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File: Modders do better.png (296 KB, 491x273)
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>CA announces new TW game or sales of a previous one
>be me, a strategy enjoyer, reject both and keep playing the old ones I have with overhaul mods that have more content, quality, new mechanics, all FREE
Seeing how CA gradually has been putting more complications to the modders to modify the new games (since Rome 2), yet the modders keep making better mods despite all the official "updates" the games have (even stealing mods to turn them P2P DLCs), I wonder when CA will go full-crazy ex.
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Any up to date overhauls these days?
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>>2162741
>when CA will go full-crazy ex
About five-six years ago. They hired multiple notable modders and one of them straight up said one of the conditions of his new position is to not publish mods. They also did the same to not one but two separate guys that made unofficial mod launchers. There was also the whole deal with PFM manager not too long ago. That's not mentioning passive aggressive minimal checksum updates that conveniently break mods without adding anything apparent to the game but still change order of entries in say data.1, some of the stink they made and pretty much killed TW center or how many times SEGA went ballistic with DMCAs.
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>>2162741
They need to figure out how to prevent modding in TW:40k. Otherwise all SM chapters will be playable with dedicated units not even a month since release and other full factions will soon follow. TWW1&2 had restricted modding with it being impossible to import meshes. Only with TWW3, so when all factions were finally added, they loosened restrictions. This same thing needs to happen again.
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>>2163388
The LotR one for attila seems to be getting close to a release for the campaign. Maybe this year, they already showed the voiced floverse for Isengard and Erebor.
Attila also recently got Gothic Wars with a recruitment system utilizing the mercenary mechanic.
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>>2163408
Devil's advocate: that sounds like a standard non-compete clause. Let's say I hire you to make shoes at my shoe factory, and give you all the ins and outs of how to do so. It is reasonable for me to make you sign a contract that while under my employ you can no longer make shoes to give to other people for free, even if you could do so before hand.
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>>2162741
Not soon, since they know the modding community is huge for these games, but I won't rule it out completely. I'm just curious about what their next inevitable fuck up will be.
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>>2163736
That's pretty retarded. I work in manual labor and we have non competes occasionally and they're always retarded but what you said is really retarded. It's like if I'm told I cannot run my own side business if I work for you, which is retarded and wouldn't fly where I work because a quarter of the people do it. Some of the higher ups get slapped with non competes when they get promoted/leave because they can poach workers and help a new employer underbid contracts.
A reasonable "non compete" is not being allowed to use company equipment for side work. Now that's reasonable, I'm being paid by the company so I will not use their equipment for my work.
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>>2162741
they started to obstruct modding since empire(to sell dlc)
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>>2164045
Really? I thought it all started with R2, I mean Sh2 was post-Empire and you have mods that change the map campaign, after R2 you can't no longer do that.
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>>2166096
nah, it was empire, that was the reason why there was no really good empire mods back then or fan patch that fixed stuff
they also start selling mostly cosmetic dlc
>shogun 2 mods that changed the map campaign
yeah but how many years after release?
check that and despair
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>>2166096
SEGA was never friendly to modders or even jewtubers but they absolutely went to town with empire. On launch you had like two faces and two coats for all units while you had to pay for the third. Also dlc for blood particles.
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>>2163736
It's not reasonable for an employer to attempt to control what their employees do in their free time (except in extreme cases and to prevent the employees from misappropriating company resources).
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>>2162741



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