So what's the verdict so far on Master of Command? Been playing the demo and it's a good game so far, but the controls seem kinda janky.
>>2169471careful you gonna trigger the "artstyle" schizo
>>2169479what do you mean?
>>2169479Hey he kept the thread bumped for months.
>>2169471Maybe it’s fun but the fact that it’s made by a pophistory YouTuber puts a bad taste in my mouth.
>>2169471>armslop 'historian'
>>2169479>bumping your own thread in order to stir shit to keep it bumpedI don't care about the artstyle, but randomly generated maps and having to unlock historical units, plus CK style events and everything being a pop culture reference or meme is more than enough to dislike the game.But now I probably have triggered OP schizo
>>2169552Who's this OP schizo?
kek, speak of the devil
>>216955210 minutes on /vst/ isn't really a "bump" my good newfag
>>2169471Looks OK. Don't think I'll have time to play it any time soon but it looks like one of those game that, at worst, will be an OK albeit forgettable experience while I wish for another Empire TW. Would be shocked if it was worse than that. But on the other hand I can't say I'm dying to play it either.
>>2169471Its alright, but a little disappointed with the scenario gameplay in the demo. Hopefully theres a longform campaign mode on release else it's going to get boring real fast
>>2169850There's two additional acts that are not in the demo. There was a patch for the demo today. I like the idea of the long campaign or something that gives you the option to continue to play.
Didn't play demo yet but watched some gameplay and seems interesting.
>>2169471I was burned by the complete failure of Fire & Maneuver, so I was hesitant to give this a try. The demo played okay, tactically it's a TW clone with worst camera controls and more braindead AI. Where it shines in the campaign map, the army customization gives your forces some character and flavor, and the map mechanic gives a Battle Brothers vibe. The potential for a great game is there if they added more features and fixed the battlefield AI.
>>2169479that was probably OP false flaggingeither way both OP and the artschiso are unhinged retards so it doesn't really matter>>2169552same feeling, it looks fine but mediocre at best
No seriously, why the fuck is there some weird discord tranny cabal seething about this game?This makes literally no sense.
>>2169471I love knee gaiters so much its unreal
>>2169930its opposite, its>weird discord tranny cabalshilling it
>>2169471why does it look like that ghibli filter
>>2169479The art's okay at worst, but oh man the hand on that dude on the left. Imagine being born with a deformity that made you a perfect musket wielder. A natural born soldier lmao>>2170066One of the truly horrible aspects of slop is that it can make you recognize it just by sheer volume of exposure, even in things where it isn't present. It forces itself into your brain just by being everywhere. Like microplastics.
>>2169903I had a problem with the camera controls and I'm glad I wasn't the only one. They did patch it and fixed some of the errors. I remember the developer did mention that the campaign map from Battle Brothers inspired them. But Battle Brothers campaign map looked more realistic, believable and more pleasing to look at. The art style for Battle Brother is better then this game, but I like Master of Command's artstyle too.
>>2169930they hate white culture
>>2169932Me too anon. That and green jager jackets.
>>2170202What's wrong with the art? It's different and that is fine. Can't have everything look the same and bringing something different to historical games or RTS that is still grounded in history is good.
>>2170202Not much, really. It's just a little too rounded and cartoony than I personally prefer, but it's not a deal breaker by any means. That hand is really fucked up tho, his fingers are almost coming straight out of his wrist. Man ain't got a palm.
>>2170343Wikihow artstyle.
>>2170363Doesn't look like it so dunno how you came to that conclusion.
>>2170343It is somewhat stiff, coloring is flat and characters suffer from the sameface syndrome. I can live with it but art is still very important part to set you in the mood, I think. The cartoonish presentation doesn't reflect the brutality that was the real conflict.
>>2169471>Why yes, I've seen Barry Lyndon. How did you know?Shan't be touching it if it's just le heckin Britshites and Pr*ssian fags. Minor states/powers are always more fun in games like this.
tranny game
>>2170412Playing the battles captures it well. There's only so much you can do with this era and changing the art style is a good way to do this. It stands out from all the other "mood artwork" and that's a good thing. It might renew interest in this era.
>>2170696It isn't and I agree with you. Smaller and lesser known states\powers make a game more interesting and unique.
>>2170696Buy the game fag, and he will reichsarmee and Sweden.
>>2171651nah
>>2171651>BuyHA!
>>2171679>HA!HA! HA!
>>2169471My GOTY. I adore Mount & Blade and Total War games and this game is basically the exact combination of the two I've always wanted. I wish the unit trees were a tad bit more complex, and a lot of items seem redundant and need some more balancing, and the AI derps every once in a while, but the underlying game design is stellar.>>2170343the 2D art style isn't my cup of tea (I like the little 3D toy-like soldiers) but it doesn't bother me too much.
>>2171944Are there hotkeys for the formations in battle? Couldn't find any.
>>2172273idk, I just draw everything manually to better hide behind covers and fences and whatnot.
>>2169471bump
>>2169903>more braindead AIIf only TW AI was this competent.
>>2169850I like the battles but the campaign map layer is just annoying to me, also feels like you're forced to build up to 3 brigades too fast. Makes it feel like I don't have time to really give my regiments any personality.
>>2170412Well too fucking bad. The dev obviously can't paint like your image. And obviously doesn't have a big budget for the game.
>>2174678Same here. I was watching a live stream and I think the developer even said the same thing about it. I think they have or well adjust the HQ thing. Funny thing on my first play through I was able to delay the arrival of the HQ for like five or six weeks.
>>2175333I think they should just make days slower imo.
>>2175367This too. I think it would be better to have an actual day/night cycle like in Battle Brothers. The campaign map to me is too static and although it looks nice it's not nice on the Battle Brother's level.
Last run I had a fucking crazy cuirassier unit loaded up with items. Fuckers could barrel through all of endgame boss's cav one after the other.12 pound unicorns are also pretty crazy good, and I found the my 12 pound iron gun could rout all the enemy artillery with just a few volleys. Upgrading your cannons is really impactful and the regular old 3 pounders suck ass.Jaegers can get lots and lots of kills but they honestly feel a bit awkward to use? Not sure what they're really for.Kind of wish you got less items that were more impactful. Also hope the progression is slowed the fuck down for the full game.
>>2175468Jaegers are light infantry and are skirmishers. They are intended to fight in the open formation option where they get some buffs for accuracy and I think range or ROF? But are vulnerable to melee and charges. You can have them detach their bayonets to improve their gun handling, but this will make them vulnerable to melee. They can be placed in front of other infantry and those infantry can fire over jaegers heads since they are kneeling. You can use them to move fast ahead of your main army and attack the enemy and retreat when the enemy gets closer. This is hard to do since it requires some micromanagement.
>>2175379>StaticYeah it needs some more moving parts other than patrols, desu I do agree with the people who want allied armies around. It's weird that it's just 1 army on it's own here.
>>2175691I would say it's probably due to budget or time constraints. I think they might add more if the game does well. But you gotta include things to get people's interest so I guess it's a catch 22 type thing.
>>2170696Barry Lyndon, bongs and prussia are based, you are a massive faggot
Ai has bugged out a few times, one time an stack was facing the oppossite direction while under attack. Also is artillery supposed to suck this much or I'm just too brainwashed by Fall of the Samurai artillery?
>>2178137Fall of the samurai artillery is just retarded OP.Its pretty damn effective in this game, especially the 12 pounders and canister shot.
>>2178137cavalry and artillery both have a high investment threshold. A single regiment of battalion artillery with the starting cannon is basically worthless, but a whole brigade with the bronze 12-pounders can shatter multiple regiments before they can even get in position (not to mention that you need artillery to counter the enemy's attempts to do the same to you).
>>2170412I don't think the art is that bad. It may not be the best part of the game, but it does the job and its simplicity helps my poorfag computer run it decently.
>>2178137>Also is artillery supposed to suck this much or I'm just too brainwashed by Fall of the Samurai artillery?It's the most op unit in the game right now with 12 pounders. It's a huge investment and rng luck to get free arty, but its way too strong. It's going to get nerfed.
God the Demo. Its dogshit.
>>2179752tell me more
>>2179933don't listen to that retardi devil the full game. it's cat food
>>2169479it looks like a mobile game, not saying it's gameplay is gonna be bad but that's my impression looking at screenshots
11 hours to go. Looking forward to it.
I like it so far. Biggest difference is how much slower the pace is compared to Total War. It seems very important to maintain your supply.
>>2169928>that was probably OP false flaggingi made the original complaint and laughed at him a second time. the rest was all him being intensely butthurt.
Game is enjoyable. Started as Russia, the unit tree is weird. The infantry evolution is quite poor but there are two cavalry trees - a cossack one and a regular one.Grenadiers outfitted for melee with the Russia buffs absolutely obliterate the enemy. Two units carried my final battle of the first mission after most of my army routed in the first half of the fight. The big guys just wouldn't run. They broke the Prussians' centre, destroyed the artillery and, exhausted, kept fighting off the counterattacks. Survived with less than half the men left standing.
>>2188674Been fun so far for me. Started playing as the limeys. Unlocked my first elite unit. Light dragoons are great for hit and run, but require too much micro management.
>>2188674Russia's units being scattered across five trees is one of its "weaknesses", outlined in red in the selection screen. France has a single tree, Prussia and Britain have two, Austria has three.
>>2188747I think it's three or four?
>>2188754for Russia?infantry, observation corps, artillery, cavalry, frontier
Campaign is a bit lame, no theming to the battles or connection to the animations really.
>>2169471Release AI sucks just as much as the demo, they keep charging cav into full morale lines from the front and dying for nothing.Camera controls still suck. Gameplay itself is decent, its mediocre and normal but nice, specially if you've never done anything related to line era before, but if you have you'll just find it a lesser version of pretty much everything, even keppenmuller autism plays better than this.Artstyle is cute and nice, makes my heart warm and feels less shitviewed than everything that will ever depict line war, love it.The army progress is flavorful and makes it feel like /your guys/, except that its kinda dumb in the context it is given.>>2169930its the literal inverse, the mass shills are the hist trannies, the hatewagon is from the grittygump anons.>>2169552The random maps are a nice addition, its just that the gen kinda sucks. Everything being references is fitting with the game, i wouldn't really have expected anything else from it as its not trying to sell itself as the others.Armchair is goobed out and deeply unserious, there's no way to expect anything else from it.
>>2188793>if you've never done anything related to line era before, but if you have you'll just find it a lesser version of pretty much everythingThis pretty much sums it up, there are so many line infantry historical RTS games being pumped out almost monthly (just this year alone there were what, 6 or 7 big AAA titles based around this era), there is no real reason to play this over any of them.
>>2188803Can I see any of those?
>>2188803>tripleA line era rtsanon, are we from the same dimension
>>2188811>>2188804>they don't knowThe guy I replied to already mentioned Oliver Keppelmüller games, there's also most of the titles made by Felix Schultheiss and Lukas Schweizer (but only the early titles), and for the actual titles released this year, you have Volley & Vallor, The King's Standard, Sabrepoint, Torn Banners, and if it counts - Redcoat Rising.
>>2188822>keppeltism>schultism>v&v>KS>sabrepointNow where's the triple A games anon. You're only listing low budget indie
>>2169471I haven't played the Demo so the only other game experience that came close was Empire/Napoleon: Total War.I think the gameplay is alright albeit a bit chunky. Further key binds might fix this. The overarching structure of the game (you don't manage a kingdom but a single army) is quite interesting as it's nothing like I've ever played before. But while I'm still in Act 1 of my campaign, it gets lonely. The encounters (a nice addition I will say) hint at allied armies but essentially it is you against the world. Perhaps future updates or installments will adress this. Army custimization is neat within it's limited frame - I wish there were more classic heraldic figures for the flag. The items however can be quite impactful.The AI is alright too I would say. Not as static as Empire/Napoleon: Total War but not exactly brilliant either. Still it managed to surprise me if I was spread out too thin or had units overextended. But I've a few issues and maybe some of you can help me:1) The battle camera speed is really low - and I have put the slider to the max. This makes viewing the battle harder than it needs to be. Have I overlooked an option to change this? >>2188793 also mentioned this. 2) I have a few misinputs when it comes to selecting and moving units on the battlefield. But this could be an issue with my crappy mouse.3) How exactly does one defend against cavalry? From what I could tell it's having your line infantry standing still (so they can "brace" themselves) and facing the unit front towards the cavalry. Does increasing the ranks/depth of the infantry formation help with repelling cavalry? 3) What is the function of that "charge bar" that pops up if a unit charges? There is some intransparency regarding those game functions I'm not thrilled about.Overall I think it is a nice flavourful game with nothing too crazy.
>>2188822None of these are real games, why are you like this?
>>2188793>>2188822>makes up a bunch of nonexistent gamesAre you the board-appointed schizo for this game? I was taking your criticisms on good faith but now I don't think you've even played the game or demo. Only Total War and Ultimate General have this kind of line infantry RTS gameplay, and this is better than both.
I like that stances are actually useful.
>>2188850>>2188841Sorry, I thought I was being pretty obvious with my sarcasm when replying to a a typical dented wargame tard who is acting like this plays like "lesser version of pretty much everything", as if games like these come out every month so there's no reason to play a lesser version of all of these line infantry RTS games, and then to prove a point he namedrops The Seven Year War, a game that came out 10 years ago, and isn't even remotely going for the same thing as Master of Command, because there isn't even anything else to compare it to in the last decade, despite the fact this is apparently the same or "lesser" as all these other games.
>>2188850anon i'm not >>2188822 and what i mentioned as keppeltism, by oliver keppelmuller, isn't made up, its literally called seven years war and its a good but stupidly convoluted game with shitty interfaces.https://store. steampowered. com/app/400470/ The_Seven_Years_War_17561763I specifically mentioned it because its one of the shittiest line era games made, its fucking infamous for being hard to understand due to the shitty UI.I think >>2188822 might straight up be a bot, ain't no way thats human.
>>2188854I just use the "flexible" stance to draw columns and lines. Does not using the dedicated "line" and "column" stances do anything?
>>2188859>because there isn't even anything else to compare it to in the last decade>pretending ultimate general/admiral just doesn't exist>pretending master of command isn't a lesser version of ultimate>pretending age of sail didn't come out 5 years ago>pretending there aren't like 4 series that play the same as ultimate just old as balls
>>2188835>How exactly does one defend against cavalry?Take it head on and they'll just fold. Cav can't fight infantry, if the inf doesn't break on the charge they win.Cav can only really charge low morale inf or on the sides, although being on the sides barely matter on this game, its more of a question of width that helps you here.
>>2188867Nobody here is pretending about anything except you , like pretending Age of Sail is in any way comparable to this game.You either don’t play games at all and just namedrop them, or you have such a low IQ that you can’t make basic correlations between different game design approaches, so it's like "HURR MEN SHOOT MUSKET STRATEGY = SAME GAME DURR"Either way, it’s better for you to stop posting, because putting yourself in a "am I ignorant or just stupid" dilemma isn't working out for you little buddy.
>Act 1 ending army has even more troops now
>>2188867>>pretending master of command isn't a lesser version of ultimateit's literally impossible to release a game that's a lesser version of whatever failed shit they were trying for with land battles in Ultimate Admiral (especially after decent earlier games), ChatGPT + pajeets would generate a better game than that.
This shit is so bad. Its just a bad copy of Ultimate Generals
>>2188793>keppenmuller autism?
>>2188859>I thought
>>2188961>Its just a bad copy of Ultimate GeneralsUltimate Generals? You mean shitty cashgrabs where some failed TW modders release a new one in EA every 2 years, then don't finish or patch it and release it completely broken, and move on to the next one, resulting in every single one of the post-Civil War games being a massive failure in every single way both commercially and critically?You really think anyone is trying to copy that lmao?
>finish the first act>there are two more just like it>same maps, same objectives, same events>im playing an arcade game
>>2188674I'm playing as Russians too, I really like the Observation units as a shooter fag, better than I thought. I need to try their bonus but I want to see how far I can get as the regulars. I think Act 2 is my weakness. Also Russian Horse Grenadiers seem damn great but I haven't gotten them yet.
>>2188835I think the camera thing will be fixed. The demo had many issues and they fixed all or most of them before the release and it looks like the devs are very responsive. For your number 3 having units too long or extended does make them vulnerable to flanking attacks and suffer morale damage. There's times when I use my cavalry and hit a long line of infantry on the sides and cause them to break. For the charge bar from what I believe once it's fully charged it causes maximum damage to the unit they are charging at. What I do know is that once the bar is on you cannot recall that unit. Once it's committed to the charge they can't be pulled back. Once they make contact with the enemy the charge bar goes down and once its gone you can recall the unit. There are tool tips that you can click in the options menu. But I do agree with you that the game needs a wiki or a more detailed tutorial on how to play the game. It kinda reminds me of Battle Brothers in that you have to do a lot of research offline.
>>2189354It's a historical type game set in the Seven Years War. Kinda limited in what one can do.
>>2188867UG hasn't been good since Gettsburg and Admiral's almost a different genre entirely, one thet gets mechanically BTFO'd by Rule the Waves.
>>2188755You weren't kidding. Man that's confusing
>>2189431I started as OC as soon as it unlocked and it's been smooth sailing until the last battle of Act2.I've got infantry and a solid arty corps but no cav and the British cav just wrecks my lines. There's like 6 or 7 units of it and they aim for the infantry without the anti cahrge items then charge my arty and that's it basically. Stupid mistake to not bring any cav or grenadiers to reinforce.Rolled an Austrian campaign and 600 range arty sure feel good.
>>2189183Total War sucks dude. even in its unfinished state, American Revolution is a better game. The AI works better. MOC AI works better. Can never get the nostalgia bait of total war musket warfare. It's awful.https://youtu.be/PYv5GrwGY_4?si=pqbtshQkLfomfKB8
how to succeed as france, just spam cav and shitty infantry?is arty worth it? should I rush getting an arty unit?I just got to the end of flanders but was suffering of attrition and couldn't replenish despite sacking a bunch of settlements and buying all the reservists, and these niggas show up with 12 fucking thousand men
>>2188871>Cav can't fight infantry,You haven't met my fully decked out Cuirassiers with Shotgun Dragoons as back up. Just parking them next to AI units will make them piss their pants and turn their backs. Total slaughter follows.
>>2189431Horse grens are good.You can actually give them grenades too.
>mfw I send 6000 French Conscripts directly into the center of the British gun line (assault columns are bad ass)I really enjoy throwing that weight around, you outnumber everyone but Russia.
>>2190183France should outnumber russia too.
>>2188746British veteran foot are amazing. I have one battalion and they have the second highest kills after artillery.
>our ally's surrounded by a powerful enemy force, what do you want to do?>Help them, of course.>the enemy army is double my sizeThey weren't kidding when they said powerful.
Russia, halfway into act 1, no positive modifiers.
>>2190586and this was me after the final battle. Peep the bank account.
>>2190592Whats the money strat exactly?
>>2190593I got very lucky. The very first doctrine I got in the game, was Pillager, the one with burning buildings- it gives you more money for raiding. Russia, at least the default army, works very well with raiding: the national Hungry Bear doctrine allows you to raid faster, and the starting army's Mir at War doctrine lets you hire recruits at a discount. Since raiding efficiency scales with how many regiments you have, you can hire a shitload of cheap recruits and just snowball into 5 full brigades before the act 1 is over. From there, just keep raiding everything you come across.this was my first campaign, I'll chalk it up to beginner's luck. Without early Pillager and some other things that went my way, you probably can't achieve the same result before the end of act 1.
Enemy artillery is fucking annoying.
I don't think we're gonna make it through act 3 bros
Just started the game, so the best way to kill or scatter enemy forces is to charge them in melee, right?Just having a shootout doesn't seem to do much in terms of actually damaging the enemy's morale. Maybe I'm just used to Empire and Napoopan TW where a volley will just devastate an entire regiment.
>>2190869Soften them up with shooting, then charge.Ideally you want to wear them down enough at range that your charge breaks them on contact, because otherwise melee fighting can get messy and costly very quickly.Ideally, angle your lines so you can have multiple regiments focus fire on a single enemy to wear it down quickly, then have 1 charge in while the others find a new target to focus.
>>2190780I won Act 2 with only three brigades for the achievement, but just lost my own Britain run on the Act 3 boss. The enemy artillery is downright oppressive, by Act 3 they have way too many units guarding their rear, making a flank attack very difficult, and trying to counterbattery takes a LONG time. By the time I remove even a single regiment, they rack up hundreds of kills. Not sure what the solution to artillery problem is other than putting your own artillery over everything else in every game you play, no matter what nation or starting composition.
>>2191052lmao the fix dropped as soon as I posted this
So how's the game overall. Is it worth getting?
>>2190720Just save up for 12pdr guns and laugh at them.
>>2191183They don't do anything nigger.
>>2191105It's alright for an arcadey roguelite version of TW.I found replayability a bit low, battles get a bit samey.Nothing special but an alright spin. Wish the battles were less arcady personally but oh well.
>>2191833Forgot to add.I don't think it's worth the current price. Its like 5 or 10 quid at most.
I kind of preferred the beta mode where counter battery was OP
Won a campaign. Way easier with that arty nerf.Honestly the battles play out really well, especially once you have a big army, you can have some really tense situations where tactics and individual upgrades feel like they really matter. Battles do start to get exhausting once you do have those big armies though.Artillery is strong once you have good guns, a good hussar swarm can run around routing unit after unit and grenades are amazing because they have no cooldown so you can just run in and decimate problem units in a timely fashion.
>>2192767>50% losses for a winner
>>2192774Its not easy when they have a whole nother brigade + more elite troops.My flanks got folded, my center got mis-microed and a charge on a unit of skirmishers turned into a massive brawl, but they broke through and were able to shatter a ton of units and then break most of the units coming from the right from that position, then reformed my survivors into a line to deal with the last few fresh units.Also my artillery continued raping their units for the whole battle.
>>218885910 years ago was 2015, there's no way you can't consider that recent.
>>2192767I just went all in on firepower as Austria. 6 dutch artillery, all 12lbers. 650+ range, two brozne leichtenstein ones sitting at a neat 950. Rest is fusiliers, some grenzers and a unit of beefed up cuirassers to demolish the enemey cav.Surprisingly my most killy unit at the end of the campaign turned out to be a veteran fusilier sitting at 32k kills. Arty isn't a fit-all solution, you need bodies in the front. Late game is really killy and cavalry charges occasionally broke my center and sent my general running around rallying the troops.Started a new campaign as france and honestly disappointed. France was supposed to be infinite manpower machine but discounted brigades are actually worse than the Russia's mir at war, i believe, if we count the money saved.
I thought I finally beat Act 3 and then they throw another boss army at me. I don't think I'm gonna make it.
>>2192774But he won though. And it's Russia and they can afford to lose men. Also, he's fighting against the limeys and they have some very good troops. I'm playing as the British and my veteran foot troops have some of the highest kills even beating the artillery at times.
>>2190780I'm trying to complete the BEF achievement and I'm playing against Russia and Austria in Act 2 and I don't know how I'm going to do it!
Hey, there are two volley fire buttons on the bottom of the screen for my musket men. One with the gun that then X's it out, and one that's a little stop watch. What's up with that? Also, I'm assuming bayonets are off by default.
>>2193459I hope bayonetts are off by default, I'd look like a fucking dumbass tell my guys to take them off before the cav hit, lol.
>>2193459ones fire at will and ones volley fire
>>2193459they are on by default. You can take them off by hitting "B" if I remember. Taking them off improves accuracy but lower your melee damage. I think they put them back on automatically when they engage in melee or something like that. "X" on the musket is to hold fire. The watch is for volley fire on\off. They shouldn't use a watch because the image is confusing. They should use an image that's more intuitive.
>>2193459>>2193486Bro they are on by default. Can't you see them on the actual models?
First win, pretty fun game. Canister shot is strong as fuck if you set your formation up for artillery crossfire
>Halfway through act 1>Already seen these niggers kill 300 guys in a single volley.
any real point to taking cuirassiers instead of hussars? the whole point of cavalry is to break the enemy on the charge, and hussars have better speed, stamina, and charge then cuirassiers.
>>2194306They are resilient af. Good anti cav unit that can singlehandedly wipe out several enemy cav and be intact enough to break the infantry after that if kitted right. I don't use hussars and usually go for 1-2 units of cuirassiers instead.
damn they really nerfed brace speed. used to take like 5 seconds to go from 0 to 100 bracing, now it takes like 20 seconds.
>>2194306hussars are good for hitting flanks and the rear when the enemy is busy with another unit. You can use them to harass retreating units to shatter them. If you're lucky and good you can use them to take out artillery.
1. Any books on the evolution of tactics and warfare in general (preferably from pike and shot era) you'd recommend?2. Are there games that have earlier wars, especially Spanish Inheritance/The Great Northern?
>>2193604I play on my work laptop.>t. Guy who looks like a dumbass
>>219430650% more dudes = 50% more health and damage potential
Why is it so ass
>start as hebben prussians>get 3 hussar and 1 cuirassier regiment to high veterancy>get all infantry and artillery to high tier (mostly)> equip all regiments with best shit, forgoing brigade expansion>act 2 is easy as pie>act 3 patrols strong, but mein relatively small army wins without too hassle>most settlements shit, cant buy stuff and healing troops expensive>bumrush HQ army to finally win campaign>Win with somewhat extreme losses. >Lost 1 hussar and cuirassier, lost 2 arty, lost my heckin grenzer jaegers and some high tier infantry>Dont care because win campaign>campaign doesnt end>another BIG HQ army coming to rape me>Oh fuck oh fuck oh shit oh fuck>Force march to nearest settlements to buy troops>shit's expensive as fuck>buy hussar and two veteran muskeeters>HQ army finally catches up>fuck>map loads, immedieately see area covered with rivers near edge of map>fuck it, position troops around the river>superior enemy artillery bombards, eventually runs out of ammo>enemy assault begins>Mein better infantry and muskets routs enemy foot>Enemy grenadiers get raped by bullets because fucking river slows them down>enemy cavalry frontal charges said river, still gets raped>counter charge mein own cavalry whenever enemy charges mein infantry>Battle goes SURPRISINGLY well, literally twice large enemy army mostly routed>Charge last enemies with literally almost dead troops>Glorious Victory>astonished at my fucking brilianceI truly am the master of command bros
>>2195600Pic rel>literally felt like king Frederick the GreatThat was one of the most genuinely fun battles lol hahahah
Also, its better to equip your troops with the land pattern musket or the charlville one. Potsdam is good, but the accuracy and range buff of those two muskets literally makes for a greater morale damage per salvo the charleville musket, from what ive seen has the greatest impact since most enemies use lower range guns, hence you have bonus damage and accuracy since they have to get close to youBut my most favorite is the land pattern musket, shits good for balance between range, accuracy, and reload
>>2195608Potsdam is best for light infantry. You position your Jaegers or what have you in front of your line infantry (light infantry can be shot through so long as they're in open order formation). Since they're closer to enemy they don't need much range, and they tend to have a good baseline accuracy, so you just go all in on reload speed to turn them into 18th century machine guns.
>>2195615The problem with that is that they get raped by other light infantry using the jaeger rifleNot to mention that you need the range in order to have more time shoot and run away from cavalry
There isn't any square formations, units just pass thru each other like ghosts, no depth in shooting mechanics, (its not even calculated or something, plays exactly like Ultimate General). So far its like Ultimate General and Strategos had a child with the "campaign" being highly influenced by flash games.... 3/10
>>2195605Damn that was close
>are 12lbs artillery best artillery? >best rifle for line infantry? I like this game overall. Could do with a few more features and flares, but could also really be perfect for a 30 year's war arcade style game with all the pillaging
Is Fire and Maneuver any good? On sale for a dollar right now. The only other Franco-Prussian war games I can think of are an old mod for mount & blade and a different mod for either Total war Napoleon or Empire.
>>2196167I don't think there's a clear best. Personally I prefer heavier bronze guns for their range. But lighter bronze ones are accurate and reload much faster. There's probably a build in that.The rifle depends on what you want too. My Russians went with Tula muskets for melee.
why the fuck do you instantly lose like 20 stamina on infantry charge? I watched my line infantry charge at like 40-50 stamina, then the second they hit the enemy lines they lost 20 stamina and became tired
>>2196167No the best artillery is the named stuff. In my experience the shuvalov (or something) howitzers are the best.
>>2197643Shuvalovs are strong but their reload is so slow I wouldn't make it my only gun.
Finished another campaign. This time as France.Went much smoother than the Austrian one. Can't really beat the numerical advantage especially when the main opponent is England. 1600 French fuisiliers vs 1200 English is just not fair. By the end of the game my first volley was able to kill off about 25-30% of the unit. Didn't even need any cav because my line was so big it covered the whole breadth of the map with several units to spare.
>>2196167At least as the Austrians, I've been having good success with just the Bronze 6lbs, though the uniques are obviously better. The range is good enough on the maps sizes, on a hill they are at 100 accuracy, and the rate of fire makes up for the otherwise slow counterbattery effect. I'm starting a French run, so I bet the 12s will just be the best then. Speaking of, with France, should I just give them a volley and charge?
>>2192966>France was supposed to be infinite manpower machine but discounted brigades are actually worse than the Russia's mir at war, i believe, if we count the money saved.Agreed. France is just a discount Russia and because of the latter's higher morale, they do a much better job of winning long grinding infantry slugging matches than the French.
>>2198669infantry charges feel awful early game, no stats or good equipment so you're unlikely to rout the enemy on contact so it turns into a prolonged melee. french cavalry is pretty good, if you can pick up a royal cav unit from a side objective they're basically space marines in act 1.
>>2199160Cav tends to suffer too much casualties + officers die. Although without it unless you have a huge army, the enemy cav can easily flank you and you've got nothing to deal with the enemy cannon.
To pillage or not to pillage
>>2199370While pillaging seems to just be good. I replay it out, if they've got positive modifiers, I don't raid them. All enemies and assholes trying to charge me 15% more, fucking dead.
finally tried using light infantry, they barely take any casualties from enemy fire and dish out shit tons in return.with some grenadiers to hide behind when something charges you can't lose. it's insane how easy the last two boss fights were compared to my first game using just normal infantry
>Game design revolves around increasingly difficult "acts" with a big boss to kill to complete each oneSo this is the Mario Bros of "strategy" games?Where's the real strategy? Whether you decimate an enemy army or simply route it without too many casualties, nothing really changes. Even if you win each act by rolling over the enemy, you'll still be in a more difficult position next act with an enemy that just gets stronger and stronger everytime you defeat it.In the end, there's no strategy involved beyond battle tactics. Managing your regiments with items to increase their stats is far more important than planning your campaign.
>>2169471Is this game pure battle simulator, or is there any management aspect to it?Would get boring really fucking fast if this was just battles
>>2201090There's a bit of army management and flavor stuff to it, but for the most part it's a battle arcade. Only $20 though
>>2201090It's got a bit of a roguelite campaign, 3 acts on a timer basically on little maps, it reminds me of Battle Brothers crossed with Empire Total War which I loveI got it yesterday and I'll easily get my money worth
>>2199238Don't you use cavalry for rolling up the enemies committed line? Once the shooting starts and their cav gets cleared from the field they're invaluable
>>2201511Yeah but you can use infantry for that too.
>>2201524The speed and stam of cav helps to pinball from their flank down their entire line though
>>2200043I didn't understand why the Border Troops start was listed as lower difficulty, but the Grenz Sharpshooter with rifles right of the bat is amazing. Under a range general, with added accuracy, and stamina, I run them forward. If you're fast enough, you can snipe their artillery with some regularity, shattering them in one volley before they even deploy.
>>2201487>>2201499Hard pass, then. I can play mutiplayer Shogun and Empire when I feel like line infanty doing volley fire
>>2202265Nothing beats MP FOTS for actual intense line warfare combat It's just nice to have another hat in the ring
>>2199238Cav casualties are negligible relative infantry. They deliver more shock and assault value than Grenadiers, and they have a more favorable K/D ratio. French Heavy Cav are absolute monsters, they're the only units that genuinely scares me.
>>2200715Genuine mongoloid post.
i dont get how stats work, are accuracy, charge and melee supposed to go past 100 and does it do anything past this mark?
>>2202907Not an argument.
>>2195605Historically accurate Frederick desu
>Irish troops literally would not stop chasing down and slaughtering fleeing HessiansA pile of blue corpses around a church...
>>2210086>Mod support, FreeLCNot bad Griffy. I'm glad he made enough to keep working on it. The game only launched when it did because he literally ran out of money.
>>2210086>AI personality system>infinite campaign modeHell yes. If the AI changes its army tactics depending on traits and if there are a bunch of new battle maps with each update then my biggest problems with the game will be solved. Could be a forever game like Battle Brothers for me at that point.
>>2210086better warhammer total war than warhammer total war incoming.
>>2193825>>2193832>>2192767so does this game only allow you to have 5 brigades in your army? due to UI limitations? that's quite silly. Why couldn't they make the brigades stack in two lines like they do in TW3K? You should be able to field at least 30-40k men in a "full scale" 7 years war game
>>2210825Yes because that's how the game is designed and balanced
Bros, I just lost to the Act I army... it was fully raised and I only had two full brigades (one very good cuirassier, one veteran musketeer, one grenadier, one prussian fusilier, one artillery piece and the rest were normal musketeers). How do you guys grow your armies? I didn't have enough money to afford new troops and brigade slots. Maybe I invested too much in food? Should I be more frugal in my next run when it comes to excess ressources like food?
>>2212623don't buy supplies until you need supplies. Don't buy any equippable items in act 1, period, because you don't have access to Excellent (yellow glow) items. Fight every patrol you come across, try to fight encamped armies as well - you get a lot of money and a lot of loot that way.
>>2212638The only items I bought were three cases of buck & ball shots (only used in one instance). But I held many items in reserve for the future. In my next run I will sell them more often.>encamped armiesThose I avoided. Can you take them with inferior numbers? Patrol/pursuing armies were never an issue even when outnumberd
>>2210086Absolute hero, everything there sounds extremely good for the game
>>2210086I can't wait to ineffectually blunder about as the Spanish. These are pretty aggressive updates though, probably not coming out back to back like that.
DLC ideas? Perhaps the North American theatre?
>>2212891Where were the Spanish mentioned?>>2212895That could be cool but you've got the 2 factions already, so it would just be adding native shitters no?
>>2210086Needs a story campaign. Or total war style campaign. Because all of this looks great, but I am not going to play some fucking roguelike.
>>2212761being a little outnumbered is fine, encamped armies generally are just more numerous and have one elite regiment. Defeating encamped armies and taking down forts is important because they also give you doctrines, some of which can offer immense advantages.>>2212891they cooked up the whole game in under two years, now that the framework is in place I don't doubt they'll be able to meet these deadlines. Not even downplaying their work or the work they'll need to do, opposite, if anything.>>2212912Spain and Sweden were in the cards for a DLC nation. I'm surprised Reichsarmee was the one they went with first.
>>2212932>Spain and Sweden Ah fair play, though I'd want my good friends and greatest allies of moortugal if we get spainSweden I must admit I know fuck all about after the beginning of the 18th century, them and Spain are bygone powers it feels by then
>>2212891They reworked the entire difficulty and encounter system like a month before launch, they work really fast.A side effect of a good foundation and a small but competent team.
>>2212912Custom nations? Seems like one of the ones that fits, along with Saxony and Sweden
>>221289530 years war/pike and shot overhaul
So when's he getting in?
>>2210825Yes, so that the enemy can field 6 brigades and outnumber you regardless of your choice between quality and quantity.
>>2199238I just did a French run.2 brigades worth of light and heavy cav2 brigades of mostly grenadiers to fix the enemy with high morale units1 brigade of artillery entirely focused on one unit at a time, usually their toughest to fight in melee like high level grenadiersFix their infantry, find an opening to push your cavalry around their lines. Two brigades mean you can flank them from both sides.Heavy cav to clear their cavalry that will inevitably try to hunt you down. Light cavalry to break that infantry regiment they sent alone to chase you (protip: use two cavalry units, flanking both sides of the unit to confuse the regiment, so that you'll always have one cav able to charge them from their side).Once that's done you should still have plenty of cavalry left, so you can send light cavalry to hunt their artillery and heavy cavalry to break their lines from the rear. At higher levels you can also charge with grenadiers, they become very good at melee at some point.I had multiple high level royal cavalry with 140-150 melee. All units, except the very best they could field, simply broke upon contact when flanking was done right.I ended the campaign with a ratio of about 1 to 3. Something like 130k kills for 30k losses with my best royal cavalry regiment having killed 20k aloneIt's ok if you lose a ton of cavalry. Don't reach a point where the unit gets destroyed for good. Cav doesn't require as much manpower and doesn't take too long to reinforce.
what factions you can play as?
>>2213623Seeing that he started the French and Indian war (seven years war), it would be funny to see him get some air time
>>2214193I really enjoy Russia, 4 brigades of infantry and one artillery brigade
>>2214193The 5 main players: France, Prussia, Britain/Hanover, Austria, and Russia. Each one has 3 different armies you can choose from at the start which has their own unique effect and determines your starting units, equipment, and resources
>>2178130Go brush your teeth, fag lover.
how does scouting work in this game? I watched a couple of videos and it seems like the AI can send out detachments on patrol, can the player also scout ahead? or does the game artificially gimp you to having no ability to see ahead despite being in command of a whole fucking army?
>>2214746patrols are just small armies, AI doesn't actually scout.
>>2214750but can the player scout ahead in any way? it seems really stupid if your army of 5 brigades with potentially thousands of cavalrymen in it can only ever know what's 5km ahead
>>2214754your vision range is supposed to simulate you scouting ahead, there's no actual need to have anything else in the game because the enemy armies' behavior is consistent and predictable.
>>2214407Seething frog/austroid/vatnigBarry is gonna fuck your whore wife
>>2215112Barry is a failure and got rekt by his stepson. How can he ever recover from that?
>>2215384Fuck off Bullington you little cunt, I... I mean he should have beat you more
>>2215384He got a pay day from leavingI wish I got paid to bang chicks and leave
>>2215405It's Bullingdon, Lord Bullingdon.
>>2215670Listen here Bullington, auto correct doesn't give a fuck and neither do I
>>2215658Imagine being such a failure your in-laws pay you to fuck off and leave the country forever
>>2215683Listen here you little shit, I remember once, when I was with the army, the enemy was firing at us from a wood, and we were ordered to advance and take their guns. It was a terrible moment anon — I felt just as I do now — as if I could hardly breathe. We advanced, and I saw the cannon pointing right at me. I thought it was all up with me then — but I went on — and we took the guns. And here I am — talking to youSo fuck you
>>2215701Holy schizo
>>2215708No anon, it is you that is of unsound mind, take your quicksilver and calm down
>>2215701This man is mad from the French Disease! He needs some mercury in his urethra, stat!
>>2210086Mod support is huge, honestly. But how the fuck are the devs working so fast?
I picked this up because I liked Shogun 2 FOTS. I beat Act 1 today as the Brits before running into some issues, reinstalling and losing my progress. I'm satisfied with the scope of the game and I'm enjoying playing as a general responsible for the wellbeing of an army. The unit variety feels right, in the sense that there's a solid variety of units whose strengths and weaknesses I can understand. It's something that always ruined my attempts to play Total Warhammer because even though I appreciate the setting my eyes glaze over when I try to make sense of all the monstersAs far as specific units go, I'm disappointed with the artillery. I had 3 regiments under a brigade commander who gave them some bonuses. They didn't put much of a dent even in a recruit unit. They also couldn't fire canister shot over the head of my british foot regiment that I positioned at the bottom of the hill they were on. Not sure if it's a bug or if I don't understand how this stuff works. In general it's annoying how you don't get an indication your regiment's line of fire is obstructed other than them simply not firing. On the other hand, I absolutely adore my Grenadiers. Love those big strong hunks who can pretty much take on anything and keep going even when half of them are dead. I generally prefer to stay back so it's been an adjustment but I love sending these guys to fuck up line infantry. I had a brigade full of Grenadiers by the end. Long story short, I'm having fun. I do wish there was more of a social element to this, since you do play as a general. My dream game is a mix between this and an RPG, there would be a campaign season where you lead and take care of your men, and an off season where (You) go into society and make friends/allies in your country's social elite, and your successes on and off the battlefield feed into each other as you rise up the social ladder. But that's clearly not what they're going for.
>>2216739I would not want to fire canister shot over my side's heads or have canister shot fired over my head. That shit is a literal shotgun so I'm going with working as intended.
>>2216748Well it didn't do any of them any good. They were all butchered by a brigade of elite french cavalry.
>>2216739Oh, and I also had a unit of light dragoons. I don't know what to make of them. Charging with them is a desperation move and wipes out most of the unit even when charging recruits in the flank. From what I understand, dragoons are meant to be mounted skimishers but I don't think there's an option to dismount and line em up. They felt weak and I always found myself thinking that having another unit of infantry would've been more useful. They were with me until the end and they could've been a unit of grenadiers instead.
>>2216474Small but competent team of all White men. If there was even a single melanin molecule involved, they wouldn't even manage half that.
>>2216739Basic artillery with basic guns does usually feel anemic, but later game with better guns they can be extremely powerful.Unit scale is also a factor. The game is balanced around Large, so if you're playing with even larger units then artillery will feel weaker.
>>2216999I did change the unit scale. But I also equipped them all with 12 pounders. the ones with the red wheels. I believe i had 1 tier 3 English artillery unit and 2 tier 2 ones. This time I decided to go with Prussia and lean into cavalry, which feels a lot more satisfying. I'm taking casualties left and right but damn it's fun. I actually used to avoid this stuff because I hate seeing my troops take casualties (I'm like this with any RTS, it annoys me to have my dudes die, so I just bomb the shit out of the enemy before mopping up if possible) but with this game I learned to stop worrying and love my reservists.
>>2216474claude code
>>2216739>My dream game is a mix between this and an RPG, there would be a campaign season where you lead and take care of your men, and an off season where (You) go into society and make friends/allies in your country's social elite, and your successes on and off the battlefield feed into each other as you rise up the social ladder.mount and blade, then?
>>2217354I like Viking Conquest but I'd want something more focus on characters and branching storylines, like a CRPG rather than something purely mechanics driven like Mount and Blade.
>>2169471I'm playing it right now and in middle of act 2.I don't know if it's some exploit I've discovered or French artillery + cavalry combo is just too OP.What I do is just to send infantry forward in lines to fix the enemy infantry. Then I mass all of my artillery and usually order them to concentrate fire on the weakest enemy infantry on the flanks. Meanwhile, I'm doing micromanaging and massing all of my cavalry on one flank as I get them behind the enemy.My combined cavalry (four regiments, two gendarmerie and two royal cavalry) just sweep aside enemy cavalry effortlessly then BTFO enemy guns before smashing into the enemy infantry from behind which shatters them in seconds as I order my infantry to do a bayonet charge.I'm pretty much employing Napoleonic tactics and I don't know if it's only viable with France or the game was actually built with that in mind. So far, all of my enemies have been Brits and Hanoverians, I'll finish this campaign with France then might try again with Austria to see if the same tactics still apply.
>>2215112This Frog is breaking your mick buck.
>>2216842Dragoons are amazing anon wtf are you doingCycle them in and out to get shots in, bait enemy heavy cavalry, shoot their shit and lure then to your line for a massacreDon't charge until morale is starting to waver, fresh infantry will absolutely wreck most cavalry
>>2217485Frogs aren't doing shit in the 7 years war besides being humiliated over and over
>>2217703>ACK!
>>2217787>ACK
>>2217800oh no, a... mutual, amicable sale of land, how embarrassing!
>>2217800>Bankrupt your shithole for vastly empty lands with a handful of trade posts because you need big borders to compensate for your tiny dickWhat's the next of your masterplan?
>>2217809>loss of all territorial holdings on a continent following military failure>mutual, amicable sale of landFucking lmao>>2217810Becoming the USA, the greatest nation to ever exist?
>>2217827>Sold Louisiana to Spain>Ensured the independence of USA>Got Louisiana back>Sold it to USA250 IQ powerplay. French excellence.Britshites will never understand. Any more copes or are we done here?
>>2217838>lost its North American holdings>bankrupt itself to spite bongoloids>fell into civil war because it was a bankrupt starving cesspit>US immediately sides with Bongs against Frogs (lmao)>ask US to pay debts, who refuses to prop up a monarchy against republican rebels>republican rebels win and ask US to pay debts>acktchually we owed your king, not you>ape put again and cause chaos in Europe for a decade before becoming the bongs eternal bitchLmao, just frog things
>>2217879>fell into civil warLiteral lies. Didn't read the rest of your pathetic cope.Embarrassing goalposts moving.
>>2217914>lalalala>nononon I can't hear you>LALALALAlmao, what's it called when a nation fights amongst itself anon?
>>2216474Protestant work ethic
>>2213703>Cav doesn't require as much manpower and doesn't take too long to reinforce.Sounds kinda retarded but it's not a hardcore realism game.
>>2217479Arty's effect is a placebo. At this current build it's inconsequential. But yes, the French rely heavily on the hammer and anvil tactic. Their infantry is too mediocre to really carry a fight, the only thing they're really good for is fixing the enemy in place while the cavalry ravages the flanks.
>>2213703Just realized now, it's actually a ratio of 1:4.33 kek>>2217479France is supposed to be played like that. French infantry sucks hard. German and Swiss grenadiers can become very good as line infantry, but I'd rather focus on French and Irish grenadiers for their higher stamina/melee stats.I fought the Prussians, who have quite balanced units. It was a bit harder to get cavalry dominance on the field but overall the tactic remains the same.
>>2217701>Cycle them in and out to get shots in,They felt lacking in firepower. >bait enemy heavy cavalry,Alright, good point, but even in this case, why would i prefer this unit of light dragoons to a unit of cavalry that could actually engage the enemy?
>>2218354>>2218454Just finished act 2 with this battle.I think artillery is actually quite critical if you equip right items and weapons for it. French infantry is also not mediocre but more like "jack of all trades, master of none" that can perform really well if you do a combined arms method.I concentrated all of my guns and knocked out two enemy artillery before our infantries were even engaged, two salvos for each.Then, I concentrated them on weaker enemy units to weaken them for my less experienced infantry units while they were marching. One slavo for each weak unit.Once my infantry was engaged in combat, I had each artillery unit to take on separate enemy units that were stronger to aid my infantry.With the weaker infantries routed by a couple of salvos, I had managed to secure local superiority by engaging two infantry units against one strong enemy infantry.All of these while my five cavalry units shattered any remaining enemy artillery and all of their cavalry before smashing into enemy rear and this time I didn't even sent my infantry for a bayonet charge.To me, it seems French play style requires micromanaging and patient planning because you can't depend on infantry alone like Britain or Prussia to carry you.
>POV: Deaths Head Hussars equipped with excellent brandy.
>>2218476You can max your army even more by grouping each type of unit in one single brigade so that you can specialize your officers. Combined arms within a brigade usually clashes with traits your officers can unlock. This won't prevent you from using combined arms on the field.That's what the AI is doing by the way, regrouping units together in specialized brigades to max their stats.
>>2218500I'm aware and I actually did it at first but have switched to assign cavalry to every officer. I don't know if it's game exploit or just regular mechanics but all of the five officers and their radiuses for the massed cavalry units makes my cavalry charges and melee very busted and one-sided.
>>2218476>I think artillery is actually quite critical if you equip right items and weapons for it. Arty is far too capital intensive and squishy to be worth the investment. For the material impact arty is able to deliver on the battlefield, I can invest instead into another infantry battalion that is more versatile and has higher survivability. >French infantry is also not mediocre but more like "jack of all trades, master of none" that can perform really well if you do a combined arms method.Which is to be the anvil to the hammer of cavalry. And they don't even do a good job of it because of their average stats and low morale. Their infantry lacks the staying power of all of the other factions, save the Austrians. >To me, it seems French play style requires micromanaging and patient planningWhen their only decisive arm is cavalry, which relies on charging and being constantly in motion. It feels like they're always on a razors edge and cutting it close. Which funny enough, is actually historically accurate to the French way of war. Griffin did a good job structuring the feel of the French in this game.
>>2218964Not that much on topic but I find cavalry pretty useless during late act 2/all of act 3. The field is completely covered in lines so you can't just flank anymore.Y2NA2
>>2219103You gotta make an opening, brah.Stack some veteran Grens in an Assault column and pick the weakest point in the line to bust. Flood cav in through the gap.
What are y'all favorite muskets for each type of infantry?
>>2219185Potsdamn or Land Pattern for line infantry I need to hold the line. Tula for Grenadiers or for line infantry I kitted for assault.
>>2218964This game made the different factions feel unique unlike total war.
Shallow piece of shit total war knockoff
>>2220290You can tell Griffin and his team took the time to understand and research the military culture of each army. It's a level of knowledge and execution that you rarely see in a lot of games.
>>2220373Yea he consulted SYW historians and reputable research
Here if anyone is interested: http://www.kronoskaf.com/syw/index.php?title=Main_Page>>2218964>Arty is far too capital intensive and squishy to be worth the investment. For the material impact arty is able to deliver on the battlefield, I can invest instead into another infantry battalion that is more versatile and has higher survivability.I don't see how this is possible? I mean what do you do that makes your artillery so vulnerable? Just deploy them in a massed battery behind your infantry.>>2219250Potsdam and Tula muskets for my grenadiers, carbines for my cavalry.
so any chances for minor players like PLC or Saxony?
>>2220565Saxony's going to be in the Reichsarmee.
>>2220826and Poland?
>>2220865Poland wasn't a part of the Seven Years War.
>>2220865the Polish eagle is one of the generic flag emblems, you can just stick one of them in your army and pretend they're volunteers.