With No Compromise, No Surrender ( and the Czech Content Pack ) rolling out in the new future, what are your thoughts on it? And how do you feel about them adding in Seaplane Tenders as a Naval Unit?Old Thread >>2070984
>>2161245So, what's the consensus on the upcoming doctrine changes?
>>2161286It looks good to me imo. You can finally mix and match your doctrine
>>2161286The actual doctrine buffs are basically the same as before. The main changes are that they have their own separate xp track instead of using army xp, which is just redundant, and now special forces doctrine are rolled into army doctrine and thus a bunch of stacking sf infantry buffs are now mutually exclusive.Imo this is just change of the sake of change and doesn't add anything substantial to the system but will inevitably break the balance of things that have been settled and unproblematic for years. Now that doctrines only cost 500 army xp total, what are your actual xp sinks? Now that you can just freely mix and match bonuses, won't a single optimal combination emerge? Have they addressed the fact that planning bonuses are always optimal over actual stat increases? Have they addressed the fact that naval doctrine is mostly worthless outside of Base Strike giving obscure but numerically massive buffs to carrier damage? Have they addressed most of the stats in air doctrine being worthless and highly misleading?It doesn't seem like these things were priorities. All they've fixed is stacking absurd buffs onto amtracs and that seems almost incidental. It's just change for the sake of change, because they're running out of content to grandfather into this antiquated WW2 game and fresh out of ideas for mechanics worth paying for.
So I know doctrines will change in the next dlc, but I spent last few days researching them (god, it is such a messy topic) and would like to hear how stupid my conclusions are from pros.-MW - with extra org, speed, breakthrough and recovery you can push pretty hard. But your defense is lacking and low-hp tanks will have a lot of attrition.-SF - you can fill a bunch of small divisions with support to give them high stats. Gets expensive quickly.-GP - planning boosts all your stats, as long as you occasionally pause to build it up. Org wall can hold the line due to high entrenchment and a few chonky elite divisions will be able to kill anything.-MM - small divisions, quick recovery and reinforcement allows you to slowly drain resources of your opponent while you enjoy low supply consumption.
Are armored cars worthless even as a support company?
>>2162886They have their memes
>>2162886armored cars aren't terrible when it comes to occupation
>>2161245>With No Compromise, No Surrender ( and the Czech Content Pack ) rolling out in the new future, what are your thoughts on it?If I ever replay HOI4, it will be rolled back to before any DLC came out. They absolutely fucked the game with DLC bloat multiple years ago, I can't imagine trying to play it today with even more tacked on.
>>2162912Wish I could be that big brain to know how to pull memes with them.>>2162913Is it worth pairing them with cavalry for garrisons? Think I remember cav being good for suppression bonus along with military police.
>>2162924Play sweden, france or anyone with a mio for them. Stack speed. It ain't rocketscience.
>>2162940Will do, I'm just not used to play those nations but it'll be fun.
>>2163001Fast low fuel low supply usage crossterrain mobility + AI incapable of having second line defences. You see where I'm going with this?
>>2162284Mass mob rewards larger divs because it lets you put more stats into your combat width. It's the premier doctrine for non-special forces infantry, both offensive and defensive. It's big advantages are infantry combat width cheats, high recovery rate and guerilla tactics being the best defensive tactic in the game. The width bonus matters, because infantry have extremely good HP per width already, so your divisions can get insane hp and just grind forever with minimal losses. Unfortunately the width bonus doesn't apply to special forces or other kinds of infantry (ie cavalry, motorized) so MM is a one trick pony.Superior Firepower specializes in soft attack and support companies, but it buffs a lot of bad units and doesn't really do enough otherwise. Tactical Withdrawal is as good as Guerilla Tactics but slept on because it's strengths aren't as obvious. Making small divisions with lots of expensive support companies is a bad idea because your HP will be low and you'll just just take too many losses in comba, even if your stats are technically high. This is part of why SF isn't very goodMobile Warfare is nothing special really. It gives assloads of org but org doesn't matter that much and it's actual combat stats are very lacking.GBP is king, because planning is stats and it gives more planning than any other doctrine gives in stats. It's the best for tanks, it's the best for special forces and it's second best (behind MM) for regular infantry. There's no real counter to planning and every unit type benefits from it so it's just universally good.Most players don't understand how important HP is because combat superficially looks like it's just about displacing divs from tiles by draining org. It's not. You beat the AI not because it makes shit templates, but because it mismanages its production and collapses when it's manpower or equipment stockpiles flatline.
>>2162284>mw defense is lackingNo. Your org is incredibly high and you're not cucked by enemy intelligence negating your entrenchment. High recovery, high speed and less penalty on movement means you can stabilize a breach very fast too. Your mech especially will be cancerous to dig out double so if they can help encircle the attackers.>SF Gets expensive quicklyEvery single doctrine gets expensive if you go tanks or such. But SF can work on a budget since you get waaaay more stats including org from shit you're probably going to use anyway, engs and support arti in leg infantry for example.>GP few chonkySure but you don't have to. Right boosts your leg inf and night attack in general so really good double dip with sf doc for marines or mounties. Left is quite alright for mech and or armor.>MM - small divisionsThe only stupid. MA is both the most expensive to get rolling and the cheapest to maintain out there. Why? Well you don't really get stats. What you do get is the ability to put way more basic infantry which means a shitton of HP which means you're not losing much equipment on overhead. In practical terms that means you can cycle attack with meaty heavy SPGs or even line arti divisions and laugh off otherwise very expensive material losses.>>2163064>Mobile Warfare is nothing special really.More speed is never bad. Also good recovery and way more tanks or tank adjacents vs mobile infantry required for comparable org. That's more hardness and more stats across the board.>There's no real counter to planning Spies, broken cypher, radars, combat intelligence, spy planes. Anon, intelligence directly reduces the enemy planning/entrenchment bonus.
>>2163077>That's more hardness and more stats across the board.Except for hp, which you crater into the dumpster. A great example of not understand what the stat actually does or why it matters more than a little hardness.Spies only work if the owner of the state is the same as the one you have a spy network on. Intel does not affect planning, only having an active network that covers the region where units are sitting on a battle plan. Aside from the obvious issues with this that you don't even need to bother exploiting, you can just gift the frontline states to a puppet to completely negate the effect of a spy network.
>>2163064>>2163077Oh, I got answers, nice! Let me make some of my points more clear. I am not looking for 'best' doctrine, just for playstyles each of them trying to support.>SF Gets expensive quickly>Every single doctrine gets expensiveWhat I meant is giving hundreds of 10 width divisions full stack of support companies - that's a lot of extra equipment. And as other anon put it:>your HP will be low and you'll just just take too many losses in combatThat's why I specifically stated cost as main issue with SF.>Mass mob rewards larger divs because it lets you put more stats into your combat width. Yes, my wording was bad here, compressing large division into workable width is exactly what I was trying to say.>you can cycle attack with meaty heavy SPGs or even line arti divisionsHuh, I didn't even thought of that. I was way too focused on enemy getting attritioned to hell.>GP few chonky>you don't have toI feel like planning boost would work the best on already strong divisions. And generally, with your resources limited, you would focus on a few of those, no?>Mobile Warfare is nothing special>you crater hp into the dumpsterI did mention that downside, but that's the price of commitment to speed in my opinion. Burning through your stockpiles of tanks in attempt to win fast.
>>2163111Yes, except for HP which I didn't mention at all as an advantage which it isn't. Would be retarded even for paradox to make it no-brainer perfect now would it. And drop the bullshit attitude, I'm not picking a fight but that's not going to cut it for radars, combat intelligence, broken cypher OR infiltrated military. And you probably know how much AI with it's gorillion allies loves to spy on you.
>>2163131If you want soft attack in your units that requires material like arti and tanks and that costs. If you want CAS, that costs, and the green air to use it? Fighters cost. SF gets you more bang for your buck. MW gets your bang there faster. GBP gets you more bang for your buck if it goes according to plan and you don't mind pausing to replan every so often. MA makes your bang last longer.If you're playing against AI just about anything can work no prob.
>>2163133>radars, combat intelligence, broken cypher OR infiltrated military.None of those affect planning, anon. I already said that but I guess it needs repeating.Intel does not affect planning. An active spy network affects planning in the states that the network is active in, and functions irrespective of all those other things, but has no effect on states outside of the coverage of the spy network.Intel provides a scaling stat bonus in combat to the side with an Intel advantage. A broken cipher provides an additional bonus on top of that. These are separate mechanics and do not interact with planning at all.
>>2163147Part of it but not quite. All of the things I mentioned kill your planning/ent bonus either by reducing it's max level, that's the per state, true, or countering its effects in combat as a direct bonus vs that country, if they broke your cypher for example or with combat intelligence and that's on a battle per battle situation.>do not interact with planning at allI'm sorry, but you're wrong. GBP is good but it's absolutely counterable even by AI to some extent.
>>2163164>countering its effects in combat as a direct bonus vs that countryLmao you're retarded, dude. Just take the L, this is getting embarrassing.
>>2163205Hey, I've been nothing but polite but if you want to be both wrong and a douchebag that's your choice. Sad but many such faggots on 4chin.
>>2163209Nigger
>>2163235I accept your capitulation. You can now provide manpower to garrison albania.
>>2163040Oh yes, now i'm starting to see
>Playing comfy Non-Aligned Poland game>Kept the dictatorship, avoided the strikes, spammed my borders with land fort, got tanks by 1939.>Germany went gray, Kaiser Wilhelm reforms Central Powers>Allied with them, Finland, Bulgaria, Baltics>Invade The USSR>Delete 2/3rds of Russia's army by repeatedly encircling them with tanks>Meanwhile, Czechoslovakia, France, and Yugoslavia form the Czech Entente and go to war against Italy + Austria & Hungary>Czechs puppet Austria and Italy>Japan puppets all of China and declare on The Allies>1941, war going well>Pushing past The Urals and into Kazakhstan>All of a sudden, and without any warning, Puppet Austria annexes Czechoslovakia, releases Italy, forms Austria-Hungary, joins The Central Powers, declares war on The Allies & America, and calls the entire faction into the war, all within the same hour of the same day>Allies win a mutli-front by just spamming naval invasions and forcing every non-faction nations into their alliance one-by-one even after Russia collapsesI cannot stand how this game always tries to force a three or four-way world war every single campaign. It's impossible to just have a few smaller-scale wars between multiple factions without the AI randomly deciding to do shit like this. I think I'm just done with HoI4 for now. I prefer EU4 anyway.The only game that I ever made it past 1942 in was Nationalist China, because I never joined a faction. Factions are fucking retarded.
>>2163657I agree. Sometimes I just want to be a small, relatively independent nation, but I always get roped into massive world-spanning conflicts.I just wanted to invade New Zealand, not go to war with the allies and fight alongside Nazis.
>ww2>in MY ww2 game>reeeeeeeeeeeeeeeee
The best run I had was playing as Manchukuo and reforming the tributary system in Asia and Australia
>>2163657The worst part about the game is the complete lack of control that you have over foreign policy and diplomacy, and the fact that the AI can freely and arbitrarily dictate policy to you that you have no way to interact with.I've lost track of the number of games I've abandoned because a puppet got a war goal from a focus and forcibly dragged my other puppets into a war, or a focus tree getting blocked with no recourse because the AI randomly says "no" to an event, or randomly joins a faction, or randomly switches governments.In these situations I just use the console.
>>2164110>foreign policy and diplomacyTo be fair, game is supposed to be about war and tanks, only natural that features outside of that scope are lacking.Though focus trees definitely have a lot of issues.
>>2161245WE ARE FINALLY GETTING SIAM CONTENT
>>2164110>i just cheatMost shitters do
>>2164121>WE ARE FINALLY GETTING SIAM CONTENTfr?
>>2164121Path teaser1. Military dictatorship 2. Military dictatorship 3. Military dictatorship 4. Spainish Fascism
Before the Dev Diary drops what are you hopes for Japan? Any specific leaders or paths you want to see?
>>2164873I can add those myself. But I would appreciate some new models and variants for their infantry.
>>2164121>>21642635. Nazi Ladyboy Dictatorship
>>2164873>>2164895I know the GEACPS path is confirmed but I hope that they'd use bring the Reichskommisariat mechanic to Japan for their conquest of SEA and Siberia
>>2164902I honestly don't care at all for any of that shit, or hype in general.
>>2164873Secret research facilities for unit 731
>>2164917OK zoomer
>>2164917Flea Bomb special project would be kino
We need an equipment rework.WW2 was a clusterfuck of different designs and specialist weapons, but all you really need is small arms, supplies, artillery, and maybe flame tanks+trucks. Anything else is a meme and a waste of time.
>>2164933I love looking at my equipment list after a long war and seeing>Support Equipment>Support Equipment>Support Equipment>Support Equipment>Support Equipment
>>2164934Support equipment being all one thing isn't the issue. I'm not suggesting that uniforms and water bottles be un-abstracted.Tank destroyers, armored cars, et al. are what needs to become more relevant.
>>2164935What's wrong with tank destroyers? Those things are awesome.
>>2164935I've said it once and I'm saying it again: Armored Cars should be integrated into the Tank Designer if you're going to give us the option to have Wheeled Chassis on tanks.
>>2164944It would unironically be a massive nerf and kill their main niche
>>2164945Just keep their compliance niche and add it in as part of the wheeled tank chassis.
>>2164947I didn't mean compliance anon as ghetto lights are much better at that. As they're now they're speedy fuckers that only get faster with modifiers and their fuel consumption is a joke. Sure, they can't fight well and lights can do it too but their engine upgrades increase fuel consumption and slow their snaking. AC ones don't. So ACs can push past the lines and cut off supplies and cap vp keep driving. Real nice when you cap china or russia in four-five weeks for example.
>>2164944They need a purpose in divisions first. Right now they're just trash only good for suppression.
>>2164942Largely useless in SP because the AI rarely produces enough tanks with enough armor to justify using them.
>>2164957>tank destroyers only destroy tanksYeah, I can see why you don't appreciate them
>>2164959>>tank destroyers only destroy tanksThis, but unironically
>>2164976Unironically, what? Can't find a use for cheap well armored proper hard armored vehicles that also make use of your old stock? You people are silly.
>>2164977You're better off converting them into flame tanks. That's the meta.>real life>tank destroyers can be used as assault guns, and vice versa>HOI4>hard attack is irrelevant in SP
>>2164986Why not both? I usually have 15 mils between the two and it's more than enough. Also saves me a mint on IC since no super armor on actual tanks.>assault gunsYeah, exactly. The way armor and hardness averages one regiment of those can really make a division tougher. And between conversion cost or just how few of them you need they're cheap af. Then you get into mio and certain nation bonuses and they're pretty strong too with none of the downsides SPGs have.
>>2164986>>2164989Oh yeah, and flame tanks are a no brainer on those chunky offensive divs but even a single TD is pretty cancerous on more defensive units, say blocking or pinning mech ones you use to support the main divs.
Thoughts? I was scouring Expansion Pass 2 for Hoi4's new dlc and apparently Manchukuo and the Warlords are getting some content
>>2165025>Thoughts? You're annoying and shilling a nothingburger.
>>2165032Cry about it
>>2165034Don't be a nigger anon. It's a paradox dlc, let's wait to see if it's even playable or will it need three months post launch patching.
>>2164935Micromanaging a bunch of specialized equipment as a minor with 3 civilian factories might get tough. Adding anything more than guns and support only works for the top dogs.
>>2165038Yea, well cry about it nigger.
>>2165049t. retard
>>2165050>you've got a point>shit>better edgefag some moreCrying wouldn't be unreasonable. You one sad fuck.
Not my problem lol.
ITS UP: JAPAN REWORK FOCUS TREE!https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-historical-japan.1861129/> >!no maps are shown here!<
>>2165175What the fuck man, how do i make my text hidden
>>2165175Looking good so far
https://en.wikipedia.org/wiki/Three_Alls_policyWar crimes confirmed???
>>2165177
>>2165189I guarantee you they're going to get in trouble for this and then kowtow and change the name of this focus.
>>2165220There's already a retard complaining about it in the forum
>>2165189Joe wari da
>>2165341fucking faggotsi blame Tencent for owning PDX shares
>>2165371The fucking faggots on the forum pointing it out and creating a nothingburger fuss are also to blame.
>>2164931Fuck you I wasn't far off>>2165186
>>2165220>>2165341Fucking kek
>>2165475tbf while the new generic focus name sucks ass, PDX really can't reference blatant genocide like that or else the game will get hammered both legally and from game j-urnalists (whose opinions means nothing to gamers, but everything to corpos)
>>2165752OK zoomer
>>2165936>bf while the new generic focus name sucks assTbh Idgaf about the new generic focus names. As long as they make new icons, I'm happy ( because I like modding the game )
New formable spotted
>>2166025VGH GENGHIS KHAN LEGACY SHALL BECOME A REALITYThey're finally adding East Timor as a releasable too
>>2166035Is north korea an option yet?
>>2166035Yeah! That's so great! East Timor, right now to West Timor. Man, those Timors. Crazy they didn't have them before.
Now, for what possible reason could my legally acquired, just installed 1.16.10 with no mods game won't start in DirectX mode but this alternatively acquired version 1.16.10 with no mods works immediately out of the box?
Ok. Atleast we're getting new portraits for Tibet, Vietnam,Cambodia and Thailand.
Has anybody noticed a crippling supply bug since Gotterdamerung? It affects all of my games, usually hits around 1942/3.Suddenly an overland supply route that has worked normally since the beginning of the game will stop working, all connected supply hubs will just shut off with a message saying "no valid convoy route, supply fulfilment halted" even though they're connected by rail and not by sea.It will randomly affect a few supply hubs in a random spot of my territory, be a problem for a while and then randomly start working again, only for another area to break in the same fashion. Highlighting the supply route will still show it tracing an overland path across intact railways to my capital, and the supply hub will list the amount of supplies it's providing (even though it isn't actually providing any) but there will actually be convoys at sea running the route instead, with no visual indication that these convoys are out except that they can be raided, and they will ignore disabled seazones.So like say I have my capital in Berlin, and I have a railway from Berlin to Frankfurt. The highlighted supply line will show a line from Berlin to Frankfurt and claim that Frankfurt is providing X supply to the region, but Frankfurt's supply hub will be disabled, and every nearby supply hub connected by rail to Frankfurt will also be disabled. In reality, the supply system will be ignoring the rail connection between Berlin and Frankfurt and trains will eb travelling from Berlin to Rostock, with convoys then transporting supplies from Rostock to Wilhelmshaven, which will then transport supplies down the railroad to Frankfurt. This convoy route will ignore that the North Sea is disabled and can be raided, but also won't work properly, causing every supply hub connected to this route to simply be disabled despite the convoys being used. After a year or 2 it will randomly fix itself, but then the supply route somewhere else will break for about a year.
>>2167238Honestly no. Nothing like that ever happened in any game I played and I played lots.
Siam/Thailand
Laos
Vietnam
Dumb/Nigger
>>2167262>Norodom Sihanouk, the Father of Modern Cambodia>Siam/ThailandRetarded nigger award
>>2167332>>2167289Sorry man I was half asleep when I posted it
>>2167718It's fine. This gives me some hope for more unique portraits in East Asia. Maybe Siam, Indonesia and Malasya will get some to replace the generica as a teaser for the upcoming DLC.
any DLC not worth using?
>>2167764Allied Speeches. If I hear Goddamn churchill one more time I'll start chewing on my power cable.
>>2167726>Maybe Siam, Indonesia and Malasya will get some to replace the generica as a teaser for the upcoming DLC.They can finally remove Suharto as the fascist leader of Indonesia ( even though he was like a baby in 1936 )
Given how SEA was the most important theatre in the entire war, it's pathetic it took this long for Paradox to finally give us recognition.
>>2167873>>SEA was the most important theatre in the entire war
>>2167876European front was won by 1941.
>>2167880Listen here buddy-boy, my grandpappy fought the nazis and their cyber t-rexes at Mare Imbrium in '47 with nothing but a tube of industrial glue and a smile and I won't have you diminish his contribution.
>>2167883Your grandfather was probably a chad Filipino general who fucked your grandmother while a cuck was out sweeping up dinosaur droppings.
>>2167889>midget asian dynocuck scatplayThat's a hellova fetish you've got there friend
>>2167897I call it "the Aristocrats".
>>2167900OK zoomer
Acktually the war ended in 1954 when Godzilla nuked Tokyo by the orders of MacArthur
>>2167876>>>SEA was the most important theatre in the entire warThe Pacific War was probably the most important theatre for the US considering that they did most of the heavy lifting there ( China is its own thing ).I remember reading that the reason why Japan got delayed in their invasion of Australia was because clearing the Philippines delayed them by months
>>2168046>sink their fleet>whatever>sink their second fleet>come at me roundeyedog>bomb them to shit>*yawns*>nuke em>*picks ass and sharpens bamboo for spears*>muh emprah...>satanlin invaded manchuria with 500k drunk rapists>oh shit>muricabroos >we kapitulate now!!1!>we make nintendo for you!!cope allybros, cope
>>2168046Invading Australia was never on the table. Japan literally just didn't have ground forces to spare with most of their army still tied up in China, and the logistics of it would have been monumental for a country that was already struggling with logistics.They intended to bypass Australia via New Guinea and build up bases there to isolate it from incoming shipping. They believed they could either force Australia to surrender once isolated, or just contain it until the war was won. They were on schedule for this until Coral Sea forced them to delay landings.The debacle in the Phillipines lies squarely on MacArthur's shoulders. The plan was to stockpile months worth of food and supplies in Batan and hold out there indefinitely. Instead, Mac got overconfident and dispersed the supplies to the beaches, where they were overrun and captured. He withdrew to Batan with no food and cried when his men starved.There's more to it, of course. The US lost its entire Pacific air wing on the ground despite what happened at Pearl Harbor because the man in charge just refused to take the threat seriously. But the campaign transformed into a humiliation than Americans make up stories to cope about because Mac chose to throw away a year's worth of supplies and then starve his troops in the jungle for months until he could fuck off to Australia.
>>2168203>MacArthurDon't forget how that chucklefuck was on private payroll to the Philippine dictator and fed him bullshit how the islands are basically untouchable as long as he's around. Also how he literally abandoned his troops, including US soldiers and fled before japs even attacked his position.
Are heavy tanks just mediums but worse in every way except armor?
>>2168203MacArthur was always more of a politician than a general. He was essentially a colonial overlord in the Philippines, that was his specialty. Leaving him in charge of actual military affairs was a mistake that was repeated again during the Korean War.
>>2168980
>>2168980The main difference is that heavies can fit heavy turrets and thus also get heavy cannons. The heavy cannon is the best compromise between soft attack, hard attack and piercing so it's ideal for tanks that will need to fight different kinds of targets.In singleplayer, the meta is to go with mediums using the medium howitzer because the AI can't manage tank production and just spams ungodly amounts of infantry, so only soft attack matters. In MP the meta is to go with heavies.The Basic Medium and Basic Heavy are really similar, with the Heavy's only real advantage being its turret and gun. But the important difference is that the Basic Heavy is a '36 tech while the Basic Medium is a '38 tech, so you can start heavy production pretty much immediately. Good for countries like the USSR that don't need to race to have an infantry army ready by '39 so they can just get a head start on tank production while waiting for tech.
>>2168980Almost completely, yes. You get a little more hardness, armor and fort attack at the cost of pretty much everything else. Used to be they required lots less tanks per regiment, especially for HSPAAs so they were useful for bumping armor on divs but paradox didn't like that. HFLAMs aren't bad if you want to punch straight thru maginot or something and heavy amph tanks can work in limited numbers when you have a good MIO and special force doctrine for marines.
>>2169015How meta is it to build tanks targeting 6.4 km/h, so they can be supported by cavalry or bicyclists instead of motorized?
>>2169034Nta. Saying meta this meta that is silly for MP with how many different mods and multiplayer cirklejerks there are and how differently they play or limit themselves with house rules. Having to metagame SP in this game is very silly. That said it's not a bad idea to have strong linebreak divs and then speedier divs that exploit and encircle.
Is this a good design for medium tanks?
>>2171060I would make it faster but besides that it looks alright
>>2169034Not sure about cyclists but the reason cavalry aren't used is that they're function as their own category instead of being included in "infantry, mot/mech" so they don't get as many stat bonuses.Motorized aren't much more expensive than leg infantry in practice so there's not really any benefit to excluding them. If you didn't care about speed, you could replace it with leg infantry to eliminate the fuel cost. The really important thing is just hp. Tanks have terrible hp and are expensive, so on their own they'd suffer crippling losses in combat. Padding the division with ~50% infantry amps up the hp value so that your expensive tanks suffer fewer losses. Leg and Mot have the same hp value, while Mech has the best in the game (a big reason to rush mech out if possible)
>>2171060It's great as long as you don't realize you can make a better one for roughly half the IC per piece
>>2171060All you need for SP. I'd bump the speed up to 10 and keep production under 9 but that what's MIO are for. If you want to hit the AI armor cap you can add a regiment of TDs or SPGs to your divs. Also those mods ain't doing you any favors.
>>2171639The AI had been putting AT in their divs for over a year now, anon. If you want to avoid being pierced you need to actually build for it.
>>2171673Yes? 40 armor without either improvements or MIO isn't hard to bump up past piercing cap with a regiment of good TDs. Meanwhile you get more faster, better soft attack tanks earlier and that don't require chromium.I honest to God even straight up skip improved chassis altogether since designer came out and have had absolutely 0 issues. I usually don't play air heavy either. Consider it the sherman school of tank design.
New diary is out:https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-alt-historical-japan.1862181/?prdxDevPosts=1
Guys I think we need HOI 5.
>>2171816Kind of disappointed they didn't just cut the retarded communist path entirely since it never made any sense and give us some other alt-path instead.I think my main issue with this redesign is that it does nothing to address the core issue that Japan is not a credible threat to the US position in asia. Player-controlled US has no reason to fight the pacific war at all and when both are AI controlled it's just a dead theatre. Now the only reason the US has to care about the pacific at all is to stop historical japan from inevitably derailing history and invading the soviet union since the branches are no longer mutually exclusive.A lot of mods solve this by giving Japan a big time-limited surprise attack buff that gives them a window to carve out their pacific defense perimeter, which gives them enough breathing room to invade India and have some game impact. But apparently the devs just didn't think reworking the pacific theatre meant making the pacific theatre matter.
>>2171639>Also those mods ain't doing you any favors.Which mods, exactly?
>>2171816>nothing about Anti Japanism>nothing about Japanese commies hiding in Manchuria>no Kumazawa Hiromichi>no southern court restoration>shogunate path is just generic pick between leader portrait >otherwise there is no difference and it is all showa restorationWe need another terrorist attack on Stockholm, they deserve for how worthless PDX is
>>2172019Road to 56 is two blocks down
>Pacific Union of Socialist Soviet Republics
Follow-up question: is this a good template for tank divisions?>>2171060
>>2172302You want 36w so add a couple more of each battalion.Armoured signals is meh. Offensive divs benefit much less from what it does.Mot recon is pointless for offensive divs. Armoured recon can be used to stack on extra stats by speccing out your light tank but for the most part there are just better things for the slotYou want logistics. They'll give your tanks more stats when it matters by mitigating supply penalties.And you want field hospitals. With half your div being infantry they'll give a big boost to HP, greatly mitigating losses.AA night be necessary or not depending on whether you're going hard on fighters yourself. If you won't always have green air, it's necessary.
So I unlocked flametank but its not letting me make them support, only produce them?
>>2172302The meme width is 35-36w, so add a couple more battalions.
>>2172019>>nothing about Japanese commies hiding in ManchuriaYou literally get an idea from the "Exchange of Exiles" event though.
is there a good youtuber who does more play by play shit, lots of stuff I find is edited and cut down. Or just any youtuber in general to watch to help learn this?
>As for communist Korea, there are two potential leaders, Kim Il Sung normally, and Pak Hon-yong if created by a communist Japan through their political path.
>>2172413pewdiepie
>>2172302Again, you could trim the fancy shit from it and the tanks you're using and it'll do a better job for less than half the price. Or fix your tanks and use the extra IC on mech instead of mot infantry, and I assume you have that tech already since you got all that and what looks like cannon 2s researched already. OR if you really want to be fancy you could have a couple divs with amtracks and swap a few tanks with AA gun amph tanks. They won't be as cost effective but they'll cut thru those east swamps and rivers, and say sea lion like nothing while fixing your lack of AA while you're at it. Like anons said already fix your width, 30 or 36 is perfectly fine, logistics will help with supply, hospital will help with preserving XP and the extra HP form inf with help with preserving tanks. You've got zero AA in that, that armor won't do anything. The org and speed is mid too so I assume you didn't go MW germany, which is fine but I'd increase inf to tank ratio then to help with that and to remove the "need" for signal company.Honestly I'd just swap a tank in there for either a super armored TD or SPAA, swap to mech inf and add two more, make tanks more soft attack focused and change the support companies to include reg log, hos, reg mait, support AA if you don't have meme amph tanks or SPAA and flame tanks of some description. Recon is overrated and you can double down on fort cracking with a nearby railgun and or bombing the forts to dust.>>2172011>china national heavy duty truck group>vanilla germanyPlease elaborate. I'm probably a patch behind but that doesn't seem right.
>>2172413Just think about it and keep it simple. Try to understand what makes something "good" tanks should punch thru and encircle yes? So they need good attack and speed. They're expensive and have almost no org on them, alright, don't make them more expensive than they need to be and look, infantry is cheap and has loads of HP and org. Match made in heaven, right. Armor is bad? You could double down on attack and destroy them before they deal damage or you could have nonpen armor so you have that sweet damage reduction modifier. You could do both but that will cost. Can you afford it? Would using those resources into having more shitter tanks or stronger air serve you better? Are you using exclusievly armored divs to push? Special forces make for some insanely good pushers. Are you going one size fits all battletank approach or do you have multiple more specialized vehicles? First one is simpler and more convenient but the second has a higher performance ceiling with fine tuning your army composition. Are you going for legions of ghettowagons of sherman/t34/pz4s or is Ferdinand Porsche speaking to you? First is simpler and arguably more effective but second can work just fine. As long as they're really good tanks and you mirco them where they need to be. Where are they going to fight? Europe? Alright, loads of supply hubs good rails and lots of forests and such. Forests have width of 60(90) so division tailored to some multiplier of that is good so they don't overstack. Africa? Alright, shit terrain and awful supply. Those chunky division from france are going to have issues.And there's no exclusievly one good way to do something. Muh meta and shit is fine but it's not like you can't make different things work. Especially vs AI. My 2c at least is you're robbing yourself of having fun in this if you just nod your head and copy something without trying to understand why something works (or not) and when and why it would be a good idea to pivot to something else.
>>2172538Oh, this was taken during a Kaiserreich China playthrough, with autobahn nach 56 add-on.
>>2172413Segl
>>2173017His accent makes it hard to understand what he’s saying half the time
Why is this not showing any color like green or red on what my air superiority is in volunteering in the Spanish civil war?
>>2173329FUCKING WHY ANONS.
>>2173329Restart the game, it's a stupid bug
>>2173506how the fuck can these simulation swedes fuck up like this.
>>2173528OK zoomer.
>>2173056Every fucking paradox YouTuber has a thick accent, you just have to choose between the angloid or slavoid variety.
>>2173810You're not wrong. But can you imagine being so braindead retarded you need the #axishatesthisonesimpletrick crowd to not get filtered by baby's first hearts of iron?
>>2173545that feels like an actual bot response.
Some interesting sights from the dev stream.
Mengkukuo starts with a new leader and unique spirits. Still uses the generic focus, though.
Manchukuo no longer starts with Puyi as leader. He starts as a national spirit. One of the old generals is now the starting leader.
A pretty mediocre leader overall
>>2161441>antiquated WW2 game and fresh out of ideas for mechanics worth paying for.I would be the biggest paypig for an air rework with air generals yet they never do it and I don't get why. Captains as a feature is just yet more bloat like division commanders when you'd be better off adding squadrons within fleets so that navy commanders actually get some use.
Now this is where things get interesting. There are new paths available. Obedience is now renamed Support the Concordia Association and can lead to the usual path of Manchukuo coring all of China or taking a more aggressive stance to fight the Soviets and recovering Outer Manchuria, be it with or without Puyi.Assertiveness remains the same on the left branch, but it has additions like installing Puyi as an absolute monarch or make a more constitutional monarchy, with options to expand against the Soviets or make sure they don't interfere. The new right paths are more intriguing, it starts with questioning Puyi's legitimacy and later depose him after breaking free, then you can either reform the Beiyang Government and get some retribution against Nationalist China or carry out a communist coup and pull a 1947 on the Nationalists.
And lastly some of the advisors for Japan
>>2175045Oh I almost forgot, Prince De only becomes the leader after Japan does the Mongol Military Government focus.
spamtard
>>2175049>Puyi is not the leaderBOOOOO, FUCK PDX they have no soul, they should go and commit suicide, we need a terrorist attack on their HQ, I want them all to die
This will probably be covered in the China dev diary but they have a unique puppet system like the Austria-Hungary thing.
Did they announce anything about a scripted peace or do you need to march on DC to end the war as Japan.
>>2161245buy an ad paradogs nobody cares about your shitty visual novel
>>2161441>balance of things that have been settled and unproblematic for yearsAh yes MA-R for defence and GBP-L for offence is so much fun.
>>2175712Based
>>2173841I found a good tutorial going step by step with Germany and its helped tremendously. Explaining little things and why they actually have significance. The person doesnt seem to even be doing things the best way, just showcasing why they are doing things for what reason, and why something like turning off engagement with scouting screen ships is very important, and helping me with construction priority which was something I was having serious issues with when I was learning blind for like 30 hours. Game just has a lot of terminology and numbers, being taught the reasons for them has helped probably the most.
>>2177006may you link it?
>>2177018https://www.youtube.com/watch?v=pR5wAiOs5ss&list=PLsT4scrqjQbSNCWxXajtK0DaxUvL4rezw&index=1Sorry for the massive youtube link, it should be the whole playlist.
>>2175189They're including a focus tree for Japan to surrender and simulate the post-war democratization of it in one of the dev diaries.
https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-chinese-soviet-republic-the-nation-formerly-known-as-communist-china.1863148/PRC diary is out.
>>2175712based
>>2176826>>2179864Samefagging much?
shit for brains much?
>>2179859>make DLC focusing on east asia and the major axis power of the region, Imperial Japan>actually most of the content is communist LARP for tankiesWhy are they like this? The game is banned in China what is even the point of this pandering
>>2179914Seething for being called out? You either posted via mobile or changed it with 4chan X/XT. Now fuck off if you hate this thread so much, shit for brains brownoid.
shit for brains much, chud?
>>2179918KMT China is getting a rework too tho
Are they fixing single player AI so your allies (specifically The Allies) don't flood your front with their divisions? I'm sick of playing as the Soviets and having Canadian, South Africa and Indian divisions appear on my front
>CK3 and HoI4 are receiving an asian update at the same timeWhy the timing?
>>2180513As the Soviet Union you aren't in the same faction as the allies, so their divisions don't even have access to your territory unless you give them military access.
>>2180521Paradox mentioned at one point that even if their games are about completely different time periods, having multiple teams researching the same country or geographic area at the same time lets them help each other out a bit. Like apparently the Swahili Coast's inclusion in CK3's upcoming expansion also led to them reworking the area in Vicky 3.
>>2181031That's a cope way of saying "we only have 1 research group and plan all our development so that every project can draw from the same research at once"
>>2181031Begs the question why do you bother researching goddamn swahili coast to begin with?
>>2181217I just don't believe this considering how amateurish hoi4s research is compared to EU/CK
>>2182823Modern history is juch more difficult to deal with than premodern.With premodern history there's just one dominant narrative that every historian knows is bullshit but the mainstream audience will kick and scream and shit their pants if you point that out so all you have to do is lie to them the right way. You could research Vicky 3 from Hollywood movies and paradox fans would call it the most in-depth and well-researched historical game ever made. But with anything modern all those idiots are immediately armchair experts and frothing nationalists insisting history didn't happen except when it did, and then it wasn't actually bad. For a beautiful example of this in action, just look at>>2165341>>2165189Nobody wants modern history because truth is inconvenient, but unlike the distant past, it's a lot harder to lie about it to appease armchair experts and laymen.
>>2182892OK chud.
Bump
fuck off
>literally all of the comments are seething chinks
OK chud.
>>2166049Timor is super important. I dont know why we dont have them as a separate country in 1936 already like Syria and Egypt. They're way too far away for the portuguese to govern, they should be a puppet.
>>2169040>Having to metagame SP in this game is very silly.It really isnt when the AI is allowed to create infinity divisions and major countries can fall easily without good prep.Playing France for the millionth time against Germany is really easy but failing it for the first 5 times is brutal and shortcutting to the meta is a quick solution for new players.
>>2191025Timor is LAME
Super heavy railway guns are very overpowered
>>2191095Most things are if you stack enough modifiers.
>>2191366True, but there's not much I'd put on the same level besides like cas
>>2191376How about conversion rate? Make one shitty whatever with one mio and then convert it into uberwhatever with another for experience to both designers and less than half of the original IC.>casIt's just not the same since they capped them by combat width.
>>2191398>How about conversion rate? I haven't played around with it too much myself, so I can't comment. I know terrain negation is also supposed to be crazy strong right now.Maybe not, but they're still extremely strong - even in mountains.I don't think they've patched that bug where decreasing your efficiency uncaps your cas yet either, but obviously we're not counting bugs
>>2191407You should give it a go some time. The number of say mechanized you can shit out is unreal. Always nice to get heavy tanks for ~20-25 IC instead of 60+ a piece, or strategic bombers dirt cheap.
Do I spend £200 to buy the shitty board game?
KMT China Diary is outhttps://pdxint.at/4hQanDj
>>2192229The Warlord Trees are getting reworked as well with some getting specific branches like the Ma Clique and the Sichuan Clique.
>>2192232The devs also heavily implied they get a unique nationalist/communist tree now. No comment on if it's old/new
>>2192562The devs also explicitly tempered down expectations about the work done to manchuria/the warlords, although they seem to have made some fairly substantial changes.It looks like the foreign policy branch is mostly the same (which presumably also applies to the warlords), but both obediance and assertiveness have now been tweaked and given alternative paths, including democratic and communist branches.
>>2192562Iirc each warlord will have their own specific branches.
USA is so powerful that they can have a larger army and air force than Germany in September 1939. I get that the USA should be powerful but my god, it feels like I am playing as a raidboss.
>>2161245My girlfriend can’t wait to play this game
>>2163235>>2163205what a cunt
>>2193107That's basically the point. The US is the strongest nation by far, as strong as several other majors combined.But being a democracy limits their ability to actually throw that weight around, and being isolated on their own continent and split on a two front war across both of the world's largest oceans means they have a time-consuming slog to fight their way eastward towards Asia and Japan, and a the challenge of successfully landing somewhere on Europe's fortified coastline and expanding their beachhead wide enough to supply an army. All of this is time-consuming, which is why multiplayer rules usually set up a race for the Allies to D-Day and kill Germany before the soviets capitulate as the win condition. America's victory is inevitable so instead time is their primary resource.The AI tends to make D-Day too easy both because the Axis doesn't use good divisions to garrison the coastline and because AI Germany won't do the atlantic wall focus to actually fortify it, which in turn tends to make the US kind of trivial to succeed with.
>>2193107That's a running theme in hoi. In hoi2 iirc texas alone had more oil than the rest of the world combined, and at a factor of 3-4 at that.
>>2193193That's just the best way to simulate the fact that the allies had abundant oil while the axis were starved for it.If you made oil distribution historical then Germany stans would just cheese their way to snipe all the major oil states before the war every game. Easier just to stuff all the world's oil in the highest castle so that axis players can't nab it without prematurely winning WW2
bump
>>2161245bump
The Soviet Union scales harder than the United States of America.
>>2192779Nah, that was just paradox saying that each warlord has a small sub tree which is unqiue (some of which are shared between warlord states that can later unify).I'm talking about what happens once they reach the end of the warlord tree where they have the ability to claim to be the real china diplomatically/militarily or become the new communist china
>>2161245BUMP
>>2161245>HoI4 kino!>HoI4 DLCI sleep
>>2161245>DLCkino!>HoI4I sleep
Air superiority reduces the breakthrough and defence of enemy divisions.Close combat air support provide additional attack to friendly divisions whilst also directly attacking the strength and organisation of enemy divisions that are in combat.Planes win wars.
>>2202098>stomps your industrial strategy into paste
>>2202098I rushed 1940 planes as Canada and when the war began my planes were trading 10 kills to 1 loss.My 600 planes really did defeat the entire German + Italian air force.
>>2202098*laughs in fuckzillion tanks (with aa) driving over your airfields*
How many Chinas do we need?
>>2203324The game was running too fast, please understand
>>2203324Approximately 18 Chinas.
HOI4 is literally the only Paradox game I can’t play. I just don’t get it.
>>2203402It's literally just esports alta micro
>>2203402I mean it's by far the most different from the rest except maybe Stellaris, but it's pretty simple when you get down to brass tacks>pick a focus path and follow itThis will help you develop your industry, strengthen your military and generally railroad you into wars with neighbouring countries to expand your territory>develop your industryBuild civs, then mils.Civs build more factories, fasterMils build stuff to equip your armies>set up your productionCreate production lines for equipment, assign mils to them to produce said equipment.Guns are the most important because they equip all divisionsTrucks are important for logisticsArtillery is for a very, very useful Support Company for your infantry, but you don't need that much of itSupport Equipment is necessary for almost all Support Companies. You'll usually need a lot, but Support Companies are luxuries so you can cut back for other thingsAnti-Air is mandatory so you don't just die to CAS. Like Artillery, you don't need that muchFighters are strongly recommended to protect your armies from enemy planes, but they're expensive, you need a lot of them and they require limited and difficult-to-obtain Rubber. If you can afford planes, just look up a template online for how to design them. If you're building Fighters, then Fighters should be the vast majority of your industry, or at least enough to exhaust all possible sources of Rubber. Fighters are a numbers gameIf you're building Fighters, you should also build a small amount of CAS. There's a limit to how many CAS planes can contribute at a time, so you don't need that many of them, but they are the payoff to gaining air superiority and extremely strong. cont'd
>>2203519Tanks are the pinnacle of luxury. Their game impact is measurably less than gaining air superiority, but countries with very larger industries will be able to exhaust their rubber with industry to spare. This is where tanks come in.Tanks are specialized for offense, while infantry and other divisions are generally poor on the offensive unless they have an overwhelming amount of additional support (ie from CAS). Tanks concentrate a huge amount of stats into a small frontage and are fast, allowing you to quickly take a frontline tile and then continue onward to encircle enemy divisions. Divisions that have nowhere to retreat to are destroyed, making encirclements extremely powerful.Generally speaking, tank divisions are 50/50 Tank and Motorized or Mechanized (mech is unlocked later and eventually replaces mot). You can look up templates for tank design and tank division setups online. While tanks are expensive and tend to incur expensive losses, you also don't need that many tank divisions for them to be successful, whereas you NEED enough infantry divisions to cover and hold the entire line strongly. This is why guns are the most important production priority despite how powerful planes and tanks can be.>researchYou research new technologies to improve the quality of your divisions in combat, or unlock new and better equipment to produce. It's pretty straightforward. If you have a lot of infantry, tech that improves infantry or gives you a better gun to make is good. If you plane to vie for aerial supremacy, you want better planes.This is basically the entirety of the first 3 years of the game. You follow your focus railroad, build factories and produce equipment. You design division templates to use that equipment and then train divisions to deploy them and wage war. Your focus path, or the natural progression of history will force you into World War 2 and you will use your divisions to fight and win.
>>2203519>>2203553Thanks anon. Feel more informed by this than any guide I’ve ever read for the game.
>>22033240
>>2203553Aluminum is the real bottleneck for air lategame.
>>2205067>c*llaboration governments
>>2168046They got delayed in the Philippines in the first place because they had literally no intel and didn't realize how many American forces were in Bataan, so they only sent 1.5 divisions to deal with them.
>an actual Hispanicist path will be made for the Philippines
New dev diary up. https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-philippines-pearl-of-the-orient.1865329/
>>2209331No the issue was that the Japanese believed falsely that the Philippines would turn against the US and side with Japan as liberators once the invasion began.The overwhelming majority of forces on the Philippines were Filipino. The US garrison was relatively small because the US understood that it would be impractical to supply any large force on the island without first winning at sea. The plan was always for the US forces on the Philippines to hold out in Batan, because it was a narrow front in hard terrain which blocked access to the main port at Luzon and would ostensibly buy the US navy time to breach a blockade and organize a relief force.But Pearl Harbour made any such relief impossible. There were of course tactical and operational missteps on both sides but they didn't really change the big picture. The Philippines were doomed the moment the US lost its Pacific Fleet in harbour.
>>2217954what a chad
>>2217954>East India Company>Yamamoto and Admiralty dominance>Zoroastrian restoration> McArthur>indigenous americas>holy Russiaall of those are quite common and popular in althistory fanficsbut in PDX games they are shit because PDX is soulless
>>2218618The CK2 zoroastrian restoration is kino cry about it
>>2218618>althistory fanficsStop being Russian
>>2217954The only fun historical countries are germany and the soviets.
https://www.youtube.com/watch?v=9jqwMwK5Wgc
>>2218759I am not Russian>>2218661>muh incest religionNo it isnt
>>2219167Alright, no need to cry just because your sister is ugly
Philippine livestream droppedhttps://www.youtube.com/watch?v=P8b9Um_hz-MMost interesting bits are at the 7, 20, and 39 minute marks, where they start talking about the naval tech rework, rangers doctrine tree, and the naval headquarters mechanic respectively.
>>2228701Ranger special forces seem incredibly boring. They're literally just mountaineers with the terrain bonuses switched to forest/jungle and their SF tree offers absolutely nothing as interesting as Marine Raiders or Mountaineer combat width reduction/I was expecting something more like big movement modifiers in rough terrain so they can be used in those shithole zones on the map where it takes 30 days with 50% attrition for infantry to walk 1 tile, or big supply modifiers so they can walk through the all those regions of the map where the devs forgot to place supply hubs.As implemented I don't even think people will use these. Mountaineer divs will have better stats in forests thanks to their combat width reduction and Marines still have the option to take jungle modifiers in their tree if you need to fight in the amazon or something.
>>2218981Isn't Shiori a filipino too?
>>2228734>Ranger I imagine they would be insane in russia or canada
>>2228734Rangers would only make sense if you're fighting in SEA where half of the tiles there are jungles/mountains tho. They're basically a good sf if you're playing as a SEA country or campaigning there.
>>2233789Sounds incredibly redundant considering marines, commandos and mountaineers with pioneers exist.
>>2233789I don't think they're good at all. Their bonuses are just plain worse than mountaineers or Marines (remember, Marines get jungle bonuses in their doctrine) and nothing about them reflects how Rangers were actually conceived of or used in WW2, which was primarily as long range jungle penetration units (Chindits, Merrill's Mauraders) and as commando raiding units.There's really nothing on offer here that wasn't already provided by Mountaineers and Marines, who should have just gotten their doctrine trees expanded instead of Making a whole redundant 4th SF type
>>2161245bumpin
buy an adcocksucker
Doctrine rework soon.
This game's obsession with minute autistic details that aren't relevant to grand strategy is just....bizarre.>Division designerBattalion-level minutiae is retarded. The smallest strategically-relevant unit size is a regiment, both back then and today. Prior HOI games had this right - divisions were just composed of regiments, subunits smaller than that weren't important in the grand scheme of things. You shouldn't be manually adjusting exactly how many tank battalions are in your armored divisions.>Ship designer>Plane designer>Tank DesignerThis is even more irrelevant. This kind of per-vehicle engineering shit where you decide whether you rivet or weld the armor, how many AA guns you stick on it, whether it uses MGs or Cannons, most of this is just strategically irrelevant. Countries using inferior equipment can be easily modelled by just having them use outdated models with worse stats, you don't need to have the ability to make a 1944 fighter armed with just two LMGs and no armor. The only strategically relevant stats are ones that effect operational ability in a major way, like reliability, production cost or range, none of which require needing you to manually specify how many fuel tanks the vehicle needs.>meme units like Landships, Camelry, Elephants, Bicycle troops, Rangers, etcThis is just autistic "look at how much 1940s military trivia I know" crap. Landships didn't and couldn't even exist, Camelry is just desert cavalry and doesn't need a separate unit type, Elephants come off as the devs begging to be put on the CK3 team because they hate HOI, the Japanese used bicycles exactly once for one operation, and specialized jungle troops were never really a thing. Only the US had "Rangers", which only existed as lone commando battalions that never did anything strategically relevant. All of this shit is irrelevant and should not be in a game of this scale, let alone actually be of any strategic use.
>>2247936You're missing the bigger picture. Dlc sells better with weird meme shit, sponsoring a whore or five on youtube and them making a "i can't believe i recreated antartic aztez empire of martian rome using only pogosticks"
>>2247936I also hate HOI4 but holy fuck this post is full of so many absolutely shit takes. There's a fucking reason US Ranger's still wear the Burma flag on their patch
>>2247936>mfw my Grand Strategy game tries to stick closely to the reality of the war as much as it can while trying to give players the freedom to decide how they want to play.Why are you mad tho
>>2247936You are retarded normalfag. If anything, all of this is just surface level and PDX should actually go more indepth on these details.
>>2247936hang this normie
>>2248101American ground troops in Burma were always of regimental strength, and they weren't Rangers.>>2248125There is nothing realistic about the fucking Ratte being an actual, buildable, usable unit, just to name one example.>>2248154The details it needs are in further micro of combat and production, not whether to use riveted tank armor. That's for War Thunder or whatever.
>>2248225>further micro of production>tank and other designing wasnt related to productionwut
>>2248235Production and design are not the same thing. I don't want more micro over exactly what the design of the weapon is, but rather how it's produced.
>>2248321design is deeply interconnected to production. I do see your point that they arent the same but how you design a item connects to how it will be overall produced But yes personally I want black ice production mechanics
>>2247936Did they really add fucking elephants to HOI? What the fuck is wrong with them
>>2248336These are the same people that let you resurrect Byzantium and the British East India Company in WW2 and are getting ready to launch a DLC that will allow the Philippines to rejoin Spain for some fucking reason. It's very, very obvious that the devs, and the people that buy this shit, really don't like WW2, though that makes me question why they're aren't playing EU5 or Vic3 instead.
>>2248225>>2248415>There is nothing realistic about the fucking Ratte being an actual, buildable, usable unit, just to name one exampleKeyword being "tries". And nobody is forcing you, the player, to spend resources on what is essentially a resource sink.>muh Byzantium/Mughal/Hispanic Philippines/EIC alt-larpThey're tame and almost nothingburger compared to what the Chilean focus tree has with their meme Monarchist route. And we are talking about a game where you can literally fuck up the whole world as any other nation so I don't get why you're mad at the concept of alt-his paths.
>>2248415>allow the Philippines to rejoin Spain for some fucking reasont. seething amerifat
Did they ever actually show off the new faction system lmao?It feels like the big selling point of the DLC and there's been nothing about it after the initial look
>>2248529>I don't get why you're mad at the concept of alt-his paths.nta but I'm annoyed they keep making these memechevo fuckery instead of say, upgrading the AI so it can paradrop or recognize the difference between armored and not armored. Or have the ability to have more than one type of template online for them. Or have the ability to use so many other things in the game like motorized arty for gopniks or krauts or strat bombing for mutts. Those alt paths themselves? Would be nice if they did something with actually relevant countries as well instead of copypasting them for low effort dlc.
>>2248767Out of all the the things you said, the only thing I can agree on is the AI improvement. But I think the reason why they don't want to rework or make the AI is because they don't want it to come to a point where single/multiplayer gets ruined because the AI became too smart and are a step ahead of them to effectively counter whatever breaks their meta so they have to thread the line between making the AI too competent and making it retarded that you can easily steamroll them with whatever Space Marine template is in.>Would be nice if they did something with actually relevant countries as well instead of copypasting them for low effort dlc.I can agree with this too but in all honesty, the only countries who were actually relevant at that point but has not gotten a rework are the US/Commonwealth/France.>>2248719The dev diaries before the reveal of the DLC goes in depth with it.
>>2248839>The dev diaries before the reveal of the DLC goes in depth with it.So we only ever saw the WIP stuff with no UI?Weird
>>2248839>the only thing I can agree on is the AI improvement>and more content for forgotten majors...so what don't you agree with? That's all I asked for. More competent AI and do countries that were actually relevant before switzerland and the socialist anarchist aboriginal penguin republic of papua new guinea or something equally silly while japan and france gather cobwebs. Would be nice if they retouched decent but old content now and then as well, fix bugs or borrow new mechanics at least.
>>2248846There was also a recent one but I haven't been keeping track of it since I'm busy.https://forum.paradoxplaza.com/forum/developer-diary/developer-diary-new-features.1871066/
>>2248869I didn't see your post properly. My bad.
>>2248872That was literally posted after I made my first post lol
>>2248873No worries, just annoyed they keep piling on new stuff without cleaning up or using it to improve the content already out. Say propaganda campaigns, why can't everyone use them? Make it a dlc check and have several regional flavors + a generic one and you're good. Easy change and improves the game as a whole. You have 7000 dlc unit packs but most of the world is still using generic tank models? Why? Or have AI templates have some variable slots. They 90000 medium tanks in the red? OK, have that slot have priority for meds but can shift to lights as well. They suddenly have a massive lendlease of rocket arti? How about having a battalion slot or two already dedicated to line arty or something have variables so they can use it. And the doctrines and SF? Cool. Would also be cool if the AI could understand it's not ideal to have marines in the back while tanks do the naval invasions. And the worst part is there are checks and AI weights for this type of thing in the game already but they're for the most part just not used.
>>2248926Oh yeah, and how about having the option how many lines deep the army deploys on the front battleplanner? Just imagine. Less micro for the player AND an AI that's not a joke to encircle and rout.
>>2248940lmao they still don't know how to fix the shuffling issue with battleplans. They're never going to improve them, because they can't.
Did the devs ever comment on whether hydro/civilian nuclear power stations will offset energy demands?
>>2248997I know. And instead of stepping back and rethinking that, for example slaving the units assigned to a local anchor, like a general or marshal order and removing a whole lot of need for individual unit checks they pretend the issue doesn't exist, bandaging the AI not understanding supply with cheats and compound the issue with balkanizing a gorillion tiny new provinces and new borders that are each treated as separate entities and require separate checks each patch.Call me unreasonable but I'd just love it if they paused the dlc printing machine and fixed their core gameplay. I do believe there's a good game in there, somewhere.
>>2248872>shove virtually all actual gameplay changes into one final dev diary the day before launch written by some ESL fuckwit who can't string a sentence togetherEverything other than the focus trees is 100% going to be a rush-jobbed, bugged-out mess. I guarantee this was originally just another focus tree pack like GoE and only recently was it hurriedly added to with actual gameplay changes so they could get away with charging more for it.
>>2248997Just change the battleplan cohesion to balanced or rigid, that is literally already in game, baka.
>>2248926Sheep's mod
>>2250042Fuck off
>>2161245They do realize putting Hitler in shadow gives him giga aura right? Like he’s clearly the main character here
>>2249020Dams reduce power consumption of factories in the state by 65%. I assume nuclear powerplants will probably have a similar effect, since completely eliminating coal in favour of nuclear power just isn't realistic within the scope of a WW2 game.They didn't spare a thought for non-dam hydroelectic power because Dams are placed for balance purposes rather that historicity. Gonna be real fun playing a country that historically generates 90% of its energy from water and instead needs to spend all its civs importing coal because Sweden says they weren't important enough.
By blood alone 19,99Götterdämmerung 24,99No Compromise, No Surrender 29,99Im starting to see a patern here.
>>2251055>one thread isn't enough to contain your faggotryMe too
>>2251055Jesus man, these Swedekikes are getting ridiculous.I'm relying on you niggers to share a link if you guys get the dlc files
>>2251095I learned to navigate both snow and moon rune for premium private trackers. You ain't getting shit spoonfed from me.
>>2251055If my high school economics taught me anything about supply and demand, this means that their sales are dropping, that is why the DLC are getting more expensive. Good.
>>2251142you should go back to school
>>2251195When the prices are increasing like this, it is always a sign of dropping demand. This is literally basic economic theory.
>>2251202>When the prices are increasing like this, it is always a sign of dropping demand
>>2251202>my products aren't selling well should i maybe lower prices to incentivize people buying them? nah, let's double down and make them even less attractive
>Light, Medium, Modern, and Heavy Self Propelled Artillery: Combat Width reduced from 3 to 2. Equipment requirement set to 40 Self Propelled Artillery per battalion (previously 60, 50, 50, 40).It's StuG time boys!
>>2251211>__erwin_caesar_oryou_and_saemonza_girls_und_panzer__6abbb9f338ba9b30d7f5ce724cb02404.pngThat is IS-2
>>2251105You don't have to be so niggardly about it anon
>>2251207No it's true. The cost to put the product to market doesn't change but the revenue per release declines. In order to make line go up, you increase the profit margin, by cutting expenses and increasing prices.That the increasing price will alienate or 'price out' more consumers and progress the death spiral is immaterial. Any live service gradually hits the 'dead MMO' tipping point, where there's no longer any need to maintain customer good will because there is none left, and the only people who continue to pay you are in too deep to pull out no matter how hard you gouge them.
>>2251211>TDs now use less equipment despite the fact that heavy TDs were already meta>SPGs are now the most cost-effective source of soft attack in the game, but all this does in practice is replace howitzer medium tanks with the now superior howitzer SPGKind of pointless if I'm honest.
new doctrine format is shitcoal is bloatchina is the same shit x2cant micro units anymoreanother nail in this game's coffin
Why do irrelevant tiny countries keep hijacking faction leadership
Why does Paradox hate towed artillery so much? SPGs are now 2 width but towed artillery is still 3, and its stats are no better, they just decreased the number needed.
>>2251566Decreasing the number needed is essentially the same as decreasing the IC cost per battalion, or increasing the cost-effectiveness per IC.Infantry have extremely good stats-per-IC but bad stats-per-width, so they're terrible in individual battles for specific tiles but fantastic in massive front-wide wars of attrition. By buffing the efficiency of line artillery, they made it more efficient for use alongside infantry in infantry's intended role, as an attrition tool over wide fronts. It would be silly increasing the stats-per-width of artillery because the end result is either going to be that they're still less efficient than tanks and remain useless, or they become good enough that you see retarded 50/50 inf/arty divs breaking El Alamein.
>>2248415Because DoD let you resurrect Austria-Hungary, which was the most successful DLC they'd released to that point, which coupled with the success of alt-history mods like Kaiserreich turned HOI4 into their main cashcow. This shit is popular and also lends well to turning HOI4 into a sandbox forever game like the rest of their titles. Paradox doesn't sell 200 hour experiences where you play campaign mode for each of the major WWII nations before putting it down and moving on to a new game anymore. They sell 3000-hour experiences with what is essentially a subscription model, where you pay $10 per tree to turn a historically irrelevant minor into a major.
I fucking hate updates for this game so much. They constantly introduce unnecessary bloat that ultimately changes little to nothing. I'd just stay on one version forever if it wasn't for the fact that mods have to keep up with all the new mechanics.
what's the best doctrine now
>>2251824your mom
>>2251395>cant micro units anymoreYou're joking, right?
What new doctrines are the best? Is there more build variety with them then before?
bloated and unnecessarily long focus tree againgee, I have to spend like a year of focuses to get meaningless shit 50% bonuses and 5% stabilityI guess I'll come back once mods update
>>2252210They removed the field marshal frontline planning bug (the one where your general's order is to garrison a country you have no access to)Retarded fucking niggers, the whole dev team
>>2252570>micro>using a garrison orderYou clearly dont know the meaning of micro then. Garrison order is the definition of automating things. >frontline planning buffNever have I cared for that. I just set up a frontline to get the army to the front and then micro my divisions. You are all such a fuckign pansies.
>>2252590No, buddy, the garrison is in a country you do not have military access to, it's just telling your general not to touch the Fuhrer's divisions while still allowing for the planning bonus on the frontline.
They just gave away all dlc for free lol. I mean, hell yeah but it feels like a precautious measure for damage control if the new dlc appears to be a slop.
>>2251566artillery should be 1 width have more bonuses to entrenched and defense, set move speed to 2kmh (10khm for motorized)and lean into defensive play for infrn trading 30 org for 20 soft attack is just bad.
>>2251211so light spg is best 39-42 4ic
>>2252639Will have to crunch numbers. Light SPGs can only use the light support gun and can't stack secondary turrets for soft attack so the actual stats are quite a bit lower than medium SPGs. I'm wondering if it will be viable to run light superstructure SPGs with the medium howitzer or if the breakthrough penalty will be too high earlygame.
>>2248926i find it weird u cant produce patrol boats or smaller craft to project naval control in coastal regions akin to garrison, something that auto mines or auto spot
>>2252666Historically most nations that used small coastal vessels during the war just commandeered civilian ships and armed them for it rather than constructing dedicated small coastal vessels. There would really be no reason to have to manage that manually, but if it's automatic everywhere where coastline exists then it might as well not exist at all since that would just become the new baseline operating condition
>>2252342It's a fucking mess. The devs clearly didn't do much testing (or put much thought) into them in general. I'd say about 90% of the new doctrine shit is basically worthless because there's so many buffs that are too small to matter or restricted to a worthless unit type with no synergy, and the fact that every doctrine has similar trees means they're all very samey.But the weird mix & match approach means there are a few completely broken and counterintuitive combinations. As an example, communist nations get a unique boost to militia that stacks with other bonuses to give them 100% reinforce rate. There's also several stacking bonuses to SPG hard attack/piercing which you can abuse by stacking 3 secondary cannons on heavy SPGs and turning them into anti-everything god machines.I don't think this stuff will matter too much for singleplayer since obviously the AI just follows a 'historical' set of doctrine choices with weak and milquetoast bonuses and you the player can just choose not to make something stupid, but multiplayer is going to be absolute clownshit for a while.
>>2252851I don't think this is necessarily that bad, like yeah, don't get me wrong, the values are fucking wack and unbalanced to all hell, but they definitely need player input in order to actually balance it and the idea of Build-A-Doctrine is kinda appealing to me. Mp games will certainly suffer for a while, but if it's a real problem for them or it persists longer than a month they can always disable the dlc. I'd say that we give it a few weeks before actually bitching and just enjoy the circus for a while
>Germany is so unrealistically overpowered that playing as Germany is no longer a world conquest challenge but literal easy modeIt's so weird. The Wehraboos (Paradox themselves are some) used to justify always playing as Germany by saying playing as the Allies wasn't a challenge because they have all the historical advantages, but HOI4 has so borked reality to pander to Nazi larpers that now it's actually a challenge to fight Germany, not play them.
>>2252892>implying that it wasn't the PDX goal to make people play the Allies because otherwise people wouldn't be interested in that
>>2252892It's 1944, I lost 10 million, Soviets lost 11 and I am nowhere to pushing them out of Byelorussia.Just because you're some kinda gigamind doesn't mean paradox made things easy.
>>2252892I've been asking for hypergermany forever because it finally makes playing the western allies fun.Before Gotterdam historical Germany would just always fold to historical USSR and even if you D-Day'd in like 42 Germany would already be running out of all of its equipment just from battleplanning swamps for a year.Now there's actual effort involved in landing a successful D-Day and there's an actual race against time to save the soviets before they capitulate.Germany can be fun if you play any of the alt-hist paths since the civil war squanders your early advantage, but the overpowered focuses still let you catch up unlike 90% of other alt-hist trees where you're just handicapped for the rest of the game.
>>2252666I mean you can if you use the automation well and have some roach destroyers around
How 2 Sea lion in the new DLC? I got naval superiority, but the invasion itself is giving me troubleBritain's magic home guard divisions were manageable before, but now that you're maxed out at 6 invasion plans and it takes a whole month to plan the next wave, I can't get a front line big enough to hold
>>2252965Sounds like a skill issue
>>2252904>>2252918The logical solution to this would be difficulty settings that give whatever faction you're fighting gigabuffs to compensate for the AI being retarded, but instead the difficulty settings mainly kneecap the player's ability to produce anything which makes higher difficulties feel like shit to play
Has anyone done a manchuko run yet?Assertiveness is obviously way harder, but it feels like a nice bonus
For those who haven't had a chance to play yet, here's basically how the new doctrine system worksYou chose your main doctrine for 100army xp first, between the same 4 choices as always. Selecting it has an immediate effect that's similar to what the old doctrines offered early in their treesYou now have 4 branches of land doctrine: Infantry, Support, Armor, "Operations"Each branch has 6-8 or so subdoctrines and you select one from among them for 100 army xp. Like the main doctrine, these provide an immediate effect, and 5 more effects that unlock gradually from using the corresponding battalions in combat. Most of these subdoctrines are common to all doctrines, but there are some that are limited. For example, People's Militia is an infantry doctrine exclusive to Communist countries and unlocks Guerrilla Tactics. Some subdoctrines also require certain research to unlock, like one specialized for Helicopters which requires you to actually research them first. Once you complete all of the unlocks of a given subdoctrine, it unlocks a new effect for your main doctrine, with 5 effects total unlocked. Most of these main doctrine unlocks are tactics, so you're basically just picking and choosing which bundle of tactics you want to have paired with which bundle of stat modifiers from sub-doctrines.There's some flexibility in the system, like certain subdoctrines are clearly specialized for infantry spam builds, or for tank builds, or for special forces builds and there was a clear eye towards multiplayer meta with some of these (ie a defensive subdoctrine that gives bonuses to entrenchment and mechanized for D-Day wall). But in generally I feel like there are way too many redundant choices that aren't strong enough to compete and choices are pretty quickly going to narrow to an optimal path for infantry, for tanks, etc. There's also pretty considerable powercreep since basically nothing important is mutually exclusive.
>>2252995That already exists, you can buff the nations at the start of the game.
>>2253045IMO the most important thing for a consistent meta is that there is a reasonable basis to make different choices depending on who you're playing. As far as I can see, that seems to be the caseIf you're just stacking stats there's probably a single optimal answer, but it at least seems like now that answer is contextually dependent vs literally every country going GBP
>>2253072I don't think we're going to end up with much variation in practice. There's a little more granularity now, like a doctrine for SPGs vs one for Engineering companies but these are really minor. Most of your combat stats come from only a few doctrine choices which is just going to boil down to "are you doing tanks, infantry or special forces" basically being the question of where you want your +20% soft attackThe big thing is that they killed the workaround that let you micro divisions while using planning, so it remains to be seen if planning bonuses are going to basically leave the meta or if people will find a new workaround.
>>2252892>Wehraboosywnbaw
>>2253126Maybe not, but the system in the first place wasn't that granular so it only really has to be better than what existed before.I suspect that some meme options like cav spam will be massively buffed for some nations. That 50% speed modifier is absolutely crazy on countries who already have good modifiers like poland (not that poland is meta relevant).Worst case scenario 4 independent choices is better than 3.
Did they finally fix single player AI?
>>2252892I think if it's a challange for you to fight AI Germany, than you just suck. I usually just play support run, picking a country, and only send volunteers to steer wars to my liking, doing coups, trying to make the retarded AI win, they don't. Italy always shits the bed, except if you play them, or if you just guard their coast, and constantly pay attention to that. Germany always retardedly release minor countries, with that wrecking their own supply lines, and bleed away in Russia, then eventually get finished off by an allied landing. If you fail against Axis, you are wrose than the game's retarded "AI".
Is Japan fun in the new DLC? I might pirate it and give it a goIf it's just minigame slog I'll probably skip it
Guys, how do I get Wang Jingwei as an independent fascist China? Love the Wang Jingwei.
>>2253327EhhThe new focus tree has Italy syndrome and insanely bloated and difficult to navigate because they tried to cram so much ahistorical LARP into it.The minigame is a nothingburger. It gates which focuses you can take but the main way to interact with it is to do focuses, so the tree you want generally railroads you into a specific state that self-enables and you never look at it again.It's absolutely comical that the keynote of their whole focus tree is a carbon copy of Germany's Autarky gimmick. It's meant to represent securing Indonesia for the resources necessary to sustain your war but since they just copy/pasted the values from Germany there's no realistic way to reach the amount of resource income required without annexing the US.As for the rest of the content:I don't like navy so I have no opinion on it, but it really feels like basically nothing changed. You just have extra IC to waste on redundant buildings for your navy now.The faction stuff is absolute nonsense to me. I don't want to micromanage my faction and I don't care about it. Maybe it's good who knowsCoal is just yet another "make the majors important" resource. The world's coal distribution is completely ahistorical and majors always have enough coal to basically expand their industry infinitely, while minors get cucked midgame and either need to spend all their civs importing or go down a meme core the world focus path to steal the coal they need.The new doctrine tree and the balance changes shaking up the meta are the most interesting aspects to me and I'm pretty sure they're free?
>>2253466except itally has a giant focus tree with powerful shit and japan has miniscule small nation focus tree which is absolute dogshitapparently its okay to give italy ability to become teocracy and restore roman empire but too much of an ask to give japs focuses which interact with occupation of america or australliadlc fucking sucks, chink and jap trees are all trash, they are small, they lack choice, and they are entierly confined to asia.
Do you downsize Japan's infantry divisions to 18w or do you leave them as is?
Been trying to learn this shit now a whole new update comes out and theres new DLC and fucking coal and shit.What country should I just fucking autistically focus on until it teaches me the game. So many numbers and stat types and the in-game wiki wont work cause im borrowing the game.
The subdoctrine stats are too varied and small for each step, you need a fucking spreadsheet to properly compare everything. I with subdoctrines were hyper-focused, like they made one particular thing good in order to clearly differentiate how it feels to use each of them.
I know they made it so carrier planes can engage in air combat while the carrier is on patrol or whatever, but isn't it still better to simply park the carrier in the air zone and set only your battleships to be a strike force so your carriers can still bomb enemy ships but won't be caught up in the actual naval battle directly?
>>2253777Germany
This fort placement is incredibly annoying btw, for any of you metafagsYou have to either siege both at once or the they cut your food lines and you starve.I keep having to abandon the siege because I can't consistently dedicate 2 armies to it
>>2253795Carrier planes do like 6x as much damage when the carrier is actually in the combat. Carriers are bad airfields but good battleships.
>>2253863>>2253877Go back to your containment thread faggot
>>2253879OhI should probably go to sleep
japan gets 2 secrets and 3 minor secretsphillipines get 1all china combined get nonekinda sad
>>2253777HOI4 is very extra super mega not difficult to learn. Most of the mechanics only exist for flavour and are as deep as a puddle, mastering the game really just means realizing what doesn't matter and cutting through the noise to the few important mechanics.All you really need to do to succeed is manage your production lines sensibly so you prioritize the things that are important, follow a good focus order, design vaguely competent tanks/planes/division templates (you can literally just look these up) and then micro well when the war breaks out.Just play France and retry until you can hold Germany back
>>2253777watch segl guy on youtube you will understand game in an hourits an illusion of complexity, in reality nothing in the game makes sense and everything works very poorly, for example you can win major wars with infantry only, including against near impossible odds like finland vs soviets, carriers are not very good, you can naval invade britain easily, strat bombing is extremely overpowered while it was a meme in reality, france resisting german occupation for some reason while it didnt in reality and so on.
>>2253795>>2253871doesnt matter, carriers can only fight in green airand then they are barely better than super battleships
>>2253957Strat bombers are bad in that their contribution is capped (30% of factories in an airzone at max) and that they will always trade down considerably in IC. This is why you'll never see a US or UK build them in vanilla. You're deleting more of your own factories than of german ones.But that damage is virtually unpreventable (and easily exploitable), which means either team could easily assign an extra minor, like Chile or Mengkukuo, to being a bomber factory and have 1000 strat bombers ready for wartime. This is the reason that strat bombing is usually banned in MP. It's less about the cost-effectiveness of it or its game impact, and more that it's an unpreventable way to convert every extra player on a team into unmitigateable game impact with no counterplayHistorical strategic bombing leveled every major city in Germany to the ground, crippled its chemical industry, hamstrung its eastward logistic system and rendered the luftwaffe completely combat-ineffective. We downplay the impact that it had because it was a horrific warcrime and the ends did not justify the means, but the actually effect it had was undeniable.
>>2253957>carriers are not very goodBullshit.>>2253996My man. Strats aren't crazy because they tank his WS. They're crazy because you can completely delete airports, supply hubs and forts.
>>2254005Tacs are better for all of those things, because they're much much cheaper and those targets don't have enough hp to require massive amounts of strat bombing. You use strat bombers for factories specifically.
>>2254052I don't know what you're smoking but I want some
>>2253466>>2254093nigger
anyone else having long load times before game would boot within 10 seconds now its 3 minutes
Can someone upload the localization files for the new DLC's focus tree? I'm waiting for the repack to drop but I want to see what they came up with for the focuses.
since japan is changed now how do u go about getting a war with dutch indies in 37 for oil?
>>2254323easily>open diplo>press justify claim>justify on Indonesiaeasy breezy
is it really ideal to delay training your troops until you've bought the relevant subdoctrines, so you can get the doctrine xp? i feel like i'm being retarded
>>2253181i'm pretty sure this will literally never happen
>>2254383I also feel like you're retarded
>>2254433thanks
>>2254451You're welcome!
>>2254383training troops is slow, ideal is to start major war as soon as possibleyou can also send advisors to major wars like soviet/germany to spanish civil war but its rather costly in pp and delays useful advisors, one of which gives 0.4 army xp per day
>>2253996>Historical strategic bombing leveled every major city in Germany to the ground, crippled its chemical industry, hamstrung its eastward logistic system and rendered the luftwaffe completely combat-ineffectivethats completely untrue and fabricated bullshit, historically strategic bombing was inefective otherwise germany wouldnt be able to continue the war. Its also mostly consisted of terror attacks on civilian population working in those factories and fire bombing of cities even. Everything you have read is propoganda to cover this very fact.
>>2254477>otherwise germany wouldnt be able to continue the warYes, brave Steiner is counterattacking in uk*aine as we speak.
>>2254477>otherwise germany wouldnt be able to continue the war.Nobody tell him what was going on in the Eastern front during the bombing campaign
>>2202109The quality jump with 1940s plane is so dramatic there aren't many good reasons to ever bother with anything older. I think Japan can get away with it but for most minors 1936 planes are a total waste of IC.
>>2254566For fighters, yeah. But for carrier naval bombers, or any medium prop in general? How'd you figure that.
>>2254477>historically strategic bombing was inefective otherwise germany wouldnt be able to continue the war.Thats...exactly what happened.Civlians are legitimate targets in total war, people in uniform don't work in factories.
>>2254675Yeah, I'm sure the 2+ million heavily intoxicated slavs and other mongoloids literally raping everything in their path had nothing to do with krauts folding.
>>2254684Fuel and equipment apparently appears out of a hat to you.
>>2254772Yes, it's a paradox game. You can literally pull unlimited fuel out of your ass.
>>2253466>>2253542>except itally has a giant focus tree with powerful shitItaly is weird, their industry/army/navy/air trees are short and sweet, and you can only go so far before the major war. The political/althis tree is huge and imo bloated. You have to do several random, low-impact focuses to get to the good shit.And it rankles my 'tism that you can't fully remove your negative national spirits. iirc you have to ditch Mussolini for Balbo who can fix ONE of either army or navy, or Grandi who can fix the industry. Even a wildly succesful Italy will always be 5% less effective than all the other countries
>>2254863>Even a wildly succesful Italy will always be 5% less effective than all the other countriesMussolini cope
>>2254684Isn't it funny how the soviets were losing every battle across the whole front for two years and then suddenly the axis supply chain collapsed and the soviets started winning?Crazy how Fall Blau ran out of fuel shortly after the US coincidentally bombed the Romanian oil fields out of commission. Weird how they ran short of tanks as their tank factories (and surrounding cities) were being bombed, or how they steadily lost air superiority in the east while their air force was fighting a desperate and losing battle over Berlin. I suppose the soviets never asked where the hell the Luftwaffe had gone as their IL-2s flew unopposed sorties in support of every major action from Uranus to the end of the war. Clearly gravity is just that much higher in Russia, that german planes couldn't get off their runways,None of this changes the fact that the Combined Bomber Offensive was an unequivocal and deliberate warcrime. But it had an, and I repeat, undeniable impact on the course of the war. Denying that is just forcing yourself to fictionalize the conflict to escape the uncomfortable truth that indiscriminately leveling a whole nation to the ground and killing hundreds of thousands of civilians will impact the sustainment capacity of said nation.
apparently if both germany and italy stop being fascist and you dont have a wargoal against either a focus icon in chinas tree breaks and crashes your game when you try looking at their tree
>>2254885It is funny. Coping and seething retards like you fuming at the mouth always amuse me :)B-But muh tital wave!!! Yes, they lost roughly 100 out of 158 bombers, half of which dropped their load in the ocean, to disrupt two days worth of drilling lmao.
>>2254863cos you are not supposed to do those focuses immediately or there are cost involved of going to meme parts and picking bad focusesitalian tree, soviet tree and german trees are example of what trees should be. not only they deal with ww2 to the full extend, but also follow some rp after it. cpc, chineese nationalist tree and jap trees are all very short and dont do justice to those nations which all have potential to be great, espectially china. china in road 56 are still much better experience than this dlc.
>>2255025>bombing civilians was made as centerpiece of western war docrine and cemented since thenThat is objectively untrue lmaoMost western doctrine in the last 40 years has been "hearts and minds" coin stuff. Striking civilian targets is bad not just because it's immoral, but because it makes occupation harder
>>2255025Keep fighting the good fight sister, volodymyryryr needs you!
>>2255025>civilians are never legitimate targets in a warThey are. Logistics worker? Legitimate target. Factory worker? Legitimate target. Administrative worker? Legitimate targetI don't give a shit it's a war crime, it was accepted fact of the day.Pic related, civilian frying war winners
>>2253957>its an illusion of complexity,Concur. There are a lot of moving parts, but most of them are either permissible enough that almost anything you try will work, have a leading solution that you'll find and do every time, or they just don't matter. >>2253996>rendered the luftwaffe completely combat-ineffectiveThe opportunity cost imposed by repairing and by building out countermeasures is supposed to be part of its game impact. Air defense having to take place in single, switchable air zones magnifies that in a way that can be annoying beyond what one would hope for as a gameplay element. Other than that, it's supposed to be an industrially expensive (but relatively manpower cheap) way of taking the fight to the enemy.>>2255025>civilians are never legitimate targets in a warCivilians were technically never targeted. Even the dehousing strategies were aimed at buildings rather than the population, even if their implementation necessarily involved mass civilian death. And even that isn't much different than, say, the sieges of yore, which inherently affected whichever civilians were trapped behind enemy lines. >thats what accords western powers signed to stateThe protocol for a city to not be bombed is to declare it an open city (like Paris) and not defend it/use it for military purpose. Otherwise, targets within it were not off limits. >I dont know of soviets bombing civilians,They did launch air raids on Berlin. Their long-distance bomber fleet was small and their bases were far away for most of the war. The eventual artillery bombardment of various German cities was comparable in magnitude.
>>2254572You're right, I should have specified fighters. I actually don't know how big of a difference the more modern bombers make.
>>2255702Modern airframes actually make bombers actively worse, because each tier gets heavier and doesn't provide any stats that benefits bombers (aside from extra slots) so you end up being put below the weight/thrust threshold for all your bomb locks.
>>2255808Bruv. M3s have more than DOUBLE base range and almost 3x that post mio and everything else. M5s have almost 5x their base range pre mio, but it's not like most games will last that long anyway.
>>2255819If the game worked correctly CAS wouldn't really care about rangeHowever the game does not work correctly, and having low mission efficiency actually increases CAS damage (yes, really), so you actually want low range on your CAS.
>full of shita'right
don't bomb people mmkay?
Anyone noticed that before this add-on, AI Japan was usually stuck near Beijing, for an extended time, and now that they added a minor nation into that region, Japan should be able to pass through them easily?For now I'm playing Japan, but I hate having to read so many focuses... Also especially hate the timed focuses, can't progress on my own pace. Hate the meddling factions too.
>>2254885Dude you know the april hack exposed 4chan as an site mostly ran by feds and mossad right? Doubt your talking to an real person. This site died in 2016 it's all feds now.
>subdoctrines give a bunch of new modifiers whose function isn't explained at all so I have no idea what they actually doI fucking hate these Swedish fucks so much. I hope they get raped by Somalis.
I have no idea why more modders dont make their own games. If all the modders decided to do that, and the mods shut down, PDX would die overnight. Imagine Kaiserreich, EAW, OWB and others as their own games. It would be amazing. This is why I hope the original Great War team will succeed with their own game so that other modders follow their example. PDX only deserves to go bankcrupt.
>>2256258Modding is treated very liberally in this game, I have "modded" it hundreds of times for myself, but that basicly just mean changing a few numbers in a text file (e.g. which focus AI is less likely to take), delete, or copy paste lines as you want (e.g national focus should be avaible from different tree, or remove certain requirements), and copy-paste change the order of AI focus picking. Technically that is modding, but in practice that is so simple editing, that a retard could learn it in 5 minutes. I would have no idea how to meddle with what actions should units take on the battlefield, most I could do is changing templates that AI should go for, and started to learn how to edit what countries take in peace conference (basicly just remove barriers set by the devs). It would not be easy to make a whole new game, and as soon as they would use scripts made by paradox for profit, it would no longer be considered modding, but copyright infringement, so they would get sued if they just release a game based on this game's clausewitz engine.
What I don't get in this game, is why support equipment manufacture is so insanely slow? I almost need as many factories on support equipment than on infantry equipment, and still only using two type for my divisions (already have massive backlog).
>>2256345remove support companies from your divisions doe
>>2251207You’ve Got The Dud
What does giving airfield access mean? Can those given access to actually do combat missions from my airfields, against any opponents they are in war with? Does that drag me into their war? Or can they only attack shared opponents?Current situation, me playing Japan, busy in China, not at war against anyone else, and germans want airfield access, they are in war against the Allies already. I don't want to be drawn into the german war against the allies yet, I plan to attack the soviets, once they are in war against the germans, and only attack the allies once the soviets capitulated.
>>2256345Support companies have varying costs in equipment. Some are quite expensive. Engineers are one of the very overpriced support companies, and it's usually a good idea to remove it from your spam infantry template so you're not forced to put a million factories on equipment.The amount of entrenchment that engineers give is trivial (it was nerfed ages ago) so defensive divisions just have no use for them.
>wtf, naval invasion cap of 2, as Japan...
Getting out of fuel message, while still have fuel for 260 days. Also can't use my navy in some regions, despite having multiple docks there. Also how the fuck do supply ships even work? How many do I need?
>>2257049You have GLOBAL fuel not LOCAL fuel dummy
>>2257056And how does the local vs global fuel work? This is a new feature (at least to me).
>>2257049>can't use my navy in some regions, despite having multiple docks there.That's the new home dock system from NCNS, somewhere up near all your navy options like splitting and merging it has a home port selected, either choose another one or set it to automatic
>>2257071Thanks this solved it. Kind of annoying "feature", just an extra chore. What is it's purpose?
>>2257073Justifying a paycheckRealistically, I guess it means your strike force doesn't try to sail half way across the world if you set your shit up like a retard, but no, it was not necessary
>>2257067This >>2257071 beat me to it>What is it's purpose?Bloat. It's the paradox way.
>>2257071>>2257078>>2257079Can the "AI" even handle it? Or will it just break more?
>>2257073Two things:It limits fleet range. Previously, your fleet's range extended from any port, and since every island and coastal province on the map has a port, it made range basically meaninglessThe second thing is a long-running bug caused when they originally removed the home base system way back. Basically your fleet would automatically pick the nearest port to draw supplies regardless of whether that port had enough supply output to supply the fleet. This would lead to annoying situations where land armies would begin attritioning because a fleet nearby was stealing all the state's supplies, and where fleets would get fucked out of all their combat stats and die because they randomly switched from your +10 naval base to a +1 while moving through a seazone to engage.Both of these issues combined made naval infrastructure essentially meaningless, which is especially stupid because the whole naval domain of WW2 was fought over infrastructure. Now you control where your fleets are drawing supplies from, but also there's a larger emphasis on building up and fighting over naval infrastructure>>2257093The automate feature exists solely because they had to develop a way for the AI to use this feature. Like all other support infrastructure, the AI is unlikely to ever build any itself and instead all the important historical stuff like Japan's naval base at Rabaul or Germany's submarine base in Brittany are either preplaced or created via focus
>>2257093>Can the "AI" even handle it? Or will it just break more?Take a guess. they get a cheat to mitigate it
>Sweden gives the Germans military access>they can reinforce troops in Norway via Sweden and also escape there if you push them back>can't do anything about it because 'Democracies can't attack each other' or whateverFUCK YOU YOU SWEDE FAGGOTS. The devs are such insufferable cunts. When playing as Britain I use the console to DOW Sweden as soon as they give the Germans access. I deliberately massacre the entire Swedish Army by surrounding and killing their forces but not occupying victory points even if they're undefended, level all their cities with strats, and then annex them rather than puppet them and impose slave labor conditions.
Is it worth starting a campaign on the new patch or should I sit on my hands and wait for them to patch out whatever shit they broke this time?
>>2255170Thanks for adding to my argument of allies war doctrine in ww2 being centered around terror bombing civilians, But thats not how international laws on war crimes work, civilian workers are not legitimate war targets in any conditions because once you assign them to be legitimate targets you can go up entire chain of production and justify virtually everything, which west does, all the time. I mean, decpaitation strikes, ring a bell? But its okay to bomb civilian heads of goverment because? I guess they can get away with it (for a time), but dont even try to pretend that its acceptable or okay to do otherwise you are just defending terror.>>2255335Civilians were primary targets of allied bombing campaigns, your perception is based on propoganda entierly. Soviets bombarded not cities and not civilians but german fortifications in those cities, thats internationally acceptable war targets (when civilians used as human shields) unless attacks considered to be causing disproportionate damage. Also you cannot inflict damage comparable to carpet bombings, especially with incendiaries, using artillery, it just doesnt work that way since airbombs are always more heavier and more destructive. And they come out of nowhere.>>2255036Again, you are high on propoganda. Read on any war west waged in modern period. In Desert Storm they encircled the country and bombed shit out of civilian infrastructure for 2 months straight. I mean is gaza not enough for you? Is deliberately bombing civilian nuclear facilities in Iran isnt? How foolish you have to be to still fall for those blatant lies? Get real.
late game allied naval invasion spam makes me want to shoot myself
>>2258058Based Hitler
>>2258058let them keep a port to funnel troops into for you to instantly wipe
>>2258028I don't know what 3rd world shit hole you're from but the west absolutely does not propagandize the combined bomber offensive. The UK government publicly recognized in the 50s what they had done. Nobody same seeks to justify it morally, not even the perpetrators did.Nor does the terror bombing of civilians create a moral equivalence to the Holocaust or the many, many, many genocides, mass rapes, violent reprisals and other crimes against humanity perpetrated by the Soviet Union and its rumpstates.
>>2258058Just churn out a million shitter coastguard divisions with no support companies and give them a garrison order to cover the coast.The AI is retarded and doesn't plan naval invasions well so as long as any shitter is in the tile to block them, they'll bounce.
>>2258143>oy vey, remember the 6 gorillion>270k with interest>the holocoaster is alwayst the most special>just like us chosenitesAllies didn't even speak about that during the war, to avoid people noticing the whole thing is being fought for jewish demand (anglos, and USA had no business interfaring in european business, in neither world wars).
>>2258028>I mean is gaza not enough for you?Israel does not follow western doctrine lmao
>>2163657>Playing historical Britain>Take out Iraq after the coup. Decide that this is the run where I actually do the 'secure persia' focus>Do it, Persia caps and they get auto puppeted and Soviets take some of their land. >For some reason the Soviets are also scripted to attack Persia >They do that focus, declare war on my puppet persia and i'm now immedietly at war with SU despite us both fighting Germany and we literally just took out Persia Game is absolutely buns.
QRD of the dogshit naval changes>Submarines are in a very weird state. They are overpowered but the rate at which they actually engage stuff has been nerfed. They also don't contribute to sea zone dominance whatsoever.>Nothing contributes to naval dominance unless its on a mission that allows it to engage (more on this in the next point). There can be zero enemy ships in a sea zone and you could have the entire Royal Navy in harbor or even on a strike force mission and it won't allow you to do naval invasions. >For the strike force mission to work, you must have another fleet on the 'spotting' mission. Strike forces will not engage fleets that have been spotted by anything not doing a spotting mission. This means you need to further micro spotting fleets as well as convoy raiding and strike forces. >AFAIK convoy escort just doesn't work. >The fucking home base mechanic is pure aids. Just raw bloody gay man semen. Italy cannot cover the Mediterranean in one order. You must designate individual groups to western and eastern 'home bases' to get full coverage. There is no more set and forget navy, the most cancerous part of the game that everyone complains about just got arbitrarily more difficult. >2 simultaneous naval invasions MAXIMUM>In the DLC featuring the nation which famously landed invasions all through the pacific in a month. And no, there is no 'Tora Tora Tora' type buff that allows Japan to circumvent this retarded restriction. Now large naval invasion operations have become a chore. I didn't buy the DLC and I hate the fact that these things are just baked into my version of the game now. I played Japan, Italy, Germany and the UK since release and it was all anti-fun. The AI remains retarded and the naval arm of this game is now for the most turbo autist larpers.
>>2258028All that matters is winning. If killing civilians helps you win, you do it. The immorality comes in whether you fight the war at all, not how. If its right for you to be fighting a war at all, then you can kill whoever you want so long as you win.
>>2258392>t. out of shape civvie gamer
>>2258371>Nothing contributes to naval dominance unless its on a mission that allows it to engage (more on this in the next point). There can be zero enemy ships in a sea zone and you could have the entire Royal Navy in harbor or even on a strike force mission and it won't allow you to do naval invasions. The biggest problem is trying to force players to split their doomstack, or they can't reach the islands deep in the ocean (e.g. Cocos Island).>For the strike force mission to work, you must have another fleet on the 'spotting' mission. Strike forces will not engage fleets that have been spotted by anything not doing a spotting mission. This means you need to further micro spotting fleets as well as convoy raiding and strike forces.My doomstack set on strike force still chased convoys, wasting fuel... Despite only having convoy raiding subs in the region, and convoy escorting destroyers (though slight chance that those were set on patrol at the time). >AFAIK convoy escort just doesn't work. I think that works. I'm playing as Japan, and my escort destroyers do pick off soviet subs from time to time.>2 simultaneous naval invasions MAXIMUMThey also increased the planning time, to 50 days... Guess they don't want the entire pacific cleared out in a few months.
German AI have been so shitty since they changed their tech tree, they choke early on against the soviets. I horizontally streched the soviets line, from the pacific ocean to Stalingrad, they can't even put a unit into half the tiles, and the germans are still screwing around in the Baltic. Also the ukranian area is disgustingly covered as romanian territory, that have been an issue from earlier.
Also first time I tried it, if a general have an air advisor trait, e.g. the druggie, Kenji Doihara, who have "All-Weather" "Specialist" Military High Command role, you can't increase that with levelling the general...
>>2258447Joke is the war ended without anyone reaching Moscow, Japan (me) captured so many victory points, in east, and south, that the soviets surrendered... Germany AI can't walk into uncontested land, as if there is a scripted wall, that they can't pass on their eastern front. Also in the peace conference I was allowed to take almost everything, I ended up with all land but Ukraine, Belorus, and the Baltics (could have picked from those too, still allowed the peace conference to end with points left), and all the soviet navy. Meanwhile, germans, and italians took several trips around Africa (so many troops, that most arrived undamaged, as allies didn't have enough subs to halt them), and just barely holding North Africa... Maybe if range limit is a factor with navies, it should be for troop transports as well, so the AI would not try to send their troops on suicidal cruise ship rides.
>>2258598So China Down, Soviets down, Raj down, Indonesia down, Australia will be down in a few weeks, New Zealand will be down in a few months. What am I supposed to do after that? Despite being in the same faction with the germans, I can't park my giant navy on the english channel, to give naval cover for a landing...
How do i survive as communist China?The KMT collapses instantly so you cannot really hide in the mountains and guerrilla the japanese like the real Mao
>>2258627Either you take over pre-war solo, or you ally with the soviets, and have them help you take over.
>>2258627Spend prewar consolidating the northern warlords and building up as big a stockpile of guns and AA as possible. Once the war starts you actually have to fight alongside the KMT and help them survive (completely ahistorical).Past Shanghai, the japanese will extend their army into a narrow and deep front along the coastline. Send some forces here to reinforce the nationalists and be your anvil, then have another force try to sweep in from the mountains with planning and push for the coast. Trap the japanese against the coast and close the pocket, then do it again. AI Japan's army is not actually very large during the China war and it mostly relies on CAS to win land battles (hence why your AA is so important), so focus on denying Japan access to airfields and they'll be much easier to push. One or two encirclements will thin their line so much they won't be able to push anymore
Anglo-soviet invasion of Iran message popped up, a month or so after the soviet union have capitulated already... No actual war happening yet though.
Random 1 tile pajeet state rebelling...
>>2161245I played the tutorial during the free weekend and once I started moving my forces into Ethiopia, they lost all supply really quickly after moving down 1 or 2 spaces and completely stopped moving. The tutorial didn't mention anything improving supply range but does anyone know what I needed to do in order to keep my forces moving?
>>2259136The tutorial is shit because so many mechanics have been redesigned over time and the tutorial was never updated to reflect it.Supply emanates from supply hubs or ports as long as there's a connection going back to your capital. Typically a supply hub or port will supply units up to 4 tiles away max, diminishing the amount of supply provided with each tile. By default, supply is unmotorized which limits its range by half. You can motorize it by hitting a button on your general or manually on each hub/port However, this is modified by various other factors, including the terrain of each tile, whether there are rivers flowing through it, the current weather and the infrastructure level. You can build more infrastructure but it's a slow and expensive process for pretty small returns. You can also build new supply hubs closer to the frontline, but supply hubs take like a year to build. Upgrading ports and railway can increase maximum supply throughput as well. But mainly Ethiopia is a shit hole supply desert because of its terrain and because there are no inland supply hubs so you just have to suffer the supply penalties.Your air force allows you to push easily as long as you're in range of the airfields, so you should aim to try and rush to the capital to capitulate them before you can get bogged down in a slog.You're better off just skipping the tutorial and not wasting your time learning the intricacies of speed running the Ethiopian War since most of the game's action will take place in supply-abundant Europe and not some far flung colonial shithole.
>>2259221>The tutorial is shit because so many mechanics have been redesigned over time and the tutorial was never updated to reflect it.I see, I assumed the tutorial would have been more updated, I even saw someone on the HOI 4 beginner guide they released 3 days ago recommend to start with the Ethiopian war so I thought I was just missing something completely obvious, thanks.
>>2258341Israel controls america. america is a head of nato. nato represents western powers.more so over, american officials praised israels war as most advanced and whatever war of current times.
>>2260671Know some niggas that went to that island. Why the fuck would you go to that island?
>>2258622It was solved, as Turkey was forced by script to go full retard, and joined the Allies, so took them from my soviet territories, then with having mediterranean ports, I reached Gibraltar, and from that can reach the UK.
>>2260746Mediterranean is an Axis lake, the Allies don't even have access to it, italian AI blows up Suez (that I took for them). Fucking joke, they do none of the lifting, but are scripted to self sabotage their group.
Neutral Finland simultaneously have open border for Axis Germany, and Sweden from the Allies...
>Asian dlc>still no focus tree for MongoliaReally? They just needed to add a bunch of cavalry bonuses and call it a day
>>2260746Over 100 days of interrupts on my landed troops, preventing them from moving a tile (would take 0 hours to move there, which is apparently enough for fifty or more interrupts, after the enemy attacks continously fail), finally solve with an additional invasion, take a naval command center near London, tried to assign an admiral, the game fucking crashed...
>>2261076Autosave was luckily near, but the game crashed again. This time when clicking on a naval combat report, so I think still related to the naval command center that I was about to take again. Can't cap the UK without taking that...
>>2260897That is why you always request control of Suez from Italians
>>2261095Third try it worked, checked all naval reports first, paused for extended time before setting admiral for the region.
>>2261125Also I just noticed the reload removed 5 factories from me, but set all efficiency to the max, and made the Dominican Republic join the Axis.
>>2260671>Israel controls america. america is a head of nato. nato represents western powers.Which says nothing about doctrine, dumbass
The AI has huge problems with the new patch but I appreciate how you don't need to fight them as much to make a decent peace treaty.
okay give me your elaborate guide on how to win as Japan and another guide how to win as China quickly., i.e. by 1937, 38 tops.I been waiting for days and reddit doesn't have any guides on how to do this
is the composition still heavy gun bb and light gun cl
>>2262333...was that ever a good composition?
>>2262354thought that was the idea. oh well. what, then?
>>2262368For SP? Spam sub3s with snorkel if can't/won't contest; and if you want to deal with fleets, shitty cheap destroyers front, "heavy" cruisers with 1 cheapest heavy cannon and as much soft attack in other slots you can cram. 4-6 carriers with all naval bombers. Ideally also put a ton of regular airforce if you're trying to fight say brits as say itally in med. I'd use 50D/35CL"A"/4-6 carriers per strikeforce adapted for what I'm playing. For MP, well shit, different groups play with different mods so better ask someone in that community.
>>2262208>how you don't need to fight them as much to make a decent peace treaty.Did they lower the % of VPs you need to take?
>>2262391>Did they lower the % of VPs you need to take?Nah, I worded my post badly. I meant that the allied AI seemed more willing to along with my demands for nicer borders in the peace treaty.In fact, capping the Soviets is a teeny bit harder since they nerfed the impact of collabs on surrender.
>>2262397Ah, got it, that's nice then, though the bordergore is part of the soul.Also, did you just not attack the Allies this game? That's like Japan's whole struggle, waiting til The Great Patriotic War is over (especially by spitroasting the USSR) is hardly a challenge.
>>2262379i see. only carrier naval bombers as anti-cap? i had trouble naval invading with subspam after the update.
>>2262409torpedoes are the best assurance of anti-capitals since they don't deal with armor as a whole, just kill the screenline and rape them with your torp 1 destroyers
>>2262408>Also, did you just not attack the Allies this game?Yeah, my twin super BBs weren't due to be finished until early 1942 and I just wanted to have them before doing Pearl Harbor because why the hell not. But even if I attacked the Allies first it would have been piss easy since I knocked out China in six months and had all the manpower and factories in the world.
>>2262397>they nerfed the impact of collabs on surrender.fucking finally jesus
The new china trees kinda suck.
It's 1948, and still haven't run out of Japan focus options... Otherwise this first run was smooth, once adjusted to the new naval changes.Currently waiting to roll off the clock, and just to see Japan as number 1 in every measure, most land, most subjects (1.7 bill), most army (31 mill), most planes (8000, that may not be first), most ships (23 CV, 4 BC, 24 BB, 45 CA, 68 CL, 584 DD, 108 AG, 52 AR, 240 SS). The new support ships are seemigly not doing anything, or at least haven't noticed...Also trying to get as many awards as possible, the "Rockets Reign" award seem to be broken, I have built more than 20 sites (only 10 needed), and haven't got the award.One thing though, I'm constantly out of coal, and the only possible fix that I know would take forever (civilian nuclear powerplants). Late game it matters little, because more factory capacity than what I need, 1557 (775 civ, 200 nav, 828 mil), but big oversight, considering most large countries still mostly run on coal power plants, so there supposed to be more capacity.
What the joke is that I could have 10 million troops training at once, and it still only gives the third of what the expert army advisor would do.
Democratic Mexico, democratic Chile, and democratic Uruguay have joined the Axis, without being in a war... Meanwhile Brazil formed it's own faction. Also Axis faction leadership cannot be overtaken, as a scripted rule.
>>226312930 million does only 0.2, compared to 0.3 for expert chief of army.>>2263143I think one of the AI Axis members doing coups with agency against minor nations. First Iran, than Saudi Arabia went into a civil war, near the end of 1948. Also add two countries that just joined the Axis, without being fascist, Bolivia, and Paraguay.Game is so slow this late game, that I can't fastforward on 5x speed.
>>2167828kek same
>>2258371thanks lad, not even worth a reinstall
>>2258371>2 simultaneous naval invasions MAXIMUMBased.>The fucking home base mechanic is pure aids.Agreed.>rest of this drivel>The AI remains retarded and the naval arm of this game is now for the most turbo autist larpers.So nothing new?
>>2265100>thanks lad, not even worth a reinstallIf I ever replay HOI4, it will be rolled back to the last patch before the first DLC came out.
>>2256258>all the modders decided to do that, and the mods shut down, PDX would die overnight. Imagine Kaiserreich, EAW, OWB and others as their own games. It would be amazing. This is why I hope the original Great War team will succeed with their own game so that other modders follow their example. PDX only deserves to go bankcrupt.If you use the Clausewitz Engine to make your own HOI4 spinoff game, the Paradox Assassins will come after you.Other than that, I'll just wait for the repack or skidrow installer of this game with all the dlcs + the new one.
>>2256258https://store.steampowered.com/app/1858700/Grey_Eminence/This was made by a team who had already developed MEIOU and taxes, so clearly were already familiar with complex mechanics, but it's now been in development for longer than there have been tinto talksMaking a game is hard
>>2261690mossad and idf generals are literally vetoing mutt generals, what the fuck are you even saying? mutt empire is a literal israeli vassal, completely politically captured.but lets forgo that undisputable detail if you so ensist for whatever reason. 2 wars usa lost to yemen. both consisted of bombing civilian areas. and you are saying bombing civilians gaza-like is not an american war doctrine? what?
>>2261053play kaiserredux, they added crazy russian guy which larped as second coming of ghenghis to lead mongolia with a massive cav tree to capture the world
>>2258143>publically recognizedso when they give bombs to jews to do that again in gaza it means its okay?>Nor does the terror bombing of civilians create a moral equivalence to the Holocaust?and that holo of caust has evidence behind it, right?>or the many, many, many genocides, mass rapes, violent reprisals and other crimes against humanity perpetrated by the Soviet Union and its rumpstatesand those are not following jewish propoganda, right?man are you mentally broken. do you ever question what you are told? or just blindly believe that west can bomb civilians and children and say its good and its good?what a fucking retard suhuman npc.
>>2258143oh and btw, zogbot, I made wrong point. I said "they give bombs to jews". that is untrue. they directly participiated in genocidal war crimes, dropping bombs from english planes.buts its all good, right? they appologized! think about all imaginary soviet rapes and holocuasts!
>>2161245Why is Wang Jingwei's path in the ROC neutral? It's basically the same as the other paths. I was hoping that there was a fascist Jap-collaborationist path for Jingwei.Is there even a way to play as him as part of the Re-Organized Nationalist Government of China? Even when doing that focus as Japan some other dude is in charge.
>>2267069>Why is Wang Jingwei's path in the ROC neutral?Because before he turned, he was basically duking it out with Chiang over who gets to run the KMT.
Is there a mod that automates all the plane, ship and tank designers into historial templates or something? I don't care about managing each little piece of equipment, feels like busywork.
>>2267142Because portraying him properly as socialist would make modern leftist seethe and piss themselves and that would make PDX even less money. So we have to perpetuate the myth of him being fascist. Even if actual Chinese don't agree with it either.
>rangers stack with ranger support company from mountiesAlright. These fuckers are insane for leg inf boosting.
Playing Italy on non-historical game.Trying at the moment to knock off China but it's been a meat grinder so far.
>>2269459Unironically with this update line arti is your answer
>>2268698it's a feature in the game itself doe
>>2268698
>>2251211>double the supply cost for 1/4 more soft attack and 40% less speed and breakthruI'll stick to medium tanks
>>2270124>He doesn't know
>>2270227Meh, I think I'll manage
>>2270483The real tragedy? China doesn't hold Taiwan even in this timeline.
>winning vs germany as the roman empire>suddenly le civil war and I become their subject even though I'm destroying themThis is mechanic is so fucking retarded. I don't even understand how it works.
Which nations have focuses to support the anarchists in Spanish revolution? Is it just the three majors that can do it?