This game has spoiled me as far as QoL in gaming goesI don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
>>2193516>Runs on any potato seamlesslyLikewise I can't speak for how the game is to actually play, being a mostly Brood War and Turn Based bab, but similar to you it's spoiled me on the fucking optimization, turning this game on made me question whether anyone else was even trying. Haven't seen a game so smooth since MT Framework was new.And then they somehow improved performance when adding in the new lighting? Sheeeeeeeeit
>>2193516Zero-K is ugly as fuck but it has every major feature BAR does and a few extra like auto skirmish.
>>2193516>This game has spoiled me as far as QoL in gaming goesWait till you play Zero-K.BAR and Zero-K share the same game engine, but, where BAR focuses on graphics, Zero-K focuses on gameplay and mechanics.>>2193533>And then they somehow improved performance when adding in the new lighting?That was down to a well known issue with the GUI, there was an option to fix it over a year before the Lightbringer update, but the decision was made to hold back on the fix in order to increase the impact of the update.
>>2193516it lacks any humanity
Yeah, I played Zero-K for a while, then picked up DoK, which even has pretty much the same unit composition (raid, riot, skirmish, artillery, assault, AA), and out of habit I wanted to put my railguns neatly atop the crest of a dune with a single right-click-drag but it didn't work...
>>2193642Zero-K is fucking great, but it surprisingly runs worse on my laptop(as in barely) while BAR can easily handle 1v1 or even 2v2Shame.
>>2193877>out of habit I wanted to put my railguns neatly atop the crest of a dune with a single right-click-drag but it didn't worklol, had the same, I went into DoK after playing spring engine games
>>2193516What does it do better than AoEII in QoL terms?
>>2193642>>2193710ZeroK non-players can leave
I will not join your discord server
ZeroPlayers are the most obnoxious bunch on the board. Their ugly Cruelty Squad looking game is only remembered by proxy of SupCom and BAR but will never ever shut up about it
>>2195329Nah, BARbois are worse.They can't accept that BAR is "SupCom at home" and ZeroK has better mechanics.Not saying it's bad, it triumphs in its mediocrity and holds a comfortable niche between the two, but will never hold a candle to their strengths.The problem is BAR has been copying SupCom for so long it's never going to break out. Even their latest rebalance is shaping up to bring the game more in line with SupCom.
>>2195384This is a BAR thread
>>2195390It's more of a thread about QoL.
>>2195384>The problem is BAR has been copying SupCom for so long it's never going to break out.This! Bar will never be something special until it shakes the chains of emulation and steps out of SupComs shadow.The SpringEngine is a fantastic game engine and capable of so much more than BAR uses it for, but the BAR devs are content to sit on tradition and afraid to upset the playerbase. BAR could easily pull ahead of ZeK if it (ironically) took some lessons from ZeK and mixed up the formula.
>>2193516>say retard>get bannedFuck off BAR mod cucks
>>2195384Why would I accept that when it's older than SupCom?
>>2195970Because you're making a common mistake in thinking that.Advocates want you to belive a mod, of a mod, of a mod of a mod running on a different game engine is the original mod.Under that same logic SupCom is TA, which predates all those mods.
>>2196033No that's dumb. BA isn't that different from BAR except for Legion.
yea its hard to go from games where you can scroll in/out to fixed camera distance bullshit
>>2196125>BA isn't that different from BARBut BA is not BAR. They exist as two different entities and the existence of BAR does not predate SupCom.
I've been playing BAR and ZK just a bit, but BAR is just at first sight just more developed by far and it's really goodWhat makes ZK better in your opinion?
>>2196730Doesn't cling to the old TA unit roster so much. Doesn't have nearly as much bloat as BAR with its superfluous units and buildings. Units can actually see shit - in BAR most of them are so blind that their view ranges is about half their weapons' ranges. Cleverly streamlined economy without being primitive.
>BAR>Zero-KBoth are TA clones which is kind of gay, SupCom is better than TA so Sanctuary: Shattered Sun is the one to wait for.
>>2196861Could you elaborate on those?
>>2193516>Runs on any potato seamlesslyCrashes and burns on AMD cards. I'm talking hardlocks the comp where you have to turn it off.
>>2197319>Crashes and burns on AMD cardsDisagree, but I'm running the Linux version so ymmv.I get memory crashes instead :-(
>>2196730>Streamlined costs.Metal cost = Energy cost = Buildpower costConstructor reclaim rate = build powerMakes it so much balance metal/energy economy, and now you can actually easily tell how long something will take build. Lower reclaim rates also mean that you can't just have 1 constructor reclaim aftermath of a huge battle in seconds. Wreck fields actually become valuable areas and you gotta fight to secure control over them.>Diminishing returns on energy to metal conversionThis is more a FFA thing, but i dont like how you can get a highly productive economy while hiding the corner of the map that has zero resources whatsoever>Unit roster BAR suffers from the original TA baggage, having a lot of units that are way too niche or sometimes just useless>TerraformingPersonally i dont care about that, but its supposed to be really col that you can build walls, trenches and ramps of all kinds of shape. Too bad the interface is clunky, and the pathfinding AI hates player-made ramps.>Advanced unit AIThat one i also dont care too much about, but it is nice that you are at lower risk of losing half your army because you stopped looking at your dumb units for a few secondsBAR devs have done tremendous work giving Balanced Annihilation a visual makeover (And sneakily renaming it from Balanced Annihilation: Remastered into something more distinct). They have proven that just giving it more modern visuals is enough to attract a decent player base. It is unfortunate there arent enough dedicated autists who would apply the same makeover to Zero-K
>>2197207I don't feel like writing a whole dissertation, so I'll just focus on the economy part because it's designed so elegantly.In Zero-K you only have one type of mex and no metal makers - you only get extra metal by overdriving your mexes connected to energy grid with excess energy at a diminishing rate.Unit costs are very legible - a unit that costs 100 metal also costs 100 energy and 100 buildpower, so at a factory with 10 buildpower consuming 10 of each resource per second it takes 10 seconds to build one.Energy is used almost only for factories, mexes and overdrive. Most units and turrets don't need any, though some larger turrets need to be connected to a grid with sufficient power, but still don't consume any energy while firing.The first factory you pick is build for free and instantly, allowing you to do stuff right away. You can build the same units as your teammate by placing a cheap 'factory plate' next to his factory. Resources are shared evenly between teammates.
>>2197207>BAR vs ZeroKhttps://www.youtube.com/watch?v=IKkyNN1zrf8
>>2198154>It's just BAR but different>And much more uglyI'm dissapointed because the differences look enticing to try new things, but it is absurdly ugly and unpolished. I wish the ZK team spend as much time developing the game as they do shilling it for the 50 players it got.
>>2198867>muh graphicsOpinion disregarded.
>>2193710>BAR focuses on graphicslol what
how do learn this game
>>2207939you don't fuck off
>>2208245>only person posting in the BAR thread is a zero-k player who wants to cancel the gamekinda funnyso many unit commands. at first I found it strange that only artillery units could use attack area but then I realized its functionally is exactly the same as attack line. the units don't randomly select a position in the circle, it just assigns each unit in your group an attack location marker the repeat toggle is probably my favorite functionality. automating transport drops and unit construction with combat engies feels cool. I wish there was a better way to automate repairs. I've been playing bots and using lazarus/butler bots to keep a welder push going but it's annoying to micro the positioning of the repairs bots>play scavengers with a friend>get completely fucking washed each timedamn this mode seems unforgiving. I assume there's some strat that trivializes it and it's a nightmare otherwise?>watch a beginner's guide>it talks about player's roles in team games and that how you play is predetermined by what map you pick and where you startwell that seems lame. is that really how multiplayer plays out?
>>2208510>I wish there was a better way to automate repairs. Make a custom keybind to select units below a certain % of health, hold shift when zooming out to find, tell them to move within the visible repair circle range.
>>2208510>>it talks about player's roles in team games and that how you play is predetermined by what map you pick and where you start>well that seems lame. is that really how multiplayer plays out?Not really just don't play Crimson IsthmusAnd you can set an area holding R for repair and then click Repeat On and that unit will run to repair anything on that
>>2207939spectate people
>>2193516Such as?
>>2208510>roles in team gamesavoid All That and Isthmus (the maps)
AAAAAH FIX THE SERVERSI WANT TO BLOW PEOPLE UP
>>2198867>I wish the ZK team spend as much time developing the game as they do shilling it for the 50 players it got.ZK team is basically non-existent. ZK has been in maintenance mode for many years now, and i dont think there has been a single point in time when it was not ugly. Even when in relatively "active development", ZK never had a lead 3D modeler who would be in charge of unit models. All ZK has is a mishmash of various unit models created by different artists at different times, with no unifying visual style whatsoever.Redoing all those models would be a massive undertaking. There is nobody volunteering to do it for free, and the game does not generate any revenue to hire anyone who would do it for money.
>>2222998>and the game does not generate any revenue to hire anyone who would do it for money.You're telling meThe shills are doing itFor FREE?
T1 Legion Naval is out!And they're shit! Not only do they look ugly bit they're asymmetrically designed to the point of clearly impractical design choices. The hybrid heat/drone ship is the only interesting one of the bunch.
>>2225538i cant play naval to save my life
so are you niggas gonna post screenshots to sell the game or what?
>>2228075game is for playing, not sellingtake your executive function pills and just play it if you're interested
>>2228573idk if i'm interested there are no pictures
>>2228573>game is for playing, not sellingI wouldn't be sure about that, they have plenty of banners saying they accept 'donations' and those donations are used to 'support' the devs by providing them with a wage.
>>2208510Sounds like you'd enjoy Zero-K more.
>>2223194Zero-K fags are pretty much loonix evangelists
it intimidates me
>>2231238Can you do us a favor, stop with the jelly and leave it at the door.Every BAR thread is the same:>Zero-K has better mechanicsYes, we know>SupCom came firstYes, we know>Let's try and shit on SupCom's/Zero-K's fansOr maybe we could actually discuss what makes BAR the better game...It appears to me out of the last half dozen threads, any actual discussion of BAR boils down to how hostile the community are (which your actions are highlighting) and how legion/balance changes are slowly turning it to shit. And this thread is no exception. So, please, lets try and have a positive discussion about what makes BAR a game worth playing, if you're truly a BARfag share some of your positive stories.Personally, and contentiously, I'm liking the way Legion is coming across, although it needs a land based Heat-Drone carrier that's not the Rampart. And the legion commanders ability to spawn a small army is silly, spawning drones would have been inkeeping with the teams mechanics. I also hate the way the AI likes to 'improve' my T1 Mex's and Rampart and is ingornant of their utility purpose.
Why discuss BAR when we could discuss Zero-K instead?
any idea how do hardware bans in BAR work? They have some fingerprinting shit which recognizes my smurf accounts after I change the IP and remove all BAR files from disk
>>2195774>The SpringEngine is a fantastic game engine and capable of so much more than BAR uses it forTrue, but it's also single-threaded which means adding game-side logic kills performance. The units are insanely unresponsive which kills my desire to play BAR. Zero-K is fine because you don't micro the units anyway.
>>2234418Why would you smurf if you don't know how to evade?
>>2234680If you're playing against humans then you do need to micro. Units do have some automation to dodge projectiles and close in or kite, but they do not know which engagements to take or avoid. Maximising your unit engagement while minimising theirs also has a massive impact, which the AI doesn't know how to utilise effectively. Zero-K has more unit micro than BAR since attrition is more important, but less economy micro than BAR due to higher build power of constructors for their price, quadratic economy and no energy converters.
>>2225538>The hybrid heat/drone ship is the only interesting one of the bunch.I like it. But only because the AI is bugged and the it hasn't been fixed:If you issue a fight command it will sit back like a carrier, attacking with its drones. And the heat-ray will only be used defensively when enemies approach it.If you issue a move command it will charge in and use the heat-ray offensively (beam weapons do more damage up close).It gives the unit a nice duality.Unfortunately the model sucks.Sadly the devs are planning to fix it by having the fight command ignore the drones so it sits at maximum range with the heat-ray (where it does minimum damage).
>>2234418read the source code, I think CPU ID is used as well
>>2234418why would you smurf in a lobby based gamethere's no matchmaking to dodge
>>2235962lobbies can be limited by OS levelsometimes you want to stomp on other low level players with cheese stratsyou want an alt account to yell nigger
>>2234418There is an entire community of BAR smurfs who will glady show you how to ban evade with impunity. Would you like to know more?
>>2235962because i got banned for not being up to date on what words are not allowed in moral codes of western fallen nations and then banned some more for drawings or something, not sure, they don't even give an actual reason but copy paste a paragraph from their TOCthere is no way i'm humiliating myself by kneeling before these discord trannies and asking for forgiveness
>>2238082>there is no way i'm humiliating myself by kneeling before these discord trannies and asking for forgivenessThen don't. Step up your game.
FUCK BAR MODSI'LL SAY RETARD IN MY GAME AND YOU'LL JUST SEETHE AND BAN MEOOPS TOO BAD I CANNOT BE BANNED
>>2238082>Waah I chimped out on chat and got banned! The West has fallen because people don't want to play public games with people who act like niggers.
>>2195384Above all BAR is an mptranny game made by mptrannies for mptrannies
>>2239932>BAR is a SupCom ripoff that identifies as a different mod.
>>2193516I've been checking out BAR recently. I preferred the way SupCom faction look, even if it was cookie cutter. In BAR I can't tell the factions apart as they're very samey, which makes it seem, pardon my retardese, soulless
>>2241356>In BAR I can't tell the factions apart as they're very samey, which makes it seem, pardon my retardese, soullessThis is a problem with BAR's dev direction, they want the game to have eSpurts potential so every unit must be balanced, countered and have an equivalent on the opposite team. They also insist on parity between factories, which means the unit roster is ultimately both bloated and bland.As for the soul thing, you'll never get soul when your focus is on copying another product.
>>2241394>every unit must be balanced, countered and have an equivalent on the opposite teamNo no, my problem isn't even the functionality of a roster per se, I can stomach that somewhat, it's the visuals that suck the mostThere's that loading screen with two commanders or whatever, and if it weren't for the colors, I wouldn't be able to tell them apart at all. Meanwhile, have this random pic for comparison>As for the soul thing, you'll never get soul when your focus is on copying another product.Fair
>>2241394This is how you can tell the devs are TA-poisoned. The entirety of supcom's lifespan we all clamoured for more faction diversity and GPG waffled because they just didn't want to have to balance any asymmetry. Only the TA purists liked the near-perfectly symmetrical factions, because TA was nothing but Arm mirror matches.
>>2241394>This is a problem with BAR's dev direction, they want the game to have eSpurts potentialYeah this isn't true at all. They would much rather the playerbase was casuals. They hate everything esports. Any changes that benefit the competitive players is because the users cried long enough. Most changes get overruled.
>>2193516I enjoyed BAR, especially since it's free and open source and Linux native. Very high quality for an open source game.Very active multiplayer community with tons of replays you can watch, including sometimes hilarious chat.https://www.beyondallreason.info/replaysHowever, I found like many in this subgenre, the games take forever to get going and tend to drag on a bit long.After struggling to get into Planetary Annihilation for years, I tried it again and really liked it.When BAR is just starting to get interesting, PA is well on its way or even approaching the end game.In addition to shorter matches, it has a larger variety of really good AI and more metastrategy.Most annihilation games suffer from surrender syndrome, while PA gives you opportunities to surprise your opponent when you're up against the wall.Also air is a lot more useful, unlike BAR where you can outright cancel it without much difficulty.So I thank BAR for re-introducing me to PA.https://www.youtube.com/watch?v=mO1N_gehg-M
>>2242229>including sometimes hilarious chat.
is it even possible for them to fix the lag issues? I've be stalling on replacing my ethernet cable, so for now I'm on >600mbps which is bearable. But it's crazy how even with that the game just stops working after 30 minutes.
>>2242100>Yeah this isn't true at all. They would much rather the playerbase was casuals. They hate everything esports.>Just ignore the player OpenSkill ratings>And the season leaderboards>You should also ignore the official 1v1 Alpha tournaments which feature cash prizes, cash ain't real in this economy...>Might as well ignore the dedicated tournament page on the website while you're at it,>And stay off the discord for good measure...You had me fooled.
>>2241394>every unit must be balanced, countered and have an equivalent on the opposite team. They also insist on parity between factories, which means the unit roster is ultimately both bloated and bland.>This is bad because i'm a shitter
>>2241394....would you prefer the game be unbalanced?are you retarded?anti competition zoomers are so stupid
>>2242660Being bland and bloated has nothing to do with being a shitter, it's the result of shit design choices.
>>2242699>would you prefer the game be unbalanced?If it makes the game more fun and interesting, absolutely.Do you object to people having fun.Were you traumatised by a "fun" incident late one night involving your daddy, a 6 pack of bud light and half a pickle...
>>2242783bad balance doesn't diversify content, it reduces itjust play against easy bots if you like unbalanced situations. there's even a handicap setting if you want
Anyone that thinks balancing makes the game less fun doesn't actually understand what balancing is. Educate yourselves and read https://store.steampowered.com/news/app/334920/view/3875973926280115015
>>2242789>bad balance doesn't diversify content, it reduces itDisagree, casual players will happily use, abuse, avoid or workaround unbalanced mechanics. This actually fosters diversity.On the other hand, eSpurters and tryhards will constantly make use of exploitable opportunities in order to increase their ranking because they need that +1 skill rating to justify themselves.
>>2242809see >>2242807
>>2242807>In any case, the rule is responsible for keeping the 100 or so units in Zero-K unique, useful, and interesting.>At the other end there are games that seem balanced [such as BAR], but at the expense of any interesting unit variation.
>>2242783>>2242768The first time i read about people complaining about balance i thought it was a memelord trying something new, but then I realized there's people that really don't understand the game, a game, or rules, or design choices. For these people they only see the product on surface and take it as a movie, graphics and fee fees. Never go indepth of why things are the way they are, nor have the curiosity of doing so. They never look for improvement of oneself, and would rather play into a sandbox with infinite resources. I guess that's fine, but in an RTS is just abysmally retarded. Then again, these people cannot describe what is "balance" or "fun" to save their own statement. They just "feel" and "know" what they want.These people do not play the videogame. Do not listen to anti-balance fags. They're noise.
>>2242826I'm not arguing about BAR. I'm just saying you don't actually know what balance is. If BAR is boring due to its balance then it does seem balanced but it's not actually balanced.
>>2242807Part of what I like about the whole ecosystem of TA-likes and Supcom successors is that it's probably the only genre where game devs treat balance as an integral part of game design and not a customer satisfaction department where you exile underperforming devs to make them quit.I get that this mostly comes from the fact that these projects spin off of balance mods for TA and supcom but it's cool to realize I argued about balance theory with these faggots on GPGNet and the bbs forums back in the day and they actually did something with those ideas they had.
>>2241394You don't need to copy supcom to have distinct factions. The vast majority of RTS games have factions that rlare distinct from each other either visually or functionally, if not both.
>>2242807their design blogs are pretty good
>>2242809You are a retard.
>>2241394>They also insist on parity between factories, which means the unit roster is ultimately both bloated and bland.Yeah, like everyone needs a mobile radar and jammer. I like how Zero-K handled it, despite having even more factories, by letting you morph stationary radars/jammers into mobile units.
if you don't have 1000hrs in game (silver rank) on top of having at least 35OS and you use the word "balance" when talking about this game, you are a fucking retard
>>2242957What I get from these is that competitive players are like naughty children who break their toys and then cry they can't play anymore. A lot of effort must be spent to prevent players from cheesing the fun out of the game.
>>2244298in a manner yes, that's the nature of competition. competitive people are going to optimize and a poorly designed game will break when you try to optimize itall competitions, from athletics to creative to games, have rule sets for this reason. to keep things both fun and fair (balanced)good sportsmanship comes into play of course. most people don't respect bug abuse and consider anyone who exploits bugs to win a fagif you don't find competition fun then don't play competitive games. it's literally your own fault for doing something that upsets you
>>2244298do people like you actually not play to win or perhaps you are just bad at the game and angry about it?
>>2238287
>>2244346>>2244361>it's literally your own fault for doing something that upsets youIt's not that. I'm just saying that after reading these I realized that from the devs' perspective supporting a competitive game is basically unending daycare. You have grown ass people behaving like spoiled brats: playing rough, arguing about it, demanding nerfs, then crying even more after the patch gets released... Then, after the babies are done throwing a tantrum and realize nobody's giving them attention, they go back to playing again, because what else would they be doing? Can't imagine a person who'd willingly put up with this on daily basis.
Engine update deployed
>>2244812Why do you trust your own perception so much when you have never played the game or interacted with its community? Have some doubt in yourself. You'll make better decisions that way.
>>2244812That's how any gamedev job is.
>>2244812>Can't imagine a person who'd willingly put up with this on daily basis.you're describing the vast majority of work dutiesconsumers are retarded and will bitch about anything. devs should focus on making good games
>microing sharp shooter>can't figure out target priority because all vehicle units look the sameAAAAAHHHrolled a couple tumbleweeds into an artillery linethat felt pretty good
I love these fatboisThey can tank an absurd amount of punishment and just stomp the cuntish usual armada defenses
this is the opponent teamdo you play or leave the lobby?
>>2246602>AustrarlianNah thanks, I'm out.
I'm scared of joining online lobbies :(
>>2246874>I'm scared of joining online lobbies :(If you want to try online play start with a game that doesn't require registration (openRA is a good starter), not only is it anonymous but the player base tends to be pretty open and supportive.The problem with game like BAR that are free-entry + ranked is they attract the worst of the ePeeners. BAR has a particularly toxic player base because the majority are playing for rank in a team based game. It's why one of the go to 'tactics' for new players is to build their collectors, suicide and watch the 'pros' play out the rest of the match using their resources. It's a shallow attempt at exploiting the game to the detriment of newbies (who nobody cares about because they're not ranked).
>>2247725but I like BAR
>>2247857Then stick to skirmish. The current AI is barebones but you can make it a challenge by giving it cheats.
>>2246874Just play and learnPeople don't mind anyone and certainly you know, don't talk if you don't want toThe people saying >free-entry + ranked is they attract the worst of the ePeeners>>2247725is overrated and its just """ranked""" anxiety.Play Rotatos, play with friends, play Raptors or Scavengers in coop, play the missions, or play skirmish by yourself. It's alright.
https://youtu.be/h-YlX0IVpzg?t=4993This game is as fun to watch as it is to play it
>>2248147What would be your reaction to me finding that video boring.>45min of econ. >Match is basically nuke vs anti nukes which is why they weren't attacking with their armies. >Bases explode in chain reactions meaning even an indirect hit is enough to cripple the enemy base in its entirety. >When the enemy pushs back it wipes out the enemy base because if the same "all buildings explode" chain reaction.>Even the caster is unsure if the enemy the enemy commander was destroyed during the base wipe or because they suicided/ragequit because, in the end, it all looks the same.
>>2246602>this is the opponent teamseems like an easy win, where's the issue?
>BAR boasts physical projectiles>Projectiles are coded to no-clip allies.
>Like RTS games, hey this one is free people saying great stuff>Download play 2 skirimishes and win>Join Noob Friendly lobby>Try to play MP after few skirimish matches.>Choose some Front Position a 1000 pings move>Move to side Sea Position>Start building up see a free max, build an extractor>1000 pings wtf are you doing bro>play some sea try to be useful by building destroyers>build some naval generators>some times passes dude rolls with subs destroys my naval generators>1000 pings, people writing IDIOT on the naval generators.Why is this genre dead again?
>>2256024What projectile does this?
>>2256024...?
>>2256179Plenty, the weapons are tagged collidefriendly = false,
>>2256024>Friendly fire is still a thingU kno u don kno
>>2255168Is hard to get at that moment we see in the videoThese are the best players playing well coordinated and testing endurance
>>2257346If only you knew.
>>2257382oh noes everythns rong now
>>2258021>everythns rong nowIf by everything, you mean your assumptions yes.Honestly, I don't get your mentality. It's like the BAR community gaslights itself over facts then gets upset when presented with them:SpringEngine copies from SupCom:>"No, that's not true, that's impossible!">SpringEngine devs have gone on the record in interviews saying they were inspired by itBAR came out after SupCom:>"BAR identifies as a different mod">Identifying as something else doesn't make you that somethingBAR projectiles noClip allies>*Insert your gibberish*>Code is as old as the engine.
>>2193516>I want more RTS with different flavors and rules in my life, not only more TAs,Good luck lmao, there was like five original RTS games in last two decades
>>2258316>All this copeI am having fun with BAR tho
>>2194187What is DoK?
>>2264559Desolation of Kareen:It's a pretty generic rts set in soulful universe but with some serious sjw plot issues.It's meme worthy because the whole thing is basically "You should trust women implicitly. Men and religion are evil, even if they're trying to save you from damnation. Women, even when their actions result in genocide should be revered.
>shitcom fag (singular) still having a melty over his dead gamelol lmao
>>2264559Deserts of Kharak