Where did Ixion go wrong?
It was basicaly a ps2 ps3 linear adventure game formula but as a management game The presentation was pretty strong but the gameplay loop wasnt built for more than one playthrough and therefore it didnt had much replayability to generate buzz
It's Frostpunk (a visual novel) in space. and the colony ship has some icky jew name
>>2167668too strict requirements, not enough freeform problem solving. Puzzle game.
>>2167668It didn't. Good game.
>"Here is a game where you can manage a spaceship city">cool, I like citybuilders>"Actually it's a survival game about a gay ass story where some idiot blew up the moon"At least Frostpunk has an endless mode.
you kinda have to be really specific about how you build, otherwise you'll run into a brick wall like hours later for something you didn't build or plan for hours ago
>go all in on insect farms and food efficiency >completely sidestep water requirements >recycle poop into alloy>completely sidestep hull decayDone, you're immortal and the sense of urgency has been thoroughly beaten into the ground.
citizens were such fucking crybabies in this game god damn
>>2167668People still remember startopia
Kino OST and base premise dragged down by strong ludonarrative dissonance and some incredibly dumb story choices.
>>2167915Weren't they all developing dementia or something as a result of the jumps
ending ruined the game
It was French - artsy, pretentious, style over substance.But the OST justifies its existence by itself.
It was fun, had some great ideas and some very lame ones, I liked the style and the music. 7/10, I would recommend anyone to play it once.
>>2167668Vietnam, in my opinion.
Amazing presentation, dogshit "gameplay". It's another puzzle game masquerading as a strategy game.