Any rts with focus on retreating as the primary gameplay mode? Attack and defend are fairly common, stealth is stale, but very little fanfair for resisting enemies beyond ones ability to hold on yet there is hope given the area to retreat to and collapsed front regroups.
>>2171504Last mission in wc3Allow me to shill a retarded indie-Aurora Dusk Golden age I think the survival mode, but the game will fps kill itself before it kills you
>>2171521I will pass bro.
There's no way to make retreating the main mechanic.
>>2171504Games like Xcom & Silent Storm try to push you towards retreating, but it's normally with turn timer ot cutting losses
>>2171598Worked for USSR in WW2. They went scorched earth on their own land so as the enemy's logistics chains have stretched further and further they had to stay in barren wasteland with guerilla activity (mostly NKVD pretending to be locals but some genuine local resistance too, especially after NKVD false flags).
>>2171598Worked at Tukayyid,>Defense in depth, also known as an elastic defense, also known as a castle defense, or in the modern era as a hippity-hoppity get off my property.
>>2171598Retreating is just charging in the opposite direction of your opponent. FTL is a game centered around retreating for example
>>2173641Yeah man only an NKVD glowie woul oppose genocidal nazis
>>2171504its like asking for an FPS where you only reload, but dont shoot at all
>>2171504might want to look into french gamesI heard they're into that
>>2171598Why not? Make a map, place some player and ally units, and pour in streams of enemy units without a care. The player needs to read the terrain to plan routes, place unit and defences along keypoints to delay and block off enemy that attempt to corner the player and serve as rally points of scattered friendly units, set up transports for personnel and materials, and carefully sacrifice units to be surrounded, drawing away massive amount of enemy and alleviate frontline pressure.Player can easily see their improvements by either the number of survivor or the amount of time delaying the enemy, and be able to see and push the envelope. For a compaign, the units and the condition are persistent between each mission's extraction and deploy zone.
>>2177860I get this mentality when you're 12 but I don't understand it as an adult. Historically France has a pretty good track record.It's no different to what happened with the USA at 'nam and' gan. And if we're comparing then the USA are the cowards. France was besieged and surrendered. America was the aggressor and ended up running away with its tail between its legs.
>>2171504I want to say that some games had missions like that, but I can't name any. And some of them were probably more of a hold out until x amount of turns or time, more than retreat.But yes, it would be interesting sort of gameplay.
>>2171504Company of heroes and DoW 2
>>2178975Looks like Pierre got triggered. Sorry bud, some wins 200+ years ago don't make up for your disastrous performance in the recent past. You lost to Germany 3 times in a row ffs and they're not good at war!
>>2171504Ah classic CS
>>2171504In Graviteam Tactics and Command Ops 2 scenarios are based on real WW2 operations. In a real operation the attacker has a huge advantage over the enemy, so when you play as the defender, your objective is to delay and retreat.https://store.steampowered.com/app/2476130/Graviteam_Tactics_The_Far_Escape/https://store.steampowered.com/app/2349300/Graviteam_Tactics_Stalemate_on_Donets/
>>2171504Command and Conquer + red alert have missions where you defend until rescued kind of thing, as well as defending convoys trying to escape
>>2185526>You lost to Germany 3 times in a row ffs and they're not good at war!They're better at it then Afganistan, that shit hole barely registers as a country, let alone a military power.Well I suppose it technically is a military power now with all that hardware America left behind during its rapid retreat.
>>2177422most citizens keep their head down and try to survive
>>2173641Napoleon's 1812 invasion is a much better example. USSR in WW2 just got rekt hardcore after trying to put up a straight fight in 1941, which is why they had to retreat and move production base eastward. There really wasn't that much scortched earth and there were no general orders for everyone to move east. They got pushed east while putting up a fight every time. Whereas in 1812 they did just bail eastward and burned everything as Napoleon moved towards Moscow. When Napoleon reached Moscow, he beat them at Borodino, so they burned and left Moscow to him, too. He settled in there for a bit before realizing he had to go back because of what you said.
>>2171521shit art and runs like shit? is the game amazing other than that?
>>2177422when dealing with genocidial nazis you might want to try to avoid becoming genocided yourself