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https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-4-discovery.1859234/

Welcome back to another exciting development diary for Europa Universalis V. This week, we’ll be diving into one of the most iconic and transformative aspects of the era: exploration and colonization. From the first daring expeditions into the unknown seas, to the rise of sprawling colonial empires and global trade networks, this system aims to capture the ambition, risks, and rewards of charting the wider world.
>>
>>2152183
Between the 15th and 19th centuries, nations across the globe set sail in search of wealth and opportunity. Driven by the hunger for exotic goods like spices, gold, furs, and sugar, these voyages reshaped the balance of power and laid the foundation for the first global economy. In EU5, we want players to feel that same pull of discovery and ambition as they expand their horizons beyond their home markets and feel the risks and rewards associated with it.

With the pop and character systems, exploration and colonization in Europa Universalis V reaches a new level of depth and immersion. From who leads your expeditions, choosing which states will populate your new colonies, choosing which locations you own directly and which you will let a new colonial nation control, and eventually the trade between your colonies and your homeland, will shape your nation’s long term fortunes.
>>
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Exploration in EU5 is about more than simply revealing the map, it’s about opportunity, ambition, and risk management. The ability to explore depends on your nation’s technological advances, maritime presence, characters, and pops. An advanced sea-farring nation will be able to chart safer, faster, and more ambitious expeditions, while reckless adventurers may risk lives and resources in pursuit of glory.
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>>2152187
The resources for the northeast are weird. Where are the "Sertão Drugs"? Cocoa, Brazilnut, Pau-Cravo, Guarana, Salsaparilla...
>>
We must be more ambitious rulers
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>>2152198
>Brazilnut
Only if they call them by their proper name
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>>2152205
I'm not saying it's all gotta have its own resources but I KNOW that the Northeast of Brazil had a bunch of shit that was referred to as the "Drogas do Sertão". I *KNOW* they had it, I remember it from my history books.
>>
>>2152208
Having some more unique goods would help the trade monopoly feel come into play more. The only reason I can think of that Paradox doesn't do it is because they are afraid they are not going to know where to place things and also don't want it to seem like they are favoring any area over another.
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>>2152218
Honestly the game's already complex enough it'll probably run like absolute doodoo.
>>
>>2152218
im sure there will be a m&t mod to satisfy your severe autism
>>
>>2152343
Unfortunately they don't have early access, so M&T 4 is going to take longer after release. Development of it should be substantially faster though.
>>
Mods are mostly just going to be flavor and artwork now. Paradox really has put in good systems. The only thing I could see being desired in addition is realistic money simulation. But then again, that'd take away the fun of purchasing buildings, units, etc.
>>
>>2152356
>Mods are mostly just going to be flavor and artwork now
Incorrect, they are going to be mission trees. I guarantee you that the narrative around EU5 that EU4fags will parrot is that you need mods(Mission trees) in order to make the game fun and complete.
>>
>>2152363
based on what? the fact that you do need mission trees to make eu4 fun?
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>>2152356
>Mods are mostly just going to be flavor and artwork now.
You forgot the obligatory historical mods like 1444, 1836, 1914 and so on
>>
>>2152356
The new engine is insanely moddable compared to the old shit, we'll probably get a playable copy of stronghold running in-game to decide the outcome of sieges.
>>
>>2152364
Modern day EU4fags are already dooming EU5 because it doesn't have HOI4 style mission trees.
>>
>>2152364
after playing a mod that adds a bunch of complex mission trees i can't hardly bring myself to give a shit about the base game anymore
map painting has lost its charm for me, i crave narrative map painting
>>
I cannot fucking wait for Anbennar in this game.
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>>2152371
>map painting has lost its charm for me, i crave narrative map painting
Did you know that like 20 years ago, in the days before 'cheevos, we used to do this ourselves, in our head? It was fun!
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>>2152374
you need a game to play pretend?
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>>2152374
>2013 was 20 years ago
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>>2152371
you need missions because a non braindead player outscales everyone including the ottomans in about 100 years, there's no reason to keep going without some artificial achievements to reward you with retarded buffs at the end of the run. In eu5 you wont be able to snowball the same way, i'm very excited that a coalition firing is actually grounds for a game over because it wont just delay your scaling by putting you in debt and emptying your manpower mana, it will irreversibly destroy your nation through pop death
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>>2152378
>reward you with retarded buffs at the end of the run.
the events that pop up when i click on missions and decisions are the reward thoughver
i like to read while i map paint
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>>2152198
>>2152208
Is it not random RGOs like EU4?
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>>2152403
Now (you) can decide to move crops around. Everyone became a little bit more British.
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>>2152198
And only a single province with dyes representing brazilwood, when it's the reason for the name of the country. And no fish in the Amazon when it's much more important than wild game (sopa de macaco).
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>>2152408
Only during the Columbian exchange events iirc. Speaking of that, precolumbian Mexico having so many Livestock provinces is fucking absurd.
>>
Do they have native policies in eu5? The Iberian way mixed with natives and so today their countries are stagnant shitholes full of people who dont possess the ability to innovate. The english way didnt mix and until very recently only allowed people of european blood and so created a europe 2.0 which became the top country in the world
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>>2152218
They might have balanced the whole game already with a certain number of goods in mind, and adding more could break that balance
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>>2152443
It's not comparable. Central and South Americas actually had advanced, deeply rooted native societies that the Spanish had to tolerate. North America had no such thing, narives were caveman tier and far less numerous
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>>2152218
>trade monopoly feel
Last I checked (admittedly like a year ago stuff could have changed) the way the trade system works means having a monopoly doesn't actually mean much anyway.
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>>2152364
But EU4 mission trees aren't actually fun
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>>2152443
A lot of people overestimate how much the Iberians "mixed" with the natives. For most of colonial and a short while into post-colonial Latin America there was a caste system and remnants of that caste system can be seen today culturally, it's why there are so many Dragon Ball Z white supremacists in Mexico. There are also immigrant groups (mostly from Germany) that settled in places and didn't mix with the natives which still exist today albeit in dwindling numbers. That's why in places like Brazil and Argentina you'll see blonde-haired blue-eyed Hyperborean specimens next to some early hominid-looking macaque mixture. Although I suppose it doesn't help that Spaniards and Portuguese people are naturally more swarthy than other Europeans which probably contributed to United Statesians (which was mostly settled by Celts and Germanics) into thinking all of Latin America was mixed. But it's not like perfectly uniform racial mixture, there's unironically a lot of diversity because of the caste system and different immigrant groups so there are "indio swarthoids" with 90% European DNA and "aryan conquistadors" with 80% native DNA.
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-81-24th-of-september.1860037/

Tinto Talks #81- 24th of September

Hello Everyone and Welcome to another Happy Wednesday, the day of the week we talk about our top-secret, ehh. n/m, it's announced and we release it soon. The Tinto Talks, where we talk about what will be the greatest game in the universe, Europa Universalis V.

Today we will talk about some aspects of the multiplayer parts of the game. For me personally it is an important part of what makes these types of games enjoyable in the long run, so it's important to get it working properly.

Architecture
In previous GSG’s we only ran the AI on the host, which created a lot of network traffic, particularly when there are many countries or units. In EU5, which is a far more complex game than anything we have done in the past this would not work if we wanted multiplayer to work. Instead we made a code architecture where the AI runs synchronized on all machines.
>>
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Hosting and Joining Multiplayer Games
If you are logged into Steam you can host a new game, which loads you into the lobby.

There are two toggles for whether a game is public and one for if you auto-accept hotjoins or not.

So what's the little button next to the “Currently Multiplayer”?

Clicking the blue server ID button copies the server ID to the clipboard for easy sharing

You can also browse for other players' games, or join a specific server ID you have gotten a link to.

One important aspect of this is that you will load into this lobby when rehosting a savegame, making continuing a savegame at a later date more convenient.
>>
Both in the lobby and in the actual game, you will of course be able to chat, including whispering to other players and public chats.

Out of Syncs?
Sometimes things happen when you play a multiplayer game across the world, where a player loses connection or gets out of sync.

These are multiple options that can be done when one or more players goes out of sync with the host.

Which one do you prefer?

Ignore - Just hope nothing bad will happen.
Resync - The same mechanic as in HoI4, where you can quickly resync the relevant players. This can save a lot of time, with no need for rehosting.
Continue without these Players - Kind of evil, but sometimes needed.
End Game - It's a sign to not play anymore right?


We also have the option to allow a late player, or someone who “accidentally” disconnected to hotjoin a live game! Just like all other games!

Options
There are multiple options you may care about how to set for what fits your groups when playing multiplayer. First of all is the settings that a host can set, for how quick transfers should be, and how many ticks a client is allowed to lag before pausing for all.

Not all networks can handle the fastest transfer speeds..

Also, the host can decide the game rules that everyone had to follow, if missions should be enabled, how black death is working, and most importantly, if it's called Easter Roman Empire or something else.

Score
One thing that is multiplayer adjacent is the scoring system. It's very similar to how EU4 works, in that you gain points depending on if your country is top 10 in admin, diplomatic or military attributes every month.

We also have the Victory Cards system, which I suspect 0.1% of you actually care about, but is rather important to drive conflicts for the Dev Clash.
>>
>>2152588
So you are going to be making those playing with you work for the game too? Would this make multiplayer potentially quicker than singleplayer?
>>
>>2152594
If everyone has a reasonable computer yes, but we all know you will have a Bulgarian using a TI82 in the lobby slowing everyone down.
>>
>>2152538
It doesn't really matter if they're 80 or 90%. Anything less than 100% is worthless.
It only takes one drop to make someone unclean.
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>>2152588
>MP
yawn
>>
>>2152597
Not true. I’m posting from a TI-89.
>>
I made a terrible mistake.. for some reason I was convinced next month was November
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>>2152667
October tends to evaporate for some reason so it is pretty accurate. It is like you get hit on the head and wake up at Halloween.
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It's such dogshit quality

I can't make out shit
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>>2152684
VGH. I can't wait to genocide them all
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>>2152684
where was this posted to?
>>
>>2152356
I will require a mod to improve the utterly hideous UI. The colours, the icons... It is as if it was designed by a single person under a week.
I think Johan might have a poor aesthetic sense because I:R was equally dreadful, it looked like a early 2000s game and and it had to be redesigned.
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>>2152684
i hope there is a game rule that disables natives. that would increase performance ten fold. they only exist to be genocided anyways.
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>>2152684
ENTIRE DIMENSIONS OF ETHNOGRAPHY
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>>2152684
>>
>>2152716
function >>>>>>>>>>>>>>> form
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>>2152684
Please don't post images of my location
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>>2152737
martian hands wrote this post
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>>2152684
You look at Europe, then you look at the rest of the world, and you figure out why Europe proceeded to dominate all of it.
>>
This game just won't hit the same until it has mayo's reforming.
>>
>>2152684
>My corrections haven't made it in yet
it's over
by release my shithole will have an incredibly incorrect culture setup (two cultures are in the wrong spot)
>>
>Woke starts to get put away.
>Chat feature is bad in the game.
Honestly it's sad how obvious this is.
>>
>>2152757
literally unplayable
>>
>>2152766
No more wokeness means we get lower quality chat features? What is the correlation?
>>
>>2152770
I meant to type "Back" must be autocorrect.
>>
>>2152736
Only retarded Americans and Germans who dress like toddlers and wear socks with sandals say function over form. There's no reason why you can't have both in most cases.
EU IV's UI has same function and better form. In the Paradox's forum a professional UI designer for another game explained the flaws of EU V's UI. The main criticism was the visual noise and poor visibility, like whoever had the idea of placing green numbers on a blue background or red on brown never heard of color theory. So not only it lacks artistic direction but it's detrimental to the gameplay experience.
>>
>>2152356
Nah the game desperately needs a mod fixing the dreadful assimilation mechanics. I suspect it will eventually be fixed with updates though.
>>
>>2152777
>In the Paradox's forum a professional UI designer for another game explained the flaws of EU V's UI
Link?
>>
I predict that we will get an update pretty quickly after release and it will include quite a bit of cool content and tweaks.
>>
What area do you think the devs dread the hardest after the Balkans?
>>
>>2152780
https://forum.paradoxplaza.com/forum/threads/eu5-a-laymans-critique-of-the-ui.1856059/page-4

It's a guy named Muntril posting on behalf of his gf, apparently I was mistaken and she doesn't work in videogames but knowledge is still transferable.
>>
>>2152793
your entire argument was based on a false premise
>>
>>2152792
China
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>>2152793
>bros my totally real gf thinks your UI is le bad
>>
I'm not zoomerbrained enough to understand what's wrong with the UI. I swear I've seen some say that it looks like the UI of a game from 20 years ago, and some say that it looks like mobile gachaslop.
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>>2152847
I'm a neurotic zoomer and even I don't understand the schizophrenia that surrounds the UI. I don't understand why people seem so bothered by it.
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>>2152847
>I swear I've seen some say that it looks like the UI of a game from 20 years ago
Whoever says that is retarded and blind.
The only "old" thing about the UI is the awful Times New Roman looking font with 1990s-tier hinting and kerning.
It looks like a mobile game because it has too many oversized icons that don't mean anything combined with poorly matched colors and a flat look.
>>
>>2152847
If you don't think the UI is bad I'm afraid you're actually too zoomerbrained.
>>
>>2152859
>>2152852
>>
>>2152745
>so few people care for meiou 3.0's existence this bait post doesn't even get a single reply
>>
>>2152876
>this bait post
I was being entirely genuine.
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>>2152876
I had no idea what he was talking about desu
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>>2152538
>A lot of people overestimate how much the Iberians "mixed" with the natives.
There were some genetic studies that showed most of the race mixing happened in the 19th century. The whole "Spain fucked their Indians" thing is a meme.
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>>2152847
>>2152849
The UI looks fine at a glance but after reading that forum post I see what he means about it being less clear than the EU4 UI, especially in the outliner and differentiating buttons from non-interactive displays
Most GSG autists will just get used to it but it might make the game more difficult for new players, on top of being more complicated than EU4
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>>2152922
>it might make the game more difficult for new players, on top of being more complicated than EU4
That's a good thing though
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>>2152378
Imagine a world where video game developers focused on making AI play their games properly instead half assing it with cheats and modifiers.

>>2152474
I was under the impression North Eastern natives practiced agriculture and had complex tribal politics? Mississippian culture also has its largest city at 20,000 people.

I'm not sure what level of sophistication someone should expect out of societies with no draft animals, and limited metallurgy. But then again Russians used wooden ards and pulled plows later by human strength so I don't know what to think.
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>>2152966
vgh... chatgpt will save gave development...
>>
>>2152934
Not for Paradox though
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>>2152538
I remeber a Spanish friend telling me after his trip to Ecuador the poor browner people used to treat him pretty well but it was the whiter folk, who were descendant of old money criollo fucks, who absolutely hated Spaniards.
>>
>>2152538
>>2152910
Does anyone have that meme that goes something like
>Myth
>Conquistadors with their Pocahontas wives image
>Reality
>Simon Bolivar lookalikes with their Pocahontas wives image
>>
>>2153057
I have not seen it, but I don't even know what would be the point of that meme.
>>
>>2152538
that's for the spaniards though
the Portuguese were famous for the lack of white women in their colonies
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>>2152538
>>2153091
Both Castillians and Portuguese married with natives, but obviously with the ones worth a shit, aka the daughters of powerful rulers, caciques or top-tier 10/10 beauties.
Hell, in Brazil there is the concept of "Cunhadismo" which literally means "brother-in-lawism", which was the concept of native tribe leaders "gifting" their daughters or important girls of their families to the conquistadors in hopes that they will become "part of the family" and to respect their respective clans and tribes, thing that actually was beneficial for both natives and the Portuguese. That's it until the Portuguese started to import black slaves, which made the natives completely irrelevant in Brazilian demographics, but that was several decades after that.
In Mexico and Peru was the same, and that's how a lot of European settlers got enormous tracts of land that were given to them as part of their marriage dowries or future inheritances that came after the natives leaders started dying and the mixed grandsons started to inherit.
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>>2152847
Netflix UI.

Your eyes have to fucking wander from literally the top, to the bottom of the screen.

Giant icons that have minimal information, and are more useful in the context of being grouped in quickly readable categories of smaller icons.

Visual noise that looks like static assaulting my eyeballs when I want to read. I don't need a picture of a market stall that's slightly blended into the background faggot. I'm trying to get information, not stare at pretty pictures.

Zero contrast or sharp distinction between different zones of information.

Icons with no coherent visual grouping.

It's fucking dog shit. It's dog shit. I'm not a professional and I can assess why your UI is dog shit in under 30 seconds. Yes, I am mad.

Readable UI and UX is like Lostech to these morons. We had this shit figured out in the 90s. This is not exclusive to Paradox or games either.
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>>2153124
good thing none of this applies to the eu5 ui
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>>2153124
cool now apply this to a screenshot of the EU5 UI
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>>2153124
>>
>>2153161
Based
>>
>>2153161
You just proved his point, though.
>Zero contrast or sharp distinction between different zones of information.
>>
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The goyim know, quickly, respectfully disagree with him.
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>>2153274
>man suggests cool fun way to play a stateless nation
>EVERYONE hates it
genuine goycattle
I might bring this up with my rabbi actually
>>
>>2153274
Have we been shown how exactly BBCs will play? How do the igloo niggers in Canada work?
>>
>>2153345
BBCs can't own territory and instead get money and resources from buildings they can build in other people's territory. They're stuff like banking families and japan daimyos. I don't think we've had any footage beyond what's been said in the dev diaries.
>How do the igloo niggers in Canada work?
Those are probably SOPs rather than BBCs, so essentially non-playable (at launch at least) tribals.
>>
>>2153347
No I remember the map on BBCs showed igloos being one.
>>
Will my i7 9700k be able to handle this shit?
>>
>>2153393
7800 X3D is the minimum recommended
>>
>>2153393
>>2153414
Considering that a 7800x3d is the recommended the 9700k will be able to play the game at a decent enough speed but nothing crazy. At the same time current AM5 CPUs are cheap af, a ryzen 7700 isnt that far behind the ryzen 7800 and its only 200-250€, the ryzen 9700x is 250-300€. In a year or two the Zen 6 architecture will be released and will also be on the AM5 socket and its been confirmed that there will be core count increases across the board, so the Zen6 x700 will have 10 cores for about 300€. Also, rn Intel's stock is in a shit place so they are selling their core ultras for cheap cheap cheap. iirc a core ultra 265K has fallen to just 200€ and thats equivalent to a 9700x in performance, so if you dont care about intel being a bitch that changes socksts every generation you could get a core ultra and play the game ez. Just avoid 14th gen i7 and i9, they've been killing themselves due to shitty dies
>>
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https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-5-religions-cultures.1860271/

Developer Diary #5 - Religions & Cultures

Hello everyone, and welcome back to another Development Diary for Europa Universalis V!

We’re thrilled to continue sharing this journey with you as we build Paradox Interactive’s next grand strategy title together with our amazing community.

In our very first diary, we introduced the foundation of EU5: the population system. Today, we’ll take the next step by diving deeper into how individual pops are defined across the world through their Religion, Culture, and Language.

Every pop in your nation carries with them an identity shaped by these traits. Their religion guides their values, needs, and aspirations. Their culture and language define their sense of belonging, their traditions, their influence and their names. Together, these elements form the living tapestry of your nation, influencing not only the daily lives of your people but also the kinds of advances, buildings, and bonuses available to you while playing EU5.

These systems are designed to make your population feel more alive than ever before, tying the identity of your nation to the people who make it up.

This is our longest development diary yet so buckle up and enjoy!
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RELIGION
Religion has always been a driving force in history, and in EU5 it plays an even deeper role in shaping your nation’s identity and trajectory. The game represents nearly 300 distinct religions, making the spiritual diversity of the early modern world more represented than ever in a Europa Universalis title.

While the majority of these faiths are already present at the game’s start date, others will emerge dynamically over time. Movements such as Sikhism in South Asia or Lutheranism during the Protestant Reformation can rise and spread as your campaign unfolds, reshaping societies and sparking new conflicts.

Religion Map Mode in 1337

Religions Map Mode in a playthrough in late 1600s

Religions are structured into denominations under broader religious groups. For example:

Christianity encompasses traditions such as Catholicism and Orthodoxy.
Islam includes Sunni, Shiism and Ibadi branches.
The Dharma group covers South Asian traditions such as Hinduism and Jainism.
The African Folk Religious group covers indigenous beliefs throughout Africa such as Bantu, Bori and Cwezi.
The Buddhist religious group covers Far East religions such as Sanjiao, Shintoism, Theravada, Eastern Buddhism and more.

These are just some of the many religious groups represented in EU5. This layered approach allows us to reflect both the shared heritage of religious groups and pthe unique differences between denominations in terms of their specific practices and beliefs, opening up new possibilities for interaction, conflict and cooperation.

Buddhism is one of the many religious groups represented in EU5
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Religious diversity in Europa Universalis V extends far beyond broad groups and denominations. Within some faiths, there exist distinct branches that are represented in-game as multi-national religious organizations. These institutions transcend political borders, linking together nations that share allegiance to a particular religious authority or tradition.

Each of these organizations has a recognized leader, and that leader wields significant influence. By issuing religious laws, they can shape not only the internal affairs of their own nation but also the policies and practices of every country that belongs to their branch.

The most prominent religious organization is the Catholic church ruled by the Pope in his seat in Rome. But other international religious organizations exist in EU5, with some forming as the game progresses. For example, the Autocephalous Patriarchate of Moscow represents a specific branch of the Orthodox Church. Nations aligned with this branch are bound by its spiritual leadership, and the Patriarch’s decisions ripple outward, influencing the faith and governance of multiple countries at once.

Autocephalous Patriarchate of Moskva in Muscovy run in 1397

Each religion in Europa Universalis 5 has its own unique bonuses, limitations, interactions and customization available to the players as they play.

A Sunni Islamic nation has a bonus to trade efficiency, the export and import of alcohol banned, access to religious figures that can give nationwide bonuses, and access to specific Sunni schools of jurisprudence such as Maliki and Hanafi. A Christian Catholic nation has a big bonus to Clergy literacy, a ban on becoming an Empire, access to the Catholic church interactions such as Papal Bulls, and the ability to canonize Saints using religious influence. While a Buddhist Shinto nation has a bonus to nationwide literacy, access to the Honor and Purity systems, and the ability to join a sect within Shintoism.
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In EU5, locations do not just represent a single religion, it is lived and practiced by the pops that make up that location.

This creates far more dynamic and realistic religious landscapes. A bustling Mediterranean metropolis, for example, might include Jewish, Orthodox, Lutheran, Sunni, and Catholic pops all living side by side. Rather than a monolithic faith, your cities and towns can become mosaics of belief, reflecting the historical pluralism of the early modern world.

Religion of Valencia in the year 1337

As your empire expands through conquest or colonization, your religious demographics will naturally become more diverse. Managing this diversity becomes an active challenge for the player as they play their campaign. Balancing tolerance and conversion will play a key part of governing effectively.

This is where the tolerance mechanic comes into play. If you’ve played EU4, the concept may sound familiar, but in EU5 it has been expanded and tied more directly to your population system. Tolerance represents how respectfully and fairly a society treats followers of different faiths.

Every nation tracks tolerance in three categories:

Primary Religion – the primary religion of your nation (not necessarily your majority religion)
Heretics – Groups that share the same religious group but follow a different denomination (e.g., Catholic vs. Lutheran).
Heathens – Groups belonging to entirely different religious groups (e.g., Christianity vs. Islam).

High tolerance brings tangible benefits. Pops of tolerated faiths will enjoy greater pop satisfaction, reducing pop’s joining rebellions and contributing to your control and institution spread in locations throughout your nation. Diplomatically, tolerance also improves relations with nations that share those faiths, strengthening your international position.

Tolerance of Primary religion, Heretics and Heathens in Two Sicilies playthrough in 1540
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However, embracing broad tolerance is not a universal strategy of pop religious management in EU5. Many nations will find it easier to focus loyalty and stability around their primary religion, leaving heretics and heathens at a disadvantage. In these cases, conversion becomes a powerful tool to reshape your demographics, unify your population, and assert the religious character of your realm.

This is where religious conversion comes into play. In EU5, religious conversion is a slow process that takes time depending on a multitude of factors varying from location to location.

Examples of these factors include:

Advances in technology
Estate Privileges
Average literacy of Clerics in a location
Control of the location
Buildings
Government and religious organization laws
Humanist versus Spiritualism value bar (covered later in this DD)

You can also use a cabinet action to increase pop conversion in a province, affecting all locations in that province.

So is one faith still possible in EU5?

In Europa Universalis V, your primary religion is not locked. At any point in your campaign, you as the player have the agency to change the nation's primary religion. This flexibility allows your nation to evolve alongside its population, but it comes with both opportunities and risks.

Switching between denominations within the same religious group is usually easier, not requiring much in terms of pop demographics. However, adopting a heathen religion is far more demanding, requiring 40% of your pops to be already following that new faith you want to adopt.

Of course, conversion at the state level is never painless. Changing your primary religion will sharply reduce national stability, and pops loyal to your former faith will be deeply dissatisfied, potentially sparking rebellions and a civil war. Choosing when and how to make this transition is therefore a high-stakes decision that can reshape the future of your empire.

Someone say Orthomans?
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Your primary religion also unlocks unique advances that are exclusive to specific religions or religious groups. These advances grant powerful bonuses that can shape your long-term strategy and benefit you as you progress through the game. Examples of these are the Holi advance, available to nations of the Dharmic religious group, or the Mendicant Orders advance, unique to Catholic nations.

Holi Advance, only available to nations with the Dhamaric religion group in the Age of Reformation

Mendicant Orders Advance only available to Catholic nations in the Age of Reformation

This also means there are buildings available to only specific religions and religious groups. Some come at the start of the game and others unlocked through religion locked advances. Examples of these are the Madrassa building for Islamic nations and the Confucian academy for Buddhist nations.

The Madrassa, a building unique to Islamic Religious Group nations

Confucian Academy a building unique to Buddhist Religious Group Nations
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>>2153457
I like how you can see evidence of Russia's expansion through the little pockets of Orthodox to the east.
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CULTURE
In our quest to simulate the most precise living world possible, we ended up with a lot of details concerning cultures. On a scale never seen before, the world in EUV is divided into over 2,000 different cultures.

Culture Map Mode of the world 1337

Each culture may belong to a wider culture groups, representing shared traditions or historical connections between cultures. Giving a bonus to cultural opinion and making accepting cultures within that culture group cheaper in terms of culture capacity. The particularity here is that a culture can belong to multiple culture groups, but if the culture is isolated enough, it can also not belong to any culture group. An example of an isolated culture is the Kurdish culture, not belonging in any culture groups. While an example of a culture belonging to multiple culture groups is Muscovite, belonging to both East Slavic and Slavic culture groups.
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Each country in the game will have a primary culture, representing the nation’s representative culture. For example, Hungarian is the primary culture of the Kingdom of Hungary (duh), but within the Kingdom of Hungary there are also Slovak, Croatian, Transylvanian, Serbian, Székely, Rusyn, Cuman, Jasz, and many more cultures, especially as you conquer and expand into more territory. Very few nations in EU5 are perfectly homogenous, most contain a myriad of secondary cultural groups present throughout each location.

Each of these groups might have different aspirations as your primary culture, and can even become rebellious depending on their acceptance level and pop satisfaction. And depending on their acceptance level these other culture pops will be limited in terms of being able to join your armies and limit your level of integration as locations must have a majority of your primary or accepted culture in order to go from integrated to core level of integration.

Hungary is a very culturally diverse country in 1337, posing an internal challenge for anyone who plays as them

Culture tab of Hungary in a Hungary playthrough in 1723

As the player, to avoid those maluses, you have two options: Tolerate and Accept a culture or to assimilate the culture into your primary culture. For now, we’ll focus on accepting cultures.

First, before accepting a culture in your country, they must go from being discriminated against to being tolerated. In order to tolerate a culture there must be at least 1% of your total pops or 1 million pops represented in your nation.

In this campaign, we lack the amount of pops to tolerate the Greater Polish culture

To be able to accept a culture in your country, there must first be enough Pops from that culture. Either that culture must represent 2.5% of your total pops or have 1 million pops represented in your nation.

Although we have tolerated Serbian culture in this campaign, we need more Serbian pops to accept them
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Both tolerating and accepting a culture comes at a cost of cultural capacity. The price of tolerating or accepting culture, in terms of cultural capacity, depends on the number of Pops in the world compared to the number of pops of your primary culture in the world, whether your primary culture and that culture share a cultural group, and the cultural opinion of your primary culture to the one you’re trying to accept. This means that tolerating and accepting cultures comes at a varied cost depending on these factors, one culture may cost you 0.15 cultural capacity to accept while another might cost 2 cultural capacity to accept.

Each nation starts with a base of 0 cultural capacity but this can be increased by these factors:

Nation rank: Duchies get +0.5 cultural capacity, Kingdoms get +1 cultural capacity and Empires get +2 cultural capacity.
Advances: Certain advances will increase cultural capacity by a flat number or by a percentage, most nations start with the Cultural Acceptance advance in the age of traditions granting +1 cultural capacity.
Laws: laws can either increase or decrease cultural capacity depending on what you choose.

You can go over this limit; however it comes at the cost of efficiency of your cabinet and the growth of your primary culture’s influence and tradition.

Culture capacity in Muscovy campaign in 1445

Culture Capacity in Vijayanagar in 1652
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Culture opinion defines the relationship between two cultures. There are Five levels of cultural opinion:

Enemy - This culture sees your culture as a lifetime enemy, they will be heavily dissatisfied and rebellious being a part of your nation. Enemy cultures cannot be tolerated or accepted.
Negative - This culture sees your culture negatively, they will also be dissatisfied but can be managed if their needs and wants are met. Negative cultures cannot be accepted.
Neutral - This culture neither sees your nation negatively or positively. They can be both tolerated and accepted.
Positive - This culture sees your culture positively and cheaper to tolerate and accept in your nation compared to neutral opinion.
Kindred - This culture sees your culture as kindred friends, almost one in the same. They are much cheaper to tolerate and accept in your nation.

Although Andalusian culture makes 10% of our pops, we cannot tolerate or accept them since they view our primary culture (Castilian) as an enemy culture

To improve this opinion, nations have access to a diplomatic action called “Ask to improve Cultural opinion”. This action will improve their primary culture’s opinion of your culture by one level. In order to be able to do this action you must have friendly relations between two nations, have favors available and not be a rival. A loyal subject with a positive opinion will also accept this diplomatic action. Making it a great strategy to improve cultural opinion with a subject of different primary culture before integrating to make accepting their culture cheaper in the future.

As Muscovy we can use favors to improve the Novgorodian culture’s opinion of our primary culture (Muscovite)

With the amount of cultures in EU5 and the limit of a nation's cultural capacity, tolerating and accepting every culture is not always possible in a large spanning kingdom. This is where cultural assimilation comes into play.
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Just like religious conversion, cultural assimilation is a slow process. Every integrated location that has a majority of either your primary culture or accepted culture will get a base of +2 pop assimilation to your primary culture a month; however this does not mean every integrated location will automatically assimilate. Other factors comes into play:

Average literacy of clergy in the location.
Buildings like the marketplace
Level of control of the location
Laws
Estate Privileges
Spiritualism versus Humanist values
Your Cultural Influence versus the location majority’s cultural tradition

A cabinet action can also be used to assimilate a province, assimilating all locations within that province at the same time depending on your nation’s ruler and cabinet member’s diplomatic skill.

Thats some fast assimilation

Cultural influence of your culture versus the cultural tradition of the culture you are trying to assimilate is usually the largest factor in cultural assimilation.

Cultural Influence is the “Attack power” of a culture in the context of a culture war, representing how impressive it appears to other cultures, and the reach it has beyond its own borders.

It can be increased by many things, like works of art (which we’ll talk about later), prestige, advances, laws and cultural buildings like libraries. This number has a monthly growth, increased by all nations with that primary culture, but also a monthly decay. Cultural influence eventually will plateau to a level until you or another nation with your primary culture increases it further.

The Cultural Influence is opposed to the Cultural Tradition, the “defense power” in the context of culture war. Likewise, it has a monthly change, depending on buildings, values, advances, etc.

Cultural tab in a Two Sicilies Campaign in 1540
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The comparison between those define the Culture war power of your primary culture, impacting multiple processes, like Assimilation, Integration, Spy Network, Diplomacy, and even Siege ability.

Having a high cultural influence will help you assimilate faster and cultures with low cultural tradition will be more susceptible to being assimilated.

Usually, you will assimilate a culture to your primary culture, to help your country be more unified, but you can technically change a local culture to any culture that is present in your country, allowing you to shape the cultural tapestry of your nation in any ways you want.

Note that some specific cultures are directly tied to their Faith, so they will not be able to be assimilated unless they are converted first.

Nice

Apart from the opposition between cultures, focusing on the cultural influence of your primary culture allows you to become the Cultural Hegemon of the world. Activating in the age of discovery, the Cultural Hegemon gives a bonus of 25% increase in cultural tradition gain and more importantly the ability to assimilate full areas (as a cabinet action) instead of provinces. Allowing much faster assimilation in your nation. To become the cultural hegemon you must have the highest total cultural influence in the world.

Everyone must eat Goulash

Just like religion, certain cultures and culture groups have unique advances: unlocking special units, buildings, and laws. One prominent example of this are the Iberian special boats advances available only to Iberian culture nations like Portugal and Castile.

Its better than the standard Galleon, because its Iberian
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Spiritualist vs Humanist Value
As we’ve explored religion and culture in Europa Universalis V, it’s important to highlight a core ideological tension that runs through every nation: Humanist versus Spiritualist values. These two opposing outlooks shape how your society views faith, culture, and identity.

A Spiritualist nation grounds its identity firmly in its primary religion. The clergy play a central role, and religion becomes interwoven with the fabric of the state. This approach comes with faster conversion to your primary religion at the cost of assimilation to your primary culture.

By contrast, a Humanist nation shifts away from making its primary religion being the cornerstone of identity. Instead, it embraces tolerance, allowing heretics and heathens to coexist more freely. This also increases pop cultural assimilation but at the cost of conversion to your primary religion.

Together, these values create a strategic trade-off. Do you weave religion into the heart of your nation, ensuring unity through faith? Or do you foster a broader, more inclusive society that grows stronger through cultural integration?

Spiritualist versus Humanist values, which will you choose?
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LANGUAGES
Tied closely to culture is the Language system. Every culture is associated with a language, the most common vernacular spoken by its people. This doesn’t just shape immersion through character names; it also determines how cultural tradition and cultural influence are built up over time, estate satisfaction and research speed.

The French Language in 1337

At the heart of this system is Language power, a measure of how influential a language is on the world stage. Language power can be increased by how much it's used throughout the world and at what level.

In each nation there are four different languages used:

Court Language - the official tongue of the administration and high politics. The more politically powerful the nation using this court language the more powerful the language becomes.
Common Language - the everyday speech of pops throughout your nation depending on your primary culture. The more cultural influence of cultures using this language and the more total trade capacity of nations who have this language as their common language, the more powerful the language becomes.
Market Language - the language of trade and commerce, varying from market to market. The market language is determined by the common language used in the market center. The more total trade advantage of markets using this language, the more powerful the language becomes.
Liturgical Language - the language of religion, worship, and ceremonies. The more clergy pops who use this language throughout the world, the more powerful the language becomes.

The language for all four of these can be the same throughout your nation but that is not always the case. For example England in the start of the game uses French (with the Norman dialect) as their court language, English as their common language, English (London Market) as a market language, and Latin as their Liturgical language. While the Mamluk Sultanate uses Arabic for everything.
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You can change your court language in the laws tab of your government at the cost of 20 stability

Estates have their own agenda regarding languages, nobles want a powerful language as the court language to increase their own prestige, increasing their satisfaction the more powerful the court language is. The clergy want the liturgical language as the court language to increase religious influence on the nation. While commoners will want the common language to be the court language to increase their ability to take part in the court.

Language power comes into play with research speed, with the more powerful liturgical languages gaining more flat research speed. However liturgical language cannot always be changed, for example Islam is locked to Arabic liturgical language and Catholicism is locked to Latin. Technically Mandarin is the strongest language in 1337 but no religion uses it as a liturgical language at game start. This means that Latin is the strongest liturgical language at the start of the game (with Arabic at a close second) but after the protestant reformation, that might not always be the case.

The impact of Latin as a Liturgical Language in 1337
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WORKS OF ART

Within your population, certain illustrious individuals can rise above the rest. These are painters, writers, architects, philosophers, storytellers and more. The great minds and creatives whose works leave a lasting impact on history.

When such a figure produces a work of art, it contributes directly to your nation’s primary culture’s Cultural Influence and boosting prestige. The total number of great works a nation possesses also strengthens its Cultural Tradition, reinforcing your people’s sense of identity and pride over time.

Works of Art in a Two Sicilies Campaign in 1540
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The quality of the work of art will depend on the artistic skill of your nation which is impacted by average literacy and prestige. You can increase your cultural investment directly, increasing your prestige and artistic skill. This is managed in your budget, and directly helps artists, but the artist can also be very competent on their own, especially if they are a historical artist like Michelangelo or Shakespeare.

Lists of Artists in a Two Sicilies Campaign in 1540

A work of art can have 8 levels of quality : Locally Known, Locally Well Known, Well Known in Area, Renowned in Area, Regionally Well Known, Regionally Renowned, Masterpiece, Magnum Opus.

The higher the level, the higher the cultural influence and prestige gained from that work of art. Making art not just decorative but a strategic asset, shaping the legacy of nations. A patron of the arts can find their cultural influence reaching levels not even comparable to other nations, while neglecting art may leave your people overshadowed by more vibrant civilizations.

When a work of art is completed it is present in a Location where it was made, some works of art are moveable but others such as buildings cannot be moved.

Sorry Vector, you cannot steal the Pyramids of Giza in EU5

This also means that war plays a factor in art as art pieces can be stolen or destroyed through war. Either through sieging armies or land being conquered, so be careful when at war or that precious piece of art could end up becoming history.

That's Religion and Culture in Europa Universalis V. I had a great time telling you guys about this and can’t wait to see how players take these mechanics to their limits when Europa Universalis V releases on November 4th.

Next week we will cover Military and War, so stay tuned for that development diary here on the paradox forums.

That's all for today! Don't Forget you can Pre-Purchase Europa Universals V now
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https://www.youtube.com/watch?v=-t4QdpmmTxA

Europa Universalis V - Feature Video: Culture & Religion

Explore the intricate world of Europa Universalis V, where the interplay of over 2,000 cultures and 300 religions shapes your empire’s identity, stability, and destiny. Grapple with questions of philosophy, tolerance, and religious diversity as you strive to achieve your goals and rewrite history.

In this official feature video, discover how cultural and religious dynamics will define your rule! Whether you seek harmony through diversity or unity through faith, every choice will echo through your living, breathing world.
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>>2153459
>commit suicide button
holy based
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>>2153457
>protestant france
NO
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>>2153457
>>2153488
they need to limit this retarded sandbox shit, southern europe should not turn protestant
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>>2153488
They need to expand on this amazing sandbox elements. I want to see islamic southern europe.
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>>2153508
What if the reformation took hold there instead? Really though, should be a gamerule that doesn't affect achievements.
>>
you niggas want a gamerule for every single little thing
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>>2153513
These "people" just want the game to be a 1:1 replay of history.
They don't even want to play, just watch things go historically with no deviation.
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>>2153511
>What if the reformation took hold there instead?
in eu4 the iberian and italian countries are extremely unlikely to spawn it as long as the pope is not in the HRE
it should be the same in eu5
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>>2153514
sandboxcucks are truly retarded
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>>2153518
Maybe it is the same and that occurred in this playthrough?
Stop shitting your diaper.
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>>2153513
Gamerules are easy to implement and provide a bunch of fun alternative options. Like with a reformation, there are many other possibilities than a more simulated one and one that follows history better. Having a gamerule opens the possibility to forcing it into ahistorical regions, unique scenarios, and more.
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>>2153521
>first pic has no reformation in germany
>second one has half of italy and portugal reformed
>romuvans still exist
its shit stop coping
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>>2153524
>NOOOO THINGS IN THE VIDEO GAME ARE DIFFERENT FROM REAL LIFE
>IT'S SHIT IT'S SHIT IT'S SHIT
Do you need your diaper changed, anon? You're starting to stink.
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>>2153526
epic strawman sandboxtranny, you will lose though because they will eventually cave in and patch in proper values
keep coping though
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>>2153528
Uh oh, someone's diapies smell a bit poopy
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>>2153533
might wanna check the axewound
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>>2153537
Maybe you should go take a nap, anon.
You sound a little grumpy.
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https://www.youtube.com/watch?v=JTchEP_RuPU

DANGER Map Mode in Europa Universalis V - EU5 Mapmode Spotlight

Careful! Danger lies ahead in Europa Universalis V! Today we’re showcasing the Danger Map Mode, where you can spot earthquake zones and volcano hotspots. Earthquakes can devastate your pops and buildings, while volcanoes range from mild eruptions to catastrophic. Wiping out armies, cities, and more. But danger also brings opportunity: volcanic soil boosts food production massively. Don’t build your capital under a volcano… unless you like living dangerously.
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>>2153545
>yfw you're Italian
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>>2153545
https://www.youtube.com/watch?v=siwpn14IE7E
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>>2152538
And then people like you go all the other way around and really overestimate the actual impact of the "caste" system.
That pyramid is post-independence bullshit, Spanish America wasn't fucking India and any "criollo" would take it as a offense, and most of the race narratives are actually from the 19th and early 20th centuries when scientific racism was in vogue.
The system kinda existed but only had two relevant categories: "spaniard" and "indian", that had different tax systems and should live segregated from each other, but that had a crisis during the 17th century due to the mixing and because whites literally couldn't live without native workers (unless they had a large number of slaves).
The thing is, Spaniards absolutely fucked natives during the colony. Conquistadors married noblewomen to legitimate their political power. Encomenderos and hacendados had native maids that basically were their concubines even though they had white wives. Poor Spaniards or Spaniards living in the peripheries far away from the large cities couldn't feasibility segregate and just lived among the natives and had native partners (almost never married them though).
>>2152910
Of course most of the mixing happened when the population grew 20x~50x. That's just common sense.
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>>2153539
Smug faggot
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>>2153274
Why did this get so many !downvotes?
The alternative is having Jews be simultaneously irrelevant and annoying as they just sit there being a small percentage of the population, disrupting nice graphs while having zero way to interact with them.
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>>2153640
You can play as banking tags
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>>2153585
>Of course most of the mixing happened when the population grew 20x~50x.
No, it doesn't fucking matter. If it was just a matter of there not being enough Europeans to properly mestizo the Indian population, then the smaller Euro population should still end up with mostly mixed race children. They weren't. Doesn't mean it was some India tier caste system, but the percentage of the population that was mixed race jumped dramatically after independence.
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>>2153669
It does actually matter because the growth of the population wasn't homogeneous and a lot of internal migrations were going on.
>>
Have they said whether it's possible to swap to a different religious group, or can you only change between heresies?
>>
Speaking of settings, are institutions still a thing? Because I think a setting that stops a bunch of them from being a force spawn in Europe would be neat.
A deterministic setting based on development and/or ideas would be neat and I could also see a “random spawn region” be cool.
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>>2153686
There are these 2 settings and completely historical one, you can read more here:
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-19-3rd-of-july-2024.1693447/
https://forum.paradoxplaza.com/forum/threads/some-quick-changes-from-feedback-on-institutions-3rd-of-july-2024.1693546/
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>>2153694
Thanks. Seems like the settings are either locked into historical or dynamic, but reading through these posts a bunch of conditions for the dynamic origins still lock things regionally. But it seems to be a lot more unlimited in the late ages.
Like, printing press seems to be completely free and I think that was locked to a german province in EU4 but I could be misremembering.

So that’s a step in the direction I want, yay.
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>>2153508
Anon shows how he knows nothing about history. You really think there were no protestant movements in Southern Europe? Are you at least American to justify your lack of education?
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>>2153717
only balkanoids care about balkanoid history
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>>2153734
In Spain or Italy, silly
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>>2153740
did i stutter?
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>>2153744
I was giving you the opportunity to prove you are not retarded. You failed though.

This forum is terrible because a lot of niggers or soul niggers get in. One tries to have a civil discussion but it is impossible. low control impulse and here we are.

Fucking nigger
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>>2153684
Literally in today's dev diary >>2153462
>Orthomans
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Do gamerules affect achievements?
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>>2153780
Some do, some don’t. Paradox decides if messing with a rule significantly change the difficulty or experience in regards to achievements.
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>>2153780
No
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>>2152591
>the Dev Clash.
We are so fucking back
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>>2153734
Rent free (like the housing you provide to our gypsies in Berlin and London)
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>>2153585
>The system kinda existed but only had two relevant categories: "spaniard" and "indian", that had different tax systems and should live segregated from each other
Nonsense, it had at least 5 very easy to see main tiers: peninsulares (spaniards born in Spain) being able to obtain the top of the top positions, criollos (100% spanish descendants born in the new world) at most other top positions and seething at peninsulares, mestizos occupying most of middle management positions and middle level professions, indios mostly being labourers (either free or exploited) and low-tech workers/artisans and negros all the way to the bottom being exploited to kingdom come. That was the average nature of the system besides rare exceptions.
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>India: has caste system, collapses into a backwater slum
>Latin America: has caste system, collapses into a backwater slum
Is this just a coincidence brownbros?
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>>2154176
Buddhism and Jainism emerged from an Indian kingdom beyond the core Vedic region that created Brahmanism.
A land conquered by the warrior caste but increasingly derided by the core Indo-Aryans as being of “mixed caste” and where they still look a bit more Asian than Indian.
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>>2154182
Truthfully, I just wanted to shit on both places. What happened with India is pretty pathetic though. 1000 years under foreign rule. India spent nearly the entirety of the modern period under occupation. It is understandable why Indian nationalists seem to weird and extreme. They have to make up for the fact that they kind of just fell off abruptly. India feels like a place made to humor those outside it.
>>
I have mixed feelings on EU5. From what I’ve seen of the mechanics and the map itself, I’m really liking it. However, I’m not interested in the medieval-early modern setting.

I’ll just wait 2 or so years and hope there are some conversion mods to puts it into the 20th century.
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>>2154173
You're just repeating what the chart says and implying the "system" applied homogeneously to two continents during three centuries "besides rare exceptions" without giving any real arguments.
>peninsulares (spaniards born in Spain) being able to obtain the top of the top positions
Criollos routinely obtained top positions. Granted, only a handful of them became, let's say, viceroys in Mexico or Peru, because of the crown didn't consider them trustworthy and feared they might try to become independent. Also peninsular Spaniards were often prejudiced against criollos, even arguing that they were "corrupted" by the new world, but Englishmen were prejudiced against Americans too and no one would argue that they were of a different "tier" in a caste system. Sure, a rich peninsular businessman might get uppity and disrespect criollo elites, but no one would seriously consider that a poor peninsular was better than a rich criollo noble, for example.
>mestizos occupying most of middle management positions and middle level professions
This is just nonsense, especially when you are following the argument that spaniards didn't really mix with natives to an important degree before the 19th century. Also, mestizo was rarely used as a category in most colonial records, a far more common term was "libres de todos los colores" that also included mulattoes and blacks that were granted their freedom. Also depending on the time period and context some mestizos were still considered "indios" for census and tax purposes, or a wealthy mestizo (or even a mulatto, in far rarer cases) could buy his "whiteness" in the late colonial period.
>indios mostly being labourers
Indios were a special case that I already explained, and they had important social distinctions between them.
>negros
Slaves were slaves, obviously. Prejudice aside, free negros were roughly equivalent to mestizos.

tl;dr the caste system is bullshit made up in the mid 20th century and you're full of shit
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>>2154176
>Latin America: has caste system
That's an exaggeration. Yes, it was supposed to have one, but it was never enforced.
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>>2153507
Came decently close to happening OTL
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Which countries will be noob-friendly to learn all the new mechanics introduced?
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>>2154297
Western European majors probably: Castile, England, France.
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>>2153483
Court language
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Common language
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Market language
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Liturgical language
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>>2154446
>italian
its over romaboos
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>>2154446
latinbros, we were banished to hungary...
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>>2153347
I can't wait for a gypsy DLC when you'll play wholesome chungus gyppos
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>>2154448
Was there even a meaningful difference between Russian and 'Ruthenian' in 1337? MEIOU has them split dynamically iirc
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>>2154476
>MEIOU
no one cares about your shitty bloat mod
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>>2154476
I wonder if it is yet another thing done to appease Ukrainian nationalists.
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Is there a TT or Dev Diary today?
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It's happening
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>>2154489
them making separate tags for russia and ruthenia (same thing in a greek or latin maner) in a game where countries have hundreds of dynamic flags was probably because of that, ukranians should form russia but not evil muscovyite asyian hordye russyia
>>
>>2154488
Nigger MEIOU is obviously a big inspiration for EUV
>>
>>2154531
These are the most loathsome kind of shorts a man can wear. And of course the woman is in full pants too. Everything must be an insane humiliation ritual.
>>
>>2154533
retard
>>
Meiou won, keep seething haters
>>
if it won why aren't you playing it right now?
checkmate, theist
>>
>>2154597
i have exactly 3 hours vanilla eu4, a few dozens with other mods and the rest of my 1.5k in meiou. Meiou won
>>
>>2154601
>no proof
>>
>>2154602
vanilla eu4 is dogshit modifier, click button to get renaissance slop
>>
I hope we get focus packs for EU5, preferably for 10 dollars per tree.
>>
>>2154692
>tree
vomit
go back to hoi4
here we have events and situations
>>
>>2154717
>here we have events and situations
That will last for a year until they go back to selling mission trees lmao.
>>
>>2154717
Then we should have event packs for 10 dollars per 15 events.
>>
>>2154692
pitch your ideas how they should finance continued development, soldier model packs alone wont cut it I'm afraid
>>
>>2154776
a patreon
>>
>>2154776
Weather expansion. You can pay 20 dollars for your weather type of choice. This isn't the in-game weather, but a cosmetic that affects the sky above the table the game takes place on and the lighting and effects. Want a relaxing rainy experience for your Pacific empire? You can have it. Want a beautiful pink sunset while you financially subvert the pinnacle of civilization as a bank? You can have it. On top of this all, you can even control weather intensity if you buy the cloud seeding dlc for 10 dollars. Finally, those who buy multiple can even have them transition between each other (although only if they logically border each other). You can even have them dynamically appear based on what is happening in the game if you purchase all 20 weather types!
>>
>>2154776
Johan should sell his body to fund the game.
>>
>>2154806
>you can stand up from the table and walk through your castle and call your maid to service you in your royal chambers
kino dlc
>>
>>2154806
>>2154820
Special DLC to link your EUV save to your CK3 campaign so the custom court you design in CK3 will host the table where you and your vassals play EUV multiplayer
>>
>>2154776
a TNO starting date DLC
>>
>>2154832
how would you turn eu5 into a visual novel?
>>
>>2154836
the same way you do it for hoi4, the tech is there
>>
>>2154832
With EU5 mechanics alone it'd be more feature rich than modern Teainoh.
>>
>>2154531
>women in the audience
Yeah it's over. Abandon all hope.
>>
>>2154790
Now that you mention it, is there any actual company that works like that? I feel that game development is too slow for Patreon but dlc releases might actually be fast enough for it.
>>
>>2154548
Of all the schizo posts surrounding this game this is the funniest I've seen kek
>VGHH HE WORE THE HUMILIATION SHORTS IT'S OVER FOR EU5 BROS
>>
>>2154924
I have weak knees so shorts that long hurt mine. I also think they look stupid, make you look like a boy scout or some shit.
>>
>>2154928
>I have weak knees so shorts that long hurt mine.
????????
>>
>>2154924
You wear the same shorts don't you
>>
>>2154931
Delete this
>>
>>2154929
My knees start to feel heavy and weak if I bend them too much. Having fabric slap into them repeatedly just makes it more uncomfortable. I need to do more leg stretches.
>>
>>2154924
Advertising and presentation are real. Can you have a good product with shit adverts? Sure. But if your game company can't get the people who go on stage to speak about a product a good pair of pants and an ironed shirt then you probably should ask yourself what else they can't get done.
>>
>>2154943
Paradox only sends out their biggest losers to interact with the community
>>
>>2154194
Oh, I do agree with you that the system of discrimination wasn't like the indian caste system, but a system did exist that mixed colorism, classism (discrimination based on richness) and location of birth. You would never see a free negro obtaining the position of regidor for example, just as you would never see indio nobles obtaining political suzerainity (obviously still under the crown) over spanish populations. Also, I used mestizos to cover all mixed people, you would obviously have way better chances for political advancement if you were the child of a criollo and an indio than an indio and a negro no matter your abilities. The system, even if officially destroyed and gradually eroded, was so persistent that you can notice its results nowadays if you look at basically any Latin American country's poverty rates and business/political figures
>>
>>2154943
Are you a 59 year old marketing director at a failing software company posting on LinkedIn?
>>
>>2154943
it's spain nigga it's like 100 degrees out there
>>
>>2154943
Some people read reviews, some people watch gameplay videos. But for me, it's the developer's pants. That's how I decide whether or not to buy a game. If the devs can't even be bothered to wear pants - well, the game is shit. That's just how it is. Ever played a good game and thought "I bet these developers wear shorts"? Yeah that's what I thought. Pants make the man, as they say, and the man makes the game. So-called "developers" walking around in jorts and capris? They can only churn out slop.
>>
>>2154959
my kinda devs wear skirts and programmer socks uwu
>>
>>2154943
me when I roll up to a convention wearing a full suit and tie
>>
>>2154958
Shouldn't they be incentivized to wear shorter and looser shorts then instead of campy cargo shorts?
>>
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>>2154965
Don't let the woke media gaslight you, it's called a toga
>>
>>2154943
The more someone knows about "advertising and presentation" the less I trust them to make a good video game.
>>
>>2154969
I KNEEL
>>
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>>2154959
>Ever played a good game and thought "I bet these developers wear shorts"?
>>
>>2154973
John Romero at the peak of fashion here
>>
>>2154531
I would that handsome wop
>>
>>2154973
These silly shorts make them look like the usual dorks that are bullied at high school
>>
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My devs wear plate armor, take that chuds
>>
>>2154988
>What you have to wear to debate a redditor in the big 25
>>
The shill got pretty mad about that one, ouch!
>>
>>2154548
>the most loathsome kind of shorts a man can wear
And the comfiest ones.
>>
>>2154790
>>2154923
As in cut the DLC prices in half and create a monthly (don't kid yourself it would absolutely be monthly not per DLC) patreon?
>>
>>2154531
Where can I watch this?
>>
>>2154943
Wrong
If the guy presenting the game is some slick fellow in an ironed shirt and jacked you know they're pitching you a pile of shit
If it's a fat dude in cargo loathsome shorts and a greasy ponytail, I would bet my life on the game being worth playing. Marketing people are soul vampires, ones they get their fangs into something it'll slowly die. Pure unfiltered autism is the only thing that can produce good games.
>>
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japs are playing the game right now
>>
>>2155416
Where's the leak
>>
>>2155331
This is a classic case of "you and I aren't the same". You see you are right if, if there were 2 obese neckbeards in poor conquistador cosplay presenting about the game they themselves made then you would be correct in stating that the game would likely be fantastic. But Paradox isn't an indie studio with 3 neckbeards making the games, it's a massive studio where HR of rainbow colored women out number the he/hims "codes the game" types 2:1 and the coders themselves are mostly pulled from a diverse basket of culturally appropriate mobile first wibe coders. Paradox has a marketing team and it's the marketing team that's doing the presentation. When they can't get it right it's because they fail to do so, the solution to that being to hire more people into the marketing team because they clearly can't cope with the stress and need better work life balance or something. Hilariously enough there's a fairly good chance that one or more of the posts in the very thread are from the people in the image defending themselves as part of their actual day to day job of advertising the game because you can bet that anyone with a title of "head", "lead" or "coordinator" does absolutely no real work in a modern company like paradox.
When the first group comes onto stage unprepared it's because they don't give a fuck and have probably been binge drinking mountain dew till 2 AM coding the best game in the universe
When the second group comes into stage unprepared it's because everyone working there is too incompetent to get it right.
>>
>>2155416
so are the chinese and the gaikokujin, because paradox gave them access. none of them have leaked the game though
>>
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>>2155417
no leaks, just a random Paradox panel at the Tokyo game show
>>
>>2155424
PORCO DIO DIO CANE DIO MERDA
>>
>>2155425
Just little more than a month left anone, hang in there
>>
>>2155424
I'm pissed off, why haven't they done something similar in the west?
>>
>>2155443
sloptubers are playing the game as we speak, ludi hasn't uploaded in weeks because he probably plays it 24/7
>>
>>2155443
Westoids are not as well-mannered as eastoids, and would likely leak the game and upload gameplay videos even doe paradox strictly tells you not to.
>>
>>2155443
The gypsies and barbary pirates that make up the Western GSG fanbase would steal it.
>>
>>2155459
Ludi cheats so why would he grind
>>
>Manichaeism is on the game
HOLY
>>
what about the St Thomas Christians in India? Can I be a BBC St Thomas Christian that eventually claims the entire subcontinent for my true and honest interpretation of Christianity?
>>
>>2155501
>indian christians
aren't gypsies bad enough?
>>
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>>2155501
>Can I be a BBC St Thomas Christian
I'm sorry I can't
>>
>>2155416
>two byzantiums
so did they finally railroad the civil war between the court and the anatolian nobility happening? Also i see that Moldova is railroaded into being united and puppeted by Hungary like Ludi was seething about, i wonder if they've fixed the issue he described were if you are playing one of those minors you arent given the choice to actually become the puppet Moldova
>>
>>2154943
I only trust companies that send out dishevelled engineers to do presentations instead of slick corporate looking types.
>>
>>2155416
>現在、観察モードです
No they aren't. They're busy watching the AI like the cucks they are
>>
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>>2155416
>Nested tooltip exactly covering the Caucasus
Why do you do this to me, Xi Jinping
>>
>>2155549
So that's just observer mode? Good catch.
>>
>>2155517
uh railroading is good okay????
sandbox = SHITbox!!!!
>>
>>2155505
is there a gypsy majority nation anywhere in EU5's start date?
>>
>>2155601
such a nation cant survive, these parasites needs a (functioning) society to leech of off
>>
>>2155601
Non-muslim north west indians are the same as gypsies. Those are the people who migrated to Anatolia and later to other parts of Europe.
>>
>>2155606
They were based though and escaped jeetistan before it was too late.
>Ruler wants you to fight in wars and convert to hindpooism
>You don't want to do either
>He incentivizes you by promising a higher rank if you help him beat the muddies
>Your people fight for him, many die at the hands of the muslims
>You finally get your reward
>Except all fellow jeets still remember you were a low rank pagan before
>On top of that the muslims win and start further exploiting the indian leaderboard
>*Fuck this shit I'm out*
>>
>>2155619
okay mr. Andrej
>>
>>2152684
>australia alone has nearly as many cultures as the entirety of europe because every single ungabunga abo tribe has its own culture
>>
>>2155619
When you put it that way, yes, they actually won the lottery.
>>
>>2155619
The gypsy origin story I heard was more like this
>be Doma people, Indian dalit musician caste
>Persian king wants musicians to play for the poor
>Indian king sends you and others over
>Persian king gives you an ox, a mule, wheat, and some land to farm
>Eat the ox, mule, and wheat
>Now starving
>Begs the king for more
>King flips out
>He takes back the land and tells you to fuck off
>Now wandering beggar musicians
>Eventually reach Europe
>Now called Roma because of language change
>Still musician dalit beggars but in Europe
>>
>>2155619
This probably didn't happen, and the gypsies did what they do best and stole something from someone else; in this case, an origin story.
>>
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>>2152684
>>2155650
>include an obscene amount of abbo tribes that one knows if they actually existed due to lack of historical records
>same shit for nig nogs
Where is San Marino, Johan? Why can't I play as literally who tribes at the edges of the world yet I can't play as the oldest nation-state and oldest republic in Europe?
>>
>>2155650
Can't wait for the controversial "optimization mod" that homogenizes a lot of the literal whos
>>
>>2155664
did johan confirm that san marino is not in the game
>>
>>2155650
It makes sense, they never had large states that could reel in their ungabunga retardation into a single unified identity
>>
>>2155416
This is vbery funny, usually screenshots of monitors look like shit but in this case this is the best looking image of EUV I've seen so far, it looks really pretty. The base game is so dark and desaturated that it only looks good on an overexposed screen-image.
>>
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starting country selection screen
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ottoman situation at start date
>>
>>2154949
Yeah, I'm not denying that. My initial arguments were that the pyramid is misleading and a simplistic exaggeration, it wasn't a rigid caste system that was effective in preventing miscegenation, and even the elite that tried to keep the "purity" of their blood had a lot of mixed race bastards.
>You would never see a free negro obtaining the position of regidor
Well, there's the case of the "The Black Kings of Esmeraldas" and the palenques that gained official recognition, but most of the time they had to fight for years to obtain those privileges and to my knowledge they never had power over white people.
>>
>>2155710
this changes everything
>>
>>2155678
I thought the exact same thing
Better be a day one mod for it
>>
>>2155669
He did say Europe will not have their microstates, so no San Marino, no Monaco, etc. I think Andorra is the only exception.
>>
>>2155797
>He did say Europe will not have their microstates
Very strange to limit it to just Europe.
>>
>>2155710
All of Anatolia and the Balkans just look easy Mamluk food now
>>
>>2155801
Hopefully the Jumbalayarids can keep them in check
>>
>>2155678
>>2155750
Shouldn't you be able to achieve such a thing by just messing around with in-game video settings?
>>
>>2155814
None of their games have had color settings, most games don't. You would need a post-process shader,
>>
>Euroach Universalis
>Top 3 nations are literally Yuan, Delhi and Mamluks
>Chagatai into Timurids are gonna be the most OP mechanically wise

HAHAHAHAHAHAHAHAHA
>>
>>2156034
Hope so. I want to have real antagonists as European nation. And I hope I am not by far the strongest once I own all of Greece and Anatolia as Byzantium.
>>
>>2156034
Mamluks being anything other than a dysfunctional hellscape is so unrealistic
>>
>>2156045
This is not 1444 anymore they were very rich and stable at this start date
>>
>>2156038
Soloing all euroids as mega cav only timurids is the most based thing you can do in this game, sunset invasion as Inca/Aztec is close second
>>
>>2156055
The most based thing is converting eurape to Judaism
>>
>>2155710
can one of you explain i dont understand slant
>>
>>2156034
europeans didnt become top dogs until the 1500s thoughever
>>
>>2156055
you are going to be using infantryslop and you are not going to have any other choice, the same as manchus and the ottomans
>>
For me it's turning Rome into a jewish gypsy majority metropolis
>>
>replying to the thread tranny
>>
>>2156082
>infantryslop
IT'S OVER
>>
Exile game where you go to Africa as a Chinese warlord
>>
>>2156084
That already happened like 1200 years before the start date.
>>
Just installed the 9800x3d
Will it be enough for eu5?
>>
>>2156194
neither gypsies nor modern jews existed that long ago
>>
>>2156084
that's basically today's Rome thoughverbait
>>
>>2155710
Bro is in the proximity map mode
t. gook
>>
>>2156292
WC by 1350
>>
>>2154446
>>2154448
>>2154450
>>2154453
These map modes got me hyped
>>
>>2155664
Anon you quite literally can't play random abo tribes. Even in north america its pretty much just the three most "civilised" indians that are actual playable tags.
>>
>>2156384
You obviously need the DLC for that retard
>>
>>2156394
Anonymous the abbos aren't even SoPs, which are the unplayable native tags. They're just cultures on the map.
>>
>>2154446
>>2154450
Kipchakbros, we won
>>
>>2154448
chinese used to speak mongolian by default? thats pathetic
>>
>>2156034
>yuan
literally about to collapse
>delhi
not imminently but it's all but fallen by the time of EU4 so that doesn't bode well
>memeluks
will get checked by the ottomans or byzantium if the latter recovers
>>
>>2155619
>they were based
no they were and are retards, they're basically pajeets or low iq versions of jews with their thievery and scams
>>
>>2156283
i believe in historical accuracy
>>
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https://www.youtube.com/watch?v=qC4t6gB3QxY

Europa Universalis V - 1337 : Central Europe's struggle against the Teutonic Order

In 1337, Central Europe is a board of conflict, faith, and ambition.
Poland under Casimir III rebuilds after fragmentation, its Baltic access blocked since 1308 by the Teutonic Order holding Gdańsk. The memory of Płowce (1331) still burns, proof the crusading state can be beaten.

Meanwhile the Teutonic Order rules the coast from Pomerelia/Prussia toward Livonia, locking the Vistula with castles and ruling from Marienburg (Malbork). North and east, an almost autonomous Livonian branch tries to control the eastern Baltic, but Samogitia (Žemaitija) splits Prussia from Livonia. Control Samogitia, and you link the realms; lose it, and your campaigns bleed along the Neman.

To the east, Lithuania under Gediminas, one of the last pagan grand duchies, pushes across former Kiyvan lands. The Holy Roman Empire looms to the southwest, and imperial favor could unleash the Order. For now, a Polish-Lithuanian understanding keeps the balance.

Which path would you play—Baltic access, crusader walls, or steppe expansion? Comments and don't forget : Be Ambitious.
>>
>>2156523
What's with the framerate in this video?
>>
>>2156527
It reminds me of how when you speed up YouTube videos, sometimes the actual footage can start lagging slower for some reason while the audio just speeds up.
>>
>>2156523
>steppe expansion

I remember in EU3 polish had turbo assimilation with tatars.
>>
>>2156519
>not imminently but it's all but fallen by the time of EU4 so that doesn't bode well
Yes imminently. They conquer most of India and then explode in something like a 30 year timeframe. 1337 is just before that explosion. The Sultanate still survives on the Gangetic Plain but by no means is it even the main power in India anymore much less a Great one.
>Memeluks
They actually have a chance of doing better as the corruption and Sultan coups that led to weakened them during their wars with the Ottomans aren't assured. That said they could do fuck all versus Portugal in the Indian Ocean when the time came and aside from their wealth and Ain Jalut they weren't a power who's preeminence meant much outside their borders. All Sunni leaders did at least recognise them as the "eldest brother" of the House of Islam though so by no means am I saying they weren't a great power. But a soft one rather than a hard one imo.
>>
>>2156523
>central europe
>video focused on poland
shiggy diggy
>>
>>2156592
Since the cold war ended Poland has been Central Europe.
>>
>>2156594
central africa maybe
>>
>>2156596
>central africa maybe
Not yet, but NATO is working on that.
>>
central europe is germany, austria + visegrad
>>
I don't play crakkka nations. Not even ottomans (who I still consider crakkkas)
>>
I only play human nations(Europeans).
>>
Western Europe
>Ireland
>Britain
>France
>Benelux
Central Europe
>Germany
>Austria
>Switzerland
>Czechia
>Slovenia
Eastern Europe
>Poland
>Hungary
>Slovakia
>Lithuania
>Latvia
>Romania
Southern Europe
>Portugal
>Spain
>Italy
>Malta
>Greece
Northern Europe
>Iceland
>Norway
>Finland
>Sweden
>Denmark
>Estonia
Balkans
>Croatia
>Serbia
>Montenegro
>Bosnia
>Albania
>Kosovo
>Bulgaria
>>
>>2156676
Based knower
>>
>>2156676
>Estonia sneaking into Northern Europe
kek, they wish
>>
>>2156676
How connected exactly is Greece to non Balkan Europe? I know nothing about this subject.
>>
>>2156788
It's essentially just the vestiges or antiquity.
>>
>>2156788
Balkan Europe is the bad slav / islamic containment zone.
>>
>>2156676
>Central Europe
Some kinda cope made by ex-commie countries like the Czech Republic.
You will forever be Eastern Europe.
>>
>>2156854
It's mitteleuropa. The problem comes that it should really be Germany + Austria-Hungary + Switzerland (and Liechtenstein). But the first is much smaller (lel) and the second dissolved. East of the Carpathians and Oder being Eastern Europe is how I do it.
>>
>>2156854
>Some kinda cope made by ex-commie countries like the Czech Republic.
It's a German invention and its modern form is Polish cope not Czech.
>>
>>2156675
But honkys are demons to overcome as brown, yellow and black nations
>>
I was going to question why Europeans care so much about the divisions of the peninsula. But then I thought about how I'd feel if someone tried to associate me with west coasters. I understand it now.
>>
I like playing countries that I have to build up from the start. I'm hoping there's Ireland flavor, but I haven't seen any info on it. What nations do you think would be good for this kind of play style and confirmed to have flavor? I'd love for Navarre to be my first or second playthrough but that for sure won't have extra love.
>>
>>2156912
non-Ottoman turkish minor
some bankers becoming lords of Italy
japanese daimyo
>>
>>2156912
Italian minor to HRE Emperor - depending on how easy it is to cheese the election
Caspian sea Persians in the Ilkhanate thunderdome
Aztecs and Inca unironically
>>
>>2156914
I would rather brand my tongue than play as a muslim
>>
>>2156930
just convert to orthodoxy then, retard
>>
>>2156932
You make a great argument. Any of these minors confirmed to have custom flavor?
>>
>>2156934
desu I think all the turkish minors share the ottoman flavor once they unite the beyliks
>>
>>2156788
there's a lot of connection with Italy as the two never fell out of contact. the Byzantines were kicked out of southern Italy by the Normans in the 1040s, then the Normans constantly raided the balkans and even anatolia, then the merchant states of Italy became huge due to getting tax exemptions, then the Italians had a huge role in the 4th crusade and aftermath, then Venice maintained holdings in Greece till Napoleon killed them in 1797. In 1797 the venetians still held the ionian islands and some cities on the Greek mainland, the stuff in the mainland got transferred to the turks while the ionian islands would be taken by the Russians, then given to the French in the 1806 treaty, then taken by the British and finally given to the modern Greek state. And even beyond the constant political contact, trade contact always remained strong leading to a large shared vocabulary, plus there are some vestiges in both (theres the Griko of south Italy and some catholics in certain Greek islands). So in general there has been a mostly friendly cultural exchange since antiquity and a largely negative political connection since the 11th century. As for other countries, theres a bit of a connection with Spain due to ancient stuff, some iberian mercenaries fighting in the balkans during the post 4th crusade period and the sepharic jews being dumped in northern Greece by the ottomans when the Spaniards expelled them. With everyone else in western europe it all boils down to average politics
>>
>>2156912
Navarre should be pretty epic itself as you play as the Basques. One of the oldest peoples of Europe.
>beat Castille and the other intruders
>finish the reconquista
>spread the Basque culture all over Iberia
>expand into africa and arabia
>make them all Basque
>accept no other culture
If that other anon convinced you to play as t*rks then at least choose the Karamans and convert to orthodoxy. Historically some of them did convert and were even send to Greece later in the population exchange.
>>
>>2156963
>If that other anon convinced you to play as t*rks then at least choose the Karamans and convert to orthodoxy. Historically some of them did convert and were even send to Greece later in the population exchange.
Karamanids ≠ Karamanlides, anon
>>
>>2156970
>Karamanids ≠ Karamanlides
Seriously? Who writes this shit?
>>
>>2156912
>non-anglos in the isles getting meaningful flavor
dont hold your breath
>>
>>2156973
The Karamanids gave the region the name Karaman, which gave the name to the Karamanli Greeks. It's like how the Franks begat the name of France but not everyone in France is descended from Franks.
>>
>>2156974
They'll get flavour for $19.99 + tip
>>
>>2156989
have you considered not being poor?
>>
>>2157013
I've considered it.
>>
>>2155650
This makes them weaker because they can't just easily conquer the whole area with it all being one culture.
>>
>>2155665
it wont be controversial, theres already mods for EU4 where it just straight up deletes every single tribal tag with migratory mechanics
>>
>>2156978
>It's like how the Franks begat the name of France but not everyone in France is descended from Franks
Ironically the Franks more or less came from Franconia, aka Central Germany.
Oh, and I don't want to start explaining the shitshow about the Saxons and the 3-4 alternate "Saxonies" that exist right now.
>>
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>>2157204
What do you mean, doesn't this Saxon name make perfect sense?
>>
>>2157204
>the Franks more or less came from Franconia, aka Central Germany
Franks originated from modern day Flanders and southern Netherlands. The name Franconia came from them settling there later, after the migration period. Prior to that, Franconia was inhabited by Thuringians and Hermundurians.
t. autistic obsession with pre-Carolingian tribes
>>
>>2157240
there were two groups one in belgium one in germany
>>
>>2157204
>>2157240
>>2157271
Both false, Franks came for the right bank of the upper Rhine, basically Westfalia, Holland and Guelders
>>
>>2157326
*Lower Rhine
>>
https://forum.paradoxplaza.com/forum/threads/game-release-craziness-thread-and-free-talk.1733691/page-496#post-30762570
Blurry pics of the game taken from PDX's panel at a Spanish comicon
https://www.gamespark.jp/article/2025/09/29/157804.html
More blurry pics taken at TGS
>>
>>Chinese leak (Brandenburg)
https://youtu.be/rr568eyKfB8?si=5lYWymrixI3gFWJM
>>Chinese leak (Korea)
https://youtu.be/RZsl5vsyDiE?si=aB4wGsNyi5UvCVIB

Someone Archive these
>>
>>2157386
Why was this shit not at gamescom?
>>
>>2156912
on the country selection screen when you start a new game it states how many unique situations, research ideas, etc a country has. so you should get a better idea once game releases
>>
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-maps-special-edition-29th-of-september-2025-the-world-v-2.1860982/

Hello, and welcome to a very Special Edition of our Tinto Maps series, as it is the last one!

We started more than 16 months ago, pretty much as an experiment that both @Johan and I wanted to be a companion of Tinto Talks, with three clear objectives in mind: to start sharing with you some of the content of a game, Project Caesar, in an earlier development stage; to gather as much feedback as possible; and to make as many changes and fixes based on that feedback as possible. As a matter of comparison, here you have the first World map version, from January 6th.

I honestly think that the results speak for themselves. More than 60 developer posts; some dozen thousands of replies to them from you, the community; and thousands (very likely also dozen thousands) of fixes and changes made to Europa Universalis V by us, the devs. We're very proud and happy with how this process has developed, and we also hope that you are not only satisfied with it, but also have enjoyed it.

I also honestly think, both as the Content Design Lead for the team and as a Doctor in Medieval History, that thanks to this great feedback and the work the team has put into it, we've made, together, the most detailed and accurate map ever for a GSG.

Countries:
>>
File: TME6 dynasties.jpg (1.36 MB, 5104x1352)
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We're aware that more fixes, changes, and improvements could be done to the map and setup. We'll do our best to cover as many as possible for the release of the game on November 4th. But after having spent more than 10 man-years (that is, combining all the work hours spent by each developer who worked on the map, the total amount of time spent), I can tell you that we could spend more and more years just trying to make it perfect, and we'd never finish it. As a matter of fact, here you have some stats about the game and setup:

28,570 locations - compared to 2,500 in EUIV 1.0, 4,500 in EUIV 1.37
1,523 settled countries - compared to 970 in EUIV 1.37
149 building-based countries
450 societies of pops
672 different terrain combinations (coming from Climate, Topography, and Vegetation) - compared to 16 terrain types in EUIV 1.37
2,083 cultures- compared to 367 in EUIV 1.37
513 languages
294 religions - compared to 27 in EUIV 1.37
74 goods - compared to 30 in EUIV 1.37
121 markets
A total of 426.350.077 (426M) population worldwide

Therefore, we now think that it is time for you, the players, to play and enjoy the map when the game comes out, and keep giving feedback and reports to us, so we rely on our usual and proven process: making as many iterations and improvements as possible for the game, after its release.

With no further ado - Thank you very much, and here you have some more maps!:

Dynasties:
>>
File: TME6 army based countries.png (3.06 MB, 2047x1406)
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Army-Based Countries:
>>
Building-Based Countries:

Pop-Based Countries (Societies of Pops):
>>
Country Types:

Country Ranks:
>>
Locations:

Provinces:

Areas:
>>
Climate:

Topography:

Vegetation:
>>
Dangers:

Location Ranks:
rural, town, city
>>
Stop posting the maps and post the leak you bastard
>>
>>2157100
Yeah lol. MEIOU went lol and deleted them for performance. Also partially because migration fucked up buildings.
>>
Development:

Harbors:
>>
>>2157506
>>2157509
>old map was bright and vibrant
sad!
>>
Cultures:

Religions:
>>
>>2157359
>Spanish comicon
>San Diego
Kek. The absolute state of Amerisharts.
>>
>>2157517
>three literal who we wuz empirez nd sheeit in africa
>>
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Languages:
>>
File: TM06 language families.png (3.31 MB, 2547x1271)
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Language Families:
>>
Raw Materials:

Markets:
>>
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the only thing I'm looking forwards to in the 1337 start date is being able to play as timmy
>>
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Population - We've recovered this map mode (finally), but you might notice, as we do, some places in which the population densities and boundaries look off. We're aware of it, and it will be one of the main focuses of the Content Design Team in the next few weeks. I also plan to have a separate post speaking of detailed population numbers. I'll sync with @Aldaron during the week about when we think it will be useful for us to do this.
>>
File: TME6 tactical.png (3.38 MB, 2550x1440)
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Tactical - a new map mode that we've never shown before, which can be very useful to conduct warfare:

And that's all for today! Next Monday, @SaintDaveUK will start a new, short series, Tinto Flags, in which he'll talk for a few weeks about how we've been working for them for EUV. And here you have the schedule for the rest of this week!:

Wednesday 1st -> Tinto Talks about 3 generic disasters - 'Aspiration for Liberty', 'Court and Country', and 'Decline of the Empire'
Thursday 2nd -> DD #6 - Military and War
Friday 3rd -> Tinto Flavour about the Netherlands!

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
>>
>>2157550
presses the delete india and sub-saharan africa button
>>
>>2157554
>tactical map mode
this would actually be pretty useful wtf
>>
>>2153459
>ban on becoming an Empire
i unite all of europe but i can't tell the pope that i'm an emperor now
>>
>>2157563
just make your own church bruv
>>
>>2153459
>ban on becoming an Empire
Surely at some point this ban doesn't apply though? It is historical in the early game when the title of emperor in western Europe was obviously meant to invoke the Roman emperor and was seen as something that could only be bestowed by the pope, but by the late game no one would care about that.
Napoleon and Francis Habsburg II were both Catholics who declared themselves emperors during the Napoleonic era.
>>
>>2157571
>Napoleon and Francis Habsburg II were both Catholics who declared themselves emperors during the Napoleonic era.
Only after the dissolution of the HRE, I imagine that will be the trigger to end the ban on empires
>>
Pop assimilation seems way too fast from what I've seen/heard from CCs
>>
Since you can't become an empire as Catholic, doesn't it only apply to monarchies? Republics should be able to elevate to empire rank.
>>
>>2157575
responding to myself, I just realized that this would give players a strong incentive to dissolve the HRE as soon possible
>>
>>2157588
The HRE is an abomination and should never have existed so yes, all players should dissolve it ASAP
>>
The county/duchy/kingdom/empire system is retarded to begin with, while it should exist it should NOT be a signifier of "power" considering you had absolute dogshit countries like trebizond be called empires while you had huge powers like lithuania or austria only be called duchies. A great power system(like vic3 or imperator) is way better you can have country/duchy/kingdom/empire be a separate prestige thing.
>>
>>2157567
Ironically historically I don't think any protestant leaders claimed the title of Emperor either, at least in EU4/EU5's time period.
So maybe protties are under the emperorship ban as well.
Henry stayed a king despite founding the Anglican church, and neither the Swedes nor Prussians has emperors either. Hell, the title of king was already controversial in Prussia since they were partially in the HRE hence why there was a "King IN Prussia" and not a "King OF Prussia". But this probably isn't relevant to EU5 since even in EU4 trying to form Prussia as it historically formed is a fucking headache and I don't think anyone wants to play a country that is half a member of the HRE and half a vassal of the PLC.

Wilhem II was reluctant to accept to become the Emperor of the Germans IIRC and was mostly pressured into it by pro-German unification members of his court like Bismark.
Victoria was given the title Empress of India but that was after only bitching to her court that other countries in Europe were giving their heads of state the title of emperor while she was still a queen. But she was never an empress of European lands.
Of course neither of these are in EU's timeframe and they're both after the dissolution of the HRE.

>>2157591
EU4 does already basically have a great power system but it isn't as meaningful as Victoria's
>>
>>2157591
This. MEIOU just has ranks going from Insignificant to Hegemonic which does what this is supposed to do well and then a separate title system.
>>
>>2157595
Victoria's case was amusingly because her daughter I think became the empress of Germany outranking her. And even more amusingly following Paradox game logic it wouldn't be British empire but Indian empire since the empress of India title outranks queen of Britain.
>>
>bros we need more bloat systems that are all functionally the same thing!!!!!!
no.
>>
>>2157606
EU5 is all about bloat systems though
>>
>>2157604
>And even more amusingly following Paradox game logic it wouldn't be British empire but Indian empire since the empress of India title outranks queen of Britain.
In CK yeah but EU would realistically just be conquest allowing you to raise your tier or a special Emperor of India system much like Emperor of China.
>>
>>2157606
These games are just numbers with bloat put on top
>>
>>2157537
Whoops lol, I just saw spanish language and thought of spain since the tinto studio is in Barcelona
>>
>>2153124
Installed a mod once for CK2 that was on a friend's subscription list and it literally made the menus like in CK3 and that's when I realized the UI in nu paradox games really doesn't need to be as big as it is. There's a fucking Stellaris mod that makes every single UI bigger. Full screen size ship designer, fucking why?
>>
the empire system in this game is fucking retarded because it has actual mechanics gated by it
yet you cant form one as england or spain but some shithole in africa with 50k pops starts as one in 1337
>>
>>2155424
>Wishlist EUV now button in EUV main menu
>>
>>2157665
...yeah, for the demo you stupid nigger. Niggerbrained fucking fool.
>>
>>2157625
It was in Malaga Spain
>>
>>2157509
Is it just me or the newer one looks worse?
It looks very dark, the colors are dimmer and the borders are less visible, especially the contrast between landmass and water is much less noticeable now.
>>
>>2157665
It is the current Europa ad they have running
>>
>>2157665
it's almost like it's a demo or something at a tradeshow...
>>
Reminder central Europe doesn't exist and is a concept invented by slavs, particularly poles, in order to group themselves in with superior western european nations.
>b-b-b-but it's right there, it's just the center, right??
No, there is western Europe and eastern Europe.
>>
>>2157734
central europe was a german concept you retard, we were never considered "western" until the cold war either
>>
>>2157737
>german
you mean bohemian
once again, slavs

but I will admit if central europe exists, it's just germany. that's it.
>>
>>2157739
Bohemia was an integral part of Germany until 100 years ago. Hitler said as much himself
>>
>>2157739
>but I will admit if central europe exists, it's just germany. that's it.
no its germany and all heavily german influenced countries
so switzerland, austria and all visegrad states
>>
>>2157734
>>2157739
I think it was always debatable what central Europe is. Germany certainly was. Austria-Hungary too. Outside of that, every nation that did not consider itself western or eastern Europe was central Europe. So maybe Italy too.
>>
>>2157595
>Ironically historically I don't think any protestant leaders claimed the title of Emperor either, at least in EU4/EU5's time period.
The British Parliament actually wanted to give the title of Emperor to one of the Hanoverian Kings, I think it was George I, but he rejected it. Probably he didn't want to piss off the Habsburgs, considering he was also an Elector in the HRE and that action would have been possibly considered "treason" by other German members, but who knows.
>>
I think we could also probably consider the Benelux to be central European as well. Possibly even France and Denmark. Maybe even Britain and the rest of Scandinavia. Along with the Iberian countries. Don't forget Belarus and Ukraine. Russia's close enough to the center point on the European subcontinent to count also.
>>
>>2156676
>Southern Europe
This region was always a meme. Portugal, Spain and Italy are geographically and historically part of Western Europe. Same shit with the Balkans region, which of course is Eastern Europe, with Greece also being a part of it.
I would agree Malta is an outlier, but they were always under the possession of Western European countries, so I would say they fit there.

>Central Europe
This is is more debatable because Germany, Bohemia and Poland sometimes were more related to Western European politics rather than part of the East, but even then, their geographical cores are far away from the West, thus "Central Europe" being the middle ground of this nebulous definition.
>>
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Iberian crusader orders removed from launch
will be added back (for free) in a future patch
>>
>>2157805
It's over. Spain has fallen. The shorts are on, the pants are off. The white flag is raised.
>>
>>2157810
I assume anyone will be able to uncomment them back into the game unless they become mega jews and just completely remove all traces of them from the files before launch
>>
>1 month before release
>no new gameplay videos
> no dev clash

It’s over
>>
>>2157805
Just buy the pass, cuckie
>>
Buying the dlcs for places you like
Creaming the rest
>>
>>2157840
I assume dev clash will be in the last week or two
>>
>>2157840
Youtube talking heads said gameplay vids 'soon'
>>
So now that byz and Otto have slow starts what’s stopping Bulgaria/serbia from conquering Greece and mamlukes vassalizing all of Anatolia?
>>
>>2157862
other nations
>>
I like playing these games to make the most bizarre, messed up country possible. There is not a single run of mine that is not politically incorrect by some degree.
>>
>>2157862
I think literally everyone will have a slow start
>>
>>2157862
>mamluks vassalizing all of anatolia
what's stopping them? the fact that they annex it instead
>>
Reminder that 1337 is a shit startdate.
>>
>>2157872
this the start date should be May 30th 1453
>>
>>2157862
>what’s stopping Bulgaria/serbia from conquering Greece
I think they collapse badly when their only good ruler dies
>mamlukes vassalizing all of Anatolia?
nothing, which sucks. This happens in EU4 as well.
>>
>>2157864
Most fun I ever had in a GSG was fascist Armenia in liqqy2. Pol Pot would've been proud
>>
is slavery modeled in the game? Can I theoretically enslave any population group if I enact the correct laws? LIke if Im playing a fascist prussia and want to enslave polish peasants
>>
>>2157904
There is an entire slave trade and you can build depots to start collecting them. Countries of the people you are enslaving will even hate you for it.
>>
>>2157909
based
>>
>>2157903
For me it was conquering the USA as Liberia and enslaving the locals
>>
File: Culture Groups2.png (4 MB, 2361x1432)
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Some of these make no sense lol
>>
>>2157904
Triangle trade is reportedly very profitable
>>
>>2157939
>Some of these make no sense lol
....such as?
>>
>>2157945
The lower half of Italy should be north african to begin with, don't get me started
>>
>>2157862
Bulgaria is in a state of feudal-dynastic anarchy right now not much better than the Byzzies under Andronikus II. Only Serbia is the regional outlier and they have to worry about the Hungarian threat in part but more importantly I'm expecting their early gameplay to be on a timer to achieve Dusan's ambitions before he croaks.
>>
>>2157939
are they really continuing the Carpathian culture meme?
>>
>>2157939
If you have to add "and" to a culture group then it's not a real group. Either all what it is or split it up and maybe subtract one abo culture if the performance tanks.
>>
>>2157945
>carpathian exists
>swiss exists
>bohemians are german but the other slavs in germany are just slavic
>aragonese is pyrrhenean but not catalan
>kurdish people don't exist
>>
I shall play as Japan and sell the Chinese to African warlords
>>
>>2157961
I think the idea is that one culture can belong to multiple different groups, the "and" is added by the mapmode to make it easier to read
>>
>>2157972
I suppose that makes sense and explains the other retarded stuff that's going on, though I would then roll it back to why they chose to make it like that but I suppose it's fine then.
>>
>>2157964
>kurdish people don't exist
that one is accurate
>>
>>2157964
>kurds
they're *ranian
>>
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>>2157939
>all of India is one culture group
>France has 5
>>
>>2157980
>Cant imagine being an anglo where even your language is subverted
Every other language borrows from us and has loan words. Things like "Computer" and "Internet" are now standard English words in every single language except for the French who were seething about it and made up their own words.
>>
>>2158033
>India 1 culture group
>But a fuckton of subcultures
3rd world paradox
A single thirdie country is super mega diverse with superior cultures and languages that was 100% peaceful and harmonious prior to the warmongering west coming in and disrupting local traditions with cold-evil industrialism.
But also they were uber-nationalist homogenous ethnostates that perfected the art of war and have existed for thousands of year before the west and they wuz technologically superior the entire time.
>>
>>2158034
>made up their own words
It is understandable in a way why the French and Chinese did this though. A modern conversation in say Japanese (which lacked words for many things until American contact started ramping up) will be filled with many English words. Since modern society is dominated by things invented by English speakers, it would lead to the population of an undefended language essentially speaking a creole. Although, then again, no one did this historically. The English didn't decide they wouldn't accept French words, nor did the Japanese refuse Chinese. Maybe these countries just like larping that they are still high on the culture pyramid, like their languages are still a source.
>>
>>2158034
Uh what's the French word for internet?
>>
>>2158045
internet
>>
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>>2158047
>>
>>2158045
L'inttegnettê
>>
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>>2158045
La Fromage
>>
>>2158045
le tube
>>
>>2157939
>bohemian, polish AND slavic
>bohemian, german AND slavic
>bohemian AND slavic
la creatura de Praga..........
>>
Apparently Bohemia is super OP
>>
>>2157939
>Caucasian
>Mostly in Asia Minor
>>
>>2158150
just armenian things
>>2158140
apparently the "and"s are there because cultures can belogn to multiple groups
>>
>>2158153
>cultures can belogn to multiple groups
It will be a very interesting mechanic if properly implemented, I wonder if some cultures will be able to detach from their shared groups.
>>
>>2157976
I think they said culture groups were originally a backend-mechanics-only thing and didn't even intend for there to be a mapmode until enough people started asking for one.
>>
>>2157980
I don't get why some groups make such a fuss about endonyms, it's not like the japs are demanding we call them glorious nippon instead of "japan".
>>
>>2158207
The Japanese themselves also take a liking to the alternate name and will plaster it in many things. They are true nationalists (proud of their country and people) unlike controlled nationalists (subservient cattle convinced to die in war) that you see in the modern lefty nationalism shit.
>>
>>2158153
>cultures can belogn to multiple groups
>British and Sinic and Turkic
>>
>>2157879
Only if during the first three days you get unskippable daily events describing the plundering, slaughters, rapes and impalements in excruciating detail. Otherwise the start date should be June 2nd.
>>
>>2158207
It's insecurity. Shithole countries always do stuff like that, developed and prosperous countries don't care at all or even find it neat
>>
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>>2157506
EU4 launch map for comparison.
Does anyone have something similar for the older games as well? Might be cool to compare them.
>>
>>2158278
Other games aren't as satisfying because while the maps for Vic3 and HoI4 would seem rich in locations, they don't really make use of land on that scale.
>>
>>2158280
I meant more EU3 or even EU2 rather than the other paradox GSGs.
>they don't really make use of land on that scale
Fair point, though even seeing the different playable tags for the older games could be interesting.
>>
>>2157575
Shouldn't the Orthodox have something similar with the Byzantines? I vaguely remember the Byzantines getting mad about either Serbia or Bulgaria declaring themselves emperors since there's only supposed to be one empire in Christendom. Everyone just agreed to not recognize the empire claim and call them kings
>>
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>>2158278
vgh... retvrn to tradition
>>
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>>2158278
That's basically just the EU3 map
>>
>>2158299
The amount of unnecessary seatiles is absurd
>>
>>2158045
Minitel
>>
I dont care about anything else just please let the trade system be good and really dynamic
if I blob as mali or whatever and create the greatest empire in the history of the world I want every trade good to flow into the bay of guinea
no more eternal flow into the channel please
>>
>>2158334
The English Channel still the wealthiest and busiest trade node in the world despite China and the US being exponentially wealthier and more powerful than the US
>>
>>2157549
Timmy is a baby at the start date
Gonna have to play for 15 years as Chagatai to play him
>>
>>2157240
So the Franks came from the Benelux, then migrated to Franconia then France proper???? Were they the ultimate Gypsies?
>>
>>2158150
>>2158153
Armenians have more right to be called Europeans than fucking Turks.
>>
>>2158337
They need to build canals through the middle of Europe. One on both sides of Germany like walls.
>>
>>2158354
turks are part armenian thoughever
>>
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>>2157939
>>2157945
The Catalans and the Aragonese should be Occitanian. The whole thing from South France to North-East Spain was a whole continuum of peoples of the same culture, even if the rulers were from different political polities.
I am still quite surprised, by Tinto being from Barcelona, that they accepted being considered culturally "Iberians" instead of something else.
>>
>>2158354
>right to be called European
worthless title, Americans are more European than the United Arab Republics of the Asian Peninsula
>>
>>2158390
turks are more european than americans since they didn't flee the eurasian continent.
>>
>>2158433
Pigskins cope over turkish BVLLS who buckbroke them for 500 years
>>
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>>2157789
And when everyone's central european...
No one will be
>>
>>2157536
LOOK AT ALL THOSE NATIONS
>>
>>2158385
They didn't want to make Spanish players too butthurt I guess
>>
>>2157967
Jap pirates (mostly koreans and chinese actually, lmao) did catch many chinese living on the coast to sell them to colonizers in Philippine and other SEA islands
>>
>>2158476
And Japanese sold their own women to Portuguese as slaves who then gave nip women to their own black slaves.
>>
these troons just cant go a minute without posting their fetish lmao
>>
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>>2158476
>>2158478
>>
>>2158448
I mean kinda lol. The way it gets used by the EU literally just means not Russia which makes it useless.
>>2158243
Kashmiris I guess?
>>
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>>2158476
>Jap pirates (mostly koreans and chinese actually, lmao)
>Jap mafia (mostly koreans and chinese actually, lmao)
>Jap casino owners (mostly koreans and chinese actually, lmao)
I'm noticing.
>>
>>2158572
Well Japanese people (mostly Koreans and Chinese actually, lmao).
>>
>>2158572
Koreans and Chinese cause most of the foreigner related issues in Japan. I'm not sure it is even because of any national rivalry, just that they aren't used to living in such a refined western society. A good example is how the Chinese will climb all over statues and even holy structures for photos.
>>
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https://www.youtube.com/watch?v=dGlObgey0_I

Journey to 1600 - The Rise of Russia: Europa Universalis V Community AAR

From under the Tartar Yoke to the mighty Tsardom of Russia, witness an empire's dramatic rise in this new Europa Universalis V Community Gameplay AAR! Join Community Ambassador @AbsoluteHabibi as they recount their epic Muscovy campaign from development builds, showcasing how ambition, diplomacy, and population growth forge a superpower. Witness the rise of an Empire and a Journey to getting a population of over 10 million in EU5!

As a reminder, all gameplay took place on development builds and may not be representative of final product playthroughs and the stories you the player will inevitably tell in EU5!
>>
>>2158666
Someone's gonna be very mad over this video
>>
i just want like a 2 hour gameplay video with no cuts
>>
>>2158666
He only managed to blob that much? Am I being too optimistic in hoping that this means the game is properly difficult?
>>
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>>2158666
Apparently they added oceans freezing over in the winter. I the video he tries marching an army across the sea Ice into the Kola Peninsula but the ice melts from under his troop's feet and they drown.
>>
>>2158681
I have a feeling this game is going to be quite difficult. But also not in an enraging way because it seems like they've given you many tools to get creative with.
>>
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>>2158616
>Koreans and Chinese cause most of the foreigner related issues in Japan.
I was talking to some Jap teen and he said "my Mother is Chinese, please don't tell anyone" Not sure if he was joking or not.
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>>2158673
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>>2158731
Why do this
He's just putting himself through a humiliation ritual by doing stuff like this
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>>2158681
>>2158697
Looks like the astronomic amount of provinces will slow down expansion. Imperator was similar. I had all of Greece and Anatolia and it felt bigger than half of Europe in eu4.
>>
>>2158762
He is literally a self-hating European with pronouns in bio. You just know the Ukraine flag will disappear after the war and be replaced by the EU flag.
>>
>>2158731
Ziggers broke him...
>>
>>2154531
I hope the women in audience are mothers that came with their autistic sons
>>
>>2157939
>Slavic and South Slavic
>>
>>2158616
>just that they aren't used to living in such a refined western society
Normal Chinese people haven't had a basic culture of refinement and decency in the past 400 years. Last time they had something like that was in the Ming dynasty. The Cultural Revolution made it worse.
>>
>>2158731
is this guy an anglo or mutt?
>>
>East Slavs are fighting again
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>>2158731
isn't he a gypsy
>>
>>2158823
He's an Anglo from Yorkshire

>>2158846
You might be confusing him with Ludi
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>>2158666
>can walk on frozen lakes
>pops will drown if you leave them there when the ice melts
heh, that's a nice touch
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Europe looks okay after ~250 years
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>>2158878
New genocide strat just dropped?
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>>2158882
Why is two sicilies pink
>>
>>2158882
>byzantium eaten up
Good
>>
>>2158882
The bordergore is exacerbated by the extremely high location density
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>>2158882
Nice tone on Timmy.
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>>2158889
idk but it's better than that awful grey it had in EU4
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Where do they find retards of this calibre
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>>2158882
mamlukes and hungary too strong
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>>2158689
We've known that since like a year ago.
>>2158888
Can you levy novgorodian women and children? Asking for a friend.
>>
>>2158889
should be green yeah
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>>2158944
which -boos got riled up this time
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>>2158944
I feel really bad for internet moderators. Not a job I'd want to do, but someone has to do it.
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>>2158977
>I feel really bad for internet moderators.
I don't
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>>2158973
Seems like it was Lambert getting heated about Russia again
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>>2158998
It is like the geopolitical equivalent of the guys who try to butt into a relationship they consider "grooming". People care more about stuff they aren't involved in then they do their own lives. It all loops back to the heatmap in the end.
>>
Anyone have a screenshot of the forum crashout before it got deleted ?
>>
>>2159088
I don't know but make sure to look for content creators gameplay polls so we can make as many of them play Russia as possible for the lols.
>>
>>2158882
Why is two sicilies the gayest shade of pink
That shit's gonna be on the map every single game, at least give it a nice color...
>>
Now that Balkans and Anatolia are a bunch of pathetic rump states what's stopping the Mamluks from eating them all?
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>>2159137
I looove the barbie bimbo pink they have now <3
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>>2159139
Every late game screenshot I've seen they're a powerhouse, so nothing
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>>2159137
Someone Paradox has to be responsible for this shade of pink, they did it to Orleans in EU4 where it went from a very nice shade of dark red to this same pink.
>>
>>2159137
What's wrong with pink?
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>>2159147
if they're trying to appease him then they would change it to be principality of kyiv
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>>2159147
Kiev that big can only be forgiven if its a subject of the Polish-Lithuanian Commonwealth
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>>2159142
They're probably gonna be my first campaign, or Timmy, or Naples
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>>2159170
For me it's Hussite Bohemia
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>>2159149
Look closer. It says Kyiv on the map.
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>>2159176
Fuck off
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>>2158882
>alba
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Will the Timurids get renamed if your dynasty changes
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>>2159172
It will be Byzantium for me.
>>2159195
Probably. The Ottomans were renamed too in that one showcase.
>>
>>2159216
I'm waiting for the byz DLC to release before doing a run as them
>>
>warned for calling roach a turk
not very slick janny
>>
What is the weirdest country that is going to have a good amount of content on release? I always like playing as tags that never achieved anything irl. Although I might just end up playing as a country with nearly no special content first as there seems to be enough flavor in a lot of the mechanics and stuff like religion and it will make it feel even better when I end up playing a country with full content.
>>
>>2158988
About fucking 14th century Russia? How mind broken do you have to be to extrapolate out a current dislike of a regime into a hate of the ancient ancestors of that regime itself?
Man, Lambart is a much better racist then I will ever be.
>>
>>2159224
Mali fits the bill. a footnote historically but huge in the game.
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>>2159194
Scotland gets an event early on where they can raise David de Bruce with the advisors from the Highland Clans or Lowland nobility/clans while he's in France. I guess here the AI picked the Highland clans.
>>2158882
I've noticed AI Russia never tries to kill Kiev nor does the AI Golden Horde to leave its post collapse Khanates who should then also get killed by Russia. Maybe I'm just schizo though.

Aside from that seems fine for vanilla EU. HRE consolidation is to high but such will always be the case as to ban it like real life would enrage blobers. The Ottomans are getting better at getting into Europe which is good too. Timmy doesn't seem to have gotten far this time around. Memeluks never decline just like in MEIOU. Portugal is untouched by Castile unlike in MEIOU. The triparite division of North Africa has been maintained.

Modding in the inviolability of kingdoms in Europe would help a lot of this otherwise.
>>2158935
The grey is absolutely better than this though MEIOU's blue-grey was best.
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>>2159260
>I've noticed AI Russia never tries to kill Kiev nor does the AI Golden Horde to leave its post collapse Khanates who should then also get killed by Russia. Maybe I'm just schizo though.
This was a player Russia
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>>2159277
Explains it then. Thanks.
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>>2159279
What is he doing in Finland?
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>>2159279
I'm guessing they're trying to allude to the nazi SS when I see someone do the 'ruSSia' thing but all I can see when I read this is
>Fuck ru/ss/ia
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>>2158572
>>2158616
>>2158708
More like the Japanese basically discriminate everything not-jap thus all the foreigners had to work in illegal businesses because there is no place for them. Basically the same crap with India and their lower caste peoples.
Japan has a defacto caste system that no one wants to talk about it, but if you are form certain countries, certain regions of the country or have certain surnames, might as well don't exist as a person.
>>
Gonna find a way to play as the Volga Germans and colonize all of Rvthenia to change the pops
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>>2157939
>Magyar
I will play as Hungary and pull a Russia and conquer all eastern peoples just to reach and annex my Magyar brothers in the east.
>>
Vic3 has now East German pops in the Baltic States and some parts of Russia.
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>>2158708
Hes not joking, the tombs of the Japanese Emperors are forbidden from literally everyone because it almost likely that the Emperors are Korean and "to protect the legacy of the Imperial bloodline" they prevent any academic work like archaeology or DNA testing that would 100% confirm it. Japanese are actually schizo with their blood lineage. Theres some other weird stuff like how Meiji himself wasn't related directly to the imperial family and is a Korean noble that will likely not see the light of day.
>>
>>2159314
That's not exclusive to them, a lot of european families have a ban on their family tombs because it would open a can of worms they don't want to deal with. Royals usually cheated and even sometimes had children that were outside their marriages and had to pass the bastards as royals babies.
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>>2159317
Japan gets even more leeway because the islands were in a primitive stage for a lot longer. The Imperial family being descended from Koreans that moved into an area in the stone age is a lot different than if they say had genetics from some Joseon guy. I could see how Asians, who absolutely hate each other down to the dirt they stand on, could still be a bit insecure about this. It is also important nothing gets out that'd fuel the types who want a multicultural Japan and to submit to China.
>>
I heard that in the current build Japan gets conquered by Korea in 90% of games
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>>2159343
Is there not some sort of unity thing to have the clans be pushed together should a foreign country invade? I could kind of see how Japan would be weak to outsiders if they represent the central government in turmoil, but don't represent how the ones causing the turmoil aren't going to be any more manageable to an outside force.
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>>2159346
iirc they start getting gobbled up during the sengoku
a unity against foreign aggression mechanic sounds like it'd cost $19.99+tip though
>>
>>2159224
>>2159231
>Mali
But Mali is not even a Tier 2 country. I think the weirdest country you could play with enough content is the Delhi Sultanate, in a timeline where they actually manage to BTFO Timur and start from there.
Either that or play as the Timurids but go and conquer other lands outside India, like go and BTFO the Chinese, just as Timur wanted.
>>
>>2159364
They really need stuff to model the motives of countries and why some countries simply weren't desired to be conquered. Japan was the one with the maniacal leaders who wanted to conquer the entirety of East Asia every now and then. The Chinese already viewed the entire world as being owned by them, only requiring other nations to "acknowledge" it. Korean leaders were mostly just focused on keeping the peninsula stable, healthy, and up to date.
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>>2159314
>other weird stuff like how Meiji himself wasn't related directly to the imperial family
His family is just from a branch of the imperial family. Emperor Go-Momozono died without an heir so his male-line cousin became Emperor Kokaku, eventually leading to Meiji. It's happened multiple times in history with childless monarchs.

>is a Korean noble
How is he a Korean noble?
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>>2159386
It is interesting how quickly you get from one era to the next through generations. The top guy would be in a time when the Sengoku Jidai was still sort of fresh in memory, then you have Meiji who was alive when Japanese made art of it as a period of their past cloaked in legend.
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>>2159394
In another perspective, there have onlt been 4 emperors since Meiji (1886 - 1912)
>Taisho (1912 - 1926)
>Showa (1926 -1989)
>Akihito (1989 - 2019) [still alive]
>Naruhito (2019 - today)
>>
>>2159224
Orissa, literal "who" country in india that has a decent amount of flavor as it is a tier 3 country.

Also I find it weird that Norway is one of the recommended countries to play when you start when you start the game, but it is the only one that is not 1/2/3-tier when it comes flavor.
>>
>>2159501
I think Norway is considered a tutorial country, sort of like Ireland in CK.
>in Western Europe so easy access to institutions
>protected by union with Denmark
>culturally/religiously homogenous
>>
>>2159314
>Theres some other weird stuff like how Meiji himself wasn't related directly to the imperial family and is a Korean noble that will likely not see the light of day.
That sounds like something some 3rd generation gook-American would make up.
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>>2159504
Why not Sweden? Seems like they'd have more potential and they were more relevant when you're looking at the entire time period.
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-82-1st-of-october-2025.1861246/

Tinto Talks #82 - 1st of October 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will talk about three more generic Disasters: 'Decline of the Empire', 'Court and Country', and 'Aspiration for Liberty'. These 3 disasters pose a challenge for the players to deal with. Let’s start, without further ado:
>>
Decline of the Empire

‘Decline of the Empire’ is a generic disaster that portrays the difficulties of ruling large empires in pre-modern eras; we were inspired by cases close to our starting date, such as the decline of the Khmer Empire in the 14th century, the Empire of Mali in the 15th century, and other such cases.

The disaster can trigger for countries of Empire rank that have fallen below 0 Stability and whose ruler or regent commands fewer than 150 total Ability points. In addition, it requires that the state either exerts less than a certain level of average control in its Home Region, varying by Age from 40% in the Age of Traditions to 60% in the Age of Revolutions, or that the proportion of primary and accepted culture pops within the realm has dropped too low.:

While active, there will be penalties on Estates Satisfaction Equilibrium, Bank Interest, and Monthly Rebel Growth:
>>
To recover from the disaster, you will need to recover positive Stability, to improve the Control up to 50% in the Home Region, and to have more than 50% of Primary or Accepted Cultures in your country:

Some flavour events may also trigger, besides the main mechanical effect of disaster - dealing with dissatisfied Estates, and growing Rebels:

Until, hopefully, one day it will end:
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Court and Country

‘Court and Country’ is one of our old friends from EU4, which has been reworked and revamped for EU5. It may trigger after the Age of Absolutism, in countries whose Crown Estate Power is more than 25%, or whose Societal Value is ‘Absolutism vs Liberalism’ is at least 50 towards Absolutism:

Note; Court and Country contains many new events, which affect the Societal Value position of Absolutism vs Liberalism

While active, the Estates of your country will be less satisfied, and the pops will also be more likely to join the Rebels:
>>
There are two ways of finishing the disaster, either by embracing Absolutism or Liberalism. In the first case, the Revolution may hit your country much harder when it appears, while in the latter, you'll be giving up Crown Power to your estates. There's no clean solution - it depends on which type of country you want to play with during the Ages of Absolutism and Revolutions:

Note; the 35.53% of Crown Power needed is calculated at the beginning of the disaster, setting a realistic and dynamic goal that is tailored uniquely and fairly for each country's situation.

As you've seen, there are different actions that play with both the mechanics for Age of Absolutism, and also with those of the Estates:

And there are, of course, random flavour events triggering while the disaster is active:
>>
Aspiration for Liberty

Another old friend from EU4! Now, in EU5, it may trigger if being in the Age of Revolutions, while the Stability is lower than 20, having an average country literacy of 60, and either by having No Parliament, an Autocratic Parliament, or the 'Absolute Rule' Policy. It will make your country more receptive to Revolution, as well:

It will also impact Estate Satisfaction Equilibrium, and the Stability Investment Cost:

It will only end if the Legislative Assemblies are Reinstated, and having more than 90 Stability:

Note; The stability required to complete the disaster is heavily dependent on your country's average literacy. Higher literacy = harder to quell the demands of the people
>>
And this couple of events may trigger while the disaster is active:

And that’s all for today! Next Wednesday, we’ll talk about a situation, The Revolution, and a disaster that may trigger under it, the Revolutionary Chaos. But before that, tomorrow we’ll have a new Dev Diary, about Military and War; and on Friday, we’ll have a Tinto Talks about the Netherlands.

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
>>
>>2159306
>Japan has a defacto caste system that no one wants to talk about it, but if you are form certain countries, certain regions of the country or have certain surnames, might as well don't exist as a person.
False
>>2159314
>it almost likely that the Emperors are Korean
False
>they prevent any academic work like archaeology or DNA testing
False
>Theres some other weird stuff like how Meiji himself wasn't related directly to the imperial family and is a Korean noble that will likely not see the light of day.
False
Did you graduate from /his/ or something?
>>
>>2159623
>picrel
Why is the art so bad
>>
What's the difference between vassals and fiefdoms? I don't think they have released a tinto talk on it yet.
>>
>>2159656
Johan is anti-AI and there's no skilled artists left at the company
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>>2159783
>Johan is anti-AI
Johan is pretty based ngl
>>
Can I raze cuckstantinople to the ground, exterminating the reekjeet heretics there and resettling the city with Italians?
>>
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https://www.youtube.com/watch?v=dGlObgey0_I

lol, what's going on in Europe?
>1590
>Ottomans contained in Greece
>France controlling Catalonia
>Keev
>Bulgaria
And he barely did anything in the west, only fighting Lithuanians a few times. I wonder if this is going to be a common sight.
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>>2159854
He probably didn't touch Kueef because Lambert would kill him, so he focused eastwards
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>>2159854
>>Keev
t. utterly and insurmountably buckbroken by a 4-letter toponym
>>
>>2159860
Didn't Lithuanians conquer them IRL?
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>>2159854
This is completely reasonable 250 years in game desu, 3 and 4 produced substantially more retarded results this far in
>you now remember Blobhemia snaking into the steppe because you could colonize horde provinces
>>
>>2159642
>Japan has a defacto caste system
>False
What are the Burakumin?
https://en.wikipedia.org/wiki/Burakumin
>>
>>2159854
vghhh..... grossgeorgianium....
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>>2159889
The steppe is just as messy in this game as EU3, that picture looks decent because there was a player in the region
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>>2159958
>has
Well where is it? Your article clearly shows that the class system was demolished well over a century ago, so we can't say that it exists, only that it existed.
>>
>>2159987
lmao, you didn't read shit. Those peoples are still discriminated to this day. Also, these people were rejected from having normal jobs so they had to work in illegal things, like the yakuza.

>According to David E. Kaplan and Alec Dubro in Yakuza: The Explosive Account of Japan's Criminal Underworld (1986), burakumin account for about 70% of the members of the Yamaguchi-gumi, the largest yakuza crime syndicate in Japan.
>Mitsuhiro Suganuma, an ex-member of the Public Security Intelligence Agency, testified in 2006 that burakumin account for about 60 percent of yakuza.

Add the Chinese and the Koreans to the equation and you have the rest of them.
>>
>>2159889
>>2159986
this
we need to wait for some more non-russian AARs to be posted before we can make judgement
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>>2159628
This shit is really bad, it makes the whole "Empire" thing felt like a chore. I mean, in EU5 it seems like there is not a true incentive to "upgrade" your rank from Kingdom to Empire outside the title thing and nothing else.
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>>2160045
>wahhhhh why can't I blob uncontrollably!!!!!!!!!!!
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>>2159958
>Burakumin
>Buraku min
>Black men
Japan has always been racist and oppressed the native BLACK samuraiz n' shit for centuries
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>>2159854
Russia hadn't conquered Ukraine by that point IRL either. The weird part is that it's not controlled by Poland, but maybe it's a union or something.
>>
>>2160048
It's not even about blobbing, you could basically blob all you want but never update your rank to Empire. The whole thing is useless.
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>>2160084
>The weird part is that it's not controlled by Poland
That's what I meant, because Kiev didn't exist at the point, it was conquered by Lithuania which later formed a union with Poland. Maybe it's just AI being AI, but still, they should steer the gameplay to more or less follow the historical path.
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>>2160091
It happened because of this
https://en.wikipedia.org/wiki/Great_Troubles
and that doesn't exist as a situation or event chain in the game. There's a generic "horde succession crisis" but nothing railroads Lithuania into conquering Kiev. Considering it took place very soon after the start date it should probably happen
>>
>>2159994
2006, the most recent example, was almost 20 years ago, and intergenerational poverty and prejudice as a result of a former caste system isn't the same as it still existing.
>>
>>2160091
>they should ste-
Railroading is cancer
go read a book, faggot.
>>
>>2159628
Such a good song
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>>2159994
>Those peoples are still discriminated to this day.
The average Jap has no clue what the fuck a burakumin is you fucking troglodyte, you think they smell them out and reject them from society or some shit? Get your head out of your ass, and maybe read a book or two instead of relying on your expert knowledge of meme wiki articles.
>>
I still think 1337 was a mistake
>>
>>2160118
Go play Anbennar if you want fantasy instead of history.
>>
>>2160255
Explain why in at least 500 words
>>
>>2160257
Because I'm a retarded millennial and change is too scary for me, so I want to repeatedly consume the same content from my childhood and adolescence, with only superficial changes, in the form of sequels, remasters, and remakes, until I gracelessly expire. I am willing to pay over $90 for this privilege and pre-order everything as well.
>>
>>2160282
Then you should be clamouring for 1453 as the start date like EU3...
>>
>>2160257
IQ above 85.
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>>2160283
1453 is the superior start, but byzantoboos will never allow it.
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>>2160283
>>2160330
t. watermelon sellers
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https://www.youtube.com/watch?v=AYVqOpFvO9c

Antagonism Map Mode in Europa Universalis V - EU5 Mapmode Spotlight

Discover the Antagonism Map Mode in Europa Universalis V! This map reveals how negatively nations view you — from minor hostility to full coalitions. Learn how antagonism differs from Aggressive Expansion in EU4, what causes it, and how to manage it through diplomacy. Use this map mode wisely to avoid embargoes, hostile actions, and dangerous coalitions!
>>
>>2160494
Did embargoes really exist like this back then?
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>>2160494
I'm actually violently ill after seeing the borders of KINGD
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https://www.youtube.com/watch?v=sH8j7RQz08A

Europa Universalis V - Feature Video: Military

From feudal levies to professional standing armies, from mercenary auxiliaries to global power projection — discover how Europa Universalis V revolutionizes warfare in the grand strategy genre. In this official feature video, we break down the complete military system that will determine the rise and fall of empires.

Prepare for a new era of military strategy with:
Army Composition & Types: Balance levies, professional troops, and auxiliary forces
Dynamic Logistics: Manage supply lines that can make or break campaigns
Siege Warfare: Besiege fortifications with realistic progression and tactical options
Global Deployment: Project power across continents with naval support
Military Technology: Develop new tools and tactics to dominate the battlefield

Whether you're leading a rebellion, defending your homeland, or building a colonial garrison, every military decision carries weight in EU5's living world. Be Ambitious. Command Your Legions. Forge Your Empire.
>>
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https://forum.paradoxplaza.com/forum/developer-diary/development-diary-6-military-and-warfare.1861447/

Development Diary #6 - Military and Warfare

Hello everyone, and welcome back to another Development Diary for Europa Universalis V!

This week, we’re talking WAR. A topic I’m sure a lot of you were waiting for.
War during the modern era was evolving constantly, and went from the late medieval armies, made of knights and levies, to professionalized armies with gunpowder and destruction power never seen before, to end up, at the beginning of the XIXth century, a mass conscription force wielding efficiently both firepower and shock.

If you’ve read earlier Dev Diaries, you understand now what drives us: trying to make a living simulation where every choice has consequences. And warfare in EuV follows the same philosophy: armies are made of people, logistic matters and the world will fight back against your dreams of conquest.

War Screen in a war between France and England in 1351
>>
Late Medieval Warfare
At the start of Europa Universalis V, most states do not field professional armies. To fight in the multiple wars started by the many kings and dukes, each state will rely on levies, raised from their population : peasants, burghers, nobles… Whoever your laws and institution can call upon.

Calling Levies can be done through the Military Tab

But those people, raised in the army, are real members of your population, and they will leave their jobs to go fight in your wars. Which means also, that when they die on the battlefield or from other causes, the Pop is gone forever. And, of course, if you disband the remains of your army, survivors will return to their home and resume civilian life.

The quality of the levy will vary by the type of pop. A peasant levy will probably form the backbone of your army, but will end up as an undisciplined frontliner with a spear. While noble levy will provide heavy armored knights. Different pops produce levies with distinct equipment, discipline, and role on the battlefield.

Levies come in different types depending on which social class they come from. Peasants make standard levies, burghers and clergy make footmen and Nobles make Knights.

But be careful : Levies will not replenish during your campaigns. To refill the losses, you have to disband the army and raise a new one, making every battle a crucial decision.
>>
Transition to Standing Army
As technology and institutions develop, you’ll unlock more means to field a Standing Army.. As well as many new Military Buildings that employ a particular class of pop: soldiers

Soldiers are employed in buildings that generate manpower for your standing armies such as the Armory, as well as used for castle garrisons and other military based buildings.

Armories - the first building that can be built nationwide that can recruit manpower. This building gets unlocked in the Age of Renaissance under the Professional armies institution. Armories can only be built in urban locations.

Training Fields - the first building that allows you to recruit manpower out of rural locations. Unlocked in the Age of Discovery under the Pike and Shot institution.

Every standing regiment has to be maintained financially, but can also drill and be upgraded over time, as technology progresses. You will manage the transition from standard men-at-arms and archers, to halberdiers, musketiers and canons.

Early Arquebusiers are an Age of Discovery Gunpowder unit unlocked in the Pike and Shot institution. They have higher initiative than other units but take more morale and strength damage.

Falconets are an Age of Discovery Gunpowder unit unlocked in the Pike and Shot institution. They have higher combat power than Early Arquebusiers but only do damage in the bombard phase of battles.
>>
Army Organization & Command
Armies are structured into Left Flank, Center, Right Flank, and Reserves.

This will crucially impact where your troops will meet the enemy on the battlefield, playing a pivotal role in how the battle plays out.
The speed at which each regiment enters the fight is determined by their initiative. Cavalry and light infantry will usually be quicker to get into the fray than heavy infantry. And this difference can make a battle, as if one of the flanks collapses, the center becomes vulnerable to a flanking strike, devastating for morale.

Battle tab in a minor battle between Russia and Sweden.

You can be as precise as you want, and set up your troops on the flanks or the center, depending on your plan, or you can set up an even distribution of your troops across the battlefield.

Mid game army composition of an army of 38 regiments. Every regiment is assigned a front with reserves and logistical support sitting in the back.

The choice of your general is crucial in determining the quality of your army. Your general is usually a member of your court, and all his stats are important in warfare.

The administrative skill boost siege ability, helps troops get into fight faster, and the logistic distance
The diplomatic skill boost the army morale, initiative and the unit food consumption
The military skill boost the army movement speed, the discipline, and the combat speed of the army

Administrative, Diplomatic and Military Ability of a character all play a role in a General’s capabilities in war.

But, to choose the right general for each situation, you will have to plan things ahead of time, as changing commanders takes time.
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Army Composition
The army is separated into four categories : Infantry, Cavalry, Artillery, and Auxiliaries.

Each of these groups has upsides and downsides in a battle. And the modern era is one of transition.
During the late-medieval era, the early stage of the game, heavy cavalry is one of the strongest units you can field and can be decisive in a battle. But, as the game advances, the warfare will slowly transition to more infantry oriented armies, with artillery support and cavalry dedicated to precise and powerful shock.

Within each of these groups, there are regional, cultural and technological variants, from English longbowmen, Ottoman Janissaries to Polish Winged Hussars.

The English Longbowmen, a unique levy only available to England. These levies have incredibly high initiative, allowing them to enter the battlefield very quickly compared to other levies.

The size of regiments will also vary throughout the game. When the early version of your regiments will usually field around 100 men, with later tech and reforms, some regiments can go up to 3.000 men, drastically upping the size of warfare.

Hunters are an Age of Absolutism unit unlocked by the Siege Artillery Institution. Requiring 1600 manpower for one regiment.

But to accompany so many men, you will have to rely on auxiliaries regiments, which is your army support structure. For example, early in the game, the Camp Follower unit will increase your army food storage, allowing your troops to go deeper into enemy territories without a direct supply line.

Camp followers are vital to supplying an army in enemy territory.
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Logistic & Food
In an effort to create a credible warfare system, moving your armies around will depend on supply lines, and access to resources.

Armies will carry food, but will ultimately need to gather it from a friendly location. This is represented by a line linking your army to the closest friendly location. But this line can only be stretched so far, and can quickly become vulnerable to enemy armies.

“Amateurs talk Tactics, but professionals study logistics”

Once the supply is low, the army will suffer attrition and heavy losses, sometimes forcing a retreat.

Placing supply depots and controlling key provinces will now be the key to an efficient campaign, as planning and strategic decisions will now determine the outcome of most wars.

“I have defeated the Austrians by simply marching”

You’ll also have to take into consideration the weather and diseases. The map, the terrain and natural elements are also your enemies during wartime.
Winter will reduce food production, and raise attrition, but can also freeze coastal sea, allowing risky crossings and sometimes stranding fleets. Severe winters can also make some mountain passes impassable.

Finally, disease can be caught by an army, and spread to the location it occupies, adding civilian losses to the military ones.

Frozen over waters can be traversed but be careful, your army will face severe attrition on these tiles and once the ice thaws, the army could end up on the bottom of the sea.
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Battles
Once your army is built, your logistics ready, and your campaign planned, it is time to fight.

Once on the battlefield, the battle will open with artillery fire, making hell fall on the poor souls you’ve sent to die for your dream of grandeur perfectly reasonable reasons.

After that, the main combat starts. Engaged regiments will fight according to the 3 positions : Left flank, center and right flank. Each unit will fight until opponents are eliminated or lose morale, then proceed to attack the closest next regiment.

Look to my coming on the first light of the fifth day, at dawn look to the east.

If a regiment retreats, it is replaced by another one in reserve. But a time will come when one side has no more troops to send against the enemy, and it’s at this moment that the army morale is hit, and can lead to a collapse of one of the flanks, or even the center of the army.
This situation has a devastating effect on the rest of the army, allowing flanking maneuver and usually making defeat inevitable.

Once the left flank crumble, the center follows and the losses are terrible

The result of a battle depends on a lot of factors : unit type, technology, numbers, commander skills, army composition, terrain, morale, discipline, and sometimes a little bit of luck. All of these factors are vital to ensure victory in a battle.
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Naval Warfare
Naval warfare is not left aside, and will follow more or less the same rules as land warfare.
Pops to man the ships are sailors, you will need to build specific buildings to field more ships and have more sailors, and having a standing fleet is necessary to provide food support to each of your armies across your global empire.
Fleets will also allow you to blockade cities and cripple your enemy trade, a crucial tool to have in time of war.

Italy and the Maghreb are two important regions for naval warfare early in the game.

But having a strong navy can also help stabilize your proximity and your trade, making it worth having, even during peace time.

As in land warfare, there is a great variation in sea zones, impacting fleet movement and combat ability.

In a time of global discovery and colonization, having a strong navy is paramount to allow you to extend your empire across all the continents.


Mastering warfare, both on land and sea, will require a deep understanding of multiple factors : Army composition, logistics, combat mechanics and strategic planning. But once you've mastered those, your enemies will be many, but none will be your equals.

If you have not seen it yet, make sure to check out the accompanying feature video released on youtube here : >>2160555

As the saying goes : “War begins where diplomacy fails“, so obviously, next week, we’ll cover Diplomacy and International relations.
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>>2160557
This is a very complicated screen. But it is almost better this way because you don't need to easily tell all the members of a complicated war and their positions. This feels more feature rich and alive. This game is going to be great.
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>>2160557
>>2160584
I assume the top bar is, going from left to right, made of buttons to sort the war partecipants by: name, army size, ship count, stability, war enthusiasm, war exhaustion, ????, war participation.
Although I also struggled for a moment to read it, because the cells are nor aligned with the columns below.
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>>2160222
lol, what is this cope? Anyone with a minimum knowledge on the japanese society knows they discriminate each other for the most petty things. The prefecture you were born, the neighborhood you live, your surname, your job, shit like that
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but what about mercs? i know 1337 was before the golden era of mercenaries but their existence was arguably a transition state between levies and standing armies and were also closest thing to a professional army in medieval europe barring knights.
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>>2160637
mercs are in the game, they were in the military video
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>>2160630
Nta but nearly every country does this.
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>>2160620
>????,
maybe something relating to blockades?
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>>2160637
You can make merc companies now, bit like how you could rent out your armies as condottieri before but closer to how Stellaris does their mercs. You basically choose a captain and he recruits mercs from your lands and then acts as sort of independent figure.
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I still don't know why they removed the Military Orders from the game. If they could model the condottieri and other kind of mercenaries, then military orders wouldn't be that different.
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>>2160657
They're going to be added back in (for free) in a patch
Also they described it as just commenting them out so I imagine a modder will be able to add them back in easily.
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>>2160657
Because they along with mercs would be horrible to play as or with
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>>2160568
They are edging us to the brink
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>>2160766
The more I see dev games playing as Byz the more I accept 1337 was chosen solely because it's the easiest start for Byzaboos even if it makes the rest of the world ugly
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>>2160769
they picked it because it's l33t also holy shit the 3d map is hideous
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>>2160769
They picked it because 1337 is a genuinely good and interesting start date that was originally intended for EU4 too.
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>>2160766
How did byzaboos even rise anyways? This has to be a new thing
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>>2160777
>This has to be a new thing
EU3 originally started in 1453 but was moved back to encourage byzabooism because Rome LARPers love spending money to RETVRN TO TRADITION
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>>2160776
>They picked it because 1337 is a genuinely good and interesting start date

>black death will get repetitive after the 5th time
>EU3-era "russia and ottomans never do anything" is back with a vengeance
>persia also seems to ends up a bunch of squabbling minor countries forever too
>timmy just conquers into the steppes so he's not helping
>there is literally no difference whether the northern or southern court wins in japan
>HRE gets consolidated early
I just don't see it, personally.
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>>2160782
Just wait until dlc and free updates. Only pay for the dlc you like, counter strike the rest.
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>>2160782
Black death if properly implemented will result in more interesting scenarios based on which countries and regions are hit hardest by it.
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>>2160783
It doesn't sound like they're ever doing a late start so I dunno what waiting will do.
>>2160785
>Black death if properly implemented will result in more interesting scenarios based on which countries and regions are hit hardest by it.
Did they even fix how the worst affected country is always China and India?
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>>2160785
Every 20 games it ravages Europe enough that you get a truly unique game where Asia colonizes.
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>>2160785
I guess it will make the rest of the world different across campaigns but you as the player will always handle it perfectly so I'm not exactly looking forward to it
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>>2160795
I mean you as the player will handle everything perfectly so it's kind of a moot point to make.
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>>2160798
Well yes, that's why "fuck you" scenarios and disasters are not very engaging, pick the wrong options and your people die, pick the right ones and they live. It's only interesting when there's meaningful trade offs and all paths are viable, which doesn't seem to be the case.
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>>2160802
It's impossible for that to ever be the case because players will optimize any danger out of it
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>>2160794
Real or fake?
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>>2160782
>black death will get repetitive after the 5th time
This feels like it could be an issue desu, but I think there's also a game rule for it to make it random/turn it off?
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>>2160777
republics have an expiration date of 250 years, the people yearn for a new emperor but since the state is still efficiently preventing one the chuds have to live out our fantasies in gsg
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>>2160836
Random just influences the start a bit, it's the same experience of doing the bare minimum and then just waiting it out. Turning it off I suspect is not much of a help. It's likely to ruin the economy or something unintended + you probably want it on anyways since it makes blobbing easier with AI's always suffering more than you do.
I don't see either as being an upgrade over just leaving it as historic and dealing with it on autopilot to be honest.
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>>2160884
I imagine disabling it will result in the performance tanking a lot earlier than normal too



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