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I can get the game with 3 DLCs for super cheap on steam. Is the game worth buying and learning? How long does it take to learn?
>>
>>2152693
It's super easy. One of easiest paradox slops. Definitely worth pirating. Super fun for few runs.
>>
>>2152753
and if you appreciate the creators' effort, have money and u are not a nigger then it's worth spending money on.
>>
no
>>
>>2152693
honestly the biggest gripe I have with it is performance
unless you have a cpu with exceptional single core performance late game will be a slog
they tried fixing it time and time again but they just aren't up to the task as new shit comes up as they introduce new, poorly optimized, mechanics
>>
>>2152760
yeah it's not worth $300 or whatever outrageous price they charge you for all the DLCs
they should just bundle the base game and all of the DLC up until last year for $30 or something reasonable, but Paradox is retarded swedejews so they won't.

just pirate it from GogGames and then pay them $10 on steam if you feel obligated to
>>
Good only for the Star Trek mod if you're into that sort of thing
>>
It feels like it’s been progressively dumbed down and is full on cookie clicker with memory leaks now
>>
>>2152693
No. The current version is broken. They released an entire patch meant to rework pops to increase the performance and instead it got worse and they undid all of their AI improvements as well.
>>
>>2153502

Will they fix this soon though? Or is the game permanently fucked for a long time?
>>
>>2153516
Last time they broke things this hard it took almost a full year to get things back to what you reasonable call close to its pre-broken state but they never really fixed it.

This time around the breaking seems more fundamental. There's been no incremental progress towards making things less broken, just weird excuse-throwing and accusations. We're now in the phase where they pretend they never promised the things that they promised and insist that the breaking was necessary "foundation laying" and that the problems aren't real, but if they are then they don't matter.

Stellaris is a monument to Paradox's present competency crisis and I think you would be wasting your time and mental energy 'waiting' for it to get better.
In short: >>2152763
>>
>>2153516
The current patch that released along the DLC made it worse. So no.
>>2153530
It took a lot longer than that.
>>
>>2152693
No. Even ignoring all the bugs and poor implementation I think the fundamenal game is in one of the worst states ever due to the uncontrolled cancer of the pop growth meta. Pop minmaxing has been the meta for years but in the current patch it's reached an absurd level because the devs seem to be actually balancing around the retarded youtuber meta builds which has basically rendered the game an unplayable slog if you dont focus solely on pops.

I hate the pop growth meta so fucking much. Ideally they'd just remove pop growth modifiers altogether, but I'd take going back to the days when like +30% pop growth modifier was significant and hard to achieve for most empires pre ascension.
>>
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Everything has gone downhill since tiles were removed.
>>
>late 2300s
>game already chugging on a 600 star galaxy on a 9800X3D
wasn't there supposed to be some groundbreaking pop performance rework at some point?
>>
>endbringers have a bug where the warden shroud blocker thing can't be destroyed, making the game impossible to win
>shroud forged has a once/decade event where you can spawn pops on every colony
>secret societies criples you by denying you hundreds of monthly unity in exchange for things that you can buy with unity
>tankbound literally have no armies unless they go for robots, the presence of which disables the free automation thing
>pop growth feels sluggish for all biological empires, meaning never enough pops unless you do a stupid minmax 1 planet unity rush
>shroud rng so bad they had to give the shroudwalkers options to simply buy delving results or you'd never have them
They literally made it even worse since 4.0 and I'm angry
>>
will infernals be good
>>
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>>2152693
>>2152760
Are paypigs really like this, defending Parakikes who jew their retarded fans out of every shekel for 100 shit DLC reskin packs? No wonder piratefags can't stop winning, you are fucking pathetic. Just pirated gmae + all DLC in 10 mins
>>
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>>2153841
Seconded.
>>
>>2154982
fell for it again award
>>
>>2152760
Lol, paypiggie mad that pirateCHADS don't waste money on DLC?
>>
>>2152693
Not worth it since at least the late 2.x days. Hell it wasn't worth it since 1.2 or 1.3 after they keep breaking shit during patching. 4.0 at this point is probably going to be the biggest nail for this shitshow.
>>
>>2152693

They recently (like 5 months ago? 6 months?) released a patch that completely changed how populations/workers worked and I had to sit and watch a 30 minute tutorial to re-learn how to play the game. I still don't 100% understand it. This patch was also implemented in an effort to improve performance, which it didn't: it made it worse. As far as I've observed the official response has been to deny, ignore, and move on with more dlc.
I've been told by my colleagues on here that this has happened at least 3 times in the games on-going development history.

>>Is the game worth buying and learning?

"""""*Yes""""""
*If you like the idea of a sci-fi trope toybox presented in the form of a civ game and are the kind of individual who gets sucked in making little imaginary realities in your head I would recommend Stellaris. Steam says I have a 1,000 hours invested in this game and I believe that. Easily.
**You should pirate it though. You should pirate it, and most of the dlc for that matter, and if you find yourself no-lifeing the game you should buy it. Easily my biggest criticism of Stellaris is that it's grossly overpriced and if anything has become MORE overpriced as time has passed.
>>
I like how the new psionic dlc changes nothing and you're still ended up Allah Akbaring your entire country at the end of the ascension path
>>
>>2152760
Maybe before 4.0. Fuck off
>>
>>2152693
If modded and pirated - it can be a decent space 4x fast food.
If bought and/or vanilla? Stay the fuck away.
>>
since 4.1 it's here,I thought to give a shot again to this titanic of a game. I stopped playing it after 4.0, and I played stellaris since 2019.
So how is the situation now?
The planet UI it's finally ok, but all the previous balance it's still in the gutter. You don't manage pops anymore, even the pop number in the top bar it's gone, you spam buildings or districts, to be precise. you want more research? research specialization and then spam city distr., consumer goods alloys unity all the resources, except food minerals and energy are now a function of how many city district you have in that particular specialization/resource. Pops just follows.
You can cap out that you produce so many jobs that you eventually run out of civilians, but in the early game you are capped by buildings and districts, so minerals now are essential to the early game. In the mid game, you just start to spam construction, pops will just follow.
So in terms of powercreep, you can have more production from single planets, but planet size it's the most important thing. If before you can have small planets specialized in science, unity or fleet cap via buildings, now planet size it's all that really matters. Yes building that provide bonus to efficiency or upkeep cost still exists, but if a 6 districts planet before could be still useful, now it's not even worth colonize.
In a way now it's easier to play, you just colonize a planet, choose witch designation should have, and then spam districts and some buildings to improve efficiency.
I find it a lesser experience than before, all the pop management it's a shadow of former itself.
Being said all of that, I still find that could be pleasant to play for many people, especially new players, but good luck with the huge pay wall of the dlcs.
>>
The game has dogshit devs that don't even bother balancing or fixing bugs. Before 4.0, oppressive autocracy could build gene labs and the like, just without getting amenities. Sensible. After 4.0, oppressive autocracy apparently can't build medical buildings, despite it starting with one on its capital. What?

Then you can also pick as a civic mutagenic spas, but you just don't get to build those with oppressive autocracy, because the devs are too retarded to play their own game and fix simple IF statements in the code. The players have to literally mod shit like this themselves, because the devs are too busy getting paid to do nothing. Just fire these paycheck thieves.
>>
>>2155722
Just pirate the dlc. Haven't paid for a ParaJew DLC in 10 years.
>>
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>>2156201
>mods will fix it
who's gonna tell xem
>>
>>2157108
Downloading mods for paradox games is for pussies. Just edit the text files yourself as desired.
>>
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I wonder how many dlcs they'll churn out to avoid fixing the game.
>>
>>2153502
wait
its still not fixed?
>>
>>2164039
No
>>
>>2164039
Arguably they even made it worse
>>
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>>2164058
>>2164060
>>
>>2164022
Gemmy
>>
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>>2164058
>>2164060
Fucking swedes.
>>
>>2153841
FTL variants too
>>
>>2153841
Tiles?
>>2164152
Yeah why'd they do that?
>>
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>>2164271
The original pop and building system.
>>
>>2164271
tiles were terrible, don't listen to these morons
>>
>>2164380
Ohh yeah I forgot about that but I recognize it now.
>>2164491
But I still don't remember if I liked it or not.
>>
>>2164491
t. Jeet who's never played with tile.
>>
>>2164491
at least they didn't make the game slow to a crawl
>>
Watch them add a new system and more resources.
>>2164704
Hahaha.
>>
>>2164491
Tiles were great.They allowed planet specialization without requiring to much micro, didn't fuck with performance, they were simple enough to at least give the AI a chance and slavery actually worked properly. They also allowed the player to individually purge single pops.
>>
>>2164613
Why is everybody a jeet now even when there is no connection to jeets and India? I genuinely don't get it.
>>
>>2164874
>allowed planet specialization without requiring to much micro
every planet was a small puzzle minigame, how this doesn't count as a micro?

droping tiles was the best decision in whole Stellaris developemnt
>>
>>2165070
they didn't drop them, just sidegraded to building slots and districtslop and AI is even worse at this minigame than it was at the previous one
we also lost the beloved PURGE button
2.0 was a mistake
>>
>>2165070
>Puzzle game
It wasn't. It took a few seconds to build the correct buildings on every tile and that's only if you didn't specialize the planet. Building only mines on a mining world is hardly a puzzle.
>>
Have they said anything about fixing population control and pop assembly?
>>
>>2152760
>and if you appreciate the creators' effort
What if I don't
>have money
What if I don't
>not a nigger
What if I am
>then it's worth the money
Is not
t. 345 hours played
>>
>>2153502
>releasing a patch that it's know to be an utter mess
Will never understand why devs do this.
>>
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>>2165332
>>
>>2165335
because management says 'push it now, sell it now, profit go up NOW', the devs don't actually get a say
>>
>>2152693
pirate it will DLCs, and test it out.

then buy the real one if you enjoy it and play online
>>
>>2152760
it's not our fault that devniggers are charging such high prices for tiny dlc.
the entire game is not worth over 50 bucks
>>
>>2165000
Flavor of the month buzzwords parroted by automatons with no self agency.

>X go brrrrrr
>Autist
>Tranny

Etc.
>>
>>2152693
>>
Which ascension is the strongest and which one is the weakest?
>>
>>2167675
virtual for rushing tall build with infinite pops and massive production bonus
psionic is now equally gamebreaking even with the recent nerfs
genetic is a bit bland unless you're doing evolutionary predators
>>
>>2167675
>Which ascension is the strongest
always the latest expansion one

>the weakest
the oldest, which is great
hate the machine cocksuckers so much
>>
>>2164380
This looks barely more advanced than the Down Syndrom GalCiv one.
Glad it's gone.
>>
>>2152760
No paradox game is REMOTELY worth the asking price.
>>
>>2168826
> and massive production bonus
And it's nice that the other empires accept virtual resources.
>>2169126
Thank you for you opinions paracuck.
>>
>>2169182
I always assumed that it was a society mentally acclimated to not have a physical body, so they can just do things like control robo arms on a conveyer belt without needing to build everyone a chasis.
>>
>>2152693
Pirate it. Don't buy it.
Even on a discount, it's overpriced.
And you are better off using a version of the game that won't auto-update. Because those update, they are not always very good...
>>
Lag still a thing with it? Will it be unplayable 100 years in with 9600x cpu?
>>
>>2152693
>Is the game worth buying and learning?
No, and that's coming from someone with +1000 hours played. It really isn't worth the time it takes to just play a single game, even less so learning how to actually play.
It got worse with the last performance update.
Play Master of Orion or Endless Space instead
>>
Wait how the fuck do pops work without tiles then?
>>
>>2170233
I guess same as before?
Just different name and tons more.
>>
>>2152693
I enjoyed it the first time I played it on launch.
It's changed so much since then (removed wormholes for example) that I lost all interest.
Every time I try to replay it I never finish.
It's dull.
>>
>>2169956
Yup
>>
>>2171507
>removed wormholes for example
what do you mean?
I see wormholes all the time, just need an advanced tech to unlock access.
>>
>>2180143
nta but you could've picked a starting ftl method on start once upon a time. Classic hyperlane, wormhole or the most busted - gates from the start.
>>
>>2180179
>Classic hyperlane, wormhole or the most busted - gates from the start.
what are you talking about anon?
it was warp drives, hyperlanes, and wormhole stations
>>
>>2180191
I wanted to add warpdrive as well but I fat fingered post
>>
>>2152693
>>
Why these subhuman somalian svens cant make this turd of game run on multiple cores? What kind retards make game when everyone run hardware with 8 ore more cores for last 2 decades. God damn it 9800x3d get choke holed by stellaris like I choke my dick every 2 days
>>
>>2184307
I'm running it on my trusty Windows 7,
it's still the same retard game as it was on launch 10 years ago.
>>
How is Infernals or whatever its called looking? Is it just another overpriced species pack?
>>
>>2185785
The Infernals Species Pack includes:

Two new Origins:

Cosmic Dawn

Red Giant

Galactic Hyperthermia Crisis Path

Four new Civics:

Fire Cult

Scorched World Heralds / Pyromanic Instinct

Galvanic Empire / Biometallic Cartel / Galvanic Synthesis

Planet Forgers / Planetary Architects / Volcanic Nesting / Thermal Optimizers

Volcanic Planets and Habitability Preference

Thermophile Mechanics

Infernal Species Traits

10 Infernal Species Portraits

Infernal Shipset

Infernal Diplomatic Room, City Set, Advisor, Flag Emblems, and more.
>>
Never finished and i bought this game at launch. Just could not give a damn when midgame slowdown happens
>>
>devs dont want to make habitable toxic worlds because it would be called corrosive worlds
why not just call them acrid worlds instead????
>>
>>2193434
Anon I don't know if you have noticed...but the Stellaris devs are retarded.
>>
>>2152693
Do the subscription fir the DLCs instead of buying them
>>
>>2153209
>It feels like it’s been progressively dumbed down and is full on cookie clicker with memory leaks now
When was it at its best?
>>
>>2193972
>giving Paradox money
>>
>>2152693
Vanilla is ass. The AI sits back and lets you rape it till the game becomes unplayable through excessive micro and slowdown. There is an AI mod that makes it more lively - it’s absolutely necessary. That said it is more of RPG than a strategy game.
>>
>>2193972
It's cheaper to get the subscription if you're gonna play for under a year
>>
>>2152693
I pirated /played this game since 1.9.1 and every year i try newer version so i can tell what new stuff i liked and what i didn't.
>new stuff in +
more races, variations on them, new diplomacy options, espionage, corporations, all of that was great, objectively better AI, I can't deny. more things to do.
>new stuff in -
adding perk system, same boring starting quests, more adaptation of the game for multiplayer, removal of other space travel options from the start of the game, removal of tiles, game became more buggy with each new patch and ran worse and worse.
>things i would implement
redesign planetary invasions/battles system
focus on bugfixing because game is engaging, and it's sad to see its current state.
>>
>>2193972
>>2194509
Grand strategy games like this aren't fucking play once and forget console bullshit
you literally play this shit FOR YEARS

the sub is quite frankly an even bigger jew move than the ridiculous 50% sales for 10-8 year old content

>>2194514
>redesign planetary invasions/battles system
that isn't even on anybodies mind right now

>focus on bugfixing because game is engaging, and it's sad to see its current state.
literally the only thing they're doing right now
at least the finally figured out the ship spam as the main problem
as obviously the Pop tick wasn't
>>
you know, many games use sale models where the base game gets discounted to such a low price it's basically symbolic, but the dlc:s remain expensive. they want to first hook you, and only then exploit you. iirc this is the case here. and dlc unlockers work well on steam. meaning, you can get the base game for pennies for all the steam features (workshop is especially worthwhile) but without paying intended price. for games like this, i actually do not recommend pirating, but rather purchasing a resold key for the base and then unlocking the rest. it's worth it.
>>
>>2152693
>Is stelaris worth playing
Yes
>I can get the game with 3 DLCs for super cheap
Just pirate it, you dufus. This game being worth playing doesn't mean it's worth a single cent. Last time that game was worth spending any money on was ironically the release. It's the rare case where PDX made something truly different and unique and then spend rest of the game's lifetime on removing everything that was unique or special about it.
Still worth playing.
Just not your money. ANY money
>>
>>2164380
This is probably the only thing I'm glad they removed. The origina building and pop system were shit-tier and I don't miss it at all.
FTL variants, thou...
>>
>>2194867
What if you play for 10 hours a day, the subscription is super worth it if you invest yourself in the game
>>
>>2195099
>the old system that worked was bad
Why are paradrones like this?
>>2195655
That you Paradox but after the recent patches I won't play it all.
>>
>>2152693
4 was a disaster! As usual...
>>
>don’t feel like microing more planets
>vassalize enemy empire
>they utterly collapse because the AI can’t play without cheating.
>>
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>used to play on Admiral
>now I can't consistently win on any difficulty harder than ensign without meta gaming
Did Stellaris get harder with time?

It's like there is no choice with yoru economy, just a razors edge that you have to follow in order to grow without collapse and by the middle of the game multiple powers are ahead of you.
>>
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>>2195655
>the subscription is super worth it

this is why we can't have good things any more
zoomies fall for the most retarded jew shit

>play MMO only without sub
>pay sub for your own single player gam
>>
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>>2198004
looks like it
glad I haven't upgraded to 4.1 yet,
even their own metrics show it has only now matched 4.0.23 performance

is this now how I have to treat these fucking update bonanzas?
>>
>>2198578
No
>>
Entered the same bloat territory as EU4 did for me 2 years ago. I sometimes play old versions, but this paraslop has aged not too well imo.
>>
>>2164380
brings back memories
>>
>>2185814
Does it include any fucks? I'm all out of those to give for shitlaris.
>>
>>2200343
treat your diapers
>>
>>2195655
>the subscription is super worth it if you invest yourself in the game
I rather would pay once for DLC, you would pay $200 if had the subscription since Feb 2024, if you payed for the bundle right now it would be $274.24 (not including tax) but the payment is final, in 7 months time you would pay additional $70 and payment is not final. It's shitty deal in long term.
>>
I always fly armored laser ships, then later with fighter squadrons, what's your preference?
>>
>>2214406
The very important thing keep in mind with the subscription is that you shouldn't be playing more than 6 months, by that time you should have realized the game is shit. In the slight chance you still like stellaris after that time then yes, you do the math and pirate it.
>>
>>2214461
I always just run meta builds or whatever counters my current enemy. Every empire type or crisis uses the same ship every game, so you know the strengths and weaknesses.
>>
Holy shit the Ai is so bad. I haven't played in a year and most AI's on GA still ended up pathetic by the mid game. I wasn't even using a min maxed build and wasn't used to the new planet and pop system. They really undid every AI improvement from 3.x with their shitty rework and instead of fixing it they are planning to break fleets next. What did they even rework pops? The new system doesn't do anything better than the old one and even removed features.
>>
Take the W gate not the L gate.
>>
>>2214450
Drown them in mercenaries before my mercantile economy crashes.
>>
>>2157147
>Just edit the text files yourself as desired.
I like Planet Diversity and UI Overhaul Mods though.
>>
>>2152693
I had a lot of fun with it prior to the pop overhaul. Haven't played it recently.
It's definitely fun, until you realize the game always plays the same. There's only a couple of playstyles that are actually different. The game started to lean heavily into "random events" instead of interactions between factions. Once you've seen the events, the game becomes boring min-maxing.
>>
>>2214450
the meta was disruptor spam and in early game, missile spam.
think they did something about the disruptors in 4.1?

I'm a noob so I do the afterburner missile boat swarms with artillery chips and a couple of armored shielded short range decoys.
>>
>>2157147
I have no choice,
as the launcher doesn't work for me anymore.
>>
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>>2200343
well, I'm retardedly addicted and finally bought Megacorp on the current GOG sale
so my first 4.1 run and
the MOTHERFUKERS research locked the fucking AUTOCHTON MONUMENT!

now it's absolutely useless for early game, when it's needed most!!!
so this IS the retardation I have to now suffer from these fucking swedes..
>>
>>2152693
With all the DLCs and patches, it is worth a modded playthrough
>>
>>2241212
Once. Until you hit the midgame.And the most important mod no longer exists for 4.x .
>>
>>2152693
I'm sorry, no. All of the animations are just too gay for me. Unless you think of it as a silly board game, by all means. Otherwise this is absolutely nothing worth investing time in.
>>
>>2193973
>When was it at its best?
Tiles
>>
>>2154982
1k galaxy with sub 20 enemies chugs from the get go.
Its fucking retarded
>>
>>2256166
>>2256239
I used to play with modded 2k systems galaxies back then. I wonder how much lag that would cause with the current build.
>>
>>2256239
>>2256779
bro i 'member doing 2k systems as well and not having lag issues until hitting early late game, wtf happened? what exactly is the reason for the increase in demand for processing power?
>>
>>2153061
>pirate on gog
>pay on steam
>uses word swedejew
you are the idiot friend in your group, aren't you?


>>2152693
this isn't cheap, mate.
civ6 came out few months after stellaris. you can buy the full anthology plus some random addons periodically for the same price as those 4 games.

or you can grab the whole ufo/xcom franchise when it's back on humble bundle

Or, get yourself a EU starter edition for cheaper
https://www.gog.com/en/game/europa_universalis_iv_starter_edition_2024

or spend a bit more, and grab the full GalCiv3
https://www.gog.com/en/game/galactic_civilizations_iii_ultimate_edition

or wait a bit longer, and get it for free on epicgames in a few years.

unless you really want to play it, but I think there are plenty of better games for the price.
>>
So the consensus is that I should just find a torrent from 2016 and play the very base game?
>>
>>2271998
don't torrent, mate. if you want it, buy it, but there are better games out there for the price.
>>
>>2271998
The one thing everyone here can agree on is that you're a homo.
>>
>>2272038
Not your mom after last night
>>
Posting here because dead thread
>>2270563
Specialization or bust. After you have >5 planets you shouldn't be multitasking anywhere but your capital
>food
Spam the starbase buildings so you can skip agriculture. All your tech worlds until midgame should have a single agriculture district specialized for science. Stick your xenobiology lab there for more slots
>minerals
Primarily from space, but early you'll want a few districts beyond what you start with. First construction on homeworld should be minerals and monthly buy ~10 from the market Later on you'll have a couple of mineral worlds at most and then 5 arc furnaces churning out ~250 each if you pick good systems
>energy
You won't need energy worlds until later, maybe split one with your mining world early. Make dyson swarms to balance out the energy guzzling arc furnaces. You can specialize ring worlds for energy (just not with urban districts) if you find one
Automation is op and lets you turn 8 energy into 1/4 of a district's jobs worked without pops. You make a profit off of automating generator districts
>consumer goods
Very important, especially for good living standards. Your first decent world not for raw resources should be a mixed industry
>alloys
The most important resource, vital for literally everything. You can get away with a small cg world to use the bigger one for alloys
>unity
Rushing unity lets you ascend for things like flat +30 habitability +30% pop growth, governments that give +20% research... Have a unity world if you can, otherwise focus your capital's archive on unity and go with a full on tech world
>science
Second most important research, make a tech world as soon as you can, do 1 each specialized rural districts, make another tech world and then another. You can never research too hard, just be wary of cg usage
>advanced
If you see technology for mote/gas/crystal plants, they're your biggest priority. Plop them on your industry worlds and you'll never be short on them
>>
>>2272236
>trade
You'll almost never need it. They might've tweaked 4.2 to make it so you need trade worlds, but I've never needed one before then except playing as machines in the late game. It's just too easy to get from living standards, which is why basic subsistence and the authoritarian ones are very bad. Living standards give free trade per pop. Unfortunately you'll have to use the wiki to get details
Also be very careful about building up your starting planet. The more you build it, the fewer migrants you'll have for your colonies, and colonies don't grow without pop construction or a lot of pops to breed. Small population = low growth because of how it's calculated
>>
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>>2152693
>CORVUS 4.2.2 HOTFIX
fixes shitall
some poor mofos can't even login on that shitty launcher
new patch is per usual a total shitshow

>running GOG Vers. on W7 with direct link only
so 1.1.7 Patch stays and for quite a while, I guess
>>
>>2272243
>>trade
>You'll almost never need it.
it's the only fucking thing keeping my current baby 7 planets empire fucking afloat
the tradition is pretty much the best starter trad available
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>>2277813
>the tradition is pretty much the best starter trad available
Only for meme unity rushes, but if you were doing that you wouldn't have 7 planets. If you're trading large quantities on the market, you've set up your economy incorrectly. Trade exists only to buy resources that have utility. It's more efficient to make them directly than to use specialists so you can pay an increasing amount for the same results
>>
>>2272035
>>2272038
actual, paradox-certified shills. unbelievable

>>2271998
you should torrent the game and then delete the files without ever installing the game
>>
>>2277813
No it isn't. If you need it to keep your empire running despite having 7 planets then everything else about your build is fucked.
>>
season 10 mandatory dlc predictions?
>>
>>2164380
tiles were awful ngl
>>
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>>2164380
I prefer the old system as well. It was far less bloated and more straightforward. And the portraits symbolised any number of citizens instead of the now concrete numbers (what do you mean that recently united planet only has a population of 2k people?).
>>
>>2152760
Gay. If paradox sold the entire bundle for a reasonable price (under $80) I genuinely wouldn't mind paying for it. But because they consciously chose to be jewish I only buy the base games on sale and get the dlc for free.
>>
Is it a valid strategy to genetically engineer a race with completely negative traits and send them to empires with a migration pact?
>>
>>2279242
Yes it’s called hebraic trickery
>>
Is there anything more delightful than having all the achievements and being able to play your next game with arc furnace locator+ enabled?
>>
>>2278203
They were far better than the current system and they didn't fuck up the performance.
>>
>>2280214
there's contrarianism and then there's this retardation
>>
>>2281180
Thank you for your opinion Paracuck. Are they still not paying you?
>>
>>2281310
say the line poser
>old le good
>>
I feel like doing a psionic run. Is Endbringers any fun? I can't find any info on it except people complaining about bugs on the launch patch.
>>
>>2193434
There are literally dozens of species which live on toxic worlds in sci fi, yet they apparently cannot be included in the sci fi sandbox game because Swedes have autism
>>
>>2281323
old didn't le melt your cpu
>>
I just started and I did the xenophobic human thing with spqr names. What’s different than that and also fun

I don’t really want to do something like a gay star trek democracy. Maybe an assimilationist hive mind or something
>>
>>2282485
The most straightforwardly standout ways to play right now would be Knights of the Toxic God because it's currently OP as hell.

Building super tall as a machine empire with the Virtual ascension is also pretty novel. It limits you to 5 planets but gives you infinite pops (with a huge pile of efficiency bonuses) on those planets so you just rush it and scale super fast. Vassalize empires instead of conquering to stay within your planet limit

The behemoth crisis is also pretty novel if you'd prefer not playing machines, and there's a tonne of fancy shit with the psionic ascension now.
>>
>>2281559
It's really broken and back when I played it I didn't get any of the cool psionic weapons, but I'd say it's fun only if you avoid genocidal civics, because that lets you conquer and expand as you see fit. In my run I had tons of vassals who I only absorbed when they started blocking my aura. Not bad. It's different enough to be worth it
>>
My review for Infernals race pack:
>the new races are boring and not very devil like
>only 10 new races instead of 15
>do enjoy living on volcanic worlds,
>the civics Planet Forgers and Galvanic Synthesis are my favorite, the rest are meh
>Galactic Hyperthermia is underwhelming compared to other crises
>though burning the whole galaxy and continuing to play after winning does add little novelty to it, especially getting to reseed the galaxy with thermophile life
I give it 6/10, only recommend if you like themes of fire (which I do).
>>
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>>2285941
>(thanks for the review)
great times to be human supremacist!

is there even one species pack apart from humies that's worth the (50% off) price?
>>
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>>2152693
continuing cool discussion from archived thread:
>Are there other Anons who prefer to play older versions of this game? The last DLC I bought was MegaCorp (which iirc coincided with the first rework of the planetary system) and back then I wasn't thrilled about those changes. Then I put the game aside until two months ago and holy shit, I really can't play it.
>Firstly the paraslop launcher doesn't work for me so I couldn't launch the game through this and couldn't enable mods. At least the .exe still worked but the vanilla game is totally unrecognizable to me. So many bloated mechanics and too much stuff for my liking.
>So I just reverted back to 2.1.3 where I can still enable mods and enjoy the old school (and charming imo) planetary system. Yeah the performance jerks a bit but I'm not really bothered by this.

>Tiles are the only thing I miss about old versions frankly. The rest of the changes have largely been an improvement.
>>2277982
>In the current version I only liked the management aspect of ones own government.
>What changes were there even asides from the planetary & population rework?
>>
>>2152693
I had fun with it when I played it ages ago, but I played it more like a space exploration game than a strategy game.
>>
>>2271998
yes, easiest way
>>
What's the best way to rush unity as a gestalt machine? I feel like nanite ascension has the potential to be insanely strong but the best origin and civics for it are gestalt specific and gestalts just suck at producing unity and that delays the ascension too much
>>
>>2278174
its over
>>
>>2278174
not a fucking clue what they could even do to grift more DLC next
>>
>>2288539
Genesis Architects and/or Rogue Servitors
>>
>>2289873
More reworks
>>
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Any /oldportraits/ bros here?
>>
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>>2290234
god, wish I could put that asia hottie as my Keeper of Science
because OF COURSE it's an ugly ass she-boon and of FUCKING course she got the blue orb and turned immortal
>>
>>2290234
What an upscale
>>
>>2289932
Servitors is a double edged sword because it fucks over cosmogenesis
>>
>>2290234
Yes all of the new human portraits look like mutts.
>>
>try the latest version for the first time since Machine Age
>game hits the unplayable lag threshold by year 100 and I have to abandon the playthrough
How the actual fuck did they manage to break this so badly? I was playing a genocidal empire and actively culling the number of active fleets in the galaxy and it still became a slideshow.
>>
>>2291476
stop playing on 1000 system and 50x worlds settings
>>
>>2291150
They don't even look like mutts, they look like palette swaps.
Whoever made the nu-human portraits forgot to give identifying facial features to the different phenotypes so they all look Asian.
>>
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>ENOUGH MEME POZZTING!
I know what the spooky factions do, and they're mostly pretty so-so, but is the "venture in alone" option even worth it?
I'm mostly just after that psychic giga-nigger Godzilla you can summon at the end of the questline...
>>
2.1.3 Anon here. Are disruptors and plasma weapons any good in that version of the game? Seems like in the current versions they are the meta but I don't know how they were back then.
>>
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knighttrannies on suicide watch
>>
I don’t understand how you’re supposed to manage half the shit in the game. Do I really need to watch 50 hour tutorials just to learn to enjoy this slog?
>>
>>2292353
Ignore everything but the basics.
>>
>>2292086
Almost certainly you want neutron torpedoes and giga cannons. Throw in a few carrier battleships to pin smaller ships while you obliterate them. There's no reason to make anything else
>>
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>>2292353
quite frankly, yes
also pretty much every beginners tip that's not Vers.4.x is utterly useless by now
I took a lazy Sunday afternoon and watched it away.
no problem if you actually like playing these games
getting already filtered from that, you better stay away
>>
>>2292349
love it
never would've bought that DLC anyway
>>
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>>2152693
New DevBlog, new rumors of nerf'pocalypse
>https://www.youtube.com/watch?v=d62x7_ECFJg

I LIKEit..
make ships great again!
>>
>>2293173
just make Stellaris 2 at this point
>>
>>2292353
I didn't watch shit
just make more of the stuff you need
worst case you get to lose
>>
>>2292353
Stellaris is just a game of producing resources.
You produce resources with pops working jobs, so pops and pop growth are your main bottleneck for producing resources. You build districts on planets to create specific jobs and add buildings to districts to multiply the efficiency of the jobs there, or add more.
Because you can stack a lot of positive modifiers for job efficiency, it's generally best to specialize each planet to a specific kind of job and stack all the multipliers possible.

Food is an upkeep resource only used to keep organic pops alive. You can generally cover your food needs by building Hydroponics Bays in your starbases and avoid needing to work any food jobs. Bioships take food to produce, so for that kind of Empire food becomes an extremely important primary resource.

Energy is another upkeep resource used to maintain planet infrastructure, space stations and ships. You can build starbase buildings to generate energy but you'll generally need a lot of it so you will need a generator world to meet demand. There's no point in having more energy production than you need since it's only used for upkeep. Machine pops take energy upkeep instead of food. Since districts cost energy, you generally don't want to build more infrastructure until you have the pops to work it.

Minerals are used to construct planetary infrastructure and orbital resource stations and is used as upkeep for alloy production. Earlygame you'll need lots of minerals to develop your planets but beyond that it becomes abundant and is mainly used as an upkeep resource for alloy production

Alloys are made from minerals and used to build ships and starbases. Since you need ships to fight wars and win the game, alloys are one of the most important resources and most of the game revolves around getting as many alloys as possible to expand your fleet, which by extension also makes minerals extremely important to feed your alloy industry.

Contd
>>
>>2293699
Consumer goods are an advanced resource used to upkeep research and unity jobs and nothing else. You generally don't need a tonne of this, but it shares infrastructure with alloys and also consumes minerals so it can be annoying to manage. Like food or energy, there's no reason to have more consumer goods than you're spending.

Research is produced by scientists at the cost of consumer goods. Research is the most important resource in the game, as it not only allows you to multiply your job efficiency across the board by orders of magnitude, but also multiplies your fleet power much much more than just building new ships will. A tiny, high tech fleet will crush a massive low tech one, and repeatable a mean that tech never falls off. Tech is split in 3 categories with a job for each and both generic infrastructure that provides all 3 and specialized infrastructure that provides more of one. You will have multiple research world's just because it's so important. Ringworlds are particularly valuable because they provide bonuses to research jobs. Research costs increase with Empire size (over 100) so tech gets more expensive as the game goes on.

Unity is the last resource. Like research, jobs convert consumer goods into unity, however unity jobs are very inefficient and generally you want to find other sources of unity if possible. Many origins and civics provide special mechanics that provide unity. Unity is initially super important because it allows you to unlock traditions, which are necessary to reach an Ascension. Ascension is a dramatically increase efficiency, so you want to reach it as soon as possible, then afterwards unity falls off and becomes much less important. Like research, unity costs increase with Empire size, so you longer it takes you to ascend, the worse off you become.

Most meta builds involve taking a unity-rush civic, spamming research and then transitioning into alloys with a colossal tech advantage to dominate the galaxy.
>>
>>2293726
Oh and I forgot trade.
Trade is an asinine upkeep resource. Fleets cost trade when they're away from dock and more when in foreign territory. Planets get a trade tax whenever they run a deficit of any resource, to represent that deficit being covered by imports from elsewhere in your empire. Since you want to specialize planets towards a specific resource, they'll generally run big deficits and incur a big trade tax.
Trade can be spent monthly or in lump sums to buy resources from the market, and generated by selling things.
The Logistics tradition allows you to convert some trader job production into Unity, which is more efficient than working unity jobs ironically. Thus trade can be a major part of a Unity rush and Logistics is almost always the best choice for your first tradition.
Like other upkeep resources, you want to specialize a planet to trade to cover your costs and expand that planet as needed, and if you're rushing unity you can go all in on trade early and then transition out later. Joining a Trade Federation unlocks the ability to convert trader income into research as well. It's less efficient than researchers but a good way to take advantage of trading infrastructure when you're done with Unity. Habitat stations provide a bonus to traders over planets.

Gestalt empires (machine intelligence, hive mind) lack most of these extra unity mechanics and are kinda screwed for unity production compared to individualists
>>
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This made me lol. Nobody on this resort world wants to actually work, so I sent over some unemployed robots. Then they immediately go "fuck no, I'm also on vacation".
>>
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>>2293381
I don't know if you noticed, anon, but we're already on Stellaris 4.
>>
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>>2293752
>Fleets cost trade when they're away from dock and more when in foreign territory.
175h+ played here, and I've never heard of this.
Thanks for the rundown, spoonfeed-Anon. I haven't played since ~2020 and just picked this up again.
My empire was literally dying from bankruptcy because I'd forgotten you had to build districts.
>>
>>2294013
God I want to fuck the smug out of aqua
>>
>>2292488
Aren't those only good against the larger ships and stations?
>>
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>>2293752
>Logistics is almost always the best choice for your first tradition.
> allows you to convert some trader job production into Unity
Ah righto, that's Mercantile for normal empires,
AND you have to specifically activate it in your
>GOVERNMENT -> Policies

That and turning all your useless civilians into Amenities & Trade producers is what makes that tradition pretty much the best starter boost.
Another old trick was popping an
>Autochton Monument
right down in the first year.
But got recently nerfed by locking it behind a research.

Nice write up.
recommended reading!
>>
>>2294835
desu who doesn't?
>>
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VGH... the commonwealth has fallen
>>
>>2294995
Back in the older patches, neutrons were just generic large slot energy weapons. With 120 range iirc and no minimum range, there wasn't must that could stop them other than massed corvettes, which die to strike craft. Actually, idk if in the version you specified strike craft attacked ships or not
>>
>>2289873
>freezoids
>liquoids
>gasoids
>plasmoids
>schizoids
>>
>>2278174
an equivalent to ck3s wandering adventurers, after the event where your leader gets fired for racism you get a ship and wander the galaxy doing various part-time jobs for other empires, you have a few options from here:
-become a new enclave with different gameplay options depending on what type you choose
-become a leader in a different empire and work your way up to controlling it or carving out a vassal empire
-become a crisis, great khan style where you go on a bloody rampage through the galaxy
>>
>>2278174
amoeba portrait pack
>>
>>2296368
>>schizoids
stop giving them fucking ideas
already saw a tranny dev in one of the DLC promos
>>
>>2292353
just make the number go up, retard
it's literally just cookie clicker and a war once every 75 years if that
>>
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>>2296405
>amoeba portrait pack
t.
>>
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It's 2266 and it already started to lag... how much worse is it going to get
>>
>>2297136
You are lucky that it took this long to start to lag desu.
>>
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>>2297136
It shouldn't drop below 20fps if you dont go into system view to check out naval battles that shit is gonna turn your game into a slideshow
>>
What is some good shipset mod? I hate fucking vanilla sets, they are so gay..
>>
>>2297618
https://steamcommunity.com/sharedfiles/filedetails/?id=2829069506&searchtext=
Star wars is pretty cool there is also a star trek one i usually use
>>
>>2297657
>onions wars
NO thanks, i was thinking something more hard sf like ISV Venture, Hermes or shit like that.
>>
>>2297736
Honestly It's hard to find anything in there most of it is standalones or NSC3 shipsets I also remember that one weeb shipset that is just better than vanilla ships for some reason(gets more weapon slots)
>>
>>2297744
I wish those ship mods from the guy who did the Infinity mod got updated. Shame Stellaris modding is such a cluster fuck, thats the only way that game is kept afloat.
>>
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>>2293173
well, here we go
I'm too chicken to try,
but most you guys DGAF so knock yourselves out

>Ship Naval Capacity usage has changed significantly.

> Corvettes: 5

> Frigates: 8

> Destroyers: 10

> Cruisers: 20

> Battleships: 40

> Titans and Bio-Titans: 80

> Juggernauts and Colossi: 100

> Maulers: 4/6/8

> Weavers: 8/12/16

> Harbingers: 16/24/32

> Stingers: 32/48/64

> Most ships (including Space Fauna and Event Ships) in general have 5x the Naval Capacity usage they used to.

> Nanite Swarmers are size 1

> TODO: Teeth of the Eater will likely take Naval Cap while you are not at war.

> Increased base and modified Vivarium capacity to work with new numbers

> Galactic Nemesis Marauding ships have 20% less naval capacity usage than their size would normally require. (Corvettes: 4, Destroyers: 8, Cruisers: 16)
>>
>>2295578
well that certainly is a featherless biped
>>2299030
every update it gets worse and worsse
>>
>>2299079
actually I'm excited for this one
I gather people already did something similar with mods and got a good endgame lag reduction,
so in that regard it works.
>>
>>2299030
>> Most ships (including Space Fauna and Event Ships) in general have 5x the Naval Capacity usage they used to.
Holy fuck, nice way to further ruin the fucking game..
>>
>>2299030
LOL
was this another brilliant solution to combat late-game lag instead of just not physically simulating combat?
>>
>>2299030
>Nanite swarmers size 1
THEY LEARNED NOTHING
>>
>>2152693
difficult without DLC
dont waste time on anomalies at early game
>>
>>2299030
>>2299030
After trying it, its not too bad. Actually greatly reduces late game lag. Only problem is that it feels like they chose the lazy and gay way to fix a problem just like with FTL types and planet management



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