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I noticed no Stellaris threads on the board. I know 4.0 was a huge fuckup but I at least expected some talk about the new Psionic Expansion. How you fellas feeling about it. ( If any of you guys are even bothering to still play it lol). Is the UI update doing it for ya ?
>>
Pop growth feels painfully slow in late game after coming from virtual and genetic ascensions playthroughs so a psionic one
>>
>>2157242
Your perception is impressive in that blind gay mole kind of way. And no last I checked the game is still allround a heap of ass, bit worse than what it was pre 4.0 even.
>>
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Does it still have that game flow where you discover some ancient ruins or something, research them, then get a quest marker at some random place on map and all of that is just generic story with some variables changed in the text? I don't understand how this game is supposed to be interesting after the first couple of playthroughs
>pic kinda related
>>
>>2157357
Yes.
>>
infernals wants and wishes?
>>
>>2158261
Let me inhabit a planet that other species types can't. Toxoids should have done this with toxic worlds but instead you just terraform them into something else.
Hopefully the portraits don't look like ass. Everything after Toxoids has been very hit or miss.
>>
>>2158261
Cancel it and fix the base game and the existing dlc.
>>
>>2157242
i just noticed that waldetoft is back in shadows of the shroud
>>
>>2158261
For them to get over their abject fear of the game having any amount of complexity or genuine choice outside of roleplaying.
>>
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>>2157242
Somehow, the new updates have been even worse. Maybe fix your damn game before making me pay for it again. How expansive is Stellaris DLC now, 300 or 400 dollars? What a fucking waste for a game that runs terribly and plays worse than when the game first released.
>>
is virtual still busted?
>>
>>2158261
Demon women are must.
>>
>>2159292
There are other kinds?
>>
Two bugs I ran into in this new DLC:
Amy forever stuck in an invaded planet and disappear.
If you pick psionic ascension your councilors will gain psionic trait(for councilor) very late in the game, start at around 2350 and get the trait at 2430.
>>
How does auto-modding work in Stellaris? Do traits stack?
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>>2157242
It's been a while and endbringers is still potentially unwinnable because you can't destroy seals placed by the wardens. Learning that their idea of qa is leaving stellaris running all night didn't surprise me whatsoever.
>>
The AI is still garbage, I ran a galaxy where I was an observer, and everything was bad.

Their planets were bad, and their ships were bad.
They should honestly have some end-game presets that are good.

Also I notice that you rarely get any unique empires, like any genocidal or special ones.

I've never had to fight off a crisis empire :{
>>
>>2161770
I see genocide and special origin empires in every game I play though.
Then again my game is modded out the ass.
>>
>>2162032
Fucking lucky, I never seen them, and the few times I do they're getting bullied by everyone.

I think the best I've ever seen a genocidal empire do was as my isolated toxic knights, they managed to have a quarter of the galaxy.

I wanna have some actual threats in my game.
>>
Thoughts on gigastructures? I like the idea but I feel like things get too silly if you don't use the more restrictive settings.
>>
>>2162891

I think some later games ones are underpowered, particularly stuff like ring worlds. Even good ones like, like Dyson Spheres, should be even stronger. The Dyson Sphere gives you a lot of power, but it should give you even MORE power than even the most energy producing planet could ever dream off. Another problem is that they are often as powerful based as the DLC they are in it. As a rule of thumb, the newer and more expensive the DLC, the more powerful the megastructure will be. At the end of the day, the main advantage of megastructures is that you don't have to employ pops to use them.
>>
>>2162891

Good ones are stuff like Dyson Swarms and Dyson Spheres, Arc Furnaces, Orbital Rings, Matter Decompressor, Grand Archive, Hyper Relays, Gateways, and Crisis Buildings. Strategic Coordination Center, Ring World, and Science Nexus are OK. Then there is Quantum Catapult and Mega Shipyard. Finally, everything else: Mega Art Installation, Interstellar assembly, Sentry Array...
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>>2159299
Orc and troll women, of course.
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>>2157242
What are the things that become fucked up since 4.0? I just recently bought Stellaris and have been having a blast with it.
Had my first win on Captain difficulty and hoping to go up even more.
Now I'm worried about buying any of the DLC. Perhaps a specific list of needed DLC or avoided DLC.
Also is the 4.0 release just bad for previous players or am I just not understanding what is bad about this game?
>>
>>2157242
I need Evolved back.
>>
>>2163286
This is paradox anon, you need the DLC for half the features of the game and then the further expansions of said features from other DLC. It's easy enough to just pirate the DLC and decide for yourself whether it's actually worth paying money for.
I consider the 4.0 changes to be absolutely positive, but like previous mechanic changes it caused some bad bug issues initially. Coming from someone who hated the initial big pop/tile overhaul years ago.
>>
>>2163314
A bit disappointing about the DLC, just wish it was cheaper. I say that, but there are just so many DLC.
Negative reviews for change of mechanics is understandable, but if it didn't make the game worse, I don't see why the hate or the consider Fuck Up.
>>
>>2163286

Must have:

Utopia: Megastructures and ascensions. If you don't have Utopia you aren't playing Stellaris.
Ancient Relics & Distant Stars: Makes the galaxy feel more alive.
Federation: More complex federation and UN.
Synthetic Dawn: Robots.
Galactic Paragons: Without it leaders and levelling up them is ass.
Machine Age - Biogenesis - Shadows of the Shroud: Gives extra depth to ascension mechanics and each gives a Player Crisis.
Apocalypse: Megaships and planet crackers. Marauders. Great Khan Mid-game Crisis.
Megacorp: Megacorps & Space Commies.


>Good

Leviathans: Space Monsters to kill and War in Heaven (Fallen Empires wars).
Overlord: Vassal mechanics & Orbital Ring. Mass Relays.
Nemesis: Become the Protector/Emperor of the Galaxy or Destroy the Galaxy Player Crisis.
Grand Archive: More stuff to explore. Specimens to capture and train. Midgame Crisis.
Astral Planes: More archelogical sites.
First Contact: Pre-FTL stuff.

>Good Species Pack:

Humanoids: Humanoid portraits, shipsets, and some broken civics.
Toxoids: Alien Mutants and possibly better written origin in Stellaris.
Aquatics: Water Aliens
Necroids: Space Parasites/Undead

>Undercooked Species Pack:

Plantoids: Just plants and some good traits.
Lithoids: Living Rocks, potentially the worst species pack.


>Garbage

Cosmic Storms
>>
>>2163426
This is more like it. There were so many DLC to choose from that I didn't really care about doing more with the game. Enjoyable as a stand alone, but this is informative and helpful.
>>
>>2157242
How come Cetana can't spawn if you imprison the animator of clay?
>>
>>2163426
>Astral Planes
>good
>Machine Age - Biogenesis - Shadows of the Shroud
>must have
Damn must be retarded
>>
I like cosmic storms.
>>
>>2163913
You deserve lag correction.
>>
What kind of settings do you normally use? Any recommendations for weird ones that turn out to be good?
>>
>>2160404
>Do traits stack?
Here's an example: Agrarian and Farm Appendages can stack with each other. But Vocational Genomics(on farming job) and Agrarian will not stack with each other since they both the same trait.
>>
I need help understand these unspecialized nexus districts on machine worlds.

Like they're just housing and that's it...?

Also you terraform a world and you have mining districts but if you remove them all then it becomes unspecialized and there's no way back? At least that was my experience with the Nanite worlds.
>>
>>2163426

I would swap Astral Planes and Cosmic Storms but otherwise this is a good list.
>>
>>2164144
Crisis' are really weak so best to play on 20-25 times crisis strength.
>>
>ai is so fucking dogshit half the gameplay is fixing their shitty non min maxed worlds
>>
>>2164460
You build a district in that area and then you can specialize it. No, the button doesn't appear until construction is complete so you have to babysit the planet before doing anything with the district, why do you ask?
>>
>>2163606
I think cause you need him to end the crisis so if you trap him it would never end
>>
>>2164144
Less habitable worlds so the AI can't spam 50 colonies.
>>
>>2165859
Doing a run with the opposite of this just for the hell of it. Minimum size galaxy, 5x habitable planets. Each of my sectors has about 10 colonies in it.
>>
>>2165838
Isn't that only if you want to reprogram her?
>>
I want to play Stellaris for the first time, and I want to experience it as it was in the long-ago time. What version should I play?
>>
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the only thing I can say about Stellaris is that it is aggressively okay. like there is nothing about it that stands out it's the most 5/10 mediocre but kinda fun game I've played
>>
>>2166066
if you want old ftl and tile system at it's peak then 1.9
>>
>>2165945
That just sounds like it increases the already high micromanagement hell
>>
>>2166120
That's what I play the game for. I've also done a run in a max size galaxy with no AI just so I can make a perfect empire with no competition. I love filling in spreadsheets.
>>
>>2157242
>I at least expected some talk about the new Psionic Expansion.

I don't like how Stellaris does Psionics and I don't think I ever will, so this expansion was just more of the same bullshit. Skip.
Mind you, I fully realize "my idea" is untenable because I always though psionics should be an "Easter Egg". It shouldn't be a main gameplay feature, they shouldn't explain or advertise anything about it, it should be something you have to dig around and root for; methodically unlocking it through multiple play sessions, finding clues n' bits in archeology, genetics, spiritual pursuits, that kind of thing. Really make use of that "visual novel" gameplay.

That and there should be a Psionic Hive-Mind option to play as a god. Not a capitalized G, but just one of those Star Trek type lower deities with followers/worshippers replacing "drones".

>>2158261
>infernals wants and wishes?

This exact post: >>2158262
Infernals should be what Toxoids 'aught to have been in the fucking first place. The obligate, "species with such a noxious or foreign biochemistry that they can't co-exist with other organisms."
If Stellaris was COOL (they're not) they'd do that with Infernals AND realize they're retarded and change/upgrade Toxoids accordingly.
>>
>>2157242
>>
>>2166111
2.X > 1.X > 3.X >> 4.X
1.X gets bonus points for trying. 4.X just made the game worse.
>>
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>>2163286
>>2163426
As a retarded new fag buying into that jew shit,
here's the 2 cents on my Discount DLCs. pack.

>GET STARTER PACK!
if you accidentally got core game on sale first
>GET UPGRADE BUNDLE
>https://store.steampowered.com/bundle/33199/Stellaris_Upgrade_Bundle/
ALL those are essential, fill up your Starter Bundle with those ASAP
it's not even a game without them

>Ancient Relics & Galactic Paragons & Overlord
core gameplay the fucks intentionally left out, IMHO

>Apocalypse & Leviathans:
actually makes something happen in an otherwise sterile Galaxy

>First Contact
when you happen upon pre-FTL, it's really boring without
>Humanoids
Human supremacy, mammal ships look like ass

Don't have more, this shit was already stupidly expensive enough!
On sale of course.
I'll explain more if anybody cares.
>>
>>2169115
>buying
Stopped reading there
>>
>>2169118
Don't you have a general on /vg/ to get laughed and B& in? lmao
>>
>>2169119
don't like it when your shitty poo trojan doesn't infect somebody, huh
>>
>>2168810
>1.X gets bonus points for trying
1.X>2.X just for the FTL variants
I don't even care about tiles
>>
Been two years since I last played. So uhh....how's performance now?
>>
>>2170276
About as bad as it's always been. Commit genocide for lag reduction.
>>
>>2170051
>>2168810
Nah. 4.X is solid.
>>
What's the most dystopian government in Stellaris?
>>
>>2170322
Fanatic Xenophiles with a government dedicated to replacing it's own population with aliens.
>>
>>2170322
Oppressive Autocracy gives more unhappiness than being literal lifestock.
>>
>>2170276
Just as bad, but amazingly for different reasons.
>>
when is the dev diary for the species pack coming out
>>
Are Biogenesis and Shadows of the Shroud worth buying at the current price?
>>
>>2170722
no dlc is worth buying, anon
creamapi is a thing
>>
>>2170722
Are they good? Sure. Are they worth full price? Never. Pirating the DLC unless you have more money than sense (like me) is standard for paradox.
>>
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>>2170276
they've finally figured out their retarded ship concept was lagging everything out
solution now, HoI4 CopyPasta
probably
>>
>>2170722
from what I understand, both basically upgrade & flesh out Genetic & Psi ascendancy to the robot/cyborgnigger level
>>
>>2170553
when they can finally figure yor mum's species
>>
>>2170322
Democracy.
>>
>>2157242
Bump
>>
>>2157242
Just bought this.

How do I even learn? There's no Tutorial section. Am I just expected to wing it until it clicks?
>>
>>2174586
I just got the game off of GOG like three days ago. You really don’t need the tutorial, at least from what I’ve experienced so far. There’s an optional advisor that can guide you through the systems whenever you start a new game, but I found it annoying and turned it off. Just check the wiki whenever you hit something you can’t understand from tooltips or intuition.
>>
>>2174586
If you can't even find the tutorial that pops up as soon as you start a game you've already proven as too retarded to try and help
>>
>>2174586
if you are playing as a gestalt, the ethic in the middle, it disables the tutorial for some reason, you then have re-enable it in the settings, under 'gameplay'
>>
>Can no longer trade resources for senate favours
That's so gay, a cool mechanic of corruption/bribery removed, probably because of multiplayer balance only sweats ( <10% of player base) care about
>>
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>>2174589
youtube tutorials and beginner tips
>https://www.youtube.com/watch?v=QFn2uu_m7ek
Basically did nothing but watch these for a couple of hours.
Make sure it's 4.x tutorials and tips, everything else is fucking useless.

Also we just joined at the worst possible time in their patch saga.
But after 8 years, at least somebody is still patching that shit.
>>
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>>2174586
after working through the youtube vids,
the next retardation in Stelaris gameplay is the fucking SCIENCE LOTTERY!

>https://bloodstainedcrow.github.io/stellaris-tech-tree/phoenix-4.0.10/
there ya go
>>
>>2170321
Thank you paracuck.
>>
>>2175724
Do you hate Alpha centauri too?
>>
>>2170321
>Nah.
>>>/reddit/
>>
>>2176777
Nah.
>>
>Azaryn gives you three free Gaia worlds
Oh, come on.
>>
I shan't be managing more than five colonies.
>>
>>2169115
Leave the fraking jews alone, you palpatinian dwamak.

Now, if a starting empire (no researched tech) were to invade Earths right now, would we have a chance?
>>
>>2176749
smac has random research optional though
>>
>>2177868
yeah you can turn it off if you're a bitch
>>
>>2176832
You'd make a fine sector governor in my empire.
>>
>>2170321
I'm still on 4.0.23.
not touching 4.1 before it's done
>>
so which no whites only species mod are you guys using these days
>>
>>2162096
Get a mod that gives more tradition slots and ascension slots, eventually almost every AI will pick a crisis path.
>>
>>2175724
I like the science cards because it keeps the absoulte worst of minmax tardery out.
When I was younger and getting into civ forums, learning that people would just beeline some specific techs for meta reasons and ignore things like the wheel and shit, I was disgusted.
>>
>>2169115
Explain more. I care.
>>
>finally play Stellaris new pop update today
>thought it was be going difficult due to the changes
>turns out its just more buttons and menus to do build shit
>100 pops equals to 1 pop in past updates but its just bigger number now
WTF is paradox doing with this game.
>>
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>>2182145
Ah, ok.
>Megacorp
it's in must have but I intentionally postponed buying it
because I couldn't care less about space Jewmazon playstyle or slave trading
and every alien I meet uncontrollably infesting my worlds with their branch offices just pisses me off even more

Only thing really appealing are the City Worlds,
but choosing Remnant origin makes me the only one with those and I'm very happy about THAT.

Rest is as I already explained.
Tons of weird DLC ranking videos out there that pretty much all ignore the main Stellaris problem.

NOTHING FUCKING HAPPENS,
if you don't have the fucking DLC for it.
Pretty sure I figured out the actual essential DLCs
Hope it helps, have fun.
>>
>>2182944
>uncontrollably infesting my worlds with their branch offices
but they can only build offices if you have a commerce pact or they're a criminal heritage corp?
either way you always have a casus belli to kick them out
>>
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looks like we are indeed getting habitable lava world
>>
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>>2183307
oh, true
announcement just dropped

not a big fan,
they should've looked like Tholians from Trek instead of fucking D&D Orks, Demonoids
>>
>>2157242
dropped it until they fix all the bugs. Still waiting
>>
>>2157357
they tripled down on this as predicted
>>
>>2182356
They did it to reduce computation costs and improve performance by making it the same type of data as resources. I do notice the impact.
>>
>>2182356
Windowdressing. It's kinda their thing for the past ten years or so. God forbid they add some depth or remotely competitive AI to their games when dlc buying idiots fall for lots of shiny buttons in their stack modifiers, watch numbers go higher game formula.
>>
>>2183496
what's funny is that they'll be able to do this for at least another 5 years. there is simply too much shit too click but they will keep adding more
>>
>>2183533
Who's going to stop them? Best competition they currently have is slitherine or stardock or some single entry indie or indie adjacent and their games have their own issues with less marketing and significantly less brainwashed fans. I can't even blame paradox. Look at say hoi1/2. It's a basic ass boardgame in the same vein of earlier EUs all derived from Crown of the North. Then they make a more serious entry with Hoi3 and it sells like shit since most people don't want a serious game. Then they make 4 and it's panned for being feature barren, extremely shallow and focused on everything except muh history and muh actual ww2 narrative. It sold great and it's still selling dlc because you can turn off your brain and let automation fulfil your fantasy of notbrazillian mapuche anarchists fighting over the crucial eastern balkan front vs the eskimo-tibetan nazi block or some equally weird meme shit.

It is what it is anon.
>>
UI overhaul dynamic is fucked up and doesn't let you pick a room in the city and room tab
finna KMS, why do the modders have to be just as ass as the devs
>>
>>2159292
rip
>>
>>2183469
suggest you pick up poker or roulette or just checkers
computer games are not for you then
>>
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>>2183673
>finna KMS
>>
>>2183979
fuck off johann
the balatro guy was able to make a bug-free game. why can't your billion-dollar studio do the same?
>>
Question.
What's going on with Planetary Diversity author? Why doesn't he allow commentaries on steam workshop page or the use of his mods in modpacks?
>>
>>2185701
Sounds like standard modder schizophrenia. Many such cases.
>>
>Devouring swarm+Evolutionary Predators build+Bioships+Behemoth crisis+Cordyceptic drones
>You have tankier ships that regenerate quick as hell
>As you consume species you gain traits quicker than normal
>The more traits you get, the more HP your ships have which by extension regenerates quicker
>This passes onto your behemoth which gains comical values of HP and regen, and with mid-game selection of Cordyceptic drones the largest weapons of your behemoth gain fucktons more damage and ROF
Most based bio-build ever
>>
>>2185701
yeah this is standard sometimes, modders just want their proprietary information that they're sharing to only be shared by them. Aurora 4x has a dev who has said if anyone mods his game with gameplay mods (cosmetic is fine), he'll stop releasing, which is funny.
>>2186052
It's not schizophrenia as much as they put a lot of work into the stuff, they don't want people making rip offs or stealing content in bad faith.
>>
>>2187873
It is autism, but I'm trying to be nice, they are literally doing unpaid labor.
>>
>>2157242
Is the game still broken or did they finally fix it?
>>
>>2189147
That depends on what you mean by 'broken'.
There's always bugs because they just keep fucking around with the game. But you can play to 2500 and win without issues most of the time.
The new UI system is way the fuck better than how it used to be.
>>
>>2189154
I heard the big 4.0 update fucked the game up big time and I haven't touched it since that update. Did they fix whatever they fucked up?
>>
>>2189163
In a nutshell it completely changed how planets/districts/etc work, and a bunch of retards got salty that the retarded system was replaced by a slightly less retarded one.
Other than that, not really any major issues.
I guess there's some power creep going on, but that's Paradox DLC's in a nutshell.
>>
The AI is so fucking stupid, I've been annoyed at how the evil/genocidal empires never pop in my, so I've tested it in observer.

Every single one of the genocidal empires I watched died before year 2250, because they can't build up even a basic economy or use their fleets well.

They also seem to wait to invade until the enemy has built up forces, I'm guessing that's because of the Intel update.

They should change it so early game Genocidal empires attack sooner
>>
>>2164646
Can't make the AI too good or casual will cry about it
>>
>>2189791
There's a lot of various starts that are rather powerful and can stomp genocidals even with their buffs.
Like the origin that starts you in a federation with a couple mini-empires. Individually you're all weak but together you'll have like 2x more fleet power than anybody else due to the federation fleet.
>>
>>2190266
That's so fucking annoying, Genocidal's should be an early game menace, but every single time they die before midgame.

I just wanna fight off a crisis empire for once or something
>>
>>2190276
It's weird that normal empries don't pick crisis paths. You'd think by starting with 24 fucking empires at least a couple would pick it. But apparently not???
>>
>>2190283
crisis empires has to be either fan militarist or fan xenophobe AND has a hostile civic such as barbaric despoilers or is a gestalt AND has a hostile civic such as driven assimilator for machines or bodysnatcher for hives, additionally the empire must be independent
for cosmogenesis. i've no idea i've only seen an ai take it once
>>
>>2190298
They should loosen the rules for crisis empires. Empires who don't form big federations should take crisis perks to get stronger.
>>
I used to enjoy Stellaris, but after not playing for a year my last playthrough was so boring, it is just a reading and clicking simulator at this point.

And my first time fighting Cetana, the idea is nice but the execution so boring.
>>
>>2190307
Cetana sucks dick and bugs out way more often than the other end-game crisis.
She's not even fun to fight, it's a simple 'you cannot fight her until you do all the quests' and even then, it's just a DPS-gated battle which means swarms of maulers or frigates because anything else gets 1 hit KO'd anyways.
>>
>>2190298
My inner ideas guy says that AIs should become increasingly more eager to take paths like crisis, galactic emperor and otherwise more driven to conquer/unite the galaxy after the endgame crisis.
I like the idea of the galaxy going from a period of relative stability with power generally consolidated into a few blocs mediated by the galactic community, following that being shattered by the war in heaven and arrival of the crisis, and in the aftermath the resulting power vacuum and sense of 'there's far more dangerous shit out there than we thought, we can't afford to be complacent' drives most empires to seek to consolidate the galaxy one way or another. In theory it makes for a cool narrative and means that the game hasn't basically ended the moment the crisis is dealt with regardless of the prior geopolitical situation, but in practice it probably wouldn't be as fun as I imagine it though.
>>
>>2190313
Even worse I was playing psionic, so Cetana just surrendered.
For the endgame crisis I do enjoy the prethoryn and the ai crisis.

Also it is lame that cetana just instakills a fallen empire
>>
>>2190388
>Also it is lame that cetana just instakills a fallen empire
Oh lol she instakills ALL fallen empires. Actually she instakills AWAKENED empires as well.
It's bullshit.
>>
>>2190384
It could be a function of the devastation of the galaxy, if the crisis is dealt quickly I can imagine the galaxy returning to the status quo instead of a large part of the galaxy is destroyed, the remaining empires turning very militaristic.
>>
>>2190403
Yeah there's a lot of ways you could play around with the idea depending on the outcome of the crisis, the ethics of the major powers and so on. Maybe the pacifist empires start blobbing into a single big megafederation due to the renewed sense of comradery from succesfully uniting to off the crisis, maybe the militarists decide there can only be one and start beelining crisis paths. Really I just want the galaxy to feel more dynamic, which is the most dissapointing part of Stellaris right to me.
>>
>>2190410
Instead of that prepare for a wall of text archeological sites version 2.0 or even worse cosmic storms.

It pisses me off, because this game had so much potential and the expansions are one step forward three steps backwards
>>
>They still haven't fixed the Behemoth crisis path
It's the only crisis path that actively nerfs the player empire, they need to fix that shit.
>>
>>2157242
Psionic feels really lame
>only 4 base patreons, whoms buffs range from okay to awful
>whisperer only aviable midgame but the buffs it gives you barely matter at this stage.
I'm also pissed that prisoner sequence research or whatever requires CRIMINALS over normal citizens, instead of doing the smart thing and make them create crime while being worked on by normal pops. Makes it feel clunkier than most modded civics. Outside of combining it with necrophage tankbound also feels like it was barely tested at all.
>>
>>2157357
It's hilarious that they thought their writers were so hot shit that they sold entire DLCs that were just a bunch of "quest" text boxes and nothing else. But of course the retards ate it up
>>
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>>2190487
I wonder if they playtested how much of a hit the free EoW aura surge ships does to performance...
>>
>>2162891
One of those dumbass mods that just powercreeps the game well beyond what the developers intended.
Might as well just use console commands while you're at it.
>>
>>2190537
>what the developers intended.
The developers change what they intend nearly every year.
>>
I HECKIGN LOVE MY HYBRID GRANDKIDS
>>
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>>2190879
>the history of slugcats
>>
>>2187693
I tried it but my behemoth ate almost every planet, so I got stuck in the situation.
>>
>>2191008
Your final situation is based on your empire size.
Num your own planets.
>>
>>2191016
Between 15 - 20.
I use to play with 0.25 habitable worlds.
>>
Any mod for playing tall?
I don't like to manage more that 10 planets.
>>
I haven't played this game in a year or so.
Did you still suffer over promotion if you build too many buildings? The thing where you end up with a bunch of specialists but no workers unless you manually go back and reorder everything
>>
>>2191111
Yes, but you can limit the maximum number of jobs available.
>>
>>2191111
Just stop building fucktons of research districts then?
>>
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>>2190891
>>2190879
>>
tried to make Hedonist Civic work with Instrument of Desire. It feels like picking chosen is a trap since you barely notice the difference and Auras dont get unlocked until you start the situation. Really disappointing. Also feels like for Tankbound to work you really need to either start as Necrophage or go Materialist. The only patreon they really benefit from is the Whisperer and for some retarded reason that one doesnt unlock until midgame
>>
>>2191115
Thanks
>>2191120
That's annoying. PDX should just make systems that work
>>
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I pirated an up to date stellaris and it FUCKING SUCKS JESUS CHRIST, it wasnt so bad 5 years ago. Apparently growth was decimated, ok fine, I can respect an exponential, but I cant snowball at all wtfffff. It's so grindy. How to make good again? Not fun (it was never fun), just good.
>>
>>2192191
>but I cant snowball at all wtfffff
Cloning and bio ascension for pop growth.
>>
>>2192191
>Apparently growth was decimated
it's an adjustable setting now you fucking retard
zip it all the way to minimize/remove the scaling and enjoy your space bangladesh
I know I do
>>
>only 4 new species traits
>>
>>2192191
Pretend bio psionics don't exist.
>>
>>2193328
The new default setting for growth is at the maximum. That honestly shows they haven't figured it all out properly yet.
>>
>Redesigns popgrowth
>Doesn't adjust AI to handle this
I sure love stumbling across AI planets with no forms of pop-growth-boosting buildings and only like 300 people on them, meaning they suffer massive pop-growth-debuffs.
They literally spread themselves too thin, which I find to be outrageous because they can nab pops from other empires.
How the fuck do my hivemind devouring swarm pops outnumber entire massive federations of species???
>>
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>>2190879>>2190891

Has science gone too far?
>>
>play as diplomatic hivemind
>ally some random weak empire
>peacefully vassalise them
>peacefully integrate them
>all their pops become undesireables to be exiled, eaten or gassed
first of all there really isn't a reason why a hive can't keep some individuals around even if they're not the most efficient use of space
secondly this incredibly swedish separation between species and empire just keeps yielding more and more retarded results just like this
>>
>>2195657
Hive minds are barely given any attention by the devs, only recently have we been getting some neat DLC's and patches about them.
Basically lore-wise the hivemind planets are so inhospitable that regular people can't live there.
So there should be a civic which allows non-hive pops.
>>
>>2195658
It's poorly thought out and implemented worse.
Regular xenophobe empires can just get a migration treaty and pick up some pops to colonise a planet their primary species can't even step foot on. And it's all OK because the aliens are all interchangeable economic units which are loyal to whoever collects their taxes, not to their species.
But my friendly wild hivemind simply cannot help itself and must expand to any planets it conquers, even if they're inhabited by a friendly and subservient species. There's no option to just send commands and collect taxes like the regular empires presumably do when they use bugmen to colonise a radioactive hellhole while the primary species is gaia preference.
>>
>>2195664
xenophile*
>>
>>2195657
>>2195658
I thought it was possible to integrate them into your hive if you had the proper tech?
>>
>>2195739
You can assimilate non-hives into your hivemind but this is a non-peaceful mind-erasure.
>>
>>2195787
>>2195739
it also takes tech you don't always have
>>
They need to turn the space combat into an instance like Endless Space
>>
>>2196142
or they could be like the ground battles, with visuals being just that, visuals
not sure how hard they are on the cpu though
>>
>>2157242
In all honesty I want to get hybrids without the need to get exon-compatibility, that's 1. Can be made that they are rare (depending if your people are also xenophobes or xenophiles which would also affect how it all works) and only between species from the same group (AKA: humanoids with humanoids, fungoids with fungoids and so on).
2, I think planetary invasions should be heavily reworked and we should get a lot of new ground units + an army editor that works similarly to the ship editor. Stuff like tanks, air forces, mechs, landships, etc.
3. Would be fun to implement gigastructures into the game for real.
>>
>>2196606
A lot of ascension perks should have origin-versions with twists.
>>
>>2157242
>try out Instrument
>meh
>try out eater of worlds
>either a brutal -25% armor reduction or some retarded ship stealing mechanic
I'm really not enjoying what they did with Psyonic. Even the "world ender" origin feels really medicore and way too dependant on rng.
Psyonic wardens feels like a NPC faction modded to be playable with how clunky it feels.
>>
>>2197657
How do I avoid attuning to eater?
>stop fighting wars
no
>>
>>2157280
lol
>>
>Playing on normal difficulty
>Somehow I have 100k+ fleets when even the largest federation fleet is barely pushing 40k
Why is the AI so fucking weaksauce? Even the huge leviathans are only about 30-50k worth.
>>
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>people who thought fire cult was actually going to be good
>>
>>2199364
>better kinetic artillery
Already sounds good to me.
>>
>>2190879
the wrong kind of xenophilia
as a certified xenophile enjoyer, the proper way is to disable that shit and turn your capital into an ecumenopolis and invite all the friendly species to settle there
then you genemod the foreigners to maximize their innate abilities so they can meaningfully contribute to your empire of frens
>>
>>2199829
>maximize their innate abilities so they can meaningfully contribute to your empire of frens
Second this. Livestock slavery is great.
>>
My last playthrough I did psychic slaver elves. Most planets were 90% slaves, and since only the happiness of citizens count, were ecstatically happy.

Whacky game but waaay too much micro
>>
>>2190487
When I last played (5years ago) the idea behind psionics was cheesing research cards to get it early for the power bump and then going on a universal bliztkrieg to knee cap everyone else.
>>
>>2199829
It's weird that xenophillia is objectively the most powerful because you can basically just nab everyone's pops for your own purposes.
But I almost always just play devouring swarm, despite the limitations that has.
>>
>>2199873
You could argue that's xenophilia as well.
>>
>>2199796
thats from Galvanic Empire / Biometallic Cartel / Galvanic Synthesis, not Fire Cult
>>
>>2170336
Oy vey!
>>
So, when will this game have strategy?
>>
>have played a bit but still have no idea what I'm doing
>glossed over new dlc stuff, sounds cool
>create criminal syndicate with secret societies and endbringers origin
>scenario imagined in my head: bring about galactic chaos with extreme jewery before sweeping up the remains with my doom cult
>get started on the archaeological site immediately to get ready
>economy on the brink of implosion due to origin debuffs intensifying + the ones you get from the dig site
>get psionic theory at the end
>maybe this will fix it
>oh god
>fuck fuck fuck
>aiiieeeeeeeee cycleman save me
>finish the psionics tree and start delving
>cycleman actually saves me
>delve a few more times
>cycleman unsaves me by telling me to go murder everyone NOW and tanking all my diplo relations
>neighbor claims on my systems start rolling in
>oh btw your systems will explode in a few months :)
well that was an interesting experience
maybe I should read up on what this shit does before mashing a retard build together next time
>>
>>2201976
Who would've thought that making deals with literal warp-demons would maybe be a bad idea lmao.
>>
>>2200288
Around the time stellaris 2 comes out and this looks good by comparison.
>>
>>2201976
>make doom cult
>get doomed
pottery
>>
>>2201976
Maybe you should think twice before pressing something marked with bold red letters warning you otherwise. Sounds like you had fun at least.
>>
How the fuck do the hivemind fallen empire have a Sky Dragon, an Ether Drake, and a motherfucking Toxic God???
>>
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Can't make a custom life-seeded/syncretic evolution origin to save my life. For some reason, the events I've made to fire the planet or species creation stuff doesn't work and I'm stuck with a gaia planet with no rural districts or no secondary species pop for the latter...
>>
>>2203799
They should've made that Fallen Empire create a level 3 behemoth when they awaken.
>>
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found this old post on my drive a while ago that sums up my thoughts nicely
absolutely nothing has changed since then
>>
>>2189791
>Every single one of the genocidal empires I watched died before year 2250, because they can't build up even a basic economy or use their fleets well.

its worse than that, i dumped massive amounts of alloys and spawned pops on the fanatical purifier and devouring swarm empires to try and make the game more interesting and they still all either died early or did nothing the whole game. I had to tag switch to them and declare war on their neighbors for any of them to do anything even when they had a massive advantage over their neighbours

they always get assraped by slavers or do nothing all game
>>
>>2207049
did you set ai aggressiveness to high? if not, thats your problem
>>
>>2206739
>stellaris is a sandbox game
Yes we know, you fucking retard.
If you want to play a 'canon' round of Stellaris play as the default human empires and shit.
Canonically Stellaris is a simulation that repeats itself indefinitely with different factions.
All the elements are jokes, the "Hunters" chasing the Prethoryn are the developers, get it, they squish bugs?
>>
>>2206739
Yeah stellaris is boring as shit, every time I give it a try I feel the same. Soulless fucking game.
>>
>>2207081
yes, thats why they get assraped by their neighbors
>>
>>2207770
Genocidals shouldn't be able to lose early wars, if anything early is when they're strongest.
>>
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>>2206739
That's funny, I saved the same one. The more things change the more they stay the same.
>>
>>2207843
Ironically megacorp gave me hope for the game when it came out. It didn't last.
>>
>>2207790
The AI cannot properly fight a multiple front war unless it drastically overpowers its opponents. Genocidal combat buffs are strong but not strong enough to overcome that limitation.
Unless the genocidal manages to snowball early and to a crazy extent it's doomed to fall.
>>
Stellaris, Endless Space 2 or Sins 2?
>>
>>2208495
Even if it snowballs, it just didn’t get much out of conquest because in this game pops = power, and they wipe out pops by design. They would need to basically 5x the growth benefits from genocide to be viable.
>>
>>2207934
think I will never buy this DLC
everything about it pisses me of except for the Corruscant planets
>>
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>>2208539
start with ES2, Ultimate on sale is a steal
Sins 1 is better

stay. away. from. us.
we are doomed..
>>
>>2208539
2000+ hours in stellaris here, do not buy stellaris.
>>
>>2208973
>buying dlc
bro?
>>
>>2207843
>>2206739
I feel giving Stellaris something like CK2 has, where you can roleplay your ruler and it has more immersive events as your ruler would help fix this. Otherwise you're just blobbing while occasionally giggling quietly at some funny circumstance you've contrived.
>>
>>2208495
Non-Genocidals rarely make federations early on though.
>>
>>2209964
correct, but they make defensive pacts real easy
>>
>>2210009
Yeah that's true, sucks ass when they do that.
They should make genocidals better at managing pop-growth, devouring swarms should be able to get shitloads of pops quickly.
>>
>>2209466
Then they would need a whole suite of lite RPG mechanics for roleplaying a character who might spend significant amounts of time out of power, since many empires will be democratic.
>>
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>paradox still has not made playable fallen empire DLC yet
that shit will sell like golden hotcakes
>>
>>2208986
>>2208982
W-what do you mean? Bad game? Bunch of bugs that devs don’t fix for years?
>>
>>2210624
That's just cosmogenesis.
But what would you do as an FE anyways?
>>
>>2210653
Make ridiculous demands of your lessers then punish them with humiliation wars when they refuse. Ruin the galaxy with a poorly timed war against your ancient rival. Job to cetana.
>>
>>2210849
So do pretty much nothing for the majority of the game or cause an early war in heaven before ceasing to exist via synthqueen, great...
>>
>>2210075
>roleplaying a character who might spend significant amounts of time out of power, since many empires will be democratic
That's just merchant republics with how fast doges drop dead. The max number of potential leaders employed dwarves the number of no-name courtiers in a single kingdom (and all its duchies/counts).
>>
Which retard thought Cetana was remotely a fun Crisis to play against?
>Lol you can't attack her!
Nigger I have several million fleet power, why the fuck not!
>Just can't! Now go do her dumbass quests which bug out all the time and leave her invulnerable until she wins lol
>>
>>2210876
Swedes
>>
>>2210876
The idea was nice but the implementation leaves a lot to be desired. There really does need to be an option for a sufficiently advanced empire to just brute force things..
>>
>>2210927
She feels like some developers faggy special snowflake OC character they wanted to add in.
All the others feel pretty generic but that's sort of the point of Stellaris.
Prethoryn=Tyranids/zerg/etc
Unbidden=Dimensional horror invaders
Contingency=Terminator, Matrix, etc
Then Cetana shows up and has...DIALOGUE? You're not supposed to talk to the fucking crisis outside of some small lore snippets! You're SUPPOSED to blow them up!
>>
>>2210927
It's absolutely horrible. Why is it only possible to attack her fleets and systems during an events early on? They are clearly not invulnerable if I can do that so it should be possible to fight her normally.
>>2210937
>She feels like some developers faggy special snowflake OC character
Especially with the retarded events to fuck you over if you have low opinions with her.
>>
>>2157242
Is the game still increasingly shit and laggy the longer you play it?
>>
>>2211016
>Game where more shit appears ingame as it progresses gets worse performance as game goes on
No shit?
But right now it lags far more than it has any right doing so, it goes to a crawl post 2350 or so
>>
>>2211016
yes, but you can reduce the lag with genocide
>>
>>2210937
https://en.wikipedia.org/wiki/Cetan%C4%81
Worse, it's a buddhist larp + borg queen from star trek.

>>2211021
>>2211022
I haven't touched shitlaris in like a year but I'm not surprised.
>>
>>2211034
It feels too much like a faggy OC, firstly it's fucking female despite being a robot.
As if that makes any sense.
>>
>>2211038
What's wrong with sexy robots?
>>
>>2211042
She isnt' sexy and her goal is retarded.
>Lol if everyone is literal gorillas, nobody will be upset! DURRRRRRRRRRRRR!
>>
>>2211038
It does but I repeat: + borg queen from star trek.
>>
>>2210876
A reaction to players jumping on every other crisis the instant they spawn and deleting them before they can do anything.
>>
>>2211268
>you can't allow players to play the game how they want it
Fuck off
>>
>>2211268
Maybe make the crisis enemies more powerful then? Not my fault your faggy Tyranid ripoffs get 1 salvo-killed by awakened empires.
>>
>>2210876
I have never not had Cetanna bug out on me. I had to go manually disable her so that she'd stop killing x25 all crisis runs by just breaking. Probably the worst one I've seen is where all her fleets spawned in the same system and their pathing broke, so all the spawn-in raiding fleets and everything just sat in the same inaccessible system on a stack of like 200 million fleet power.
>>
>Nom nomming the galaxy with behemoths
>90% of AI planets are in the stage of 'colonization' with no progress ever made
Is that why they're so fucking weak? What the fuck is going on?
>>
>the Yuht are still fucking worthless.
At least it's possible to disable them now, but why the fuck are they even in the game? Even when they add new mechanics to the game like the specimen the Yuht still have terrible ones. It's like they are making them worthless on purpose.
>>
Cetana also has no counter-faction that shows up to help the galaxy beat her.
So if your galaxy is full of drooling retard AI nations, you're fucked lmao.
>>
>>2211396
They don't prioritize pop growth buildings and those are 100% essential now.
>>
>>2211591
No no no, I don't mean just 'low pops' or anything like that.
The planets are not even colonized yet, they're stuck in an endless colonization phase.
That absolutely must be crippling AI factions.
>>
>>2211597
That's obviously a bug. What mods are you using? I'd suspect a conflict of some sort is being fucky.
>>
>>2211614
No mods, just plain 'ol vanilla.
>>
>>2211571
The AI is literally just not coded to engage in any of Cetanna's mechanics whatsoever. It just completely ignores the existence of the crisis until the clock ticks out and dies. Just another reason it's among the worst additions to the game in recent memory
>>
>>2211618
In that case I'd report it. Never seen that happen myself though, merely seen the colonies underdeveloped.
>>
>>2211623
>Nuh uh! My special snowflake OC robo-girlboss shouldn't be affected by AI empires!
God it gets even worse.
>>
>>2211623
What do you mean? I've seen the AI attack her convoys and bases all the time.
>>
>>2211639
That could be the fleets literally stumbling across her shit.
>>
>>2211623
>The AI is literally just not coded to engage in any of Cetanna's mechanics whatsoever
that explains a lot
>>
>a decade has passed and the ai is still dogshit and the game is still laggy as fuck
>>
>Get Toxoids pack
>Galaxy is full of toxic planets that nobody can fucking use
>Need a whole fucking ascension perk to use em
What a shit-tier addition.
>>
Some species in the galaxy at 2400 have only like 20k fucking pops. How the fuck?
I have individual planets with that many.
>>
>>2214123
Losing side of wars against a genocidal, didn't get to expand much in the first place, pre-ftl. Many reasons for it really.
>>
>>2214542
I should've said 'most' not 'some'.
It looks like AI empires really fucking suck at using medical centres and cloning facilities.
Plus the retarded pop rework makes the noobtrap of not adding extra pops to newly colonized planets. You basically want to get the capital building up and running immediately.
>>
>>2214726
What difficulty?
They do suck at it general but consider they get resettlement cost reductions on higher difficulties I would think they'd do better with it there.
>>
>>2214758
The one where they don't get negatives or bonuses.
>>
>>2214761
Ensign then? I'd really recommend at least commodore. The AI honestly needs that handicap. I'd prefer they be more intelligent sure, but as it is without it you just roll over them.
>>
>>2214761
Bro... AI sucks at building their shit on boosted admiral let alone those levels.
>>
>bio ascension
>get bugged event telling me that an AI empire unlocked psionic potential
>it uses my species name
>check if there are any pops of my species in other empires
>no
>ok weird bug
>a few years later I get psionic techs that should be locked behind the ascension path
Do they even have QA anymore?
>>2214758
>>2214805
The AI sucks on GA as well. Even if you play casually the AI is just incapable of building their planets properly so they will end up falling behind after a few years.
>>
What decade do you typically ascend? Trying to fix my shite bio ascension build w/o using overtuned or any of the other meta picks
>>
>>2216722
year 30-50 with traditions on x0.5
>>
>Shitload of interesting anomalies/events are barred from Hiveminds
>They get a couple boring ones as a compromise
Devs fix your shit.
>>
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>>2168810
Interesting. I've been learning the game on a 3.4.4 copy i had downloaded some time ago and never actually played. Been having fun learning the game but just spend a long time searching for why I didn't have the psionics tree in my game. Turns out I need 3.8. Might it be worth it to just jump to 4.1?
>>
>>2217212
nta, the latest i'd recommend updating to 3.14, 4.x is garbage
>>
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>>2217225
ty anon. please enjoy this short movie i found that mirrors my current stellaris game
>>
>>2217233
so did a FE gift you a fleet or an ai offer an alliance?
>>
Patch released, obligatory casual run through time. IDK what to play.
>>
>>2217292
Life seeded pacifist plantoids with idyllic bloom/planetscrapers, but you choose the raiding ascension perk
>>
>>2217292
>Implemented some slavery, presapient, and robot category fixes
Materialist slaver Necrophages, your second species with the nascent stage trait. Tell us if they work again, anon
>>
>>2217292
A better game
>>
>>2217384
>you will join our paradise whether you want to or not
>>
>>2217292
Lustful Void run of large breasted, natural anal lube milk maids who steal slaves for breeding cows and bulls.
>>
>>2217225
misspelled 1.9
>>
>>2218379
yes, 1.9 was pretty garbage wasnt it?
>>
>dude I wanna go back to before ships had retreat mechanics so wars were decided in a single fight between two doomstacks
>>
>>2218465
Yep.
>>
>>2217292
rogue servitor genesis architects, additionally must destroy any non organics in the galaxy and be voted into custodianship
>>
>>2218465
But wars are still decided by doomstacks. The only difference is that it's now a game of whack-a-mole as well.
>>
>>2218465
>destroy enemy fleet
>lol jk it's not actually destroyed go kill it five more times.
>>
Did they fix the game yet? Last I checked they released the big patch and the hive mind DLC and they broke the game.
>>
>>2218575
>defeat enemy fleet
>the survivors are now even weaker
>obviously defeat it again
>now even weaker
>repeat while taking their system
>this is somehow meant to fix doomstacks
I now Paradox devs don't know how to play their own games, but I really want to know what they thought when they added this. It changes nothing and makes wars more tedious.
>>2218598
No
>>
>>2218606
>>2218575
It allows whoever is weaker a chance to regroup and fight back. You'd know that if you ever fought a war against someone stronger than you.
>>2218528
>can't win in a direct fight
>engage in guerilla tactics to delay and annoy the enemy instead
Why do you have a problem with that being a thing that can occur now?
>>
>>2218606
it used to be better before neutron launchers were nerfed to be worse than useless, you could actually kill a fleet quickly and reliably, so the disengagement mechanics weren't as frustrating
>>
>>2218651
Because guerilla tactics in this game just mean the winning side sends it's doomstack straight through to your capital and production centers and makes the war unwinnable for you while you backdoor his starbases, then get slowly chased down in an annoying and tedious game of whackamole because the war's conclusion is foregone but the stupid wargoals/exhaustion system forces you to keep bumping uglies for another 8 years.

They have never successfully made wars any less of a doomstack statblob check but have progressively made them the least fun and most annoying mechanic in this sci-fi wargame in a vain attempt to slow down the player's ability to snowball.
>>
>>2218651
>engage in guerilla tactics to delay and annoy the enemy instead
Once you lose your capital early on, it's over. And later, it's if you lose a production planet or two. Good luck waging war without your alloy planet.
>>
>>2218606
Hilariously I got over this by hastily making a spaceport in a nearby star system and then wearing down the enemy who was too retarded to fortify his own fleet.
>>
>>2218606
>defeat enemy fleet
>the survivors are now even weaker
>obviously defeat it again
>now even weaker
>repeat while taking their system
>this is somehow meant to fix doomstacks
This is even worse against the AI, who seemingly never have reserves of resources ever.
Once you take out their fleet? It's gone for the next hundred fucking years.
At least a player can rebuild a whole fleet if they've been storing resources and have enough shipyards.
>>
I wish the game had more relevant resources than just pops. And that more pops = gooder, always and no matter what.

The early game is about maximizing pop growth. The mid game is about maximizing pop cap. The late game is just waiting for the end since you win if you snowballed your pops more than the others.
>>
>>2221602
>I wish the game had more relevant resources than just pops. And that more pops = gooder, always and no matter what.
I have a friend who insists on lithoid with traits to lower pop growth.
They're mental.
>>
>>2221602
Once upon a time Stellaris was about exploring the galaxy in search of planets that had the resources you needed, colonizing those planets and building them up to exploit the resources you needed and then using those resources to dominate the galaxy, pushed by a need for ever-more exotic and rare resources.

But multiplayer sissies didn't like the fact that the random generation of the galaxy meant you might not find all the resources you need quickly enough to follow your autisically hyperminmaxed build order, and then lose to someone that did. And paradox kept adding these new powercreep origins that were self-sufficient and never needed to explore for their resources at all.

So gradually over time they transformed the game into one where all of the resources your empire needs are found in two guaranteed habitable worlds each within 1 jump of your capital and that these 3 combined provide all the resources your empire will ever need. Now growing your economy is just about minmaxing your access to broken stacking multipliers and either optimizing pop growth or just fucking being virtual all while you sit on your starting planets and wait to reach the point where you've out-teched the fallen empires.
>>
>>2218658
When it comes to ship building mine is defaulted to 'auto-best'. Is this generally OK? I just make sure my firepower number is bigger than the other sides firepower number. Is it worth it to get in and design your own ships or mostly just for fun
>>
>>2221891
always design your own ships, autobest is for noobs and ensigns
good rule of thumb, you'll want a slight bias towards armor over shields and lasers over kinetics
>>
>feel like playing some Stellaris again
>oh neat they added more content for the ascension paths
>they were a bit barebones before
>24.99 for the robot one
>24.99 for the bio one
>19.99 for the psi one
>70 total
>no longer feel like playing Stellaris
>>
>>2221969
Isn't the meta just spamming nanocloud missiles?
>>
>>2222295
can you afford to spam nanoclouds?
>>
>>2222318
Yes? You can get artifacts out of your ass quite easily.
>>
>>2222497
then spam them if you can, just be aware that you'll be giving enemy ships many disengagement chances due to the low damage
>>
>>2222318
If you sweat hard enough there are lots of builds that negate the cost entirely. Nanite ascension comes to mind.
>>
>>2221852
The fuck are you talking about? It was about pops back then as well. And rare resources really didn't matter since you only needed to find a single source of each to get the benefits.
>>
>>2221852
>it was real in my mind
>>
>>2222295
>>2222497
Regardless of how your resources are later you'll be spending most of the game not having that as an option. You need to know what a good design is for the tech you have, not just the tech you eventually get.
>>
>>2221602
This wouldn't be as much of a problem if the game had a decent internal politics system.
>>
>>2222810
Is kind of weird how barebones factions remain.
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>>2222798
The basic gist of missle spam nigger tactics still is very powerful the moment you get combat computers. Just give your corvettes artillery computers and afterburners along with missile launchers and have them kite your enemies for days.
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>Ah yes I hit end game for a while and I research everything in 2 turns I will enable that one government thingy that stops you from rolling dangerous technology so I dont research 4 infinity thesis 3 times in a row
>it still rolls it everytime and I researched it for 5 years
>turns out it dosen’t block that specifically
>Mfw game gets nuked because tyranny of the sun tried turning my food ring world into a fucking desert word
Yep I gotta install the mod that stops that tech from rolling
>>
Any consolefags here? Did the next gen update actually add anything?
>>
>>2222933
I consider giving corvette artillery computers to be cheating and a blatant oversight.
>>
>>2223033
Cosmogenesis has its price bwo.
>>
Noob player here, I'm trying to increase my fleet capacity.
Is it better to build lots of anchorages or lots of fortresses?
>>
>>2223494
more trade
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>>2223494
In a nutshell you want your stations to have as many anchorages with the anchorage-boosting module as well.
If THAT doesn't give you enough capacity, build fortress-worlds.
Bioships get a special station module that boosts shipyard capacity, and regular shipsets can always make a shipyard station or two to keep capacity up.
>>
>win ideology war, flip enemy's ethics
>empire flips back to their previous ethic a day after
What a shit CB.
>>
>>2223521
There's only three CB that you should ever use.
1: Genocide CB's
2: Subjugate
3: The usual claims-take-systems CB
>>
>>2223494
Anchorages are better because there's really nothing else to put in stations and they don't require pops.
Once you've maxed out your station limit (or gone a little over, even) you can continue to increase your fleet cap with fortress worlds, but they're pop-intensive since you need pops actually working soldier jobs and it'll inflate your empire size.

Usually anchorages will be enough until lategame, but this is one of the reasons that rushing tech and having smaller fleets with better equipment is better than going wide and trying to field a massive armada. Fleetcap will limit your navy size more than resources, and expanding to try and increase that fleet cap or secure more resources will just fuck over your tech and traditions with empire size and cause you to fall behind.
>>
>>2223521
Doesn't subjugate force the subject into your ethics anyways?
>>
What's the ideal way to get unity as a hivemind?
>>
>>2223544
>eat the envoys
>>
>>2223553
Can devouring swarm do that?
>>
>>2223628
non-genocidal bio hives only
>>
>>2221969
>armor over shields and lasers over kinetics
Interesting. Thx, anon. I was going to load my cruisers with torpedos. Although no real reason for it, just seemed cool
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>>2223661
How to get unity as nom nom hivemind?
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>>2223670
Torpedoes are one of those weapons that are awesome if you know what you're going to be up against (huge ships/leviathans)
But 99% of the time you have no fucking clue what is going to happen, so then your torpedo's suck ass.
>>
>>2223671
vore
>>
>>2223670
Keep in mind the ranges of your weapons. Kinetic torpedoes need shotgun range and energy torpedoes are artillery. Torpedoes in general are only good against large ships and just straight won't be hitting corvettes.
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>>2223703
Yeah I know that makes some unity but not enough for my needs. How to get unity!
>>
>>2223709
Eat more.
Dedicate a planet or two to Unity generation once you can.
>>
>>2223713
Alright, looks like making a synapse planet is the only way to go...
>>
>>2223709
thats the best way, we get shafted by lack of singleminded factions
second best: simulation sites or whatever they're called for biologicals are free unity, build them on all your planets
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>>2223856
Based
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im being assembled right now
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>>2223856
post more about your lewd game
>>
So have the AI improvement mods just given up? Are there any for 4.x ?
>>
>>2223543
Status quoing does give you a released empire with your chosen ethics/civics, but i wanted to win the war b/c the hive mind fallen empire wanted me to. The fucks decided it wasn't one though and gave me maluses anyways..
>>
Last time i played was a year ago. Heard 4.0 was a complete shitfest. Is it still the case?
>>
>>2228044
People are exaggerating. The game was a dumb mess before 4.0 and it's still a dumb mess.
>>
>>2228071
3.x was improving and actually started to fix some of the issues. 4.x undid all of that and the AI and performance have never been worse. There are also way too many bugs and removed features.
>>
>>2228142
I kinda liked 3.x except for Cosmogenesis since it gave you access to ships and tech that almost immediately outpaced all the AI empires in the game. Do the other 2 ascension DLCs have similar issues?
>>
>>2228233
The first two become-the-crisis are OP as fuck and just outright turbo-buff your empire.
The biogenesis one makes you able to make hugely powerful ships but they're a pain in the ass to grow and the ending nerfs your empire unless you rely on megastructures.
>>
The game was better when it had different types of ftl, and would be ideal if we could force preferences onto the AI so you always have no shield missile/fighter cylons and so on. Give things personality.
>>
Is that stellaris DLC unlocker on github legit?
>>
any cool non star wars/40k/startrek overhaul mods?
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>>2228330
>Give things personality
But muh balance
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>>2224090
Stellaris AI failing to remove blockers of rapacious beasts, losing a shitton of energy/food from the jobs...
From a submod that adds new living standards, but with hidden feature creep that doesn't even work
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>>2228241
Do the AI factions have access to the DLC stuff even if i don't have them?
>>
Is that true Stellaris 2 is in the works?
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>>2231204
Yes.
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>>2231204
yes
it's like when you have to pay $15/month to unlock heated seats in your Audi.

>>2231209
they're working on elflaris
sorry, you're stuck with this dogshit game for the next 7 years if you want sci-fi
>>
>>2231311
>required to move to stockholm, sweden
A fate worse than death
>>
>>2231311
>Elfaris
Explain.
>>
>>2231311
What the fuck is elfaris?
>>
>>2231152
l-lewd...
>>
>>2231204
Not in Stellaris.
>>
At this point they need to add another difficulty beyond GA because I don't think they will ever manage to fix the AI. Especially not with a fleet rework that's going to make the AI even worse.
>>
Upping the difficulty kinda pisses me off because I can kick their ass end-game but early game their free-gibs makes them way too powerful.
Any help with this?
>>
>>2231613
Just turn on scaling difficulty?
>>
>>2231684
How does that work?
>>
>>2231685
Read the tooltip in advanced settings when starting a new game.
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>>2231688
Just explain it here because Paradox are like ESL's.
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>>2231691
>At game start, the AI gets no bonuses
>Every year they gain a bit more of their difficulty bonus modifiers
>They reach their full bonus modifiers at your choice of mid game or end game start year
This can be combined with the extra AI tech scaling bonus option.
>>
>>2231706
I'll give it a shot sometime, sounds interesting.
I just want AI fleets that exceed 40k by the endgame...
>>
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>>2228233
>>2228241
Here i go. Fear of the Dark because i never tried it. 1000 star galaxy, 2x tech and 1,5 tradition cost because why not. Ironman so fully expecting this whole playthrough to crash and burn due to some bug sooner of later but whatever. I'll just make some adjustments to try and fix if for the next playthrough.
>>
>>2231881
>Pick one of the sperglord lore-origins without trying it on normal difficulty first
Ouch.
>>
>>2231893
I've done doomsday, broken shackles, payback and whatever other challenging origins they released before this one so i'm not too afraid unless i roll into like an advanced genocidal neighbor. More fun going in blind anyway
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>>2231714
>>2231613
>>2231594
This is an AI empire that I made with cheats, Force them to spawn in your world and it should give you an interesting midgame crisis to worry about. it should be able to field around 1m fleet power by 2075
https://files.catbox.moe/bpsapy.txt

I also have a machine version if you want to play with multiple extermination empires and not have them cannibalize themselves before you even met them
>>
Can vassals sign separate peace deals while their overlord continues to fight? Something weird happened where the vassal of the empire i warred with stopped being hostile mid-war and swapped their ethics to mines, as if i won the ideology cb. Their overlord was still at war with me, but they were still a bulwark vassal of them despite not being in the war anymore
>>
I've played stellaris since 2.0 but very on and off taking long breaks in between.

why does everyone say 4.0 is bad/huge fuck up?

I'm not a meta player and play only PvE (w/ some RP traits/civics combo sometimes).
>>
>>2233968
>why does everyone say 4.0 is bad/huge fuck up?
Tl;Dr
Bunch of mod-fags upset that a lot of their mods broke overnight as they usually did anyways.
4.0 also had a shitload of bugs and other issues but they're all but patched out now unless you're trying to do some sort of dumb meme-build like bio-fauna fleets.
>>
>start Stellaris again after a long time, last played have was just after astral rifts came out (and you could just change a single boolean value in a plaintext filter to get it lel)
>all my custom species are gone
>it's just the default ones
Welp. I need some ideas, Anons. Go into as much it as little details as you want, but at least give me the ideals+species type.

All I remember having is the Fun Bugs since they were such a standout. The Krr'thk Hives. Fanatic militarist xenophile Bugs with an imperial government led by the hive empress. A lot of the rest can't be represented in game, but. They are matriarchal, led by queens and princesses, and most of the population is sterile drones even though they are not a hive mind. And no matter what they breed with, the result is always a bug. So, they invade planets and "genocide" whoever lives there in a few generations by interbreeding. You will surrender your planet, you will live in a pod, you will love your queen assigned bug gf. Consent is preferred but not required.
>>
>>2233971
Thank you Paracuck.
>>2233968
Broken features and a lot of bugs,terrible performance in late game even on modern systems and the AI is terrible.And no 4.1 did not fix those issues.
>>
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>>2231881
Pretty comfy start so far. Only AI nation i've ran into was the spiritualsit fallen empire and my paranoid neighbours haven't really done anything outside of asking me for some minerals. Only bug i've ran into so far was resettling the Dathnak into the exact same gas giant that they were trying to escape from
>>
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Here's your devouring swarm for tonight. Say something nice about them!
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>>2234881
would make cute pets
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>>2234149
>Meet a hivemind that destroyed one of my science vessels during first contact
>They want to be friends with me after we establish communications
>The paranoid guys on the moon aren't having any of it though and they go full allahu ackbar on one of the hiveminds starbases
>shit relations now so decide to opt for total war since i was coveting a size 25 relic world anyway that was right on the border between our 2 nations
>Turns out it was a pre FTL hivemind that achieved spaceflight after the game started since they only had 1 planet colonized
I can see where things could go horribly wrong with this origin if they start shit with the wrong neighbour. Luckily everything went better than expected so far
>>
dev diary reaction status?
>>
>>2234115
I thought the pop re-work was supposed to fix the performance issues in late game?
>>
>>2235157
Xeno compatability won't destroy your rig anymore sure, but the thousands of corvettes will.
>>
>>2234051
Knights is quite fun. (With the civic that gives dark matter per researcher)

I also like Tankbound + Necrophage build.

Some councilmaxxing builds out there too
>>
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Can you still do this in game?
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>>2235404
plantoid/fungoid with invasive species, budding, noxious, rapid breeders, and unruly/wasteful/repugnant/quarrelsome

ideally you get them through a secondary species origin/civic and then gene mod to make a fraction of them a subspecies and only use displacment purge on them while keeping your breeding stock
>>
>>2235157
It didn't.
>>2235163
Fuck off. The main cause is still pops and the performance got worse after the rework without increasing the number of ships. Suddenly blaming it on ships is just a retarded excuse by Paradox.
>>
>>2235097
>Apparently drones cut off from a hivemand no longer automatically slowly die off
>Can't purge them because xenophile
>Now got a planet full of drooling zoo animals to manage
Diversity is it's own reward....
>>
>>2190537
>One of those dumbass mods that just powercreeps the game well beyond what the developers intended.
but those fallen empire buildings though
>>
Do you need DLC to build orbital rings and other megastructures?
Because I noticed that I could research orbital ring buildings but I couldn't build rings and didn't have any options to research them.
>>
>>2235972
Playing Paradox games without either pirating or buying all the DLC is pointless. The games are all balanced for 'all DLC' playthroughs.
>>
>>2235972
Orbital rings need Overlord. The research is typically bundled with over stuff. There are some megastructures that don't need DLC.
>>2236128
True.
>>
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>Spend ~60 years going through the adAkkaria precursor digsites
>Last one spawns like 10 hyperlanes away from me because ??? and my defensive ally immediately grabs it
Think i'll just restart and disable these digsite precursors. What a load of shit
>>
>>2237517
That can happen with any precursor though.
>>
>>2237517
>dig up precursor site
>Game just outright refuses to give me the next one
>"DIG UP THE SITE YA GIT!"
I ALREADY FUCKING DID THAT FIFTY YEARS AGO, YOU FUCKING LIAR PRICK!
>>
>>2238455
I haven't had the original precursor home systems spawn outside my borders since like 2.0 or something
>>
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>Look through some of the new civ perks they added in 4.0
>Civil education sounds neat and probably not broken for my meritocracy based good guy playthrough
>Look up some tierlists on youtube
>Mfw everyone placing it in S-tier
>Don't want to try it anymore
>>
I guess now that there's a subscription, there's no hope of Parajew ever making a bundle with all or even most the DLC at a reasonable price. And it'll all be like 40% off in the upcoming winter sale.
>>
>>2239049
It was supposedly overpowered several patches ago. Now it lets you convert consumer goods to research less efficiently than building a research world. Maybe fine with seasonal dormancy, but that's about it
>>
Did the rework make the game easier? Not just the AI but the game in general?I started a new game after not playing for several months and I have way more basic resources than I normally do by 2300 and I'm still producing everything else in massive quantities as well. I didn't even bother with megastructures like I did in the earlier patches. It wasn't even a particularity good start either.
>>
>>2240502
Resources are now way, way fucking easy to get.
>>
>>2240506
Yeah I feel that change was a mistake. The resources should be things that empires go to war over, not just an extra building to make if you don't have natural access.
>>
>>2157242
I love how everything in this game and how the mechanics are balanced changes every 69 hours for years and years on end. The insistence that they rape everything about how it works constantly and unceasingly regardless of if it all worked great or shit before really compels me to simply never play it or touch it again.
>>
>>2240502
4.0 introduced massive power creep and basically inflated pop efficiency grossly so you're always generating way more of everything that pops produce. That's just kind of the game now, I guess. There's no scarcity ever and if you want to minmax you'll be crisis-tier before the Khan spawns
>>
>>2240945
I haven't played 4.0 since it released broken but that's how the game used to be already. Are you saying they made it even worse in that sense?
>>
>>2241007
NTA but yes it's a lot easier to get op even without min maxxing now.
>>
>take Cosmogenesis perk
>never build Synaptic Lathe
>just make research ecumenopolis
>research tech
>get galactic community support
>build science nexus
>win the the game
I guess that's it
>>
>>2243560
Holy shit. I already kept putting more and more limitations on what I can't play to try and have some challenge and it ended up sucking any fun or goodwill out of my games. And, no, I don't consider myself a super fucking genius or anything, just a random fag alright at stacking modifiers.
>>
>>2244116
Cosmogenesis is blatantly the most overpowered ascension perk to take, it's all upsides with no downsides unless you elect to go 'too far'.
>>
I really hate all these different crises they're making.
>>
>>2240506
>need basic resources but low quality planets
>build a building and have infinite districts outside of hive worlds
>need advanced resources
>can make any planet 100% researchers churning 2x base production in addition to any modifiers
>need "rare" resources
>plop a building on your forge world and have infinite motes
>don't even have to arc furnace strategically
>can even automate 50% of foundry jobs basically free
>the average tech world is worth more than a science nexus despite costing fewer minerals than stage 1's alloy cost
>the average generator world is worth more than a dyson sphere
>literally no reason to build a matter decompressor when a couple of arc furnaces satisfy an empire's needs
>no reason to build a ringworld when the only thing they can do that an ecu can't is farming
>entertainers are useless compared to 5k free amenities from the archive
Just how do they think the game is going to look after all this?
>>
>>2245717
They're going to nerf the fuck out of resources soon enough.
But some things are still really stupid, ringworlds in theory could be powerful but you get them so late that you'll have MULTIPLE fully populated worlds which makes the ringworld pointless.
Doubly so that a few hive-world or machine-world can fit basically more pops than you'll never need anyways.
>>
>>2245717
>the average tech world is worth more than a science nexus despite costing fewer minerals than stage 1's alloy cost
>the average generator world is worth more than a dyson sphere
These aren't actually issues, they have an upkeep cost involved and require huge populations. Nexus and Dyson are still worth building.
You're right about the rest though.
>>
>>2240944
The lack of a cohesive vision, the change of game director really hurt the game at the long run. The economy rework 4.x has been a disaster.
>>
>>2246654
Lack of public floggings and executing retarded game directors really hurt paradox as a whole
>>
Rate the recent dlc
>Astral Planes: Just the same system as archeological sites with more text.
>Machine Age: I do enjoy the update to the 3 ascension.
>Cosmic storms: Maybe the worst dlc in the game.
>Grand archive: More bloat, although the capture of fauna is interesting.
>Biogenesis: the ascension update is good, the crisis path not so much.
>Shadows of the shroud. The same for me with biogenesis
>>
>>2246676
Cosmic storms objectively is the worst thing ever added to the game.
How the fuck is it THAT bad?
All it does is bloat the tech-tree, and add dumbass RNG events that can fuck over your empire.
>>
>>2246676
>Astral Planes
>Cosmic Storms
>Grand Archive
Never got those 3 DLCs because they're pure bloat.
>>
>>2246681
Don't add anything meaningful to the game. Can even remove the storms at the game start, it is that bad.
Mention something worse.
>>
>>2246726
No tiles
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>>2246676
>>Astral Planes: Just the same system as archeological sites with more text.
I heard it's archeology for mid to late game, when normal dig sites are all gone.
Planing to get it next.
>>Grand archive:
more dig sites and fleshed out archeology.
Must buy for me, archeology is my favorite part of the game.

>>Machine Age: I do enjoy the update to the 3 ascension.
>>Biogenesis:
>>Shadows of the shroud
pretty much a must buy too,
because the OG ascensions are all shit compare to these

>>Cosmic storms: Maybe the worst dlc in the game.
agreed, will never get it
>>
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>became a vassal of an ai empire
>finally get enough fleet power to beat empire 3x over, declare independence cb and successfully call over other ai vassals to my side
>steamrollin' when war suddenly stops 3 months in, none of the ai's claims were taken, and we're still all vassals
Fuck CBs, fuck this game.
>>
>>2247400
Submissive AND illiterate? Well memed friend, well memed.
>>
I like cosmic storms.
>>
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>>2247480
Better image to show what is going on. Ally had already taken said systems before the war ended and they didn't get them.
Also, I wasn't playing a meta 30 year ascension build vs non-tech scaled AI. Thought it would be more interesting to try the subject game than fight a 3v1 for once
>>
>>2247536
You're missing the forest for the trees. You need to pick your CB carefully and better yet, you need claims. Best advice for the current state of the game? Claim and occupy all their inhabited systems. Win or draw you win by default since they stop existing.
>>
>>2247549
My conclusion to all of this is paradox has not tested the independence cb and that agrarian idyll is inferior to anglers from being stuck in the pacifist ethic. Might try EU4/5 just so i can get into HRE vassal 'tism without sweating about shit breaking
>>
>>2247585
*shrugs*
>>
Can someone please explain what the fuck Elfaris is?
>>
>>2247480
>submissive
They never fixed the vassal mechanics so it's still possible to force your overlord to pay you for being their vassal.
>>
>>2247959
>h-he's just helping me thru college
OK, slut.
>>
>>2247957
The elves of stellaris mod? Only thing I can think of.
>>
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>>2234149
>>2235097
>Had to restart because half the galaxy got taken over by an advanced start devouring swarm and everyone left alive was too weak to challenge them at that point
>This time stuck between an advanced start fanatic purifiers and a fanatic xenophobe machine race who my paranoid brother planet pissed off during first contact and they still haven't forgotten that 100+ years later
>Scramble to form a research focused federation with 2 nearby hiveminds so we don't get wiped out one by one by the fanatic purifiers
>Struggle with economy for most of the early game because i have 0 trade partners and still coming to grips with the new planet layout
>Finally stabilize and start catching up with the purifiers and the machine empire in terms of military strength
>The machine empire is still somehow technologically superior to us despite 3 different nations pooling their resources together in a research federation
Fucking clankers man. Fun playthrough nonetheless because there were at least 3 different genocidal nations causing havoc on the map during the early game and 2 of them are still kicking around in the midgame. The -1 research alternative from the fear of the dark origin has probably been the biggest hindrance. year 2324 with x2 tech cost and i still haven't managed to get arc furnace technology
>>
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>>2248904
Time for some aggressive expansion.
Also fuck the "nascent stage" species trait. It sounded thematically nice for a mammal species but the game classifies the kids as "pre-FTL" pops which causes all kinds of nonsense like the game constantly trying to give me alien zoos as research options
>>
>>2246676
>Astral Planes
Only dlc that i haven't tried to date. For some reason have 0 interest in it
>Machine Age, Biogenesis, Shadows of the shroud
Feel mandatory just for the upgraded ascension stuff
>Cosmic storms
People seem to hate it but i kinda like it. Gives an extra layer of challenge if you get storms on top of your empire in the early and midgame. Most of the civics related to thsi dlc feel like a shitty afterthought though
>Grand archive
Really like the archeology and specimen stuff. Certainly worth a playthrough where you take galactic curators, early archivism tradition and just lean in to the autistic specimen management
>>
>>2248904
It's rare to see a genocidal AI actually be that successful even with an advanced start. I would've kept going.
>>2249659
Yeah gene mod that shit out asap. Fucking annoying.
>>
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>>2247400
>Fuck CBs
>>2247549
>pick your CB carefully
I'm retard, the fuk is CB?

Facing vassalisation by neighbor AI too on current "good guy" play through and we're literally the only ones in our quarter of the galaxy!
Is it possible to go tall, independent again and have a fed with the bastard gestalt empire,
or is extermination the only option?
Or just reroll?
>>
>>2250668
You unironically might be but if it's any consolation that seems to be the target audience for paradox these days. Nig, it's your declared war declaration reason and an extremely commonly used term for all these games.

But it doesn't have to be your war purpose. Example. The game expects you to fight these small territory swapping wars and uses scaling influence cost, almost unbreakable truces and post war pop insurgency to slow your map painting. Solution. The game doesn't get to slow you down with truces if there's no one to hold you to that truce afterwards. Practical example. Raiding or humiliating for pittance payout is not worth it but you can glass or hold their worlds with smart claims and you even get to survey their systems once they stop existing.

>extermination the only option
The game's setup to favor that option, yes. And fuck me sideways if there's any reason to use anything else unless you're intentionally larping. It even helps with lategame performance lol.
>>
>>2249659
>Finished Cosmogenesis and yeeted myself out of the galaxy just as Cetana showed up
Think i'll do another playthrough but let a random number generator choose the origin for me
>>2249987
>I would've kept going
I mean i tried but they had overwhelming fleet strength and were already pushing past my chokepoints
>>
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>>2250786
>Also looked up what they did to pop growth in 4.0 because my early game economy was shit and it felt like forever for my new colonies to even reach 1k pops
>Thought it was due to fuckery from the nascent stage species trait
>Turns out they removed the pop growth floor and you are supposed to have civillians on your capital so they migrate to new colonies
>Mfw got early terraforming from an archaeology digsite so colonized every single planet i found as fast as i could because that's what i used to do in previous iterations
>Also barely had any civillians at my home world because i kept building new buildings so that my pops would have jobs
>>
>>2250919
Whenever you found a new colony, you need to ship over about 1k pops to get proper growth there.
>>
>KoTG nerf
thoughts?
>>
>4.2.0 Performance Open Beta
>does barely anything for performance
>>
>>2251647
They said it wouldn't, it's basically just a bunch of code-changes for the actual performance fixes.
They don't want to fuck around with changes only to realize it breaks the game in places.
>>
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>>2250786
>Rolled basic bitch Remnant
Could be worse i guess. Nice for RP and making decisions based on what techs you get from the relic world and what precursor you end up with instead of pigeonholing you into a specific ascension path like some of the newer origins.
>>
>>2251940
Lol
>>
>>2252470
And we know it's going to break shit lol
>>
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>>2251647
>4.0.1
everything went to shit till 4.0.23
>4.1.1
everything went to shit till 4.1.7
>4.2.1
...
>>
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>>2252058
>basic bitch Remnant
still my goto as eternal noob
is there even really another choice?
>>
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>>2252576
>You have less than 5 days to finish your playthrough before the game explodes again
>>
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>>2252968
>and your savegame turns to trash
heh yah,
going to ignore 4.2 till at least 5 patches in
>>
>>2252627
Prosperous Unification. Just has you get more resources,makes the initial resettling to your colonies easier and has no drawbacks.
>>
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>>2252058
>First contact was a friendly nation of erudite explorers who are now my defensive ally
>Prikkiki-Ti spawned near us so we took them out together before they had a chance to turn into a threat
>Find an early space age pre-FTL and annex them, gaining access to 2x size 24 continental planets and an extra 3k pops
>Discover another fanatic purifier civ nearby but they ended up being really weak since they had the Synthetic Fertility origin
>Also they had the same arctic planet preference as me so now i have 8 arctic planets already inside my borders without the need for terraforming
>Find First League capital and also get the rubricator system so got 3 relic worlds once i have the fleet power to kill the dragon
>Also found a ring world system with 2 repairable segments and 1 working segment that has another pre-FTL civ i'm in the process of turning to my ethics before conquering
Feels like i already won the game but i'll keep playing since the game is probably going to be a broken mess again once the infernals get released. Only annoying thing near me is another star empire that has the civic that keeps spawning galactic storms around them
>>
If you start with, say, arid preference, do you immediately colonize all desert plants or do you wait for terraforming out even the basic habitability boosting techs? Where's your habitability limit?
>>
>>2254440
Colonize planets as your pops can handle being moved to them.
If you colonize too many too quickly you end up with heaps of planets that don't grow pops but still demand resources.
>>
>>2254471
Feels so counterintuitive compared to what it used to be. 60 years in and i haven't built anything at my capital except replacing holo theaters with luxury housing since i just want to farm civillians
>>
is anyone here actually real
>>
>>2255367
No, they're all Virtual
>>
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Hehe, this is multiplayer I really hope this is an AI
>>
>>2254891
You probably should have a few things built on your capital before you colonize your starting planets, even if it's just some resource districts.
>>
Did the trade league policy always give
25% energy? I thought it used to give just 25% unity and consumers, I guess they buffed the literally most overpowered federation type alright sure I guess.
>>
>>2256056
yeah, they fucked around with that somewhere in 4.0.x I think

>>2254440
I always colonize the guaranteed 3 planets, usually there's enough civilians for that.
After that it's a damn race to the choke points.
>>
Why the fuck is everyone a hive-mind?
>>
>>2256339
>The virgin individualist
vs
>The chad collective
Lol get outnumbered, single-brain!
>>
>>2256339
Consumer goods? What are those?
>>
>>2256370
>>2256377
p-please buy my funkopops mr. borg!
>>
>>2256339
>Literal giga-merchant trying to sell merchandize and getting shoah'd by hiveminds being his neighbors
Lol
>>
>>2256370
But aren't the hive minds the ones with the single brain?
>>
>>2256783
Hiveminds are gestalts, they're made up of all their pops.
Only progenitor hive is more of a 'follows single impossibly huge leader' hivemind.
>>
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>Conquer a sector worth of planets from the AI
>Have to spend the next 30 minutes redoing the building setups and then wait 10+ years putting down all the criminal organizations before i can release them as a subject
>>
>>2257307
>Be devouring swarm
>Nom nom like 5 enemy planets
>Every single time I capture I have to set all jobs to 0 and move all my auto-moved pops off of the planet so it finally fucking empties without having to pay 200 influence
Why the fuck can't there be a government option to select 'nom planet and leave it barren'?
>>
I really don't get the desire for an expansion of the ground assault mechanics in the game. It seems like such a pointless addition. If anything armies should be removed an ground assault ability made a stat on ships.
>>
>>2257911
The issue with armies is that you can always overwhelm armies eventually, and it's not like the AI makes actual fortress-worlds.
They SHOULD have more depth to them, but that'd require rewriting large chunks of how planetary defense works.
>>
>>2257917
I think the main issue is the gameplay of stellaris is on the zoomed out map so anything you'd do with a ground army wouldn't be able to be represented well. There's people who legit want some minigame added but in my mind that'd be like in ck3 where you get the tournement pop ups which do not work in mp
>>
My god frameworld was updated i can finally play stellaris again. I dint really like playing the game any other way nowadays
>>
>>2256783
we exist in every member, just as we exist in every aspect of the hive
>>
>>2256339
>Only 1 hive mind in my current playthrough
>They are bodysnatchers
>Somewhat afraid to spy and steal tech from them because a part of me thinks they'll somehow take over my spymaster and use him to infiltrate and take over my empire
>Another part of me knows that paradox would never actually implement a cool feature like that
>>
>>2258092
Planets should act like EU castles. They already work similarly when exerting zone of control anyways.
>>
>>2258092
There are lots of ways to abstract ground combat. Paradox just chose a particularly shitty way and probably won't ever iterate on it unless they could sell it as DLC
>>
>>2259057
They already do if you build the jump block buildings on them. You sending in ground forces is just the equivalent of you pressing assult fort in those games
>>
>>2259495
I meant more like just having ships siege down planets the way armies siege castles.
>>
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4k (+ 5k from the homeworld) elves taken into slavery, their women's breasts and asses enhanced for our own pleasure
>>
How is performance in the latest version? I last played in May with two friends in an online game and by the time we got around to the late-game crisis the game was lagging so hard it'd take half minute for a click to exit out of a pop-up to go through.
>>
>>2259498
That's the function your ships bombing fulfil already though
>>
>>2259671
Gotten a little worse in my experience
>>
How's the performance? Last I played was around the whole leaders DLC
>>
>>2260538
Galactic Paragons? Lol it got a lot worse since then. They have found the number of ships is causing a lot of it though. Hopeful that means we'll eventually get ships reworked to be fewer but stronger.
>>
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>>2253870
Was planning on giving the galactic nemesis crisis a try for the first time but instead ended up forming another federation again since 2 of my biggest neighbours had the exact same governing ethics as me. Nabbed all the core planets from the Hegemony of Zummo and released them as my research subject so there's really no one around to threaten me anymore. Not sure if to quit or slowly work my way up the cosmogenesis again.
>>
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>>2261542
Also, what exactly is the point of this empire focus thing? I went full on development in the hopes of maybe getting early mega engineering but it's 2350 now and i'm still only halfway up the track. Was it always this bad or is this more of a recent thing?
>Rerolled gain the "gain a favor" goal like 10 times now and 8 out of 10 times it either just took my unity and did nothing or it rerolled into the exact same gain a favor goal again
>>
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>>2261542
>The patch already released
Bought the new dlc against my better judgement. Guess i'll give molten planets a go instead
>>
>>2260716
>Galactic Paragons?
Ye
>Lol it got a lot worse since then.
Figures
>They have found the number of ships is causing a lot of it though. Hopeful that means we'll eventually get ships reworked to be fewer but stronger.
They found out something anyone would know when looking at the one node with the 1M doomstack??
>>
>>2261542
What mod gives the faded border backgrounds in pic related?
>>
>>2261910
>bought
Nona, I...
>>
>>2262077
Supreme borders plus. Last updated in 2022 but seems to work still
>>
>>2262143
danke
>>
https://forum.paradoxplaza.com/forum/threads/dev-team-4-2-1-corvus-patch-released-checksum-7874.1876899/
>Ecumenopolises no longer provide bonuses to pop growth.
>Overtuned: Overtuned traits now also slightly reduce pop growth, between 1.5% to 5% depending on trait potency. Pre-Planned growth instead adds a 15% pop food/mineral/alloys upkeep.
>Clone Army: The Clone Soldier trait now adds a 25% increase to food and mineral pop upkeep. That modifier is increased to 30% for ascended clones and reduced to 10% for fertile clones. Clone vats max pop assembly has been reduced from 25 to 20, and the building now has a small food upkeep.
>Gaia Worlds now provide +15% pop growth.
Huh, is this enough to dissuade ecuspam?
>>
>>2260716
They just have to adjust how the game actually simulates ships. The lategame lag isn't caused by graphic rendering bottlenecks so it's not that there are too many polygons and pretty lights to handle, it's that the calculations for how ships assume formations in a fleet and how fleets pathfind through the map are so inefficient that they slow the sim speed to a crawl

Obviously the game could do with fewer ships just because years of powercreep have inflated ship counts to the point where individual battleships are expendable tokens instead of capital assets, but that's not really the issue. The issue, simplified to the extreme, is just bad math, and a weird, resource intensive way of simulating something that isn't particularly complicated because the person implementing it didn't really fully grasp the math involved. Which is really not dissimilar to the pop lag issue.
>>
>>2157242
>Enjoy Stellaris
>hate Sci-fi and love Fantasy
>every game about racist anime cat girls
>got tired of being spirtual xenophobes every game
Whats the best way to play this game as Dr Eggman? He's the only Sci-Fi I like.
>>
>>2262330
machine intelligence, rapid replicators, delegated functions, warbots, resource consolidation, modularity
>>
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Did Paradox fire their artists and replace them with jeets? Fucking AI could produce better portraits
>Re-used ranomly-picked ugly lithoid thrown in.
>STILL not using the new attachment feature they hyped up
>No robots
Fuck that company
>>
>>2262228
They really really really hate overtuned dont they? It was already retarded that they disabled it for vampire civic but now they just have to nerf it into uselessness further. The one origin that was actually interesting to play around with
>>
>>2262587
>Overtuned has it's own Eruditee trait
>But it doesn't actually give you a trait for leaders
Fucking why? They have huge fucking brains, why can't they shoot better?
>>
>>2261547
Nobody knows. It feels like a gimmicky mobile-game thing and theres no good reason for it to exist except maybe to make research slightly less rng. But the mechanic is so annoying to toy with and is also one of the main reasons for desyncs in multiplayer
>>
>>2262580
Where are the molten men and demons? For a pack called INFERNAL we didn't really get anything that screams "I live on a MOLTEN world"
>>
>>2262642
I could swear they showed a promotion image that had a very demonic lookin dude
>>
>Flower pod AI activates a pod in a system I control.
>Now the colonization bar is stuck there and I magically own a bunch of drones that are using up food
>Crime rises up because of it
bravo paradox
>>
>>2262591
>why can't they shoot better?
they're quick shots
>>
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>>2262642
They do be kinda stupid looking
>>
I hear performance is much worse these days. What sort of hardware do you need? Or does it not even matter?
>>
>>2262838
doesnt matter, could have a pc that mines a billion bitcoin a second, stellaris will still run like absolute shit
>>
>>2262821
they somehow fucked up the Zerg looking fuckers by giving them retarded faces
>>
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>>2262330
>Enjoy Stellaris
>hate Sci-fi and love Fantasy

My only desire in this life is a fantasy-style clone of Stellaris that's equally (if not more): autistic, asymmetric, and loaded with every single fantasy trope one could ever hope for seeded in gameplay in a similar way.
>>
>>2262972
That's what Anbennar's for!
Anyway, if an starting empire decided to conquer modern Earth, would we be able to fight off a 0-tier invasion?
>>
I always end up playing authoritarian xenophobes. I've tried the opposite but citizen rights for everyone multiracial utopia is too overpowered and boring to play. Who needs terraforming or habitability when you can colonize with this random ass tiny minority race?
>>
Is playing tall only possible with vassals? I really, really hate diplomacy in this game.
>>
>>2263181
Playing 'tall' was never meant to actually be a thing, it was basically a few exploit-builds that made it possible. You're supposed to take more planets and shit.
But later on they added a bunch of niche-builds that only work if you're 'tall' (like virtual) and such.
>>
Why is my map colour always orange, no matter what primary/secondary combo I pick??
>>
>>2262972
>My only desire in this life is a fantasy-style clone of Stellaris that's equally (if not more): autistic, asymmetric, and loaded with every single fantasy trope one could ever hope for seeded in gameplay in a similar way.
Age of Wonders 4 fills that same niche for me, but it just isn't AS detailed to suit every autistic fantasy civ whim, and sadly attempts symmetry. It has actual combat at least.

Anyways Infernals is uh, okay. Actually good species pack, but still just a species pack, and they're kinda raising the bar of expectations for any future ones. It was at least nice to hear devs say they adore the idea of reworking Toxoids to get a similar unique planet class and such, but still claim to focus on tackling stability issues. I doubt they'll make progress until I see it, but that's the correct order of priorities at least
>>
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My Cybrex larp got cucked before it could start. Sad!
>>
>>2263497
>26 years in without a fleet
>as a genocidal
Come on anon. Focus.
>>
>>2263606
the fuck do I have to genocide? space pirates will genocide any fleet I send, might as well not build until I get crewzers
>>
>>2260716
>They have found the number of ships is causing a lot of it though.
The majority of it is still pops and that got even worse after they changed the pop system again. The ship thing is just a shitty excuse since they didn't want to admit that they fucked up.
>>
>>2263632
>no bro, having thousands of corvettes doesn't affect fps, it's all pops!
>>
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>>2261910
>>2262821
>Scramble to occupy chokepoints and build up my fleet since the only 2 neighbours near me were a fanatic xenophobe hegemonic imperialists and the new genocidal infernal civ
>Former loses it's fleets against ancient mining drones and then begs for a defensive alliance and later asks to be my subject
>Latter drives it's fleet into a system with an automated dreadnought in it which allows me to take them out in 1 short war
The more things change the more they stay the same
>>
>>2264223
It's kind of a shame that fleets take decades to rebuild. That leads to wars being decided in one big blob-off where the bigger number wins.
>>
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>>2264223
Also think they already nerfed the planet forgers civic. Last night i could start slowly terraforming planets immediately but now it requires me to clear all the natural blockers before i can construct the building. Either that or the guaranteed habitable words are an exception to that rule
>>
>>2264263
Found the tip to create and build barebone ships(no weapons&armor) first, then upgrade them as needed.
Helps greatly.
>>
>2025 and AI still builds nothing but fucking corvettes and frigates
For fucks sake why is this still the case? Are they literally programmed to build ships once resources are sufficient, leading to the first choice always being a corvette?
>>
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>>2262821
Odd how they dropped the ball after the biological ascension species. Some of those looked positively disgusting
>>
>>2264978
>pic portrait
I Have No Mouth, and I Must Kvetch
>>
>>2264978
>flood species
>>
Any good overhaul mods for Stellaris? Like a Warhammer 40k overhaul?
>>
I do like living on hellish worlds.
>>
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>Have 4 pre-FTL planets
>Do passive research because xenophile and i want the insight technologies
>Mfw get the fucking rogue scientist event on all 4 planets which automatically fucks everything up since it sets the awareness to like 90%
This shit is so ASS! Why is the same shit event allowed to even trigger more than once?!
>>
>>2263497
On the bright side you can larp as a crisis, breaking out of containment to purge the galaxy once you're strong enough to take out the pirates
>>
>>2265176
Gotta do awareness reduction asap when it pops.
I agree it's a poorly designed event though, you need the option to try and nip it in the bud instead of waiting until it's too late.
>>
>>2265313
I tried that but Khan spawned and roflstomped me
>>
>>2265778
Should've built more bastions.
>>
>>2265159
I want to make a wastelander build, you know, where you go necroid or something and pollute the world in levels that would make china and india blush
>>
>>2265831
I am referring to volcanic worlds but that also counts too and also enjoying gamma radiation of tomb worlds.
>>
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>>2265429
>Gotta do awareness reduction asap when it pops
Yeah, i managed to save 2 of the planets who are switched over to aggressive observation now which ironically seems to cause less awareness increase than passive. The other 2 planets reached 100% awareness though since the scientist event was overlayed with other observation events which just immediately tipped their awareness from 90 to 100
>>
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A volcano? They gave them a volcano? They had the BALLS to give A SPACE COLONY SHIP, A VOLCANO? NO! NO! DOES NOT COMPUTE! DOES NOT COMPUTE!
>>
>>2264549
The problem with that is the template ships contribute to naval cap. It's much better to just have a bigger blob and reduce losses that way.
>>
>>2264347
I noticed the same thing. Kind of makes it useless. Better to go industrialists with tomb habitability, or better yet skip both civics and take mutagenic habitability.
Turns out if you leave the building on an ecumenopolis it'll turn into a volcanic world. What purpose does this even serve?
>>
What bastion starbase modules should i use in the endgame? gun, hangar or torpedo?
>>
>>2266622
Ancient Ramparts ideally. You get a lot more reliable firepower from customized defense platforms.
If that's not an option then a mix.
>>
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>>2264223
>Played through the treasure hunters origin a year ago
>There was a bug on one of the story planets that prevented it's terraforming/colonization even after you clear it of the pirates
>1 year later the bug is still there
These incompetent swedish fucks
>>
I haven't played Stellaris in years and just reinstalled. Everything looks needlessly more complex than it used to be, almost antagonistically so. I almost want to see if I can roll back to some early edition but I also like the idea of the extra events from newer DLCs.
>>
>>2266837
A fucking retarded chimp could play the current version of Stellaris. The fuck are you talking about?
Build resource districts for resources, build city districts for advanced resources based on whatever sort of sub-district you want for the city.
>>
>>2264978
Bio has so many great portraits. What the fuck happened afterwards? My favorites the cool bat
>>
>>2265108
Stellaris stopped getting actual decent mods. Usually a good mod gets released then instantly abandoned.
>>
>>2267018
that's one thing I find weird about stellaris, player-wise it's doing ok, so why is the mod scene so dead?
>>
>>2267063
Same thing happened to Rimworld. People simply dont bother actually learning the craft and users started calling out bad-coding practices more often
>>
What kind of a civ does the AI play best? The meta fanatic materialist militarist?
>>
>>2267063
Probably something related to
>Release mod
>Paradox releases a DLC that breaks the game for months on end
>Motivation to play the game and upkeep the mod plummets
>>
>>2267063
Modding scenes are usually only in games where mods don't break every 6 months.
>>
>>2267063
Why would anyone want to invest the time with the current state of the game?
>>
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whodda thunk'd choosing the supernova option would be unwise?
darkie matter + dyson swarm is nice, gonna take dark matter engine trait for 40% job efficiency which should make things easier
all in all, volcanic sucks
>>
What's a good tech/tradition cost multiplier that stops mid game crisis and fallen empires from getting immediately curbstomped when they show up / awaken?
>>
>>2267063
I started making a mod recently and every guide referred to structures in the files that no longer existed and every thread about modding was at least 7 years old and the information only barely relevant.

Its not too hard to figure it out on my own but I get the feeling file structures are going to be changing again and again too often for me to care about keeping up with it.
>>
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What the fuck!?
>>
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nothing else matters besides battleship spam
>>
How do you dudes build Stingers? Emitter + Arty w/ empty L slots for max range?
>>
>>2269969
Lol get devoured by maulers.
>>
I just pirated this whole thing and DLC up to 4.1.5
It's "fun" in the sense I'm reading and directing a Space Opera. The game isn't fun, but I'm enjoying my time.
I've come up to resource issues, and I'm sure it's because I don't know how to manage planet districts. Can anyone point me to a current guide which explains what all these districts etc are doing?
My big question is should I be expanding, surveying, outposts, colonies etc at every opportunity, or is there a more nuanced decision on whether to expand or solidify?
>>
>>2270563
Food you just keep at enough to support your population unless you're doing bioships/space fauna.
Minerals are used for basic buildings and turned into alloys and consumer goods. Alloys are used for ships and space construction. Consumer goods are turned into research, unity, and trade, which can be converted into any resource with fluctuating prices.
Energy is used for everything. It's used for even more of everything if you have robots.
Gestalt empires replace consumer good upkeep with something else depending on the type.

Early on just make sure the upkeep of your various buildings/jobs doesn't overtake your income, or that if they are that it's going to be temporary enough to not cause an issue.
Districts create jobs based on their specialization, adding more jobs/housing for each additional district based on that. So a primary city district with two Heavy Industry specializations will get tons of alloy jobs. Specialization also determines what buildings can be made in the slots that are unlocked. It is generally a good idea to specialize planets into focusing on specific resources once you have enough to comfortably do so. Pops will naturally prefer "higher tier" jobs, that involve using basic resources to produce advanced resources. You can manually adjust how many of a an available job is currently permitted if this causes issues, and prioritize certain jobs above others. Additional districts increase empire size, so they should be added as new jobs become needed ideally.

You should expand to as much as you're comfortable managing. Get pop growth buildings on new colonies up and running ASAP. Ideally you even make sure to have some surplus pops to move over to the fresh colony immediately since pop growth below certain numbers is very slow. You should prioritize larger planets and ones with better habitability of course, though all of them have value.
>>
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>>2264223
>End up going synthethic ascension and cosmogenesis again because fallen empire ships just feel nice
>Materialist fallen empire is not a fan and demands i stop fucking with reality
>Agree since i can't take them on yet
>They declare war anyway, i lose and they even go ahead and assassinate my leader
>Was content just sitting inside my borders but now i feel incensed to research colossus weapons since they killed my rank 10 leader
>Turn their worlds into molten worlds in the second war because fuck you
Maybe next playthrough i make it a point to skip the crisis ascension perks and just fight through the endgame crisis the old fashioned way
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>>2270802
Fallen Empires are always asking for it.
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>>2270792
Thanks, anon. This explains my resource shortages. I have two followup questions.
1. Where/how do I move pops from planet to planet? I can't find an option for this
2. Is there a way to determine what a planet's specialisation should be?
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>>2270816
Economy tab in planets. Whether you can do manual resettlement or not depends on civics and policies though. It's done to a certain extent automatically but obviously not as efficiently as doing it yourself. By default there is an energy/unity cost to it as well.
They can get modifiers on occasion that would make them more obviously favorable as one thing or another. If you see a planet has a natural modifier increasing specific research output for instance you might want to favor that if possible. Basic resources are restricted more heavily by their natural district caps. You generally get the modifiers from anomalies or events so they may not always be present upon colonization.
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>>2270820
So if a planet has 3 energy district, 4 mining districts, and 10 farming districts... I should specialise the planet to farming?
If a planet is negative consumer goods, they get them from elsewhere right? But that's not the case for amenities? Do I just go all out on the specialisation or is there a limit?
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>>2270802
>Be synthetic empire that purged every psi ascended empire off the map
>First thing you do is drive your horizon needle into the shroud
Maybe we weren't that smart after all. Also,
>2436 and no endgame crisis showed up
Not sure if bug or just lucky. Need to do something about the tech cost for the next game. Even with x1.5 The fallen empire that awakened got immediately streamrolled by my 2 federation buddies



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