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Your thoughts on the demo? So far what's your favorite:
>faction
>unit
>hero

Personal I found myself gravitating toward Dungeon the most. It got some really nice line-up. I think minotaurs and medusas are my favorite. In term of heroes I don't have yet favorite, but I like the dragon guy from Dungeon and the black armored guy from Necropolis.
>>
dungeon is the only somewhat fun faction due to the "fighting style" alternative attacks. necropolis has wraiths and lichs who are fun with their healing abilities, other units are whatever and their faction gimmick is boring. temple only has angel as an interesting unit. schism sucks.

the best leader is whoever start with the battlecraft skill with overwatch and preparatory strike. that's the most fun skill.
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>>2206204
ranged units are boring, their damage reduction should continue past 50% all the way down to 10% damage at 11+ tiles. and there is too many spells that do similar shit, especially damage spells, damage increase/decrease, and obstacles
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>>2205932
Dungeon feels the best by far, yeah. It's well balanced, the units are satisfying to use, the faction skill is versatile. The subclasses are ok, if a little uninspired. I really like that extra powerful melee strike upgrade for dancers. Arbitrarots and wights are also really cool to use.
In general, creature-focused heroes are surprisingly pretty fun, especially if it's something like a hydra focus.
I like that devs almost immediately made unit icons larger. But I wish the game was brighter coloured. It's really just way too dark and low contrast, obviously except for snow terrain. Even grass looks more bog-like dirty green.
And some unit icons (like medusas) and units themselves for that matter (like minotaur vanguards) still looks like a clusterfuck of pixels because of all the unnecessary tiny details. They really need to emphasise the role of the unit, like having a really pronounced ranged weapon clearly visible on the icon.
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>>2205932
>anything but the cthulu faction
>blue t6 paladin from castle faction (2ndary upgrade). absurdly tanky and feels like a massive jump in survivability to the cav units.
>morale hero/angel guy from castle. Morale is fuckin busted and castle gets absurd damage output with a fairly common artifact (fungiwood bow? eliminates ranged penalty completely).
>>
Is Temple's air ship the worst special building? It feels like the starting week building queue is already so tight that by the point you can afford it you already revealed most of the town's surroundings anyway.
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>>2205932

>Necropolis
>Skeleton Warrior
>Ethric
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>>2206985
>not skeleton archers
What's wrong with you?
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>>2206973
the hero academy is temple's special building desu
the airship is just there as a bonus i guess
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>>2205932
AI mobile trash
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>>2205932
>>Personal I found myself gravitating toward Dungeon the most.
Considering Dungeon overall is overpowered as FUCK (just like in Heroes3) this is not a surprise. This is not a surprise. Their only "supposed" downside is that their buildings are expensive in resource which is barely anything considering you have markets which makes this a complete non-issue. Oh and ON DEMAND ALCHEMY DUST you know just sayin'...

Necropolis is pathetically weak, the necromancy ability is pure garbage, even when maxed and supported with Laws it barely gets you a few skellies here and there. Their units are weak and slow and need so much fiddling to be useful, and Ghosts are the worst T2 unit in the entire game they are worse than upgraded skeletons.I guess we need to continue the tradition of Necropolis 2 units must be ass like Zombies were in H3.
>"But muh Vampires"
Stop playing on baby level game difficulty! If the only good thing a faction has going is a good top tier creature then what is the point of the rest?

Cthulu faction is is also weak, their summon skills are useless unless you have the top tier creature and only once you reach the T5-6 is when it started getting somewhere since you can force move enemies which is the only busted AF skill they have

The "Feminist Temple" faction is just okay it does everything average.
>>
>gain 6 of every stat
>but can't move the hero for 12 turns
temple special is suicide in single hero mode desu
>>
>>2207059
He wants the enemies to see Mr Bones before they die.
I do like the game but so far I haven't found that faction that I just really like. I've had Castle for 1/2, 3 Fortress, 4 Stronghold, and Stronghold/Fortress 5.
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>>2207761
EU5 thread is that way >>2204566
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>>2205932
The dungeon nigga that starts with firewall is pretty strong. When you learn what stack the AI will beeline towards you can setup the wall so they'll walk through multiple hexes and suicide themselves real fast.
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>>2205932
>schism
>arbitrator
>ice queen

i love the fact that both arbitrators and concubines cost only wood, ore and gold so you can get to them very easily even on higher difficulties
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>>2205932
Haven't tried it but I think it's somehow wrong when Iratus (who is a walking reference to Iratus) looks tougher than most of the other men on the roster. Bitch needs malnourished slaves or lowlife vagabonds to dig him up and then he just hides behind his minions. It's a wonder he doesn't get pickaxed and buried back to sleep the moment he gets unearthed.
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>>2210589
>then he just hides behind his minions.
To be fair you can say the same about every hero in the series, with the exception for Homm4 heroes.
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>>2208203
I feel like the more correct approach would be to skip just three turns to get that +6 on only one stat. Also I can't check it aright now, but do you need full movement points to enter academy? If not then you could explore the map and then at the end of turn town portal to the town with academy.
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>>2210704
HoMMV ones could do runbys, not as manly as soloing dozens to hundreds of soldiers in IV but still pretty fearless. But I mean more like the aesthetics. "Might" feels awfully underrepresented visually with Iratus being one of the most imposing heroes appearance wise.
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>>2210768
you only need the hero to be in the town screen
a single turn of movement won't get you anything past earlygame tho, and you're not building that shit early
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>>2210888
Fearless is not the word that came to mind whenever I saw that shitty zoomed in animation of some big weighty fuck on a mount teleporting behind enemy walls and slapping an enemy stack to kill 4 goblins.
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>>2205932
https://www.youtube.com/watch?v=pJp0LU5WeeA
https://www.youtube.com/watch?v=pJp0LU5WeeA
https://www.youtube.com/watch?v=pJp0LU5WeeA
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>>2207898
>he thinks temple is weak
lol
>>
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>>2217174
Not even average they are up there with the busted factions.
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>>2217177
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>>2217174
He did not say it is "weak."
>The "Feminist Temple" faction is just okay it does everything average.
He said it is average.

>>2217177
>>2217178
>Look, posting "muh supa-late-gaem-battel against AI wif muh lvl 9000 hero and all Top Tier maximum upgraded creatures."

Yeah, what is an early game? What are T1 creatures? What are T2 creatures? What are T3 creatures? What are T4 creatures? What are T5 creatures. What is a laws tree? They obviously do not matter.

What is the temple specific skill called Ascension, obviously that also doesn't matter since you never use it in these "high-level" screenshots. So it obviously does not matter.

What is the fact that all all but 2 creatures in Temple lineup (Gryphons and Angels) are classified as Living and thus are vulnerable to all of the most basic and worst spells/abilities in the game? Unlikle Necro which is all undead, unlike Dungeon which is 3/4 Magic creatures.

Okay now, please try something more than playing baby-difficulty.
>>
>>2217343
>what is an early game?
I get that Ascension isn't an amazing busted skill, but why do so many people pretend it's useless? What's so terrible about +30% hp, +10% damage (stackable), and a full army heal every time you sacrifice a 1 stack to block your shooters or draw out a retaliation? You're gonna be losing one stacks anyway, at least with Temple you get some good benefits out of it
>>
>>2218069
>What's so terrible about +30% hp, +10% damage (stackable), and a full army heal every time you sacrifice a 1 stack to block your shooters or draw out a retaliation
Nothing is terrible about it. It is just and average okay skill as it was said that is best in the early game and falls off sharply once you have more creatures. Other faction specific skills can scale with the game progression more or less. Ascension is the only one that actually gets worse with game progression which it makes up with great early game power.
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>>2216361
I'm so confused where this girl came from.
It's like they built an e-girl in a lab to cover homm.
It's not like they found an established content creator and then sponsored her, this was really out of nowhere.
>>
Now that the dust has settled and the devs can't afford another week of 4chan advertising, we can admit this mobile game is dead on arrival.
>>
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>>2205932
I want to like the game but it feels kinda meh

>First time playing HoM
>like the factions overall
>artstyle is 3.6 roentgen, not great not terrible
>it feels like whoever doomstacks the hardest wins, distributing the army between heroes generates too many loses
>Unit management is a pain in the ass
>Generic model for heroes
>Interface is clunky
>Needs to move attack, if you just move by mistake you wasted that unit's turn

Just bought songs of conquest and I'm having a blast in comparison
>Modular building
>Every hero has his own model
>Can move then attack

I prefer the Olden era factions but besides that it feels so clunky to play.
>>
>>2221282
Weak bait attempt but I'll bit for the sake of clarity. The game is not even out yet only a free demo is.

>>2221610
Most of your problems are either graphics issues and/or that Olden Era, to its detriment, tries very hard to please the unpleasable HoMM3 crowd by deviating from HoMM3's mechanics as little as possible while still adding other options that do not muddy the water too much.
>>
>>2222555
Yeah it feels like they don't improve on the game just cause that's how the old games worked. The graphic issues can be ignored if the game was stellar but it's just ok.

Gonna name other stuff that I like about SoC that I missed on my last post:
>Units have caps
>Ranged doesn't have unlimited range
>Need to level up and spec a certain way to get more unit slots

It just feels more strategic somehow, HoM's combat seems more like exploiting like the 1 stack strats and such. I'll give Olden Era another go once I'm done with this one I guess.
>>
>>2221610
The demo only has randomly generated PvP maps. This is not very good for new players, campaigns and normal scenarios would be a much better entry point, but for some idiotic reason, the demo doesn't have any.
>>
>>2221610
This was basically my feeling too. Feels more like a HoMM3 remaster than a new game, and I've already played HoMM3. I could still play it if I wanted to, I didn't finish all the singleplayer content.

>it feels like whoever doomstacks the hardest wins, distributing the army between heroes generates too many loses
To be fair, I don't think any of the games inspired by HoMM3 have fixed that either. I was excited about Songs of Conquest's unit caps but I found it still heavily incentivizes dumping all your resources into making one super-dude.
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>>2223290
>It just feels more strategic somehow, HoM's combat seems more like exploiting like the 1 stack strats and such.
You are correct but as you get more unit types to fill in the stack slots this get progressively less apparent and in Olden Era the AI doesn't always fall for obvious 1 stack baits like in H3.

>Ranged doesn't have unlimited range
Yes, this is totally legit one of the greatest and most annoying hurdles of ranged creatures since H3. H3 tried to combat this by giving most (not all) ranged units a limited ammo stock that simply just ran out unless you were a hero with an ammo cart.

Olden Era as in the demo do far, doesn't have limited ammo stock instead of it opted try an balance range supremacy by having a smaller battle map with more open corners, higher movement creatures and that ranged damage falls off sharply after certain ranges I think like -10%/hex after a range of 3 down to a cap of half damage. And also "Archery" as general might skill has been removed, it is only a selectable sub-skill that buffs ranged damage.

>it feels like whoever doomstacks the hardest wins, distributing the army between heroes generates too many loses.
This has always been the main feature in Heroes games, this is probably here to stay forever.
>>
I do wish the game had its own personality instead of just aping everything from 3 and 5. Even 5, while it could be reductively described as "3 but in 3d" still felt like its own thing. This one does not, all it does is scream "HEY HEY I have sounds from 3! And UI buttons and some effects from 5!"
>>
>>2218069
skills that require you to lose stacks for any benefit are trash, and if they're buffed enough to be worth using they turn busted instead
>>
>Air ship in Bracada is such a miraculous contraption you need Grail to build it
>Years ago on Jadame every knightly town could have its own air ship for simply 2.5k gold
I didn't know Erathia is such a backward continent.
>>
>>2229875
This is what happens when you allow wizards to get a monopoly on doing wizard things, they start to hoard knowledge and then become jealous and secretive about it, they tank education and leave the rest of the world regressing into the stone age.
>>
>>2205932
>>
SO LONG GAY UBISHIT
>>
>>2205932
>>
>>2240925
Long live Chink Ubishit
>>
>>2241457
I will admit I was wrong.
I really thought they'd be able to ride it out to Q1 before pulling this stunt lmfao.
>>
How are both of cleric advance classes not broken?
>>
>>2241880
who knows, who cares, this is never getting released now, it's like watching H4 all over again but they squeezed TWO (not very good) expansions out of it.
>>
>>2241880
In a single scenario or pvp, by the time you get them the map should basically be over. For the campaign they'll probably lock you out of those classes.
>>
IT'S TENCENT ASIAN MOBILE MARKET OR NOTHIN'
>>
>introduce long melee attack as the third type of attack next to regular melee and ranged
>remove pikeman from knight's castle
>in fact doesn't include pikeman-like unit in the game at all
What's the devs problem?
>>
>>2242505
>What's the devs problem?
I would rather unironically ask "What is your problem?"
>>
>>2205932
>>
dead ubishit mobile game
>>
>>2243329
Troop Autism. It's like how they made Angels the focal point of Knight instead of the humans.
>>
>DNR
>DO NOT RELEASE
>>
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>>2221610
>songs of conquest
>>
Remember that time a bunch of russian jew homosexuals raided 4chan to convince you this game A. wasn't mobile AI slop B. was going to meet release deadlines
LMFAO
>>
>>2272182
Western cuckold is still jelly that Russians can make games without faggots and feminists.
>>
Are VI and VII really that bad? They are easier on the eyes desu. I recently played a campaign in 3 but it was so easy I quit halfway through
>>
>>2283967
I think you play II or king's bounty games if you want a hybrid campaign rpg. 3 is about the scenarios and piling on a bunch of souped ai opps.
>>
>>2273083
*Ameritrannoid
>>
>>2283967
6 is tolerable, but deeply flawed and infested with garbage dead ubishit online systems. It's ok visually, and if you just want to try another Heroes game without thinking much about it, 6 will be playable for you.
7 is utter trash though.
Play 5.5: the campaigns are pretty fun and some missions can be quite challenging past the initial human tutorial campaign.
>>
>>2283967
The only good thing about 6 and 7 are the monstergirl units
>>
So is it dead?
>>
>>2289965
It hasn't come out yet.
>>
>>2289969
Stillborn then
>>
>>2289965
Stream chars say the Demo has 957 playing right now with 1918 in 24 hour peak.



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