Stupid, sexy muton edition.>OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)https://mod.io/g/openxcom/m/the-x-com-files (XCF)>Resourceshttps://openxcom.org/forum/https://www.ufopaedia.org/https://xpedia.netlify.app/ (XPZ)https://xcf.trigramreactor.net/master (XCF)https://www.ufopaedia.org/Hidden_Features_(OpenXcom)https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)Previous thread:>>2167459
Anyone got catgirl art?
Are there tutorials on how to make units and stuff from scratch?
>>2235891number one rule of modding, not just oxce but in general: start small. Experiment a bit by taking the stuff already in there and modify shit before you think of making stuff from scratch.
>>2235816
does anyone have that greentext that's like>/xcg/ playing DnD>rolls two ones in a row>THATS IMPOSSIBLE!!!
>>2235988sounds fair. any practical links or tutorials you know about?
>>2235642we will have to weather the EU5 storm lads>>2236453look at already existing mods, get a tool like astro grep to quickly search files for keywords ( or use grep itself if you are smart enough)
>>2236514>we will have to weather the EU5 stormOh, I see what you mean.Did the previous thread get pushed off the board by the spam?
Do you anons cheat a bit to skip the early game or play it honestly every time?
>>2236697kinda, it was already at bump limit. But /vst/ is usually a slow board, previous threads would reach bump limit but still hang on for a week or two.
>>2236453https://xpedia.netlify.app/##STR_PALETTE_CONVERTERone tool that got mentioned in these threads in the past, to convert pics to the correct color palette to be used by the pedia
>>2236707I play through it all and take it slow.I enjoy games that can keep me engaged for a long time and the megamod campaigns are so long you won't get bored from repeated starts, not in one human lifetime. Unless they're the only thing you play, maybe.
>star god crackdown in OEL base
>>2236514Another baby filtered by Eu5.
>>2237143call me back when they add cute women
>>2237163>baradoggs inderagdiv>gyude wimmen:DDDD
>>2236453https://www.ufopaedia.org/index.php?title=OpenXcomthe technical information part is a nice guideline for anyone willing to start modding
Rumor says Dio is cooking and will deliver a new patch for Christmas.
So... does dio expect you to have the conqueror for the black sun HQ? even with the second highest capacity of 14 troops that's not enough to deal with the sheer number of reinforcements coming + hunting down the room with the database
>>2238944>does dio expect you to have the conqueror for the black sun HQ?I read that as "does dio expect you to conquer the black sun HQ?"And the answer is "No."The reinforcements are nigh endless.Just grab the database and get out. The room where it is usually spawns near the big starting room. Or maybe I've just gotten lucky twice, idk.Nevertheless you should be able to explore the entire map relatively easily with 14 troops and even kill all the static spawns, but managing the reinforcement spawns for 60+ turns is clearly not something you're meant to be able to do with ease because they have more spawn points than you can realistically cover and units with limited freshness *will* run out. It's probably the longest mission stage in the game if you try to power through all the reinforcement waves.
>>2238857inb4 its just 30 more new useless researches blocking any progress
The year is 206X.Dio has just retired after a long fulfilling career of developing XPZ financed through fan donations and neetbux.What does the final version look like?Did it reach 1.0? Or are we still at 0.99somethingsomething?
>>2238857>>2239149Next update is lamia update "if all goes right" Dio has explicitly said they're gonna be like the existing lamias and not xcom vipers but I'm gonna make myself a submod to make them vipers anyway because I'm a degenerate
>>2239035Yeah, I got through stage 1 just fine but had trouble with finding the room (it only spawns in one room of its kind and there are multiple) and almost lost people to the turn 4 reinforcements on the exit point. I have no special units besides heroes so it was a struggle scouting with gals in carbon armor + stims
>>2239568Mind control is probably the most powerful asset you can bring to that mission. Warpsoldiers are *really* good at killing other humanists and the hitlur ghosts.>no special units>gals in carbon armorThat's gonna be tough. I don't like doing any of the big unique lategame missions before I'm thoroughly prepared.
>>2239529>submodare there any public ones out there?
>>2239621Not a lot. You might find some on the open xcom forums. The old discord had some in pinned messages before it got deleted. You might find some in the current discord or matrix room if you really wanna scrounge around
>>2239621You mean, any random submods at all for piratez? There's a bunch yeah.https://mod.io/g/openxcom?_q=piratezThey're kinda all over the place but I'd recommend mod.io especially if you want to make and publish mods that are genuinely publicly available rather than hidden in some chat app servers
>>2239589>Mind controlvoodoo in xpz seems opaque and labyrinthine
>>2240302Is it really? Your voodoo offense number has to be bigger than enemy vodooo defense number. Could it get any shrimpler than that?
>>2240302NTA but it's a lot simpler than you'd think, at least when it comes to traditional psionics>beastmen and possessed soldiers are extremely easy to mind control, the latter has basically no defense against it>baseline humans have some resistance, but a single panic is usually enough to let you mind control them after>aliens are generally hard to MC>machines and star gods are near impossible to MC
>>2240328Star god guardians aren't that hard to MC but ninja warrior and above ranks have ludicrous psi defense for some reason.
>>2240333Well, the former makes sense because they're not actually star gods and the latter makes sense because they're brainwashed clones trained from birth to serve the ninja gods
>>2240328>extremely easy to mind controlSame with mercenaries if I recall.
>>2240302It's because powers are dependent on your equipment. That wasn't something you thought about when all you had was psi-amps, but that's very much not the case in XPZ. Most likely you're primarily suffering from a critical lack of information. Go take some on a low-risk mission like a runabout shootdown and just start pressing buttons until you find something you like.
Are the challenges worth doing for the bounties?
>>2240518Goblin zaxx gives you a gnome + their mining suit, which is by far the best aquatic suit for most of the game and has a drill that can pierce most terrainMutant alliance gets you a reticulan elder + random reticulan goodies, gives a fair bit of money from the random loot tooJack's is by far the worst (and most difficult if you lack something that can pierce the battle tank's armor) but you get a shitload of jack tokens, which are pretty scarce unless you start the ninja war early
>>2240530beat me to it>>2240518couple more things, if this is your first time and going in blind- This is just about doing a B-level mission early, there is no lost opportunity, you'll eventually get to do all those missions- Unlike the jump from D to C, these are much harder than the bounty missions that came before, you might want to wait a bit and not just go for it as soon as possible- Honestly, just go for the gnome. It's the best pick of the three. But not before you get a seductress outfit
>>2240548Why that outfit tho?
>>2241623IIRC the Seductress Outfit can LTL nuke the gnome without her killing you brutally in a prolonged melee fight or dying herself.
>>2241623Easiest way to stun heavily armored/shielded enemies. You need back to school to use/make that though.
>>2241623It's the most reliable source of charm. You could use herder's staff too but that's dependent on demon god shrines and is also locked behind libraryIn theory you CAN capture the gnome with other methods (like a hammer to the head) but you're very likely going to just kill her instead. Mesmerize might also work if the gnome has tags to surrender when panicking
>>2241628>>2241666It's been a bit since I tried, but I think spamming stasis grenades works in a pinch as well, if you've got those to spare
>>2241966You risk killing her, but lots of things work.I usually just set her on fire and cattle prod.
>>2241974>Stasis grenades risk killingReally? I've never managed to kill anybody with one
>>2241981It really shouldn't. Maybe he meant stun grenade or something else.I keep a primed stasis grenade on everyone to ensure they won't die if they get ever get knocked out in a bad spot.
>>2241981I saw spamming grenades and for whatever reason my brain deleted stasis.
The loli is messenging me and I think she's about to hit the bully button. What do?
>>2242573ignore loli = missile strikespartner with loli = govt crackdownspick your poison
>>2242573You are an uber woman.You only have one choice: Tell her to fuck her own ass.
>>2242709YeahYEAHFUCK THAT BITCH
I like the idea of armored cars but always find the space on my lander ships lacking.
>>2242729I don't like providing ammo to feed them.
>>2242729Give them to your peasants, they trivialize isolated valley missions (until the terminators show up, anyway)
>harvesters can hold 4 vehiclespeasant lyfe
Whats a good transport outside my codex craft? The secondary codex craft?
>>2243026they all kinda suck ass but the pachy can at least reach orbit and goes fast for a b-team doing trash missions
>>2243040I use the packy for my b-team trash missions and space. Guess ill snag a truck so I can drag an armored car to a mission and feel cool. I wont need a sub anymore as Im about to get the codex craft. I also have a faust shitting up the place for plainclothes missions.
>>2243081>truck so I can drag an armored car pachy can hold a vehicle
>>2243089Truk holds moar
Why would I use the shotgun fist if it hurts me?
>>2243152I will now play your game
>>2243152style pointz
>>2243149true but pachy can do space shit too in a pinch
>>2243152So you can farm the +1 hp medal.
Dude, girls with maxed out throwing on acid (tarnian as backup) arrows is so much more powerful than I could ever have imagined. I'm rolling MERCS way sooner than I thought I would be. The only disadvantage is they're useless in underground and base defense missions. Anyone else run longbows as main? What did you think?
>>2243400Throwing is generally super underrated and overlooked. I too was guilty of this until some anon in these threads (or maybe it was in /xcg/ when it still was a thing) opened my eyes. Bows/javs/throwing axes/hammers/ninja stars are my early game setup when firearms are dogshit.
>>2243400I like throwing a lot but I think that longbow isn't good, the gimmick ammo is fun but for general purpose the combat/survival bow is better.
>>2243400>>2243400I dislike arcing weapons in general, I should try them more.
>>2243461The arc thing can be very good on some maps, can be shit on some others. That's why I bring both arc and non arc throwables.
>>2243436I've found that combat/survival bow to lag behind longbow in terms of damage potential, particularly vs mid-tier enemies, like the aforementioned MERCs. On the other hand, Longbows with Acid can literally melt through anything not shielded in gold or purple with enough archers and time. The other special arrow, Tarnian, is even more effective at bullying any and all types of zombies than Linux SMG with electropulse (actually, they can be too powerful - dealing so much damage that corpses are vaporized on kill)>>2243543This. My archers are always equipped with sunblades/firestars as a sidearm, particularly because longbows can't react. With >100 throwing skill, firestars can make quick work of power armor with just one stack and one turn.
>>2243543I prefer delicious flat... trajectories.
I wish the zeppelin went faster, it's cool as hell
>>2243400I don't use throwing as much as I should for the most part. I did have one pretty memorable run where I got a future bow from some event ridiculously early on, slapped it on a gnome, and she just about soloed most of the missions for the next year
>>2245279Mod it to have a STC or type28 slot? That way you can eventually speed it up with upgradable shadowtech ethyr drives or augmented engines.
>>2245289Ah man, that sounds sweet. My endgame plan for this run is to have all of my archers sport future bows while I have a frontline of power armored ogres/gals with shields + whatever melee weapon they can use for a future-medieval fusion army.
>>2245308But I'm retarded. Assuming its just a few lines in a text file?
So, I'm locked in for Authoritarian. Sell me on route picks between>Peasant/Gray>Peasant/Green>Male/Gray>Male/Green
>>2245702I'm doing peasant/green so don't do that.
Huh, so that's where the Battle Cab is from. It's always fun to see what got stolen from where.
>>2245702The two I recommend are Green/Peasant and Gray/MaleGreen/Peasant - biotanks are peasant or gnome only, you can make your designer gals tankier with red knight training, revolution HQ lets you have a decent manufacturing base quickly and cheaply. Downside is you'll have a LOT of crackdowns and frequent fungus infestations that cost you early onGray/Male - disciples of twilight are plentiful meaning you don't need mutant alliance for bugeye access, very quick voodoo access, gray spellbook has a ton of useful spells and can be brought into shadowrealms, Dr. X humanist succession route has a special armor on male route. Downsides are you don't have a steady stream of decent recruits, no peasants for isolated valley, and I really mean you don't get many decent recruits, it can be a struggle if you don't get many castaway gals from missions
>>2245844>green codex gives a tank with a fart cannonneat, can't believe i missed that
>>2245855It's very, very strong. The bioplasma gun scales off hp and only costs 1 freshness per shot, the choke gun is aoe, and it turns/moves faster than a normal tank. Only downside is the bioplasma gun doesn't have any commendations associated with it
>>2245807Neat. I always thought it had really strong Death Rally (1996) vibes, but never knew what it was actually from.Even though Death Rally is top down with simple car sprites, it had 3D renders with similar aesthetic on the box cover and elsewhere.
>>2245807the hoi 4 sound effect always gets me
How do I deal with tanks? I'm trying to bust into the guild hideout and it's crawling with them.
>>2246787Rpg with heat ammo.
>>2246790o boy. I also have an academy one. Maybe I'll try that. I just lost another nation support so I think I'm at a whooping 4 nations gone now. I have a merc and stargod base as well but I'll save those for when I get some beeeeg weapons.
>>2246835For mercs psi will help you a lot, but they have hovertanks and you need to strip shield before you can rpg them. You don't need super weapons for mercs, better armor is more useful. Lasers will drop them all except the melee ones who are tanky. Bring some mind controllers and/or seductress if you want the vip.
>>2243263But you can just use cigs for that.
>>2246886Hovertanks can go down surprisingly fast to chem explosives as well, since it goes right through the shield melts their under armor 4x.
>>2246787AT Rifle.RPG with whatever you got.In desperation you can steam hammer them but this is usually a one way journey.
>>2246787>>2246790>>2247698Also consider that the little guild tanks are noticeably sturdier at the front
I'll try to make a run where my Ubers only use primitive weapons and their upgrades while the other girls are allowed to use guns and such
>>2247747UNGABUNGA
>>2247747Primal is such a great trophy that I love it.
>>2247747Imagine a plasma spear, or a plasma javelin
>>2247815The Super Self Charger('s plasma bayonet) is basically just a plasma short spear.
Laslock and rapier on my top gal.Whats yours use?
>>2247884Custom snipin' gun.It's just sooo satisfying to use.
>>2247884Pike and pistol.
>>2247884laslock pistol, nekomimi sword, grenades in every pocket, revenant armor
How do I raise my bounty rank again?
>>2248122First rank: one prize from each customer, 200 glamourSecond rank: S prizes+favors from each customer, bounty challenge done B rank patron (white dragon is simplest), 750 glamourThird rank: hell cruise won, teachings of justice, arcane books, 1600 glamour
>>2247884Actually, my top "girl" is a (wild) Gnome, and she's sporting TAC-S, medic slicer and golden smg plus some sunblades/firestars as backup.
>>2248122The Brass Badge (What let's you go to C rank) also requires a few researches in addition to what is said here (I believe you need to have Glamour researched or it won't show up as a prize)>>2248131
Brutal AI would be a lot cooler if it didn't make enemy turns take 5 minutes.
>>2236383The problem isn't that statistical extremes are impossible, it's that overly exaggerated statistical extremes are gamey and immersion breaking. Nat1/nat20 is a very stupid rule that turns one in a million situations into one in every 5 minutes situations.>frail peasant woman succeeds in ripping apart steel chain bindings that should sooner shatter her own bones because she made an attempt at it every 6 seconds for 2 minutesGreat system d20fags
>>2248993>Nat 1 means impossible failure. The woman broke all her bones trying to break free from the steel chain>Nat 20 means impossible success. The woman turns out to be Wonder Woman on steroidsWhoever came up with that system should walk the plank.But what if that was never the intention of D20, and it's just a myth invented by grognards? What if, in that scenario, nat 1 means the woman hurts herself a little on the chains, and nat 20 means the woman manages to slip a little more than in a regular success from the chains?
>a rifle round can mean the same target can be flash vaporized from the shot, or not even tickledI love 0-100 rolls!
>>2248993Yes. That is incredibly dumb. Skill and attribute checks have never crit succeeded or failed for that reason. It's only ever been attacks.
>>2236707Maybe a little bit during early Ratmen Rodeos
>>2249022That would be homebrewing. Chains and manacles are actual items in the 5E rulebook and it's a DC20 strength check to "break" them. Humans do not have a negative strength modifier so people breaking steel 5% of the time is just DND canon even without an auto-succeed on 20s rule. Also the worst part is breaking the steel vs breaking the bones isn't even a balanced range of outcomes. In a competition of steel vs bones, steel wins the vast majority of the time.
>>2249098That depends on the table and the actual d20 system being played. PF for example always improves degree of success/failure on a nat 1 or 20 unless there's an explicit exception in effect. Either way, it's still very silly when applied to combat. 5% is an extremely high number when dealing with risks pertaining to life and death and turning .0001% into 5% radically alters the risk structure of combat.
How's reaver's harmony?
>>2249028that same 0-100 also applies to the cyberdisc plasma shot that only hit armor instead of vaporizing your gal
>>2249028Oh but it's worse, it's 0-200
>>2249308It's 0-100+0-100, which is considerably less prone to rolling extremes than a d20.
>>2249355Uh, which rifle are we talking about specifically?Most use calculation type 1 or the default, both of which are a single 0-200 roll for most damage types.Not many weapons use calculation type 6 which would be 2 rolls of 0-100
>>2249366It's admittedly more of a plasma/chem weapons thing. Also throwing. I'm surprised lasers don't get it, I would think reliability would be their specialty.
Do some transformations lock you out of others? Im wary about doing them.
>>2249505>Do some transformations lock you out of others?yesdon't worry too much about it, xpz is chill as fuck, so you can always buy more soldiers later to take advantage of future transformations
>>2249530>xpz is chill as fuckcrackdown, crackdown, missile strike, attackunrealated to your conversation be xpz isn't chill at all
>>2249581compared to xcf it's chill as fuck
>>2249461Reliability (as in guaranteed minimum damage with high accuracy) goes to sniper rifles.Laser speciality is supposed to be AP but that only starts to shine with heavier lasers. Also handy for starting fires for target illumination.Plasma specialty is... nothing. Instead, it's the grug nobrain choice that always works the same regardless of shield color. Good damage rolls and It Just Works.The lategame plasma guns are a bit too universal and powerful for my taste (are there any problems you can't solve with x-plasma?), but at least the tech tree is a few years longer than game start -> heavy plasma
I remember the anon that updated the Piratez Xenforcer used AI to do so. How did he do it?
>>2249604XFiles is pretty chill tho? I think more than XPirates even Just a bit cancerous and bloated at times but still pretty chill
>>2249652What's really weird is that you can achieve surprisingly high plasma resistance with the medieval armors, and yet the majority of high tech armors are walking around with 80% or worse plasma resist. You'd think there would be a higher tech application of whatever principle was involved with 70% plasma resistant chainmails and 75% resistant platemails. Maybe the stellar empire just wasn't planning on anyone turning their plasma weapons back against them.
Okay Dio since you added mesmerize to gals you need to also give them this move
>>2249880Those have those super conductive rings in them. The armor looks like old armor but it's brainers slapping high tech equipment together into something mildly useful.
>>2249880Heavy armor is burdensome. Why bother when you have energy shields?t. stellar empire small arms R&D lead (has held the job for 172 500 years)
>make a 200 protection, plasma immune monstrosity out of superconductors that can barely move>get decapitated by a CD cannon or turned inside out by a warp gunI'm thinking shields are based. Also the superconductors turned the medieval armors into death traps that explode when touched by electricity.
>>2235642Seems like there was quite a few updates since the last time I playedLet's see how rusty I am
>>2250009lol
>>2250043>removed 'bad advice' events/entriesIncluding the "more people = less oxygen!", "sell the Drill, who needs it" and "just eat the apples, it's not like you can make a valuable drink you can sell for a lot of money with them" entries?
>>2250075But I liked those! It actually made me sell the drill on one of my first attempts
>>2250043Holy shit finally
This seems kinda hugeHow noticeable was it tho?
>>2250095Pity. Those bandit camps were really good accuracy training during the day and reaction fire training at night
>>2250096Well spotting is still spotting.It's hard to ever know for sure if it's working unless you have people in armors that have the spotted indicator lights.>>2250107They're still quite good for that purpose, you just can't run around the map for like 10 turns looking for the last stragglers while one doggo is chasing you.
>mutant cullingAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>>2250432Protip: You won't hear the screams if you just stay home
>>2250459b-but muh infamy. Also fuck this RNG bullshit, I have two merc bases on my planet this is bullshit. I need to go kill the traders one now. At least I'm on the path of VOODOOO which should help with those mercs.
>>2250107I've never had the guard dogs panic from morale loss even on latest patch, maybe it's because I play on diff 4 (one below JS) but they only surrender if I use voodoo>>2250461RNG is a cruel mistress, on my current run I've only had two bases total in several years and I cleared both of them so I've run out of free cash sources. Never seen a guildmaster either so I had to buy him
>not playing on JS in [current year]
>>2250465I prefer my first year to be free of missiles and mostly free of ninjas, thank you.
I'm going to be honest anonsI prefer using Slaves over Peasants
>>2250168>armors that have the spotted indicator lights.which are??
>>2250675Just the stealth armors, see >>2094809
>>2250477There are workarounds to the missiles though, like building extra outposts/radars.
What do you usually do with your early Blackmarch gnome?
> they come from the sea> use autocannon with gas munitions> autofire fan sweep along the coast, get person of mass destruction for over 7 kills in a turn> game calls me an idiotwtf dio
>>2250726kekHonestly, some of the weapons that give you the idiot award are way too normal and practical to be worth the commendation. Many mid-game machine guns fall into same category.
>>2250726Is your name Eliott maybe?
The great debateSailor or Pirate clothes?
>>2250827For me the question is Blackhat or Rogue.But they're all trick questions, the real answer is to get proper armor ASAP
>>2250794most are understandable as going out of your way to use something unpractical when there are better options, but in my opinion autocannon and golden chaingun are certainly useful in some specific cases
Dio nerfed Sister of Mercy? I swear the condemnation used to give Bravery
>>2250958Maybe in some ancient version. It did nothing in years.
>>2250958Nope. Maybe its Files equivalent gives a bonus?
>>2250725I put camo paint on 'em and put them on the little bird squad with the lokknar, gets some early accuracy training and isn't dangerous as long as you do missions at night>>2250827Pirate clothes, as nice as the exp bonus is on sailor outfit it doesn't match up to the extra melee skill and evasion on pirate outfit, that +15 is extremely good early on
camo paint + night deployment is pretty fucking neatofuck spotters still though
Huh?
>from fem laborer That was nice
>>2239529Catgirl enjoyers confirmed affluent.
>>2249022Natural 1 is homebrew because it disadvantages martial classes with multiple attacks.
>>2251257You got one of the best early repeatable researchs ever.
>>2251257>very tight-looking>thin and flat-chested!Uoh
>>2251925Bugeyes are not flatties. They have perfectly normal human breasts sizes compared to other humans. It's not fair to compare us to ubers because they are just so much bigger than everyone else.
>>2250827I use Sailor until I unlock Gym Suit.
>>2252240Even Lokknars are bigger, flatchest.
Dio is such a fucking faggot I can't even
>>2252428What happened?
>>2252910Nothing I'm just mad about something in the gameCarry on
X-files endgame is such a drag
>>2254422How so? I thought only the midgame was like that
>>2254437that anon thinks he is in the endgame already
>>2254437Mid game is a real drag, but so is the end, it nothing but countless UFO spam that you're interceptors can't catch or down.
>>2254437>>2254422Anything except the very comfy early part where you're running rabbit with the cults is a drag.
>>2245844Ended up on gray/male. My traditional problem with Gals has always been that I don't actually hire Gals, because I like each one having a story of how she got aboard. That, and my lesbian fetish dried up long ago. Bit of a slow start, since I went for a lot of setup techs instead of beelining the X-Prison, but I'm vibing with the slipshod pursuit of professionalism the captain events give.
I wish male touch had an option that would allow me to make an army of fear replica soldiers.
>>2255353Yeah, male route is comfy. Unless you started on thebes you'll never get govt crackdowns and you can have a very leisurely campaign>>2255388We really need some kind of carbon armor for slave soldiers, triarius is too endgame to have legions of soldiers wearing it and I want a sleek black armor to match my gals
>>2255393>fear + piratezThat's... genius. Why haven't I thought of this before? Someone call Dio on the red line, we need this plotline ASAP
Male Touch feels a lot more solid nowadays I don't have that meme path feeling while playing it anymore
>>2252428peculiar. odd, even
Didn't know you could get them from bank robbery, huh.
How to slave soilder good? I have a few transformations, is it worth it to always be transforming them? I don't want to lock them out of a better one later.
Playing XPZ for the first time, one base, 7 months in, I'm drowning in guns. Got through my first highway house with carefully choreographed save/loading, because it was an expedition and it embarked 20 tiles away from the field gun. Had really fun underwater mission with javelins, and some absurd happening in a burning city full of imps. What was that about?I have few space suits lying around, but I cant wear them, why?Built a plantation some time ago, but I cant interact with it, how does it work?How can I get more gas grenades?
>Shellshocked>This is awarded for Kills made with weapons similar to these used in trench warfare during the Old Earth era of great wars. You're becoming an indifferent killing machine, at the price of narcolepsy. >+1 alternatively per level: HP, STA, REA>+1 Morale Regen or FRS every 2nd level>-1 Stun Regen every odd levelAlmost every early weapon you find gives this Thoughts?
>one base, 7 months in
>>2257883I didnt research any story topics for most of that time.
>>2257879Heavy shotgun is basically winchester 1897, aka trench sweeper. I have a gal with about 50 kills with just that, love it.
>>2257864The regular Plantation you unlock early on gives you $100k monthly earnings so think of it as negative maintenance Then you can unlock Sectoweed and Boom Fruit Plantations To use them you need:1) Construct Sectoweed/Boom Plantation, this needs some Sectweed/Boom Fruit first. It can be either constructed anew, or on top of an existing Plantation, the latter saves you $80k. 2) When ready, 'Dismantle' it to change water and light regimen, fostering second phase of growth. This will cost $25k-$50k.3) When fully grown, 'Dismantle' again to harvest (costs $5k-$10k). This will net us 240 Sectoweed/100 Boom Fruit and leave behind a standard Plantation so you can do it again
>>2257879The stun regen malus is pretty negligible unless you're in extreme temperatures without the proper gear, nothing a canteen o' wisdom or oxygen tank doesn't fix
>>2257864That's a lot.>one base 7 months inStart expanding yesterday.>how plantation worksIt just has a negative upkeep cost, meaning it's passive monthly income. Only needs a lot of space. But you can build more hideouts...>gas grenadesLoot or make them. The manufacturing/research requirements are fairly early game stuff, just gotta find your way to chemical weapons research.>burning city w/ impsJust a mission among many, nothing particularly important. You probably bother with it before you can send a team in mostly fireproof suits and/or flying vehicles. Or you can go in and try to quickly yoink some loot and run back to abort.>cant use armor xFor future reference, look it up in your bootypedia to find out. The ancient UAC space suits you have are not big enough for gals, just normal human sized troops like peasants, slave soldiers, etc.
>>2257909Is there any use to workers, besides storage provided?
>>2258609During a base defense they can "wake up" grab nearest weapon and help defend the base, you have no control over them they just act during the neutral turn.
>>2258614Thats more of a liability than asset, then
>>2258619Well it's one less bullet towards you gals
>>2257904The complete weed/bomb growing cycle also takes exactly 28 days, so if you build the weed plantations on the 1st of each month, then the plantation is in it's base state at -$100k maintenance when the month ticks over.
>>2258609Not really. Get real slaves instead of wageslaves if you need more storage.>>2258619They can serve as a diversion so they're not 100% useless for combat purposes.But the real reason they're a liability is how they can ruin the pacing of hideout defense missions.A certain percentage of slaves/workers/etc wake up every turn. A large hideout can have thousands of slaves...
>>2258609Only if you suddenly have an emergency need for more storage on extremely short notice. Otherwise, no. Slaves give you money rather than costing it and can be shipped around for predictable storage needs (e.g. if you want to buy 2500 scrap metal at a base for a Revolution HQ but don't want to bother constructing and then replacing a bunch of Storages).
>>22578794 health is better than 5 stun malus. Enemies don't shoot sleepy gals.
>>2258680>can be shipped around for predictable storage needsIt's kinda funny how negative storage space items work wrt shipping.The game was originally designed to prevent storage space exploits in a simple way. When you start shipping something the required space is immediately allocated at the destination, not when the shipment arrives.With modded negative space items this means you never have to worry about shipping times, you can instantly adjust the storage capacity of any hideout.Just one of the many a bit silly things that happen when mods work around limited vanilla design.
>>2257879Getting the first rank of stun degen sucks when your troops are green and need every bit of help they can get. But you won't be using early game trash weapons long enough to accumulate more than -2. Eventually other condemnations give so much stun regen that you won't have to worry about it, not even underwater.
>>2258653I didn't knowI imagine the game didn't let Dio code that out
>>2258873He could have just set the timers to 32 days so you can never fit it inside a single month. Pretty sure it's intended.
>>2259017Pretty sure it was just that in the past. He changed it at some point to fit a month.
>devils reefThis seems painful, all I need to do is kill the beacons?
>>2259190Yeah and you're probably going to need underwater explosives to damage them.Satchel charges are the old choice, I'm not sure if you can get better underwater weapons earlier nowadays with all the new tleth content.3 ballistas with baby nukes are also an option, though the beacons usually spawn too close for nuking them to be safe.
>>2259190It is painful enough that I just always ignore it. Reasonable minimum to clear the mission by killing everyone seems like a power suit of loader or higher tier and then still what do you get out of that mission some deep one corpses?I never understood why that mission is so hard compared to how crappy the rewards are.
>>2259190ass missionass rewards
>>2257667Depends on your specific goal.I just use them as dependable basic troops that, usually, are able to carry basic kit into battle without TU penalties.
>>2257883There can be no hope in this hell, no hope at all.
I usually drop my first base at the start of April
>>2259773Depending on who you ask that is either too late or just on time.
>>2258794I just wish you can buy workers during the force-sell event when the game detects you're at max storage. This is particularly noticeable whenever you get the scavenging and slime infestation events. Particularly during early game when literally all my hideouts are maxed out, I've had to roll back to a slightly earlier save just to get workers ahead of time so I don't have to sell items I've been saving for later.
What's the purpose of so much different food?
>>2259190>>2259255A simple javelin is enough if you've got a strong gal and can get close enough for it. Still, that mission sucks ass and I just take the fame hit every time
For anyone sleeping on chem mines - don't. I've found that 2-3 chem mines are enough to completely destroy a sectopod (passing through its shields). That means just two fully laden mine dogs (I go 4 anyway just in case) is enough to turn a no-win star god base assault into a battle you can just barely squeeze by if you are able to take out the infantry. For that reason, all of my bases have chem mine dogs as defense now, rather than basic land mines.
>>2260094Is everyone cheating? How do you afford the two million of brainer recruitment, two million of nase upkeep and another two million for expanding the old and building a new base?
>>2260653selling the drill and hull, for one. rejecting the power and getting a free busload of brainers for two, then upkeep is just paid by doing well on missions and shootdowns
Wait, when did Dio shuffle the codex ships around? Getting the old Metallo model on Gray is like Christmas. Imma stick so many mortars on top of this thing.>Feb 2602>STILL haven't gotten Social HierarchyI've managed to keep afloat off of missions, and the air war is finally starting to catch back up, but holy shit Beastmen just won't drop.
>>2260289Combination of flavor (heh), specific niche utility (especially in combination with bar-draining equipment) and sex jokes.
Bows are cool and all but the later ones really suck up the time units. What are some good throwing weapons that have decent range?
>>2260706Shredder has decent range while being more or less mid game achievable. Pipes of doom too are technically throwing(/bravery) and if you've ever taken a celatid fart to the face, then you know how devastating that can be.Also don't forget pre-primed stick bombs (not stick grenades). They only require the TU cost of the throw and can be deceptively cheap as such. Of course you need a strong gal to get decent range for it. Pre-primed mines thrown like a discus are also worth a mention.Any better and you're looking for really late game stuff like future bows or discs of death, which are basically straight upgrades of their mid-tier counterparts.
>>2260705I wanted to make a mod some months back making deep one pies, fried reaper innards and boomasaurous steaks consumable - basically a much better version of mutant meat proportional to their sale value, but I'm too retarded and it kept crashing when I tried to make them useable items...
>>2260705So I can just safely sell all of it? Is food an ingredient for anything important?
My general flow to when I build a secondary base is either>ran out of space in my first base>have enough spare money I don't know what to do with otherwiseRNG early game can be wild so suggesting an exact month for expansion feels a bit odd to me. I could be building 5 bases within first year or only one and be fine either way.
>>2260853your plantation bases?
>>2260822You can right click most stuff in the research menu to see what they're used for and middle click to see the tech tree Most food are either used for other food or armors
>>2260884I don't like these, I won't deny they're good but defending them is ass.
>>2260893Don't they pay for themselves by the time they're invaded?
>>2260900Last time I've built plantation bases I had 4 of them and they survived for over 2 years until they had to be scrapped down for other things. I had to defend these like 10 times it was incredibly tedious.
>>2260900They'll usually pay for themselves within four to six months. Depends how much you're shelling out on the defence forces. I use them as a first step towards basically every new base I build. If I want a dedicated manufactory, I can always swap a plantation for a workshop/still/extractor/whatever ad hoc and slowly reduce the amount of stuff. Basically everywhere always maintains one plantation and a beehive though, because those bees will cover facility upkeep on their own for 90% of the game, and are fantastic defensively.
>>2260701despite the different stats, all menace ships are the same in batlescape.I might be wrong, but i think this was always the case
>>2260822of the top of my head:-save apples for chateau-save coconuts for rum-you need some mutant fish to recruit catgirls, but you can always just buy when needed. There's similar uses for mutant meat and onions.-you need 7 of various fruits and vegetables for the gambler prize, required before you research casino-Primal hunts restrict what you can take, and bananas there are pretty much the only way to replenish energy because you cant take boozedunno if there is anything else. The cooking recipes are a pain in the ass to just increase very slightly the value of corpses, dont bother and just sell the corpses.
Where can I get apples from?
>>2260701>>2261126Yeah the menace-class is just 4 recolors of the same ship. Always have been.
>>2261172D-delete this!
>>2261172Well, guess I've never played outside of Red long enough to get the Menace before.
>>2261168>dont bother and just sell the corpses.However, NEVER sell deep one or demon corpses.You're gonna need 300 of the former and ∞ of the latter.
>>2261172It makes a degree of sense, since they're ultimately all derived from the same Menacing Hull. The difference in performance is apparently just from the type of shadowtech they're running on.
>>2261186And you know what's funny?Gray's menace is the only one that can into orbital missions.Buuuut, the truth is, they're all perfectly space-capable.I mean you literally find the salvaged menace hulls *in space*.Therefore we can safely assume that the menace's (perceived) capabilities only depend on how dumb your captain is and what she likes. Furthermore, we could argue that the same has to extend to other technology in their hands, and not necessarily just shadowtech.I love these horny retards so much.
>>2261180Demons take up too much space early on Better to sell them until you get some proper storage going
Chaos Saint should lose the access to the chosen Codex and have a new path
>>2261170random loot, most common when a ship goes down in a farmland terrain, or in ratmen and lokknar villages
>>2261619I mostly get 1 (one) apple from those
>>2261170The bounty to destroy the barn is very likely to have apples, same with food piracy
>>2261168>you need 7 of various fruits and vegetables for the gambler prizeI've gone through entire playthoughs without finding a single melon, let alone 7.
>>2261780You're supposed to [Spin the Wheel!] for them
>>2260653Two million is not as much as you think it is. Do missions, take hostages, and steal shit.
I must say Trucks must be one of the best early crafts available That turret is so useful to scout and draw fire away from your gals and slaves
What's Glamour?
>>2262166Social credit, largely earned by being fast on missions. Has a number of utility applications in mid/late-game manufacturing.
take a shot every time you accidentally step on one of the worm's pressure plates
>>2261951RNGesus take the wheel!>>2262203I'm not sufficiently slav to even try.
Imagine being the slave solider assigned to laundry duty after a sweaty, hot, desert mission. God the gal clothes must stink, haha.
>>2262240This, but with peasants instead.
>>2262240this, except it's catgirls and you MUST make sure there's no fur left in the gear or you're walking the plank
So I built a plantation, and then I built another one on top, it'll be done in 18 days. What exactly am I doing? Am I growing something, am I upgrading? Basic plantation is negative upkeep, will it become more negative now?
>>2262258>build Plantation>wait>build Weed Plantation on top of Plantation>wait>disassemble Weed Plantation (left-click on base map)>wait>dissemble Phase 2 Weed Plantation>you now have one Plantation and a pile of Sectoweed>repeat
man that cali start is so fucking good, you can just faceroll night missions until year two
>>2262271>WeedOr Boom
>>2262300Is it random?
>>2262283I cant do night at all, my screen is just uniform black
>>2262302No. Once you research Boom Fruit, you get access to the Boom Plantation building.>>2262305TURN ON NIGHT VISION>Options>Advanced>OXCE>Battlescape>Auto Night Vision ThresholdSET IT TO 7
For me it's the N key
For me it's the I key
For me its the F9 key.
basic guns have gotten stale for me, so I've been trying out funky playstyles - like only chem and burn, but around mid-late game where I've found myself, it feels like the options sort of peter out. in particular, late game options like the ABC gun is loot only for both the weapon and ammo so it isn't really something I could thematically arrange my entire party around
Has Piratez updated recently? I don't remember things like Aurora's plotline being finished, or the third tier of White Dragon weapons being added.
>>2262499Not since June. Rumors of a Christmas update.
>>2262503June of this year? What was added?
>>2262522v.N13 28-Jun-2025 The Summer Pain- OXCE update to 8.3- New Missions: Wizard Rivalry, Saloon Shootout, Cultural Relics, Mohawk Massacre- New Civilian: Wretch- New Craft: Horizon, Falcon- New Craft Weapon: Charger Lasturret- New Armor: Lokk'Narr Tactical Armor- New Weapons: Horn of Jericho (Gold Only), Regicide (Red & Gray)- New Ammo: Inferno Shells (DB Shotgun, OGRE Shotgun, Super Shotgun), C. Bow Nuke Arrows- New Items: Boots of Bearable Being, Mushroom Powder- New Training: School of Hard Knocks (Male Path)- New Maps (the Centerpiece project): Urban (4), Waste Urban (1), Western Town (2), PortTFTD (1), MountBD (2), Commercial (2), Slum (4), Desert Temple (3), Colorado (1), Catacombs (3), Nuke Zone (2), Island Resort (2)- New Maps (by Mey): Prepper Bunker (3), Watchtower (1), Commercial (2)- 8 new Peasant avatars (up to full 128)- Tightened hiring limits on Gals (mostly relevant to Gals Are Superior path)- Phantom Bolts removed, reverted to old idea of C.Launcher using Seagulls. Gray gets Philosopher's Stone instead.- New Red Codex ability: Warrior Summoning- Piloting Bonus removed from Cat Pilot/Ace suits because it was counting towards Trainings criteria- Commendations Updates- Updated Globe Textures- Menace craft easier to develop- Lots of updates (incl. research costs/scoring, bandit airfield easier on lower diff, etc)- Minor fixes, updates etc
>first time getting Edifice of GreedHow much damage do I need to get through a bank vault?
>>2262788pretty easy, just use a pickaxe or have a high-strength gal punch through the rear wall
>>2262852>does itOh, yeah, that ain't nothing. Description made it sound like one of those real-ass bring-a-fusion-torch missions.
FUCKING FINALLYAt least I already have an Esper chilling in the prison. Back to School here we come!
>>2262598I just realized I've been playing xpz from few years back
>>2262901I've even had regular gunfire punch through the walls to the vault.
>>2262943I've had a havoc rocket destroy the door from splash damage and a second havoc rocket in the salvo stray into the vault and destroy its contents... :(
Behold the luckiest son of a bitch in the history of the Guild.
>>2263085>lucky>alive to be raped
Okay, this made my asscheeks sweat. Here I am, minding my own business, venting around siberia base, as you do, when suddenly, a humanist stormtrooper comes out of an autodoor with a fucking davy crockett. He fucking launches it indoors AND underground, vaporizing the entire crew quarters. Luckily it seemed to have hit the roof right over his head so my dudes miraculously got out alive, with only 10x the lethal dose of gamma radiation (nothing a few days at the luxury spa can't fix).tl;dr: I still hate underground missions, but siberia base is one of the fun ones.
I updated my xpz to june version and my old saves seem to work, but my base equip screen shows everything the base has, instead of what's loaded on the ship. Is there a setting for that somewhere?
>>2264595In OXCE options somewhere "alternate loadout something" it's defaulted to ON, OFF is old behavior.
Cat
>>2265130nice kot
Is it just me or is going full cat path actually hard?everything is so fucking expensive
>>2265523They also can often die to something silly like a 9mm bullet.
>>2265523Haven't played the cat path yet but probably like most paths you probably have to lean into peasants early on before your proper troops get some decent stats and armor.
Are Cats just like really good if you play very well (or save scum well) and get to the higher tech stuff?Their low HP puts me off units that cost so much to keep and upkeep.
>>2265912You need to play to their strengths (being very stealthy) and utilize other soldier types to fill in their weakness (aka gals or ogres)
>>2265917I'll give them a try, I guess.Do you have to start in California?
>>2265912Cats are good if you like cats.That's the logic behind Piratez balancing.
>>2265964So if you like SS you're a faget?
>>2265980It doesn't have to be sexual attraction, silly cumbrain.
>>2265938Not HAVE to, but it gives you everything you need right off the bat.
>not starting in fuso for the katmurai armor
>>2265980If you like SS you like the gals knowing their only chance of happiness.
>>2265980I just like military stuff
>>2266045>250k per armor setbruh
Can someone refresh my memory? Negative Combat Stress is good, right?
>>2266052That's literally what DILDOs are for.
>>2266106No they are for sexually relieving everyone in the squad. They'll peg the Lokknarrs and take Ogre cock.
>>2265912Cats are good units, but they're bad units if you play them like conventionally good piratez units. The top tier units in piratez are all tanky mutants, they have superhuman stat caps and enough durability that you can realistically plan around them living to see those caps. Catgirls are glass cannons, they have superhuman stat caps but you are unlikely to see them. Getting catgirls to 150 melee skill or whatever just isn't a realistic proposition because of how inherently dangerous melee is, and the payoff isn't even that exciting even if you do savescum your ass off or otherwise expend the effort to get it.What makes catgirls good is that they always recruit with high TUs/energy, competent combat stats, and relatively strong (usually aggressive) armors for the tech level you can get them in, so they're always lethal with a minimal training investment. The catpath itself is good because it lets you skip a whole bunch of tech progression by just using the cat tech progression instead.
>>2266144Basically you don't want to be trying to EXP/commendation snowball catgirls. You want to be shoving them into the most dangerous missions to trade their lives for loot that's way above the curve of what a safer playstyle would get.
>>2266089Yeah less combat stress is better.It's just a modifier to the morale regen formula. Shifts the point where morale stabilizes. The effect of extra stressful armors can be somewhat mitigated with purple ribbons and other equipment even if you don't have any veterans with high freshness, bravery and/or a bunch of extra morale regen from medals.The game doesn't display the armor formulas cleanly but they're pretty simple.Nominally, morale regen is the sum of:>freshness * 0.14>bravery * 0.0888>morale * -0.1777>flat -10>armor's combat stress modifier * -1So freshness has the biggest effect, bravery about half of that. And morale depends on itself, meaning extreme values change rapidly and it stabilizes in the middle.For example at 100 freshness 100 bravery 100 morale you get>14>8.88 (truncated to 8)>-17.77 (truncated to -17)>-10Which is -5 before the combat stress modifier and other sources.
Try wild gnomes on masterblaster armor and give them longbows. That is all, thank you for your attention.
I am spammed by missions and craft detectionsThere are 6-8 red dots constantly all around, coming and going, and 2-3-4 missions blinking in and out
>>2266729You Need Craft Weapons!
>>2265130don't like nails but otherwise nice
>>2265523yeah, dio hate it because he get paid to include it into the mod
>>2266731I have some stupid situation with tech tree I think. I grafted my saves on the current version, but I originally started playing from a repack that I got off 4chan turns out during covid. It worked, I have my everything, but some options I had have disappeared, some changed place, and I have to re-research some tech that I (maybe?) already researched once.Some things make sense now, but plantations still dont, beyond simply building one for negative upkeep
>>2267002it was a mistake for them to insist on merging it into the main mod, now dio has free reign to inject his neuroticism into their catgirl fantasy. just another reminder that money can't solve everything
So what do we even do at the crew hub?
>>2267073Oops wrong tab
>>2267066>during covidOh, yeah. Anyone remember when the last time Dio broke save games was?
So can I run the game on my phone?
>>2267310I tried it once few years ago and it worked on android, I presume it still works today.
>>2267081It's probably not that easy to break, but I don't know
>>2267081I've been playing this mod for like 5 years already. Started on version L4 or something close. This never happened during my time.
>>2267081For what I remember (I think I played for three years), save game breaks in this mod are limited to 'hey bro you need to restart for X, but you can keep playing if you want'.
What do blessings of the purple bloom get me again?
>>2267701690 infamy if I recall.
>>2267081>Anyone remember when the last time Dio broke save games was?That's never happened.The last time you had to do manual save file edits to update was around 2021.Recently there hasn't been anything that would softlock progression or leave you out of new content.The last save update bug I remember was when hydrid path was added: Some hybrid researches were available on saves that already had chosen a path. The save version upgrade thread had instructions to fix that too, but I didn't even bother.
>>2267701IIRC they're a necessary research for one of the Captain's Logs as well.
>>2267701690 infamy, some storage space, and a few hundred MA tokens on craft. Needed for sivalinga resurrection and purple bloom related content, and it's needed for other events too (most notably seven heroes on codexless+male route)
>April 2601We're doing very goodly now
>warehouse wars>hear zombie noisesMy stapler!
>>2269501
>sudden -3000 monthly infamy out of nowhereWhat the fuck
>>2269501>just zombies, nothing a few shotguns ca->*BRAP BRAP BRAP*>>2269677ninjas bro, we fuckin warned you
>>2269681had no ninja missions or skipped missions this month
>>2269684secret ninja base?
>>2269693I loaded a week earlier and sent an expedition to comb dark alliance, nothing there from south to north. Got a saucer mission on the way, maybe that'll change it.
Huh? Why did Dio change her initial art?
>>2269693That saucer was an 800 infamy mission, and I'm still down 2KWhat is this bullshit. We aint gonna be friends if rules be random like that
>>2269776What version are you on? This sounds like back during the M series.
>>2269970Current version? I upped from covid version to whatever's on moddb now, and it still works (except I have to re-research some stuff)
>>2270009Oh, you're that one, right. Might be something in the mission parameters, since those are tied to the save file and don't update when you slap in a new version. Incidentally, that means that you're also missing out on the new missions, if you haven't done that.
Okay game thanks for the fourth one
I always use the same names:>Lone Starr: confederation >Eagle’s Nest: Blackmarch>Nigger Jim’s: africa (penal colony)>Cherry Blossoms: fuso>Krampus Shed: Antarctica (workshop)>Outback shack: Australia >Amazon Nights: South America >Hawaii Five-Oh: Hawaii
>>2270108I have no imagination so I just stick with the default suggested name
>>2270108>>2270119I go through the naming lists to pick cool names for good soldiers that survive a long time. >atomic hellcat >voodoo mystic >electric stardust >red dragon >mad machine https://youtu.be/fbjTzAO9Y0o?si=-rwYxYFAZuwZ_Yg9>golden valkyrie >nuclear princess And so on.
>>2270150I do this and have specific skins for each one.
>>2270016I am researching new !missions! and they do appear, if you mean that.And I switched at least three months ago, in-game time. Stuff be getting brutal this month, I managed to raid bandit airfield and get myself a jet fighter, and then I used it to down a bandit airship.Airfield was ok, target-rich but fine. But that fucking airship, its either crewed by mutants unlike the airfield, or I dont know. The boolets, they do nothing. Carabines gotta go.
Also why only two bases allowed?
>>2269745I think he's trying to move away from repurposing existing anime characters, to which I ask why even?
>>2270237Well, maybe it'll sort itself out. And yes, high-end bandits are Ubers. I find the Ol' Rifle to be acceptable as an emergency early-game general use option.>>2270240Research
>>2269745yea, enjoy your ai slop
Thank the Purple Bloom that ninjas are optional these days.
I started the ninja war. I hope it's worth it. While I wait for it to heat up I cleaned up another base, this one was traders.
What's the difference between them (besides the number of training slots)?DojoThis building houses a special, dangerous training course, which, aided by certain chemical substances, improves trainee's statistics on a daily basis. The facility consists of a shooting range (with targets that return fire), a boxing ring, some boring weights and last but not least, an arcade room! However, the course is very intensive and each Dojo can service only 12 Hands at a time. Wounded Hands do not benefit from the Dojo until fully healed. Dojo can't train stats past a certain threshold: 66 (Strength, Health, Throwing); 85 (TUs, Firing); 100 (Melee, Stamina). Reactions and Bravery aren't trained. The facility also boosts Hideout's Refreshment rate to 5.OnsenThe healing qualities of hot springs are well known; it is ridiculous that we didn't realize their full potential earlier, despite sitting on a literal treasure trove of hot, healthy, glowing sludge! Add to this an almost equally healthy, mind-liberating atmosphere of Sectoweed fumes, and we have a facility which not only improves recovery rate of everyone in the Hideout by 0.5% of their max HP daily, and Refreshment rate to 10, but also serves as a cultural center! They say you shouldn't play or swim in the Onsen, but we're no dumb Sky Ninjas and can also use the Onsen as a small training center (up to 6 Hands).
>>2271165In terms of training? None. Onsen has more refreshment and a small healing bonus, as the description says.I don't remember if the "cultural center" means it fulfils the "culture" requirement for research, though that hardly matters since you'd probably want the mess hall for +1 brainer regardless.
What should I enable for first playthrough?
>>2271316And what difficulty I should go with? I played the living crap out of JA2.
>>2271316Nothing, and make sure to use openxcom and NOT openxcom extended.
>>2271241It does. Which makes it considerably better than the Mess Hall for weed farm bases where you want to have some runts making cigars but don't necessarily want to bother with a full Extractor + Still + Mess Hall setup yet.
>>2271319You can probably just go for superhuman it's not that hard.
>>2271320>NOT openxcom extendedI picked right then.>Nothing4x YES I picked doesn't seem gamebreaking.>>2271326I'll go for it then.
>>2271334>4x YES I picked doesn't seem gamebreaking.Well sure they're ultimately up to you but openxcom has some very cheaty options like instant grenades that totally wreck the balance. First playthrough I advise for as close to vanilla as possible, you can mess around with mods and tweaks later.
Are city raids worth it? I don't really want to gun down a bunch of citizens but this is really tedious.
>>2271384You have to do it once to unlock something in the tech tree, past that it's up to you there's no unique loot there.
>>2271165Onsen adds refreshment and is a cultural facility that doesn't require a still.Dojo has no material requirements (though fifty weed is usually easily enough to get)
Fuck
>>2271428I don't have a picture of that skeleton saying 'hit da bricks', but...
>>2271165Dojo has some researches locked behind it and more slots, but that's about it. Onsen is better for any hideout actively doing missions>>2271384I do it once for the progression requirement and never again, it's very easy with a squad of nightblade lokknar and the infamy penalty is nothing if you've been interrogating civilians
>>2271323Oh right, culture is also used for manufacturing. That's useful.
>>2271428>>2271499I got you
>>2271384I find the fastest way is to just shoot a lot of civilians really fast so that the rest panic. Just be sure to get all the cops.But yeah, you can skip it. The main loot is the ransom from the civilians.
>>2271316Display money on geoscape is acceptable. Other than that, it's a right of passage to play 1994-style.
>>2271428Yeah, always assume two armored vehicles on pogroms. Dynamite will work if you don't have a launcher.
Ah and here I was getting worried for forgetting to research the personal labs This is going to be a bit tricky now
>>2271673Just sell shit nigga. Unpack those money purses, sell off any booze you got lying around, you'll be fine.
well that was almost awkward
>>2271904The Hidden Valley mission at night? That's bold
>>2271925It was a suicide mission more or less Plus zombies are rather slow and can't attack you if they move too much so as long as I stay in a corner and down at least 2 each turn it's a success
I must say early on using the trucks almost feels like cheating (when the doors aren't wide open towards the enemy that is)
>>2272126Trucks is good. I've been tempted to mod the zep to move a little faster or accept those fligjt mods to increase its speed. There are a lot of cool ways of getting around in game but hanger space is at such a premium it's hard to justify them sometimes. What does the highway star do? I just made it
>>2272152No idea never made one myself
>>2272152>>2272156It's for gnome-only missions but none of the current ones require it, it IS the fastest ground vehicle so you can win ground races pretty easily
>>2272163Funny you mention that because I just won a race with it. I kinda expected a better prize.
>>2272156>undetectableI love this already. Too bad it's not even big enough for someone to ride bitch.
I hate megascorpion hunt I hate megascorpion hunt I hate megascorpion hunt
>>2272152>What does the highway star do?Absolutely fucking nothing.It's supposed to be a requirement for gnome solo missions but there aren't any. Other than, you know, a whole series of demon bait missions. I guess Dio just forgot.
>>2272283I only crafted it to guaranteed win all ground races. But already being in the late game, I'm starting to feel like the hangar space is wasted on it, and I should just sell both it and the airspeeder which I also bought just for air races, to station more brave whalers for spearing bombers.
The ninja base just spawns you in the open to get ass fucked? I am regretting doing this now.
>>2272797Bring nukes next time.
>>2272800I think I started it to early because I don't got nukes. I have some other splosives but not those. Do smokes work on these faggots? Because I'm going to have to lay down a line of it to try and not get fired on as I scramble for the wall. I figured it was going to be something like the other bases but with some turrets to deal with, this is aids.OH and on top of that it's in Antarctica meaning I get to do it at night.
>>2272805If you thought that was bad, just wait till you see part 2
>>2272805They have thermal vision, which ignores a percentage of smoke. They will see you further than you can see them, but if you lay it on thick enough, it might be enough to get to the first bunker layer.Ninjas suck ass, their bases even more so. Conventional approaches only go so far, you have to start learning the wild shit side of XPZ to really clean them up.
>>2272809>>2272812Good thing i made a save before this I guess. What a pain in the ass, shame it's like a month and a half back in the game I'll see if I can shake it out. If not this save might be doomed unless I load.
>>2272846Always have a "this is a bad idea" save for Piratez.
For me it's 4 saves available for save scumming when I don't agree with the game
>year three starts, feelin fine>pred/kraken fleet doing legwork>sudden spike in star god subversions>cruisers and frigates everywherewell fuck me
>>2273066If you can handle sectopods cruisers are the easiest ones. Also free vips.
>middle of year 3>ninja war never started>missing "save officers from ninjas" event>already got all the codes and building the conquerorNow this was my first play through, so I don't know what the intended experience is, but this seems to me like a bug?But it also raises the question, if you can beat the entire game without even going to war with the ninjas, and anons say they suck to fight, is there any material reason to start the ninja war?
>>2273207Don't shoot down ninja crawlers. Let them do their thing and they spawn mission you need.
>>2235642I have a bit of an issue. I want to install the wh40k mod and Rosigma. I put the folders in the mods folder and the drop down doesn't appear for those. Any advice?
>>2273214Holy shit, this game can sure have its moments.I had another thing like this in the zombie panic mission where you need to wait for the black pyramids to spawn tomb guardians and I only found out from reading the wiki.Time to steamroll the ninjas year 3 I guess, thanks.
>>2273367It's not as bad as it was before. There's a hint from one of the witches now telling you exactly what you need to do with zombie panic. There was nothing in the past.
>>2273349The WH40K mod needs to appear in the drop down. Rosigma appears as a submod you have to activate.
>>2273443It does not appear in the drop down. I installed 8.4, then i uninstalled it and installed 8.3 , i checked the mod folder install, everything is where it should be.
>>2272849On the vein of ninjas, when should I start going after them? I'm about midway through year two, can start constructing lasers soon, have some chem weapons, researching plate armor so I'll be able to make that. I have voodoo schooling in the works.
>>2273447I think WH40K needs 8.4
>>2273207RNG can fuck you sometimes. I never got a shadow lamp so I’m stuck but have conqueror and everything else and have won the ninja war.
>>2273462Wait i need UFO not TFTD?
>>2273496Yeah that was the issue. Can you play as orks as well?
>>2273496Yeah, I think you need both.>>2273501You can but it's WIP
>>2273512>it's WIPMore than the rest?
>>2271925just toss molotovs around nigga
>>2273578It's more playable and complete than Krieg path, at least.>>2273607Zombies don't care much about fire, and the Vault dudes and dudettes don't hesitate to step in it.
>implying the vault people can survive the zombie onslaghter in the first place
>>2273626600 years in the vault made them a pussy
>>2273512Holy shit fuck this mod...I played xcomfiles and it wasn't as cancer as the 40k mod. The devs can go suck a shotgun but i'm afraid that they might miss a 25 percent chance 10 times in a row like i did in a fucking 2 hours second fucking mission as cult of chaos. I am not going through this garbage..i am seething right now. So many cool things are added in the way the game functions and they made it the most unfun thing ever. I somehow got sniped by a shotgun from low ground 3 shots on 3 men. It can fuck right off. I thought my 2 months xcomfiles campaign would forge me for bullshit but nah
>>2274022Welcome to Chaos. It does not care where the blood comes, as long as it's shed.
>>2274022Accuracy formulas in 40k put extremely heavy emphasis on firing skill, bad shooters may as well never pick up a gun in their careers and good shooters are gods. Chaos cultists are pretty much all bad shooters. You can still give them a pistol for reactions training but I'd recommend treating frag grenades and flamethrowers as their actual weapons. The arcing projectile means they rarely deviate enough to fail to do damage, even in the hands of shitters. Also you don't have to babysit your recruits that hard, most of the factions let you just directly buy top tier dudes instead of needing to build shitters up into endgame units.My biggest complaints are that melee sucks and camping in smoke is too good.
>>2274475I only have cultists and devotees
>>2274514You unlock the better guys with research iirc
so, collaborate with auroraare any of the branches towards an ending complete, or are they still WIP? What's the general outline of the progress there? The pedia looks confusing as fuck on all that
>>2275034That was way too autistic. I got a rocket drone that didn't move, a heavy servitor that did all the work, a blob that has such low shooting power that it would be better used as a tank and the last straw was a corrupted sororitas with 40 shooting ability. Went for arbiters instead. Apparently i still find this mod cool but there are so many traps in it. The guns that have tripods are cool in a concept way but in a game where the hobo down the street can headshot you from across the map with a laspistol then wasting either 2 turns or 2 men and an item is too much of a hassle. Also how do you capture if melee is shit?
>>2275303>drop chaos, a strong and straightforward faction for the circular bullshit that is arbites
>>2275300Purple lady is complete. Zander isn’t. I don’t know any of the others. I usually accidentally slide into purple lady.
>>2275416I wanted to like it but a 2 hour mission with multiple save scumming as the first mission was unenjoyable. What do u mean circular?
>>2275303The most conventional faction in the game is probably sisters of battle with the novices or battle sisters strategy. You can buy cheap novices for like 8k and give them pilot suits for a firing bonus. Basically totally disposable mooks that all have at 50-70 firing and easy promotion requirements and self train devotion so they won't turn into a bunch of nurglings in a single turn.And yeah the mod has a lot of exotic but badly explained features. Just figuring out promotions without a guide or code diving can be a huge pain in the ass.
>>2275790The most straightforward and conventional faction is Chaos: the progression is entirely linear, all the troop upgrades use the same simple mechanic so there's no obtuse fiddling to find which goober has a crux terminatus or veteran honors, and weapons follow xcom logic of get thing- figure out how to chaosify thing- use thing forever (again, no mastercrafting bs or even much special ammo needed: basic chaos plasma will last you 85% of the game and when you graduate from it you'll be fielding abject horseshit like demon princes and saturnine terminators). Troops can use all weapons (eventually). Auxiliaries are straightforward: priests heal or you can promoted them to blow shit up, ogryns breach. It's an exaggerated version of base xcom. Shit, it even has the same progression scheme of capture anything->tier upgrade->capture leader->tier upgrade->capture commander->endgame, and it gives you tech checkpoints so that you don't have to train and equip rookies from zero.
>>2275832Isn't Chaos a weird chaff faction where you're throwing away massive numbers of lives against better troops until the tech tree lets you get better?Also is this default in Rosigma or is it like a secondary patch?
>>2275950Default Rosigma, and no. A basic enlightened cultist has stat caps on par with blatantly superhuman troops, and it only gets better with further transformations. Chaos isn't about throwing cultists away, it's about finding cultists with potential and fostering them into killing machines. This, especially early, may happen at a cost to the lives of their comrades, but ideally you're not brute-forcing things, but play cleverly, using los-breaking, indirect weapons, magic, and whatever else you can get your hands on. It won't take long for you to get some champion material and secure weapons for them. Even this somewhat mirrors regular xcom's hunter-killer tactics: the lucky cultists that got kills early on and/or rolled well on stat-up will be your killers, and the rest will work as hunters until they too get lucky or bite it.
I don't know about you, but I respect myself too much to be bothered by shit missions like Nocturne in Red. If Dio can't be arsed to craft a fun mission, then I, too, won't waste my time playing it. Get in, ctrl+d ctrl+k, and never think about it again.
Rosigma collapsed on itself years ago. It's both powercreeped and overbalanced at the same time and ultimately just not fun anymore.
How to get decent vessels and/or weapons for them (in xpz)?I'm a year in and I only managed to get eclipse jet and piranha hoverbike. Jet gets spike missiles which I cant buy or make, and airball, which sucks and I ran out of chemicals making them (and cant buy). Hoverbike seems decent and it got 25mm cannons with enough ammo, but again, cant buy or make the ammo
>>2275303>Also how do you capture if melee is shit?Pray whatever you shoot at falls unconscious, and pray your medic can get to it so that it doesn't bleed out.It's much easier with Arbites, they have Webbers that fuck up TUs and stun a lot. Low armor penetration, though.
>>2276189That early in the game, you're more or less tied to looting ammo off shootdown husks and specific missions. In particular bandit trucks and highwaymen hoverbikes drop various GR-useable ammo such as rotogun, mg belts, etc. As for missions there's highway house and bandit airfield. Stuff like grenade launchers and rpgs can also be used as HAND weapons if you have vehicles that can handle them.I find it strange that you still can't buy chemicals despite having airball available though. I'm pretty sure that comes really early - maybe check if you've skipped certain techs.
>>2275978Chaos has the catgirl problem of high stat caps that are unlikely to be realized in an ironman game because their trash armor means they explode to one bad attack roll, especially with how lethal Rosigma combat is. Sisters still get to send trucks with 24 units into missions, except those units have better firing stats and promote to power armor in a very short time. Also the trucks have big ass flamethrowers to bait reaction fire and take out dangerous targets.
>>2275303Use armor-breaking weapons on the target and then shock maul them. If you find a web gun you can research it to get web gun technology on any faction that doesn't start with it. Certain weapons like shotguns have access to concussive ammo. Sisters get easymode captures by using neural whips.
Awwwww yeah, just nabbed me a guild rep in a base assault and I only had to savescum like 5 times. Also some mad scribbling just gave me something called a sinister device of doom, does it kill me?
>>2276775>does it kill me?Well it canIt's a great find depending on your Codex
>>2276566>If you find a web gun you can research it to get web gun technology on any faction that doesn't start with itYou can use it, but you can't buy more. It's Arbites only. You'll have to grind GSC missions to get more ammo
>>2276775Red codex turns it into a sharpshooting beast with custom voice lines. Everything else turns it into cleaning bills.
>>2277383You can make imperial webbers and webber pistols and their ammo, you just can't buy them.
>>2276775Red Codex can turn it into a "fuck your sectopod" unit.
>>2277821More like >fuck your tank>fuck your guildmaster>fuck your cover>fuck your house >fuck your ship>fuck your mercs >fuck everything Problem is that you can’t take it places it needs to go because Dio is a fuckup, unless he fixed all that shit this year.
Red Code is basically cheating
Does anyone use the brutal AI mod?
NoIt messes with the idiocy numbers of each unit among other things and make the main mods unplayable
>>2277864No, it's stupid
>>2277864Yes.I don't like AI sitting in a closet all fight.
>>2277864Yes. Makes the fights easier and quicker.
the duality of oxcom
>>2277949People who don’t like brutal AI don’t play on superhuman.
>superhumanSorry I only play real xcom I don't know what that is
>>2277855But it doesn't get chainmail anymore.
How does brutal AI address player camping and/or smoke spam?
>>2278130Attacking aggressively.
>>2276174Rosigma has the same problem as honestly every other big openxcom mod has, they don't realize that the various modifications to game difficulty and playthrough length stack multiplicatively and not additively.This is just an example with some points that came to mind first and numbers pulled out of my ass, but you'll get the picture.>strict UFOExtender accuracy -> 10x mission playtime>tanky enemies that require volume of fire or armor shredding or something -> 10x mission playtime>lethal combat but less expendable dudes and equipment than base UFO:EU -> 20x mission playtime (on ironman)>second degree correlation effect of previous three combined -> another 10x>TFTD ass dogshit motherfucker fuckface retard tactical map geometry and obstacle durability -> 20x mission playtime>tech tree 10x longer than base game -> 10x playtime>getting/funding/lab space/scientists etc 10x more difficult than base game -> another 10x>second degree correlation of previous things effecting difficulty combined -> yet an another 10x multiplier
>>2278157i really like extremely long playthroughs, though. i have never finished a piratez playthrough, but every time i start a new one, i reach a slightly higher peak than last time, even with all the new shit stretching the playtime even further. i think that's fun.
What are arbites anyway? Just tankier IG?
>>2278273You mean ingame? Simpler and more convoluted IG, yeah.
>Church setting up base literally on top of one of mine>intercept a gunboat and cruiser on the ground>the frigates still manage to get the base up and runningI should get unreasonably angry more often. Excavating the entry point with satchel charges is fun.
>>2278157But Rosigma doesn't account for the time multipliers. It expects you to roll end tier units by September of the first year and spawns enemy lists accordingly.
>>2278532Church bases and specialty ships are great because they're all gold plated and convert into eye-watering amounts of gold bars.
Welcome to the global fantasy-themed overhaul mod.This time, the aliens did not come, instead - magic came to Earth. And along with it, strange magical creatures, sorcerers, zombies and other fantasy clichés.Or not really?Features:Choose a patron country on which the gameplay will depend.Learn magic technologies and throw away your guns.Evolve your operatives from ordinary humans to demigods ... or monsters.Learn powerful battle spells.With all these bells and whistles, go down to the abode of Aliens ...and lose outright to the horrors there.Thoughts on X-Chronicles?
>>2278686When I played it, a long time ago, it was very basic and didn't tell you anything about how to progress.And I don't like the "throw away your guns" part. They should have better guns and then magically powered guns, not just throwing them away altogether.
>>2278672Rosigma's biggest problem is the "lethal combat, dudes and equipment aren't expendable" point, the playthrough lasts crazy long and the random combat attrition adds up. Like it's not even remotely balanced for ironman play.>enemies have random special cases out of the ass for smoke vision so you can't even trust that >enemy assassins and other super melee units can run across the entire universe head on into an overwatch line of elite troops with full TUs and kill everyone without anyone reacting>melee in general, top tier units and dudes in top tier armor just soloing entire rooms of eachother in a single turn>rip equipment pile>various factions with sniper weapons that can randomly btfo someone from across the map, especially the disease/infection ones>pureblood genestealers have ranged melee attacks because... ebin :DDD>rip equipment pile>average lategame mission is 20 chaos terminators with personal shields, gravcannons, plasma cannons, multimeltas, assault cannons that somehow shit all over your guys when your assault cannons do fucking nothing vs enemy terminators/dreadnaughts, plague throwers that instakill your whole team through big boy power armor, etc>enjoy your necron awakening faggot>want to clean it up? every tomb is a satanic death trap full of extremely lethal enemies, some of them are mega tanks, the swarms require heavy aoe weapons to bypass dodge and kill the whole swarm at once, reinforcements popping out of your ass on a strict timer, the rooms and terrain were created by an unmedicated schizophreniac>rip equipment pile
Somebody please explain. I'm attacking a Dagon Manor at night. My agents are camping in a corner of the map in darkness. But they keep getting shot at by Gillmen and some guy with a pistol from at least 30 tiles away. How is this possible?
>>2278803You have to survive until you have all that. Easier said than done, yes, but doable>>2278971Gillmen have super night vision and sniper/spotter mechanic.
>>2278978>super night visionYou mean some special sight beyond the 20 night visibility?
>>2278991Sniper/spotter implies that enemy can take shot at you as long they have a line of fire, distance is not checked. You could be 200 tiles away but as long there's line of fire enemy snipers will be able to fire at you.tl;dr Get hard cover or you're exposed.
>>2279243But who spotted? The Gillman's 20 range is nowhere near enough.
>>2279269If you hit someone but don't kill them you count as spotted. Yeah it's stupid like that.
>hit someone >they don't die that turn>they bleed to death next turn >you're still spotted
>>2279273That's probably it. Thanks!
Does anyone here actually enjoy ROSIGMA? Is it more tolerable with the "chill mode" submod and the others? It has so much cool (in theory) content and such beautiful spritework I desperately want it to not be weird unbalanced shit.
>>2278803If you like expendable stuff then I'd recommend repentia strategy. They're so expendable that you're not even allowed to research armor. What's funny is that's actually pretty good too.
>>2279372Few years ago numbers and random number ignoring bullshit like lmao corruption wasn't anywhere near as bad as it is today.It's hard to tell anyone apart when every single enemy is either some uber terminator or a random bitch with uber terminator statline.I don't think chill mode really does anything notable, maybe one month more to prepare is pretty much nothing if you don't know how to kill basic termies with starting shit and maybe a melta or two.
How do I change the name of a dead fella?Poor bastard died before I standardised roles quick id.
>>2279702Edit the save. I forget if there’s a way to do it in-game.
>>2279723That's the way I mean it.
>>2279685I see a lot of people complaining about Corruption and one of the mods does disable it.
>>2279685>lmao corruptionOops my Saturnine got sneezed on by a Nurgling. He's not wounded or anything, he's just green. Two turns later, he will die.
>>2279372I'll do a run from time to time to see what's new. Had fun with ironman Chaos for a few months, finished the run, but it left me completely drained of any desire to do another one for at least a year. Maybe there'll be GSC by then.
>>2280114GSC?
>>2280158GeneStealer Cults
We have received a word from Jack that the Sky Ninjas are occupying one of the Lokk'Naar villages in retaliation for our strike against their evil Narlock masters. The Ninjas let most of the locals to escape, but they also challenged us to show up, so it will cost us reputation if we refuse, or even worse, appear and flee.
>>2274475AFAIK Chaos are the melee guys but their actual Space Marines should be superhuman and decent shooters according to original lore and /tg/. but this mod doesn't give you Space Marines straight away?
>>2280664Producing actual CSMs is lategame, but you can get some earlier than that from events or missions. You start with naked badly statted dudes riding around in old trucks and need to do missions just to unlock a better vehicle. Promoting or recruiting into better units is VERY expensive, and although you get superhuman stat caps from very early on, it's going to be struggle to see them, because you don't get access to any competent armor until much, much later on.Chaos actually has a very different approach to unit deployment because of this. You rarely ever want to send your good units into any remotely challenging missions. You want your A team to sit back and farm easy training missions to become super snipers while the cheap disposable mooks gather funding by clearing harder missions with grenades, vehicle turrets and such. At most you'll send a small crack squad from your group of elite units to hide in the back and act as problem solvers, preferably with your longest range weapons. This is because your upgraded cultists are both massive cash sinks and massive time sinks that can be lost to a single lasgun shot.If you pool EXP on them long enough then eventually said small crack squad deployment can rape everything even with their bad armor because 140 firing accuracy turns rosigma balance upside down. As long as you don't send them indoors, that is. You can also get them shields so they don't instantly die to a single lasgun shot.
Why are Syn paperdolls so fucking big? With portraits like that they ought to be 1x1x2 units.
>>2280810They're big girls. (4U)Gnome/Lokk sprites also aren't much smaller than gals. Such is life with this level of graphical fidelity.
Petition to halve the size of gnome and lokk models
>>2280841But cap'n, we lack the pixels to display enough detail on them as is!
>>2272152>>2272547Hangar space wouldn't be an issue if small hangars were implemented in OXCE (and associated mods).
>>2280848OXCE devs are hacks just for the fact they haven't made this standard or haven't started working on it the moment sub-modders got a proof of concept running.
>>2280855wut?I mean, that's an OXCE feature alreadyHangar facilities can be any size and house any number of craft
>>2279702>>2279723Made it, didn't expected to edit hex but such is life.
In vanilla OpenXcom, hangars are a fixed size (2x2 tiles in the base layout) and the game is designed to handle only one size of hangar at a time for all aircraft. It is not possible to change the physical size of a hangar within the standard game's rulesets in a straightforward manner for individual players. The game engine assigns hangars based on a single type. Meridian and the other faggots already said they would work on hangar types eventually but so far no development
Is Chaos like a separate submod in Rosigma?Is it something you can start as or do you have to 'fall'?
>>2281326There's two different chaos routes, one is to do chaos research to corrupt a normal faction and the other is an actual chaos cult faction that's an Adeptus Terra strategy. Both get access to a general pool of chaos features but the cultists have a unique troop/vehicle progression and missions.
>Bandit Camp>just park us in an open field with a watchtower to the left, a mini group to the right and the camp to the north>get shot from all directions >score for clearing it is shit and the reward is just money
>>2281425The reward is experience and the friends you made along the way.
>>2281450>experience>4 of my rookies die by the third turn
I'm surprised how much score you can get from downing necroplanes and clearing the crash sites Yes you can get unlucky and get shot from the plane before you can find cover or mauled to death by a hidden dog but overall they're easy missions
>>2281597Shoulda done it by night.
>>2281425>>2281757This. Bandits are reaction fodder. Same deal with Saloon Shootout.
>>2281757But then you get a bunch of dogs running you down from outside sight range
>>2281825>he's scared of dogspoint and laugh
*bark* *bark*>outmaneuvers your reactions*wilhelm scream*
>>2281849>outmaneuvers your reactions*laughs in lokknar*any dumb pooch that gets close will get plinked immediately
>>2281868Reaction shooting bandit camp dogs used to be way more dangerous because they spotted you on death.
>>2281897Don't they still do that?
>>2281921Fatal attacks never spot you anymore, and dogs are pretty fragile, so bandit camps became a lot easier as a consequence.
>>2281966Correction, it's any incapacitating attack, not just fatal ones.
>>2281966So let's say I spot a dog and it spots me back - If I incapacitate it that turn I won't be spotted or does it only work when I was never spotted in the first place?
>>2281985Only if you were never spotted. Spotters have a retaliation effect that if you hit them you instantly get spotted, all that changed AFAIK is that it won't trigger if they're downed in a single hit.For that matter I'm pretty sure I've been spotted by using shotguns due to the pellets hitting multiple times, but I can't say for sure because that mechanic is so opaque.
Do you get units that recover free TUs for making reactions in rosigma or is that an enemy-exclusive feature?
>>2279372I would claim ROSIGMA is a joke mod that is deliberately bad but I actually think the modder is deadly serious and has brain problems (and probably posts here given the occasional inexplicable and butthurt defense of ROSIGMA that happens here).
>play rosigma>play as imperial guard to put down a riot>tzeentech bullshit horrors spawn and for some reason they just get to blow half of the map with flamethrower stuffHow do you counter this?
>>2282275You don't. It's extra funny when you get missions where enemy spawns near ammo boxes you're supposed to protect and half of the map goes boom at the end of turn 1.Also horrors can melt down their entire ship in one turn lmao.
>>2282268It's not that bad, it was simply not designed to play as anything other than Marines. More or less like Piratez in JS.
>>2282268I think a lot of it is polish related. The combination of poorly explained mechanics with severe punishment for mistakes creates a lot of situations where minor misconceptions end up looking like major gameplay faults. It's like you're supposed to play the game with the Ruleset folder open.>>2282275just_evac.jpg
>>2282275Kill them twice. The pink horrors spawn blue horrors on death. Also, they detonate on death, so good luck.
>>2282390>It's extra funny when you get missions where enemy spawns near ammo boxes you're supposed to protectWhich is all of the missions featuring those boxes, in fact.
>he doesn't have a bunch of 2x2 units defending his bases
>>2282463>YOLOpods oneshot them anyway
>>2278803Damage in rosigma tends to ramp a lot harder than defense. It's for that same reason that I think you're required to declare a part of every deployment as expendable and position them forward to screen for threats. Early on this is going to be your cheap chaff units, and later it's going to be high end auxiliaries or unlockable units that have been spending their lives in training camps. You can't throw a superstar force into many missions, because you have to expect that someone's going to get redshirted. At the same time, you need to invest effort into the quality of your redshirts, or they'll fail as screens when they lose to harassment from enemy mooks.
>>2282438>pink horrors>spawn blue horrors on death>detonate on deathah... /cbt/... my old friend
>>2278686Haven't played it in a long time and not to the end so my knowledge of it might be incomplete, as the dev's latest updates fucked around with how the countries pay you, making the mod harder and not to some players' liking.All in all, I like it. One of the best mods out there.>>2278688It STARTS OFF very basic but as the game progresses it gets much better. When I played it the earlygame was the weakest part because normal human agents are weak and slow. It can get really tedious but the payoff is pretty great since you really feel your powerlevels go up when you upgrade even to basic psions. Still think there should be ways to make the earlygame less terrible without cheating.>And I don't like the "throw away your guns" partPart of late/middle-late game tech upgrades is XCom developping mage guns (because staffs and wands aren't that good for aiming at your target) which are very good.
>>2281425Unless you're mostly fielding slaves or peasants, you've got WAY better nightvision than bandits. Just go at night and pick them off while they huddle around their fires
>>2283208Even if you are fielding humans, step one:Light the bottleStep two:Throw the bottle!Step three:Shoot the enemy!
Well then
I just know I won't reach those smugglers in time
>>2282860>as the game progressesThat's the problem, the game doesn't tell you what to do to progress. Capture enemies alive? Which enemies? How?
>>2283664I guess that's a big problem if you don't want to spoil things with research tree, though I don't think it's any different in that compared to Piratez and Files.Some of it I think is related to the timing so the mod sometimes expects you to just wait until something happens.Another thing I can note is that it encourages you to win missions more, because some of the progress (new types of missions popping) is behind you actually winning (like, I think you can start learning how Invaders get around only after you defeat a raid and research a new topic).Another is that it's more similar to the original in that it's research, eco & tech items appear in missions only as props. Meaning that you can't go in, grab loot off the ground and bail. Though you can get some from searching/processing the corpses.The earlygame is rough.By the way, is Files late/middlegame fun? I am assuming the big four "cults" and (sadly) "defeat infinite scorpions" are the earlygame.
>>2239529>Dio has explicitly said they're gonna be like the existing lamias and not xcom vipersHe is getting old. He lost the interest to beauty...
>>2283749>Some of it I think is related to the timing so the mod sometimes expects you to just wait until something happens.Is that how Chronicles works? I didn't know, it didn't feel like I was making progress by killing enemies and winning missions.>By the way, is Files late/middlegame fun?The early game is widely considered better than the rest. The game seems to slow down once the invasion starts and all the subplots (ghosts, monsters, zombies, intraterrestrials) don't add much.
Now we're talking
>>2283749The best part of Files is the midgame, once you clean up the original cults and get to do 80s comic book shit like invading vampire castles with your commados, liberating the unnaground bugmen of /k/, going into the matrix, and setting up bases in other dimensions. Then the invasion starts, and you have all this shit that doesn't help you much anymore, and it just collapses back into playing vanilla XCOM and TFTD at the same time but with immense bloat. My advice is to treat the invasion as the end point, and just close up the run there. Maybe save-edit-import your soldiers and setup and play a vanilla game from that point.
>>2235642>Sneks soon>They won't look like hot snek womenI suffer.A question: are the stories of the 3 side characters - Gudrun, Rin, and Aurora - fully implemented in the current version?
>>2284603Some routes, no, yes.
>>2284610A second question: how do I get the magical Gudrun (the Sorceress)? I got her in the bride princess form, and I wait till her furher missions appear (might be unlikely I suppose - I agreed to co-work with Aurora but haven't agreed to "help" her yet). Do I really have to wait till the game generates all her missions for her story to progress?
>>2283902Maybe it's just set to something like a month or two after researching a corresponding topic but I believe it goes Aliens first > "savages" (greenskins) > Invaders with the Invaders usually appearing only in May or June. Or maybe I was researching those so long that they took sweet time to appear.After beating and researching Invaders I think you wait until a mission where they land a ship and that's when you can research being allowed to use plane fighters. Another research (think this one is from captured high-rankers) and you can learn where they come from. Then I think you need to get lucky with loot and then you should beat some lords and get some of their real mages. All in all, you should get to training psions somewhere at the start of the second year. Though maybe you can get them before that if you are lucky, I dunno. I should get back to it and try modding again.>>2283902>>2284054>The early game is widely considered better than the rest>The best part of Files is the midgame, once you clean up the original cultsGuess I should see it for myself.Also, I've been away for so long that the guy who wanted to fix the loading times of bloat mods actually managed to get some of that implemented? Impressive.
>>2284690You need shadowrealms stuff researched to reveal her true nature, and then need to have resolved the mystery patron's zombie issue
>>2285494>shadowrealms stuffso I just have to wait till the game generates the correct abyss missions?
>>2285494>the mystery patron's zombie issueright, there is a mission with zombies and some stelles - I remember it vaguely. Suppose I must wait till the game gives me such mission.
I want more paths Finish the update already, DIo
>>2285514>new mission: Lokk'Narr cache>Cap'n must save captured human males from the breeding caves of feral female Lokk'Narr
What even are Jack and Jill? Lokk and Narr, respectively?
>Jack's TownRuled by the flamboyant leader of the Lokk'Naar's, 'Captain' Jack, this is the place where we can do most of our Black Market business.>Customer: JackSo you are the leader of these corsairs I have allowed to settle on my land. Very good. I have a deal for you. Do work for me, get cool stuff. Just don't come complaining if you get hurt. That's boring. Godspeed and may the Demon Gods guide you>Jack's WarningMercenaries! The Sky Ninjas are on the move. I know they're preparing to launch a Mobile Fortress, which means they're in the business of building Hideouts. This will have major consequences to our cause. They will steal a lot of your Infamy, however you're too weak yet to deal with them directly. Bide your time and watch out for their air patrols. May the Demon Gods give you victory.
>VIP: JillThe mysterious hero and champion of the Narlocks. She supposedly established Jillsville to gather all the remaining free people in the world. It happened decades ago, yet the legend has it that she's not a normal person, but a revenant, unjustly murdered and risen from her grave to be the defender of all who are treaded upon. Others say she doesn't exist at all, and her persona is assumed by various champions of justice in the form of a symbol. This could explain how she survived all her battles, many of which were lost. She is the arch-enemy of Jack, leader of the Lokk'Naars.>JillsvilleA legendary city, where mutants live in peace and equality under the protection of their champion, Jill, chosen by the Narlock Celestial Spirits. Home to the Skyforge, which manufactures all the shiny Sky Ninja toys. Jillsville is supposedly hidden in a place called Dragonbreath Valley, concealed from all enemies by powerful Shadowtech and the arts of its inhabitants.>Sky NinjasStatus: RIVALS The Sky Ninjas are a long-established organization, flying weird, camouflaged ships like we do, raiding this or that target and generally having a fun life. However, their philosophy is diametrically opposed to our own - like, they use more cunning and stuff. They're associated with the tribe of Narlocks and their champion, Jill, the mortal enemies of Lokk'Naars and their leader, Jack. Which means that by claiming his land we stumbled into some secret struggle of global proportions.
>>2285623>>2285637I fear the day these images get replaced.
>>2285856Jack is fine Jill might look a bit bland nowadays so she may be in the chopping block depending on how Dio's feeling
>>2285544>they fight back like fanatics to avoid being 'rescue'.
>Jill's a cowboy waifuI am sad that she isn't our patron instead of lameass Jack.
>>2285623>>2285637So the leaders of the Lokks and Narrs are humans instead of people of their own species?
>>2286159Both kinds of goblins are mutated humans, though.
>>2286179What? I thought they were a race of intraterrestrials that split off into three separate races
>>2286194You get more information about them from the koboldsSpoiler I guess>
>even though indeed Yig don't have any idea howDio please
>>2286219Is this plotline finished?
>>2286230'hyper-advanced alien race is no longer capable of unga and/or bunga' is a fairly common theme, can't blame Dio for running with it
>>2286270Barely scratched Just bits and pieces scattered around uncommon researchesThe ChthonA realm exists deep beneath the surface of our planet, a realm of perpetual darkness, toxic fumes and oppressive heat. Its mere existence seems fantastic, but even more so the knowledge that it's inhabited. The Lokk'Naar and Narlock legends seem to be true: there is a whole civilization down there, ruled by the ancient and mysterious Lizardmen, aka the Dragon Masters. Now the question is, can we learn their secrets and plunder their riches?
>didn't rank up because I forgot to research The Social Hierarchy >againI swear it's been 3 campaigns already that this happened
Thoughts on Berserker amor?
>>2286412>ywn be brutally taken by a gal in a Berserker armorLife is an endless suffering...
>Verdant SnakeCan into the sea + has access to early shieldsMissiles slot6 crew slots Low health when compared to other vessels like it>Red ScorpionCan't into the sea + has base armor8 crew slots High health when compared to other vessels like it?lower maintenance?Decisions decisions...
>I heard you players like early game deathtrapsDio most likely
>>2286434I like the Scorpion on vibes. Does it still have the spawn manipulation? That used to be an easy way to generate a panic spiral right off the bat if you didn't mind either running or savescumming if they're all looking your way.
>>2286460Dio should make an early mandatory event of "Here, have some MORTARS. Don't waste the shells - you will know when you'll need them later".
>>2286412Not really that good outside of blood ax gimmicks. Gals are too expensive to leave unarmored.
>>2286434Scorpion is unfortunately one of the worst ships in the game because it basically guarantees half of your crew starts the battle spotted.
>>2286499It's amazing for 20 second per mission civilian farming.
>>2286434I don't like either of those but I'd go for snake if given the choice.
>Rimraider outpostHolyshit, guess I'm not ready for this yet.
>>2286622kekOn the positive side you now have a potential early source for n-lasers
>>2286412A naked body under a long cape is a terrible stylistic choice, I am not gonna lie. I dislike it, hate it even.
>>2286760It worked in 300
>>2286791Arguably, and even those guys had pants/loincloths.
I kinda want to play Files again but at the same time I kinda don't Someone take the modding rights from Solarius
>>2286915>Someone take the modding rights from SolariusI don't see how that would help your dilemma
>>2286916I know. I love the man but at the same time I kinda hate him
>10 years in development >still no cowgirl armor
>>2283749>By the way, is Files late/middlegame fun?late is a fuckin slogearlymid and middle is tight, except for cyberweb missions, fuck that stupid shit
>cyberweb missionsI quite not so literally never had fun doing them. Ever
>>2286940>ywn become a gal's trusty steedLife is pain.
cyberweb missions are acceptable with brutal AI>toggle on max aggro>let the stupid roombas come to you
>>2286884only in the movie, cause full frontal is too much for hollywood
oh hell naw
>send single-seat piranha against "tiny" shipping>it's a bandit sam apc>well, how many troops can an apc hold?20. 20 fucking redshirts. I killed them all but there was also a tank bugged inside a house on the second floor, plus freezing environment, so I had to leave. Ridiculous.
Tried X-Chronicles again today. Any positive score mission with civvies, which at this point of the game is all of them, will count negatively on the chart, meaning a 300 score is -300 on the chart. My enjoyment of the mod fell off quite quickly after this discovery.>>2287193Brazil can go fuck itself.jpg
>>2287626Is that how it's supposed to work? Sounds kinda dumb so I imagine it's a bug
>escape tower>locked ship on top of a building that you cant enter or blow up that does telepathyWtf am I supposed to do here
>>2287868>equip flying suit>fly to the top of the craft>make a hole in the roof with a hammer>drop gas grenade inside the hole>mission complete
>>2287868
>>2287868use something to break in, hammer pickaxe or fusion torch would be your early optionsif you have flying armors you do >>2287871 and the mission is just free
>>2287875Do not do this. The people inside the craft are worth more alive than dead.
>>2287866It is a bug, but unfortunately the mod hasn't been updated this year so my guess is the dev is RIP
>>2287943Well Nord is also updating his The World of Terrifying Silence and X-Mars mods so I imagine he's quite busy having so many ongoing mods at the same time (at least I'm pretty sure it's the same dev)Last I checked he posts on the forums often enough
>>2287868Mortar. One shell to bust the roof, the second for a pile of free commendations.
>>2287970I'll have to update those values myself as soon as I know how, then. I don't want to go into the negatives by winning.
What holdout weapons should I hold on to? I'm trying to clean up my armory.
How do I change these mission scores? I want to like X-Chronicles but the "winning is losing" score bug is killing me.
>>2287985You can just report it in the Chronicles thread, anon. As far as I know, he finished that TFTD mod a long time ago before X-Chronicles and he simply fixes bugs or makes it work with the current version of OXCE. Though learning to mod also works, of course.
>>2287941>worthLol. Lmao, even.
>>2287941>worth more alive than deadThat generally applies to anyone that can be enslaved or researched but are there any high value targets in there? I don't recall.IIRC the mission can spawn human mages on the ground though. Good for nabbing one of those early.
>>2288254knock-out grenades (for the g-launcher) can be used after a mortar, so it's a non-issue anyway.
>>2288254The mage/noblewoman can be inside the vehicle. other valuable grabs include golden boys and human commandos, the latter are rarely seen outside of this mission
Let's say I assign 3 vessels to intercept a hunter-killer UFO and I assign a wing leader. Is there a way to control which interceptor the UFO will target first? I can't get them to target the Swordfish consistently and It is not possible to micro manage the interceptors as hellerium-fueled ships move too fast in Xpiratez. Does the choice of wing leader matter?Somewhat unrelated but I also never found a use for airbreather jets in my playthrough, like the Raptor or Tiger, was it just a matter of chance or do they suck?
>>2288272>human commandosHolding zeerust carbines, which are ONLY seen in this mission.
>>2288455>zeerust carbinesYou UAC missions?
>>2288341The first interceptor to get in range of the UFO's weapons during the dogfight will be the aggro target, note that against HKs you will have to micro the approaches more (and preferably your tankiest craft will also approach the fastest)>airbreather jetsuseless unless you're fighting ninja craft early on and NEED something that won't die in a single missile
>>2288341Oh, and since my reading comprehension is dogshit: Yes, wingleader choice matters. You want your slowest craft to be the one all the other interceptors are escorting and you can even use an unarmed craft as the tank if you want your interceptors to stay undamaged
>boot up xpz with my buddy captain morgan>[footage missing]>two of my bases are gone and memorial has tripled in size
>wants to start a new campaign so I can focus on vehicles and such early on>Dio promised he'll release a new update soon
>>2289107Just Dumbass Captain things.How do you get heros? Just random chance? I guess I can't complain to much because I have like 4 gnomes. Also I unlocked the vooodooo rods. They any good? My lone Hybrid I've had chilling longs to explode peoples heads.
>>2289143Even after it's out it's good practice to give dio 1-2 weeks for hotfixes.
>>2289162Rng events or golden apples. You can get those from mystery boxes or guaranteed from smuggler base.
>secure transportHooolyyshieeet.Guess I've legged up in the game progression again. I need to start using them lasers more, I can buy and make some now. How do anons feel about Alpha rifles? They are heavy but I'm mirin that pen and grenade launcher.
>>2289457Just use what you think looks cool with your boys and gals
An option to distill hellerium from sludge below the base disappeared from the workshop options. What gives?
>>2289480Still and Extractor are online?
>>2289457The Omega rifle, which you most likely already have, is better. Best non-gauss ballistic gun you can have, in fact
>you can speed up the process by DONATION :3why is Dio like this?
>>2289506>why does the guy doing it for free try harder when he gets paidi unno
>>2289506Because he doesn't mod for fun, he does it for survival.Speaking of, what happened to Dio's computer being kaputt? Did he fix it?
he does it for freeeeeeeeeee
>>2289486Yes, I didnt change anything about the base, only researching stuff
14mm rifle is a heckin railgun, love it. Looking for a reason not to have it for all dmr gals
>>2289659Are you sure you didn't right click it 2 times and made the option hidden (purple)?
>>2289661I like it, but there are much better sniping options. It makes a good early-game anti-uber gun, but dedicated snipers that scale with firing skill and have AP ammo are going to outdo it hard.
>>228966155% TU for a snap shot and 75% TU for an aimed shot
>>2289669No, not sure, didnt know that was an option.Btw, what does it mean when I rmb on a weapon slot in battlescape, and it gets a small white square?
>>2289674All the other guns I can buy are nowhere near penetrating an armored rat.
>>2289457I don't use grenades much, I use the advanced rifle or omega rifle instead
>>2289694Option to choose the preferred hand/weapon for reactionsIntroduced in openxcom some years ago
>>2289457Alpha rifle is only passable as a rifle but that's a nice versatility upgrade for grenadiers if you have any, which I do. I fucking love 40mm Napalm B nades.
>>2287626Question, anon, since I've just started the mod, does>Any positive score mission with civviesinclude (like it sounds it does) missions against dogs/wolves and goblins?Because I've just completed both types and neither showed me wrong scores.
>early sea adventuresWorth the hangar slot?
>>2289992Monster Hunts work, Terror missions don't.
>>2290111it's a great mission, but if you have to demolish shit to make another hangar, then noif you can quickly swap out for a blowfish, then sure, fuck yeah
>>2287868Fire two mortar rounds at the ship's roof
>>2289162I think you're guaranteed a hero if you start in Hawaii.The drawback there is that your starting base will be in Hawaii.
>>2289558The very same day it broke there was another Pole in the Matrix chat offering to give away a spare computer, so he's probably fine.
>>2290258>The drawback there is that your starting base will be in Hawaii.Is that even a viable start?Can you get any missions at all within your range?
>>2290200Well, that goblin mission is a terror one and it looks fine on my end, so I can't be sure it's not some (You) problem. Unless I misunderstand you. By>chartyou mean the mission end screen?
>>2290291I'm pretty sure you just can't get to Europe and Africa. You can still do Asia and America Also no landings for you for quite some time since you either get a lucky island supply ship of blow up stuff over the water
>>2290291Haven't tried it, but I think the airbus range should still let you reach some missions.
As Dio once saidNobody starts in Hawaii unless they want the whole world to know their dick is the size of Great Maui
>>2290295>you mean the mission end screen?No, the mission end screen will show the score correctly. The graphs (finance - score) option in the geoscape will not
Unironically thinking of donating to that faggot so he can buy something nice this Christmas. Also>LamiasLove the idea hope they finally get some proper models now
>>2290550Snek milk. Smilk. I want some.
>>2290550>so he can buy something nice this Christmas.like a few blunts?
>>2290608Hopefully something that can make him finish the new update this year
>>2290613I would suggest to hire and send him a prostitute dressed like a nekomimi catgirl (outlaw), but I suspect it'd result in him throwing a hissy fit till the end of May.
>>2290620Kek
I can weridgal now. What do they do?
>>2290627Ghost outfits are fun. I have a team of 12 magical gals. They have magical weapons. They are save-edited, but they bring joy to me no prostitute dressed as a nekomimi catgirl (outlaw) can possibly deliver.
>>2290627magic (depending on your chosen codex), after a convoluted 27-step process to get them the kit they needyou're still better off with your sectoweed dealer
Damn Dio really fucking hates nucom, huh?
Are boomfruits really just cheap grenades you can grow?
>>2290718Most grognards do, they need to play long war and shut the fuck up.
>>2290756>play a shit mod for a shit game instead of any of a large number of good mods for one of the best games ever createdsure, Jake
I just don't like the 2 action system And the limited grenades and ammo you can bring Among other things
>>2290768>a large number of good mods for one of the best games ever createdWhich, besides Long War?
>>2290776Very clever, Jake, why don't you pat yourself on the back and have a cookie.
>build +4 overcharged radars year 1 to block missile strikesDo Kek Sparrows really?
>>2290805if the goal is to flex on the game - why not place a Black Tower in all bases?
>>2290805That's why only russians play meme sparrow.
>>2290627Magic, ostensibly. But mostly what they are useful for is using voodoo scaling weapons. Bugeyes are better for actual psi shit, but are made of tissue paper. A weirdgal combines moderately good voodoo with gal grade HP and better armours.They're generally not amazingly useful, but I like to keep a couple around.
>>2290915Ah so that's why most just turn them into brainers
>>2290627I use them for close quarters captures, they can use herder's staff for charm without being made of paper like seductresses are. Gudrun is also a very good herder's staff user as she doesn't suffer from the downsides of using it (I.E. extra freshness drain from commendations)
Imagine being a slave soldier sent to a mission on a two-seater, and your partner is a chort...
>>2290921Weirdgal is a transformation. You're thinking of Freaks, possibly? Those are a different kind of troop, who have lower caps on various of their stats, but can, theoretically, start with stats way above those caps and even above gal caps.Those are basically brainer fuel, yeah, since most of the time they're A Gal But Worse.
>>2291051Oh yeah my badDon't know why I got them confused they're totally different things lol
>>2290771>>2290776>>2290792Everybody bangs on about time units, but the real coremost difference is the war of attrition. Life is cheap and short in X-Com, and becoming numb to that has always been what differentiates it from most other individual-scale tactics games. The combination of smaller squads, larger missions, and a harsher difference between rookies and elites makes every individual death sting more, but at the price that it can't keep up with the meat grinder, and so has to tone down the rate soldiers die.Ironically, I'd argue that it's the same trap that XPZ and X-Com Files both fall into. High-end Ubers and Agents are so much better than their rookie counterparts that getting them wiped once the difficulty ramps up can be game-ruining in a way that losing all your Colonels in vanilla isn't. This is why Peasant Revolution has been the favored path for so long, because it re-injects the mass casualty expectation.
>>2291082Getting Total Party Killed in XPZ and Files has always been a nothingburger, it's just asspain and a resolve check on the player. TPKs in Nucom is a game over by doomclock if it happens three times, maybe twice.
>>2291082>High-end Ubers and Agents are so much better than their rookie counterparts that getting them wiped once the difficulty ramps up can be game-ruiningNot really, in Piratez lategame you get so many ways to resurrect people that it doesn't matter.In Files you don't, but it also doesn't have as much long-term powercreep from medals. You can maintain a reserve of decent units without having to shuffle them through several in-game years worth of missions.
Oh wait you were talking about total squad wipe?Yeah, that complicates things for Piratez.
>>2291115Council loss is a doomclock, too, it's just not as blatant (and PXZ does have the lategame switch off for it). The saving grace is that interceptions can keep you afloat, giving you a safety next that FiraXCOM lacks. But my point is that it's still an absolute fucking disaster in a way that vanilla isn't. I guess that's to be expected of a megamod, they're usually made for people who have gotten way too good at the base game, but it is still a shift in that direction.I suppose to take my turn to bang on about action points, though, the big killer was that they went for a fire-and-maneuver system, but left out the fire part. We all know the cover system means flank for easy kills, but getting the flank is too easy. Long War went somewhere with this by giving everyone the suppression fire ability, but they really should have been going into setting firing arcs that suppress and overwatch everything inside it. I suppose you'd at least be expending enough ammo to make inventory management matter, but you might also have to automate reloading just so that you aren't going through the whole squad to pay the "I shot last turn" tax.
>>2291160Funding nations mean jack shit. The entire lot of them can sign a pact to betray the payer and the game will continue regardless. The three loss conditions for the game are having two consecutive 'bad months' (a month is flagged with a warning for either insufficient score or funding, exact threshold determined by difficulty), losing all of your bases, or starting and failing the final mission.Council doomclock is a Nucom thing only.
>>2291182Hmm, maybe I'm timeline shifting again. Still, I can make the same argument about bad months, that you're being propped up by your interceptors if you're too banged up for the ground missions the late game throws at you.
>mod is finishedThat's odd. Why would anyone actually do that?
uh so they can mod this
>>2291274NEED
>>2291275Requires Brutal-OXCE thoughdesu
>>2291274>mod uploaded a year agoWe have no reason to suffer a small sedan occupying a whole hangar space.
>players: I consent>modder: i consent>Meridian/Dio/Solaris: Isn't there someone you forgot to ask?
>>2291197You can always attempt ground missions, even if it's to bag a sectoid and steal his gun because all your plasma went to hell with A-team. It'll give you score. Likewise you can show up to terror missions, kill a couple of weak units, and fuck off. The power disparity between a skyranger full of rookies armed with whatever and a late-game UFO crew isn't insurmountable the way it is in nucom.
I wonder if this one still worksLet's test it shall we
>>2291305To reiterate, I'm talking how megamods differ from vanilla. The point is that you're never going to do the Solar Governor with rookies the way you can with the base game. I suppose my overall point is>vanilla X-Com thrives on the meat grinder war and the emotional callousness the player develops to over 50% fatality rates>because of increased troop longevity and how heavily they scale, FiraXCOM creates tactical, strategic and emotional consequences of immense magnitude for soldier death, leading to increased savescumming>megamods lean further to that side of the scale than their FiraXCOM-loathing creators would like to admit
>>2291331I think megamods strike a balance between both extremes. You can have both cannon fodder, like OG X-Com wants, and elites, like nuCOM
>>2291331>...FiraXCOM creates tactical, strategic and emotional consequences of immense magnitude for soldier death, leading to increased savescumming>megamods lean further to that side of the scale...What. Just stop savescumming, the game isn't going to kill you when you stub a toe and get a soldier killed in stupid fashion.
>>2291331Don't worry, apart from the hardcore players who like to brag about how good they are, the megamods go into a death spiral (or at least very unfun to play) if you get all your elites wiped out.
>>2291345Then you will be stuck with dudes that have like lmao 20 accuracy o algo going against stuff that has like 200 lole.
>>2291345Big picture, I'm talking about the pressure the game itself applies and how that effects people on aggregate. And I'm harping on about it so hard because this is something that nobody has been able to replicate on this scale in 30 years of trying. Maybe Xenonauts got close, but it has its own separate issues.
I would never allow my entire elite squad to get wiped
>>2290295Did you find the bug, or was it really a (Me) issue?
>>2291378Yeah, many players have the mental fortitude of a wet crouton and quickly fall apart, and I pin the blame for that on Nucom and how you're either on track or death spiralling by design. OXCE megamods are largely a return to the classic format which is basically a sandbox that isn't trying to kill you. Files being a notable exception where the player is checked if they have promo 3 by the time the invasion finally arrives, but apart from that the player is largely free to do whatever the fuck they want, as slowly and as inefficiently as you want. And XPZ Jack Sparrow, but that's an exercise in retardation and being able to follow an established build. Probably the only megamod that actually tries to kill the player with an actual death spiral is Rosigma, and that's only because nobody has a fucking clue what Rosigma is suppose to be aside from being an asset dump.That the megamods make players feel bad when they do dumb shit and get wrecked is a real thing, but the concept of 'being behind the curve' remains a Nucom invention. Players just need to relearn what it means to not give a shit and what things actually matter.>>2291368Go be a retard elsewhere.
I see
>>2291520x-files is getting more shit?
>>2291521It's probably going to keep getting more and more stuff until Solarius is unable to code anymore
>>2291524i mena, what's new? played last year
>>2291331>The point is that you're never going to do the Solar Governor with rookies the way you can with the base gameHow viable is it? I tried to play vanilla without savescamming and all was dandy before 1-2 psychic sectoids would have destroyed my team of grizzled vets. Obviously, part of the problem was that I tried to capture them but how do you realistically deal with enemies and mindcontrolled soldiers highlighting all available mind control targets for the Ethereals just at level 2? Level 1 has some psychic sectoids too I assume.
>>2291609shoot them
>>2291610But won't your guys panic from too many casualties run away and get highlighted? To be fair I might have slept on the REALLY heavy guns. GEP gun is the most stealthy etc.
>>2291609Very viable. If the rookies in question are mass hired and screened for high psi strength, they're immune to psychic bullshit. If not, just drop your gun each turn and make sure the only grenades you have are smokes, and the aliens will smoke your position for you on their turn.Or just roll in with laser tanks and shoot through to the brain from the corridors.Or just blaster bomb the thing from spawn.
>>2291331All I hear is that we just need to add more hero-type recruits later in the game that gives near-maxed troops in exchange for certain resources. The great thing about megamods is that they can be further modded by yourself in any way.
>>2291616>high psi strengthMakes sense.>Or just roll in with laser tanks and shoot through to the brain from the corridors.On the one hand, I didn't think of it, on the other it probably doesn't sit with the spirit of rookies only. Also, can Ethereals mind-control those? If you have strong enough psychics you can do that to Alien robots. I know because I broke the game with that once.>Or just blaster bomb the thing from spawnLol. Didn't even think of it because I'd assume there are supposed to be some kind of bounds between them, not programming "nothingness".
>>2291618Are pureblood soldiers and veterans not high level recruits?
>>2291618Last I've read a similar discussion, some anon was pointing Files as the worst offender since he said that you always recruit comparative shitters and the transformations are limited and might require extensive training beforehand anyway.
>>2290620he really need touch the grass but he need to get some food and bath before that
>>2291279You can do that in OXCE as well, for the most part.People keep saying it's hardcoded to 2x2 1-craft hangars but that's just false.It supports facilities of arbitrary size.It supports multi-craft hangars.What it does NOT support (yet) is craft types. That's why big mods haven't done it yet. But that shouldn't be a problem for a player who knows what he wants and what he's doing.
>>2291623That was probably my autistic rant(s) you read since I slogged through that mod over the course of a year and went utterly insane in the process. X-Files is fucking notorious for wiping out your vets and soft-locking your game if you try to ironman it. It doesn't matter if you have 500 million neoshekels in the bank: you're fucked because all you are allowed to hire are desperate, untrained junkies straight from JobCentre, and none of the training/transformation options will get you up to snuff in time unless you grind and have a meatbag assembly line ready. Fun, right?One of the attractive gameplay elements of vanilla X-Com was learning to trade strategic and tactical assets back and forth ("Do I trade this veteran for a chance at capturing this vital VIP whom I desperately need?" and "Do I avoid this nightmare mission to save money/casualties and use the funds to build a new base or buy more gear/scientists/engineers instead?") and then playing that delicate balancing-act throughout the game.To add insult to injury, Solarius just recently added a fucking idiotic endgame option that lets you BUY a lottery ticket (at max, once a fucking MONTH) that needs to be processed in the workshop to recruit a RANDOMIZED veteran. Dio is a sane and well-balanced human being compared to SS.
>>2291664>unless you have a meatbag assembly line readyWhy wouldn't you, though? I always do that even if I allow myself savescumming. I mean a reserve agent training pipeline is a pretty basic thing to have, right?>option that lets you BUY a lottery ticket (at max, once a fucking MONTH) that needs to be processed in the workshop to recruit a RANDOMIZED veteran. First you complain that you can't hire trained agents, then you complain when you can.The game can't just give you infinite perfect agents for free... You spoke highly of tactical/strategic tradeoffs. That kinda fall aparts if there's no penalty at all for constantly getting your best agents killed, you know?
>>2291664>>2291623that was me some time ago(years ago)I tried it blind iron man like 3 times and each time was me getting better but the whole training reserves in x files is just fucking painfirst you recruits are worse and with lower caps than OG recruitssecondly base training caps are also low and its slowthirdly base training caps are lower than requirements for most basic transformation and some transformation need really high statswhich lead to situation where you couldn't set up dry training facilities(that cost money and slow down you research and base expansion), you need maximize combat training so you can unlock even the basic transformation and trainings for your recruitslosing experienced agents is pain (and even experienced agents are worse in OG(with no transformation)) mostly because how much effort you need to put into training them, especially if you lag behind in technot even mention the stat inflation later which mean even higher difference between rookies who can't get any transformation/trainings and veterans with half dozen of them*that was before solar generously added option for hiring like one experienced agent per month X piratez is more lax in that regard with dio allowing recruitments of plenty of higher tier soldiers(even of costly), fast facilities training and extra trainings/transformation being available even for untrained recruits
>>2291664>>2291674Interesting. How far up does the stat ceiling in Files go, potentially? Is 400 HP with Commendations and what not possible?
>>2291671>reserve agent training pipeline is a pretty basic thing to haveYes, you realize it's a basic requirement after a half dozen restarts and some instinctual insanity.>The game can't just give you infinite perfect agents for free.I didn't say that. My beef isn't that you don't get cool shit for free—it's that you can't exchange your fat cash stacks for some desperately needed tactical assets. At best, XCF gives you an EXPENSIVE LOTTERY TICKET that you can process to MAYBE get the veteran agent you really want (Oh, oops, the agent you got specialized in throwing and sucks at everything else). And, like I said, you can only buy it once a month because "Eat shit, the United Nations hates you. Go suck a dick. Seriously." If you were Commander, you would be better off driving through downtown Saint Petersburg and hiring random Russian veterans/drunks off the fucking street. I've met more competent marksmen and soldiers just backpacking through Appalachia than the "recruits" you get playing XCF. They might not have any teeth, but they'll put a bullet through a Sectoid's head at 700 yards.>>2291674>getting better but the whole training reserves in x files is just fucking painThat's the real issue. It's a fucking pointless grind. After you prove yourself as Commander, you should be getting first dibs on insane, psychopathic ex-PMC hires that want a chance to murder/rape non-terrestrial organisms if the pay is decent. But you're not allowed to do that. SS locks you behind a gay lottery paywall and forces you to grind if you try to ironman it. Holy shit, if I am the primary dealer in extraterrestrial weapons, I want some fucking cherry marines in my recruiting office. Not even Aum Shinrikyo had this many problems recruiting. Fuck.>>2291691Not that high, but it's on par with veteran ubers.
>>2291691Medals are less impactful, transformations are more impactful.IMO Files is more playable and balanced without soldier diaries than Piratez would be. Piratez has heavy emphasis on unique individuals with its tons of different races and hero units.>>2291693>you realize it's a basic requirement after a half dozen restartsI've only played Files once... I meant it as a basic xcom thing to do, not specific to Files.
>>2291671>I mean a reserve agent training pipeline is a pretty basic thing to have, right?yes but its ass compared to x piratez>low recruit stats>no training armours(no armours with +XP)>low facility training caps>even maxed training facility caps do not allow for most(or all) training/transformation>some training/transformation have ridiculously high requirements >most training battles are snozefests in x piratez you just drop bunch of fresh recruits into base with dojo and then just train/transform them and you get medium tier troops or just hire experienced troops for $$$$ or glamour in x filez you need babysit them and grind basic bitch battles which is boring as hell
>>2291693>If you were Commander, you would be better off driving through downtown Saint Petersburg and hiring random Russian veterans/drunks off the fucking street.Can't do that, the UN will bitch and moan that your new soldiers purge the aliens like Black Templars, and it's a big no-no in the UN.
Is Accuracy Falloff for exceeding maximum accurate range linear? (Ignore weapons with actual maximum range for this question)That is to say, is being thirty squares further than your max range going to be worse than three squares?
>>2291717But selling young brainwashed boy and girl recruits of a local cult to pedophiles and who knows what else on the black market is okay?! Same with those mutons, I don't know what those fucks want with them that they accept all the player is willing to sell.
>>2291726What I meant to say was 'more than ten times worse'.I am sorry, the coffee has not kicked in.
>>2291717The main problem is that they drink, sodomize and steal everything. Not only their enemy but also their own.Also they should have hardcoded 0 morale, only motivated by death threats from their own officers. That's gonna be hard to implement in oldcom.
>>2291726Set percentage per-tile. Usually, that's either 2 or 5 percent, depending on the mod and weapon.(TBDesu I kinda hate it, because there's no reason for your cone of fire to be getting arbitrarily larger, it's that the target takes up less of it, which vanilla already accounts for. The problem is that weapons/troops are too accurate by default, and yes I fully grasp the irony of saying that about fucking X-Com of all games)
>>2291729But noone is talking about Israeli shitters.
>>2291736It's obviously in reference to the Black Templars and what they have to do to be codex noncompliant. You're just seeing things.
>>2291736We were talking about the vile subhuman creatures.Not whatever the hell you just brought up out of nowhere.
>>2291740Sorry, with all that propaganda lately I've really come to believe that Black Templars have all those cool fearless master swordsmen and Emperor's champions capable of slaying some of the most fearsome enemies of Imperium but this comment makes me rethink things.
>>2291729Buddy, did a Russian steal your highschool sweetheart or something?
>>2291831>smoking rocket truck in front of children ice skating and having innocent funjust slav thingsj/k it will be all children soon enough, satan will consume all four corners of the earth and shall deceive all nations, no revenge against mankind will satiate his hatred
>one guy made a joke about hiring Russians>other guy said it'd make the UN angry>suddenly a nafo creature made its presence knownYeah, some Russian totally stole something from you, pal. You go to bed now. Meanwhile I wait till Dio finishes the update.
>>2291837Yeah, I apologize for my friend up there who's bad at containing his spaghetti. But, well, you're not doing much better of a job, either, and that's what makes it tempting.
>"y-y-you are as bad as I am!"This is /vst/. /pol/ is two blocks down below, first turn to the left. Go there, and stay there.
>>2291831>Civilian targetsAdorable, have an uber gal.
I think XcomFiles SUCK
>>2291877Hardly a radical opinion, anon.
>>2291862No, I don't think I will. And frankly the irony of you in particular telling anyone to go to /pol/ after invoking the four year old dog meme borders on the downright disingenuous. But maybe you picked it up secondhand, you probably haven't been exposed to just how assblasted some people were by it, and maybe you really have only ever caught strays in all of this. If that's genuinely the case, then I apologize for being almost as easy to bait as the retard upthread that started this whole mess.
>make a joke about russians>bunch of menhera appear out of nowhere>start flinging increasingly incomprehensible shit at each otherGotta hate it when the illusion of being a thread with sensible adults is broken so crudely.
>>2291895You should have see what happened the last time someone claimed Long War was good.
>>2291905Whatever happened, I can respect that.Bringing up nuxcom in oldcom thread is heresy. But also tangentially ontopic. So it's the right kind of shitstorm.Also I'm stealing your image to update this one.
Is there really a XPZ update planned for this month? What is it adding?
>>2291927Lamias, new crap to kill people with, new missions and maybe some more necrobloat
New bread soon
>>2291877Try Piratez, it is more sophisticated than Files.
Пepeкaтывaйтe, зaeбaли.
what an ugly fucking language
古池や娘飛び込む水の音
what a beautiful language ToT
>so I'm liable to do stupid shit to get my fix How about playing x-com instead and posting screenshots on the next thread?
Don't make me start snakeposting
I crave snek milk. Or snilk for short.
>>2291905>>2291926swith her bomb for a molotov and it would be perfect
>X-ChroniclesI think I found what the score problem is. It's applying steep 'despawn' penalties for missions that happen elsewhere in the globe but aren't reported, nor are in your range anyways.It's that, OR it's applying despawn penalties every day/hour you don't get to a mission. It's a bug either way
>>2292212Having the same old bomb but with the ghost icon is my favorite part of the pic
Apparently piratez is fully playable in Polish, has anyone tried it?
>>2292263I am too sober for that.
>>2292263I would, but only if the voices are dubbed and Xenforcers now yell O KURWA!!!
>>2292263Dio is Polish, so I would assume that the translation quality is basically fine.
Gal smell.
>>2292376
Goblin yeast.
>>2292299It is basically fine, and better than the English version in the places he gave a fuck about.
>>2292390What does he care about?
>>2292398Lokk boob sweat, I would imagine. Text-wise? No idea.
>>2292410>Lokk boob sweatThey are part lizards. I wonder if their sweat has any funny effects on humans...
Lokk cloaca...
>>2292398It's inconsistent. Some entries are written lightly and well, even genuinely funny at times, and others feel like they were machine-translated from English. There doesn't seem to be a pattern as to which end up which: there are both kinds of entries in every *pedia category and event text can just as easily be either.