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File: 1762538081509401.png (456 KB, 645x417)
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DAY V

https://store.steampowered.com/app/3450310/Europa_Universalis_V/
>>
>>2218530
First for Kyiv
>>
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Big bank, huh?
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I love having fun
>>
how do you play a tribe with 2000 total people in it
you'll have like 5000 people by the time europeans arrive
like, what the fuck do you even do?
>>
kill lambert
>>
>>2218540
The native american tribes have pretty massive early game population growth modifiers and a lot of the surrounding territory is relatively low pop and easy to colonize
If you focus on food RGOs you can grow pretty explosively in the first 100 or so years
>>
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>>2218537
Who you playing as?
Also how do you see non-land based countries when starting a new game?
>>
Lets face it, the god-awful AI in this game makes it unfun. Colonialisation is fun. It was only fun when it was new.
>>
>>2218540
you embrace other cultures and colonize their land
i've started as 30k, now im 500k in 1490
>>
>>2218543
>easy to colonize
>lack tools because lack of stone
>lack of stone because lack of tools
I couldn't colonise anything as a maya
>>
i'm holding out against playing this for maybe 2 years
hopefully eu5 won't be radically different due to a sudden change of heart in the dev team, like the game becoming more eu4-ish due to eu4 fags complaining
>>
I don't understand building for colonies, are the buildings I construct in them mine or theirs? I am trying to build a scriptorium in one of my colonies, but it doesn't let me too and says "There is no need to build a scriptorium when we can build a printer shop", yet I don't have printer shop researched. I am assuming the colony does, so if the building is ultimately theirs why can't I build it?
>>
>>2218540
It's not supposed to be easy or even viable. I'd imagine you need to expand as much as possible while you still can, then after you get raped by plague try and hold off long enough to make some kind of recovery.
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>>2218544
The Bank of Bardi!
>how do you see non-land based countries when starting a new game
You go into the country selection map, there is a country selection menu in the top right.
There you can filter by Country Type.
>>
>>2218550
Johan made both EU4 and EU5 so I'm hoping his autism will leave him determined to keep them very different games.
>>
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God, I love the long columns of soldiers marching
>>
>>2218540
those countries only exist to provide obstacles for the colonizing europeans
the only reason they're playable is that it's tradition for every country in EU games to be playable, including all the pathetic weaklings that aren't fun to play
>>
>>2218549
skill issue
just stick to europe and automate everything and then say that the game is boring
>>
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dammit
>>
>>2218559
And that's a good thing, because otherwise we wouldn't get stuff like an Xhosa WC in EU2.
>>
>>2218540
>WHY CANT I WORLD CONQUEST AS A TRIBE OF 2000 PEOPLE????
fuckin eu4babs I swear
>>
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Why can't I see all of my owned provinces in the RGO builder screen? It says it doesn't match the search criteria, but there is no search criteria.
>>
Noble levies or peasant levies?
>>
>>2218565
you can
ie i can
you cant because you dont understand shit about how the game works
>>
>>2218552
I think most of the landed shitholes only exist because people suggested them in the map feedback. It is obvious that these countries would need a different system that makes more sense for them. It is the reason society of pops aren't playable. Something like Yap is obviously featured as a joke. That being said, they can still be quite fun to attempt in the current state.
>>
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>>2218550
>>2218555
>As soon as a coin in the coffer rings, a risk EU4-ification rescinds!
Clearly Johan needs your premium edition money or else the bigwigs in swede are going to ruin his vision
>>
>>2218570
so do it then and post map
>>
>>2218568
I haven't checked the stats but I'm pretty sure the nobles show up as mounted knights. Nobles are niggers though and I don't feel too comfortable having a lot of them.
>>
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Taken from a timelapse Lolbert posted today. First time I've seen Timmy get so big. It spends the rest of the timelapse colonizing Siberia, though the big pink vassal manages to break free
>>
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>Cyprus becoming French, Rhodes soon to follow
>Crete already Italian
Culture conversion can be silly sometimes.
>>
>>2218549
As a mexican you have to rush the iron/tin in north mexico as an absolute first priority
You aren't supposed to be able to mine it without the tech but you get a free RGO level for free because the game is coded by monkeys
Even if they patch it, the two iron RGOs are right next to the only tin RGO on the north continent.

If you do that early, it completely solves your tool/weapon shortages in all mexican markets
>>
>>2218550
>like the game becoming more eu4-ish due to eu4 fags complaining
At the end of the day the game currently exists as it is. Even if they fuck it up somehow, modders can save it. That's basically impossible for EU IV because of the core game systems. I liked MEIOU more than base EUIV but it felt fucked up to play and was obviously grafted onto a game that wasn't designed for any depth.
>>
>>2218580
stop spilling the beans or they will nerf pop transfer
>>
>>2218568
Depends, if you don't have any regulars you'll want the noble levies to win battles since that's all your heavy cavalry.
If you have decent regulars then noble levies become worthless, they're too small and odd in number to compete with professionals.

Peasant levies are basically fodder to fill gaps in the line or do suicide assaults on forts. They're 100% critical early in the game, but once you have a professional army of like 60 regiments, you'll probably only need levies in big deathwars. So you can reduce those too later

But overall peasant levies are better because there's a FUCKLOAD of peasants. "+10% Noble Levies" might be like 200 guys while "+10% Peasant Levies" is 20,000 men, that's a whole extra army stack.
>>
>>2218574
my money/vote won't make a difference either way in what direction the game's dlc development and updates go
with that said, i only pirate games
all funds go to upgading my pc for this unoptimized game
>>
I still have zero idea what the fuck I'm doing most of the time and I'm 20 hours in.

Realistically when is the earliest you can discover and colonize the new world?
>>
>>2218578
As a chinaboo I fucking hate everything I've seen over there so far. Was it really so hard to just railroad Ming?
>>
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REMINDER THAT THIS IS WHAT EU4BABS THINK OF THE GAME
>>
>>2218580
>As a mexican you have to rush the iron/tin in north mexico as an absolute first priority
didn't they have no idea how to smelt ore and the only metals they worked were copper, silver, and gold
>>
what country has the best research?
is it just florence?
>>
>>2218587
i dont know how european tech trees look, do they not have explorers in the first age? the expedition is only 100 gold and 250 sailors
>>
>>2218567
Top left
>Genova market
Occasionally that thing will switch to "all markets" and let you see everywhere, but I have no idea what causes that. You can control which market you're seeing via the arrows to the right of it.
>>
>>2218591
pretty much. if you go historical institutions then renaissance and banking both spawn in italy
>>
>>2218587
>I still have zero idea what the fuck I'm doing most of the time and I'm 20 hours in.
>other people complaining about many hours spent in only the first 100 years
i hope this won't end up feeling like terra invicta
>>
>>2218590
I think they could and did make bronze in very small quantities but they didn't use it for weapons. They could not smelt iron though.
>>
>>2218589
>not a single valid criticism like the UI or AI
>screeching about no instant gratification mana
I kneel, Johan.
>>
>>2218590
i mean the process is basically the same
just need a better forge
would figure it out eventually
>>
Have they adressed the bug where a custom vasal released from a conquered province doesnt pay you at all?
>>
>>2218589
>mana and mission pissbabies filtered
my knees hurt so much from kneeling
>>
>>2218596
>I think they could and did make bronze in very small quantities but they didn't use it for weapons.
really? was it just for jewellery?
seems odd to figure out how to make bronze and never think to use it for weapons
>>
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>form PU with Ansbach
>We will now protect each other when attacked
Ok, good luck with that
>>
Is Navarre even possible? Will I be able to get a port and colonize? Should I just try to ally Castille and France and blob into Aragon since they always seem to collapse?
>>
>>2218589
What a retard
>>
>>2218605
>playing meme countries
>>
>>2218590
Yes, and that's modeled in game by a metalworking tech gated behind feudalism IIRC which stops you from mining iron and lead but not copper, tin, silver and gold.
It functions correctly for the north american natives where some start without metalworking and using colonial frontiers they start at level 0 iron RGOs as they should. Cahokia for example has good access to copper but is completely fucked with 0 access to tin, so basically has to rely on pueblo/the aztecs to fix their market for them AND start trading critical bottleneck resources north (lol
>>
>>2218554
>You go into the country selection map, there is a country selection menu in the top right.
Ah cool. Thanks anon
>>
>>2218595
nah, ive tried terra invicta 3 times and this is so much better, you have many gameplay elements, not just send agents, buy orgs, move gdp sliders
the biggest problem of terra invicta is that its turn based, and if a turn base isnt engaging like civ you have no reason to press next turn
>>
Anyone played Timmy? Post results.
>>
>>2218599
copper, silver, and gold are found in "native" form meaning it's pretty much just a hunk of nearly-pure metal in the ground
you can work this with a hammer and a fire, i don't think you even need the fire to be especially hot

smelting iron ore is a lot more complex, which is why not every culture figured it out
>>
>>2218591
There's little difference in research between countries within western european markets, because institutions spread quickly through trade. So even if institutions spawn in Italy or Germany you just trade with that market and get them in your own market ez.

The real way to speed up research is massively spamming literacy/clergy buildings, which means spamming books which means spamming paper which means spamming lumber, and all that costs money. So tldr rich country = better research.
>>
>>2218589
the "does not meet requirements" bullshit is a completely valid criticism. That genuinely took me like 5 hours to realise I could mouse over it to understand what I was missing
>>
>>2218603
>really? was it just for jewellery?
pretty much
>seems odd to figure out how to make bronze and never think to use it for weapons
the romans had a proto-steam engine but never did anything with it
>>
>>2218614
what continent is that in?
>>
>>2218619
That's been a feature in every paradox game released in the last 10 years. Isn't there a tutorial or something?
>>
quickly learning that republics aren't as broken in eu5 as they were in 4. florence is a tough start
>>
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>>2218589
>There needs to be INSTANT FEEDBACK ON YOUR ACTIONS
>I only played for 2 hours
Holy fuck peak Dunning Kruger.
>Game is too complex
>but Automation makes it too simple
pic rel
>>
>>2218612
I love TI but it's a slog and a lot of micromanaging. Before you can fleets that can take on the ayys you basically just have to let your bases get destroyed and keep rebuilding them.
>>
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Today I will remind them.
>>
>>2218589
>If the result of their action is only going to be apparent 30 minutes after they've taken the action, the players will not remember what they did to cause that
Baffling statement desu, are they genuinely brain damaged?
>>
>>2218625
I haven't played a republic yet, still on my first game as France, but I noticed Pisa elected (invited?) a 100/92/98 gigachad Valois guy from my dynasty to be ruler there, is there any way I can take advantage of that as France? They won't accept vassalization or anything so I guess it's just a neat coincidence
>>
>>2218615
copper, silver, and gold are 1000C
iron is 1500C, you need to figure out fuel source and ceramics so that you forge wouldnt blow up.
smashing a lot of bog iron with a hammer to get grains isnt very complex
>>
Do pops only promote if there's a demand for them? I want to be expanding my gold mines, but there's no laborers to work there, and it'll take forever for enough peasants to promote.
>>
>>2218631
He unironically wants "Press X to Johan"
>>
Can i get a quick yes and no answer for these countries if they're noob friendly or not. I finally have time to play but im not sure who to start with.
England
Muscovy
Castile
Brandenburg
Florence
Tunis
>>
>>2218588
They need to add a situation like Rise of the Turks but for Chinese states, something so Han pops know they have to restore the Middle Kingdom instead of splintering into nothing
>>
>>2218635
There's no unemployment benefits mate.
>>
Trade makes no sense
>I have 50 trade capacity
>I want to import slaves (1 trade capacity)
>I should be able to get slaves * distance amount
>Tooltip says "wanted to get 30 slaves but actually got 2.5"
TELL ME WHY MOTHERFUCKER
>all trade capacity is wasted even if you can't get the good
>the useless UI telling you which goods are profitable makes no mention of the fact YOU MIGHT NOT GET ANY
>even the automated trades gets confused and constantly makes and cancels impossible trades
>>
>>2218639
yes
>>
>>2218624
If you're talking about vic3 and ck3 in particular I don't play them because they're fucking dogshit, but as far as I'm aware the missing requirements are also always visible at the first layer of nesting because the UI wasn't designed by hellen keller
>>
>>2218635
Pops only promote if there's a role to fill. Not necessarily employment, there's modifiers that add e.g. "+10% possible clergy in province" which just opens up more clergymen slots, but yeah for laborers I think you have to build it, then they will come.

Pop promotion speed is insanely important in this game, literacy impacts promotion speed
>>
>random germnigger tags have more content than Burgundy
what is this shit?
>>
>>2218635
I think they create a small buffer of like 200 labourers by default but yeah they mostly only do it when there's an open spot.
Promotion is modified by control so if you're doing in the middle of nowhere maybe drop in a bailiff somewhere
>>
>>2218625
they kinda suck, Milan has dynastic succession so you get the worst of both a republic and a monarchy.
>>
>Magyar Turks become Christian
Based!
>Ottoman Turks become Christian
Cringe!
Why are chuds like this?
>>
>>2218555
I think they said the only reason the game is "EU5" is brand recognition?
>>
>>2218589
Institution should be at the province level tbdesu.
You're in an isolated location and the countries with institutions don't have their capital in a market centre you basically just get stuck waiting for institution spread forever
>>
>>2218643
If a minmax autist like Florry is skipping messing with trade then you know something about it isnt working right.
>>
>>2218652
trying to bait again i see
>>
>>2218641
They have one, the red turban rebellion
I played as Ming and was able to annex ALL OF YUAN in one war because the red turban CB is broken. They also get a decision in their situation to core an entire region
>>
get better material
>>
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i got france completely beat up but my great power score isn't high enough to claim his throne.... i guess i'll have to finish him off in another 5 years
>>
>>2218643
Either you've absolutely shagged your trade efficiency, you're getting cucked by the venetian bvlls who have more trade dominance (and therefore trade priority) over you in the upstream market or some mix of both
>>
>Ottomans conquer Constantinople
>the Patriarchate dissolves and every single Orthodox country gets its own autocephalous church
huehuehue
>>
>>2218643
>Tooltip says "wanted to get 30 slaves but actually got 2.5"
>TELL ME WHY MOTHERFUCKER
Ready?
You have low Trade Advantage compared to others buying Slaves in that market.
>>
>>2218663
Key'v
>>
This game is so boring, I clicked automate on everything and it literally plays itself.
I am going back to EU4 and spending 50 diplomana points to annex half of Europa..
>>
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>I want to be elected leader so I can invite the surviving cantons into the confederation since the AI leader doesn't
>election still held trough lottery
>4 current members, so I have an 1/4 chance
>it's been decades and everyone but me got elected(multiple times!)

What are the odds? Fuck my shit up
>>
Is EU4 or EU5 more white coded?
>>
>>2218641
The situations they have WOULD work fine, if they were more tuned for aggression. I noticed the Ottomans still hadn't finished eating the beyliks in like 1500, I tagged over and noticed the button in the situation that gives them claims would cost them 3,000 ducats to use. So of course they never use it, because the AI doesn't float that much money (which is a good thing but cucks the situation)
It should just be fucking free, or maybe have it cause antagonism or cause an trust hit idk.

Same for Italian Wars, as France I had to pay 3k to use the CB button. Instead I just didn't use it. No CB was cheaper. Hell even trucebreaking would've been cheaper if I was low on time. I'd rather build 27 printing presses with that money instead of burning it, thanks.

They need to eradicate this scaling cost shit from the game ASAP, it was shit in EU4 but in this game it's straight up broken. Because not all costs scale now.
Like for example I got a "nobles demand pensions" event asking for 3100 ducats. My bank was 1,200 ducats. My loan size (scaling) is over 1000 ducats, but the money the estates have available to lend (not scaling) is only 800 ducats. So I can't even take a single loan.
In other words, the nobles demanded I go bankrupt instantly.
So of course I clicked the other button.

TOTAL SCALING COST DEATH
>>
>>2218670
>This game is so boring, I clicked automate on everything and it literally plays itself.
I almost replied seriously then I saw the second half of the post, you got me.
>>
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>claim throne casus belli on mamluks
do i listen to the voices?
im on ironman mode
>>
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Does anybody know what the fuck "from events" means in pop satisfaction window and why isn't it ticking the fuck down? I have multiple provinces with the same -70 to MINUS HUNDRED satisfaction which doesn't go away.
>>
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How many cities do you guys found?
Do you do it by province (1 or 2 per province) or based on RGOs? Or is there some other strategy?
>>
>>2218677
You can dec for the throne but peace out for loadsamoney.
>>
>Click on Random Country
>Play
Yup, kino time.
>>
>>2218656
The only problem with trade is micromanaging it. Its just tedious. You can absolutely game it to decrease prices on relevant goods but its a complete time sink otherwise.
The best goods to micromanage are the goods used for buildings because it gives you building cost reduction in the market youre building in.
If you are microing your trade strictly for profit you will be bored and nothing will make sense because microing trade is not about profit its about getting the materials you want for the stuff that requires it.
>>
>>2218674
EU4 has natives completely destroy the colonizers, meanwhile EU5's natives are completely raped because they can't smelt iron.
>>
>they went back to forcing ironman to get cheevos after not in vicIII

why?
>>
>>2218680
>Decide to constantly shit all over your people in decisions
>Why am I getting consequences from my actions?
>>
>>2218681
I think the strat is to not found cities on high value RGOs so you don't lose laborers
>>
>>2218643
You do realize every good has a transport cost? Stone for example has 5 costs, so to import one stone you need 5 trade capacity.
>>
>>2218687
Because Johan is based and wants people to not cheat for ironman.
>>
>>2218674
EU5 doesn't have 100k troop count federations owning the entire new world with megalopolis level development in their capitals
>>
>>2218680
>Does anybody know what the fuck "from events" means
No.
Nobody knows, I'm not even sure Paradox knows.
Someone should make a mod that re-localizes that text as "From Pleb Bullshit", it'd be funnier and make more sense.
>>
best way of building roads? just discovered modern and it's not building automagically...
do I just build from capital and spam click provinces?
>>
>>2218633
i'm not a metalsmith so maybe i'm way off here but i don't think you actually need to melt gold to beat it into jewellery
>>
>>2218647
The Burgundy in the game isn't EU4 Burgundy
>>
>>2218689
>>2218689
>Decide to constantly shit all over your people in decisions
I haven't seen a negative happiness event for multiple years and event then i don't pick the bad option cuz roleplay. It's just permanently stuck since the start of the game but it keeps getting bigger
>>
>>2218668
I suspected it's something like that but I want to see actual numbers in game and the multiple trade tabs tell me nothing
What's more, this happens even when the importing market has a full stockpile. Why can't I buy from it?
>>2218691
Yes, I used slaves because they have 1 cost so it's simpler to think about
>>
>>2218680
Didn't someone say there's subtle trolling by Paradox if you pirated?
>>
>>2218554
>Peruzzi have way better coa
>start with a completely random generated goober ruler so obviously I can't play them
Pain
>>
>>2218665
How did you get the map to show the road network?
>>
>random african tags have more content than the Khmer Empire
really Johan?
>>
>>2218674
EU5 rightly identifies that native america + africa was an anarchic shithole with spearchuckers while EU4 allows you to make wakanda and larp as montezuma while building the worlds biggest gold mines.
>>
>>2218698
Meanwhile me, glorious people's emperor of HRE
>All base estate satisfaction 90% minimum
>Commoner satisfaction minimum is 110%
Just be a better man, anon
>>
>>2218706
there's a map mode at the bottom for roads
>>
>>2218696
I think the Muisca or some such used organic acid to gold plate with silly thin layer. Drove Spaniards crazy.
>>
do all my village buildings just disappear no refunds if i upgrade a tile in to a town?
>>
>>2218695
It's usually best to build from the province with highest control to adjacent province with highest control, that way their control spreads further. Then repeat until you can't spread proximity any more, at which point you build bailiffs.
I think the button at the top of the road building screen automatically does this.

The exception is when proximity is already spreading better by sea and building the road wouldn't do anything to help proximity.

So yeah rule of thumb would be draw a line from your capital through your high control provinces. Usually that's downstream on a river. Like if your capital is Torino you build to the southeast first, if your capital is Paris you go southwest first.
>>
>>2218708
you forgot that the final dlc for eu4 lets natives become high american, the group with the highest pip stats in the game and one that was previously only reserved for ck2 converter games that had the meme aztec invasion on
>>
>>2218706
Easiest way to check for map modes is just press M and search by terms like "road" "market" "maritime" "proximity"
>>
>Have 800 ducats, +90 a month
>Month tick
>No ducats
>Look at Outliner
>Building 30 brazillian RGOs
PSA to turn off "Automate RGOs" when you finally get a decent stream of income.
>>
>>2218681
You do it by pop in provinces with shit RGOs, ideally near your capital where you can max control and get the most value from buildings
>>
Is slavery good in this game? I enjoy doing this.
>>
>>2218665
>8th Phase
>french capital relocated to tolouse
holy based
>>
>>2218685
>>2218693
>>2218708
>>2218720
So EU4 is historical whereas EU5 is whiteoid larp then?
I guess I'll buy EU4 then.
>>
>>2218729
Yes that's correct, please do that and stop talking about EUV.
>>
>>2218727
New world slavery feels pretty buggy, but some countries can capture slaves with sieges and that works pretty well
>>
>>2218727
>Is slavery good in this game
yes, you just steal another country's population and force them to work
>>
>>2218727
Slavery is extremely strong, and gives the nations that have access to it in the early game an incredible boost to their economies.
Unrestricted slavery is monstrously OP for the handful of places that have it.
>>
>>2218729
dont worry, they will sell you a "fix" later
>>
Has anyone managed to play Habsburgs and get Bohemia + Hungary without conquest (claim throne aside)?
>>
>>2218729
It's spelled wh*Teoid, retard
>>
>>2218729
>Spend bird mana to world conquest with no thought involved
Nothing personnel chuds
>>
>>2218719
right, didn't see the upgrade road button... still like 400 click and 300k ducats to get it done or some shit
>>
>>2218729
I forgot to mention that I'm trans
>>
>>2218739
You can hold Ctrl to build 5 times or Shift to build as many as you can afford (also works on building buttons)
>>
Estates aren’t complex enough.
They’re always just reacting to the last thing you did.
Piss off your nobles too much? Click buttons to satisfy them. Oops that was one too many let’s click a satisfy peasants button or two to even it out.
The only dynamic thing that affects their attitude toward you is the tax rate. They aren’t keeping a history of all the great / terrible shit you did and weighing it against what you’re currently doing.
>>
>>2218739
It's almost like extensive paved roads were exclusively the domain of superior empires (rome) and modern nations (Hitlers Germany and USA)
>>
>>2218723
I dont think automated RGOs are ever worth having on. Earlygame you want to mainly be building specific RGOs that your market needs or RGOs in high control provinces
>>
How do I get a neighbour to unrival me? I maxed out opinion with them and even tried defensive league but they just cancel it right away cuz rival.
I'm Castile and I want to diplo vassal Navarre. I just want to see at this point if it's even possible to get a neighbour to unrival.
>>
>>2218745
>They aren’t keeping a history of all the great / terrible shit you did and weighing it against what you’re currently doing.
Their current satisfaction is essentially that? Its just it gradually moves towards an equilibrium as they forgive and forget
>>
>>2218747
Its nice if you are a total pleb like me. It was the only thing I had on other than automate production methods.
>>
>>2218742
oh derp
>>2218746
I have nothing better to spend the dosh on
>>
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What do camp followers do?
I only got them because AI also has them
Should I get the supply carts to upgrade them?

Also can you guys tell if I can beat this Egypt or not? t. Karamanids
>we have about the same tax base
>they have like 10% bigger regular army but their levies are probably about double of mine including the vassals
>They have complete naval dominance
any tips?
>>
>Lithuania broke up in a civil war
>Two independent Romuva countries emerged
Mid size AI keeps shitting themselves constantly. Small ones are too small to have proper rebellions due to insufficient levy sizes and the large ones stomp them
>>
>>2218756
they bring along more food for your army
>>
>>2218741
Thanks for sharing but that doesn't change what I wrote
>>
>>2218756
Food supply, hover over the unity and you can see how much each unity type can bring
>have base 0.something food capacity
>go deep into enemy territory
>starve
>have supply cart
>go deep into enemy territory
>don't starve
>>
>>2218537
clicking automate is a massive noob trap.
because just having it at 55% for commoners gives about 10% reduction in cost for stability.
burgers get 10% trade advantage and u can get -.10 prestige reduction from nobles.
at the small cost of like .1 more gold
>>
Threadly reminder to garrison forts you take from AI manually or enable the automatic option bottom left. Yes it takes away troops, but otherwise the AI will siege back everything instantly.
>>
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1 wife gave birth to 11 of my kids
>>
Can the ottomans conquer the mamluks in a single war? Otherwise it's dogshit.
>>
>>2218771
>you cant do that with levies
>>
>>2218772
Not that weird
>>
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Found a hidden map mode in the settings.
You've heard of Army Based Countries well apparently Navy Based Countries also exist.
>>
>>2218681
post tits or gtfo
>>
>>2218772
How to get to this window?
>>
>>2218773
the ottomans in this game
>convert to christianity
>move capital to random island
>have 0 control over everything else
>kill yourself
>>
>>2218781
hover over your king
>>
>>2218778
Yarrr har-har.
>>
>>2218778
Is there one for just Based Countries?
As in all the countries who say nigger and don’t let men play women’s sports?
>>
>>2218778
pirate nations
>>
>>2218768
>clicking automate is a massive noob trap.
I only have it on for trading, everything else is retarded.
I don't trust the AI to not understand that -20 estate satisfaction for 0.2 ducats is not worth it.
>>
>>2218786
you just had to bring up trans people out of nowhere
obsessed with us kek
>>
i wonder if i can make my fish villages profitable if i remove all fishing rgos, that is how it works right?
>>
>>2218784
I see it doesn't show mistresses.
How do you get more mistress in catholic countries?
>>
>>2218756
They hold food.
I think the supply units are very niche. The way you're supposed to use them is create a whole unit of supply regiments, then use them to build a food depot, and cart food from a province with food access and deposit it into the depot. If you attach supply units to an actual fighting army instead 1. it takes up frontage uselessly and 2. it barely holds any food compared to how much the army eats.

But most of the time you'll have food access anyway. so I don't see how it's useful. Maybe you need it more for very distant wars. Or weird strats in MP where you invade from an undefended angle, or have to support 999999 troops on one province to hold a line but can't let them starve.
>>
>>2218557
this excites me for HOI5
id love to zoom in and see 100s of tiny dudes in trenches
>>2218563
how do i see the great power tab
>>2218643
trade UI is god awful why the fuck cant it auto balance just what i need
manual trade is hell and automated just waste my entire capacity on furs from russia
>>
>>2218766
I feel like they need a little more "umph". If I'm winning the war, I just cap the non fort areas and they usually provide enough food to keep my army fed anyways. So the soldiers are better used on more heavy cavalry in my experience
>>
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>>2218468
What the fuck
>>
>>2218773
The Ottomans can easily conquer all of the levant in one war because Mamluks always have dogshit control outside Egypt and that makes the warscore cost almost free. (also make crusades easy)

The problem is they never declare that war because Egypt has fifteen trillion pops and good control and the Mamluks are rich and powerful from 1337 to 1836
>>
>>2218786
Nogai is the country
>>
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>The Byzantines are in a civil war let's attack NOW! event
>Okay
>War immediately starts
>Not allowed to siege or even enter territory held by the noble rebels
>Can't declare on the rebels
>All I can do is ship my army around sieging small chunks of land that the Byzantine crown hold
What am I supposed to do?
>>
>>2218802
Suffer.
>>
>>2218798
You should've changed the game rule around institutions if you wanted to prevent this. Technically it is accurate in a way though because the printing press is something Asians had for like centuries. There really should be some more regional institutions that maybe even don't spread outside their continent.
>>
>>2218802
Let them fight and sweep up the remains of whoever wins
>>
>>2218790
seeeeems to be slowly improving
im an economic genius
>>
>>2218802
They need to figure out a way for parties in civil wars to mutually fight against external enemies. Like if you declared on Byzantium you'd also be at war with the nobles, and if you and them all entered a province it'd be a battle between them and you, and if they won they'd start fighting each other.
>>
>>2218786
>>2218801
I heard Kazakhstan is nice this time of year.
>>
>>2218802
I really don't understand why they prevent this. It is like what Vic3 does. Is there a historical precedent of nations avoiding war with enemies in civil war? You absolutely should be able to sweep in and take revolting land even at the risk of war with the other country.
>>
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>>2218802
>It's Romaiover
>>
DO VILLAGE BUILDINGS GET DESTROYED WHEN YOU UPGRADE IN TO A TOWN?
>>
>>2218797
They're cheap, small, and don't consume too much manpower since they stand in the backlines, I usually find it worth it to sacrifice the 50 or 100 soldiers for it, depends on the size of your country I suppose.
Also you absolutely need supply carts if you're moving units by boat across the Atlantic. You'd think they'd carry supplies in the ships but you starve very quickly out at sea.
>>
>>2218814
I have not fucked with navy or overseas conflicts in general, so my opinion is based on purely land based central European conflicts
>T. Glorious Bvllhemian Emperor
>>
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whom are you even supposed to start as to do this
>>
>>2218813
Save, do it, then report the results
>>
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go, my horde of noblemen!
>>
>>2218821
i would if i had the money to throw away
>>
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>>2218806
I wish there was a dynamic but continent locked option. It's either hard railed into one specific province, or you run the risk of it spawning on the other side of the planet as Europe when the printing press is one of the most important inventions of the time period
>>
>want to play my country along a roughly historical path
>protestant religions having fuck all interaction internationally and no real features
lame
>>
>>2218794
ledger for great powers
>>
>>2218798
https://eu5.paradoxwikis.com/Age#Age_of_Discovery
The requirements if you're curious
I'm pretty sure institutions have a very large base spread from "could have spawned institution", you shouldn't have to wait for it to cross all of Asia
>>
The Counting House gives +25% to local crown power but I don't actually see any crown power on locations.
So what the hell does it do?
>>
>>2218827
Protestant heathens deserve no content
Catholic board
Catholic world
>>
>>2218814
I haven't found them useful but I've only done wars on the continent. In age 3 I usually have 11 frontage so 33 regiments in each stack. I think each fighting regiment carries like 10% as much food as a supply cart? if you're adding one supply cart in that's not even one extra tick worth of food consumption.

If I needed a food supply badly I'd make a unit that's all supply carts and set objective to "perform army logistics". But I haven't needed to do that since I figured out food access.
>>
man manually setting up trade and production economy in a small nation is so nice
like playing a mini anno 1800
>>
>control all of mexico
>over 20 million pops
>"ummm achtually sweaty you aren't an empire because on another continent there are 8 countries who have really pretty art"
>>
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trans rights are noble rights
>>
>country fell from union because the ruler changed
>check their ruler
>still same as mine
What the fuck
>>
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>>2218822
perfect libtrard meme
>>
>Play Ottos
>Capture Constantinople early
>"Hey this isn't so h-
>Lose Rise of Turks situation and bonuses
>Constantinople worse location for distance than Bursa
Well i'll be fucked then.
>>
>>2218837
what the fuck
her father really wanted a son?
>>
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the slopification of english begins
>>
>>2218837
>'yiv
>>
How are the Mamluk's? I dont think ive heard much about people playing them for how big they are at the start.
>>
>>2218846
0 control over everything
>>
>>2218843
>Western localization be like
>>
>>2218846
I raped them for Jerusalem.
>>
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Is it doable?
>>
>>2218855
Bait them onto forts and into mountains
>>
>>2218855
Horses are no joke
>>
>>2218811
I remember one of the streamers who got the game early mentioning that you could declare war on rebellions, but it was incredibly gamey. Imagine if you're in a civil war yourself and someone vassalizes your rebels, without you being able to intervene.
>>
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>>2218855
wait I forgot the army potential
>>
>>2218855
If you have a solid professional army and a good fort network, maybe
>>
>>2218806
>china threw all their gold into a vault once
>therefore china invent banking!
>china made some firecrackers once
>therefore china invent guns!
>china made takeout menus once
>therefore china invent printing press!
let’s be honest every single institution should only spawn from a handful of provinces in England, Italy and France they only did it this way to add an element of unpredictability
>>
>>2218860
>Kyiv
>>
>>2218798
I have them set to strictly historical so the only one starting outside europe is meritocracy.
>>
>>2218870
viyK<
>>
>>2218832
If you mouse over estate power you'll see a base amount from population, basically local estate power boosts the amount the pops in that location give. For crown power it's the same except crown power can come from any pop. So build it on high pop provinces.
>>
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I keep adding finished charters to the wrong colony REEEEEEEEEEEEEEEE
>>
>>2218865
china did invent guns and the printing press though
they just didn't do anything with either one
>>
>too related to marry
WOKE GARBAGE
>>
>>2218874
So "local crown power" is just a modifier to the national crown power? Because all the other estates have local power, but the crown doesn't seem to, I guess because they don't want the crown collecting tax base directly.
>>
>>2218877
That’s my point. They were the first to prove the concepts but considered them all trivialities. They didn’t invent any institutions.
>>
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is there a way to not show these migration arrows in the population map mode
because i can't see shit
>>
>>2218843
>It is asserted that the spelling of "ghost" with the silent letter h was adopted by Caxton from the influence of Flemish spelling habits.[30][31]
Execute the fag now.
>>
>society around me is getting progressively worse each year
Sorry, i need to map-game
>>
>>2218881
yeah but I can imagine an alternate timeline where the printing press actually became a significant aspect of chinese culture long before europe got ahold of it
>>
>>2218798
>>2218806
>You should've changed the game rule
Is the setting to let it spawn wherever the default? Everything's spawned in Europe for me so far.
>>
>>2218880
It's a boost to the crown power contributed by the location's pops, so the base crown power basically.
If you somehow built a counting house in every location I think your country's base crown power before modifiers would go up by 25%, yeah
>>
why does the settle the frontier decision makes my entire population move to the province that's being settled, that's retarded
>>
>>2218887
Chinese writing system is so complex they'd rather carve wooden blocks for printing than make movable blocks.
>>
IS Deus Vult alone worth admin focus? Getting CBs seems a bit annoying in this one
>>
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>black death only ever made it to India before stopping, leaving most of east Asia untouched
>suddenly 20 years later after disappearing it pops up in China out of nowhere
Its over...
>>
>>2218894
It is the default. I'm still very confused how Korea got it because it says printing press needs the Renaissance to be present to spawn
>>
what happens if i let nobles win civil war? pretender?
>>
>>2218901
Use the parliament to get dubious claims. I think the admin is still the best one for renaissance either way
>>
>>2218904
they full annex you and become you
>>
There's no infant mortality it feels like
>>
>>2218900
moveable type could definitely work for chinese
just carve a block for each character, and more common characters would have more blocks
you can say a lot more with fewer symbols compared to european languages
>>
Who exactly has access to enslavement on occupation? What is the modifier/rule called?
>>
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WOAH IT'S 1447 AND THE BURGUNDIAN INHERITANCE JUST FIRED
>>
>>2218908
yeah and then what, game over?
>>
>>2218909
most characters only seem to have 3-4 children for performance reasons
you can just assume that the five years between each kid are stillbirths or babies that died of whooping cough at three months
>>
Turned vsync off and my game was almost twice as fast.
1337 one year benchmark went from 1:01 to 0:36.
Only downside is a slightly increased GPU demand, but I just lowered it from very high to low preset.
This is without having to do the debug render frame meme btw.
>>
When did you start sending explorers out. It feels early but I don't want to let the AI get too ahead of me in that aspect. Also like half my income comes from my French holdings so it's going to be bad if I get fucked out of them while I have that upkeep to pay
>>
>>2218909
I'm completely willing to believe Johan wanting to have a dead baby mechanic in the game and management shutting it down
>>
What exactly does Proximity Cost do? Does it mean you get more control from proximity to capital or something else? I noticed roads mainly give proximity cost and they supposedly increase control
>>
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fucking how? majapahit has half the tax base and yet 5 times the navy. 10 carracks are around 12 gold a month, 50 would be bankrupting my monthly income
>>
>>2218917
As soon as the Age of Discovery starts
The AI is pretty bad at colonizing and if you can easily get the whole new world for yourself if you get enough monthly migration modifiers.
>>
>>2218917
send them out asap if england. castille and portugal are beasts
>>
>>2218922
Proximity does nothing on its own but it's the main factor in deciding how much control a province has.
>>
>>2218897
>If you somehow built a counting house in every location
Yeah, but you can only build them in Towns or Cities so you probably shouldn't have Counting Houses in every province.
>>
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>>2218544
>non-land based countries
What
>>
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Nigga what
>>
>>2218928
I noticed that getting the proximity cost -5% tech did nothing for my control. I'm just puzzled what it does
>>
>>2218931
this fucking game lmao
>>
>>2218930
Banks, sovereign armies, nomads, and pirates.
>>
>>2218930
Extraterritorial states (the Hansa, banks, the Japanese courts/clans, etc.)
>>
>>2218931
>It's not you, it's me.
>>
>>2218917
They can't cross the ocean until you get a tech in the age of discovery, but you CAN colonize single provinces in Africa until you get to India from 1337.
>>
Do you directly control the new world colonies or is it like IV where they get spun off into a new nation or whatever?
>>
>>2218902
As I understand it, there were pretty regular bubonic plague outbreaks basically until the advent of antibiotics
>>
>>2218833
>cathocuck world
You are a dog to the English, the only people on earth that matter
>>
>>2218936
Okay apparently they became a dominion under Vladimir who is also in my union. I guess this isn't that bad since I'll probably inherit the dominion status when I integrate Vladimir.
>>
>>2218927
>>2218926
Okay I'm not even there yet, I just saw some options to do it in places like the Azores. I'll do it then.
>>
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Christ that's disgusting
>>
>>2218931
kyiv, 2014
>>
>>2218875
Why the fuck did you give Zuidwest-Afrika that land in the first place?
Zuidwest-Africa is Namibia.
>>
>>2218949
kolncucks in shambles
>>
>>2218931
Wait, you can just do that? Damn, Hungarian history would be quit different if we knew we can tell the Hapsburg's we are leaving with no reason given kek
>>
>>2218934
raises your control cap, not your actual control
>>
>>2218955
A country can't legally colonize you if you just say no.
>>
>>2218922
It's very strong for land-based empires.
>>
>>2218887
There was no need for it in China. They had a robust literary culture going back over 1000 years before the start date. Not just literature but also the equivalent of pamphlets and essays. If you wanted the whole world to read something, you memorialized it to the court, and they had an entire department specifically designed to disseminate whatever you wrote. And these things could even be inflammatory and controversial. (though tyrannical ministers would sometimes crack down on this, and the Qing later made the whole thing a joke and totally censored)

What the "printing press" institution in Europe actually represents is the start of casual literacy. In China the literati were a special privileged class that wrote only for each other, as part of an ancient political process which depended almost entirely on themselves. In Europe, the lower classes were becoming more literate, more wealthy, and more politically important all at the same time, so it mattered a great deal and changed society.
Meanwhile in Ming China, they might put more letters to print than the rest of the world combined, but it'd all be copies of the Five Books, commentaries on the Five Books, and excoriating essays about how my rival Wang Dong is ignorant of the Five Books.
>>
My understanding of proximity cost is going from one province to another for control purposes has a cost. So a -5% reduction in proximity cost in theory means you have 5% more control at the outer extremes of your control zone. Feel free to correct me if I'm wrong
>>
>>2218949
for the love of god just put bruge out of its misery already
>>
>>2218882
LONDON
>>
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>>2218949
market gore huh
>>
>>2218882
You have to embargo Pakistan first
>>
>>2218966
Different provinces are given a proximity score between each other, and that score affects various mechanics like control and market distance.
Proximity cost reductions reduce the proximity, and therefore increase control. It's not likely to be 1:1, and if your country is big enough it might not do anything in the extremes because control from proximity to your capital will already be 0
>>
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How small are the provinces in EU V? Can someone post a zoomed in map?
>>
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>>2218953
they were both mistakes, they started up here :^)
next is an attempt at a trade company if I can figure out how
>>
>>2218974
Imagine EU4 provinces but split into 5
>>
>>2218965
europe had a similar split between a literate upper class and an illiterate lower class and the printing press, as you said, eroded the lines between the two
in theory the same thing could happen in china
but you're right that it would probably require a growing middle class first
>>
>>2218920
They have stillborns in Mount & Blade. It’s not exactly a cutting edge controversy by this point.
>>
>>2218974
gloriously small
>>
>>2218973
But the cost being reduced enough will eventually translate to that 0 control province being more-than-0, I believe. So let's just say if you have a -99% proximity cost you'll basically negate distance from capitol entirely. If there's a console command to set proximity cost I'll test it
>>
>>2218974
Any specific country?
>>
>>2218985
Yeah, eventually, but at that point you'd have 100 control everywhere basically
>>
>>2218975
Surprised they even let you give provinces that far out.
They wouldn't even let me give the Falklands to La Plata.
>>
>>2218974
The entire HRE has been recreated in excruciating detail. Hundreds of free cities no bigger than a few miles wide.
>>
is there a way to disable unit animations?
it's really hard to tell where the units are sometimes
>>
I hate the AI so fucking much. They literally refuse to send in their troops to help in a battle.
>>
>>2218979
>>2218983
>>2218992
How much do you interact with each and every one of them, or are they just empty spaces?

>>2218987
Any place around Mediterranean will do
>>
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>>2218974
This is the smallest resolution that the game gives you access to (locations)
For the UK they're smaller than counties, but usually represent more than one city.
>>
>>2218990
Sorry I thought you thought I meant the proximity cost reduction was taken from outside-in, when it's actually inside(capitol)-out, so it has a knock on effect which may seem small at first if you're going from 100-80-60-30-15-0 which generally is what it looks like at the start with no roads etc
>>
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>>2218974
here's one (1) colonised location (the smallest territorial unit) in Taiwan, complete with a bunch of Japanese minors owning random disjointed locations
it's not the Med but it's the first thing I have available and it's a pretty similar level of granularity as far as I can tell
>>
>>2218992
This sounds great in theory but does it really work well in the game
>>
>>2218991
it feels really random, in North America I could give almost every charter to one specific colony no matter the distance and sometimes it doesn't let me add charters with a minimal coastal gap
>>
>>2218993
Press the Esc button.
Click the settings button.
Click the graphics button.
Scroll down the settings page.
Find the text that says "Unit Animations".
Find the check box next to the text that says "Unit Animations".
Click the check box next to the text box that says "Unit Animations". until it goes from being checked to unchecked.
Press the save button.
Press the Esc button again.
>>
>>2218996
you are forced to interract with all of them in great detail to manage the economy
>>
>>2218997
>>2218999
Fuck me this is like HoI3 level in scale
>>
>>2218999
>Ming
>balkanized japan
>a beautiful new BLOO korea
the fuck?
>>
>>2218996
It’s entirely dependent on who you’re playing as. The big boys tend to only play with each other. If you’re Poopenfartenburg you’ll interact a lot more with the other nobodies.
>>
Nation suggestions for regional power? Something like Ardabil -> Iran
>>
>>2218980
I think you'd need someone besides the Hongwu emperor to unite China. He was an autistic fanatic for peasants so he set up the country in such a way there could never be a centralized state, and the merchant class was badly persecuted. Even with god tier rulers and ministers later on, and some truly awful ones, none of them could meaningfully change the system, for better or worse.

You'd need the equivalent guy but for merchants. Some sort of giga-capitalist warlord who monetizes the whole economy and forces peasants to grow cash crops (except it actually works this time)
>>
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>>2218996
>>2218997
And here's italy/greece
>How much do you interact with each and every one of them, or are they just empty spaces?
Each is given their own individual RGO, which can be expanded independently. For market bottlenecks you either have to interact with them individually or automate it. Your units also exist at the location level
For wars, if you capture the province capital (one level of territory up) then it automatically captures the entire province. I don't know if that's still the case for cities though
If you're playing as china, you basically just have to automate everything.
>>
>>2218916
THANK YOU
idk why but it really is running better with no vsync
>>
>>2219011
ngl homie, that sounds like CCP propaganda to reframe the emperor who btfo'd the mongols as a mao type figure
>>
>>2219010
If you get to Iran, you'll end up being a great power just by virtue of being a T4 formable.
I really want to do a tibet/korea game at some point
>>
>>2219012
Nice. Thanks anon.
>>
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nice
>>
>>2219000
>work well
Not currently but it’s got potential to be great. I will say its a lot of fun.
>>
>>2218916
>saving the thumbnail
>>
>>2219012
>>2218999
>>2218997

The map and province sizes are pure svvl
Just LOOK at the immense size of that Great Ming compared to the one province of colonized Taiwan. I'm gonna coom
>>
>>2219017
how

i conquered all of scotland and still it said i was "missing locations"
>>
>>2218916
didnt notice a diff tbqh
>>
What's the difference between vassal and fiefdom? They seem the same to me
>>
I still don't know how to unlock paved roads.
>>
>>2219023
If you hover over it it should tell you what you need
>>
>>2218967
Can't, they're France's lapdog
>>
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>1445
soft-failed the 100 years war because i took too many locations and ended the situation before i could use the claim throne peace deal
11th great power though, and 2nd in the 'known' world
>>
>>2219027
A fiefdom has your king as their king, whereas a vassal requires you to install someone else
I think that's literally it
>>
>>2219032
>Kyiv
>>
>>2218580
thanks but I started in Yucatan so north mexico is far away. I tried to colonise there but due to this tool issue it didn't work.
>>
>>2219032
>soft-failed the 100 years war because i took too many locations and ended the situation before i could use the claim throne peace deal
More realistic this way desu, there is no way England could hold France in a PU.
Do you get to keep the flag with the Fleur-de-lis?
>>
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Well that was fast
>>
>>2219034
I went into debug mode and gave 5000 ducats to Kyiv on my new start :)

How do you like them apples?
>>
>>2219032
Are you playing with AI aggressiveness turned up?
>>
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>>2219036
yeah, and it changed to this after forming GB
>>
>>2219035
I did exactly the same, and I'm telling you you literally just have to power through it until you get to the first iron RGO.
Manually expand any stone RGOs you have access to and manually import tools, weapons and stone if you have to
>>
You thought that (((they))) were done with inserting judeo-globalist turd into the game only by naming it "Kyiv"? Oh, sweet summer child. They had to insert the modern day politics in more than just one way
>>
>>2219042
>fleur-de-lis in prominence over the english standard
reeeeeeeee
>>
>>2219040
you cant tune the ai aggressiveness

the difficulty modifier just gives it bs bonuses (which it gives to all AI equally, so it equates to nothing except cheating against the player)
>>
>>2219040
no, this is default ironman settings
>>
>>2219014
Nah that's actually how he was. It's not a positive thing, he made retarded decisions that doomed the dynasty from the start and never got fixed. Like later on the state had a gazillion people and a massive GDP, but couldn't raise a proper army because there was no centralized production for firearms, and every podunk village would contribute one misshapen gun each and they'd all explode. They couldn't even control floods because the responsibility was devolved to locals who stole the money.

They collected taxes the same way people did 5000 years ago, grain on river barges, because their shitty peasant economy couldn't handle money, even though they tried to monetize it. And the tax rate was so crazy low the state had no revenue. But because revenue was so low, whenever officials passed through a territory, the locals were responsible for paying their costs. Which could be obscenely high. This became a form of corruption.

speaking of corruption, he also set officials' salaries to starvation wages as a way of encouraging humble peasant-like living, but in practice this meant they all lived off corruption and got obscenely wealthy anyway.
>>
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>>2219045
no idea what happened to the pic
>supportive
>jewkraine colours
very subtle kikes, but the power of autism prevails
>>
>>2219045
ruZZia sisters... why do we keep losing?
>>
>>2219052
holy schizo
>>
>>2219038
I hope these are good. They seem to be about the most asinine things. But maybe that will allow a nice level of detail. Hopefully the Spanish one makes at least Spain more present in Asia earlier. If all else fails, at least the free updates will have most of the important stuff.
>>
>>2219022
Souf Chiner looks like a nest.
>>
>>2218994
it's basically a downside of decentralization
>>
>paradox added slaves
have they finally gone woke?
>>
>>2219050
Probably also didn't help the royal relatives gobbled up majority of the state budget by late 1500s.
>>
>>2219045
Woke is dead you fag. We are in the age of the Chud now.
>>
>>2219058
jesus christ imagine playing chiner
>>
Which one of you bastards is brave enough to play China

iirc no one has done a serious attempt itt
>>
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these faggots have been at 100% for almost a year and arent popping and I cant do anything while they're above 95%

is this bugged
>>
>>2219067
I'm >>2218999
doing it right now what the hell are you talking about
>>
>>2219067
There was literally a great ming posted earlier today
I'd want to play Yuan if I was doing it, but supposedly they're absolutely cucked
>>
>>2219052
I hope you and your kind just dies in a trench. Fucking shitstain of the internet.
>>
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heinsbergreich grows
>>
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>>2219068
>crown pretenders
How does that even happen?
Low legitimacy?
>>
>>2219072
Oink
>>
The Koreans and Cambodians are having a colonial war over Taiwan lol
>>
>>2219076
byzantine disaster
>>
>>2219068
they will pounce when your least expecting

no joke
>>
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>>2219072
>NOOOO STOP NOOOOTIIICCCIIIIINNGGGGG
your kind will be culled
>>
>>2219038
>Stealth ottoman DLC
>stealth colonialism/new world DLC
>stealth England (and open France) DLC
Not bad desu
>>
of course they're making a byzaboo DLC first. I fucking hate these faggots who obsess over that failure of an "empire"
>>
>>2219084
I cant declare wars while they're above 95 though so thats bullshit
>>
>hourly ticks but no night/day animation like in hoi4
im sad...
>>
>>2219038
Forget all this, I'd pay $50 for the army templates DLC
>>
>>2219008
korea goes blue when they get independence from yuan when yuan collapses
japan goes sengoku style and fractures into daimyo
ming actually succeeding at taking over yuan is pretty rare though
>>
Imagine being a turk lmao
>>
>>2219052
schizophrenia post
>>
>>2218913
Does Burgundy actually get shit?
>>
>>2219097
The inheritors of Rome.
>>
>>2219088
You dont want first DLC to be anyone important desu. Look at poor France in Vic3. Doomed to forever have half-baked content cause it got DLC first. In that sense Byzantium is perfect, its mostly irrelevant but has meme-tier love so people will buy the DLC
>>
>game crashed when trying to sort the character list
it do be getting kinda long
>>
>>2219102
The romans left their legacy to dysgenic mongoloids?
>>
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So, if my ruler runs both my country and a fief, and fiefs give control and I can do whatever there like it’s my own country, what’s stopping me from making everything a fief and getting max control in places furthest from my capital? What’s the catch?
>>
>>2219038
>Dlc to face the rising ottoman threat while rising threat isn't even rising
They can't even complain people pirate this garbage
>>
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everyone is just joining my union i guess
>>
Armies still move between predetermined points in provinces right? Not free movement like Mount & Blade or something
>>
>>2219110
>paradox actually do something competent for once
>"this garbage"
i will not allow you to use the name "johan" without the title of "sheikh"
>>
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They converted to Orthodoxy again.
>>
>>2219112
Yes. The locations are just very granular.
>>
What are light ships for? I built a bunch of caravels after ignoring navy completely and got btfo'd by an equal force of outdated galleys
>>
>>2219116
Buy the DLC to counter this threat to Islam
>>
>>2219110
kek this. ottomans are total pushovers in this game. they just kill themselves for no reason
>>
>>2219112
How the fuck would you expect them to do that otherwise?
>>
>>2219116
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>2219101
I don't think so lol
I was surprised it even broke free from France
>>
>>2219112
The shogun of Japan...
https://www.youtube.com/wat
ch?v=k62zxj8qzXY
>>
>>2219087
>stealth
anon they were advertised and included in the deluxe edition
>>
>>2219123
Johan butt magic
>>
>>2219116
Based white Ottoman Europeans
>>
>>2219112
>>2219127
No idea how I fucked that up.
https://www.youtube.com/watch?v=k62zxj8qzXY
>>
>finally get 3d map to not overheat my GPU
>kinda prefer pure paper map after using it for so long
I do it to myself
wonder if someone will do a terrain paper map mod
>>
>watching the new emperor fuck up the hre my dynasty maintained for a century and a half
pain
>>
Is playing as a BBC any good? sounds boring as hell
>>
>>2218554
>how do you see non-land based countries when starting a new game
or you just go on the bottom and pick the map mode for building/military/pop based countries
also you could be doing better. you should have a bank in at least city-tier location (your banks will become even more profitable ocne they start building those up)
>>
>>2219109
At the moment running a ton of small vassals is the meta for conversion/integration because every fief gets 2 additional cabinet slots and basically 100% control
Eventually you hit your diplomatic capacity but it scales down based on relative income between you and each subject rather than a single number per vassal and the scaling isn't punishing enough for having a higher number of relations to discourage it

Eventually you do want provinces under your own control though, particularly as you get better proximity bonuses through land/sea over time
>>
>>2219026
skill issue
>>
>>2218778
störtebecker tag when
>>
>>2219116
I mean honestly it makes sense logically, nothing wrong with the ai. Paradox just needs to set a special flag for the Ottoman tag to not do this perfectly reasonable move.
>>
>>2219109
>and I can do whatever there like it’s my own country
You can't.

You don't control their armies so they're useless in wars
You don't command their manpower or income, only a fraction of money gets paid to you
You don't control their spending so you can't stop them from wasting the money they do keep
You can build stuff inside them, but you don't reap the profits yourself
You can't reform their government or manipulate their estates, so you can't help the crown keep more of those profits
You can't accept cultures they have, or convert or assimilate their pops
And if you have too many and all of them combined get stronger than you, they'll get uppity and rebel.

It's still preferable to holding low control locations, but not as OP as some make it sound. You want to eventually eat the fiefdoms and integrate the land. Or at least consolidate it into a bigger subject you farm for vassal fees.
>>
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>>2219012
desu I want to have a try at manually playing Ming and seeing how long it takes to break me
There's probably a Chinese giga-autist doing it right now
God speed Chinese giga-autist
>>
>>2219011
>You'd need the equivalent guy but for merchants. Some sort of giga-capitalist warlord who monetizes the whole economy and forces peasants to grow cash crops (except it actually works this time)
Didn't that almost happen in the Song or Tang? They were building up a solid merchant class like Europe did but it all went to shit after they got btfo by steppeniggers.
>>
>>2219147
what about dominions?
>>
>>2219148
after i'm done with my england run i'm going full autism in china
>>
How many months worth of supply should I build to my armies?
Sieges take so fucking long. Is there any bombard button?
>>
>>2219148
I gave Yuan a shot but you get turbo fucked by the black death into red turban rebellion
>>
>>2219144
Name one historical example of a muslim state converting to Christianity in the timeline.
>>
>>2218768
what's a good set up for taxes?
>>
>Unironically fighting wars
Are you retarded? Those POPs could be paying taxes instead of dying in de Veluwe. Just fuck your way to succes.
>>
Why do roads have to be so insanely complicated? Can't it just be a road that you build in the province that connects to other province's roads rather than this tangled mess of having to build them from every population center?
>>
>>2219150
Everything I said goes for every subject, if they're a different tag you can't do any of that stuff, simple as

Though different subject types don't stack when it comes to gauging strength for rebellion. So if you have a million subjects their loyalty gets easier to manage if half are vassals and half are fiefdoms etc.
>>
>>2219148
>>2219151
Game really should have started in 1356 for both the golden bull and active red turban rebellion.
Sadly they had to go for their perfect 500 years meme.
>>
>>2219115
>Already 6 dlcs at day 5
>Not garbage
>>
>>2219164
>Eu4troon still seething
Love to see it
>>
Houfnice are useless for fighting right?
>>
turkish nobles ruling conquered greeks should not take into account those greeks religion when deciding whether to convert
>>
>>2219159
It's not complicated, they just never explain that roads exist between locations, not inside locations.
in other words, if a location has four neighboring locations that's four potential road connections to build.
Why do they do this? Because proximity and armies moving into the mountains shouldn't get a bonus because there's a road leading away to the valley.

If you want proximity to move better between two provinces you build roads between those provinces. The auto build button at the top of the road builder does that pretty much optimally. You only need to build roads manually if you're building for something other than proximity. Like wanting a special road for your army.
>>
>>2219168
I stopped playing EU IV shortly after the mission trees were added
>>
Is province capital dynamic or always the same?
I have a province I want to build the town in a different location, but I don't want it to flip to enemy control because the actual "province capital" is some rural shithole hundreds of miles away.
>>
>>2219170
But isn't that literally exactly what the magyars did? Conquered a bunch of hillbilly Christians and then immediately converted to their religion to more easily rule them
>>
>>2219169
no, they engage during bombard phase at the start of a battle
>>
>>2219172
Alright, that helps. I thought adding more roads was doing something for the proximity but it makes sense that if you just fill out the menu you're pretty much good. I guess I was making it more complicated than it needed to be. Thanks.
>>
>>2219172
All this would be fixed if they had a better visual representation of roads on the map. They are far too subtle and easily confusable with location borders.
>>
>>2219159
its not. just link everything to your capital. nothing else matters
>>
>>2219169
afaik everything before the Artillery institution spawns is useless for fighting, I get like 4 kills per tick in the bombard phase with 6 regiments of falconets.
>>
when does the "months of food stockpiled" modifier cap out
>>
Protip : If you start with low enough pops and piss off your estates, you can get literally everyone to leave your country, and you get that sweet crown power and all privileges get deleted
Then you just start anew by pushing immigration
>>
Does anyone know what's actually required for the Lion of the North achievement?

I'm playing Sweden for my first ironman run, and it's going really well. I just hit the late 1500s and the Wars of Religion situation just popped, and I realized I have a problem. Apparently, you HAVE to be in the HRE to join either side of the League? And unfortunately, I flipped to Lutheran nearly a century ago, so I'm ineligible to join.

Am I just locked out of the achievement now? Are you expected to join the HRE as Sweden?? That wouldn't make any sense.
>>
>>2219184
how do i do this as france?
>>
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>>2218540
>how are you supposed to resist European colonization?
>>
>>2219187
>achievements
Don't even bother in paradox games
>>
I managed to make peace with a much more powerful country by just giving some money and doing a humiliation ritual. They would've crushed me otherwise and initially wanted to take some of my most valuable land.
>>
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>>2219148
im in love with the zazed hongwu
>>
>>2219188
Let the plague kill half of them then starve the rest
>>
how do I remove artists?
>>
>>2219187
If I'm reading the code right, you have to be or have been Sweden, be Lutheran, be the attacker in a war with "Religious Superiority" CB, and win that war.
You don't have to be the war leader, it's "any attacker". So maybe you could intervene in the war after it starts? Rival the emperor first?
>>
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lmao
>>
>>2219202
Alright, that should be doable. Thanks anon.

It would be pretty retarded of them to put in a Gustavas Adolphus achievement and then not let you do what he did.
>>
>>2219204
Protestant pope, sovl...
>>
>>2219204
He keeps his personal and professional life separate.
>>
>>2219204
whoops, how do I go from duchy to empire?
>>
>>2219204
They should code it so if this happens the papacy just disbands and Europe enters the industrial era in a couple decades
>>
>>2219212
>the industrial revolution was due to protestantism
bait or retard, call it
>>
i have 17 transports but don't have enough transport capacity for my 5k standing army?
>>
>>2219204
Martin Lvther Won
>>
>>2219204
he was the best man for the job, what do you want
>>
>>2219219
The transports show their capacity in their interface, it's at the top.
For reference, my 20 transports can carry 8,000, but it's not linear increases like EU4, all units stats, including transport capacity, are variable.
>>
>>2219223
250 transport capacity for one cog seems a bit low considering it was 1k in eu4
>>
>>2219212
>>2219218
welcome back max weber
>>
>>2219204
>accelerationist pope
based?
>>
ARRRGGGGGHHHH GIVE ME THE FUCKING ARMORY I WANT CANNONS I NEED MORE MANPOWER
>>
do regnal numbers work in this game? if my king is named John and I name my son John, will he become John II?
>>
>>2219226
Better ships give you more capacity. One Age of discovery regiment = 400, one age of discovery ship = 400. Also your combat/trade fleet contributes to it as well.
>>
all my colonies are disloyal and I need the Colonial Representation law to boost it, but nowhere in the game does it say how to unlock that
>>
>>2219204
If this happens Lutheranism should get renamed to Catholicism and all the real Catholics should get renamed to heretics
>>
>>2219226
Units aren't the same size as EU4
What's the point of comparing
>>
>>2219204
The pope if he was actually Christian
>>
>>2219236
Well Luther did want to rectify the church, not split up.
>>
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>game made by random Swedish autists now has more provincial detail than a dedicated historial atlas
I don't know what to feel about this.
>>
I'm poorfagbrokefagniggerfag but I have a very good computer. where do I go to get the game without shilling out $60 to these swedeniggers
>>
>>2219241
the vast majority of the states were utterly irrelevant and might as well not have existed
>>
>>2219249
It is like if a future civilization marked HOAs as their own states.
>>
>>2219247
On 4chan.com we strongly oppose piracy
>>
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Is there an actual reason why the AI takes territories they have no possibility of controlling, or it this just another case of the AI targeting the player like in EU4?
>>
>>2219247
I'm sorry but you can only experience the game vicariously through youtubers
>>
Does conquering stuff even actually do anything to help you in early game when you can't really meaningfully increase control and you get almost no tax?
>>
Jesus facking Christ that’s a long tutorial, when do I get to start oppressing brown people???
>>
i think im beginning to understand trade, 30 hours in.
>>
anyone else grand multiplayer campaigning
pretty cozy so far
>>
>>2219247
how do you have a very good computer without the money to buy the game
>>
>>2219254
hungary and france just take chunks of italy in this game, dunno why
>>
>>2219258
Who cares about control, it's all about having a big name on the map
>>
>>2219260
Enlighten me

Please
>>
>>2219261
I don't have friends or good enough internet, sadly
>>
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took me this long to get to 1446 because of all the constant warring
>>
>>2219258
You get like 15 guaranteed control in core provinces regardless of distance and 30 in core cities at game start
>>
>Cheeky opportunist war mid black death
How terrible is this idea?
>>
>>2219262
stop digging anon
>>
>>2219271
Haven't tried it but sounds like a good way to die en masse
Do it
>>
Should I be directly vassalizing small defeated enemies or taking the provinces and then releasing a vassal?
>>
>>2219254
This shit is so annoying when playing in Italy. AI peace deal priority is completely retarded. They'll give up adjacent gains for distant exclaves they have no hope of controlling, and they don't even turn them into vassals either they'll just hold a chunk of Ferrara to cockblock you for no reason.
>>
>>2219258
Of course, at the worst you can convert it to a vassal, and you'll also get money and war reps out of the war.
>>
>>2219232
1. Yes.
2. The game has a number of pre-existing rulers already defined so that your regnal numbers will add on to them.
3. Different forms of the same name count as the same name. See Henri I and Henry II in pic related (why the fuck did they do the names like that?) Also if you have another Stephen he will be Stephen II after Etienne I.
4. Different dynasties don't count towards the regnal number. Here, Edward the Confessor is Edward I, but Edward I, II, and III are still listed as their actual numbers. This means there's two Edward I's in the English title history.
>>
>>2219271
>Cheeky opportunist
Is that what they're calling the homosexuals nowadays?
>>
>1612
>47.6% Literacy
Lutheranism is strong.
>>
coalitions are actually kinda useful at cleaning up OPMs that are not allied with each other without having to fabricate Casus Bellis.
They might come in handy if you play a nation that has trouble fabricating them like a theocracy in Germany
>>
>>2219282
thank you
>>
>>2219282
Time to get Henry XVIII
>>
alright, this game is boring. the exponential building income is too vicky, every country plays the same. I'm bored. back to EU4 I go to die alone.
>>
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>vic2
>ck2
>eu3
>march of the eagles
>hoi3
>>
>country gets too big to manage buildings, so its time to automate
>economy dies in 50 years because the AI is dogshit at making buildings
>>
>>2219292
>Look mom I posted it again
We get it
You're brown and retarded
>>
>>2219292
Yeah, I think right now the replayability is somewhat limited but they'll get the flavor down more in the future.
>>
WHY THE FUCK IS THE RUHR RIVER NOT A THING OWNING WESTPHALIA SHOULD BE SO MUCH BETTER
>>
>>2219298
>replayability
i've been playing nonstop since release and im at 1490
>>
0 Madagascar
1 Zanzibar
2 Mogadishu
3 Socotra
4 some Red sea shithole
5 Oman
6 Hospitaliers
7 Tripoli
8 India but christian
9 Random OPM
0 ???
>>
>>2219302
get MOGGED
>>
>>2219265
you need to play as the smallest nation to get it and manually set up deals
price depends on the volume of the item, and pops regularly get new demands
i dont think ai is able to satisfy them automatically
you need to set up a chain of for example salt trades across multiple markets in order to deliver it to your capital. One market mines it, then you set up export to another where its getting stored, then export from there to your destination.
If you are making something in to something else the lower the price of the initial item the more profitable the production.
>>
>>2219298
So much this sister. We need mission trees and bird mana to get replayable world conquests
>>
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>>2219289
Also, Charlemagne's descendent rules Aachen.
>>
>>2219301
just because your pc is from 2015 doesnt mean everyone's is.
>>
>>2219093
turning that shit off was one of the first things i did when i started playing that piece of shit game
>>
>>2219311
i actually have a great PC, and the game speed runs fine. I just never leave 1 speed because I like to take it slow and easy.

EU5 is a game meant to be enjoyed with a cup of tea
>>
>>2219310
VGHHH the TRVE roman emperor...
also
>charlemagne has shitty stats
i'm guessing these are just procgen
>>
>>2219310
The Imperial capital of Aix-la-Chapelle
vgh...
>>
>>2219311
Meanwhile it's only brown trannies with shit PCs like (you) who are seething over eu5
>>
>>2219310
how the fuck is that possible, weren't the carolingians already extinct at this point?
>>
>>2219052
it's not even yellow, it's more towards orange
>>
>>2219310
please tell me (((they))) didn't give him fr*Nch "culture"
>>
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britishers, happening status?
>>
is it possible to play as a French vassal and get independence or am I just getting fucked every game
>>
Has anyone else noticed that ruling dynasties tend to go extinct a lot, including your own? Each ruler typically has three kids, and your brothers don't seem to marry on their own so no kids from them. So if you have three daughters you're fucked. I just had this happened and when I opened up the dynasty tree I noticed that all the previous uncles and cousins didn't have kids if they weren't rulers. RIP House of Welf. Guess I have a reason to actually find marriages for useless people in the court now.
>>
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>>2219324
Yeah, he's separate to the actual family tree. I think it's just a flavor thing.
>>
>>2219330
you can marry your brothers
just hope they have kids
>>
How do you access the rivals menu?
>>
>>2219306
the only thing im yet to understand is how do i get profit from importing an item nobody demands
who do i sell it to. Or does the description lie and its only a potential estimate for "if" i were to sell it?
>>
>>2219331
Apparently it's a bug that happens in CK3 too. If a randomly generated character has the same name as a historic dynasty, he gets added to the family tree.
>>
>>2219305
I cant
Starting with a city feels like cheating
I will play in Socotra instead
>>
>>2219326
I'm sorry.
._.
>>
damn appearently improving opinion can just straight up remove antagonism
makes expansion much more managable
>>
>>2219330
Yeah you have to arrange marriages manually. But if you do it's really strong, by having a big dynasty you eventually get a bunch of competent people belonging to the crown estate, and you can fill all cabinet seats, generalships, and admiralties with them. It's like a 75% crown power boost if you do all that.
>>
>>2219340
Starting with a city (and only a city) seems extremely difficult to me
your pop and food growth is totally gimped
>>
>>2219336
Open Diplomacy menu, make sure you're on Relations tab, scroll down to Rivals (red shield with two crossed swords) and click on it.
>>
>>2219012
It's more provinces than Imperator per square inch of screen space. I remember Sicily and Greece in Imperator had way fewer provinces than this. It's kino.
>>
A reunited catholic-orthodox-lutheran-high anglican-nestorian-methodist giga church is not even that far fechted if you imagine it happening 200 years from now or in the good feelings post 30 years era in some alternate reality. Now a Calvinist Pope, that would be something
>>
How hard is it to colonize? Would a colonial Livonia be possible to do early or would they lack the range for it
>>
>>2219327
what a mess
>>
>>2219347
Food is cheap and you should have plenty of pops and income, i dont see the problem unless your market is terrible for food
>>
how are peasants not slaves if they are working for nothing else but the food that they themselves create
>>
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>>2219330
>>2219333
>>2219344
If you go to the society tab, you can use the filters to search for male, crown, unmarried, adult to easily find who you can manually marry.
There's no point marrying your female offspring because their children will just become nobles.
>>
>>2219353
definitely not early, also Livonia is super poor so colonizing would be a struggle
>>
>>2219352
The Schism was already dying but then the Ottomans appointed a puppet Patriarch in Constantinople to nay say it. And if Luther had managed to rectify the Catholic church you'd have one big ass church in Europe.
>>
>>2219356
The problem is that the markets sometimes get fucked and if you grow too fast while ajuran does fuck all then you'll get food bottlenecks you can't do anything about which can massively spike food prices and bankrupt you, especially if you don't have the trade capacity to compensate for it on your own
As maya I had food in one market go up to 0.2 ducats/food which was completely bankrupting me until I destroyed the market centre where the prices were that high.
>>
>>2219267
I pirate so I can't track playtime, but I estimate it took me 20-25 hours to reach 1444 playing at speed 4 and 5.
>>
Characters don't matter beyond their trait and stats. Their estate loyalty only serve to give power to their estate. Religions and culture don't matter beyond triggering random events. I feel in the future there will be a character focused dlc. It wont be ck2-tier but might be a tone-down imperator rome system where you are a nation but need the people in it to be loyal. I had the clergy go to a civil war and nothing happened to the clergy working in my cabinet, no disloyalties or me punishing their estates after I won.
It's shit that it's almost impossible to exile people or invite people but I understand it shouldn't become the main focus. I had my son somehow be a courtier in the papal state and I couldn't get his ass to come back. The pope turned him into a priest(he was married and still fucked as he kept making kids) but because he's clergy and not noble/crown, he wouldn't inherit. So basically I lost a genius heir and got stuck with a retard. Cool immersive storytelling game Johan-sama.

>>2219324
Probably some eastern egg stuff for people that pays attention and for people who want to give themselves a meme challenge. It's a free city havent played in the HRE but I would guess it's going to be hard to breed the dynasty back to life in a republic. Maybe there is an achievement around it or maybe in the future.
>>
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what map settings do you guys use?
>>
>>2219337
Are you truly importing it into your market or are you just acting as middleman between two others?
>>
>>2219373
I just use the default 3d map
>>
Should I invade a weak nation to procure iron? A lack of tools is causing me issues and importing metals isn't sufficient.
>>
>>2219361
They had some form of limited ownership of the land they work, they have rights and they own the larger part of their produce and can sell it if they desire. Slaves had not/could not do any of these things. At least negro slaves in the New World.
>>
>>2219326
>>2219341
The guy basically invented the romance French culture. You g*rms can cope all you want but you fags shouldn't spread lies.
https://www.youtube.com/watch?v=fPUOT46ucrk this the truth g*rms is trying to hide
>>
How do you decide what RGOs/buildings to build? I'm just building what has the highest profit margins but that feels wrong?
>>
>>2219362
those nobles can be cabinet members or generals
>>
>>2219378
>The guy basically invented the romance French culture
no that was hugo capet, stop coping
>>
>>2219337
There's always some level of demand for any given level of goods. Sometimes it comes from buildings, and other times it comes from the needs of your pops and in turn you either sell it to be used in construction/production or to meet those needs as the pops pay for it out of their own pockets
>>
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>>2219383
Yeah, you can also grant your female relatives the right to be cabinet members, so they're not completely useless.
>>
>>2219376
Yes, almost certainly
>>
>>2219376
You could max out your market attraction
>>
>>2219376
War is not the answer.
>>
>>2219377
the only thing represented in the game is that they do make some money from the trade
otherwise i can freely toss them around and destroy their property
>>
>>2219391
War is the question
The answer is "yes"
>>
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>>2219273
The plague has passed and the war has ended. Was it worth it? No idea, but hey at least the land grab got me some news pops to counter balance the deaths
>>
>>2219386
>>2219374
i think the game just calculates price differences from where the item is cheap and the market where im importing it to and gives me the difference as a profit. Ie market itself is the consumer, until it fills up perhaps.
>>
>put men-at-arms/halberdiers in the center
>put crossbow men and cavalry in the flanks so they initiative crush the flank and then activate their flank bonus on the center
>add in artillery wherever
is this basically how you build armies?
>>
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I made keybinds for EU4 oldfags like me who don't want to use new army keybinds and can't stand clicking map modes every 5 seconds with the shitty laggy UI.
>https://pastebin.com/E2aMWfjr
>Go to Documents\Paradox Interactive\Europa Universalis V\user_bindings\
>Make new file named "new.bindings" and put the pastebin in there
>in game, go to Settings -> Input Bindings
>type "new.bindings" and click Load Profile

>-=|CAUTION|=-
Unfortunately, PDX got rid of mapmode folders from EU4 so we have to do
>CTRL+[key]
and
>SHIFT+[key]
to emulate what we had. This is inferior in pretty much every way to multiple mapmodes on a single key but it's what we were given.
There is also one issue with the Embark bind which is - there isn't a Disembark button for seemingly no reason.

I got the idea to do this because Generalist had tried to do this but his config was DOGSHIT. I took his and fixed it so the army keys take priority and the best mapmodes only take up the left side of the keyboard.
Change it how you like but this is probably the best it gets for a preset.
>>
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That is extremely upsetting. If you PU the emperor he just leaves the union after death anyway. I brought him up to union laws through the parliament but the game says no. You'd think the electors would just vote for someone else. I paid 300 antagonism for this. The whole europe hates me and my only ally broke the alliance. For nothing.
>>
>>2219400
>EU4 oldfags
Do you know how much that phrase physically pains me to read, anon?
>>
Am I missing something or are allies just totally useless during wars?
They just raise their soldiers and then sit on their thumbs.
>>
>Black death comes
>Too early to have many RGO's upgraded to get laborer shortages
>Too early to have any soldiers or sailors pops in non-trivial numbers
>Too early to wipe out my burger industries
>Bunch of irrelevant peasants dying all over
What a huge letdown, Black Death barely changes anything. I guess your tax base and levies go down a bit.
>>
>>2219380
That's mostly what you should be doing but also sort by demand sometimes and build up the industries where you can. Also look at what you're importing, if you can build up that industry then you can save money on not having to import stuff. It doesn't factor in things like that, just raw profit value.
>>
>>2219403
You can really feel the suffering that went into this post
>>
>>2219398
i need to pay more attention to what demand actually is. Who are pops paying for it, the market? do i get anything from them buying a stockpiled good?
>>
>>2219398
That's correct. You as a player only ever interact with markets by either performing arbitrage between markets or by buying goods at market prices to pay for construction/production.
The one thing I don't know is if surplus goods literally just get discarded or if they're treated as just being sold at the market price.
I'm guessing it's the latter, since each market also has a stockpile of goods which can become full, so I think you get penalized twice for overproduction both by only selling a fraction of that good and also by lowering the price
>>
>>2219403
>by (((forces))) above the law
>>
>>2219404
If you played EU4 in any capacity the army micro muscle memory should be hardwired into you.
The worst thing I realized going through the settings was there is no Army Deselect button.
In nearly every respect EUV is a better game but in terms of keybinds EU4 is better.
>>
I wish you could subsidise bridges/ construction sectors so my labourers won't fucking leave them when I need them
>>
How do I play this?
>>
>>2219410
>Who are pops paying for it, the market?
1. The goods are produced in the market, and then sold to the market at the market price
2. Countries then move goods between markets using their trade capacity
3. Consumers (pops, buildings, countries) then buy goods from the market at the market price
I don't think the system is fully closed, in the sense that no money is created or destroyed.
>>
>>2219415
You can
Production > buildings > employment system > infrastructure, then most profitable
>>
>>2219411
im not 100% but im pretty sure i get profit even if the market stockpile is full, at least until the price changes which it does very slowly
>>
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>>2219417
i hope this infographic helps
>>
>>2219417
Start as an isolated shithole and find out from there unironically. Hawaii is pretty nice for playing around with the mechanics. You'll probably not achieve much, but it will help you understand a lot of what you are missing and you'll know what to target when you play another tag.
>>
>>2219417
It's on steam or you can buy steam keys off the paradox store
Alternatively, piracy
>>
>>2219423
>11
pleb
>>
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should I or am I cooked if I do
>>
>>2219422
I'm guessing no one knows if price changes are about supply/demand or the stockpile being empty/full either.
I suppose in terms of trends it doesn't really make a difference
>>
i just destroyed the bruges market to merge it with london

who the fuck knows if that was a good idea
>>
>>2219431
I got a new PC and I don't know if my motherboard and CPU have drivers for Win10.
>>
>>2219432
you've got the carpathians to protect you
>>
>>2218800
>England
Irrelevant backwater for 70% of this game.

>France
Backwards state run by inbred nobles until 1800.
>>
>>2219400
nice, too bad we don't have those folders anymore
>>
>make so much fucking paper
>pop wants more paper
>make another 50 things of paper
>pop still wants more paper
>make another 100 things of paper
>pop still wants more paper
>>
>>2219439
Are you sure? It's literally right there for me.
>>
>>2219417
Build liquor factories.
>>
>can't leave mountainous regions in the Winter
T-thanks... I'll just starve in the Alps it's okay...
>>
>>2219432
Depends on your army
If you can group up with serbia it might be good for you
>>
>>2219442
>works on my machine
>>
>>2219440
*paper crashes*
>>
HOW THE FUCK DO I DESTROY FORTS, I CONQUERED SOME EUROFUCK AND IM BEING DRAINED SEND HELP
>>
>>2219444
Research the St. Bernard tech. It's unlocked by the Swiss DLC.
>>
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>>2219447
Serbia seems to have 150 troops left altogether or am I misreading this?
>>
>>2219424
does hawaii see america at the start?
>>
>>2219435
>motherboard
>CPU
>drivers for win10
Jesus Christ
>>
>>2219448
It's not just my machine.
Did you pirate the game or are you running it on Linux?
>>
>Building needs 0.1 more books
>Build scriptorium
>Building needs 0.1 more books
>Build scriptorium
>Building needs 0.1 more books
I'm guessing the games bugged and somehow books are going into the void
>>
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Also, Poland's in the war too.
>>
>>2219457
those books could be getting sold in other markets due to other peoples demand being more profitable than filling your only needs
>>
>>2219452
That's probably their professional armies. If you hover over the balance of power it will tell you how many levies they can raise
>>
>>2219457
>>2219459
Yeah, check the demand. Probably der ewige burgher exporting them.
>>
>>2219458
Yeah never mind you would get completely rolled most likely
>>
DONT understimate the control boost from setting navies to patrol holy shit
>>
>>2219455
I'd use Ubuntu or Mint but I'm too used to how Windows works at this point, plus I pirate it so Micropenis gets no money from me. Even if I were to install Win10 out of familiarity on this PC, I'd still need to upgrade to 11 in a year when extended updoots for EUfags end, and I'd like to avoid reinstalling because I CBA to do it.
>>
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It's just occured to me that this is the best the game will ever be.
From here on out it'll just be stacking modifiers from overpowered DLC locked techs and needing to watch 10 hours of content creator slop before each game to find out the meta (that is changed one week after they upload their "guide")
>>
What should I be doing with all these Greeks as the Ottomans? Assimilating and converting them all doesn't seem feasible, should I be aiming to get Greek as an accepted culture
>>
>>2219470
Increase your cultural influence to assimilate them quicker.
>>
>>2219466
I'm landlocked nigga
>>
>>2219468
gotta be on top of your game vs ai, wouldnt want to embarrass yourself before it
>>
>>2219184
how to piss off estates?
>>
>>2219472
Landcucks stay losing.
>>
>>2219473
>wtf i can't form a personal union anymore?
>lmao that hasn't been in the game since 1.3.7 when BossTard figured out you could get an OPM PU WC by 1400
>>
eu5 mogged vic 3. Its so over
>>
>>2219475
fuck my stupid czechchud life
>>
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why cant i increase the clergy tax?
>>
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oh shit
>>
>>2219480
check your privileges
>>
>>2219480
catholicism
>>
>>2219480
Because the clergy pays taxes to the pope
>most christian crusader state
>>
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>>2219466
it's great
>>
>hussite war ends
>catholics and hussite still hate each other
damn it, I thought they became tolerated heretics afterwards
>>
is trading manually as a small country beneficial?
>>
>>2219442
i meant the mapmode folders. like you could press Q once for one mapmode, and then Q again for another mapmode. i got used to ctrl+ and shift+ now though.
>>
I don't want to play 10 hours of boring medieval nothingness every save. 1444 start date NOW
>>
>>2219494
It goes by in the blink of an eye
>>
>>2219406
I saw that you can give suggestions to your vassals how to approach the battle, other than that the AI is very useless you can't coordinate and it doesnt recognize when you attaching your armies to theirs makes them combat superior, they wont engage
>>
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>yeah this guy from our own dynasty travelled all the way from our capital to our capital
>>
Are armies that are parked on a tile projecting a zone of control?
>>
>>2219498
yes
>>
>>2219499
Thanks
Is it just 1 tile radius out? What about moving armies?
What determines armies being seen or not?
>>
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>>2219496
>it doesnt recognize when you attaching your armies to theirs makes them combat superior, they wont engage
nvm I take that back
>>
>>2219500
No they aren't he's lying
forest, hills and shit obscure vision
If your non-core gets occupied you can't see it
>>
>>2219500
its for the whole province that the location belongs to, scaled by size of the army. moving doesnt count

>what determines being seen
I believe terrain mostly
>>
>370 Paper Workshops
>they still want more Paper
>>
>>2219493
yeah it's shit. I think they will change it eventually.
Biggest problem is that most of the army buttons do not have binds.
>Drilling
>Upgrade
>Select Objective (this one exists but doesnt work)
>Disembark (Embark should also do Disembark)
>Attach to Unit
>Allow Friendlies Attach to Unit
>Force March
>March to the Sound of Guns
>Refill Garisson
All of these have no keybinds.

I remember watching dev streams where people were asking for WASD movement in EU4 and the devs responded "Just use the mouse" in a deadpan way.
This game, there is WASD movement by default and none of the army keys make sense. H to split by default? You can't use the same key for two different binds without it fucking up.
The keybinds are a mess. It's like they only want you to use the mouse.
So fucking frustrating.
>>
>>2219507
>Force March
sorry I'm retarded I mixed it up with March to the Sound of Guns and forgot to delete it.
>>
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>>2219506
stacks on stacks
>>
Am I supposed to play the tutorials? I don’t fucking get trade at all
>>
>>2219512
lol no just automate
>>
>>2219512
the tutorials are made for mouth drooling retarda that don't know how to click on stuff
>>
>>2219507
refill garrison and disembark should definitely have keybinds
>>
>>2219468
The risk is real, but I am going to hope it works out okay. After all the people who made the game will also presumably be the ones working on the DLCs.
>>
>inflation rising by a rate of 0.00% (red)
>not minting coins
>inflation amount is actually going up
it's cool that inflation is a thing beyond linear punishment of minting coins but now i have no idea why this is happening
>>
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>a fat roog
lmao
>>
>>2219518
Playing right now and just found another.
Rebalance Army doesnt have one too. One of the most important micro buttons for war.
>>
>>2219512
Automate except for when the algorithm is too retarded to import something you really need. You can blend the two, having certain trades locked in as manual.
>>
>>2219520
Hover over it based retard
Probably from mining gold and silver
>>
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>>2219444
>be france
>select my armies
>right-click italy
>automatically paths through the alps
>go look at other stuff (clueless)

>2,000,000 dead, 125,000 frenchmen cannibalized, decisive Second Italian League victory
>>
>>2219523
>too retarded to import something you really need
>can't build cannons because there's no tin on the market
>have to unlock manual trade to import tin, instead of the game starting the recruitment as frozen and importing the tin on auto
>>
>>2219400
Not having the deselect army keybind is physically painful. I mean literally, it increases wrist strain. I'm filing suit against Johan for medical and emotional damages.
>>
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>vasalise an italian state
>it's now permanently stuck in Ghibellines Faction and you can't force it to switch
nice one paradox
>>
>>2219531
>I have no reasons. I just won't do it.
classic
>>
>>2219474
Tax them to the max, revoke privileges and be unlucky with events
>>
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>>2219042
>>2219046
johan claims this is actually historical
>If you own and core Paris, you adopt this handsome flag which is dominated by the French fleurs. The English establishment considered France to have precedence over the British kingdoms so they would have flaunted it.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-flags-2-13th-october-great-britain-ireland.1862530/
other than fucked colonial flags, I really enjoy EU5's flag game, especially in relation to how ass EU4 was in that department
>>
>France annexed Normandy at some point
>Conquer some land from France and release Normandy as a vassal, give it some land
>It's in a civil war now and I can't help it
>>
Do euro characters change clothes fashion as time progresses? Do they still dress as late medieval nobles in the 1700s?
>>
>>2218855
Those horseniggers don't mess around. In my muscovy game I got lucky early game with breaking away during a civil war in the horde. They came back and kicked my shit in 50 years later. Took thousands of slaves and fucked up my union with vladimir.
>>
>>2219537
You can after like 12 months
>>
>>2219528
It doesn't seem to understand supply chains much. I have seen it try to import small amounts of refined goods instead of trying to bring in raw materials that could go into industries to make a lot more of the goods.
>>
How do you play tiny countries? Do you just suck up to a bigger one and ask for money in exchange of favours to grow?
>>
Anyone tried playing as pirates?
>pick Japan
>wait a couple years
>get option to switch to a pirate in Ryukyu
>pirate building has 20(!) flat monthly income
>your crappy province has 0 tax base so basically everything is scaled to be free
>random events about raiding your neighbors that give you slaves
I have no idea how any of this is supposed to work, I don't think you're actually supposed to play this. Which other pirates are available? Can you become one without tag switching?
>>
>>2219544
>and ask for money in exchange of favours
Good luck getting favors on anyone
>>
>refused cardinal seat
>got 3x the influence back
wut
>>
>>2219544
Its basically impossible to get enough favors to ask for money without getting into wars, you just play the long game and try to fuck people with diplomacy until you get some economy going
>>
1444 MOD WHEN?
>>
>build Irrigation and Granaries everywhere
>no discernible difference in my population growth
>>
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>use decision to break free of tatar yoke
>no one joins else joins
>after I win only I and my vassals are the only ones free
Huh. Kind of figured that is how that would work, but it still feels silly. Is there no way to get other members to join? Guess the real goal has to be to stack wipe their army so they collapse
>>
>>2219547
Holy shit this is hilarious, it gets even more broken
>special interaction to "request support for Wako pirates"
>gives you 5 flat monthly income
>EVERY SINGLE Japanese clan is willing to sponsor you
>>
>>2219554
more food makes you fatter, you don't suddenly split into 2 people
>>
Okay, so Bailiffs are fucking pointless, right? They are a source of +20 Control, but that gets cut down immediately in adjacent provinces to about half. And even that 10 or so proximity doesn't mean diddly squat for control purposes.
>>
>>2219553
>Please get rid of all the unique flavor for a stale start date
No.
>>
i guess tax is the VAT on trade, the only tax in the game
>>
Does anyone know how I turn the slave good into actual slaves working in plantations?
>>
>>2219555
You're supposed to use the break from tatar yoke CB
>>
>>2219558
You are mainly supposed to use them for Hordes and China.
>>
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Just won my first war as Naples against Sicily and their allies: Aragon and the Papal States. About 2 hours irl and a year and a half game time. Very very fun!
FirstI sent my armies north and took the lands around Rome but couldn’t take the city itself before Sicilian troops crossed into Calabria.
I sent half my forces south the beat them back when Aragon landed 12,000 soldies in Rome.
My King was able to win a decisive victory and I moved my fleet to blockade the Italian coast.
The southern army was able to beat thr Sicilians and occupy most of the island of Sicily and the papal states agreed to a seperate peace deal after Milan joined on my side. I didnt get the city of Rome itself but i did get the rich lands surrounding it, the castle at Assisi and vassalized the republic of Ancona.
In the peace deal with Sicily I took most of the island and forced them to join my anti-papal Ghibellines faction.
Seriously one of the best wars i’ve ever fought in a paradox game super great. I totally ignored everything else except the war so i probably kinda fucked my economy. The deficit is from buying food during a bad food shortage im assuming is / was caused by my armies. I think i can sort it out.
Next steps are to establish control over my new lands, get my economy rolling again, and prepare for either another war where I take the entire island of Sicily, or try to grow internally via buildings.
Seriously so much fun I love this game
>>
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did they take it down?
https://steamcommunity.com/workshop/filedetails/?id=3600577399
>>
>>2219556
I think money is supposed to represent different things for different tags
>>
>>2219565
did we get a mod that changes the ugly 3d models to anime girls
>>
>>2219565
Take what down?
>>
>>2219558
idk I built it next to a big city where increasing the control from 40 to 45% seems worth it
>>
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>>2219542
The war started 3 years ago
Any idea how to console command myself into the war?
>>
>>2219547
There's a situation around 1700? for the golden age of piracy, it's probably balanced for this era
>>
>>2219567
apparently so, I just found it on Skymods
https://catalogue.smods.ru/archives/397443
>>
>>2219564
Instead of taking a picture, take a screenshot of your phone screen while you have the camera open next time
>>
>>2219564
How does a laptop this small run EU5 with such a high graphic level?
>>
>>2219574
Nvm I realized it uses flat map too. Flat map is truly one of the best features.
>>
>>2219559
>unique flavour
>ghibel-whatever shit that means nothing
>hundred years war that only matters if you're france or england
>black death that just reduces your population
such flavour
>>
>>2219576
>flavor
>flavor
>flavor
>"such flavor"
indeed, such flavor.
>>
>>2219574
Very slowly
>>
>>2219562
Ah, I see it now. Thanks anon
>>
*takes a big poo in your mouth*
hows that for flavor
>>
>>2219581
Is this what it's like to play Delhi?
>>
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what the fuck since when colonies can war between each other, this is probably another bug
>>
>>2219583
this is intended
>>
>>2219519
>After all the people who made the game will also presumably be the ones working on the DLCs.
thats where you are wrong boyo, look at CK3, a technically amazing game with pretty gud UI but lack of polish and content. after that, A team went to develop EU5 (which, again, turned out fine), and B team consisting of troon discord mods, ex content creators and other retards started to shit out ass DLCs without listening to community. im 99% certain none of CK3 major DLCs are anything above mixed in reviews, but i cant be bothered to check, that game is a complete disappointment. im afraid the same will happen to EU5 but hoping for the best
>>
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>finally explore California
>my colony has been going beast mode expanding
wew, bit dumb that you don't share vision with colonies, wonder how far the other ones have made it
>>
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no fucking wonder AI cant destroy golden horde, what the fuck is that population?
>>
>>2219592
year?
>>
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This is retarded, they dont even get any debt I think? No idea cause the ledger is trash and I cant their cash anywhere
Im going to pick an OPM island then
>>
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>>2219572
...
>>
I feel like building up rgos and industry is a bit too easy/cheap in the early game
>>
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is depeasanting good?
i wonder if aggressively building rural rgos will stunt urbanization
>>
I like their artist.
You know the blue dressed negress in that one loading screen?
A man of culture.
>>
>>2219606
BASED BASED BASED
>>
>>2219400
>Eu4troons are calling themselves oldfags
Lol
>>
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>>2219602
done for today so here's a blogpost pic
>>
>>2219583
Historically accurate, colonial border wars were rather common.
>Cresap's War (also known as the Conojocular War, from the Conejohela Valley where it was mainly located along the south bank) was a border conflict between Pennsylvania and Maryland fought in the 1730s. Hostilities erupted in 1730 with a series of violent incidents prompted by disputes over property rights and law enforcement. The conflict escalated through the first half of the decade, culminating in the deployment of military forces by Maryland in 1736 and by Pennsylvania in 1737. The armed phase of the conflict ended in May 1738 with the intervention of King George II, who compelled the negotiation of a ceasefire. A final settlement was not achieved until 1767 when the Mason–Dixon line was recognized as the permanent boundary between the two colonies.
>>
>>2219613
>1700s
>europe looks the same as 1300s
Dissapointing.
>>
>>2219403
Based God circumventing your cheese by coming down to the court in the flesh
>>
Am I retarded or what. If I remove privileges to lower estate power, this also lowers the Estate Equilibrium point. Which means I can tax them less. So how the fuck do you make money when you get higher Crown power?
>>
>>2219606
I see, game is finally playable.
>>
>>2219618
How is that cheese? I fought a big ass PU war for 5 years and got 300 AE for the peace deal
>>
>>2219617
yeah, every game ends up roughly the same. at least Denmark is dead in mine, blessed.
>>
>Playing as Sweden
>Norway declares on Mecklenburg and drags me into it
How did he pull it off without the HRE Emperor intervening? Whatever, time to roast some krauts
>>
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im losing my fucking mind over this shit
HALP

i managed to get this shit voting started after being buggy, to have croatia potentially integrated easier as they have my king as a ruler

but how the fuck do i vote on it?
it says i yet to vote
>>
>>2218565
>fuckin eu4babs
EU3 was hardly any different in terms of being able to do ridiculous ahistorical blobbing. Yes "population" existed as a province statistic but it was barely any different than EU4 development, just a number that goes up and gives you more tax/production/manpower.
>>
>>2219619
You can tax them less, but I believe province income you earn is the same percent as your crown power, so you earn more directly income. No idea how that maths out compared to taxing estates
>>
>>2219627
>open union tab
>union policies
>scroll down to the right law
>vote
>>
>>2219619
The base is 40, its really not hard to keep it higher with techs and laws
>>
>>2219631
Crown power isn't even displayed in the province menu. Would be insane if this is busted, but I see taxes spread only between the other 4 estates.
>>
>>2219631
There is no province income in this game
>>
hot take: the games mechanics are fun but the AI is dogshit and after you play 1-2 games, and realize that the exact same (stupid, ahistorical) outcomes happen in every single game, it stops becoming fun.
worse:
>Fixing the AI's choices is one of the easiest things they could have done while developing, but they didnt.
>EU4 also suffers from chronically bad AI even after 10 years
>It's never going to get fixed
>We'll drop this game after 6 months tops once they start shitting out DLC's
>>
>>2218597
>not a single valid criticism like the UI or AI
What is the second point then?
>>
>>2219619
Crown power above 25% gives estate satisfaction. I'm at 39% and it gives 4.1% satisfaction
>>
>>2219609
Peasants are better than tribesmen, but basically whenever you can promote them it's beneficial (unless you have a massive deficit of food RGOs in the market)
>>
in the future what DLCs would make you cum buckets?
>>
How does logistics work? Is there a guide for it?
I had camp followers with my army in Morocco as Castile but they kept disappearing 1 by 1 for some reason.
>>
what are the best religions so far?
catholicism seems to suck because of the clergy tax
>>
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>>2219633
??????????
where
i went over every fucking tab and menu, there is no voting button anywhere
>>
>>2219639
Hopefully next week's update is AI focused.
>>
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>Encourage migration in capital
>Invite German settlers privilege
>Almost 900 monthly pop growth as a shithole
Holy fuck, I love (German)immigration now
>>
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>>2219643
>full 3d model avatars
>giga flaccid futa cocks

make my dream CUM true Johan
>>
>>2219648
Click on the union foundation thing and then click on establish seniority
>>
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>>2219631
nyo, but the trade income modifier is pretty big
>>
I'm annoyed I can't invite dynasty members to my court like you could in ck
>>
>>2219650
god i hope so
>>
>>2219644
ask for food access if possible from neutrals nearby
>>
>>2219655
Literally an action under influence
>invite royal family
>>
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>>2219653
>currently not codified
what the fuck does that mean
fuck you johan
>>
>>2219639
its dead in the water
>>
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Why can't I move my fucking units back home
>>
>vassal randomly walks off the sieged fort
Jesus Christ man, I've seen it a lot of times already
>>
>>2219663
I will fucking kill you nigger.
It's not codified because you didn't pass it as a law yet. Because you didn't vote for it. Vote
>>
>>2219643
The first three DLCs are already planned.
Its scotland and france first which is kind of meh.

Honestly I just want to see more unlanded countries like Population Based Countries, Navy Based Countries, Mercenary Based Countries.
Imagine playing Gypsies in Romania but you arent actually playing Romania you are playing the ethnic group stealing shit from everyone else.
Imagine playing the Merc Companies. You could play them and turn them into Army Based Countries through landing them like adventurers in CK3.
Pirate and Colonial flavor needs priority. Its a massive segment of the game and stuff like Admiralty needs to allow you to reform into a Naval Based Country depending on your government rank.
>>
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>>2219663
>>2219653
this shit
>>
>>2219650
Lmao
This is paradox the AI will be shit forever
I dont care Im going to enjoy minmaxing my small economy and ignore the AIs being retarded
>>
>>2219643
Military orders as building based countries, more situations such as maybe the Northern Wars in in the Baltic Sea region, Eastern and Southern European city models and character clothing.
>>
>>2219403
I've given up on PUs they just don't work. Love the idea hate the execution.
>>
>>2219667
dude, nothing happens
doesn't matter where i click
i think its bugged
>>
>>2219673
I've PUd 5 different countries in 200 years and everything worked fine.
>>
>>2219665
bro my fucking units are literally just staying there and dying why are they not moving
>>
>>2219676
>no screenshots
yeah didn't happen
>>
>>2219677
mil access?
Black flag doesnt exist in this game thank god.
>>
>>2219681
>Black flag doesnt exist in this game thank god
It does
>>
>>2219681
Yes it does.
>>
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>>2219679
the UI is retarded and extremely bad at explaining what's going on but yeah the PU system works
>>
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I'm losing half my horse men but I can take forces 2-3x my size
>>
>>2219679
NTA but if you're a bigger country it's easy
>PU country
>start passing the integration laws
>you're bigger so you always win the votes
>pass as many as you want
>when you're ready to annex them, pass the last one
>>
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>>2219643
I want to be able to play AS the plague
>>
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>>2219679
Others got integrated
Only Bohemia is fucked up because of HRE shittery
>>
>>2219662
I dont have that option, just support heir and force change court language
>>
>>2219647
Organizationalist seems crazy strong to me. +0.1% flat global development is really good, and they're pagan.
And pagans are also extremely good. You get all of your god bonuses for free AND you get to stack an aspect on top of that for even more bonuses.

Basically any pagan with a fertility god (all of them?) can be sat at +0.08% pop growth from the start of the game as a permanent buff. For cahokia, that could be a 20% army movement speed buff instead - or +0.4% monthly investment (not that you'd ever need more than +0.2% global you get for free), or -20% stability investment cost.

It's insanely good.
>>
>>2219565
>Johan banning tranime AGP dogshit
Based based based
Just when I couldn't love eu5 more
>>
>>2219690
Well is it ruled by your dynasty member?
>>
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Where is the CK3 to EU5 converter and the EU5 to Vic3 converter?
>>
Haven't reached the 1500s yet, but if RGOs and buildings require pops, how do colonies manage to produce anything despite only having like 1k pops which equals 1 level of RGO? Slavemaxx?
>>
Is there a way to let the game notify me when a country joins a war against me?
I attacked Sicily twice as Naples, both times it was without allies. Just as I'm busy sieging the island, a random >10K stack begins sieging my capital, in the first war it was Hungary and Venice in the second.
>>
>>2219147
Okay, but why go for vassals when I can do fiefs?
>>
>>2219700
Migration
>>
>>2219699
>EU5 to Vic3 converter?
https://www.youtube.com/watch?v=QEzhxP-pdos
>>
>>2219701
Nope. France joined against me with 200k dudes out of nowhere. Rival intervention I think. Epic
>>
>>2219702
Fiefs are better at using their cabinet
Vassals give you prestige
>>
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>>2219647
>>2219692
1. Forgot pic
2. Ceremonialist, not organizationalist.
>>
>>2219702
When strength of vassals is totaled up and compared to yours for loyalty purposes, vassals and fiefs are counted separately. So if you have too many subjects you'll want some as vassals instead.
>>
How do we feel about orthodox turks?
>>
>>2219647
It's funny that even if you abolish the tithe in the Council of Trent, you still can't tax the clergy. The pope does go bankrupt though which is funny to watch.
And the constant "votes" on bonuses are bad QoL. They always pass and there's no downside so why it is even a vote?
>>
>>2219700
i used cabinet action to send a few thousand extra into the capital of my colonial nations. beyond that its fixing raw materials so you can spam settlements in every location

if you colonize in places with natives its not a problem obviously. cabinet actions to settle tribals and assimilate faster can be very helpful if theres 10's of thousands
>>
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Is this the smallest religion in the game?
>>
>>2219700
That's their problem. As long as the map has my color I don't care.
>>
>>2219715
Those are just Greeks. They usually have a greek dynasty too. Even when they stay sunni. I saw a Sultan Alexandros. The sultanate was later inherited by a woman (???)
>>
>>2219707
That's fucking retarded and/or a massive overlook. Neither Hungary nor Venice were my rivals when before joining the war.
>>
>>2219701
They really need messages for
>country has joined war
>battle has started
EU4 has this so I don't know how they missed it.
>>
>update feitorias to be more interesting
>fuck up and make them impossible to be build
Bravo, I wonder how these types of mistakes even happen.
>>
>>2219726
>EU4 has this so I don't know how they missed it.
That applies to like 50 different things in this game
>>
>>2219609
aggressive depeasenting is probably more an endgame thing
>>
>>2219727
It's a day 1 patch because they coded it in 1 day
>>
>>2219685
that battle only giving you 0.33 prestige is insane
>>
>>2219643
Asia/SEA
>>
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>He didn't adopt the moist religion
>>
what's a good army compostion in the late age of renaissance for a 10k army or regulars e.g infantry, cav, artillery?
>>
can you ERP in this game?
>>
>>2219609
>i wonder if aggressively building rural rgos will stunt urbanization
The price will tank and the fuckers won't work in it anyway
>>
>>2219726
Message setting search battle, war
>>
>>2219735
>Average eu4troon post
>>
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Holy fuck there are like 50 different asian folk religions and like 1/3 of them have unique modifiers.
The developers of this game are ridiculously autistic
>>
>>2219734
Right now I'm doing
>infantry to cover frontage
>crossbowmen in the reserves
>ignore cannons for fighting until they get better
>ignore horses because I'm not a mongol
>>
Why do all the colonies I capture in Mexico get automatically occupied by my colony in Canada that isn't even in the war?
>>
>>2219738
seems more like a CK post
>>
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>>2219719
~100 years of settling the frontier, 3,5x as many norwegians in the new world as in the old.

>>2219729
i depeasanted so badly a few decades ago my colonization completely stopped because i had no locations left with more than 1000 peasants that it could pull from.

i also basically havent been able to build anything in norway proper the past 70 years
>>
>>2219609
RGOs employ laborers, not peasants
>>
>>2219735
Yes, there are even dedicated fart events
>>
>>2219609
Depeasanting is always good. Peasants are the only pops that grow naturally so you will always have more peasants, you'll never run out.

This is why fort assaults are good btw. Raise levies, throw bodies at assaulting, then raise more levies if you run out. The peasants don't matter.

You will never run out of food either, it's insanely abundant so it doesn't matter how many farmers die. There's always more. The excess food is just thrown away so you might as well spend your farmers on something good.

The huge amount of peasants in your country are actually unspent resources sitting there, and if you're not spending them it's inefficient. You shouldn't be floating peasants, always spend them. As long as your peasants are being born about as fast as they're promoting, you're good until the end of time.
>>
>>2219743
yeah I'm getting that too, it even flips shit back when I try to transfer occupation
>>
I don't understand why everything has the same map movement speed. Why can't they just slow down an army to the slowest unit, and let people make a horse only army for fast running around the map
>>
Finally figured out how to get neighbours to unrival me.
You have to profess trust to them and I think you also need high opinion.
>>
>>2219742
i'm doing lots of infantry on the fronts, no bow and arrow virgins, lots of cav on each flank, a unit of artillery on each front
>>
>>2219755
There are individual unit speeds. Hover more
>>
>>2219759
No, there aren't. You're looking at the wrong thing. There's combat speed and there's map speed (always 2.5)
>>
What is the most obscure religion that has mechanics?
>>
is it good
>>
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There's a fucking religion group just for permic pagan religions what the fuck?
>>
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Is assaulting forts literally ever viable? Even outnumbering the enemy 200:1 with a Reformation-era army, with cannons and the max artillery bonus, against a level 1 Mesoamerican fort I only have a "chance" to succeed? I know taking forts should be difficult but this is absurd.
>>
>>2219765
Urdmurtmaxxing
>>
>>2219768
I do it if the wargoal is a fort. Losing a few thousand peasants for ticking warscore is ok
>>
>>2219764
Yes
>>
>>2219768
The text means nothing, I've seen "you will lose this" text and I lose like 100 men by assaulting.
>>
>>2219768
The tooltip lies, you can easily win assaults with peasant levy human waves in 1337. It'll just kill a lot of them.
It's just spending manpower to take the fort faster.
imo assaults are overpowered, at the end of the day spending 10,000 medieval NEETs to take a fortress is much cheaper than buying/maintaining 10 cannons and sitting there for months.
>>
>>2219687
Death based country?
>>
>>2219761
Not at my computer but I remember the speed being different before
>>
>>2219606
they all have the same physiognomy: chinky cartoon slop
>>
>>2219779
I am in age of reformation
baggage train auxiliary - speed 2.5
pikemen infantry - speed 2.5
heavy lancer cavalry - speed 2.5
chambered cannon artillery - speed 2.5
>>
>>2219141
it actually exists. the Victual brothers pop up and take Gotland through an event. Störtebeker is their leader. As Sweden (or province owner?) you get some option to deal with them, I one was to actually play as them. I chose war outright and managed to land an army on the island to siege it down. But they had like 15 galleys and I only had 3, so they cut off my food access, which lead to attrition but I managed to siege the fort and retake the island. It spawned with some harbour tavern building which only pirates can build which gives +1 soldier and +1 sailor per month. It's still there but idk if it functions.
https://www.youtube.com/watch?v=drOtgvAQJ10
cool event, definitely going to make a Victual brother run some day.
>>
is there any screen where I can quickly upgrade my buildings
>>
>>2219536
>The English establishment considered France to have precedence over the British kingdoms
Yeah because they were not English
>>
>>2219765
there is a separate religion for tokelau with 200 pops
there is so much useless clutter in this game, no wonder it's so slow
>>
>>2219765
>The year is 2048
>Perm religion has finally gotten the mechanics it deserves
>The playerbase rejoices
>>
>>2219561
I have the opposite problem, 50k slaves in some fuck-off african colony as a pop that I can't figure out how to send to the new world
>>
>>2219792
woman coded post

being accurate is cool
>>
>>2219792
It's not slow though. I feel like I'm crazy, I've seen a bunch of complaints and as I'm playing I have to switch to speed 4 because shit is flying by too fast. And I'm not even using the console thing, when I tried that the game ticked faster than EU4.
As far as I'm concerned the "pops are bloat" concerns have been BTFO, vic3 buck broke them all into thinking it couldn't be done but it's been done
>>
>>2219798
kek
>>
>>2219800
shamanism and animism from previous EU games is all that's needed for countries that exist only to be conquered by colonialists
>>
You think we're going to get a SoP DLC within the first 2 years?
>>
>>2219801
what console thing
>>
>>2219804
kys with this gay minimalism bullshit
>>
>>2219807
type "tweak" in console and a window comes up, uncheck "renderframeifneeded" or something like that
Now the game will tick as fast as possible with no regard for framerate, which speeds the game massively
>>
>parliament alert shows its halfway done
>im just missing 3%, surely ill get an event, ill mess with it the last few days i have to
>2 days later it completes and i lost the debate

i guess that thats a pie chart not a timer
if only it wasnt the fifth time this run REEEEE
>>
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randomly got a union with some opm in italy
>>
>>2219804
>Granularity in shitskins religions is BAD
Fuck you, I want to know exactly which flavor of subhuman demon worship I'm wiping off the face of God (white man's) earth
>>
>1550
>castile has 2 colonies in the caribbean
>both colony is present on each large island
>papal colony in florida
>aragonese has one colony with more pops and provinces than them in labrador
>france has colonies all over africa
>nothing in mexico or peru
any mods that fixes colonies?
johan is filtering me pretty bad right now
>>
is it viable to sell all your old world locations as a small country and move to the new world or should I just play as the created colony
>>
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Holy shit they won the crusade
>>
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>>2219751
and if they do start to run out, you can always just bring more from abroad
>>
I saw Charlemagne's stats above and I'm guessing every dead ruler is made the same way, but can someone pull up Philippe IV's stats?
>>
>>2219821
watch them release a muslim subject who converts everything to islam like in my runs
>>
>>2219827
They did. Libnan is a sunny theocracy lol
>>
>>2219784
cavalry can't just sprint ahead of their supplies, you got guys on foot, pulling carts and hauling all the equipment and food for the horses and knights
>>
>>2219751
This is pretty accurate to the world at the time
>>
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we reached 1444
>>
IT'S OUT
https://www.youtube.com/watch?v=qP0a4iAm5nU
>>
Is a warscore above 100% possible?
>>
>>2219833
Is Muscovy conquering Novgorod???
>>
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>>2219609
yes.
you basically always want to depeasant a province
peasant pops are basically useless bodies. labourers working in even the shittiest of RGOs will at least net you a marginal tax and make your other buildings more profitable or give you goods you can trade
in the early game you just build RGOs every where that has unemployed peasants so every place in your country is constantly depeasanting
you then just create jobs so you can suck off pops from your neighbouring markets
>>
>>2219831
Oh I didn't know mongol armies just walked because fast moving armies simply don't exist.
What you're talking about are the auxiliaries. There's no problem with slowing down the army if they're present. HORSE ONLY should be possible with depleting food if they are not stationary to live off the land
>>
>>2219832
>at the time
>>
When should I create my own market?
>>
Is there any reason not to take over someone's market centre?
>>
>>2219840
Mongol horse archers in small numbers, sure. European cavalry regiments, definitely not.
>>
>>2219843
I think when you've got enough market buildings so you have trade capacity to import shit you need
>>
>>2219840
probably just to simplify things for the game so they made everything move at the same speed (other than oversized stacks). do steppe hordes really not have some inbuilt movement speed bonus?
>>
Now that the Ottomans were nerfed to the ground, who's the big bad guy in EU5?
>>
>>2219849
Definitely France
>>
>>2219849
BBB and Kiev
>>
>>2219849
France and Bohemia
>>
what's your favourite japanese bbc, bros?
>>
is the game rebuilding shaders everytime i launch or something
>>
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Alright so the good news is I'm finally making some progress. The bad news is there's a tiny Hungarian tumour in Moldova I can't get rid of.
>>
>>2219855
Southern Court, duh. Fuck the shogun.
>>
>>2219851
I know Keev is a meme because it somehow always survives, but in my experience it's always alive because it's a subject of the golden horde and the golden horde never collapses.
>>
Is stack wipe not a thing other than 10:1?
>>
>>2219863
You can wipe on retreat. I think pursuit is a stat?
>>
>0 loans
>spend a load of ducats to build buildings
>save 300 ducats just incase
>london bridge is falling down immediately pops
>forced to spend 700 to repair bridge
>pay back loan after 5 months
>100 ducats left
>immediately get another event where i'm forced to spend 700
>bankrupt
>>
>>2219362
That's actually really helpful, thanks anon. I definitely noticed as time went on I had fewer and fewer people from the Crown to use as cabinet members. Definitely seems like they should give a notification for marriages for brothers and male cousins rather than just for your heir.
>>
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I found out how to rename colonies, you just have to select the province and right click the flag. You can also rename provinces by right clicking the location name, though you have to directly own it to do so
>>
>>2219860
Can you get Dracula?
>>
>>2219869
I saw him in the game files, yes, but I don't know the triggers.
>>
>>2219868
A lot of stuff is hidden in right clicking random shit sadly
>>
what are the odds there's like a 5% sale in December?
>>
>>2219876
there's already a sale on allkeyshop, poor nigga
>>
>>2219876
It's -8% on Greenmangaming
>>
>>2219857
main menu is basically a launcher
real loading happen after you boot it and during the loading screen
>>
If I want profit from RGOs, do I tax the commoners or the nobles/burghers? who class "owns" the RGOs?
>>
>Declare war on Mamluks
>Beating them and have occupied 90% of their land
>They just keep infinitely reraising levies
>They have no chance of winning but refuse to give up because infinite levies
>They literally go bankrupt and refuse to surrender despite being 90% occupied for so long
>AI completely nationwrecks itself and refuses to surrender
>Eventually get to peace out for TWO WHOLE PROVINCES
>Repeat ad nauseam for 100 years
Wow thanks Johan for your simulation experience! Very unblobby! It should not take 100 years of back to back death wars for the ottomans to conquer the mamluks.

Honestly you should just get an event to vassalise the whole thing like irl. Right now player Ottomans gets super strong but it doesn't peak until too late into the game because you to slowly chip away at the mamluks and wait for the european hugboxes to break up before you can snowball. Late game is much closer to the EU4 gigablobbing map painter experience.
>>
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>>2219699
>Where is the EU5 to EU4 converter?
>>
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im gonna make it
im gonna be top jew
>>
>>2219466
>setting navies to patrol
Where's the button? I'm a coast-let and just built my first hulks, might have to wait until I have carracks or something.
>>
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Should I release fiefdoms, vassals or just say fuck it and tank the lack of integration like a champ?
>>
>>2219882
You build the RGOs in your capital province. Then, you own them and profit 100% from them. Game is all about building up a metropolitan early and urbanisation of your capital province until you can slowly expand that outward.
>>
>>2219884
>Play EU5 from 1337 to 1339
>Convert to EU3
>Play EU3 from 1339 to 1444
>Convert to EU4
>>
>>2219886
Does money scale well at this stage? As in, still feels satisfying to use? From what I've seen, it seems to work fairly well. But I'm not completely certain as I've not gotten that rich myself yet (I can definitely say it scales well from making a fraction of a ducat a month to earning +20 though).
>>
>black death hits
>no cool event picture of plague doctors
lame
>>
>>2219892
>Play EU4 from 1444 to 1805
>Convert to March of The Eagles
>Play March of The Eagles to 1820
>Convert back to EU4
>Play EU4 from 1820-1821
>Convert to Victoria 2
>Play Victoria 2 from 1836-1936
>Convert to HOI4
>Play HOI4 from 1936-1950
>Do not convert to Stellaris
>>
>>2219890
If there's anything which is not an accepted culture, release an OPM vassal there and force their culture
>>
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the HECK
>>
>>2219897
>not playing CK2 from 769
>not playing imperator
>>
>>2219900
blud can't write but speaks pure fire and can defeat a small army regiment all by himself
>>
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Top signal?
(Most of the achievements seem decent compared to the usual paradox nonsense desu)
>>
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>>2219901
>we started in the middle of the timeline
>>
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Is this a bug?
>>
>>2219897
>>2219901
>>2219905
I'm surprised Paradox hasn't implemented importing saves from other games. It would probably make people buy their other games.
>>
God, making vassals is just as much of a slog as in CK2
>conquer a chunk of land
>make 30 custom vassals because lolno historical tags exist on this land
>>
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>>2219897
>Play imperator
>Conquer everything as rome
>convert to stellaris is based space faring romans
>>
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Still waiting for when CB's get good. Parliament claims and holy war from spy network just ain't it.
In other news I am now military, diplomatic and economic hegemon! I love the military hegemon interaction that lets you say "lmao" to countries that refuse you mil and food access kek
>>
>>2219908
They had an official converter from CK2 to EU4 that they never maintained and which just ended up being buggy and flavourless compared to base eu4.
Since then they've realised that modders will do their work for them for free, so now they don't bother
>>
>>2219903
i'm sending him to explore the seas since admin just makes it cheaper but diplo and mil makes it faster
>>
>>2219913
No CB
>>
>>2219893
i have nothing to spend it on
maybe i get some good building upgrades next era, but thats still like 50 years away

im annexing denmark, gonna speedrun depeasanting them when its completed, but i doubt itll even make a dent in the money pile
>>
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>every 10 years convert save to a random game
>>
Oh I figured out why I hated the music so much: Becuase it never fucking plays
Crank the Music Density slider up and you'll finally start to get some bangers. That said I'm still ready for the $15 Sabaton DLC
>>
>>2219868
Small protip: You can rename ANY country in the world
>Click on any province you own
>Right click on name -> Rename Location
>Text edit field will appear, click next to the flag underneath it
>Blinking cursor should disappear
>Close the window with escape
>Click any other location
>Rename and enjoy
Helps a lot with retarded colonial market names
>>
>>2219913 (me)
Also I changed my precious metals law to allow export (middle one that gives a small trade bonus) and holy SHIT I was misisng out on a fuckton of money from trade. I assumed keeping the gold in my country was the play but nope, selling it to Venice gives me a fuckton of cash.
>>
so artillery is useles?
>>
>>2219924
artillery? more like shartillery
cuz this shit stinks!
>>
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>>2219910
You literally can make on custom vassal, then feed him provinces of the same culture using an interaction window. Under subject tab, there literally is cede province/location. Thats how I weakened BBB
>>
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Pretty good for just the first war
>>
>accept gayreek as accepted culture
>gain 100 cores instantly
well fuck me I was wasting my time culture converting shit
>>
how do i make my king FUCK more
having 1 son is clearly not enough you dumbass
>>
>>2219927
I know. If I feed one vassal 100 locations it's gonna fucking implode forever
>>
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mein reich is growing but we're surrounded by bohemia
this is really annoying
>>
whats the counter to mass horsemen armies
>>
>>2219931
marry young wives
>>
>>2219935
Mass horsemen armies
>>
>>2219933
Works on my machine, not even one implosion happened there. Remember that creating custom vassal out of the province will make it have primary culture of that province. If you create subject in Normandy (as an example) and feed it french territories, no wonder revolts will happen
>>
So does Meritocracy actually spread to Europe eventually? Do you get a research bonus for previous age techs?
>>
>start with a union
>marry someone and gain a new union
>doesnt integrate into the old union and cant progress integration until my son takes over
unless im missing something this seems bugged.
posted in an old thread.
>>
>>2219941
lol lmao
The only reason I make vassals is so they do religion&culture conversion for me
>>
>>2219931
good thing i wasn't a king back then
>>
>>2219943
Yes
Yes
>>
>>2219811
>>parliament alert shows its halfway done
I thought the same at first, but that pie chart is your support not how long you have left. Would be nice if some of the alerts had a way to indicate time left at a glance, like from truces or pending diplomatic offers.
>>
>>2219944
Marriage union is not a normal PU. It literally says on the screen
>>
>>2219934
why is bohemia trying so hard to contain you lol
>>
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>Believable worlds.
>>
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>>2219929
Kek so I kept one vassal that's greek and that was the last one alive. Used the "please bro love my culture alright?" button and now we're best buds.
>>
>>2219955
and its gridlocked my old union for some reason.
>>
>>2219957
based pope
>>
>>2219886
Do you automate trades at all?
I find it incredibly annoying in adding a trade where I have to lower automation to actually be able to add it then up the automation again.
>>
>>2219958
>Used the "please bro love my culture alright?" button and now we're best buds.
Why can't I see this option when I interact with my vassals?
>>
How the FUCK do I get out of a union.
>>
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>>2219963
No clue. It's this one.
>>
>>2219959
Doubt that. It's stuck because the union needs to exist for a certain amount of years before the next integration level can pass. It's like 5 for foundation then 10/20/30/40/50 for centralization
>>
>>2219963
I think they have to be the strongest of their culture for it to appear
>>
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>Imperator: Rome gameplay is a race to get strong before the big red Roman blob comes for you
>Europa Universalis V gameplay is a rqce to get strong bwfore the big blue France blob comes for you
It's like poetry, they rhyme.
>>
they would NOT be hauling their korean asses down to vietnam in the event of an independence war
>>
>>2219963
It needs to be the dominant country of that culture.
>>
>>2219643
I hate to sound like a CK3fag but a culture system rework DLC is something I'd like. Throw in a military system change too but that doesn't rise to their tier of a DLC rework.
>>
>>2219970
the thin yellow line
>>
finally >bought, what's a good fun country to start? I remember seeing some people online recommend Castile or England but are they a bit overwhelming because of their size/power? EU5 unironically seems like the most complex Paradox game since HOI3
>>
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Why the fuck does everyone want to move to jersey
>>
Man they need to take away the tributary option from England. They just tributized ireland and now they're never gonna integrate it
>>
>>2219974
Bohemia
>>
>>2219974
An isolated middle power is probably best, and start with a load of automation.
Bulgaria, the ottomans or poland are all good choices`
>>
>>2219956
ai emperor is constantly asking unlawful territory from other AIs, annexes the land and LOVES to release small client states
>>
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You don't really need to deatomate all trade, right?
You just need 30% of it manual for:
>profit
>institution spread
>Satisfying the needs of fringe populations
And that's it. Otherwise I don't see the point.gvta2
>>
>>2219908
>>2219915
they talked about this in some video. basically it uses a lot of resources and they barely got any sales on it, it was a massive drain on them financially.
>>
>>2219974
england is actually quite difficult to play early game vs the french who are op
castille, ottomans, france would all be good choices because they have plenty of manpower
>>
>>2219974
Sweden is a very safe country. The only non-subject country you border is Novgorod and you're stronger than them, and they also can't get big European powers as their ally. They're also large enough to be relevant.
>>
How to do the 100 year war as England? Chip away their vassals? The option to offer them money to stay out is greyed out, so do I have to do something else? Will the French ever declare on me or will I have to start it?
>>
>>2219974
unironically play as some shithole for a while until you run out of things to do that will teach you where the buttons are without you fucking anything up
once you feel like you know where to go to press things start a new game as, yeah Bohemia is really strong, Netherlands is popular as well. I picked Naples, I think Castille or Portugal would be a good start. Ottomans if you just wanna blob. France and England feel like 3rd or 5th playthrough area. They're a bit more complicated I think due to the 100 years war and England is definitely more difficult there as well.
When you start your second game (the first real game) automate trade but leave everything else up to you. Basically just build up your economy, use spies or parliament to get CB and then go from there. You'll fuck stuff up (I still don't know what im doing) but it's enough for you to get started with.
>>
>>2219985
Trade's biggest weakness is that both the menus for making manual trades seem to lie to you about the results of your actions. Like they'll say something is profitable and then a month later it proves not to be. I think the tooltips are more accurate, but I'm not sure.
>>
i killed my king on purpose by sending him into battle
if his 40 y/o son died before him then our entire strategy would collapse
but now all is well
(6 members in my union)
>>
>>2219992
thanks anon. yeah always tempting to start big but better to learn the ropes with some shithole
>>
>>2219986
I could see it being expensive if they did literally any qa for any of their products
>>
>>2219974
For what its worth Castile is one of the recommended countries and therefore comes with some tutorial stuff.
Though Norway is also a recommended one and I dont think that was an actually noob friendly choice considering you start out as Sweden's bitch and the dirty Danes kept beating us up because AI Sweden was too busy having constant civil wars to be of any use in the wars lol.
The tutorial info was very helpful though
>>
does the cabinet job of encouraging migration bring in pops from outside your country or is it just for moving pops within your own control around
>>
>>2219974
Portugal
>>
>can hire privateers
but how?
it doesn't seem like it's the same as eu4
>>
>>2219998
Some pops can migrate, but it depends on the laws of other countries
>>
>>2219913
No CB is good if you're a big country like France or Blobhemia. Coalitions are a meme because they won't attack unless their total power is greater than yours. Which is usually is if you're a hegemon tier country.

And you can disband the coalition by beating the leader. Even if it's not a coalition war. e.g. coalition leader is poland, set poland as rival, if Poland declares on Lithuania you intervene and 2v1 them, coalition disbanded. Then it re-forms with fewer members and thus weaker.
>>
>>2219924
Before the artillery institution it's just for sieges. I've had them in my armies all game and they get like 20 kills per battle in a stack of 30k men.
>>
>>2219943
It’s 1520’s and Im getting it as Ziggers rn
>>
>>2219985
I only manage my capital market and automate everything else. I'm at 1401 and I mint more than what I could make minmaxxing trade. It probably becomes important when colonialism hits but that's like 150 years into the game.
>>
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Can't wait for the aesthetic 2d models mod
>>
Is there a way to break a union? Somehow I'm in a union with myself in Japan and its not allowing me to finish Sengoku Jidai.
>>
>>2219985
EU5 is the game for laissez-faire chads
>automate trade
>automate rgos
>automate buildings
>spam vassals (automated countries), collect vassal fees
>???
>profit
>>
Why are all the various counties and vassals of places treated as separate enties dispute being ruled by the ruler of the main country?
>>
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>>2220006
>>2219913
coalitions are just there so you can mop up OPMs more easily
>>
>>2219961
100% automated, the UI is way too clunky, and because of how advantage works, if another country does literally anything at all you're gonna want to or HAVE to readjust your routes. didnt feel like microing it was worth even when i was only trading in oslo. now oslo is maybe 10% of my trading. i dont even look at it, i just spam trade buildings anywhere i can
>>
I just find the 3d models in paradox games so gross looking
>>
>>2220011
did not happen for CK3, probably wont happen for EU5. if it does though, i hope they port it to CK3
>>
>>2219913
What’s even the point of playing Bohemia in any of these games. The second you expand outside the natural Czech borders it looks gay.
>>
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cuck pope
>>
>>2220011
I don't understand why they keep forcing the shitty 3d meme
>>
>>2219975
either there is a settlement or there is free work
>>
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>>2220022
>the natural Czech borders
>>
>>2220024
some braindead game designer decided that's the next innovative step for Crusader Kings and everyone rolled with it so they poured loads of money into this tech, and now are too sour to abandon it so they have to push it into every game now. best thing is that Imperator was their tech demo and everyone was already bitching that the models look like ass and they did not improve upon them in the slightest since then.
>>
>Trade is the most mechanically interesting system with lots of depth and potential manipulations you can do with shorting/flooding markets, and finding gaps in the economy
>Everyone just automates it because trying to interact with it just fucking sucks
So am I understanding correctly that the game ultimately just boils down to:
>Build buildings that is obviously good for you based on RGOs and natural demand
>Go to war and blob up, vassalize anything that is too far from your capital
>Maximize crown power so you can do the above things faster
>>
>>2220028
They are butt ugly in all the games but they are somehow the worst in eu5
>>
How the fuck do I eliminate an army unit after I defeat them? It's so annoying that only 2k die while 10k survive and they regain morale and come back from some stupid corner.
>>
>>2220024
Because 2D looks worse, is harder to make, and is a nightmare to extend with more stuff over time.
If you think 2D looks better post an example. Otherwise you're just being an idea guy like "it was real in my mind".

>>2220028
CK3 shits all over Imperator models and EU5's portraits look better than CK3. Vic3 is the outlier because the game was a low budget dev hell nightmare.
>>
It's unbelievable how better this game's economic simulation is than Victoria 3's.
I remember Vic3 didn't even have stockpiles and everything had a base price even if it didn't exist on the market.
>>
>>2220030
Vic III with a premodern coat of paint?
>>
>>2220030
Yup, what more do you want? The fun of these games comes from what you choose to do in the sandbox. The core mechanics of all gsg can be reduced to
>build building
>go to war
>build
>war
>>
>>2220032
I'm not sure how it happens, but sometimes when I win a battle I capture the enemy army as prisoners. And I can ransom them, execute them, or bribe them to join me as controllable armies. If I knew how to do this consistently it'd be amazing but I have no clue what lets you capture enemies
>>
>>2220037
That's why Crusader Kings is the best gsg
In between blob sessions I can seduce my sister and appoint a horse my chancellor and go hunting and shit
>>
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What's (You)r wishlist for patch 1.0.3 next week?
>>
>>2220042
railroading gamerule
>>
>>2220041
Doing the same old tired event chains you've seen a million times with nothing to shake them up.
>>
>>2220042
Stop AI from blobbing into endless border gore.
>>
>>2220033
>Because 2D looks worse, is harder to make, and is a nightmare to extend with more stuff over time.
3D can be easily stylized as 2D, put a shader and dont animate that bitch and you already have great, period accurate portraits. I had a prototype working for CK3, and it looked fine, but stopped working on it when they announced China would be its next DLC, thats when I jumped ship off CK3 crazy voyague. I might revisit it for EU5.
>>
>>2220042
Deselect Army hotkey or I firebomb tinto studios
Army Templates or I gently set fire to tinto studios
Buff ming and ottomans or I light a campfire outside tinto studios and hurl scornful insults
>>
>>2220042
Fix the random stability drop to 60 bug for sure.
I'd love it if they made army units not drift around the map either
obviously I'd like actual improvements and additions instead of just bug fixes but let's be real, it's Paradox, we have to pay for those and they only come out twice a year
>>
>>2220041
>seduce my sister and appoint a horse my chancellor
Haha that's frigging crazy man xD friggin CK, that's so crazy lol
>>
>>2220028
Its counter-intuitive but past a certain scale 3D assets are easier to make than 2D one. Can go ask the good fellas in the gamedev threads
>>
>>2220011
wow this looks so much better
>>
>>2220042
colonial bugfixes, golden horde collapse, math bugfixes such as that random army number on country screen which does not mean anything or trade being unprofitable in few ticks later.
later down the line UI and AI improvements
>>
>>2220030
>mechanically interesting system with lots of depth and potential manipulations you can do with shorting/flooding markets, and finding gaps in the economy
stop larping you and everyone else just clicks the green numbers
>>
>>2220044
>>2220049
call me old fashioned, but I never get tired seducing my sister and chilling with glitterhoof
>>
>>2220042
Golden horde collapse and ottomans actually being a proper threat are the big ones for me so far.
>>
>>2220033
Hoi4 portraits but the fashion and overall aesthetics change based on ages and cultures. Simple as
>>
>>2220046
Show pics
>>
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byziebros...
>>
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>>2220063
>(((byzantium)))
>>
Is there a reason why my ruler keeps getting removed from being a general? Idk if its because of some law or its a bug but I set my ruler to control a unit but then after I un-pause he's no longer a general
>>
I have been letting the AI handle markets for over 100 years, but now I have a colony in the Canaries and it's starving because I don't have any trade power in Funchal. How do I get trade power in a market outside my borders?
>>
I wish proximity worked slightly differently across land, it should redirect proximity on borders (neighbors or terrain) to owned adjacent locations. think of a ball of putty squished against a wall, you have X amount of proximity push and it always covers Y amount of terrain (taking into account location modifiers). I feels too gamey to always have to move your capital to the dead center of your country to maximize control if you're not a maritime country. It even makes some sense because the province would focus it's full proximity push power only into locations it can actually expand to. You could even make terrain more impactful (i.e. harder to project through mountains) at least let the control propagate through valleys and plains further.
>>
>>2220068
Nevermind, I can just build a market village in the colony.
>>
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what
>>
>>2220056
Way of Life was the beginning of the end
>>
>>2220030
Yep, basically. Add on top of that:
>Create a load of 1 province vassals because they're the most efficient form of government, regardless of the underlying cultures/religions/populations of the provinces because every country is locked into 2 cabinet seats regardless of size

I think it's still an interesting game with strategic choices though. Chasing specific RGOs to solve bottlenecks is important, and it leads to historical-ish motivations for countries (although the AI isn't smart/aggressive enough for it to make a difference). I bet MP is going to be really interesting.
The institutions/estates mechanic is also really good for dynamic gameplay. I just really wish there were more reasons to accidentally get your country into a fucked state rather than just completely crushing all of your estates in the first era and then coasting for the rest of the game
>>
>>2220074
constantinople je srbija
>>
Can anyone explain the malus to settlers from maritime control? It multiplies my settlers to a fraction of the amount they should be. It says it comes from a land region, not specifying what body of water it wants me to control better. I've started getting this for a while now. In one attempt at colonization it seemed to at least disappear once I got my first location down. I need to raise it asap though as I'm losing a colonial race to jeets who don't have the malus.
>>
>>2219890
maintain 50-50 split between fiefdoms and vassals because their liberty desire penalty counts separately for each type
>>
>>2220074
>The true inheritor of Rome hold Constantinople
Based.
Serbia does seem to be strong in this game
>>
>>2220044
The event chains are fine, it's the context that makes them meaningful.
Most of the gameplay is emergent from my vassals being fucking cunts who don't care about the good of the realm and the fact I gave them their titles
>>
>>2220056
I've cummed a lot to vanilla ck2 seduction
>>
>>2220074
https://www.youtube.com/watch?v=azNKPM5anok
>>
>>2220086
>my vassals being fucking cunts who don't care about the good of the realm and the fact I gave them their titles
Just like in real life
>>
>>2220074
serbja is rome xaxaxaxaxaxaxa
>>
>>2220090
my vassals fight for the enemy in every war
>>
I am getting bankrupted over and over by provinces spastically buying food at max prices while I conquer them, even if they have maxed stockpiles
is there are way to turn this off or gimp it? Even a 3 month stagger would fix it
>>
>>2220086
why should count dumbfuck III care your great grandfather gave his a title 90 years ago?
>>
>>2220083
Across 10,000 years of human civilization, Serbia was strong for about 10 years. But the start date is precisely within those 10 years, so Serbia is strong.

It's like if you made a game spanning the 20th to 24th centuries and made the start date 1941.
>>
>>2220088
some days when I read them I think of how fucking awful the ck3 fetish chains are compared to well written vanilla/incest
Those are bad days
>>
>>2220066
HRE is the Roman Empire. Byzantium is the Greek “empire”
>>
>>2220098
The East/West split was caused by a dispute about whether or not a woman can be the emperor. There was no law against it, so it was legitimate, but the Pope got butthurt anyway and decided to make his own Roman Empire with blackjack and hookers.
>>
>>2220095
Because, if he bothered to open the history of his title, he'd find out that every single time anyone in that stupid fucker's position challenged the greatness of my dynasty they ended up in the bone moat of my palace and had their dynasty forcibly ended and with their sisters and daughters taken as concubines
>>
>>2220095
He should know I will execute his dumb ass if he acts up from the other dipshits I've executed around him. Unfortunately that also applies in real life, people are stupid.
>>
>>2220098
HRE is literally none of those things (insert voltaire basedjack here)
The Roman Empire literally continued uninterrupted in the East for 1,000 years after Odoacer sacked Rome
>>
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cabinetmaxxing is nice
>>
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>>2220033
>Because 2D looks worse, is harder to make, and is a nightmare to extend with more stuff over time.
honestly don’t think we need detailed character models in a Europa Universalis game at all. just for example some kind of simple, stylized wooden figure or abstract token to represent notable characters would be enough, in my opinion
>>
>>2220101
>There was no law against it
I am unfamiliar with the history on this, but I am going to guess the romans figured it was obvious and implied that a w*man could not be emperor, to the point that needing to codify it didnt even cross their minds
>>
>>2220102
RIP to those guys but I'm built different.
>>
>>2220066
>Byzantium
>Greek Empire
>ERE
It's called Romania actually
>>
>>2220104
The HRE is holy, emperor is crowned by pope of ROME and the emperor ship was given to Charlemagne by the pope of ROME
Roman, actually owned Rome and gave it to the pope by choice and is considered Roman by the bishop of ROME.
Empire, a vast multicultural land ruled by an emperor,


It didn’t even get shitty and decentralized until eu5’s start date, before that it was like any other feudal stats.
>>
>>2220109
The Romans were the ones who picked a woman as empress. The Pope threw a fit over it.
>>
>>2220111
you are CONTENT
what the fuck is wrong with you?
Why are you like this?
>>
>>2220114
Charlemagne's realms descended into civil war almost immediately after his death despite his best efforts to the contrary. I don't know the history after that, actually.
>>
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what causes them to wear these goofy ass glasses
>>
>>2220119
poor eyesight
>>
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decent start
hope china doesn't come wanting it back once this whole red turban thing blows over and they're back to 20x my levy size
>>
>>2220119
they want to annoy you
>>
>>2218685
>EU4 has natives completely destroy the colonizers
They fixed that like 3 patches ago
>>
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>>2220121
>once this whole red turban thing blows over
>>
>>2220122
but i think it's cute, like a dog in a coat
>>
>>2220058
GH collapses pretty often now from what I've seen
>>
>>2220119
>Well gee, Ricky, I dunno, maybe so they can fucking see?
>>
I want to go to the new world and genocide feather indians asap, Castile the best for that?
>>
>>2219367
>>2220093
anon who just posted asking about how to avoid this problem, "destroy market center" was a good hint, I think Paradox placed markets randomly with zero thought in areas outside Europe so some are simply way too tiny and that makes them behave in retarded ways

destroying a bad market earlygame radically increased my income, even though I owned most of the bad old market wholesale vs only a small share of the good new market, in no small part because it fixed the insane food prices by diluting them across a larger region
if you want to play wide and you're in a low development region, crush the proto-Burghers and their puny markets
>>
>>2220129
You're locked from exploring over oceans until the age of discovery.
Sorry casual, you WILL build your country up.
>>
is it even worth it to build labourer buildings?
>>
>>2220117
Yes the HRE was temporarily out of order but then Otto the great crushed the Magyars and reformed the country that wild last until napoleon BTFO’d Europe.

Otto the great is less talked about then Charlemagne but he’s pretty much the true founder of the HRE we know.
>>
How do you stack wipe army units? I literally beat the same army unit 5 times now and they only went down from 13k to 7k men.
>>
>>2220133
Is Castile the best for just putting it on max speed and trying to rush to that then? I'm fine with genociding Muslims in the meantime as well.
>>
how to check who contributes levies the most? noble/peasant/burger levies
>>
>>2220121
The Asians are too realistic in this game, they look so gross.
>>
>>2220052
>random army number on country screen which does not mean anything
Okay good I thought I was just retarded and missing something there.

Are anyone else's estates building much in their country? When I hover over each estate on the Government menu it shows them spending almost double on goods compared to what they make in taxes. I even tried reducing taxes so it was below their goods but their ducat amount always says zero. The only estate buildings I have in my country from what I can tell are ones that existed in countries I integrated or conquered.
>>
>>2220138
No country is good for that. The game runs like ass. Plus you won't be able to colonize without building up an economy first. It's pretty expensive.
>>
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once you core a territory it will eventually become a core, which seems to give a decent baseline for control even in rural areas
seems to be key to spreading overseas
>>
>have to accept greek culture to get cores on those provinces
>but then filthy greeks will be accepted
genociding/assimilating them takes too long and I want the slaves, what do?
>>
Bros, I've unlocked pikemen and chambered cannons.
They unironically achieve 10:1 wins over third worlders.
I'm so happy.
>>
>>2220144
>once you core a territory it will eventually become a core
i meant once you integrate it
>>
just had my whole run destroyed because one of my colonies kept declaring on every other colony near it, completely obliterating control and in return tax gain, while I was making sure to have everything neatly placed
fuck sake, sad to see it go, first run too.
>>
>>2220131
It seems like the early game limits on trade capacity between markets completely fuck markets where there's a large food deficit, and that's particularly likely when markets contain a large fraction of uncolonized land and therefore lack a lot of peasants and laborers in food producing rgos.
You lose a tiny bit of market efficiency, but because most of the provinces were worthless anyway and you fix the food bottleneck that completely fucks your economy the overall result massively boosts your balance sheet
>>
>>2220142
they have to pay for food in unintegrated provinces so they they always bankrupt when I'm conquering, unless im misunderstanding tooltips (which is pretty likely)
>>
>>2220149
You gave up on the run anon don't get it twisted
IT ain't over till the russian communists overrun Europa
>>
>>2220144
>>2220148
It's not just based on integration, it's also based on assimilation. I think the threshold is 50% accepted culture before integrated becomes cored
Towns/cities also give a fairly substantial control buff too
>>
Well I can comfirm that zone of control does not work at all
>>
>>2220144
You're better off just keeping overseas territories as individual provinces and spaming marketplaces on them to make them trading ports.
You get the full benefit of trade income regardless of control. Control essentially doesn't matter.
>>
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this is how my dad plays eu5
>>
>>2220159
Based. Not like there's a fucking 200 mile forcefield around forts irl.
>>
>>2220156
Yeah, you need to either assimilate the locals or accept their culture.

>>2220160
I usually do this but I wanted to control Jerusalem directly, mostly to see if I could. The bonus control from being a city helps.
>>
>>2220162
Please stop cropping your screenshots
>>
>>2220162
Does Generalist really?
>>
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>>2220163
Yeah but then getting vassal swarmed feels bad. Here's me somehow ignoring zoc
>>
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>buy gem
>load up as Castile
>do tutorial
>1338
>King of Portugal immediately dies
>press claim to throne
I'm about to get fucking raped aren't I
>>
Apparently AI is bugged where they re-raise levies when you wipe their stacks without having to wait 25 years to regain their levies.
>>
So has anyone figured out how to stop estates from going broke? Even the untaxed clerics have no money. There has been no money available to borrow for a hundred years.
>>
>>2220171
>can't beat portugal as castille
huh?
>>
>>2220171
>Portugal historically btfo's Castile/Spain everytime
>"I'm about to get fucking raped aren't I"
yep
>>
>>2220171
>literally castile
>>
>>2220163
You’re retarded. Army’s couldn’t just walk past castles, what zone of conto represents is how irl if you just left a castle, you were going to be harassed by its garrison forever and snuck attack and raided In The night, your supply lines devastated, your food storage burnt and stolen. They couldn’t just leave an active enemy fort behind them.


Zone of control is good, the only good alternative would be to allow you to walk by forts but if you have enemy forts behind you, you get massive attrition, which would essentially make it impossible to do and the same as ZOC anyway.
>>
>>2220175
are you conquering land?
>>2220154
When I play tall they seems to have cash, but as soon as I have unintegrated provinces they go bankrupt. I don't have a solution really, it just seems like something is off with paying for food. The obvious solution is expand the RGOs/Goods the estate consumes but this doesn't seem to work for me.
>>
>>2220167
Why does this faggot keep doing that? I want to see the date and who he’s playing in most of the shit he posts
>>
Indonesia is one of the regions that really needs special content. Something to represent the rise and potential fall of Majapahit. If you leave Asian AI colonization on, they'll waste a shitload colonizing and not do much other than maybe blob into Borneo. If you have it off, then they can't get all of the land they historically ruled. There should be events if it gets powerful enough about merchants establishing land or however those places were gained that slowly gives them more islands. As part of a collapse crisis/situation, provinces should be able to break away as new countries (maybe even decolonize if they are less established). This would work well and allow the Europeans to arrive on something easier to break into.
>>
>>2220180
>are you conquering land?
Yes, but not constantly. All my current territory is either integrated or pawned off to vassals.
>>
>became HRE in 1343 as Bohemia
Life sure is easy.
>>
>>2220174
Makes sense. I fought Naples and Hungary at the same time and they pulled 30000 levies out of their ass twice.
They also got infinite ship levys. I was killing 30 fishing boats and a few months later they would have 30 more.
>>
>>2220176
>>2220178
the joke being I'm completely clueless and have next to no idea what I'm doing.
Went to go take a huge shit so I'll get to conquering them now
>>
>>2220163
This nigga thinks they built castles just for the hell of it
>>
Is it too difficult to make money in this god forsaken game or is it just Portugal that is too much of a shithole?
>>
>>2220179
>Zone of control is good, the only good alternative would be to allow you to walk by forts but if you have enemy forts behind you, you get massive attrition, which would essentially make it impossible to do and the same as ZOC anyway.
That's exactly how the supply system works in EU5.
If you walk past a fort you need to use your army's supply convoys (wagons that accompany the army full of food). When that runs out you start taking attrition.
>>
>>2220174
I thought they patched that?
I've seen them gradually reraise levies in protracted wars or when they start with a lot, but that's unusual
>>
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You know a place is a shithole when its primary export is sand.
>>
>>2220183
Yeah, I've literally spent hours digging through tooltips, playing tall expanding production, lowering taxes going full decentralized and in all that time I've never got them to consistently build, the best I've seen is like 2 buildings a decade from each estate. When I check AI countries in observer it seems like the same.
>>
>>2220190
I felt pretty poor as Aragon for most of the game.
>>
>>2220190
Portugal is easy you just need to get good, not trolling. They have everything they need to make buckets of ducats at game start.
By 1444 you should be making well above +50 a month.
>>
>>2220195
yeah take a look at liverpool
>>
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fucking finally
>>
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>>2220196
They aren't building because they have no money. They have no money because they spend it all on expensive luxury goods. Mostly I'm curious if this is just the way the game works right now (in which case it's probably a bug) or if there is something I can do to make them less broke.
>>
>>2220202
>Thomas
wish they'd remove this name from the list
>>
>>2220195
Sand is apparantly a super coveted good IRL. The particular sand that is expensive is beach sand because desert sand doesnt clump or set like beach sand and as a result beach sand gets illegally harvested and sold to countries like the UAE and Singapore to expand their land.
In game I think sand is used for glass and thats it.
Maybe someone will make a mod where african pops can eat sand for food.
>>
>>2220204
If you don't tax them at all, that seems to work, my Pastors started building stuff eventually.
>>
>>2220199
I've spent the entire day reading and watching guides on trade and economy and I still had to restart multiple times because I simply can't make money and eventually get ingulfed in debt in the first 20 years of the game.
>>
>>2220192
Oh sweet I didn’t even realize that
>>
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>>2220207
My clergy are broke as fuck, too.
>>
>>2220205
You trainsphobic?
>>
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Thinking about it some more, I suspect the reason it's like this is that their income gets scaled by control but their needs don't.
>>
>>2220205
Why?
>>
All these Naples players but no one is doing the cool Naples thing which is forming jervsalem!
>>
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okay im about ready to abandon my Polynesian run because i think im gated by the maximum number of sailors from having an expedition, which i cannot increase without feudalism ?
>>
>>2220213
Wasn’t an English name until the 80’s irl. Thomas Jefferson was Timothy Jefferson irl.
>>
>>2220212
did you win against hre?
>>
>>2220215
Theyre crusading Mamluks in my game, will report back if they succeed.
>>
>>2220202
did you manage to claim throne?
>>
>>2220209
Yeah. Your units also don't reinforce unless in controlled AND OWNED territory. Meaning if you're conquering Indonesia as the Netherlands and lose 5k men you're not getting them back until you sail your ass back to South Africa.
>>
>>2220220
I never fought them. I'm in a defensive pact with Austria and was briefly allied with Bohemia against Poland.
>>
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>>2220215
But anon I just got started. I couldn't possibly set my sights on the Holy Land until I've cemented myself as the premier trade empire in the Mediterranean.
For real though is Naples the best start? This is my first game and I did not watch any videos or even do the tutorial missions and I think I'm doing pretty well.
>>
>>2220213
This guy >>2220219 isn't me.
I just don't like it because no actual English Kings had that name and it doesn't sound regal enough.
>>
>>2220225
the north empire loyal italian states situation is what I meant, you probably lost the tax race to them then
>>
>>2220218
Build fishing villages.
>>
>>2220212
I remember a post from ohan clarifying they only paid for their members in location * control, so they shouldn't be. But somethings fucky for sure.
>>
WHY THE FUCK DO MY PEOPLE KEEP ASKING FOR MORE BOOKS
I HAVE 60 SCRIPTORIUMS
STOP READING YOU NERDS
>>
control is supposed to be shit until like age of absolutism or ?
i can’t tell if i’m not getting as much control as i could be (in 1450 atm)
>>
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>>2220204
Not a problem for me
Looks like they're fucking themselves over with the price of cloth and horses in your market in particular. Reducing the cost by increasing the supply or over trading for it would free up more money for them
>>
>>2220223
nah, idk how to do that
reclaiming henry II's territories is good enough
>>
>>2220236
libraries and literacy are good doe
>>
>>2220233
i have 9, and they are bringing my economy down
it also doesnt say that they increase the limit of sailors
>>
>>2219116
They did in my game aswel.
>>
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Uhhhhhhhhh Spain what the hell are you cooking?
>>
>>2220229
There were royal kids with that name that could've been king if history turned out a little different
It's not like James or Charles were english king's names either until they were
>>
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>>2220231
The Northern Italian estates aren't really in much better shape.
With that said, it probably isn't because of control because even OPMs seem to have broke estates, they're just running a tiny deficit.
Meanwhile Austria's estates have plenty of cash, so it's not an inherent problem with the game version or with larger countries.
>>
>>2220243
How the hell did they get so many dudes?
>>
>>2220243
78 million? what
>>
>>2220247
Asian army size lol
>>
>>2220243
your AI Spain found a pop growth exploit. Run for your fucking life.
>>
>>2220243
Holy shit, imagine the sex lmao
>>
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>>2220253
>Operación SEXOOOOOOOOO
>>
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I have had a successful game so far as a 1 tile SEAmonkey nation to start but these fuckers have me locked in a tributary status and they have blobbed so god damn hard I don't know what I can do to get out of it. Should I try to assassinate their rulers over and over or instigate rebels? I am genuinely clueless and have just played the game as their tributary for far too long without trying anything.
>>
>annexation will take 100 years
>gamespeed is so slow that will feel like 500 eu4 years
won't bother then
>>
>>2220258
I keep thinking it's to limit expansion to their formable countries scenarios. I'm still waiting for integration to open up with tech maybe
>>
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YOU FUCKS WANT BOOKS
I'LL GIVE YOU BOOKS
>>
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I AM THE HOLY ROMAN EMPEROR OF BOOKS
>>
>Crusader orders can spam a building in other countries that takes a flat amount of income and manpower away
Didn't know that Crusaders were the real jews
>>
>>2220256
Majapahit got fucked by Sunda eventually in my game after they suddenly lost most of their troops. Maybe it will happen for you. Although they would have plenty of time to attempt turning you into a vassal and then annexing you by then.
>>
>>2220268
You didn't? Their jewry got so out of hand the french were forced to be the good guys for once and burn them at the stake
>>
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Welp, first and maybe last campaign for a while til they improve AI. Was gonna form Germany but there's no point, have won like 3 wars against Bohemia at this point and he's still the strongest AI in Europe
Game is a lot more fun than I expected, very vicky 2-esque

The game being so slow by default is insane, that redditor debug_mode tweak fix literally makes months go by 10x faster, all they needed to do is enable that shit for speed 5 only and let speed 4 use the normal slower mode.
>>
How do I change my heirs culture? Playing as castile and now my heir is italian
>>
>>2220269
That happened in my last attempt at playing this nation but unfortunately this time around they rekt everyone and all of south east asia is basically their vassal/fief/tributary.
>>
>>2220273
adopt local culture on his page?
but why
>>
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>>2220272
definitely like the control mechanic a million times more than the states and governing capacity shit from eu4
>>
>>2220270
>france kills people who lent them money to avoid paying debts
>this is good actually
t. frog
>>
>>2220277
all my males heirs died suddenly so my only female one became queen
>>
>>2220272
Jesus, that is a disgusting map.
Nice Prussia tho.
What will you be playing instead? I obviously haven't gotten even 1/10th as far into my game as you've gotten but I can't see myself getting bored any time soon
>>
>>2220229
We almost had a King Thomas, Thomas of Lancaster, brother of Henry V. If only he hadn't died in battle a year before Henry died of dysentery
>>
strength of fiefdoms relative to me is fucking their loyalty
what do?
>>
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>>2220255
Literally what's happening. I booted up an older save, Spain somehow found a way to activate the sex gene in their entire population.
Something happened between February and July 1476 that made every spainard fuck like rabbits
>>
How are personal unions reformed into a real union?
>>
>>2220288
pass personal union laws in the international organization for it (at the bottom of the screen)
>>
>>2220284
more proof that we live in the most worthless timeline
>>
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BILLIONS
MUST
READ
>>
>>2220288
you voote
>>
>>2220292
So many Bohomanians...
>>
>>2220244
People who became king chose a new regnal name back then. Tommy would choose either Richard, Henry, Edward, or if we're feeling fanciful MAYBE John.
>>
lets assume its 1340 and every time i have a diplomat i can get around 200 gold. whats the best way for me to crush a large nation as OPM?
>>
>>2220299
oh yeah I also have shittons of manpower but no population so standing army is a so-so idea
>>
>diplo spending determines diplo capacity
that should be displayed on the balance sheet instead of subject loyalty so I know it's actually an important slider
>>
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>>2220241
okay nwm "the limit" jumps all around and sometimes increases sometimes not, i dont understand whats going on, maybe its about how effective the village is?
>>
>>2220289
Thanks, there's so much shit in this UI I still find it hard to navigate
>>
>ally calls me into an offensive war against my own vassal
what the FUCK is going on here
>>
A junior partner in my PU dragged me into a war. I can make a separate peace and just take the land I want + some money. My PU partner should be able to win the war without me and take whatever they want as well, without wasting any warscore on me. Is there a downside to this?
>>
>>2220299
Just steal all their food
>>
>>2220272
I foresee Spain gobbling up Portugal every single playthrough if the AI is left to their own devices
Hopefully they balance it in future updates
>>
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It's time bvllheemia... it's time
>>
>>2220283
Eh I lied I'll probably go again with hard mode on. The "this is the only campaign I'm gonna play" was what was I thinking before finding out about the speed tweak because it was unbearably slow. Will have to change the difficulty settings file though apparently it doesn't give manpower bonuses by default and that seems to be what the AI struggles with the most aside from estate loyalty. First war with Bohemia I thought I was a goner for sure but they had zero MP despite being richest country in the world kek
>>
institutions are spreading so fucking slow
does anyone know of how to increase their spread in your nation?
>>
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Jesus... They hit the population cap on almost every one of their locations... They have 72 cities and are still building more...
>>
>>2220314
They discovered massive reserves of Spanish fly.
>>
>>2220313
Trading with the place that has the institution. There's also tech that helps it.
>>
>>2220314
Society if the media didn't depict only 2 kids in every family:
>>
>>2220241
>>2220233
>>2220303
Subsidize the villages.
Its in your buildings tab
>>
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>declare war on Grenada
>raise entire country to go fight
>occupy all their territories including the ones Morocco has
>try to sue for peace
>game won't let me claim everything despite occupying everything and taking their capital
>don't know what else to do
>settle for what I can get

Do I just declare war on them again? Why the fuck can't I take their entire country when I occupied everything?

I also need to figure out how to get food to my armies and actually build a army of my own instead of raising all the provinces. It was fun though. Next up is Navarre, though they have alliance with Portugal and I'm not trying to fight them.
>>
the base to change a fiefdom to a vassal is way too high
>>
>>2220316
not an option in my game, im extremely slowly getting them through proximity but the issue is the majority of my pops doesnt live in that area so its completely useless
>>
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>>2220314
>Size 29/46 Olive RGO
No mames...
España es hyperboréan.
>>
>>2220320
Is this your first paradox game?
That's just how peace deals and war score work.
The alternative would be blob city and less fun even if this is sorta unrealistic.
The good news about EU5 is that you need to spend longer than the truce to integrate those new lands into your empire anyways so just do that for a while
>>
>>2220320
were you using the right casus belli? were you actually the one occupying the provinces when you made the peace deal? was the warscore too high or what?
>>
>>2220208
Here's your guide, nigga.
>build RGO in your capital
>build RGOs in locations immediately surrounding capital
>build roads past those provinces
>build RGOs where those provinces lead
>once you have all 75%+ control provinces fully RGO'd build marketplaces to full in capital
>start building burgher buildings solely in your capital
>try to match the burgher buildings with whatever RGO you have a surplus of
Don't worry about "overproducing" RGO, because:
1. The LEAST profitable RGO still gets you more taxbase than peasant subsistence farmers.
2. Low prices at home mean you can sell them in other markets for higher profits.

This is to get your early economy off the ground. Later on you want to be building trade offices in other markets to get access to them.
>>
What determines what size buildings can get to?
>>
>>2220328
>Is this your first paradox game?

No, I've played a bit of Stellaris but it is my first GSG.

>>2220329
I used the "religious war" one since people were bitching we had it and didn't use it so I just sent it. I had every province saying I was occupying it. I have no idea about the warscore. My warscore was like under 20%? The green number on the little notification but I had already gotten everything so I just accepted what I could. I'll just declare war on them again and go take the land.
>>
>>2220314
How the fuck did the population get that big?
>>
>>2220333
the higher your warscore, the more favorable a peace deal your enemy will allow you to take (although you can never take more than 100 points worth of concessions)
>>
>>2220333
Low warscore is the problem. You need more warscore to take more stuff. Pretty sure Stellaris works the same way if it's not a genocidal war.
>>
>cede province doesn't spend a diplomat
>but you can't click it without having one available
stupid
>>
>>2220333
>I'll just declare war on them again and go take the land
Based. Mudslimes don't deserve diplomacy. Any who get pissed off by the antagonism can be crushed too.
>>
>>2220336
So once I have everything occupied how do I get more score?
>>
How do I threaten war?
>>
>>2220299
bump
>>
>>2220343
Occupy their allies too
>>
>>2220323
You can still import or export in your selected market with that institution market. Just try to avoid getting trade blocked by others that have higher trade advantage or whatever its called.
>>
Give me one good reason not to give the Burghers every privilege and get their power to 50%.
>>
>>2220343
if you fully occupied granada but morocco was still in the war, your warscore will be lower because in a relative sense you haven't occupied a large percentage of the lands of their alliance. you could have made a separate peace deal with morocco, maybe taking a small concession from them or just white peacing, and letting them exit out of the war. which would leave just granada in the war and basically guarantee 100% warscore against them
>>
Anybody know what the ideal army composition is?
>>
>>2220353
crown power good
>>
>>2220353
Less tax revenue, harder time passing any parliament resolution that doesn't benefit the burghers, higher risk if you piss them off.
>>
>>2220354
>you could have made a separate peace deal with morocco

Didn;t realize if other allies were in it than that counted too. I'll keep that in mind for what ever war I fight next
>>
>>2220353
centralization is bad for blobbing
>>
>>2220349
i cannot trade with them, i dont see them, im not playing in europe
>>
Holy shit, japanese stagnation hits you like a fucking brick in the 15th century. Highest literacy in the world but no research because the institutions are still 50 years away. I only want to build some docks, the villages suck.
>>
>>2220362
>Highest literacy in the world
even in the 15th century? I always thought this was a consequence of the Edo period.
How are they so literate?
>>
>>2220362
>Highest literacy in the world
Why is this meme in every paradox game?
>>
>>2220353
You can push off of Aristocracy much more easily than that. Trade Capacity is good, but it's just money, which you could have from more crown power. Naval maintenance sucks. The only estate worth keeping happy are the Clergy.
>>
How many hours does it take to know what you are doing? Is it normal to have the top bar full of alerts?
>>
>>2220314
e-sports ready
>>
>nothing going on
>start war
>new, unrelated pop up even 2 seconds

Why tf does every paradox game do this shit?
>>
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>>2220330
Thanks a lot, anon! I gonna try these tips.
>>
>>2220366
>Is it normal to have the top bar full of alerts?
Yes. They're not like EU4 alerts. They're more like an extension of the UI. The only ones you shouldn't have are red.
>>
>>2220369
Clarence von Hozenstein is unmarried!
>>
>>2220363
Confucian bullshit. Most of their provinces are at 20, with some at 32 at the beginning of the game. China is 20 through most of the country. I dont think Japan should be ahead of China or Korea in this regard, but whatever
>I always thought this was a consequence of the Edo period.
I mean, with the Edo period isolation, they arent getting any new institutions until the 19th century. The way the game is modeled, East Asia starts ahead of Europe but falls off through the 15th century, which is historical, I guess.
>>2220364
At least its not Hawaii with 85% literacy in 1836.
>>
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>>2220319
>>2220303
okay, looks like im still gated but by the lack of copper and tin, which is much worse
damn, this sucks
this means shitholes are actually unplayable, especially me since i cant see anybody
and maybe americans, dont know about their resources but doubt they have both of these
>>
>>2220238
control effects both you and your estates
but the estates are still paying upkeep for low control pops at full price, their pop demand for whatever exists there

means you get raped by low control
Don't have low control land, simple as
>>
alright since no one even asked previously how the fuck i cant get 200 gold per diplomat, i'll just butter you up
>pick knights hospitaller
>max diplo spending
>improve relations with wealthiest countries around e.g france, castile, venetia etc.
>ask to sponsor you (eco tab)
>request fund
>200 gold per request
now i just need to capitalize off it somehow to take back jerusalem
>>
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>Every institution so far has spawned in Europe except the printing press, that spawned in bumfuck nowhere Indonesia and now I have to wait god knows how long for it
Very cool, Paradox.
>>
I'm not sure why the game technology is structured as if alien technology landed in Europe around 1350 and people discovered new shit like ports, having sailors and manpower
>>
Image GSG that starts at 1337 like EU5 but allows you to go up to like the year 2500 or something.
>>
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uh, how do I into institutions
>>
>>2220378
>he didn't turn historical spawn on
NGMI
>>
which of the tiny ass little german opms are the Hohenzollerns running at the start date or are they on the map at all?
>>
>>2220374
>Confucian bullshit. Most of their provinces are at 20, with some at 32 at the beginning of the game. China is 20 through most of the country. I dont think Japan should be ahead of China or Korea in this regard, but whatever
From skimming Wikipedia it seems that they had a long tradition of "temple schools" that eventually became separate from the Buddhist temples that founded them, and peasants would pool resources to give their children a basic education.
Also I meant that I thought the notoriously high literacy rate in V2 was caused by Edo prosperity. iirc Japan developed a middle class during the Edo period and that sort of thing tends to be accompanied by increased literacy among commoners.
>>
>>2220375
yea if you simply don't have the resources in your market, and nowhere to trade, then you are fucked
Should have some sorta artisan production beyond that 0.1 basic subsidy dnno
>>
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What are the downsides and how do you deal with enemy vassal swarms like pic related? 10+ subjects and not a single one has negative loyalty. Just seems way to op and a massive cock block.
>>
>>2220384
New whiteness map just dropped.
>>
>>2220372
I fucking hate that this bullshit isnt automated. And actually marring off those shitty courtiers you get makes a huge difference in getting high pip leaders.
>>
>>2220391
Do you own the court and country DLC?
>>
>>2220385
Well this is that one recommended start so I thought I had the historical spawns on. Because every institution so far has spawned closely to where it was IRL
>>
>>2220366
I have 40 and know pretty much everything now
>>
>>2220395
Name all the buildings.
>>
For boosting my country's population I just build a lot of food RGOs right? Do I need to minmax with profit and making sure the place is rural?
Also why do towns or cities have better profit for the food RGO than rural? Should I focus on rural regardless?
>>
>>2220384
You need to trade beyond Bulgaria and Hungary, their rural unwashed peasant asses are holding you back.
>>
>>2220395
Name ten countries
>>
>>2220399
How do I do that without waging war to gain sea access?
>>
>>2220382
Forget that, I want a gsg that starts in 1337, but you can also play the game like a open world skyrim game, but with the towns and stuff changing like they do on the EU5 map
>>
>>2220395
Name my favorite JAV actress.
>>
you can move your province capital…
>>
>>2220384
import goods from places that have it
>>
>>2220384
You dont play in shitholes
>>
>>2220402
Increase your trade range
Build lots of marketplaces (as close to Serbia as you can get)
Open a new market if it’ll help and you can afford it
>>
There is grand strat gap for the late antiquity/dark ages and I know why it is, anyone want to guess?
>>
>>2220384
>Institutions perfectly avoiding Hungary
lmao, what causes this?
>>
>>2220392
The only dlc out right now are some shitty holy sites.
>>
I just want to know the production chains.
I know wool -> cloth -> paper -> books but that's it.
>>
>>2220409
Its hard to model societies breaking down.
>>
>>2220412
there's usually multiple ways of producing a good depending on the production method
>>
>>2220409
Nobody wants to play in a declining empire slowly collapsing with no way to save it. If they want that they can go outside.
>muh heckin muhammedarino!
Nah, he'd be the only fun start other than Justinian.
>>
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>>2220375
>>2220388
i wonder what the fuck is this tho
how is that any use to me
very cool, i cant spend 90 gold to recruit a guy with a slight bonus towards exploration at the start, and then what?
>>
>>2220412
Just look at the industrial buildings. They usually arent very complex.
>>
>>2220206
sand is used for roads as well. having a surplus of sand gives a -33% discount MODIFIER (not straight discount) on roads whilst having a shortage of sand makes roads more expensive.
>>2220405
are you kidding me?
>>
>>2220417
I don't want to slowly go through building by building. I want a simple graph showing these things.
>>
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>>2220402
If you have good relations (100+) with the countries that already have the new institutions in their market centers, you can build trade offices in those foreign market centers and import stuff to your country.
Movement of goods = movement of ideas.
>>
is there such thing as economy of scale in this game? is it better to build a level 5 building in one location, or 5 level 1 buildings across 5 locations?
>>
>>2220405
How?
>>
>>2220398
Bump
>>
>>2220389
Defeat in detail, they rarely coordinate. So just gather all your men into a doomstack and kill their vassal swarm one by one.
Haven't tried it but the way to deal with a bigger foe seems to be to retreat to your forts, and then constantly cut off the enemy food supply lines.
>>
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Another day in the history books.
After the war my economy has entered a period of scarcity for certain goods like lumber, wheat, and fruit. Despite that we were able to post record profits.
I began integrating the provinces I took but that is proving to be a very long affair.
I was able to pass a unified succession law for the Neapolitan-Hungarian union so now even if King Lajos is unable to produce a son our union will remain intact.
I sent my 200 man standing army up to Campania to try and quell a brewing Median Independence revolt (despite making them an accepted culture!) and under my leadership the Ghibellines are about to overtake the Guelphs for the lead in the race to the Italian Wars.
I was able to annex Albania and began nudging Achaea in the same direction but upset another vassal of mine in Thopia in the process.
I've also decided to start paying my soldiers and upkeep on my castles again even during peace time in an effort to conserve some of my rapidly declining prestige. I'm considering commissioning a piece of art towards that same goal.
Overall my goals for the next decade are to secure control over the lands taken from the Papal States, continue to centralize the Neapolitan-Hungarian Union, and prepare to crush the revolts that seem inevitable. If the opportunity to take Palemmu and restore the lost Kingdom of Two Sicilies then I will take it but I think the future success of Naples lies rather in it's economic strength than it's military might and besides I'm not too eager to fight another war while still trying to recover from the last one.
Overall this game has really got a hold one me and I can't wait to play more.
Everyone say "Thank you, Johan"
>>
>>2220421
>you can build trade offices
Where do I find this?
>>
Can someone post a late game SOP map? Do they do anything atm?
>>
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now this....... is epic........
>>
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somehow I ended up in a union as a republic, with another republic. Is this intended or did some weird shit happen?
>>
>>2220429
Click on the province, then on the burghers.
>>
The game map is so fucking ugly, holy shit.
>>
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>>2220431
>City of Konstantinoupolis
>Fort Level:2
>>
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How do I peaceful diplo vassalize Navarre? Even if I make my vassals not limited it still wouldn't be enough.
>>
>>2220422
Yes, there's bonuses for building more stuff in the same area, but eventually you run into the building limit which makes buildings exorbitantly expensive and thus not profitable. So it's balancing between filling your demand for material goods with RGOs and buildings while heavily investing into first your capital and later other population centers.
>>
>>2220389
im pretty sure vassal swarms are supposed to fall off later when the professional armies start to smash the levies
>>
>>2220435
2k garrison and +100% to siege timers, so it is pretty strong nevertheless
>>
How does the origin location of a colonial charter get determined? It shuffles around
>>
>>2220436
Increase trust using the handshake button next to the improve relations button.
>>
spoonfeed me, I start a brand new game as say england. What do I first thing before I even unpause?
>>
>>2220437
>the building limit which makes buildings exorbitantly expensive
Wait, how do you build over the building cap? I can only build 15 of anything.
>>
>>2220424
>>2220398
I think RGOs will only help you in so far as not having a food deficit. For optimum population growth you need to fulfill all of their needs and have the province be prosperous. And all the miscelaneous modifiers like conducting a census and tech.
>>
>>2220443
submit to your french superiors
>>
>>2220440
Think it's always the highest natural harbor score.
Failing that.
>>
>>2220436
>Even if I make my vassals not limited
How do you do this?
>>
>>2220447
That's not it, sometimes it's inland.
>>
>created a fiefdom swarm and now i can't vassalize my tributaries

this is annoying
But i guess i can still just seize land from em
>>
>>2220443
1. Set cabinet members increasing stab and legitmo.
2.. Set navy patrolling to increase maritime presence.
3. Give out good priviliges to estates. These are mainly burghers. Anything giving centralization is generally good.
4. Make your king the head of your navy or army for increase to crown power. If you have an adult brother or heir do the same with him.
5. Set minting to however much to get 0 inflation, set all taxes to auto.
6. Manually set up trade. Always imports before exports.
>>
>>2220389
The Jalariyids are pretty weak. Your levies will smash whatever they send.
>>
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>>2220441
Didn't make the number go down.
>>2220448
Giving them access/rights
>>
>>2220453
>Giving them access/rights
That's just for military stuff, anon.
>>
The problem with the military is that there needs to be a "scounting => skirmishing" phase whenever enemy armies are in a province
If one army doesn't want to fight, it can simply disengage with some losses...
>>
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>>2220456
>>
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>can't do royal marriages because im stuck in a dogshit union i can't integrate fully because the last partner got tangled in 3 layers of subjecthood from me
subjecthood is more intricate this in ck3
>>
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fellas, dare i say.... based?
captcha mana4
>>
>>2220458
Anon... that means they can't negotiate those with other people. If you negotiate with them they are still limited because they still can't do it with others.
>>
>>2220455
limited diplomacy just means vassals/fiefdoms, you can reduce it only by annexing subjects
-37 is hopeless, just conquer them or try playing with royal marriages, because you can manage to get a shared heir
>>
>>2220462
Can you form anything?
>>
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>>2220457
as the player you can just click on one of your provinces and the army will retreat. Had one where I had 2000 guys who got attacked by like 5000 guys, retreated immediately and only lost 60 men. I did have supply lines set up so maybe you can't retreat if you are cut off, don't know. But the AI always stands and fights to the death no matter what. So they are pretty dumb in that regard
>>
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Turns out, everyone is tired of the Pope's shit
>>
How do you recover vassal's loyalty and decrease liberty desire? I tanked it with enforcing religion and I want to enforce culture then annex.
>>
>>2220466
by taking constantinople? no, not really though i got an event to abolish patriarchate there so i did
>>
>>2220469
Wait.
>>
>>2220465
Oh I see, should've just said subjects then.
>>
>>2220472
Not all subjects have limited diplomacy, but vassals and fiefdoms do.
>>
>more random unions
I'm guessing this is bug from having a trading post in Italy
>>
>>2220471
Do I need diplomatic spending or can I set it to 0?
>>
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>>2220476
>>
>>2220477
You need diplomatic spending for other things. Subject loyalty is probably the least important thing it does. You need it for your diplo capacity.
>>
For some reason my cabinet member just randomly disappeared and has now reappeared with a trait
>>
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>>2220469
this >>2220471
enforcing culture/religion is a ticking 100 liberty desire penalty listed as liberty desire from events

>>2220477
diplo spending is unrelated, you can reduce it if you don't need its bonuses since you are sitting at 0 loyalty
>>
>>2220416
>>2220375
there is one possible way to play as them, i would basically have to migrate all my pops to new guinea throughout all of the game and then wait for the civ there to break free from their vassal or facilitate it somehow and then steal their maps, if it works like in eu4 here.
its theoretically possible but im pretty sure shitholes are just underbaked, this reform proves that they wanted polynesians to be able to explore at the start which would make them 100 times stronger than currently where they have to colonize basic garbage rgo tiles like fish and wood because there is almost nothing else in their region.
>>
How do I create a new market?
>>
>every single market in the world has a negative balance for lacquerware
>it isnt even that expensive, often less profitable than cloth
I feel like the demand for it is a bit too high. I pump these factories but the burghers that fill them shoot the demand up again. Also, why are they separate from porcelain?
>>
>>2220476
>>2220480
Those are republics. They elect leaders either for life or for a term based on some arcane conditions. 99% chance that you will lose those unions when you change monarch.
>>
>>2220488
click market tab in the economy, then create new market button.
you have to have a region with less than 25% i believe access to its current market, or a city.
>>
>>2220492
>costs ~1k
well shit, guess I'll have to save up
Makes sense that it's expensive though, so the AI doesn't spam it.
>>
>>2220493
>so the AI doesn't spam it.
It still does. There's, like, 8 different markets in China in my game.
>>
>>2220493
cost depends on proximity, among other things.
for my shithole it was 25 gold.
>>
>Intelligent heir
>give him expensive education his whole life costing a fuckton
>he dies at age 13
>he was the king's only son
>he's 39
Does anything impact heir chance? His wife is 41 so that's probably bad.
He was married at 16 and has only had two children in his entire life.
>>
>>2220491
but even then surely they shouldn't be voting for the king of england
>>
>>2220457
>just withdraw lol
https://en.wikipedia.org/wiki/Battle_of_Morgarten
>>
turns out hawaii doesnt see america at the start
then all of polynesia is a doomed cause
>>
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holy fucking shit america is rich
thats gonna be an easy game starting there i feel like
>>
>>2220498
There is a hidden modifier for fertility.
>>
>>2220504
I think they can see a bit of South America from what I remember. I'd assume you still send an exploration mission to finish what you start with.
>>
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>>2220507
northern part is much poorer but still heaven compare to polynesia
>>
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we need to become more chinese
>>
>>2220510
they cant send an expedition, its not possible >>2220375
>>
Is it game over if I get fully integrated as a lesser member of a personal union?
>>
>>2220521
it should be, full integration means annexation
>>
>>2220521
to annex you senior partner needs to pass the law in the last category
but yeah, annexation is game over
>>
>>2220522
If (and when) that happens Im just gonna tag change to the senior partner
>>
>>2220526
>planning for failure
>>
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it keeps growing
>>
>>2219547
You convinced me to try playing Victual Brothers (I was playing Sweden and accidentally went pirates)
>>
Can you not build ships without a dock meaning you need to wait for banking and research into Docks?
>>
>>2220536
build a wharf
>>
>>2220536
This is because I couldn't raise naval levies after the first time I raised them and disbanded after 1st war.
I'm hearing this is a bug?
>>
>>2220286
Close enough, welcome back victoria 2 baby boom event
>>
>>2220536
Docks are the best way to get ships, but you can get by with a wharf + fishermen villages. But ships suck until you unlock light ships anyways. Galleys only project maritime presence in inner seas.
>>
Is there any privileges that I should grant to the estates? the Urban Development Grant looks very good but it seems to give a lot of power away
>>
damn why do they have to be so advanced
not shithole enough for me
>>
I've been sleeping on some of these burgher privileges, fuck. So many of them are amazing.
>>
>>2220559
yes but not to the nobles, never give them anything
>>
>played a bit over 30 years of Bohemia
>did 1 war to grab those few locations near your vassal swarm
>otherwise sat there and dealt with the plague
>now have #1 income, 40 Centralization and all the laws I want passed
>am almost done integrating my vassals
I'll have to think about what to do next later.
>>
Whats the difference between recruited regiments?
Handcannon vs Crossbows vs Men-at-arms
or
Landsknechte vs Halberdiers?
They tell you an outright % modifer on what they do but it doesn't seem be the whole picture because otherwise handcannons are are slower with no upside, while I can't find a single difference for the halberd/landsknecht regiments.
>>
>>2220559
I give a few to the Nobles and Commoners and a ton to the Burghers and Clergy. The Burghers just have good ones in general, the Clergy I care about keeping their equilibrium high. The Nobles you have to be careful because they usually have the largest power base so the multipliers do more for them than the other estates. The Commoners just mostly have bad privileges.
>>
How does the Iberian wedding happen in this game?
>>
>>2220567
>while I can't find a single difference for the halberd/landsknecht regiments.
nvm I was blind and found the diff for these 2
>>
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fucking lol
at least they have access to all the resources
>>
>>2220560
>fine cloth
>beer
aren't they supposed to be late game buildings?
>>
>>2220573
beer predates civilization
>>
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i mean this is cool but what the fuck
>>
>>2220546
Can anyone else confirm that naval levies are bugged?
>>
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>Ruthenia kicks my ass at the beginning
>They keep sieging my castles with small stacks
>Stackwipe them systematically
>After two years they're running out of manpower while I'm capped
Kino....
>>
>>2220536
Fishing villages + wharf. They are quite shit but should allow you to make a boat or two early on.
>>
>>2220584
Dont post this, you're going to summon him.
>>
>>2220584
oyest of veis
>>
Is Charles IV the only 100/100/100 character at game start?
>>
>>2220580
Gotta throw something to the redditors. They lost the entire franchise.
>>
>>2220593
summon who
>>
Funny, the Fierce Negotiator trait flavor text is still the same as EU4 when the trait itself has no modifiers relating to mercs anymore
>>
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>bohemia starts as easy mode
>When 1402 hits it becomes nightmare mode
Holy shit this is fun, unironically
>If you don't use the initial war against the papacy smartly you'll be isolated pariah state
>Lose all rights to HRE leadership, so any centralization you did for it is immediately turned against you
>Second war against the pope is the *actual* war, since you will be left alone or with carefully made alliances, most who will abandon you if you haven't spread hussite religion well
I'm so thankful I got a couple countries like ferrara and upper Bavaria to convert to hussite on the war, I'd be so fucked otherwise. Somehow Hungary and Poland are being my bros for life though. How do I convert independent nations to my religion? Don't see it in spy stuff
>>
>one proud bavarian having a melty because the game isn't for retards
You love to see it.
Any other "content" "creators" losing it?
>>
>>2220611
Lambert had a meltdown on some mod's page a few days ago
>>
>>2220611
Browns and trans redditors are seething hard that eu5 is t some tranny third world power fantasy kek
>>
>>2220597
>Charles the Fourth, King of Bohemia and Holy Roman Emperor, had a long and successful reign. The Empire he ruled from Prague expanded, and his subjects lived in peace and prosperity....
>>
>>2220585
The thing is I was able to levie navies as Castile, but was never able to again after the first time.
>>
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>regiments have a chance to get confused/lost on their way to the battle and can end up in a different flank than what they were assigned to
>this is a stat
>this stat can be improved by advances etc.
>pretty sure different troops have different stats so your professionals are less likely to get lost
There was absolutely NO need to include this. NOBODY would have noticed or ever even thought to include such a thing. Johan I fucking kneel...
>>
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arabs are in for a hostile rightful takeover
>>
>>2220635
>7
>56
>9
for god's sake balance your flanks
>>
Is there a cooldown on royal marriages?
Do I have to manually get my dynasty married in order to create more crown offspring?
Anything I need to watch out for?
>>
>>2220635
You're about to get swarmed by a 60k mamluk levy army.
>>
>>2220639
I usually just marry them to nobles or commoners. Royal marriages seem like a scam unless you're trying to weasle your way onto someone's throne and get a claim.
>>
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>>2220640
no such thing boyo
>>2220638
already did thanks anon
>>
>>2220641
I have no nobles to marry, just one 48 year old woman.
>>
>MOBILE GAME INTERFACE
>NEED TO WATCH YOUTUBE VIDEOS TO UNDERSTAND WHAT THE FUCK IS GOING ON
>CK3 FUSED WITH VIC3 GAMEPLAY
>10 FPS
>$60
>AI DOESN'T WORK
>WOKE
>TRILLION DLCS
IS THIS THE WORST GAME OF ALL TIME???
>>
>>2220641
Royal marriage is a broken as fuck cause belli because you can do whatever you want. It pops off seemingly randomly for me but I also have marriages everywhere
>>
>>2220646
I'm trans btw
>>
>>2220645
Then do a commoner. I don't know of any downsides but someone else could chime in to correct me. I always marry them right away regardless of my options. It allows me to choose only advisors that are related to the crown which is nice. I did a royal marriage one time and got forced into a union for a hundred years. Never doing that shit again unless it's my intention.
>>
>>2220650
Commoner hits your national legitimacy which blows especially if it's some random courier you're marrying. I expect that to change though
>>
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total arab death, crusader space marines take no prisoners
>>
>>2220648
Yup. It's annoying as fuck when it happens to you. I got a claim throne cb on a neighbor somehow. It wasn't even a royal marriage, I just have polygamy and shit tons of offspring. It's a great cb.
>>
>>2220650
What about my nobles? It seems like there are no women for them to marry and I can't force them to marry a commoner unless I take legitimacy + prestige hit.
>>
>>2220639
>>2220641
>>2220645
>>2220648
I have no idea why they couldn't have made betrothals a thing, especially since tons of kids already start in what are basically historical betrothals (married to another country's kid)
>>
>>2220654
Marry to a noble in your court. That's what I do
>T spammed by girls becoming adults in bohemia
>>
>>2220651
It does but I always have my court cost maxed out and sit on 100% legitimacy at all times so it takes just a few months to resolve. Options that impact legitimacy and stability boil down to "oh I want this thing I will just essentially buy it with gold in this roundabout way"

>>2220654
It happens. Sometimes I have tons of nobles to marry and other just old hags. Take the hit. The only reason not to would be you are saving up prestige to upgrade your nation from county to duchy etc. Prestige is the only annoying thing of the two before you can generate it easily.
>>
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oh no
>>
not enough women at game start, give it like 50 years to even out
>>
>>2220656
I think marriage at 16 was johans big push so they tried to seethe him. I expect it to change
>>
>>2219241
Link?
>>
>>2220651
You need to tank it to start the baby mill. Then you keep marrying the daughters of the nobles to other nobles and soon your will have a populated court.
>>
>>2220663
Idk in boheemia we have a shit ton of random nobles anyways so I get like 6 non ruler marriages a year at minimum
>>
>>2220656
>I have no idea why they couldn't have made betrothals a thing
To sell you DLC, of course.
>>
If needed I can post it but I have like 30 male/female nobility ready to marry in my country at any time
>>
And yes, I do marry 16 year olds to 40 year old war heroes
>>
>>2220670
Just don't do the opposite. I fucked up and married my heir to an old hag once and either she didn't put out or her eggs were dead no matter how much my heir tried to knock the dust bunnies off her womb.
>>
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>accidentally marry my 16 year old grandson to a 50 year old hag by missclicking
Hope he has a mommy fetish
Can protestants actually divorce? haven't gotten to that part yet.
>>
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>hhnnnggggg
>>
I dont understand how 50 nobles require more good than 5000 peasants
>>
>>2220672
the age range only shows 16-35 by default for a reason anon...
>>
>>2220675
They're better than you and deserve more
>>
>>2220673
>Can protestants actually divorce?
Wasn't that the point for Anglicanism
>>
>with female heirs you can throw yourself under the bus and take control of the union
based
>>
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and so it is done
i had to peace out early as they mustered up 30k troops out of nowhere
>>
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>>2220677
>turn off the default filters
>marry your heir to an army of wilting cougars
>hag royale for the conceiving of an heir
>>
>>2220674
FULLY modeled?
>>2220677
if you marry a local noble it shows all ages
>>2220679
yes but is it actually a button in-game? would've come in handy
>>
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>>2220682
holy fucking based
>>
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>>2220659
how the fuck are you doing much worse with france compared to my playthrough's hungary?
you have less money per month, less pops and you are like 70 years ahead of me

what the fuck have you done for 130 years?
>>
>>2220686
I'm not playing Hungary.
>>
I'm playing as France and my ruler just randomly converted to Islam lol, how do I change reconvert back?
>>
>>2220689
you dont, embrace white boy jihad
>>
>game is so kino white chuds keep playing it at midnight
B....based?
>>
>>2220674
Tempting
>>
>>2220692
8 am in yuroop and i still did not have any sleep, arabs wont slaughter themselves
>>
>>2220682
>i had to peace out early as they mustered up 30k troops out of nowhere
I told you it was going to happen
>>
>>2220686
i bet you felt really smart making this post
>>
>>2220692
Australia won't colonize itself. Imagine the British explorers shock when he finds a fucking powerhouse of spear chucking gooks mining all the gold that has a navy with modern ships. Poor fella.
>>
>>2220697
true, a territory is a territory anyways, i have to prepare for a second war
>>
>>2220700
Aussie chuds be like
>>
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which one is the best for nations with gold and silver?
>>
>>2220704
never that impressed with minting profits
as hungary i was making money hand over fist with silver exports
>>
>>2220704
>gold importer
Export ban
>some gold, but not a lot
Regulated export
>gold exporter
Unlimited export
>>
I could have swore there is an option to split off a culture? Am I hallucinating?
>>
>>2220719
Its via your cabinet.
>>
Does anybody know what army experience actually does for the units who gain the experience? I can't find an explanation of what modifiers it will actually give.
>>
>>2220721
Thanks anon
>>
>>2220722
Army experience and army culture is separate. Click the values tab
>>
>>2219562
Wait what? There's 2 ways to break frew? What kind of bs is that?
>>
>>2220726
? Army culture isn't a thing I have on the values tab, and neither is army experience. I'm talking about what you gain by drilling armies.
>>
>>2220736
army vs navy tradition should be in the values tab
>>
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I did two test runs and besides hospitals, everything in the plague is purely placebo. None of the actions you can take do a single thing.
>>
is the music player bugged? the volume is never consistent for me, music plays and stops without apparent logic, and it often doesn't plays for several minutes.
>>
>>2220722
If you hover over specific regiment in the army you can also hover over their experience
It reduces damage received by half of what their experience is
So at 100% experience it would reduce damage by 50%
>>
>>2220738
Pretty sure not even hospitals are meaningful
>>
>>2220738
>>2220742
Hospitals + pest houses does work
It's disease resistance %. None of the other actions give disease resistance % it says it right there. closing the borders also does delay it, but don't know if it matters in the end.
>>
>>2220739
Yeah, it's fucked
They're doing a whole new system for the music it seems, took a look in the files because I was getting kinda sick of the soundtrack
>>
>>2220739
Not bugged, just terrible design. Why remove the music player?
>>
chuds are so antivaxx they refuse to build hospitals to counter the fucking plague?
>>
>>2220747
>Why remove the music player?
To sell it as dlc
>>
>>2220738
I did some testing, with basic measures I had 300k deaths in my country (Brandenburg), reloading and making a hospital in berlin brought the number down to 270k, I'm not sure if it was because of the hospital or because pure RNG
>>
>>2220748
Thats right. I only believe in herd immunity.
>>
Is there a guide for personal unions? What union policies do I need?
>>
>>2220752
Also I think I built pest houses
>>
>>2220739
there's an option for "music density", set it to max to have music all the time. personally I think it's nice to have some quiet time. But the game needs more peace vs. war music to make them distinct IMO
>>
>>2220746
>took a look in the files
do you happen to know in what folder the soundtracks are located? I tried looking in steam's local files but without success.
>>
>>2220754
Here's the guide: Get a union with a woman (get a gf)
>>
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fuck sake military orders are completely busted
>>
>>2220761
DEUS VULT!
>>
>>2220754
Basically just enact them in order and take whatever increases Union Integration Level
>>
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>>2220761
>100k arabs killed
>5:1 K/D ratio
HOVLY
>>
>130 more years to zoom through before a new playthrough
>>
>>2220761
QRD on how they work?
>>
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>>2220628
Like every hour or so I discover a little thing like this, it's so much fun
Thanks Johan
>>
>>2220758
I don't know if the steam files are organized differently, but it's in game/main_menu/music
>>
>>2220761
historically accurate
>>
is it better to force convert slaves or allow them to keep their religion?
>>
>>2220770
here anon >>2220377
i said
>i need to capitalize off it somehow
and it turns out all you need is armory and barrack during age of renaissance, then build your crusader army out of reformed crusader knights and heavy cavalry, then go to town with arabs. also, jerusalem gets absolutely busted advance >>2220685
>>
>Wayward Weather pops up 10 times per minute becase the sun never fucking sets
>>
Theres a prisoner mechanic too but i never see it used
>>
jesus fucking christ late game combat is hell. it makes no sense
>>
taking suggestions for which city I should try to get to 1M pop next game
>>
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do I push the button
>>
>>2220785
it's impossible to lose wars
>>
>>2220773
Odd, I can only see 7 tracks
I was searching for the Pain is salvation alt version but apparently it's nowhere to be found.
oh well
>>
>>2220785
romania mentioned
>>
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>parliament request that gives 5 subject loyalty
oh, neat
>it decays by 0.50 per MONTH
>>
>>2220785
Using the Romanian tricolor in 1400 seems a little silly
>>
>>2220785
For all their fancy flag tech, they really couldn't come up with anything for Romania but the tricolor
>>
>>2220793
>>2220794
>The colors have been used individually or in pairs on official insignia and symbols since the 14th century
>>
Should I annex vassals ASAP? Do I get their provinces integrated? Honestly seems like a better deal to have +25 dolarydoos come in every month than have to deal with more land.
>>
>>2220802
you can get them integrated but control is still a thing. expect low control if far away

vassals are meta
>>
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well idk wtf i'm doing but orders seem to be broken. anyway pretty fun.
>>
>>2220806
based
>>
>>2220581
The levies at the start of the game are just fishing boat transports, they can get wiped out instantly by any actual single ship. If they get wiped you prob have to wait the 25 years to replenish like army levies (not sure on that)
>>
>>2220806
vgh...
>>
I'm currently shite at this game but you guys seem to be having fun with military orders
I've always had a boner for those French orders in the Levant (templars, hospitaliers) so guess I'm restoring Jerusalem as my first non trial run
>>
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Estatebros...
>>
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I don't think it's going too well.
>>
automate armies button when? giving them orders is too much micro
>>
>>2220827
It's already in the game
>>
>>2220737
That's Land vs. Naval genius. And I didn't say tradition, I said experience.

>>2220741
Yeah I was being greedy and I didn't want to spend the money to train them without knowing what it did. That's godlike though.
>>
>>2220830
where?
>>
>>2220819
total estate death
absolutismmaxxing
billions must pay (taxes)
>>
>>2220761
How?
>>
>>2220833
You can give your armies missions, like hunt enemies or carpet siege and shit
>>
>>2220837
that's what I meant by "giving them orders". it's annoying as shit sometimes.
>>
>>2220839
>i want a robot to play the game for me
>>
>>2220806
this is singularly the only eu5 screenshot that has elicited something in me... and for a game, as fun as it is, this is cause for concern
in a perfect world erik wester would be the marketting head for johan's empire, but instead (God have mercy) i suppose johan will cheapen his game for seasonal DLC cash
i wonder what kind of parties wester goes to...
>>
^besides my own, of course (original /gsg/-pro posting)
>>
>>2220841
there's nothing exciting about sieging down 100 forts in Mexico manually while your vassals, who started the war, do absolutely nothing
>>
>There's nothing exciting about aiming at an enemy in Call of Duty games, that's why I use an aimbot
>>
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>the name of the tag is still KIE
LOL
>>
QUEEF WON R*ZZIA LOST
>>
How do I make my allies' troops follow me instead of staying put?
>>
>20 prestige loss because MY OWN COLONY beat me to colonizing a province
>>
>>2220866
they are totally fucking useless
>>
>>2220859
Anyways that's the file you need to edit if you want Kiev back. There's a mod on the workshop for it but I would recommend against it because it comes with a bunch of stupid zigger bullshit like renaming the Ukrainian language to "Little Russian" and changing all the Ukrainian place names and terms (i.e. unique units) into Russian.

I don't care about Ukraine being represented in the game I just think it's dumb that this tag and only this tag gets to be called "Kyiv" when e.g. Venice isn't called "Venezia" and Poland isn't called "Polska". It's ugly and inconsistent.
>>
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They finally built the doomstack with me.
>>
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let's see how this one goes
>>
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>Basic fix for the bugged opinion modifier when doing Imperial diplo actions, which eventually led to the Emperor having territory scattered throughout the Empire.
>It was adding the Emperor's opinion of himself as a modifier, so it always had +200 and the AI would always accept it.
>>
>>2220888
But what if the emperor hates himself?
>>
>>2220851
There's a mission for carpet siege and focus siege, where you can select multiple areas, provinces, or locations.
>>
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Not sure how many other people noticed it yet but I just realized different markets have different background depending on what's being traded there. I'm not sure how exactly it's determined, I know it's not most produced since a lot of markets have gold as the background but it's interesting.
>>
God it feels so good when you finally get a standing army. It's even better when you're the only one so far to have a fully functional standing army and you don't need to rely on levies at all anymore while all the other tags still do. Their armies just melt.
>>
>>2220859
lol
>>
>>2218530
God damn institutions are brutal if you don't have a land border with mainland Europe. I basically had to sabotage my entire economy rerouting every bit of trade capacity I had to imports as iceland just to get banking by the beggining of the age of discovery. Spent a good like 30-40 years with nothing I could actually research even.
>>
>>2220892
half of Mexico is in fog of war and there's no way to disallow attachments for armies with missions so my vassal armies just attach.
>>
>>2218588
Johans statement on railroading is that he's pro railroading but would prefer to do it through in-game systems i.e. situations. Which as I understand it in practice essentially means
>wait for the iberia dlc if you want to see believable AI iberia
>wait for the china dlc if you want to see believable AI china
>wait for the russia dlc if you want to see believable AI russia
>>
I'm loving the economy systems but god I wish it was more convenient to actually visualise shit. Trying to figure out what my market actually has an excess of to use in production or a deficit I can capitalise on feels near impossible because the numbers in the market tab get all fucked up by burger trades, unless there's some other tab I'm missing that does this.
>>
when you annex a vassal do you also annex the vassals vassals vassals vassal?
>>
>>2220907
no, you get a vassal of your vassal as a vassal
>>
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>>2220884
it's not going well... I wiped their army which gave me 100 % war score but they still wouldn't accept a peace, then the war score reset to 0 and now it's slowly ticking up towards nothing
>>
>>2220910
ok the war just disappeared without a notification
>>
>>2218752
In practice the recovery is quick enough that it's only ever really the last two or three things they did that they'll actually care about, and the impact of individual hits to satisfaction severe enough you'll never take more than two or three in a short period anyway. At least that's been my experience.
>>
>You can automate the entire game
>EXCEPT arranging marriages for your family and assigning education to your children
Why
>>
>>2220917
ABC (army based country) you literally wiped them from the map by killing them
>>
>>2220923
i like that part. i like making a huge dynasty and giving my daughters to rich kings
>>
>>2220928
he's not talking about the royal marriages, that bit is fun
>>
>>2220928
Why don't you marry your daughters to BBCs? (Building Based Countries)
>>
One entire joke
>>
How do I get BBC's to come in me?
>>
fuck artists they dont do shit and cost so much money
>>
lux aeterna is woefuly underrated ...
>>
What's a good tutorial/starting nation that can expand a little, decent economy (or can build a decent economy) and relatively safe? Gonna hop in and do the tutorials now.
>>
i am ~ tweak'ing over this computer game...
>>
So I started as Provence and eventually my character died and his daughter inherit Provence. But his daughter (me) is also the queen of Naples. Yet there's no special interaction that I can see between me and Naples even though our ruler is the same.. What the hell
>>
>>2220950
Bohemia seems alright, not too big to be overwhelming but still very rich and powerful
>>
>>2220950
Hungary
>>
explain economy and trade in eu5
>>
>>2220956
green good red bad
>>
>>2220953
>>2220954
plebeian eurocentric opinions
cast off the yoke of these /r/paradroneplazians and return to /gsg/
>>
if you don't individually name your heirs you haven't a clue what you're talking about
ban yourself
>>
>>2220962
you can go finger your bunghole for 200 years as Cahokia then
>>
Kek apparently a dev responded in reddit saying they "reduced the likelihood" of russia emerging to make the game "more dynamic" aka they made queef OP and nerfed russia to reduce seethe
>>
>>2220950
Ireland is still a good place to start. You can easily eat all of independent Ireland then when England declares on you after the 100 years war is over but just surrender immediately and eat the pale and their tributaries as an English tributary.
>>
>>2220968
>NOOOO MY HECKIN BASED AND TRAD EMPIRE DOESN'T FORM EVERY GAME
>>
I'm playing Vietnam and I'm waiting for China to collapse because being a tributary sucks dick (I can't get sailors and manpower because Yuan siphons them off). I can't just cancel my tributary status either because Yuan is at war
>>
Release the second bug fix patch already Jesus Christ
>>
>>2220897
>Spent a good like 30-40 years with nothing I could actually research even.
Try Maya. You will spend over 150 years with nothing to research, you can't even get legalism until the faggot Aztecs use their religious action to spawn it and slowly spread it to you.
>>
>>2220970
any game*
>>
>>2220972
That's gonna be 39.99 in the next expansion pack sweaty :)
>>
>>2220973
Oh damn that's how I got it
I never realized lol
>>
>>2220970
Russia is there to get beat up in the mid and late game. Not having it form and instead having a collection of slav tribes is very gay especially if you are playing one of Russia's natural enemies.
>>
>-6 proximity for places that you can walk on foot to in a day
>>
>>2220971
>>2220897
>>2220973
I suffer in Asia, America, and Africa
what do you mean I can't build a fucking barque because I'm not in Europe?
>>
Do I get my vassal's ships when I annex them or do they disappear like eu4
>>
>>2220981
Lithuania should take their rightful place as the masters of europ
>>
>>2220859
lel
>>
>>2220984
we have barques at home
>>
So it looks to me like the economy is skewed towards city buildings and burghers or rural traditional economy as viable for wide country
>>
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this sure is a pre-1444 map
>>
>noble civil war
>they take my random colony in africa
>civil war doesn't end for years until good boy france lands thousands of professional soldiers in fucking congo
>>
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>>2220988
that is a mediterranean galley, actually
>>
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>>2220894
>slaves
Nice
>>
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>>
What determines who I can ask to Improve Cultural opinion? I see I have it as an option with some, but not everyone. Even if our cultural relations aren't maxed out.
>>
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>>2220998
>>
>>2220999
dominant country of that culture
>>
Is there any downside to marrying off everyone in your family? Seems like the best way to courtier max, wife max and keep the other estates out of the cabinet is having a shitton of cousins.
>>
>>2221001
Is there a quick way to check who that is? As it stands, a OPM is the head for Greece apparently, while there's also bigger Greek states.
>>
>>2221002
no. you need to have a big dynasty and marry the best men off to foreigners to increase your chance of getting a heir to the throne there with your dynasty
>>
>>2219406
To be fair I'm just as bad as them when they call me into a war. Not even out of not wanting to take risks or commit resources, I just really can't be fucked with the micro.
>>
>>2219457
I had the same issue, the problem was the burgers were just exporting all the books no matter how many I made because of how much damn demand there is for the things.
>>
>>2220990
yo legend would you link the sea colour mod
>>
Is there any way to see how much trade capacity burghers have and how they're using it? I can't tell if the privilege that gives them +100% trade capacity at the cost of 25% of my trade capacity is decent or not when I don't even know how much trade capacity they have and if they're using it properly.
>>
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>>2221010
it's actually vanilla though
>>
>>2221003
>while there's also bigger Greek states
Are those nations actually Greek though? Almost everyone there at the start is a crusader state with some kind of Latin primary culture
>>
how do I release colonies without them declaring independence wars? a few of them decced, it's time to let my babies go...
>>
>>2221003
Tooltip of the culture will tell you.
>>
Can you release vassals smaller than provinces?
Province sized vassals are too big to maintain for my little comfy kingdom
>>
>>2221019
>>2221017
Okay, so if you're their overlord, the option moves from Friendly Actions to Subject Actions.
>>
>>2221020
the vassal interface only lets you release province or historical, so...
>>
>>2221020
Just increase your base tax and pop bro
>>
Does the culture of your ruler actually matter? Should I bother switching?
>>
Is releasing vassals + diplo annexation the optimal way to expand through the entire game or does directly taking lands get better in the middle to late game?
>>
>>2221030
No point in diplo-annexing vassal if they're far away until you get maybe tier 3 roads I guess? Because even with tier 3, shit a few provinces away is still useless.
>>
Goddam I wish I could automate just the trade office spam
I see zero reason not to plop these everywhere willy-nilly with spare cash but it's so fucking braindead and tiresome.
>>
>>2221030
not sure if it's optimal but you can easily conquer and integrate provinces in the midgame
>>
>>2220507
South america is.
If you fell for the newfoundland meme like me then you better hope you like furs.
>>
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Weakest Spanish BVLL
>>
>>2221032
yeah same with trade companies, wish they let you make one huge trade company and 2-3 big trade offices instead without all the tedium
>>
Has AI Britain ever formed in your games?
>>
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perhaps we are not yet prepared to bear the responsibilities of the son of heaven...
>>
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well they're all free, let's see if anything happens there in the final 90 or so years
>>
>Lithuanian "convert to Catholicism" cabinet action works on Orthodox too
so basically I get free conversion on entire country, not sure if I should bother
>>
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>>2221032
shift click on a region makes it easier(I think only when zoomed out)
builds them in the whole region at once
>>
when does the imperial religion law unlock?
>>
>>2221043
show the cultures
>>
>>2221048
Bless you Anon
>>
>>2220745
Segregating the infected is like 10-15%
I think I got 40+% resistance when the plague hit
>>
how to make institutions spread faster? My neighbours seem to get them before me
>>
>>2221055
trade with and ally with the people who have institutions
>>
>>2221055
Trade, and theres a bunch of diplo interaction that helps too like mil and food access
>>
>parliament agendas can give laws you can't normally use
interesting
>>
>0% market access means 0 tax base
??? That's retarded. I literally cannot do anything
Is there any way to raise access without money?
>>
>>2220999
If you're playing the ottomans you don't need to bother with that shit. Once you hit 500 locations and 50 urbans one you finish the rise of the turk entry and get an event where turk and greeks become kindred
>>
>>2221060
no
>>
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>Reach Age of Discovery
>Open diplomatoc tab
>French is every type of hegemon at once
Fuck off.
>>
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I made it all the way to the end and embraced every institution. I survived.
>>
>>2221066
It fixes itself later. I've seen bohemia, austria and a bunch of other country take the spots a few times
>>
>>2221068
>500 years and still a shithole
Sounds alright for South America.
>>
>>2221068
how come you never killed the cocoomers
>>
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>>2221051
some infighting going on
>>
>>2221068
Cool hat
>>
is there any reason not to immediately convert all the jews in the country to catholicism?
>>
>>2221066
i beat up the french so it’s just a bunch of indians and asians in my hegemon screen
>>
What exactly is Burgher's Trade Capacity that marketplaces and trade monopolies also boost?
All trade capacity I have when I mouse over comes exclusively from the direct +1 and +0.2 of buildings.
>>
>>2221077
doesn’t help because they’ll still have jewish culture
>>
>>2221074
They blasted my asshole one time and I hated the border gore so i just sold the rest of the land over there to get rich.
>>
>>2221083
again?
>>
>>2221079
burghers do their own importing
maybe exporting too
>>
>think about doing a spain run
>have to wait a fucking century for age of discovery
>>
>>2221090
with the debug mode tweaks trick I can run one year in about 35s~
just play tall for that long and build a tax base
>>
>>2221090
you can still explore and colonize stuff off the coast of africa
>>
>>2221090
>not conquering north africa
>>
>>2221088
Can I actually see that anywhere? Is this just buying shit for maintenance? Would it all collapse without the Burghers Trade Capacity? The Current Trades tab only has the official Trade Capacity trades.
There's so many fucking mystery mechanics in this game.
>>
>>2221090
You VILL suffer through 100+ years of medieval boringness before getting to play your early modern age strategy game
>>
>>2221096
the early game is the only time the game is fun
after that the AI just destroys everything so the game is a few blobs sitting and doing nothing forever
>>
>>2221075
Castille actually conquered the natives? I'm surprised
>>
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Johan: "A small teaser for something we are adding for 1.0.3 for early next week!"
>>
>>2221095
you see it on the trade menu
>Burgers imported 1.93 iron
or whatever when you hover over the supply for your market
>>
Second time now I managed to bully a country so hard in a war they deleted all their buildings and forts and their tax bases just went from 500 to 10.
They need to fix that shit asap.
>>
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>>2221099
yeah, too bad they haven't been able to conquer these fuckers in 400 years
>>
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>>2221068
Spain basically owns north america and naples owns South America
>>
>>2221104
>1837
>golden horde still there
you've got to be fucking kidding me
>>
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playmaker renovatio imperi'd as Blobhemia in 130 years by stacking authority growth and not integrating any land manually
>>
>>2221104
Who's Mark?
>>
>>2221106
holy fking blob xd
>>
>>2221104
oh hi Mark
>>
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This actually looks reasonable. Decently big Ottomans, Portugal still alive.
>>
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>>2221105
How did spain get here?
>>
>>2221104
Nothing ever happens simulator
>>
>>2221111
nothing's going to happen for the next 400 years though
>>
What's the most shithole, tiny, useless, out of the way, country that you can play? Is it Yap?
>>
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This is such an annoying scenario. Am I fucked out of united Italy if I fail.
>>
>>2221111
The problem is they will stay at that size for the rest of eternity
>>
>>2221118
Yeah

I spent so much time on my run, and now I kind of dont want to play until the next patch fixes the ai.
>>
>>2221111
That's how my map looks like in 1780 too
>>
So what do you do to maximize early levy size? AI for some reason has more of them despite having less pops, do I have shit control?
>>
how to get economy going as Tenochtitlan?
how get money starting as Tenochtitlan?
>>
>>2221125
Sell hot natives girls to white colonizers
>>
>>2221111
>Decently big Ottomans
Pretty sure they failed their rise of the turks event.
>>
>game doesn't let you go above 998k ducats
lol why, it isn't even that much in the lategame
>>
>>2221107
obviously denmark but without a den
>>
>marry unlanded woman
>conquer territory from my neighbour
>release the territory as a vassal with my wife in charge
it's free integration. i just solved feudalism
>>
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>kie
>>
The RGO system needs work, it should only be location dependent stuff that is an RGO
Lumber/all food resources/clay should be buildable anywhere

It's dumb having places with zero lumber in the market
since the automated trading system doesn't properly supply your needs + its based on "trade advantage" rather than how much ducats you want to pay...
>>
>>2221131
Basically all family companies, ever
>>
>>2221131
I don't think you actually integrate the land once the heir gets both countries, more like form a union or fiefdom of sorts where your ruler rules both your nation and the vassal.
>>
>>2221137
No? How the hell a desert location gets lumber or food RGO
>>
>>2221136
ohnonono...
>>
>>2221136
lambert status?
>>
>>2221140
does that mean it has a capital and a high control province while still being a guaranteed vassal? that's actually even better
>>
>>2221141
>theres no food or trees in a desert
anon, I..
>>
>>2221137
But you can get lumber and clay and food anywhere? The goods are under laborer buildings, the food is a byproduct of fish/livestock in farming and fishing villages.
You do need appropriate terrain (forest, farmland etc) but that's sensible.
>>
>>2221145
There is but definitely not an abundance source for it to be a RGO
>>
>>2221136
Don't forget their descriptions calling it the Kievan Rus
>>
eu v current player count is 70,000 meanwhile vic 3 is less than 10,000. If eu v keeps at least 50 percent of that player count, then its genuinely jover for vic3
>>
>>2221151
eu5 is genuinely a better vic3 than vic3 is
>>
>>2221145
UH YEAH THATS WHY ITS A DESERT YOU FUCKING IDIOT?
>>
>>2221151
Once it has victorian era mod then vicky3 is 100% death
>>
>>2221144
Your leader is just going to be the leader of both countries. I didn't notice any gameplay implications to that either.
>>
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>>2221155
>>
>EUV is the best game ever!!!!
Meanwhile 5 days after release:
>Dood, I played all the game has to offer. Nothing to do until the next DLC
>>
They need to increase the amount of events that happen during parliament, there's literally no point in picking low percent issues.
>>
>>2221140
You just become a fiefdom
You still have to integrate them in exactly the same way as vassals
>>
if you convert to hussite then back to catholic you lose your saints
>>
>>2221151
vic3 had about the same share of players (and almost the same number) playing on day 5 as eu5 does, it's looking probably bit better for eu5 but it's not some kind of slam dunk either.
>>
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>>2221159
>>
>>2221159
Enough to build 10 huts lmao, surely just put down a building there and you get a lumber industry
>>
can I colonise as the Hansa or any of the banks?
>>
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my price of fine cloth is 15% below base price but my nobles are still spending way too much on them
how are they spending more money than their income anyway, it says they have 0 ducats left
>>
>>2221160
This. AI is SHITE too and the playthroughs are virtually the same
>>
Black death has passed but I'm still paying for remedies, how do I stop this? No option in the diseases tab to stop paying for this
>>
>>2221147
huh, til
>>
>>2221159
An oasis is nowhere near enough wood to run a full scale lumber operation. There's a reason the huts were built of rammed earth, not wood.
>>
>>2221171
They borrow loans, pretty much like you
>>
>>2221173
remedy award
that shit does nothing
>>
>>2221170
I'm actually curious if you can annex vassals as the Banks to become landed. I know for a fact they can own vassals from the Redhawk video where he played Bardi.
>>
>>2221165
in terms of reviews, eu 5 seems to have had an overall more positive reception, so player retention might be higher. But yeah, we have to wait and see since player drop might just be simmilar to vic 3.
>>
>>2221100
Nice that they're adding it as a real setting
>>
>ottomans become orthodox
>delhi becomes hindu
this shit is game breaking
>>
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TOTAL d*nish death (COMPLETED)
TOTAL r*ssian death (IN PROCESS)
TOTAL g*rman death (SOON)
I have been playing really passively, could've blobbed more but NOW I feel I am on a stable footing.
>>
>>2221159
VGH LOOK AT THAT SINGLE TREE WOOD RGO. LETS BUILD AN EMPIRE HERE
>>
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>lost 1/3 of my population
I think I handled this ok, but should I keep the disease control measures enabled now that my provinces are free of the black death? Or do I wait until the outbreak fully ends?
>>
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I loaded my save and all of my laws have disappeared.
>>
>>2221185
remove them, your fine. 1/3rd is pretty good
>>
>>2221186
This game is being deepthroated so hard but its so broken and shit
>>
>>2221186
check filter
happened to me
>>
>>2221185
You are ok now, it wont comeback like fucking covid
>>
>>2221185
do knights start off in asia? asia is OP
>>
>>2221147
those buildings are shit and not profitable though

>>2221161
yea and you will just tank the -7% stab most of the time to get a casus belli
>>
>>2221185
Where do you open the black death menu?
>>
>>2221187
>>2221191
Nice thanks
>>
>>2221189
mods will fix it (TM)
>>
no army templates?
>>
>>2221171
stop taking land with sub 50 control mate
it will rape your empire into bankruptcy
>>
>>2221191
It did come back for me but fizzled out instantly
>>
>>2221196
It's the rat icon in the events
Alternatively you can geopolitics -> disease -> bubonic plague
>>
>>2221189
It's a good game.
It's unpolished as shit with strange glitches and funky balance.
Not contradictory statements.
>>
>>2221159
>2 mature trees to make a bunch of huts
>>
>omg my estates have no money!
meanwhile

taxes?
>maxed
consumption?
>+200% countrywide
needs?
>demand > supply, +30% cost

wowee wonder why
>>
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>>2221201
what do you mean, like 3/4ths of my country is sub 20 control by default
>>
>>2221204
The broken AI makes it not good. Look at EU4, they've had 10 years to fix that and haven't. Theres 0 differnece between 1300 and 1800 in this game. Map is completely static
>>
>>2221194
>those buildings are shit and not profitable though

>why is it not profitable to make a lumber industry in a desert with less than 1 tree per acre
Gee, I wonder why. You build and subsidize the industries to lower costs of construction not for profit from the building.
Or import.
>>
>age of discovery for 10 years
>still dont have any of the institutions
>>
>>2221201
Brainlet.
>>
>>2221217
seems not uncommon, in my game printing press didn't spawn for ages because nobody had a city with the requirements
>>
>>2221213
Have you even played the game?
>>
>>2221189
that wasn't a bug tho
anon just has to check the law options in the filter
>>
>>2221212
>why are my estates bankrupt
>>
>>2221220
Where do you see requirements for spawning or growing institutions? Egypt had full on pike n shot before it fully spread to me in constantinople.
>>
>>2221221
Yes, I've made it to 1750, i went into observer mode to check on europe and all that happened was portugal got eaten and the ottomans turned christian, a few minor tags got absorbed, aside frmo that nothing changed
>>
>>2221226
really helpful bro
>>
>>2221228
mouse over the "1% chance to appear each month" thing on the institution tooltip
>>
>>2220498
maybe he was your courtier when he was still the crown prince
>>
>>2221229
>"Map is completely static"
>>
>>2221233
>erm actually a few HRE cities joined austria and portugal got eaten 10 years after the game started and then nothing else happened BUT THAT DOESNT MEAN ITS STATIC
>>
>>2221177
>>2221171
Estates get free money if they are out of money, you are in the money making zone, the goal is to drive the estates to 0 money so they get infinite money.
>>
>>2221229
The reason I'm asking is that you sound like someone who was gaslit into focusing on something rather than discovering what the game is about.
The more respectable answer would've been "no, I haven't"
>>
>5 cabinet seats
>nothing to do
>>
>>2221241
I get what the game is about - and it has strengths. Alot of the mechanics are cool and It's not "unfun"

But not everyone sits in their hermit kingdom for 500 years. The game is just as much about conquest and diplomacy with other tags as it is about microiing your economy. And after one run, it loses that because its the same again and again. The AI does nothing
>>
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>>2221244
yep
>>
it is just me or does aragon and denmark implode every single game
>>
vic3?
gb is too overpowered and blobs up everyone.

hoi4?
game is too railroaded and just repeats history.

eu4?
everyone is indiscriminately blobs until there are only 10 countries left

eu5?
nothing ever happens

me?
always discontent
>>
>>2221244
how tf do you get more cabinet seats?
>>
>>2221131
update: i am indeed just ruler of both countries but the capital of the second country is its own 100 control province so it's even better than i imagined
>>
>>2221249
>game is too railroaded and just repeats history.
you've never played hoi4 lmao
>>
>>2221251
so, it's just a fiefdom?
>>
should I be focusing on building villages or dedicated production buildings in cities?
>>
>>2221240
but if they have money they help you build buildings no?
>>
>>2221254
early game villages seem ok, but you should build gigacities next to your capital for long term economy
>>
>>2221251
wait nevermind i can't build in it
>>2221253
yeah
>>
>>2221253
Yes, and it is treated as a fiefdom in game even if you haven't unlocked them yet
>>
>>2221256
>help
They are just sharing the same money with you
Think of it like this
You can either have
20 money for you 20 for estates, they spend 15 for demand and 5 to "help"
or
40 money for you 0 for estates, they spend 15 for demand out of free bonus money
>>
>>2221179
I own Venice* and Bologna as vassals, but I can't annex them.
>>
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>>2221248
aragon yes
denmark no
>>
>>2221143
KIA
>>
>>2221254
Villages have much better RGO outputs so location with critical resources should not be towns
>>
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how 2 get infinite prestige?
>>
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begin: the endgame
just researching the final unit upgrade techs then we're off to ZUTT England and give it to Alba, then finally cuck Münster, Trier, Lüneburg et al
>>
>>2221256
>>2221265
all of the estates also have unique buildings that only they can build. these are without exception negative to you. they have shit like increased local estate power and NO positive modifiers
>>
>>2221272
how does the village building affect the RGO output of the province?
>>
>>2221245
You seem kind of weak-willed in general. I'm not telling the game is perfect and I'd be suspicious of anyone who praises it too much. Now that the pig is out of the poke, I'm 20 times more suspicious of someone who just focuses on the single flaw that got memed before release.
>>
>>2221281
some villages do, hover and read
>>
>>2221277
what they build largely depend on satisfaction

if they are happy they will build normal useful productive buildings
if they are unhappy they will build their special ones increasing their local %power
>>
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Huh
The fuck does a bank's gameplay look like?
>>
>>2221275
shouldn't you be conquering belgium first
>>
>>2221284
nta but how so? larping a new world into existence is a big part of the game for many people and it just isn't as fun when you know the world will end up the same as last time
>>
Why is everyone fine with the ugly border gore this game spits out?
>>
>AI building towns on every single province in a state
>nuked their profitable RGO's
>Now has to import food monthly

what is their fucking issue
>>
>>2221287
boring as hell
>>
>>2221284
suspicious of me for what lmao? that i dont like that the AI is awful?
>>
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>>2221285
none of the ones I have available say anything about increasing RGO output, do you unlock more of them later?
>>
>>2221274
be asian
>>
>black death kill half the population of my lumber provinces
>now and forever I will never get lumber cheap again to develop the rest of my country
Cool cool
>>
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VGH...
>>
>>2221296
rural has +100% rgo max size
>>
>>2221249
>hoi4?
>repeats history
bruh
>>
>>2221296
check in a food location
>>
>>2221281
I don't think any do (other than food), unless something unlocks further down the tree.
Towns do however slap you with a massive penalty to max RGO size.
>>
>>2221296
these are for making your peasants useful later when you've built up all the rgos
rural locations get access to stuff like the rural smelter or windmill that adds 10% output on certain goods
>>
>>2221249
>hoi4?
>game is too railroaded and just repeats history.
ayo this guy plays with historical focuses on everybody point and laugh
>>
>>2221305
>he doesnt
>>
>>2221295
I'll explain what I meant with that play on the idiom then. https://en.wikipedia.org/wiki/Pig_in_a_poke
A pig is sold in a poke. A shady man puts a cat into the poke instead of a pig. If the trick gets revealed, the cat's out of the bag. I implied that we can all see the pig now. It's got some issues, but we can all see it now.

>>2221289
I think it's a real issue in the game. Now, look at the context it was brought up. There's your problem.
>>
>>2221281
Its not a village building its the status of a location being a village
>>
>>2221217
I'm coming up on age of renaissance and I don't have anything yet as Muscovy. I desperately need professional armies to deal with the horde.
>>
cores disappear too fast
i can never dismantle a nation
>>
>>2221309
you seem, and I mean this in the least offensive way possible, mentally ill
>>
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>>2221310
yeah I see it now
I guess there's no reason to build the peasant villages then other than for getting more sailors, I imagine the peasant power would blow up if I spammed them everywhere
>>
>>2221313
It's a bug from the patch.
>>
REMINDER

YOU GET NO pop growth in cities
>>
>>2221320
erm yes I do
>>
>>2221322
those are migration only. not births
>>
>>2221320
why did city folk forget how to fuck?
>>
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>>2221320
?
>>
>Castille literally never forms Spain
think i will wait for the Iberian expansion to play
>>
>>2221317
I noticed with the bizzies if they lose a civil war then all their previous cores disappear.
>>
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wait.. so towns and cities are le bad? I've just been LARPING and founding a couple of towns every now and then
>>
>>2221326
photo shopped imaged
>>
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>>2221275
was just about to declare when Perfidious Alba started it and called me in.
>>2221288
>fighting the BBB
no thanks, I'd like to finish the game today if possible
>>
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>>2221326
build some granaries
>>
>>2221332
Fuck me. Does the AI really build that many forts late game?
>>
>>2221323
are you sure your city isnt at its pop limit sis?
>>
>>2221330
You want one per province to process all the local goods, then use the villages on the side to gather shit or grow food
>>
>>2221330
Towns and cities are LE GOOD because they have burgers making refined products that you tax and sell in the market. However they don't work RGOs as much so you want towns and cities on shitty RGOs and your villages on your valuable RGOs.
>>
How am I supposed to build professional armies? Not looking to metamaxx just something I can apply to most campaigns.
Like EU4. Build to combat width, stick a couple cavalry in each stack and get a row of cannons at tech 14
>>
>>2221047
do they not get some kind of historical event to convert to catholicism?
>>
don't tell anyone but I'm retarded enough that I still don't know where to click to make villages into towns and towns into cities
>>
>>2221341
I see you are fishing for (you)'s
>>
it's not vicky nor ck
this game is actually imperator 2
>>
>>2221341
the square next to the shield next to the city name
>>
>have 3 artists out of 3 max
>event pops up to get an artist, now have 4 out of 3 max
>mouse over my artists a few years later and I now have 5 out of 3 max
How does any of this shit work?
>>
I CANT DECIDE WHO TO PLAY AS
I want to colonise but I don't want to play any of the Iberian nations or England/France
>>
>>2221350
yap
>>
>>2221350
the dutch
>>
are handgonners good, or just a meme like in kcd2
>>
>>2221325
it's true that sanitation in cities before the 1800s was typically so bad that any population growth from births would be outpaced by deaths from disease
>>
>>2221350
norgay or scotland
maybe morocco
>>
>>2221337
>>2221338
hmm okay, so I should keep my mines etc. as rural shitholes? It's pretty counterintuitive. But it makes sense, putting people to better use as it were.
>>
>>2221350
Mother fucker you've been posting this for 3 days now
Just play japan
>>
>get told time doesn't matter for speed
>turn off unnecessary frame gen
>removes the evening time frame from speed 5
>goes super fast now
>>
File: 1736503771015374.png (8 KB, 262x61)
8 KB
8 KB PNG
anybody else?
>>
>>2221360
>>removes the evening time frame
huh? what?
>>
>>2220470
If u put ur capital there I think u can form the Latin empire
>>
I'm tired of waiting for institutions to spread across europe. If I conquer the city with it do I get the institution?
>>
how do you unify a culture group?
>>
>>2221361
keyed. i go slow and easy
>>
>>2221366
kys sharty
>>
baking... unless someone insists
>>
>>2221341
if you have to ask u dont have enough gold
just keep pumping building levels in ur capital which has 100% control
>>
>>2221367
what
>>
>page 4
you can wait like 3 more days before a new thread
>>
they need to stop using mercator projection for this game, it makes scandinavia too big
>>
>image limit
<image limit
>image limit
<image limit
>>
>>2221372
image limit is full so new thread has already been made
>>
baked
>>2221377
>>2221377
>>2221377
>>
>>2221340
Yes and a bonus cabinet action, 100% conversion speed which I am pretty sure is only meant to be used on pagans
>>
Started as Milan. How do I get the clergy to pay taxes? I don't want to fund the faggot pope
>>
>>2221399
reform later
also as Milan you start with conqured provinces so make sure to integrate them
>>
>>2219897
>doesnt convert from HOI4 to Cities:Skylines
>>
How do you guys improve your economy? I've been stuck on a tax base of 400 for 30 years now.
>>
>>2221340
At the start of the game they get an event where they can pick between Catholicism, Orthodox, and Romuva.
>>
How good / important are counting houses? I've got the debate which builds 5 of them with a steep discount and I'm not if that's such a good idea. They increase "local crown power" whatever that does.
>>
>>2221287
>Build banks in other markets,
>give out loans
>take over loans
>live of interests
>become happy merchant
>>
>60 years to integrate a province
Is there some way to speed this up? Or is that why the game lasts 500 years
>>
>>2221519
release the province as vassal and diplo annex them
>>
>>2221525
That sounds kinda gay anon idk...
Does seem to make sense though, plus don't vassals help give me more prestige too.
I'll have to think about it.
>>
>>2221530
nothing to think about, you have to do it like that
>>
>>2221532
Ok. It kinda goes against my nature to release anyone tho.
I have options for Fiefdom or Vassal, reading thru the modifies looks like the difference is Fiefdoms let me spread institutions faster but Vassals give me prestige. Is there something else I'm missing there?
And if I have, lets say 4 different provinces that need to be integrated I should release all 4 and then annex them diplomatically? Or should I release all of them together?
>>
>>2221103
I hate how the ai province taking logic is the same as eu3. France, Hungary and England just grabbing little provinces everywhere from Danzig, to Grenada, to Rome. Makes no sense
>>
>>2221538
fiefdom is ruled directly by your king, vassal is ruled by one of your courtiers
I'm honestly not sure what the big difference between them is except better instution spread
>And if I have, lets say 4 different provinces that need to be integrated I should release all 4 and then annex them diplomatically?
it depends on your diplo cap, the smaller the vassal is the quicker it is to integrate them
>>
>>2221538
>>2221548
you should have a roughly even spread of vassals and fiefdoms as they look at all subjects of the same type to determine if they're strong enough to overthrow you
>>
>>2221548
I couldn't figure out how to release them all together so I just released each province individually.
I went with vassals because A) They're closer to northern Italy than my capital and B) I'm trying to prestige maxx right now. I just set up some of my brothers and cousins as rulers and I guess I'm ok with how it turned out.
I have a lot of vassals now tho and I know that they get upset every time I annex someone so I'm not totally sure this will be faster in the long run but I think it is smarter because I was getting rebels in those provinces anyways plus my prestige is actually going up now which is also cool.
>>2221555
Ahh good to know for next time.
>>
>>2221519
Cabinet action for integration, culture bonuses and probably religion bonuses.
>>
>>2221562
I had an 86 sword mana counselor integrating but the completion date was 60 years in the future lol that's why I released them as vassals.
>>
>>2219287
Protestantism did a lot to get niggas to read. It was one of the main reasons Scotland became an intellectual center that punched above its weight. They became fanatical protestants and became obsessed with learning to read so they could read the bible.
>>
>>2219298
The flavor exists but it’s just not thrown in your face. What you do and how you play changes because of where you are and the resources at your disposal. Plus being involved in different situations, having different events, disasters, and techs available to you. Anyone complaining about flavor must not be playing long and aren’t paying attention. Short attention spans from mission-tree-induced retardation.
>>
I don't know how to stop the Big Blue Blob from raping all of Europe.
>>
da fuk jocko gonna do
>>
>>2221580
>look up literacy rates in 1600s Europe
>generally around 30-50%, more for Protestant countries
>Spain, my country, was 30% in urban areas, but they mostly stayed Catholic, so that makes sense
More plausible than I thought it would be.
>>
>>2218544
>Daju
A fancy way of saying nigger. They should've put a single big "NIGGER" all over Africa instead of bothering with "cultures" that don't really exist.
>>
>>2220879
>>2220896
>>2220987
dont get hit by a drone!
>>
how the fuck do roads work. none of my places in my road network far from the capital get proximity, and when i select a road from their to the capital it looks like it will go through all my other roads anyway but costs like 600 gold??!?!?!?



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