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lol
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>>2164193
This is what you get when you don't fix the AI.
Should've worked more on the AI instead of balancing stuff.
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>>2164193
>>2164216
PS: That AI problem was in the background for some time and now it's a Mammoth in the Chieftain's Hall and no Norscan can't ignore it.
>>
I truly don't understand how CA can be so incompetent like this.
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>>2164193
I legit thought they were going to hot fix the problem rather than wait 2 fucking months for the DLC update, if even then.

CA is now operating on the Blizzard timescale.
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>>2164539
strategy gamers are goycattle who devour their slop and beg for more
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>>2164193
>fantasy paypigs not so though when getting left to rot
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>>2164539
Basically development has been getting steadily more bogged down over years and years of building on spaghetti code and doing whatever they cannot avoid needing to untangle it.
This year, CA's main studio abandoned the game and dropped it into the lap of Sofia. Sofia has been developing on their own separate development branch which is cleaner and less fucked by technical debt for years, the last time they worked on the main branch was fixing Rome 2 all that time ago.
So they were dumped back into the main branch with no external support or consulting and a shoestring budget and told to keep the corpse of WH3 warm until next year, when they can start shilling their next projects to replace it. And because those next projects are built on a new engine fork explicitly to pay off this mountain of technical debt, CA doesn't want to pay Sofia to duplicate effort fixing shit in WH3.

So we reach this point. Sofia gets to work developing DLC and making patches and immediately steps on a spaghetti code landmine. They petition CA for separate funding and assistance to unfuck the fucked code in parallel with their DLC development and CA says "no, we can't spare the duplication of effort while we work on these other lifeline projects" so Sofia is forced to pull people off of content development and split the budget to work on bugfixing, leaving both teams understaffed and underesourced, working with unfamiliar code and tools and with no help or consulting from the people that have been working on this codebase for a decade.

To illustrate just how challenging of an environment this is, apparently what broke the AI code was basic frontend changes to UI and stat numbers, because the AI code being used in WH3 was actually written in Rome 2 and has been "updated" over the years not by editing the code directly but by adding layer upon layer of external references that essentially say "when this game/faction-specific value does something, run that part of the AI script"
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Nobody cares about your eceleb drama, support CA and remember to preorder the Tides of Torment DLC.
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>>2164193
What happened this time?
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>>2164694
Retard either refresh or read before asking redundant questions. Here you go anyway >>2164685
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>>2164694
Nothing, some faggot eceleb retired and now his fanbase is having a meltie.
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>>2164698
>completely ignores the reason for the meltdown, in addition to CA's current shady business practices
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>>2164700
>WAAAAAH CA ISN'T GIVING ME CONTENT FAST ENOUGH, ME WANT FREE SHIT
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>>2164703
Has nothing to do with content, dumb nigger. It's about bugs.
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>>2164703
what a fucking retard
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>>2164697
I'm not surprised. Not that anything will come out of this, anyway, not while CA still has an army of paypigs to keep them afloat in spite of their yearly fuckups.
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>>2164685
that's cursed. i wonder if CA also tried to "make up" for the lack of resources with AI tools and completely underestimated the difficulty of unfucking legacy code because they thought AI would be of actual help. as a professional legacy code unfucker i can confidently say that AI will never be able to unfuck legacy code, but only add to the existing technical debt.
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I like legend but he started this whole thing with
>"ugggggh I hate doing this everyone is going to be so mean to me :(((( I just have to speak up I'm only saying what needs to be said I'm the real victim here I'm going to get so much hate for this!!!"
but now that people are review bombing the game he's doing hour long gay response videos to some IRL basedjak and making fun of whatever skeleton crew is working on the issue for trying to communicate with the playerbase about what the problem is.
Aptly skaven-like behavior, I suppose.

I haven't played Warhammer 3 in a long while because I was waiting for the upcoming faction updates so if existing problems are fixed alongside that it's a big plus for me, but it's so lame how this cattle community will pretend nothing is wrong for months and months until their favorite youtuber calls them to action and then suddenly it's an unforgivable problem that they must demand a fix for it RIGHT NOW.
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>>2166325
It's a normal part of the youtuber cycle
>onetrick for a game that you like
>it's popular enough to get you views and ad money
>slowly get burnt out being forced to play said game way more than you enjoy because of youtube's impossible output standards that are geared towards professional media companies and AIJeets
>get further burnt out when the decline of said game or natural shifts in the algorithm crater your revenue
>try out other games to see if you can grow your audience that way
>it has the opposite effect, further cementing you as a one-trick pony in a dying franchise that hates you as much as you hate them
>eventually shift to drama content out of desperation
A lot of these youtubers get a big head thinking that their audience is at their beck and call only to wake up to the realization that they are trapped within a hyper-specific niche with a limited shelf life because people are watching for the franchise and not for their glowing personality. When the money tree withers, or the algorithm screws them they eventually just fall back on drama content because it's the last viable way to engage the audience of their niche.
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>>2164685
Rome 2 and its consequences have been a disaster for the Total War race.
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>>2164218
>That AI problem was in the background for some time
Since release. It's only barely been functional but the AI since release has struggled to actually build high tier units. I think they almost fixed it during one of the betas they did.
>>2164685
I do have to admire sofia. They clearly have a level of competence far beyond the main studio and are willing to admit everything is fucked.
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>>2166455
Fuck...CA really are either lazy, not giving a fuck or both.
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>>2166456
That should have been clear when they released shadows of change with about 6 units for 24,99 and the changeling didn't even have functional AI so just stands in place raiding forever.
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>>2164216
AI fixes were very popular, which is why they kept doing them, often the same ones.
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>>2166455
Sofia is great and it sucks that they are always forced to handle the worst projects, but Horsham might actually be one hundred percent incompetent, I have no doubt about it at this point.
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>>2166455
>I do have to admire sofia
They really saved what was left of Rome 2 and Pharaoh iirc. They should own TW
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>>2166739
They made Pharaoh. I personally find it very funny that the studio that was being shit on a few years ago for releasing Pharaoh is suddenly being praised by the same retards desu but whatever they deserve the long overdue praise and I am vindicated.
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>>2166759
Pharaoh still wasn't very good thoughever, even disregarding the drama at the time. The game felt very cheap and small for a supposed main title.
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>>2166769
I disagree, it was pretty good and definitely much, much better than people made it seem at the time and even after they rushed content out to it was still shat on. But now Sofia is based because they're working on WH3 instead of Pharaoh o algo.
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legend isn't going anywhere lol there's no way he'll ever get an actual job especially not in that shithole he lives in.
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>>2167104
>there's no way he'll ever get an actual job
His bald spot is an hazard to everyone around him
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>>2166769
>The game felt very cheap and small for a supposed main title.
Well yeah because it wasn't a main title it was a saga game which they priced as full title.
Didn't help that bronze age was thematically close to the existing Troy and most history players were already obsessing over Med3.
CA fumbled the entire launch and expectations but that wasn't the fault of Sofia.
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>>2167104
He talks about quitting all the time and he only ever made a serious attempt once and it was launching a valheim channel of all things which never took off and he crawled back to warhammer
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>>2167109
The game was also released after 3K but it's a different evolutionary pathways based on Troy based on wh2 design so it has none of its features and feels like a step back for a supposed "mainline" title.
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>>2166446
that shit started with empire(if not with rome 1)
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>>2166769
>>2166759
couldn't pirate so never played it
did you folks of color played it?
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fuck
wrong name
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>>2167122
Depends if slavs are coloured or not. The game is not bad but sort of doesn't make sense in the lineup.
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>>2167131
yeah, i wasn't interested in the setting at all
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>>2167131
>Depends if slavs are coloured or not
Snow melanin enriched unironically
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>>2167131
absolutely, bronze age it's a good setting for a civ or, in general, a economy oriented strategy game
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>>2167102
It's not their worst game (that's Empire) and it is definitely overhated, but it has a lot of issues.
Sofia deserves credit for pushing out Dynasties for free amidst heavy criticism, even if it's buggy and unpolished, but the game itself is still not up to par after Three Kingdoms made it seem like the franchise was finally moving on from the perpetual Rome 2 clones.

>>2167133
I think it's more so that it felt dated before it was even out because it is not based off Three Kingdoms, it's a Warhammer/Rome 2 fork but without magic, janky formations and disjointed mechanics that feel like busywork. Also, the game was limited by only covering the Bronze Age collapse with a heavy focus on Egypt when it should have been more expansive, maybe even covering the Iron Age, especially when you consider that making a pre-Rome game for a community that largely doesn't know the first thing about pre-Roman antiquity is such a huge risk. If you're going to make a game in a niche setting you have to go all the way and really sell it or you won't find an audience.
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>>2166769
I thought they only made Pharaoh Dynasties. The dlc or expansion whatever
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>>2164703
Are CA fans actually worse than Paracucks?
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>>2167153
>finally moving on from the perpetual Rome 2 clone
>it's a Warhammer/Rome 2 fork but without magic
This is the dealbreaker here. It came out 4 fucking years after 3K but it feels like it should have come out years before it.
Troy already had that issue but they gave that shot fir free under the saga banner so everyone just wrote it off, but now they come with troy 2 and it's not that terrible game in a vacuum but you just can't pass off a game that's derived from a side projects that's like 5 yeas past it's due as a "mainline" game. I have no idea who allowed that to happen.
I suppose that with 3K getting futured, plans for 3K2 quietly abandoned and whatever the next big project was going to be still years away at best they felt they have to do something in the meantime, but it's clear they can barely keep up with maintaining one game, much less work on 2 full titles at the same time.
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>>2167280
The Bulgarian studio did:
>Rome 2 Emperor Edition and fixing the piece of shit up.
>Co-development of SAGA Thrones of Britannia
>SAGA Troy
>Fixing and DLC of Warhammer 2 while CA worked on Warhammer 3.
>totally-not-SAGA (winks at shareholders) Pharaoh
>Pharaoh Dynasties after CA got in deep shit and let them a budget of 2! whole instant ramen cups a week.
>Support of Warhammer 3 unfucking efforts
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I know that it's easier said than done and that it's very difficult and expensive to do so.
But at this point it needs to be said: make a new game engine, stop using the same engine from 2012 which has hoarded so much tech debt and "patches" to the point of being down right unusable for development and playing.
>>
CA really is a godawful fucking company. they've been making essentially the same game for 20 years and even the most basic mechanics like moving a unit from A to B don't work half of the time
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>>2167124
Based shardpunk anon. Who's your fav character and automaton?
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>>2167338
A completely new engine, like any new platform, is going to be terribly buggy and hardly usable in its first iteration.
To make a modern graphics engine from scratch, they'd need some 5 years of work and then release the biggest pile of broken shit since Rome 2.
Yes, assuming that a shitpile of a game wouldn't turn the upper cadres batshit who would force them to throw horribly shortsighted spaghetti at the codebase to "fix" it... it would end up working as a much better foundation to make further games on in about an 8-10 year horizon.
But that's almost assuredly a fantasy and any such rewrite would end up the same way corporate rewrites do, with something just as fucked up as the codebase they tried to get rid of.
It's why no one makes new engines today. Corporate development doesn't allow for good code. Vidya development above indie shit is all corporate-funded and corporate-ruled since about 2008 or so.
No. The only realistic way forward is to Ship of Theseus shitty code bases into usably shitty codebases. But CA is clearly not doing that either.
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>>2167346
eh, I only played a little when it released
It was looking fine but didn't really hook me up
it was kind of easy first roll and it bored me
do it get better?
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>>2167348
its gonna get worse with vibe coding and shit
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>>2167350
It's kind of hard on hard, it was kicking my ass at first because the meta is to hurry up and use slash and burn tactics damage and stress be damned. The later areas can get really dangerous but a lot of your characters have rather insane crowd clearing potential like that insane gunslinger eho can only gain or lose stress from his own abilities. All in all, it's easy until something goes wrong
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>>2167340
Somebody say WARHAMMER 4?
COME EMPTY YOUR WALLETS AGAIN
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>>2167348
Plenty of devs use inhouse engines that aren't complete fucking dumpster fires in their first iteration.
All code will have bugs and be imperfect, but there's a big difference between "has some bugs" and "is basically unusable."

The reason The warscape engine began as the steaming dumpster fire that it did is because CA was subsumed by SEGA and had to partner with AMD to get the engine made. It was borne out of necessity, because gamedev was transitioning to 64bit and that was beyond the capacity of most developers to do alone at the time. SEGA underestimated how much the whole project would cost and as a result Empire nearly bankrupt CA, the game was shat out kind of half-finished with a piece of a workable engine and CA just had to hit the ground running and build the rest themselves from project to project.

Several developers went through a similar thing at the time. 64bit became something of a collapse for the pc dev industry. But the difference is that most of the companies who survived have since moved on from the half-baked engines they shat out a decade ago to avoid being rendered obsolete by microsoft. CA has not. By all accounts this isn't a "we couldn't" thing, but rather some very incompetent people, who have been named and smeared repeatedly by outgoing employees on glassdoor, failing so completely to understand the technical aspect of gamedev that they simply asked "why would we need that?" Not believing that paying off a decade of accumulated technical debt was worth the money, they insisted on sticking to this engine, even as the cost of developing new games on it ballooned due to all the legacy bugs and dysfunctional tools that have only gotten worse and tangled deeper and deeper with time.
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>>2167511
Starting from scratch is really tempting but It's probably better on work on tech debt on existing codebase, it's possible to really improve the engine without having to do it. Unfortunately game devs are absolute allergic to paying off tech debt. It's also something that requires you to know what you are doing while most companies would rather cycle out anyone too senior because they become too expensive and their work doesn't contribute to new DLC this quarter so you end up with franchises that are like 10 years out of date.
Anyway I don't think TW strictly needs a brand new engine if we are keeping to formation fighting, but if there's a paradigm shift and they really are trying to make 40k work they will force them if the game is to make any sense.
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>>2167153
a bronze age+iron age tw actually sounds kinda cool
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>>2167898
There's enough bizarre shit and greatly varying units and styles during that time to make it really fun
Just don't try to make it realistic and have most your units poorly equipped dirty troops or go too fantasy to make it dynasty warriors.
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>>2164193
Damn, I haven't played total warhammer 2 in years, was thinking of grabbing this and the chaos dwarfs. What'd they fuck this time, anything I'd notice if it was my first campaign in a long time?
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>>2167947
They essentially did a three kingdoms and ditched the game
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>>2167925
playing as greece and going from mycenaean era with pikes and bronze plate armor into archaic era hoplites seems like kino of the highest order
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TW:W3 was stillborn. CA have just been keeping the body warm and parade it around Weekend at Bernies style every now and then.
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>>2164685
>>2166296
>checked CA financials
>found 2021
>revenue of 137M pounds
>profit after tax 6.7M
>fucking barely ~5%

In the same year, Paradox had
>114M pounds (from Swedish Krona, not adjusted for exchange rate variance)
>and had a profit 19.5M
>a rate of ~17%
And that was actually shit year for them, because COVID kicked their ass. Where the fuck did CA's resources go? Are they employing too many devs?
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>>2168013
>Are they employing too many devs?
They JOINED THE PACK
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We did it bros! TW is saved!
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>>2168014
Okay, I see Hyenas was a cancelled FPS? Why are people upset? Is it the Warhammer players?
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>>2168020
Not only did Warhammer 3 release in a terrible state (when Warhammer 2 was in a pretty good place) but support for W3 was put on the back-burner in the wake of Hyenas (people assume they are working on their new super-project, Total War: 40k). CA have been consistently inconsistent with providing meaningful updates and bugfixes and only do so when the community loudly complains (like in 2023). There hasn't been a piece of DLC released since December last year (and that DLC was shit and I didn't buy it) and they keep delaying this latest one over and over again and the game remains in a broken state and people are sick of it. As mentioned previously the head CA office dumped support for W3 off to the Sophia studio but they are left to clean up a mess made by others while also produce new DLC to keep the money rolling in until CA can launch pre-orders for their next proper game.
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>>2167993
Well did they abruptly cancel map expansion and new factions plans in a video titled "future of GAME" where the future was in fact ending support in favour of a sequel that hasn't even entered production and never will?
If they just quietly dropped it, it would have been one thing, support for games just ends, but they had to slap your face while at it.
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>>2168020
They've banked shit ton of money on that and diverted dev resources, time and people. Only to get 0 public interest and mostly negative feedback in return. People think TWW3 suffered poor launch and support because of that. They've been scrambling to get back on track ever since. This is especially annoying since Warhammer 2 basically made the studio at that point, yet they decided to waste time on random bs instead of going all in on W3.
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>>2168020
Pretty sure Hyenas was >100 million put into a product which never had any hope of making profit.
There is a reason why Sega killed it and put restrictions on CA's autonomy afterwards.
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>>2168026
>>2168023
>>2168027
Okay, so Paradox Dev simultaneously updates and maintains 4 (soon to be 5) games, which, I believe, stretches them rather thin. But it keeps the lights on.

What's CA strategy? No DLC in ten months? How many games are they working on?
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>>2168030
Nobody knows, there have been no announcements but of course they keep hinting at a BIIIIIG one, for real guys trust us!!
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>>2168032
Wait, so all of your DLC heavy games are "finished"?
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>>2168033
I've been expecting them to pull the plug on Warhammer 3 for a year now.
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>>2168030
>Paradox Dev simultaneously updates and maintains 4 (soon to be 5) games
Yeah and CA can barely maintain one game, they are that mismanaged.
At this point they're expected to pull the plug on games before they are properly fixed and feature complete. Look at Medieval 2, Empire, Atilla, Three Kingdoms and Pharaoh.
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>>2164685
sega needs to DIE
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>Pour 135 million and 6 years in to a literal tranny zoomer shooter
>People thinks it's so shit that you cancel it a week before release
I still laugh about it to this day
hhaahahahahahahahahaha
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>>2168068
and they're doing it again
it's pretty obvious that they're working on a big project behind the scenes, they've given warhammer 3, their main and pretty much only money printer currently, to a secondary studio with far less resources and experience with the assignment of keeping the corpse worm basically until the announcement of their next big title, I hope it's at least a total war game
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>>2168077
>I hope it's at least a total war game
I don't care at this point.
There is absolutely no way they can make anything decent ever again. They're gone too deep.
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>>2168068
>you will never play as antro space hyenas fighting corrupted space lions and their goons(space gorillas, space buffaloes, space giraffes etc)
it hurt
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>>2168077
My expectations are at an all time low, I'm more curious at how badly the announcement is going to disappoint everyone. Even if it's Medieval 3/Empire 2, they haven't made a good Total War game in years and there's no way it will please anyone but the dumbest fans. The closest they got to making a truly good game since Shogun 2 was Three Kingdoms and even then it still had its flaws with the combat, not to mention that they abandoned that shit before delivering on their promises.
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>>2168091
i fear that a huge percentage of their audience now is made up of warhammer fans with no interest in any sort of historical setting or realism in battles
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>>2168088
>Slopper has shit taste
Many such cases!
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>>2168096
it was joke anon
the game was never about anthros
instead you get characters that looks like they were made by /pol/ shitposters
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>>2168094
Fantasy fans have proven time and again that they're happy to pay for anything. Shit, this thread exists because their biggest e-celeb just quit playing Total War out of frustration with CA and its fans. 40K/WH4 will sell even if it's a buggy mess at launch like WH3, its retarded audience will complain on Reddit and reviewbomb the game and then go right back to opening their wallets after CA issues their yearly apology letter.
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>>2168068
I wanted that shit to be released. It was a real bummer they didn't release the game and watch CA receive the fruits of their labor.
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>>2168106
If there is another Warhammer game my bets on an Age of Sigmar version
Gotta sell that plastic smack
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>>2168032
>>2168077
It's not much hinting as they as they outright said they are going to announce a new game by the end of a year, though that announcement of an announcement was buried at the end of some random blogpost.
Pretty sure it said it's a TW game.
I expect that they are going to announce it at the end of their 25year anniversary they've been dragging out with the weekly retrospectives and shit.
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>>2168232
>Pretty sure it said it's a TW game
Hopefully is not another Wah-hamma. I don't play fantasy but I heard there was some drama recently
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>>2168235
Yeah primarily due to the technical debt of the game.
There is the real possibility that any new TW game inherits the debt though.
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>>2168235
From what I gather, they broke the AI a while back, at first it was only affecting some factions so it was possible to miss it or blame them dying early in campaigns on something else but with subsequent updates it started to show up in more and more of them and now most are lobotomized and just stay passive because they can't recruit any units.

What is going to be the next big game nobody knows. They've been working on it for a while now presumably. Some people think it's 40k but that would require a pretty big shift to make it work so maybe that's what taking the time.
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>>2168258
It's always been broken, maybe from before WH1. The basic problem is that the AI is coded to make assumptions about what it can and can't recruit. When it tries to recruit something that it can't actually recruit, recruitment breaks and it doesn't recruit anything at all. When it can't build the armies it wants, it doesn't move those armies and just sits them turn after turn trying and failing to recruit.

This bug has affected AI factions in some way shape or form since WH1 at least but because alternate recruitment methods have grown over time the number of AI factions affected has grown to the point where it's no longer just some hidden issue causing a few undiscovered factions to die off early in the fog of war and has become something that regularly breaks entire regions of the map. The recent rework for liggers and kangz brought the bug to all of their factions, which is what finally made it visible enough for people to realize what was going on.

Initially, CA was radio silent about the bug. Then they implied they were going to wait for the next DLC launch to fix it. Only after a big uproar did they finally address it publicly and commit to a hotfix.
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>>2168276
>Only after a big uproar did they finally address it publicly and commit to a hotfix.
I still think that it helped communication that Sofia is now at the helm.
Pretty sure Horsham wouldn't have laid out what the issue is.
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>>2168247
>>2168258
Damn that's terrible. Main CA is getting worse by the year.
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>>2168298
Kind of yes, doesn't help that these are issues that accumulate and in turn aren't easily fixed.
Waham is just a pretty bad example because instead of simply using an, iterative, version of the previous engine it literally is the same game since 1.
They grafted updates and changes onto it but at its core it's still a game from 1 decade ago.
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>>2168307
I see. I thought they were trying to improve things at least in the fantasy titles, but it seems they don't give two fucks about their product. It is unfortunate since they have no true competition in the market.
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>>2168362
But also no real profit, if they tried to do an FPS shooter. Is it really only Total Warhammer that has several hundred dollars of DLC?

There's a reason Paradox gouges us with DLC, and why there is no competition - this is a niche hobby, and there's barely any profit here. If you want quality, you have to pay for it.
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>>2168546
Actually, ironically, Paradox also tried going Reformist. They got a new CEO in 2018. This resulted in Vampire: The Masquerade – Bloodlines 2, which went into development hell. A new studio in California, making Life by You, which was cancelled, and studio shuttered. City Skylines 2, which was rushed. And Empire of Sin... was just okay, and flopped.

She resigned in 2021 over creative differences. Perestroika at Paradox has been cancelled. The hardliners are back in control.
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>>2168579
That was a period when they tried to become big boy publisher or something. Outside of the already mentioned in that period they also bought prison architect way past it's prime to do a couple shit DLCs and a sequel cancelled/in dev hell, paid shitload of money for Harebrained Schemes only to not do anything with BattleTech and dropping the studio after their next game bombed.
Most of it seems to have been dropped or cancelled and they seem to just focus on maximizing margins by putting the absolute least amount of effort they can get away with into the DLCs and games being maintained by skeleton crews of like 1 fag and 2 interns per game.
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>>2168607
They also published Magicka, Age of Wonders games, Penumbra, and the first Cities: Skylines, which is what made people butthurt about the sequel, and a couple of Obsidian games.

It's just... okay. Trying to be a big boy publisher would require taking risks that could kill the company, if they don't pay off.
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>>2168977
I think ca's case is much worse, paradox still kept their focus on their main grand strategy titles and if they diverted large amounts of resources it was for eu5 and dlcs for their main gs games, the diversification was left to smaller secondary studios with less resources, so when it mostly failed (with a few exceptions like AOW) it wasn't such a massive blow to paradox. They were way more cautious
CA half abandoned their total war games and invested the most amount of money they've ever invested in something completely different
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>>2168977
Out of more famous ones you didn't mention they also published Mount&Blade. PDX has been a publisher for a long time and they've had some good games come out of it. A lot of those were before the main rapid expansion period of like 2015-2020 when they bought up or bunch of other different games, organized their own convention. Now that one was weird, remember PDXCon being a thing, I actually went to 2 of those, but a fairly niche company doing in person events is a bit ???, what were they thinking.
I'd say that period largely didn't pay off. They used the early 10s CK2 and EU4 money to build up but a lot of those projects stalled or they just failed to do anything with them. Even their in-house development has trouble following up the "golden age" of PDX.
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>>2168097
Hello Anon, I am writing you in regards to our last exchange of posts.
I wish to elaborate on my writings: when I called your taste "shit" I was referring to your desire for an anthro hyena game, not what hyenas actually was.
Apologies for the confusion.
Kind regards,
Anon.

P.S.
If the joke was about spreading misinformation on what hyenas was then I have missed that joke and I must look quite foolish in your eyes. Please refrain from any mocking reply if that's the case, I am very insecure.

P.P.S.
Female hyenas have pseudo penises.
Make of that information what you will.
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>>2169362
eh, no harm done but you should chill out
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>>2168546
Well, I think most of us don't mind paying for quality, but CA's stuff has been subpar for quite some time now, right
this is pathetic I know but I like unit skin packs
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>>2167313
>Sofia CA singlehandedly keeping the franchise a float while the Brits seem determined to run it into the ground
Maybe not all Bulgarians need to blinded.
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>>2169643
Sofia is a bit depressing.
They have proven to be quite capable but always get saddled with
At the same time they are too small and/or inexperienced with making their own product from the ground up.
Pharaoh had some great attempts at shaking up the mechanics but it was rough early on.
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>>2169678
Pharaoh was also given the budget and turnover of a saga title but marketed as a mainline installment for the sake of pricing, it was never going to meet expectations.
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>>2169725
I wouldn't say that's the real reason it doesn't meet expectations.
The mistake many people make about TW as a franchise is they assume it is just really big battles and then a campaign layer. This isn't entirely true. If it were then you'd see things like Civil War TW and the like, which we don't because it's more complicated than that. You need things like a setting that's a free for all, epic units like elephants or cannons in order to generate late game interest and variety, and you also need elements of grand strategy like pop mechanics or technological change.
TW's failure has been the abandonment of these core features, and the insistence that if CA just puts out a really cool trailer then enough interest will be generated for it to be profitable. The marketing department has run the franchise and the company into the ground.
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>>2169736
>late game interest
>pop mechanics or technological change.
Most of the most successful TWs are those which extensively cover a period of time to showcase the technological and tactical changes that occur over time. See Medieval 2 going from the high middle ages into the Renaissance and the colonisation of the Americas, Shogun 2 going from gunpowderless feudal Japan into full on pike and shot, or FOTS with the conflict between traditionalists and 19th century industrialization. Even Empire, despite being objectively a bad game, has enough of an element of change going on to earn a cult following.
A game that only covers a tiny fraction of time where no technological revolution takes place doesn't hit the same. Instead of just the collapse, Pharaoh needed to cover the whole late bronze age+the iron age to hit the same notes as those games.

>>2169678
Sofia probably gets too much credit. They are better than Horsham insofar as they have the ability to fix their mess, but when they're given the reins to make a game from the ground up it always results in failure. We could argue that this is not entirely their fault, though.
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>>2167153
Super excited for the Rise of Empires Shogun 2 mod.
It'll be nice to have a thought out campaign, a little less leftie horseshit/historical political illiteracy/period technology illiteracy, and a map that doesn't make Europe the size of Malta in comparison to titanic continents for everywhere else. 1 city France lmfao, not 1 province, just Paris. 1 turn from there moves you to Poland. Utterly outrageous.
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>>2168182
Storm of Chaos will always be the true timeline, they can fuck themselves if they do that. Absolute Star Wars-tier joke of a retcon
GW were and are scum
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>>2169831
Japan continued to be a backwater ricehole, until the late 1800s. The cutting off of Europeans led them to just mixing matchlocks into their katana and naginata one-on-one memefights.

TW's historical commentary is usually horseshit. Always, actually. All the games have huge problems, but Shogun's really get to me because Stephen Turnbull is such an obnoxious weaboo ("katana steel folded 1000 times" unironically shows up)
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>>2169831
>>2170366
Meaning, it wasn't any kind of military science/pike and shot at all.

Their 2 story "bune" floating shacks getting blown the fuck out in scores by a single lightly armed (20 cannons) Portuguese carrack ("the Black Ship" unit) is always hilarious though, and exactly what would have happened
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>>2170366
>The cutting off of Europeans led them to just mixing matchlocks into their katana and naginata one-on-one memefights.
They didn't cut off contact with Europe (except the Dutch) until the period ended, and they had moved on from that ritualistic warrior culture when firearms were introduced and Nobunaga pushed everyone's shit in. It wasn't a 1:1 copy of European 16th century warfare, but armies had gotten too big and organized for muh honorable samurai battles to be anything but a retarded idea.
>TW's historical commentary is usually horseshit
True, everyone knows that, the point is that for the gameplay to be interesting, the source material needs to be evocative. But, strictly speaking, Shogun 2 (FOTS included) is among the least accurate historical TWs.
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>>2170443
I think we agree.
It always gets me, reading Roman and Chinese/Japanese self-written histories, the absurdly inflated numbers they come up with for men involved.
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>>2164193
*Sigh*What did they do this time?
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>>2170443
>they had moved on from that ritualistic warrior culture when firearms were introduced
Nope they didn't bother with that nonsense even years before shogun takes place, even during the Kamakura period it wasn't a thing.
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>>2170443
*and Turnbull's garbo is cited as the #1 source (I suspect sole source) for the in-game "encyclopedia". It's abysmal, but here and there offers interesting insight into things like the Kinza mint.
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>>2170443
I think all the gunpowder based Total Wars are a huge waste of potential. The army sizes and tactics are not well represented in any of those games because we're still using principles and design set by RTW(or technically and ironically, Shogun 1), and trying to use period tactics fundamentally doesn't work. Shogun 2 in particular suffers the most because warfare in that period was very unique and the game doesn't come close to replicating it.
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>>2170450
People decided to chimp out about the "AI Lobotomy" bug that was in the game for years. First minor WoC factions in the north, then VC in the center of the Old World, but for some reason Lizards and big hat Skellies were the last straw.
To be fair, CA said they fixed the bug in the latest hotfix but they actually didn't. People for some reason claim it got worse, but it can't be true since nothing fucking changed.
We should be seeing a second hotfix this week, with a sole purpose to at least try to fix over 200 cases of broken recruitment behavior.
Some people also bashing them for the greed, it would be fair if CA actually could at least try to consistently launch some paid content.
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What's wrong with Turnbull? Every time he's mentioned on 4chan people seem to despise him. All I know is that katanas weren't used as much on the battlefield as they are in Shogun 2.
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>>2170768
Virtually every entry in the encyclopedia is brimming with weaboo-ism about the samurai, especially about the katana, some claim that the spirit of bushido motivated all Japanese soldiers in the 1940s, just go and start reading it, it's all online. "Shogun 2 wiki", the Description sections, he's just nakedly wrong or hyperbolic about most stuff.

Empire/Napoleon is the same, though not by him, and comes off strangely disparaging. I'm complaining about it across TW games.
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>>2170768
The bottom line is that you shouldn't trust the TW Encyclopedia, as most information shown is outdated, biased or straight up wrong.
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>>2168068
tfw never got to join the AAAAAAAK
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>>2170878
This is sort of a problem with historians on general. Older ones still repeat the same outdated and inaccurate views but it's not like modern ones are actually good either. They just retcon everyone into brown tranny faggot.
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>>2171174
Making a quirky multiplayer fps in 2023. WHAT WERE THEY THINKING
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>>2171750
Well the decision to start it probably happened years before and nobody wanted to be the one to point out the project didn't make sense at all or were just ignored.
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hotfix came out
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>>2171912
>still haven't fixed ai for changeling, woc, and Beastmen.
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>>2171926
what's wrong with them? same issue?
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>>2171912
Hotfix introduced a new 'bug' that prevents people from using the older FLC legendary lords if they don't own WH1/2
lmao
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>>2171948
Beastmen have been broken forever and never make new herdstones after the patch that introduced them. I've literally never seen the Changeling do anything besides float around and eventually die to a garrison.
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>>2172049
>FLC
>Using a retarded CA marketing term
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>>2171926
What about Golgay? Is he still the passive homo?
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>>2172049
Does it affect creamapi chads?
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>>2168068
>Start development on it with the Alien Isolation engine
>Half game is done
>Get call for Sega
>"Whiteumanu change enginu to UE5u, good deal fromu senpai Sweeneyu"
>Spend another few hundred million dollars remaking and training people to use the Unreal slopEngine.
>Show beta
>Everyone thinks it's shit
>Just delete the game and never release it
Kek
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>>2164685
The absolute state
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>>2172051
>Beastmen have been broken forever and never make new herdstones after the patch that introduced them
I see taurox and the spanish beastman make herdstones all the time
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>>2172930
Are you talking about the one they start off with? Beastmen all get one but I have never once seen them successfully unlock the second. I don't even know if they can do the ritual at all. I've seen Malagor at turn 40 just sitting in his first herdstone not moving.

It makes sense when you consider that the AI probably isn't programmed to abandon their settlement and place down a new one to gain more ruination. The AI can't make use of its resources correctly. CA never bothered programming their AI to use it.
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>>2173118
>Are you talking about the one they start off with? Beastmen all get one but I have never once seen them successfully unlock the second
Maybe you're right.
>I've seen Malagor at turn 40 just sitting in his first herdstone not moving.
I've been attacked by both him and taurox in the past but CA keeps breaking things every patch so who knows if they work properly right now or not.
I was playing Azazel last January and every faction I subjugated turned braindead and stopped moving out of their capital so it's not even something about recruitment specifically like CA says, AI can work fine one turn and break the next one.
Golgfag is a weird one too because in some campaigns he worked fine and in others he never did anything, complete coin toss.
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>>2173135
Allied AI always breaks because the AI is anti-player, and when it can't be anti-player any longer then it loses all sense of what it is supposed to be doing.
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>>2173194
Unless it involves stealing the last region in a province from the player.
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>>2166446
The lost credibility with empire, they regained it a little with shogun II, and lost again for good with Rome II, only to be resurrect by the novelty of warhammer setting, But basically its the same shit.
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>>2173135
All of them will attack with a chaff army and if they ever survive is because their LLs are so broken.
People used to assume that the beastman behavior was intentional btw. For a company that micromanages their community so much, it's amazing that no one in CA ever saw anyone bring up on their forums, reddit or anywhere else they moderate.
Like, i've seen streamers bring it up, and we know they keep some degree of overwatch over them, but they simply ignored the fact that people were claiming a faction was made to play dead because otherwise they were too OP? Maybe the fact that players never really complained as much as everyne took it for granted made them shut up and take a small, unintentional victory? What the fuck is wrong with this company holy shit
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>>2173473
> Maybe the fact that players never really complained as much

People complained but CA just didn't care. Don't forget that Nakai was practically unplayable when they first sold that DLC because back then your military allies could declare war on your vassal and force you to break the treaty+ take a giant reliability hit because CA forgot about that. I'm pretty sure it took over a year before they fixed that.

Back in WH2 the AI was giga aggressive and could paint the entire map. These days I regularly find the strongest faction in the game camping 6+ stacks around one fucking settlement. I was doing co-op last night and Elsbeth had literally 3 fucking stacks camped right outside one of Arbaal's empty T1 settlement and stayed that way for several turns instead of just taking it and moving on.

So people complain about broken mechanics,bugs,balance but unless you cause a giant shitfit and get the game reviews into negatives they really don't seem to make it a priority.
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>>2167305
Imagine hading Paradox. Are you a Civnigger?
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>>2174441
Guess they aren't
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>>2166769
The choice to nickle and dime with the initial release doomed it. It'd still not have done great as is but that fucking initial map was atrocious and even I, who've been curious about the Sea People since I first heard of them in 2012 looked at that and went
>Nigga you for real?
Troy was already "Why are we stopping at the Aegean, this feels dumb", then Pharaoh was "We're stopping in the middle of Anatolia now for some reason". Like they wanted to do Warhammer 1-2-3 releases yet didn't actually communicate to people let alone understand that the much much more narrowed scope of the bronze age didn't let you do that. You can do 1-2-3 with medieval, pike and shot, maybe victoria but I'm not sure about that (I guess it'd be 'conventional warfare' for the Europe expansion, a focus on more guerilla warfare and irregular combat in the Americas, and then tradition vs modernity in the Asia).

>>2167898
I maintain a theory, aside of the weirdness of indian tagged bodies in the code, that they wanted to do a Neo-Assyria campaign for the last DLC. The reason being they clearly drew on the designs for Assyria and Babylonia (Since wtf else would you do), the Aramaeans/Arabs/Urartu/Elam/Cimmerians all fit into it. All you had to do is expand the map to include the Caucasus and Western Iran and you'd be able to pull off a 730BC to 600BC campaign. Cimmerians and Scythians replace the Sea People as the mid game crisis, you have proto-hoplite Greece, you have cavalry now and chariots are still there but are specialized roles.
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>>2174441
>hading
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>>2174478
>a 730BC to 600BC campaign
Nah, separated campaigns are a scam, it's just a bunch of sagas bundled into one game where nothing is fully fleshed out. If they had done it like Medieval 2's grand campaign, which covered everything from the high middle ages to the renaissance in the grand campaign, and broadly speaking had the game cover everything from late bronze age, the collapse and then go into the iron age we could have had a big and fleshed out campaign with enough content to make it very replayable. They could have made mini campaigns for localized conflicts like Kingdoms, though, if they really felt it was necessary, but I prefer having just one campaign that feels complete from the start.
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>>2174579
I can see your point but I wonder if Medieval was not too long. It's not feasible for people to spend turn after turn to reach the kind of time passage you're dealing with. If it's 2TPY then it'd take 200 turns to have 100 years pass. So 1200 to 1100 is 200 turns. If we drop down to 800BC then that's 400 years or 800 turns. Nobody is going to run a game that long. IF you drop it down to 1 turn a year that's still too much, people clock out around 100-200 turns generally.

It's been too long since I've done M2 so I am operating off of what I google, but it says M2 was 2 years = 1 turn. So 400 years would become 200 turns. This is very reasonable now....except lords would live as long as a mayfly because if a lord starts at 16 then by 70 that's 54 years, or 54/2 = 27 turns. You get a lord around for 27 turns or so before he keels over or is liable to. That could work if you really emphasize the concept of dynasty (your dynasty is what matters, not your general). But people wouldn't like it.

The alternative is to divorce the turn from year, and just choose some abstract choice of when to tag a scripted event (IE scythian/Cimmerian migrations). People won't mind tech being unlocked sooner than it is - mods opting for the autism of precision but when events differ ingame to history it makes sense say Marius has his reforms in 210 BC instead of ~100 BC. But they might mind events more.

(Cont)
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>>2174595
I'm pretty sure medieval fudges it a bit and characters don't actually age at the same rate as the in-game year goes by.
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>>2174595
The real chad move then would be to figure out a way to make these events dynamic, although some people still might complain about that but fuck em. So in a medieval 3 have it go 1070 to 1520 or whatever. But rather than the black plague always drops in 1340 make it so after a certain date:

>Script checks for random fraction between 1 and 0
>Starts off small, IE "If RNG is any number other than 0.95 to 1", with the range increasing in scale with time.
>Events in campaign also increase the odds - lots of travel/trade in the black sea for instance
>When RNG hits the right number, cause the black plague event.

This introduces dynamism into the campaign. So in our iron age example instead of "Scythians will emerge after 800/400/200 turns have passed or whatever" it becomes
>If X number of factions have researched cavalry tech
Scythian counter starts.
>if there are Y number of cavalry units in the campaign
Scythian counter increases
>If the caucasus provinces of ABC are sufficiently weak
Scythian counter increases
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>>2174601
Oh well in that case you could just do that I guess.

2 turns per year but also fudge the aging - 1 turn to 1 year feels reasonable to me as you get 50 years of your general, give or take. But that runs into the problem of depicting winter, unless you were to make it as you said a fudging: 2 years pass on the clock per turn but 1 year passes in actuality for the age. The alternative I tend to favor is just the cleanliness of get rid of the year counter and dynamism for events. I think the mongols actually did this to a degree by being a range. Whereas correct me if I am wrong but attila would always happen to the precise year?

But yeah just do 2 years per turn but have them age 1 turn a year and unroot events to happen when campaign stimuli dictate rather than when the historical event happened is my vote.
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>>2174595
Medieval 2 never felt too long because things were always changing, the sense of progression in that game is great. Add armor and weapon upgrades changing unit visuals and you get the perfect bronze+iron game.
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>>2174595
The average Attila campaign is like 300 turns
It's only more recently with warhammer slop that CA became obsessed with making every TW campaign exactly 100 turns long.
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>>2175911
>It's only more recently with warhammer slop that CA became obsessed with making every TW campaign exactly 100 turns long.
Probably because every nu-TW game gets immensely boring after a hundred turns
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>>2164193
>Graphics look worse than warhammer II
>Map looks blocky and has that mobile feeling
>Trees are literal JPG that change colours
>Corruption graphics is inferior to the first 2 entries
>Battle maps are bugged to this day, lightining and rivers look horrible
>Campaing mechanics were dumbed more than they were in the former entries.
>Game is an AR fest cause of high replenishment
>Still SE gallore
>Redudant units
Surely fixing the AI will make it better right guys?
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>>2174907
This, in M2 you always have something to look forward to, new units, events, armours. It's pretty barebones, but in newer TWs you just research some tech and maybe get new units, and that's it, unless you try to roleplay really hard or just cheese the entire campaign to be done with it.
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>>2175940
They get boring by design. After 100 turns you've finished your tech tree, you've unlocked all of your unit roster, you've built all your max tier buildings, all your core territory is fully stable and self-sufficient and your income is so high that you can afford to auto resolve every battle with overwhelming force. There is nothing left to do and no realistic possibility of even minor operational setbacks, let alone actual failure.

That's not accidental. It's done on purpose. Research is fast and the tree is small, buildings are built quickly and nothing gates you speeding through tiers and it only takes a fraction of your campaign to unlock all this stuff. The economy is balanced so that you reach your "infinite money" tipping point after a handful of settlements and a dozen turns if building up.

In Attila, the man himself doesn't even come if age until around 100 turns in and that's when the real game begins, Empire's tech tree takes like 200 turns minimum to advance through. Rome 1 and Medieval 2 were both long haul games that extended through different periods of history with campaigns spanning several hundred turns. Warhammer deliberately chose to follow the Napoleon and Shogun 2 model and condense a whole sprawling grand campaign into a tight 100 turn cycle and for some reason CA has been completely incapable of moving beyond that in 3k, Troy and Pharaoh, or even in Immortal Empires where a longer, slower paced campaign would make much more sense.
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>>2176142
>It's done on purpose
I mean, is it? I just came out of a legendary Pharaoh Dynasties campaign as Mycenae and that game became unbearably dull by turn 70. I'd have appreciated if the game wrapped up more quickly, actually, but it just keeps going. You need to keep playing well past the point it stops being challenging to get a campaign victory and with how deceptively large the map is, that can easily take you 200 turns where absolutely nothing interesting happens. That's not by design, it's a genuine flaw among many others. The more you pick these games apart the more flaws you find, which is why I don't think it's done deliberately. They have no good game designers left in the studio. Very few people even finish their campaigns these days because the games are so boring. Even Atilla is boring depending on what faction you play.
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Xcom 3 terror of the deep.
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>>2176697
>Xcom
Why did it haff to die
>[Jake solomon, creator of Firaxcom] Becoming the creative director of Midsummer Studios in 2023, he plans on creating a life sim game similar to The Sims, but focused on creating their own small-town drama

I wish him the best, he seemed like a gigachad but I swear marriage really just makes a guy go from 'yeah that's xcom baby blood and guts' to domesticated like that.
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>>2173880
>These days I regularly find the strongest faction in the game camping 6+ stacks around one fucking settlement. I was doing co-op last night and Elsbeth had literally 3 fucking stacks camped right outside one of Arbaal's empty T1 settlement and stayed that way for several turns instead of just taking it and moving on.
This one is intentional. CA nerfed the shit out of the AI because people complained that they'd never get to fight X legendary lord because they would die too early. So we get neutered AI so fans can travel around the world stomping leaders for their traits.
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>>2176815
> he plans on creating a life sim game similar set in xcom world with their own small town ayyy drama
This would be kino.
>>
Classic CA debacle



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