Age of Empires II but as a city builder like Songs of SyxWhy can't we have good things?
when i was a wee laddy i would load up the map editor and do this on the windows 98 pc:(
impressions games like caesar 3 is probably the closest you'll get. maybe anno or settlers at a stretch
>>2167841take me back... i want to go back...
Im surprised theres no mod like this
>>2167832I am a game developer, I have considered it.Not as a city builder but as a colony sim like timberborn or castle story.Have defense be an element, can use prefab elements and have villagers build the base.Bombards get research, long bow, eagles, etc
>>2167832Play city builder games then, strategy games are not for you.
>>2167832you can make a map like this, just disable unit productionif I had the time and motivation, I'd recreate some UMS brood war scenarios where AI takes over produced units and battles in the middle with the other player's production, sort of like Desert Strike
>>2167832Game Developer - Here's my thoughts on the matter.A City Builder/Colony builder based upon Age Of Empires would require you to build your base like "Castle Story" and drag out walls for villagers to place wood, stone or construct castles, towers block by block.Then you'd build your army pop, siege, place them on your walls buildings or in the field while micromanaging your base or leave it automated it's important to remember buildings would be prefab if you want to design your blueprint that is gigga tower then go *nuts*!
>>2167966Seriously though, how hard do you think it would be to develop a mod like that?
>>2167841True, but then you'd just be playing creative mode.I'd like some kinda of base defense mode, desu, wonder if adjusting values on AoE 2 would be enough to make a mod like this.
>>2167832I wonder if there are triggers on the map editor to make an increasing random army size to spawn and attack your city on random intervals.Because by changing some values and modding in some new techs, it's probably possible to do a very rough version of a city builder + city defense.
>>2169059mod nah, you develop your own game engine AOE2 would be pointless to do.
>>2169064Yeah but AoE2 graphics are the charm. You've seen to want to use at least some aspects of AoE2 though, what would they be?
>>2169065That's really easy to replicate. DE graphics are 3D terrain and sprites that are 3D renders as 2D images.Nothing about that is new, personally. I'd like to go with a city building colony building type game with a defense element as otherwise you became a bored god after a while and lose interest meanwhile if there's an element of *risk* involved you have more reason to be connected with your colony.Eg. Timberborn has water, Castle Story has wave defense, Rimworld has everything.. As for Terrain, being a bit more creative and using a voxel system allows you to dig away at the terrain but you want to keep that bizarre terrain type AOE has of angles and flats then modify it for cliffs and then cheat if you add water in.You can simulate water very cheaply without actually simulating water, alternatively we're at that stage water simulation is easy.Air simulation is very hard to do.As for tech tree, I'd go with something that's well.. everything. Rocket carts on walls, grand bombard towers, etc.If, I want to make blocks that are in the meso style then i can.
>>2167966I would like a something like Workers and Resources where you build a medieval European burg. Anno comes close, but it has the island gimmick and it feels like a game, not a simulation.
>>2167832Just play Augustus