https://store.steampowered.com/news/app/1601580/view/809085268448510868?l=englishhttps://youtu.be/GJrPjBeeu74>DLC's name is "Fractured Utopias">Launches December 8th>8 New Skill Trees>8 Dedicated Faction Hubs>100 New Narrative Events>2 new Narrative Tales: Plague, and Doomsayers>Plague: A mysterious disease spreads rapidly. Act fast to discover the cure before your city turns into a frozen graveyard.>Doomsayers: A new faction emerges, spreading despair and declaring that all hope is lost. They will sabotage your city’s morale, forcing you to confront their growing influence.>1 New MapClosed Playtests: http://frostpunk2.firstlook.gg/
>Doomsayers: A new faction emerges, spreading despair and declaring that all hope is lost. They will sabotage your city’s morale, forcing you to confront their growing influence.God, these britbongs havent grown past their idiotic game design since FP1
So has two reached the level of one yet?
>>2196151They're completely different games
>>2196151What do you mean by that? This is the first DLC for 2 being released.
>>2196581>>2196518I know 2 had a rocky launch, would you say it is worth a long playthrough at this point or do we wait more?
>>2195877Why would I buy the DLC when I don't want to buy frost punk 2? Frost punk 1 was great, the sequel looks soulless.
>>2196121The problem with frost punk 2 is it's nothing like frost punk 1. That's why the game failed.
>>2196620It had a while ago a Free Content update which added quite a few stuff, including 1 New Map, an Overhaul of the Heating System to be closer to Frostpunk 1, new researchs, techs, buildings, laws, and new Settings for the Sandbox mode, including some special storylines that drastically modify how a playthrough goes, and can be all enabled or disabled at once.https://store.steampowered.com/news/app/1601580/view/498320947205373969?l=english
>>2196637 >The game failed. >That's why its getting new free and paid content.>>2196632So get it and try it for free?
>>2196657I don't know anything about the DLC, I am not paying 20-40 USD for this game. Maybe 10-15.
>>2195877i forgot this game existed
>>2195877So I got closed beta access for the DLC. It's fun if you like the utopia mode and that's it>frostbloods get best starting skill with the ability to frostbreak for free - skill tree is clearly meant for expansion but takes forever to actually get there>technocrats feel like ass and you have to heavily invest in their hubs for very little return and the the bonuses you get from input/output is so fucking vague I could barely tell a difference in my industrial districts>mender hubs produce free food, make buildings/hubs cheaper, give free housing, and are just generally the best minifaction in the beta>ventures let you mass heatstamps but only with a lot of investment in their hubs and skill tree - R&D skill must be broken because it never fucking worksThe skill trees are "okay" but I think with the announcement of FP 1886 it's clear they really don't know what else to do with the game. I'm really hoping the next DLC introduces some sort of frostland diplomacy because Utopia mode just gets so fucking boring to me
>>2195877Game is so utter dogshit for me to care anymore
>>2195877This shit is mod-tierIs this some delux edition obligatory DLC or some shit because it's kind of embarrassing they're trying to charge money for this after a year.
>>2196121>game about hope vs despair>enemy faction is literally just "we are pro-despair, we are anti-hope" rather than anything else
>>2197360>technocrats feel like ass and you have to heavily invest in their hubs for very little return and the the bonuses you get from input/output is so fucking vague I could barely tell a difference in my industrial districts>progress is uselessWow, what a shocker.>it's clear they really don't know what else to do with the gameThey can add more paradox bloat like currencies, meters, events.>frostland diplomacyIt's going to be "On The Edge" 2.0
>>2196620I had a good time playing through the game on launch, and I recently played through again to see what was different. Some of the mechanics were improved such as heat in districts, but it's not too far from release beyond balance improvements.Utopia (Endless) mode is still the same as the base game and FP1 before it, it might be endless but you eventually reach a point where you can't lose anymore. It can be fun to do a run or two with, but once you've played one long game, you've played them all. The threats don't really change and so the steps you take to victory are the same each time.
>>2197360They needed to go deeper into the political angle. There's really nothing more to write about once the threat of immediate survival has been filled, now it's all about how society is supposed to prosper long term and the varying ideas for that. As it stands, you get one faction based on your initial zeitgeists (Which are usually the ones the player likes the best and as such is most attached to that faction) and then you get their opposing faction which you'll usually hate. You've got two main options with them, either try to appease both factions which just slows your city down trying to curtail riots and balance research or fully oppress one and go all in on the other.Playthroughs should've had multiple factions in which none are completely dominant, with every other faction opposing whichever you lean to heavily into. It would be far harder to suppress dissent if siding with the Overseers who were 10% of the population meant pissing off the 8% Menders, 6% Bohemians, 11% Technocrats, and 9% Icebloods to some degree. Sure, you could go down the Captain's path and eventually get a homogeneous city, but it would result in casualties, depopulation due to deportation, that sort of thing. Or you could keep to balanced laws and miss out on the high efficiency radical ones but keep the city more stable.Beyond that, diplomacy with distant settlements should be a thing, but unlike On the Edge, they should be generator-cities or similar that actively claim territory on the map and prevent you from exploiting it. There'd be a lot more tension when one of the few outposts with fertile soil was claimed by a distant power and you either had to trade with them to get food beyond what you could produce, give other political concessions, or attempt to take it by force.Other settlements could also have their own politics they attempt to force on you where you can't simply oppress them to get rid of them.
>>2197550There's just overall not enough selfishness in the population like you'd think. Every group mostly has noble ideals for the good of society, none of them really have the greed you'd expect where they just want concessions for their own people over the others. Bribes, backroom deals, public defamation, disinformation spreading, even political assassinations would've been great storybeats to work with where the steward gets slammed in the public eye by the Ventures who spin the new law for heated commons as catering to the leeches of society who didn't work hard enough for their own housing.You could try and deal with the problem head on with your own propaganda ministry, or arrange an accident on a notable leader in the group, or you could tell them behind closed doors that you'll do away with quarantines if they drop the charade. Because it's not even that they themselves believe it, they're just using it as a way to twist your arm and keep you in line. Right now, the factions do nothing but protest if their opinion of you dares drop below neutral, often shutting down housing districts and resulting in a lot of people freezing to death. It's no surprise I throw them in prison when people are dying from their actions.
>>2197550The problem is politics in Frostpunk 2 with the factions are a zero sum game, either one side wins out in the end while the other side 'loses' or is sidelined, when in reality political parties operate under a basic ecology system and they are constantly adapting to each other. It's complicated in the real world, but can be implemented in a game as, you know, a storyline. If one faction gets too dominate, then the opposite faction will change in response.
>>2197564I don't think it'd be too hard to add at a basic level. As I said, one faction getting too far ahead should get pushback from a coalition of the other factions, who put aside some of their differences just to shut out the leading one. The more radical you get, the more unified they become.You could play the long con where, for instance, if you were attempting to go heavily into traditionalism, you could start oppressing reason based factions before you passed many laws on that side of things, but eliminating all factions with that zeitgeist might be pretty tough. Not to mention, passing radical laws pushes fence sitters from one faction to another, serving as a counterbalance to too much radicalism in the city. And ultimately, embracing a faction-unique idea would rile up their similar-but-not-exact allies too.
>>2197443And thats why its dogshit. I only played fp1 and outside that game being a puzzle game made like a strategy one, the idiotic writing was the worst thing about it.>Were a bunch of fags in a fucking frozen wasteland and we managed to get a semblance of stability oooops were getting uppity for some reason either create a police state or a theocracyIt seems the devs are utter morons abd expect people in a apocalypse to behave like them
>>2197667you can't type properly
>>2197443pfff that's cod, they are repeating mistakes from 1
>>2195877bump
>>2197443>literally just "we are pro-despair, we are anti-hope"literally me
>Get beta invite>Comes Sunday midday, spend an hour downloading the test client>Play for a few hours, grab something to eat, go to bed early>Wake up late, find the test concluded at noon my timeI barely got to see anything, but it did get me to try factions I didn't normally play. I haven't played as the Ventures or Menders yet, Menders were kind of interesting.
Bump.
>>2197443>enemy faction is literally just "we are pro-despair, we are anti-hope" rather than anything elseAccurate American politics.
>>2197443>enemy faction is literally just "we are pro-despair, we are anti-hope" rather than anything elseAccelerationist Doomsday cults have always existed throughout history, it's nothing new. The fact the apocalypse already happened wouldn't make little difference, if not exacerbate the amount of them in the last basions of humanity.
>>2195877Frostpunk is boring man. Remember when DDRJAKE would play the first game so many times that he made up his own challenges? Well he's never once picked up FP2 to replay.