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How did I do?
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as Russia do i TC whole siberia or just CoT states and core rest? 100% production efficiency and 0.3 goods produced from investment at 40% production autonomy hit vs 55% goods produced at 3 institutions (time you start colonizing siberia) with 90% trade share
do i snake to Vladivostok so i could divert trade from Beijing asap?
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>>2170868
Not big enough.
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Economic Hegemony before the Age of Absolutism!
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>>2170922
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>>2170922
putting the chud face on the lion made me audibly laugh
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>>2170868
Eranshahr time? Eranshahr time.
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>>2171379
>>2171604
VVVGGGHHH
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>>2170868
Your faith is weak, brother.

>>2171379
>Zoroastrian France
Nice.
>>
>>2170916
>as Russia do i TC whole siberia or just CoT states and core rest?
TC until your companies have 50% provincial trade power share and give you an extra merchant. TCing CoTs is usually the best way to achieve this but TCing all of them isn't always necessary. TCs take up more of you governing capacity than normal territories, so it's best to use them sparingly.
>do i snake to Vladivostok so i could divert trade from Beijing asap?
Yes, in particular you should declare war on Oirat early on and snake your way through Yumen trade node. Yumen has only one outgoing connection and receives trade from Beijing, which has only one outgoing connection as well, meaning you don't need merchants in those nodes to steer, at least initially. China is very rich and Confucian is a pretty small religion. It's easy to trucelock Ming or the tags that pop out of them after a Mingsplosion. Remember that the mandate holder takes +50% extra fire and shock damage received at 0 mandate. Persia is another rich region that's accessible to you as Russia, but you might find dealing with the Sunni hugbox more difficult.
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>>2171890
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>>2171379
>>2172378
Guess I wasn't as friendly or proselytizing towards my neighbors :^)
>>2171604
>>
Everyone should try out the Odd Empires 2 mod before it is too late. It is a very great and interesting mod.
>>
>>2172389
>before it is too late
is it like going to get removed or something?
how can it be too late to play a mod?
>>
>>2172647
I was just being dramatic about the release of EU5. Although, there is an expel jewery decision in the mod among other things so it could end up deleted if someone decides it went too far.
>>
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>>2172378
>Revolutionary Zoroastrian France
>GB still owns Brittany
>Gascony exists and owns half of Spain
>Austro-Hungarian Portugal and Lowlands
>The Papal States own most of Italy
>Brandenburgian Scandinavia
>GREECE
What the hell is this Europe.
>>
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God bless my glorious Prussian Empire
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>>2172818
>GREECE
Definitely his puppet/ally
>>
what is the strongest way to accellerate to be unstoppable? I always feel like a paper tiger, even when 1600 rolls around where I can still lose wars (I'm a noob) and I'm not quite entirely sure how to supersnowball to the point where you can manage to do a WC. What's the best idea groups or strategies or tactics for becoming straight up unstoppable by all these AI faggots?
>>
how the FUCK are you supposed to play the byzantines nowadays? I've played them multiple times in previous updates, but now they feel impossible. The ottomans just declare war on me before I can even build enough galleys, I know a lot of it is rng, but it seems that they're guaranteed to declare on me by 1447.
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>>2173412
Last time I did a BYZ run, I went for Naples after Epirus with military access through Papal lands. Then it's the old galley bombardment of Gallipoli while Ottoman forces (or at least most of them) are in Anatolia. You need to go way over cap with mercs for both wars and it takes RNG both to have enough time to prep and for Ottoman troops to be in the right (wrong) place. When you conquer most of Naples, there might be an opportunity to find stronger allies, such as Hungary, Poland or Austria. I remember Austria being a carry for my early game, but they won't ally you while you're super weak.
>>
Does anyone have tips on how to efficiently dev provinces or any guide to link?
I always end up swimming in admin points without knowing how to spend them.
>>
>>2173412
>how the FUCK are you supposed to play the byzantines nowadays?
Its called reload the game a million times until you get a scenario that lasts longer than 4 years.
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>>2173412
You gotta build your army over the limit and sign alliances with everyone you can to make them attack weaker enemies
Build conquer epirus asap and buiy ships nonstop until you get 200+ guns
Then wait till turks attack somebody in Anatolia and breach/assault the fort near Constantinople
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>>2175131
Lol had a stroke there
>Build ships and conquer Epirus asap
And build ships there too
You might get some ships captured from their fleet but its very random
>>
>>2175000
Pretty sure deving with admin points isn't the most efficient. There's lots of other things to spend admin points on, if you keep reaching the cap then you're probably not coring enough, boosting stab (ideally you should be at least +1 at all times), or reducing bad effects. It's best to use it to boost the dev cap of the other two mana types, where you should instead focus provinces on either mil or diplo like 5/3/8 or 5/8/3.
For diplo dev highest it's best to do that in provinces with high value trade goods and production values or where you'll be building production buildings.
For mil dev highest you should do it in provinces with shitty goods where you'll be building army buildings and recruiting.
Admin deving highest specifically should be done where you'll build tax buildings since it only increases base tax, could be worth deving a wonder province though to build it faster if you don't want to throw cash/manpower to expedite it, or for institution spawning/spread.
You should spread out development to unlock new building slots as you tech up for new buildings, otherwise just try to maximize income.
Not every province should be dev'd though, just pick the ones with good modifiers and goods and prioritize those first then dev the shittier provinces when the cost gets too high for your main tall ones. Obviously focus devving on your core/stated provinces and your capital and main coastal provinces.
>>
>>2173077
WC ideas specifically are usually different from more regular play ideas. WCs pretty much always use diplo ideas for the warscore cost reduction and admin ideas for the CCR and usually later pick Humanist ideas to mitigate rebel spam or go religious ideas if they want a one faith/one culture.
Military ideas depend on the nation your playing as. Quantity helps early game but later on in a WC manpower won't be an issue. Offensive is probably the best in general for a WC, Quality is always nice to have, but if you're lacking in morale and your army is too costly then Defensive would be better. Morale and discipline basically scale multiplicatively with each other so it's better to have a bit of both then to go all in on one.
For government type ideas, Aristocratic fucking suck unless you're a nation that gets a lot of cav bonuses. Plutocratic, Divine, and Horde are all very nice for a WC but not essential.
Don't bother with explo/expansion ideas unless you're a country that starts off in a good place to colonize like Castille, for WC its better to just make their colonies submit to you instead.
Influence ideas are great if you're not going for a one-tag. Vassal swarms can reduce a lot of the micro needed in WC. And since vassal reconquest is one of the best ways to expand early game the first few ideas in Influence will help there, but it's not real useful once you get imperialism CB (or if you use desu vult).
Econ scales better than Trade for money (if that's an issue) in a WC and it lets you debtmaxx.

The game doesn't always get much easier late game since you'll be fighting other massive blobs with huge armies that are usually countries with great national ideas like Mughals/Otto/France. And part of winning wars is just being good at moving your toy soldiers around, taking advantage of terrain, getting stackwipes, etc. Some of that is just skill you can only get by playing more.
>>
>>2175219
>Pretty sure deving with admin points isn't the most efficient
Tax still isn't the best money maker but admin deving stuff like grain provinces with a temple estate buffs and I think admin(?) idea bonus on top isn't a bad way to increase your income
>>
>>2172389
Tell me some interesting countries, there's no description and I ain't joining no discord
>>
Starting to get bored with the game, done a lot of the achievements I found fun, any interesting countries as recommendations?
>>
>>2175595
novgorod into russia (pretty generic actually i know), but then you should TC everything east of the urals and use all that trade power and merchants to send half of the world's trade into mother rossiya
or maybe try playing a southeast asian colonizer like majapahit or malacca if you haven't tried that already and colonize the east indies, austrialia, and oceania since you're so close to them, might be a bit slow at the beginning and im pretty sure majapahit starts in a disaster
>>
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TOTAL EUROACH DEATH
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>>2175273
what is the preferred order for these, and which nations do you recommend for the biggest AI curbstomp or escalation? I have no idea how to play France with all their vassal bullshit.
>>
>>2171604
How did you get your Eranshahr so groß?
>>
>>2170922
Why did the Zoroastrian brutally killed the Mullah?
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>>2175663
There's no set-in-stone order for the idea groups you need for a WC because it depends on the nation you're playing in and your situation. But generally you'll want to go Espionage or Diplo first, then Admin or Offensive (or whatever other mil idea) second and third. Humanist and Religious ideas aren't relevant until you actually have lots of other cultures and religions to convert or accept so you should get them after the others. Diplo and Admin ideas pay themselves off the sooner you complete them because then their cost reduction will apply to more things, so they're definitely not ideas you want to put off. And even if you have the setting enabled that lets you take multiple ideas of the same group in a row, it's not always efficient to do that since your monarch points will be split between the two.
One example idea order would be Espionage > Offensive > Admin > Diplo > Humanist.
Another would be Diplo > Admin > Offensive > Religious (if going for one tag/faith/culture).

For nations, you can't go wrong with Mughals if you can form them. Their mechanic lets them accept cultures for free by conquering all provinces of that culture and they get CCR in their ideas. But forming them could be difficult for new players.
Ottomans are always OP, they also get CCR but also tolerance and additional accepted cultures, you just have to manage decadence.
Muscovy -> Russia is also great.
For France you should just focus on placating and integrating your vassals, once you do that you'll be absurdly strong. The special "French Strong Duchies" nobility privilege helps with that, you can remove it afterward you integrate if you don't want to use lots of vassals. Diplo ideas first also helps with this.
>>
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>>2176026
this is an older save, from like two months ago where I did a mughal game, hit 1650 with 3000 dev and just didn't feel all that spectacularly strong, as I'm just slowly slugging through the indians and feeling like I'm nowhere on any kind of timing to conquer it all. Are my instincts just wrong, should I keep playing or go back? (Started as Timmy, I figured out how to make it past the opening bit with some restarts) What's the conquest priority for Timmies anyhow, since I chose to hard focus down the Otttomans to shut them the fuck up ASAP
>>
>>2175675
Because the mullah called him Muhammad (big mistake).
>>
>plan macina game
>remember there's no kru or sao
>iberia buffs
>ottoman bs
>have to pick the lamest religion for my map color dopamine hit (usman pls)
>go back to bed
>>
>>2176257
That's a pretty normal sized blob for 1650 but it looks a bit behind for a WC especially if you don't have the right ideas. You're also at that point where there are other unstoppable blobs like PLC. It would be better to focus your diplomacy and wars on weakening other strong nations rather than eating up smaller nation once you're strong enough to do so.
Are you taking 100% in every peace deal? Are you being limited by AE or rebels in any way?

And your income could be better especially considering you have some decent trade nodes under your control. I'm not an expert with trade though so I can't help you much but since you've almost monopolized Alexandria it would be smart to try to steer more trade there to collect until you can expand more into Constantinople to collect there. You should use your AE budget to conquer good trade nodes when you can. I would've tried to expand more into India and Anatolia instead of Africa, Arabia, and Central Asia first since they have better dev and trade and try to steer the Indian trade into Constantinople to collect. But again I'm not a trade expert so this suggestion could be wrong.
Also make sure you are building manufactories and production buildings in provinces with decent goods. If the income you would get from building buildings is higher than the interest on a loan then you should definitely take out loans to build buildings.
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>>2175673
It's been a while, but for the easiest Eranshahr you want to start as the Timurids, dunk on Ajam ASAP before Shah Rukh dies so you can culture flip to Persian (so you can later form Persia), consolidate your shit by annexing your vassals, then rush the Zoroastrian part of the MT. The next step would probably be securing the Fire Temple in Azerbaijan, as that grants you 10% discipline at Tier 3 IIRC. For the Ottomans, you want to strike while they're busy with a major war - I attacked while they were trying to turn the Mamluks into their Eyalet because if I let them manage to do that things would become very difficult going westwards. Otherwise, there isn't anything too important to note, you just play the usual game and expand at your own pace. Also, spawn your own institutions, don't wait for them to spread out from yurop. Also TCing India (or at least the centers of trade) makes you lods emone.
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>>2176257
You should have all of India under control at that point, and your income should be better, like the other anon said. When you get enough merchants from TCs to steer everything in India towards the Persia node, you start making tons of money.
>>
>>2176257
To add to what everyone else has told you, a strong economy is more important than your development #. By now you should have 500+ trade income and ideally some advisor cost discounts because 120 cost is crazy high. By 1650 you should have an army big enough that you can ignore AE and coalitions.
>>
I just realized how much tax income the Mughal anon is getting relative to production and trade.
>>2176257
Templemaxxing? Are you not doing manufactories and TCs for merchants?
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>>2176517
>>2175673
Eranshar/Persia is the most OP tag in the game. I usually start as yazd, Ajam for easy mode. There is absolutely no reason to start as the fucking timurids
>>
>>2176814
What's wrong with the Timurids? Their starting position is quite strong and the vassal thing is pretty easy to handle. In case that anon wants an easy start, Timurids are certainly easy.
>>
>>2176517
Very nice anon. Sounds like a fun campaign.
>>2176517
>>2176814
I've tried several times as Ardabil for the historical Safavid shit but I haven't gotten that start off the ground. Lots of powerful enemies right off the bat.
>>
God, I hate Fr*nce so much
>>
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>>2176548
whats the way to do that, reduce advisor costs?

>>2176522
I guess I ended up conquering too far into the ottomans...what's the best Mughal trade setup, assuming I start as Timmy? I can try and do it again and this time head hard into India in stead, but yeah the Otto's always worry me because if you don't nip them they will cause so much asspain.

>>2176578
yeah I should be doing better at that, i guess the idea is to move your capital back from india and TC all of India as Mughals, is that the best move?

I'm going to just give this a shot and start again as Timmy once more.

ideas were diplomatic - admin - offensive - quantity - quality
>>
>>2176864
>>2177109
im sorry you guys are shit at the game. Starting as a nation that is already OP because they had an all time great conqueror 50 years before the start isn't any fun. i like to take shit nations and build great empires. anyway playing in the middle east all you need to do is ally the ottomans
>>
>>2177326
>i like to take shit nations and build great empires
I also like to do this but in the case of Ardabil I failed
>>
>>2177241
Yeah, the forced capital change from the MT is annoying because it nukes all the TCs you set up in India, but it's still worth to put it back in Persia imo
>>2177326
We all like to do that, but if someone is asking me how to get something done without any specifics, I'm not gonna tell them how to do it with the more difficult starts. If they need to ask, it's possible that they'd struggle with something like fucking Yazd.
>>
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Yet another Timmy playthrough, I love cavmaxxing so much
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The fuck? Is there an event that makes John Calvin the leader of Switzerland or is this pure coincidence?
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>>2178420
yeah it's part of his whole event chain in switzerland
>>
How's EUV bros? Does it look promising?
t. 2k hours on EU4
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>>2178428
Weird, I don't think I've ever seen the AI take that. Gotta try that myself, I assume you just have to go reformed.
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>>2176257
Bro is templemaxxing
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guh
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Fin
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>>2179820
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>>2178429
read the dev diaries and find that out for yourself
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>>2179824
is... is that Guyenne?
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>>2170868
Started again on my Mughals run, made Iraq, Kazakh, Mewar, and Multan vassals for reconquest and all. Now gonna go form Mughals by killing delhi and I guess keep my focus mainly on India while grabing a bit of Basrah. Ottos cucked themselves or something so I could ignore them for now. Stuck on first idea group, guess maybe admin for the coring reduction?
>>
>>2180110
Ottos always cuck themselves by allying a notorious parasite know as Aq Qoyunlu 99% of the time. It's funny
>>
>>2173412
Byzzies are the easiest they've ever been. I did a run a few months ago and I think I got it on the first try. I certainly got it within the first 5
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>>2180292
Seriously, why do they do that? And they never break the alliance even when they get claims all over AQ
>>
>>2180292
>>2180445
I never even noticed.
>>
>>2180407
Not the easiest they've ever been. Pre strait change they were foolproof. You just blockade the strait and the ottomans could do nothing. Nowadays they can be easy but it requires actually paying attention and your little gambles paying off. If you get shafted on siege rolls even with naval bombardment it's a restart.
>>
Granada is easier than Byz ngl
>>
>>2180110
From Anbennar thread:
>Your ideas should be Admin/Offensive/Diplo, in that order, no exceptions. That's basically what you need for every blob campaign by the way. After that you probably want Religious/Trade/Quantity in some order. Religious to help deal with rebels, Trade for econ, and Quantity so that you can hit hegemon easily. You could maybe replace Quantity with Influence instead since you get big vassals and it still might give you enough force limit, I'm not sure.

Mughals may not need Religious because they already have enough innate tolerance bonuses? I could be very wrong, though.
>>
>>2180110
https://youtu.be/0ieOtkKMiu8?si=UudBkki_JeTAy20c&t=129
>>
>>2178420
Go Jew as Karaman.
>>
>>2180110
i would go diplo for war score cost and then admin
quantity for reduced attrition and endless manpower pool
then humanist for -10 years of separatism and the other unrest buffs so you dont get rebels anymore and can focus on just blobbing
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playing in australia in eu4 fucking sucks
you cant do anything without feudalism
and you cannot unlock feudalism without discovering a feudal state
which you cannot do without feudalism
and ai just doesnt care about australia until very late in to the game
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>>2182850
why did they even add abo tags into the game
>>
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>>2182907
muh brown representation
they added clans (scottish word) to ck3, but didnt give them to scots, they gave them exclusively to muslims
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>>2182933
It is even more weird that they call the islamics Clan government when that is not the case. When that is not how the government is classified. However, neither it is a form of government in Scotland, Scotland was feudal, clans were simply powerfull families controling the land.
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>>2182907
Abos are kino
>>
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Can playing as a republic be any fun?
>>
>>2184966
Yes. Tall Netherlands and Tall America can be absolute fun to play with. Even Switzerland and Italy with constant longer reelection so you can spam 6/6/6 makes you very strong.
>>
>>2184966
i find them more fun than monarchies
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>>2184966
Venice is fun
>>
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most fun pirate nation? I've played as Gotland and had fun, not sure what other good options there are
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>>2185024
So > Pirate Japan made for a great Trading/Raiding/Colonizing country. Raiding China constantly kept your income going and you can play tall.
>>
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im a big noob in eu4 and this is how every game ends for me. I start as some shithole, grow it for 100 years and then get conquered by europeans
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I'm doing a Persian Zoroastrian run and want to mass convert other countries to Zoro to bump up my Defender of the Faith tiers. However, whenever i declare a holy war, i dont get the option to actually force convert other countries.

What's the best way to go after this?
>>
>>2185179
bad tech? develop your provinces to adopt tech
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>>2185179
actually defeated this first group but then they landed on the other side of the continent and split their forces, something AI never does in other pdx titles.
and then some indian fucker declared another war on me at the same time.
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>>2185181
i dont think any tech can help me against this
i feel like i should be slurping someone's cock in order for them to defend it but i dont know how since everyone wants my provinces and therefore hates me
>>
>>2185185
what year is it?
tech would definitely help, if you have unequal military tech that's the first thing to focus on
>>
>>2185187
1598
the tech is in the ass, twice lower than the portugal, but again i dont think it would help me since they outnumber me 2 to 1.
my whole game plan was wrong since i was just waiting for someone to arrive in order to adopt feudalism (therefore spending tech points with a debuff), and didnt know that i can adopt it myself through the horde government.
Why even give the option to the tribals to settle early and "trade" with the europeans, they always, 100% times declare war on me no matter how friendly am i trying to be with them.
>>
>>2185196
there is seems to be only 1 particular strategy for the tribals and every deviation from it is a noob trap
>>
>>2185185
the enemy has to slowly transport their shit onto your territories, you should be easily stackwiping everything that lands with 10:1 advantage
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>>2185210
also, poortugal is really shit at warfare
they get btfo'd by every european country in every war
their only saving grace is their colonies and eventually even the colonies grow tired of how poor and weak poortugal is and declare indepedence
>>
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okay its over
>>
I need pretty map mod.
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>>2185179
play main character nations instead of ooga booga shitholes
>>
>>2185196
you always want to dev your provinces and adopt stuff yourself, it will make you rich in the long run and they wouldn't outnumber you as hard plus you'd be similar in tech, then you have home advantage and can kick their ass
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>>2185196
>Why even give the option to the tribals to settle early and "trade" with the europeans, they always, 100% times declare war on me no matter how friendly am i trying to be with them.
that's how it happened in real life lmao
I think you have to convert to Christianity if you want a chance at them not killing you.
>>
>>2185616
>convert to Christianity
im yet to see this event or whatever. But its only -20 negative opinion, compare to the usual -200 because of the provinces.
And some natives survived in their homeland, like south american mountains or new zealand, it doesnt make sense for europeans to send all their armies against you every time, no matter how shitty and insignificant is your land.
>>
>>2185631
they probably got claims through missions or some shit
>>
>>2181677
>>2182314
>>2182660
thank you all.
>>
>>2185638
they fabricate a claim

actually to think about it Spain was the only country that began their colonization by declaring a war on the natives. But here they all do that, no peaceful attempts to trade or something at all.
>>
All of the colonizers are extremely aggressive towards you. Especially if you own gold provinces, is really annoying, we were being such bros dividing western europe to me and eastern to them and then they betray me

In my inca game the Ottomans broke a 200 years old alliance because they finished exploration and decided they wanted all my gold provinces it's absurd
>>
Lanfang is pretty fun
>>
>>2185752
Yeah, it makes me want to avoid colonizing which is a shame
>>
Does the chance of capturing forts reduce as the game goes on? Like I don't even mean upgrading forts +defensive ideas making siege ticks longer I just find in the first 100 years I can take forts at 14% reasonably often while after a certain point I get sieges running into the 70%+-disease outbreak stage.
>>
>>2186110
The results of each dice roll are affected by several factors, such as fort level, commander siege pips, how much artillery you have, naval blockade, and possibly others. Enemy fort level increases significantly as time passes, so you need to stay ahead of the curve. Check your modifiers on the siege screen.
>>
>>2170922
I look like this (chuddy at the bottom)
>>
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>101 years after 1444
Finally cracked 300 income. Norway, Denmark and Brittany are colonizing the New World. Best of luck to them. How fares the campaign anons?
>>
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Thoughts on these casualties?
>>
>>2186110
the % shown on the siege interface doesn't lie to you, no (except for tiny rounding errors).

upgraded forts really are a fucking slog though, if you cant bring max cannons and good leader to every siege.
>>
>>2184966
florence is pretty fun, novgorod is pretty fun
>>
>>2186363
i did rassids(shia yemenites) - yemen - mamluks - egypt - arabia campaing
kept egyptian ideas
you get the war score cost on pretty much everybody
you get a lot of dev cost reduction
you get western pips(lol)
lots of claims and larp from the arabian mission tree without the dogshit arabian ideas
its bretty fun
>>
>>2170868
>t*rks still alive
>>
>>2186444
alive and kicking ice dweller
we wuz and willz be sultanz in 9 days and rapez the balkanz
>>
>>2186446
I'm gonna throw up...
>>
>>2186449
dasrite ytboi best you can do is throw up in your own mouth while we rapeth your women
>>
>>2186414
A small regional chinese war?
>>
>>2186452
Just a tiny regional skirmish, a mere foothold on the sino-mongol caliphate history
>>
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Kek
>>
>>2186463
>yuan new world colonies
cursed
>>
>>2186466
I just stole them from the Spanish and the English, business as usual
>>
how come fish is more expensive than furs in this game
>>
>>2186488
it's really good fish
>>
Poland is a ridiculously overpowered ally because when you call them in you get:
Poland (very strong)
Lithuania (very strong)
Mazovia (ok)
Moldavia (ok)
Danzig (ok)

That is 5 allies for the price of one.
>>
>>2186525
They still get their asses kicked when called against ottomans
>>
Would you guys call Poland an S-tier nation in EU IV?
>>
>>2186568
S seems a bit high
They definitely aren't on the same level as france/gb/the ottomons/ming
>>
>>2186575
I think that you're right.
It is just that I have had so much trouble fighting against Poland/Lithuania in the past.
>>
>>2186579
Yeah in the early game they can be a massive bitch. It seems like they end up becoming pseudo-russia pretty often in the last couple of patches too
>>
>>2186568
I dont know why you wouldn't honestly. It's boring af to play to power-wise you get a lot of stuff for free. Lithuania, Teutons, if you are lucky you get Moldavia. You can get Bohemia and Hungary PUs. You have extremely good lands, a lot of farm lands and textiles. You have top tier ideas as Poland (PLCs are worse) and a very good unique unit. It's literally THE easiest country to dismantle the HRE with at the very start of the game. You can also just deny Lithuania and get a very good ruler and you wont have to deal with a bad level 1 gov reform.
Again, why wouldnt we consider Poland S-tier?
>>
Some EU IV nations that are likely S-tier:
Ottomans
France
Castille

Some EU IV nations that are just below S-tier (still incredibly strong):
Muscovy
Aragon
Poland
Ming
Mamluks
Timurids
England
Austria
>>
>>2186587
I'd put Castille in A and Austria and Timurids in S instead
>>
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>>2186586
Playing it straight is a snooze fest but I had a good run where I went Poland ->Hungary -> Russia to do the triple Rome achievement. I kept Hungarian ideas to get the religious tolerance and cav ration, paired with one of Hungary's government reforms to run full cav armies
>>
>>2186598
What the fuck is wrong with you?
>>
>>2186587
England not in S?
>>
>>2186598
Great borders, 10/10
>>
>>2186598
There is probably a law against posting something like this.
>>
Fun fact, forming Russia doesn't require you to be Orthodox so I only had to flip religions once at the end to Confucian to steal the mandate of heaven
>>2186599
Autism mostly
>>
>>2186598
Those pockets of Muscovy look like chickenpox
>>
>>2186598
holy mother of retardation, you got to be an amerimutt
>>
>>2186587
ottomans arent as strong as austria desu
>>
>>2186587
Portugal is S tier, just because it can be active in all major theaters of war before they can share aggressive expansion
>>
>>2186628
Discount Castille is B tier
>>
Do you guys ever play tall roleplay campaigns?
As in, you take your core territory and then only intervene in foreign wars.
No more conquering, just releasing nations and maybe a cheeky vassal or two if there is some historical precedent.
>>
>>2186678
that's every campaign of mine
>>
>>2186598
Art in the purest sense
>>
>>2186678
I almost always prefer to play tall, colonial games
EU4 ends up feeling too blobby for me these days though, and the systems for checking other powers without just annexing them aren't robust enough.
Support rebels for example is a complete meme
>>
>>2186598
peak eu4
>>
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Does this make byzanturds seethe?
>>
>>2186488
It represents the value of how goods produced in that province scale with labour, not the value of a single unit of goods
>>
>>2186820
>bug man likes roaches
I shouldn't be surprised
>>
>>2186826
They are our steppe brothers in the west, I'm glad I gave them living space
>>
>>2186821
there is labor in eu4?
>>
>>2186835
That's what production development represents, right?
>>
>>2186837
what does it matter
furs were equal to gold at the time
or will you argue that because its hard to get them they are actually worthless or whatever
>>
>>2186847
I'm saying that it's an abstraction that represents value/labour rather than value/unit good
Fish might be cheap, but if you can trawl a fuck ton of fish then that might still be more profitable than trapping furs
>>
File: eu4_55.png (3.42 MB, 1920x1080)
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All subjects annexed, game completed
>>
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I was going to turn all iberia into andalusian but I ran out of time, F
>>
>>2186933
>chinaman bows to the kongo kangs
>>
>>2186943
I just couldn't be botherrd to keep expanding, Chinamen unified most of Eurasia THO

Khanbalik has 145 dev
>>
>>2186933
I think I'm gonna do a game as the English now, or maybe an Indian or new world nation
>>
>>2186951
>he KNELT
>>
>>2186943
Also I started as timmy and sinicized by forming yuan lmfao. Imagine the history books of turco-mongols abandoning Iran and going into china and sinicizing
>>
>>2186955
Yes, I kneel to the KANGZ, vgh
>>
>>2186956
>tf lil timmy gon do?
>>
>Play safavids
>Take Ismail as ruler during regency
>Ismail is no longer a Safavid but belongs to some Georgian dynasty
any fix in ironman mode?
>>
Tip for Austria players:
Check Hungary's ruler to see if it is Ladislaus.
Make sure that your heir is the same as Hungary's ruler.
Allow your Austrian ruler to abdicate.
You now have a personal union with Hungary.

Austria by itself is just mediocre.
Austria being backed up by both Bohemia and Hungary is a force to be reckoned with.
>>
>>2186674
Faster boats / 7 mil naval barrage lets you win every coastal war in like 6 months tops. You also get to China like 50 years earlier, just in time for my favorite gimmick - PUing Ming.
>>
>>2186674
Faster boats / 7 mil naval barrage / +1 rolls on blockade lets you win every coastal war in like 6 months tops. You also get to China like 50 years earlier, just in time for my favorite gimmick - PUing Ming.
>>
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100 years of polish dominance
>>
>>2187375
Are all of those guys your subjects? If so, that is absolutely incredible. You are well on your way to being so big that coalitions don't even form anymore.
>>
Time to try tall Korea.
>>
>>2186606
What's that thing on the right with the graphs?
>>
>>2186678
I love playing with subjects. I usually just annex my culture group and make puppets out of everywhere else I expand into. It's at a point where I give myself Client States at game start
>>
if the AI wasn't so absolutely dogshit, vassals would be more fun to have
>>
>>
>>
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Let it be known that the Shogunate of Japan was responsible for instigating this war.
>>
>>2188084
Punish them, take all of southern Japan as revenge
>>
>>2188028
If you aren’t filling 4-5 vassals up with 100% OE, you aren’t being aggressive enough.
>>
>>2187989
PDX Tools, you can upload your save file and get some neat details that aren't readily available in-game
>>
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Really got to try Ming one of these days.

>>2188088
We took Tsushima from Ashikaga. An invasion of the mainland will commence once the time is right.
>>
There are people in this thread who play as muslims wtf
>>
>>2188135
I played as the Mamluks and they were very enjoyable. Lots of unique mechanics and flavour.
>>
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>>2188135
Seethe, cope and dilate, kike worshipper
>>
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Muslims >>>>>>>>>>> kike worshippers
Muslism are the only religion that can literally print men
>>
>>2186587
muscovy is s tier objectively
france would be the best nation by far if their trade options werent so dogshit
>>
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hmmm
>>
>>2188135
playing as arabs is cringe but playing as white convert jihadis is fun
>>
>>2188267
Rassids are literally the most fun Muslim nation THO
>>
>>2188222
thats redundant
>>
I think that the Timurids are the most powerful nation that I have ever played.
>>
>>2188339
They unironically are, see my playthrough as them here
>>2177989
>>2186933
>>
>>2188348
Nice! I usually just form the Mughals when I play them. Never even seen Yuan before.
>>
>>2188357
I went Yuan because of razing and cavmaxxing

Mughal Diwan and the Timurid raze reform are exclusive with one another, I could have gone for a world conquest but I can't be bothered with rebel wackamole any longer and just put the campaign to rest. I'll probably go for a wc when I'm skilled enough to get mehmet ambition

The only thing that limits a timurid playthrough is gov cap and rebel annoyance really, coalitions were a nonfactor even when I had 0 allies besides France
>>
>>2188357
Mughals and coring everything might be an easy WC but it feels like a 20 hour chore. Thinking about doing a Holland WC abusing thallassocracy
>>
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Korea is very cool. I am surprised that I don't ever see them on tier lists.
>>
>>2188659
You punished the Japanese, good
Now claim the mandate and expel the Mongols and Manchurians from China
>>
Hey, you guys still playing your campaigns?
I am about to try and conquer all of the Buddhist provinces as Korea for an achievement.
>>
>>2189418
I'm kinda burnout after my Timurids campaign

I'm thinking of playing Minecraft or Sims 4 and going back to eu4 after awhile
>>
We finally know what "economic base" means right?
>>
>>2188659
Your picture shows exactly why it doesn't make it to the tier lists
>>
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England if Richard III won, VGH, what could've been
>>
Remember to play nations outside of Europe from time to time.
>>
>>2191262
i never played in europe
>>
>>2188659
They are consistently amongst the highest ranked nations in MP tier lists
>>
>>2191448
I would hate to invade a player controlled Korea. Those mountain forts and attrition modifiers would make the war far too costly.
>>
>>2191473
They also have some of the best development stacking modifiers in the game
>>
>>2191473
It's irrelevant desu because of how arcadey EU4 is/has become. Manpower/money/mana are of no concern past the 1st 50-100 years which is why most EU4 MPs are either modded or have a shit-ton of rules
>>2191477
Nah Persia/England/Netherlands are all better
>>
>>2191479
>Nah Persia/England/Netherlands are all better
yeah, obviously lol. Outside of comparison to literally the best in the game they're very good
>>
>>2188659
Anyone who's played Japan knows how bullshit Korea is
>>
>Fight war against peer opponent
>Low manpower with debt
>AI ally calls me into their war anyways
>2nd AI ally calls me into a 3rd war
So the AI completely ignores the rules when it comes to calling people into wars then
>>
>>2191484
Mamluks into Arabia get some insane xev discount for deserts by combining oasis and hydraulic privileges
>>
Who do you form Persia with? They don't exist in 1444.
>>
>>2191932
You used to be able to do it as the timurids, but now they're also a formable. Ajam is probably the easiest
>>
>>2191961
You can still do it through culture conversion after the first war against Ajam. Timurids aren't an endgame tag.
>>
>>2191973
This is what I get for trusting retards on the forum I guess
>>
>>2191973
Why form Persia anyway? Yuan or Mughals are better taga
>>
>>2192008
Yes they are. But the possibility is there.
>>
>>2192008
So you can RP as Persia
>>
I dont see why i would need to occupy the entirety of the ottoman empire to take 6 provinces in the balkans
>>
>>2191932
Ajam is the easiest. Doing it with Ardabil isn't that hard if you want the challenge. But IIRC it gets you nothing special other than street cred
>>
Would you believe me if I told you that this England had the second highest income in the game?
>>
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All Buddhists are now under the Mandate of Heaven. Our 6/6/5 ruler is the Chosen One

Quick rundown on the Korea campaign:
Really good at developing provinces
Ideas are well rounded
They get unique turtle ships to go along with their +10% naval durability
Confucianism is cool in that you spend 20 years harmonising with a religion and then every single province of that religion will become fully tolerated
Coalitions don't really form in East Asia

One of the most enjoyable EU IV campaigns that I have ever played. I strongly recommend Korea.
>>
>>2192221
They probably KKKolonized like crazy, I bet they have 300K troops even after being trashed by this monstruous france
>>
>>2192486
You really should kick Russia out of Mongolia
>>
>>2192492
>war in Siberia
The most AIDS aspect of any game. 2nd worst is conquering Persia.
>>
Not to be contrarian or anything like that but I think that I am probably going to stick with EU IV for another year or so.
Still so many nations that I am yet to play.
>>
noob question: whats the point of colonization? you arent getting shit out of most of the provinces, their resources are garbage
am i supposed to go to the wiki to look up where all the gold provinces are located and colonize them? is that how its played?
>>
>>2193298
Long story short: The colonies themselves provide great return on investment. Mostly in the form of trade value.

Long story long:
5 provinces in a specified area such as Colombia or Brazil will create a colonial nation. These colonial nations can colonise for you.
Colonial nations provide you with trade power.
Trade becomes more valuable the longer the distance it travels. This is one of the reasons that the English Channel becomes so ludicrously rich by 1600. Lots of that value comes from colonial goods.
Once a colony reaches 10 provinces it will give you a merchant.
>>
>>2193333
i see
however this doesnt help me with my small Hawaiian start. I've figured out the strategy to always have all the latest institutions but i dont really have the gold or mana to create colonial nations. I need to focus on the gold and spices i feel like.
>>
>>2193298
>am i supposed to go to the wiki to look up where all the gold provinces are located and colonize them?
They're in Mexico and Peru
>>
>>2193386
the spanish always get there sooner than me
i need to be colonizing australia
>>
>>2192008
>playing anything other than ottomans
ishygy
>>
>>2193587
I can't be the only Anon to have never played the Ottomans.
>>
>>2193344
>>2193401
>starting as Hawaii without a rudimentary knowledge of the game
Shiggert diggert
Obviously Spain is beating you to everything, you picked a hard start



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