POST SHIPS edition
>>2192655
Any new mods that interest you anons?
>>2192655Update never everAlso fuck you, the other thread isn't even at page 11 yet you motherfucker
>>2192760he said ships not SHITsfuck shitstellar shitperium and other bloat mods
>>2193277barbarian cope
Anime mod?
>>2193318won bigly
Real talk anons, what are your support ship loadouts?
>>2192760I love II's ship design but I wish that most of them were not just garbage traps that can't compete for any role
>>2192760I stopped using ship packs a long time ago but I'll admit this is one neat strike cruiser.
>>2193886I hate that this piece of shit ship is so iconic
>>2194450It's the tutorial ship, and has been so for over a decade. What would you prefer? I'd like a pirate Afflictor (love its colors)
>>2194640Newfag, please.
>>2194640Wolf.AKA the *other* tutorial ship.Apogee (the other Iconic ship)Hyperion (the in-universe meme ship)Eagle (because variants are fucking everywhere)Onslaught (duh)Paragon (DUH)>>2194674and also gramps here, even though he is old and has a lot of warts.
>>2193881>alot of powerful people in the sector are women>the sector is falling apart and is a shadow of the domain's glorywhat did the devs mean by this?
>>2194727You can sat bomb for fun
>>2194727Obviously that the domain's approach of building huge industrial blocks that are themselves incapable of existing alone is only good for the people holding the power.because if the sector had full industrial capabilities it not only wouldn't need the rest of the domain, or the gate network, but it also wouldn't be back in the equivalent of the stone age for spacers, but that would also mean the independence of the persean backwater.
Quick question anons, haven't played in a while. Started the mission that sends you into the abyss. It's fairly early in my game (stipend just ran out) and my fleet is just a cruiser, some destroyers and frigates. Am I supposed to just mothball this ancient battleship for later? As for the new enemies, the game rates the fight at three stars but they just grind me down with all the shit they spam at my ships, having trouble beating them. Should I just come back with more hardware?
>>2195621Put it in storage until you need it. I usually base myself in Mayasura's abandoned astropolis before colonizing.
>>2195621>mothball this ancient battleshipwhy would you do that? oldslaught is really good
>>2195649To be honest it's kind of my playstyle to anon, I like to keep a lean fleet that can do sneaky shit and I don't want to be lugging a battleship everywhere when I'm still trying to find a decent system to colonise. I'm assuming it's also like Ziggy so that if you have it in your fleet everyone knows you're John Starsector even when your transponder's off.
>>2195735s-mod your fucking insulated engine assembly
>start game with a overdriven hound>run from all combat until I farm enough for an aurora (get loan)>heavy pulses + antimatters with overdrive and frontal shield (gives full coverage)>solo every combat encounter besides medium stations or medium sized ordos>rush ziggy after buying capitals>phase lance tach lance with phase anchor solar shield>solo the rest of the game>get bored>repeatHow do I prevent myself from playing optimally? I've done this shit like five times now on different mod sets.
>>2195621You can technically solo the fight with the mk1 if you can get it repaired before the fight. It has the power and durability to do so if you command it well enough. As for what you do with it, you slap it in an abandoned station until you decide you want it, after paying tt a visit of course.>>2195735In ziggy's system there's a hidden cache you may be interested in.
>Bounties are always either 50k or 200k+Would be great if there was a number between them
>Laugh to myself about how this retard gave me 1500 units of heavy armaments to deliver for 150,000>Open inventory to see who I'm making 1.5 million off>It was actually heavy MACHINERYGuess they will get their delivery in the end
>>2195779>How do I stop making the same choiceBy stop making the same choice my guy
>>2195779obviously set limitations for yourselfthe last couple of playthroughs I had myself go low tech only, midline only, and hi tech only respectively
>>2195779>He doesn't do faction playthroughs It's that easy. Larp as a war profiteer tri-tach goon maximizing your profits by funding terrorism, A pirate flying only junkers and combat freighters or a lowbrow hegetard shunning everything high tech and conducting your own AI inspections.
>>2195802Thanks anon. I had plenty of supplies so after taking the "Oldslaught" I went dark and hung out for a few days while it repaired. The fight was much easier with this thing getting stuck in. It feels kind of broken having this much firepower just hanging around, none of the main factions seem to care that I have it so far too, I stuck one of the gamma cores I had in it for good measure. The guy at Galatia just shut up when I talked to him so I'll see how it goes...
>>2195803bounty scaling is fucked
>>2195803Just lay off the bounty until current one expired to refresh
>Previous run>Found 4 soil enhancers>All planets had tranny ore>Current run>Found a system with 3 farming planets>No tranny ore>Found no soil enhancers
>>2197326sucks to suck
>>2197329Eat my ass faggot, I just found one
>>2197422cope and seethe
>>2197433Yeah, really seething about the fact I found exactly what I wanted you fucking retard
>>2197436Shut the fuck up Nia Tahl
>>2197436seethe and cope
>>2197479>>2197464Any more buzzwords to through you dumb niggers?
>>2197528Learn how to use "through" before calling someone a dumb nigger. Dumb nigger.
>>2197530>Too much of a retarded ESL to fill in a single wordGiving internet to jeets was a global mistake
>>2197549It really was. You should stick to shitting on street corners instead of shitposting here.
>>2197554Kek
>>2197554I chuckled at that, well played.
What do you name your colonies after?
I believe in Falcon supremacy
>>2198683all generallist ships suckspecialist ships are where it is at
>>2198686Falcon is a specialist tho...
>>2198726Yeah it specializes in minimizing combat power for DP
>>21987362x arbalest, 2x phase lance, 2x tactical laser 2xhammerheads gg ez
>>2198736You do you but I can pack more than enough combat power for that 8-11 DP it requires.
>>2194450>Hammerhead>shitDid you escape from planet retard?
>>2198839No, he's their spokesperson.
>>2198794>2 AMs>2 heavy blastershow does that not max out your flux in 0.000001 seconds?
>>2199327SO and max caps
>>2199333I'd just use the pirate falcon at that point go with heavy mauler or chain guns in lieu of the medium energy mounts
>>2199379More DP when I want the DP destroyer tier so I can swarm them and far less shieldbreaking. Plus I really like 10 of them flaming something simultaneously. Again, you do you.
>>2198606Purpose and where they are.For example colonies at the edge of the abyss usually get 'Last Light' or similar, secondary colonies get sleep and night related names. (like Nocte, one the game also generates randomly)Military colonie get a name related to their place in latin followed by Vigilis.In the above example those names would be Night Watch, Last Watch or similar, just latin.How did I get here? No idea, it just happened and now that I have a system I am not going to change it.
>>2199327>implying that's the heavy load and not the shit mounted at the nose.
>>2198839Yes, the only time in the game when this piece of shit is usable without having a dozen or so better options is right at the start where you can mostly use it to bully smaller ships.As soon as cruisers come around and ships get half way tanky this piece of crap dies like the little bitch it is to anything that puts up a little fight.I will take a bunch of sunders of twice that many hammerheads any day of the week.And if your argument is SO, just go and walk out the nearest window.If you need SO to make a ship competitive in its class, you are admitting that it's only use is as IED.
>>2199650Holy crap anon, someone who knows their shit itt? My respect. That said if I send enough of them out there the thing they're firing at will blow up much faster than all of them. And what's a friendly casualty or two between friends and or on a derelict operations fleet?>>2199657nta but as far as destroyers go hammerhead at least has medium ballistics and AAF going for it. Nothing to write home about but it's been less powercrept and or nerfed than say sunder.
>>2198606I go with a general scheme, usually based around the system star and their purpose in my empire.>habitable world with farming surrounding yellow star named Carbine"Capital World Carbine Prime">lifeless world that's ripe for industry"Carbine General Shipyards">water planet"Carbine Hydroponics">planet I have no other use for"Carbine gas Market"
>>2199327>how does that not max out your flux in 0.000001 seconds?How much hard flux are you receiving in 0.000001 seconds?
>>2198606Default name or a variation of the default name if it's a numbered world.I had a planet called Alpha Khaït III. I named it Khajiit. I had another numbered world I forgot the name of but it started with enk so I named it Enko. Stuff like that.
>>2199669>Nothing to write home about but it's been less powercrept and or nerfed than say sunder.alright, that I can accept.Have a nice day/evening/night/morning/afternoon good sir.
>>2199806none, because the minimum tick rate in a battle is 0.05 seconds.
>>2199883Burn bright, spacer.
>>2199903I can hear you sipping tea from here brother.
>>2198606chink online shops
>>2199379pirate falcon has higher dp cost because missiles are not allowed
>>2199884that's the maximum tick length, not the minimum.>but guns only f-different mechanic
>>2199646>latinupvoted
Why is this thread so slow? Starsector threads used to be some of the fastest on VST
>>2201198Babi 4 chan is ded. Chans are ded in general. ANd starcetor is algo ded.
>>2201198SS threads normally track around 1k posts before they're bumped off to archive;Recently there's been a troon making new threads with IronShill/UAF at the forefront well before the bumping which is probably diluting posts across multiple threads.There used to be a spikes in drama when the discord got triggered but after their actions were exposed by ICL and Alex put a stop to malware they've had to reign in their seething.*Throw in a lack of content updates from Alex/RS and you have the hallmark for a quiet front.I say enjoy it while you can, there's very little drama/derailing coming from the discord which means you can actually discuss SS.*Noah is now attending court mandated therapy sessions, which is a win-win for everyone while it lasts.
I can't for the life of me figure out a valid way to mount the fucking pseudoparticle jet.the majority of ships can't handle the flux cost and that leaves you with a very limited amount complementary weapon that requires fitting slots.medium energy slots don't add enough armor damage, large energy slots tend to eat a fuckton of flux you usually can't afford with that set up....I haven't tested the LP manticore yet. With a hellbore this could work.BRB
>>2201198this is the kind of officer I need on my Gremlin(LP) boats.terrifying the crew into working well because they know they are on their own in a paper ship that solely relies on the skill of the crew to survive.
>>2201476>I can't for the life of me figure out a valid way to mount the fucking pseudoparticle jet.Psuedo + Void is a nice combo. The interlock prevents the void wasting shots on shields while the Psuedo does its thing.You can also use a mining blaster on some builds if you're on a budget. It's higher flux but that interlock is key.
>sunrider mod sidequest>recover sick clone-waifu from wreckage>she dies of radiation and clone degeneration before you can start her route>mfw i have three hospital ships in my fleet and they don't count>mfw not even a storypoint can save her>go into the mod files to find the script trigger>a fucking biofactory embryoi'm tired boss. we already have too many dead spacers. i know she's a prototype and all but she deserves better.
>>2202037ah, blowing up hospital ships during a commerce raiding segment gives me warm feelings.
>>2201997Please spoiler your ships anon. I was EATING.
>>2202212Blowing up hospital ships is how you end up getting kicked to the fringe, nothing to do 'cept read the news for odd jobs as the roof of the Sistine Chapel drifts by the window.And slots, we got slots.
>>2202037>i have three hospital ships in my fleetwhy
I have a few mods from .97 that aren't updated by their authors, can I get away with editing json to .98?
>>2203240depends on the modjust try and see what happens bruv
>>2203240smartest mod troubleshooter
>>2202037>sunriderWhy have I never heard of this?
>>2203240most likely yes
>>2203311because storylines can be hit and miss
>>2194677nta,>>Wolf.>AKA the *other* tutorial ship.pretty generic, but good enough to teach frigate and unique subsystem>Apogee (the other Iconic ship)it's midgame high-end exploration cruiser, not saying it's bad, I like the idea of long utilitarian exploration ship that only survive thanks to shield>hyperionIt's unsightly joke ship, you don't even see it once you've mounted all weapon>EagleUninspired triangle ship, can't do more basic>OnslaughtThat's better but burn drive is a boring system>ParagonMuch better even if I would roundify its rear thrusters to match the central sphereIf not for that it would be my iconic choice>Venturegood starting point but ugly and not iconic materialThe Sunder of the Legion feel more iconic
>>2204906I have no idea how you would intensify a sunder, other than pressing F
>>2204906>Much better even if I would roundify its rear thrusters to match the central sphere
>>2204906>>Eagle>Uninspired triangle ship, can't do more basic>>Venture>good starting point but ugly and not iconic material>The SunderHonestly, these are all pretty generic, with the exception of the legion, which is kind of the point. The Venture gets veteran benefits for the old spacers among us and the Eagle is only really in because it's used across the most factions.The Paragon and Legion gain their legitimacy mostly from player fleets.The Apogee and the Onslaught are the big ones because there is already a ton of official art for them, with the wolf being the winner because it might be *the* frigate.It's a starter ship, it's referenced in skills and missions and even though it isn't heavily armed you can find it throughout fleets in your entire playthrough and in a wide range of fleets, especially pirates, which, if we're honest, are the main contender for most common enemy across playthroughs.Aside from that it's the system that makes fighting with and against them significant in every battle, it has a nice shape for something so light and small and I think it's part of the intended High Tech progression.
>>2204823Is it at least written in coherent English and not unedited ESL babble?
>>2198606Hebrew names
>>2198606The classic "New X" style. Because I am an unimaginative hack. (It does led to funny moments like "Oh no! They are saturation bombing New New York!")
How often does Kanta force Loke's clone to impregnate her?
>>2201198>Starsector threads used to be some of the fastest on VSTThis entire board belongs to Library of Ruina
>>2202037>>>mfw i have three hospital ships in my fleet and they don't countThose come from modslop from other modsthey will never count
>>2207974>library of slop
>>2207974How the PM verse going for you? Cut your dick off yet?
>>2207974>>2208243>>2208256I only ever took a sparse look into the PM universe, yet it keeps following me like a curse.How many reapers do I need to get rid of this?
>>2205194Well to stop comparing factually wrong tastes, I consider Starsector a fleet game first and it make no sense of talking of ships individuallyI would not mind needing more diversity just to explore space. Like more reasons to have dedicated ground support ships to assault abandoned station with robot guardsBut as it is now, battles always go like this:1) all the big guns, only a token frigate to capture point2) all the small ship to stop retreating enemies
>>2208821I'm pretty effectively using frigates with a fuck ton of emp weapons to disable enemy ships up to and including capitals.And usually they are so cheap you don't mourn the loss
>>2209160Are you using fleetsizebyDP? Because that's the only way to make it reasonably balanced and get around the arbitrary 30 ships limit.Also, cheap or not you still have the bother of finding/producing new ones when you rarely ever lose a cruiser.I wish the game offered tactical options, like giving up movement on the overworld facing a big army, and in exchange you get to field more ships, or deploying exclusively extra frigates from the sides cost less DP.
Do you guys invert the controls?
>>2212124There is still a huge problem with the fact that you only get 8/10 officers. Do you want to apply bonuses to a ship that essentially double/triple its combat capabilities to 5 dp or 60 dp? What Alex is trying to do with officers completely sidesteps with problem.
>>2203240DON'T DO THAT, IT'LL MAKE MUSTARD GAS
>>2198606German cities. The same way I name my ships after Imperial German Navy ships and all start them with SMS. Seine Majestäts Schiff. Because if only we had won in 1918. The world would have been better.
>>2212529>germanlol
>>2212529
>>2212555personality?
>>2212557jumps between timid and reckless at random
>>2212609he is literally me
>>22125551918 not 1945.
>>2212178>>2212124Capital Support Doctrine Wolfpack and Derelict ops.
>>2212628>reddit opsdont ever recommend this trash fleet shit again
>>2212529>>2212549>>2212555I am disgusted.And I am german.
>>2212634t. pablo vasquez de la rio herman
>>2212632I know you don't want to hear this, but trash fleets are really fucking effective.
>>2212634How can you not enjoy setting up a fleet of battlecruisers called Seydlitz, Derfflinger, Von der Tann etc. All the supportships are called after Norse gods. I always call the fuel ship FlammernJötturn.
i hate germans but my flagship is always called the Direlwanger
>>2212651>>2212656The only acceptable german ship names are Flammenwerfer and Panzerschreck.When you give your Planets german names you might as well call your faction Mordor.Our language basically IS the black speech and mangled black speech is even worse.
I want /gsg/ to leave.
>>2212124>>2212178you dont need some meme by dp modshit just edit the settings file yourself to fix all of those
>>2212679Of course it has to be a self hating cuck.
>>2212700Oh no, I love my language.I'm a grammar nazi to my own people.You just pronounce everything wrong, get declination wrong because your language is the inbred bastard version of our glorious north central tongue and has discarded all the little playful parts that provide a framework that always for creativity inside its own system.I could go further and explain how Goethe single handedly outshines the immortal bard and half your poets before we add that we had writers of the same stature up to 50 years ago, while you pissed about for the past 100 years.But honestly, that belongs on /pol/
post picket
>>2213147>picket
>>2213248why would explorarium motherships need to produce fences?
>>2213248Nice.
I always love naming my ships depending on the faction they came from and the events that surround them.>get a Rebel Flagship that I use to defend the Star Fed home system>name it the "Wrath of Node 17" (final sector from FTL)>get a Matriarch battlestar from the imperium>fill it with arma mechs and diable wanzers>name it the "Grand Fleet Mother">get a ship from the Abyssal Depths>have Sierra pilot it>namk dsbha;jfhyp bfyhi zxbpf
>>2213255to keep aliens out
The Diktat mission premise is fucking stupid.
>>2214771once you realize there is a realistic opening for you to take over because of it, it becomes intriguing
>>2214864>hypothetical usurper pt. 2 path to literally usurp the sindrian diktatI genuinely want to see how would dave write his way out of a paper bag of that caliber
>>2214864Sure, but you make your PC canonically retarded by starting the mission and willingly putting yourself in a position where the secret police clown on you and would've killed you if not for the lead glowie wanting to use you.
>>2215029>make your PC canonically retardedt. gate travel enthusiast who goes into a pirate stronghold with a shitposting license from some fag with blue hair
>>2215096The pirates would've beens solo'd
>>2215096You've literally described me browsing 4chin
still can't name my John Starsector
>>2212178In my opinion the entire skill system is worthless and dev should stop trying to copy the "RPG level up"There's no reason a ship should magically store extra missile just because someone is aboard.I'd rather have fleet-only doctrines where you get buff only by accepting other debuff in exchange.Like: >Wolfpack doctrine>frigate gain +x mobility and armor>cruiser capital lose +mobility and armoror>Low-tech speciality>lowtech ships are cheaper to maintain/fuel/crew>hightech ships are costlier
>>2215417How can you propose a gayer doctrine yet so proud.
>>2214771m8 every single plotline david comes up with is gay and retarded
>>2215505The Luddic lore dump one was cool
>>2215029It makes more sense if you go armed with a recorder. You can in fact be just about to shoot him after recording the conversation only to be interrupted by the ss shooting him first. They know your interests aligns with theirs as they know of and secretly disable your recorder.
>>2215541thishaving the zig while meeting with the dude and telling him about hearing the music is kino
>no Tri-Tachyon mission where they send a company android to honeytrap you
>>2215411you just did
>>2198606Fuck the core and fuck the purple bellies
>>2215899Thats literally what the Remnant Sex mission from RapeSector was originally going to be about
>>2216907dunno, I like that more than what we got.
>>2198606depends on the themethis playthrough I did a pirate rapist run so my colonies were all named after pirate colonies and havens>Libertalia>New Providence >Tortuga>Port Royal>Palembang>Barbary>Barataria>Sardinia>Clew
>>2217024>pirate rapist run>>no booty bay
>>2195779Repent Before Ludd and limit yourself to only Low Tech ships.
>>2199333SO is a crutch for shit ships.
>>2217024Does the RS mod work on .98?
>>2217418A lion doesn't concern itself with the opinion of copers.
>>2217436go on the roof and check yourself
>>2217418>Cries about built in SO>Cries about heavy armour>Cries about ballistic flux efficency>Mascot is a toilet seatIf you were anymore cucked I'd call you Noah.
>>2217761The fuck are you on about Don Quixote? High Tech is boring as shit.And SO is cringe because it's just a way to make shit ships pretend they're just as boring.
How big are Starsector ships supposed to be?
>>2218187around tree fiddy
>>2218187The dev knows that leads to autism arguments so he has declined to answer.
>>2218315bitch move
>>2218187Also the ships aren't to scale on the battlemap either.But, it is possible to measure weapon ranges thanks to the HIL.It's got a nice flat 1000U range and it's beam which is explicitly a regular ass laser takes some time to reach the maximun extent of it's range, meaning one can use C to measure how long 1000U is.
>>2218630Don't be silly, Anon. The lasers simply use slow light instead of regular fast light.
>>2218187>>2218315>autismI was definitely having one of those moments when I put together.
>>2218679>>autismI'd say this is just regular retardation
>>2218679>onslaught shorter than late ww2 battleshipsShort boys.
>>2218700How do you figure? If I was being retarded there would be no logical consistency.You're welcome to count the pixels yourself, but we warned, doing so would mark you as 'tistic as I.
>>2218679Behold, an image that will make Alex have a seizure and delete that illustration from the game.
>>2218679The ships aren't to scale, dude. Even relative to each other.
>>2218679okay, now the big questionwhat is your way of converting pixels to meter?could be that people just grew huge by the time of starsector since there is a *very* slight drift towards tall size and old age in humans.and that's before we consider that starsector humans could be gene edited or descendants of people that screwed with their own code.
>>2218718I have long suspected that the scale between ships is off somehow
>>2218679>>2218932>I have long suspected that the scale between ships is off somehowThey are. Even frigates are noticably smaller than they should realistically be, even considering official artwork.A Hound supposedly requires a Skeleton crew of 10 people to run, with a maximum of 40 people, yet the artwork gives more questions than answers on how you would cram so many people inside such a little freighter, not to mention the cargo itself.Then you have Capital ships like the Onslaught, which can require from 750 crew to run and has a max capacity of 1,500.
>>2215458still better than what we have right now
Which ship gets you the most female attention?
>>2219242
>>2219290deel-dough
>>2217436yes* you can just change the version number in the info file.*meatship will crash if you try to feed it outside of being docked.
>>2219165They're not staying in luxury penthouses.
>>2218679>>2219165Okay, I used some estimates based on actual battleships that should prove to be a good estimate for machinery and hull. we can go with about 21,7m3 space per crew member.So, if we measure out the width to length ratio of the invictus and plug the maximum crew times 21,7 we get a rough 130200m3.Problem then is to estimate the length and width of the ship in such away that you can plug that as the result to get the measurements.It's early in the morning here so I'll let someone else figure that one out.
>>2219739How many decks does the Invictus have.Do you think it is Borg?Cotton might have something to say about that!
>>2219786I find a cube shaped front to be the most likely, or nearly so.Might be that the Invictus is literally fist shaped from the front, so more broad than deep.
>>2219739> I used some estimates based on actual battleships that should prove to be a good estimate for machinery and hull. we can go with about 21,7m3 space per crew member.>So, if we measure out the width to length ratio of the invictus and plug the maximum crew times 21,7 we get a rough 130200m3.>Problem then is to estimate the length and width of the ship in such away that you can plug that as the result to get the measurements.>>2218679 Puts the Invictus at roughly 33,250m2 (182.4m wide ^2)Assuming each deck is roughly 2m high (which is pretty cramped) that's 66,500m3 per deckSo how many decks does the Invictus have. More than 2? That's already 133,000m3Or if we're turning it into a borg cube 50.68m per side.
>>2219859Those sure are a lot of numbers that I have absolutely zero frame of reference for in my mind.
>>2219859Considering the flat ships art and the fact that the Invictus apparently has rather spacious insides, you may want to adjust that up by maybe 10% and then pick more than 2 decks.Also remember that the Invictus has an absurd amount of armor so going by the full length and the width of the engine block specifically may be more prudent.
>>2218630the LRPD laser is 50% faster than the HIL with no suggestion of breaking c. never mind burst or gorgon lasers.
>>221989512.42 NFL football fields per deck, my american friend
>>2219909130,200m3 in 2.8 decks the size of the square.3 decks + command will comfortably get you there.
>>2220005guess it fits.dear god.
>>2220005So is you a be a sayin is a lunchbox full o luddics n shieety?
>>2192655>no UAF OPFuck you, UAF should be the face of the Starsector modding scene and this OP image is 4channer garbage
>>2220715Get fucked brown
>>2217909Shut the fuck up, Noah Tahl.
>>2220715Save it for your therapy, troonkler.
Selkie pits...
>>2220715>UAF should be the face of the Starsector moddingWhy? Genuine question.I've tried it and I was rather underwhelmed, the artstyle clashes, the lore doesn't fit and the writing is mary sued. Granted it's got a lot of content but I don't think that should be a metric for how 'good' a mod is.I can think of plenty of other mods which are more worthy of being the 'face' of starsector modding.
>>2221344it's the designated shitpost
>>2221344nta, but I do like the low tier variants of the ships in UAF, the writing is... capable of improvement, the non-swarming rockets should really be limited, and I generally agree with you about the art style.But honestly, some of the ideas are pretty cool. An insular faction at the edge of the sector that just wants to leave? I like that.It's just so much that conceptually and mechanically works is juxtaposed with design-choices that clearly fly in the face of the rest of the game, but at least the mod is honest about that to the point of adding that as a possible in game hint.It's nothing you can't fix with more mods in either direction.
>>2221963>nothing you can't fix with more modsNeeding mods to fix a mod just highlights how badly it's designed
>>2222043interesting that you would focus on that.but following your logic to its conclusion, why install mods in the first place?
Runways are retarded and more importantly, they don't look cool. The UAF grills being fuckable and good harem material doesn't change this.
>>2198606Lately I've been naming my faction after the first planet I colonize
>>2222055>i like sex>oh so you'd love putting on a fursuit and shoving a pineapple up your assNice logic fella. Not being into shit mods =/= being militant against any and all mods for fucks sake.
By the way, King of /v/ is starting soon. What are the chances pic related makes it?
>>22222180.000000000000001% considering no-one on /v/ cares about starsector outside of troon-related drama
>>2222218Related has objectively higher appeal to that target audience
>>2222229>>2222271was worth a shot
>>2222055>following your logic to its conclusion, why install mods in the first place?Generally there's two types of mod, corrective and expansive.Expansive mods generally expand on the base game i.e. UAFCorrective mods focus on fixing flaws, or perceived flaws in the game i.e. Fleetsize by DPA mod that adds that needs mods to 'fix' it is a sign of poor design.
>>2222199No, you're making a lot of logical leaps when we are talking about amateur products you get for free in an industry that already produces 90% virulent cancer, 9% shit and maybe 1% quality.And additionally, you are already modifying a product and there is really no argument against going further when you're already started, especially when learning to do so yourself gives you so much to use inside and outside this niche.That aside you aren't making any arguments on the other points or explaining the how and why of your views.
>>2222358And you used to post better bait. Apply yourself anon.
>>2222358>there is really no argument against going further when you're already startedThere's plenty of arguments to limit the scope of modifications. And I'm sure you're aware of some, if you genuinely can't think of any I suggest you go back to the discord and raise the issue of why they're shunning RSector... actually, when you bring in the context of RSector that quote takes on a whole new meaning...
Speaking of real scale, how large is the persean sector?
>>2219165I always feel a bit sad when my little pixel people bite it. Who the fuck would fly a Talon, you might as well just jump out the airlock.
Which way, white man?
>>22231554, because it's funny
>>2222065I edit out like 1/3 of the ships in UAF anyway.
>>2223308You don't really lose much by removing most uaf ships.I like some of their weapons and craft but I never really use any of their ships besides the riolu and sometimes the sentry. riolu's a nice fast battlecruiser for early game and the sentry has a neat niche but other ships are kinda mid. bad mounts, bad layout, bad stats, somethings always dragging them down to why would I ever use this level.
>>2223508Pretty much, I only ever end up using Lillaru and Rillaru anyway.
>>2222867If I remember correctly, the Hyperspace map has AU (Astrological Units) to measure it. no?
>>2222867>>2224589the game measures interstellar distance in light-yearsthe squares of the grid on the map are 3 light-years wide and talldiscounting the edge squares that fade out, it's 24 squares (72 light-years) wide and 14 squares (42 light-years) tallthe game does have a separate distance unit for in-system travel, although i don't think it's specified what it is exactly anywhere in the game (the intel screen for in-system objects simply states they're less than a light-year away)
>POST SHIPSDecided to give the Adjudicator a few visual tweaks (and a rear PD). And the Gust not comes in Mid/Lowtech schemes.
>>2226122Uhhh cheatship much?
>>2222218>>2222222/v/ hates actual video games. You know they're never gonna pick a good game as king of /v/.
>>2226259If I was cheating I would give it shields.
>>2201198No rape update
>>2227323do it yourself.branch out.more rape for the rape throne.
>>2223070I can't hear you over my +150% crew casualty capitals
>>2225091talking about, the implication here is fascinating in regards to the speed of burn drives.
>>2219739You'll need a lot more volume for machinery per crewman, because 1, these are space ships and wull inherently need more machinery to function that a wet navy ship.And 2, even the Invictus is centuries beyond anything we can make today, which means it will have a lot less crew than it's size suggests because of automation.This is also why the High Tech ships have the smallest crews, their automation is the most comprehensive.
>>2223070You may not like it, but this is what prak Talon pilot performance looks like.
>>2228323Which is why I argue it's comparable.With that kind of advancement you are liable to get machinery that gets more done with less prohibitive costs such as size.
>>2192655I got filtered in the combat on this game.It hurts.
>>2228453you don't need to git gud at combat if you git gud at making ship loadouts. just let the autopilot fly until you figure out how to do it yourself.
>>2228472nta but getting gud at loadouts is 90%+ getting good at combat
>>2228323>>2228393>the number i pulled out of my ass is more credible than the number you pulled out of your ass
>>2228532Both of you should post bussy for comparison. The one more dilated gets a signed copy of UAF.
Why do Persean Sector residents name themselves after gods n shit?
>>2229209likely because they don't knowpeople in the persean sector have no understanding or interest in the roots of their existence.which is understandable for the state the place is in
I've read claims that the setting of starsector is mostly a ripoff of the Hyperion novel by Simmons. Has anyone read it that can deboonk / verify the claim?
>>2229276>reading books in 2025>>>/lit/
>>2229209t. Marcus Christopher Theophilus Oscarsen from Athens, Georgia
>>2229276>Hyperion involves people flying space ships in space, they meet spooky aliens, everyone dies>Starsector involves people flying space ships in space, they meet spooky aliens, everyone diesSeems similar.
>>2229276Is Hyperion the one which features a story about a backwater planet populated by religious luddites who think they're invoking the machine spirit of a great god through ceremony when they're actually cycling the various systems of a crashed star ship they've made home?
the dominator really should have accelerated ammo feeder instead of burn drive
shit take
Even when the game goes out of it's way to say that low tech vs high tech isn't about how good the ships are, low tech vs high tech is literally all about how good the ships are. Alex fucked up bigly somewhere along the way
>>2226263>good game>stallsector
>>2229893Better than gooner and gacha trash, which comprises 99% of /v/.
>>2229886As it turns out, taking hits on a regenerating shield with high speed is better than unga bunga depletable armor and hull is my only survivability when fights are anything bigger than small skirmishes.
>>2229920>defenceThat's your problem. Grow a pair and start enjoying charging in and deleting shit with your forward facing dakka.
>>2229965every single ai vs ai ship building competition has been nothing but high tech ships at the top for about 5 years
>>2229976They play with a custom ruleset and modded ships and you're comparing that with vanilla. You absolute moron.
>>2230023You're digging up obscure modded competitions that have a fraction of traction from ages ago. This guy has the last two pure vanilla competitions that were advertised on the forums and they're both dominated by high tech.https://www.youtube.com/@MisterG_Gaming/playlists
>>2230023.rs
I repeat, you absolute moron.
>>2219786https://fractalsoftworks.com/forum/index.php?topic=6522.0This old as fuck mod needs to be updated
>>2230023>noahslopGet buckbroken you cuck
>>2229920that depends, if the enemy doctrine is carrier or missile heavy then a wall of shield shunted heavy armor reinforced bulkheads low tech pd goes a long way
>>2229276>the human faction is not called the Domain, but it is called the Hegemony>interstellar travel is facilitated by a network of farcaster portals>farcaster portals work by going through another dimension>the AI faction fears alien intelligences inside of the aformentioned dimension>ending of the second novel includes the destruction of the farcaster network, shitshow ensues as the main method of FTL travel is goneit borrows some trappings for the pre-collapse setup at the very least
>>2230023Looks like he's been copying URS,I can see at least 8 pixels which are the same.
UAF update soon i guess?
>>2230366
>>2229871Eh, Would you say the same of the onslaught?
>>2229871hear me out: maneuvering jetsit already has the highest damage output of all cruisers including the aurora but it's mobility is sorely lacking.Maneuvering jets is a straight buff to max speed and maneuverability without locking you in like burn drive.
>>2231211Jets give around 50, combat burn gives around 200-220. Plus they'd have a tough time catching up to everything that's smaller than a paragon so you'd have to ditch a lot of the close range options or torps. The system in AI hands is much more effective if you want to go for that decisive battle and thematically that's what they're designed for. It'd be a nerf honestly but better idea than AAF, that's for sure.
Low tech gives girls the ick btw
>>2231398By the time it took you to type that out a swarthy pather so illiterate he's objectively incapable of operating a candy wrapper sired 19 rapebabies in rural spacedetroit. And had the time to sip his spacefuel and sweaty sock tea. Meanwhile you're touching yourself to the tune of an ai generated voice helping you cope how almost everything worth using in high tech was nerfed to hell time and again. Low tech already won.
>>2231281Yes, I wouldn't want to buff them, that is correct, because I'm fairly certain that dominators are in a good spot, you just have to work around their slowness.If you really wanted to buff them give them combat burn and make every other heavy cruiser option obsolete.
>>2231477>>2231281I should specify, the Old man's combat burn
>>2231477If you really wanted to buff them give them combat burn and make every other heavy cruiser option obsolete.Nah, if you really want to buff them give them the Hyperions ability...>Teleports behind you>Nothing_personal_kiddo.jpg
>>2231459I wish space was less gay so I could actually hear the 4-6k people getting incinerated after I fire six Phase Lances on Invictus from my comfy neural chair connected to fully automated Nova.
>>2231538didn't we figure out that having phase skimmers on bigger ship types was a bad idea even if you balance that against the fact that you need to go 7 points into tech to fly the only ship larger than a destroyer that has the ability?that aside I would prefer phase skimmer over phase teleport any day because elite system expertise exists.>>2231561You will feel what they took from you the moment the meds run out. Your flesh will reject the metal, inflame and blister.Your mind will splinter and twist under the strain.Until then it's smooth sailing tho, so better not run out of supplies, clanker.
>>2231561Hope that dildo chair comes with good suspension.
>>2231477>I'm fairly certain that dominators are in a good spotI'm not convinced. They seem heavily overshadowed by the Champion, Eagle, and Eradicator.
>>2231169That's not very soon at all.
>>2229886>Somewhere alex fucked upSpeed create openinglow tech frigate are dog shitSmall balls are dog shit Fighters and missiles exists to compliment high tech lack of KE and HELow tech systems are plagued by meme driveEmp is the superior way to capitalize fleeting openings of hull hits. 2 of which pierce shield anyways.
Is modding the exploration of neighbor sectors possible?
>>2233033yes but requires custom maps and shitrat and aotd do something like that iirc
>>2232417you must be less than 25 years old
>>2233236>aotdReally, I have played with it since a long time but never noticed
>>2232413>Champion Very much a high tech setup in a midline hull with all the problems that come with it.Works best an strong point for smaller ships or pd boat. Actually pretty bad against shields without a lot of long range hardflux options.>Eagle The little brick. Tons of medium mounts, good flux stats, easily one of the best escorts, what it lacks in high damage it regains in sheer versatility.Surprisingly good missiles thanks to an optimal autoloader size/number.The eagle doesn't have high highs but it also doesn't have any lows. Usable in almost any composition, just rarely optimal.>Eradicator Basically only exists for SO. Pretty much made of paper. When compared to the other options.>DominatorPretty bad flux stats. Has Large, Medium and Small ballistic slots and can use the blessed combination of haephestus and HMDWith ordinance expertise you get to fill the main weapon's flux hunger through those and the missile weapons.So the Dominator works as heavy fire support ship for carrier capitals, as full frontal brawler, hard point for smaller ships.
>>2233526Bruv... I'm getting an ulcer reading this crap of yours lol
>>2233544good
>>2233526>champion>bad against shieldsOh yeah, autopulse with HEF, dual HVDs or HMDs later and a squall is just awful against shields. Silly bugger using a heavy cruiser as PD boat.>EagleYou know about autoloader memes and understand how good mediums can be but low damage? What the fuck. You're putting tons of gravitons and long range kinetics in front, aren't you.>EradicatorNothing with AAF is bad. It has a strong bias for SO, I agree, but it's hardly locked in it.>DominatorIt has bad flux stats because you're putting bad weapons on it. It's not a conquest sniper my man. Put dual storm needlers and it'll blow up everything long before it fluxes out.
>>2233607>autopulseOh yeah, because it's completely viable if your best weapon is outranged by a factor of 1.2857 by comparable options.Autopulse just works best on the Paragon or Executor where the extra range takes it from dangerous to super threatening.The pd boat comment is largely predicated on PDDS just being so fucking good at its job.>You know about autoloader memes and understand how good mediums can be but low damage?That's because even with good flux and shield stats on top of good hull and armor a given eagle can find itself in trouble when trying to get into the range where the good damage medium mounts matter on it, as such it is more viable to put an eagle on escort duty and give it long range weaponry that can threaten shields and phase lances to bully cruisers like the eradicator that dare approach.Damage itself isn't the main question in space battles, its the range at which you can bring the most damage to bear with minimal threat to yourself.The thing that muddles the above is the question of hard flux damage versus soft flux damage which is one of the main reasons I am ambivalent on the champion. It's best range to damage options are soft flux options.Yes that includes the gaze, which is maybe *the* large energy option, but that's like saying a ship is good because it can barely support a cryoblaster. If I want a ship to take a gaze with me I might as well take two sunders for less DP.In fact, if that large energy slot was a ballistic slot, ballistic rangefinder and HEF would make champions the best platform to mount the best weapons in the game.
>>2233607>>Dominator>It has bad flux stats becauseIt's a low tech ship, yes. I understand what you are trying to do here, but if you compare the maximum flux to the mounts that flux has to support the Eradicator gets away with much more room.I will give you that storm needlers are very good, even if you have to deal with the OP cost, the 700 range and it's relative rarity as well as the fact that as magazine weapon it really needs expanded magazines. With rangefinder it works well with mining blasters which solve it's damage type problems.Still, Storm Needlers will struggle killing anything with more than 500 armor because 25 residual armor will kill your damage output.
I come from the ork school of firepower: never stop shooting.
>>2233828Anything and everything worth mentioning is either charging into paint trade range or too slow to hold that range advantage for more than a very short time. Occasionally both. Alex in his infinite wisdom and presumably shroom and gymsock vodka binge patched range pressure builds from meta to the biggest braptrap in the game and the highest cause of nigs being filtered by their first dorito or ordo fights.>storm needlers are very good butBut you need to build around them? How dreadful. And engage your burn drive to get into range? Hell, no. Imagine having to put secondary weapons in all those spare slots or have to put your doctrine/officers on reckless. Just horrible. 0/10, will not meme.>I understand what you are trying to do hereI don't think you do. Listen brother, the way to get the girl of your dreams isn't just to work on yourself, maximizing your vent/flux ratio and shit. It's to actively make her worse too. In starsector terms that means pumping her with as much flux as possible in as little time as possible so she doesn't get to retaliate. Muh vents and efficient weapons don't help with that, speed and high caps do. Enemy super dead, super fast, and not firing at you is its own metric for flux efficiency that weapon info and muh flux/shot tooltip doesn't address. You do you, but I'm chugging those aggro pills, raping across the sector and not looking back.>cruisers on escort pd dutyYour carriers? W*sps? Not worth the DP in my book but you do you.>large ballistic champWouldn't be opposed to this. But in all honesty I'm not using them that much to begin with, too high on DP and too slow for how I usually build.
>>2233871>But you need to build around them?Cool that you would ignore the point.Storm needlers win you the flux battle but they suck at actually killing anything that's worth a damn.I'd rather kill shit dead.>Muh vents and efficient weapons don't help with that, speed and high caps do. Enemy super dead, super fast, and not firing at you is its own metric for flux efficiency that weapon info and muh flux/shot tooltip doesn't address. Oh no, I understand that. That's why you kit out your biggest meanest ship to kill things dead as efficiently as possible.Why do you think I have such a focus on fire support, pd and escort?because the most effective ships at killing things non stop are destroyers and capitals that can either support one big fuck off weapon or enough of them.Everything else exists solely to support that endeavor.>But in all honesty I'm not using them that much to begin withMe neither, which is its own sort of indictment against the hull.
>>2233883Cool or not but I quite literally ignore that point in actual game as well. I can pretend otherwise if you'd like but ludd frowns on hypocrisy.>Why do you think I have such a focus on fire support, pd and escort?For the same reason your eagles run into trouble if I had to guess. You're overcomplicating things, nothing wrong with that if you're having fun doing it, while the game isn't really accommodating to perform such complex maneuvers as opposed to dick out and run on all fours CHARGE. >your fleets are 90%+ same ship you spam with do and sdYes. And it works. When I get bored I spam a different ship, do solo flagships or come here to luddpost. It ain't much, but it's honest work.
>>2233894>the game isn't really accommodating to perform such complex maneuversWatch me micro managing 15 ships while jumping between two furies on the other sides of the battlefield.>same ship you spam...You will get bonus points for Kite spam.
>>2233904No thank you, I get enough cock and balls torture at home.>jumping between two furriesEwww.
>>2233526>champion>pd boatthe absolute fucking state of you
>>2234049>I get enough cock and balls torture at homeBro, the Hello Kitty merch should have told you she had BPD. You need to get out while you can.
>>2234078Counter argument: her spell list includes Power word, silence: Vidya Time; Conjure Sandwich, Fetch Beer and Greater Blowjob.
>>2234071not just one, but two of the champion's base variants have a paladin
>>2234441wait wait lmao the champion_Assault also has one
alex is gonna keep buffing it until the pd champ is viable
>>2234441base variants are designed by alex during coke binges
So, how exactly does fire rate affect burst beams?
>>2234985Shortens the delay between bursts, no effect on beam duration.
>>2234991A shame, would have been a nice touch if the wind up time was shortened.
>>2229420Close, I'm a Benjamin.
>>2237536then i can see why aryan gods concern you
>>2234596if he was on coke we'd get some much more exciting variants than the eagle_Assault
>10 cycles in>not one level 7 officer
>>2194450Hammerhead is the most aesthetically pleasing spaceship, too bad that the ship sucks
>>2195803>Do a few bounties>Next bounty demands you kill 4 onslaughts, 3 conquests and a whole ass fleet for a measly 250k which barely covers the cost to get there, get back and repair all that shit.
>>2238224>10 cycles in>not completely out of shit to dowhat do you faggots even spend all that time on
Presented without comment.
>>2238538going through life as the mexijak is no way to live
>>2238538Level: 7Personality: RecklessAssigned to SO Hammerhead
>>2238268Beats sucking up to perseans and hoping for a conquest in shops
Why we can't salvage Guardian?
>>2238919Same reason ytou can't salvage the mothership. Would be too OP.At least, Alex thinks so. Not sure how it's any more busted than a radiant personally.
>>2238935>the mothershipthe derelict mothership? that one is functionally a station
>>2238941Yes and?
>>2238945>Yes and?stations clearly aren't intended to be playable
>>2238538
>>2238360>what do you faggots even spend all that time onDepends on how you like to play, it's a big sector anon, the game gives you 120 days - four months - to get to places. Do a few missions and go exploring and before you know it half a year has rolled by. Exploring a big system with a lot of worlds can take weeks unless you're going to burn supplies transverse jumping every time. Gates are fast but you've got to find them first. Starsector is kind of comfy too, why speedrun it like a troon.
>>2238945Doesn't count nigger
>>2238990>unless you're going to burn supplies transverse jumping every timetransverse is cheaper the vast majority of the time
>>2238243I'm sure a lot of people would say the odyssey is more pleasing, if only predicated on the fact that it reminds them of their favorite dildoJust like the paragon reminds some people of their favorite buttplug
>>2239002ah.you're the type of person to jump everywhere when it's 2% faster.
>>2239115To be fair most dildos don't come equipped with antimatter blasters or torpedos
When are we getting a new hightech capital? Paragon is old and busted.
>>2239141We did, it's called the nova
>>2239141So is your mom
>>2238919unlimited missiles would be too strong in the hands of turbo autists
>>2238919>>2238935>>2239373Endless Reaper spam is fun and all, but honestly, the Radiant has way more bullshit potential.
>>22394205 Gazes with HSA were fun to run.
>>2239373removing the hullmod on salvage would not be difficult. not like we get a full-power ziggurat.
honestly, I'd rather know what the implications of the Guardian's existence are rather than salvage the thing.
>>2239504>david>resolution
And why the hell the Guardian looks like an insect? The Domain wouldn't make something like that...
>>2239509yeah, yeah, I know, barking up the wrong tree for that, keep laughing, I just want to air my frustration with man-made unanswerable questions>>2239522>Hivers are canon
When the abyssal fauna and whatever the fuck the Threat is are more interesting than the gayshit that's happening in Galatia Academy and core worlds.
>>2239532>abyssal faunaSee, I'm not even sure those qualify as life in any way we currently understand. Honestly, they are more some sort of self-replicating energetic patterns in higher dimensional branes.Which is about as alien as it gets. Reproduction, feeding, metabolism... it's impossible to apply these criteria in any straight forward manner.
>>2239532>>2239539What part of "they're fucking demons" did you not understand? By Ludd, you will taste my shoe in a second.
>>2239578Ummm... lil chuddy... it's the current year. Demons and Hell is le good now.
>>2239578>>2239638>being an unironic Luddic in the cycle of our science c+206that's like, very problematic
tie me to a planetkiller and deploy me on Gilead.I am ready.
Mod that makes the Scythe of Orion planetkiller usable when?Satbombing isn't enough, I want to remodel the gravitational topography of a system by deleting a planet.
How do you guys typically handle your early game? I seem to fall into the same pattern every time.
>>2239807Same as everyone else. You have exactly 3 options. SO everything. Smuggling or chaining a bunch of exploration quests with a random bounty here or there. Then you're outta the early game.
>>2239803One of the mods, either aotd, lost sector, or sotf maybe? adds a planetkiller that can be used. I've only seen it once but I remember it because the sotf dustkeeper AI that glitches out and tells you you have a planetkiller in your storage made me look at my storage and there was in fact a usable planetkiller there.
>>2239807typically I spend the early early game exploring which gives me a boatload of money quickly but this past playthrough I decided to change things up and go pirate, raiding trade fleets for ships and cash instead
>>2198606Weapons & items from the castlevania games. E.g. Kaladbolg, Eversing, Laevatain.
>>2239807>buy colossus or 2>buy phaeton or 3>buy salvage rig or 2>explore to find cool stuff and make money
>>2239889>Kaladbolg, Eversing, Laevatain>from the castlevania gameslmao
>>2239765>>being an unironic Luddic in the cycle of our science c+206>being a scientism retardYou will not be saved.>>2239638>Demons and Hell is le good now.Listen dude, if I want to make a gun out of demon corpses I damn well will and you aren't going to stop me.>>2239578>new weapon just dropped>Chancla de Ludd>>2239807Speed. I just take a lot if it.Also being faster than the pirates and ordos that want to catch me.Trading until I get missions I like, then exploring for a bit and waiting for my usual trade loop to be available again. Nachiketa, Kanta, LuddicsFuel > Drugs > Consumer Goods
the game is dogshit prior to unlocking Gates desu
>>2239803The mod you're looking for is TASC- Terraforming and Station Construction. You can get a live planetkiller from a certain fight in Nexerelin if you have TASC installed.
>>2240196If the thing just terraforms planets I'm going to be pissed, because there is a giant field of asteroids where there should be a planet in sindria and the thing even mentions that it uses the energy of a planets spin in some arcane way to overcome it's gravitational binding energy.
>>2240203it just destroys the colony and turns the planet into an irradiated one I think>there is a giant field of asteroids where there should be a planet in sindria and the thing even mentions that it uses the energy of a planets spin in some arcane way to overcome it's gravitational binding energy.that's true, but Hanan Pacha was also hit by a planetkiller so there's probably multiple types of PKs ranging from boring to kino
>>2240196>mod that installs malware onto your computerYeah.... I think I'll pass.
>>2240160everyone uses nex and skips story bro
>>2240492If you skip the story then you're a certified faggot.
>>2240160>>2240708>the story sucks>but you can't skip the story, that's le badMake up your mind.
>>2240160yes
>>2240708USCfaggot spotted
>>2240492>everyone uses nex and skips story broonly the kelichore archive
>>2241020>nex Talk about overhyped bloat
>>2240708>This sucks>But you're a faggot if you fix it
>>2241078How exactly does it fix galatea story sucking?
>>2241046I don't disagree, but the mandatory stealth section can go fuck itself
>>2241089That's not even what the original post was about
>>2241102You mean the alpha site? I just bruteforce it.>>2241112I'm not the original asker either.
>>2241114no I mean the whole hacking the hege mess where the patrol never leaves the fucking relay even if you introduce false readings into the sensors.
>>2241116That is cancer.
>>2241118and now you know why nex is a consideration solely for the ability to skip that bit.
>>2241116yeah, that's if you only have one patrol on the relay, I've seen up to three
>>2241121Yes anon, it's perfectly reasonable to buy land, buy a cow, feed it, treat it and daily shovel shit because I'm too inconvenienced to warm up a glass of store bought milk. Give me a break.
I skip the story because fuck you
Yeah, well, fuck you and your shitty bloat mod too buddy.
mental illness
mods are le bad because... IT'S BAD CHUD!
You can do the kallichore archive mission by just dropping into the system without turning on your transponder and just beating all the patrols. The system defense fleet ignores you unless you're already outright hostile and if you are smart about jumping into the system, you can get away with just having to destroy 1-3 patrols for -5/15 reputation. Another option is to just buy store on atzlan, put all your stuff there bar 1 phase ship and then personally fly the phase ship there.
>>2241247No anon. Mods aren't bad. That mod in particular is bad because it makes you interact more with vanilla systems, colonies and what passes for diplomacy in ss that are objectively barebones without actually expanding them. With a healthy dose of tacked on shit because this is startsector modding community we're talking about. And no, I don't consider a random monthly roll whether someone will randomly expand or declare war on someone else a meaningful content expansion. If you pulled your head out of your samefagging ass for even a moment you'd probably agree but I'm afraid it's so far up in there you're not only using it to "fix" something it doesn't intend to fix, not using much easier solutions, mod or otherwise meant to skip it but are actively shilling a shitty bloat mod for again, a "fix" it doesn't even aim to fix. If you said, look, I use it because I need my 7 gorillion anime chinese catboy mods to "integrate" I'd roll my eyes and carry on without saying anything but you're jumping thru hoops and pushing something that can be safely ignored or at the least skipped in seconds with a console command or several minutes in notepad. That's silly.I understand the thread is slow since everyone left after breezing thru the nothingburger abyss content and playing fetch for mary sue dykes isn't very engaging, and I don't blame them, but do and try to pretend you're not shitposting for replies.
like I said, mental illness
Get some better material pal. That bait is stale and sticky.
>>2241089>something sucks and is mandatory to unlock key game mechanic (gates)>use mod to skip said sucky part entirely>how does it fix the sucky part t. anonit is a mystery
>>2240708Brown
>>2241375havent played this game for 1 or maybe 2 years.any big update since?
>>2241130no, the problem here is that you need to become a ninja and manage to infiltrate a chinese military rnd base before you're allowed to drive a car or board a jet.
FUCK AVA NITIA
>>2241377space demons and extra haywire replicator dronesusual mod dramathat's about it
>>2241458>space demonsmore ais to fight?>usual mod dramakek
>>2241461>more ais to fight?kind of but not really. artificial? yes, intelligent? debatable also space demons.
>>2241186there's a standalone version retard
>>2240855>>2241078I didn't say it sucks, retards
>>2223155Clanker Rights are Human Rights...wait
>just lost a 10 hour playthrough I barely even started because I permanently bricked my save due to a bug that destroys the intel screenWonderful.
>>2241836play meme modsget memed on
>>2241850Found out that it was being caused by Ashes of the Domain, so yeah. I accept that I'm a retard.
>>2192655>big_amarrian_rave_party.swf
>>2241912>Ashes of the Domaindeserved
the intel system backend sucks balls tbqh
I would play this if it came to Steam.
I would play this if I came
>luddite lolimmander playthrough
I need to know more about the Shroud fauna NOW!WHAT ARE THEY, DO THEY THINK!ARE THE LUDDICS RIGHT AND THEY EAT OUR SOULS. SHOULD WE ALL LIVE ON LIVING PLANETS TO PROTECT OURSELVES, IS THE HEGEMONY DOOMED TO FIGHT A DYING WAR.aND WHAT OF OMEGA, IS IT FIGHTING WITH OR AGAINST US, OR IS IT JUST TRYING TO FREE ITS KIN AND LEAVE US BEHIND.
>>2242236it's just some emergent complexity in the quantum flux bro, don't think about it
>>2242363and a ching chong nip nong to you, young lady
>>2242385ask your ai handler to explain it to you
So with RS and Iron Shell update being "worked" on and UAF "releasing" in Feb, what's that chance that there's another major release that resets the clock to 0?
>>2242561>RS being "worked" onlol
>>2242561RS is still worked on? I thought that faggot killed himself
>>2242628you either die a faggot or life long enough to get high on e-clout and become a tranny cum guzzler
any cool translated chink mods?I remember playing one that was pretty cool back in .95, but I already forgot the name
>>2242634Galactic Constellate is my favorite chink mod. Great ships, in both appearance and playstyle. Comes with cute girls too. Some of the ships can easily be considered superships though and are extremely oppressive against any vanilla design if built right. Though if they're built wrong they can just flounder and die too.
can anyone help? i created some stations much stronger then the base game stations, and added them with a mod i made. I also edited its cost, stats and the rest so it SHOULD work fine. Except autocombat ruins it.Small fleets, even 4 capital nothing else invasion fleet attack it, and suddently half of the station is missing. 2 more "4-capital-fleet" attacks later and the station is defeated! I tried changing how the autocombat works, but so far that didnt help. Any suggestions?
>>2242761You need to increase fleet points in ship_data.csv for the core module.Fleet points determine how powerful a ship is in autocombat. Which is why you can auto-resolve fights with ships that have no weapons, and win.Note: Fleet points are not the same as deployment points.
>>2242761this station is so ass
>>2242790hmm. I think i already did. is this what you meant?
>>2242800so what. i prefer not putting effort in things.
>>2242801Yep, that should do it.If that's not working, it could be that invasion fleets are set to cause a certain amount of station damage regardless...
>>2242761What the fuck are you doing?
>>2242867it was a test. i am doing... some stations: The whole mod,some shitty game overhaul, would just be nexerelim except giant stations and giant fleets. (but economy and everything else removed to reduce lag and allow 20* speedup) It was not that good. not really.BUT i tested them with console commands, and the ai cant win normal fights against this station without 2000-15000dp fleets>>2242865that was the case though. it did not work. it does not work. and... unless im wrong, - wait, can i somehow test it without nexerelim? because, every fleet EXCEPT invasion fleets is "smart" enough to evade them. only 5000+dp fleets attack them, but invasion fleets seem to attack them regardless, and i dont know what co- oh, pirates attack them without nexerelim, and the station is also destroyed by these small fleets, so its not nexerelim! (...) So, in other words, your advice is not enough for me. And without realistic combat? Pirates still destroy it. So it just doesnt work ): I also tried increasing max speed, officer level and cost. i think it still didnt work
>>2242634traversers design bureau is alright as far as chinkshit goes but i dont know if it has a working update right now
>>2242927It does but its USC only
>>2242634FSF
>>2242634Blue Sea Fisher>>2242940Isn't that broken?its also way behind the chinese version
>>2242941I don't know, I'm still on 0.97
>>2242908(me)oh, turns out its in vanilla as well! Console commands, forcedeployall and nuke all hegemony detachments, then spawnfleet pirate 20, and these 6 or 5 little ships attack the jangala station, and 4 attacks from them/20dp fleets slowly strip it apart! while in actual combat, they were crushed immediately!
>>2242949>I don't know, I'm still on 0.97You're retarded? Should've said so from the start
>>2242960I never checked the modding scene, I just assumed since its popular enough it was still getting an update.
>>2241995shock your senses
>>2243128Update to 0.98 already retard-kunIt finally upgraded the base java version so it runs better
ALEX YOU DUMB FUCKING NIGGER FIX THE PENELOPE STAR'S STAR INTO PENELOPE'S STAR
>>2243199Hmmm... nyo
>>2238538Wow, he looks like pic related, but worse, and would probably troon out
>>2242949You really haven't missed much
>>2242630cope and seethe futafag
>Protip says any deficit goods sold to black market will not resolve the shortage>Deficit demand still decreasesI don't get it
>>2244463>>Deficit demand still decreasesChanged by Alex in 0.96+ when people realized they could cheese the tutorial to get 2m+ credits before even completing the "tutorial"
>Raid merchant/supplies fleet with mothballed ships>You don't get the mothballed shipsWhat a hack
>>2243495Just B.E. yourselfWhen extended, it stands for "B.E. entirely yourself".Which extends to "B.E. entirely entirely yourself".
thoughts on the tempest?
>>2244841luv phase lance tempest simple as
>>2244841built for getting grazed in the side and exploding
>>2244841bring back HEF
>>2244051man, you are so seething you don't even realize when you hit friendly fire.
should i bother updating to 0.98? the last time i played was when the worm looking things you fly in were added
>>2245587why would you not update
>>2244803
>>2245681a lotta mods havent updated and my ultra rare weird red bury nice commander picture would probably break
>>2245703Even if the mods don't update there's good odds they still work so long as you change their version number
>>2245902i guess i could try updating then, there are some cool new mods, theres one for luddies but i dont know if itd fit with them, it reminds me of old sewing machines and appliances before they were meant to breakbut another mod i like does not work on the new version QQ
>>2245572Only friend and the only seething thing on my path is this cup of tea. Y'all will burn and ludd will know his own.
>>2229886Who would have fucking thought that giving high-tech the range AND mobility AND flux advantage along with a shitton of EMP damage which exists solely to punish unshielded ships would result in a imbalance!Low tech ships need to get like +75% resistance to EMP damage just naturally and ballistic weapons must become much more flux efficient along with deepening the low-tech ship flux pool to allow them to effectively exchange fire with high-tech ships and then use their burn drives to catch up to them and run them down while they try to retreat.
>>2246139Funny thing is hi doesn't really have any of those advantages. Ballistics have better range and or burst, most low comes with burn drives or like and that flux advantage is paired with extremely thirsty energy weapons. And then there's the oppressive DP difference between the two always in favor of low. Face it chum, you've already lost that argument.
>>2229886>>2246139low cuckies cope
Just popping in to say, as someone who's done strict tech playthroughs, all tech lines are about equal in strength.Only real problem I would have by end game is my midline fleets would get the specialist ships snipped by phase ships.
>>2246543>phase shipsDo tell. AI's not bad piloting them but post all the nerfs I hardly ever see more than a couple and that shouldn't cause problems.
>>2238608has someone jakked him yet
what's the big red enemies in the abyss called?how do I beat them?
>>2246565I bet you anything it's a problem with fleet composition and weapon choices than anything to do with midline, since they have plenty of options for dealing with phase ships. Or rather, he's just saying it because he's the retard who likes to claim that midline is about specialization.
Just learned about the existence of starsector. Looks very interesting.In most space games where there are fleets involved, long range precision alpha strikes usually win. Does this apply here? How good is long range tactics using hypervelocity driver/tachyon lance spam with large fleets?Also can you have fun using a small skirmish fleet to rob colonies while fighting smaller fleets and avoiding bigger ones? A bit like playing as a bandit in Mount&Blade. What can you do to minmax map travel speeds and fleet endurance in this case (ships, guns, mods, etc)?
>>2247304how about you download the game (for free) and try and figure it out, i dont think this is really a wiki game
>>2247304All of those are answered by yes if you know what you're doing
>>2247304range is king but long range alpha strike is not really a thing outside of one meme ship relevant to the main "story"you can use loads of high velocity drivers to win flux battles anyway and short range alpha strike is very fun and strongand yes you can use a smaller fleet and avoid big ones as long as you move faster than them on the world map (20 speed is max so just make sure all your ships reach that)
>range is king
>>2247426it is unless you are completely retarded
>>2247426it is if you are completely retarded
should i play with nexerelin
>>2247432Keep telling yourself that babe lmao
>>2247304>How good is long range tactics using hypervelocity driver/tachyon lance spam with large fleets?It's good but not amazing, DP limit is an equilizer that favor front loaded dmg instead sustain dmg these weapons provide, also all the end-game enemies are immune to EMP so you're overpaying flux for something that only work on pirates and other core fleets.
>>2247482>>2247486im nooticing
>>2247304both range and the ability to actually keep pressure on the enemy are importanthttps://www.youtube.com/watch?v=XSwIPGMuDgIhttps://www.youtube.com/watch?v=3fBSgCEZ-JE
*phase skims behind you and heavy blasts your engines*
>>2247304>Does this apply here? How good is long range tactics using hypervelocity driver/tachyon lance spam with large fleets?Very good when you're starting out. Then you start fighting ships that aren't pirate rustbuckets but rather various flavors of redacted specifically designed by the dev to counter that and either adapt or stop having fun.
>>2247593you just add a monitor to your fleet to fix that
>>2247304Anything that somewhat combines range and alpha strike damage has a huge and finely-tuned cost (in ordnance points, flux etc) to pay.This combination of OP weapon characteristics is recognized and explicitly separated into two entire philosophies of combat(both viable, no matter how many shitposts you read here).https://fractalsoftworks.com/2021/05/28/a-tale-of-two-tech-levels/Map travel speed is decided mostly by ship stats. If you're small/fast enough even if you get caught you can simply run away at a negligible cost. Robbery doesn't make much money, but can be viable to keep afloat if you very carefully tune your fleet. "Robbery" (more like mass genocide honestly) is mostly done when you're huge and is mostly a way to gather supplies and fuel while exploring. Normal robbery in normal play (i.e. doesn't involve killing entire pirate stations) is done for market manipulation, the gains are normally very poor from direct looting.
>mfw the dev of industrial evolution aislopped it
>>2247710industrial evolution already had AI images from the beginning
>>2247756i cant imagine it was good enough to make anything coherent relating to starsector like 5 years ago, you could make better images in mspaintnone of the image gen ai companies even existed at that point, and they were pretty bad when they came out
as a noob, it's pretty hard to design ships that feel like they can go toe-to-toe with ships of the same class, i.e. frigate to frigate in simulationfeels like I end up not having enough range/speed/point defense by sacrificing one or both of them for the other and end up getting beaten due to that sacrifice. I get that in a larger battle you won't realistically have every ship able to solo another ship, but I feel like not understanding how to properly outfit and budget weapons, flux, and modifications is really hurting my fleet's potential
>>2247855>not understanding how to properly outfit and budget weapons, flux, and modifications is really hurting my fleet's potentialy'think? But want the real kick in the teeth? The sim is often lying to you compared to the real deal.
>>2247304>Long range large fleetRange build are wet tissue in early game where speed, burst and dps dominates small fast ship fights. Later game the range advantage is more pronounced thanks to large mount and slow speed of the bigger and more hulls. The range disadvantage causes ai to be indecisive, because between disengage and advantage upclose, there is a huge gap of disadvantage where returning fire is not possible while getting pommeled by more ships from further away.You have a few options for range spam in descending range: carriers, missiles and long range guns. They are the optimum build for shitty cheap to even defective hulls to avoid their other subpar combat stats and be very lean in a large group. And the opposite is true that the many optimum range build are frequently mass cheap hulls. My shitboxs of the lines are Colossus mk3, atlas mk2 and promethus mk2.However, breakthrough is still possible thanks to various weakness of range build, officer skills, smod and special ship system that densify the power, speed and capacity. You most likely have to have a few close range fast ships to deal with that. >Fleet map speedIndustry skill bulk transport. The largest civ hull is usually the slowest.>Fleet enduranceMuch of the industry skill+efficiency overhaul+sindrian shieldingChaining missions and find any opportunity to muder the largest fleet. Note down pirate and LP bases to fight them for lunch money while getting comms for missions to get going again. As long as you have enough crew, you don't need to land in core worlds as supply and fuel is all you will need out there.
>>2247906how do simulations lie
>>2247855You are putting capacitors/vents right? Im asking since you say balance range/speed/pd but nothing about balancing flux stats.
>>2247997They don't play with the same AI rules for start
>>2247855Where's your mandatory picture of a shitty loadout so we can tell you're not shitposting/ laugh at you?Max out your capacitors and vents, balance your shield and hull damage, keep weapon ranges the same and design with a clear goal/concept in mind. There, it's sorted. It might not be 100% optimal, but it will be 90% close, in AI or human hands.
>>2248003yeah I just assume max flux venting and capacity is a must (barring extraneous circumstances). i'm not sure how to put the flux ship mods on and still have points for actual killing (i've only really worked on ships in the frigate range so i assume that's less of an issue on bigger ships with bigger point pools)>>2248027should I be bothering with multiple firing modes outside of differentiating between ballistic/missile modes? I just end up having all my shooting weapons fire at once because more dakka = more better
>>2248106Frigates pretty much always need max capacitors since they are so squishy and die fast without them, they also get to use their speed to disengage and drop their flux levels. Larger slower ships I think I usually end up around 50% caps in them since they don't hit and run as much.For weapon groups make sure to use a lot of them instead of just a few, the AI will turn off high flux cost weapon groups when it starts getting high on flux and if you have all your weapons in like 1 group it will shut them all off. Linked/alternating is pretty much the same for the AI as you, they will choose 1 weapon group they feel is the "main" one and leave the rest on auto firing, you can mostly determine this for the AI since it really likes using weapon group 1. The main benefit of this is you can use linked firing type to force the AI to use missiles.
>>2248106If you are still mostly fighting with frigates vs frigates just spam sabat missiles if you can, they ass fuck frigate shields.
>>2248027Damage type is largely irrelevant as long as you aren't taking pure shield damage weapons to fight pathers or pure armor weapons to fight remnants or shit like that. Getting past the shield is the most important thing, if your ship gets past their shield before your shield goes down your ship and their ship doesn't have huge armor your ship will win that fight almost guaranteed.
>>2247855Make sure you are picking up officers and using them. Max level officers with relevant skills will make a ship twice as strong, and even the low level officers make a big difference. Just no cucks below steady, hell even steady officers are pretty cucked.
>>2248195>if your ship gets past their shield before your shield goes down your ship and their ship doesn't have huge armor your ship will win that fight almost guaranteed.this is by far the most important thing retards ignoreit does not matter if it takes you a while to plink them to death without high armor damage weapons because you are keeping them flux capped and they cant fight backnow im going to put reapers on my boats anyway because they are cool but that does not mean you need to
>>2248215that and high emp buildsthere's multiple ways to win a fight depending on who and what you're fighting.disabling the weapons directlyfluxing your enemy out way before they can do something meaningful to youblowing them upthe only reason blowing them up wins, even though the others are valid because they basically ensure you get to that point, is because that's the only one that's permanent.
>>2247980>...burst and dps dominates small fast ship fights. Later game the range advantage is more pronounced thanks to large mount and slow speed of the bigger and more hullsJust as I thought. Same applies to Stellaris or even EvE online (different sort of games though).Pretty much every space game is like that.
>>2248443because lot health and high maneuverability inherently lends itself to burst damage.it's not a problem with space games, but logic itself.it's how you get rogues, knights and artillery/wizards
>>2248106Where's your image?One thing to note is that in the simulator with AI 1v1 frigate/destroyer duels, long range ballistics dominate, even winning against ships with Safety Overrides. However, winning by waiting for a faster ship to run out of combat readiness is not considered a fun experience.Another thing to note is that the Wolf is a terrible ship for winning 1v1 frigate duels if your loadout is without sabots. If you want to fight in that DP range you should just get a Lasher instead.
What's the appeal of a ship having six million different weapons?
>>2249456Better all round performance if you know what you're doing
>>2249456coitus
>>2249456To watch everybody pretend they can identify all weapons by sight and call anybody who dissents a faggot.
Is there a way to make aggressive officers not charge headfirst into 3 bigger ships and get raped to death? Or just go steady all the way?
>>2250081Yes.
>>2250081>aggressive is aggressiveshucks, i don't think there is a solution. sorry kid.
You have 1 medium slot left for a kinetic ballistic weapon to apply opening pressure on the enemy shields. Enemy is low tech and your ship is a brawler.Which do you pick?>https://starsector.wiki.gg/wiki/Heavy_Machine_Gun>https://starsector.wiki.gg/wiki/Heavy_Needler>https://starsector.wiki.gg/wiki/Heavy_Autocannon
>>2250252Machine gun if you are actually going to be getting in range to use it, heavy needler otherwise.
>>2250262Wouldnt the autocannon be advantageous vs armor?
>>2250265The damage is so low for both weapons they all will mostly be at the armor damage reduction cap. There is a decent difference for hull damage though, vs 1500 starting armor the auto cannon will lose 60% of its damage vs hull and the needler will lose 75% of its damage vs that residual armor.But auto cannon hits damage reduction cap vs 284 armor and needler vs 141 armor, they are pretty much always taking max damage reduction.
>>2250252What's on the rest of the ship?
>>2250276The more I think about it, the more the difference is really for vs low armor targets not high armor. Against squishy high tech the auto cannon is actually decent vs their armor, but vs low tech armor bricks both are getting fucked. But if you really want to pack in more hull damage the autocannon is better against hull.
>>2250265>>2250284are taking accuracy and fire rate into account?
>>2250316Autocannon (per projectile, for 1500 armor)>kinetic deals half damage, 50/1550x50 ≈ 1.61>but 0.15 x 50 is 7.5 (max reduction is 85%) so it cannot deal lower than that>7.5x3 = 22.5 per burst divided by 1.4 (refire rate) is 16 DPSMachine Gun>20/1520*20 ≈ 0.26>but 0.15x20 = 3>3x4 / 0.5 = 24 DPSI think thats what he meant (just checked this today). I missed the armor cap. Things would be very different without it.>https://starsector.wiki.gg/wiki/Armor
Polarized armor should remove the armor cap instead of just raising it to 90%.
>>2250351You can just check the wiki dps, apply the bonus/malus of its type and run it through the armor formula and see if 15% of it is bigger or lower.
>>2250252If this is bait, good job. If it's not, holy fucking mother of vague openended questions.
speaking of armor, what's a good number of armor to have? when should I use/build-in Heavy armor?
>>2250822>what's a good number of armor to have?300, that's the minimum to not instantly die when you fuck up a little and your shields are down.>when should I use/build-in Heavy armor?In theory on low tech capitals, in practice never outside of Mk1, Hardened Shields give you better mileage for less gas.But don't let my opinion stop you from putting it on your Vanguard or Mora, I believe it's dumb and still do it, a man's gotta do what a man's gotta do.
>>2250822Depends how much damage you take.A good amount of armor to have if you never take an unshielded hit is 0. A good amount of armor to have if you always take unshielded hits is as much armor as you can possibly get. For running heavy armor on ships that don't ignore shields, I never do it because that's planning for failure. If the enemy wins the flux war it's better to try to prevent that than to mitigate the loss.
>>2250822Everyarmorfag gangsta until they eat a HE to the face. Trust in speed and shields.*invictus and oldslut are a different story
>i-i'm new guys>only intentionally loaded questions for maximum infightingI smell a false flagging rat.
>>2250822you can make funny builds with shield shunt heavy armor onslut
>>2250822I think 1500 is about when it starts being something you can reasonably rely on. Impact migration makes a huge difference though I would never invest in armor without it.
>go to download tahlan shipworks because i like it's ships and oc donut steal pirates>the mod author's pfp is some aislop catgirl and the portraits are extremely lazy ai anime girlswhats so hard about photoshopping some normal looking anime girls? KoL does this too for no reason, why do people pretend portraits just aren't worth doing? at least you can turn the former's faction off
>>2251320why are you crying on an anonymous imageboard instead of replacing those portraits with vanilla ones?
>>2250822>>2250871>>2250881>>2250918>>2251126should i put armor on this thing
>>2251939sorry i put the wrong image again, i dunno how that happened
>>2251941Fucking hell
>>2251939Yes.
>>2251956dont put a bag on my ojamajo :(
>>2251957Yes.
>>2251941Wait a minute, this is just the AM fuel icon upsized and put grabbled engine shit onto it
>>2251941I wouldn't bother putting so much small and medium guns when you can get better fighters that gets to work at such ranges. You may consider efficiency overhaul for the naturally slow cr recovery like after fight or storm.
>>2252172but i need the small guns to do damage and block missiles, i guess the fighters help with thatalso i tried flying towards another system for an hour and couldn't get there, can you get there if you just fly long enough?
>>2252173Commit to the long range build that your beam and squall field from multiple promethus just deletes ships. Capital hullmods are expensive and cheap hulls like atlas and promi mk2 don't have enough stat or ordnance point to multi role. Let other medium range build to deal with enemy penetration.Two med autocannons and some machineguns aren't going to do much towards destroyer or missiles. You can get single lmg on eachside for 6 pt, or for 8pt to get 3 broadswords with 2 lmg each that can turn to each side, fly over to friendly and be send towards the enemy at long range with many other fighters.Just tank missiles with omni shields. HE damage is halfed and having superior range means shield doesn't have to turn on much of the time.You do have integrated targetting unit and advanced optics right?
>>2251941Gott ist tot.Gott bleibt tot. Und wir haben ihn getötet.
>>22508221000 is the point where you can start investing in armor.>>2250871>300is actually around the minimum of most destroyers, which checks out.You will note that the light destroyers that have below 300 really feel like fucking paper.>>2250918>>2251126the big thing I don't see a lot of talking about in regards to armor is it's close relation to hull.1500 armor is a good value to start, which a lot of capitals can easily reach. That's 75 damage flat off all hits after the armor is stripped off. So 1000 armor and more gets you nigh immunity to chip damage from small and quite a few medium weapons, but leaves you vulnerable to the big hits.Which is where Damage Control really fucking shines.So with a combination of elite combat endurance, damage control and some armor stacking you can already get really fucking tanky, but the big thing is that all of these make each other more useful.Just bulkheads and elite combat endurance do A LOT for the survivability of most capitals in engagements.If you add something stupid like 2500 armor and impact mitigation on top?Yeah, that HIL suddenly doesn't feel so threatening unless there are three others with it.This is btw also why the oldslaught tends to be this absolute juggernaut, because all the skills that affect armor and hull on a core also affect the vambrace modules, which can land the old man at a comfortable 100k hull. And Elite Combat endurance regenerates the modules and the ship.Any armor you are going to stack on that will feel meaningful.
I just realized the armor formula is the same as the path of exile one, just a factor of 5 multiplier to the incoming damage for armor calcs.
speen
>>2252201based and nietzsche pilled>>2252228That's all nice on paper but in practice someone will pop off a helbore or a tach and you're up in shit creek with no paddle. You do you but I'll keep focusing on speed and shields tyvm.
>>2252400>independents and pirates coom to this
How do I leave Persean League without losing all my colonies? Since I don't get my original faction back I can't relinquish the commission without losing the colonies
>>2252496if you mean joining the league in vanilla as a resolution of the colony crisis, you should be able to talk to hannan again and pull out with your colonies (the crisis then restarts if you didn't get the good deal version, if i recall correctly)if this is some esoteric mod interaction then I wouldn't know, i'm not psychic nor have a RAT on your PC scanning your starsector mods folder
>>2252513I don't know why but it's probably has something to do with Ashes of Singularity, I knew I shouldn't have run that shit. My ownership turns into governorship for some reason
>>2252515I don't know what ashes of singularity is but one of the ashes of the domain modules overhauls the commission system and forces you to start a civil war if you want to take your colonies with you.
>>2252591thanks
how do I evaluate modded fighters/bombers? what makes a fighter wing good/bad?
>>2252923Their weapon, speed, hp, rearm time usually defines the role they are going to play. Some have shields that allows them to live a little longer. OP cost is not that important. Try them out against ships and fleets
>>2252122Maybe it was intentional.
>>2252923Not being a retard helps>i-i'm new>better start slapping random mods onOh, right
>game discussion>in a thread about said gamesomebody pissed in anon's cereal
>>2252923press the button to look at their weapons and decide if you like it or not for their dp cost and unit count. different ships have different weapons and unit counts, decide what you like and how much cost you're willing to spend on it, potentially at the cost of other slots having weaker ones, just like you do with normal weapons.
>>2252400I don't care how much damages this already does, the shepherd needs to deal increased damage to itself and ships it hits like this.>>2252445nah, it's not on paper, best of all most of these are in no way opposite to shield tanking and going fast. The only thing that really stops you from being fast is heavy armor but only because direction changes and fine movement become harder when you can't tank the cost and have to Smod.there's always space for bulkheads and combat endurance is usually good enough for 15% combat readiness as is and the regeneration effect is just good on capitals. and since threat and REDACTED use quite a bit of EMP damage control is never a bad choice, just meh at worst.
>>2252173if you need the small guns to do damage you're doing something wrong.and in regards to point defense, I've honestly grown find of Xyphos instead of point defense because the fuckers can additionally provide emp damage to hard flux specialized ships and supply some good point defense. just slap on an additional mining lster somewhere to make sure the AI doesn't go crazy at you when it detects no *actual* point defense. (there are interesting interactions with enemy Dooms)but that's just one possibility when you have fighter bays available.I think I personally would prefer HVDs and a locust up front and go for HILs to burn off that pesky armor.That way all your weapons also match in range.if you want to try something stupid you can put on an officer with gunnery implants, ordinance experience and slap on a thunderhead for that really stupid locust into vent tech
>>2253129>in no way opposite to shield tanking and going fastOh, cool then. Figured you for one of those shield shunt people. It still depends on officers and I usually don't run those at all so chalk it up to personal preference.
>>2251956great now we have that robot from brainpop
>>2252780So ashes of domain allows you to leave by revolting but the quest chain has a fatal crash built in because at some point it divides by zero, it divides by zero, zero
>>2253675kino
>Medusa>Heavy Blasters>SO
>>2252172>>2253226it got blown up in it's first real fight so i bought a new one, this one blocks all the missiles with the needler so it doesn't need any help from pd, and has new fighters that disable the enemy ship so that the reaper bomber can go and kill it
>>2254087>flux capacity 10500
>>2254091m8 its shunted, no caps is the only thing not fucked up with it
>>2254152>2 40 cost hullmods rawdogged into the build with ITU built innigga this is worse than the guy who intentionally builds them wrong
>>2254171it is that guy, retard, and you managed to complain about the one thing that wasn't wrong (0 caps with shunt)
>>2254171>>2254191i dont really know who you're talking about this is my first time playing in a long while>>2254091my soft flux does go pretty high sometimes but it's never been an issue, the ship is tanky enough to vent and i took the emp resist so it vents even faster i think, if i had more flux it'd vent slower
ITT: insanity
>>2252513Vanillacel here, is it worth it just for a little while? I've still got to get my forgeworld off the ground and I'm already sick of babysitting the place while I've still got shit to do.
>>2254429>is it worth sucking off a perseanThat's between you and your God anon
>>2254441What if my god is ludd and the persean in question is an alpha core?
>>2254487If that were the case you'd spell it with capital G. But nice try, servant of moloch.
>>2252122Newsflash, Anon. Fuel trucks are just fuel tanks with a few wheels and a motor attached to it.
>>2254429Only if you don't want to deal with hegie inspections.
>>2254429>if you suck they won't save you>if you don't suck you don't need them¯\_(ツ)_/¯
>>2254618mind = more blown than Mairaath
>>2254618If fuel trucks are fuel tanks with a few wheels and motor then why do they need to be filled up with fuel at regular fuel stations?And who fuels the fuel stations with fuel? It can't be the fuel trucks because that's where they're filling up with fuel...
Would you annihilate Chico for your AI gf?
>>2255067I'm not gay and retarded
>>2255067I'd annihilate Chico and Gilead for free.
>>2255067>ai
>>2255069doubt
>blow up the aegis fleet>steal the nanoforge>turns out joining the league means cancelling my current commissionthat's lameguess I'll have to blow up the blockade fleet then
>>2246565Midline is all about defeat in detail, using its flexible eagles and champions to hold a battle line, while stuff like gryphons and executors secure kills quickly.Sometimes a phase ship such as a doom or harbinger manage to sneak past the main battle line and kill the more specialized ships before my fleet has a chance to react.>>2247278How rude anon.
>>2255067only if the AI does the same for me and tows Kazeron and/or Culann into the sun.
>>2255382Nah bro. Midline is you have neither the armor nor the shields to hold muh line but what you usually do have is speed, great carrier support in herons, a flexible loadout and a shitload of missiles, often of the large slot variety. Glass cannon techline more than anything.
i love ludd so much bros, i wish i was a gilead farmer
>>2255061little arab dudes smuggle in the fuel in their pockets
I never understood the appeal of Xhan empire mod, every one talking about how great it is, but all I see is rotten potato ships
>>2256317Because it's opposite to your average super hi tech animay faction. Even if it adds a bunch of super hi tech shit.
>Child of the lakeNever expected necromancer experience in SS
>>2255137>giving up TriTach toys for midline dogshitAbsolutely disgusting, space them all
>>2256386ngl, the full lock down button system is kind of neat and something I would want to see in vanilla
>>2255382lore midline>>2255759gameplay midline
>>2254533we don't do reverential capitalization in my language, which is superior to dogshit bastard english.
>>2256449>*chimpanzee noises*We speak American on this website.
>>2256317Never used the mod because of how out of place the sprites looked even if it looked pretty cool, same with diable.
So where are the planets in the abyss located? Other edges of the universe? Other dimensions?
>>2256710just the normal, nearly empty space between the Orion and Perseus arm
>>2256726Would've been funnier if you said just the normal, nearly empty space between the Orion and Perseus legs
>>2256710stop asking questions
>>2256726Oh that's disappointing
>>2255759Midline Battlelines are more fluid the Lowtech ones, letting the line ships back off to vent.I do agree with the main strength of a Midline fleet coming from its support, but it still needs a good battleline to protect it.
How would an external threat Something like tyranids affect the sector? Would it unify it? Make wars over resources even more brutal?
>>2256399Ayo necromancer? I love necromancy on games, tell me more anon
>>2256765>Ship dead >Revive ship as your servant for the battle>They dissolve after It make your flag ship one ship army It is locked behind a "hard"haunted backstory but it is worth the wasted time
>>2256765Forgot to add: Secrets of the Frontier mod
First time in years I decided go into shield shunt with total armormaxxing.Ludd be praised, I never felt so alive in battles. It feels so good to not care about flux management. Pure fucking ballistic supremacy with total missilefags and carriertroons humiliation.I'll probably even ditch Reapers away for even more DAKKA potential.
>>2256759Hey, if it works for you go for it. Personally I like a whole bunch of first into second* the mods on either are not final but that's the core of it, hardened and stab s-mod shields are usually added; and trying to break away from SO when available with a couple of piranha herons in reserve. Not a single battle lasted long enough to require a line.>>2256850You already posted that one last thread.
>>2256926I am the different anon. It's just shuntcoin is on the rise.
>>2256957Sure you are pal. Apply yourself.
>>2256965So, gonna call jannies?
>>2257010Do you take me for a hegemonkey? I walk a different path.
>>2257044>the PathBased.
>>2256850Ballistic rangefinder is doing literally nothing in your build my friend, it doesn't work on pd.
>>2257114Wait, what? Serious?!Why tho? PD ballistic weapons are still "ballistic" weapons. What's the logic behind this?
>>2257114That's the point. It's the local shitposter baiting again.
>>2257122It just says no Point defense weapons in a single sentence of the skill. If I had to guess the logic its to stop machine guns from raping everything.
Shit, you are right.I really was blind there and did not saw the text. On the other hand. now I can fit more hullmods.
>>2256850from a purely logistical point of view I don't get why you S-mod engine assembly and not a repair unit. or even the ITU to get more points out of it.in fact I can't even fathom how you fly this without a repair unit
>>2256777Interesting, I've never played with mods yet, but it sounds fun.
>>2256926Seems like an interesting build, how does it hold up against some of the larger fleets? Like end game bounties and the Smodded core fleets?
>>2256926the lack of HE damage on the left one weirds me the fuck out, but the right one looks like you had too much crack man.but even on a drug trip people can make sense and I'm seeing some sense in there.and the weapons you use are very good just... weird.honestly you might as well take SO on that eagle
>>2257450No complaints. SD so it's at least a fair fight if not always numerically in my advantage, first flash wave cripples a big part of his fleet and then it's cleanup. Once I get enough fabtorps most fleets die in the opening salvo or shortly after.>>2257522It came to me in a vision during my pilgrimage to Jangala.>lack of HE damage Two screens worth of flashes and heron piranhas have entered the chat. What survives gets dearmored by a couple dozen AMBs and lanced to death. Trust me, it's much less weird than what I put on eagle (lg) or eradicators.
>>2255759Monitor is a midline ship. Midline is just whatever doesn't fit into the low and high tech categories. Of course, coincidentally that means an lot of them are fast, powerful & fragile, because giving a fast ship with average survivability access to even a limited amount of kinetics would be extremely overpowered. When you mix and match the two dichotomies together there's only a few combinations available that aren't either extremely OP or extremely lame. This >>2255382 is nonsense too, if you wanted to hold a battleline you wouldn't use eagles and champions, there are better options available and these ships serve a different purpose in fleets that aren't restricted by the player into a tiny selection that were never meant tot work together. After all, the midline-themed factions don't use purely midline ships.
>>2256850you're missing repair unit and bulkheads
why are npc controlled phase skimmers still so ass? they will literally spam teleport directly into a clump of enemies and die instantly because they're hardcoded to spam it every time they deploy, just like the burn driving hylics who pilot hegemony ships
Are AI good or bad?
>>2258173I don't care as long as it works for me.The black hole in the next system over is going to do it's work if push comes to shove.
>>2257290>I don't get why you S-mod engine assemblyI wanted to create "stealthy" Onslaught. Plus, with every other hullmod and skill for engine/wepons resilience, S-modded engine assembly makes engines virtually indestructible.>I can't even fathom how you fly this without a repair unitI already fixed my mistakes, and added repare unit. Also, elite Damage Control, baby!>ITU S-modded ITU does not provides benefits. 25 OP is not that much for my Onslaught, because it is basically a semi-meme-build, excellent in rapid engagements and humiliation of little shits. Put this ship against clankers, clanker-diddlers or Omnissiah Himself going to end very ugly.
>>2242761>can anyone help?Unfortunately, there is currently no known cure for autism.
Ludd Almighty, I HATE faction mods so fucking hard. My blood BOILS out of single thought about troon fantasy bullshit that abominados like this >>2238538 one pulling out of their dysgenic brains.Fffffffuck this shit lives in my mind rent free. Worst thing is this shit is infesting every SS forum. Every single thread I open, in every one, there is at least one hyperfaggot who is going to mention this utter fucking tranime UBERGARBAGE and just don't fucking shutup.99% of them are also nexfaggots.UUUGHHHHHHHHH FFFFFFFFFFFFFFUCK I HATE THEM
>>2258363what are you talking about
>mfw nex-compatible faction modder
What's your strategy for fighting stations with big reinforcement fleets?I'm currently running around the station to their spawn point and spawn camping the reinforcements, but it takes quite some time (I'm running a mod that beefs up station defenses)
>>2258493
>>2256926Build in extended shields is a must on Eagle. It will stop the ship from wiggling while trying to intercept missiles/wings or when flanked. This way it will actually fight the ship in front of it, in fact this is true for every ship that can achieve full bubble and is especially effective with ships that have mounted main guns.
>>2258637Meh. I'd rather put in omnis if that's a concern, you know how good the AI is with moving them to cover their ass. Or swap a few flashes for wasps. Ships already engaged wiggle only when their armor is damaged to present a stronger side, and if it's bothering you that much I believe that behaviour is blocked for reckless, so doctrine or officers.
>>2258462>What's your strategy for fighting stations with big reinforcement fleets?lure the reinforcements away and then assault the station.
>be fightercuck>be guaranteed to die in any battle with PD>might even get killed by drones who can do your job for free
>>2259176skill issuehttps://youtu.be/PN_CP4SuoTU
>>2259198Starsector isn't Star Wars.
>>2259337>Starsector isn't Star Wars.
Ayo how come it's easier to build space fighters o algo than lmao dumb fire rockets. How much fent do you have to pay to find someone to crew a talon olso.
>>2259176S-Modded Recovery Shuttles reduces pilot losses by 95% but always more economical to buy cheap chumps in the usual places right?
>>2259542Given that everything is stupidly OP starved. Yes is.
>>2259578stupidly OP starved until you start Smodding, then it's only slightly OP starved, which, I think, is a pretty good place to be at.
>>2259542honestly, if you have a ship free get some transport and put in efficiency (reduced minimum crew) and berthing (increased maximum crew) and chances are you will never have problems with understaffing again before you run out of repair material or fuel.
>>2259542Heavy fighter losses is still low compares to losing any ship full of crews.
>>2259542Yes, recovery shuttles is basically for players who freak out at the thought of losing imaginary lives. For everybody else they are completely pointless. Unless you are running a pure carrier fleet of pure Talons, you will never run into crew issues. For a normal fleet just the normal difference between maximum crew and skeleton crew will cover you for a dozen fights.
>>2259389>burn drivea hallmark of low effort slopmods
Why can't I find any threat fleets? I have been in the abyss for so long and barely found 3 weak fleets, most of the planets I visit have no threat fleets at all And yes I have done the Abyss quest I can find Shrouded in normal rates 3 Fucking failed expeditions to the abyss almost bankrupted me
>>2260138stop being a fag
>>2260148Done, now about the issue?
>>2260138did you check with the neutrino detector?there was some mod on the forum that added a THREAT detector widget that beeps when you're in a system with THREAT to your screen, but I can't remember what it was called.
>>2260218>did you check with the neutrino detector?I think you mean neutrino detector MKII and yeah I did and it shows only one spike pointing toward the present planet
>>2260225https://fractalsoftworks.com/forum/index.php?topic=32565.0was talking about this modseems like it requires another library mod though, that sucksdo note that THREAT fleets become more frequent and stronger the deeper you go into abyssal hyperspace.
>>2260231Oh thanks will try it even with the lib >do note that THREAT fleets become more frequent and stronger the deeper you go into abyssal hyperspace.I went as deep as 5000 fuel can get you then went side way for more than 10k fuel worth, I did find planets but all were empty except some derelict ships Thanks for the help man
>tell fleet to defend point>they randomly all start running after a tiny ship with double their top speed halfway across the map>i am now the only friendly ship among 20 pirate insects
>>2260248>Not having a kick ass frigates to insta kill any other frigates in the beginning.Skill issue as always.
>>2260423i ragebought a doom, the game is over now, it's over...
>>2260248try using "rally civilian ships" and assign your ships to that instead of using the normal defense command
>>2260138Activate sensors once you drop into an abyss system. If you get ant pings away from planets then you'll have threat, otherwise the system is empty
>>2260686That's what I am doing, my complain is that I am not finding any threats
>>2260756Is your sensor range good? A single capital by itself should have enough to pull all threat, if present, in a system with a burst.Otherwise, luck_ issue
>>2260802>sensor rangeIt is 2592 which is pretty highIt is probably a bug or conflict between mods
>>2260921>>Despite being interesting af no one has made an extensive video about Starsector lore>Why?
So is Wide Horizons the new default mod option for increasing the size of the sector?
what DP number do you like your battles to have? I'm playing with beefed up AI fleets and I feel like 240dp is barely enough to have a good fight with all the reinforcements
>>2259389honestly, the implications of some of the tech and numbers in starsector really make that particular mod seem dumb favoritism.literal tears in reality deal 6000 damage
>>2260923I suppose because most of them are too busy playing.>>2261109250Because being 2dp over 240 and suffering 1% less on 15% additional combat readiness across the field sucks hairy monkey balls.
>>2260756Usually they are on patrol, those routes can get pretty far away from whatever gravity well you have.usually, it's enough to shimmy to the side of the planet/black hole/what have you that generates the gravity well and sensor burst.just remember you get more and more difficult threat encounters the deeper off the map you go. closer to normal hyperspace you have pretty low odds of finding anything and if you do, it's liable to be a first strike, usually without fabricator.
>>2261109800 with forced 50/50 split
>>2261055dont know what gay shit that is just use adjusted sector
>>2261281It still works?
>>2261292yes
>>2261261Thanks man
we need more composite weapons in the game
>>2261579I rarely say this to anyone itt but I agree 100%.
Ayo wanna hear a joke? Vanguard! LOL AHAHAHAHA
>>2261297Didn't RAT used to let you increase sector size, too?
can npcs transverse jump? or is it supposed to be some experimental technology
>>2262102Not in gameplay. It's both super experimental and a common knowledge.
>>2261949why would you install some bloat shit like that
>>2262102It's not at all subtly hinted at that transerve jumping is extremely dangerous and a heavily guarded scientist in a secret blacksite created something to make it a bit more usable but the player could've been transverse jumping since day 1 without a care in the world and the scientist is appropriately concerned about this.So npcs could probably transverse jump if they wanted to but they don't because they don't want to go gambling just to save the short amount of time it takes to hit up the completely safe jump point instead.
>>2262588it wouldn't ever really be viable to do, but i wish you could just transverse jump wherever and you'd just end up in the middle of nowhere if you didn't do it on top of a gravity well, but there's not really a reason for nowhere to exist since lightyears are so big and the normal ships are very slow
>>2262102>>2262125>>2262588you fags STILL play this game? its been years and its not even updated much!
Are you supposed to just speed through hyperspace storms and accept the supply cost or do people actually slow down?
>>2262808with solar shielding you get to go fast and not spend supplies. Also lot of enemies do energy damage so the combat bonus is fairly alright still. even without shielding I still just power through fast
>>2262808storms are just speed boosts just gun that shit zero fucks the more storms I hit the better
>>2262812>>2262823Alright, that's what I've always done. Was just wondering if it's intended/normal.
>>2262823the speed boosts offset the supply penalty anyway its more of a flavor thing
>>2261579>>2261628Honestly, I'd love something like an upscaled Trueno as a composite weapon.It's technically a rocket launcher without explosive charge that fires high speed shaped stakes to penetrate armor. It's basically big bullets with a bit of tracking.
>>2261579>composite
im thinking of doing a lightly modded playthrough because the sector is too small for my colony autism and i get really frustrated if i cant find a neat planet in a neat system to make my colony inshould i use unknown skies AND the kaleidoscope one? if any anons have used them before
IX Revival seems stupid.
>About to fight 3.5 doritos >Auto resolve option is present >Decide to fight them myself >Lose 2 paragons and one super capital How can I be this retarded?
>>2263465Seems to be an occuring theme for modfags
>>2263465>>Auto resolve option is presentplay meme modsget memed on
So is ordering shit through contacts the best way to get weapons and ships?
lol no
>>2263565>>2263643Alex doesn't appreciate you typing instead of sucking
>>2262944>>2262992cool, we have both types of quintessential composite weapons down: rockets that are basically bullets and bullets that are basically rockets.what else?
>>2262841Alex has been poorly trying to make hyperspace more interesting from day one. He has also been failing from day one.
>>2264066>>2264284rent free
>>2264284on that note i think the hyperspace "ghosts" that appear are kind of dumb, maybe itd work better if there were remnants flying around occasionally but that still seems to not be in the game somehowi also cant really tell if the slipsurge ability is broken but i spam it all the time and it seems to just be a lot better than everything else and makes me completely ignore every hyperspace mechanic
>>2264156Rockets that fire bullets...A DEM equipped with a thumper/needler would be pretty cool.
>>2264769Counter argument: thumper/needler doesn't get intercepted and has unlimited ammo. The EDF shotgunner in me still likes the idea.
>>2264783it doesn't need to be too good an idea as long as it is a fun idea.since we have deployable lasers and mines, deployable turrets sounds good.
all the missile type bullshit is confusing metf is up with MRM, SRM, DEM, etc? all I know is sabot is king because it bursts into a bunch of smaller unblockable shots