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XCOM fucking sucks actually

Really don’t understand why this board jerks it off so much
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>>2195980
This is an interesting thread from meta perspective
>XCOM is a garbage game that /vst/ masturbates to for the sake of being contrarian
>However, making threads pointing that out is contrarian by itself, for the sake of being contrarian
Really activates your almonds on the level of contrarianism involved
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>>2195980
Alien fingers typed this post
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>>2195980
do you mean oldcom or nucom?
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>>2197374
You're replying to low effort baitshit regardless
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>weird mix of several gamestyles trying to appeal to everyone - appeals to no one fully instead
>everything in the game is a chore
>incredibly repetitive
>artifical difficulty so people can feel smart when they get lucky
Like most of these old games (ja2 homm etc.) it appeals mostly to elitist autists who can't afford a better pc to play better games
>inb4 skill issue! ure just bad lolmao
>inb4 u dont get it!!!1
>inb4 any other retarded autist cope
>inb4 samefag
no, for once op is actually right
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>>2197575
Get good faggot.
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>>2197578
>Game has shit-tier design
>GIT GUD!
Dark Souls and its consequences have been a disaster for the game design and dev cycle
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>>2196016
What if I just don’t like the games?
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>>2197374
I don’t particularly care for either

>>2197575
Correct
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>>2197994
Doesn't matter, /vst/ will call you contrarian.
That despite the fact /vst/ likes this game to BE contrarian
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>>2195980
get the mods man
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>>2195980
u r giving frogposters a bad name, faggot
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>>2201940
You’re giving “strategy games” a bad name
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>>2195980
This isn't this type of board. Grown ups discuss things here. Maybe you'd be more suited to /v/?
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>>2201934
While I acknowledge that some games are naturally good frameworks for mods, if I have to install mods to enjoy said game, it is not a good game by default.

>>2203297
Tell me why any of them are good games then.
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>>2197575
>weird mix of several gamestyles trying to appeal to everyone - appeals to no one fully instead
Not really sure what you mean by this. Do you mean the difference between missions and map?
>incredibly repetitive
This is somewhat true, but new enemies and tech do keep things fresh. Mission types are definitely a weakness in the franchise
>artifical difficulty so people can feel smart when they get lucky
The point is you can plan and play to increase your overall average to be higher. Yes you can get screwed over by chance but those moments when you overcome extreme odds and pull through are super fun.
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>>2195980
Bcuz it’s fun and I like fighting ayyys?
Fucking retard
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90s X-COM was great.
Nu-XCOM is disappointing. I didn’t care for it.
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>>2195980
>XCOM fucking sucks actually
It doesn't, actually.
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>>2195980
BETRAYAL
BE, TRAYAL
BETRAYED ME.
>>
I know it's shitty frogfuckerbait but original xcom is still the best tactics game and it's motherfucking 2025.
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The new x-coms and xenonauts games are leagues better than the clunky mess of the old ones. A lot of people are deluded by nostalgia.
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>>2216092
It does, actually
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>>2201940
>frogposters have anything other than a bad name
>>
froggy goes up
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>>2195980
No it's great
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>>2195980
which xcom?
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>>2197999
oh fair. I enjoy oldcom purely cause it's a decent enough game, but you're allowed to not like the game I pull out every so often. What do you play instead?
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>>2195980
Begone, alien scum.

>>2216195
Classic.
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>>2222802
All of them

>>2222807
Literally anything else. the format/style of the game just isn’t engaging to me, and I always felt like the story was too campy.
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>>2223410
>the story was too campy
wat
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>>2223415
What?
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>>2195980
Terror from the Deep is bugged out and sucks unless you cheat or use the open sauce modding tool and patches. also autistic difficulty because the original's fans said it was too easy.

the OG was ok.
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>>2198000
The only people I've seen complain about contrarianism on this site are those who can't comprehend people disagreeing with their choices, like leftists
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>>2195980
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>>2225864
I played X-COM and TFTD when they came out. TFTD was a fucking asshole of a game, I think after I finished it I never once wanted to replay it, ever. Still remember those fucking two-part terror missions.
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>>2227732
People were complaining that X-Com was too easy, because a bug would reset a save's difficulty to Easiest.

So they made TFTD bug saves to reset to Hardest, instead. :^)
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since there's no xcom gen at the moment, i'll repost my question

anons, i'm trying to educate myself on xcom-like design. what are some essential tactical games to play? i already played oxce, nucom, phoenix point, ja3, xenonauts etc. i remember playing some older games like ufo aftermath or ja2 but can't remember them too much.
pic not really related
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>>2231607
try frozen synapse (the first one)
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>>2231607
>Troubleshooter: Abandoned Children
Like a Korean anime version of Chimera Squad. It's all right, lot of filler though, and the writing is a bit silly.
>XPiratez / X-Com Files
Total conversion mods for oxce. You've probably heard of them already, but I thought I'd bring them up just in case.
>Warhammer 40,000: Mechanicus
There's no cover mechanics and the action economy is quite different, but it's in the same ballpark
>Warhammer 40,000: Rogue Trader
Getting further away from X-Com, this one is obviously an RPG and not a strategy game. Combat is similar, though.
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>>2234144
>Rogue Trader
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>>2234621
>warhammer
>I thought that the universe was hard sci-fi
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Are there any mods in Steam Workshop that'll prevent niggers from appearing? I only want White soldiers without needing to edit everyone.

Bonus points for Natsoc mods.
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>>2231607
checks out trpgs like FFT, Front Mission, and Tactics Ogre. Its the same shit but with different math and aesthetics.
>move guy
>make and rng attack
>win because you were standing at a slightly higher elevation and attack at a 90° angle
expect for instead of xeno-magic there's just magic-magic
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>>2231612
wish they made a version of this with higher production value a la nucom
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Why isn't Yet Another F1 working? Pressing F1 just cycles to the first enemy instead of showing stats. I don't have the camera mod people talk about.
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>>2195980
The classics were good but had way too many bugs and lots of janky mechanics. NuXCOM is trash though, early game is pure RNG-fest, but after your soldiers level up you can just pick the meta skills and win effortlessly.
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>>2239021
So, in other words XCOM fucking sucks actually?
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>>2239259
yes and no
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how OP felt after posting
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>>2239021
>if you know the meta it's le easy

How is that knowledge earned? After hundreds of hours of game time or from reading a guide?

If it's the latter, you still lack the game sense to apply them.

If you're a hundreds of hours vet and want a challenge, get a mod that has the insane amount of different classes. It's hard to go meta when every soldier you recruit has different stats and skill trees.
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>>2241332
How I actually felt after posting
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>>2243793
You can discover the best strategy with 30 minutes of armchair theory and learn to use them over the first 6 or so hours of a non-ironman campaign. After that, you know enough of the meta to steamroll the game once you survive the first 2 months or so, and it's pretty easy if you are ok with losing some countries. The comfiest way to play is probably to go SHIVcom though (with 1 human for live captures and Officer Training School upgrades) and remove your biggest strategic disadvantage, the fact that your casualties matter even outside the current tactical mission, while alien casualties do not.
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My biggest problems with oldcom are:
>moving a gazillion individual units in a turn based tactics game is laborious and time consuming
>it poorly simulates simultaneous combat and as a result enables a lot of gamey action economy gimmicks that compete with real strategy
>fighting to the last man prolongs battles way longer than they are interesting
>camping is insanely strong and has few countermeasures, either for the player or the AI, and this compounds particularly badly with the fighting to the last man issue
No idea if nucom addresses any of this.
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>>2249072
Forgot to add that I still like oldcom despite these issues.
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>>2248793
You feel like a piece of shit created by AI?
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>>2249072
>moving a gazillion individual units in a turn based tactics game is laborious and time consuming

This is why Long War sucks.
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>>2195980
I like Enemy Unknown and XCOM 2 but I never finished a run on either and I don't remember why.
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>>2249095
That’s actually not an AI image.
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>>2249365
>but I never finished a run on either and I don't remember why.

Because it sucks.

If it didn’t you would have finished it or would remember.
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>>2249365
If you liked it but never finished, I'd had to guess you lost on the strategy layer. Try again with some idea of a build order.

>>2249599
The only way I could imagine someone not liking this game is because they don't like turn based games. Or they got filtered and never got gud.
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>>2249721
Turned based is not an issue for me at all. I’m a huge fan of (older) Civ. I don’t like the format/subgenre/whatever including other similar games like JA either. Underrail was the only thing similar that sparked my interest but I won’t pretend like that’s exact match. I feel like calling XCOM a strategy game is actually a bit of a stretch, even for the “tactical” type games.
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>>2250036
That's fair. I enjoyed Civ, but it's not at all like XCOM. Civ is primarily strategy and XCOM is primarily tactical.

They're only similarities really are that they are turn based and both were developed by Firaxis. I always thought it was cool they bought in XCOM units into Civ V though. idk if they're in any other Civs, that's the only one I ever played.
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I think nu xcom is better and still has a ton of untapped potential. Empire of Sin is a good example of what could have been done and it's a crime Romero fucked that up so much.
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>>2250774
Yeah I remember them being a thing in civ 5 or 6. I guess it’s a cool nod, I’d probably appreciate more if I actually liked XCOM but I don’t, so

But yeah you’re right they’re very different. I liked the looks of that new Tactical Breach Wizards game but again it’s too XCOM looking to me (I probably would have bought it if the traffic warlock was a playable class rather than an endgame boss just cause it was such a cool concept for a class).

I guess the subgenre would be referred to as tacticals or whatever but I just see games like that and mentally label them as XCOM-likes, and really it is that particular format that just is a big turn off to me. I’d rather play an actual tactical shooter like Ready or Not or just go for something like Civ instead. The XCOM type games don’t feel like they have much of any strategic depth. Just feels like a Pokémon game or something to me.
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>playing piratez
>no thread on /vst/
>slap together an OP
>include a couple links to other mods for fairness sake
>doesn't even touch stuff that i dont play
>Post
>[...]
>my mediocre OP is still being recycled, unaltered, months upon months later
honto ni big mistake desuwa...gomen...
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>>2250949
the fuck are you talking about
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>>2249721
Which one do you reckon I should replay? I can't remember what's different between them except that I didn't like that disappearing gimmick resource that they used to try to make you rush fights in 2.
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>>2250966
holy newfag
>>2250949
arigato gozaimasu senpai
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>>2251208
>disappearing gimmick resource

I can only think of one mission type that is like that. Where Advent and XCOM are competing for supplies. Those are tough missions. You really only need three or so. Going for every single one is how you get rekt.

I usually shoot for at least four and then exfiltrate. Advent will keep dropping reinforcements on top of you.

Timer missions in general are a bitch, but they add a pressure element to the game. Otherwise, It's a blue move overwatch fest. Which is nice to abuse when you have the luxury of doing so.

For timer missions where you have concealment, I like to scout a blue move and then dash to the next spot if it looks safe. That way I can reach the objective kind of fast and still have time on the clock.
>>
>it's another episode of the mod broke my run

The good news is it's been four years since I played and was playing suboptimal anyway. So, starting over is fine.



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