead of full end-game ordos?
geez i wonder what happened here.
>>
>>2166301
Why when the Astral already exists?
>>
>>2168029
Nah, ordos and fabs. I run onslaught and dominator heavy fleets bro.
>>
>>2168029
He plays on 6x Speed Up
>>
are performance mods/under the hood stuff still needed since the update?
>>
>>2168031
You often trade paint with your astrals?
>>
File: astral_hegemony.png (175 KB, 320x440)
175 KB
175 KB PNG
>>2168067
Always
>>
>>2168066
no
>>
>>2168137
Weird if for real. Haven't heard that one in ages.
>>
>>2168137
How does this differ from a regular Astral?
>>
Are we done with the dumb academy storyline? I don't want to see the dykes anymore.
>>
>>2167835
I don't like HVDs.
I'm a sucker for the Haephestus and Abyssal Glares though.
>>
>>2168236
It's orange. Duh.
>>
File: 1760106328164.jpg (124 KB, 540x720)
124 KB
124 KB JPG
>>2168254
>I don't like HVDs.
>>
>>2168067
How else am I supposed to get those Tridents close enough?
>>
>>2168236
5000 additional ordnance points
20000 additional armor
-0.000000000000000000000000001 top speed
>>
>>2168371
>>Tridents

>>2168406
Reasonably balanced by mod standards.
>>
>>2168355
I also don't like flamenco.
>>
File: 1752011716085193.png (51 KB, 303x178)
51 KB
51 KB PNG
The fuck? Why is one cruiser already broken up? Is that some latest update thing, or something in mods did it?
>>
>>2168031
>>2168137
The worst part about this is that the Hegemony Astral is a thing in lore.
>>
File: SPOILER_unterbrecher.png (524 KB, 861x605)
524 KB
524 KB PNG
anybody knows what mod this atrocity comes from and where I can get it ?
>>
File: 1358957943w.gif (424 KB, 250x189)
424 KB
424 KB GIF
>>2168643
What an... interesting ...abomination. Truly sloptastic. Good luck with finding the source mod.
>>
>Haven't played in years but still visited starsector threads often
>Always heard about Rapesector but never tried it
>Finally back to the game
>Rapesector is no longer maintained
Someone please update it and let me be the degenerate space pirate I have always wanted to be
>inb4: just roll back
No fuck you
>>
>>2168818
It's perfectly functional. Just go into rapesectors folder, open mod_info.json, and replace 0.97a-RC11 with 0.98a-RC8. I have 98 mods enabled and RS has only ever caused a crash when interacting with the fast rendering mod. Aside from that you can't interact with the second in command officers and that's it.
>>
>>2168818
It's still being worked on. The mod author just turned into one of those self absorbed DIscord cunts. Xe spends all xis time jerking off with xis tranny fanboys on xis personnel discord
>>
>>2168844
Kek
>>2168841
Thanks mate
>>
how did a faction with like 2.5 planets manage to spawn a whole sector-wide plague of talmudic robots that outnumber the trinigger remnants by like 2 to 1?
>>
>>2168856
what the hell are you talking about
>>
>>2168869
My only guess would be a formatting error with the game version since the lines a little offset, is there a space or something before the 0? the whole line is
"gameVersion": "0.98a-RC8",

As for the fast rendering thing, I'm not really sure how it interacts or what issues it might cause, but it's possible to launch the game with it. It will randomly crash on startup but it will also randomly make it through and seems to work fine but it may or may not break things under the hood.
>>
>>2168880
Thanks man, it seems I copied the version number with a space before it.
The game launched normally, hope it keeps that spirit.
>>
>>2167924
it's an absolute shame what happened to surviving mars
>>
>>2167734
You know what, raiding the diktat for the synchrotron should absolutely destabilize it.
And the rest of the sector to a lesser extent.
>>
>>2168844
cope seethe dilate, futafag
>>
>>2169021
>Please RS-Dev sir! I can't stop sucking your cock!
Go back
>>
>>2169029
How many mod communities did your cancerous roach ass get B& from so far? lmao
>>
>>2169021
fuck off back to your discord hugbox, troon
>>
>>2168900
If you take it, Chico/Gilead/Kazeron/Jangala go into a permanent fuel shortage.
If you then take Nachiketa's, a lot more planets suffer.
Then sat bomb Sindria and it gets really bad.

But yeah, unique events would be cool. Independents could stop appearing outside of the core worlds, Hegemony could take over Askonia, maybe the Diktat use the planet killer if you gave it to them.
>>
Nice samefag. Now go back to driving that krautland garbagetruck and malting over no one wanting to suffer your shit or your dogshit stolen mods.
>>
>>2169043
>too retarded to quote a post directly
>immediately starts babbling nonsense
i accept your concession
>>
Keep crying for attention shitter
>>
File: 1760154322828.png (250 KB, 1173x767)
250 KB
250 KB PNG
>>2169046
kwab
>>
>>2169043
I'm going to be honest lil bro, I have no idea what you're talking about.
>>
>unironically using the term "tranime" on 4chan of all places
meds and go back.
>>
>>2168643
read your own filename you nigger
its pretty obvious what mod adds it its Apex
>>
>troonkler is upset
>>
>>2169081
>apex
god damnit, but also this paintjob is not from apex but buckbreakers 6.1 so at least I don't have to use thecnt mod
>>
>>2169148
>6.1
its 6.0
the .1 was just because I forgot to add the new flags and character profiles that was also in the mega but since I already posted 6.0 I had to add the .1 for the newer build
>>
uh oh melty alert
>>
>>2166061
>OG mod died due modder going full shizo over someone using his, originally open-source mod for stuff he don't like
>RS mod dying due modder going full shizo over possibility of someone using his, originally open-source mod for stuff he don't like
Ironic
>>
why are modding communities such a breeding ground for mental disorders?
>>
>>2169387
I'm convinced someone or something cursed Alex with a particularly mentally ill fanbase.
>>
>>2169387
Mentally sane and healthy person won't even consider doing the amount of work required to make a proper mod for free. Having severe autism is basically mandatory to be a modder.

>>2169409
It's nothing remarkable really. It's easier to name games where modding communities AREN'T like this. Factorio is the only one I'm aware about, likely because one needs high-functioning type of autism to be into that.
>>
>>2169021
update rapesector faster
>>
Wracked by acute mental anguish due to clashing artstyles, I decided to pick a side and dismissed all my non-anime-girl officers.
>>
>>2169450
It's the ideal way to play
>>
>>2168643
it's a shitbash of various ships from NGO, apex, DME, etc
>>
question for mod/codefags
what do I edit to change the penalty from getting into fights with the transponder off from -5 to 0 or just removing it entirely?
>>
>>2169255
>Ironic
Kill yourself you futaloving fatfaggot roach
>>
>>2169843
Nothing
>>
>>2169843
that's somewhere in rules.csv. have fun figuring out where.
>>
>>2169875
actually that might just be getting caught with the transpoder off
>>
File: 1760253585202.jpg (17 KB, 375x411)
17 KB
17 KB JPG
>>2169852
>being this obsessed with some literally who nigger that's not even part of this game's modding community anymore
pathetic.
>>
>>2169907
t. turkler
>>
Ah, how I missed the occasional schizoid breakdowns of this stupid site.
>>
>>2169915
he's been seething, non-stop, for how many years now?
>>
>>2169933
when nia tahl rejected turkler's advances
>>
File: bmoe835t5ouf1.webm (2.94 MB, 1440x810)
2.94 MB
2.94 MB WEBM
>>
>>2170236
what the fuck is this, 2 whale pods flinging insults at each other?
>>
>>2170308
it's sovl
>>
>>2170027
that's honestly hilarious

>>2170236
man I keep forgetting how fast combat feels when you're rocking up in an Odyssey.
This has the same energy as watching Curling as non-canadian kid.
>>
>>2170236
ww2 torpedo boat combat in space?
>>
File: story.png (8 KB, 657x73)
8 KB
8 KB PNG
Kanta storyline soon bros
>>
>>2170466
I'm not interested if it doesn't include helping Gens Kato (rightfully) oppress luddics
>>
i feel like these threads might have gotten worse over the years
>>
>>2170513
matches the rest of the site
>>
>>2170466
>soon
Another year at the rate they work
>>
>>2170236
fucking garmillans
>>
>>2170466
siiiiiiiiiiiiiigh
>>
>>2170236
Missiles are cool but not when they're the only thing...

I hate the missile age we live in right now. I can't wait until laser and railgun PD becomes viable. We can go back to the age of big guns on big warships. Planes will dogfight each other again instead of shooting gay ass missiles from 20km. Tanks won't need to fear drones or ATGMs anymore and become the kings of ground warfare.
Bonus: nukes become useless.
>>
>>2169843
I kind of wish the game would track some sort of 'notoriety' stat attached to ship classes and/or individual ships so your one of a kind shitmaxxed godship that's been in headlines every other week would be recognizable regardless of your transponder status.
>>
>>2170489
Eh, luddics are good for populating the sector, don't oppress them too much or you'll face drops in population growth that will hamper your economy.

tl;dr luddics are for farming

>>2170673
yes please
>>
>>2170466
>though not the "main" story
It's been what, 3 years since the main story got any content?
>>
>>2170236
what
>>
>>2170701
>luddics are good for populating the sector
bro your cryosleepers???
>>
>>2168818
how are so incompetent you cant just fucking test if the mod works instead of complaining on basket weaving forum?
>>
>>2169907
>that's not even part of this game's modding community anymore
being such an annoying cunt you get banned from modding communities of every game you mod is quite an achievement
>>
>>2170884
are never in the range of actually useful worlds, have a prohibitive upkeep and a sharp fall off as you pass half the range.
not worth it over just finding a habitable world and building either farming or light industry and enjoying the stability AND productivity on top.
>>
>>2170884
Cryosleepers are useless since you can get to size 6 with just hazard pay. Doesn't even take that long on 200%+ hazard rating planets
>>
>>2171006
>cryosleepers are never in range of a 150% no atmo
>>
>>2171006
god I wish Alex would just give you the option to move cryosleepers.
>>
playing with AotD
does anyone know please if you can skip planet growth phases by using cryosleepers/ark?
cryosleepers brings the colony to size 7 and ark to 8
can you use ark/cryosleepers to skip a growth phase (e.g. from size 4 to size 8 with ark)
thank you
>>
>>2171047
Same
>>
>>2151859
I suspect that the Threat will serve that purpose and whatever caused it to go haywire in the abyss, the shrouded dwellers and the gate shutdown are all just symptoms of of the much larger apocalyptic threat that has been brewing under the surface since the moment the Domain started fucking with the gate technology and that we'll probably hear more about in future updates

for now you can have the hiver faction mod for the encroaching alien menace that everyone must band together to defeat
>>
>>2171017
food is preferable if you want to ensure high population growth early and across other colonies.

The ideal start here is having 2,5m in the bank, settle, build a waystation with a gamma core, add an alpha to your space port or spend the two story points for additional access, you get a massive boost to income and pop growth from the high access and unless you picked a shitty habital world with 200%+ hazard, which doesn't usually happen with habitable, you can easily get into the double digits of % pop growth, have good stability because you have your food demand supplied and can easily tank freeport with any comm relay.
you get luddic majority on the next uptick, add a light industry, upgrade the port and generally you are well into the plus even with hazard pay. by the time you get to size 5 that colony can usually support three others because you can have free port and commercial up and are easily in the +hundreds of thousands of credits with ground defenses, tier 2+ orbital and patrols along with 10 stability and upwards of 160% access even if you settle the fringe.

honestly maxing for accessibility and getting +2 from the resolved luddic church crisis alone gets you hilarious income quickly.
and the church always seems to be among the easiest of crisis to defeat.

>>2171047
would honestly make me settle more worlds and quicker

>>2171094
I honestly hope that Kanta's MO is the result of getting a glimpse of the shitfest and decided to just plunder, murder and hedonism herself into a stupor until the end comes.
>>
do NOT install hivers. they will wage war upon the core worlds and NPC factions cannot defeat their invasions.
>>
>>2171122
play meme mods
get memed on
>>
>>2171122
If your sector is flooded with bugs,
Your government staffed by troons,
And nobody else can help,
Then maybe you should hire, the Buckbreakers...
>>
>>2171122
Join the greater hegemony today.
Pay taxes.
Goon over the tax ladies.
Squash bugs XIV style.
>>
>>2171094
>the shrouded dwellers and the gate shutdown are all just symptoms of of the much larger apocalyptic threat that has been brewing under the surface since the moment the Domain started fucking with the gate technology and that we'll probably hear more about in future updates
We already have a few peeks at it with the music and the ziggy, with the later being seen as such a massive threat by an alpha core that it's the only time ever in the game that an AI core in your posession takes a hostile action.
>>
>>2171122
Makes for a fun playthrough.
>>
Gemie rape correction
>>
>>2171122
I'm trying the new Nex Derelict Empire v2. Unfortunately, it's the opposite problem. The core worlds just invade all the derelict worlds.
>>
Nexerelin was a mistake.
>>
>>2164818
Could expand on it further. With Abyss Space Stations and some actual space monsters too.
>>2171094
Hopefully. And that the Threat will be so damn terrifying that everyone will forget about fighting each other (including the pirates and AIs) and actually try to stop it.
>>
>>2171265
Everyone setting aside their differences and fighting the real baddie sounds a little too brighteyed and optimistic for the Persean shithole.
>>2171151
I really hope the big secret threat isn't just some AI that looked into the gates and went crazy and decided to destroy the domain, that'd be pretty lame. I'm halfway hoping it'll never be truly explained because the mystery at this point is pretty compelling and hard to outdo
>>
>>2171275
>Everyone setting aside their differences and fighting the real baddie sounds a little too brighteyed and optimistic for the Persean shithole.
Right. Maybe those who actually want to fight it, others would go into hiding, while others will still not stop fighting each other.
And it will be up to the player to "persuade" the people in hiding to go and fight (because in the end the Threat will find them sooner than expected) and to beat some sense into factions that are still fighting each other (with copious amounts of violence) and instead go beat the shit out of the Threat.
>>
I just want to drop a planet cracker on Culann
>>
>>2168841
>>2168844
anyone else getting a fatal error when trying to feed biomass in 0.98? getting a:
'com.fs.starfarer.campaign.ui.P com.fs.starfarer.campaign.CampaignState.getMessageDisplay()'
>>
>install a bunch of mods and up the battle size
>some factions have megafleet patrols with 20+ capitols and countless smaller ships
how the fuck do i fight this shit
>>
>>2171473
I've never actually used the meat ship so I dunno if it's accurate but I've heard it works if you feed it while docked.
>>
>>2171492
Huh, that worked, I wonder why it crashes when out in space vs docked. Oh well I just wanted to see what's so special about it, other than being an abomination upon Ludd.
>>
>>2171364
cool it with the anti-semitism
>>
>>2171364
same
>you will never tow Eochu Bres into a black hole
why even bother
>>
>>2171473
>>2171492
>>2171500
shit I just found that in the simulator today.
It's absolutely disgusting and if TT would ever have something like that they'd stick an alpha in there and immediately lose control.
>>
>get the planet killer
>decide that it will never be used to harm another human life
>drop it into the nearest black hole
>the intense pressure pushing against the bomb is enough to cause it to detonate
>black hole explodes and turns into a negative supernova
>half the persean sector is annihilated

"whoops"
>>
>>2171792
>>black hole explodes and turns into a negative supernova
You clearly have no idea how blackholes work otherwise you'd never type out this retarded piece of shit you just did
>>
>>2171942
black holes are made up to cover for bad theory, hth
>>
>>2171942
Educate yourself.

https://youtu.be/ilMD-dBQZPQ?list=PLIfOe9YJrUmB-8dFVLmPXfw93RoYTxFK7&t=1036
>>
File: daga kotowaru.gif (482 KB, 320x180)
482 KB
482 KB GIF
>>2172055
>>
>>2171954
No, the singularities causing them pop out of a much-improved theory and black holes themselves are demonstrable from observations.
>>
>>2172073
mmm no.
>>
>>2172084
Black hole fags BTFO
White hole chads stay winning
>>
>>2171053
to answer my own question, you can skip the growth phases
tested it out and brought a colony from 6 to 8 with the ark
>>
>>2171954
you mean god made them to cover up bad worldbuilding practices
>>
Black holes are for vigorous exploration.
...purely scientifically speaking, of course.
>>
File: Maximilian.png (919 KB, 2500x1062)
919 KB
919 KB PNG
>>2171942
Foolish woman, you clearly have no clue as to what you are talking about. The science we discuss is beyond your mind and can only boggle it. But I must me brief and to the point and advise all parties to steer clear of the event horizon, you simply cannot comprehend the other side. My brilliant robot and I returned knowing that one should not.
>>
>>2172084
The relativistic approach to gravity corrected for several mismatches between the classical theories and observation while making numerous predictions that turned out true. Yes, it has its own gaps, yes, it's possible the collapse doesn't continue into true singularity, but the math that better explained the orbit of Mercury predicted things that even light couldn't escape and we've found the expected distortion patterns.
>>
>>2172148
zesty
>>
I've been trying out Gazers on AI Afflictors/Shades and it's surprisingly effective. The gazer forces the enemy's shields to stay up in a certain direction, making maneuvering around the shield for Antimatter shots a lot easier.
>>
>>2172448
I've changed my mind, it's shit. Needlers or sabots are superior.
>>
>>2169843
so I don't know if anybody cares but I went and made a mod that takes care of this and I'll post it in case anyone else wants to fuck around with it or think they can do better
I'm not planning on making an account on any forums to drop it as I am content to remain anonymous so I'll just catbox it
https://files.catbox.moe/dl23ml.zip

I left the .java files in there if anyone wants to tweak it or use it for something else
pls no bulli me for my spaghetti code
I know the bare minimum about coding amd even less about Java
it was a pain in the ass to put it together I'm just happy it works
>>
>>2172454
if you have the reflexes of a god, you can also just run pure AM blasters on alternating fire.

It's spicy.

>>2172470
>pls no bulli me for my spaghetti code
THOU SHALL BE JUDGED BY THINE CODING
>>
File: 1729882803037632.jpg (131 KB, 1175x1053)
131 KB
131 KB JPG
>>2172148
>>
>>2172448
>>2172454
4x am blaster and nothing else bruv
>>
>Harbinger(P)
>It's a harbinger... but I swapped an M Energy out for a L Synergy!
>Same DP btw
Why are mod authors like this?
>>
Is there a way to force the AI to vent more? I made a ship that is downright disgusting in my hands but the AI flounders while piloting it because it relies on venting, especially with heavy shield use which the AI loves.
>>
>>2173147
advanced gunnery control is basically mandatory to make the ai not retarded
>>
>>2173147
From my experience, they won't unless they're out of the enemy's range OR they max out on flux and they're agrresive/don't use shields(there might be more to this, I'm not sure on the details)
So you need one of these
-a very fast ship that can bob out to vent
- the shortest range weapon(excluding PD) needs to outrange the enemy and a steady officer
-a cautious officer will just stay out of the enemy range
-shield shunt with an aggressive/reckless officer
You can also try throwing a reckless officer on and skip the shield shunt, but I haven't really tested this.
>>
>>2173067
tbf, Harbinger could probably do with a buff. Its the phase flagship you use when you can't get a Doom and don't like piloting frigates.
Main thing it's got going for it is the massive OP allowance but that's about it.
>>
>>2171203
>The core worlds just invade all the derelict worlds.
That's the point. It's supposed to be a massive land grab. Derelict colonies only interact with themselves and the player cannot do anything with them besides attack them.
>>
>>2173067
loads of variants in the base game that are just plain upgrades

>wtf why are you following the game's design style
>>
>>2173563
>Hound has a bunch of variants but only Heg and LP matter
I should mod the others to be worth using.
>>
>>2173362
>Harbinger could probably do with a buff
as long as the buff doesn't touch the system I agree

>Its the phase flagship you use when you can't get a Doom and don't like piloting frigates
Honestly, I admire people that can fly frigates without constantly overshooting their target like I do. It's just way to hectic.
Give me a capital with high maneuverability. Or a cruiser.

Talking about, since we have oldslaught for Low Tech and the Ziggurat for high tech, do you think the midline super ship is going to be a cruiser? bc cruiser doctrine super ship seems fitting for midline.

>>2173147
I've seen this so often. Basically a single change in the AI's behavior would change entire battles from slow grinding to steamrolling.
It's absolutely grating. Especially the 'let's attack this enemy one after another even though we both have the eliminate order', Bonus points for when they wait for said enemy to vent before venting themselves.
>>
>>2172137
... actually, imagine if every idiot that does bad world building immediately collapses into a black hole on the spot, and, since their mass is so small, said black hole evaporates almost instantaneously.
>>
>>2173575
Also every variant of Brawler is trash except for LP.
>>
>>2173362
>>2173563
Giving large missiles to the ship that can turn off shields is more than a slight upgrade. This is Falcon(P) on steroids and is the most OP thing I've ever seen in any mod.
>>
File: BupMYYu.png (395 KB, 600x600)
395 KB
395 KB PNG
>>2173600
I'd say it's 5/10 on the retardation scale
>>
>>2173600
I agree with you.
That's why I don't propose missiles as a buff to Harbingers. Problem is, I'm not sure what I'd give them.
>>
>>2173599
Every variant of Brawler is beautiful especially vanilla
>>
>>2173628
Nothing? Just because you've modded your genitals doesn't mean everything else needs to be troonified.
>>
>>2173633
>Reasonable reply chain
>"Hurr durr troons!"
Niggerfaggotry like this is why this thread devolves into pisscord drama and public shitgargling every 30 seconds. Headbutt your fusebox until it breaks at your earliest convenience.
>>
>>2173603
it looks... veiny.
>>
>>2173642
You fully dilated yet?
>>
>>2173579
>As long as it doesn't touch the system.
System's fine, it's the best part of the ship.
You'd want whatever you gave it to make it more useful outside of system cooldown or even AI hands. The three front facing mediums on a phase ship is really nice, but unless it's the flagship and you're about to abuse phase anchor, those hardpoints aren't doing much. I always found aux thrusters felt mandatory because of that. Carrierfag in me has bad ideas best ignored for a reason, it's not that great at the non-system thing it wants to do.
>>
>>2167367
>how many of your battles are longer than 60 seconds
for normal battles its around 5 mins, for larger or more dangerous battles like 10-15 mins

>and if so why are you not fielding better fleets?
I do minmax my ships, problem is that ship AI is retarded and needs some rough hand handing to guide them to their targets or stop attacking single frigate that is faster than them.
>>
>>2173673
That's why you go into battle with a ship that handles the smaller ships. Sometimes you gotta be the fleet escort that your AI comrades refuse to fill.
>>
>>2173660
>System's fine, it's the best part of the ship.
My point. It rides the fine line between being good to use and interesting to play against. Any buffs and it'd be oppressive in player hands and a reason to rage quit when getting hit by.
>>
>>2173712
I CAN'T HEAR YOU OVER THE SOUND OF 1500 RANGE PPDS DECIMATING FIGHTERS, MISSILES AND FRIGATES
>>
>>2173673
10-15 mins? With or without a player flagship present?
>>
>>2173600
who cares about large missile slot when a regular harbinger can already shit on most ships with just 3x phase lance without having to get missile smods
>>
>>2173752
Those too shit to do it without cheating in a large missile slot?
>>
playing with industrial evolution and turned off the vpc shit. (and manually deleted them from dropping)
but every research station is asking me for them. where can I get rid of that as well?
>>
>>2173930
it should not ask for them if you dont have any in your inventory im pretty sure
>>
>>2174013
it do. always has. cept this time it seems to be doing it every time.
>>
>>2174032
must have been some update then since atleast for me it was only those forge template things asking if i want to continue without one and nothing for research stations
>>
>>2173526
>Derelict Empire
>Oh cool, Derelict Doomsday
>Akshually it's just the same thing as halving the colony expedition timer
Lame as fuck
>>
File: bruh.png (436 KB, 1652x303)
436 KB
436 KB PNG
So is Doom the right choice for buffing my faction's fleets?
>>
>>2174239
I mean, I'm not sure what you were expecting. Derelicts are pieces of shit without mods, where even a early/mid game fleet can take out a mothership with some skilled piloting. The only threatening thing they have is the Guardian.
>>
>>2173603
all i'm seeing is a creampie
>>
>>2174255
T-T-T-T-T-T-TAAAACCHYYOOOOOOOOOOOOOOOONNNNNN
OH SHIT I'M FEELING IT
>>
>>2173599
It's been so long since I used the non-LP brawlers, I forgot their turn rate was so ass.
>>2173632
Defend TT Brawler then.
>>
>>2174337
Wash your face
>>
>>2174255
become the beam
>>
is it me or are my own ships trying to run me over more than usual? is this just what I get for flying a sunder?
>>
>>2174255
i'd prefer beam
>>
File: 1747711876867195.jpg (1011 KB, 1986x4096)
1011 KB
1011 KB JPG
>>2174255
>>
>>2174648
the sunder was made to be bullied
>>
>>2174657
>>2174673
Hm, these two are totally unrelated but are both 100% true.
>>
>>2174657
Sooo.... what is "the process" for acquiring Tachyon Lances? Asking for a friend.
>>
>>2174995
straight to culann melanated market
>>
>>2174502
Double phase lance high scatter amplifier overclock
>It's not as effective as-
It's fun
>>
>>2173603
i love ships like these
we need more big giga nigga supercapital ships made from multiple capital and cruiser size ships
just the kind of things you'd see made by schizophrenic madmen with orbital shipyards and duct tape and more ship parts than sane men would let them have
>>
>>2175070
Welcome to the Brotherhood of Weaponized Space Trash
>>
>>2175037
It's less fun than quad phase lance high scatter amplifier overclock. On a phase ship.
>>
What's the deal with abyssal hyperspace?
Is it a """natural""" phenomenon and the sector is the sector because it was in a pocket of "normal" hyperspace? Or did the Domain/Omega/Vorlons firewall everything around the sector to prevent something (threat?) from entering?
>>
File: 1736739019359988.png (1.89 MB, 2275x2048)
1.89 MB
1.89 MB PNG
>>2175170
you're leaving the persean arm for volumes that contain fuck-all. drive fields seem to interact with matter or mass somehow so they don't work well out there.
>>
>>2175170
Hard to say, but apparently the abyss correlates to intergalactic space including the space between the orion and perseus arm of our galaxy. The reason it's on all sides of the sector is mostly gameplay related.

What we do know is, that Hyperspace exerts a certain pressure on the drive bubble of a fleet, which is most intense in abyssal hyperspace. What we can surmise is that this is likely because the game follows the interpretation that gravity is a fairly weak force because it's split across dimensions, given that gravity wells and jump points seem to correlate to the gravitational make up of a given system.

What is more interesting, though, is the idea that this seems to dissuade abyssal incursions.
>>
Be honest with me thread, is something wrong with me for hating hellbores?
>>
>>2175170
The Abyss surrounding the Sector entirely is more of a gameplay consideration than anything - a pseudo-diegetic way to prevent or dissuade the player from going too far out of bounds.
Alex is not-so-coy about whether it's true to lore that the Sector is surrounded by the Abyss (which I take to mean that it isn't, not yet at least):
>Also, there is now abyssal hyperspace all around the Sector, beyond the edges of the map. It isn’t necessarily canon that the Sector is surrounded by abyssal hyperspace – the Abyss is canon, of course, but the rest of it is just a more satisfying way of having a map border. Or perhaps more than that? We’ll see.
As far as lore goes, it's the space between the Orion (where the solar system is) and Perseus (where the sector is) arms of the Milky Way.
My personal pet theory is that the 'density' of hyperspace is in some way inverse to the presence of celestial objects in a given area in proper space (likely tied to gravity)
The Sector proper has lots of stars, planets and so on, so the hyperspace is navigable and 'normal', 'deep' hyperspace manifests in areas between star systems, and once you go into the void between the arms, it gets 'abyssal' and it keeps becoming more impenetrable the further you go.
>>
>>2175162
>On a phase ship.
Phase ships are boring
Slowmo is boring
>>
File: 1752779368927016.gif (926 KB, 466x498)
926 KB
926 KB GIF
phaseBVLLS run this sector
>>
>>2175193
Meh. I like them larping as non interceptable ghetto torps on some ships.
>>
>>2175193
they're very annoying weapons
>>
File: 1741450078418036.jpg (46 KB, 776x602)
46 KB
46 KB JPG
>>2175198
>pseudo-diegetic
>>
>>2175239
I don't want to hear that about ships that get effectively bullied by beams and some of the worst fighters in the game.
>>
About to start a new game, any tips? I mainly played as scav / smuggler before and rarely engaged in combat until I already had several Colonies up and enough cash to trivialize combat through overwhelming firepower. What s a good way to start for a more combat oriented playthrough?
>>
>>2175336
Get a commission with a faction.

You can also download Nexerelin and start with either a Pirate commision or Luddic Path commision. You will be hostile to everyone else. It's really fun. If you're not interested in all the 4X shit, you can disable invasions/alliances/colonizing stuff in settings.
>>
>>2167659
The diktat entire existence rely's on everyone needing to buy fuel from them, and that if any factions trys to conquer them, the others would intervene.
>>
>>2175360
>Get a commission with a faction.
might as well play on easy mode
>>
>>2175336
nex is gay and outdated, don't listen to anyone telling you to run it
>>
>>2175336
engage in combat
>>
>>2175373
lmao and what exactly do you think is "hard mode"
Smuggling goods to black markets for early game money? Missions from contacts and exploration? Colonizing a planet right away and going solo? The entire game is easy, but commissions at least incentivize the most fun aspect, combat.
>>
>>2175374
well then what is the alternative if you want to see factions be more active and interactive?
>>
>>2175373
>might as well play on easy mode
And?
It's a game retard.
>>
Xyphos
>2 medium energy and 2 small slots
>respawns
>doesn't take a ship slot
>3 dp
brawler(TT)
>2 medium energy and 2 small slots
>doesn't respawn
>takes a ship slot
>5 dp
>>
>>2175414
And apply yourself. Shitter.
>>
>>2175643
>"And apply yourself"
>Speaking like he's a NEET's dad, disappointed his son won't fill out a job application.
Lol? Lmao even?
>>
>>2175643
>Some fat retard telling me to apply myself to video games
kek
>>
>buckbroken into samefagging
lel
>>
>>2175377
literally this
you have to fight if you want to fight more, that simple.
>>
>>2175373
>using your frontal cortex for decision making while playing a game
might as well auto play.
Honestly, if you don't do a lobotomite run, as Alex intended, you might as well just watch people play the game.
>>
File: retribution.png (551 KB, 1229x1723)
551 KB
551 KB PNG
A while ago i posted my flagship retribution and got clowned for my bad build. What exactly is wrong with it? I can beat ordos, third strikes and dwellers with minimal losses
>>
Who let the shitbuildbaitfag out of his pen again?
>>
>being too terrified to reply to a post
404: testosterone not found.
>>
Desperate much?
>>
>>2175858
They're jealous of you.
>>
>>2175870
>>2175879
>>2175885
take your meds and please answer my question
>>
Get some new material faggot. This is the third time you posted that.
>>
>>2175910
its just the second tho
>>
>>2175922
OK, then you took a bait worthy build and made it work thru competent piloting and sheer autism. Good job anon.
>>
>>2175858
I get it, but I'm not a fan of the hellbore on that build and would prefer an extra devastator but I've got to respect the game you played.
Your skills are above my pay grade, good job.
>>
>>2175858
You know what, I get the Hellebore now. I rewrote this post like, 4 times, and the more I'm thinking about it, the more sense it makes.
The Heavy Mass Drivers elude me though, is it just the better flux/damage compared to the other options?
>>
>>2176141
HMD are simply overpowered and outperform all other kinetics in most situations

>but they're expensive
and cheap on flux. worst case you drop vents and they're still an upgrade.
>>
>>2176141
Not only are they efficient flux/damage, they also have perfect accuracy which makes their seemingly lower dps on paper better in practice, and they do 200 damage which significantly improve their damage against hull and low armor targets.
>>
>>2176141
I'll personally take a needler over any autocannon any day every day but HMDs are quite good for what they are. Sucks their OP got increased.
>>
>>2175858
>invictus
>invictus
>eradicator
>eradicator
>eradicator
you could have any shitbucket as your flagship for that fleet and it would look good
>>
>>2176154
>>2176161
>>2176233
Thank you anons, I am now hunting Threats in my current save.
>>
>>2176154
actually, them being expensive is a boon indisguise, because if you're minmaxing for flux venting, it makes ordinance experience better, which doubles on ships with safety overrides. In fact on SO ships with ordinance expertise the HMD has a total damage to flux ratio below 0.5.
>>
File: Screenshot (77).png (1.06 MB, 1250x833)
1.06 MB
1.06 MB PNG
Does anyone have a version or fork of the forum's UC Gundam mod that works for current version?

Also poast flagships
>>
>>2176457
Sure but why would you want them over HMGs on SO ships to begin with?
>>
>>2176560
less of an actual point and more of a statement that the weapon approaches d/f levels usually reserved for fragmentation damage.
i.e. making the math graspable for the brainlets.
>>
>>2176664
You ivory tower intellectuals must not lose touch with the world of industrial growth and hard currency. It is all very well and good to pursue these high-minded scientific theories, but research grants are expensive. You must justify your existence by providing not only knowledge but concrete and profitable applications as well.
>>
>>2176673
>industrial growth
>profitable applications
A rogue AI has been discovered, grab the hammers!
>>
>>2175858
This isn't the same build you posted last time. Definitely an improvement over the last one. I'd probably downgrade the dual lmg to regular lmg and raise your flux caps tbqh(to be quite honest) familia.
Your gorgons seem to be underperforming. 30 OP for expanded missile racks seems like a huge waste considering what you're getting out of it.
>>
>>2176714
That's a very rude way to refer to a dapper black gentleman of jewish descent.
>>
>>2176752
>a dapper black gentleman of jewish descent.
Ok, maybe, he isn't a rogue AI.
Either way, we're still gonna need some hammers...
>>
>>2176774
>brother cottonpicker
>>
>>2175870
>>2175885
retard
>>
>>2176833
PRESENT SIR
>>
File: hive scum.png (291 KB, 898x512)
291 KB
291 KB PNG
>>2176893
>>
>>2176954
My strongest move is plasma burn ramming enemies from the flank, you stand no chance.

Also, why the hell do Reapers sometimes bounce?
>>
>>2175170
you're going between arms of the milkyway galaxy. less stars to create gravity wells.
>>
>>2175858
>third strikes
what
>>
>>2176964
>Also, why the hell do Reapers sometimes bounce?
reapers have a half-second arming time
>>
>>2176031
im just using the hellbore to crack armor
>>2176272
wym
>>2176747
yeah that was retarded in hindsight.
why LMG instead of dual LMG? i removed the missile racks and got solar shielding + caps
>>
>>2177189
the strongest threat flees are called third strikes (3 fabricators)
the ones with just 1 fabricator are second strikes and those with no fabricators at all are the first strikes
>>
>>2177227
that sounds embarrassing. did you make that up
>>
>>2177189
>what's a third strike
Big chungus: unfabricate yourself edition

>>2177221
Only two things I hate about that loadout is meh antishield when those sabots run out and the need to constantly vent since very few caps. But I assume you've got those incivti kitted with gauss or such and you fart past any danger of fluxing out so it works.

>wym
nta but that's a nasty fleet even with no flagship shenanigans
>>
>>2176964
>>2177198
I love reapers
>>
why are they called "strikes" anyways?
>>
>>2177305
why are fighter groups called wings?
or groups of butterflies kaleidoscopes? or the well known murder of crows?
you gotta call them something man.
>>
>2k25
>still playing shitsector
what drove you to this my dudes?
>>
>>2147829
Whats anons favorite capital ship for dakkaing
I liked the Tirpitz class but I want something like it that isn't so fucking slow
>>
>>2177305
Would you prefer if we called them malboros?
>>
>>2177434
yes
>>
File: Tactical_Laser.gif (277 KB, 494x224)
277 KB
277 KB GIF
>>2175239
ENTER
>>
>>2177879
You can literally ignore tac lasers if you're flying a phase ship since they basically deal no damage. They do fuck over the AI doe
>>
>>2177879
these things have way too thick beams for how ineffectual they are
>>
>>2177888
>>2177891
I use them pretty much exclusively on Eagles to trick AI into keeping their shields up. I genuinely can't ever find any other reason to use them.
>>
taclaser should've been buffed to 100/80, not 75/60
>>
>>2177888
They're called tactical lasers because they make the AI change their tactics
>>
>>2177891
And those beams catch everything in a line, unironically best long range PD on a small slot.
>>
>>2177918
>pays for two hullmods to make them function at all
>>
File: meh.png (109 KB, 419x492)
109 KB
109 KB PNG
>>2177896
>I genuinely can't ever find any other reason to use them.
They really need a utility purpose like the Grav beam.

Personally, I'd remove the missile effects of ECCM and migrate it across.
>>
taclasers should deal HE damage
>>
>>2177942
they really shouldn't
>>
>>2177921
Not really
>>
>>2177944
they should have the same on-hit effect as the abyssal glare, deal hard-flux kinetic damage and should deal extra HE damage against armor that doesn't get reduced by armor
give them EMP damage that arcs through shields too
>>
>>2177962
>no bonus damage from mining blasters or squalls
L A M E
A
M
E
>>
>>2177926
I like this. I will implement this into my own game once I work out how.
>>2177942
That's what mining lasers are for.
>>
>>2177896
There's this one mod that adds a hullmod that adds hard flux damage to tac lasers with no downside besdides the op cost. They seem pretty decent with that on light beam ships that can't just soft flux straight through the shield like a beamagon can. Still nothing too special though.
>>
>>2177272
I love you.
>>
>>2177911
Make a mod that does that then
>>
>>2178000
what kind of retarded point do you think you're making here?
>>
>>2178002
What, you can't even mod your own game?
Pathetic
>>
>>2177926
Huh. That's actually pretty fucking elegant.
>>
>>2177926
>missiletimmies need even more crap
literally the most op weapon type in the game and you're making cheats for it?
>>
>>2178203
That's not how you write energy weapons
>>
>>2178211
most powerful energy weapon (antimatter blaster) is just a missile larping as an energy weapon
>>
>>2178213
That's not how you write Abyssal Gaze
>>
>>2178213
>most powerful energy weapon (antimatter blaster)
>antimatter blaster
>>
>>2177879
AIIIEEEE save me alternate dimension niggerman
>>
>>2167347
They should add a manual ship upgrades

real missed opportunity specially since the lore says a bunch of shits are factory assembly and modified later. Could even add a layer for early game gameplay.
>>
retard
>>
>>2178317
>>2176893
>>
>>2178304
it'd be nice if ships could have visual variations based on hullmods to represent permanent damage/aftermarket modifications
>>
>>2178746
Few already do
>>
>>2178304
I've seen a few mods with "trade-in" systems for vanilla ships where you'd get the mod equivalent, kind of shocked there's nothing along the lines of converting a falcon into a falcon (P).



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.