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File: 1741061512620498.png (1.37 MB, 1080x607)
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https://www.youtube.com/watch?v=1Ryr8UF4SX4

It's out (in 20 days). Thoughts? We now have italians on both sides.
>>
>>2213020
buy ad
>>
>>2213020
italians or 'italians'
>>
>>2213020
meh Gates of Hell is better
Their British Commonwealth DLC is coming out soon so who needs this shitty game
>>
>>2213020
So let me get this straight.
They've fixed nothing, changed nothing, acknowledged nothing. The game remains a dying dreg with multiplayer on life support and 20m queue times and the devs have been silent summer

Now out of nowhere they're suddenly shitting out a DLC for their dead multiplayer that includes such hotly demanded features as... Shermans, but polish; the german surface navy (lmao); even more wehrmacht turtle shit and a blatant asset flip of the useless women-in-trouser brigade from the campaign.

How is Relic still in business?
>>
No soviets, no buy
simple as
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>>2213020
My thoughts are you're a massive cock sucking faggot
>>2213428
>How is Relic still in business?
Hopefully not for long
>>
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If they had made the game about the Pacific theatre like everyone with a brain said they should, they wouldn't be having this problem.
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>>2214106
Why are you saying such horrible things?
>>
>>2214131
Kill yourself
>>
>>2214223
Your mother would be sad to see you say stuff like that to another human being.
>>
>>2214288
I just fucked his mother and she also said you should kill yourself.
>>
>>2214288
>human
you are just a marketing bot
>>
>>2213020
They have not mentioned anywhere if these battlegroups are DLC exclusives or available from the store through merit.
They really shot themselves in the foot by setting up the precedent of giving them away for free.
Not to mention 25 bucks for 4 battlegroups and nothing else is overpriced and doubly so if you don't play all factions.

Content looks fine but I've stopped playing the game earlier this year and if there isn't a sizable balance patch alongside the new content I'm just going to play something else.
>>
>>2213020
>>2213020
>no Italian faction
>In Italy
this is shit
>>
>>2214350
but you get some italian women acting like soldiers. is this not what you wanted???
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>>2214352
>is this not what you wanted???
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>>2213020
a suitable DLC name for what the game's going through
buy an ad
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>>2213020
>We now have italians on both sides.
We asked for a separate italian faction. How long are they going to just ignore us? I'd say it's close to being too late for anyone to care anyway.
Why does a company like relic hate money, I will never understand
>>
>>2214127
I wish they would just hire me instead of the retard who kept saying "japanese don't have tanks so it's impossible to make". I would make it, and it would be excellent.
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>>2213281
muh Gates of Hell (previously MoW)
>>2214078
russiaboos

Nothing changed in Coh threads for 20 years now
>>
>>2214327
they wont be purchasable through the store is my guess, the other 4 pack wasnt. Not sure they shot themselves in the foot by giving those away for free, but I agree that its difficult if you dont play all factions. Hopefully they split them into purchasable individual factions. There will definitely be a huge content update alongside the patch
>>
>>2213020
THERE ARE ITALIANS ON BOTH SIDES. EVIL IS EVERYWHERE
>>
>>2213428
grumpy omfg
>>2214106
grumpfy omfg
>>2214223
grumpy omfg
>>
why won't the bitter coh2 fags just let it go?
they always come in to whine whenever coh3 is talked about
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>>2214690
its a horrible thing to see unfortunately. i wish them peace
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>>2214690
I'm a bitter coh1fag thank you very much.
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coh1 was superior
look at these cute tanks playing tag
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>>2214744
Say what you want but coh1 had license plates on jeeps that said EASUCKS.
>>
>>2214744
coh1 was definitely the best of all the games, but only because it had so many unrefined SOULFUL mechanics and features that everyone hated and they later removed
>>
>>2214835
Don't forget what it didn't have. Rommel campaign that's about abkhazi tunisia jews, stronk independent Italian women under arms that need no man or those gay cartoonish team colors.
>>
>>2214844
i think they should add the women to coh1 desu
they could name them sisters of battle to highlight the role of women during world war 2 and how many of them bravely fought alongside the men
even saving private ryan did not mention the women that stormed normandy, sad
>>
>>2214882
>mansplaining
Ugh. It was akshully a woman of color named Ryana.
>>
No RSI faction with Decima MAS commandos, no buy.
>>
>>2214882
Reminds me of that netflix show about the heroic struggle and sacrifices of the black women who sorted mail for the US army.
>>
>>2214690
>everyone I don't like is a russian bot
>>
>>2214690
It's funny because for the first 5 years everybody was shitting on CoH2
Then price went down enough for the 3rd world to join
>>
>>2214844
i dont really care about that because I play for the pvp
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>>2215013
Actually they gave it away for free. That single event cemented it as the definitive WW2 multiplayer game for all slavkind, until they made their own F2P tank MMO with servers hosted in the bad part of Cyprus.
>>
>>2214659
>There will definitely be a huge content update alongside the patch
We'll see.
Maybe they'll finally get around nerfing the US rent-a-blob. I fucking hated that ability with a passion and the devs seem to think it's fine.
>>
>>2216278
rent-a-blob was my favorite thing to be up against. one single MG and you have a free vet farm. The patch will have alot of other content, they confirmed today. Apparently alot of audio and VA reworks
>>
>>2216487
They've been redoing the game's audio and lighting for two years now. To me all that says is their sound designer literally has nothing else to do because they aren't developing anything more substantial than battlegroups
>>
>>2213428
Let's not kid ourselves, CoH3 has been asset recycling central ever since launch. They might as well rename it to COMPANY OF HEROES (2025) and just port the remaining shit over. It's not like these devs seem capable of making anything new.
>>
>>2216487
>one single MG and you have a free vet farm
And the enemy has:
>info on where your units are
>basically unstoppable decapturing force
>guaranteed chip damage on units, emplacements and vehicles
>map control
>vision
>mine clearing
On maps like road to tunis it was utter cancer.
I suppose you're talking about team games?
>>
>>2216635
>They might as well rename it to COMPANY OF HEROES (2025) and just port the remaining shit over
What are you talking about? None of the CoH3 assets are from CoH1.
>>
>>2216693
That's not what I meant, the name is about being a generic CoH game not married to specific theatres.
>>
>>2216597
from the rumors I've heard they basically are running a somewhat skeleton crew, but are still prioritizing improving and updating the game, instead of just maintaining. it's just that they have to move at a fucking snails pace
>>
>>2216687
i am talking about team games, good point. in 1v1 I've had some success getting it to stop with my own units, or a brumbar and then hitting it with offmap
>>
>>2213428
the German navy shit sounds cool
>>
>>2213428
>How is Relic still in business?
I don't think they will be for long.
>>
>>2215013
Only russians cried about coh2 on launch because the campaign was literal dogshit and slandered them on top.
>>
>>2213428
>How is Relic still in business?

Niche games (real time tactics) that need competitors, because they can attract a decent audience.
>>
>>2213428
>How is Relic still in business
I think it's a matter of time at this point because of their failure streak, but the answer is simple - basically zero competition. RTS is free real estate and nobody is picking it up because suits think it's too risky and not worth it these days.
Notice how it's either sequels or the """new""" IPs are just badly parroting the classics.
>>
>>2213428
>How is Relic still in business?
i know the answer
>>
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Anyone ever feel bad for dedgaem stans this guy?
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>>2227130
He plays a lot of other games and 2 still. So not really. I think he knows 3 is shit.
>>
>>2214744
It's broken.
>>
so when are they gonna admit that not implementing an independent italian faction was a bad idea?
>>
>>2231659
i think you'll be surprised shortly
>>
>>2231659
At least coastals are cool
>>
>>2231659
they will never admit it publically
>>
>>2231659
CoH 3 has way bigger issues than that, I don't think anyone really cares about Italians being in or not.
>>
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https://www.youtube.com/watch?v=5iw5ORKoZE8

>sturmpioneers
they might still have the lowest HP, though
>>
>>2232927
While it's true that CoH3 has much bigger issues than that, the lack of independent Italians is not a small one.
Like why the fuck would you select Italy and not include them. People voted for the setting because they wanted playable Italy first and foremost.
It's like making a WW1 game and not implementing France as playables.
>>
>>2232927
I'm Italian and even I don't care about that
>>
>let’s just give everyone panzerfausts because why not

Relic just does not give a shit do they?

>>2233692
Because Italy, much like Romania, Hungary and Bulgaria, was essentially a bit player in Germany’s game. Pretty much on every single front they were involved in they were second fiddle to Germany, they weren’t a major force like France in WW1. Also speak for yourself, I voted to see Afrika Korps.
>>
>>2233994
>second fiddle
Much worse than that. They started shit, got their shit pushed in and then had to call daddy adolph to come bail them out. Several times. They also capitulated in '43.
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>>2233506
Looks like blatant power creep and absolute cancer.
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>>2232927
I'm not Italian and I care about that
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>>2233506
You did you post a bird?
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>>2233994
Relic can't balance, they might give a shit but they can't just do things right.
>>
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>>2213281
BASED gigachad ostfront enjoyer
>>
>>2214288
I agree with anon, you actually should kill yourself, you're the most pathetic cocsucking niggerfaggot imaginable, kill yourself
>>
>>2234865
whoah, chill out dude. thats not how we treat each other on 4chan. I think you owe that anon an apology before we have to get some moderators involved
>>
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they look ashamed to be here
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>>2233994
Italy did plenty in the war, but mainstream media has a pathological fear of depicting anything from WW2 that precedes 1942 for some reason. No Fall of France, no Operation Compass, no Greece or Yugoslavia, no Ethiopa, no early Barbarossa or Operation Typhoon.

Just Stalingrad, Midway, El Alamein, D-Day over and over ad nauseum.
>>
>>2235127
>Italy did plenty in the war
>names situations they didn't participate in or got absolutely wrecked
You feeling well mate?
>>
>>2235133
I didn't say they accomplished anything, but they did plenty.
>>
>>2235127
>Italy did plenty in the war
yeah, sabotage and drag down Drittes Reich with them, Hitler never wanted want them to open up a second front and would've stopped them if Mussolini had said something
>we're attacking France
>"bro no you're our only access to global oil market what the fuck you're doing"
>we're attacking Greece now as well
>wtf we're getting OWNED Hitler pls help
>>
>>2235116
>Relican
I don't think they can, really.
>>
dumais is soooo handsome.....
>>
>>2235137
>Hitler didn't want to attack Greece
Greece was a british ally and would have become a staging ground for RAF strikes against the Romanian oil fields had it not been attacked when it was. Hitler's decision to ignore both Greece and Yugoslavia in favour of rushing Barbarossa while the UK raced to align, organize and arm both against the axis was a colossal strategic blunder. Italy blundering into a misadventure in Greece rescued the axis from a humiliating 1942 defeat by forcing the Balkan's hands and ensuring the security of Romania's oil for the next 3 years.
>access to the global oil market
Are you retarded? The blockade of Germany began with their invasion of Poland. Germany and its allies had 0 access to international maritime trade from the word go. Italy, trapped in the Mediterranean sea with Gibraltar on one end and the Suez on the other was in an even worse position that Germany to access shipping. Germany at least had control of the Baltic Sea and Sweden as a trading partner. Italy got its oil from Germany.

Italy providing over 3 million troops and its industrialized economy to the war effort did far more to support the Axis' cause than its tactical failures sabotaged them. Without Italy, Barbarossa would not have been possible, Germany and its client states just didn't have the numbers to strongly cover the front. Without Italy, North Africa would have been untenable right from '41, the Mediterranean would have been in uncontested british control and a second front in southern Europe could have been opened at virtually any time, which would have once again been absolutely damning for the german position on the eastern front.
Hell, without Italy effectively bisecting the British Empire, even their position in the east against Japan would have been radically stronger. It was the Italian navy and air force that blocked shipping through the Med and forced britain to route around Africa.
>b-b-but they lost battles
So did the Germans.
>>
>>2235137
>Hitler never wanted want them to open up a second front
Aside from how unhistorical and untrue that statement is, at the very least the idea of taking the Suez canal had a shred of sense behind it.
Hitler made an alliance with Japan that did nothing and instead of pulling strings to make them help against the soviet union he instead declared war on the US after pearl harbor and completely doomed the axis for literally no reason.
>>
From the summary:
>Vehicles can no longer completely phase through enemy vehicles
An unneeded buff to low teir vehicle spam, too many stuarts spammed in my games already.
>Units in garrisons or vehicles can now reinforce.
>When a Garrison building is destroyed units inside will no longer die with it as they are ejected out.
Nobody was staying in buildings past the early game so this sounds like a great buff to coastals and other long range infantry that benefits from the garrison combat bonus
>Over 2,000 lines of new dialogue added for new and existing units.
Potentially deceptive because most of these will be for new units, but I wonder what they're changing for existing ones.
The only units that sounded bad to me was the artillery officer who sounds held back, the tiger absolute meme dubbing (TEEEEGAAAA), maybe the US engineers being too cheery? Am I missing something?
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>>2237099
nta but are you retarded? No, don't bother answering that, it's purely rhetorical. At that point Greece was more in kraut pockets than britbong one, what's more they owed, and still to this day owe to brits and frogs for WW1 debts. Spoiler, they got jack shit in actual support or post war swag in WW1 as opposed to all the promises made on kebabland and bulgaria they were supposed to get. Their deposed King, for like 3rd time in less than two decades and a whole lot of former and contemporary government had a massive boner against local commies so there were no shortage of snazis good sentiment either. What's more they knew they'd get instantly dumped by both Shitally, Bulgaria and Turkey that salivated at the idea of chopping up their territory if they did anything to aggravate the moustached man. Main reason why the few ally airraids at the romanian oil fields absolutely did not fly from anywhere near geek territory.

Shitally meanwhile held the honor of being the only nation to be sideways spitroasted by france and uk in africa, despite vastly outnumbering them in both men and material and advancing from prepared owned regions. Got stalled and then counterinvaded by greece and shortly after capitulated, while the axis was still going strong no less, sunk a big part of their own fleet and forced krauts to invade, garrison and defend... italy proper. Just like you and your mouthbreather larp - they were an absolute fucking joke.
>>
>>2237181
is it actually a buff? it'll be harder for vehicles to get around you since they're all blocking each other
>>
>>2237166
>declared war on the US after pearl harbor and completely doomed the axis for literally no reason.
Another stupid take. The US was going to go to war with Germany whether it declared or not. It was already leaning that way before Pearl Harbor and from the inception of the Pact of Steel, Germany understood the threat that the US posed and was planning for ways to keep them out of the war or, failing that, beat them.

The whole purpose of allying Japan was to deter the US with a two front naval war. Has it allowed Japan to fight the US and be defeated in detail, it would have lost all deterrent leverage against a now-mobilized US entering the European war on its own terms. When Germany declared war on the US, it also shifted all major U-boat operations to the basically undefended east coast and inflicted the most significant losses in allied tonnage of the entire war, which had been the plan from the start. Has it forsaken that opportunity, it would have eventually faced a prepared and concentrated US Navy in the Atlantic and the window of opportunity to inflict any economic damage on the US whatsoever would have been lost, but by striking when they did, they both took advantage of the second front to achieve enormous material success and simultaneously prevented the US from shifting the whole Atlantic fleet to the Pacific to compensate for the losses at Pearl Harbor and confront Japan with overwhelming force.

It was the correct decision at the time. Germany didn't lose because it declared on America, but rather America always had the power to decide the war and the axis has no real recourse to prevent that, and for what it's worth, the tide was turning across both fronts before the US formally joined the war, in no small part due to US aid.

And while Japan declined to declare war against the Soviet Union, the real reason for that is simply that they couldn't. Kalkin Gol proved to them that they were completely outmatched on that front.
>>
>more armchair historians trying to argue that country that lost #2 lost more than country that lost #1 so people are wrong to want it in a videogame
You're not smart and you're not real historians
>>
tried out the DAK campaign because I was bored also there's been connection issues lately
I was disappointed that it didn't end in a scripted loss "OBJECTIVE: SURVIVE" mission
I'm pretty sure that was canon to the lore
>>
>>2237099
>The blockade of Germany began with their invasion of Poland. Germany and its allies had 0 access to international maritime trade from the word go
And no you public school reject. The blockade and sanctions of krautland were well in effect before the go was ever uttered. Fucking weimar republic had next to zero international trade and had to go thru belgium and ironically denmark for even the most of basic shit like grain because they were tits up in restitutions as part of their ww1 loss.
The sausage suckers and beer bitches didn't vote in shmitler because he was based. They voted him in because he promised them goddamn bread and no entente bullying. See french sending in algerian and subsaharan colonials to pillage ruhr in late 1920s for example. Something de gay repeated in their occupation zone post ww2 btw.
>>
>>2237222
>is it actually a buff?
They said it's meant to only happen with enemy vehicles so I'd say so but you know relic they'll probably fuck up the pathfinding for a couple of months
>>
>>2237181
Vehicles phasing through one another was originally implemented as a stopgap in like the first year because vehicle pathing around each other was fucked. Did they actually fix vehicle pathing or are they just randomly undoing an old fix to pad the update?
>>
>>2237226
>>2237231
Nobody cares and you're not smart go argue with your fellow redditor you midwit
>>
>>2237238
You're right. My time is better spent going back fucking your mom than wasting words on some random zoomie bitchboy with his head up his ass and his history gleaned from paradox games on ahistorical setting.
>>
>>2237228
It's half the north africa campaign stopping at the axis' peak before the allied comeback which is conveniently abridged by the jewish narrator, a brilliant stylistic choice that everyone loves I'm sure.
>>
>>2237251
>y-your m-mom
lmao yeah dude what a witty insult you're so hecking smart your talent is wasted in here! Bye!
>>
>>2237231
Hitler never won an election, he was appointed Chancellor by President Hindenburg to prevent the communist party from forming a coalition government, or forcing another election and rigging it with force (as both the nazis and communists had tried and failed to do in the previous election). Hitler was picked because he had cultivated connections with the Junker militarists with whom Hindenburg was affiliated, and because he was political allies with Hindenburg's WW1 buttbuddy Ludendorff, who has joined Hitler in the failed Putsch.
After Hindenburg's death, Hitler secured the loyalty of the Junker elite with political concessions and together staged a coup to become defacto dictator.

Hitler was far less popular than your school led you to believe. His rise to power was mostly due to befriending the former ruling elite, who still held considerable away over Germany's disgraced military and were already plotting to regain power, and courting the Freikorps after the state tried to abolish them.
>>
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>>2237263
>>2237265
I know, I'm truly and objectively wasting time as the saying goes throwing pearls before braindead swines like you. But thank you for noticing :)

>shmitler wasn't popular
I'd love to see any other ex-convict get almost 40% votes before, then or since. But that doesn't fit your narrative, does it sunshine?

>random yapping unrelated to his original point of shitally or anything else said
I accept your concession and hope you'll post less dumb shit in the future.
>>
>>2237292
>ex-convict in 1932
This is bait
>>
Right I forgot you're that one sperglord who seethes in CoH3 threads every time someone mentions Italy.
Nothing but time to waste shitting yourself in rage on /vst/ uh?
>>
>The putsch brought Hitler to the attention of the German nation for the first time and generated front-page headlines in newspapers around the world. His arrest was followed by a 24-day trial, which was widely publicised and gave him a platform to express his nationalist sentiments. Hitler was found guilty of treason and sentenced to five years in Landsberg Prison, where he dictated Mein Kampf to fellow prisoners Emil Maurice and Rudolf Hess. On 20 December 1924, having served only nine months, Hitler was released.

Cope. Seethe. Mald. You absolute joke.
>>
>>2237181
>>When a Garrison building is destroyed units inside will no longer die with it as they are ejected out.
>Nobody was staying in buildings past the early game so this sounds like a great buff to coastals and other long range infantry that benefits from the garrison combat bonus

i think that change affects the combat bunkers only
>>
>>2237237
they added vehicle phasing because there was originally no vehicle phasing and you could block people going down a narrow street ect ect. they added phasing early on, and are now reverting it for enemy vehicles only. your friendly vehicles I think can still phase, but you can more easily block an enemy vehicle
>>
https://www.youtube.com/watch?v=y0a1k9VdN8Q
welcome back GLA
>>
>>2237417
Yeah the fighting positions too I think.
Those and bunkers are really good stat-wise it's just that past the early game artillery and flamers are everywhere so you never want to stay in them, now they might be worth using especially if coastals trigger the free reinforcement while inside.
>>
>>2237719
Lmfao it's literally the Ravener Alpha. Relic must be well and truly out of ideas
>>
>>2237719
>building that lets you teleport in buildings
broken
>and also spawns demo charges
broken
>you can retreat THROUGH IT and go back to the frontline using it
this will be unbeatable in those giant team game maps

I guess it depends on how much these cost and how easy they are to kill but it looks like a bunch of overtuned mechanics that US in particular didn't need considering that they're the ooga booga faction already.
>>
>>2237798
>Ravener Alpha
Imperial guard from DoW1
>>
Italy's embargo ended in 1936 you spastic mouthbreathing autist, they could buy oil from anywhere they pleased and sell it forward. I hope reading this makes you suffer another stroke that finally ends your pathetic bitch life
>>
>>2239243
You're deluded if you think britain was letting a german treaty ally import oil through the straits of gibraltar while britain was at war with germany. The allies occupied islands of the coast of venezuela in early 1940 for the express purpose of preventing german and italian merchant ships from accessing venezuelan ports, and this was before italy's declaration of war.

I'm sick to death of retarded hoi4 niggers spewing bullshit about how the nazis could have won if only x or y didn't happen with no understanding of history or of any of the complex intricacies of 20th century geopolitics, commerce or military strategy. No, italy delaying its declaration of war would not have been some magical cheat code to give germany unlimited access to venezuelan oil like it does in hoi4, the world does not work like your chudcore paraslop.
>>
>>2239331
Don't bully xyr. Meds are expensive in current economy.

>>2213281
True and based.
>>
>>2213281
Does it have an Italian faction yet?
>>
>>2213090
stfu
>>
Gameplay footage of the wehr and US battlegroups:
https://youtu.be/g1wO7yAxQ30?si=gi91Uy2X_lFqfoOg

Sturmpios, fausts to all units, a recovery option for wehr. Bunch of cool things maybe balanced by the lack of late game tanks that make the other wehr doctrine so good.
Everything partisan related looks cancerous to play against.
>>
>>2244389
cool new sound effects at 32:53
>>
>>2241147
no u
>>
>>2244389
the tunnel cooldown seems to be for the whole network
so if you just deployed a unit with it, you can't retreat someone through it in the next 15 seconds
tunnels connecting territory looks busted but otherwise everything else seems reasonable, just gonna take a while to adjust to it the same way we did to rangers
>>
>>2244389
Now they only need to add an Italian battlegroup for brits
>>
They put out the second showcase before any info about the battlegroups in it:
https://youtu.be/L5hgg5joRC8?si=3X2nCwcmfu1Kc8X0

>DAK
Main thing is building hardpoints instead of caches. They are garrisonable and upgradable with a flak gun, they spawn healing crates that also heal vehicles or ammo crates that give you ammo and increase a unit rate of fire (vehicles too)
0 CP kriegsmariner squad that can only repair structures and can grab an LMG or some STGs. Hardpoints ammo crates give them a random grenade ability (I saw riflenade, assault nades, incendiary)
They have an off-map strike that you can move around and it actually keeps up with retreating squads pretty well.
DAK doesn't need crazy abilities to be good so better healing, tough defenses and good infantry will make this more than viable, abilities that let you build cheap defenses and stay on the field are always fun.

>Brits
The polish battlegroup doesn't have early game options
You get 70 ammo tulip rockets (pay once and use for free) on humbers, stuarts and fireflies which damage and reduce armor, no stun like in CoH2
Polish lancer are a 440 manpower squad and they are another anti everything unit with AT rifles and an LMG. They never used them in this showmatch which makes me think it might be one of those technically good but often too expensive to justify taking (3 CPs total on their side of the tree) like some people say canadians are.
The battlegroup has a passive ability where squads can click on casualties to reinforce by 1 or be refunded 30 manpower.
There's an active ability that gives a unit 25% attack speed including tanks and it gets extra duration with kills.
They didn't show fireflies or land mattresses.
Looks like a slow roller that you need to save manpower for or it won't help at all.
>>
>>2247452
All the battlegroups look fun to play with but I'm not about to go buy them all in a 20 bucks bundle considering I haven't played CoH3 in months.
>>
Wake me up in 20 years when whoever owns the IP at that point finally does the intelligent thing and sets COH 6 somewhere other than WW2 Europe.
>>
>>2247504
ermmmm technically half of CoH3 is ww2 Africa.
>>
>>2244389
So creatively bankrupt they had to steal soviet mechanics. Laughable.
>>
>>2247512
If the WHOLE game was set in Africa, then we'd be cooking. No more generic Euro villages and farms, but the hills of Ethiopia, the baobabs of Madagascar, and the dunes of Egypt.
>>
>>2247452
Finally a good look at the poles:
https://youtu.be/lYFYHbcTrgQ?si=iybhz_gpWIEGLt2-

Doesn't look super strong to me.
The anti everything squad might be strong but it's only 4 men and if they lose the bren before the AT rifles then it means you only need to kill 2 models before any infantry can force them away. Also possibly worth getting a sniper against them considering how expensive they were shown to be.
Land mattress looks to be relatively short ranged but with good damage.
Firefly might be good depending on the cost. It's says "production" on the image so it's not a call-in and you can't tech skip like with archers. Tulips look bad unless you can mass them so maybe good with stuart spam and little else.
>>
>>2247525
OK brownie
>>
>>2247525
lots of maps set in africa, but as a whole I agree. keeping the game to Africa 1942/43 would have made the game much more memorable
>>
>>2247504
Where else would it be? Island hopping isn't fun and jungles are ugly and shit
>>
>>2250371
Korean War would work so fucking well within the CoH formula but the setting is for some reason extremely unpopular, even less than Vietnam.
>>
>>2250450
Why would you bother making a game GUARANTEED to be banned in China?
>>
>>2250975
>Chinese hacker problem solves itself
YES PLEASE
>>
>kriegsmarine have a guidable equivalent of a v1 strike

All of these new battlegroups seem insanely broken.
>>
>>2250975
Because I'm not a greedy suit and I'd rather make a cool and good game instead of thinking about muh profits.
Also chink hackers are not welcome.
>>
>>2250371
>not fun
Why? Do you have an actual reason or are you just wedded permanently to 1940s European villages?
>>
>>2250975
Precisely to piss off the Chinese. They make anti-American propaganda all the time, meanwhile we never do the reverse because we don't have a state propaganda department and all private companies censor themselves to sell in China, so the narrative is totally one sided.
>>
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https://www.youtube.com/watch?v=CZZTNLmhQlw

this is gonna be a really swarm-y BG
>>
>>2252078
Sorry Goy, you're only allowed to make fun of wh*te "people".
>>
>finally add italians
>trannies still whining
B-BUT LE REGIO EJERCIT-
Those faggots had pussied out already
>>
>>2251760
Yeah the on demand oneshot kill on any artillery or tank call-in is going to make team games unplayable. There's some broken shit in here but this absolutely takes the cake.
>>
>>2251760
it doesn't seem that strong
V1 wipes emplacements, fritz just decrews them
we only saw it kill a tank at half HP
>>
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I hope this next update fixes the game, I'd love to buy it and main the Last Stand BG, that looks kino.
>>
>>2252219
>the worse
>>
>>2252192
I asked for an Italian faction in the Italian theater, not just a doctrine with foids.
>>
>>2252192
Utterly buckbroken
>>
>>2252148
Let's not forget that DAK is getting an armory rework this patch.
>>
>>2247452
What does it say about Relic's balance team that even in a showmatch made specifically to showcase new content one of the devs used basically none of that content and they decided to cast that match anyway?
>>
>>2247452
The Polish battlegroup I'd obviously purpose built for team games with the artillery, antitank tools and fireflies but it seems like the worst of the 4 overall.
Like with the Canadians, relic struggles to design interesting and worthwhile battlegroups for the Brits because their base roster is so simple and efficient and their vanilla battlegroups already cover the bases of infantry specialist, late game tank payoff etc.

They can't make a squad stronger than Gurkhas without powercreeping the Gurkha battlegroup so every new one needs to have a squad that's overpriced and bad. This battlegroup is definitely going to end up like the Canadians where it's just perpetually weak and relic can't figure out how to buff it, while the meta continues to just use the 4 free British options instead
>>
>>2252408
it says they chose that match because it was an hour long and close i'd imagine
>>
>>2252693
But what's the point if it doesn't use anything new? Seems like the new shit is bad/superfluous, no?
>>
>>2253184
all of the new shit looks insanely good desu
>>
>>2253343
why didn't they use it in the showmatch then?
>>
>>2253438
>>2253184
You can see a bunch of the new stuff in the newest showmatch
https://youtu.be/cgJgNknR-JM?si=i9_5QCL8pCYLRps-
>>
>>2253438
to be fair, they did use a ton of the new abilities in the showmatch, and the DAK player used his new shit constantly
>>
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>>2253565
So another axis favored patch? It's all so tiresome.
>>
>>2253462
panther turret is just an AT bunker but better in every way
>>
>>2253651
And still useless as long as you can just drag up an AT gun and snipe it with impunity.
>>
>>2253707
AT bunkers are not good by themselves but they're not useless because they are so cheap.
Even in 1v1 I've had games where quickly placing AT bunkers down forced shermans to retreat and repair and bought me time to get more units on the field to counter them.
In team games it means you won't be able to flank axis defensive lines anymore, it's like the 17 pounder emplacement but with better bunkers covering it. Team games meta are going to shift towards artillery spam even more.
>>
How is the game. Is its campaign good? Is it worth getting if it gets on sale?
>>
>>2255253
>How is the game.
good
>Is its campaign good?
no
>Is it worth getting if it gets on sale?
yeah
>>
>>2255253
Campaigns are divisive but people mostly criticize the tone of the Italy campaign and unironically the wokeness of the german one. Gameplay-wise they're probably good enough if you just want a bunch of skirmishes with the occasional proper scenario.
>Is it worth getting if it gets on sale?
imo it plays best in 1v1 or in 3v3 or 4v4 with people you know, I'd probably play something else if you're only interested in the single player but you might like it idk
>>
>>2255576
I think the game gets really clown-y with too many players. But some people understandably find that fun, so YMMV.

2s > 1s > 4s > 3s is my ranking of the game modes.
2s beats out 1s because it's less susceptible to getting cheesed.
4s beats out 3s because if you're going past 2s to have a party mode game, you might as well go all out.
>>
>>2255588
The only reason why I don't like 2s is that there's only a handful of people playing it and most of them are in a premade team.
>>
>>2255253
campaign sucks but the game is good, on sale is worth it
>>
>>2255588
correct opinion, 2's and 1's are phenomonal. the bigger games can be fun, but the smaller modes are where you start to see the game really shine
>>
>>2255253
CoH has always been mostly about the multiplayer and it's no different here.
>Is it worth getting if it gets on sale?
CoH2 will eventually lose its playerbase since Relic has given up on it and doesn't care about cheaters. CoH3 is heavily flawed but this is the only source of gameplay like this that isn't a ghost town.
>>
>>2213281
If GoH devs would just fix the fucking AI even a little bit it would be wonderful
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>>2256330
Damn what a sad cope that your game will only be better when the previous version finally becomes "too old". Any two weeks now.
>>
>>2214127
75% of the playerbase are chinks and its by a Canadian dev team (the one commonwealth nation that did absolutely zero in the Pacific). They aren't making a pacific game and you wouldn't even like it if they did.
>>
>>2233704
Its in your best interest to make sure everyone forgets about the ww2 chapter I suppose
>>
>>2252076
In games like these, the islands tend to be too small to provide enjoyable gameplay
>>
>>2258389
My dude, CoH doesnt take place on large battlefields. There isnt a single CoH map larger than any island fought over in the Pacific.
>>
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>>2252650
If I can fit Tulips on Humbers the amount of tears in team games will be amazing
Typical team game troglodyte can barely deal with smoke
>>
>>2258389
Why do you think the game would have "small islands" instead of having regular CoH maps flavored as islands?
>>
>>2258457
They do decent damage to infantry I think getting two humbers with tulips will mean you'll be able to pick off any lone unit that doesn't retreat immediately
>>
>>2258289
coh2 is a good game but its no longer as good as coh3 imo
>>
my favorite coh2 cope is when they say it still has more commanders than coh3
>>
New balance changes look like UTTER ASS
>>
future's looking bright boys these balance changes are pure gold
>>
>>2255253

Multiplayer is retarded. It's full of losers who use the game as an alternative to real life accomplishments, and cry constantly online that their favorite faction is handicapped and the game needs to be better balanced as a result.

Single player sandbox is mediocre, but underrated. It has a lot of good concepts, but the execution is shit. It's largely been ignored by the devs in favor of pleasing the multiplayer cry babies and their demand for balancing.
>>
>>2261963
>>2262557
Who wonered?
>>
>>2261963
no they dont lol
>>
>>2263191
DAK losted hard, they gutted the armory.
US has had rifles buffed but casualty clearing nerfed
Wehr now keeps veterancy when transferring grens and grens have nades by default and also better long range DPS so grens good now maybe.
>>
>>2258623
Technically it does but CoH2 commander system is fucking awful and heavily inflated, most of them share more than half of their perks.
>>
>>2264042
Honestly I wouldn't mind if they made remixed commanders and sold those with merit.
>>
As someone who liked CoH1 but not 2, will I like this game? Looking for a new WW2 rts.
>>
>>2264185
It's closer to CoH1 than CoH2 is but it's still something vastly different.
MP is the only thing worth caring about and even that is questionable. The campaigns suck ass.
>>
>>2264185
Impossible to tell, it's a very divisive game and there's a myriad of reasons why people preferred coh1 over 2 or vice versa
>>
>>2264185
It's the closest you'll get to CoH1 multiplayer. And thankfully, a massive departure from all the bad decisions of 2. But if you only care about campaigns it's pure ass.
>>
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>>2258623
>my favorite coh2 cope is when they say it still has more commanders than coh3
That's not a cope, that's true
>>2264042
>>2264072
If you weren't a dicksucker and actually played games you qould know commanders have been remixed 5 years ago and each of them has specific flair and strategies. Commander meta is far less cancerous in CoH2 than 3
>>
>>2237226
Anon, I'm agreeing with you on almost everything up until your line about Khalkhin Gol. They didnt declare on the Soviets because they needed resources that were in SE Asia, which was their primary concern after shit like the US oil embargo. Do you really think that the Japs were so butthurt about a border clash that they'd change their entire foreign policy over it when they were still intending on invading every pile of dirt in Asia?

The Japanese had less than half the infantry, less than 1/5 the tanks, 1/20 the armored cars (they actually had none but I'm counting their tankettes here), less than half the aircraft, half the artillery, and half the trucks and yet they STILL caused more casualties against their enemy than they took and that's supposed to be some horrible defeat? Really nigga?

Potential History can suck my fucking nuts, that dude is a RETARDED midwit redditor.
>>
>>2250975
Wargame red dragon isn't banned in China
>>
>>2264975
truth and cope are not exclusive
more often than not they're one and the same
the BG system is just objectively better

sentiments like these are why I'm quick to dismiss CoH2fags and their opinions on CoH3
if you're fellating the commander system then what else have your nostalgia goggles tinted?
>>
>>2265206
While you are correct that the Japanese performed extremely well given how logistically outmatched they were, it did in fact influence their decision not to fight the Soviets because to actually invade eastern Russia at that point would require Japan to commit vast amounts of manpower and materiel that they could otherwise use elsewhere. And even that was no guarantee that an invasion of the USSR wouldn’t stall eventually like Japan’s attempt to conquer China. If Khalkin Gol was an easier fight, they might’ve gone for it.
>>
>>2265206
>heh let me reply to a weeks old off-topic post to own the chuds we're so smart and someone else is the redditor not us!
shut the fuck up retard go cry about history on the appropriate tranny boards
>>
>>2265702
>Otherwise use elsewhere.
The Kwantung army literally sat in Manchuria the entire war sitting on its hands. Some 1.2 million troops whose whole reason for existing was to fight the Soviet Union.

Khalkin Gol was a deliberate dry run of joining the Germans against the Soviets, and the results made them reconsider it, because it demonstrated that they didn't have suitable equipment for combat in that terrain and would be outmatched in open ground. They adopted a defensive posture along the Soviet border hoping to use the mountainous terrain of northern Manchuria to offset their disadvantages in armour and artillery. They couldn't use those troops elsewhere because it would have left Manchuria open to a Soviet invasion, which Japan's leadership had feared above all else since the Russian civil war. The same million men who had stood poised to invade in '41 were still standing there in '45 when the Soviets officially joined the war and invaded Manchuria.
>>
>>2265517
>more often than not they're one and the same
No they aren't, play the game
>then what else have your nostalgia goggles tinted?
I don't have nostalgia goggles for anything. Each commander is now unique with very few iterations of the same commander slot in multiple ones. When an ability is in 2 or 3 commanders it is because it is matched with different things so there's always a tradeoff, and anyway the overabundance of commanders applies only to two out of 5 factions. You can't name 2 identical commanders
>>
https://store.steampowered.com/news/app/1677280/view/623313605272537291

It's out.
They fixed everything. We're back.
>>
Supremely average balance patch
>>
Relic:
>We can't possibly have DAK have all their armory upgrades at once, that's way too strong!!
Also Relic:
>awww poor US you need to go for that STINKY mechanized upgrades to get 76mm shermans? Don't worry baby now you can get it in tier 4 I wouldn't want anyone to have any reason to pick MSC instead of ISC
>>
>>2266616
DAK is an aggro faction that typically ends matches within the first 10 minutes, and always gets effortless control of 90% of the map in the opening minutes because their units just come out of base stronger and faster than everyone elses. They're supposed to fall off as the game goes on, needing to leverage their earlygame lead to close out games before they drag too late. Their roster is strong and cost effective and was never balanced around the idea that games could drag on long enough for them to just get all 9 upgrades and outscale everyone else.

The upgrades always should have been mutually exclusive but that's just another one of the issues with DAK being a poorly thought out and tacked on faction. They've spent 90% of the game's life being raw powercreep carrying access winrates because Riot couldn't figure out how to design an aggro faction that didn't also scale late, or a light vehicle-oriented faction that didn't just autowin all tank battles, or to make a light vehicle-oriented faction that didn't also have the best infantry in the game.
>>
>>2266680
I don't think having to choose between bolster and combat half trucks is a good idea.
Most of those upgrades weren't designed to be exclusive
You almost always pick bolster since you will carry this infantry to the endgame
>>
I played one game and lost therefore the patch and DLC are both terrible
>>
just played one game and won therefore the patch and DLC are both incredible
>>
Is the campaign any fun?
>>
>>2267868
it is not a lot of fun but there is fun to be found
>>
>>2267868
No it's absolutely shit. The multiplayer is alright but don't get this for sp.
>>
>>2268296
why not? whats wrong? i mean i enjoy playin the campaign of coh heroes at war and shit
>>
>>2268369
He is a cumslurping fag that never played the game. Campaign is fine, just light on cutscenes and unique scripted missions. Lots of skirmishes with different variables involved.
>>
I was going to buy the DLC until I saw the Kriegsmarine sounds identical to other guys. Not much point in having thousands of voice lines when you have 2 voice actors for the whole army
>>
New patch is bugged as shit
CoH2 GODS just keep winning
>>
>>2268705
>I have received 0 updates, making me the winner!
>>
>>2269685
The factions are balanced and enjoyable to play
Snares actually work properly
The Commanders offer real options rather than overpriced soul-sucking meta
The sound design and effects are actually good (no, the new sounds are not good and effects like smoke and explosions in Coh 3 still suck)
Yes we won
>>
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>>2269947
>The Commanders offer real options rather than overpriced soul-sucking meta
not even you believes that
>>
>>2270017
>not even you believes that
Hey pajeet, how about you look at the pickrate stats for commanders in CoH2? There's no singular meta, there's commanders for different modes and the pickrates are extremely even, unlike CoH3 cancerous commander meta
>>
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>>2270017
I love CoH3 but it's missing my nigga
>>
>>2270017
Pic unrelated?
>>
>>2270197
>close the pocket.png
My 2v2 buddy and I called it "suck the cocket" and used to both pick it to use two decapping stuka strikes at once on those narrow maps to guarantee we'd be closing the pocket on the entire map. We even got called "hackers" by people who didn't know close the pocket was a thing once. Good times.
>>
>>2271091
Level 5 play.
>>
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>>2270070
Ok. Uh oh. There goes your argument.

womp womp
>>
>>2271558
Do we have commander pick stats for CoH3?
>>
>>2265702
I really don't think Khalkin Gol changed a single plan that the Japanese had. They really had no good reason to antagonize the USSR and go into a full war the primary concern of Japanese foreign policy for generations was the establishment of the Japanese sphere of influence over East Asia and the Pacific. The Japanese invading Siberia when they wanted the rest of East Asia would be like the Soviets invading India because they wanted Central Asia. If Khalkin Gol had never taken place, nothing historically would have changed. If the Japanese had steamrolled China by 1940 and managed to get most of the Pacific and Asia under heel before the US joined the war, they might have gone through with it after Operation Barbarossa started. Maybe.

Going into the war the Germans and the Japanese both knew that speed was the name of the game, that they had to disable their regional rivals ASAP before the United States and the rest of the Western Hemisphere (which they had no real ability to stop) made excuses to enter the war. Warring with the USSR would not have helped securing the Pacific, which was their actual target.

>>2265735
They adopted a defensive posture because that's what border troops do. They saw those shipments of Lend Lease aid go to Siberia, they didn't attack them because if you're already in a 19-front war, why add a 20th when you're already losing? Conversely, they knew that the Soviets were going to attack eventually (especially after the war in Europe started leaning towards an Allied+USSR victory), so of course you're going to keep your guys there. Every country has troops on every border 24/7/365, especially when you're bordering a nation whose explicit purpose is spreading their revolution globally.

>>2265716
Blow me. I didn't even look at how old the post was, I just replied to an already present conversation.
>>
>>2272742
Nobody cares tranny fuck off this is a videogame thread
>>
>God damn it rifles, shit those asses!
>>
>Fritz bomb can move into the enemy base
lmao
>>
>>2273404
Does it have enough damage to destroy a building? US Med tent is the squishiest ally building, right? (that you'd build in base)
>>
guys... it's called battlegroup...
>>
>>2273425
Dunno but it's really good at deleting squads
>>
>>2273404
>>
>>2273404
It's gonna be really balanced guys, I promise.
>>
Just downloaded and played a game of skirmish
COMPLETE FUCKING GARBAGE
Every single unit looks worse
Animations are much worse. Vehicles instantly start rotating on the spot instead of having any acceleration. Guns firing look like ass.
Voice acting is flat
Combat sounds are trash
Anyone who actually likes this over any of the previous titles is a completely retarded shit eating tasteless faggot
>>
>that one jeet always marketing-happy posting itt
You don't know how good you have it compared to the HORDES of current-happening scriptposters.
Take all the insults you rightfully get like a good dalit and never look back, rajsheesh. You do NOT want to lose this opportunity.

Endure (your station beneath us) & Defy (absolutely nothing)
>>
didn't mean to mindbreak you with my hope posting
>>
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>Start new North Africa Operation
>Very first screen is MUH JEWS
Fuck right off
>>
>>2276100
All of what you've listed is either objectively wrong or a subjective preference that you're blowing out of proportion and it's telling that none of your complaints are about the gameplay.
Sorry but having played a couple of compstomps a decade ago doesn't make you an RTS players and you're trying to cope with the fact that you don't play RTS games by claiming that shit like "flat voice acting" (objectively false btw) and vehicles being responsive makes the game not worth playing.
>>
>>2276892
>All of what you've listed is either objectively wrong or a subjective preference
lol
Fucking lmao
>>
>>2276913
We had a patch where vehicle pathing was exactly like you want it to be, vehicles would speed up first and turn second and it played like dogshit.
So yes, objectively wrong.
>>
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>>2276809
Yes, the Jews. And?
>>
>>2276923
Who the fuck mentioned anything about vehicle pathing you illiterate retard
>>
>>2276998
you, here >>2276100
>Vehicles instantly start rotating on the spot instead of having any acceleration
>>
>>2277002
>Jeets too stupid to properly implement acceleration
Fucking kek
>>
>>2277013
>I didn't say that I want forced vehicle acceleration!
>okay I did say that but actually the forced vehicle acceleration I have in my head would be good!
This is why nobody takes you seriously and your opinion on RTS games is irrelevant
>>
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>>2276892
I've given up on coh3 doomposters
>>
>>2277025
>"Here's a thing which never happened"
>"Therefore I win"
>>
Is the new dlc worth it?
>>
>>2278636
No.
>>
is COH3 tolerable now?
I tried it when it came out but hated it so much I got a refund from Steam.
COH2 is absolutely FUCKED with maphackers now that they aren't supporting it/banning cheaters.
Why does COH3 look so much worse than COH2?
Why are animations so horrible? Why are the voicelines so cringe/awful?
>>
>>2276100
I think COH3 looks way worse but it's hard to tell why exactly.
It seems like the ground/environment textures in COH3 are much better than COH2, but the units are way worse looking, it's also zoomed out more so men look like little ants, the animations in how things move are WAY worse than COH2. Most of the effects like how explosions look, shells, destruction looks worse than COH2, but there are some that look pretty good....I think the strafes and nebel werf explosions look nice.
The overall art direction is really ugly too.
>>
Also the actual gameplay of COH3 feels like dogshit. How stuff moves and interacts with your commands feels nice and crisp and immediate, in COH3 it feels like youre slopping around in a bowl of oatmeal. Actual tactical gameplay and quick reactions to exert punishment on opponents is completely gone.
>>
>>2278796
>How stuff moves and interacts with your commands feels nice and crisp and immediate
*in COH2

such a shame
COH2 is absolutely infested with map hack/zoom hack now....at least in 4v4, there is basically a 70% chance of someone using maphack/zoomhack. Yesterday I watched a replay and every single player on the opposite team was very obviously using maphack where they just follow your units through FOW, and they weren't even an arranged team.
>>
>>2278796
>>2278798
wrong
>>
>>2276809
>>2276951
idgi
>>
>>2278798
Only dirt poor russians and chinamen play it. What did you expect?
>>
>>2278795
nta but those garish teamcolors are cancer
>>
just bought it on sale
what am I in for, give me most biased answers only
>>
>>2281076
I'd rather play with them than the lgbt westerners in 3.
>>
>>2281706
prepare to like it more than COH2
>>
>>2278795
>it's also zoomed out more so men look like little ants
If you think any CoH is too zoomed out you haven't played any of them to a significant degree.
Shit's claustrophobic compared to any other RTS game.
>>
it doesn't let you zoom out enough if we're keeping it real
>>
>>2213020
saw a bunch of videos in my timeline and thought about giving it a try, i mean it has almost been 3 years
but then i saw a clip of a tank battle and it just looked like a cheap mobile game, like literally comically bad and oversaturated
>>
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>>2282848
also adding to this:
>go on steam page to see what the newest update offers
>first thing i am hit with is some old, fat roastoid talking in front of a brickwall for half a minute
what were they thinking?
i couldn't care less about some manager whore - you are not my "ebbic friends", i do not care about you
>>
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Is adding the Schwerer Gustav to COH3 lore accurate?
>>
>>2282218
Relic subscribes fanatically to the StarCraft doctrine of "QoL is bad because clicking a lot to do very basic things is the gameplay"
>>
>>2282851
HolyChrist.
>>
>>2282218
I hate zoomed out RTS
shit is so boring looking
>>
>>2283668
When you're actually playing the game being able to see where things are is good.
>>
>>2282848
you no rike go-karts zipping back and forth at 100kph?
>>
>>2213020
It seems fun?! I just played it for 2h approx.
Runs fine in Linux =)
The cutscenes are kind of cringe though, I never played COH before. It's even in high difficulty totally relaxing compared to my usual citybuilders and such
>>
Italian partisans battlegroup is probably the coolest battlegroup in the whole franchise
>>
>>2284706
it's forced and doesn't fit the theme of american troops
it made sense for soviets in coh2 because soviet partisan troops were centrally governed by army command and supplied directly by red army
they really should add doctrines focused on combined arms instead of this wanna-be vietcong appropriation
>>
>>2284706
you know what's funny?
even the top players still aren't using it to its full potential
saboteur is barely used yet it's basically 3 mines for 60 manpower
yes you take a temporary tempo loss of about 1 unit but you can plant the mines fast with good tunnel placement
>>
>>2284729
CoH2 partisans are cheap throwaway infantry that you spam and blob with or unfairly pop out of any building on the map, CoH3's partisan doctrine is about setting up ways to covertly move around the map to ambush and flank enemies but can get their hideouts hunted down.
One's significantly more fun than the other.
>>
>>2285203
> is about setting up ways to covertly move around the map to ambush and flank enemies
it's been a while since i played coh2 but i remember doing exactly this in 1v1 all the way to 4v4

>build mine with partisans
>upgrade them with shrek
>wait for enemy tank to retreat through this area
also iirc PRTS conscripts and other factions commando units also had a cloaking ability that allowed for similar strategies



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