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Why didn’t you guys tell me how great this game was?

When it was in development I was very interested, but when it came out everyone said it kinda sucked so I steered clear. My first game of theirs was Endless Legend and at the time it was still a little too weird for me compared to Civ. But in light of Civ7 being the real Civ killer, I decided to give Humankind a shot recently and holy shit I am having a great time. All of the features that it shares with Civ7 it does much better. I also read that they’ve started giving it pretty substantial updates again.

Is the Together We Rule DLC any good? Also Humankind thread.
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>>2153417
fallacy of relative privation
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>>2153423
No, I don’t think so. I went into knowing it wasn’t Civ. It’s a much more dynamic game and it feels more immersive. It stands on its own.
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nigger on the cover - automatic skip
it's that simple
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>>2153435
Understandable. Have a nice life.
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>>2153417
Did EL2 sell well enough that Amplitude can hire shills again?
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>>2153464
Are you the one blue hair at Firaxis that didn’t get laid off?
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>>2153417
>Why didn’t you guys tell me how great this game was?
We did.
Except retards kept screaming about "muh race mixing" and bitching about if not the black scientist guy, then about the quirky blue-haired girl from the ads, missing the memo it's there deliberately to trigger them
The only thing that sucks in this game is the narrator, but thankfully, he can be muted.
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>>2153417
>Humankind
>non-Whites on cover
???
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>>2153543
Yeah I mean I hate niggers as much as the next anon but I’m not going to allow it to stop me from having fun. It’s a little obvious that the narration scenes is threaded together by a very modern/darwinist way of looking at human history but why would anyone be surprised by that?

Mechanically I just think it’s a fun game. I don’t have to take it as seriously as Civ because it was never pretending to be within the bounds historical accuracy in the same way. The civ switching mechanic in civ7 is a very jarring reset. In humankind it’s a neat opportunity to adapt to your situation and it doesn’t grind the era to a halt for a hard reset.

I also appreciate the territory system. It accounts for urban sprawl in the right way, and it makes civ’s city radius look very antiquated. The maps also feel much more natural and believable than anything I’ve seen in civ since civ5.

Tall and wide both seem viable. In fact most of the play styles with the different mechanics seem more viable compared to how things are balanced in civ. I’m sure the more I play I’ll find things that aren’t balanced well, but at first glance it is very refreshing.
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>>2153492
Amplitude and Firaxis are two sides of the same shit coin.
>>2153543
Except nobody did, you're revising history for the sake of, presumably, being contrarian. The only people I saw defending Humankind were either actual, unironic communists defending a French capitalist company for some reason or obvious offboarders coming to le ebin troll the chuds.
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>>2153563
>redditspacing
no wonder you like it
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>>2153571
well stop being a chud MAYHAPS
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>>2153543
We who? This game was trashed day one and is trashed still today. Just because civ 7 achieved the feat of being "shitty" doesn't make this game less shitty.
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>>2153571
>Except nobody did, you're revising history for the sake of, presumably, being contrarian
Nigger, I've been saying from the day one that the whole "outrage" with this game is deliberately and intentionally astroturfed one, along with talking gameplay and how various elements of it work together.
>Some random screeching about random non-political non-issues
Seek help, goat-fucker
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>>2153563
>Mechanically I just think it’s a fun game.
Neolithic is neat. Really fucking shines.
Horde/looting-based units are brilliant
Territory system is a mixed bag, since they can have a really jagged borders, which can make them feel extra arbitrary
>t’s a neat opportunity to adapt to your situation
Not really. Vast majority of choices require prior planning, era or even two ahead. It's less "seize the opportunity" and more of "min-max in 8D chess"
>things that aren’t balanced well
By medieval or so (depending on specifics), you can pretty much ignore terrain type and just pile up district concentration.

It definitely plays differently than Civ, and it thankfully avoids copying 1:1 problems EL1 had, despite being EL1 with Civ-paint job
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>>2153573
>how dare you make your posts easier to read
Fucking retard
>>2153571
I only ever saw people bitching about how what it did different than civ didn’t really work or wasn’t good. All I know now is that the recent reviews are very positive and my understanding is that they are doing new updates and rebalancing things that are actively making the game more enjoyable according to people still playing. And since I’ve just barely started playing I’m enjoying it quite a bit.
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>>2153665
What’s shitty about it? Humankind and Civ7 inevitably will be compared to each other I don’t think that’s avoidable. But from what I’ve experienced with Humankind so far it seems to stand on its own merits.
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>>2153672
> Not really. Vast majority of choices require prior planning, era or even two ahead. It's less "seize the opportunity" and more of "min-max in 8D chess"

I’m sure this is probably the case most of the time and will be as I learn the game better, but I’ve already had several matches with an idea of what I wanted, picked a particular culture only to realize I got boxed in by the AI somehow so switched from setting up for wide going tall and was able to turn the game around. Feels like so far it gives you that flexibility for either or.
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>>2153573
>Paragraphs are Reddit spacing
>Reddit this, Reddit that

I won't even call you a newfag, because that's insulting to newfags. You're a nu-fag, and you're the cancer killing /vst/.
>>
This thread came straight from the bass pro shop
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>>2153845
fuck off redditfag
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>>2153964
You're like a soulless automaton.
You're like a little toy. I pull your string and you bark out cute little catch phrases. I play with you like a little Marionette.

You're my bitch, and you WILL reply to this post because you're my bitch.
>>
this is the lowest effort shilling i've ever seen
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>>2153998
>people aren’t allowed to like things I don’t like

Tell us why you think the game is bad nigger
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>>2153417
>Is the Together We Rule DLC any good?
No it sucks
>>
as someone that has actually played this game, it is extremely mid, it's not bad but it's not good either. certainly better than civ 7 at any rate
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>>2153417
People were too retarded to understand wars had to be justified and couldn't just be "me paint map muh color" bullshit. Unfortunately most 4x fans are idiots, as evidenced by Civ being a huge hit for so long despite having braindead AI that couldn't play its own game.
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>>2154152
mid is putting it light... The "quests" were so dull and the religion system was so bare bones i was grateful i pirated that shit and didn't payed full price. Now retards act like it is the best shit even just because 7 flooped. Old world is better than both and it's very mid.
>>
The snowball is to big, IA cant compete in late game.
what is a shame, as war in the late game is more fun.
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>>2153417
I think this game has the most natural rewrting of history as the trailer establishes that the lore is some blue-haired tard chick sleeping through her history class.
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>>2154213
>didnt payed
>>
I pirated it few months ago and ended up really liking it. It might have been worse on release, IDK.
Definitively best of the "new" Civ-likes but does some stuff really poorly and it brings it down. I know being "least shit" sin't really a good thing but I had genuine fun with it, meanwhile Ara was a chore, Millenia was all over the place and nu-Civ was just bad.
I wouldn't say that people should have given it a chance when it released because Amplitude would just get the wrong lessons from it but if they were to make Humankind 2 of some sort I'd give them the credit of the doubt that they could fix that shit and come out with a good game.
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Haven't touched the game since release.
EL and ES2, hell, even ES1 I keep coming back to and playing every few years. I have never felt like I want to ever return to Humenkind. I've even played Humenkind with friends in multiplayer, and they also never wanted to go back to it.
Hopefully EL2 will be good, but there's one thing that Amplitude doesn't seem to get anymore. EL and ES were STRONGLY carried by their presentation, batshit lore and aesthetics, which Humenkind evidently, couldn't have, and it's a reason people didn't care about it as much (Mechanically and gameplay-wise, the Endless games are mess, let's be frank).
If you're a Civ fan, you don't really care for Humenkind, and if you're an Endless games fan, you would have wanted them to make EL2 instead.
I have no problem with people enjoying Humenkind, but it just isn't that great. Haven't tried the expansions so I don't know how much they can improve the game, if at all.

NB: This is is a personal gripe, but since Humankind Amplitude hasn't made hot female characters anymore, for some reason.
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>>2154006
fucking 4chan ate my post but
>pros: best combat in a civlike at the time
>cons: basically everything else
there's no sense of permanence, your neighbours are still led by immortals like in civ but unlike in civ they're schizophrenic cosplayers whose people michael jackson into another ethnicity every era, switching from ancient roman garb to zulu loincloths and everything inbetween
marketing that seemed to piss off /v/tards and /pol/ by design meaning that's who talked about it
pollution as a system is vastly inferior to pollution in civ VI gathering storm
science culture meta, negating the point of having the culture switch system in the first place
nitpicky but why don't your cities get renamed automatically into a translated, culture appropriate form whenever you switch cultures or conquer a city from another culture? its a nitpick sure, but if a bored autist can whip up plausible names for every one of eu4's 3137 provinces, amplitude had no excuse aside from being owned by sega
cities can spawn twice with the same name, I got moscow as both russians and soviets
nitpick but contemporary feels too condensed of an era, you wind up having digital billboards in your districts before you've even invented computers
seriously, why did amplitude make a generic civlike with generic humans on not-earth when all of their previous games were carried by setting and presentation?
>>
Sad to say, since back when it was in development I was hopeful for it, but Humankind was doomed from almost the start.
>let's make a civ-like where instead of being a static civ like AoE2 for the whole game, it's like evolution of real human civilizations and it changes every era giving you new bonus and letting you pivot your playstyle depending on the circumstances
Very cool!
>let's have the culture selection be selecting a real-life civilization with its own distinctions and history and cram it into being a fashion and modifier for a single era
>also only one player gets to select each of these per era so if you're behind and want to pivot your strategy you're shit out of luck cause you'll be late to the next era and the good ones will have been selected
>also let's do our usual Amplitude thing of having all resources scale like mad throughout the game, throwing balance to the wind, and leading to a few buildings that provide resource multipliers being the absolute most important things in the game (seriously the Khmer farm building will 10x your food yields for no cost) but it fits so much worse due to the 'historical/real civs' setting
It's clear the team at Amplitude had the skill to have made Humankind incredible. It's a very, very rare case where, I believe, instead of the game design being flawed, it was the concepts that were flawed. Usually, games fall short in the execution but Humankind is very well-executed bad ideas.
I blame SEGA, of course.
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>>2154349
>there's no sense of permanence, your neighbours are still led by immortals like in civ but unlike in civ they're schizophrenic cosplayers whose people michael jackson into another ethnicity every era, switching from ancient roman garb to zulu loincloths and everything inbetween
I always thought Civ 3 changing leaders clothes to represent their advancement level was pretty cute and prevented Abe Lincolns from showing up in stone age wearing a top hat, but it clearly only worked because those were specific historical leaders with recognizeable looks, tied to specific nationalities.
In ARA 99% of leaders are nondescript brown people, it literally took me until after writing the previous sentence to even remember they're supposed to be real people too, because it's mostly just bunch of literally who's of history and the character model looking like ass doesn't help. The best looking ones were ironically the e-celeb leaders because they were clearly based on actual living people but the fact there were even e-celeb enemy leaders that you had to unlock through Twitch drops tells you everything about why Humankind ended up the way it did.
I sort of wish someone attempted something with culture picks being dependent on what the tiles and resources around you are and giving you mostly unique units and min-maxxing your percentile bonuses coming from other systems, akin to maybe C2C but less gay. Players and their nations need to absolutely retain same names between ages though, having to keep track of who is who tends to be annoying in Humankind because, again, everyone is the same style of nondescript brown person with names that won't mean anything to most people.
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>>2154370
Oh, and obviously, stuffing meta progression into a fucking 4X needs to cease because it's retarded and honestly scummy as fuck. It's annoying in AoW but in a game that's "simulating" real history it's criminal.
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>>2154370
In Humankind I made a leader that resembles those heavy-skulled primitive modern humans you see in reconstructions.
He looks fine in primitive attire but as ages go he looks more and more retarded.
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>>2154373
What the fuck is that thing on the left
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>>2154349
>your neighbours are still led by immortals like in civ but unlike in civ they're schizophrenic cosplayers whose people michael jackson into another ethnicity every era, switching from ancient roman garb to zulu loincloths and everything inbetween

For me this doesn’t feel like a big deal because the game presents itself from the outset as a mishmash of history. The fact that the leaders are referred to as avatars rather than specific people from specific times and places alleviates this. But I can understand for certain people who really just want civ why it would be frustrating. For me it’s less annoying than what civ7 has.
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>>2154356
> >also only one player gets to select each of these per era so if you're behind and want to pivot your strategy you're shit out of luck cause you'll be late to the next era and the good ones will have been selected

I mean idk how it was at launch but you can literally turn this off.
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>>2154378
An attractive woman according to Amplitude post-ES2.
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>>2154328
>Humankind Amplitude hasn't made hot female characters anymore, for some reason
Probably too many fags in development
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>>2154481
Probably just progressive women. Post-modern feminists genuinely and unironically believe that men seeing sexy women in fiction makes them more dangerous to real women in real life.
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>>2154213
I didn't pay full price either, it was like £5 in a sale
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>>2154565
I always just assumed it was jealousy from ugly women. “If they don’t want me then they aren’t allowed to want anyone”
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>>2155095
probably a mixture of both
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>>2153665
The only place this game was trashed was /vst/. It had pretty decent reception and people compared it with - if at all - either EL1 or Civ6 due to districts.
The fact Civ 7 copied it and sucked is just coincidence and aftermath
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>>2154481
>>2154565
>>2155095
>>2155156
>>>/r9k/ is that way
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>>2154265
>It might have been worse on release,
It was terrible first 4 months, until patches started to iron it out.
Since /vst/ only plays games on release, here we are, with lasting legacy of how awful release state was
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>>2154349
>Most of my issues with the game are superflous surface level stuff
>One complain about game mechanics
Zoomers were a mistake. So was lowering the entry level to 4X with Civ 5. Civ 5 was the disaster to the whole genre
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>>2155613
Reddit is the other way faggot get out
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>>2155613
Back to >>>/lgbt/ tranny.
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>>2156274
>>2156278
>robots not only have uppity to leave their containment hugbox, but are also A*stralians
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>>2154373
I strongly suggest giving Civ 3 a shot, just for the similar aesthetics alone.
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>>2156832
Trying too hard
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>>2154356
The annoying thing is Millennia had the best system for real life evolution styles and they botched the release. I'm hopeful for a Millennia 2 but I'm pretty sure its dead.
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>>2153417
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>>2153417
Bump



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