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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
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Beta for the next update is up.
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>>2162039
is it good yet?
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>>2162045
It's getting there
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So, how is the game now? And is it worth buying while at sale? Or is one of those games You drop 20 hours into and never open the again? And what about mods?
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>>2162136
fucking NIGGERS in the ASS!!!
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>>2162136
from what i've seen from playing a bit before going to bed:
>they added a few more game settings (win conditions)
>more maps
>you can actually choose were you start on the map now
>migration and aproval mechanic changed a so that you dont have to play the exact same way or risk stalling with your pop, and it is overall less awkward
>the town perk system has been reworked but still wip
>they are starting to add on map AIs. I didnt tried, but i think the beta already has then but they are wip
>you can build walls/castles now
>production chains have been reworked a bit there are a few more new things to produce now

It is definitively moving away from >You drop 20 hours into and never open the again
But lets see if they really deliver in the comming months now that they restructured into an actual studio with a team instead of a solo dev
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Last update /vst/ attacked me for being an american with my village so I turned my brain off designing it this time
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>>2162039
New maps are pretty fun. I figure the jagged cliffs one will be very fun when multiplayer is added in 10 years give or take
>>2162295
Kino
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>>2162273
If the start is less awkward, that's good enough for me. Wasn't my biggest complaint, but it was kind of a pointless chore that stopped me from exploring the game.
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>>2162308
>Kino
What I'll say is I still have to restrain myself minmaxing, the devs have a healthy direction where you can kinda go with the flow and things will work out but for example extension yields sometimes being tied to size of the plot sometimes now throws the vibe off, hens and apiaries should also scale up with size
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All these years gaming studios brainwashing us with specs and all the graphical progress buzzwordage and all you need to give is us basic shit well put together.

Either that or greg is a geniuis cause this looks magic
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Castles take forever
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They really need to find a better alternative to the ox pulling logs around.
It is so annoying early on, specially when you have resource node as far away as possible from your starting area
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>>2162317
I've only a limited time engineering this stuff, but graphical fidelity of this level is fairly easy to optimize (for a programmer that isn't a complete fraud). It's usually elsewhere that things go wrong.
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>>2162295
Fat roads stop me from making these kind of settlements. Fuck automatic road fattening.
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My interface keeps disappearing, when I build a tower on my stone walls. Sometimes it also just crashes the game. This patch is fucked.
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>>2164125
Castle building is still yanky as hell, try to get it somwhat right once with stone wall and everything and dont touch it again.
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>>2162295
trve evropean chaos
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>>2162295
you went full retarded
yeah medieval urban planing wasnt like the roman/modern one, but this is just chaos
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>>2162295
heh
>>
Is it just me or are smallholdings kinda trash?

>>2162295
I love making my towns chaotic, but too often I'll find out that some particular road corner becomes too thin and people get stuck in it and cause a giant roadblock that snowballs until my economy falls apart.
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>>2162273
Have they fixed your entire harvest disappearing from crop rotation?
That game ending thing that's been around for over a fucking year?
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>>2165972
No
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>>2166020
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>>2162039
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>>2162039
So is this just medieval tropico?
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>>2162039

It keeps saying I have policies available but I dont see any policies to choose.

I see the new development/environment page where policies used to be, are policies hidden somewhere so I can get some better resource node limits?
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>>2168793
The cards are clickable. Only "Origins" category is available tho
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>>2168837

right I picked one of the 7-8 cards but that seems all the customization that opens at this point in the new beta
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>>2162985
damn looks cozy tho! how much till 1.0?
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>>2162985
The massive amount of dressed stone motivated me to just make a small enclosed space and give up on having a large castle yard. But it's worth it to just see the castle looming over the village. Anything bigger and with more inputs wouldn't be worth bothering. Wish there was a way to build stone walls around the whole village.
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Do fish die for some random reasons, or is the reserve bugged once you reach a specific number between 120-220?
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>>2170666
I think they are supposed to have a replenishment season but it could as well be bugged
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>>2170730
What's happening is that everything works fine setting up the fisherman's hut to 120 reserve and 320 reserve, but for some reason 220 reserve in specific resulted in some major overfishing. If nothing is supposed to kill the fish, that seems like a very specific bug.



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