>demo so successful they drop even more unplanned contentdemo chads FEASTING>we get mechswelp time to wait for monday
>>2168538>nerfed pirate flame tanksthank god>made defence missions easierwhy? i thought they struck the right balance with it.
My brain is fried and I can't play turn-based anymore even though I loved the genre when I was younger,
the mission rating to experience system needs to goi dont like feeling like im constantly on a timer, even 4.5 stars make me upset
>>2169191I just don't like the "amount of turns per mission" part of the rating. Rest is fine imo.
>>2168538they decided to update the demo because there are already mods for it
>>2169191eh, its fine desuyou just get few PP less3 5 stars give you 60, 3 3 stars give you like 45so its not worth stressing
this gunits essentially a same as crowbar but with granade4 launcher, it cost x2 tho so its shit for big teams but for small its great as you only shoot one grenade anyway
This would have been pretty cool if it was released in 2001 or something.
>>2169330I've only come under par time on the IED clearing mission because it ends as soon as you destroy the last IED. No need to extract or anything. So you can just use your airstrikes to knock out any that are too inconvenient. The change to pinned units not counting for zone capture is a welcome addition though the defense missions weren't too hard. Felt like a nice capstone to an op. The only relatively threatening thing the pirates can bring against you if you're set up well is a vehicle and that's only because in the demo you have just the SMAW or Rewa to knock out armor.
>>2169191I think that makes good sense. The better you perform the bigger your reward, but it's not so substantial you have to stress over it.
>>2169432you can also kill hostages with it
fugtoo many missions, which is silly with so limited squad leaders
>>2169432perfect mission
>like 5th or 6th operation>last mission >pirates bring 5 armored trucks to battle, 2 chaingun, 2 laser and 1 rocket>Sy destroy 3 when sorting with rocket launcher>one is destroyed by Cody with battle rifles and air support
>>2169574>like 5th or 6th operationhuh?are you some kind of influencer who has a secret streamer-only full version of the game?
>>2169578https://www.moddb.com/mods/menace-demo-infinite-operations/downloads/menacedemo-longoperation
>>2169585what the hellthanks
>>2169578>>2169595i suggest to use https://www.moddb.com/mods/menace-demo-squaddies-standaloneat the start of the campaign one time alongside otherwise you will run out of squaddies fastit really fun to start with basic weapons and gather more stuff after combatI can already see that its gonna be good game
damn that wasn't close but was quite intensealso it look like enemy is scaling with your deployment cap or just getting stronger
just before impact
after impactwell hit I would say, even if it miss the target
>we made xenonauts>but worse!
>>2169734ey puto, its impossiblefirstly, its not even similar to xenonautssecondly, making something worse than xenonauts is impossible
this game have some real LoS problemslike I get why you can shoot through buildings(it feel shitty but you get used to it) but then suddenly you can't shoot through them(the big one) and it feels worst everand there is of course smoke being hard cover
lots of ESL in this threaddit suggests something about the game
hey guys can you give me some tips on party load out ? (like equipment, number of squadies, armor, accessories for the initial missions)- I feel like my fire power is not good enough when encouter pirate commando or the vehicle, it takes a lot of bullets and time to take out the commando.
>>2169976sniper rifle+ammo bag is my response to commando
>>2169976Crowbar + max squad size to shoot any infantry at distance including commandos.Otherwise suppress them so you can walk up close then most weapons can kill them.Sniper rifle kills one model per shot at range too. Vehicle weapons can also kill them.You have lots of options to kill commandos. For enemy vehicles you ideally want the rocket launcher or your own vehicle but you can grind the light trucks down with small arms fire.
>>2169976Menace is entirely about the 4 F's. Find, Fix, Flank and Finish. Two of your squads should have belt feds. I give Pike the larger of the two that needs to be deployed and Darby the lighter one she can shoot on the move. If you're suppressing enemies, they lose turns and can't shoot and that means you can flank them with another squad and gun them down. If you're just sitting there trading shots at max range you're wasting ammo and time.Pirate Commandos are only dangerous if you let them in close. They have a small squad size and relatively little firepower. Either hit them in the open with something like the Crowbar or pin them in place and finish them with grenades/sniper or just keep hitting them until they're dead.Vehicles you can just kill with the rocket launcher or an appropriate vehicle weapon. Only the pirate flame truck has any real armor, so just the vehicle MG can work 90% of the time.
>>2169929Anything more than a single terrain tile in width is generally an LOS blocker. The pre mission map can also tell you: Dark orange blocks LOS and light doesn't. Just assume that soldiers are leaning or shooting through gaps in cover.If you're on the edge of a LOS blocking object, it doesn't give you LOS straight off the corner. It's at a pretty sharp angle. You can engage enemies in the tile directly one tile lateral and distal from the cover. If they're too close to the terrain you're on it'll conceal them.
>>2170129i know that it still suck
IT'S UPI cant really play right now, but the first thing I saw was that they added a difficulty slider
>>2170920A quick look at the operation missions, and at looks like they added some more flavor to the existing missions templates, like instead of destroying weapons supplies now you get to destroy the pirate dropshipsI havent seen the other operation so far, so I will assume it comes after you finish the first oneThe only changes to starting equipment I saw not mentioned here >>2168538 was a vehicle autocannon and a infantry target designator which allows you to mark units, plus it is needed to fire "guided weapons and off map assets"
I know this is a different general. but anyone here plays Lands of Lords? are the servers down for anyone else?
>>2170971no, no idea
new unit, looks like garbage
eh, its just one operation againits just there is some new mission types + you start with some extra ammo bags and walker+autocannonthat is all
also the Infinite mod is dead as devs patched demo so it will not work again
>got a drone with a rocket strapped to it on the last missionREEEEEEEEEE wanted to test it... also lil walker with autocannon + xtra ammo slaps, APC + Lim with the mobile infantry perk is still goated though