thread question : what's your favorite company?FAQ>is discussion of other victorias welcome?yes!>can I come here to complain if I never played the game?no>are the dlcs worth it?some are, some aren'tlike all paradox games it depends on what you want, ask around>what do I do at the start of the game?build up a supply of construction goods to reduce construction costs>how do I reduce the price of a good?subventions are the easiest way to do it, otherwise you have to produce the good yourself or get a deal with a power that produces says good>why is russia being a dick?because they can, what are you gonna do about it?>is creamapi for this game safe and functioning?yes and yes, provided you get it from cs rin ru
>>2161294>says goodfuck mesaid*
>>2161294someone not lazy should consider making a short guide for starters because I see many people asking for advice
>>2161294>subventions are the easiest way to do itdon't forget that you need trade centres too
>>2161321oh I forgot to include that
>>2161306The game changes so much between patches that any guide inevitably become outdated.
they fixed landowners starting with very low cloudunlucky
>>2161294I've played the game and I will complain. Steaming pile of shit with garbage art.
I haven't played the game, but it's undoubtedly one of the best Paradox games
I've been wondering. If you're playing Agrarianism + Homesteading, wouldn't it be kind of nutty to just subsidize farms? In theory, it could cause a lot of magic money generation.
>>2161394yes if you can afford the runaway subsidyprofitable farms dont need subsidies anyways
>>2161400the whole crux of that idea is to build and subsidize unprofitable farms and hope enough money circles around into the investment pool
Is there a way to change the ideology of pops in a meaningful way?
>>2161406aside from the basic toolkit of playing around with exiling or secret policing the IG leader,a lot of people seem to miss that suppressing and bolstering movements pressures interest groups, which alters the probabilities for ideologies in IG leadership.If you click on an IG and go down to Leader Ideologies, you get more info on what you can roll.
I haven’t played since the national awakening patch because I was only just able to figure out wtf I was doing, but now knowing im gonna have a bunch of other plates to spin and figure out is very intimidating. How much of a pain is it to deal with the new content?
>>2161483Depending on where and how you're playing, it barely affects you or it fundamentally changes how things work. National movements just aren't the same any more. Springtime of the peoples is actually a big deal now.
wow, Great Britain goes on an insane reconquista now if they lose India
>>2161394I tested it, and the idea works. I just think it's better to go with some similar idea and with shopkeepers and Laissez-faire.
So how strong is manoralism?
>>2161512AI has been far more entertaining this patch. I've seen a red wave take over most of europe (germany+france+belgium+switzerland all went communist), gran colombia form, and greece become a great powerNone of this shit ever happened previously>>2161560It's very strong on account of not locking down your peasants and giving you free construction efficiency. The only real downside is stronger landowners but austria's landowner benefits are better (30% prestige for a happy strong landowner group is absurd)
Haven't played this game in a while. What are some good mods to install?
GB agree to take on my debt in treaty but my balance still display negative value, not reset to zero like previous patch, is this a bug?
>>2161617BPM for politics that doesn't end up being retarded coinflips, morgenrote if you want to double the length of every playthrough, vicky 2 map graphics if you want a more practical looking map
>>2161617more unique companies, more state traits, power blocs expanded
>>2161294>why is russia being a dick?After ages of trying to penetrate this game im finally getting a run where I really "get" the mechanics and Russia somehow lost finland? America in the other hand is being a huge ass trying to stop me from taking over Ecuador and reviving Gran Colombia >>2161337True and basically no one has put out a guide explaining the current market economics. I was very surprised to find out that my trade hubs basically just do all my imports and exports automatically
>>2161672>no one has put out a guide explaining the current market economics
>>2161743Picrel is just straight up true. My gdp is going up tho so I suppose im doing something right
>>2161747How can it be so difficult?>cheap goods = better SoL>expensive goods = more company profits>keep inputs cheap>stop fucking taxing so much and PUSH MONEY DOWN>market is hard locked to vary between 25% and 175% of base price depending on supply and demand>subsistence farmers only have 5% of their demands>stop overheating your economy and reduce construction sectors creating jobs to match your population growthWhat else are you stupids having trouble with?
I've been playing GFM in Vic 2 and only now have I read they removed genocide, very uncool. Do events and decisions arrive if you go fascist anyway? If not, what is the best mod that is like GFM with genocide? HPM, HFM or anything else? I prefer it to be close to the actual timeline with some room to manoeuvre such as playing historic Russia until the 1890s and then just going crazy with it. I'm not a fan of alternate history in my paradox slop unless I am controlling it.
>>2161756It's not so much difficult as I think the game isn't the best at conveying important information in its UI and menus. Economics are actually quite smooth once you get the hang of it but I feel like there's information that should be easier to look at than it is. Military mechanics however are retarded WHY don't troops teleport from the state they invaded back to the front dozens of not hundreds of miles away?
>>2161778>breakdowns of everything>mods for more spreadsheets>nested pop-outsIs that really the issue? Or is that just cope?
>>2161757political_decisions = { my_geno = { potential = { tag = yourtaghere } allow = { tag = yourtaghere } effect = { any_owned = { any_pop = { limit = { has_pop_culture = whatever } reduce_pop = 0.3 } } } ai_will_do = { factor = 0 } }}
>>2161784>breakdownsPersonally I feel the breakdowns don't convey the important information and how player input affects them but maybe I'm wrong>muh modsNon argument, pdox should not be waiting for fans to fix their shit
It's a completely valid complaint. The UI in this game is utter dogshit and doesn't match usability because mechanics keep changing. On release buildings paid higher wages the more profitable they are. The interface was designed with you picking the highest green number and that's it.
>tool deficit across the whole world>Germany has a surplus of iron and coal>something is wrong>only Belgium has a tool companyThis was the only time I've tried to pick something other than tools
Last time I played this game I had a general that did good in mountains and one in plains, two fronts, one mountains and one plains, and the AI kept switching them back to the one they weren't good at.Also, the economy was ultra retarded and seemingly based on unironic reddit communism.Have either of these things improved since? I want to play but I kind of have limited free time these days and don't want to sink hours into a game that might still be the exact same level of annoying.
>>2161865Automatic global trade now exists. The meta is to have megacorps run your country, which works under all economic systems (yes, even communism).
>>2161865>first pointYou can now have strategic objectives, I don't know how well it works for defense but you can have your terrain generals in separate armies on the same front and ensure that the plains general only fights in plains etc (they'll still borrow troops from each other as necessary)>second pointlaissez faire corporate technocracy is the play now, your IP fucking explodes under laissez faire and then you can take it over with command economy (and state-owned companies still function)
>>2161865LZ gives you -25% interest rate multiplier which is busted. Combine it with powerful Petite Bourgeoisie -20% loyalty bonus and major power -50% bonus to turn your credit limit into a gold reserve.
>>2161294I don’t know what kind of run to do, I feel bored as fuck playing when it comes to building shit in the economics tab. I don’t want to modernize/progress either I want to either roll back reforms lr stay as the arch-chud country. I just finished a game as the CSA where I colonized Africa and expanded slavery which was pretty fun. What country should I try or what should I do now?
should they nerf sovereign empire or buff the other power blocs?
>>2161991Power blocs should be removed from the game.
>>2161995that would be the ultimate nerf for them
>>2161910>listing the base value as a modifier
>>2161991The only real nerf it needs is a scaling modifier to liberty desire based on cohesion and a small infamy cost per subjugation
>>2161991its already nerfed with all your rivals supporting independence of your vassals
>tool company got nerfed and no longer has an optional charter for iron>now I have to have TWO companies dedicated to construction loop because your investment pool dies at 50 mil gdp otherwisefuck my minor power life
>>2162128play with the more companies mod
>>2162133I think I'll take it out on belgium instead, damn you john cockerill
>okay guys it's the meta for Greece to invade Gaza in Africa day 1 but I'm not gonna do it because you consider it cheese>Invades Yemen day 1 insteadWhy are Victoria 3 youtubers like this? How am I supposed to fix the Greek economy without becoming a vassal of Austria or Russia?
>>2162166>>2161743I think hamkutz13 is very good for guides and tutorials. He’s very straightforward and easy to understand, and strikes a good balance between giving in depth explanations without getting bogged down in the minutiae.
>>2162166>How am I supposed to fix the Greek economy without becoming a vassal of Austria or Russia?Fix? You get the aforementioned GPs to wage war for you while you universitymaxBoth of them start friendly to each other so you can usually wardec the ottomans as soon as the truce is up, invite russia with a wargoal sway, then austria will join too because they like russia
>>2162288yeah but once you expand your budget goes into deficit
>>2161294New to the game, playing tutorial as Belgium.Is there any actual advantage or bonus to completing objectives during a normal game? Seems like the tutorial is just a random checklist of features for you to learn, with no actual bonus to completing them.If I hose one of the other modes or grand campaign, would there be missions that provide binuses on completion like in every oyher gsg from paradox before vic 3? Or has that concept been scrapped entirely?
>>2162329the tutorial objectives are completely arbitrary and may not even be beneficial to complete. Theyre basically just general targets to aim for over the course of the campaign.
>>2162314you need to pass subjecthood or your turkish pops will basically not work
>>2162360oh shit okay
>>2162350Yes, but are there objectives in normal gameplay?Also, is it worth it to mess with colonization as Belgium? And if so, how should I gk about it?
>>2162375>Yes, but are there objectives in normal gameplay?there are journal entries that are unlocked as the games passes on>Also, is it worth it to mess with colonization as Belgium? And if so, how should I gk about it?just go historical, take congo and colonize from thereotherwise go for kenia/zanzibar and the south african guys
>>2162375>pass a law for colonization for your country>put interest in congo region>open diptomatic lens and establish colony
>>2162463I decided to take the training wheels off by starting a new game eith grand campaign settings instead of tutorial, will aim for the colonization early on.
any tips for faster assimilation as prussia?
>>2162556Beeline nationalism to begin homeland assimilation and human rights for max public schools (you already start with public schools so max out that institution for more assimilation)Stay as autocratic and oppressive as possible for authority to promote national valuesGo total separation if you want to maximize assimilation, go to a law that discriminates against non-primary cultures a *little* bit as you want the (un)desired pops to be on open prejudice (tier 3: 40-59 acceptance) for max assimilationMinimize radicals and fervor/movements as best you can, obstinance and radicalism lower assimilation
>>2162556It only works early game. Late game fervor prevents assimilation.
I am new, trying to figure out the construction mechanics.How important is it to have co struction sectors on each of my provinces, rather than just have them centralized where most industrial goods such as iron and wood get produced by my country?How many iron mines and lumberyards, cattle pastages and tool manufactories should I build per construction yard in order to have a nice balance between construction capacity and industrial goods production?Also, how should I handle construction on provinces I am colonizing? Should I build a single construction yard at first and move on to building ports and resource buildings? Or is there more to it?
>>2162654MAPI makes it so that it's better to build construction on top of construction goods. When it comes to resources, I usually push the prices down as much as possible. Since you're buying them anyway, subsidizing them isn't completely insane, but the buildings should be profitable either way.Pollution and infrastructure are considerations, but you have to build a lot to get significant pollution.
>>2162675>MAPIWhat is that?So at the begginjng I should build the resources before the construction yards?
>>2162698>MAPIMarket access price impact. It's 75% with no modifiers or tech. It means that your national market price isn't what the local buildings pay, and it's also not the price they get from selling the good. It's basically a weighed modifier that changes prices to [MAPI * national price + (1-MAPI) * local price].This means that if the goods are produced in a different province, there's a small inefficiency in using the money.>So at the begginjng I should build the resources before the construction yards?It depends on how long the good shortage will last. Having shortages is bad, especially for extended period. Having a high price isn't as bad.
>>2162654Like the other anon said, centralizing industry in areas with resources and MAPI modifiers is key if you don't want to pay exorbitant prices for construction goods. Areas with MAPI modifiers can be seen on the province screen and they're generally located in areas with natural harbors or some major rivers (rivers are not a bad second pick, they have extra infrastructure which means you can build more there initially)Centralizing all of this has the added benefit of concentrating people who pay actual taxes and not just peasants
so do i have to stay ideological power bloc now as austriamapi is only relevant at the beginning where you need to build loops in the same provinceafter that, throughput due to having 50 of a building matters more
>>2162806You don't have to but you start with an established bloc with a bunch of mandate generators already in itLegitimacy is a lot easier to keep high in this patch so it's not as difficult to have it stay cohesive, just remember to force regime changes on bloc members if they start tanking cohesion
>>2162128>>2162137>>2162133If only going for better tools reduced overall tool consumption and switching to a more tool intensive production method gave a ticking temporary consumption increase.
>>2162841>If only going for better tools reduced overall tool consumptionisn't that what prestige tools do?
>>2162858Not quite. They give a throughput bonus so your tools spent per good ratio is lower but it doesn't reduce the amount of tools a place uses
>>2162858>Buildings that use prestige goods as an input gain a throughput bonusNah. If anything, it increases consumption. Which is good for profitability, but...The durability increase going from wood to iron to steel is nothing to sneeze at. It's all abstracted, I suppose, but Paradox is deathly afraid of giving output bonuses. And even holds back economies of scale by making inputs constant, rather than reducing them after a massive upfront investment.
>>2162872It's probably what will happen with Navies, anyway. And the economy will keep getting balanced and rebalanced for over a year.
>Try playing again>Fucking loads of shit changed>UI is so ass I can't make heads or tails of it (Did they hire some mobile dev to make this? It gives mobile vibes)Did they give a way to see total production of goods by country or are they retarded?
>>2162914Make it less obvious you don't play the game, fucktard.
>Have no clue what I'm doing>Play Japan>Randomly end up GP #5>Beat Britain + US in a war for Manchuria + Korea with the help of the other GPs>Unemployment crisis happens because my capitalists keep kicking peasants off their land faster than I can produce jobs>Debt spiral is suffering
>>2162929>Unemployment crisis happens because my capitalists keep kicking peasants off their land faster than I can produce jobsLemme guess: plantations in Korea? It's because subsistence rice farms employ twice as many peasants as plantations so if you build anything besides rice farms you're gonna have a mass unemployment spiral
>>2162930No. My private investors just keep building agriculture in the mainland. Hokkaido, Shikoku, and Chubu have multiple millions of unemployed laborers despite me filling every single slot I can with factories and industry that doesn't eat arable land.I'm shooting for the level cap tech to hopefully help a little bit, but it's still rough.
>>2162919>Expressly state I tried playing "again">This implies a great length of time not doing thatThey didn't even let you in the same hallway as the honor class kids in school did they anon
>>2162950Yeah, I know you lied about that, too. You don't even play mobile games, or know what they actually look like. Shut the fuck up any time, retard.
>Motherfucker is defensive of mobile gameskek
>>2162957Did you seriously just start pissing yourself because some random shat on mobile games in /vst/?
>>2162965Of course not. Yelling at subhumans is fun, though.
>>2161922tripolitania and form maghreb
>>2161922Play as egypt and form the islamic caliphate and do what the ottomans and umayyads could not
>England obsessing over reclaiming an undefended Wales instead of stopping the Japanese-German invasion of the US
>>2162965I think it was an example of a good callout. No garbage 2 autist fight started out of it (yet). The guy might not be aware enough to realize he was just called out, and he's going to post it again because it's funny to be wrong on the internet. At that point, it's his loss.Mind you, I think the UI is bad, but for completely different reasons than the "mobile game" angle.
will they ever fix AI rebels deleting factories and stuff like government admins?
how do I become communist? I never get commie rebelsposted this on /int/ by accident kek
>>2161294I have no idea how to play this game, I have tried at least 5 times, and I always just end up broke.I can easily play V2 and get most nations in that game to GP status but something about 3 breaks my brain, I just don't understand it.
>offer transfer small split state to ai in exchange for joining my war>ai switches side to conquer the same land off me instead
>have little civil war as sardinia>all of europe joins on different sidesso fucking tiresome
>>2163347You either1. Empower the TUs and become a council republic by force2. Fuck up your sol enough to spawn the movement3. Get it from a neighboring countryNote that apparently there's a soft cap on the number of political movements, I suggest suppressing smaller ones until they vanish
>>2163467>Half a million men died fighting over Moldavia becoming an austrian vassalahh glorious
>>2163347>>2163470Or make such a prosperous and loyal country that going commie from an agitator/movements gets tolerated by your interest group, which is surprisingly easy
Finally finished my first Japan game since release. #2 GP behind a monstrous Germany who was my absolute nigger for life, following me into literally any war, anywhere, no matter how ill-advised and despite having so much infamy that every nation on Earth was denouncing me. I guess it felt obligated to return the favor after I nearly exploded deathwarring the UK and US to get them their unification.Is there a way to own China without absolutely fucking yourself on Infamy? I managed to subjugate Manchuria + North China after collapsing the Qing, but I was sitting on 95 infamy with -115% infamy reduction so I just called the game as done in 1920.>>2163409Works on my machine. I traded half of Sakhalin to Russia for them helping me conquer the developed parts of Korea after the British sniped the entire country in 1870.
>>2163608>Is there a way to own China without absolutely fucking yourself on InfamyEither beeline colonial mission + maxed colonial power bloc mandate + multilateral alliances for 75% infamy reduction on unrecognized or accept your pariah status and just constantly fight wars
Maybe I've been sleeping on voting, but it feels much better now than a year back or so. I remember that legitimacy was a complete ass pain.
>>2163467As I said in other threads, the logic for WWI is already in the game. It's what the entire game was about from the start.Paradox just needs to put a leash on it for the first 75(?) years of the game.
>>2163608Is owning China even worth it? Liberating tags and funneling them into your power block sounds like a better strategy.
>>2163753In the end it pays off because you need to build something, and China has extreme economic potential. The issue is that the game needs to go on for another 30 years for you to enjoy any of that benefit.
>>2163774I don't think Japan itself can fully exhaust its manpower without foreign investments. Raw resources can be extracted through power blocks without subjugation/conquest. Try economic imperialism, it's very fun.
>>2163813>I don't think Japan itself can fully exhaust its manpower without foreign investmentsNo, it definitely can and often does. I don't know how you came up with that idea. Just gives me the impression you're trying to teach a fish to swim right now.
>>2163813>>2163774 (me)>>2163825 (me)just to clarify, I'm not the anon on the 2nd Japan run, I've done a lot more than that
>>2163813? if you aren't ru nning out of peasants by like 1880 you are doing things wrong
>>2163837not to mention that you're going to need to build those construction sectors somewhere, and China and Korea are right there
>>2163825>>2163837I concede. Teach me your ways because I don't see any way to run out of pops by 1880. Making Peruvians produce explosive for you is fun tho
>>2163870With Japan specifically, your issue in early years is how terrible your taxation is. I think doing anything that isn't just focusing on consumption taxes is a blunder. You're going to delay your economy 20 years if you don't find a quick solution, and consumption taxes on everything is one quick solution. From the standpoint of avoiding cheese, I think staying on isolationism is also not the worst because of the +25% taxation capacity is an exact fix to your initial problems since it gets the snowball running faster.That or you cheese the fuck out of the game. Japan can do an insane amount of cheese that's not just limited to the immediate wars with Russia.
>>2163882Are you talking about the actual singular item consumption taxes, the law, or both? Because the only things seemingly worth taxing are Grain, Services, and Clothes, and grain will absolutely rape your poor. Unless that's the point, to get radicalism up.
>>2163608>yeah bro the european powers surely cared that russia just annexed a county in china with 10m people in itwhy the fuck is infamy like this?
>>2163725A very recent patch heavily curbed ideological impact on legitimacy. Now you'll easily have full legitimacy unless you have some extremist IGs in government and the vote is split too evenly to leave a party out
>>2163989Gameplay concession to stop endless blobbing without railroading on the game's part. Huge territory swings are normally discouraged to make the game less about war and more about economics between moments of "I want this specific thing" war.
>>2161910>LZ gives you -25% interest rate multiplier which is busted.You're on lazy fairyWhat are you debt spending on?>>2162128>I need to constructmaxx as a minorWhy?Aren't you running out of pops?Shouldn't you just get a company that gets money so you and your pops can afford better things like an army or universities?
>>2162698Paradox nerfed intra-national trade to lose money (and no-one profits) if a good has to move to another state, which is terrible when you have gigantic industries with """low""" market price impact because the input costs the moon and the output's price craters into the centre of the earthThey "fixed" it with inter-national trade being made a real thing earlier this year but still no-one profits off intra-national trade, which was all it needed to be an actually good mechanic
>>2164035>Why?I'm sitting on many gold mines that let me spend way more than I normally could and I need a strong private sector that grows behind it. Tool company ensures that I'm consistently getting more iron and tools to both expand construction and make it cheaper>aren't you running out of pops?No, you have a lot of expansion potential as a small country in south america. as new granada I can take grao-para + ecuador + peru as subject + most of bolivia before 1838 and in ~1845 can balkanize and eliminate brazil as a threat. The problem is you run out of momentum when you run out of things to conquer and that's where I want companies to help>Shouldn't you just get a company that gets money so you and your pops can afford better things like an army or universities?Of course, first company is usually agricultural to sap some of the landowner wealth. Problem is, despite the mass profitability you don't get any assistance in making your construction loop cheaper and most of your IP goes towards more plantations. Previously I could use the tool company with iron charter to depress iron+tool costs (fabric and wood are easily imported) but now you need a flavor company or multiple companies to cover what one did previously. I can't focus on reaching innovation cap or building up military if my IP spends all of their funds on coffee plantations instead of assisting the construction loop
>>2163941Consumption taxes, not consumption-based taxation. One of these will reduce your tax income further. Clothes and grain tend to be really bad profit wise. Did you pay attention to the authority cost? If they were the best profit-wise, you should absolutely consumption tax them with Japan in the start. Getting 1k tax profit for 100 authority is exactly the kind of stuff you need to get the economy running. If you think it's not worth it, I guess the lesson here is that small things add up. Just as a quick to test example, I'm pretty sure taxing fruit and then building up a bunch of rice farms with orchards grows your consumption tax income so quick you should at least notice it.
>>2163394Update, after reading other anons I have learned how to not collapse, this game sucks lol.
Proejct Utopia seems interesting but sadly its not compatible with BPM
>>2164026reduce infamy from protecetorate on unrecognized powers atleastthis is the first paradox game I see the AI genuinely blob in and it's amazinggame needs more blob explosion mechanics as I never see AI blobs explode
>>2164211As a kind of a "yes, and" comment is that encourage resource industries is also great to get the ball rolling. It's better to be selective with these things. You can never have enough authority.
after 3 attempts, I have concluded I do not enjoy playing chinait's like playing whack a mole there is so muh happening at once it's not comfy at all
>>2163995either way, voting is significantly more comfy now instead of the shitshow I remember it being
>>2164333Viccy has always been a game where land changes hands slowly and in small amounts. It's the one Paradox game where map-painting isn't viable. You have to be very picky about what you take and when, or genuinely think about if it isn't just as good if not better to make vassals instead.
>>2164477Vanilla China isn't really designed to be played. It's the designated punching bag that has tons of debuffs because without them it would fundamentally break game balance. There's a reason it generally takes 60 to 70% of the game's runtime for Britain to properly control India.
>>2164481China just randomly popped to #2 in my game and they're currently invading New York which is interesting to say the least
I hope something is done about healthcare, but I'm not holding my breath
this game becomes a lot better when you turn off audio
>>2164040>no-one profits off intra-national tradeWho comes up with this shit
>>2164820knowing paradox they probably just break things while trying to balance things. early in the cycle communism was OP and now the meta is to go full ancap as soon as possible
>>2164820Calm down, son. MAPI is 95% from tech.
>>2164594They got recognized is how. Someone probably lost a war against them. Becoming a GP by being recognized by one gets rid of their dogshit debuffs.
>subsidize railroads>suddenly have level +10 railroads in every state sucking up all the jobs and my moneyWtf
>finally take French guayana>have Gran Colombia>don't have the achievement >check map, looks like I control everything>zoom back in>see the FalklandsIts 1900 and I'll never catch up to England in power so fuck it I wanted to do a runback anyway
do you have a company for railroads?
>>2165312meant for>>2165270
I dislike the diplo play so much that at this point i just tag over to and capitulate any GPs that join against my diplo plays when im a minor / unrecognized power. I dont see how i'm meant to play the game if at any point a GP can just decide they want my game to end and theres nothing I can do to stop them. Cant swing anyone else over, having good relations with the GP joining against me. Nothing works.
>>2165270Paradox didn't have to simulate public-private partnerships so accurately so soon. :^)Better unsubsidize that shit. Or never privatize it in the first place. Railways get Government-Run for free as an option for a reason.
>>2165736>wtf my hecking Ulm World Conquest!
>>2165778I was trying to form Afghanistan as Kabul actually. Persia demanded one of my states to join my side against some tiny nation next to me, which I ignored, then joined against me fork the same state. I had like 2 infamy at the time.
>>2165793The entire region is claimed by Persia or EITC with Russia coming from the north, and you didn't think to make some friends?
>>2165810I had improved relations with Persia and Russia. Also, how am I meant to know who claims where?
>>2165817Click on state. Scroll down.
>>2165826Thank you
Little dude is lighting one up god damn!!!
>>2165772>Better unsubsidize that shit.But then they don't make enough money mana and therefore don't employ enough people.
>>2166039He's the emperor. What are going to do, take it out of his mouth?
interesting choice of strategy
>>2166407Year?
>>21664131837, 1.10.4,pirated game too
>>2166417missed out alreadyyou can do a play vs ottomans 1st jan 37 and russia will always join to help win for you
>>2166420I think that's dependent on britain's historical war against Qing triggering so you can join it and block them from helping the turks, which they usually do if you call in Russia on your side.Maybe there's some strategy I have missed?
>>2166429or if britain don't have an alliance with the turks you may just wait a little and hope their option to join the war ticks out before russias does.
I restarted the game and now turkey has shipped their army away to invade some north african shit hole while egypt is invading all of their homelanddid the last patch make the AI more retarded?
>>2166407irl bremen is filled with turks so this is historical
>>2165793that is actually historical, russia fucked with that region a lot so did the UKit's why it's still fucked
>>2166429in my experience they dont start caring until later. meanwhile as ottomans you can ally britain day 1 and never worry about war again
did they nerf investment rights yetit's fucking busted how fast you can shoot your GDP up if you give the UK investment rights
>>21661821. Money isn't mana.2. As long as it doesn't put your infrastructure too low, it's fine. Privately owned stuff will autodownsize, if not subsidized.
Why are my trade centres not exporting?I have extremely cheap opium with max subventions, its more valuable on the world market than in my country. The trade centre wouldnt hire up for some reason. Ive now subsidized it and its STILL not exporting anything. I have transit rights with both china a Kalati to my south, which in turn both have access to the ocean. What's going on?
>>2166496click a state with a trade center, check the world market accessis it greyed out? if so then you are landlockedyou need a port in the south
>>2166496You may need to have a goods transfer agreement to get merchant marine for your trade centers to use. The UK usually has plenty
>>2166501>>2166496meaning you have to go to war and take a warm water port or you will remain landlockedkalati probably doesn't have a port or trade center built
>>2166502also that, I forgot about itas afghanistan it's really important to take over kalati or you're bonedyou can fight persia too for hormuz
>>2166501As i said, i have transit rights via china and kalati, so it has access to the world market. Also, do trade centres need some kind of kick start to work properly? Like, do i need to initially subsidize them and then stop subsidizing once it hires up and starts trading? similarly with temporarily subventioning the export of a good, then removing the subvention when people realise the trade is good? its not really very clear
>>2166509it's merchant marine, you are not producing any as you have no ports
>>2166511Thanks.Also, glad I got transit rights in two directions. China's gone.
>>2166515that is really cursed, but russia's expansion is almost accurate
>>2166515you really really need to conquer kalati and it's vassel if you want to thrive
>>2166502I cant get merchant marine from the uk because I dont have a port.I could potentially trade for it from russia, but theres nothing I can offer them in return that they actually want. The deal is just stuck at -18. I didnt have this problem when I played as switzerland, which was also landlocked.
>>2166518Im gonna go around kalati and take land off persia instead. Ive had an alliance with kalati for a long time, and theyve helped me actually form afghanistan in the first place.
>>2166523there needs to be peaceful ways to vassalize but good luck with persiarussia is a dick because they have that shitty journal entry about the "great game"
>>2161294I had an idea for a game as the East India company using a mod which allows slaves to work in factories. Can I reasonably enslave the majority of the Indians in the East India Company to work on plantations and in the factories? If so how do I expand the slave population? I know slave trade just imports from uncivs but I want to specifically try and enslave all of the Indians
>>2166525Theoretically diplo plays should fill this function but they just don't functionally
>>2166525yippee!Russia and the UK have totally ignored me the whole game so far. No idea why.I dont know how to manipulate internal politics though, its 1851 and im still a completely backwards country, the only law i was able to enact was professional army. My clout is entirely within the landowners (46%) and the devout (24%).Ive set all my non farm buildings to be privatized, but nobody else seems to be getting any more clout. How am I meant to get off these shitty laws?
>>2166544if you're unrecognized you can pay a great power via treaty to help you pass certain laws. I think the bonus for GP to unrecognized is 25% extra pass chance or something equally bigDo be warned that this will piss off any IGs that dislike that law on top of trying to pass it
>>2166544To lower the clout of the landowners you basically need to do a combination of>change from serfdom to homesteading or tenant farmers>ban slavery>change from autocracy to landed/wealth voting>change from hereditary bureaucrats to appointed/elected>industrialiseLook in your government overview tab. Do you have a peasant movement? Support for your peasant movement should help you move to tenant farmers if not homesteading. Once you are off of serfdom you can move from traditionalism to Interventionism or Agrarianism. Once your economy is turbo charged and you've changed a few of these laws your landowner clout will drop and your industrialist clout will rise.
>>2166545Whever i've tried to do that (in any of my games) the other country has something crazy like -300 on the deal. Its really hard to understand why the AI acts the way it does. Even france, who is protective over me, had +1000 from me offering them trade priveleges, then dropped to -30 after i asked them to help me pass free trade.
>>2166551Thanks for the tips, but I cant do any of those. My only political movements are Absolutist, pro slavery, afghan supemacist, shiite rights, and suuni traditionalist. Nothing useful.
>>2166552There's a couple things:1. It needs to be the law the country is using. France and US are the open border GPs for example and you won't get that law commitment from anyone else2. It's always a negative offer, counter with obligations and other benefits to get them to accept. I was able to do it as egypt to get rid of serfdom immediately and 5 years of foreign investment + even monopolies is not a big deal
>>2166478>2. As long as it doesn't put your infrastructure too low, it's fine.Yeah, but I've personally experienced precisely that many times. It's why I always subsidize railways and seethe silently at my budget getting eaten up by them.
What does auto expand actually do?
Can someone give me a qrd on how you're supposed to play this game? Coming from Victoria 2 and can't seem to get more than a tiny proportion of my pops in factories. I've heard a lot about "depeasanting", am I supposed to 1. Build lumber/tools/construction sectors2. Build a whole bunch of farms and shit to get the peasants to work decent jobs.3. THEN build factoriesor is step 2 pointless?i just wanna build liquor factories dawg
there are no liquor factories
>>2166407>Doing another Japan run, this time with Morgenrote>Very, very slowly build up a stable, powerful Japan by 1900>Go in on China, all the GPs are unable/unwilling to fight me>Fucking MEXICO randomly decides to die for China>They have fucking space marines because they've been gobbling an America that ate Canada's cum and just passively got rich and technologically advanced off of that>Can't successfully invade anywhere into 600 divisions of Chinamen + T4 Mexican artillery>Having to watch my warscore slowly tick down while unable to do anything
>>2166733what about the food factories that make liquor?
Why cant I even attempt to enact this law? I have two movements supporting it, and the landowners (with 40% of clout) also support it, yet theres no actual information showing me why I cant try to enact it.I can try to push through censu suffrage, but not this? why?
>>2166778What is the activism of the political movements? And your landowners likely like your current law even more.
>>2166779absolutist pressuring int, af, lo,rf,devlibs pressuring every igpeasants not pressuring anyone
Wait, the UK just delcared on me. Have they just fast tracked me to fixing my laws? is there any downside to just giving in to these demands?
>>2166785Pressuring doesn't mean what you think it means.If a movement pressures an IG, that IG may spawn with leaders having the ideology of the movement. You can also replace IG leaders with agitators from pressured movements.A political movement's activism needs to be at least 25% for you to enact laws they support.Since you have a liberal movement, what you could do is start enacting census suffrage and immediately cancel it to give some activism. Then you can swap to landed voting.
>>2166788If you don't have the pops to maintain that, you're going to be fucking miserable and everyone is going to hate your government.
>>2166788Can you just do the reverse of this and force other countries to chud it up?
>>2166604The pops cannot control themselves in the presence of train. Very hot and steamy.
>>2166720You do not have to build farms.
>>2166720>peasant has 5% of their demands contribute to the market>the moment you start bringing them out is when the snowball startsDo you even understand why it was almost always liquor factories in Liqqy?
>>2166720Depeasanting just means creating any jobs that low-skilled labor can participate in. This effectively makes them join your economy and it drives demand for good. If you have demand issues and a lot of peasants, there's your issue.Basically, just focus on construction goods and once that's settled, you can build profitable industrial goods.
>>2166804>>2166803So I SHOULD be building a consumer base by spamming agricultural buildings before industrial ones?
>>2166809That's generally not a bad idea. Peasants really like becoming farmers.
>>2166809>spammingNo. No' enuff wood, m'lord. The loop of economic growth is Tools, Iron and Coal-Steel. You want to start improving peasant lives, you need to go Wood, Furniture, Clothes and Livestock.
>>2166809one thing to note is that wood is really good in the beginningWood1. is a construction good2. employs laborers (depeasanting)3. generates some qualifications once you start using tools in it4. is a consumer good (with limited total demand)
what are you even meant to do if a big country just decides they want you to stop playing?
If you're worried about Taxation capacity, don't be. Only build more government admins when your balance goes negative, because that double dips your collection. Just get rid of Traditionalism and get Appointed Bureaucrats. That is until you hit Central Archives. At which point, it's fucking go time. Start building admins and paper-wood to supply them. Every single one will be worth it.
>>2166816>>2166811So agriculture is pointless and you should focus on wood, tools, iron, coal, steel, furniture, clothes. You don't specifically have to depeasant?I presume the exception to this is East Asia, where a few rice fields are worth it just to deal with the sheer amount of peasants you have?
>>2166822It's hardly "pointless", but spamming will get you nowhere. If the supply meets demand, you avoid oversupplying. There are no "cheese" strats anymore. You have to use your head.
>>2166822You can get by perfectly well if you don't build agriculture. You can go full maniac and build a shit ton of farms, and it's going to generate some income, but yes, you don't need to do that.
>>2166826>>2166827I'm not used to my paradox games having nuanced choices. Where is the +1 income button?
>>2166828It's okay, baby. A lot of brainlets are getting filtered by this game, too.
>>2166818Draft treaties that support your independence, if you're a protectorate.
>>2166826>There are no "cheese" strats anymore*spams trade centers and foreign investment rights*
>>2166842That's just normal capitalism.
>>2166797Yes, it's easier than forcing liberalization because countries can't change to the law types if they lack the research for it
>>2166905>enact census suffrage you cheeky wankers!>what is that?>my work here is done
>>2166909You know how I found this out? I went to technocracy as austria, had a predicted cohesion of 0 because of it, forced a regime change on the retard minor that went democratic, and nothing changed
Why is the colonization of Africa so bad? I just want straight lines and railroading, instead I get half of Africa remaining uncolonized in the 20th century and the other half generic blobs.Any mods like HPM?
>>2166820*telephonesThat's the only time spamming them is worth it.
>Britain is the only country to have prestige Steamers and Ironclads>*muffled Rule, Britannia! in the distance*AI Britain needs to stop being such a bully.>>2166939AI probably doesn't invest into the institution. Too busy having death wars pre-1900.
>>2166960No, I mean I want at least semi-realistic African borders. I get paradox won't do it because they think coding colonization mechanics is racist but surely a mod fixes this crap?
>>2166970No, the Concert of Europe will probably be its own DLC later. It's a pretty big deal, historically. Right now, it's a free-for-all in Africa.>start up Victoria 3>pick Britain>it becomes the sweatiest game you ever played>you need to switch to 1-speed
>>2166975>game about the world from 1836-1936>ZERO colonization mechanics>three year old game>"i-it might be fixed later"why the fuck haven't modders done it already
>>2166990???Colonies grow slightly, this scales with colonization institution, your pop size and tech that clears anti colonization growth modifiers.Colonization claims prevent non-claimants from colonizing somewhere. AI can't take advantage, because too busy.What more do you want? What is "semi-realistic" to you?
>>2166720It depends on the nation.You should be overbuilding raw resources so that they're dirt fucking cheap, then build industries that use those resources. Logging camps > Paper > Wood tools > Iron > Iron tools is very basic and a good start. If you just build paper plants, then wood will get so expensive that paper stops being profitable.>Build a whole bunch of farmsUnnecessary. Your private investors will probably end up doing that for you, whether you want it or not. Not fucking exploding from unemployment is the only interesting part of playing Japan.
>>2166828>Where is the +1 income button?That's called building paper factories.
>>2166996>What more do you want? What is "semi-realistic" to you?See how colonization worked in modded Victoria2.Basically all historical colonies are "chunks" and are obtained by plausible but not strictly railroaded countries. Belgium might not get the Congo but it will always be given wholesale to a logical Western European secondary power without colonies, like Sweden or (if they're still alive) a German minor.Places like Tanzania, Kenya, Uganda, Nigeria, etc (i.e areas large enough to be self-sustaining and aesthetically pleasing colonies) will be taken by European powers.Vastly preferable to the border gore that is V3 colonization where half of African is tribals and the other half is a jackson pollock painting between Britain and France.
>>2167010>See how colonization worked in modded Victoria2.That was lazy shit. This colonization, you have to put effort in.Dunno if it's AI being too free, or weighing province values too abstractly, or lack of railroading, but AI isn't eager to clap countries in Africa, unless prompted, like France. They're more eager to take the really good stuff in Asia. Or disregard the Monroe doctrine.
>>2167015>This colonization, you have to put effort in.o im laffin
>>2167010>modded victoria 2see there's your problem
>>2166909realistic irl>invade middle eastern country>force democratic regime change>they have no clue how to make it work so they just collapse
>>2166788yes the UK did that to me by demand and not only did I get to skip a lot of reforms, I also got a truce with them so I stayed safe and they stopped being domineering
>>2167015>Or disregard the Monroe doctrineAmerica LOOOOVES siding with the French against me as Gran Colombia, those annoying little sickos. >>2167002If I build steel and there's a demand for steel will the private investors not move in to build my iron and coal mines?
I am trying out anbennar...
>>2167141>If I build steel and there's a demand for steel will the private investors not move in to build my iron and coal mines?They will but at a much slower rate and only if it's the most profitable thing to build, the only way to ensure it is to have a company with iron and coal
>>2166996not him but I wish there was more delays for africa colonization, it's very fast right nowI am not convinced AI pays admin costs too
>>2167010>railroad the game fuck off to HOI4 and jerk off to sabaton there
>>2163409r8 groBdanubiums
>>2167287Didn't mean to quote that post
>>2167287I see you're already in the weimar republic phase with that income
>>2167287it shall grow larger
>>2167287>italy not fully under your ownership for even more primarymaxxing>ottomans still own anything after 1900 (they are FREE real estate after 1866 if you've been kneecapping them)>that disgusting balkanized spainbretty gud otherwise, german-owned sweden+norway is wild
>>21672870/10 not enough silesia
>demand as much of brazil's treasury as I possibly can, infamy be damned>bankrupt them into insignificant power>annex for ~50 infamydamn, this might actually be the conquest strategy. no more "90 infamy for 4 states" bullshit
>>2167294eating Hungary made my construction sector balloon like fuck and I'm mobbing for Russia to get that little piece of Dobruja that you can't see in the pic to feed it to the BVLLgars
>>2167298what no Bavaria does to a MF
>>2166466historically the british didn't mobilize the entire empire to occupy Kabul
>>2166525The only meaningful way to vassalize peacefully is to use power blocs, but no country of any importance will ever join one unless it's a hugbox type that can't do that in the first place.
>>2166778You're probably either not far enough down societal techs, or just forgot to put the interest group that actually wants it in your government.
>>2167261The eternal sandbox vs train-ride shitfling.I actually prefer the real world to stay real and believable. It could so easily be fixed with what HoI4 is doing, ironically.
>>2167760>>2167261What even is the sandbox position? Why even play a game set around history if you don't want history? Seriously, just play Civ if you want a completely ahistorical game with references to real people.
>>2167767They're usually the ones seething about Great powers acting like Great powers and ruining their Ulm world conquest.
>>2167767history already happened, why would i want to play a game where i just reenact events that already occurred. It'd be better to watch a documentary. I want to start from a point in history and see how things can diverge.
>>2167770If you drop a bowling ball off a tower it can't "diverge" to stop falling. You could stop someone dropping it, you could change what it's landing on, but you can't "diverge" away from a process that is already happening.In Victoria 3 France will frequently not colonize Algeria, despite that process being underway in 1836. It's not a reasonable divergance to say it wouldn't happen.
>>2167773>history is like gravityUh-oh. Didn't expect it to devolve into Historical Materialists vs. Great Man Theorists so quickly.
>>2167773a bowling ball is fired out of a cannon nearby and their paths happen to intersectIn all seriousness, wouldnt your suggestion just make it impossible to play as algeria? If france is already dead set on colonising you, you have no way to participate in the game.I could very well be in the minority, because I never touch GPs in any of these games. I want to build my nation up and see where I go, rather than starting as someone already powerful. I dont want to ulm world conquest, but i'd like to at least create a nation that can stand by itself.
bismarck predicted ww1 would happen over "some damn foolish thing in the balkans" decades before the july crisisferdinand foch said "this isn't a peace, this is an armistice for 20 years" shortly after the treaty of versaillesthese niggers werent in touch with psychic spirits it was just plainly obvious that things were going to happensandbox cucks legitimately think world history started when their alarm clock went off in the morning
>>2167784>We are fifty or a hundred years behind the advanced countries. We must make good this distance in ten years. Either we do it, or we shall go under.-J. V. Stalin, February 4, 1931
>>2167784i say yuou r mom sucks me long and hard does that make it true? no because she would do it anyway
>>2167783>In all seriousness, wouldnt your suggestion just make it impossible to play as algeria? If france is already dead set on colonising you, you have no way to participate in the game.1. I fully accept that and see nothing wrong with it. Algeria had no prospect of survival as an autonomous entity in 1836.2. If you REALLY need to Algeriaboo you could become their vassal and play as the French colonial administration OR write an alt-history mod where the Ottomans support them.The issue is that in V3 France don't colonize them for no reason. There's no Ottoman guarantee of them, there's no forces tied up elsewhere, they don't colonize them simply because the AI doesn't value the land, which is a failure of the simulation when the whole point is simulating history and France historically colonized them for a reason.
>Sandbox enthusiast gets into an argument>starts getting clowned on>resorts to insults>assertions of personal preferences>and the f-word
>>2167784I agree with the spirit of what you are saying but are we playing a game or watching a simulation of history?
>>2167787Sandboxcucks bringing the well cited arguments for their ulm WCs.
>>2167791Men make their own history, but they do not make it as they please.
>>2167791In my ideal world the player would be the only deviant and the AI would exist solely to react to changes in the timeline he was causing. For example, Japan refusing to accept the triple intervention after the treaty of shimonoseki, keeping the liaodong peninsula and having to fight a war against them is vastly more cool and interesting to me than Japan colonizing chad because... uh...?
>>2167795But we're playing with the benefit of hindsight, surely. You know where to colonise because you know where rubber and oil exists and how important it is. WW1 was bound to start due to some nonsense in the balkans, but what if you were playing in the area and somehow were able to stabilise the region for some time? What if you wrote the treaty of versailles and ensured it wasnt essentially going to force another war?I just dont really understand why youd want to play a game just to reenact the events we already know happened.no hard feelings btw
>>2167803>WW1 was bound to start due to some nonsense in the balkans, but what if you were playing in the area and somehow were able to stabilise the regionSandbox enjoyers are truly insane.https://youtu.be/pfUCdsLgr4Y&t=15
>>2167803>I just dont really understand why youd want to play a game just to reenact the events we already know happened.What degree of railroading do you want? You obviously don't want to play a game where Krakow clicks the "congress of Europe" decision on january 1st 1836 which has a 1% chance of all of europe coming into a union, so where do you draw the line between sandbox and unplayable slop?
>>2167810Im not even claiming a side. I just think i should be able to lead a nation and have a reasonable chance of having fun if im not playing a great power. >>2167808I dont know enough about the balkans to understand what you're implying. Im just trying to play a video game man.
>>2167816>I dont know enough about the balkans to understand what you're implying. Im just trying to play a video game man.Just joking that the Balkans cant be stabilized.
>>2167816>Im not even claiming a side. I just think i should be able to lead a nation and have a reasonable chance of having fun if im not playing a great power.The fun for me is doing it in spite of historical railroading.Compare Egypt:V2>ottomans railroaded to go to war with you shortly after game start, have to rapidly get a french or british ally to resist them, once you've won your independence you can start building a functional countryV3>ottomans leave you alone and just let you build in peaceIt feels more rewarding to do things "historically" rather than just play. You're not playing the historical nation of Egypt in 1836, you're playing a beige rectangle with no inherent meaning.
>>2167818I think there should just be one big nation that unites the balkans and they can just live in peace. If i push multiculturalism through then that should be fine.
>>2167822>>ottomans leave you alone and just let you build in peaceUh, yeah, the truce expires in 1840? THEN they're scripted to start a war?
>>2167822Thanks. If thats the case i agree with you. I just think some things need to be tweaked in order to actually be playable. If youre an unrecognized power with no friends getting declared on two weeks in the game i think thats just silly. In your egypt example, I'd like to be able to offer something to the turks instead of just being taken over. Maybe give me time to build up an army or offer to become a vassal rather than being taken over or something.How do you feel about hoi4s method of forcing the progress of history? If youre not playing the big guys, ww2 will happen when historical focuses are set. If you play as a big guy, the AI adapts and eventually will cause a big scale conflict.Should there be conflicts handled in a similar way here?
>>2167829>In your egypt example, I'd like to be able to offer something to the turks instead of just being taken over. Maybe give me time to build up an army or offer to become a vassal rather than being taken over or something.I believe you can just cede the levant, been a long time since I've played them. That's the cuck option though.>How do you feel about hoi4s method of forcing the progress of history? If youre not playing the big guys, ww2 will happen when historical focuses are set. If you play as a big guy, the AI adapts and eventually will cause a big scale conflict.>Should there be conflicts handled in a similar way here?Not a big fan of HoI4 due to the time period, but it does serve as a good example. If you play in "historical" mode WW2 will always happen around the historical time but the outcome is entirely dependent on choices you the player make.If you play on non-historical mode you'll have bullshit like the thunder dragon empire, a new Mongol empire, anarchist Spain WC, Hitler just resigning for no reason, that's an example of the sort of thing I don't like.There's a Chinese mod for Victoria 3 that forces historical borders for Africa. As in, Britain will colonize Tanzania and then just be forced by event to give it to Germany, I don't like that any more than I like Kurdish Tanzania. So I don't strictly want the AI for be forced to have perfectly historical borders, just that things are plausible.
>hey bro here's your epic communist revolution>it's occuring in a single fucking state with 0 troops and 0 navy>oh also it's only occurring because there's a meme +60% to activism that isn't even explained(presumably from some meme mod)>it's not going to do anything at all, it couldn't. it will however delete every single building in the state it spawned in because it's economically fragile and will not be able to maintain a proper budget, forcing you to rebuild everything from scratchFuck you nigger
>>2167891>it will however delete every single building in the state it spawned in because it's economically fragile and will not be able to maintain a proper budget, forcing you to rebuild everything from scratchhistorically accurate communist economics
>>2161294>is discussion of other victorias welcome?>yes!Could someone explain why am I not buying any cattle? I saw my artisans weren't getting their life needs fulfilled and wanted to get a bit of a stockpile. Nothing is happening when I click buy trade, and the auto trade isn't importing cows to fill the need either. Should I be going through every good needed and setting a desired stockpile?
>>2167983V2 trade works on rank and sphere. Britain and their sphere buy first, then whoever is number 2 and their sphere, then whoever is number three and their sphere and so on.Assuming you're not in a sphere you will be buying goods like 100th, by which point all the sheep mana have already been bought.This system also leads to jank like random street shitters having priority over France because the street shitters are in Britain's sphere.
>>2167987ok thank you bossman, will report back if I have more questions, still learning this game
>>2167989Gonna be real with you as someone with thousands of hours, V2 is shit. Once you know how the game works it's an incredibly buggy broken mess and arcadey as well. I have immense nostalgia for it, but there's nothing of worth there.
>>2167992maybe so but I want to see what the hype is about
>>2167992Going to start conquering some shitter to raise prestige. If I have negative tarrifs does this help my pops get their needs assuming I have priority on the world market/there is enough supply of goods?
>>2167983you have really low prestige being a non westernized nation the higher your prestige the higher your priority top get a good in the supply and demand worldthe cattle in your game appear to be in high demand, there isn't much you can do here but get higher prestige than 0
>>2167992people mistook the broken buggyness for depth and to this day people hallucinate about mechanics in the game that don't exist
>>2168022humiliate is the fastest way to get prestige, still you really shouldn't care for now as your main focus should be westernizingconquering states gives you research points as a primitive nation, so do thatnegative tarrifs make the good cheaper for your pops/factories to buy
>>2168022also from this screen your pops are broke because of high taxes
Waiting for infamy to die down before I conquer some more. Is it worth it to make some puppets? I saw it only costs 10 infamy to do so. Also noticed that Russia is 'protecting' me/I'm in their sphere. What does this do? Am I cucked?>>2168048>>2168050>>2168051Thanks for the info. I'm starting to make more money which I assume is from pop growth and more bureaucrats. Lowered taxes and set tarriffs to negative so that my pops are getting their needs met. Does going over the 'optimal' amount of clergymen in a state do anything? Do I need to have it at 2% on a state by state basis or as long as I have 2% in the country it has the same effect? I'm waiting to have enough research points to pass the education reform, then I guess I'll hit the cheapest to westernize faster
>>2168074sphere means you are now part of their market, they get called to war if you get attacked but you dont get to do tariffs anymore.vassals in this game are basically useless, you dont get money from them and you cant annex them
>>2168074you should almost never tax the middle class or upper class high in victoria 2
>>2168074setting tarrifs to negative might hurt your own industriesvictoria 2 didn't allow you to choose which goods to tarrif so negative tarrifs are good if you're an industrial nation with barely any raw resources>worth it to take puppetsusually yeah since you get cheap goods>russia's sphereit means you are in their customs market, great powers can influence non great power countries in a sort of a mini game you are now in russia's market, which means you get their goods as if you were russia without any need for high prestige to get priority or anythingthis is how great powers expand their market without conflict
>>2168080vassals are perma in your market without need for them to be in your sphere, they join your wars and everythingthey're great as you don't have to deal with the problems of conquering a state
How does goods transfer work? I made a treaty with Qing where I transfer 1k iron to them, thinking I would be able to easily gain revenue from that, only to get 30k in revenue from the treaty and -50k from it, meaning a loss of 20k every week. How come? Why am I losing money at all?
>>2168208It follows the market price, which follows the idea of supply and demand. You're increasing demand by 1k in your market and creating 1k of supply in their market. I don't get which part you're confused about here. You buy the goods from your market and you sell them in their market.
>>2168210>You buy the goods from your market and you sell them in their market.I see. I didn't think I'd have to cover the costs of the good myself, probably got confused since all my iron mines are private.
>>2168210nta but can you give an example on how you can make money with a goods transfer?
>>2168246A completely fictional example to make the number easier.Your market has 3000 sell orders and 1000 buy orders.Their market has 1000 sell orders and 3000 buy orders.Good is cheap in your market and expensive in their market.If you sell 1000 of those goods in their market, you're going to make a profit from the transfer. The new situation is that your market has 2000 sell orders and 1000 buy orders and their market has 2000 sell orders and 3000 buy orders. The good is still cheap in your market and still expensive in their market, you make profit. You could go and transfer 2000, but just think for yourself. What happens to the profit when the orders are 1000:1000 in one market and 3000:3000 in the other?Because you asked about making money, there's another angle to consider. You basically subsidize your industries this way by creating buy orders. Whatever money you get from the other market is in effect just splitting the subsidies between the two parties.
>>2168264 (me)Woops, I did a little retarded mistake. It's actually 3000:2000 in the first example 2000:3000 and 3000:3000 and 3000:3000 in the second one. Same idea still applies.
Should I cut investment rights with America? At first I built shit there and ate up their GDP, but now they've accelerated their construction and are eating up my GDP instead. I'm not too clear on foreign investment and how it works but it feels like letting them build more shit in my country will end up causing me a big headache later down the road.
>>2168320what have you done to the game
>>2168320It's been a while since I read up on it but I think it's just that all profits go to their pops. You still tax the money that goes to the lower level ones. Last time I played Japan I always had peasants so it's probably not that bad in this case. If you were a smaller nation it could be incredibly damaging to your development.
>>2168320>waifu modanon...
>>2168363>>2168320>waifu modBRB installing now
>>2168351they also pay your pops less than nationally owned placesbasically you're playing irl china if you accept foreign investment
>>2168422I haven't messed around with it but I can still see positives, especially if you're playing a backwards nation like China where you're never going to use up all those peasants. Obviously not something you want on all game but could be useful for a bit.
>>2168246There's a funny early example you can test yourself: buy wood from russiaWood is a near universal pop need due to heating/crude furniture/industry/construction needs that you will always have demand for it, and russia produces so much of it that they have it extremely cheap to sell (they don't have the initial trade capacity to export it all)Other amusing day 1 trades are getting france to sell you paper (despite them immediately needing the amount produced) or getting the US to send you fabric and tobacco to then sell in your own trade centers
>>2168429it is, but nationalizing requires you to go to war or pay a lot of moneyused to require you to occupy the enemy capital but I think they fixed that
>>2168320>>2168363>>2168408Link?
>>21685192977788997 Moetoria!
>>2168532>4.8gb>chinese usernamehmm
How do you get rid of guild system? Do you just have to wait until the industrialists become the dominant IG? Guilds forbidding laissez-faire is a horrible nerf to that law.
>>2166702bump
Im sick of trying to understand diplomacy. I can offer everything I can to a nation and they arent even interested in breathing the same air as me, and on other occasions they will literally throw money at me for free?
have you considered the fact thaat parakikes ai is retarded?
>>2168967It worked for argentina IRL, this is just fiction imitating reality
Whats the rule as to who gets priority for the private queue? If i want to make sure one of my companies gets dibs on the queue what must I do to enable that?
>>2169011Give them monopoly rights, I think. I think it scales with how large they are.
Latest patch broke the abdication event, making passing hard laws unreliable. If you want to get off traditionalism as Japan/Russia best bet is to bolster the modernization movement and exile the landowner leader for a 50% chance of a modernizer. For Japan you need to reroll your start for a non-traditionalist, as you can't exile otherwise. Stupid RNG strategy but it has better chances than anything else.
I really like this game but it's so broken, every patch has some new gamebreaking bug. I am glad the devs are making ambitious changes because the game needs it but they need to get their shit together.
eu 5 is going to kill victoria 3...
>6.5k power projection solo>France and Spain have 5.5k combined>that absolute freaks still molly whop me and the usWhat the fuck. I just want to get the Gran Colombia achievement
>>2166702when a place reaches max employment, auto queue +1 level
>>2169074Low infrastructure in french guyana + jungle terrain means your front width is tiny. You need to blockade the state so their organization tanks enough to beat them or throw enough bodies to deplete their manpower
>>2168566Chinks cannot optimize even if their life depended on it. Someone more competent compressed the textures and now they're only a quarter of the original size (which also noticeably improved the performance) with minimal loss in quality: https://steamcommunity.com/sharedfiles/filedetails/?id=3583394886. Same dude also fixed another similar mod, bringing the size from 25 gigs down to 1.
Doesn't the economic simulation feels way off? Why is there a minimum price on goods?Like, you can't simulate using overseas labor and paying them 1/20th for a good because the game won't let you so all trading feels bad.If I'm bulk buying goods from backward indochina, why do their wage skyrockets instantly and my trade advantage disappears really quickly after a few months?
>>2169217>Doesn't the economic simulation feels way off?Yes. This game doesn't really simulate the economy, it's more like a management game that borrows the atmosphere and feel of the economy.
>>2169217because if there isn't the moment a good gets high enough demand pops will bankrupt themselves to get it
I thought you could get grander Colombia by puppeting the other south American states and now it'll cost 150 infamy to annex a Peru guaranteed by Russia time to KILL myself
>>2169307Are you talking about federations of the andes?
>>2169317No the grander Colombia achievement for controlling the plata, andes, and Gran Colombia regions
>>2169318And you can't be the FoA you HAVE to be Gran Colombia
>>2169319I got that cheevo but that was a long time ago. From what I remember, on the patch i played, I beelined ecuador, then dec bolivia to transfer peru then release south peru and icuisha. Once the war is over, north peru instantly annex the other two and becomes peru.The hardest part about all this isn't really infamy but random GPs deciding to be dickwads. Also you need to neuter brasil with a bunch of liberate country wargoals otherwise they'll be cunts all game.Then comes 1900 you build a giant fleet and get french, anglo, and dutch guinea clay + falklands.
>>2169322>Also you need to neuter brasil with a bunch of liberate country wargoals otherwise they'll be cunts all game.or you can give them that shit split state and have them as allies instead
>>2169326Amazonias? I guess you could as it's pure poo. When I was doing run for the achievements they would meddle in when I'd bully bolivia/chile/argentina.
What the fuck happened with general AI? They never go for the capital now, they'll beeline in France from Belgium to Marseille rather than just take Paris and validate all my war goals at once.
>>2169217The simulation is mostly an illusion. Pops don't make purchasing decisions based on price, for example, so uncapping them leads to disaster.
>>2169322>dec bolivia to transfer peru then release south peru and icuisha. Once the war is over, north peru instantly annex the other two and becomes peru.tried that but perus libery desire was too high for me to keep loyal and eventually GPs started to support independence so the run was kinda over
>>2169371Again this game falls down because there isn't enough simulation elements on every aspects.You'd think in a game like this there would be a power fantasy of building a railroad to connect a production center in the heartland to then distribute it efficiently to your pops but nope. "Here's MAPI lole"
>>2169383this game would be unrunnable if it had to simulate proximity between provinces
>>2169397not him but didn't eu4 do that with trade? least they can do is simulate connection like that
>>2169405nta, but lmao noYou're talking about a fairly simple directional graph between nodes in EU4 vs talking about solving some famously taxing computational challenges on a whim, just to slightly improve Victoria 3's simulation.It's the difference between having a 20-page pamphlet and putting the pages in order and having 4 different versions of the bible scattered and putting the pages in order. Even if it's "the same" in a broad sense, it really fucking isn't.
>>2169397M&T has a communication efficiency system that runs okay despites being very bloated.It only run when you prompted it or on yearly ticks.
>>2169411I see, didn't realize it was a famous problem
>>2169397You don't need to do it for every state. Every country has a single market hub, so you just need to calculate distance to that. That'd be much better to simulate internal trade than the garbage that is MAPI.
>>2169418what is mapi?
>>2169422How the game simulates trade efficiency. It's a magic number assigned for each state that deletes money from existence.
>check for anyone talking about current balance>"Hey does anyone else feel nothing when they change to a single party state? For some reason my entire country would tear itself apart over police laws but not this?"Wait a second. That's what I felt every time I used radicals to implement a presidential universal democracy!I'd even get the "Let's kill the King and skip the law enactment entirely!" event and literally nothing happens, I'm not considered an evil murderer, there's no reign of terror, there's no white army, in fact why did they change the revolutionary party's symbol from a guillotine to a BLM fist, I just don't get it->read comments>"Yeah it's because democracy wasn't holy in the 1800s [but policing was?]">"It's just SoL">"Single Party State is kinda like Rome, you're still a republic, why would a Roman care?">"Shopkeepers are fucked in the head">"I am an engineer [liberal arts degree holding office worker] and I support the Trade Unions... why don't engineers in game revolt when you remove voting? They're the biggest commies! Right?">"Just look at the US right now...">"Fuck Shopkeepers"What's weird is that no-one's pointing out that the interest groups would agree/disagree based on their leaders and political movements... neither of which the reddit OP mentioned. I hope paradox has fixed (or will fix) political movements being unable to be disbanded. I still haven't played long enough since their implementation to find out if vanguardist leaders have been written out of the commie movement when my Russia run said they weren't a part of it (didn't play post-1900 to find out if it's a time gate).Census/IQ test democracy is incredibly stable and beloved in developed nations in game.But anyway, main issue, yes it still feels like you've done literally nothing if you slay the monarchy or the democracy or Le fashit or whatever the dragon you're fighting is.
>>2169429Vanguardism is still the rarest form of communism in-game, despite being the most common IRL. This is because the devs don't like it and prefer whole co-op utopias.
>>2169418I'm not convinced that's the case at all. MAPI does an okay job at simulating the market. In the case of large markets, it stops making sense to consider it proximity-based. What MAPI does wrong is that it's just a hard number based on tech, which is arguably idiotic.What would be feasible would be to make railways and ports give +MAPI (or somehow bypass MAPI altogether) and squeeze some profit from that interaction.
>>2169429>that image is that unrealistic however? USSRnazi germanydidn't those establish exactly like that? with applause?
>>2169429>BLM fistthe fist was used long before BLM anon for multiple movements
>>2169422"Market Access Price Impact"In short, prices are weighed based on two things, local consumption versus production, and market consumption versus production. Market being the national or bloc market.I am not sure how the international market interacts with this... as the bloc market was never made with the intention of free trade existing (treaty ports used to just bypass tariffs but not market access) and was, I assume, intended to be a millstone around the neck of larger, pre-modern countries, hence the traditionalism law fucking you up.
>>2169322>>2169326>>2169326Okay Gran Colombia guy back, in formulating my game plan for the next run but how TF do I stop my investment pool from collapsing by the 80s? It seems to peak around 8k reinvestment
MAPI should be good-based and production method based and it would immediately make more sense. Weapons and tools have been shipped overseas since ancient times, but meat having 10% MAPI until refrigeration makes perfect sense.
>>2169426>>2169437Isn't MAPI, in its current form, basically an economy penalty to create a reason for international trade, in a game which by default in mechanics is against globalism because there are so few goods you can't get nationally unlike IRL?
>>2169541No, MAPI was created to represent intra-national trade as previously goods were teleported between provinces at perfect efficiency. Proper trade is a separate mechanic that came after it. MAPI is still around because V3 is a Frankenstein monster of legacy mechanics.
>>2169541No, that sounds like something someone made up on the spot. The real intent has already been outlined. It's a legacy mechanic.
>>2169497meat can literally walk itself to its destination for free thoughDifferent goods should have "Transportation" costs associated with them, both the consumption and production, based on type of good terrain/climate/stability of land/infrastructure/etcCities existed on rivers because their "MAPI" was lowThe game should attempt to model thatI really liked the Meiou and taxes method of goods moving to regional trade centers, then between centers based on demand
>>2169397Yeah, but if actual human beings programmed it there would be no issues.
How does clout and legitimacy work?Landowners have 50.5% clout, which means all the other parties have 49.5% clout together, but if i form a government of all the opposition to the government its considered illegitimate. Why is that? nearly the same amount of people in total would rather anyone but the landowners?
how tf do you play austria now
>>2169217>Why is there a minimum price on goods?Victoria 2 had the exact same thing, btw.>>2169383No, why would you think that? Where does that even come from?
>>2169760https://vic3.paradoxwikis.com/Government
why can a political movement decide to revolt because they want laws i cant even research. What am i meant to do about that?
>>2169760Different government types have different max government sizes. If you go over the government size (number of IGs) your legitimacy implodes. Your legitimacy also explodes if your government's ideals are opposed to the laws you have passed.
By the way, latest patch buffed democratic governments. They actually get good legitimacy now.
>>2169788You beat up hungary and ensure it doesn't rebel, get police mandate + secret police to prevent revolutions, then balkanize prussia into being a major power or lower, run unification play to get all of germany, puppet switzerland and become hre, then start dual monarchy and do the federal solution for greatest austria with ~17 primary cultures
>>2169837In what way?Do mega parties with zero legitimacy no longer form?
>>2169760Hover over the legitimacy number, hit your print screen key, past it into paint.net or your preferred image editor, crop it however you wish so we can see the numbers, save the file as a png, then post it hereYour laws and the incompatibility of the interest groups are what affects legitimacy
>>2169884Ideological cohesion penalty is smaller. They still form stupid parties, but they are more legitimate.
What's THE good cold war/modern day mod? There's a bunch on the workshop
God the fucking loading screens for this game are so shit, what the fuck are these Austrians and Hungarians doing on a rooftop? You can nitpick every single drawing to hell and back without even touching on the technical quality of it, it's like they were all thought up by an 8 year old born and raised in London.
What the FUCK are you doing
>>2169859oh ok is the secret to force hungary to pass national militia day 1?
>>2170121Prease understand. Traiditional Niponese art very labor intensive.
>>2170146You can, or when they make a play for independence you take half of their territory and permanently kneecap them. You'll need a better citizenship law to prevent them from immediately rebelling but that's easy enough with metternich system
>>2170151but thats doing all these things i don't want to do as my based trad austrian empire...also fuck i hate ideological bloc
Removing the toy soldiers wouldn't be half as bad if the game doesn't constantly route armies to rack up maximum attration
>>2170211Well, you could always just demand their entire treasury as the defensive wargoal, that'll bankrupt em and force a military disband>i hate ideological blocsame, but you start with all the conditions to get 4 mandate slots and then you kick out all the italians and do your own thing
Love when I puppet a country and their GDP doubles
Can't wait to impregnate them with a gorillion buildings. They'll be my own little India.
>>2170274how did you manage that and how much infamy did it cost?
>>217028345 infamy. Went to war for return state, happened to see that I can get them for 45 and went for it.
>>2170284Was losing Beijing and the bits you took what destroyed them or are they not expensive to begin with?
>>2170269>player controlled nation>to swap production method I need to have X industry pre-existing to make Y industry not immediately collapse from missing input>we don't have food? I guess I'll build the farms>I should make more construction sectors>I'm going to upgrade my army from gunpowder to percussion caps, which means I need a factory, which will support the expansion of lead mining before glass becomes important...>to do literally anything with electricity I need coal gens and 10-20 power plants per province...>AI controlled nation>herpaderpasherpaIf factories had to be built with the production methods they'd use, it'd probably help the AI to not be shit, though it'd be hell on the CPUIt's not like private investment is broken
Delicious. I've been enforcing multikulti(cosmopolitian+no borders) for the last 7 years by the way, and that netted me about 30m new pops. Pretty nice but I'm pretty sure that my GDP is currently softlocked because of overproduction and not enough places to sell.>>2170439I took three states from them (one conquer, two return) and vassalized them at the same time, so I don't think taking that land decreased the infamy of vassalization, I'd need to demand it after peacing out and taking that land.
They seem pretty frustrated.
This state permanently broke due to being a treaty port yet simultaneously not being one. It's stuck completely unable to interact with the world market. I'll try using debug mode to feed it to someone and give it back to me to see if that fixes it.
>can't delete any of my units because some stupid fucking one state revolt permanently brewing in africaAwesome game
>>2170644they need a provoke revolt button>>2170485damn everyone there looks like keqing??
>>2170644Can you form a colonial admin down there or does it ignore the seceding state?
>>2170644Oh, another idea: try defunding the (secret?) policeWhichever one impacts movement radicalism
>>2170644you actually can't disband the units that are from that province that are part of the revoltyou can disband other units, just find the unit that is doing that and move it to its own army and ignore it
>>2169412this, just use the m&t system
AhahahahahahahahahahahahahFucking retarded frogs thought they could take Siam unopposed. Now they're boiling to death in Suzhou.
>>2168320>JapanYou WANT other nations to invest in you. You have WAY too fucking many pops to actually build places for them all to work on your own, and if you let them just remain unemployed, they will permanently shit up the country and ruin your game come ~1895 when they suddenly have a say in politics.>Letting them build shit in my country will end up causing me a big headacheNo. You still get all the goods access that you'd get from building the buildings yourself, which is the important bit, the profits just go to their pops' manor houses/financial districts instead of yours. All letting them build in you does is trade money your capitalists theoretically could have earned and it counting towards your GDP for score for someone else providing the construction. And you can just fix that later anyway by nationalizing their shit. Either by paying them off or going to war with them with a really easy wargoal. Likewise, you don't want investment rights in other countries, because then your capitalists/aristocrats will decide to build tobacco plantations in Nicaragua because they can get 15 prosperity instead of building a food factory in your own country that actually benefits you for 14. You want investment rights in other countries when building more buildings would be unprofitable but you don't want to waste your construction industry, which is never the case for Japan until very late (and is usually solved by just conquering Korea and Manchuria as you're railroaded to anyway).
Is there any point in getting trade advantage? No clue what it does.
>>2170835Trade advantage means your goods are bought first on the market. If you're the only exporter this isn't a big deal, but if you're trying to export goods like coffee that are highly competitive you want as much advantage as possible
>>2170644>national fun movement
I wish there was a map mode showing how many peasants there live in each state.
>>2170990Might get what you want from the ledger
>>2170644tried assimilating focus on their provinces to piss them off to the point of rebellion?
>Try to nationalize American businesses in my country>My ally, Britain, shoots me in the back and joins on America's side for no reason>Add nationalizing their businesses as well>Eventually peace Britain out from exhaustion, my GDP jumps 20 million from this alone>America still won't give up even though it's been two years and they haven't landed>Go over and invade them>"Great Britain's attitude has changed from belligerent to Cooperative!">I've already cemented an alliance with a THICC Großßgermanium and decided to invade CanadaAlso check this bordergore.
>>2171010Nationalising buildings doesn't increase your GDP. Their production still counts towards your GDP, the only difference is that the profits aren't fed into your pops and indirectly your investment pool
>>2171030
since the algorithm for building stuff is retarded how do I squeeze as much money as possible out of the rich early game to build useful things instead of stacking another fishery that's already turning in negative profits?
>>2171032if you're not a machonist and not playing ironman save your game nationalize everything and see how it affects the gdp of your country.
>>2171044It goes up for the purposes of GP ranking and minting, which is all I care about.
>>2171010nationalize wargoal now doesn't require you to invade england? based if truelast time I tried to nationalize from the ottomans I had to occupy half of the old world
>>2171044nationalizing shouldn't change your GDP by muchonly reason you want to do it is to get much bigger reinvestement bonuses and build a capitalist classmost of your income is gonna come from income tax laws and minting
>>2171075Unsure if it's BPM or UH, but you only have to own and hold all of your own states to nationalize. Britain folded fairly quickly, but the US had such high pop fervor that I had to go invade them.
New hotfix released and fixed nothing. Canada is still broken and there are no plans for more hotfixes. The dev team is incompetent.