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>starting a new country from nothing is fun
>exploring the map is fun
>claiming valuable land and resources is fun
>developing your economy and infrastructure is fun
>defending your borders from barbarians is fun
>fun stops when you get to war because while you were busy building a nice country another player was just spamming troops and rushing military technologies so you just get stomped with doomstacks for merely existing
I genuinely wish there was a game that was based ONLY around this early phase of every civ game where you explore the map, expand your borders and grow your economy without the part where some agressive player rapes you. Preferably with more detailed economy.
>>
try Old world
>>
>filtered
>>
>>2161291
Not OP, but I've been looking for something like this. Unfortunately, Oldworld doesn't quite scratch the itch. The Thea games were the ones that got closest.
>>
I guess Thea is kinda like this on smaller level but I only played it for a couple hours.
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>>2161270
git gut noob
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>>2161270
Just play civ without AI competitors or set them to easy difficulty then?
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>>2161270
You can literally set the game to Always Peace so there is no war you mongoloid.
>>
>>2162031
To add to that, play the Realism Invictus mod if you want a more advanced economy. Allows you to manufacture products from resources harvested to trade instead of just trading natural resources like in the base game.
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>>2161270
welcome to the real world
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>>2161270
Try the Ancient Europe mod. The economy is pretty elaborate (the initial exploration stage as well!) and the power curve on units is *very* gradual (as opposed to steep) so it's easy to keep up. Feels more like a nation building game. Play Rome on one of the earth maps for a so called peak.
that said, the AI is dumb about the new features and rigged to compensate for it so pick a chill difficulty.
>>
>>2161270
>while you were busy building a nice country another player was just spamming troops and rushing military technologies so you just get stomped with doomstacks for merely existing
historically accurate
>>
>>2161270
Have you considered not sucking?
>>
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>supposedly "superior" and "intelligent" civilization cucks
>loses to 100 000 guys with bow and arrows riding horses
me lmaoing at your non aggression principles.
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>>2161270
If you want to be a carebear you go religious and become the merchant ally of the resident hungry bear.
>>
>>2161270
Try against the storm.
>>
>>2161270
>I want to pretend a large part of the game doesn't exist
play something else you retard
>>
>>2164393
Historically accurate would be
>while you were busy granting civil rights and debating issues that don’t actually matter the other country was actually focusing on science and physics
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>>2164519
and they're only able to because you kept throwing resources at them in previous turns, hoping to sway them away from your rival at the time?
I feel like this actually happens to me in civ all the time, down to luxury shortages causing unrest...
>>
>>2161270
It's exactly how I play Civ 5.
>Persia
>huge map
>marathon speed
>Deity difficulty
>versus 10 Venice
>Venice never expands, so I have plenty of time to build up, then go to war if I choose
>>
>>2161270
You now understand how most of the world felt when Europeans colonized them.
>>
>>2164550
they never even attempted to develop their economy or infrastructure and were constantly at war with each other
>>
>>2164574
They were bad at real life so they lost. Just like OP loses because he is bad at the game.
>>
>>2161270
This is the problem with most strategy games, the AI is just being designed to 'challenge' the player by spamming the fuck out of armies or some shit and usually by cheating through having unlimited funds or some shit depending on the game.

Devs never make more organic AI that are actually trying to 'play' the game like a player would. This is why I got tired of singleplayer strategy games like Civilization, they aren't fun.
>>
>>2161270
go play Colonization
or i guess Fagtorio kinda fits if you squint
>>
>>2161270
>be turtle strategy player
>get mad when the steamroller strategy player rolls over you

Civilization is not sim city. You are supposed to be actively monitoring and working against the other Civilizations. You should be forcing strong opponents to waste resources fighting proxy wars. You should be forming trade alliances and negotiating trade embargos against stronger players. You should be forming coalitions and yes you should be building up your own military to defend yourself. You should be using espionage and privateers to undermine your enemies.

You should NOT be sitting in your base playing Bob the builder while ignoring the rest of the world.

Barbarians units and settlements are only supposed to be an exp bonus for your own military units, they arent meant to be a serious threat or force in the world.

You should honestly be playing a colony sim or something.
>>
>>2161270
that game has like gorrilion map settings, all victory settings are customizable.
>>
>>2161270
So play Anno then? You can't develop military there without somewhat developing economy unless you're REALLY feeling balsy and if you fuck up you will be in debt.
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>>2165171
>Civilization is not sim city.
This is what 5 and 6 have done to the franchise. Everybody plays civ now like simcity.
>>
>>2166195
god I hate schizophreniacs. Just kill yourselves already. No, not "everybody". Just like /vst/ isn't one person, civ players aren't one person you personally know and project to be everyone either. Imagine playing mongols like a simcity. God you're fucking stupid. Just abort yourself and snip the balls so you can't reproduce, for the good of the genre
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>>2166282
shut up sperg
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>>2166195
wrong
civ series up to 4 were grand strategy games about building an empire, civ 5 and up are more like board war game
>>
>>2166282
>Imagine playing mongols like a simcity
You mean the current meta for Mongols?
>>
>>2161270

You could try Warhammer 40k Gladius, or wait for it to be free to grab&keep once again.

It's a 4X game that surprisingly has a strong PvE element to it. You can start a game without any enemy faction present, meaning it is only you vs. neutral mobs and events.

Each faction has a kind of "storyline" that plays out via events. Iirc finishing them is a win-condition.

Some of these events can be really tough though, but if you prepare well you shouldn't struggle.

I don't recall any other 4X game allowing you to start a new game without at least 1 enemy faction present.
>>
>>2166400
>gladius
kek
i remember getting roflstomped by some random "neutral" AI shit
absolute bullshit
>>
>>2166288
shut up nigger
>>
>>2166388
>he autistically follows "meta" in a single player game
Oh I am laffin
>>
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>>2167236
Always funny to me when people brag about getting filtered like that’s a reflection on the game rather than the player.
>>
>>2161270
Well have you tried civ 4 colonization?
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>>2169438
this mod specifically my negroman
https://youtu.be/si91CnO3O1Q?list=PLKFBBf1WhFzSaGmdu17Q1eMMc3EEliTSO
>>
>>2169478
I like TAC more WTP is kinda bloated
>>
>>2161270
thats how it went irl didnt it? carthage and rome etc
>>
>>2164574
to say that the world was peaceful before europeans ruined it is dumb, but to say natives in america didnt develop their economy is dumber
china india north africa etc also had a developed economy befire being raped by the industrial revolution shooting europe ahead
>>
>>2170002
WTP 3 it's just right, WTP 4 it's an unstable bloatfest that only germanic autism could create
>>
>>2169478
>>2170002
is there a way to mod this map texture to vanilla civ4?
>>
>>2170014
You would prefer that those societies continue to live in mud huts while the west reached space?

The industrial revolution was coming no matter what, whether it was europe or elsewhere. It's not something that could be contained to one area, it was going to engulf the world no matter what. Better it was under Europeans who at least developed concepts of humanism, under Chinese they would have exterminated the entire world to make way for them.



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