With No Compromise, No Surrender ( and the Czech Content Pack ) rolling out in the new future, what are your thoughts on it? And how do you feel about them adding in Seaplane Tenders as a Naval Unit?Old Thread >>2070984
>>2161245So, what's the consensus on the upcoming doctrine changes?
>>2161286It looks good to me imo. You can finally mix and match your doctrine
>>2161286The actual doctrine buffs are basically the same as before. The main changes are that they have their own separate xp track instead of using army xp, which is just redundant, and now special forces doctrine are rolled into army doctrine and thus a bunch of stacking sf infantry buffs are now mutually exclusive.Imo this is just change of the sake of change and doesn't add anything substantial to the system but will inevitably break the balance of things that have been settled and unproblematic for years. Now that doctrines only cost 500 army xp total, what are your actual xp sinks? Now that you can just freely mix and match bonuses, won't a single optimal combination emerge? Have they addressed the fact that planning bonuses are always optimal over actual stat increases? Have they addressed the fact that naval doctrine is mostly worthless outside of Base Strike giving obscure but numerically massive buffs to carrier damage? Have they addressed most of the stats in air doctrine being worthless and highly misleading?It doesn't seem like these things were priorities. All they've fixed is stacking absurd buffs onto amtracs and that seems almost incidental. It's just change for the sake of change, because they're running out of content to grandfather into this antiquated WW2 game and fresh out of ideas for mechanics worth paying for.
So I know doctrines will change in the next dlc, but I spent last few days researching them (god, it is such a messy topic) and would like to hear how stupid my conclusions are from pros.-MW - with extra org, speed, breakthrough and recovery you can push pretty hard. But your defense is lacking and low-hp tanks will have a lot of attrition.-SF - you can fill a bunch of small divisions with support to give them high stats. Gets expensive quickly.-GP - planning boosts all your stats, as long as you occasionally pause to build it up. Org wall can hold the line due to high entrenchment and a few chonky elite divisions will be able to kill anything.-MM - small divisions, quick recovery and reinforcement allows you to slowly drain resources of your opponent while you enjoy low supply consumption.
Are armored cars worthless even as a support company?
>>2162886They have their memes
>>2162886armored cars aren't terrible when it comes to occupation
>>2161245>With No Compromise, No Surrender ( and the Czech Content Pack ) rolling out in the new future, what are your thoughts on it?If I ever replay HOI4, it will be rolled back to before any DLC came out. They absolutely fucked the game with DLC bloat multiple years ago, I can't imagine trying to play it today with even more tacked on.
>>2162912Wish I could be that big brain to know how to pull memes with them.>>2162913Is it worth pairing them with cavalry for garrisons? Think I remember cav being good for suppression bonus along with military police.
>>2162924Play sweden, france or anyone with a mio for them. Stack speed. It ain't rocketscience.
>>2162940Will do, I'm just not used to play those nations but it'll be fun.
>>2163001Fast low fuel low supply usage crossterrain mobility + AI incapable of having second line defences. You see where I'm going with this?
>>2162284Mass mob rewards larger divs because it lets you put more stats into your combat width. It's the premier doctrine for non-special forces infantry, both offensive and defensive. It's big advantages are infantry combat width cheats, high recovery rate and guerilla tactics being the best defensive tactic in the game. The width bonus matters, because infantry have extremely good HP per width already, so your divisions can get insane hp and just grind forever with minimal losses. Unfortunately the width bonus doesn't apply to special forces or other kinds of infantry (ie cavalry, motorized) so MM is a one trick pony.Superior Firepower specializes in soft attack and support companies, but it buffs a lot of bad units and doesn't really do enough otherwise. Tactical Withdrawal is as good as Guerilla Tactics but slept on because it's strengths aren't as obvious. Making small divisions with lots of expensive support companies is a bad idea because your HP will be low and you'll just just take too many losses in comba, even if your stats are technically high. This is part of why SF isn't very goodMobile Warfare is nothing special really. It gives assloads of org but org doesn't matter that much and it's actual combat stats are very lacking.GBP is king, because planning is stats and it gives more planning than any other doctrine gives in stats. It's the best for tanks, it's the best for special forces and it's second best (behind MM) for regular infantry. There's no real counter to planning and every unit type benefits from it so it's just universally good.Most players don't understand how important HP is because combat superficially looks like it's just about displacing divs from tiles by draining org. It's not. You beat the AI not because it makes shit templates, but because it mismanages its production and collapses when it's manpower or equipment stockpiles flatline.
>>2162284>mw defense is lackingNo. Your org is incredibly high and you're not cucked by enemy intelligence negating your entrenchment. High recovery, high speed and less penalty on movement means you can stabilize a breach very fast too. Your mech especially will be cancerous to dig out double so if they can help encircle the attackers.>SF Gets expensive quicklyEvery single doctrine gets expensive if you go tanks or such. But SF can work on a budget since you get waaaay more stats including org from shit you're probably going to use anyway, engs and support arti in leg infantry for example.>GP few chonkySure but you don't have to. Right boosts your leg inf and night attack in general so really good double dip with sf doc for marines or mounties. Left is quite alright for mech and or armor.>MM - small divisionsThe only stupid. MA is both the most expensive to get rolling and the cheapest to maintain out there. Why? Well you don't really get stats. What you do get is the ability to put way more basic infantry which means a shitton of HP which means you're not losing much equipment on overhead. In practical terms that means you can cycle attack with meaty heavy SPGs or even line arti divisions and laugh off otherwise very expensive material losses.>>2163064>Mobile Warfare is nothing special really.More speed is never bad. Also good recovery and way more tanks or tank adjacents vs mobile infantry required for comparable org. That's more hardness and more stats across the board.>There's no real counter to planning Spies, broken cypher, radars, combat intelligence, spy planes. Anon, intelligence directly reduces the enemy planning/entrenchment bonus.
>>2163077>That's more hardness and more stats across the board.Except for hp, which you crater into the dumpster. A great example of not understand what the stat actually does or why it matters more than a little hardness.Spies only work if the owner of the state is the same as the one you have a spy network on. Intel does not affect planning, only having an active network that covers the region where units are sitting on a battle plan. Aside from the obvious issues with this that you don't even need to bother exploiting, you can just gift the frontline states to a puppet to completely negate the effect of a spy network.
>>2163064>>2163077Oh, I got answers, nice! Let me make some of my points more clear. I am not looking for 'best' doctrine, just for playstyles each of them trying to support.>SF Gets expensive quickly>Every single doctrine gets expensiveWhat I meant is giving hundreds of 10 width divisions full stack of support companies - that's a lot of extra equipment. And as other anon put it:>your HP will be low and you'll just just take too many losses in combatThat's why I specifically stated cost as main issue with SF.>Mass mob rewards larger divs because it lets you put more stats into your combat width. Yes, my wording was bad here, compressing large division into workable width is exactly what I was trying to say.>you can cycle attack with meaty heavy SPGs or even line arti divisionsHuh, I didn't even thought of that. I was way too focused on enemy getting attritioned to hell.>GP few chonky>you don't have toI feel like planning boost would work the best on already strong divisions. And generally, with your resources limited, you would focus on a few of those, no?>Mobile Warfare is nothing special>you crater hp into the dumpsterI did mention that downside, but that's the price of commitment to speed in my opinion. Burning through your stockpiles of tanks in attempt to win fast.
>>2163111Yes, except for HP which I didn't mention at all as an advantage which it isn't. Would be retarded even for paradox to make it no-brainer perfect now would it. And drop the bullshit attitude, I'm not picking a fight but that's not going to cut it for radars, combat intelligence, broken cypher OR infiltrated military. And you probably know how much AI with it's gorillion allies loves to spy on you.
>>2163131If you want soft attack in your units that requires material like arti and tanks and that costs. If you want CAS, that costs, and the green air to use it? Fighters cost. SF gets you more bang for your buck. MW gets your bang there faster. GBP gets you more bang for your buck if it goes according to plan and you don't mind pausing to replan every so often. MA makes your bang last longer.If you're playing against AI just about anything can work no prob.
>>2163133>radars, combat intelligence, broken cypher OR infiltrated military.None of those affect planning, anon. I already said that but I guess it needs repeating.Intel does not affect planning. An active spy network affects planning in the states that the network is active in, and functions irrespective of all those other things, but has no effect on states outside of the coverage of the spy network.Intel provides a scaling stat bonus in combat to the side with an Intel advantage. A broken cipher provides an additional bonus on top of that. These are separate mechanics and do not interact with planning at all.
>>2163147Part of it but not quite. All of the things I mentioned kill your planning/ent bonus either by reducing it's max level, that's the per state, true, or countering its effects in combat as a direct bonus vs that country, if they broke your cypher for example or with combat intelligence and that's on a battle per battle situation.>do not interact with planning at allI'm sorry, but you're wrong. GBP is good but it's absolutely counterable even by AI to some extent.
>>2163164>countering its effects in combat as a direct bonus vs that countryLmao you're retarded, dude. Just take the L, this is getting embarrassing.
>>2163205Hey, I've been nothing but polite but if you want to be both wrong and a douchebag that's your choice. Sad but many such faggots on 4chin.
>>2163209Nigger
>>2163235I accept your capitulation. You can now provide manpower to garrison albania.
>>2163040Oh yes, now i'm starting to see
>Playing comfy Non-Aligned Poland game>Kept the dictatorship, avoided the strikes, spammed my borders with land fort, got tanks by 1939.>Germany went gray, Kaiser Wilhelm reforms Central Powers>Allied with them, Finland, Bulgaria, Baltics>Invade The USSR>Delete 2/3rds of Russia's army by repeatedly encircling them with tanks>Meanwhile, Czechoslovakia, France, and Yugoslavia form the Czech Entente and go to war against Italy + Austria & Hungary>Czechs puppet Austria and Italy>Japan puppets all of China and declare on The Allies>1941, war going well>Pushing past The Urals and into Kazakhstan>All of a sudden, and without any warning, Puppet Austria annexes Czechoslovakia, releases Italy, forms Austria-Hungary, joins The Central Powers, declares war on The Allies & America, and calls the entire faction into the war, all within the same hour of the same day>Allies win a mutli-front by just spamming naval invasions and forcing every non-faction nations into their alliance one-by-one even after Russia collapsesI cannot stand how this game always tries to force a three or four-way world war every single campaign. It's impossible to just have a few smaller-scale wars between multiple factions without the AI randomly deciding to do shit like this. I think I'm just done with HoI4 for now. I prefer EU4 anyway.The only game that I ever made it past 1942 in was Nationalist China, because I never joined a faction. Factions are fucking retarded.
>>2163657I agree. Sometimes I just want to be a small, relatively independent nation, but I always get roped into massive world-spanning conflicts.I just wanted to invade New Zealand, not go to war with the allies and fight alongside Nazis.
>ww2>in MY ww2 game>reeeeeeeeeeeeeeeee
The best run I had was playing as Manchukuo and reforming the tributary system in Asia and Australia
>>2163657The worst part about the game is the complete lack of control that you have over foreign policy and diplomacy, and the fact that the AI can freely and arbitrarily dictate policy to you that you have no way to interact with.I've lost track of the number of games I've abandoned because a puppet got a war goal from a focus and forcibly dragged my other puppets into a war, or a focus tree getting blocked with no recourse because the AI randomly says "no" to an event, or randomly joins a faction, or randomly switches governments.In these situations I just use the console.
>>2164110>foreign policy and diplomacyTo be fair, game is supposed to be about war and tanks, only natural that features outside of that scope are lacking.Though focus trees definitely have a lot of issues.
>>2161245WE ARE FINALLY GETTING SIAM CONTENT
>>2164110>i just cheatMost shitters do
>>2164121>WE ARE FINALLY GETTING SIAM CONTENTfr?
>>2164121Path teaser1. Military dictatorship 2. Military dictatorship 3. Military dictatorship 4. Spainish Fascism
Before the Dev Diary drops what are you hopes for Japan? Any specific leaders or paths you want to see?
>>2164873I can add those myself. But I would appreciate some new models and variants for their infantry.
>>2164121>>21642635. Nazi Ladyboy Dictatorship
>>2164873>>2164895I know the GEACPS path is confirmed but I hope that they'd use bring the Reichskommisariat mechanic to Japan for their conquest of SEA and Siberia
>>2164902I honestly don't care at all for any of that shit, or hype in general.
>>2164873Secret research facilities for unit 731
>>2164917OK zoomer
>>2164917Flea Bomb special project would be kino
We need an equipment rework.WW2 was a clusterfuck of different designs and specialist weapons, but all you really need is small arms, supplies, artillery, and maybe flame tanks+trucks. Anything else is a meme and a waste of time.
>>2164933I love looking at my equipment list after a long war and seeing>Support Equipment>Support Equipment>Support Equipment>Support Equipment>Support Equipment
>>2164934Support equipment being all one thing isn't the issue. I'm not suggesting that uniforms and water bottles be un-abstracted.Tank destroyers, armored cars, et al. are what needs to become more relevant.
>>2164935What's wrong with tank destroyers? Those things are awesome.
>>2164935I've said it once and I'm saying it again: Armored Cars should be integrated into the Tank Designer if you're going to give us the option to have Wheeled Chassis on tanks.
>>2164944It would unironically be a massive nerf and kill their main niche
>>2164945Just keep their compliance niche and add it in as part of the wheeled tank chassis.
>>2164947I didn't mean compliance anon as ghetto lights are much better at that. As they're now they're speedy fuckers that only get faster with modifiers and their fuel consumption is a joke. Sure, they can't fight well and lights can do it too but their engine upgrades increase fuel consumption and slow their snaking. AC ones don't. So ACs can push past the lines and cut off supplies and cap vp keep driving. Real nice when you cap china or russia in four-five weeks for example.
>>2164944They need a purpose in divisions first. Right now they're just trash only good for suppression.
>>2164942Largely useless in SP because the AI rarely produces enough tanks with enough armor to justify using them.
>>2164957>tank destroyers only destroy tanksYeah, I can see why you don't appreciate them
>>2164959>>tank destroyers only destroy tanksThis, but unironically
>>2164976Unironically, what? Can't find a use for cheap well armored proper hard armored vehicles that also make use of your old stock? You people are silly.
>>2164977You're better off converting them into flame tanks. That's the meta.>real life>tank destroyers can be used as assault guns, and vice versa>HOI4>hard attack is irrelevant in SP
>>2164986Why not both? I usually have 15 mils between the two and it's more than enough. Also saves me a mint on IC since no super armor on actual tanks.>assault gunsYeah, exactly. The way armor and hardness averages one regiment of those can really make a division tougher. And between conversion cost or just how few of them you need they're cheap af. Then you get into mio and certain nation bonuses and they're pretty strong too with none of the downsides SPGs have.
>>2164986>>2164989Oh yeah, and flame tanks are a no brainer on those chunky offensive divs but even a single TD is pretty cancerous on more defensive units, say blocking or pinning mech ones you use to support the main divs.
Thoughts? I was scouring Expansion Pass 2 for Hoi4's new dlc and apparently Manchukuo and the Warlords are getting some content
>>2165025>Thoughts? You're annoying and shilling a nothingburger.
>>2165032Cry about it
>>2165034Don't be a nigger anon. It's a paradox dlc, let's wait to see if it's even playable or will it need three months post launch patching.
>>2164935Micromanaging a bunch of specialized equipment as a minor with 3 civilian factories might get tough. Adding anything more than guns and support only works for the top dogs.
>>2165038Yea, well cry about it nigger.
>>2165049t. retard
>>2165050>you've got a point>shit>better edgefag some moreCrying wouldn't be unreasonable. You one sad fuck.
Not my problem lol.
ITS UP: JAPAN REWORK FOCUS TREE!https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-historical-japan.1861129/> >!no maps are shown here!<
>>2165175What the fuck man, how do i make my text hidden
>>2165175Looking good so far
https://en.wikipedia.org/wiki/Three_Alls_policyWar crimes confirmed???
>>2165177
>>2165189I guarantee you they're going to get in trouble for this and then kowtow and change the name of this focus.
>>2165220There's already a retard complaining about it in the forum
>>2165189Joe wari da
>>2165341fucking faggotsi blame Tencent for owning PDX shares
>>2165371The fucking faggots on the forum pointing it out and creating a nothingburger fuss are also to blame.
>>2164931Fuck you I wasn't far off>>2165186
>>2165220>>2165341Fucking kek
>>2165475tbf while the new generic focus name sucks ass, PDX really can't reference blatant genocide like that or else the game will get hammered both legally and from game j-urnalists (whose opinions means nothing to gamers, but everything to corpos)
>>2165752OK zoomer
>>2165936>bf while the new generic focus name sucks assTbh Idgaf about the new generic focus names. As long as they make new icons, I'm happy ( because I like modding the game )
New formable spotted
>>2166025VGH GENGHIS KHAN LEGACY SHALL BECOME A REALITYThey're finally adding East Timor as a releasable too
>>2166035Is north korea an option yet?
>>2166035Yeah! That's so great! East Timor, right now to West Timor. Man, those Timors. Crazy they didn't have them before.
Now, for what possible reason could my legally acquired, just installed 1.16.10 with no mods game won't start in DirectX mode but this alternatively acquired version 1.16.10 with no mods works immediately out of the box?
Ok. Atleast we're getting new portraits for Tibet, Vietnam,Cambodia and Thailand.
Has anybody noticed a crippling supply bug since Gotterdamerung? It affects all of my games, usually hits around 1942/3.Suddenly an overland supply route that has worked normally since the beginning of the game will stop working, all connected supply hubs will just shut off with a message saying "no valid convoy route, supply fulfilment halted" even though they're connected by rail and not by sea.It will randomly affect a few supply hubs in a random spot of my territory, be a problem for a while and then randomly start working again, only for another area to break in the same fashion. Highlighting the supply route will still show it tracing an overland path across intact railways to my capital, and the supply hub will list the amount of supplies it's providing (even though it isn't actually providing any) but there will actually be convoys at sea running the route instead, with no visual indication that these convoys are out except that they can be raided, and they will ignore disabled seazones.So like say I have my capital in Berlin, and I have a railway from Berlin to Frankfurt. The highlighted supply line will show a line from Berlin to Frankfurt and claim that Frankfurt is providing X supply to the region, but Frankfurt's supply hub will be disabled, and every nearby supply hub connected by rail to Frankfurt will also be disabled. In reality, the supply system will be ignoring the rail connection between Berlin and Frankfurt and trains will eb travelling from Berlin to Rostock, with convoys then transporting supplies from Rostock to Wilhelmshaven, which will then transport supplies down the railroad to Frankfurt. This convoy route will ignore that the North Sea is disabled and can be raided, but also won't work properly, causing every supply hub connected to this route to simply be disabled despite the convoys being used. After a year or 2 it will randomly fix itself, but then the supply route somewhere else will break for about a year.
>>2167238Honestly no. Nothing like that ever happened in any game I played and I played lots.
Siam/Thailand
Laos
Vietnam
Dumb/Nigger
>>2167262>Norodom Sihanouk, the Father of Modern Cambodia>Siam/ThailandRetarded nigger award
>>2167332>>2167289Sorry man I was half asleep when I posted it
>>2167718It's fine. This gives me some hope for more unique portraits in East Asia. Maybe Siam, Indonesia and Malasya will get some to replace the generica as a teaser for the upcoming DLC.
any DLC not worth using?
>>2167764Allied Speeches. If I hear Goddamn churchill one more time I'll start chewing on my power cable.
>>2167726>Maybe Siam, Indonesia and Malasya will get some to replace the generica as a teaser for the upcoming DLC.They can finally remove Suharto as the fascist leader of Indonesia ( even though he was like a baby in 1936 )
Given how SEA was the most important theatre in the entire war, it's pathetic it took this long for Paradox to finally give us recognition.
>>2167873>>SEA was the most important theatre in the entire war
>>2167876European front was won by 1941.
>>2167880Listen here buddy-boy, my grandpappy fought the nazis and their cyber t-rexes at Mare Imbrium in '47 with nothing but a tube of industrial glue and a smile and I won't have you diminish his contribution.
>>2167883Your grandfather was probably a chad Filipino general who fucked your grandmother while a cuck was out sweeping up dinosaur droppings.
>>2167889>midget asian dynocuck scatplayThat's a hellova fetish you've got there friend
>>2167897I call it "the Aristocrats".
>>2167900OK zoomer
Acktually the war ended in 1954 when Godzilla nuked Tokyo by the orders of MacArthur
>>2167876>>>SEA was the most important theatre in the entire warThe Pacific War was probably the most important theatre for the US considering that they did most of the heavy lifting there ( China is its own thing ).I remember reading that the reason why Japan got delayed in their invasion of Australia was because clearing the Philippines delayed them by months
>>2168046>sink their fleet>whatever>sink their second fleet>come at me roundeyedog>bomb them to shit>*yawns*>nuke em>*picks ass and sharpens bamboo for spears*>muh emprah...>satanlin invaded manchuria with 500k drunk rapists>oh shit>muricabroos >we kapitulate now!!1!>we make nintendo for you!!cope allybros, cope
>>2168046Invading Australia was never on the table. Japan literally just didn't have ground forces to spare with most of their army still tied up in China, and the logistics of it would have been monumental for a country that was already struggling with logistics.They intended to bypass Australia via New Guinea and build up bases there to isolate it from incoming shipping. They believed they could either force Australia to surrender once isolated, or just contain it until the war was won. They were on schedule for this until Coral Sea forced them to delay landings.The debacle in the Phillipines lies squarely on MacArthur's shoulders. The plan was to stockpile months worth of food and supplies in Batan and hold out there indefinitely. Instead, Mac got overconfident and dispersed the supplies to the beaches, where they were overrun and captured. He withdrew to Batan with no food and cried when his men starved.There's more to it, of course. The US lost its entire Pacific air wing on the ground despite what happened at Pearl Harbor because the man in charge just refused to take the threat seriously. But the campaign transformed into a humiliation than Americans make up stories to cope about because Mac chose to throw away a year's worth of supplies and then starve his troops in the jungle for months until he could fuck off to Australia.
>>2168203>MacArthurDon't forget how that chucklefuck was on private payroll to the Philippine dictator and fed him bullshit how the islands are basically untouchable as long as he's around. Also how he literally abandoned his troops, including US soldiers and fled before japs even attacked his position.
Are heavy tanks just mediums but worse in every way except armor?
>>2168203MacArthur was always more of a politician than a general. He was essentially a colonial overlord in the Philippines, that was his specialty. Leaving him in charge of actual military affairs was a mistake that was repeated again during the Korean War.
>>2168980
>>2168980The main difference is that heavies can fit heavy turrets and thus also get heavy cannons. The heavy cannon is the best compromise between soft attack, hard attack and piercing so it's ideal for tanks that will need to fight different kinds of targets.In singleplayer, the meta is to go with mediums using the medium howitzer because the AI can't manage tank production and just spams ungodly amounts of infantry, so only soft attack matters. In MP the meta is to go with heavies.The Basic Medium and Basic Heavy are really similar, with the Heavy's only real advantage being its turret and gun. But the important difference is that the Basic Heavy is a '36 tech while the Basic Medium is a '38 tech, so you can start heavy production pretty much immediately. Good for countries like the USSR that don't need to race to have an infantry army ready by '39 so they can just get a head start on tank production while waiting for tech.
>>2168980Almost completely, yes. You get a little more hardness, armor and fort attack at the cost of pretty much everything else. Used to be they required lots less tanks per regiment, especially for HSPAAs so they were useful for bumping armor on divs but paradox didn't like that. HFLAMs aren't bad if you want to punch straight thru maginot or something and heavy amph tanks can work in limited numbers when you have a good MIO and special force doctrine for marines.
>>2169015How meta is it to build tanks targeting 6.4 km/h, so they can be supported by cavalry or bicyclists instead of motorized?
>>2169034Nta. Saying meta this meta that is silly for MP with how many different mods and multiplayer cirklejerks there are and how differently they play or limit themselves with house rules. Having to metagame SP in this game is very silly. That said it's not a bad idea to have strong linebreak divs and then speedier divs that exploit and encircle.
Is this a good design for medium tanks?
>>2171060I would make it faster but besides that it looks alright
>>2169034Not sure about cyclists but the reason cavalry aren't used is that they're function as their own category instead of being included in "infantry, mot/mech" so they don't get as many stat bonuses.Motorized aren't much more expensive than leg infantry in practice so there's not really any benefit to excluding them. If you didn't care about speed, you could replace it with leg infantry to eliminate the fuel cost. The really important thing is just hp. Tanks have terrible hp and are expensive, so on their own they'd suffer crippling losses in combat. Padding the division with ~50% infantry amps up the hp value so that your expensive tanks suffer fewer losses. Leg and Mot have the same hp value, while Mech has the best in the game (a big reason to rush mech out if possible)
>>2171060It's great as long as you don't realize you can make a better one for roughly half the IC per piece
>>2171060All you need for SP. I'd bump the speed up to 10 and keep production under 9 but that what's MIO are for. If you want to hit the AI armor cap you can add a regiment of TDs or SPGs to your divs. Also those mods ain't doing you any favors.
>>2171639The AI had been putting AT in their divs for over a year now, anon. If you want to avoid being pierced you need to actually build for it.
>>2171673Yes? 40 armor without either improvements or MIO isn't hard to bump up past piercing cap with a regiment of good TDs. Meanwhile you get more faster, better soft attack tanks earlier and that don't require chromium.I honest to God even straight up skip improved chassis altogether since designer came out and have had absolutely 0 issues. I usually don't play air heavy either. Consider it the sherman school of tank design.
New diary is out:https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-alt-historical-japan.1862181/?prdxDevPosts=1
Guys I think we need HOI 5.
>>2171816Kind of disappointed they didn't just cut the retarded communist path entirely since it never made any sense and give us some other alt-path instead.I think my main issue with this redesign is that it does nothing to address the core issue that Japan is not a credible threat to the US position in asia. Player-controlled US has no reason to fight the pacific war at all and when both are AI controlled it's just a dead theatre. Now the only reason the US has to care about the pacific at all is to stop historical japan from inevitably derailing history and invading the soviet union since the branches are no longer mutually exclusive.A lot of mods solve this by giving Japan a big time-limited surprise attack buff that gives them a window to carve out their pacific defense perimeter, which gives them enough breathing room to invade India and have some game impact. But apparently the devs just didn't think reworking the pacific theatre meant making the pacific theatre matter.
>>2171639>Also those mods ain't doing you any favors.Which mods, exactly?
>>2171816>nothing about Anti Japanism>nothing about Japanese commies hiding in Manchuria>no Kumazawa Hiromichi>no southern court restoration>shogunate path is just generic pick between leader portrait >otherwise there is no difference and it is all showa restorationWe need another terrorist attack on Stockholm, they deserve for how worthless PDX is
>>2172019Road to 56 is two blocks down
>Pacific Union of Socialist Soviet Republics
Follow-up question: is this a good template for tank divisions?>>2171060
>>2172302You want 36w so add a couple more of each battalion.Armoured signals is meh. Offensive divs benefit much less from what it does.Mot recon is pointless for offensive divs. Armoured recon can be used to stack on extra stats by speccing out your light tank but for the most part there are just better things for the slotYou want logistics. They'll give your tanks more stats when it matters by mitigating supply penalties.And you want field hospitals. With half your div being infantry they'll give a big boost to HP, greatly mitigating losses.AA night be necessary or not depending on whether you're going hard on fighters yourself. If you won't always have green air, it's necessary.
So I unlocked flametank but its not letting me make them support, only produce them?
>>2172302The meme width is 35-36w, so add a couple more battalions.
>>2172019>>nothing about Japanese commies hiding in ManchuriaYou literally get an idea from the "Exchange of Exiles" event though.
is there a good youtuber who does more play by play shit, lots of stuff I find is edited and cut down. Or just any youtuber in general to watch to help learn this?
>As for communist Korea, there are two potential leaders, Kim Il Sung normally, and Pak Hon-yong if created by a communist Japan through their political path.
>>2172413pewdiepie
>>2172302Again, you could trim the fancy shit from it and the tanks you're using and it'll do a better job for less than half the price. Or fix your tanks and use the extra IC on mech instead of mot infantry, and I assume you have that tech already since you got all that and what looks like cannon 2s researched already. OR if you really want to be fancy you could have a couple divs with amtracks and swap a few tanks with AA gun amph tanks. They won't be as cost effective but they'll cut thru those east swamps and rivers, and say sea lion like nothing while fixing your lack of AA while you're at it. Like anons said already fix your width, 30 or 36 is perfectly fine, logistics will help with supply, hospital will help with preserving XP and the extra HP form inf with help with preserving tanks. You've got zero AA in that, that armor won't do anything. The org and speed is mid too so I assume you didn't go MW germany, which is fine but I'd increase inf to tank ratio then to help with that and to remove the "need" for signal company.Honestly I'd just swap a tank in there for either a super armored TD or SPAA, swap to mech inf and add two more, make tanks more soft attack focused and change the support companies to include reg log, hos, reg mait, support AA if you don't have meme amph tanks or SPAA and flame tanks of some description. Recon is overrated and you can double down on fort cracking with a nearby railgun and or bombing the forts to dust.>>2172011>china national heavy duty truck group>vanilla germanyPlease elaborate. I'm probably a patch behind but that doesn't seem right.
>>2172413Just think about it and keep it simple. Try to understand what makes something "good" tanks should punch thru and encircle yes? So they need good attack and speed. They're expensive and have almost no org on them, alright, don't make them more expensive than they need to be and look, infantry is cheap and has loads of HP and org. Match made in heaven, right. Armor is bad? You could double down on attack and destroy them before they deal damage or you could have nonpen armor so you have that sweet damage reduction modifier. You could do both but that will cost. Can you afford it? Would using those resources into having more shitter tanks or stronger air serve you better? Are you using exclusievly armored divs to push? Special forces make for some insanely good pushers. Are you going one size fits all battletank approach or do you have multiple more specialized vehicles? First one is simpler and more convenient but the second has a higher performance ceiling with fine tuning your army composition. Are you going for legions of ghettowagons of sherman/t34/pz4s or is Ferdinand Porsche speaking to you? First is simpler and arguably more effective but second can work just fine. As long as they're really good tanks and you mirco them where they need to be. Where are they going to fight? Europe? Alright, loads of supply hubs good rails and lots of forests and such. Forests have width of 60(90) so division tailored to some multiplier of that is good so they don't overstack. Africa? Alright, shit terrain and awful supply. Those chunky division from france are going to have issues.And there's no exclusievly one good way to do something. Muh meta and shit is fine but it's not like you can't make different things work. Especially vs AI. My 2c at least is you're robbing yourself of having fun in this if you just nod your head and copy something without trying to understand why something works (or not) and when and why it would be a good idea to pivot to something else.
>>2172538Oh, this was taken during a Kaiserreich China playthrough, with autobahn nach 56 add-on.
>>2172413Segl
>>2173017His accent makes it hard to understand what he’s saying half the time
Why is this not showing any color like green or red on what my air superiority is in volunteering in the Spanish civil war?
>>2173329FUCKING WHY ANONS.
>>2173329Restart the game, it's a stupid bug
>>2173506how the fuck can these simulation swedes fuck up like this.
>>2173528OK zoomer.
>>2173056Every fucking paradox YouTuber has a thick accent, you just have to choose between the angloid or slavoid variety.
>>2173810You're not wrong. But can you imagine being so braindead retarded you need the #axishatesthisonesimpletrick crowd to not get filtered by baby's first hearts of iron?
>>2173545that feels like an actual bot response.
Some interesting sights from the dev stream.
Mengkukuo starts with a new leader and unique spirits. Still uses the generic focus, though.
Manchukuo no longer starts with Puyi as leader. He starts as a national spirit. One of the old generals is now the starting leader.
A pretty mediocre leader overall
>>2161441>antiquated WW2 game and fresh out of ideas for mechanics worth paying for.I would be the biggest paypig for an air rework with air generals yet they never do it and I don't get why. Captains as a feature is just yet more bloat like division commanders when you'd be better off adding squadrons within fleets so that navy commanders actually get some use.
Now this is where things get interesting. There are new paths available. Obedience is now renamed Support the Concordia Association and can lead to the usual path of Manchukuo coring all of China or taking a more aggressive stance to fight the Soviets and recovering Outer Manchuria, be it with or without Puyi.Assertiveness remains the same on the left branch, but it has additions like installing Puyi as an absolute monarch or make a more constitutional monarchy, with options to expand against the Soviets or make sure they don't interfere. The new right paths are more intriguing, it starts with questioning Puyi's legitimacy and later depose him after breaking free, then you can either reform the Beiyang Government and get some retribution against Nationalist China or carry out a communist coup and pull a 1947 on the Nationalists.
And lastly some of the advisors for Japan
>>2175045Oh I almost forgot, Prince De only becomes the leader after Japan does the Mongol Military Government focus.
spamtard
>>2175049>Puyi is not the leaderBOOOOO, FUCK PDX they have no soul, they should go and commit suicide, we need a terrorist attack on their HQ, I want them all to die
This will probably be covered in the China dev diary but they have a unique puppet system like the Austria-Hungary thing.
Did they announce anything about a scripted peace or do you need to march on DC to end the war as Japan.
>>2161245buy an ad paradogs nobody cares about your shitty visual novel
>>2161441>balance of things that have been settled and unproblematic for yearsAh yes MA-R for defence and GBP-L for offence is so much fun.
>>2175712Based
>>2173841I found a good tutorial going step by step with Germany and its helped tremendously. Explaining little things and why they actually have significance. The person doesnt seem to even be doing things the best way, just showcasing why they are doing things for what reason, and why something like turning off engagement with scouting screen ships is very important, and helping me with construction priority which was something I was having serious issues with when I was learning blind for like 30 hours. Game just has a lot of terminology and numbers, being taught the reasons for them has helped probably the most.
>>2177006may you link it?
>>2177018https://www.youtube.com/watch?v=pR5wAiOs5ss&list=PLsT4scrqjQbSNCWxXajtK0DaxUvL4rezw&index=1Sorry for the massive youtube link, it should be the whole playlist.
>>2175189They're including a focus tree for Japan to surrender and simulate the post-war democratization of it in one of the dev diaries.
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-chinese-soviet-republic-the-nation-formerly-known-as-communist-china.1863148/PRC diary is out.
>>2175712based
>>2176826>>2179864Samefagging much?
shit for brains much?
>>2179859>make DLC focusing on east asia and the major axis power of the region, Imperial Japan>actually most of the content is communist LARP for tankiesWhy are they like this? The game is banned in China what is even the point of this pandering
>>2179914Seething for being called out? You either posted via mobile or changed it with 4chan X/XT. Now fuck off if you hate this thread so much, shit for brains brownoid.
shit for brains much, chud?
>>2179918KMT China is getting a rework too tho
Are they fixing single player AI so your allies (specifically The Allies) don't flood your front with their divisions? I'm sick of playing as the Soviets and having Canadian, South Africa and Indian divisions appear on my front
>CK3 and HoI4 are receiving an asian update at the same timeWhy the timing?
>>2180513As the Soviet Union you aren't in the same faction as the allies, so their divisions don't even have access to your territory unless you give them military access.
>>2180521Paradox mentioned at one point that even if their games are about completely different time periods, having multiple teams researching the same country or geographic area at the same time lets them help each other out a bit. Like apparently the Swahili Coast's inclusion in CK3's upcoming expansion also led to them reworking the area in Vicky 3.
>>2181031That's a cope way of saying "we only have 1 research group and plan all our development so that every project can draw from the same research at once"
>>2181031Begs the question why do you bother researching goddamn swahili coast to begin with?
>>2181217I just don't believe this considering how amateurish hoi4s research is compared to EU/CK
>>2182823Modern history is juch more difficult to deal with than premodern.With premodern history there's just one dominant narrative that every historian knows is bullshit but the mainstream audience will kick and scream and shit their pants if you point that out so all you have to do is lie to them the right way. You could research Vicky 3 from Hollywood movies and paradox fans would call it the most in-depth and well-researched historical game ever made. But with anything modern all those idiots are immediately armchair experts and frothing nationalists insisting history didn't happen except when it did, and then it wasn't actually bad. For a beautiful example of this in action, just look at>>2165341>>2165189Nobody wants modern history because truth is inconvenient, but unlike the distant past, it's a lot harder to lie about it to appease armchair experts and laymen.
>>2182892OK chud.
Bump
fuck off
>literally all of the comments are seething chinks
OK chud.
>>2166049Timor is super important. I dont know why we dont have them as a separate country in 1936 already like Syria and Egypt. They're way too far away for the portuguese to govern, they should be a puppet.
>>2169040>Having to metagame SP in this game is very silly.It really isnt when the AI is allowed to create infinity divisions and major countries can fall easily without good prep.Playing France for the millionth time against Germany is really easy but failing it for the first 5 times is brutal and shortcutting to the meta is a quick solution for new players.
>>2191025Timor is LAME
Super heavy railway guns are very overpowered
>>2191095Most things are if you stack enough modifiers.
>>2191366True, but there's not much I'd put on the same level besides like cas
>>2191376How about conversion rate? Make one shitty whatever with one mio and then convert it into uberwhatever with another for experience to both designers and less than half of the original IC.>casIt's just not the same since they capped them by combat width.
>>2191398>How about conversion rate? I haven't played around with it too much myself, so I can't comment. I know terrain negation is also supposed to be crazy strong right now.Maybe not, but they're still extremely strong - even in mountains.I don't think they've patched that bug where decreasing your efficiency uncaps your cas yet either, but obviously we're not counting bugs
>>2191407You should give it a go some time. The number of say mechanized you can shit out is unreal. Always nice to get heavy tanks for ~20-25 IC instead of 60+ a piece, or strategic bombers dirt cheap.
Do I spend £200 to buy the shitty board game?
KMT China Diary is outhttps://pdxint.at/4hQanDj
>>2192229The Warlord Trees are getting reworked as well with some getting specific branches like the Ma Clique and the Sichuan Clique.
>>2192232The devs also heavily implied they get a unique nationalist/communist tree now. No comment on if it's old/new
>>2192562The devs also explicitly tempered down expectations about the work done to manchuria/the warlords, although they seem to have made some fairly substantial changes.It looks like the foreign policy branch is mostly the same (which presumably also applies to the warlords), but both obediance and assertiveness have now been tweaked and given alternative paths, including democratic and communist branches.
>>2192562Iirc each warlord will have their own specific branches.
USA is so powerful that they can have a larger army and air force than Germany in September 1939. I get that the USA should be powerful but my god, it feels like I am playing as a raidboss.
>>2161245My girlfriend can’t wait to play this game
>>2163235>>2163205what a cunt
>>2193107That's basically the point. The US is the strongest nation by far, as strong as several other majors combined.But being a democracy limits their ability to actually throw that weight around, and being isolated on their own continent and split on a two front war across both of the world's largest oceans means they have a time-consuming slog to fight their way eastward towards Asia and Japan, and a the challenge of successfully landing somewhere on Europe's fortified coastline and expanding their beachhead wide enough to supply an army. All of this is time-consuming, which is why multiplayer rules usually set up a race for the Allies to D-Day and kill Germany before the soviets capitulate as the win condition. America's victory is inevitable so instead time is their primary resource.The AI tends to make D-Day too easy both because the Axis doesn't use good divisions to garrison the coastline and because AI Germany won't do the atlantic wall focus to actually fortify it, which in turn tends to make the US kind of trivial to succeed with.
>>2193107That's a running theme in hoi. In hoi2 iirc texas alone had more oil than the rest of the world combined, and at a factor of 3-4 at that.
>>2193193That's just the best way to simulate the fact that the allies had abundant oil while the axis were starved for it.If you made oil distribution historical then Germany stans would just cheese their way to snipe all the major oil states before the war every game. Easier just to stuff all the world's oil in the highest castle so that axis players can't nab it without prematurely winning WW2
bump
>>2161245bump
The Soviet Union scales harder than the United States of America.
>>2192779Nah, that was just paradox saying that each warlord has a small sub tree which is unqiue (some of which are shared between warlord states that can later unify).I'm talking about what happens once they reach the end of the warlord tree where they have the ability to claim to be the real china diplomatically/militarily or become the new communist china
>>2161245BUMP
>>2161245>HoI4 kino!>HoI4 DLCI sleep
>>2161245>DLCkino!>HoI4I sleep
Air superiority reduces the breakthrough and defence of enemy divisions.Close combat air support provide additional attack to friendly divisions whilst also directly attacking the strength and organisation of enemy divisions that are in combat.Planes win wars.
>>2202098>stomps your industrial strategy into paste
>>2202098I rushed 1940 planes as Canada and when the war began my planes were trading 10 kills to 1 loss.My 600 planes really did defeat the entire German + Italian air force.
>>2202098*laughs in fuckzillion tanks (with aa) driving over your airfields*
How many Chinas do we need?
>>2203324The game was running too fast, please understand
>>2203324Approximately 18 Chinas.
HOI4 is literally the only Paradox game I can’t play. I just don’t get it.
>>2203402It's literally just esports alta micro
>>2203402I mean it's by far the most different from the rest except maybe Stellaris, but it's pretty simple when you get down to brass tacks>pick a focus path and follow itThis will help you develop your industry, strengthen your military and generally railroad you into wars with neighbouring countries to expand your territory>develop your industryBuild civs, then mils.Civs build more factories, fasterMils build stuff to equip your armies>set up your productionCreate production lines for equipment, assign mils to them to produce said equipment.Guns are the most important because they equip all divisionsTrucks are important for logisticsArtillery is for a very, very useful Support Company for your infantry, but you don't need that much of itSupport Equipment is necessary for almost all Support Companies. You'll usually need a lot, but Support Companies are luxuries so you can cut back for other thingsAnti-Air is mandatory so you don't just die to CAS. Like Artillery, you don't need that muchFighters are strongly recommended to protect your armies from enemy planes, but they're expensive, you need a lot of them and they require limited and difficult-to-obtain Rubber. If you can afford planes, just look up a template online for how to design them. If you're building Fighters, then Fighters should be the vast majority of your industry, or at least enough to exhaust all possible sources of Rubber. Fighters are a numbers gameIf you're building Fighters, you should also build a small amount of CAS. There's a limit to how many CAS planes can contribute at a time, so you don't need that many of them, but they are the payoff to gaining air superiority and extremely strong. cont'd
>>2203519Tanks are the pinnacle of luxury. Their game impact is measurably less than gaining air superiority, but countries with very larger industries will be able to exhaust their rubber with industry to spare. This is where tanks come in.Tanks are specialized for offense, while infantry and other divisions are generally poor on the offensive unless they have an overwhelming amount of additional support (ie from CAS). Tanks concentrate a huge amount of stats into a small frontage and are fast, allowing you to quickly take a frontline tile and then continue onward to encircle enemy divisions. Divisions that have nowhere to retreat to are destroyed, making encirclements extremely powerful.Generally speaking, tank divisions are 50/50 Tank and Motorized or Mechanized (mech is unlocked later and eventually replaces mot). You can look up templates for tank design and tank division setups online. While tanks are expensive and tend to incur expensive losses, you also don't need that many tank divisions for them to be successful, whereas you NEED enough infantry divisions to cover and hold the entire line strongly. This is why guns are the most important production priority despite how powerful planes and tanks can be.>researchYou research new technologies to improve the quality of your divisions in combat, or unlock new and better equipment to produce. It's pretty straightforward. If you have a lot of infantry, tech that improves infantry or gives you a better gun to make is good. If you plane to vie for aerial supremacy, you want better planes.This is basically the entirety of the first 3 years of the game. You follow your focus railroad, build factories and produce equipment. You design division templates to use that equipment and then train divisions to deploy them and wage war. Your focus path, or the natural progression of history will force you into World War 2 and you will use your divisions to fight and win.
>>2203519>>2203553Thanks anon. Feel more informed by this than any guide I’ve ever read for the game.
>>22033240
>>2203553Aluminum is the real bottleneck for air lategame.
>>2205067>c*llaboration governments
>>2168046They got delayed in the Philippines in the first place because they had literally no intel and didn't realize how many American forces were in Bataan, so they only sent 1.5 divisions to deal with them.
>an actual Hispanicist path will be made for the Philippines
New dev diary up. https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-philippines-pearl-of-the-orient.1865329/
>>2209331No the issue was that the Japanese believed falsely that the Philippines would turn against the US and side with Japan as liberators once the invasion began.The overwhelming majority of forces on the Philippines were Filipino. The US garrison was relatively small because the US understood that it would be impractical to supply any large force on the island without first winning at sea. The plan was always for the US forces on the Philippines to hold out in Batan, because it was a narrow front in hard terrain which blocked access to the main port at Luzon and would ostensibly buy the US navy time to breach a blockade and organize a relief force.But Pearl Harbour made any such relief impossible. There were of course tactical and operational missteps on both sides but they didn't really change the big picture. The Philippines were doomed the moment the US lost its Pacific Fleet in harbour.
>>2217954what a chad
>>2217954>East India Company>Yamamoto and Admiralty dominance>Zoroastrian restoration> McArthur>indigenous americas>holy Russiaall of those are quite common and popular in althistory fanficsbut in PDX games they are shit because PDX is soulless
>>2218618The CK2 zoroastrian restoration is kino cry about it
>>2218618>althistory fanficsStop being Russian
>>2217954The only fun historical countries are germany and the soviets.
https://www.youtube.com/watch?v=9jqwMwK5Wgc
>>2218759I am not Russian>>2218661>muh incest religionNo it isnt
>>2219167Alright, no need to cry just because your sister is ugly