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File: HoI3.jpg (21 KB, 266x375)
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How do I get good at HoI3? I'm coming from Darkest Hour. I've never played HoI4 so I'm not used to the newer systems. I've got over 1000 hours in DH and I can see some things like the production system are very similar in HoI3, but the research system and especially the military organisation system are melting my brain.
>>
>HOI4
Good! That game's practically an arcade mode compared to 2. The transition from 2 to 3 is much less steep than going from 4 to 3 as it's arguably the most autistic game Paradox ever made. Not a diss on either, I enjoy both.

Research is pretty simple. You have a resource that can be converted into research, officers and more. It basically represents the intelligencia of your country. Set the slider to whatever you feel is an apt number for what you want, usually you can skimp on officers in the early game and know that wars aren't happening for a while. You don't need research groups like in 2 and instead research is done with your assigned science budget dictating how much you can do at once. You also have a variety of categories for each tech and they're divided into two types: practical and theoretical. Basically doing things like fighting with fighter planes makes further research faster since you have more practical skill and so on. I think that should be good enough for a primer to get you starter.

For divisions I'm not gonna lie, I mostly just assigned leaders to divisions, corps and armies and a lot of the really complex connective stuff with giga HQs always eluded me but things seemed to work out anyway in the end.

Hopefully this was at least a little bit helpful. Been a while since I played HOI3, but it's a good game if you can get past the massive level of autism and how clunky a lot of it can be.
>>
>>2165857
>how do i get good
i recommend not looking anything up since the fun of paradox games (for me) is always learning how to play and devising new ways to improve.

the one thing i'll say is that when you can only make divisions with 4 brigades, 3infantry 1artillery is good and well-rounded. when you can have 5, adding in 1AT or 1AA is good and general purpose. of course, you can remove the art and add in AT or AA if the enemy has a lot of tanks or planes.
as you get better, youll figure out how you want to form the different divisions in regards to cost/attack/movement/etc.
>>
>>2165857
hoi3 it's a game with less mechanics than hoi4, and less sandbox. it's more like hoi2, so the idea it's that you play as historical *nation* and your gameplay will be determined by the historical context of that nation. I.E. you can't really pretend to play as australia and become a powerhouse by 1942, core provinces are basically impossible to change if not by some major trigger events, really few and only for major powers.
how to play it?
>research
as fp said, you have tech espionage diplomacy and officers all put together in a single tab, officers are just a number like manpower and will determine the combat effectiveness of your (land) div. Tech time is a function of areas of expertise that you'll find on the bottom of the tab, and researching will improve a specific are of expertise, like navy if you research cruiser armor you'll get extra speed on the next level, just look at the icons and look what they are. Also production level some areas, combat too. So at the start you'll have slow research speed, as you progress it'll be faster. For smaller nation as italy, that has not a lot of leadership, it's better to focus on specific areas and never stop research those and don't bother with others, like if you go navy don't go air and vice versa.
>production
you have the usual queue, if I recall correctly hoi2 you can double or triple speed prod, not here. not much to say pretty similar to 2
>div.
so the stats are the usual soft hard attack def..., if you put diverse type of regiments like tanks with mot inf you'll get a"combined armed" bonus, it's just a flat 10-15-20% more combat effectiveness. don't fall for the trap of make strage combo, like the ussr IA does, make your own template, see the numbers and compare it to a basic div, if it's better ok otherwise don't.
>>
>logistic
be very careful, can really fuck you up big time. you can see how much you can support via the logistic map filter, but it's easier just to play the game and find out the hard way and then remember it.
but, in a nutshell: your capitol it's your starting spot for calculating the supply output on land, the more distant the less output, as infrastructure and research. for oversea, the ports are your starting point and the level will determine how much you can support, cap max, the distance malus also apply.
>diplo/espionage
not much, diplo it's basically resources buy/sell and espionage it's worthless, just spam 10 spy in your country on counter intelligence/stability and you are fine.
>politics
nothing too complex, pretty self explanatory, you'll be albe to figure out yourself
>HQ
oh boy, the "FUN" part.
HQ provides bonuses to your divs, org regain rate supply consumption stack penalty. like divs, must assign generals to it. like generals, the higher the better.
there is a ton to say about it, but really really too long

I've missed a lot and it's still tl;dr so

>keep officers above 100%, the cap is 140% so anything above it's wasted leadership
>research the thing you want to construct long term, and keep researching until 1944, after the game it's basically over
>don't be too creative with div templates, standard it's better until you know exactly what you are doing

for anything else just use the hoi3 wiki, play the game and as you realize that you need to understand read about it in the wiki
>>
>>2167186
also don't worry about HQs, they have minor impact and came into play just for germany and ussr, you can play italy without worrying about it just put everything under home HQ and gg
>>
>>2167186
>logistics
adding on to this
while supply does flow from your capital to your troops, if you are inside your puppets territory, it goes through their land, makes sense right? but if you then take a province thats outside your puppets territory, the supply that went through them will stop right in its track and go back to your capital before it then tries to path to the occupied province without going through puppet land, which can lead to you not having supplies at all for a few weeks before it fixes itself
>>
>>2165857
Learn how corps, army, army groups give bonuses. There's a wiki page.
Understand supplies are life or death.
Leaders skills and traits are highly important. It relates back to point 1.
Play to your Nations strength. For example, Militia Chinese swarm can be used to great effect.
Like the other anon said, on lower IC, lower leadership nations focus on something instead of spreading your research thin.
Air Force is King. You can pre bomb for strength damage on specific units. You can logistics bomb specific provinces. Hoi4 literally went backwards in this regard.
Pay attention to combat width. Use support attack, etc.
Most of the game is common sense. Don't attack over a river into a mountain.
Strat redeployment will rape your supply when the troops get there until your supply can make up the impact of the new troops.

Vanilla hoi3 is rough though. It got abandoned by pdox

I recommend Historical Plausibility Project for vanilla plus.

BlackICE for more depth. No, it's not the same bloat ice from a decade ago. Very very good mod that makes the game realize it's potential.
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>>2167271
Whoever said corps, and other OOB don't matter is a noob. Don't listen to them. Huge impact.
Ex: fleets, air forces for fuel usage, army supply usage.
>>
>>2167271
>Vanilla hoi3 is rough though. It got abandoned by pdox
do I need the DLC?
>>
>>2167275
yes, you have to create a separate theater and a whole full HQ nightmare just for invade and conquer the allies in the arabian peninsula, endeavor that will take you 3 divs.
Again, HQs really matters on the eastern front
>>
>>2165912
>Research is pretty simple
practicals and theoreticals might not be complicated but they are tremendously important and easily neglected
you cannot, unlike in other games, invent the best tanks in the world without ever having produced a single tank
it's very easy to spread yourself thin, particularly with air

i wish we had a mix of hoi2 companies and hoi3 practicals but alas hoi4 is just trash
>>2167271
air force is pretty weak until 1940 then it really starts to scale and by the late war it is massively powerful
>>2167275
corps is (very poor) reinforce chance which is almost meaningless once you have radio and if you synchronize attacks
what matters most at this level is traits imo since divs inherit 50% of them

>>2165857
just play the game and ask specific questions or post your campaign
vanilla really isn't that difficult and the ai isn't great
you can automate anything you don't want to deal with (many people automate trade as an example)
>I can see some things like the production system are very similar in HoI3
practicals are very different to the gearing bonus and you cannot ignore them - at 0 practical you have a massive 50% time and ic penalty, at 5 you have 0%, at 15 you have -15%, and at 50 you have -33%
this is applied to categories so investing early into tanks, as an example, even though you don't need or want them now, is important to transition easily into them later

as much as a good oob makes a difference it is not the most important thing
army group and division level are the most important so put your best leaders here
>>
>>2167290
>you have to create a separate theater and a whole full HQ nightmare just for invade and conquer the allies in the arabian peninsula

Stop making up imaginary scenarios in your head I never said.
Even if I were to say that, there's literally nothing wrong with doing that. The game is a wargame. Why would you willingly not use the gameplay mechanics in a wargame?

Make an army group and attach a high skill leader to prevent supply wastage. You're suffering supply inefficienies as is by reduced throughout on non core lands, supply tax wastage, etc.

It's all compounding and wastes IC, and diverts supplies from else where.

>>2167296
>corps is (very poor) reinforce chance...
You are correct in regards to that.
I didn't expand upon my point so that's my fault. What I meant is that the chain of bonuses are important and shouldn't be neglected.
>>
>>2167279
Yes, DLC is mandatory.
>>
>>2167304
I made a very typical scenario, and example on one of the most common occurrence and you don't need HQ sor the east indies campaign, not for conquering north africa, not for middle east, not for pacific, not for the south pacific, not for sea lion.
OP it's new to the game, will learn it, he doesn't need it at the start.
the img is the modifiers.

also OP, keep in mind that HQ have range, so if you move your div out of range, or a corp HQ moves out of range of an army, you'll lose all the benefits of the army army group and theater. Have fun manage that in indonesia. And you don't need that
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>>2167335
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>>2167279
Get all the DLC's if you can, that how it works with the old games
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>>2167296
I don't think HOI4 is trash since it does a lot of things right by allowing smaller nations to remain competitive in certain fields and allows for more play styles. It's good in a gameplay sense. You can also simulate things like the practical skills through ahead of time bonuses and other research buffs; sending tanks to the Spanish Civil War and it paying off dividends for instance. I do agree though that I liked 3 a lot better than the arcadey style of 4. I just don't think it's a bad system and it succeeds perfectly well at what they set out to do and is.
>>
does HOI 3 run on Linux?
>>
File: Germany Order of Battle.png (3.16 MB, 1920x1080)
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I can't get the DLC to work so I'm playing the vanilla version.

I think I've got the hang of the military organisation system. I knew NATO counters from DH but that only had Division (XX) - Corps (XXX) - Army (XXXX).

I love that this has Brigade - Division - Corps - Army - Army Group (Front) - Theatre of War. I've just spent like 45 minutes reorganising the Wehrmacht lol, how did I do?

Also compared to DH, it's great that you can actually use the different ranks of officers. In DH you just had to group all units together under a Field Marshal if you had say 12 divisions, whereas it seems in HoI3 you can set a Major-General, Lt-General, etc in the hierarchy.

https://hoi3.paradoxwikis.com/Command_structure#Modifiers_to_Trait_Effects
>>
>>2167395
You just explained reasons why hoi4 is trash.
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>>2169766
terminal autism
>>
>>2169769
>it's so hecking epicums that latvia can compete with germany in fighter tech and lolololzz le mongoliums conquest with da epic horsemen
HoI4 is retarded arcadey trash with meme focus bonuses that make no sense
>>
>>2169800
>it's so hecking epicums that germany can win da warr lolololzzzz
You're complaining about historical accuracy in a game built on the premise of historical revisonism.
You're a special kind of child, I'll give you that.
>>
>>2169808
I don't think he said anything about historical accuracy. Minor nations are given too much influence in proportion to their sizes.
The research system in 4 is too abstracted and cut down (arcade), it allows minors to not have to deal with leadership shortages as a crucial point of planning and let's them do tech at competitive levels with even majors than compared to 3.

But if we're talking about historical accuracy and revisionism. Yes, I do think the fucking Tibetan Thunder Dragon Empire is retarded and uncomparable to Germany somehow winning the war.
There's plenty of points of divergences in our history where things could have changed the outcome of WWII in a realistic manner. Tibetans however would never conquer central Asia and develop a nuclear weapons program.
>>
>>2167165
You can with custom starts removing most airports, port, and so on to get insane IC instead. There is a framework for pretty solid alt history that isn't a complete mess like hoi4
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>>2165857
I loved the research and officer systems in HoI3 and I hate parashit for abandoning them
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File: gka5rjqo1xie1.png (2.41 MB, 1699x1012)
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>>2169808
hillarious false equivalency
>>
I am on the same boat as OP, but coming from hoi4 instead, played a bit of hoi3 in the past but still have not finished a campaign. All the info posted here so far is greatly appreciated and I might be trying again soon. Saw an anon mentioning mods, are there any I should just get and play with or should I get around to some Vanilla campaigns first?
>>
bump to see if anyone has had any luck getting HoI3 to work on Linux with all the DLCs
>>
>>2170956
Some people will say hpp is vanilla+ but I don't really agree and dislike some things it changes. At least for your first campaign, you should play vanilla.
The game really isn't as complicated as its reputation would suggest. I would say play France and once you can beat Germany you've passed as competent. Nationalist China is a good beginner nation and so is Italy, albeit with more balls to juggle. Germany is to an extent but there is a good chance the USSR will beat you and you don't have an AI to hide behind.
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>>2167191
or you could play the game instead of being scared of HQs.
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>>2171384
How do you get this view?
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>>2171606
it's black ice mod, but to see the command structure just select any HQ
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>>2171624
I'm playing on vanilla
It's annoying the DLC doesn't work on Linux
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>>2171719
anon, I'm pretty sure you can find hoi3 with all the DLCs on the bay.
>>
also, forget to tell, but I play hoi3 in window mode, improved a lot stability, if anyone has crash try this
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>>2171897
In addition to windowed mode:

Install the dxvk wrapper from github to translate d3d9 graphics API calls to Vulkan.
TL;Dr d3d9 has horrible memory management and dxvk unloads assets in memory.

Then, patch the exe to be large address aware. 32 but unpatched games don't use the fully virtual address space they could on 64 bit systems if they're not patched.
>>
>>2171879
Well the problem I have is that if I install the DLC, the game crashes on launch. Even with Proton.

I can launch vanilla HoI3 but even with just the first DLC (Semper Fi) it crashes.

>>2171897
Will try this, thanks.
>>
>>2171945
>protontricks d3dx9 and d3dcompiler_42 are mandatory, otherwise we crash on startup (same as before). This is mentioned by multiple users over on https://www.protondb.com/app/25890

You tried this? It's on protons git issue tracker.
>>
>>2172095
how do i install them?
>>
>>2172276
Why are you using Linux if you're incapable of helping yourself? Serious question.
>>
>>2172328
>ask a Windows question
>20 indians, 3 south americans and a scandinavian boomer would race to be the first to answer it
>ask a GNU/Linux question
>be condescendingly not-answered by a 30 something
And you penguin niggas wonder why normies don't like your distros.
>>
>>2172877
Thanks for volunteering to help him out, for free. You seem really knowledgeable.

I don't use Linux in my personal life. I'm not a tinker tranny. I'm under no obligation to do anything for anyone here, nor do I give a shit what people think about the Linux "community."

Go kick rocks little nigga, and work for free. Spoon feed him.
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>>2172328
I can, just don't know about Protontricks but I'll research
I'm into 1939 with my vanilla Germany game
I've got Czechoslovakia already, is that normal?
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>>2172914
Who hurt you, man?
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>>2173033
considering that czechoslovakia was annexed in 1939, yes
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>>2173094
Meant to say it's Jan 1939 lol, I know it was March 1939 irl
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>>2173072
Stop making up fantasy scenarios and painting me as some caricature to mortality bait. Trying to look like a victim after you injected yourself into the conversation.

If you were concerned about it you'd be offering your expertise. But you aren't. You either: don't actually care, don't want to help, or don't know; in the case of all three why reply?

Nothing I said is offensive or rude, I could have worded it better, but I'm not calling him a retard or pajeet. I was asking why he's using an OS known for its awful desktop experience. You are expected to have to fix retarded issues, and have some ability to troubleshoot. It isn't MacOS.

I've given him a lead to track down a potential fix, I wasn't obligated to do that. Go ahead and make your contribution and I'll shut up.
>>
>>2173033
>>2172095
I spent a while playing around with that protontricks fix but now I get an "SyntaxError: Invalid file magic number" error
Weirdly on Steam I don't need to run HoI3 in compatibility mode to get vanilla HoI3 to play, but literally every combo I try with the Semper Fi DLC causes it to crash lol
guess I'm stuck with Vanilla
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>>2173192
oh shit wait I just got it working lol
the launcher doesn't show the game image yet it somehow loads
>>
>>2173192
also, I completely forgot because I'm old and I have hoi 3 on my PC since 2019, YOU NEED PODCATS PATCH
https://forum.paradoxplaza.com/forum/index.php?threads/megathread-hearts-of-iron-3-known-issues-fixes-workarounds-etc-megathread.612732

if the link doesn't work, register on the paradox forum, search the tech megathread and you'll find it.
It's a patch that makes the game run on 64bit cpus.
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>>2174108
>It's a patch that makes the game run on 64bit cpus.
does it only run in 32bit?
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>>2174224
the game was programmed for 32bit cpu, but can run on 64 bit, like most of the x86 programs. but the ram is hard capped in 2GB, that patch brings the max ram usage to 4GB
>>
The OOB organiser in HoI3 is cool
I feel like Hitler in the bunker
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>>2175138
Do you organize it based on min-max or based on personal rules (like no ridiculous promotions)?
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>>2175174
I just go for simple organisation

3 Divisions per Corps
2-3 Corps per Army
3-4 Armies per Army Group
>>
I installed Semper Fi and Poland's entire army vanished lel
>>
File: Germany OOB 1938.png (2.86 MB, 1920x1080)
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rate my setup
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>>2176914
You should probably be buying more rares while you can. I'm assuming you will fix your officer ratio as soon as you have better laws and that the dissent is from a click but get rid of it asap.
Imo you should move your armor further south since you want to just drive straight through the plains to Warsaw and Prussia. Poland will simply crumple and you can rush their VPs but you do want to contain their army in a pocket with your infantry to avoid needlessly attacking.
You're very heavy into tac and lacking in int. For now, that is probably a good thing but later without enough int your tac is useless. Cas exist to snipe armor.
Is your infantry inf+inf+inf+art?
>>
>>2176914
Put all of your IC on consumer goods for a week to get rid of that dissent ASAP
Have your officer count at 100% minimum before the war starts
Buy all the oil and rare materials you can
You need way more fighter wings, you're going to get bombed to hell by the British as soon as the war starts
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>>2177017
Thanks, yeah dissent went down after that (it was the Czech annexation event I think). Most of my infantry divisions are Inf+Inf+Inf+Art, yes. Some have anti-tank brigades.
Should I generally stick with 4 brigades per division? I've been building Artillery brigades to attach to existing divisions, as coming from DH, I guessed artillery was always good.

>>2177188
Regarding fighters, I'm coming from DH where aircraft are generally not that good except CAS for hitting retreating units. How many of each aircraft should I have? Currently got around 11 Interceptors, 8 Tactical, 3 Fighters, 2 Naval

What's the best way to get Rare Materials? I tried trading but nothing worked.

This is my current Poland campaign. I started the war on 05 May 1939. Got a few pockets!
>>
why would you play a shit game?
>>
>>2177188
>Have your officer count at 100% minimum before the war starts
This isn't strictly necessary as Germany and it's more leadership efficient to wait for good laws. Your divisions aren't going to be breaking either way. Although, if you do delay, you should try to stay at least around 80% or so because you don't want to fall behind in tech while you catch up in officers and you should ultimately aim for 140% in time for Barbarossa.
>>2177431
Infantry is the best bang for your buck but as Germany you are IC rich and will eventually run out of manpower so you should be making brigades and artillery is essentially ic for soft attack. Artillery, AT, AA, Eng, etc use 0 width so they allow you to bring a lot more damage into the same battle than if you spammed Inf.
That is to say, you should always fill out your divisions to make full effective use of your frontage.

You will need AT eventually but you can kick that can down the superior firepower road. AT in every division would be overkill but it also avoid accidental gaps and AT is cheap.
>>
>>2177682
I wanted to try it
What I like compared to DH is the command structure
You can actually use officers of different ranks together in one chain
>>
>What's the best way to get Rare Materials?
Trading
>I tried trading but nothing worked.
Try harder.
Each successful trade deal you make improves relations although this has little impact on whether or not they will accept your trade. What it does do, however, is alter the price with higher relationships resulting in cheaper prices whether you are buying or selling. Ideally, you sell to your enemies, ironically, and buy from your friends. Also you should spam small trade deals and then make big ones once you have 200 relations. Rares will be a constant issue and you should basically buy as many as you can. Boliva has them all but they are landlocked.
>How many of each aircraft should I have?
The British are not going to have shit in 1939 they might have 2 heavy bombers and their interceptors wont be able to reach you so you will deal with them fine. At best, they will only match your current airforce anyway. That said, you do need more interceptors. You can also order air superiority missions as recon missions.
Idk strict numbers but you always want total air superiority because without it you can't even use your other units. Multiroles are garbage. Naval bombers are good and double as inferior tac. CAS exist to kill bombers but are also an inferior NAV.

Air units in general aren't that important early in the war but as time goes on they scale better than anything else. By 1944 air units will melt anything without some cover.

Don't waste lives attacking units you don't need to attack just let them attack you or sit in their pocket and starve.
>>
One of the worst things about HoI3 is how useless AI minors are. They remain chronically behind in tech and doctrine and you cannot help them at all. Your allied units might as well not be there and you cannot rely on them for anything at all.
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>>2177842
>Your allied units might as well not be there and you cannot rely on them for anything at all.
This assortment of words could have come from the actual german general staff itself, lmao.
>>
trying to reorganise my OOB for the Western Front in 1940

how many divisions should I assign to France/Belgium and Denmark/Norway?
>>
>>2178051
you can conquer france with one armored corps and norway with one marines division how much infantry you choose to secure it with is up to you
the allies will not really do anything until 1942
if you plan to make mobile units, i consider them more useful on the western than eastern front
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>>2178557
Surely I'll need mobile units for Barbarossa?

Usually in DH, I had around 21 ARM divisions for June 1941.
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>>2178811
by mobile units i mean mot, mech, (cav) not arm
you always need armor but imo pure motorized isn't that useful in the east and it's far more worthwhile to just make armored divisions
it's still worth mixing mot with your arm instead of inf unless you're totally dumping mob but you have little reason to do that as germany, particularly since you're one of few nations capable of mech
>>
>be playing World War 1 mod
>Choose spain
>immediately death spiral from unity and supply
>forced to delete entire army
>by the time world war 1 comes around, I have 5 units compared to Frances 30+

I hate everything. I just want to play Spain and have fun for once in my life
>>
>>2179533
Why not play as Spain in 1936 instead and join the Axis or Comintern
>>
>>2179793
I want to play as falangist spain in the ww2 setting but the civil war always drains me like a succubu.

Beside that I only want to play 1910 era first so I can attempt to retrieve great power status in Spain before joining the Central powers, but it just isnt possible. If you have thew chance try the ww1 mod for hoi3 and choose spain and you will see they kill themself internally almost instantly unless you delete the army
>>
>>2180686
The civil war is easy to win just focus on vps and use your good leaders for attacks
>>
is there any reason to not just spam CAs and CLs if you want to kill the enemy navy quickly?
>>
>>2180983
you're better off spamming nav
ca will lose to equal tech bbs and bcs, which the ai wont have, because of their greater defence and you will trade poorly into cv but if you are poor and small then ca + cl spam is a good option since they share practicals
cv + dd is the best option in open seas the ability to strike from tiles away is massive and ca are barely faster than cv
the ai uses shitty outdated ships though so you can catch their cvs with ca easily

nav and cv have the benefit of port strike which lets you kill anything that manages to limp away
>>
I got to May 1940 and no event came up for invading Denmark/France, is that right? I had to manually declare war on the Western front countries
>>
>>2181445
Are submarines good in HoI3?
I know from DH you can just spam submarines to completely shred enemy fleets.
>>
>>2182340
they have almost no sea attack so they are useless against ships

they can effectively convoy raid and you can starve the enemy this way but nav can accomplish the same thing safer and with more utility imo
ss are a large leadership investment even if they are relatively cheap to build
really the only purpose i can think of is as germany to starve the uk of resources so they can't use their ic since nav don't really reach the atlantic for a long time

since they are a losing strategy it's pointless to make them as japan, the uk, or usa as giving up the sea means losing
the ussr doesn't need to think about the sea at all but shore bombardment in the black and baltic is the most you do care about
china can't spare the leadership but they would be useful if they could
as italy you're leadership limited and would get far more out of nav
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>>2182798
So as Germany, I should just build Naval Bombers, at least until the USSR is beaten?
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>>2182813
your main priorities are int, tac, and cas but if you feel like you care about the sea then nav is your best option which will also require the least leadership investment
also radar is good

if you plan to invade the uk then sooner is better than later and you want paratroopers ahead of time
you need to paradrop on and around a port, take it, and then just land units rather than naval invading
use air superiority to scout the best location and also do air supply
you absolutely need air superiority
don't bother with contesting their navy just bomb it with nav until is goes to repair and then slip transport ships into your captured port
once in the uk a few arm will take everything

if you don't plan to do sealion then nav is your best option to harass imo
you do have the leadership to make subs, if you want, but i'm unconvinced it's really worthwile
nav can keep the uk out of the med and kill the soviet fleet too

invading the usa is a post sealion proposition and you want cv + dd for that but you should start cooking it early
going for ussr -> uk -> usa will run out of time but also after beating the ussr you can do whatever you want
>>
>>2183519
>use air superiority to scout the best location and also do air supply
>you absolutely need air superiority
How much INT and FTR?

I'm now at June 1940, got 13 INT, 5 FTR.
>>
Also what's the correct naming for say 4x TAC or 4x CAS?

Group, Wing, or Air Division? I'm autistic about this
>>
>>2183844
FTR for air superiority in enemy territory
INT for killing bombers and FTRs over friendly territory
>>
I've conquered all of Belgium and Netherlands (except for the island province in the North Sea), do I get an event that makes them surrender? Or do I have to take every province?

Just about to take Paris so I assume I get an event for Vichy France?
>>
>>2184053
they have Victory Points in their colonies, and HoI3 has this weird thing where colonies tend to be claims and cores. So you gotta take the colonies too. AI countries also tend to go into government in exile when they lose everything, but if you capitulate the British the minors get all wargoals enforced on them. BUT this only works on minors that are already GiE, so you should always capitulate the faction leader last. It's just the way it is
>>
>>2184115
France capitulated for me on 01 Aug 1940, had to push all the way to Brest and Bordeaux
I'm behind schedule lol
>>
>>2183878
ftr is useless why are you recommending it? it's significantly worse int with some soft attack and very slightly more range
i can't think of anyone it is worth making ftr as because if you are too poor to make a lot of air then you desperately need int and if you can afford to diversify you might as well be making cas
perhaps italy since you don't want to diversify into twin engine but cas has poor soft attack
>>2183845
depends on your country go to wikipedia
int can more than cover enough of the british coast from the netherlands and france
>>2183844
probably more than that but idk off the top of my head
>>
trying to think of any reason to make ftr and the only thing i can come up with is if you don't want to make twin engine bombers (tac) which is somewhat understandable given you need to make four engine transports
spamming ftr will give you some ground attack capabiltiy while also overlapping with air superiority so maybe you could support your initial paratroopers with 2 wings of 4 ftr instead of tac
this also means no nav but early cas can function as nav and there are probably only 2-3 armored divisions in the uk which are your only other cas targets
the goal isn't to kill the british fleet anyway it's just to make it go repair for a moment so you can sail across the channel

int should always be the majority or at least plurality of your airforce
ftr are 25% more expensive than int which is substantial
you might think that running ground attack missions with ftr will mean they also function for air superiority but they don't receive the air combat mission efficiency bonus which means they will get shredded

it's easy to spread yourself thin and over-diversify - going for all three air classes is unviable as most natinos
germany has the second strongest industry after the usa though so they can keep up on it and particularly if they ignore naval units
>>
My OOB got fucked up during Fall Gelb lol
I've reorganised into four theaters

West (for France/Belgium/Holland)
North (for Denmark and Norway)
Balkan (for Yugoslavia, about to invade)
East (for Poland and the upcoming Barbarossa)

This game satisfies my autism
>>
>>2185127
Are you gonna invade England?
>>
>>2185608
Nah my navy is shit and I can't seem to find or sink British ships. Gonna try Barbarossa in 1941 then if I win, Sealion later
>>
Von Finnland bis zum Schwarzen Meer!
>>
>>2186893
Fix your officer ratio and maybe invade Sweden
>>
>>2187063
It's climbing constantly.
>>
>>2187067
Do you have any plan beyond just slogging it out?
>>
>>2187067
it should be 100%
>>
>>2187132
it should be 140%
>>
>>2187085
I've concentrated my panzers in the centre near Lvov and in the south near Moldova. My idea is to encircle in western Ukraine.

That's generally how I did Barbarossa in DH.
>>
>>2187497
It works well in hoi3 too.
No ambitions to push through Turkey or Finland? Fighting in the north does grind to a halt during winter.
>>
>>2187729
Turkey maybe in '42
>>
>>2165857
>How do I get good at HoI3? I'm coming from Darkest Hour
Then you should already be good.
Literally the only thing you need to understand is division composition with TfH, how practical works and how unit technologies were broken down into smaller parts. Everything else is near-identical
>>
>>2169947
HPP leadership > vanilla leadership

HoI4 was pretty much peak Paradox retardation in terms of game design
>>
>>2188254
Why wait?
>>
>>2189010
doesn't feel right



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