[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


Paradogs could have just given it another year in the oven so it didn't look like a late Alpha and relased just in time to walk into the 4X market like Cyrus into Babylon.
>>
>>2157373
>Paradogs could have just given it another year in the oven so it didn't look like a late Alpha
That was never the problem. It was cooked fine. The problem was 100% marketing. It was always meant to be a small scale indie 4x game but Paradox got their hands on it and marketed it as their Civ killer without ever expanding the budget or scope of the game. So we all went in expecting something much more than it was. If this remained indie and had no marketing, it would have been a small indie hit that people recommended to each other.
>>
>>2157390
I guess I get what you mean. I do think the mechanics are solid enough that if they put in the work and gave it some audio-visual pazzaz, a sequel with only slight actual mechanical adjustments could go a very long way.

But I suppose we'll never know now, at least for a while.
>>
They are surprisingly still working on it (update 8 is up on beat branch), but I can't imagine it's more than like 5 people
>>
>>2157373
The liberal millenials that make up the video game industry have no fucking clue how to do anything at all save tell you how woke they are
>>
>>2157390
Nah it's super rough. I tried the demo twice and it's just not fun, it feels like a civ 4 beta.
>>
So how was the actual game? The concept of wildly different eras sounds like great fun, much better than the constant civ switch of Humankind or Civ 7 at least.
>>
>>2158367
Pretty boring. It feels like everyone is playing the same civ. So there's no desire to play more than a couple of games.
>>
>>2158367
I like it (and desu not a guy that plays much of any game in this style more than 1 run at a time), but can be pretty rought at times. The systems and ideas are very good, but need some polish and probably would still want a starter civ of some sort, even if it is the best take on build your own civ on the market.

The lack of aesthetic pull was a big thing for me. This type of game can't be carried on 'tism alone.
>>
File: c prompt.png (1.01 MB, 1308x471)
1.01 MB
1.01 MB PNG
>>2158349
C Prompt Games is just another instance of industry veterans starting and running a studio without realizing that their history of working on hit games that shipped decades years ago does not really mean shit since these regular devs turned execs tend to not be good leaders and talent scouts.
>>
>>2157373
>graphically looks year away from CivIV
>slap price tag on it like big league game released today, 20 years after CivIV

Somebody needs to tell Parajews that just because they can skin map maker market, civilization-likes evolved a lot in meantime.
Outside of it, Millennia plays better than Civ6-7 or Humankind.
>>
>>2158489
>Millennia plays better than Civ6-7 or Humankind.
It would if it had actual civs.
>>
>>2158367
i do like the different ages system and wish more people explored it. I like the idea of jumping into a steampunk world or fucking up so much during the information age that you can create skynet and the next age is fighting against it. There is also the age of the old ones...
>>
>>2158492
bro... I much prefer what millennia did than what civ 7 did. Everyone is a blank canvas and you build your nation by choosing the national focus.
>>
>>2158743
>bro... I much prefer what millennia did than what civ 7 did
Without a doubt. I shouldn't have included civ 7 in that. Civ 6 is way better, and Humankind is probably on even footing for me. Better in some aspects but worse in others. I won't even bother playing civ 7 though.
>>
>>2158367
The ages and crisis were amazing, there is even a story behind the game. I'm not sure if it happened but there was a mod that let you get all the crises in a game a long with all the golden ages, besides Age of the Old Ones.

They really needed to flesh out those more/add more and make them civ independent, finally make the tech moddable so it's not just 6 or seven techs. It's legit a fresh ideal in a stale genre and a real shame that paradox blew it.
>>
>>2159302
I'm not sure if it happened officially*
>>
>>2157373
Millenia is highly moddable, except for one thing.

The combat.

That's what made this game fail. When companies will learn?
>>
It's over
>>
>>2161571
they wanted to make a spiritual sucessor to call to power. It was a dumb idea and paradox pushing made worse
>>
File: 1759204278285279.jpg (185 KB, 1280x720)
185 KB
185 KB JPG
what would it take to make a good civ clone?
seems like not even firaxis knows what made civ good
>>
>>2162613
I think it was, at least as far as the failure of Civ VII and Humankind was concerned, a sense of property (ala this Civ is yours) and continuity, so the cib system in those games looked schizophrenic (and why I say Millennia was the proper way to do it).

The Civilizations in Civ games have the historic context and knowledge on part of the player that form the basis of that continuity. This is why civ switching always felt unnatural.

But, especially if you have that pre-established context in limited amounts, requires a lot of weight to be pulled by aesthetics and music, which is what Millennia lacked a lot of the time, especially when it came to civ unique things.
>>
>>2157373
Game deader than the skelly on the cover lmao
>>
>>2162613
An act of God because the basis (civ) isn't good
>>
>>2162613
They should had copied the ages system instead of the retarded humankind jumping around nations.
>>
they fix the problem of resources management?
where you need to active a city just to take a resource, because if you turn they in a vassaç you lose it)

Because this si the only problem with the game.
(also a little ugly art in general)
>>
>>2158367
Research was the meta since the first one to hit a research milestone got to pick the era.
So every run felt samey.
I played only for the first few weeks so they might have changed it since then.
>>
>>2163904
I think the idea (and this is poorly explained, so I don't properly know) is that to get the resources from vassals you must import them

Otherwise no.
>>
>>2164020

You can "cheat" research with eurekas and shit.
Production is a great way.
unique resoucers it's fun.

Religion in the game is just strange.
>>
>>2157373
game would have stood a better chance without that stupid looking skull on the cover
>>
>>2162448
It's never been more over.
>>
>>2162613
Imo each civilization should have flavour and uniqueness, even when transforming into another. Like, in Milennia everyone can have Samurai or Conquistadores, in Civ 7 you can transition into unrelated nations, both choices make your civilization generic.
>>
>>2165699
not really, in millennia the national spirit determine what you can get. Like someone said every nation is a blank canvas and the national spirits are the "traits" that will mold the civ.
>>
>>2165780
But if I play as, say, Nigeria, can't I train Samurai with the correct choices?
>>
>>2165872
that is the point, you literally make your own civ and have pyramids and samurais.
>>
>>2165872
but only you will have.
>>
>>2165910
>that is the point, you literally make your own civ and have pyramids and samurais.
And that is why this, humankind and civ 7 failed.
>>
>>2166057
But not why Millennia failed. I don't think the concept is throwable out (though for Civ it was a brand mismatch) and rather than the hackeyed attempt those two made, Millennia probably has the pulse on the right way to do it. The culture choices you pick are in some ways a natural outgrowth of your current situation and create a history of your civilization that makes sense, and innovations and the comparatively different technologies create a unique civilization.

Though to properly work I think they need much more in the audiovisual flair department and maybe putting some thought into unique synergies.
>>
>>2157390
This game sucks EVEN AS a small indie project. It's unfinished, unpolished and badly designed
>>
>>2165910
>>2166057
>>2166077
What was the name of that RTS where with each era you narrow things down? So you start with generic cavemen, but then select continent, then region, then subregion and eventually nations?
>>
>>2157373
hmm
>>
>>2166077
oh yeah that's what i loved about millennia. In civ if i start with Brazil and have no jungle around i will restart but in millennia if you pop up in the desert or jungle you can pick a national spirit that fits your starting location and prosper.
>>
>>2166077
Does each civ have at least a distinct cultural flavour? Like unit uniforms and architecture?
>>
>>2167720
No, but that's a problem of Millennia being low budget in general.

What I am saying, that while not perfect, Millennia's civ system isn't anti-fun as such, like civ-switching in Civ 7 and HK
>>
>>2168007
Oh, that's too bad. To be fair, I kinda like the concept of having alt history eras like steampunk or aliens, sounds fun, even if I'm a history autist.
>>
>>2169395
Right? It such a fresh concept to explore, instead of the regular "classic age, feudal age...". It also forces the play to take action because some dumb nation can start an age of crisis and my god i hate the age of plague.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.