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File: Alexander mommy.png (209 KB, 738x604)
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Alexander mommy edition

Previous
>>2180586
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early bake, but ok
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a bit early for a new thread, but it's never too early to buff handcannoneers.
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>>2187125
>>2187155
Because he obliterates everyone in every s-tier tournament, he seems to play like 12 hours a day like a no life loser, so it seems thats the minimal of hours a day pro player has to invest daily in order to beat him which its crazy and makes no sense, it sucks that no one can come up with a anti-hera strategy yet, also meta strategies games are boring, all you see is the same old strategies over and over and honestly its boring, I kinda wish players would risk doing something new, some weeks ago I saw TheViper talking how he was going to try anti-meta strategies in tourneys but it seems like Hera mind-broke him again, dude had like no desire to play with Hera anymore and didn't even try in the last game of the series.

Everyone hates Hera because seems like no one can beat him
>>
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>>2187155
>Note: the competitive scene has grown massively during this period
i dont get that vibe
>>
>>2187255
Training full time vs not training full time is the literal definition between a pro and an amateur. Not being able to smoothly cross the professionalization barrier while maintaining a meaningful competitive field is not a unique problem to AoE or even e-sports in general.
That said I think Viper is also essentially full time he's just past his prime and his wrist injury remains, plaguing him. I don't know if any of the other "pros" are full time.
>Everyone hates Hera because seems like no one can beat him
Hating someone for being the best is retarded.
>>
>>2187265
>Hating someone for being the best is retarded.
People hate him because he brings nothing to the tournaments. He's boring to watch, his personality sucks, and he's not white.
>>
god I fucking hate playing the spanish
feels like they have no bonus other than a good fast castle
>>
>>2187198
Just finished this mission, it was such an amazing breather level that I ended up spending 3 in-game hours exploring every corner.
Are there any missions like it in any other campaigns? With lots of exploration, limited resources and popcap, no base.
>>
>>2187281
This, at least he could be entertaining or something but really he is boring to watch, he nullifies his opponents very efficiently, he is just too good lol.
Also, he looks like a smug little fag trying to cover his smugness every time he plays, dude just seems insufferable, a few weeks TheViper beat him two games in a row online and he rage quit his stream lol, rumor has it that he is leaving GamerLegion soon
>>
>>2187281
>>2187297
Who do you consider an AoE 2 pro WITH a good personality, or is particularly fun to watch?
>>
>>2187302
Viper and Daut are the two biggest.
>>
>>2187303
Viper has always been pretty bland desu
Daut I'll give you
>>
>>2187265
>Training full time vs not training full time is the literal definition between a pro and an amateur

I think its different in e-sports, in order to be the best you essentially need to quit your life and play a game 8-12+ hours a day which imho is insane, thats why little kids / young people usually thrive in e-sports since they don't have a life, TheViper became a father not so long ago, he has a wife/gf now, add that to his injury, so I get his decline, I wish AoE didn't rely so much on this e-sports trope of basically giving up your life in order to be good and it was more strategy focused, but it seems now what matters its insane apm, micro-managing clicking, stuff that you only get good after you play several hours a day, imho thats why Hera beats them all, he just plays 24/7, that's why people say he is boring and brings nothing new to the game, others players don't even seem to enjoy playing against him, also they always try it to play it safe with the same old meta strategies
>>
>>2187302
Sitaux/MBL they seem to annoy other pro players with their antics
Larry has to be the most boring of them all

Anti-Meta players are fun to watch tho, redphosporu is fun, wish pro players tried thinking outside the box with their tactics instead of playing the same old safe strategies over and over, I swear this chinese tourney had the same tactics/games that I saw in NAC
>>
>>2187314
>I think its different in e-sports, in order to be the best you essentially need to quit your life and play a game 8-12+ hours a day which imho is insane, thats why little kids / young people usually thrive in e-sports since they don't have a life
Just as true in real sports, with the added weight of their physical limits on their body. Athletes are all young. Dedicating yourself entirely to any sport is a young man's game on every level.
>devolving into complaining about APM and micro over "muh strategy"
Top level AoE has always been dependent on micro, stop acting like the retards on /v/. Hell Viper's whole thing was always just having better micro than anyone else. Hera is probably the least focused on micro out of the game's historical best players.
>>
>>2187287
Brother, Victors and Vanquished may be just what you're looking for
>>
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>>2187326
>Hera is probably the least focused on micro out of the game's historical best players.
Somewhat dated, but I'd hardly say Hera is the least focused on micro out of the pros if apm is anything to go by, also how he micros units and controls small groups doing the tournament today far better than anyone else.
>>
>>2187265
>Training full time vs not training full time is the literal definition between a pro and an amateur.
No, the difference is in whether you get paid for doing it.
>>
>>2187326
I disagree, real sports involves more than sitting in your ass playing a game for 8-12+ hours straight, if real sports were only a young men game then why in football (soccer) you see players from ages 17 to 35+ playing pro in elite level, same with MMA, or the NBA, e-sports will never be comparable to a real sport, don't be so naive lol, e-sports pro players have nothing in common with real pro athletes
>>
>>2187330
Why is it sitting at mostly negative?
Reviews seem kinda retarded, "too hard", "grindfest" or "I wanted classic AoE campaigns" isn't valid criticism.
I didn't buy it because from what I've been told it's all a bunch of custom scenarios that are still available for free, but who knows I might give it a try on sale.
>>
>>2187342
At release the scenarios were sometimes pretty broken and got heavily updated later, but of course people didn't change their reviews.
>>
>>2187326
>Hera is probably the least focused on micro out of the game's historical best players.

Just watch one of his streams and just hear how fast he clicks and snaps his keyboard when he plays
>>
>>2187340
>it's a problem because they're NERDS and not REAL MEN
okay
>>
>>2187342
1. It's all polished-up modder scenarios
2. Many of them take FOREVER because they're giant maps you explore with small units

If the Alexander ship mission is S tier, consider V&V to be a bunch of B-grade along the same lines
>>
>>2187342
>Why is it sitting at mostly negative?
It was marketed as a campaign-only DLC but it's just a bunch of loose scenarios, most of which having free versions as community scenarios.
>>
>>2187255
why don't they try getting as good as hera?
>>
>>2187347
most of those clicks are going into making horse, not microing units
>>
Light cavalry is my favourite unit in the game
Fast
Scouts the map for you
Only needs a single resource
Actually really good against a lot of units: siege, archers, monks, buildings in a pinch
>>
>>2187395
If there any civ that really wants to go full light cav in castle age rather than knights?
>>
>>2187396
Magyar
>>
Playing diplomacy three players pick Greek Civilisation from Chronicles DLC. The players in Turkey and Africa quickly realise we are larping as Alexander the great as we push into Asia minor and north Africa.
>>
>>2187336
Looking at him play his APM seems to mostly come from doing a lot of minor efficiency adjustments across his economy. The most crazy micro moments from him are when you see him splitting attention across the entire map, not insane fine control over fights or doing things absurdly quickly. If I was a fag that paid for captureage I'd try looking at eco vs military APM esp. during fights, but I'm not.
Mind you I'm not saying his micro in fights isn't as good as his opponents, just that it's not the thing pushing him over the edge into winning so consistently.
>>
>>2187396
Khitanguts
>>
>>2187415
They have Diplo in AoE2? I remember playing that shit in SC1
>>
>>2187422
Yeah. Man since aoe1 picked it up in aoe1, then aoe2, wc3 aoe2hd, aoe2de alot of noobs now threatened to ban people from their lobby's for betraying them its funny new players are not strong as the old guard
>>
>>2187415
Macedonians Today Greece, Tomorrow Asia..
>Persian player in Turkey. I'm in danger.
>>
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Am I crazy or did gunpowder units in the original AoE 2 have explosive area damage? I remember massed Janissaries being OP because of that in the Conquerors but now they're terrible and their projectile barely does anything.
>>
>>2187441
yes you're crazy
>>
>>2187443
Well I'm not wrong about gunpowder units blowing.
>playing skirmish against AI
>have like 10 elite janissaries and find about 20 NPC vils farming wood at a lumber camp far from TC
>send the jannies very close to kill them
>they only kill like 3 while the vils just walk away
>if I had arbs all 20 vils wouldve died

just delete turks at this point all of these legacy civs are trash
>>
>>2187441
There was an explosion effect when they hit something and hand canons and jannys have been rebalance in hd and de
>>
>>2187445
If you're wanting to kill villagers specifically, why didn't you take Hussars?
>>
>>2187445
Honestly, I think bohemians need a major nerf since Ottomans were a major power but get the floor wiped by bohemians because better canons and tanks
>>
>>2187448
What and come down the mountain side? There they would turn the tide
>>
>>2187441
You're crazy. The only nerf janissaries have seen is a nerf of 1 to their non-elite range, alongside various other buffs over the years.
The "aoe" was just a result of their shit accuracy and they were busted because a mass of gunpowder units was always strong especially in shitter play (everyone was a shitter back then).
>>2187445
Yeah they're gonna suck at raiding anon, that's not really the point. Doubly so as TURKS with their light cav.
>>
>>2187448
easier to beat extreme ai with massed jannies than hussars

I noticed that jannies are way less accurate in de than classic, they miss every other shot
>>
>>2187453
Gunpowder is pretty shit its design for killing groups of tightly packed enemies eg scouts, pikes, but gets counted by siege or knights
>>
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>>2187453
There's changelogs on the wiki you know
>>
>>2187453
Define classic. In AoK they were basically little different from HCs - as was the style of UUs at the time, but in AoC they became anti-military generalists with bonuses. If anything, their accuracy got higher in DE. Gunpowder is generally shitty for hitting things reliably outside of a few civs, and ever since Forgotten you also have competent Cavalry Archers.
>>
>>2187454
castle age gunpowder poops on knights though and does ok against siege if you micro.
>>
>>2187449
i think you should keep your mouth shut
>>
>>2187481
Yes. Refuse to hear the truth.
>>
I finished Alexander's campaign and wept, for I had no more missions left to conquer.
>>
>>2187532
Did the final defence catch you by surprise
>>
So when exactly is Hera getting a kid so we can have someone else win for once?
>>
>>2187336
>Lewis 68 eapm
Expected higher, he's pretty good recently
>>
>>2187553
It would probably take at least 12 years before he could seriously compete
>>
>>2187553
Dude moved to argentina for his twitchchat mod wife, he better at least be putting some kids in her.
>>
>>2187553
I don't think gay sex in the forest will result in children
>>
>>2187532
>>2187534
I would like to play with you in Diplomacy matches, conqueror the perisan mains as they so tried to conqueror us.

I will follow you alexander.
>>
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>genuinely thought Thracians were the strongest civ in this DLC
>excellent economy bonus, genuinely powerful skirmisher deathball and profit generating romphaias
>get rich quick was a fun mission I thought
>opened a reddit thread discussing the campaign
>everyone shitting on them calling it the worst civ in the chronicles roster
I genuinely can't tell if I'm missing something or if everyone but me is retarded
>>
>>2187592
People are just retarded.
>>
>>2187592
It's quite easy to look at their tech tree and come away thoroughly unimpressed. No blast furnace, no paladin or husbandry, no final upgrade on literally any imperial age archery range or siege workshop unit. Obviously their tech does help compensate for the lack of blast furnace for the milita line, but you know.
They're not good in any of the conventional ways.
>>
>>2187396
Jurchens, Mongols
>>
>>2187592
In terms of tech, they are kinda dogshit.

It's like the perisans if you look at them vs. macedonians are the clear winner.

Addionally if you look at battle for greece dlc, sparta looks great untill you try and build walls, or do navy then suddenly they are dogshit.

there's really only a few good civilizations from battle of greece, with good units and good tech, and good bonus.
>>
>>2187673
Civs in Chronicles aren't weak desu, base game ones became too good at everything.
Chronicles seems to be AoK design + modern gimmick instead rather than the modern base game balance if that makes sense, where they are extremely good at their niche and weak in other aspects.
If you lack bloodlines your cav is shit, if you lack more than 1 bs upgrade, that whole line is shit, if you lack siege engineers or thumb ring those are shit unless you get a really good bonus.
Civs in Chronicles all lack several upgrades in areas that would really hurt them against ranked civs.
>>
>>2187728
Lacking techs for something tends to make it worse than it is for other civs anon, yes.
>>
>>2187730
You're missing the point, base game civs have more techs on average but in a bubble the Chronicles civs are balanced between themselves, but they are all weaker than the base game ones because they're designed to be more niched on one unit line or whatever.
To the average player that is used to have several good options in a civ ofc they feel weak when you only have ~2 viable playstyles instead of several.
Like Lithuanians (which are my favorite base game civ), they have good trash units, great cavalry, great monks, decent siege (bombards lift it up to decent though). There's plenty of units and build orders you can do with them (although iirc they have one of the most open trees though). Most of the weaker civs that need constant rebalancing in the main game are ones that focus on a very specific thing at the expense of other options, like Goths.
>>
>>2187735
Oh, yeah, my bad. I thought you were complaining about people calling cavalry shit for civs without bloodlines in the base game or whatever.
>>
>>2187673
Sparta might actually be the worst Chronicles civ, they're so dogshit at everything that isn't infantry it's impressive
>>
Could any chronicles civ do an above average scout or archer rush? Or a particularly decent crossbow/knight play even?

Reed arrows seems like almost the only thing to help any of those, and even then you'd need to get a castle
>>
>>2187773
Athenians can do archers really well. Macedonians can do either a very fast knight rush or a very efficient massing with the doctrines.
>>
>>2187735
Goths have good cavalry (bloodlines, lots of upgrades), reasonable archers, good siege and amazing infantry. they just suck at monks and defense.
>>
>>2187255
It's because he's Canandian, leafs fucking suck
>>
>>2187575
>I don't think gay sex in the forest will result in children

>biggest chinese Hera fan tries to approach him, saying I want to meet you
>Hera thinks the guy wants to eat him, runs off, keeps running and gets lost in the forest for 4 hours
What 12 hours a day of nothing but aoe for 10 years does to a guy
>>
>>2187566
I wish I had a twitch chat mod wife
>>
>>2187553
>so we can have someone else win for once
You mean his kid?
>>
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How long until I can play as my beloved Pergamon?
>>
>>2187999
I'm sure Pergameme will be playable in the Mithridatic Chronicle
>>
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Macedonian bros...
a-are we the baddies?
>>
>>2187534
Not really, but what caught me by surprise was the sheer number and aggressiveness.
I had 4 castles fully garrisoned with Elite Scythian CA, Companions and elephants and outposts with healing everywhere, still lost with 2 minutes left to go the first time around.
Alexander doing fuckall apart from quoting Homer while acting like ancient Kurtz was kino though
>>
>>2188042
Self defense
>>
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holy kino
>that Rome tease at the end
can anyone put me in a coma for a year? I want it NOW
>>
>>2187556
>he's pretty good recently
That chart is about a year old.
>>
>>2188042
When is Hellas yes
When in Asia no
>>
>>2187749
They could use a good unique tech for the skirmisher line to represent their Skiritai allies or something. Sparta being all in on infantry is not just bland it's not even historically accurate.
>>
>>2188507
They have decent Skirms already. Bracer, Thumb Ring. It's your backbone ranged unit that will attack faster anyway near Polemarchs.
>>
>>2188507
>being all in on infantry is not just bland it's not even historically accurate.
But enough about Goths and Japanese
>>
>>2188579
Japanese are considered a jack of all trades civ...
>>
>>2188579
Japan has had a completely open archery range, a fishing ship bonus, a treb based unique tech and an early game bonus that's a little wasted on pure MAA openings. And has a Cavalry Archer bonus these days. They're certainly not all in on infantry at all.
>>2188590
Let's not go that far, Spirit of the Law.
>>
>>2188579
>>2188594
japanese have arbalests with thumb ring so theyre not pure infantry

their insane infantry attack speed bonus makes their champs/halberdiers slaughter low elo players but in high elo all jap players use the same mass arbalest bullshit
>>
What the FUCK is up with Tyre?!
It is literally impossible, Parmenion is useless, tyre sends transports filled with bbcs every 3 seconds, they send a hundred ships every 5 seconds, there is just not enough gold in the map to win the battle of attrition and Peltasts + Guardsmen are not enough.
>>
>>2188658
Take a breath, acknowledge the skill issue, and try again
>>
>>2188658
I'm looking at the map now, about 4th of the way to tyre. Wall the coast line is what, I did to stop the landings.

That then focus them to drop near the ships.

I'm thinking about sending ships to destroy their docks.
>>
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the Romans in next year's Chronicles DLC will have fast moving infantry with more armour than Teutonic Knights and a charge attack where they throw a javelin before rushing into melee
source: all this was revealed to me in a dream
>>
>>2188670
>thinking about sending ships to destroy their docks
Coward's way out
>>
>>2188669
I am FOUR hours in I can't start over. There is no gold in the entire map anymore, my only hope has been to sell wood to buy two helepolis and try to get them to kill the catapult ships while my spearmen try to aggro for vills. I can see the end in the same screen but I fear there will be no more wood in the map before it's over. Parmenion lost his barracks in the last raid and hasn't recovered. Doing this alone is harsh.
I have 26 barracks and 13 command posts. It is not enough.
>>2188670
I've been walling the entire coast and the sides for a while now but resources are low, stone is gone for quite a while and there is only a bunch of palisade layers which sometimes get blown up and rams just shatter through everything.
The real problem is that as soon as I clear the previous two transport ship raids (why is it always two at the same time?) the next arrives.
>>
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If the Aztecs/Mexica were added to Age of Mythology, surely their favour generating mechanic would have something to do with human sacrifices.

How would you best implement that in-game?

https://www.youtube.com/watch?v=MIN-lxl6n5c
>>
>>2187314
ITT anons come dangerously close to understanding esports are garbage
>>
>>2188710
>I am FOUR hours in
lmao
Just start over
>>
>>2188727
when a Mexica kills an enemy human unit it has a chance to create a war captive, it mechanically functions like a herdable
you gain favor by escorting them back to one of your temples for sacrifice, however if the enemy somehow manages to rescue his captured warriors he can escort them back to one of his temples or town centres to get his unit back, turning the herdable war captive back into the unit they lost with low hp

that's how I'd do it, but I'm not in charge of anything so it doesn't matter what I think :D
>>
>Alexander's first campaign is against bumfuck hill/mountain tribes
>IF IT WEREN'T FOR ME YOU'D BE FIGHTING THRACIAN GOAT HERDERS
>last campaign is against bumfuck hill/mountain tribes but in Asia
Kino
>>
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in retrospect, Tyre wasn't that bad
>>
>>2188837
>>2188757
How were there so many of the fuckers
>>
>>2188838
because they were gigachad descendants of the Kassites
even the kings of persia cowered in fear, paid them off in tribute instead of fighting the lunatics
>>
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>>2188727
>fluoride stare marxist in a dark basement
>basically his entire worldview is from reading guns, germs and steel (book by a jew)
>whypipo bad!!!
My favorite part is that his description of le evil white europeans is actually a 100% accurate description of Canaanites (jews.)
>>
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just learned about what happened to Perdiccas after the events of the campaign
they did our guy dirty...
>>
>>2188866
did he say the n word and got cancelled?
>>
>>2188866
Everything ended badly for everyone
>>
>>2188870
Ptolemy ended up ok
>>
Tyre is piss easy, i did the mission before work with an hour to get dressed
>>
>>2188954
Tyre wasn't even easy for Alexander himself
>>
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>>2188945
for everyone in Alexander's family, sure
they killed little Alexander IV, those fucking vultures
>>
Tyre is easy beat it in less than hour before work. Simple water counters work, don't know why people find it so hard. Kill enemies production kill ships, walls coast line, build tower's kill ships. Prepare for landfall abuse market by selling food which is plentiful
>>
>>2188967
>Kill enemies production
ah so you just cheesed it
>>
Any of you bridge building fucks know you can just convert their transport ship and then take tye without ever building the bridge?
>>
>>2189014
Where would be the fun in that?
>>
Tyre was kino af
https://www.youtube.com/watch?v=-WkWy47ighY
>>
>>2189014
I did Tyre like I did your mum.
Dropped my wood in her canal, grinded for 2 hours, kept penetrating even after losing all my seamen.
>>
Parmenion is a smart fellow, I wish the campain had given you options to follow what advisor or alexanders choice. for example, Parmenion might recommend a nightime battle so you fight at night.

But you can certainly see how each NPC builds thier base. Alexander open and exposed. Parmenion turtle.
>>
>>2189070
WAIT.

WAIT

WAIT.

WAIT

I'M SUPPOSE TO USE A TRANSPORT SHIP NOT THE BRIDGE?

I HAVE BEEN WOUNDED BY THIS
>>
>>2189120
you're supposed to take down a section of the wall with a ramming ship and deploy sword infantry on mass inside the city
>>
Predictions for the next Chronicle?

>Romans (Republican)
>Carthaginians
>Iberians

>starts with the Samnite Wars, covers the Pyrrhic War, Punic Wars, Macedonian Wars and ends with the Third Punic War
>obligatory section where you play as Hannibal for 2-3 levels
>>
>>2189150
doubtful, it'll be 18 missions of second punic war with scipio and hannibal, and in the middle of it a filler mission with a third barbaric faction to pad out the roster
>>
>>2189150
Since we have multiple types of Greeks I wouldn't be surprised if we get multiple types of Romans.
>>
>>2189122
*en masse
>>
>>2189159
Makes sense, considering the original mod as the Roman Republic and Roman Empire as civs.
>>2189150
Diadochi wars pls
>>
>>2189166
I was thinking along the lines of Etruscans and shit.
>>
>>2189150
Romans, Carthaginians, Gauls. Make Gauls function like a totally different faction.
>>
>>2189150
>Carthaginians
MUST BURN.
>>
>>2188868
Noyes
>>
>>2189150
>Carthaginians
>Iberians
>Gauls
>Antiquity mode toggle for various civs, most prominently the Romans
>>
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>>2189275
>Gauls
Gaul level of the campaign as Brennus coming to give rome the BGC
>>
>>2189150
I really don't know how tf they are going to tackle Rome since even the most well known periods are hundreds of years apart.
They're going to have to either give us tons of civs with minor differences (3 Romans at least, 2 more Persians, God knows how many Greeks, bunch of Germanic tribes) or a bunch of scenarios against the same civs or skip very long time periods.
>>
>>2189150
Pyrrhus is in AoE1 with a kino campaign, they should just skip that entirely.
>>
>The voice of Phillip is also the voice of Adam Smasher
Bros, Rebecca got fucked by Alexander's dad...
>>
>>2189150
>obligatory section where you play as Hannibal for 2-3 levels
Hannibal deserves his own campaign more than anyone else in the period, honestly. The man was on campaign consistently for 27 years straight, and to top it off had three of the greatest victories in military history back-to-back in the middle of it all.
>>
>>2189407
I kinda wonder if Philip had lived to see his boy hit 30 conquer Asia then India, greekification of India, India know as Alexandous. Ethics Greeks out breed Indians and all the languages of India disappear for Greek, names places all Greek the original word for India is forgotten.

Alexander rules India untill 80.
>>
>>2189420
Hannibal should have an Alexander-styled camapign. First two scenarios could be based on the end of the First Punic War and Hamilcar Barca's early stages of the conquest of Hispania, then most of the campaign would be played on Hannibal's POV up until the Battle of Cannae. The Gauls can have a scenario like the Thracians which revolves around the battle of Silva Litana while the Iberians can be featured in a mission allying with Hamilcar, again, like the Thracians in Alexander's campaign.
After Cannae the POV would change to Scipio the Younger and the campaign would end with the Battle of Zama, there might be a chance to add a Numidian mission with Masinissa uniting Numidis.
>>
>When Africanus followed up by asking whom he ranked third, Hannibal unhesitatingly chose himself. Scipio burst out laughing at this, and said: 'What would you have said if you had defeated me?' 'In that case', replied Hannibal, 'I should certainly put myself before Alexander and before Pyrrhus - in fact, before all other generals!'
>>
Huns sacking of Rome use pre existing Civ have it from Rome point of view
>>
Speaking of Rome, have you guys heard the story of the barbarian who tried selling (the roman equivalent of) hot dogs to a Roman snake handler?
Tacitus tells that the roman was outraged because the thing was way more expensive than what the meat alone would have been so they bargained about it for hours until the exasperated barbarian said:
>"Fine, if my food is too expensive you can buy only the meat!"
to which the roman replied with:
>"My anaconda don't want none unless you've got buns, Hun!."
>>
Started playing this game and am finally able to beat the hard ai half the time. I am ready for campaign mode
>>
>>2189120
>I'M SUPPOSE TO USE A TRANSPORT SHIP NOT THE BRIDGE?
No
>>
>>2189398
The sisyphus theme in that campaign is so spot on for Pyrrhus's life.
That and Sargon's were top tier campaigns.
>>
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prööhstagma?
>>
>>2189537
Use Xiongnu civ from the upcoming Chronicles: War of the Heavenly Horses DLC.
>>
>>2189973
Haha
>>
>>2189973
Why don't Persian war elephants have a rider
>>
>>2189973
>prööhstagma?
that's just in AoM, in Chronicles they say prööhstagmata
>>
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>try to look up low elo videos on youtube
>the first 200 results are all hera's shitty scripted videos
>>
>>2190332
>only one person even vaguely making the content you want
>decide to get angry and hate him for it
>>
>>2190363
>only one person even vaguely making the content you want
But I can find the videos I want after going through like 8 pages of hera, stuff that's like "UNREGISTERED HYPERCAM" self-recordings from 2009 only it's made recently and has no internet influencer commentary.
>>
>>2189150
I hope for Camillus to Samnite wars.
I don't think they will blow their load on the 2nd Punic war right away. I have a feeling they will go the Battle for Greece route and cover like a centaury or more of history in a single campaign.
Civs being
>Rome(obviously)
>Etruscans or Gauls
>Samnites
I personally would prefer to see them save Gauls for a later date because they are so integral to the later Republican history but adding them early would come at the determent to potential other Italic peoples which wouldn't really have chance to show up in later Chronicles expansions.
I don't really see a point in covering the Pyrrhic wars except in some kind of lead up to the first Punic war as I can't imagine Epirus as anything other than a reskin of Macedon, that is to say nothing for the fact Pyrrhus has a campaign in Return to Rome.
I guess then the obvious 2nd Punic War.
Civs being
>Carthaginians
>Iberians
>Gauls
Would kinda prefer to Ligurians over Gauls for the same reasons I stated above but I absolutely under no circumstance do I see them doing that.
Best case scenario beyond that imo would be Macedonians Wars/Antiochus III, Maybe Numatine war to Mithridatic wars and Gaulic Wars/both Civil Wars.
>>
>tech that halves the minimum range of Phallangite spears
>they still have a minimum range
>tech is in imperial age so you're never using them in small enough numbers that they don't have another valid target
What's the point?
>>
>>2190411
Higher density, which in fact speaks to your point of numbers
If minimum range decreases, more can attack the same enemy at once
>>
>>2190422
Your first rank can merely target the next rank, though, or else the unit to the side. Beyond small unit kiting, you're going to be hitting multiple targets regardless as you'll kill the first one with enough hits. Large unit engagements come down to overall DPS, the same way the most efficient use of archers stops being single target in large enough masses.
>>
>>2190426
>Your first rank can merely target the next rank
That's true, but isn't it most effective to kill the first rank as soon as possible? Less damage received as a result
>>
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FINALLY beat god damn Tyre into a pulp.
The secret was to rush Siege Onagers, they're better against ships than aything else.
Made sure to destroy every single building for 20 minutes before touching their palace so they would suffer.
>>
>>2190426
Your first rank should be Spearmen or some of the mercenaries. Phalangites should be the 2nd rank.
>>
>>2190443
How many hours in is this
>>
>>2190439
I don't think you're wiping the whole front line at once anyway. Overall death and therefore movement from the enemy should be the same.
>>2190446
Then the minimum range doesn't matter.
>>
There were so many excellent and varied missions in this campaign that I'm almost loath to pick a favorite

Gaugamela for the crazy booming required
The innovative city building mission
Tyre for building that fucking mole
The relaxing cruise full of exploration and banter
The absolute unmatched carnage of the final mission
>>
>>2190466
Attacking an enemy further away is always worse than attacking a nearby enemy. Killing an enemy in the second rank does not reduce enemy damage output. Killing an enemy in the first rank reduces enemy damage output for the time it takes a second-rank enemy to move up, and during this time damage will be further focused on the remaining enemies in range to compound the effect.

I could probably run a few scenarios in the game to test this out, but there should definitely be a noticeable effect
>>
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I found that mod that makes Byzantines speak Greek instead of Latin. Pretty cool. Any mods that make Ethiopians and Malians black?
>>
>>2190479
Were this a large scale thing, sure, but keep in mind that each phallangite can also target the next unit over in the first row rather than hit on the second. Some will attack the next row, but that still isn't going to be a majority of hits or anything. Also, they still HAVE a minimum range, so this only really is going to take effect on the rare instance that one unit is attacking an enemy walking up to them between 0.5 and 0.25 range.
This all means enemies are rarely going to take enough damage to actually die on the second rank, so the occasional damage spread to the second rank will only cause them to die faster when they become the first rank; even for what niche benefit it might give, it's more a timing benefit than actual extra damage. That isn't irrelevant because Lancaster square law and all, but you know.

I just can't see it having a real world impact in large, late game fights.
>>
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I ran 10 tests in a bottleneck with and without the minimum range tech


Although there was variation between results, there was no difference whatsoever in this scenario between with vs. without the tech (at least in this small sample size of 10 battles)
>>
>>2190524
I find they do pretty well against paladin, in large number and you in formation with head on. they do wonderful even throw in scorps.
>>
>>2190576
it's a shame that, to me at least, companion cav just massively outshine them in the campaign
>>
>>2190399
Pretty much my thoughts.
A bunch of DLCs with decisions sometimes crossing over to other DLCs, with you "building" the civ up to 117 AD.
I think it's going to be
>Romans
>Samnites
>Gauls
Going from Brennus/Marcus Furius Camillus up until the first punic war.
I can see them adding "subfactions" to represent changes to existing civs and giving us more of those rather than 3 new factions everytime.
What's unclear to me is how Chronicles wants to handle the whole "state as civ" thing, since we have Athenians, Spartans, Achaemenids, Puru all representing a very specific state/ dynasty rather than a civ, then we get Thracians for everything from Illyrians to Cossaens
>>
>>2190684
Consider Option B.

Ignore that, and they just use the existing chronicle civilizations or modified AOE1.
>>
We should never add any AoE1 content ever again, it's just for the best. Pointless when AoE2 exists
>>
>>2190824
Who is adding content to AoE1...
>>
We should never add any AoE2 content ever again, it's just for the best. Pointless when AoE4 exists
>>
>>2190464
Just under 1h40
I had to restart the 5h run as wood in the island was over and my farms couldn't be reseeded anymore. There was no way to progress.
>>
>>2190399
I think this would be the beat path as well
>>
Ungrateful fatherland.
>>
We should never add any AoE4 content ever again, it's just for the best. Pointless when AoE3 exists
>>
>>2190519
>>2190524
The unique tech should absolutely remove minimum range entirely. You're paying a price for something useless.
>>
I just want Capture Age to retain the AoE2 Roman voices for their stuff. The Female roman villager is extremely sexo.
>>
https://www.twitch.tv/membtv
https://www.twitch.tv/dave_aoe

Water preview streams for Thalassocracy 2
>>
>>2191192
Why didn't they just use Chronicles water
>>
>>2191208
I'm not a developer so I can't answer your question, sorry.
>>
>>2191208
Boarding ship is basically the new Ramming ship.
Sadly, Dromon are basically Catapult ships and two buildings requires a ton of new graphics for existing civ sets and you know only Capture Age has talent to create new building graphics.
>>
We should never add any AoE4 content ever again, it's just for the best. Pointless when AoE Online exists
>>
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>oh looks like we have new AoE4 content
>*looks inside*
>reskin of previously released civilization
>>
>>2191420
these variants are more unique than actual aoe2 civs lmao
>>
it's criminal how low the Alexander chronicles score is, I might actually leave a positive review on something for once
>>
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>aoe2 dlc gets announced
>4 or 5 months later
>X tech free, Y 10% bonus, 2 unique units, times 3 (3 civs)
>aoe2babs (actually 30+ obese manchildren since all the new players choose aoe4 instead): oh my h*cking god, shut up and take my money! cant wait to main the new fotm!
is there a more pathetic playerbase?
>>
>>2191532
but how does this affect you personally?
>>
why are AOE4 fans so unsufurable ?
>>
>>2191682
inferiority complex
>>
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>>2191420
I don't think it's fair to blast these new civs just because they're variants.
KTs and HoL are both fan favorites (judging by how much I see them) despite being variants. Of the sultans ascend DLC only the Chinese variant is a carbon copy of the original faction while the other all have different playstyles and mechanics compared to their original version.
All these upcoming variants look cool, I have no doubts that a lot of people are going to main this new India variant because of the extra elephant types for example.
I'll never understand why gamers care more about getting a new flavor of toy soldiers instead of getting new playstyles and content.
>>
>>2191420
It's funny, I was looking at the jap and byz missions and I was very confused on where the missions for the other dlcs were.
>>
>>2191738
Scout elephant saw that on forums
>>
>>2191738
>I'll never understand why gamers care more about getting a new flavor of toy soldiers instead of getting new playstyles and content.
Because people want to see their favourite country.
>>
>>2191738
Let me know when AoE4 picks literally any other Byzantine dynasty.
>>
Oi mates when are we getting the Australian civ
>>
>>2192079
hopefully never, Australian civilization never really advanced past the stone age.
>>
>>2192089
It's a joke
>>
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What naval combat needs is a high value, low volume ship. In other words, it needs catapult ships. Balanced by a slow creation speed, slow movement speed and high cost, but solving the issue of naval battles turning into fights over who has the bigger blob.
Introducing a trash ship line was cute, but really it's just a variation on 'remes, and that's not what made Chronicles better. What made it feel better was the ability to pop out some catapult ships and punish blobs, reintroducing some order and visual clarity to 100 ships humping each other.
'imple as
>>
>>2192097
>What naval combat needs is a high value, low volume ship. In other words, it needs catapult ships. Balanced by a slow creation speed, slow movement speed and high cost
>>
>>2191738
>new playstyles
>it's the other playstyle but a little different
An entirely new civ would open up more playstyles. I would hope that they'd do a variant civ for every civ then release two or four more new civs but they've already double dipped on variants.
>>
>>2192119
Cannon galleon analogue. Cannon galleons are fine at what they're for (attacking shorelines) but they don't have the required value against other ships. Also they are only relevant in Imperial Age.
>>
AoE2 players when their kid turns 2
"Yeah she's in Feudal"
>>
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Archer civ
>>
>>2192275
yeah I found that was the easiest way to do that map as well, because they have no cavalry or skirms
>>
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Would a turn based age of empires game work?
>>
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>>2191532
>since all the new players choose aoe4 instead
AoE IV 24 Hour Peak: 12,469
AoE 2DE 24 Hour Peak: 20,331
>>
>>2192519
So, Civ 6?
>>
>>2192523
Oh I haven't played a civ game since 3.
>>
>>2192519
It's called chess
>>
>>2192522
Doesn't technically doesn't refute the point as to whether new players are selecting the newer game or not, it just demonstrates the older game has more total players
>>
>>2192532
Considering AoE IV had triple the playerbase of AoE 2 DE at launch, it is totally fucking dead.
>>
>>2192519
The Nintendo DS games already did that. For something new though? Maybe a tabletop game could be fun.
>>
>>2192536
>Maybe a tabletop game could be fun.
It would be a Catan clone.
>>
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>>2192544
I'm sure it could work as a historical or skirmish game with almost mono-colored armies that play largely the same.

>inb4 play horus heresy
>>
>>2192526
you missed out with 4, rest is mid
>>
Just got douched for the second time and survived it for the first
Kind of fun desu
>>
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this is a Thracian painted burial chamber found in Haskovo, Bulgaria
turns out the reason they were always angry and raiding the Macedonians was because they had tiny penises

spear envy if you will
>>
>>2192575
The greeks also portrayed themselves with small penises
>>
>HAHAHAHAHAHAH LOOK AT DA NUMBERZ! AOE2 BIG NUMBER AOE4 SMALL NUMBER, AOE4 SOOO DEEEAAAD!!!
>ignores the fact that aoe4 has been on gamepass since release
>ommits the fact that over half of the "people" playing aoe2 are turtling in campaigns/skirmish
seriously, what's wrong with 2nigs? noone is forcing you to stop playing your inferior meme game but why be so delusional and outright ignorant?
>>
>>2192618
>"um uh but singleplayer doesnt count"
stop being obsessed with other people having fun and go play a game you actually like
>>
>>2192618
Nobody with the IQ to play an RTS is playing on gamepass.
That said it's also not dead and that's retarded shitposting.
>>
>>2192624
why would anyone with IQ higher than the average be playing RTS?
>>
>>2192627
Nothing engages your entire brain the way an RTS does
>>
>>2192628
ever played Dota?
>>
>>2192630
Dota is a much more straightforward game.
It's the multitasking that makes RTS stand out and feel more full-on than other genres.
>what about meep-
No.
>>
>>2192631
Dota requires you to think about to constantly adapt in any given game due to your opponents hitting their timings. You need to position yourself well, have a good idea of macro so that you don't farm where your teammates do while also not putting yourself in danger. There are multitasking heroes too like beastmaster, meepo which you have mentioned, lycan and more.
RTS games are only about multitasking. What other things do these games require to make you think they are "more full-on"? You just follow someone else's build order and change your unit composition depending on what your opponent is doing
>>
>>2192633
I didn't call Dota easy or whatever, it's just fundamentally a game where you have to DO less. (Proper) RTS are unique in that you can always get more out of them by doing more. By jumping to different units, giving them more orders, microing in a fight, optimizing your economy, etc. There's always something else you could be doing and the only real limit is how fast you can think. This means that naturally you wind up doing more and more until you hit that limit and reach complete mental engagement. That isn't the only type of fun in videogames but there is very else like it.
>Dota requires you to think about to constantly adapt in any given game due to your opponents hitting their timings.
>You need to position yourself well
>have a good idea of macro
Do you think these do not apply to any Age of Empires game or something? How is following someone else's build order and then adapting based on what your opponent does in AoE 2 any different from... following someone else's build order and then adapting based on what your opponents do in Dota?
>>
>dota
>engaging the brain anywhere close to RTS
i seriously hope this is bait. no one who posts on /vst/ can be this retarded.
>>
I like the variety in aoe games, but good lord some of these """"civilizations"""" are only in the game for diversity points. Like berbers is just a blanket term for desert nomads from north africa, they can be arabs, blacks, basically anything. Also like how there are 5 different civs in the game that are just indians with different names.
>>
>>2192643
>but good lord some of these """"civilizations"""" are only in the game for diversity points
They're in there to sell DLC. They reached saturation on all the civs they "needed" by The Forgotten expansion, maybe Rajas at the latest.
>Like berbers is just a blanket term for desert nomads from north africa, they can be arabs, blacks, basically anything
Yeah? A lot of civs in the game represent a wide group of people. Having the people of north africa who were generally relevant through a lot of medieval history makes sense.
What, you want ANOTHER African DLC?
>Also like how there are 5 different civs in the game that are just indians with different names.
They wanted to sell an Indian DLC. Also, "India" was not culturally homogeneous at all up until the British took over. Hell it still isn't really, but it was even more extreme in the game's time period. Especially considering Hindustanis, Bengalis, Dravidians and Gurjaras really map to Pakistan, Bangladesh, Sri Lanka and India respectively.
>>
>>2192643
how many different civs are there that are just europeans with different names?
>>
>>2192637
if you just follow someone else's build order in Dota you are setting yourself up for failure. You need to consider the enemy heroes and the items they build
>but you need to do the same in RTS!
since it's a 1v1 genre it's easier to adapt to what your opponent is doing. Building a counter item in Dota usually counters just 1 guy, you still need to take the other opponents into consideration. If you countered your opponent in aoe you have an advantage until he restructures his army.
Let's say you are playing the French in aoe4. You are very strong in Feudal with your knights. Your opponent has to either play defensively or try to beat you in the vill sniping battle, most will choose the former, there is no other way around it. In Dota you can always receive a gank, you getting countered may be somewhat nullified by your support etc.
Just because there is more multitasking doesnt mean that the game is harder. RTS players are always talking like their genre of choice is some high IQ normalfag filter. Meanwhile if you strip away the APM faggotry it's just a bland repetition cycle
>>
>>2192643
>arabs
RISE OF ISLAM DLC.
>MARKETING

TEAM CHRISTIAN

OR

TEAM ISLAM?

QUOTES THINGS LIKE PROFIT BEING RAPED BY DESERT NOMADS, CHRIST MARRID TO A WHORE
>>
>>2192643
>Also like how there are 5 different civs in the game that are just indians with different names
India is a large place
>>
>>2192660
>if you just follow someone else's build order in Dota you are setting yourself up for failure. You need to consider the enemy heroes and the items they build
Same is true of an RTS past the most basic level, especially since build orders basically don't exist past the early game, and their functionality can massively vary depending on circumstance (part of the reason AoiE is random map). These adaptations are also pretty much impossible to bake into a build order, unlike many mobas where you can use one premade build with a couple of per-game alternatives ready for you to use that often aren't too complex.
>If you countered your opponent in aoe you have an advantage until he restructures his army.
Well for one thing, he's capable of building multiple units.
I'm less familiar with AoE4 since I haven't played it in years, but adapting it to Franks in AoE2 you have a similar huge power spike with your knights in early castle. However that doesn't mean it always plays the same. How fast did you get to the Castle Age? Did you pressure your opponent in feudal or vice versa? Who has the eco lead? Does he have his own power spike at a similar time you have to deal with? Frankish knight pushes might be good but you can still die to an appropriately sized crossbow deathball. If you went scouts in feudal (which you normally want to do) then maybe he invested harder into spears/pikes and you can't actually take a fight. How do you deal with his pikes then, you have multiple options. Maybe he didn't invest enough into pikes and the best option is to keep pumping knights to overpower him. It can go on like that.
>Just because there is more multitasking doesnt mean that the game is harder.
You'll note that I didn't say the game was harder, I said it pushes your brain to its limit naturally; no matter how good you are you are always at the edge of being overwhelmed. This is something that smarter people tend to value since games do that less often for them.
>>
>>2192651
You're retarded.

>>2192662
Hindustan is literally the Persian word for India. Dravidians are literally the Indian race. I could go on.
>>
>>2192667
To expand on that middle block, assume I get to Castle Age as the Franks and I'm not like, massively on the defensive after I get a few knights out. I have multiple options there for what to focus on first.
>More knights, more stables. Beat whatever he may have on the field and get map control.
Depends highly on what units he has.
>As above, but focus on raiding.
The more walled off his base, the worse this plan is.
>Boom
Especially if he's playing defensive
>Siege Workshops
Can let me push early and go for a win in castle age, also useful against massed crossbows
>Archery Ranges and Skirms
Not ideal for franks long term, but sometimes it's what you need, especially against pikes + archers
>Get monks out to grab relics, hoping to win the very late game.
Extra value if he's using units monks are good at converting
>Mine stone, get a castle up early
Leads to throwing axemen which are a good way to thin out pikes. Also has the castle itself, with which I could
>Castle drop him
Can be very high reward, especially with the current resource distribution on Arabia
>Defensive castle
Obvious value there

And any variant of the above, alongside others. There's no one right answer, and Franks are pretty famously the most straightforward of civs.
>>
>>2192673
>You're retarded.
It is exactly the same situation.
>Hindustan is literally the Persian word for India
Which is why the people who used the word were the Muslims in the north/west of the subcontinent and not, say, the people in the South who might call themselves Dravidian.
>>
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>>2192643
The explanation for much of the civilizations being chosen and named as such pretty much goes:

>the original game started out development with a semi-asymmetrical settlers vs. raiders motif where Celts and Vikings would make more sense in
>many archaic names remain in the game as the scope changes to cover the middle east and then some of Asia too
>M$ wants five civs for your expansion and specifically wants to hamfist Koreans
>modders make their own expansion that becomes canonized in a re-release
>they then make two more with four civs each that are chosen to fit the theme of what they're going for
>then the game gets a re-re-release and the same thing happens again multiple times over, but typically two civs at a time now
>one civ gets SPLEET, another sits outside the game's window and isn't Chronicles because muh nogaems console also needs a simultaneous release
>there are effectively now four Indian civs, five Chinese ones, and far more specific European powers like Burgundy
>you are here
>>
>>2192712
And I love them all
>>
>>2192763
Same except FUCK Shu/Wei/Wu and Rome.
Utterly shameless.
>>
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>>2192580
sounds like a (You) problem champ
>>
>>2192790
Why is he dressed as a woman?
>>
>>2192793
parmenion?
>>
>>2192793
why wouldn't he?
he's not insecure in his masculinity, clearly
>>
>>2192643
Berbers built a massive caliphate and tried invading Europe with it, Pope had to go around slapping people and telling everyone to stop fighting for five fucking minutes to focus on the infidels instead
pretty kino battle too

100% deserve a spot on the civ list
>>
I enjoy how in chronicles they can just smash out a handful of new civs for flavour, and they don't need to care whether or not they're balanced for ranked
>>
>>2192830
They are balance for rank that's the thing, the myth they aren't is a myth. You play them in unranked against pros and you find they are fairly balance.
>>
>>2192097
What naval combat needs is to be completely removed
>>
>>2192519
Production and base building in turn based games is fairly rare in turn based strategy games outside of 4X games. I think part of this is that it's just kind of awkward and can kind of devolve to mashing equal units together without another layer.
I think a turn-based Age of Empires game would either have to take the board game route like that other anon said so decisions around production and fighting become simple and discrete, or go faux-wargame to give the combat some variety and depth. I wonder if some sort of field of glory style game could work with basebuilding as some sort of turn-based age of empires?



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