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https://forum.paradoxplaza.com/forum/threads/tinto-flags-3-20th-october-rest-of-the-world.1863707/

Hello, today is the 3rd of 4 Tinto Flags!

Today we take a slightly different format and look and the range of flags in the rest of the world.

The goal of this presentation will be to highlight the attention that has been given to areas outside the traditional scope of European flags and heraldry.

To organise such a long and diverse list, we have subjectively divided the world into broad regions, each large enough to allow for a balanced number of picks. Examples were chosen within each of those to best reflect the wide range of artistic styles and emblem systems across their respective cultures.

Rather than just focusing of hierarchy or tag popularity, the selection here is based on visual appeal and distinctiveness, featuring some of the most striking and memorable designs available at the beginning of the game.
>>
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North America
Designing flags for pre-Columbian people of North America presented a unique challenge as their ancient symbolism was never intended for that purpose. Diverse and fragmentary sources such as pottery, clothing, beadwork, or ironwork artefacts were used to reinterpret traditional symbols into coherent, usable emblem systems.

Muscogee (Ceremonialism)

Kaskankaham (Ceremonialism)

Piankeshaw (Ceremonialism)

Kitkehaki (Plains)

Skiri (Plains)

Pennacook (Eastern Woodlands)

Tsenacommacah (Eastern Woodlands)

Teypana (Pueblo)

Yaqui (Sonora)
>>
>>2178680
frog
>>
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Mesoamerica
In precolumbian mesoamerica, on the contrary, many cultures used complex glyph-emblem systems, with each city state or polity being represented by its own traditional glyph based on their respective writing system.

Reconstructing these designs into modern counterparts meant a lot of research into linguistic and archeological studies.

Kan Ek’ (Maya)

Yucu Dzaa (Mixtec)

Teozacoalco (Mixtec)

Zaachila (Zapotec)

Tziuhcoac (Huaxtec)

Xalisco (Nahua)

Cutzamala (Purepecha)

Nekok Yaotl (Nicoya)

Xinca (Xinca-Lenca)

Acaxee (Sinaloa)
>>
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South America
South American flag designs draw from a variety of ancient traditional art forms such as the geometrical patterns of Andean textile, Colombian goldwork, or even Brazilian Amazon body painting.

Tairona (Columbian)

Puben (Columbian)

Xllang (Andean)

Chachapoya (Andean)

Ichma (Andean)

Parinacocha (Andean)

Calchaqui (Andean)

Wanka (Andean)

Mapuche (Argentinian)

Tupiniquim (Brazil-Amazonia)
>>
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Cursed.
>>
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Africa
Across Eastern and Sub-Saharan Africa, flag designs reflect the many diverse religious and cultural traditions.

Ranging from the better known christian and islamic designs from Ethiopia and the East coast, to the many diverse Sub-Saharan cultures featuring traditional symbolism rooted in textiles, woodcarving and metalwork.

Kilwa (East Coast)

Medri Bahri (Ethiopia)

Alodia (Ethiopia)

Dagbon (West Africa)

Gobir (West Africa)

Jolof (West Africa)

Inhambane (Zimbabwe)

Lunda (Kongo)

Xhosa (South Africa)

Vezo (Madagascar)
>>
>>2178691
>19
>>
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Middle East & North Africa
In the Middle East and North Africa, our flag design is deeply rooted in the region's broad islamic art heritage with predominant geometric & calligraphic ornaments.

The diversity here lies in the refined Turco-Persian aesthetics, the simplicity of the composition in the Arabian peninsula, or even the distinct symbolism of smaller cultural and religious groups like the Yazidis.

Mzab (North Africa)

Tafilalt (North Africa)

Harb (Arabia)

Mentese (Anatolia)

Tacettinids (Anatolia)

Artuqids (Middle East)

Al Mira (Middle East)

Muzaffarids (Persia)

Egil (Kurdistan)

Dasni (Yazidi)
>>
>>2178694
15 days for spreadsheet simulator kino. How hyped are we?Continuation from the last thread. I also bet my ass the reviews will be mixxed. I'm retarded i know.
>>
>>2178691
I’m not gonna lie. I’m hyped. I wasn’t hyped for any or their recent games, but I’m looking forward to this one. I’m gonna wait a day to see if it’s broken or not though. All in all, I want to believe.
>>
>>2178695
>Artuqids
kino flag
>>
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Central Asia
Mongolian designs mostly feature tamghas (originally unique livestock brandings that became tribal markers), which reflecting their complex blend of cultural and spiritual influences, often combine with motifs from Islamic geometry or Buddhist iconography.

Meanwhile, across the Eurasian steppe and Siberia, the various pagan tribes use designs inspired by patterns found in clothing, woodwork, and other decorative crafts.

Gurgan Horde (Mongol)

Jalayir horde (Mongol)

Mangalai (Mongol)

Tabarians (Mansi-Khanty)

Evenks (Tungusic)

Nanais (Tungusic)

Yukaghirs (Siberian)

Karelians (Finnic)

Altaian people (Turkic)

Qocho (Uyghur, Eastern Buddhist)
>>
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India
The rich cultural and religious traditions of the Indian sub-continent provided a stylistic guideline for us to follow.

From historical accounts to ancient wall paintings and temple sculptures, an abundance of sources inspired the overall flag design of the region ingame, often providing striking unique visuals.

Jaffna (India)

Bandhugara (India)

Mandore (India)

Mau Ganj (India)

Hoysala (India)

Chanda (India)

Maryul (Kashmir)

Ahom (Assam)

Chutia (Assam)
Who wouldn’t want a cat on their flag?
>>
>>2178701
>Chutia
I can already see people making challenge runs with certain countries just for some of these flags
>>
Southeast Asia & Pacific
Across Southeast Asia and Indonesia, emblem designs are deeply rooted in the region's rich and well-documented religious art traditions.

The indigenous pagan traditions also provided additional diversity, drawing from varied sources such as manuscripts, paintings, tribal masks and even body art.

Meanwhile, in the Pacific, traditional forms of tribal artistry such as Papuan kapkaps or Maori rafter patterns provided a solid basis for much of the area's visual identity.

Pegu (Indochina)

Kale (Indochina)

Kengtung (Indochina)

Sukhotai (Indochina)

Cobra (Indochina)
This may or may not be an Easter Egg

Aceh (Indonesia)

Luwu (Indonesia)

Gowa (Indonesia)

Kaimana (Papua)

Ngati Ranginui (Maori)

Hawaii (Pacific)
>>
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East Asia
Drawing from its rich Buddhist art tradition, Eastern Asia provides some of the most beautiful flag designs to be found in the game.

The region's vast diversity of cultures and religions added further layers of complexity, providing an additional challenge in designing distinct, yet coherent, emblem systems.

Japan's intricate mon emblem system stands out as a prime example of the region's deep traditions, blending precision and abstraction to achieve a cultural identity that endures to this day.

Songpan (Tibet)

Litang (Tibet)

Minzhou (Tibet)

Dali (Tibet)

Beisheng (Dongba)

Yao (China)

Shenyang (China)

Ogamo Clan (Japan)

Kusunoki Clan (Japan)

Hokuzan (Ryukyu)

Ainu (Hokkaido)
>>
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Europa
Last but not least, Europe has obviously the most extensive & diverse iconographic record on this list.

A lot of effort was invested in ensuring that the art style is both coherent and aesthetically appealing, balancing historical authenticity with visual clarity for the practicality of gameplay.

And while heraldry is more familiar to most, the region still provides us with some of the most unique and visually engaging designs to be found here.

Theodoro (Crimea)

Slutsk (Ruthenia)

Czersk (Poland)

Toggenburg (HRE)
For those who'd rather have a dog on their flag

Riedesel (HRE)
or a donkey

Henneberg (HRE)

Mecklenburg (HRE)

Helfenstein (HRE)

Viennois (France)

Peruggia (Italy)

Venice, when at war (Italy)

Greenland (Beyond the wall)

Everything we have seen so far has been manually designed, next week we will look at some dynamic flags generated by the various randomisation systems we have.

Europa Universalis V comes out in less than a month - 4th of November. So if you haven't already, you can Pre-Purchase Europa Universalis V now!
>>
What should I play before Nov 4? I modded ck3 and launched it but got bored before I even unpaused. Maybe vicky3? I liked it when I tried it the first time but I forgot how to play that game basically.
>>
>>2178680
Schizo flags
>>
>>2178724
That's what im wondering too, i'm playing IR, Vic 3 and CK3, that should give some ground for EUV
>>
>>2178729
I have IR, and have tried to start it like twice now but I end up just reading through the tutorial, checking all the menus and alt f4'ing, what the fuck is wrong with me
>>
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Will the game have an achievement for pic related?
>>
>>2178695
(((turks))) explain yourselves
>>
>>2178680
The colors on these ones are pretty nice, like a handmade blanket
>>
>>2178731
I made the mistake to buy the deluxe version from a key site and it offers basically nothing. The good thing about IR is that you can play endlessly without any DLC. What other paradox games have you played? I managed to pour 30 hours in IR and looks pretty solid.
>>
>>2178738
to be serious for a moment, what we nowadays call the "star of david" wasn't a prominent jewish symbol in the 14th century, and was known as the "seal of solomon"
>>
>>2178740
700 hrs ck3, 300 eu4, 80ck2, 50 vic3 and 18 in hoi4. now that i think of it i might just play some CK2
>>
>>2178742
It was actually star of Rephaim but Jews obviously couldn't put a demon's symbol on their flag, so it got rebranded.
>>
Is Khalistan in the game?
If so I'm going to mod in a genocide button to exterminate all of their pops.
>>
>>2178740
Did you play with that invictus mod?
>>
>>2178743
Great, that's some useful info, based CK3 anon. I wish i had 700 hours on CK3 too but i only have 77. This week i'm gonna melt my brain on it, i'll be playing for 80 hours a week. Tbh i didn't allow myself get too immersed in these games because they are literal crack.
>>
>>2178748
No, i asked some anon to redpill me on it but they never replied. What does it add? Vanilla game is good though. Dunno about Invictus mod
>>
>>2178750
Yeah I poured most of that into it right after I bought it, was my first paradox game too, and I played most of it on like speed 3
>>
>>2178753
Do you own any DLCs?
>>
>>2178752
I haven't tried but its always recommended when you start looking into IR, its basically the community doing what the devs didnt, keeping the game updated with content and bug fixes, apparently its pretty huge. You're probably in a better position to compare the two since you already have 30 hours in vanilla
>>
>>2178754
I haven't played without DLCs if thats what you mean, been pirating all of them since day 1 kek
>>
>>2178758
I'll be sure to check it out on my next run of the game. Thanks for the reminder.

>>2178761
I've heard people saying you can waste your life on just the base game. Do you use cream.api? I'm not a fed, just interested in free stuff
>>
>>2178763
>Do you use cream.api
yep. can't say about the base game since I never tried, but at least I don't think it's as bad as eu4 with no dlc
>>
>>2178765
I live in a turd world country that medium strata people pay fines like crazy because the country is poor and i can't really pirate. There's a 500 euro fine for pirating stuff so i prefer to buy them.
>inb4 use protonVPN
I just buy the essentials and that's it. The "essentials" for CK3 are pretty cheap.
>>
>>2178772
would you really get caught though? All the files were hosted in their entirety on filehosts, no torrenting
>>
>>2178775
Oh wait, you're not torrenting them? I thought cream.api only worked on EUIV, some anon gave me a link but the files were password protected.
>>
>>2178736
Conquer all Germany for the simple achievement and conquer the rest of Europe for the greater achievement.
>>
>>2178772
Just don't seed and you should be fine. DLC for paradox games doesn't have to be torrented anyway, as it is downloadable in that one forum.
>>
>>2178776
yeah i get it all from cs rin they usually host on pixeldrain, the password for their files is just their site url
>>
>>2178779
>>2178780
I see, i will delve deeper into the matter some time.
>>
>>2178720
>Venice, when at war
Based
>>
>>2178776
cs rin
there is no torrenting involved
if you are still scared, use TOR
>>
>>2178795
Thanks, i will look into it. I'm just a bit afraid to do so because i have spent like 2k euros on steam and don't wanna get banned or something.
>>
>>2178680
Numbers 1 and 8 are pretty kino ngl
>>
>>2178678
>Venitian war flag
>when at war

holy fucking based
>>
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>>2178701
I like the rare pepe one.
>>
>>2178739
I mean, some north american cultures are still praised by their exquisite weaving techniques, like the navajo rugs.
>>
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>>2178685
This looks like an abstract art sad Pepe
>>
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>>2178690
Black Israel... my beloved...
>>
>>2178824
I found this very funny, thank you anon
>>
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>Dave did not use my favorite flag, so you get it here. If Norway got the Bjälbo dynasty in Age of Discovery and Age of Reformation..
>>
>>2178836
CUTE
>>
>>2178822
>the legacy of the north american native tribes is mass produced chink rugs
>>
>This week in development
>Two weeks to release
It's not looking good bruv
>>
>>2178847
The artisanal ones are goods, not their fault niggas are cheap and buy the chinese ones.
>>
>>2178860
The release version is already out, if they're working on anything it's the Day 1 patch
>>
>>2178836
Fucking hell, rubber glaives from Kingdom.
>>
>>2178865
Strength of a 100 viking commander brother
>>
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Oh no...
>>
>>2178871
>I assumed Angevin Kingdom was formable
it's not real though? It's just an anachronistic name for a dynasty's holdings?
>>
>>2178871
>autistic blobbing minmaxxer wins the game 200 years in
imagine my fucking shock, waow
>>
>>2178871
Playmaker is a sweaty min maxer. I wouldn't take what he says seriously since he never plays the game the way it's intended.
>>
>>2178871
It should surprise nobody if the game is in a horrendously imbalanced state, it's extremely pointless to try and refute this just because the guy is a minmaxxer. You have zero knowledge and he has some knowledge.
>>
>>2178871
This is all nothingburgers. Especially the often repeated "game bad because you can 'beat' it in two centuries". Figures like Genghis Khan did it in a lot less time. I hate these tryhards trying to force dumb restrictions on the game because they want it to be some big challenge instead of a simulation. Big things did happen in little time in real life.
>>
>>2178871
>when you play a VARP game as if it were a investment simulator you eventually defeat the ai and run out of fun!
Amazing take.
>>
>>2178871
>by 1550
200 years? thats harder than EU4
>>
>>2178880
Thought the same
Some crazy fuckd managed to do WCs before 1500
>>
>>2178878
this
>>
>>2178878
> I hate these tryhards trying to force dumb restrictions on the game because they want it to be some big challenge instead of a simulation.
While I don't necessarily agree with the rest of what you said, I hear ya here. It's extremely shitty when it ends with the dev being anti-fun because some guy finds the game too easy.

Challenge runs are an exercise in micro dosing in infinity. You can always make a strategy game harder on yourself. It's extremely easy. That's where this whole world conquest shit started originally.
>>
>>2178887
EU4 sweat WC is like 40 years? 50?
It's really not a hard game. I don't get the complaints about the difficulty.
>>
>>2178871
reminder that the dude really said your campaign (against AI) is dead if you didn’t cheese institution spread as Moscow and didn’t research anything for a couple of decades kek
>>
I vow to never savescum again starting with EU5. I denounce such behavior completely.
>>
>>2178912
>didn’t research anything for a couple of decade
why?
>>
>>2178887
>>2178897
The pre-1500 WCs I've seen were done with lots of cheese and savescumming as Oirat (literally playing on speed 1 and constantly saving and reloading)
>>
>>2178912
you can just buy institutions in eu4 now, this is stupid to do
>>
>>2178720
>Venice, when at war (Italy)
Does that mean flags can change when at war? Big if true
>>
>>2178871
>Angevin kingdom isn't a formable
Thank fucking God, it was stupid that it was even a thing added to eu4
>>
>>2178871
>Blobbing is easier thab in EU IV
>>
>>2178917
advancements are locked behind institutions and you can run out of stuff to research if you're on the other side of Europe and can’t manage to get institution spread.
honestly I'd rather wait than fucking steal Normandy as a subject just to secure the institution 30 years earlier than intended
>>
>>2178924
This, it should be relegated to wacky alt-history content suitable for DLCs.
>>
>>2178933
You can just ally someone in western Europe and then buy institution spread off of them in the economy section
>>
>>2178927
It was inevitable, there's no AE and you don't need to core. It may take more time to fully integrate the conquests but since AI is not a threat past the first 5 years that's not actually an issue (unlike EU4 where Ottomans can and will wield 1 million men which means you need to at least keep up). The same professional army you unlock works for basically the entire WC since it's over before AI's manage to scrounge together something that actually beats your starter stack from your starter land.
>>
>>2178871
>the Angevin kingdom formable
Do redditors really
>>
I wonder what the DLCs will add.
>>
Any news of the achievents?
>>
>>2178940
Most people don't know how composite kingdoms work
>>
>>2178960
Aren't composite monarchies and personal unions represented in game as international organizations? I guess the English-French union could be called "Angevin/Plantagenet Union" and boom, lore-accurate angevin empire in the game.
>>
>>2178944
New ngubu cultures
>>
>>2178944
events written by mod authors like hoi4 is doing
>>
>>2178944
>>2178984
ai slop. Im sure they're telling their investors how they will improve margins by using ai.
>>
>>2178944
alt history
>>
EUV videos make it look like some kind of meme mobile game wtf
>>
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Give it to me straight, boys. Is this thing gonna be worth it? Will it be good?
>>
>>2179004
1 year from now absolutely
>>
>>2179007
What about on day one? Will it be okay or bad?
>>
>>2179010
Given the scale it's impossible this won't have a metric fuckton of bugs on launch
>>
>>2179010
It's going to be fun on day one, okay on day two and kind of mid, slowly rising towards good in the span of 3 years.
>>
EU5 is going to be Paradox's 2nd tower
City Skylines 2 was the 1st tower
>>
>>2179010
It is going to be bad obviously, one can only hope it will be the fun way of bad (like CK2 at release) and not the shitty way of bad (like HoI3 at release).
>>
>>2179020
What will be the Afghanistan?
>>
>>2179020
yeah, no.
>>
>>2179020
Victoria 3 was the 1st tower
>>
>>2179031
Vic3 was the pentagon, sideshow everyone forgot about
>>
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>>2179004
Considering 90% of the board won't be able to run it, you should not take the opinions posted here so seriously.
>>
>>2179053
I have an i5 instead of the minimum requirement of an i7. Everything else meets minimum requirements. How screwed am I?
>>
>>2179054
That will probably run fine. Although I think that is probably the most important part.
>>
>>2179054
screwed
CPU is the most important part for map games
>>
>>2179054
Which i5?
>>
>>2179033
That would be Millennia, though.
>>
>>2179060
I can’t look it up right this second, but it’s probably an older generation intel core i5. The computer is kind of old. I got it about 7 or 8 years ago.
>>
>>2179068
>8 years ago
Yeah that'd probably put you around 7th gen. You'll likely be able to run it (albeit a fair bit slower than expected)
>>
>>2179053
I'm actually a yuropoor and upgraded from a 5 5600G to 7 7800X3D solely for EUV. I already have a 3060 and spent like 680ish euros for the upgrade but since it's gonna consume my life at least it should be done with good visuals. I bet the reviews will be mixed because of people not being able to run it or run it poorly.
>>
nta, how will you think "i7 9700k" perform?
>>
I gonna do it with Iris Xe personally. My laptop always manages.
>>
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The game will be fine on release
>>
>>2178927
they left out the part that half of your empire will be 100% autonomy all game and spawn rebels constantly
>>
>>2179113
There's way to reduce the autonomy, but they won't spawn rebels, they will just be financial +/- 0 which is better than having the enemy AI's own them
>>
I have really close to minimum requirements. I hope it won't suck for me.
>>
>>2179114
gay, it should be more punishing than that
>>
>>2179120
You didn't even ask for him to verify, you really just believe the worst the moment it is suggested?
>>
>>2179123
verify what? the game isnt out yet
>>
>>2179128
That just further proves the point
>>
>>2178701
>not a single swastika
disappointed
>>
>>2179114
>>2179120
Won't having a bunch of uncontrolled land kill your crown power though
>>
>>2179241
It will pretty much destroy your nation. I remember blobbers complaining about this in the past.
>>
This thread could still be the active one when the game drops, we would just have to stretch it.
>>
>>2179380
Deeper than the mystery pit that opens in the middle of Central Asia in 1/100 games (do not research).
>>
>>2179394
Qrd?
>>
>>2179401
This location just collapses (or maybe it is multiple I forget). Then a notification informs you about the pit, with a more ominous one if you've not discovered the land yet. The nations near the pit have the option of sending explorers in. Many of these don't come back. But I've heard of at least one succeeding and it unlocked a new unit type for the nation. It could be rewarding to explore the pit, but also very dangerous. Paradox hasn't said anything on it yet.
>>
>>2179409
This is historical, not sure what the big mystery is. read a book
>>
>>2179241
Yeah. Even though blobbing may be easier it's also far less beneficial.
>>
>>2178877
But how likely is it to get nerfed? Wiz isn't shy about this in V3.

>>2178890
Easy mode isn't fun. It's fucking boring.
>>
If we aren't able to full annex Inca as Spain because of "balance" it will piss me off. Especially since the artificially boosted difficulty tends to just mean they'll work around it and let you do what is actually historical later in a DLC.
>>
>>2179442
It'll be the largest leper colony ever.
>>
>>2179442
Pizarro got extremely lucky with Atahualpa, negro. This wasn't a Cortez vs Aztecs thing with a morbillion tribes ready to pounce on Tenochtitlan, the Inca had an actual empire that was only somewhat unstable due to the civil war and the recent frontier conquest - and if their leader hadn't been captured they would have lasted at least some decades longer than the isolated strongholds like Vilcabamba.
>>
>>2179454
I just hope you aren't artificially held back by truces and warscore if you can run them down. In EU4 it is ridiculous that conquering natives too quickly or too informally will cause you instability in your core realm and possibly even get you in trouble with your European neighbors (the global coalition being a big issue in this area).
>>
>>2179442
Is there an orginization for inca control like the irish crown? Would be a fun way of doing it.

Also they'll be very weak when euros arrive due to the spread of diseases
>>
Exactly 2 weeks till release. Get on the hype train right now!
>>
My new PC won't be ready in time.
It's over...
>>
>>2179475
>two weeks of hype
What?
>>
>>2179467
>Also they'll be very weak when euros arrive due to the spread of diseases
This right here is why I'm excited for the additions of pops. I don't even remember what the native disease events are in eu4, that's how insignificant they are
>>
>>2179501
You get a modifier called "general collapse of society" or something and it gives -999% everything which doesn't matter because you're a human player and already own all of north america by the time it happens
>>
>>2179500
What did you not understand anon?
>>
>>2179509
Too long.
>>
>>2178680
hand is kino
>>
What kind of experience would you need to get a games dev job at paradox. Lacking majorly with chuds in there. Also why are they SUCK stingy fags? why cant they make a doc like the making of new Vegas.
>>
>>2179524
i think it should be mandatory for advertisement to release a documentary on the development of any video game.
>>
>>2179442
You mean in a single war? Because historically it took decades to fully conquer
>>
is there any specifics on how to relocate people? I want to create ghettos
>>
>>2179530
Im not too sure.

From what I understand the easiest way to move people is through slavery. I'm assuming immigration is modeled however I doubt it will be large numbers
>>
>>2179519
Totally justified imo. Looks like the magnum opus of paradox.
>>
The modding scene for this game is going to be insane. Imagine what the EU5's version on Anbennar will look like.
>>
>imagine "generic fantasyslop setting"
woah
>>
>>2179555
I'd like an EU5 version of Imperium Universalis, personally. The character management was always the worst aspect of Imperator in my opinion (though there were a lot of bad things about the game).
>>
>>2179555
It will largely depend on mechanics made available.

Victoria 3 is insanely wide in this regard. CK3 is a dynasty management sim, which permanently gets it stuck in medieval setting.
>>
I admittedly haven't been keeping up much with the DDs. How easy/feasible is it to let religious minorities take over?
Not asking about the full meme extent of "haha le ebin Aztec human sacrifice Holy Roman Empire :DDD", but, like, a Nestorian state in South/East Asia or something
>>
>>2179584
>However, adopting a heathen religion is far more demanding, requiring 40% of your pops to be already following that new faith you want to adopt.
>>
>>2179587
So not outright impossible if they're already decently-established, but something that'll take a good amount of effort regardless.
Alright, that's good to know (and feels like a reasonable enough compromise)
>>
This better works on iGPU on release, I'm not buying a GPU to paint maps Johan.
>>
>>2179439
>Easy mode isn't fun. It's fucking boring.
Incredibly stupid way to look at it in this context. Having satisfying mechanics is way more important than difficulty level. Both easy and hard mechanics can be frustrating. Ultimately, difficulty level should be a consideration, but it's a secondary consideration to other things. Making a game difficult is incredibly easy if that's your only concern. Just have you fill out a lottery ticket and if you win, your units actually do what you tell them. That's a very exaggerated example, but unfortunately that's identical to the philosophy employed by a lot of devs.
>>
>>2179555
Anbennar is pozzed troon slop. Hope we get a fantasy mod that is actually good.
>>
>>2178871
>formable Angevin Kingdom
lmao, do people genuinely believe the Plantagenet would have ruled from London instead of Paris? An "Angevin Kingdom" would have been just France with a very big english duchy as their cashcow, that's all.
>>
>>2179555
I forget what the name was but someone already announced a pretty ambitious looking fantasy mod project with a bunch of developers, very interested because I feel Anbennar itself will be a dead end but other fantasy mods could be great.
>>
>>2179555
Gonna be honest here: Anbennar sucks as a setting but was cool on release because it was heavily carried by game mechanics, now it's heavily pozzed, and the EU5 mod would start pozzed (orcs dindu nuffin, everyone is gay, virtually every country is or becomes a multiracial tolerant democracy)
It's like the CK2 vs CK3 after the end mod, the original mod started very chuddy but the original dev left, a Jewish tranny made a fan fork mod that added a bunch of pozzed shit, and the CK3 mod came out 10x more pozzed
>>
>>2179727
I can't believe this post was hand typed by an actual, real human being
>>
>>2179730
you will never be a woman.
>>
>>2179730
you mean a 100% factual post?
>>
>>2179727
I don't doubt this but can you tell me some some things they changed about after the end? I like hearing about these things.
>>
fantasytroons (americans) need to fuck off already
not our fault you have no history
>>
I will mod the game adding fantasy races and stolen 3D patreon assets to give my rulers the 6'5" anthro wolf consorts they deserve.
>>
I will mod the game adding raiding for consorts and also give my rulers the historically accurate 12 year old consorts they deserve.
>>
>>2179727
(Un)ironically, the pop system will be a buff to multiracialism.

In the current EU4 Anbennar, mission tree for Count's League (arguably the successor state to the pre-Greentide Castanor) makes a big deal about how the land is depopulated and orcs have to be enslaved (or very least, turned into serfs) in order to rebuild. Mechanically, purging/expelling all the orcs has relatively little negative impact because EU4 leans so heavily to the abstracted "Development" value. Purging/expelling/culture conversion basically prints your own primary culture pops from thin air to replace the undesirables.
>>
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>>2179774
>>
>>2179781
it's over for aelnarcels
>>
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>>2179764
off the top of my head
>added gay marriage
>ck3 mod adds a decision to become a tranny
>added judaism and islam that are completely unchanged in terms of their beliefs. the main muslim start is a self insert from one of the devs where he takes over half of california through events
>removes every single mention of the historical confederacy from the holy columbian confederacy, the ck3 version doesn't even call it a confederacy anymore, and most of it's rulers (including the emperor) are black now. this applies to most of america in the ck3 version too btw, white rulers are a minority in most places in america and canada
>adds multiple religions that represent specific leftist ideologies, like anarchism and marxism. did I mention that nobody in universe remembers the confederacy anymore?
>ethnicities are no longer tied to culture. this has the funny side effect of being able to generate white characters that belong to cultures that are supposed to represent minority groups, like blacks or native americans
>ck3 version has an ugly map projection that's sideways because they thought including the entirety of north and south america was a good idea. predictably, most areas are generic as fuck
>>2179766
most modern fantasy isn't based off european myths anymore, but dnd (anbennar is a good example since only things that exist within dnd can exist in anbennar), which is pozzed beyond belief nowadays. picrel is official art
>>2179791
aelnar is a failed rump state in vic3 anhennar because the devs are mad about nazis playing it, there's no way it's going to remain the chud genocide nation in eu5
>>
>>2179783
More of a cat person, huh?
>>
>>2179799
If you are this mad about le woke fantasy, why not make your own chud mod?
>>
>>2179799
I did notice a lot of these things when I tried it before now that you mention it. I just thought it was a glitch lol. Everything was some variety of black or brown even Native Americans and the whitest you'd be allowed to get was occasionally an Asian. Even the South Americans didn't really look South American. There also does seem to be a recurrent attempt in the Paradox modding community to push the United States South as majority black. California was also an overly developed shithole and large swathes of land in America and Canada seemed to be filled with niche hippy religions that have no right lingering for so long (at least those were probably just an excuse to have naked people running around). I swear Mexico is also made the most powerful and civilized area in the whole mod which is delusional. I also do hate the forced inclusion of the other two abrahamic religions that paradox mods do all the time. These people are bad at fantasy, but even worse at depicting and parodying modern day. They don't understand firstly that they live in an echo chamber and they regularly overstate things as being bigger than they are. In addition, their ideology is extremely delusional and zealous, which gets in the way of realism. They can't conceive a future where they didn't have a big impact and where their ideology doesn't exist, they aren't allowed to confront any vulnerabilities or weaknesses either as it would destroy the narrative. This is especially insane when you consider even the most religious Christian authors would quite often write about realities where the religion doesn't exist because it doesn't make sense too. These people are more zealous than any religion yet will likely tell you they are atheists. Hopefully, in some miraculous way, EU5 btfos a lot of them and they don't mod it.
>>
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>>2179625
Pony mod.
>>
>>2179814
The true based stance is not making a mod at all. It is deranged behavior. Why waste so much time and learning to not get paid. When you could easily turn your vision into its own thing and get rich. There is a reason 90% of mod developers seem insane and stupid.
>>
>>2179827
>When you could easily turn your vision into its own thing
lol
>and get rich.
lmao
You don't even believe this.
>>
>>2179827
I mean, yeah, one could indeed be better paid off by making a game (though I am unsure of the viability of a chud game as most publishers are not keen on that) and modders are pretty eccentric people on average, but the level of seethe at wokey mods exemplified here >>2179822 would be way more productive as code instead of as a post.
>>
>>2179823
holy based, but hopefully focused on the actual equestria region instead of adding new continents for no reason
>>
Where's the Zimbabwe Tinto Flavour?
>>
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>>2179920
>>
>>2179888
Wouldn't that be super hard to do? Either they would have to do some alt-history stuff or settle it into some super early timeline.
Adding the other continents allowed them way more freedom like unleashing bioweapons for the final solution of the pony question
>>
>>2179922
>Dog ate my homework sorry
>>
>>2178687
>Mapuche (Argentinian)
This hurts so bad as a chilean, the mapuches originated in the chilean Araucania and migrated to argentina.
>>
>>2179932
You guys should be united in being the only civilized countries in that continent.
>>
>>2179614
None of the mechanics are satisfying, because they provide no challenge. Shut the fuck up.

There is nothing in EU4 to do EXCEPT blob. And combat is fucking solved. Stellaris is the exact same way, but at least they went all in on role playing.
>>
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>>2178707
>Also, are Kale and Kaimana meant to have the same flag?
>Why do these two countries have the same flag?
>Probably just a mistake in the post from the similar name, it's a very distinctly Burmese Chinthe symbol
>Are Kale and Kaimana intentionally the same flag or is that an error in the post?

fixed, Kaimana should have this one
>>
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>>2179832
Seething is easy. Modding is hard. That's why ""chuds"" rarely actually create anything. It's why their targets are tiny, irrelevant minorities.
>>
>>2179943
In your mind, what makes inserting EUIV into this a response to any idea?
That's even more retarded. Stop saying retarded shit, I'm going to call it all stupid. I'm not going to patronize you like a baby boy. You should've shut up before you started. Do that next time.
>>
>>2179614
Difficulty in games is subjective anyway. What matters is how enjoyable the game is and how engaging its mechanics are. This is why Nintendo continues to be profitable.
>>
>>2179952
>Irrelevant
>Entire year has been dedicated to stroking them off and fervently apologizing to them
Why do these these irrelevant chuds win so consistently when they just don't buy stuff they don't like?
>>
>>2179953
>Nooo, don't discuss EU4 in an EU5 thread, or their difference.
ok retard
>>
>>2179952
>irrelevant
lgbts don't need an entire month of the year if they're such an irrelevant minority
>>
>>2179959
>irrelevant chuds
Learn to read.
>>
>>2179963
Nobody is telling you to not discuss EUIV. I'm telling you that inserting it into this conversation in that way is retarded. You wanted to insert your retarded takes and I called them stupid. Grow up. I'm not going to pat you on the head for being a good boy. You just said some retarded shit.
>>
>>2179969
>Anti-blobbing in EU5 discussion.
>It's extremely shitty when it ends with the dev being anti-fun because some guy finds the game too easy.
>This was, in no way, related to EU4.
Fucking jelly-like slime.
>>
>>2179954
I think they are also a good example of the challenge runs. You don't have to play the game the intended way if it's too easy.
>>
>>2179968
No, Mr. Readingstein
Fuck literacy
>>
>>2179967
Nta but they are just loud as hell, them having an entire month of the year doesn't mean there's lots of them. Sure they are a lot but they are probably still a minority. I also know of some "LGBT" people that oppose that movement.
>>
>>2179974
You can relate that conversation to EUIV. You didn't. You just assumed EUIV is automatically related in every way like a retard.
I'll remind you that we're talking about this stroke of genius >>2179943
>>
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Ok, I haven't been able to solve the technical issues today, so we're rescheduling the Kilwa & Zimbabwe Tinto Flavour on Thursday, 16:00. Sorry for the inconvenience.
>>
>>2179978
based nigger
>>
>>2179952
Modding is (relatively) easy nowadays, if chuddies find it so difficult they could even just hire some programmer for pennies on Fiverr or use a shitty AI tool (the code will be sloppy as hell but it is what it is).
>>
>>2179986
I guess deflecting is easier than trying to claim EU4's mechanics being challenging in any way, blobnigger.
>>
>>2179990
It's afrover...
>>
>>2179990
>pavia no
>zimbabwe
and then all of AWS went down preventing tinto from releasing the game
>>
>>2179997
Especially when it is a paradox game that is coded in their special baby language. Programming is easy, it is just tedious at times.
>>
>>2180003
>>2179997
Seething is still easier.
>>
>>2179999
You do recognize that if anything is deflection here, it's you bringing up EUIV in the first place?
I guess I'm wrong, asinine mechanics in games are actually good because EUIV had issues.
>>
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>TWO MORE WEEKS
GIVE IT UP FOR
>TWO MORE WEEKS
>>
>>2180004
Lol, you reminded me of this.

>>2180003
>it is just tedious at times.
Indeed, thankfully, that's what subcontractors are for.
>>
What are you playing while waiting for EUV release? Me IR, Vic 3, CK3, Powerwash Simulator which will release in 2 days, Flight Simulator and American Truck Simulator. I just need shit to pass the time quickly for the 4th of November to come. Already pre-purchased the Premium edition
>>
Is there any difference between buying the premium edition and buying the base game and the DLCs separately when they drop?
Why would I buy the premium if the DLCs won't be available until their release?
>>
>>2180051
you save 20% if you buy the premium edition for the 4 next dlcs iirc
>>
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>>2179952
>>
>>2180046
EU4 Odd Empires
>>
>>2179952
Is this the same logic minorities use when they cry and seethe their way into having things handed to them? Maybe chuds should cry and seethe more, since it works.
>>
>>2180023
>subcontractors
this is precisely why so many dev teams have trans devs. this is simply meritocracy at work. find me a chuddy that's going to write tens of thousands of lines of code for free in exchange for a few events about gay hobbits
>>
>>2180060
I have zero idea who to play in this mod
>>
>>2180046
Minecraft
>>
>>2180046
Danganronpa 3
>>
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>>2180046
>What are you playing while waiting for EUV release?
I have midterm exams nigga
>>
>>2180090
There's nothing stopping you playing something for like an hour a day
>>
>>2180046
100%ing silksong
>>
>>2180046
i just finished a Three Mountains campaign as a sendoff to EU4 now i'm playing Nobunagas Ambition Awakening and Uma Musume Pretty Derby
>>
>>2180067
I just chose the Proto-Indo-European brownish colored country on the round island off the coast of Europe with the mountain in the center. It is a quite easy start to unite the islands and the mission tree is pretty good. Although having some seemingly pointless parts and one that required me to recruit way over my force limit before disbanding all the units in order to have 100k units while a very dumb timed condition (having beat 3 countries that may or may not exist within 10 years). Exploring the world is fun though and a lot of the balancing changes in the mod allow more interesting situations. You also find weird things like onions island and the regions from Pokemon too. Just recently I conquered part of what the mod calls India and set up a client state for roleplay. The mod unlocks client states a lot sooner although imperialism sadly doesn't come along with it despite the text saying it would. The mod in general is weird and at times it can feel unbalanced, but it ends up working out somehow, many rivals have risen to challenge me.
>>
>>2180055
Not a terrible deal if that's the case, the only question is whenever or not those DLCs will be worth buying in the first place.
>>
Timelapse
https://www.youtube.com/watch?v=hqJiGYdOhtI
>>
>>2180060
Based

>>2180077
mc in 2025 n*gga?

>>2180080
Already 100%'ed that

>>2180090
poor anon....

>>2180100
are you a masochist? I respect the effort thougbeit

>>2180102
no gachaslop anon, it's not good for health but you do you

>>2180113
You can read about them on the EUV official steam page. I don't remember what they add but i will buy ALL DLCs through EUV's lifespan
>>
>>2180090
>midterm exams
Unless it’s mathematics, engineering, medical school, or law school, you’ll be fine.
>>
All under heaven drops in a week, that should speed things up for EUV to come :^)
>>
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>>2180090
Good luck Anon, tiny plush Hitler believes in you
>>
>>2180114
>barely any changes from the start
>scandinavia looks like shit in every single late game image
This game is going to flop so hard.
>>
>>2180141
Thanks tiny plush Hitler
>>
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>>2180114
>Polish royalists fled to Finland
>>
>>2180155
vgh... what could have been...
>>
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>>2180062
You mean what they were already doing? Along with creating safe spaces and being snowflakes?
>>
>>2180155

I'm Finnish. One time, my grandfather schizoided that our ancestors were Polish nobles.

It's actually more plausible than you might think - Finland and Poland were part of the Russian Empire during the same time period. Also up to 15% of Polish population counted as "nobles" due to their Szlachta/Sejm system.
>>
>>2180161
Well, Finland was actually more "free" (by Russian standards) than Poland in the empire, after the Romanovs crushed the polish uprising of 1830 and got rid of its constitution. So it was an upgrade to the,.in case of it being true.
>>
>>2179990
>2 weeks before release
>technical issues
it's over
>>
>>2179924
yeah because the show is playing in 1936 just like the hoi mod with tanks, planes and artillery
>>
>>2180161
But Finns are Lutherans so your Polish ancestors might be Germans
>>
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>>2180114
>african hyperblobs
>castile eating one province from portugal but doesnt touch granada
>random exclaves everywhere
>united bedouin speedrun
>russia
johan might even be worse than todd howard at this point
>>
>>2180114
looks alright, except africa and pooland
>>
>>2180201
Or Lithuanians.
>>
>>2180114
I was going to criticize it for no Napoleonic war but it seemed like France may have simply crushed a revolution. So it is acceptable.
>>
>>2179952
the trvke that btfo 4cuck.
>>
>>2180222
>I was going to criticize it for no Napoleonic war
Anon, we are like 17 patches away from that...
>>
I don't think EU5 works for the type of mods I make
>>
>>2180235
Which are?
>>
>>2180242
Sex mods.
>>
>>2180243
Stick to CK3.
>>
>>2180235
Anything is possible in EU5, be ambitious
>>
>>2180243
this anon is right
>>
>>2180243
Brings up a good point, we have royal marriages, but what about multiple wives/concubines? Would suck if the Emperor of China just had one wife he was in a Christian-esque marriage to, or the Ottomans for that matter.
>implying this won't be dlc
>>
>>2180243
EU5 will have 3D models, you know?
>>
>>2180254
time to sculpt big titty futa soldiers
>>
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>>2180090
GrossArmenia... VGH
Zoroaster and Ahura Mazda drive my hand...
>>
>>2180046
MEIOU
>>
>>2180263
>MEIOU
What does that even mean?
>>
>>2180268
https://eu4.paradoxwikis.com/MEIOU_and_Taxes#Frequently_Asked_Questions
>What does MEIOU and Taxes mean?
The first part is a play on the old Habsburg motto AEIOU, Austriae est imperare orbi universo, which means "It is Austria's destiny to rule the world". By changing the first word to mihi, the phrase becomes "It is my destiny to rule the world". The second part is based on a quote from Benjamin Franklin: "In this world nothing can be said to be certain, except death and taxes."
>>
>>2180270
John Madden.
>>
>>2180270
More lore:
back in the EU3 days, MEIOU and Death & Taxes were originally two separate mods that did pretty similar things (more historical flavor, map improvements, gameplay changes).
When EU4 came out the mod makers for EU3 MEIOU and D&T joined forces and worked just one mod instead which is known as MEIOU and Taxes.
Looking back it's actually surprising to see mod makers get along like that, usually two competing mods like that would end up in a lot of drama and splintering because of how mod makers are, but these guys are from the older generation of game modders so they're probably a lot more sane than the zoomer/millenoid tranny mod developers.
>>
>>2180270
It should be Amerika nowadays. It is America's destiny to rule the world. This is as the whole world is just a tourist destination for Amerikings. They all serve these angelic beings that are both their saviors and overlords. Americans were sent by God to liberate this planet. It is quite beautiful.
>>
>>2180278
>Looking back it's actually surprising to see mod makers get along like that, usually two competing mods like that would end up in a lot of drama and splintering because of how mod makers are
Mod makers still get along, just look at how every april fools various mod groups from different paradox games collaborate.
Like Anbennar and Equestria at war
or Gigastructural engineering and Equestria at war
or Old world blues and Equestria at war
why is it all ponies?
>>
>>2180278
MEIOU and D&T weren't really alike at all. D&T was basically just vanilla+, MEIOU was a complete overhaul akin to what MEIOU & Taxes is now.
>>
>>2180282
Because the pony modders manage to be way more stable and affable than almost any other modding group.
You do not hear of drama from them, neither internal nor external, any responses to the internal climate is overwhelmingly positive.
There might be some argument to be made that it is because they autistically hyperfixate on ponies and don't care for any drama but I feel that's insufficient.
They were also quite feature forward in the past and use april fools events to experiment, add in their stellar reputation and people are quite willing to collab with them.
>>
>>2180282
I haven't played a lot of HOI4 but EAW is insanely well optimized compared to other major overhaul mods (especially TNO holy shit that thing runs like a glacier)
>>
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>>2180270
>The first part is a play on the old Habsburg motto AEIOU, Austriae est imperare orbi universo, which means "It is Austria's destiny to rule the world".
Holy Based
>>
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My first game will be Portugal, spending the first 100 years learning how trade, the market sytem and buildings work. Then I will start colonizing slow, with madeira. As I explore further South I will build slave stations in Africa and begin shipping them to Madeira to work in the sugar fields. I will make that one island supply all of Europe with sugar and build my entire economy off of it. I will have a complete monopoly over the sugar trade.
Then I will use that money to colonize Brazil, where I will get even more monopolies on goods, I'll try to get the Pope to agree to grant me all of South America in the treaty of Tordesillas.

My next game, having learned all the mechanics of the game, will be as Holland. In this game I will forego the New World and instead aim to dominate the spice trade, rounding Africa (establishing the Cape as a Boer colony), and then building trade stations in Indonesia. I will wait until the Hindus and the Muslims there begin fighting amongst themselves and use that to expand into their land, eventually claiming it all for the VoC, and from there the silk trade of Japan awaits, perhaps some Japanese may be enslaved and brought back to Europe, for pop growth.

Then I will play England. I will release Acquitaine as a subject and set up a condominium with France there, eschewing the Hundreds years war in favor of building up my textile industry. I will use that money to fund colonization of the Americas, and then in the late game I will seek to dominate the Indian trade, expanding all the way from Ceylon to the Punjab, and use that money to colonize from the Cape to Cairo by the end of the game. British industry will be more than the entire world combined.

>but anon, isn't that just the same style of game every time?
Yes it is.
>dont you want to play kanem bornu, mali, ottomans, china, aztecs, persia, the inca, or khmer?
No, no I do not.
>>
>>2180301
Reminder that if Philip was the sole possible line (or if Charles was more successful at crushing the french or the protestants) and his marriage with Mary I of England had produced a son, this disgusting meme thing could have been even bigger (and unstable).
>>
>>2180304
Based eurocentrist anon
>>
>>2180309
>this son inherits England
>this son uses the old Plantagenet claim of suzerainty over Scotland to conquer it
>this son uses the old Plantagenet claim to the french throne to BTFO the Valois and become King of France
>inherit Portugal as just it happened in this timeline
>crush the reformation and centralize the imperial domains and impose a new bureaucracy over it
>get control over Hungary and Poland when their respective royal dynasties died out
>push the turks out of Europe and reconquer their lands in a new crusade
Now you already controlled all of Europe or at least the only parts worth a shit and America and have free reign to conquer Africa, Asia and the Pacific islands.
>>
>>2180329
>as just it happened
your spic is showing
>>
>>2180114
Based. Blobfags and railroadfags on suicide watch.
>>
>>2180114
>europe is unchanged
>africa is full of blobs
Africa is like the only place on Earth where giant blobs make the least sense possible. There are so many factors that precluded African empires from lasting long.
>>
>>2180345
To be fair, with fewer African states around, it will make them get rolled over easier once Europe shows up.
>>
Lots of trannies trying to kill the hype for this game just lately.
The fact remains that EU5 is the most advanced strategy game of all time and no amount of troon coping will change that.
>>
>Britain never forms
>Russia never forms
>Spain never forms
>Austria never does anything
>Ottomans never grow
>AI blobs incoherently (bohemia, kyeev)

This is the most blackpilling content from EU5 I've seen yet.
We had this exact cycle with Victoria 3. Anti-"railroad" fags ruined the game.
How many games will it take before they understand mechanics alone won't produce desirable outcomes?

>>2180352
Never thought your handlers would let you use the word "trannies".
>>
>>2180355
But all of those events were historically plausible.
>>
>>2180352
Troons fear the optimist. They hate someone who is happy while they suffer from frying out their brain with extreme hormone imbalances. They have to actively spam copes that everything will supposedly be bad and concern troll until the cows come home.
>>
>>2180355
Bla bla bla nigger you haven't even played the game yet, why are you bitching about 1 (ONE) screenshot 400 years into the game?
>>
>>2180355
This is also the result of the retarded 1337 start date
>>
what killed the hype?
>>
>>2180369
there was hype?
>>
>>2180369
Me
>>
>>2180355
And this is bad because? If I wanted things to happen the way they happened I would watch a documentary.
>>
>>2180369
Im still kneeling
>>
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>>2180355
>muh anti-railroad
Yeah right because EU3 was so railroaded too.
>>
>>2180114
it's so fucking over
>>
>>2180355
>waaaaah history isn't being 100% simulated as it happened in real life
Railroadtroons are the worst
>>
>>2180355
hopefully this is fixable with a mod
>>
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>>2180381
EU3 produced beautiful worlds
>>
>>2180385
only North Africa, Balkans and Middle east look good.
China, Central Asia, and Western Europe are a mess
>>
>>2180383
There should be something to at least nudge history into the direction it took, otherwise every single game is going to end up like that timelapse, with giant African blobs and nothing happening in Europe where it really should.
EU4 isn't exactly railroaded, and yet you still see shit like GB or Russia or Spain forming organically.
>>
>>2178685
Why is the guy in the second flag white?
>>
>>2180369
1337
>>
>>2180400
A lot of natives had whitish skin. They are descended from Asians and wandering Caucasian groups after all. The dark ones were mainly those who got lost in the Amazon for centuries. There are plenty of areas in the Americas where light skin can exist. For a lot of places where you get sunburns, there could still be a lot of light skins for similar reasons as China and Japan. The northern latitudes tend to be more competitive, successful, and thus advanced and then conquer those to their south and possibly outbreed them.
>>
>>2180392
what's wrong with western europe
>>
>>2180355
nah, i actually like how there are still many independent nations in 1728, if it was eu4 there would have been like 25 independent nations left by 1728
>>
>>2180414
>Netherlands owns Picardy but not parts of Wallonia or Luxembourg, weird ugly borders
>Burgundy stretching into France
>France owning a part of Spain, would be fine if it was Navarre but otherwise looks like a shitty trade port
>The way Iberia is split
>Scotland not fully conquered, nor a UK to speak of
>Switzerland owning Milan, rest of Italy looks fine
>>
To me the worst part is the bordergore and less the historical outcomes. In EU4 the AI compulsively tries to connect all of its territories but this is clearly not a thing anymore. They just need to have an AI modifier to make them prioritize consolidating areas it already owns, to avoid that mess in Brittany, Greece and everywhere else really
>>
>>2180429
>Switzerland owning Milan
Milan is independant anon...
The burgundy one is really just a consequence of bad province shapes tbqh
>>
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>>2179952
not gsg related but on starsector there was a "chud" mod and the trannies seethed so hard at it that bothered the game dev to kick it out of the official forum for some reason unrelated to its chuddiness and it's wasn't good enough after that they filed fake DMCA on 3rd party sites hosting it after it was gone from the forum(they did it under the game dev's name and he complained about it but it didn't stop them) and when people started hosting it on places that didn't care about fake DMCA they started adding codes to their own tranny mods that if it detect the chudmod to at best not work mod or at worse crash the game(which qualify as malware behavior)

so it's not like chuds are the only one capable of being unhinged deranged faggots but in this case the space nazi mod author just disapeared without doing a fraction of what that tranny cabal did
basically yeah, making your own mods isn't going to change anything if the whole place is infiltrated by deranged woke fuckers who think they can do whatever they want outside of the game too
>>
>>2180436
>started adding codes to their own tranny mods that if it detect the chudmod to at best not work mod or at worse crash the game
I think I remember hearing something similar about the Sims. Where troons got upset over some niche mod that allowed the popular sex mod to be used for younger characters. They did this type of shit and I think even tried to force EA to implement some draconian software that looks for it in your files to ban you from your own personal game. Absolute insanity and pearl clutching. Paradox modders may be insane, but at least they don't do half of this shit. CK3 has all sorts of degenerate mods and there are still plenty of Nazi mods for HoI4. Some may get banned from Steam for content violations and lefty devs may have drama on their discords. But at least they haven't resorted to malware and harassment yet to my knowledge.
>>
>>2180446
Sounds based to me, paedos get the rope
>>
>>2180449
>>2180446
friendly reminder that johan believes piracy and paedophilia are equally heinous crimes
>>
>>2180446
I remember a tranny taking over one of the CK3 sex mods and adding all kinds of age checks but it was never hard to bypass it
>>2180449
we own your ass lol
>>
I wonder if all of the people complaining about England not conquering Scotland and forming Great Britain by 1520 like in EU4 know that that's significantly further from history than Scotland maintaining its independence to the endgame
>>
>>2180436
Who said anything about changing anything? Stop crying about being on the receiving end of censorship of the culture war.

Unless you sincerely believe in the liberal "free exchange of ideas and speech", in which case, I am very sorry. It isn't real. It has never been real, and never taken seriously by anyone, not even the people who spilled ink about it.
>>
>>2180454
>never hard to bypass it
The simplicity of Paradox game coding is truly amazing. If someone has a complaint with game balance, they very well could make their own patch in a few minutes. Everything is written in the plainest text and Paradox leaves helpful notes throughout. The way they construct games is actually kind of beautiful from a technical standpoint.
>>
>>2180463
nigga we've had games with scripting languages since the 90s with quake, pdx doesn't deserve any praise specially when their language was so shitty and limited until just a few years ago
>>
>>2180465
As a professional internet user, it is my duty to act like everything I like is new and special.
>>
>>2179888
I don't think a pony mod would be good for this era. There just wouldn't be anything for Equestria to really do. A Vic or HoI era mod could work by having Equestria's content be turning itself into a global power (if only the actual pony mod did that), but for the EU era that doesn't make sense.
>>2179924
>some alt-history stuff
True.
>NMM manages to kill Celestia before being banished
>Equestria starts to fracture
>splits into countless smaller states
>some accepting independence, some claiming to be the legitimate Equestrian authority, some just wanting to conquer
>now you get easy conflict across all the pony areas, an VGH ROMA factor, and a continent-wide unifier to strive for
>>
>>2180470
Can one of you guys tell me if a preschool show actually has lore this deep? I mean, there obviously has to have been something to keep a sizeable amount of bronies entertained for a decade or more. I do know they started catering to adult fans at some point too.
>>
>>2180446
>Where troons got upset over some niche mod that allowed the popular sex mod to be used for younger characters.
Anon, I think child sex mods are the one thing people across the political spectrum can unite against.

t. loli porn connoisseur
>>
>>2180493
Why exactly do you like it in images but not in a videogame. Don't get me wrong, I don't like sex mods and find them gross. The most I'll do is nude mods that at most slightly modify preexisting models. But I'm curious. Or are you more stating that it is something some on both sides attack not that you personally have an issue with it? I'm pretty sure this case literally was transgenders because it was a lot of redditors and such behind it. I wasn't necessarily meaning to make a statement of it being absolutely one side.
>>
>>2180492
Fuck no. The thing that made people get so autistic about the world was that early on it just presented things but left most of the broader stuff up to the imagination. When it started trying to explain the lore and give details on it the show completely fucked it up. No one was ever into the show specifically for the lore.
>>
>>2180446
>Where troons got upset over some niche mod that allowed the popular sex mod to be used for younger characters.
>m-muh meanie trains made EA ban my pizza mod!
I can't believe seething & coping fags here are so deranged they actually make me side with people who believe they are somehow born in the wrong bodies.
>>
>>2180501
>I wasn't necessarily meaning to make a statement of it being absolutely one side.
I see, I misunderstood it as such then.
It just seemed odd to me to ascribe a campaign against something to just one part of the spectrum if the thing campagined against is basically universally reviled and would as such easiy find campaigners from across the entire political spectrum.
>>
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>>2180510
You'll never understand chuds
>>
>>2180510
That's the neat part, they don't. If there was some way to magically turn them into actual women, they wouldn't use it. They want to be trannies, not women.
>>
Whenever I ask anti-railroad faggots what they actually want I get one of two responses.
>History should be simulated but it should all be done through mechanics rather than events/decisions that give cores.
The problem with this is the mechanics CAN'T simulate anything close to reasonable outcomes. The AI doesn't have the capacity to think in the same way a state or even a player does. They could program it to seize provinces with resources they need, they could program it to seize provinces they can gain high control in, they could program it to seize provinces with a similar enough culture to them that it won't cause unrest, they could program it to seize provinces that would cause managable levels of infamy, but they can't program it to do all these things at once and dynamically adjust which provinces are and aren't worth taking according to these criteria, that's why you need an event that gives Castille cores on Granada, because otherwise the AI is too retarded to take it, even though mechanically it should be a high priority.
>Game should be a complete sandbox, I don't want ANY history in my grand strategy game
Then why the fuck don't you play Civ? The appeal of Grand Strategy games is that they're history games, otherwise they would just be literal map painting. Honestly these are the people I can't understand in the slightest. The "history should be simulated mechanically" are naive in thinking the game can do that, but I can't fathom why you would want to play a game set around managing a state from 1337-1837 and want ZERO engagement with the history. They're by and large the same people who want to do Nahuatl Ulm one faith no cb wc ironman speedrun any % achievement runs.
>>
>>2180530
>If there was some way to magically turn them into actual women, they wouldn't use it. They want to be trannies, not women.
reminds me of the deaf community, where they unironically think curing hearing problems is genocide of their rich "culture".
>>
>>2180534
just read a book if you want 100% railroaded history, nigga
>>
>>2180540
What if I want 75% railroaded history?
>>
>>2180541
read an alt-history book
>>
>>2180512
Why is it odd to describe something the way it actually happened? Jews killed Jesus, it doesn't matter if "theoretically" all other sorts of people would've liked to do the same, thems the facts.
>>
>>2180544
romans killed jesus
jews had the opportunity to get jesus off but instead chose to free some random thief because they saw jesus as a heretic from judaism
>>
>>2180543
>>2180540
I'm here precisely because I already have, niggerfaggot. Get the fuck out.
>>
>>2180512
To be fair, transgenders tend to be terminally online and the ones that take to censoring stuff most of the time do to rising to power in communities. Most right leaning types who'd want to censor stuff that hard don't use the internet that much to be programming mods to attack other mods. I assume it is transgenders because of this. It is very interesting how, without any religious influence and obviously no aversion to "degeneracy" transgenders online in many places fill a moralfag niche though. Mostly from the whole human group dynamics angle. It is like we have certain roles in society that will become filled by someone if left vacant.
>>
>>2180196
The mod doesn't take place in 1936 either you doofus.
Which is also not the point I was making.
Centering the game only around the show's continent introduces gameplay issues because the vast majority belongs to a unified and stable nation.
That's like making a HoI4 mod with the only counties being the US, Belgium, Luxembourg, Ireland and the Durch with everyone bordering the US.
>>
>>2180547
Name one alt-history book you've read.
>>
>>2180554
Better yet l, he should name one that is good. They all turn to shit very quickly looking at you Temeraire[/spoiler
>>
The game will fucking release and it will be fucking good
>>
>>2180554
1421: The Year China Discovered the World
>>
>>2180562
China couldn't cross the Pacific. The currents don't support it, the Ming had more important things to worry about, and they lacked the Faustian spirit.
>>
>>2180563
yeah, you asked for alt-history
>>
>>2180564
BELIEVABLE alt-history. The sort of thing you're arguing for in EU5.
It already has this level of dog-shit meme history with no chance of happening.
>>
>>2180565
>BELIEVABLE alt-history.
keep moving those goalposts
>>
>>2180566
The fuck are you talking about. The conversation has always been about believable alt-history in EU5.
This is the original post: >>2180534
>>
I really hope with the earlier start date there is a small chance it ends up as Asia Universalis some games.
>>
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>>2180537
I dated a girl whose parents were into 'deaf culture'. She could hear, and I definitely got the vibe that they would have taken her hearing away if they could have without getting arrested.The relationship didn't last long as she had MAJOR anger management issues. Thanks for reading my blog.
>>
>>2180570
There are two institution spawn modes, historical and random.
Historical has almost all institutions spawn in Europe (except meritocracy, which spawns in China) and random has them spawn randomly.
If you want to see Africa take over the world then choose random.
>>
My first game is going to be Hungary with the economy onboarding stream they talked about in the Tinto Talks; I think that region of Europe is going to be really well designed. I see no reason why I shouldn't know the basics of the game by the end of that playthrough.
The nations I'm interested in playing after, in this order:
Novgorod
Japan
Papal States
Golden Horde
"Kyiv" (Kiev)
Egypt
Maybe Kanem Bornu (slave raids sound cool)
Banking Countries (if they aren't shit)

I am hyped. I don't know why western Europe and colonization is so boring for me personally in EU though.
>>
>>2180554
Ah-
>>2180560
Bruh. All alt-history is laughable dogshit. Something Paradox forum goers will never ever admit. And will act salty again and again.
>>
>>2180575
I heard someone under the dev posts say Hungary is a great country to have as the economy sim because they were the third largest economy in Europe at the time behind France and England.
Wasn't sure if it was true or some random Hungarian nationalist.
>>
>>2180575
For me it's Bohemia.
>>
>>2180575
>colonization is so boring for me personally
For me it's basicaly roleplaying fucking the native women.
I have never colonized Australia.
>>
>>2180575
>I don't know why western Europe and colonization is so boring for me personally in EU though
It is the thing that happened historically that easily made nations powerful. Most Paradox players like making alternative things work and happen.
>>
>>2180575
>>2180578
The thing that's always stopped me playing Hungary is what's the fucking point? You start at pre-trianon borders, your options for cultures are either accept Croats/Romanians or do some ahistorical genocide meme which doesn't really make sense in the period.
>>
>>2180579
https://www.youtube.com/watch?v=XqUW8gu8RaM
>>
>>2180579
Forgot about Bohemia. HRE will be really cool but maybe not on launch. I'll add it to the list
>>
>>2180581
One thing I'm really looking forward to with colonization is the fact you actually send people from provinces, so say as France you can take over Flanders and send all the Dutch people to colonize the new world, then they can be resettled with Frenchmen and the colony might declare independence due to being the wrong culture at some point.
>>
>>2180585
Two more DLCs...
>>
>>2180582
>what's the fucking point?
I'm going to see how engaging the game systems are without really focusing on expansion but if it gets too boring probably attempt Balkan conquest
>>
>>2180588
Can you actually do that, choose which exact pops to send?
>>
>>2180588
Can't wait to make a New Israel or some other schizo shit.
>>
>>2180592
You can choose provinces to send them from, so you'd choose the minority ones.
Sadly, as far as I know you can't specify only to send minorities.

Actually, now that I think about it, colonies only complete when you reach 50% accepted pops. Meaning you could send all the Welshmen to Bermuda indefinitely where, lacking food goods, they would all starve.
>>
>>2180582
play tall
going full border police has been some of my favourite campaigns in eu3/4
>>
>>2180595
It's not really tall though, you're the largest country in Europe.
>>
>>2180596
it's tall in the sense that you're not focused on expansion, just developing your starting land
>>
>>2180594
>They revolt because of this and become a pirate republic
>>
>>2180598
Would you say it's possible to play a tall Russia game in Victoria 3?
>>
>>2180600
yes
>>
>>2180588
>the colony might declare independence due to being the wrong culture
This happened to me as portugal, I exiled too many moroccons and Brazil went Muslim lmao

>>2180600
bro tall qing is a great campaign
>>
>>2180603
>Brazil went Muslim lmao
would be an improvement over modern brazil
>>
Why didn't Morocco colonize the new world?
>>
>>2180355
>$85 USD plus tax plus tariff plus tip
>borders don't change
Vic 3 all over again
>>
>>2180607
for me it's Granada still existing in 1728
>>
>>2180355
>>2180381
lmao the paradrone is comparing a post-quinine colony with a port to a completely landlocked exclave in 1728
>>
>>2180607
Look at history
>>
When the Tinto Talks came out I didn't speak out, because there were still weeks to release
When the content creators put out their vids I didn't speak out, because there were still weeks to release
When the Russia AAR came out I didn't speak out, because there were still weeks to release
When the Timelapse came out I didn't speak out, because there were still weeks to release
When the game released as a broken stinking pile of dog shit there was no more time to speak out
>>
>>2180582
In euv Hungary starts with a Capetian monarch. So you could role play as trying to spread your branch of the Capets throughout eastern Europe instead of just being Hungary. Maybe make a Capetian central European/eastern European empire like the Austrian Habsburgs, but as a Capetian house based in Hungary.
>>
>>2180613
you spoke out at literally all of those times and we told you to stfu though
>>
>>2180614
I hope the game has some sort of barbershop for characters just so you can zoom in on them. I spend half my time in CK3 just posing dollies.
>>
>>2180617
kill yourself
>>
>>2180613
The truth is I do not give a shit now the game plays out. It will be very nice if the world moves believably. But I don't give a shit as long as there are a bunch of fun ways for me to fuck around while waiting for flavor. The diaries have already confirmed this to be the case. It is secured.
>>
vic2 won
gsg won
wiz won
eu5 lost
vst lost
johan lost
>>
>>2180619
If they're going to keep using those shitty 3d chars they may as well make them hot and able to be viewed as more than a 100x100 gif.
>>
>>2180613
timelapse-gate is probably the first major red flag for the majority of those who were optimistic about release. If PDX doesn't take this as a major warning to add some sort of desire system to make AI not retarded by release they deserve to flop. I hope they do though.
>>
>>2180624
>timelapse-gate
qrd?
>>
>>2180617
I hope the game has some sort of barbershop for characters just so you can strip them naked and look at their asses. I spend more than half my time in CK3 masturbating.
>>
>>2180624
>If PDX doesn't take this as a major warning
That was the first video put out of the release version. There's no more tweaking to the actual gameplay, all that's being changed now is spelling/grammar and modifiers.

It's never been more over.
>>
>>2180625
scroll up retard
>>
>>2180625
Reddit schizo nonsense
>>
>>2180625
>>2180114
>>2180155
>>2180355
>>
>>2180630
Which is more pathetic, that paradox is employing paid shills here OR you're running blocker for them FOR FREE?
Remember, one of these two states has to be true.
>>
>>2180625
yesterday a youtuber posted the timelapse that was posted earlier in this thread and people are even talking about on the official forums now how the AI is straight retarded.
>>2180628
>That was the first video put out of the release version.
I didn't realize that. They have 2 weeks to get it right but yeah that is bad.
>>
>>2180621
Same.
It's win-win for me. I'll enjoy playing that slop no matter how shit it is because I only care about tall play but I'll also get to see redditors who gaslit themselves into thinking this time it'd be different be utterly BTFO.
>>
I pre-ordered the game + DLC + tip
after seeing the timelapse, I refunded it and will now just go to the russian forum instead
>>
>>2180635
I would never use the Russian forums because of the malware.
The malware that is EU5 iteself.
>>
>>2180635
This but it didn't ruin my excitement but I'll also use Russian forum for dlc. My tip is also sticky.
>>
THE DAY ONE PATCH WILL FIX EVERYTHING
TRUST JOHAN PLEASE BUY THE DELUXE EDITION THEY NEED YOUR SUPPORT
>>
>>2180629
>>2180630
>>2180631
>>2180633
Just watched it, I see plenty of action like Novgorod and Muscovy imploding 20 times or Sweden getting conquered by Poland.
Are people expecting EU4 style development where everything is owned by 3-4 mega tags, something like an Ottomans stretching from Moscow to Ethiopia to Afghanistan with colonies in Austrialia and Indonesia?
>>
>>2180114
I will say at least South African colonization looks like it's working as intended.
>>
>>2180640
>Are people expecting EU4 style development where everything is owned by 3-4 mega tags
Yes, this is why they keep kvetching over "nothing happening". They want ahistorical masses to conquer a huge amount of E/u/rope.
>>
>>2180640
Having states solidify into the 1700s would be nice (UK forms, one or two German states become dominant, maybe Italy if lucky). Nothing crazy.
>>
>Are people expecting EU4 style development where everything is owned by 3-4 mega tags
>>
>>2180640
>Are people expecting EU4 style development where everything is owned by 3-4 mega tags,
stop deliberately misunderstanding the concerns. you know it looks like shit
>>
>>2180645
>blobbing
>>
>>2180645
Fags would see these borders on a timelapse and claim Paradox has failed.
>>
>>2180645
>Oh my fauci! Is that a big ruzzia? Paradox must be funded by the gas station with an army XD
>>
>>2180575
For me, it's grænland.
>>
>>2180660
>the gas station with an army
Buc-ee's?!
>>
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>>2180660
They forgot to change Kievan Rus' to Kyivan Rus'
>>
>>2180658
>prussia still has land from the teutons outside the german confederation
>russia has a weird bulge in poland
>north italy still a mess
>random montenegran opm
>random krakow opm
>two different romanian states
>>
>>2180681
Immersion breaking
>>
First time playing EU4 after 3k+ hours and there is something about the army that I'm clearly not understanding. I'm playing as Spain in 1580 and I'm getting straight up raped. Raped constantly. France steamrolls me. I'm fucking losing to the Aztec straight up. I'm losing these battles with equal strength while they are crossing rivers and attacking in mountains. What mechanic am I not understanding?
>>
>>2180700
3k hours in EU3
>>
>>2180700
Do you have army maintenence on 100?
>>
>>2180703
Yes
>>
>>2180700
low tech?
Also compare your morale to theirs
>>
>>2180700
Screenshot?
>>
>>2180705
Many don't realize how important morale is because you can sweep the floor with the AI early game by simply hiring the discipline advisor. Huge morale differences can definitely cause issues though. Especially if you play outside Europe and want to fight Europeans (since many get insane morale bonuses). There are many situations where morale is actually more important than discipline. It just isn't talked about.
>>
>>2180705
I'm 15/15/14. France is 15/15/14. Aztec is 10/10/9.
>>2180711
How do you compare morale between two armies?
>>
>>2180714
Use the ledger, it is your best friend. The crystal ball your rulers use for every strategy.
>>
>>2180114
They succeeded at making MEIOU into a full game, but unfortunately that means war is super easy and nothing ever happens.
>>
>>2180565
>we want alt history
>noooo not that one
>that isn't possible!
>we can't let this happen
>we need railroading!!!
>damn why does the game play the same every time?
There's no winning with you faggots. All you do is nitpick and moan.
>>
>>2180723
>all you do is care about whether the game is good or not
>why don't you just mindlessly consume slop like me?
>>
>>2180700
army comp?
but screenies would really be the easiest way for us to help
>>
>>2180725
I'd be more inclined to agree if it wasn't just constant nothing burger nitpicking that will be fixed by modders in a week. I'll never forget the crying byzaboos seething about it being called ERE. Easily the most annoying, bitchy community on the internet.
>>
>>2180723
All it is that retards want russia to be a big blob every game for historical railroading while also wanting Ottomans collapsing every game for the sandbox feel.
>>
Can someone explain taxes to me

Do nobles and Clergy collect taxes/tithe and then pay the crown? Would I still get taxes from a 0 control province from the nobility there?
>>
>>2180700
If their general has higher maneuver than yours they will ignore crossing penalties.
Also if your regiments are under-strength they'll be much worse in combat. for example if they have 8 regiments of 1000 and you have 10 regiments of 800 you're at a disadvantage. This can be deceptive because both stacks say the same number. Press shift-K while selecting a unit and it'll consolidate troops into full-strength regiments. Then detach the 0-strength ones to go reinforce somewhere. Or just press K without shift and it automatically deletes them.

Finally yeah army comp might be an issue, it's too early to have a full backline of cannons but maybe you're at a disadvantage because the AI built some and you have none?
>>
>>2180730
>game is unplayable slop where none of the great powers ever form
>"m-modders will fix it in a week!"
1. That's not the modders fucking job, paradox shouldn't be shitting out this trash.
2. It's not even guaranteed modders can/will fix it. Victoria 3 still has no historical mode 3 years in.
>>
>>2180733
Buildings make money > estates collect taxes based on local control > the crown taxes the estates
"control" represents both the control of the state and the estates. Zero control means they're full on tax evaders and all the money is getting siphoned off to people outside the law, i.e. rebels
It's different from MEIOU where lack of control means the estates are strong. In EU5 lack of control is purely bad
>>
>>2180735
Isn't even out yet. That's the best part. Every single whining faggot has played 0 seconds of this game, yet they talk like they programmed it themselves. Wait until its out and if its shit I'll swallow my pride but for now quit your bitching. And for the record, Vic 3 was DOA. This might actually have a chance of being good. The war system in prick 3 alone makes it not worth playing.
>>
>>2180739
>Isn't even out yet.
Why do they give you the same script every time? This is exactly what you posted before Victoria 3 and Imperator.
>>
>>2180732
We do need something to replace Russia if it doesn't end up expanding over Siberia. Even if it is the Chinese slowly expanding, the Japanese taking some in the east, and other European powers establishing trade posts throughout. It is highly questionable what would've happened with the land if Russia had not expanded into it. Some parts very well could be owned by no one to this day.
>>
>>2180741
>script
Yes anon, that's right, I'm getting paid to repeat the words "it isn't even out yet" on one of the slowest boards, on a dying website. Do you even hear yourself? Fucking schizo idiot.
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>>2180735
>Tpoцкий 3
>worth modding
brudda
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>>2180735
Why do /gsg/ karens keep bringing up vic3 in these threads
Those days are gone bro, we had lots of fun shitting on vic3 (literally and figuratively) but it's the deadest horse there is. That bowel movement is long passed. It's over, we can't meme another tortanic into existence when the game is actually good like EU5. VTMB2 has to hold us over until the next slop serving
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>>2180744
So you're shilling them for free? You get paid no money to tell us that unlike Victoria 3 and Imperator this time it's different?
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>>2180746
>why do people keep bringing up two failed paradox launches in a thread about a paradox launch?
>>
>>2180747
>Everyone who has a different opinion is a shill
This is what the internet has done to people. I have concerns about this game, like the character models , but what's the point in delving into them with a schizophrenic buffoon like yourself? No matter what I say, I'll just be the strawman jeet tranny janny or whatever nonsense you made up in your tiny head.
>>
>>2180735
All Victoria 3 mods are shit that actually ruin the experience more it is strange. I suppose there really is no passion for that game.
>>
>>2180748
yeah but how are they alike at all?
You could bring up Millennia too but that failed because it was made by 2 guys in a shack somewhere and looked like an N64 game

Imperator failed because the setting was bad and it's an ill-conceived concept from the start, no amount of patches could make up for the fact that Scipio and Caesar lived 200 years apart
Vic3 failed because it's a strategy game with no strategy simple as

none of that has to do with EU5
It just sounds like you saw the tortanic sink and now you're yelling at every sailboat and speedboat that passes by
>sink! sink!
>>
>>2180700
You need to stack modifiers from ideas
You need to have bazillion artillery units
You need to have 3 star generals
Your mil advisor must always give morale or discipline bonus instead of other useless crap
>>
Paradox is a company staffed by angels. They work tirelessly to bring us great games and content. We are truly blessed.
>>
>>2180723
>damn why does the game play the same every time?
Who-the-everloving-fuck ever complained about this? Don't fucking project your squealing on us.
>>
>>2180768
Gas lighting prick I know what I've seen in these threads and the pdx forums over the past months. It's literally all people cry about, that and the start date. As if it makes any difference, the ADHD riddled zoomers won't make it past 1500 anyways because they'll either metafag and win instantly or just suck.
>>
>>2180756
>yeah but how are they alike at all?
They're alike in how we were screaming and crying all throughout their development that the choices they were making would lead to a bad game, we were ignored with the usual "it isn't even out yet?" crap and then they were released as shit games we were warning about, and the exact same thing is happening now.

I remember the paid PR staff were still posting "it isn't even out yet" when V3 leaked and was crap. Then the goalposts were moved to "it was an old build".
This is basic pattern recognition. You can't honestly say the timelapse video made you more confident.
>>
>>2180782
>we were screaming and crying all throughout their development that the choices they were making would lead to a bad game
Where? who?
Genuinely asking, I know you're screaming and crying a lot right now but in this case it seems like it's just you. It's not like vic3 where everyone saw the war dev diary and checked out
I guess people still hate 3D portraits? That's about it
>>
>>2180779
I have literally never seen anyone say "Why does every game play the same?"
The only game that could even remotely apply to is HoI4 with historical mode on, and the simple fix is just unchecking that box if you want a thunderdragon secret hitler byzantium playthrough.
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>>2180783
I can assure you I was screaming and crying before every paradox game over the last 15 years came out, and in every instance I was right to do so. EU5 is of course no exception.
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>>2180785
You've been screaming and crying for 15 years?
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>>2178678
apparently you can play as landless, you can play as bank for example
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>>2180786
Yes. And show me one Paradox game released in the last 15 years that didn't warrant it.
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>>2180788
>play as a BBC(building based country), which heavily relies on AI countries for the core gameplay otherwise you can't really do much
>AI is currently braindead
Its over...
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>>2180789
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>>2180792
>mana
Dog fucking shit.
>>2180793
I have a 9800x3d solely so I can play these games with enough mods to make them palatable.
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>>2180790
The AI is actually currently brainalive
>>
why doesn't paradox just use grok if they are struggling with improving their own AI
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>>2180795
Uh-huh, and you've been seething at every single Paradox release since Liquoria, while playing them, for fifteen years? Does this seem like mentally sound behaviour to you?

>V3 was dead on arrival!
>actually, EU5 will be bad, too, and EU3 was peak!
Entire fucking thread on the spectrum of delusion.
>>
>>2180799
They aren't struggling
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>>2180800
>EU3 was peak!
Hell no, EU3 was dogshit. EU3 was the first game that moved away from the historical visual novel style that GSG should be.
>>
>>2180803
Based antedilluvian EU2 DEITY calling in a TRVKELEAR STRIKE on paradrones
https://www.youtube.com/watch?v=zV4F1tJsZL0
>>
>>2180806
The only thing that hurts more than the betrayal from Paradox is my back.
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>>2180790
the AI is pretty good and building based countries don't just rely on AI countries
>>
why are pop based societies unplayable?
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>>2180832
because they would be boring
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>>2180700
shift+ consolidate before you enter battles, otherwise its like fighting 5 miltechs behind you will get destroyed. The game should do this automatically for you its fucking retarded micromanagement for no purpose but to be tedious
>>
>>2180841
Not consolidating regiments reinforces them faster. You shouldn't be doing it unless it's a close battle you might otherwise lose.
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>>2180844
why is it slower? do partially full regiments reinforce faster than regiments with 0 troops?
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>>2180846
No, but you reinforce per regiment.
500/1000(+100)
500/1000(+100)
200 total reinforcements
1000/1000(+0)
0/1000(+100)
100 total reinforcements
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>>2180850
oh that makes sense
>>
>slop slop slop slop slop
That's one very efficient way to get your post ignored by me.
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>>2180839
why?
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>>2180871
you want to lose 90% of your pops when the europeans arrive and then afk until you get colonized?
>>
>>2180875
they have an interesting playstyle
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>>2180355
>>2180114
https://old.reddit.com/r/EU5/comments/1ocy32c/dunk_on_the_doomers/nkqazm2/
I went on reddit because I was curious to know how did they react to the timelapsegate and randomly stumbled in Ryagi's post saying that devs are aware of the concerns that video raised among the community.
It doesn't necessarily mean that they'll actually do something about it thoughbeit.
>>
>>2180605
Too poor and the Iberian Kingdoms would have BTFO them if they set a foot over there.
Now, the true question is. why didn't China colonize the American west coast?
>>
>>2180891
The Ming couldn't even colonize China, forget about some place across the ocean.
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>>2180645
>Naples/Sicily did nothing all game
>barely anything changed in Scandinavia
>France barely expanded
>Spain barely expanded
>fucking giant Austriablob
>fucking giant Russiablob
>Poland completely gone
>duchy of Lucca still exists
Wtf, is the AI retarded?
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>>2179823
>>
>>2179799
>>added gay marriage
i'd like to ask if they at least made this culture/religion sensitive but i have a feeling it's allowed everywhere for "reasons"
>>ck3 mod adds a decision to become a tranny
jfc this is the worst one
>>added judaism and islam that are completely unchanged in terms of their beliefs. the main muslim start is a self insert from one of the devs where he takes over half of california through events
that's so lame, even vanilla catholicism had it's quirks, you could make islam more fun with some tweaking. off the top of my head nation of islam is an option, muslims getting their own pope just because catholics have one would be funny, the orientalist heresy is already great, and finally they could just flip the religion on its head and make them icon worshippers
i'll say that jews remaining 100% unchanged from their base game roles was funny in the original mod, i won't complain there
>>removes every single mention of the historical confederacy from the holy columbian confederacy, the ck3 version doesn't even call it a confederacy anymore, and most of it's rulers (including the emperor) are black now. this applies to most of america in the ck3 version too btw, white rulers are a minority in most places in america and canada
how can they miss the point so fucking bad, fucking TNO tier misunderstanding of the original intentions
>>ck3 version has an ugly map projection that's sideways because they thought including the entirety of north and south america was a good idea. predictably, most areas are generic as fuck
well in the og mod they justified some of it by having brazil be the chinese empire but yeah i see the problem especially since no invasions come from the south
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>>2180885
this is a pretty interesting reddit thread in general too. people seem genuinely pissed.
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take that democucks
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>>2180338
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Sandbox is pretty vital for EU5
I think russia looks better like this. Thoughts?
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>>2180605
they didnt rely on trade coming from the silk road like the italian republics and iberia did. When the ottoman empire conquered Constantinople they instituted a huge tariff on silk road goods coming through their territory plus a huge toll on the bosphorus strait that made the crimean arm of the silk road worthless. Moroccans were too busy raiding and pillaging everything in europe instead of doing real trade so they didnt have a reason to find a new route to india like spain did
>>
>>2180909
Make peace with it, because introduction of pops alone nerfs the Quantity bullshit.
>>
>>2179952
"irrelevant" omds. retards with down syndrome are "irrelevant" that doesn't mean you shouldn't abort them.

It doesnt matter how many Trannies/Muslims/negriods exists and it doesnt matter how "irrelevant" you claim them to be. (YOU)THEY ARE DISABLED
>>
>>2180114
this looks like one of those mods where every single province starts independent and with 0 development, but unironically
>empires are bad, chud.
the game
>>
>>2180917
Uhhh it doesnt effect your life chud. YOU ARE ABORTION MATERIAL.
>>
>>2180885
I don't mind alt-history, that's the core of the franchise after all. Stuff like the mamluks halting the ottoman expansion or random AIs blobbing does not worry me, that's what makes every game different from the other.
The biggest offender for me is shit like Grenada still existing and Morocco still holding territories in Iberia in mid 1700's, that's a thing I noticed in every gameplay video floating around since may.
>>
>>2180920
Meant for >>2180906
>>
whatever, im not going to play in europe anyway, never did. Time to attempt to take over the world as maori again, i have a feeling its going to be much easier here than in 4
>>
>>2180355
a mod by an autist that buffs all the "lucky nations" will come out in the first week and solve a lot of these issues
>>
>>2180114
Notice how many times countries collapse in civil wars or estate uprisings, especially the Mamluks, France, Russia and Poland, they change color on the map every second. Either rebellions/unrest need a nerf or the AI needs a buff in dealing with them.
>>
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Two more weeks and it'll be fixed. Trust the plan.
>>
Wonder Productions is totally getting suicided after this, isn't he?
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>>2180920
well, granada was one of the most developed and richest regions of the western europe
the only reason why they were conquered by castilians were constant civil wars and inability to actually control and administer land
as long as these factors are not represented, it's plausible for them to survive as castilian tributary

also i imagine that they want player to be able to play as minor nations, so opportunism and aggression of AI against weaker targets is reduced which harms consolidation
>>
>>2180934
That could be easily solved by letting the AI being aggressive, without trying to restrain it, and instead adding a game rule that regulates AI hostility towards human players.
>>
>>2180934
Granada was a shithole in the mountains and the reason it wasn't conquered was because it was already a de facto vassal of Castille.
>>
>>2180920
Johan has hardcoded the Iberians to fail, he has come to hate them after living there for years.
>>
UI looks like shit
therefore the game wont sell
that is my analysis
>>
>>2180974
They always claim the UI and art are subject to change but have they even changed that once? Less than 2 weeks to release.
>>
>>2180974
I wouldn't call it "like shit" but it's rather better than EUIV. I never liked EUIV UI. I like a lot better Stellaris or CK3 UI.
>>
>>2180974
What? It's way better than most modern paradox game UIs.
Arguably on HoI2 levels in terms of style and certainly better than EU'shitheap'4
>>
>>2180974
GUI looks genuinely good. I only see redditors complaining.
>>
>>2180974
I never cared about UIs in strategy vidya, can I get an example of good UI so I can compare it to EU5's?
>>
>>2180995
Stellaris has really good UI
>>
>>2180995
>can I get an example of good UI so I can compare it to EU5's?
Victoria 2, basically the gold standard of Paradox UIs.
>>
>>2180974
They tried to chase that ever elusive "soul" people insisted the previous UIs had (they didn't) and ended up making something that looks like shit.
>>
AIsisters...
Are we going to be the reason for a launch disaster?
>>
>>2180977
Stop complaining
>>
I really just want alt history to happen to the region i am controlling/playing in and ai to do historical thingy in everything else
I don't really give a crap about some Grubhabensburg having a 0.00001 chance to unite HRE while i am playing Persia
Really disappointing that they went ck way instead
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>>2180582
Subjugate balkanoids and fight off the Ottomans
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the worst thing that could happen is that they railroad for desired outcomes instead of doing the obvious thing which is to fix the recurring problem with the majority of paradox games, which is the retarded AI

if they go overboard trying to steer particular developments on the map, you will have the same problem that EU4 has, which is, no emergent, intriguing alt-history (which is the entire point and soul of the series, by the way)

the 'youtubers on the spectrum' population already got their cringemaxx'd mission trees and cookie-clicker min-maxing retardation treats in eu4 and victoria: the turd. give us the eu3:2 we deserve, PLEASE johan, i am begging you
>>
game goes the same way every time is the 'wearing the same shirt every day ,and ,watching thomas the tank on repeat' of map-gaming
>>
>>2181079
>no emergent, intriguing alt-history
it can only be intriguing if its rare and not every game
like when burgundy survies in 1/100 games its pretty cool, but if russia only forms in 1/50 its shit
>>
Babe wake up, new onahol- ermm I meant plushies got announced.
>>
>>2181118
I will not buy a paradox merchandise. That is, unless they start making accurate historical scale models.
>>
>>2181079
>grossgenoicums
VGH......
VVHAT COVLD HAVE BEEN....
>>
>>2180383
>history must be either 100% simulated or 0% simulated
>>
>>2181129
post an eu4 screen where it's not the magnificent 9 holding roughly the same territory it did the last game
>>
>141
it absolutely does have to strike a something perfect middle ground approximating something like 'believable worlds' and it's understandable that getting there isn't easy but that is the fundamental ethos after all. the latest intel suggests they are far, far from that target and it wouldn't surprise me if, unless favourable winds prevail, they overcorrect and swing it very much the other way
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>>2181079
>player Poland allowed Genoa to take the steppe when Polish gets turbo assimilation on Tatars
>>
based (as you would say)
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-85-22nd-of-october-modding.1864004/

Tinto Talks #85 - 22nd of October - Modding

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

This time, your friendly Neighborhood Community Manager Ryan will be hosting! Though most of you know me as Ryagi. I’ve been on the Community Team for Europa Universalis since the Origins Immersion Pack for EU4, and since then have found myself now managing said team.

Now onto the juicy stuff! Something very near and dear to myself and many of us here at Tinto, modding!

Firstly I want to get some myths busted. Is Europa Universalis V the most moddable game of all time? Not exactly, at least not at release. That being said, modding is still a core pillar of our community and our games, so many of the systems and mechanics in EU5 were designed with modding in mind (looking at you, Situations and International Organizations!).

Do some mods have early access to the game already? Yes! Many (but not all) of the most popular overhauls in particular have for some time, and we’ve done this to ensure they get a head start on EUV. Even if that doesn’t necessarily mean they’ll be ready at launch, it does mean we’ll get them sooner than otherwise.

For those of you that might notice Anbennar missing from the image above, we’d like to be transparent here; Some of the talented Developers within the Anbennar team have ambitions of their own. For legal reasons, these ambitions did not permit them to receive full early access. With that being said, we will still be supporting their work on modding EU5 and will continue to do so post-release! Of course, lack of Early Access does not completely bar them from their work...
>>
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We have the following from the Team at Anbennar:

The Anbennar team is thrilled to confirm its dedication to bringing our expansive fantasy world into Europa Universalis V. Regardless of early access status, players can expect the setting they've grown to love to be significantly expanded and built upon. We believe the enhanced mechanics of EU5 will unlock unprecedented opportunities, allowing us to dig deeper into Anbennar better than ever before.

If you'd like to know more and (eventually) keep track of our progress once EU5 does come out, check out our Discord here: https://discord.gg/anbennar

We’ll go deeper on what some of the other mods have in store later on in this very Tinto Talk. For now, let's take a brief look at what modding EU5 actually looks like. What is moddable and what isn’t? I’m not exactly new to modding, but nor would I consider myself an expert on the topic.

So to best help with this following section, we’ve enlisted the generous help of Mod Author, @Stiopa866 , who has also been assisting us behind the scenes with modding support.
>>
>Moscovy forming Russia should happen more often than not
>Novgorod forming Russia should happen a bit less often
>Russia never forming should happen maybe 10% of the time
but if my suspicions are correct and it almost never forms, then that's just not a good simulation
>>
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Modding EU5

The reality of EU5 modding is in many ways similar to that of recent PDX GSGs - Victoria 3, Crusader Kings 3 and Imperator: Rome - as it also operates on the Jomini Framework - which brings many modding conveniences over from those games and allows to create some advanced mods with the rich scripting system and the datacontext-based GUI.

In this short introduction to EU5’s modding, I’d like to share some of the syntax as well as some features that may set EU5 apart from other Jomini-based games.

But first, how does modding EU5 currently work? This process is a little bit different for EU5 compared to other games, so let us go over that!

In order to create a stub folder for your first mod, you will need to navigate into the Mods & DLCs Menu in the top right corner and then open the Mod Tools view by clicking on the sandbox icon next to Selected Mods:

In the menu that pops up, you may put in basic information about the mod you are going to be creating:

mod featuring the infamous John Universalis.
After pressing the Create Mod Stub button, a new folder was created in the mod folder called “john_universalis” containing “metadata” which contains some basic data for the mod and is required for the game to recognize the mod. The syntax of the .metadata folder and files inside is much similar to other recent titles.

Once we have the mod stub created, let us create a playset to which we will assign the mod and test it:

We may also add other mods and order them according to when they should be loaded:

Then, after having selected the new playset in the dropdown menu below, let us add the mod to the playset and apply the playset:

The game will then reload briefly to apply the mods.
>>
>>2179814
>>2179952
You can't even comprehend the idea that some people don't need their mods to be a vehicle for political propaganda. They ruined an established mod on ideological grounds. That's why people are complaining. They weren't complaining about the lack of a TND button before, they're complaining now that the mod is shit. We were happy with how it was before.
>>
...

Seeing all of this, you may be left wondering: what is not moddable?
And as much as we wish we could say “nothing”, we must also face reality. No such system is ever complete and EUV is also burdened with some limitations, many of which will be looked at post release.

Here’s some of the most notable features that might impede modding as of writing (that we know of!):

Custom Start Dates are currently not available as a feature.
The Database Entry Modes do have limitations - most importantly, on_actions and setup files are not affected by them as of now. Not every part of the game can be interacted with Script/GUI script easily - as with every game, not all use-cases are immediately clear during development and tend to be opened up with further patches. Many objects inside setup do work additively, and one may additively attach new on_actions to existing on_actions, so additive behavior is possible.
There is a Map Editor available, but as of now it requires exceptionally good hardware.


Lastly, in terms of multiplayer and achievement compatibility. It is important to specify, that like other Jomini-based games, mods that affect the GUI folder will also impact the checksum and therefore will impact the ability to join others’ multiplayer games. This is a notable change, as in EUIV GUI mods did not necessarily prevent this. This also affects achievement compatibility, as unmodified checksum is required to earn achievements.
In terms of what folders affect checksum, it is:

common
events
map_data
gui
localization
setup


In case you have any additional questions about moddability, feel free to ask them and we will try to respond to the best of our abilities!

Now that we’ve gone over some of the basics, we’ve got some exciting real-life examples and teasers from some of our talented modding teams who took part in our Early Access Program!
>>
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Extended Timeline
Hello, I am Qweytr, the team lead of the Extended Timeline mod. With EU5 on the horizon, we are excited to show you a first look at Extended Timeline, a continued project carried over from EU4. A mod that represents the historical timeline of the past 2000 years, from the Roman era, up to the modern day, with all their kingdoms, tribes, and empires, from their rise till their final days. While we are very excited to get this project underway, we are also faced with many challenges to overcome.

To me, one of the core features of Extended Timeline is the ability to start at any start date and play for as long as you want. EU5, however, does not allow a free start date selection like EU4 did. To solve this, rather than making a large number of separate start dates, we will have a single database and a script that can create a start setup for any dates of our choice from it.

Another obvious challenge is that with the massively increased number of locations and the addition of population, the amount of research needed to cover all the start dates is enormous. To tackle this we will start with data imported from the EU4 version of the mod and then gradually increase the detail to what is allowed by the new game. Still, this is a truly grand undertaking, with years of development ahead, but our aim is also to have a much larger team working on the mod to achieve a great level of historical detail and flavor in a reasonable amount of time.

With the first versions of our script already finished, we can present to you a first look at Extended Timeline in EU5. If you would like to follow our development journey further or even help us with the development, make sure to follow us on our Extended Timeline Discord server!
>>
>>2181166
>Custom Start Dates are currently not available as a feature.
huh???????????????
I hope this only means you can't have a mod with multiple start dates, and not what it sounds like that every mod starts on 1st April 1337
>>
I can't wait to make new oral traditions as African Fetishists by dominating nearby minors and using slaves to make me bigger.
>>
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Imperium Universalis
And here from the Imperium Universalis team:

good lookin and jackkade have been working on the new map, which will include more of the old world than previously depicted, though the new world won't be present just like in EU4. Pictured below is the extent of the map, with the area in red being playable.

Other than that, NoahsRebels has been working on the family trees of a few countries in China. Pictured below is the current progress of the Zhou Dynasty's family tree up until 612 BC.

We're still at a very early stage of development, so there isn't much else tangible to show for now, though if you'd like to keep up with future updates you can join our Discord server here.
>>
>>2181175
>that much of africa
>finland
DAO
>>
Europa Expanded
Introduction

Hello everyone!

Stiopa, LordVarangian and Lia here,
We are delighted to announce that we, too, are included in the EUV Modder program and have begun work on the next installment of our Vanilla+ mod, Europa Expanded.

Today we’d like to share what our plans are, what we have made so far, and what you can expect on November 4th!
Henceforth, we may refer to Europa Expanded for Europa Universalis V as EE 2.0 for short.
What is EE 2.0?
Europa Expanded for Europa Universalis V will be more of the same format that you might know from Europa Expanded 1.12 and 1.13.
Our goal is to create our own personal “fork” of the game, where we bring forward our own content, adjust the mechanics ever so slightly to our liking, as well as bring forth a great deal of new, deep and engaging mechanics (hopefully not too many though, so as not to turn into an overhaul!).

What have we been doing since we got access to the game then? Let us see.
Reconquista
As of writing, we have experimented with many new systems and forms of content. On one hand, we have a brand new Situation under works - the Reconquista.

The Reconquista is our answer to the question on how to promote the historical conflict between Castile and Granada, promote the latter's survival as well as to introduce flavor for the eponymous Re-Reconquista. Unlike other situations - Reconquista is a Situation that will exist as of 1st April of 1337, having technically been in effect for several centuries as of the game start date.
>>
The Reconquista will be divided into several different phases:

Peace Phase - the phase when Granada is part of the Iberian Tributary System International Organization while it is attempting to keep the Crusader Fervor value down - should it increase too high, Castile will break the relationship and the situation will enter Distress Phase.
Distress Phase - the phase where the Granadan-Castilian truce is no longer taken for granted. The truce is over and various hostile actions become available, namely an action to create a special casus-belli for the conquest of Granada.
War Phase - the last bastion of Islam is fighting against the forces of Christendom. New actions relating to war become available to both sides.


In addition to new mechanics, the situation will add a plethora of new events for the main two actors of the conflict, will add actions for neighboring states to affect the conflict in some ways, as well as will try to integrate the Rio Salado War as part of it.

Will a renewed coalition destroy the forces of Castile? Their future is yours to decide.

Should the Muslims turn the tide and form Al-Andalus, a special form of the situation might emerge, instead being known as the Re-Reconquista. We are considering reversing the roles of two powers in this case, and maybe, should Christians turn the tide in such a case, perhaps the situation could emerge into a Re-Re-Reconquista? Just an idea!


Cabinet Flavor Update

Here is yet another of our many projects! (Not all of which we will be talking about here today…)
As our first content drops, we are planning to drop an event pack containing about ~30 new events about the EU5 Cabinet System, new government reforms and new cabinet actions relating to it. We do not have much information to divulge here just yet, but I would like to leave you with a sneak peek here:

Radical Reforms? Haven’t heard that in a while

Really? Local Courts is what the Burghers want?
>>
Dutch Revolt & the United Provinces
One of the new situations planned for Europa Expanded for EU5 is the Dutch Revolt situation. Anyone familiar with the EU4 vanilla Dutch Revolt, or even our Europa Expanded Dutch Revolt, will know roughly the idea of such a situation. Considering the time gap between the conflicts of the state of Burgundy and the Dutch States though, there are different liberties taken within the representation of this situation.

To represent the dynamics of the conflict as it happened historically, the situation will slowly advance into new phases, where different interactions, and conflicts, will be unlocked for the situation.

Unrest Phase - The first stage of the revolt, where the numerous locations and subjects in the Low Countries will slowly band together to try to create a unified revolt against whoever they consider the strongest external threat in the Low Countries. The rivals, as well as neighbors, of this overlord country can also play a role into this, stirring up trouble by arming the locals, or even sending economical aid to bolster the power of the revolting states.

Revolt Phase - Je Maintiendrai! The United Provinces have finally been formed, and are ready to combat their overlords, trying their best to maintain the sovereignty of the Dutch State. During this phase, the overlord will mainly deal with trying to cull down the rebellion. Meanwhile, the Dutch and their allies will fight for their freedom in a series of conflicts, while simultaneously using a plethora of new interactions. Hiring privateers from all around Europe, foreign mercenaries, inviting foreign princes… all of that will be available to try to bolster your position in the Low Countries.
>>
Interwar Phase - Although the United Provinces may achieve independence in practicality, the conflict would still not be resolved until both sides agree to a peaceful resolution, or until one side has completely crushed the other. This phase intends for both sides to try and sow discontent and instigate unrest within the others’ holdings. For example, the United Provinces will attempt to increase separatism amongst the people of Flanders and Wallonia, while the Spanish could exploit internal divisions among the United Provinces.

Now, we have talked about the United Provinces for a bit, but have never actually revealed what they are. Instead of a unified country, the Dutch Revolt will create an International Organization, where numerous states within the Low Countries have an option to join it. This is the United Provinces, meant to represent a more accurate Dutch state of the time, whilst also bringing conflicts such as the Statists versus Orangists into the gameloop of the region.

Most of the laws planned within it are meant to either empower either the absolute kingship of the Orangists, or they are meant to bolster the States, empowering the Statists and the Stadtholders instead. For that reason, most of the Laws in this International Organization change the structure of how elections happen, how much voting power each province has, and even the diplomatic freedom of each province.

However, instead of making it a mere Statists and Orangists conflict, we also want to represent the possibility of an Orangist state that does give each province extended rights, or a Statist realm that centralizes its power to the Stadtholder.

The current IO is not yet fully developed,
We do plan, however, to further expand the representation of internal politics within the Netherlands at the time.

Representing:
province militias
different allegiance of provinces (to the state, or to the monarchy)
the VOC.
banks that developed in the United Provinces during the time period.
>>
New Generic Mission Packs

For Europa Expanded 2.0, we have developed our own mission philosophy. We have our own criticisms and opinions on the EU4 Mission Tree System, and we are aiming to create something new out of them.

This can be divided into three types of “Missions” that will be present in Europa Expanded 2.0:

Generic Mission Packs:
The Global mission packs, that can be acquired by everyone. Things such as conquering an area, or discovering an area, or anything of the sorts. These missions have either no requirements behind them, or a really small one that can be acquired by practically everyone. As an example of what we are planning to create here are the Societal Value Mission Packs that we are planning (a bit of it showcased below!)

Situational Mission Packs:
The more restricted type but not quite reaching the “country-specific” mission pack level. These are meant to be there for certain government types, certain countries that are part of an International Organization or Situation, or even locked behind a religion. These mission packs are there to add flavor to a region, but are never meant to be truly restricted to a tag.

Country Missions:
The most important part of any Europa Expanded patch has always been the comprehensive tidal wave of new mission trees which were supplanted by new mechanics and other forms of content. This raises the natural question of, what is their future in Europa Expanded 2.0?

Well, we do like the mission trees of EUIV and the aspect of “working towards a certain goal, with exposed requirements in order to get a clear reward, known ahead of time”, and we do want to bring that into our mod for EUV, in some capacity.
>>
Is it wrong that I kind of don't like a flavor mod being featured on release?
>>
However, it is unlikely we will wish to use the existing EUV “Mission Pack” framework for those missions - if we are to bring narrative gameplay with goals to reach into EUV, we want such mission packs to be accessed concurrently (think like a quest system!). We do not want to mix the concept of those missions with the existing mission packs and we want to develop our own system for such, which will allow such “mission packs” to be completed and filled out concurrently. (A branch for Byzantium to conquer west Balkans would not be mutually exclusive with conquering Anatolia - a non-negotiable goal for us.)
If we fail to design and develop such a system, only then will we consider creating country-specific mission packs that are integrated into the current framework.


Centralization Mission Pack Showcase

Now, rather than keep talking about design philosophies, it would be best if we showed you examples of one of our fully developed packs, the Centralization Societal Value mission pack.

In order to start this mission pack, you will have to select an area you wish to have centralized. These missions will then guide you towards increasing the local control or towards building up a local “area capital” within in order to turn it into the center of the aforementioned.

Missions include reducing unrest, which is a source of lower control, building temples which allow you to extend your crown power, and even connecting roads to your capital.

It must be stated that those requirements and rewards may vary depending on the approach you chose after your first mission is completed. One approach will help you build up the “area capital” while the other will try to spread the increased control evenly throughout.
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>after the end mod
huh
>>
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Voltaire’s Nightmare

Here are ShyGuy13 and ratkus, co-developers of Voltaire’s Nightmare 2 for EU4. Since the announcement of EU5, we have been eager to develop our mod in the new game, as we were often limited by the technical circumstances and boundaries in EU4. However, with EU5, we will be able to take our project to a new level, calling it Voltaire's Nightmare 3.

At this stage, we would like to hold back on any in-game teasers until development has progressed further and we have something spectacular to show. Instead, we can give you an insight into our vision: to create the most detailed and accurate representation of the Holy Roman Empire in a grand strategy game.

The highlighted area shows the planned scope of Voltaire's Nightmare 3.

To begin with, we will show you a few values for comparison regarding the level of detail in EU5 and our modifications. We have roughly calculated what one pixel on each locations map represents in reality:

Europa Universalis V: 2.673 km2
Voltaire’s Nightmare 2: 1.732 km2
Voltaire’s New Nightmare: 0.430 km2
Voltaire’s Nightmare 3: 0.038 km2
>>
With these values you can clearly see the extent to which we will increase the level of detail in our new map compared to the other maps. To make this easier to understand, let's just say that one location in Voltaire's Nightmare 3 will be about the size of a municipality, allowing us to represent the HRE with several thousand individual locations.

An early teaser of Bohemia and Moravia.
While EU5 has around 300 members in the HRE, we will likely be able to increase this number considerably. Not only will we be able to fill in missing counties, bishoprics and dynasties, but we will also be able to incorporate entirely new entities, including:

Ministeriales: Unfree knights and officials who were employed for administrative purposes who partly evolved into dynastic rulers over time.
Imperial Knighthood: A class of lower nobility that was organized in “Knightly Cantons” and served as a counterbalance to the high nobility.
Imperial Villages: Similar to imperial cities, certain villages enjoyed imperial immediacy, but had a much smaller population and far less political influence.


In addition to a completely redrawn map, we naturally want to expand the gameplay in the Holy Roman Empire with new cultures, religions, events, situations, organizations, advances, formables, laws, and government reforms to add more depth and fun.

If you want to follow the development of Voltaire’s Nightmare 3 or even become involved in it yourself, you are welcome to join our Discord server and get in touch with us.
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After the End

Hi there, we are Geminus and Nullpointer (with help from MacMonika) from the After the End team here to showcase the beginning of our foray into the new world of Europa Universalis V.

For those unfamiliar, After the End is a setting that originated in 2014 for Crusader Kings II, which brought the medieval experience to a post-post-apocalyptic America. Set in a far future long after a mysterious Event regressed the world’s societies to a medieval technology level. However, unlike many post-apocalyptic media, the Americas has grown past their scavenging era, having built new societies from the ashes of the old. These new civilizations echo our own modern societies and cultures, seen through a distinctly medieval lens.

The original After the End has been expanded, interpreted and repurposed multiple times across multiple Paradox games and mediums. From the original CK II mod, to the Fanfork and the CK III interaction, to EU4’s Long after the End and numerous regional variants, AtE has always been a living, ever-evolving project. After the End: EU V should not be seen as a direct continuation of either the CK II or CK III projects, nor a simple port of the EU 4 ATE mod, but a fresh reinterpretation of its core concept adapted to make the best use of the tools and mechanics available in EU V.

While the CK III version has a focus on characters, dynasties and a myriad of local faiths, EU V opens new ways to interpret the world. By moving beyond purely dynastic gameplay it allows us to better represent non feudal politics, such as theocracies and non-noble republics. The pop system also lets us better represent minorities, without the binary culture and religion mechanics that CK III features for their counties, with minority pops and building-based countries adding a new depth to the world.
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The more flexible religious systems also allow us to portray various schools and variations with the same religion through custom laws and policies rather than requiring splintered faiths. This means we can reflect the diverse philosophies of the Golden State of California and guruism, the schools of Americanist constitutionalism, and even the wide range of Catholic traditions across the Americas.

Instead of a myriad of catholicisms, catholic countries will have access to Folk Devotions (such as folk saints, patron saints and local orders) depending on the holy sites they have available
Europa Universalis V allows for us to create a truly interconnected and global representation of the After the End setting, one that reaches far beyond the Americas. Different parts of the world have responded in very different ways to the aftermath of the Event, which we intend to eventually represent with unique cultures, religions and mechanics and gameplay. However, for the initial release, we will be focusing on making a playable version of the post-post-apocalyptic Americas starting in the XXIXth century before tackling the rest of the world. We have plans once the gameplay in the Americas for the first two ages are in a solid position for new resources and RGO distributions that push for neo-neo-colonialism, as well as secondary institutions to represent redevelopment of technologies from before the event.

Finally, EUV’s new system allows us to represent many groupings through the flexible International Organizations - from the Holy Columbian Commonwealth to the Brazilian Empire and even the Americanist Presidency itself! Catholicism will also make great use of International Organizations, with the Catholic Church initially split between various successors (such as the Conclavian Papacy of St. Louis and the Particular Patriarch of Asunción) and soft schisms. Will these divisions be amended once contact with Rome is restored, or will these divisions lead to full schisms?
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To assist us with this early implementation, we are making use of multiple Python scripts not only to quickly convert content from previous AtE iterations to EU5, but also to allow maps to be translated directly into mods as provinces, countries and pops. These are only a small sliver of the project as a whole, but as professional map-starers, they are certainly a great place to start.

And it’s religious layout as well (all very wip)

Let’s not forget the South American cultures!

And finally, the religions of South America (even more wip!)

If you are interested in following or even aiding our project, be sure to join After the End’s Discord to keep up with the mod’s development and get in touch with the team!
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>>2181198
holy shit in eu6 they will be drawing individual streets and houses to simulate every neighborhood disagreement and burned witch individually
>>
New World Improvement Project

Nullpointer (aka Trovador at the ParadoxPlaza forums) here again! While Paradox did a commendable job mapping and implementing the Americas (and made great use of the community’s feedback on Tinto Maps), there’s always more flavor to be added - from historical tidbits to alternate history possibilities and regional flavor, many improvements focused on pre-Columbian and colonial Americas are possible.

Despite not being my main assignment (I’m mainly working with the After the End team), I decided to give a try at a couple of these improvements as a way to learn how to mod EU5, and as a result, NWIP was born. This (relatively small, when compared to other projects here) mod should come with a Day 0 release including hundreds of custom colonial nation names (including both historical and alt-historical alternatives), over twenty custom formable nations, improved Columbian Exchange mechanics, more active exploration of the Americas by the AI and a rework of South America provinces and areas to better reflect historical colonial administration.

Of course, this day 0 release will be just a snippet of what is possible to achieve, and community collaboration will be VERY welcome: if you are interested in providing either historical or alt-historical names for locations, provinces or areas in the Americas, keep an eye out for NWIP (and join our Discord: https://discord.gg/VTy2vdAuHN )!

Formable colonial Brazil, including flags that evolve over time and localized locations

A variety of historical and dynamic names, as well as more active colonial AI

Late game North America (with “all countries explore and colonize” enabled, hence the chaos)

Updated areas in South America, matching colonial provinces during EU5’s timeframe
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>>2181201
This isn't realistic as a massive amount of the population should be hindu jeets. Are they suggesting they got genocided or something? Problematic!
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>>2181205
Why not just put this in the base game? Unless this guy is just talking up what he made and it isn't actually that in-depth.
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Wrapping things up

With our look into what’s cooking for EU5 mods concluded, I’d like to stress as Community Manager that modding is one of our top priorities. The modding community has always been a key pillar for our games, and this remains unchanged with EU5. To me, support for modding is not a list of tasks that need completion but rather a continuous effort that goes far beyond our post release phase. So we’re in it for the long haul with this one!

We hope that this first peak into EU5 modding has inspired some of you to begin your modding journey! Whether that’s as an author or a player.

That’s all for today’s Tinto Talks! Next week, our Associate Producer, @Dargeths , will host our traditional look at Game Achievements!

And remember, you can Pre-Purchase Europa Universalis V now! Cheers!
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>>2181164
>political propaganda
Propaganda isn't the purpose for the niggas making the changes thoughveit, they just include the things they like (that you happen to dislike) and exclude the things they dislike (that you happen to like) in exchange for doing what amounts to free work. So again, if you don't like the wokey LGTV+ modders, you could just not update the mod or modd it yourself instead of whining like a gsg/igger, lmao
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>>2181159
>have to start with an explanation of why Anbennar isn't there
the only mod people care about it would seem
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>>2181158
>no MEIOU 2
its over, the economy will print money only for the player
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>>2181230
EU5 is MEIOU&T 2
>>
>>2181219
You can't really complain about people bemoaning this though. The stuff they dislike and remove is stuff that has been popular for centuries and most fans love. Conveniently, the stuff they like tends to be universally repulsive and/or sometimes even disturbing (in a death threat kind of way). Even if someone complaining and not challenging is dumb. You can't discount the frustration people have with everything being taken over by a bizarre sexual super minority who act like this. So much is puppeteered by a couple dozen terminally onlines who infiltrate everything.
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>>2181207
I could be mistaken but didn't the "event" happen in the 1990s? Not saying there weren't any Indian-Americans back then, but way fewer, meaning they all ended up fully assimilating between the "event" and the start date.
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>>2181235
That explains it I guess. I typically just assume a lot of these things are set after some future event because the concept of being nuked to the stone age or even middle ages is somewhat absurd.
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>>2181079
Genoa blobbing across the steppes in EU3 will never not be funny, the horde mechanics were so fucking atrocious

>>2181149
Does Poland get assimilation bonus for tartar provinces in EU3? I thought that was only for Russian culture.
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>>2181233
>You can't really complain about people bemoaning this though.
I am not, I am laughing at them both being so terminally online that some trains "infecting" their mod has them seething this hard and at their apparent ineptitude or laziness at coding some shitty scripts of their own.
>The stuff they dislike and remove is stuff that has been popular for centuries and most fans love
Then it should be mighty easy to fork the work for said fans.
>Conveniently, the stuff they like tends to be universally repulsive and/or sometimes even disturbing (in a death threat kind of way).
The only things almost universally repulsive to everyone is deranged stuff like >>2180446 , homo marriage on the other hand is supported by about half to 2/3 of the population nowadays in the western world.
>You can't discount the frustration people have with everything being taken over by a bizarre sexual super minority who act like this.
I can, because (at least in this case) it has the easiest solution ever presented to man (just doing work for free like they do). Also, I don't think the body snatchers are a super minority in the VST community, they actually seem to be overrepresented (probably due to the higher amount of autists).
>>
>>2181168
>Imperial German Tribes
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>>2181244
>culture is Khazak, Kirgiz, Siberian or Tartar
>Owner state culture is East Slavic, West Slavic or Baltic
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>>2181260
vgh...
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>>2181257
>You can’t ever express a complaint about something unless you personally sink hours upon hours working for free to create your own version of whatever.
You’re so stupid that it’s astounding.
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>>2181221
it has the most deranged fanbase
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>>2181257
Are your posts bait or mental retardation? Thank you for (you)ing me a bunch of times though.
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>>2181278
>You can’t ever express a complaint about something unless you personally sink hours upon hours working for free to create your own version of whatever.
I mean you can, you are doing it right now. No one is stopping you from doing so nor others from finding it amusing.

>>2181280
Nice argument, have another >>2181280 just for it.
>>
man these threads are gonna go at super speed when the game is out
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>>2181294
I dunno about you but I'm not gonna be in any threads when it releases (because I'm gonna finally have something to play)
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>>2181294
itll have 2 treads on /v/ and then business as usual
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>>2181294
The post count will collapse and it will die. These threads are essentially a still fresh corpse that is being raped by a group of boys to pass the time until it expires (game release). Once the game releases, we won't need to sit around shitposting anymore.
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>>2181308
>>2181331
i expected people would post about their playthroughs with screenshots and stuff, i know they do in /gsg/ but that thread sucks dick
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>>2180995
you can sperg out about usability endlessly but the game looks good partly due to UI looking good, visually appealing, nice sorting (until you open the windows on the right but that's beside the point).
Also i dont think its the first game that did that but the sheer amount of hyperlinks in ck3 is awesome, you can actually learn the game without needing to go to the wiki.
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>>2180832
Gotta leave something for the expansions.
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>>2180995
ignoring the graphical issue this is SOVL
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>>2181337
People will probably still post honestly. There will be a drop, but it will be in exchange for seeing all the weird shit people find ways to accomplish in game. You'll see African China, a Europe without the French, the Incan East Indies, and more.
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>>2181337
Well that's because /gsg/ niggers suck.
People will post about their playthroughs and the game while playing but the post per hour rate is likely to be lower but at a steady rate, which isn't bad for /vst/.
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>>2181350
Fuck, that made me want to play Meiou again...
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>>2181201
>EU5 adds pops so that religions and cultures can be more fine rather than being big blocks
>Makes religions into big blocks anyways
modders arent going to save the game…
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>>2181354
SOUL
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>>2181345
the issue of the overwhelming number of strategy devs is that they ignore the artistic side of UI, delegating it their interns
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>>2181364
Curse whoever it was that popularized this minimalist UI style.
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>>2181371
it was apple dude, apple in 2013
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>>2181371
university look at the statistics that say most of gamers play and generate revenue on mobile so they teach mobile UI
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>>2181377
>people thought this update was a bug
it was all downhill since
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So in EUV, you cannot be vassalized? You will just be destroyed and its game over?
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>>2181402
yep they removed vassals from the game
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>>2181402
>>2181410
The fuck are you schizos on about?
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>>2181418
>he doesn't know
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>>2181402
>>2181410
>Stellaris will unironically have a deeper diplomacy aspect than most post 2020 Paradox GSGs
Grim.
Wiz really did win
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>>2181402
It's not game over you just reload from last checkpoint. There's no manual save but the autosaves are enough
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>>2181410
it'll come back with DLC, they did it in EU4 where basic diplomatic actions were locked behind DLC
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>>2181421
>>2181423
nice troll
>>
NO PDX LAUNCHER CONFIRMED
Holy shit what a massive improvement.
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>>2181427
>vtmb2 requires paradox launcher
>eu5 doesn't
what is this timeline
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>>2181427
They just moved the launcher inside the game and called it the "main menu". They're geniuses honestly, 99% of players aren't going to notice this. They fixed having to "restart the game" every time you want to return to the main menu, by designing the bootstrapper to look like a "main menu". The main menu will have ads and dlc checks just like the launcher too. Literally free PR
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>>2181431
That's gay.
>>
Maybe my 'tism is simply not strong enough, but I genuinely see nothing wrong with the current UI, aside from the dull colors and the tiny waving country flag in the upper corner.
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>>2181438
All the complaints come from
>old good
>new bad
They are used to EU4 UI and so they ave to seethe, a bit like all the complaints about the 1337 start date
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>>2181440
Shut the fuck up you blind retard
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>>2178871
seen all of this coming a mile away
every preview done by some shill 'content creator' <- (what is the meaning of this word?) showed them blobbing out of control
this game is casualized, and on top of that it's now revealed that you're playing against an AI that cannot into the acts of union
>>
please give me hopium, I got blackpilled by the timelapse video
>>
>>2181402
>>2181410
>>2181419
>>2181420
>>2181421
>>2181423
What the fuck kinda schizophrenia is this
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>>2181456
>N-NUH UH THEY DIDN'T REMOVE VASSALS YOU'RE ALL JUST SCHIZOS
nice try pdx shill, I see right through you
>>
>>2180114
Holy shit. I am so disappointed. I can't believe I fell for this. Just glad I didn't preorder. What a fucking kick in the balls.
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>>2181455
You'll be able to zutt muslims in the game. They'll all get porked.
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>>2181458
>>2181461
You are acting like LRD but for Paradox games. I dub you PRD.
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>>2181456
Behead all /gsg/ schizos
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victoria 3 sirs? we are getting slandered.
>NOTHING HAPPENED IN VIC3 BRO IT WAS BAD
have people forgotten that the confederates spawned in the north? that was awesome alt history
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>>2181477
>vicky3 players complaining their cabinet simulator is being disrupted by AI Great Britain
aren't most of the popular mods for other paradox gsg AI fixes to make them do meta stuff?
I know hoi4 has expert ai, vic2 has mememod, eu4 has xorme AI
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>>2181455
There's a lot of timelapse vids out there that show much more dynamic stuff so I'm not too worried
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>>2181463
I don't know what any of that meant.
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>>2181484
He is a schizo doomfag on /a/ that has been at it since at least 2011. Anytime someone is happy he will spam reasons why it is going to be bad. He will samefag and also most notably call everyone who calls him out an "industry shill". When things come out and aren't bad, sometimes he'll even stoop to spamming gore and mass reporting everyone. He also speaks like a thirdworlder and was exposed as being german on /pol/ once. This guy is starting to remind me a lot of him. All 4chan schizos do this weird babyspeak thing too for some reason.
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>>2181497
Alright relax this sounds 100x more schizo than anything else posted in this thread
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>>2181503
I know, that is why I said it only reminds me. It is fortunately nowhere near as extreme which is why I treat such posts as almost jokes. 4chan has hardened me to schizophrenics. Hopefully it doesn't turn me into one.
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>>2180355
I don't really care about the AI great powers blobbing or not, that's a piss easy fix.
The problem is Florence being able to hold a landlocked Congo, for several different reasons.
1. Even assuming the Congo was fine land a tiny state like Florence shouldn't be able to hold that much territory. This isn't and England or a Portugal, Florence was little more than a city state, they didn't have the infrastructure or pops to hold land on that scale. See what happened when Scotland (significantly larger and more powerful than Florence) tried to colonize Panama.
2. The fact it's landlocked and has no connection to Florence should make it 0 control and should have it either immediately declare independence or be nothing but revolts. They've been saying how innovative the new control system is but from this we see it doesn't work at all.
3. Inner Africa should not be colonizable before quinine. If they want to add quinine as a sort of Easter egg tech in the 1800s fair enough, nobody will play to then anyway, but Euros should catagorically not be able to hold land in inner Africa in regular play.

This is the release version and shows glaring faults. I knew it was going to be unbalanced but this is beyond. This shows that all the new systems they make don't work.
>>
Anyone ever make a nation give back land to another in EU4 and larp that they lost control of the land due to your war? I wonder if something similar will be possible in EU5.
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>>2181521
I kind of wonder if it is just the power of Italian countries being artificially inflated again in order to keep them small and independent most of the game. They should find a new system to ensure Italy doesn't get mostly conquered every game. Maybe simply having the area always be contentious and most plots to take it over ending with a status quo like historically. They could do it, the 100 years war seems to work out quite fine and is a similar situation pushing the limits of the AI.
>>
>>2181521
I think even India was pretty borderline during the game's time frame for Europeans. Bongs had to constantly pour in more people to the EIC since the lads kept getting sick and dying.
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>>2181529
Maybe something like Serenissima Italia? I'm not familiar with it as a standalone mod, just its implementation into both VeF and M&T, but at least the way it was represented there it seemed like it'd do the job.
Gives Italian powers a handful of buffs as they get bigger, until they get to the point of being a regional power; after that they start getting some nerfs too (mostly in the form of increased AE, to ensure the rest of the peninsula is opposed to their continued expansion)
>>
>>2181544
Didn't America get independence partially because the British lost hard in Bengal around the same time?
>>
>>2181553
Bengal was a significant front in the 7 years' war, but I wouldn't inflate its significance THAT much
>>
Is EU5 going to be the first game to require you to use a paradox account?
I don't play MP and don't want to have to set up one with them.
>>
>>2181477
wasn't it a problem that Germany never ever formed
>>
>>2181553
It was more like Britain cared more about the infinite money exploit colony than the money sink colony.
Britain probably made more through free trade from America's independence than it did from keeping them as a colony.
>>
>>2181521
From what I can tell in the timelapse, Florence started colonizing in the 1600s, lost their Sangmelima colony in a revolt around 1725 so they lost coastal access, then fully lost their remaining landlocked territories by 1750.
>>
>>2181575
Still doesn't make sense. 25 days is too long to hold a landlocked colony, let alone 25 years.
I honestly can't think of a single historical example of anything like that happening. Once the port was gone the whole thing would collapse.
>>
>>2181578
Maybe Whitey's penis was so small it took them a while to realize his pants were down.
>>
>>2181159
i know of khiangaol
are there other fantasy conversions planned for eu5?
>>
ALERT

WE HAVE A TRANSEXUAL IN THE THREAD, DON'T ENGAGE WITH XIM
>>
>>2181591
no need to announce your presence xister
>>
>>2181591
>How anon enters a thread
>>
>>2181591
yes and we would like you to leave
>>
>>2181578
I think France made some effort to keep the Algerian desert even after agreeing to let the coast go.
Which is not the same thing as actually keeping it, but it would have resulted in that had they succeeded since French West Africa had already dissolved
>>
I bet Ludi is laughing his ass off over Hawk being exposed for cheating
>>
>>2181578
the west bank is an israeli colony for decades and it never had a coastline
>>
>>2181606
>gypipo drama
No one cares already
Timelapse gate is the current drama
>>
>>2181608
>timelapse gate
tell me more, i have zero contact with sloptuber drama despite watching them occasionally
>>
>>2181609
see
>>2180114
Devs and content creators are running damage control on that video
>>
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>>2181164
Everything is political propaganda. Including how the mod was before.
>>
It's literally one (1) timelapse.
>>
that nigga will never be given an advanced copy of a paradox game again as long as he lives
>>
remember, no russia
>>
or prussia
or great britain
or spain
and so on, you get the idea
>>
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that guy is getting fired
>>
>>2181609
It is a nothingburger
>>
>>2181633
>I do not and will never have any intention to commit suicide.
>>
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>>2181626
yea he is never getting an early copy after this one
>>
>>2181638
even the officially sanctioned subreddit won't swallow that
>>
a very important thing to remember when one proud shill and his ilk try to obfuscate and say that certain major nations do form sometimes or something to that effect: the borders hardly change. it's not only that formables are lacking *without dlc*, it's that the borders are almost static minus constant rebellions

you will be able to tell who already pre-ordered by the responses this post gets (or doesn't get, rather)
>>
>>2181633
>>2181641
Wait...
Is this faggot the one orchestrating this all? The one who released the timelapse and is now running spambots to slander the game last second?
>>
the spambots are all busy pushing /r/paradoxplaza posts to the front page of redit
>>
>>2181643
Please understand, day 1 mods will fix it. >>2181178
Paradox is a VERY small company, Johan's mother has been very ill.
>>
not only is it a prelude to extended dlc gouging, i would bet it's an intentional strategy to draw a wider market: make the game easier and more player-centric than ever so every redditor and his dog can feel like they mastered the globe, knowing not that there was no resistance there anyway. kinda like how pubg got filled with bots so thirdies would feel like they had skill
>>
>>2181644
hi johan
>>
>borders change
BLOBBING
>borders stay the same
BORING
just can't please all
>>
>>2181658
It's the same combat system as CK3, ai uses levies vs the player's men-at-arms/stationed soldiers and the player gets 10:1 wins.
https://youtu.be/T9gZKJpXxNw&t=1669
>>
>>2181667
An influencer just made this map of a recent game he played. Look at this shit! What a fucking disgrace.
>>
>years of work, feedback and hype
>single 30 sec video is enough to undo all of that
Paradox's age of slop seems to continue on, another disaster.
>>
Can't believe from all the content creators who were given access, including all the chinks, only 1 was willingly to speak against Paradox and tell the public the truth rather than sugarcoating it or saying nonsense like "It'll be fixed by release".
November 2nd is going to be Paradox's 9/11 when the review embargo is lifted and everyone shits on the game all of a sudden.
>>
>>2181676
this guy had nothing to lose with his 10k subs
a true hero
>>
/gsg/niggers woke up.
>>
>civ 7 normalfags are going to watch the spiffing brit video and see how terrible the AI is and think 4X is more complex than grand strategies
bros... how will we recover our reputation after this, we were already being humiliated and accused of being nazi chuds and now normalfags are going to think we are the normal fags...
>>
GUYS
DO NOT PANIC
DAY 1 PATCH AND MODDERS WILL SAVE IT!
Honestly though, this happens every time. Just the normal Paradox cycle from the real early days.
I remember purchasing EU2 and the install disc did not work.
>>
Have you people never played a grand strategy game before? They all release with a few bugs, they get patched allmost immediately. These games are some of the most value for money of any other media. You get hundreds of hours of content for the price of a coffee. I'll be the first to say there were a few problems with [LAST PRODUCT] but it was fixed with patches the same week.
>>
>"EU5 is going to be the real Vic2 sequel and will be better than Vic3 in every way!"
>Monkey's paw results in EU5 only being better than launch Vic3 and not current Vic3
lmaooo
>>
>>2181682
>>2181684
>>2181687

>>2181681
>>
>>2181687
This
>>
>itt /gsg/s showing why their containment thread is necessary
>>
>>2181698
>>2181681
i prefered the old damage control
what happened to "it'll get fixed before release"?
>>
>>2181702
The game can be fixed, your brainrotted, mentally ill self can't.
>>
>>2181704
Just like Vicky 3 was, right, champ?
>>
Criticism and concern is not allowed?
I'm still getting it day one since I liked their community engagement this time.
>>
only this thread is panicking about the timelapse thoughbeit
>>
inb4 their "fix" is to turn ai aggression up to 11 and every game is this now
https://youtu.be/P1VRxBsiHto&t=27
>>
>>2181642
The blobnig purge is here.
>>
>>2181711
Which other paradox community do you know of that isn't either partially or fully controlled by paradox themselves?
>>
>>2181687
stellaris is still waiting on the next big patch that's gona make it even moderately enjoyable as entertaining software but somehow they keep flushing it further down the toilet bowl to 'completely unplayable due to lag' with each one
>>
>>2181676
>November 2nd is going to be Paradox's 9/11 when the review embargo is lifted and everyone shits on the game all of a sudden.
For anyone who's actually capable of having a memory, Victoria 3 reviews did not go below 63%, and are now back to 70%(Mostly Positive).

Thinking EU5 will have it worse is delusion.
>>
>>2181633
>This timelapse was sanctioned by Jonathan Whitley, the Influencer Relations Manager at Paradox Interactive.
>>
>>2181715
how much of a schizo do you have to be to think that a double A video game company controls all of its online communities like a fucking shadow government
please take your medicine, i'm sure your family is worried about you
>>
I call for total /gsg/gger death
>>
>>2181726
why are you paradox shills always so disingeuous
the only other communities are the official forums which are obviously controlled by paradox and the subreddits, where the paradox staff frequently post and posts critical of paradox get deleted
>>
>>2181730
>posts critical of paradox get deleted
No, they don't. You don't actually read official forums.
>>
wonder how many windows update iterations eu5 can scrape thru before it starts freezing every two seconds & burning a hole in your computer
>>
>>2181732
Given that Victoria 3 and CK3 still cause your whole PC to freeze that's not even 1.
>>
>>2181725
Paradrones probably flooded his comments with complaints on how he was breaking the contract or something.
>>
>>2181731
1x Respectfully Disagree
>>
>>2181733
You really need to upgrade your ram and processor, m9.
>>
>>2181578
The dago colonials thought they could keep ruling the place without support from the motherland, though the Blacks woke up and kicked them out of their Pasta Rhodesia in a couple decades
>>
>>2181735
Yeah, those are always funny. Thank fuck it isn't Reddit, and those don't actually do anything.
>>
>Death of an Author
Johann was supposed to save grand strategies, not destroy them.
>>
>>2180114
My guess is that this is probably a downstream effect of abysmally shit war balance. There's clearly plenty of war but so little territory changes hands.
>>
>>2181733
>>2181736
Nah, Windows is dogshit and some of newest updates brick certain games, it's not a Paradox issue.
>>
>>2181743
Wait, really? Which ones?
>>
two weeks
trust the plan
>>
>>2181736
https://forum.paradoxplaza.com/forum/threads/game-crashing-after-windows-11-24h2-update.1718749/post-30058587
>>
>>2181750
THAT WAS LAST YEAR
>>
>>2181750
>Windows 11
LOL
>>
just two more dlcs until the /gsg/ chuds are btfo
>>
Controversies are good imho desu
>lowers expectations by a decent degree
>puts pressure on devs
>everyone expects them to fix their shit
>focuses the community on one, fundamental flaw instead of trivial UI/DLC bad thread #46399
>>
>>2181752
https://forum.paradoxplaza.com/forum/threads/regarding-crashes-on-windows-11s-24h2-update.1731472/
>>
>>2181756
No, they aren't good. There's good outcomes from controversies, but this is unironically something Machiavelli warned about. Retards will see a good outcome and think it was a good thing.
>>
>>2181759
That's better. But we're on 25H2, btw.
>>
>>2181742
I think it was Lambert who said civil wars were bugged so every AI country gets bogged down by constant nationwide rebels. You can kind of see it in the timelapse too, back to back revolts everywhere
>>
they should have just pushed anbennar 2 and ditched eu5
looks to be a complete disaster
>>
>>2181756
>>puts pressure on devs
The paypiggies already pre'd, and they're making day 1 modders fix the game FOR FREE
https://www.youtube.com/watch?v=vHSNZK4Je-Y
>>
>>2181742
I don't see much war, just rebellions and civil wars
>>
>>2181756
>>everyone expects them to fix their shit
Well, except the shills running damage control here.
>>
>>2181766
The Victoria 3 special... And Victoria 2... Wait...

How did Stellaris and Imperator avoid constant revolts?
>>
>>2181770
There's a lot of war, but only 1-2 states change hands.
>>
>>2181772
>clowning on faggots means we don't expect Paradox to update with fixes
Okay, retard.
>>
>>2181772
kys retard, literally everyone hopes the AI will get some improvements
>>
>>2181777
>of course we expect paradox to fix it's shit
>that's why we're seething at anyone who suggests it
>>
>>2181780
Then stop chimping out at people mad at it.
>>
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>over 500 different RGOs
>fifty different insults to send the AI
>a thousand different shades of nigger to genocide
perhaps they won't realize the game doesn't actualleh work?
>>
>>2181781
If you ever worked a day in your life, you'd know being yelled at doesn't actually speed along the fixing of an issue you're already working on. Especially with something like programming.
>>
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>>2181786
Paradox are still madmen/autists that actually bother coding AI that actually plays the same game as you.
>>
>>2181787
Devs aren't allowed to fix issues, people yell so that the people in charge of the development allow the developers to fix the game.
>>
>>2181787
>paradox make perfect games
>okay they're not perfect but they fix them immediately
>does this mean we should point out things that need fixing?
>no, you must never point out problems, paradox are omiscient and fix problems, that don't exist btw, instantaneously
lmao you treat sucking paradox cock like a religion
>>
>>2181792
What the f-

This isn't Creative Assembly.
>>
>>2181793
So you're not being an obnoxious faggot, shitting up threads on 4chan, you're just pointing out things that need fixing?
>>
>>2181799
Don't reply to the bigger. You can tell him apart from the lack of capitalization, poor understanding of English, and nonsensical post contents that might as well be AI generated.
>>
>>2181799
Yes, you fucking nigger. Paradox devs read 4chan.
https://www.youtube.com/watch?v=muqYPFCJhM0
>>
>india wakes up
>thread goes to shit
>>
>>2181804
It's the middle of the night in Jeetstan.
>>
>>2178678
>two days
>already bump limit
The bots and shills are at full force, I see...
>>
>>2181802
I can tell you don't actually have any friends, or are that guy in a friend group nobody likes and gets shittalked behind their back.
>>
>>2181766
EU4 revolts are very easy to manage, but they have a realistic bend to them.
Here's an AI slopumentary of a peasant revolt in Finland
https://www.youtube.com/watch?v=KAOlZUM8AjM

This seems a lot more like an EU4 revolt than a EU5 rebellion
>>
>>2181806
So perfect hours for shitposting discussions.
>>
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>>2180352
>>2181804
Please sir, can EU5 not be fucking dogshit?
>>
>>2181810
So you've completely run out of cope about EU5 not being another failed launch?
>>
>>2181811
Do you really watch that AI slop?
>>
>>2181818
Don't know what measure you're using for "failed launch", and I don't care. The sales will be fine. The reviews will be fine. The game will get patched and be fine.
>>
how about objective quality
>>
>>2181831
Better than EU4.
>>
>>2181822
>The sales will be fine.
I don't care about Paradox's portfolio.
>The reviews will be fine.
Every Paradox game and DLC in the last decade has been mixed at best.
>The game will get patched and be fine.
This is what you've been saying about Victoria 3 for 3 years.
>>
>>2181832
Being kicked in the balls is better than EU4.
>>
>>2181833
Only losers leave Reviews on Paradox DLC, and only Victoria 3 got Mixed. Seethe harder, nigger.

Victoria 3 is coming along very nicely, by the way. Thanks for asking.
>>
>>2181839
Oh wait, forgot about Imperator. Whoops.
>>
>>2181842
Everyone has.
>>
>saaaar pls no dlc saaar
>>
>>2181839
>reviews will be good, you'll see!
>uhhh actually all their reviews are bad lately
>reviews don't fucking matter, only losers review
lmao this pilpul
>>
>>2181844
Ayy
>>
>>2181821
Generally, AI slop sucks balls. I'm just noticing something about the way you asked that question.
One day, you're going to watch AI slop B-roll and you'll have no idea. There's a common throughline of people who oppose things just to oppose them. When you ultimately need to have your wits about you, you're going to be disarmed. You if anyone should watch it.
>>
>>2181845
This but unironically
>>
>>2181849
My objection to AI isn't that it's human it's that it isn't good. It frequently mispronounces stuff and gets basic stuff wrong because at it's core it's just generating lorem ipsum.
When it eventually is so good it's indistinguishable from humans I won't have any issue watching it.
>>
>>2181854
Mandatory day 1 mods for the full experience so far seem to be "Europa Expanded" and "New Word Improvement Project".
>>
>>2181857
That's the vibe I got, yes. At least you're self-aware about it.
>When it eventually is so good it's indistinguishable from humans I won't have any issue watching it.
You should watch it. It's a testament to the idea that we're already there, people just don't know how to use the tools.
>>
>make a broken half finished game
>give modders a copy of it to fix it up
>pay them nothing
>game needs these day one mods to be playable
how the fuck is this legal
the mod makers are literal slaves
>>
>>2181846
>last decade
>Stellaris 88% positive
>HoI4 81% positive
>Imperator 46% positive (Mixed)
>CK3 93% positive
>Victoria 3 63% positive (Mixed)
Seems fine. Every time I read DLC reviews, it's always a bunch of AYO GIBS ME DAT FOR FREE, or the scorned nationalists incident, because they think alt-history is serious (it's not). And I don't care for the opinions of those niggers.
>>
>>2181864
So let me see if I'm understanding you.
When reviews are bad (Imperator, Victoria 3) it doesn't matter because reviewers are losers.
But when reviews are good (CK3) they're proof the product is good and that Paradox deserves our money?
>>
>>2181869
I cannot vouch for Imperator, but the butthurt and review-bombing over Victoria 3 came from faggots I despise, and I am glad they're upset over it. I regularly rub it in, too.

I even got a warning for inciting flamewar. On /vst/.
>>
>>2181864
There is also the relatively common case of people blaming bugs from the free update on the dlc. Fags cried about this one so hard that is scared them off of adding anything substantial to EU4 after Leviathan. Paradox really needs to stop listening to the """community""" because it is full of faggots who will just bitch and ruin everything.
>>
like how background music for that short happens to be the backing track for having just been swindled
>>
>paradox's biggest defender is a vicky3 fan
>>
>>2181875
I just can't understand why you would take so many backshots for paradox. What are you getting out of saying these objectively bad design choices are good? Me, I'm bitching because I was psyched for EU5, I thought it would actually be a halfway decent history/political/economy sim, but the timelapse basically proves it's a broken shell that may, eventually, years and hundreds of dollars of DLC down the line become good. But why are YOU defending them? What do YOU get out of doing that?
>>
>>2181880
Yes. Mad? It's actually the most moddable Paradox game to date. There are several mechanics available that the base game doesn't even use. It's fascinating.
>>
Looks like they've set all content creators to damage control.
https://www.youtube.com/watch?v=SMYD8JFr-zM
>>
>>2181883
And yet for all those mods none of them make the game good.
The most touted on is morgenrot, which doesn't fix any of the shit UI, lack of historical realism, or dogshit AI.
>>
>>2181882
Love me railroads
Love me pops
Love line go up
Love me recognizable worlds
'Ate blobbers
'Ate MPnigs
'Ate sandbox

Simple as.
>>
Anti-shills have to be one of the worst things to ever be born out of the internet. The "people" who post like a shill, except fervently against a brand, product, person, etc. instead of for it.
>>
Man I'm beginning to experience even more /gsg/ bigger fatigue than normal
>>
>>2181893
You have a hardcore opinions in either direction at this point, either way, you're talking to a brick wall.
>>
>>2181887
>lack of historical realism
>or dogshit AI
Name that Paradox game!
>>
>>2181884
>I could talk about the timelapse. I don't know that it would make people happy though.
>Cause I saw some people like "well this is just one sample size"
>It's like, no, that's kinda par for the course.
>I've played the game for a thousand hours, probably, and my sample size is a lot more than one...
>But... It's okay. It's y'know... it's not as bad as people think.
>I think they just need to-to-to-to... I... I don't wanna get into it too much.
Jesus Christ.
>>
>>2181893
Why aren't we allowed to be concerned about a game we're paying $85 plus tip for?
>>
>>2181904
Because you regularly brag about pirating it?
>>
>>2181904
Did you preorder it? Well, there's your problem.
>>
>>2181908
You've combined everyone you disagree with into one strawman.
>>
>>2181884
>France blobs like an animal. France blobs more than EU4.
Scary
>>
>>2181914
I was considering buying EU5 before the timelapse video, now I know it looks like another shit game I probably won't.
>>
>>2181915
I was given no reason to treat you any better.
>>
>>2181901
how if this game was made with any passion or love you wouldn't let the game run, see what happens, and see if it passed muster. beginning to think this 'project caesar' was a last ditch effort to save pdx face from the get go
>>
>>2181919
That's reasonable. So what's the problem? Shitting on the absolute state is one thing, but being invested when you have only your own hype at stake is kind of jarring.
>>
>>2181899
vicky 2
>>
>>2181917
The map looks better than EU4 and that is what really matters
>>
to think in one generation of games pds went from making stuff that no one had heard of to selling hotcakes and then came stellaris(the beginning of the end, thanks wiz), imperator and turd 3... that and pdx's externally developed games either cancelled or no longer sell
>>
wester surely sent johan on a special mission to open the california office in spain so he could still go home to the wife in suit and tie and no questions would be asked
>>
>>2181923
I haven't really enjoyed a paradox game since CK3 and before that V2. I've had moments of enjoyment with other games. When I first got into CK3 I really loved seeing the characters age, but then the game became fart events and dunking on the AI with my space marines. Same story with V3, I liked it at first managing an economy but then you realize you're not really managing an economy because every building is profitable, prices can't go above or below 75% of the base cost, you're essentially playing on safety rails.

With EU5 I thought from all the dev diaries (I've read pretty much all of them) that this time was going to be different, a real masterpiece like CK2 or V2 that I could play for thousands of hours without getting bored. Instead it seems like it'll just be the player playing in a fucking zombie world.
>>
>>2181930
PDX has the Bethesda problem where you had kind of cool concepts in the early years, but technical issues prevented growth. I get the feeling that EU5 is their Skyrim, where previous pdx fans find it kind of mid but it attracts a new wide audience that loves it to death.
>>
>>2181937
>prices can't go above or below 75% of the base cost, you're essentially playing on safety rails
V2 was the same way, btw
>>
>>2181937
I gotcha, you're just attached to paradox. I'd just let go of that attachment, but that is easy to say and hard to do.
>>
right, just like skyrim. you are the dragonborn (only one with standing army) and you're either stormcloak(muscvy) or imperial(novgorod)
>>
>>2181952
>>2181953
Bot posts?
>>
>>2181956
Worse, /gsg/ schizo posts
>>
>>2181956
This.
>>
>>2181958
Well can you fuck off back to it then?
>>
https://youtube.com/shorts/hqJiGYdOhtI?si=G4MSxSYcXymvKXl_
>>
>>2181884
>I'm uhhh
>I'm like uhhhhh
>I'm super optimistic about uhhhhhhhhhhhhhh about uhhhhh the changes
Wow.
>>
>>2181973
They even got Obama to shill EU5?
>>
>>2181974
He hasn't said "let me be clear" once. This is the best Obama they could afford?
>>
>>2181975
Small Swedish studio preasu understand orz
>>
>>2181168
Based desu
>>
>>2181884
>separately adjustable player/AI difficulty
why don't more games do this?
>>
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I don't see this pic posted anywhere ITT, so I'll do the needful and post it myself.
The state of Europe on november 11, 1444. Taken from some youtuber's Norway game.
>>
>>2181990
>french jaws starting to devour Aragorn
>Byzantium destroyed
>Grossbohemicum
>neon green steppe
sovl...
>>
>>2181990
seems like nothing ever happens simulator was the right meme
>>
>>2181990
Pretty good
>>
>>2181990
Those are some awful blobs
>>
>>2181990
very similar to the state of europe in 1800 apparently
>>
>>2181990
I'll also link the thread, in case anyone wants to read commentary from the OP.
>Actually kinda no. For the most part the AI resists gore in peace deals, because of a strong malus towards accepting peaces that bisect the country. For example, I tried to take the narrowest point of Sweden's northern coast from Norway to the sea, and that cost more than provinces that left them contiguious.
>Yeah France has been aggressive. Past this map they also had more of Aragon, and another bite out of Enland. It's probably because they have like 5m more people than even their big neighbors. I think Egland actually has net shrunk in population since after the plague, due to frequent wars where it thinks it can beat Scotland, but France gets more of an offensive up. That said, England did lose Northumbria at some point to Scotland and then manage to take most of it back, so they're not just spiraling.
>I wll say, on the crux of the Turkish Expansion matter, I think the Mamluks just kick the teeth in of whoever tries to be a regional upstart before they can consolidate enough to be a threat to Greece, while not necessarily themselves expanding that direction. I'm sure the Ottomans who managed to take part of Moldova is not "passive" but there's just not a clear winner that manages to stay ahead enough to consolidate more. It becomes a tenuous stalemate as far as I've personally seen. But again, subject to change and lack of corroboration.

https://www.reddit.com/r/EU5/comments/1od5lkn/my_europe_on_november_11th_1444/
>>
>>2181990
in truth it looks like the exact same situation as in the video
>>
'dynamic gameplay' is the 'playable muslims' of eu5 release
>>
>>2181917
>France is the BBB
>Ottomans and Russia do nothing
EU3chads...we RISE
>>
>>2181990
What a disgusting fucking map
>>
>>2182025
EU3chads aren't winning until Genoa conquers the Steppes
>>
>>2182001
>due to frequent wars where it thinks it can beat Scotland
Soul
>>
I'm beginning to nootice all the paid engagement and shills for Paradox
>>
>>2181939
>I get the feeling that EU5 is their Skyrim, where previous pdx fans find it kind of mid but it attracts a new wide audience that loves it to death.
That's Hoi4
>>
>>2181884
>I'm going to tell you about... the Ottomans, they are currently... it's currently 1588, the Ottomans are a great power. It's actually the naval hegemon in my game. They don't actually - they don't own Constantinople either, guess who sniped it from them. Egypt. Of course. Animals.
>>
>>2181990
>no ottoblobs
genuinely baffled, especially since paradox is filled with ottoboos. it just feels wrong to not see a big green blob from the balkans to the levant. regardless of whether the game is good or bad i can confidently say it's going to be different from eu3 and eu4
>>
>>2182042
Ottomans as naval hegemon isn't that weird. An accurate representation of Europe's southern shores being raped for centuries by muslims until Americans had enough and gunboat diplomacy'd them into a submissive state.
>>
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>>2181990
is that a big AI theodoro? goth gf bros, we won
>>
>>2181990
this is the folly of modern paradox on full display
the more complex you make the game, the harder it is to maintain believable worlds and the more your AI map turns into an entropic soup

woohoo we modeled population counts but now we can't stop france from blobbing into norfolk every game
>>
>>2182042
They're the economic hegemon in his game too and are terrifying, though he's wondering why they're sitting on 75k ducats when he switched over to them. They've fully consolidated in Anatolia and own Thrace minus Constantinople, the Mamluks seem to be what's holding them back right now.
>>
>>2182040
No HoI4 came later.
EU4 was the skrym esque one, drawing in loads of newcomers while being controversial among the old guard and turning many off of new paradox games.
>>
>>2182051
Give every GP cores on the provinces they took historically in the year they took them. Problem solved.
>>
>>2182066
Every single paradox game was this.
EU3 was.
CK2 was.
EU4 was.
HoI4 was.
EU5 will be too.
The only exception to this is Victoria 3 because it's genuinely so terrible it didn't attract people. Unless you count 10 million Chinks (that subsequently caused Paradox to make all under heaven and the new HoI4 DLC to pander to them).
>>
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>>2180114
huh, the dude made an eu4 version of this video a year ago
https://youtube.com/watch?v=_CGCtoQr6nQ
>>
>>2182088
>the duality of EU
If only we could get the middle ground
>>
>>2182088
No matter what people say, EU5 is a huge improvement over EU4 in pretty much every way imaginable. The only problem I really see with EU5 is way too many random minors that wouldn't be able to keep independence in this period like all the nuggets on England and those two things on Brittany.
>>
>>2182088
>just noticed I fucked up the roman numeral
>>
>it's yet another episode of sandbox cucks demanding "no railroading" and then getting upset when there is in fact no railroading
>>
>Playmaker and Lemoncake are currently playing EU5 mp live but they're just showing us a black screen
Why are they torturing us...
>>
>>2182106
This is some parasocial type shit. Paradox content creators really overestimate their position. No one wants to hear their awkward voices, yet it seems like they just increasingly force themselves onto us.
>>
>>2182109
CCs are making mad bank on this shit, Wonderproductions is a complete retard for derailing the gravy train.
>>
>imperator being developed
>people beg them to remove mana
>they don't
>it flops
>they fix the game to remove mana
>playerbase never recovers from initial failure
>vic3 being developed
>people beg them to add world market
>they don't
>it flops
>they re-add a world market
>playerbase never recovers from initial failure
>eu5 being developed
>people beg them to add railroading
>they don't
>it flops
>they re-add mission trees to force the AI to follow a path
>playerbase never recovers from initial failure
>>
We really need to petition Paradox to remove transoxiana. I don't need no woke trans ideology in my historical videogame.
>>
>>2182126
at least the country that uses janissaries doesn't always seem to become an unstoppable blob, so you don't have to worry about the literal tranny jannies stopping your byzantium blobbing
>>
>>2182129
janissaries weren't castrated, slavs are just twinks
>>
>>2182125
>they re-add mission trees to force the AI to follow a path
Mission trees never forced the AI to do anything, they just occasionally bumbled into fulfilling missions that gave them cores/claims.
>>
>>2182131
And that's a good thing.
>>
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Malforian posted a screenshot of Europe in his 1634 save
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>>2182137
looks like gunther called for #ExItaly in this one
>>
ok bros here's my idea to help paradogs' AI:
>taking advantage of muh 3d rulers, put in place "ruler ambitions"
>every time a new ruler takes charge they come with 3 different focuses (own all provinces in this region, make lotsa money, weaken rivals, maintain a web of alliances, establish new institutions, etc)
>these will be chosen at random but depending on the country's situation some may be more likely (i.e. fix your finances if you're bankrupt)
>if the incoming ruler is older there's a bigger chance they just take after their predecessor and only switch 1 ambition
>if a particular ambition is successfully fulfilled by several rulers/for a bunch of years it becomes a "nation's pride", which gives bonuses (like hegemonies but on a smaller scale) and act as a 4th bigger ambition that every ruler from then on will keep in mind
so if you want your share of railroading you can enable start date rulers to have their historical ambitions, if you want countries to act the way they're "supposed" to you can also enable pride set in stone but if you want a sandbox you can just randomize the ambitions (again, seeing as these would be somewhat context sensitive they may not stray TOOOO far from the original timeline)
what do you guys think, too out there? feasible? schizobabble? good?
>>
>>2182137
This is an acceptable deviation. Although I'm not sure how I feel about Ottomans not taking Constantinople in a lot of these games. It feels like just a simple weighting issue for the AI though that can be tweaked.
>>
>>2182137
What's the deal with content creators? How much are they allowed to put out now? I knew they got a 30 second clip each, but now they get to put out pictures as well?
>>
>>2182137
Looks like grosskyiv every game.
>>
>>2182088
EU5 looks better but in the same way that an uninfected tranny axe wound looks better than an infected tranny axe wound.
>>
>>2182146
just admit to yourself you want to fuck trannies instead of living in this weird state of repression that leads to you making these kinda posts, dude
>>
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the turks have won. grossottomania is eternal.
>>
>>2182140
This is actually a pretty good idea. They don't even need to add the character angle (although I think that could definitely work). They literally just need to add the EU4 desire system with some tweaks. Right now it makes zero sense that the AI doesn't want to unify its region, culture or even religion, they just fuck around.

This plus buffs against rebellions (assuming they are too incompetent to have the AI actually understand how to run a nation) will fix the problem.
>>
>>2182144
It is starting to get on my nerves and I know exactly who is behind it
>>2182149
>>
>>2182140
https://www.youtube.com/watch?v=ZXZMIC-Z-XA
>>
>>2182153
Meant for >>2182149
>>
>>2182148
>Just admit you wanna fuck spiders
Just admit you regret the surgery, sis.
>>
>>2182149
>>2181712
>>
>>2182140
Honestly I hate it because it's one more menu to click and feeds too much into the great man of history bullshit. Ottomans didn't conquer constantinople because of "Mehmet's ambition", it was a natural progression of their territorial evolution.

I don't like the wacky meme mission trees, but I do feel every country should be pushed into taking their historical lands. I see no reason Ottomans shouldn't get a claim on Constantinople when they've taken Thrace (which they should also get a claim on.)
>>
>>2182161
>reddit spacing
>great man theory is le bad
>historical materialism is le good
so true xister
>>
>>2182163


>can't refute a single one of my points


okay nigger
>>
>>2180455
how about the Crown of Castile not forming Spain by 1835 with Andalusia split between Tunis and Morocco?
>>
>>2182137
>italy
>>
also i saw a guy asking about sex mods and how you could implement them out so i pictured this as well
>every certain amount of warscore that a side wins (set by the player) an event triggers that is just a novelette of rape porn
>depending on what triggered this event (battle won, ticking score from occupied territory, blockade) you would get scenes corresponding to the scenario
>at the same time, other historical conflicts would get their own themed scenes (anglo-french wars, reconquista, japanese invasion of korea)
>finally, depending on the total warscore achieved at the end of the war, you could get a special scene with the king's wife (or his daughter if the queen's too old) of groping, naked dogeza, fellatio or just fucking if you get 100% ideally you'd be able to toggle these as either part of the peace deal or as automatic events
now i'm not a fan of rape (or sex mods in europa universalis) but i don't see many other opportunities to include consensual vanilla procreation, aside from the king getting married, his heir getting married, generic peasants getting it on if you keep your peace and a certain region is particularly prosperous or colonization/conversion of a province (which is closer to non-con let's be honest)
here the main bottleneck would be the sheer amount of fanfic you'd need to write for these to not get old after two campaigns, but the mechanics should be easy enough to implement so the entire "devteam" minus the coder would be composed of coomers writing their fantasies
>>2182161
>one more menu to click
these would be AI only, i'm trying to get coherent policies across nations not tell the player what to do
>great man of history
it's kind of inevitable, the early modern period and its absolutism lends itself, so i'm playing into it (as paradox is with their 3d rulers)
you can see i tried to mitigate it with the nation's pride thingy
for example the ottomans could get "become the new rome" and attempt to blob into every mediterranean provinc
>>
>>2182173
The Ghibellines won and liked the HRE a little too much
>>
>>2182177
What if I want both his wife and daughter?
>>
>>2182171
no that one's a lot more reasonable to have concerns about, but notice how nobody was talking about it in favour of England not conquering Scotland
(the full list of Scottish territories England conquered during the game's timeframe: literally only Berwick)
>>
>>2182179
well i thought for a bit of including a joke about full annex = full nelson but you could also include oyakodon, watersports and whanot after you completely integrate another nation, the philosophy would be if you're up for writing it come in and throw it to the pile. not like the mod lead/subscribers could be too picky when the bulk of text is about rape
>>
>>2182171
Technically the Kingdom of Spain didn't become a unified thing until ~1700s when the Bourbons abolished the pseudo autonomy of the crown of Aragon and Andalusia might have plausible remain in muslim hands (as the south was incredibly easy to defend) if their leaders were less inept (both at sea, to avoid being economically dabbed on by Portugal and Castile/Aragon - and at land to defend the mountain fortress of Granada).
>>
>>2182196
until the*, plausibly*, remained*, fortresses*
>>
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>>2182177
>scenes corresponding to the scenario
mali conquest of sweden
>>
>>2180455
What an astonishingly historically illiterate post.
By the start of EU5 there had already been a war of Scottish independence and it starts during the second war of independence. There were border skirmishes for three centuries before a personal union was formed, which was the only thing that ended them.
https://en.wikipedia.org/wiki/Anglo-Scottish_Wars
Anti-rail niggers are fucking braindead.
>>
>>2182088
I hate how in EU5 the map had those gigantic gray spots everywhere. And yeah, I know those means regions that are inhospitable by default, but I liked the EU4 approach that if you controlled all the areas around it, the area was yours by default.
For a comparison, that's like if real life maps of Earth had white patches in deserts like Australia or Russia when no one obviously represents those regions like that.
>>
>>2182212
Presumably colorable wastelands is an option like in every game since CK2.
>>
>>2182212
Pretty sure EU5 has that too these e-celebs are just gay niggers and turn it off, or maybe it's off by default unlike EU4
>>
>>2182214
>>2182215
It has been confirmed as an option before. I'm not really sure why they prefer grey.
>>
>>2182177
>>2182190
>i'm not like a weirdo who likes sex mods or anything haha
>just want to dogeza oyakodon paizuri full nelson some kyonyuu OL
yeah sure bud
make sure you stay at least 500 feet from schools and morgues at all times, okay niichan?
>>
>>2182209
the first one was a legitimate war of independence, but it also demonstrated that England couldn't actually maintain an occupation
the second one was a succession dispute and England didn't "conquer" anything, much less the entire country
But I guess all you did was read "war of independence" and assume that England had all the necessary territory in 1340, huh?
Also Scotland won both of those, which on its own should further solidify the case that "England fully conquers Scotland" is by far the less plausible outcome than Scotland remaining independent to the modern day
>>
>>2182222
oh right and I should also point out, while on the subject
Redeswire, the last battle between the two, was in 1575
James ascended to the English throne in 1603
That's 28 years of no skirmishes before "the only thing that ended them". 28 years isn't permanent but it's a hell of a lot more permanent than any EU3/EU4 peace between the two
>>
>>2182222
>>2182224
My point is for 90%+ time they weren't in a union they were at a low level state of war. So it's not correct to say "England and Scotland being peaceful neighbors is actually more likely"
Now, if you want to make the argument that smaller states should be able to withstand against larger states I agree, but this is a paradox game, so the big fish will always eat the little fish.
>>
>>2182220
never said i wasn't a weirdo, of course you have to be perverted to think this up
but the idea of attempting to add a nsfw mod to a grand strat game that ISN'T crusader kings is really absurd and counter-intuitive to me, and while trying to come up with a way to picture how it would even exist i realized i was struggling to come up with consensual scenarios. i'm not trying to larp as a puritan here
as it happens i do live near a school, but it only led me to understand why anti-loitering laws are a thing and that teens make for the most retarded pedestrians
>>
>>2182236
Brothels were actually a huge part of the economy of the early modern period. It's not very porn moddy though, it'd just be one building.
>>
>>2182240
That feels too micro to be a building. At least a lot of the other things could be said to be abstractions of local industries or something. If you could build brothels, then you might as well be able to build bath houses, fastfood places (existed back then, look it up), inns, etc.
>>
>All the content creators are unironically on damage control
wtf
did they all get the call?
>>
>>2182236
>is really absurd and counter-intuitive to me
It's just "eye candy", that's it. There is nothing else to argue.
>>
>>2181051
Same desu. Until i start effecting places shit should, for the most part, go historically
>>
>>2182196
>and Andalusia might have plausible remain in muslim hands
The muslim domains were doomed after the Navas de Tolosa battle and they were living on borrowed time. If not Castile, Aragon or Portugal would have finished the reconquest in their place.
>>
>>2182149
It seems Ottomans would get Asia Minor and the European lands, but not Egypt, ironically.
>>
>>2182125
>vic3 being developed
>people beg them to add world market
People were more butthurt about the war system, that's the issue that killed all the momentum Vicky 3 had.
>>
>>2182276
>oh sure the wars are bad, but the economy is good!
>it was badly designed
>>
>>2182270
Nonsense, the muslims weren't completely doomed till Tarifa 3 years after the game's start date.
>>
>>2182277
Both are bad but the reveal of the war system was the Day D for the game, imho.
There is a reason why everyone laughed at the "crackpot theory" that One Proud Bavarian said in one of his videos regarding about Vicky 3 theories, yet the same exact thing he said ended happening. He probably had insider info all along but people were too full on copium to accept the truth.
>>
>>2182281
I genuinely believe fronts are better than toy soldiers for a Victorian era economy sim, but like with everything in V3 the UI for them is downright unplayable.
>>
>>2182280
You mean the Rio Salado battle? That was the last chance they had, but by then Granada was entirely dependent on whatever Moroccans help could provide, and even that help wasn't 100% reliable. And even if they won, the Moroccans had their own issues as well and it was a matter of time the status quo would be business as usual.
>>
>>2180258
This but unironically.
>>
>>2182285
>for a Victorian era economy sim
Which is not the Victoria series, its a grand strategy game not a pure economic sim. Warfare is a part of grand strategy as much as the economy is.
A game like Democracy 4 doesn't need toy soldiers because the political sim is the entire game, and if the Victoria series was a pure economic sim then the fronts would make sense since microing units takes away from the experience but the Victoria series isn't a pure economic sim leading to the issue people had with it.
>>
>Europa Universalis V
Yeah, that's nice and all, but East vs West fucking when?
>>
>>2182285
fronts are ok in theory the problem is the suck dick. Super annoying when your army will teleport around or wont split properly. Also the whole front line thing in 1840 doesn't really make sense, wouldn't that be more towards 1900? Also mobilizations is trash in vic3
>>
>>2182303
This
Fronts could be very good as they provide about the same experience in essence as regular units. But they are implemented terribly and a big war is basically a frustration quit because of it.
>>
>>2182292
Fronts make war another arm of diplomacy, which is how it should be. The only people who miss toy soldiers are blobbers and min-maxxers, neither of whom I have time for.
>>
>>2182304
Just promote 4 generals to firld marshal. There is no front on earth you should need more than 800 brigades.
>>
>>2182303
>>2182304
they should've just used something similar to HOI4 where you can have both
>>
>>2182296
>but there's nothing to do?
>but what if we offend heckin' living relativinos?
i cri erry tiem
https://www.youtube.com/watch?v=pnh7x8aU26g
>>
>>2182137
no renaissance in eu5 world
>>
>>2182303
>>2182304
>>2182305
dickless
>>
>>2182141
>It feels like just a simple weighting issue for the AI though that can be tweaked.
so that you can spend an entire game scouting the map wondering if the AI is going to do anything and if the weighting is correct
or living in a blissful ignorance building one building after another getting lost in cookie clicker alchemy thinking you're a genius which i predict is the illusion week one reviewers will fall under
>>
>>2182088
Why does EU6 look exactly like EU4?
>>
>>2182140
for a feature ripped directly from sims 3, i like it very much. if this had been in a tinto talk it would have made a lot more sense than whatever it was, fifty weeks of 'national flavour,' 90% of which the AI is apparently completely incapable to exploit
>>
>>2182383
time is a circle
>>
>>2182140
I had a similar idea yeah. It's like estate agendas but for individual people. Maybe they could call them Ambitions(tm). Then certain historical characters can get historical ambitions. No reason to have powercreep modifier stacking as a reward though. Just have it add stability modified by crown power, the logic is that the ruler being satisfied = more mentally stable = more stable country. If your ruler is some crazy Chinese guy who's convinced he can become immortal by drinking mercury then satisfying his ambition to import mercury and drink it lets him focus on other things and stabilizes the realm. (then he dies but still)
>>
>>2182383
eu5 flopped, it was all just a marketing stunt, we will have another 10 years of EU4 DLCs just called EU6
>>
did they show anything about changes to tribals?
>>
now that the game is basically dead and buried, can we go back to laughing at victoria 3?
>>
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Now that laughing at Victoria 3 is dead and buried, can we go back to applemaxxing?
>>
gorillanest and timelapse in one year is rough
>>
>>2182285
I agree with this 100%. The problem isn't the idea of the front, it's the implementation where armies are immaterial until they arrive at the front.
>>
>>2182226
Good thing I never said anything even remotely resembling that they should be in eternal peace. Just that England should not be conquering all of Scotland within 80 years, given that every single time they tried it failed miserably.
>>
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Physiognomy is real
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>>2182504
one of us one of us
>>
>>2182296
I remember tryin to make post-war KR in the leaked EvW build based on some scrapped scenario in an old version of Darkest Hour
good times
>>
>>2181285
>not an argument
Nobody wants to argue with you because you have a smelly axe wound and literally can't process reality. Hope this helps
>>
>>2182399
Time is a flat circle, faggot
>>
>>2182537
circle is always flat, go back to school
>>
>>2181294
>>2181305
>>2181308
>>2181331
I hope these threads are still alive by then because this is the only place, in the whole internet, I could discuss medieval/early modern history at peace.

>inb4 /his/
/his/ is too faggy for my tastes
>>
>>2182570
I fucking hate his. I always go there expecting good threads but instead it's all about fucking religion, most of it thinly veiled /pol/ shit too
>>
>>2182570
Fucking /his/ wikipedia slurpers
>muh Ottomans blocked the spice trade so the Portugese had to go around Africa
>muh Islamic golden age
>muh Prussia won in 1870 because breechloading rifles
>muh Tiger tanks suffered mechanical failures
>10 other retarded shit threads about Hitler
>>
>>2182563
Except when is not

Go get some experience on the streets, nerd
>>
>>2182573
>it's all about fucking religion
It’s absurd. Whenever I go there, I’ve got 40 threads filtered just to avoid that bait. And none of them read. /lit/ is the only place with somewhat regular history book thread.
>>
>>2182533
>y-yeah well, you are a troon!
The quality and variety of insults on 4channel never recovered from the arrival of electionfags, truly tragic.
>>
>>2182580
>muh Prussia won in 1870 because breechloading rifles
Do people actually believe this?
The Prussians had really outdated Dreyse rifles, far inferior to the French Chassepot. They were both breechloaders, but the French rifle could fire off at least twice as many rounds per minute as the Prussian and easily far outrange it, too.
The Prussians won *in spite of* their rifles.
>>
Didn't Prussia have breech loaded artillery?
>>
>>2182599
They won because they researched Gas Attack first simple as
>>
>>2182606
Yeah, but the main contributor to its victory was better logistics (and french strategic ineptitude).
>>
I don't know what happened during the Franco-Prussian war, I wasn't there
>>
>>2182610
I'd argue that what killed France was Napoleon III's arrogance. From the declaration of the war to his humiliating surrender. He was just an inept geriatric man that tried to match his namesake with none of the vigor or competence.
>>
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T-T-T-THE NEW PATCH WILL SAVE IT!!!!!!!
OH NO NO NO HOPESISSIES WE GOT TOO COCKY
>>
>>2182629
This looks plausible. Although I need to know the date.
>>
>>2182628
Nappy 3 fared pretty well in Italy against the Austrians and wasn't half bad when it came to internal affairs.
It wasn't until Mexico and Prussia that he got his ass kicked, he probably just thought he was a genius like his uncle after riding the high from his Italian victories.
>>
I wonder if they had even a single game ran where lithuania took over the ruthenians.
>>
>>2182629
Man that one Morocco province in Iberia really cucks the AI from ever forming spain
>>
>>2182629
>no mega ottomans
That’s good enough for me.
>>
>>2182599
>>2182606
Yeah their utilization of artillery was a notable factor. A lesson they learned from the Austro-Prussian War, where their breechloaders helped them win, because their artillery usage sucked compared to the Austrians.
That was also why the french didn't feel the need to spend tons of money to upgrade their artillery despite of how advanced Prussia's guns were.
Ended with the prussian artillery single handedly halting a french infantry advance.
>The enemy's infantry was enveloped in the thick smoke which the shells made as they burst. But after a very short time we saw the red trousers of the masses which were approaching us through the cloud.
>I stopped the fire.
>A trial shot was fired at 1700 paces range; this was to show us the point up to which we should let them advance before reopening the rapid fire; we did the same for the ranges of 1500, 1300, 1100, and 900 paces.
>In spite of the horrible devastation which the shells caused in their ranks, these brave troops continued to advance. >But at 900 paces the effect of our fire was too deadly for them; they turned short and fled; we hurled shells after them as long as we could see them.
>t. Prinz Kraft
>>
>>2182629
this doesn't look much different from 1337
>>
>>2182638
That's 1836
>>
>>2182652
grim
>>
>>2182598
>>you're a troon
>NOOOO EVERYONE SAYS THAtiT YOU NEED TO VARY YOUR INSULTS WAAAAA
>>you're a chud incel
>you go xister! so creative!
Curious!
>>
>>2182629
EU4 missions are really good because they give claims to the AI countries. They are inevitably going to release a similar system unless they just outright abandon the game.
>>
>>2182652
That is still somewhat fine if multiple of these countries just didn't form, it very well could look like this. They do need to make the Napoleon or whoever replaces him AI a lot more aggressive though. Towards the end of the game you should see attempts to sweep up vast territories by a big country.
>>
>>2182657
The Mamluks and Golden Horde surviving for 500 years is horrible
>>
>>2182658
I feel like Paradox is going to give them debuffs because of this. Just hope they don't become too weak.
>>
just checked /v/ and yes the troons infesting the thread here atm come from there
>>
>>2182663
They both should be unstable, especially around leadership succession
My assumption is that it's just way too easy for the AI to mitigate instability and way too hard for the AI to get claims on their neighbours or to take advantage of instability in others.
>>
>>2182628
>I'd argue that what killed France was Napoleon III's arrogance.
I read once that all the shit that happened before the war, the whole EMS telegram and all that, were things that Nappy III knew damn well it was bait crafted by the Germans, but he chose to bite it anyway.
And the reason for this was that his ministers and even his wife were nagging him to go to war, mainly because his domestic support was rapidly disappearing and they feared he was going to be ousted the same way the Bourbons and the Orleans did, thus he bet everything in a war against a really hated country thus he could at least get a bit of support in times of war.
Yeah, he lost, and was ousted as the former monarchs before him, but the way he did was obviously a sign there were some internal forces in Paris working at it and that they were expecting any mistake of him to pull a rebellion, regardless of the outcome.
>>
>>2182644
Nappy3 was expecting help from other parts of Europe and unrest in the smaller German satellite states.When neither came to pass, he fell victim to defeatism.
>>
>>2182658
>>2182670
What was wrong with the Mamluks?
>>
>>2182580
>muh Ottomans blocked the spice trade so the Portugese had to go around Africa
So what was the real reason?
>>
>>2182678
>Knew it was bait
>Bit anyway
A true 4chan user
>>
>>2182683
It wasn't that the Ottomans blocked the trade, it was that the eternal porkchop wanted to cut out the middlemen and make a bigger profit for themselves in the process
>>
>>2182684
>heh, rent free
>>
>>2182683
It's a combination of factors
>better ocean-going ships gave greater range for sea travel
>results in Portugese exploration of the coast of West Africa + discovery of Madeira/Azores
>creates culture of expectation of economic opportunities by active exploration
>combines with ancient concept of the east as being rich and full of fancy stuff
>???
>sail to India to buy spices
>>
File: BismarckundNapoleonIII.jpg (243 KB, 1516x1053)
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243 KB JPG
>>2182628
>>2182644
>>2182678
Well, at least the war gave us this historical masterpiece of a painting.
>>
>>2182692
>gg no re
>>
>>2182692
>my team was shit noob u got lucky
>>
>>2182692
Not even the best one out of that war.
>>
File: DelarocheNapoleon.jpg (76 KB, 602x800)
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>>2182692
That painting was the equivalent of this one
>>
>>2182692
>haing to sit near egomaniamarck
Poor nappy
>>
>>2182692
I still wonder what they were talking about.
>>
>>2182722
It's not egomania if you're just correct.
>>
>>2182735
>>
>>2182733
Except he wasn't, his removal from office was celebrated by the public for a good reason.
>>
>>2182759
Because most Germans are autistic retards who love shooting themselves in the feet? I guess that's a good enough reason for them.
>>
>>2182792
No because he was an egomaniac that tried to sabotage any potential successors while trying to make himself the sole ruler. Didn't help that Wilhelm 2 removed him because Bismarck wanted to start an internal revolution so he could crush it.
He revealed state secrets, called his successor a fool for trading helgoland becaus he never managed to do it, etc. which is easy to see by him being unwilling to accept a position as foreign minister after getting removed as chancellor.
He's an overrated shitter and nothing else.
>>
>>2182655
That situation has never happened thoughbeit, as this isn't Xitter.
>>
>>2182692
>Bismarck und Napoleon thurd
>>
>>2182815
Without Bismarck Germany would be nothing.
>>
>>2182835
Lol, lmao even
Spoken like a true shitmarck
>>
>>2182580
>>muh Prussia won in 1870 because breechloading rifles
>>muh Tiger tanks suffered mechanical failures
>>10 other retarded shit threads about Hitler
>NOOOOOOOOO, YOU CAN'T POINT OUT HISTORICAL FACTS ABOUT THE UBER GERMANISHE REICHES
>>
>>2182815
>He's an overrated shitter and nothing else.
He is not exactly overrated but he overstayed his welcome.
>>
>>2182815
Why is it that in modern day we have to do this to every popular figure? What is the motive behind finding ways to besmirch every single great man?
>>
>>2182977
All great men will have admirers and haters. Doesn’t matter what they did.
>>
>>2182977
Because we are now more divorced from the myth these men created around themselves and thus able to more honestly reevaluate them.
Just because Bismarck gets extolled as the guy that Imperial Germany, with it crashing down the moment he was removed, doesn't mean there is any truth to it.
>>
>>2182977
4chan contrarians hate anything cool
>>
>>2182977
overcorrection for the great man philosophy. people nowadays act like history is predetermined and that certain turning points meant everything after was already decided.
>>
>>2183263
I refuse to believe anyone thinks that aside from the most die hard of railroaders
>>
Count Cristo says the game is good, which gives me hope. Will my knees bend on their own? We shall see in a few weeks.
>>
>>2183391
unlike the doubters I knelt from the start
>>
>>2183766
>>2183766
the fact that you still can't even name a single good thing about eu5 means you're either a retarded eu4bab or a shill
>>
>>2183790
It makes me kneel
>>
>>2183790
Trade complexity
Population
Supply realism
Control
3d humans
Vastly more detailed map
Crowdsourced massive amount of historical flavor
A fairly good attempt to give content throughout each era
Pretty much every good feature from EU4 carried over
Interesting start date
Banks and financial fuckery
Complex slavery system and trade
Much better system for aggressive expansion
Building based countries to represent even more complex scenarios
Huge amount of flavor for the big tags
A very good amount even through plain stuff like random religions
Much better colonial system
Dynamic flags
Plenty of cool situations
Much better system with mercenaries
Less artificial limitations, more dedication to simulation
Can ask countries to send colonists and many other fun new diplomatic options
Character system that allows anyone to potentially ascend the ranks for funny meme rulers
UI that actually looks pretty comfy
A lot of gamerules to provide different unique gameplay options
Runs a lot better than any previous game
Vastly improved technology system
This list could go on and on
>>
>>2184048
>Trade complexity
complexity doesn't mean good or realistic, trade in eu5 is still a magical system where goods and transactions (money) teleport all over the place in an instant
>Population
population that births adult males as "babies", orders all of their meals from across the country with logistical cost that will make the ceo of fiji water ecstatic
>Supply realism
supply is supposed to be realistic but conveniently ignore that reinforcements teleport from their home provinces to the frontlines
>Control
another similar retarded attempt like the previous one, control is supposed to portray inefficient gov resource extraction over vast distances even though the player is an omnipresent and omniscient figure who can order his armies and every other mechanics without delay from another galaxy
>3d humans
they look generic
>Vastly more detailed map
yet armies and ships still jump from province to province like a jump floor number game
>Crowdsourced massive amount of historical flavor
if any of you faggots actually read history, you would be agreeing with me that this game is full of shit that breaks suspense of belief long ago
>A fairly good attempt to give content throughout each era
content? more like hardcoded railroading because the game can never simulate eras naturally with real human motives and incentives
>Pretty much every good feature from EU4 carried over?
such as? nothing in eu4 is remotely close to being realistic, no wonder you like eu5 so much but at the same time you will hate eu5
>Interesting start date
a completely dogshit gameplay though
>Banks and financial fuckery
wowzers a banking system that can wire a loan across the globe in an instant, receives multiple bonus modifierslop from simply existing and doesn't have a good ai decision making behind them along with the usual 9999+ other limitations
>>
>>2184048
>>2184048
>Complex slavery system and trade
>grug press the level up slave market and other slave input required buildings = more slaves start to appear straight from jotran's asshole
good system.
>Much better system for aggressive expansion
it's still a single modifierslop that doesn't take real human motives into account, pragmatism and subjugated tendency don't exist in eu5
>Building based countries to represent even more complex scenarios
to gain 9999+ bonus modifierslop for simply existing you mean? complex scenarios such as east/west india company that don't even conduct physical trade with their fleets?
>Huge amount of flavor for the big tags
ah, who doesn't love getting 9999+ bonus modifierslop for simply playing a popular tag
>A very good amount even through plain stuff like random religions
they're not "plain" they give multiple juicy bonus modifierslop bro
>Much better colonial system
and that includes people teleporting from seville to new mexico at the same hourly tick, instant communication, instant trade orders making even the most remote colonial location as sufficient as big population centers of europe
>Dynamic flags
a completely dogshit gameplay though
>Plenty of cool situations
such as wiring 500 gold ducats to the pope personal 1300s paypal account and receiving pope mana to purchase a modifierslop that gives you +15% bonus on trade?
>Much better system with mercenaries
mercenaries that don't have other jobs except for being full time soldiers like professional armies instead of private levies?
>Less artificial limitations, more dedication to simulation
uhhhh who's gonna tell him. well there you go at least now you are starting to voice how garbage the state of gsgs are
>Can ask countries to send colonists and many other fun new diplomatic options
>look inside
>9999+ limitations that make it not realistic or fun
>>
Bot post?
>>
>>2184944
Probably, ain't gonna read that shit haha
>>
>>2184048
>>2184048
>>2184048
>Character system that allows anyone to potentially ascend the ranks for funny meme rulers
>A lot of gamerules to provide different unique gameplay options
when the game is so dogshit at what it's trying to portray, devs and players are resorting to artificial retardation
>UI that actually looks pretty comfy
ah, who doesn't love getting their vision bombarded by a list of juicy modifierslop that don't even make sense in the slightest
>Runs a lot better than any previous game
a completely dogshit gameplay though
>Vastly improved technology system
>look inside
>please press one of three colored buttons then wait to claim your modifierslop bonuses!
>This list could go on and on
oh please we can do this indefinitely until i got you converted
>>
>>2182977
>Why is it that in modern day we have to do this to every popular figure? What is the motive behind finding ways to besmirch every single great man?
Jews.
>>
Just saw Hungary being tier 3 flavor-wise
That's just fucking retarded... Especially seeing Pavia's explanation for it

Total bs asspull decision
>>
>>2178871
Name one paradox game where you aren’t automatically the winner after 200 fucking years
>>
>>2178924
It should change your title to France though if you’re England and do it.
>>
>>2179020
City who? Obviously imperator was the first tower retard.
>>
>>2179454
>actual empire
>couple of brown peepo with sticks and stones



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