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Tinto Talks #83 - 8th of October 2025
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-83-8th-of-october-2025.1862270/
Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will be talking about the Revolution! This is the most relevant mechanic for the Late Game, giving its name to the last age, the Age of Revolutions! Let’s take a look at it without ado:
>>
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The Revolution in EU5 is a disaster that may happen to a settled country that is a Great Power, that has embraced the Enlightenment institution, with an average Literacy higher than 50%, and whose Peasant estate satisfaction is low, or whose Peasant or Burgher estates are taxed heavily. The size of the Revolution will depend on factors such as Stability, Absolutism, Literacy, Discontent, etc.
>>
uh johan you already did the revolution
and today is thursday
>>
EU5 will objectively be better than EU4, but it still won't be good. The dynasties are a simplified form of CK3, the economy is a simplified form of Victoria 3, the warfare is a simplified form of HoI, the design philosophy is "jack of all trades, master of none."
Like, if you want economy, just play Vicky. The only thing EU5 will be good for is using your CPU as a heater.
>>
we have over 20.000 modifierslop, not one thing emulates real life ahh game
>>
if you start as ulm, form nepal, religion switch to judaism and form tier 3 israel THEN form russia you can get the icon of st moses for a +25% mountain combat bonus efficiency, if you combine that with the maori special units unlocked after completing the unification of zululand decision you can get +33% combat efficiency bonus in tundra tiles

game of the year
>>
so according to our genius resident railroaders the italian wars will never fire or are gonna be a france curbstomp all day every day
rest in piss pope
>>
>>2167758
>>2167763
>>2167774
Bot posts?
>>
>>2167777
Checked and someone really hates paradox. Maybe that one studio that rips off other strategy games, hooded horse or whatever, is planning on releasing a Europa clone.
>>
>>2167777
can't really say about the first two but i just caught up with last thread and found it funny that the doomers think byz is gonna hang around until endgame without player intervention just because
also quads
>>
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>>2167751
>EU5 will objectively be better than EU4, but it still won't be good. The dynasties are a simplified form of CK3, the economy is a simplified form of Victoria 3, the warfare is a simplified form of HoI, the design philosophy is "jack of all trades, master of none."


that's what EU has always been
>>
>>2167788
>just because
Just because literally every screenshot they've shown of the game past 1500 has them in it.
>>
>>2167804
EU has never been good. EU5 is supposedly the installment that makes it good.
>>
>>2167777
You cracked the case, anon. Someone wrote a bot to post anti-eu5 posts on 4chan.org/vst/.
>>
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>>2167805
Where? The only screenshot with a late game byzantium I've seen is the one where someone was playing it
>>
>>2167820
I don't know how to say this without sounding like a schizo, but to me somehow this looks more like an EU3 screenshot than an EUIV screenshot, probably because of the flatter textures.
>>
>>2167825
Can't be EU3, Bohemia isn't in Vladivostok.
>>
>>2167826
I meant aesthetically, but touche lol

>>2167820
One other thing I forgot to mention, but I hope there'll be a toggle or something so that you can have countries labeled by their short names instead of "Peasant Republic of Whatever". I hated seeing wordslop on maps in HOI4 mods and I hate seeing it here.
>>
>>2167820
All of the preview vids. They all ended around 1437 and Byzantium had not only not lost territory but expanded in all of them. In real life in 1437 Byzantium was reduced to just Morea and the city of Constantinople itself.
https://youtu.be/KSMm8dcTwVA&t=1665
https://youtu.be/aKvWG7Taov8&t=1470
https://youtu.be/IvlW5xI8XJ8&t=1717
>inb4 old build
>inb4 they didn't die until 1453
>inb4 cope
>>
>>2167839
>old build
>they didn't die until 1453
both true and valid points
>>
>>2167812
Be ambitious.
>>
>>2167849
But by 1437 they had substantially lost territory where as in EU5 they don't lose any territory at all.
>>
>>2167839
As long as Paradox has given some content to represent the effects them lingering has on the rest of Europe, I don't see it as much of a problem. It isn't super unbelievable to have things go differently there from the new start date. We really don't know how common this actually is. Reminder that Paradox said on later EU4 updates that both Qing and Prussia regularly formed for them but neither of those actually end up commonly happening in most players' games. Paradox playtesting computers are haunted. I could also see them artificially bumping Byzantine success forwards to court the people obsessed with the country.
>>
>>2167853
>As long as Paradox has given some content to represent the effects them lingering has on the rest of Europe, I don't see it as much of a problem.
If Byzantium is going to consistently exist past 1453 I want:
1. Reasons they didn't collapse.
2. Reasons the Ottomans didn't eclipse them.
3. Effects on the wider Europe (Increased religious zeal? Stunted renaissance?)
The reality is there'll be none of this. Byzzie will just live for no reason and if you complain about it the response will be "read a book if you want history lmao"
>>
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Content creator embargo will be lifted November 2
>>
>>2167855
That's late as fuck, only 2 days before release? Probably hoping as many people drink the koolaid as possible before then.
>>
A reminder that PDX can still be persuaded to make a 15th century start date down the line, though that will probably cost us. I see those Ottomans and Austrians underperforming in every screenshot.
>>
>>2167858
Later start dates are always shit, half the mechanics are already played out by then.

If you start CK3 in 1178 or even 1066 the techs are all janky and the balancing of forts/MAA is broken. Every GSG is made to be played from one start date and everything other than that is a gimmick.
>>
>>2167855
No one is gonna watch their shit lol. We can easily ignore them for two days and then never have to watch again.
>>
I think it's silly to be concerned with country balance before the game even releases. If Byzantium is surviving too often, make them weaker, easy. Every EU4 patch had different countries doing well. What should worry you is how illogically the AI blobs with these random naval enclaves and horrible borders, not which country is doing it.
>>
>>2167854
You are freaking out about something thats nothing more than finetuning the Balance
>>
>>2167855
flop incoming
shackle opinions for as long as possible
>>
>>2167865
>>2167864
But they never will "finetune the balance", because the reddit memers and streaming grifters with just say "oh neat heckin byzanterino is still around!" and that will be the extent of the "criticism" levelled at it.
For all the talk of EU5 being a "simulationist" game, it will inevitably just be another blobber for clickbait videos like EU4 is.
https://youtu.be/baUbHSdrU40
>>
>>2167864
>What should worry you is how illogically the AI blobs with these random naval enclaves and horrible borders
0 control provinces that have zero accepted pops (either culture or religion) should just immediately declare independence. There's no reason Morocco should hold parts of Catalonia while a big Castillian hegemon sits two feet across the border.
>>
>>2167855
>halloween MP game
kino
>>
>>2167855
Official narrative is so they don't cause "peak hype" too soon
looks like another pump and dump
>>
>>2167909
Peak hype will be when I am opening the game or maybe when I'm selecting a tag.
>>
>>2167936
Peak hype will be when I uninstall this dogshit after a single Portugal slavemaxxing jap colonizing game.
>>
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>>2167474
>The Revolution in EU5 is a disaster
>>
>>2167864
>I think it's silly to be concerned with country balance before the game even releases.
It's a canary in the coal mine, the fact that they see it and didn't fix it means they can't fix it systemically and instead have to resort to "players whine -> give a -10% penalty until they stop whining" cycle. The same thing applies to the illogical borders too. They will just tune AI aggression down if people complain but they had it at that level for a reason (so that the AI does something in the first place)
>>
I fully doubt the AI will actually use the systems in the game.
Yeah, the player will move slaves from West Africa to the Caribbean to work on sugar plantations, earn a lot of money through it, and it'll be fun to be a chud, but the AI won't. They won't know to create slave trade centers in West Africa, they won't know to move the slaves to profitable sugar RGOs in the new world, and there is absolutely zero chance they ever address this. They're not going to have a full development team working on implementing historically accurate slave trading because the bun haired latte sippers don't want to simulate something deplorable, so the end result is the player will be the sole agent who benefits from it.
>>
>>2167949
That doesn't make any sense because the supposed problem you're complaining about is only apparent in less than a handful of youtuber previews from 6 months ago
>>
>>2167955
The fact they've got such a complete blackout of new content isn't a redflag for you?
>>
>>2167953
the slave trade modelling is left as an exercise to the reader
make a mod if you want it
>>
>>2167960
>the slave trade modelling is left as an exercise to the reader
tf does this even mean
>>
>>2167961
it's what advanced math textbooks and lecturers say when they are feeling to lazy to detail a proof
>>
>>2167959
No. Do you think e-celebs should not only be given the game a year before release, but also be allowed to freely make as much content as they want whenever they want?
>>
>>2167963
I think if they were confident of their game they would show more of it. Hiding it behind cherrypicked dev diaries is indicative they don't want people to see it before they've already bought it.
>>
>>2167962
No I mean how does that follow on from saying the AI won't use it and they won't ever fix that?
They've shown detailed slave trade mechanics, but it requires the AI to actively know to build slave stations in West Africa and export the slaves to the caribbean, which the AI won't do.
>>
>>2167965
yeah so make a mod if you want the ai to engage with it
it's left as an exercise to the reader
are you autistic?
>>
>>2167967
>use expression wrong
>get called on it
>"a-are you autistic?"
>>
>>2167964
You mean how literally every single other video game does it? What complete nonsense, they've shown plenty of gameplay and even released a full 20 minute AAR just a week ago. I suppose they had to re-record that until they got a campaign where Byzantium didn't survive, lest the whole conspiracy would've been exposed.
>>
>>2167973
Looks like we're going to have to keep defining the parameters until you stop being deliberately obtuse.

Do you not think it's suspect that they allowed content creators to put out one carefully tailored video no longer than 30 minutes, not going past 1437 months ago and then imposed a complete blackout until two days before release?
Your argument about every other game doesn't make any sense when they've already allowed content creators to release videos on it, but now have gone cold.
>>
>>2167977
No, it's all purely about marketing and manufacturing hype.
It is weird that they gave full access to people so long before release, it is not suspect that those people have to abide by embargoes and restrictions.
They haven't "gone cold" by the way, they are constantly talking about the game, patches, the meta and the balance, and not always positively, it's just gameplay footage that's not allowed.
The game has wrinkles and they're plain for everyone to see, no one is being fooled into preordering the game just to have the rug pulled from underneath them two days later, and to suggest otherwise because you simply demand to see every detail about it months before release is to stupidest thing I've read in a long time.
>>
>>2167986
They're happy to show literally every detail of the game in carefully choreographed dev diaries where they have full control of what's being shown, but they won't even trust their nodding dog sychophants to display it incase they go off-script. This is because they know the game is shit and anything other than their photoshopped cherry picked idealist facade they're able to control would show that.

Hope you'll be here in a month, nigga, can't wait for your apology.
>>
>>2167991
The contract for this type of work usually ends at release so doubt it.
>>
>>2167751
>the design philosophy is "jack of all trades, master of none."
That was always the case for EU.
EU3 has a simpler combat system than HoI2 or 3, simpler economy than Vic1 or 2 etc.
Not having the best system for those does not matter for the series.
>>
>>2167851
So? In EU4 after 100 years into the game you'd end up with ahistoric developments too.
>>
The fact this game does not have dedicated schizos like vic 3 had ('member the "you will buy it anyway" or the "AAAAAH SHIT IS CRAWLING OUT OF MY ANUS" guys?) makes me feel quite optimistic.
>>
>>2168047
I was one of the fecal posters for vic 3. Never even tried the game
>>
>>2168047
Or the MOMMY THEY TOOK MY TOY SOLDIERS AWAY guy
>>
>>2168047
I'm glad I am not autistic enough to like Vic3
>>
>>2168102
Thank you for your service.
>>
>>2168047
They just changed their marketing approach, they tried to be too "hip and cool" and it backfired (not that the game being shit helped but you know)
>>
>CC embargo ends on the 2nd
>MP livestream on the 31st
those swedish fricks
>>
>>2168220
>Embargo lifts 2 days before release.
OHNONONONONO HAHAHAHAHA EU5 DEFENDERS IN SHAMBLES!
>>
>>2167471
>>2167474
I WANT TO PLAY I WANT TO PLAY AHHHH FUCK OCTOBER FUCK THIS RETARDED FILLER MONTH
>>
>>2168225
Which is 1 day more than it was for Elden Ring, or BF6, o, 2 days more than KCD2.
Same time frame as Armored Core 6 had, or AC Shadows or Stellar Blade.

tl;dr: (you)'re mind broken
>>
>>2168239
>Which is 1 day more than it was for Elden Ring, or BF6, o, 2 days more than KCD2.
>Same time frame as Armored Core 6 had, or AC Shadows or Stellar Blade.
All bad games.
>>
>>2167962
Reduced to problem previously solved.
>>
>>2168253
Cope, seethe even
>>
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>>2168239
Some of these comparisons are unfair. BF6 had an open beta months before the release of the game.
Meanwhile we are less than a month away from the release of EUV and they have already announced DLC for it. We have had no non-curated footage of the game for months, we don't know basic information about the game like its size or achievements, and the performance still looks like shit. Not to talk about the recommended specs that are absolutely ridiculous.
>>
>>2168259
You are taking the bait, you shouldn't do that. He is not arguing in good faith and is likely being paid per post.
>>
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-flavour-42-10th-of-october-2025-austria.1862553/

Tinto Flavour #42 - 10th of October 2025 - Austria

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, we will be taking a look at the content for Austria! As per the amount of content, Austria is a Tier 1 country, which means that it has a lot of historical flavour content. However, its starting situation is not as solid as in EU4, as the HRE is ruled by the Wittelsbach dynasty, while the Luxembourg dynasty is probably the most powerful, due to its holding of Bohemia. Let's now take a look at Austria, without further ado:
>>
>>2168259
>achievements
No one gives a shit
>>
>>2168259
>BF6 had an open beta months before the release of the game
Sure but those never meant much with BF.
And the review embargo is still similar.
Point being: a 2 day interval between release and review embargo being lifted is nothing special and not really indicative of anything.
>>
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>>2168259
>achievements
Stopped reading here
>>
>>2168267
>5% of your bread being sawdust is an industry standard and you are weird for complaining about it.
>>
>>2168263
>aiieeee everyone that disagrees with me is a paid shill
Like I said you're a mind broken nigger. Even kikes aren't that mentally ill and they are experts at it.
>>
>>2167953
Surely it wouldn't be hard to set up AI weights
>>
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>>2168266
Well I do.
>>
>>2168269
>Austria
>primary culture: bavarian
heh
>>
Let's now start taking a look at the structural content, which in the case of Austria, is not much:

Some of the Advances - as usual, one per age, although Austria has 17 in total:
>>
>>2168271
In what kind of third world shit hole do you life that sawdust is in your bread?
>>
>>2168267
>Sure but those never meant much with BF.
That's just like, your opinion, man.
>>
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On the other hand, Austria has a lot of Narrative content, and also unlockable Structural content, via events:

We actually have about 190 DHEs, as they're spread a bit differently than other countries; Tirol has 24 DHEs, Styria has 16 DHEs, but all of them are available to the other Habsburg-ruled countries if they manage to consolidate all their lands.

A lot of the early game content revolves around the ruler of Tyrol, Margarete, with an event chain centred on her troubled marriage, and the intention of Austria to secure this County:

Some more events about the glory (or lack of it) of the Habsburgs:

The von Habsburgs are humble, aren't they?
>>
>>2168272
I didn't say that, yet another bad faith response. Take your meds if you aren't being paid.
>>
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... By all necessary means:

It may have different outcomes depending on the time it triggers, if the ruler of Austria is the Emperor, etc., like these:

Or, if you succeed, you'll get this in addition:
>>
As we can see in this thread. Shills (like leftists) pretend not to understand things, it's why any discussion with them is pointless.
>>
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Either Tyrol, or if Austria has annexed its lands, will get this event, which will be impactful:

There are also some events about the relations of Austria with the Catholic Church:
>>
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Also, a very important motto of the dynasty has to be created:

Do you see how humble the von Habsburgs are?

The von Habsburgs are also patrons of the arts, of course:
>>
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Especially in the late game:
>>
>austrian
>mandate of oven
>>
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And, also, great statesmen are willing to serve the Habsburgs for the greater good - of the dynasty:

… And much more, but that’s all for today! Next week, there will be four posts, plus new videos!:

Monday -> Tinto Flags #2 Great Britain & Ireland, hosted by @SaintDaveUK !
Tuesday -> Tinto Flavour about Kanem Bornu & Songhai! (At 16:00 instead of the regular 15:00)
Wednesday -> Tinto Talks about Onboarding Systems, hosted by @Evife !
Thursday -> Tutorial Videos #0 & 1
Friday -> Tinto Flavour about Poland, Lithuania & Ruthenia! (At 16:00 instead of the regular 15:00)

And also remember, you can Pre-Purchase Europa Universalis V now! Cheers!
>>
>>2168294
I went to the Schonbrunn a few years ago
Really cool place, could have spent a full day just wandering around the gardens.
Highly recommend visiting.
>>
>>2168269
>Danube Bavarian
...what? How does this differ from "Austrian"
>>
>>2168285
>I didn't say that, yet another bad faith response.
Sure: >>2168263
>He is not arguing in good faith and is likely being paid per post.
If it's up to you everything is a bad faith response
>>
>>2168304
If your reading comprehension is so low that you in good faith claim that you think those 2 posts mean the same in English then you need meds more direly than I thought.
>>
>>2168256
He's mostly right.
>>
>>2168227
October is the month of enjoying the contrast and splendor of God's beautiful earth. Go outside.
>>
>>2168324
shut up christcuck
>>
>>2167825
And that's a good thing.

>>2167815
You have zero clue how trivial this is to do, and how many other boards, most notably /g/, have insane schizos that scrape looking for keywords; then they invade the thread.
>>
>>2168327
I'm not a Christian.
>>
>>
>>2168345
which one?
>>
>>2168356
Judenburg? Seems a little on the nose.
>>
>>2168358
xD
>>
I'm so deranged I nearly burst out in excited laughter when I read a YouTube comment where someone said their mother died on November 4th. I can't stop thinking about EU5 and spotting everything similar to it. Help me.
>>
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>>2168358
>>2168345
>
Thank you Austria
>>
>>2168374
>Eppenstein castle
Lol
>>
>>2168384
the more things change, the more they stay the same
>>
>judenburg
>völkermarkt
>>
>>2168374
>In 1938, with the annexation of Austria by Nazi Germany, Judenburg became part of the Third Reich. Due to the presence of the word Jude ("Jew") in the town's name, many possible new names were suggested, including Zirbenstadt (after Zirbe, the German name for the Swiss pine tree) and Adolfsburg (in honor of Adolf Hitler). However, the planned renaming was indefinitely postponed after the outbreak of war and ultimately never happened.
Judenburg is too strong pls nerf
>>
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>>2168283
>145 Hapsburg Events
Feels so fucking good to not have Voltairefags in the design team
>>
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>>2168396
>the planned renaming was indefinitely postponed after the outbreak of war and ultimately never happened
>They didn't even rename it
They actual Nazis were rather Laissez-faire about this thing.
>>
>>2168394
Spoiler for lategame bro
>>
>>2168396
Kind of reminds me of what was done in America to German culture during WW1. Hmmm.
>>
>>2167854
The best you will get is dlc with scripted events for specific country just like its done in eu4. Brainlet ai will almost always choose the bad options thus making ottos dominant power.
>>
Have they explained how you can change your government type?
>>
>>2168415
Heh.
Imo the worst aspect was that people even killed dachshunds due to their association with germany.
>>
>>2168440
oh no not the heckin pupperinos!!!!!!!!
>>
>>2168444
This but unironically, Chinaman
>>
>>2168444
Only subhumans kill doggos, shitbulls not included.
>>
>>2168440
>redditmals
Leave
>>
>>2168478
>Reddit Sapien
Off the Internet, fleshbag.
>>
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>>2168478
>hating animals
Picture attached for your consideration
>>
Have they said which pops you can make into slaves and where they can be sent? Can I bring Japanese slaves to Europe?
>>
>>2168526
I hope you can enslave jeets and then have the trade ships mysteriously sink in the ocean.
>>
>>2168528
Making the world a better place, one ship at a time
>>
>>2168374
>Judenburg world conquest playthrough
Thanks for the idea, anon
>>
>>2168105
I have never got toy soldier niggers. V2 combat wasn't "deep" or "complex", you put a 30k stack in Metz, waited until the AI attacked it, then dogpiled another 3 30k stacks. V3 combat is shit (mainly due to the ugly character AI and jankness) but Vicky fundementally does not need or benefit from toy soldiers.
>>
>>2168551
Probably because they're playing MP not versus AI
>>
>>2168555
That's the same thing though, you're just rotating 30k stacks in and out.
>>
>>2168563
And finding gaps in the line, planning offensives, doing naval landings, encircling, counter-encircling, breaking encirclements, protecting reserves, reinforcing, managing generals... you know, the stuff you do in a strategy game. As opposed to watching a progress bar. That's the point of toy soldiers, they're gameplay. Removing units removes a leg from the table and doesn't replace it, so the whole thing falls over in a heap.
>>
>>2168551
Most who act like Victoria 3 is a downgrade are comparing it to Vic2 mods. It absolutely is better than vanilla 2 in a lot of ways. It is just a disappointment compared to what should be in a modern Paradox game. This is probably part of why there is so much mod inspiration in EU5. Other than being a natural path and what the devs want too, they probably partially just made sure no one could say a modded EU4 is better so they don't repeat the Victoria 3 situation.
>>
>>2168570
You're not doing any of that, it's a huge meatgrinder on one tile. I'm not arguing it's inaccurate, it's basically WW1, but it's not engaging or challenging.

And if Vicky 3 frontlines were implemented well they would actually be a better model of that.
>>
>>2168573
That all does happen in MP. Though it does require rulesets to be fair. I guess if you have no rules at all yeah maybe everything becomes a big years long deathball on one tile like it's EU4 and everyone auto retreats wherever they want.
>>
>>2168571
Now they've finally got their heads out their asses and added a worldmarket the V3 economic game is better than the V2 economic game, and Vicky is supposed to be an economic game.
Military only matters in so far as it impacts the economic game (building ammunition factories, acquiring third world resources).
No argument will ever make me think military should be simulated in any depth in Vicky.

The only game I'm mad about the military is the downgrade from HoI3 OoB to HoI4's simplified arcade version, because unlike liqqy that is a wargame.
>>
Will EUV be more difficult than EUIV? It looks closer to Victoria 3 than EUIV
>>
>>2168576
>toy soldiers are essential to victoria
>why?
>because people in mp (5%~ of all games) use it
>they don't though
>they do if there are rulesets in place
you're arguing it's essential for a fraction of a fraction of the playerbase
>>
>>2168583
I mean alright, if we're gonna strawman

>strategy games don't need units
>why?
>because controlling the units is too easy
>so let's just remove them all and make it cookie clicker instead
wow I won the imageboard argument contest, we did it reddit
>>
>>2168585
>googiegligger
You're just spamming buzzwords now.
Rotating 30k stacks is far closer to a cookie clicker than frontlines.
I'm not even defending frontlines, the way they're implemented is shit, but if they reworked them they'd be more compelling than shifting 30s.
>>
>>2168303
Danube Bavarian is the Bavarian ethnic group that lives in the Danube River valley between the Alps and Bohemian Forest. This is in contrast to their Southern Bavarian brothers who have adapted to life higher in the Alps. Both are descended from the ancient Baiuvarii and both groups collectively make up the present identity commonly known as Austrian today, while German Bavarians are predominantly Danubian ones.
>>
south danube forest bantus
>>
>>2168303
It doesn't, that's why you have been sent back from our twisted nationalist future to unify all the unique local medieval cultures into one obedient gray blob
>>
>>2168595
>people made fun of certain vicky 2 mods adding culture bloat
>eu5 triples down on it
funny
>>
>>2168602
They've moved on to seething about K**v (censored for cultural sensitivity)
>>
hope russia invades turkey so we're all forced to call it tŭrkïye and criticize anyone who fails to
>>
If your "culture" has a geographic indicator in it it isn't real
>>
>>2168526
Christians can't enslave christians unless you're a colonial nation, that's the only restriction I know of
>>
>>2168616
So how does converting the captured West Africans to Christianity work? Do they become free?
>>
>>2168620
they live in your colonial subjects can't you read
>>
>>2168629
>colonize 4 locations
>move africans there
>they convert to christianity
>colonial nation not yet formed
>they become free
>>
I WANNA PLAY AS GRÆNLAND ALREADY, FUUUUCK.
>>
>>2168614
Most culture names are either geographic indicators or unknown origin. "Latin" is a geographic indicator referring to wide plains. "English" comes from the name of the Angles who are named after the narrow river they lived near. "Russian" comes from an old Finnic name for the Swedes, which derived from the name of a specific geographical region by the coast where they arrived from. The Han Chinese are named after the Han dynasty which is named after the Han river. The name of Japan simply indicates that it's in the east.
only a few are exceptions. Like "French" and "German" both come from words meaning "spear" or "javelin" which illustrates that they're barbarian spear-chuckers.
>>
Why are so many anons hears angry about them announcing the DLCs before the game is out? Don't they know that Steam's policy on season passes forces developers to announce all the contents (with a brief descriptions of each) that is going to be included with the seasons pass and when it's going to release. This is why we know we are going to have a Immersion pack about Byzantium and Two Chronicle Pack about Spain/morocco and France/Scotland.

>>2168526
You can't enslave or have slaves of your on religion group, if you have slaves that converts to your religion group then they become free. Christians are the expectation to this as they can not enslave other people, and thus must by slaves from non-Christian nations. If they have enough influence they are able to force non-christian nation to build a slave market that convert the local population into slave that the europeans can buy. There are probably some expectations to this, but this is the general rule. Also I have heard from some content creators that there are a slavery law that you can change that influences how slavery work.

This combined with their relatively week unique advances is why christianity is considered one of the weakest religions meta-wise also.
>>
>>2168674
>autistic literalism
you know full well i mean terms like "mountain", "forest", or cardinal directions
>>
>>2168675
>if you have slaves that converts to your religion group then they become free
But this is the complete opposite of history where blacks were taught Christianity.
>>
>>2168675
The Christian religions might be lacking in magic powers, but surely Latin liturgical language has the best research potential and the geography of the European countries is already the best, so it probably doesn't matter. I bet taking a bunch of slaves is strong in the early game but long-term an actual slave industry is much stronger and only colonial empires can manage that.

The endgame meta is probably building slave markets in China to crash the price of slaves and steal 900 trillion pops.
>>
>>2168691
Unlike Africans the Chinks wouldn't willingly sell their own people into slavery.
>>
>>2168691
Actually scratch that, the meta must be to start as a Muslim country, race to grab a bunch of slaves from every country on earth, then revert to Catholicism and slingshot into a colonial empire. The re-re-reconquista
>>
>>2168694
I'm not sure about Chinese but I know the Japanese actually did do that, and Japan has a ton of population in this game so it'd be almost as good as plundering China's pops
>>
>>2168694
The Chinese irl are willing to sell their environment for an extra buck. You could even say they sell their people by making them slave in factories.
>>
I wonder if it's a good idea to sell slaves as a west african country
Even if it makes you bank you're selling pops which surely can't be a good thing
>>
>>2168699
Every country does that, some are just more honest about it.
>>
>>2168703
I don't think this is completely like Victoria 3 where you are trying to find how much you can exploit your population. Sure having a population that is too low would be a problem and a country with an absolutely humongous population would have an advantage. But I somewhat doubt trading some away is that disadvantageous if it lets you get significantly stronger than your neighbors as a result. You could even use it, grow huge, cut off slavery to collapse the slave trade, and then exploit the European's weakness to go conquer all the land they've put your people in. Maybe then you can be in a position to make European's sell their population.
>>
>>2168703
There will be no financial incentive for African chiefs to sell their pops into slavery, it is FULLY prompted by Europeans either leveraging nefarious influence on then Africans or directly warring them to force them to build slave trading stations.

Can't have people thinking Africans had any culpability in the slave trade.
>>
>>2168675
>angry about them announcing the DLCs before the game is out?
Can give the appearance of it being base game content which is locked behind a paywall solely to milk the customer
>Don't they know that Steam's policy on season passes forces developers to announce all the contents
My guess no they don't
>t. guy that didn't know about it
>>
>>2168703
Would be nice if we could go to war/raid our neighbors to collect slaves and sell them.
Would be realistic and a better mechanic than selling your own pop
>>
Is anybody interested in the DLC?
>byzzie blobber
>some random early game buffs to castille and an al-andalus mission tree
>hundred years war overhaul
>>
>>2168711
>I don't think this is completely like Victoria 3 where you are trying to find how much you can exploit your population
that's true actually, most people say it's impossible to completely depeasantise
>>
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>>2168727
>>some random early game buffs to castille and an al-andalus mission tree
>>hundred years war overhaul
these two because it will provide content for the protagonist of history
>>
>>2168703
That's why you capture different culture pops from deeper in the interior to sell in your slave markets. It's basically printing money.
>>
>>2168735
Africans don't sell slaves. Slave markets are a building imposed upon them by Europeans and all profits go to Europeans.
>>
>>2168283
Margarete is a cutie but she's marrying that goofy-looking spaz?
>>
>>2168739
Really lame. I'm sure this is still fun gameplaywise. But it pushes a very problematic distortion of history.
>>
>>2168582
It has more in common with imperator actually
>>
https://www.youtube.com/watch?v=WGiLHJzly6o
>>
>>2168478
>Being benevolent to a creature that has no understanding of the world beyond its immediate understanding
>That's Reddit.

Yeah I'm Reddit then. Churchill, FDR and Hitler too.
>>
>>2168727
>byzzie blobber
byzzie stuff will always be wanted by byzaboos, although with it existing I see little reason to touch them before that releases
>some random early game buffs to castille and an al-andalus mission tree
Neat enough for al-andalus I guess but doesn't sound like a big deal
>hundred years war overhaul
Not really an overhaul now is it? just some scotland france interaction stuff which is a bit lame

Big issue with all of these is that we know too little as to what they encompass
>>
>boot up EU5
>play france
>lose the HYW as fast as possible
>england forms a union
>become the senior partner because your power level is higher than england
>annex england
heh, nothin personnel... rosbif....
>>
>>2168809
I really hope there is some sort of representation of the humiliation of losing to balance things out.
>>
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Well regarding the indigenous people in South America, Spain did care about converting them but also kept them under a serfdom-like system combined with their caste autism (picrel) to keep them in servitude
IF Paradox managed to emulate this, either by placing conditions on the pop system or making a new system exclusive for colonies, they could integrate black christian slaves into colonies while making the mass enslavement of idk Swiss pops impossible
But knowing Paradox this is all a big IF
>>
>>2168589
>but if they reworked them they'd be more compelling than shifting 30s.
No, they would just find yet ANOTHER way to fuck it up. Don't forget that the system has already been reworked like 5 whole times in Vic3 by now. The system might have been decent had it not been conceived and implemented by retards, but with pdx we're never getting that.
>>
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>>2168297
The last two Tinto Flavours were announced, so we're getting these four
>Oct 14 - Kanem Bornu & Songhai
>Oct 17 - Poland, Lithuania & Ruthenia
>Oct 21 - More Africa
>Oct 24 - Switzerland & the Hansa
>>
>>2168911
Africa, Ruthenia, and then insanely wealthy fuckers? Very funny.
>>
>>2168748
>Yeah I'm Reddit then
We know
>>
>>2168829
Only Charles and his staunchest supporters would be humiliated though, the rest of the french nobility was absolutely ready to jump ship and start nagging Henry's court down the road for concessions (specially the burgundians).
>>
>>2168897
I still think they should add a race category to pops. It'll prevent us from having Nigerian slave pops converting to English culture and then us suddenly having a bunch of white slaves. Then you could easily add all sorts of racial laws, racial castes, segregation, miscegenation laws, racial nationalist pops, etc.
>>
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So does Burgundy get an event/decision to change their color from blue to burgundy after they reach a certain rank or something along those lines? Because some screenshots have them blue and others burgundy, I assume it has to do with Burgundy rise from being a French duchy to nearly being their own independent kingdom. And Burgundy is a tier one country, right?
>>
>>2168945
Could be another case of subjects having their overlord's color
>>
>>2168939
That's just a culture group. It's not like EU4, culture groups are like a tag that can be stuck on any number of cultures, any number of times. You can tag all the various cultures with races and even apply modifiers to them if you want. Same for fantasy mods.
>>
>>2168945
They're blue because they're a subject of France and France is blue. It's a game rule you can toggle
>>
>>2168947
>>2168949
It's a weird case though since Burgundy was always de jure a French duchy, they just became de facto independent as they grew stronger. So I'm just curious at what point does the game decide stop treating them like a subject of France and start treating them as an independent nation.
>>
>>2168948
>Bohemian, German, West Slavic, and White
>>
>>2168952
I think there's a mechanism in the HYW situation for subjects to break free or switch allegiances. If I remember right there was an official playthrough with Flanders where they did that? So most likely you'd do it that way.
>>
>>2168952
I swear it was said that there sadly wasn't much special to represent Burgundy's independence. It is a shame if true because it was very impactful on history. I won't pretend to understand a lot about the situation but I don't really get why they thought this one was too hard to represent.
>>
>>2168953
>slavs
>white
>>
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>>2168746
kek
>>
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>>2168961
>but I don't really get why they thought this one was too hard to represent
It's probably hard to implement Burgundy's actual situation in the game and have it work with pre-existing systems. As it stand subjects are mostly just a binary or tiered system where they're either a subject or not, and can either do certain things or not. It can't represent a situation where someone is nominally a subject and likely has some subject restrictions, but for the most part can do whatever they want anyways.

A better system would probably be some value that represents the actual degree of control or loyalty a country has over their subject which influence the chances or percentage that they'll do subject things instead of independent things, like if France has at least 50% subject control over Burgundy they can stop them from declaring their own wars or some shit like that and subject control is dependent on diplomacy and relative power, so as Burgundy gets stronger due to inheriting the lowlands and France has to tardwrangle their other vassals they'll gradually lose subject control which lets Burgundy technically be a subject under France, but still let them declare wars on their own and have their own subjects as well.
However I can see why they wouldn't want to implement this system, players would absolutely hate having to do more micro for their subjects and having your strongest vassal decide to start conquering shit on their own and ignoring your call to arms because they gained 1 point of development would lead to a lot of player complaints.
But it would absolutely historically simulate feudal Europe much better than the current system. France in particular was very decentralized and the French king struggled to control his barons until after the HYW when a lot of nobles were killed laying the foundations for centralization and absolutism.
>>
>>2168982
This would mechanically be fun to play with, even if it may get annoying sometimes. The sort of trade off it could present in having a big subject starting to conquer for you but the more they do the more likely they'll become unmanageable, is pretty interesting too.
>>
>>2168608
Devlet-i ʿAlīye-i ʿOs̱mānīye
>>
>>2168952
no its the same as with the normans who "grew" out of being french vassals
just that the burgundian dukes were not able to establish themselves as kings
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>>2168608
imagine being named after a bird
>>
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>>2168746
>Paradox kept custody of the kids in this divorce. Even the games the studio made before Paradox even owned them.
>So kids from previous marriages.
>>
>>2168746
>you can thank me for V3 patches
Fuckwit with an ego, what a combination.
>>
>>2169094
He's not wrong.
>>
>>2168745
I have IR, you think playing it will make EUV easier for me?
>>
why are the days going by so slowly
>>
>>2169198
too many pops and buildings, get a better PC
>>
>>2168543
From judenburg to judenworld
>>
>>2168945
>>2168982
It doesn't help that the burgundy we see in EU5 isn't the same burgundy we see in EU4
In 1337 the duke is this guy
https://en.wikipedia.org/wiki/Eudes_IV,_Duke_of_Burgundy
In 1361 his son dies and the king claims the duchy, who then grants it to his son phillip the bold, who founds the famous house of valois-burgundy
>>
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https://www.youtube.com/watch?v=y0IaR48FCTM

Satisfaction Map Mode in Europa Universalis V - EU5 Mapmode Spotlight

In today’s Europa Universalis V Mapmode Spotlight, we showcase the Population Satisfaction Map Mode. Your key to managing happy and loyal pops! See at a glance where your population thrives and where unrest brews. Learn how religion, culture, needs, estates, separatism, and integration affect pop satisfaction. Master your empire’s internal stability in EU5 and prevent rebellions before they begin using this map mode.
>>
>>2168746
>Parakeks have their own Volound
Grim
>>
>>2169327
From a brief glance at that guy, chudgun is nowhere near his level. He seems deeply obsessed with getting CA employees fired or some shit. I think funny potato man just wants to play non-shitty games and get some decent view numbers on his channel. It's not really his fault paradox shat out a fat steaming log continuously for like 5 years. Whereas I'm not into Total War, but I'm pretty sure the warhammer games are good?
>>
>>2169338
>I think funny potato man just wants to play non-shitty games
Yeah he's just a spurned vicky 2 fan who only plays vic 2 mp and occasionally makes videos shitting on the newer games.
>Whereas I'm not into Total War, but I'm pretty sure the warhammer games are good?
I know the switch from historical titles to fantasy split the fanbase a bit. Might have something to do with that.
>>
>>2169338
toyhammer is trash, also I would not be suprised if the next major historical TW game will be a flop anyway because of how many historical fans dropped this series over the last decade
>>
What's the best processor if I want to play Europa Universalis V in 3 weeks??
>>
>>2169433
You don't need to worry about it.
>>
>>2169433
The best processer has not been invented yet.
>>
>>2169433
AMD's -3D chips are especially good for paradox games, the 3D vcache seems to help them for some reason. I got a 7800x3d lately for unrelated reasons.
>>
>>2169433
>what are recommended specs
Johan revealed to me in a dream that it takes a mid-sized data centre to run so I'm currently planning on taking Sundar Puchai hostage in order to play on release, if give me a hand on this I'll let you play for 30 minutes.
>>
>>2169463
Only 30 minutes? That ain't worth it.
With so little time I'll take my chance with nabbing a nuclear bomb from the local airbase and forcing the nearest data center to let me play.
>>
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>>2169338
>He seems deeply obsessed with getting CA employees fired or some shit.
Yes, and?
>but I'm pretty sure the warhammer games are good?
Lmao
>>
vgh....... grossburgundiums....
>>
>>2169382
There won't be a next historical total war.
>>
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>>2169623
>grossburgundiums
>>
>>2169625
ojalá
>>
Can't wait to do a trabizond to ERE to RE run.



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