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Tabletop edition
How are your dudes faring?
>>
>>2236485
picked it up again recently, I'm still ass, dudes dying left and right.
Doesn't help that the primary source for learning to git gud seems to be watching some str*amers on YouTube yapping for hours, I mean I'm sure they're good and can play blindfolded but videos shouldn't be the main source for guides/in depth analysis, they're not searchable for once and I also can't be bothered to check what episode of your dick ridding series has the relevant info for my current run, sorry.
Also the wiki is on Fandom, outdated and ridden with ads.
Why doesn't anyone write good guides for anything anymore? I might have to check steam guides but navigation is awful there and I think they're pretty outdated as well.
What the fuck do I do?
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>>2236527
Get good or get fucked. Shrimple as.
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>>2236527
>watching some str*amers on YouTube yapping for hours
Don't. Biggest problem is those niggers play on seeds they know by heart so if you will learn, you will also develop bad habits. They also game the fun out of the game
Imho embrace the eternal noob. Always experiment, fuck wiki and fuck guides (unless you want to look up a certain mechanic that isn't evident like 3 headed-flail interactions) and play with what you got.
>t.1k hours and never did legendary locations
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>>2236545
ngl but that sounds like cope
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>>2236578
didn't ask
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>>2236622
ngl but that sounds like seethe
>>
>>2236527
>Why doesn't anyone write good guides for anything anymore?
its niche game, devs hate their fanbase, its also ass to play, you need like half dozen mods to make UI not be terrible
t. early adopter that come back after like 5 years break and desu I didn't remembered it to be so annoying to play
there is also a issue of discord dominating as a platform and most of shit being gated by it, its awful
>What the fuck do I do?
play normal difficulty with plenty starting resources and easy economy, early use spears/swords and shields, get at last some basic armours and hats, fill company with bodies, learn your enemies, don't be afraid to savescum, dunno what you have problems with
>>
>im shit so everyone must also be shit
zoomie, please
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>>2236543
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>>2236527
These guides are good
https://steamcommunity.com/sharedfiles/filedetails/?id=2001196860
https://steamcommunity.com/sharedfiles/filedetails/?id=2549815780

By and large what you don't see in text are specific builds from good players, or the ones out there are terribly outdated.
Community sites like discord or plebbit tend to be full of 'tards regurgitating poor advice.
>bro the swordlance is OP I cut three bandits' heads in a single turn!!11

The best general advice you can get is:
>always hire bros when you can afford it, know which backgrounds have the highest chance to net you a good bro for the price
>specialize your bros, don't do one-size-fits-all builds
>loot equipment from dead enemies before buying it
>plan your builds to maximize your current power, don't think of the long term for a bro who might die two days from now (example: don't pick student as your first perk on your starting bros)
>equip your starting shiters with shields and swords or spears for the accuracy bonus, being able to hit semi-reliably is more important than anything else
>Don't rush to equip your bros with the heaviest armor you find, pick nimble on level 7 for most bros and stick to cheap and commonly looted light armor like gambeson, linothorax, leather or southern mail
>transition from shields and one hand weapons to two hand weapons or duelists as soon as your bros are survivable to maximize damage

With that alone you should be able to clear all legendary locations in normal after 150-300 days of grinding
Practicing battle positioning to know how to move your bros is essential and no guide can really give you that.

Scout, surgeon, bounty hunter and scavenger are pretty good retinue guys. The fifth spot is very flexible, I like lookout.
Cook and blacksmith are bugged and don't work in vanilla.
>>
>>2237210
> Cook and blacksmith are bugged and don't work in vanilla.
this was fixed in 1.5.1.4 (the one that added 2 new mid game legendary locations
>>
>managed autobattler
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>>2237210
thx
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>>2237210
>no paymaster
What, you hate money or something?

>>spears
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>>2237210
>Don't rush to equip your bros with the heaviest armor you find, pick nimble on level 7 for most bros and stick to cheap and commonly looted light armor like gambeson, linothorax, leather or southern mail
I get what you're doing with this but this is imho a more advanced playstyle. It's much more forgiving to put a decent suit of scale or heavy mail even on a complete nobody and if they buy it just repurpose it with blacksmith. Significantly less downtime as well since you can swap armors between battles while HP needs to heal naturally.

>surgeon
Why would you waste a slot on 1 day faster injury heals when temples are a thing? I understand nimble heavy but higher HP should mean less injuries overall.

>swordlance hater
No reason to shit on it like this. It's not ideal versus heavy armor or something you should have on everyone but it is a good weapon for certain builds and or encounters.

Pretty reasonable otherwise but can't really agree with these.
>>
>>2236527
The most important thing for making progress in the game is knowing what fights to take. Fights range from groups of peasants/citizens all the way to legendary locations. Winning this or that battle is less important than stringing together series of victories, with minimal losses. It is far better to grind thugs forever, and occasionally buy better equipment, than to take several fights in a row that are too hard, end up killing your best dudes and destroying your best armor.
For your next run, maybe focus only on how lethal your opponents are, and really pay attention to how they deliver damage, and how that can be countered. Something as simple as a bannerman with rally can turn a ghost fight from impossible into doable, for example.
>>
>>2239195
nta but,
>Nimble vs BF gear
Nimble for bros until you're well established. Buying armor for bros is a spook, bad for tempo, losing all your savings just because you gave the day 5 mid-roll brawler more armor than he deserves.
>Swordlance
is pretty mid. Against lightly armored enemies, i'd prefer to build a gunner or something. Against heavily armored enemies, hybrid probably
>>
>>2241350
>>Nimble vs BF gear
Oh, I didn't mean it like that. They can both be good on their own or even combined but imho they're largely unnecessary for better part of the game. Maybe not even then since I haven't heard anyone say megatank in ages so I assume muh meta shifted. I was just on about putting a good mail, so at least a 200/180 with a shield expert on few dedicated doorstops will be much more forgiving to pull off 'until established' for someone already struggling than what I feel is a more advanced playstyle. I'd definitely not put it on most bros regardless of anything else since I'm never fond of perks that mitigate bad situations like getting hit. Positioning, consumables and work towards not getting hit and killing faster usually works better.

>swordlance
>mid
Fair enough. Not unreasonable different fags play differently and have different values. But a world of difference between exclusievly play like I do or you're a fucking reddit retard and oh, alright, kinda makes sense if you do it like that.

And fuck me sideways if you can find two people agreeing on what established is. One fag will say it's your first raider camp and a full roster and the other will foam at the mouth unless it's day 500+ with everyone decked in all good roll named items and vet levels. And then there's everything in between lol.
>>
>>2241586
nta
>I was just on about putting a good mail, so at least a 200/180 with a shield expert on few dedicated doorstops
Using those armor types is good before you can pick nimble. Once nimble is available you should immediately pick it and return to armor close to 15-16 fatigue cost.
It's not really complicated and it massively increases the survivability of shit bros versus medium armor without nimble.
>I'd definitely not put it on most bros regardless of anything else since I'm never fond of perks that mitigate bad situations like getting hit.
You are always going to get hit here and there.
What you want in your bros is to increase the amount of times they can be attacked before they die. This can be achieved by increasing their HP, reducing the damage they take or by increasing their defense so that attacks have a lower chance to connect.
Receiving less damage per hit and getting hit less yield the same result, with the only difference being that the former is more consistent (more, smaller hits vs few big hits).
The game is all about putting the odds in your favor, making sure that your bro can survive even if the orc berserker rolls really well and hits him three times in a row, which is eventually going to happen if you play long enough.
Nimble pairs really well with either shield expert or dodge to get both more effective HP and less chance to be hit.
>>
>>2241696
You're not wrong and I said as much, but, and it's a big one. Why would I trade blows with a zerker in melee to begin with? Pocket dogs, dedicated doorstopbros, many flavors of ranged, bombs, overwhelms, poisons, smokes, initiative shennanigans including but not limited to adrenaline, basic math so he can't move and attack... And why would I position and or build most people to be able to survive that? If it's a ohshit perk wouldn't nine lives serve just as well? Not that I'd use that either in anything other than a dedicated lonewolf blueberry buster to be honest. Decent armor can take an unplanned hit and doesn't require perk investments. A shield can double a bad bro mdef. One you're in a position to make your dream company and super specialists in bis, sure, go for it. Good 2hs and good 2h bros work great with everything previously said. Warriors or mass chosen starting to appear changes that a little for me but mainly in the sense of do you have a canopener bro online and why not.

I just don't believe there's one and purely one thing anyone struggling is missing. Or better put, playing a bad or weird build smart works better than trying to play the perfect metabuild without understanding basics. And most posts in these threads are always either "halp I suck" or "insert perk lol" with the former expecting some miracle one stop easy shortcut that doesn't require them to use their brain at all and the latter either parroting something they don't understand or not taking into account they bloody know how to play the game.
>>
>>2236681
I legit think discord has done more damage to the internet than fucking AI. Not only can you not just use search engines to find results anymore, but Discord's own search function is fucking garbage and means finding a simple answer to a simple question can take hours of sifting through asinine crap. It's torture. The only reason it's even popular is because it allows for unprecedented levels of power tripping and thought control from moderators
>>
>>2236681
>devs hate their fanbase, its also ass to play, you need like half dozen mods to make UI not be terrible
The fuck are you talking about? The UI is very simple with few menus but still enough tooltips to let you know what things do. You'd have to be a complete retard to struggle with BB's user interface.
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Coming back to this game after several years. I'm really feeling the Legends mod. The unique perk trees and backgrounds make the bros actually different. It almost feels more like D&D because of the increased difficulty and wider variety of game starts and better enemy variety from the accumulation of the expansions.

I always play self-enforced ironman, so probably never break out of the true midgame. My current Rangers run just stormed a goblin swampland keep. Talk about unfair. 12v24, bog everywhere, all the goblins arch or throw skirmish, and they stay protected by barrier with few entry choke points. I only have one crack archer with no bullseye perk.

I figure the goblins will stay in the camp and lob infinitely until they have the upper hand on arrow riddled and fatigued brothers. Then gobs will probably run down the brothers in true karmic fashion. I hit them with a pincer and send every dog at the same time. The skirmisher goblins switch to cruel falchions which is bad news for the canines. Both of my rangers also have pet bears. We have one gambler with a throwing spear that's not too shabby at skirmishing himself.

I don't understand how an early party without a huge bag of tricks could even consider siege missions. But well played to the devs for making the game gritty.

>>2244354
Search engines were eating themselves alive before social forums clogged the lane. Reddit, quora, discord, fb, even wiki is designed to operate in that fashion.
>>
Here's a game mechanics issue. Why does Relentless screw up the Mdef? I'll have brothers with 40s, low 50 Mdef then picking Relentless kicks them down 10 or even into the 20s Mdef. I understand Dodge has some kind of 2x if hp is ~50. I can understand how Colossus can knock Dodge back down to it's normal 15%. My understanding was to synergize Dodge, Relentless, Nimble. I guess sometimes in the inventory screen the brother defense stats will change just unequipping and re-equipping the same weapon.
>>
>>2245730
>play shitty meme mod
>get memed on
How strange and totally unexpected.
>>
>>2245895
I'm fucking thriving.
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>>2245895
>t. has less than 10 hours in BB
>>
Samefag some more. Might help you cope.
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>>2245740
mod?
>brothers with 40s, low 50 Mdef
the fuck?
>>
>>
>>2246066
I don't play 4000 day runs where you camp your lone wolf on escape squares and other twitch.com power tactics.

Normally I monolith at 30 days then retire after two or three crises. Legendary, Legendary, no funds, unexplored, ironman.
>>
>>2247835
>I don't powergame or use meme tactics
>I just ironman clear monolith at the 30 day mark
LOL, lmao. Which is it faggot?
>>
>>2248161
Sucks to suck, doesn't it?
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>>2248164
>instant meme response
Struck a nerve it seems
>>
>>2248164
fagget
>>
>>2246132
He probably meant mid-battle stats or it has to be some veteran leveled gigachad.
>>
>>2236485
The ability to have 5 noble houses and the camp from the Legends mod should be baseline, alongside the armor customization from Reforged. The devs should take these ideas and pack them into the game.
>>
Why are the people who play this game the biggest faggots on the internet? You'd think RNG would add some variation but you guys roll 90s every check.
>>
Ask a normal question, usually get a normal answer. Whine and bitch, get treated as a whiny bitch. Shrimple as.
>>
>>2250707
>>2250729
Absolutely female posts. Fucking direct your whining at someone or shut the fuck up with the passive aggressive reddit shit please.
>>
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>>2250778
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>>2250506
Reforged has armour customization? I used the PTR a number of playthroughs and enjoyed the sheer insanity of some of the builds you could make but I don't know how well it would work as a standalone overhaul mod.
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I think Crippling Strikes and Executioner should be replaced with perks that increases the threshold for injuries/lower the strength of injuries.
Dealing injuries is completely worthless to the player since half the enemies are just immune to them, and the other half are barely affected by most of them (so Crippling Strikes is worthless), and an enemy that start receiving injuries is usually near death anyway. (so Executioner is worthless).
Meanwhile it can randomly fucks even your best bro and the only thing that reduces it is the Iron Jaw trait.
>whoops your tank bro missed his 5% roll and took scratch damage
>now he have "grazed dick hole" which deal -50% m.def and -50% m.atk so now he's out of the fight
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>>2256426
You want spoonfeeding on when it's useful or just to vent some more?
>>
>>2256477
I see the thread dedicated schizo is still here.
>>
>>2256521
Hey, I asked you nicely. You want to be a cunt don't let me stop you.
>>
>>2256477
>>2256651
Lol. It's been universally derided as worthless/underpowered since the game's release for the reasons that guy said. Now either you have a response or you don't but either way you're an insufferable twat and we all hope someone you love gets cancer.
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>>2257179
Take your meds my dude.
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>i will got a niche space and complain to a niche audience about how a niche game is played
>>
I genuinely offered to help your illiterate ass but keep screeching impotently at your monitor. It might soothe that bleeding asshole a little. :)
>>
>can't talk about game because there's a dedicated schizo derailing the thread the instant someone criticize it even slightly
Every fucking time.
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>>2257191
On behalf of the entire thread I gracefully and irrevocably accept your concession
>>2257232
Please refer to >>2250778
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BOO!
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I'm looking at the stats of Geists and I feel like they got reworked at some point and Incorporeal is a leftover.
They have 999 r.def by default so the r.def bonus is worthless, and most melee weapons don't activate the m.def bonus, so all it really does is give geists +10 m.def against pole weapons and +20 m.def against whips.
>>
>>2237276
Is there a mod to turn this into an auto-battler? If not, are there similar games with auto-battler combat? I'm too lazy for turn-based clicking but otherwise this kind of game might be interesting.
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>>2258573
I suggest modding your neck with a rope
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>>2256426
reforged fixes this
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>>2258580
Having to micro combat in a game like this is just pointless tedium.
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>>2259360
>having to micro combat in a game where the main mechanic is microing combat is tedium
Kill yourself, and I'm not joking. You stupid fucking cunt this isn't even low quality bait it's just nigger tier gibberish
>>
>>2259469
hurr durr le edgy redditor is upset
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>>2259491
Please refer yourself to >>2259469 and end yourself post haste
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>>2259547
ok schizo
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>>2256426
Newfag here
Isn't the whole point that you are a merc company and sometimes death or shitty debuffs are something you have to deal with and replenish old veterans with fresh blood?
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>>2268681
Having to micro replenish in a game like this is just pointless tedium.
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>>2268681
Yes and no.
Early to mid game it's true, you don't have the gears, nor the fighting skills to keep your bros alive, so commonly you'll be hiring cheap fodder that can be replaced easily.
As you reach mid to late game (especially late game), you'll start replacing cheap bros with more expensive ones and you'll need them at level 11 to benefit from a maximum of perks, losing one will set you back hard, so death becomes relatively rare.
>>
>be newfag
>finally get cripples killed off in a difficult fight and no one else
>loot decent armor
>close the window without pressing the loot all button
>it's all gone
fuck sakes who designed this UI
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>>2270221
Go in the settings, there's an auto-loot option which for some reason is turned off by default.
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>>2236527
>Why doesn't anyone write good guides for anything anymore?
you can have this one
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>>2270221
>fuck sakes who designed this UI
german
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>>2270625
I think fearsome should be considered before executioner or headhunter. In most cases it will be a far better perk even without high RES.
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>>2271629
nta but fearsome is far less important if he outright kills most things. And he's damangemaxxing like a boss.
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>>2271683
You won't be killing most endgame enemies in a single attack even with a duelist thrower. Fearsome has a better compounding effect for causing more morale checks amongst the whole enemy band.
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>>2271754
Except you won't be fearsoming almost any endgame enemies because they're immune. To be fair not a massive fan of either of those perks.
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>>2271683
Exe is kinda moot because most enemies that get injured are about to die anyway, and the enemies where Exe would be useful just don't get injured.
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>>2271902
I'd agree with that. Win harder mostly vs human enemies kind of deal. I understand why he puts it on, with heavy javs, shotguns and crossbows you'll inflict a fair share of injuries, which leads to quick kills, which leads for triggering morale checks which leads to more easy kills. If something survives long enough to rout. Nasty against manatarms.
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>>2271902
that logic doesn't really apply to weapons that have very high armor pierce, throwing javelins injure human enemies pretty much on every hit both early and late game, the extra 20% on subsequent hits usually ends up netting you 1 hit less need to kill something, even orc warriors start getting injuries once they are bellow 60% armor with this build
>>2271629
all enemies already get morale checked because of how hard javelins hit unless its an orc warrior at full armor or something that has nimble, the only real use that it might have is for the handgone bit of the build, i personally dont use it because everything that might be affected by fearsome stops being a threat at that point in the game
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>>2272370
>fearsome stops being a threat at that point in the game
Yeah. *cries in triple flail proccing only one check*
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>>2272400
It's called a triple headed flail, not a tripled headed hitle!
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>>2271629
Fearsome only works on bros who struggle to hit past the armor for a while (since HP damage triggers resolve checks), like sword bros or bow bros.
For anyone else, they'll usually already trigger resolve checks pretty much everytime they hit so your only concern is making sure they have enough resolve to succeed.
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>>2272758
Wait I'm retarded, it's Fearsome that involves a bro resolve, regular checks don't have a penalty.
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>>2271758
Orc warriors and chosen are not immune to fearsome, and the enemies that are immune to it like ancient undead don't take wounds either.
>>2272370
>i personally dont use it because everything that might be affected by fearsome stops being a threat at that point in the game
T3 orc, barbarian and nomad camps stop being a threat at what point in the game?

Orc warriors and chosen are the two main enemies against which fearsome is very relevant since their RES is so high that without the penalty it's quite rare for them to fail resolve checks. A morale drop lowers RES so the very first check is the hardest and the most important one, fearsome makes it more likely to trigger and then the morale cascade gets going.
When you are fighting 35+ orc berserks and warriors getting half of them to rout is the best shot you have to win without losses.

I put fearsome on my fat neutral tanks armed with 2h axes for the double proc, on my throwers and on my dagger duelists.
>>
Playing more Legends and finally have a 100 day ironman. I'm still really struggling with economy. Maybe day 10-30 is great, but that's it. vet/vet/zero $/unex. idk if veteran difficulty makes the economy worse because of less enemies and items available? I start with low-borns and randos. "Ranger" start or hedge knights or gladiators on day one subtracts some spirit of the game to me. Those are probably cheese starts for a great player.

I think the game feels very good on this mod. I love the random+class perk trees. I'm wondering if Legends has implemented importance to unimportant character classes like miners? I've just recently gotten the hang of the camping system. Caravan camping. Saving a few dollars on meds and tools is very important to my origin starts. I haven't learned rune craft.


Here are some general ideas I'm working on:

BB fighting is momentum based. The to-hit and damage don't track how the fights unfold at face value.

On average the new bros are almost 1/2 an order of magnitude worse than advertised. 50% to hit, more like 10%. 90% closer to 1/5-1/3.

Fast Adaptation is much better than it gets credit. In Legends, FA also returns a few action points.

Ranged attacks work better when in a direct line of hexes.

"More numbers is more good." The game just works better for bros with huge useless stat piles than bros that are meta min/maxed in a few skills.

Good bros need stats and equipment. This goes without saying.

I can't pick things up in battle. Even disarmed weapons/shields.

Difficulty scaling isn't extremely fast, maybe because of vet dif. Most of the struggle is feeding and paying for bros and trying to be efficient.
>>
Why does every battle bro youtuber have a speech impediment?
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>>2273016
orcs warriors already start routing in masse 2/3 into the figth regardless, you could make a case for it on big barbarian camps
>>
>>2273016
Friend, you don't need fearsome you proc morale checks with a heavy javelin duelist or a 2h axe. Those weapons are good and damaging enough to do it on their own. You want actual value for that perk point? imho you should be looking at spears, 1h swords or 1h hammers.
>>
i remember reading somewhere a while ago that the double proc of fearsome on 2h axes doesnt work in some way or another or something like that so is not really that good wich made me stop using
>>
>>2273981
Split man only counts as 1 hit for the sake of proc'ing perks.
>>
>>2274068
both hits do resolve checks and cud proc fearsome malus allegedly so a lot of people have it on fat neutral builds because of that
>>
>>2274167
The 1-14 damage check only happens once per enemy and only once per turn. The rest of the attacks at 15+ damage work normally except they get the benefit from resolve, so at 15% of the attackers resolve penalty capped to +20 as opposed to no penalty defender check. Example 3-flail attacks three times. First hit of a first attack does 1-14 damage and procs fearsome, the second two proc an augmented morale check (so at that +20 maximum) only on dealing 15+ damage. Second series of hits cause same augmented morale checks at 15+. Let's say that killed the enemy so you get to attack once more, with berserk, the first hit of that new attack on a new opponent does a new fearsome check at 1-14 HP damage dealt while the other two do only at 15+. Mansplitter does two attacks on a single enemy so the first one benefits from that 1-14 and the second only triggers if 15+ but at a resolve penalty of up to 20. An aoe attack with it potentially causes a separate fearsome 1-14 check on each enemy and only once per turn, so even if you somehow got enough AP to do another twirl it would only proc a check at 15+ on enemies already hit that turn. Interestingly it's per TURN not ROUND so if you somehow got two turns that round, and it's possible, your first attack on that same enemy that next turn would proc a 1-14 fearsome check.

It's not a horrible pick by any measure after they reworked it but I definitely can think of more universally useful perks to take on someone already using a weapon that reliably does 15+ damage.

For the sake of devil's advocate and executioner. Not all injuries require the same % of max HP. In fact a lot of the cutting and pierce ones require only 25% further reduced by crippling strikes, if you're so inclined, which stacks with gash from Shamshirs. I believe it's around 16% capped which allows you to injure well up to unholds fairly reliably. Or just insanely high damage from say mace duelists and you have reliable 20% on most enemies in the game.
>>
>>2273606
But you get the RES malus for the enemy's roll, for high RES enemies it massively increases the chances that they will fail the morale check.
>>2273981
>>2274068
>>2274167
Primary hit causes a morale check if it does 1 hp damage.
Secondary hit must do 15 hp damage to trigger a second morale check.
Both checks have the RES malus.
>>
>>2274950
>massively increases the chances
Problem is you need 134 resolve for the full monty of 20, 20 / 0.15 ≈ 133.3. So let's say cultist with a max roll of 50 base + 10 from davkul + 10 from arena vet +4 for nach trophy leaves you with 60 points you need to get somewhere. Dedicated bannerfag? Alright, that's a semiuseless bro on his own in a high resolve company but he'll give another 10-15 in a four tile range if you pump everything imaginable into his resolve and he's at like 150. And confident gives you another 10% but that's not really doing much until you have a solid base resolve to boost. That leaves you with pumping resolve likely into vet levels if you don't want to skimp on mdef or matt, likely another perk cost in fortified mind if you want this to come online reasonably early and for what? Augmented moralebreaking you invested heavily in that doesn't work on as much as a third of enemies in the game and used with weapons and builds, 2h fat neutral tanks as you called them that don't maximize the benefits with having lots of small attacks. Additional likely opportunity cost of direwolf mantle. And then the enemy brings a drummer, or five or a warlord, or three and they're basically immune to moralebreaking until you cut him, and most of them to get to him down.

>you have additional stats from always confident and they have reduced from wavereing
Yes, that's pretty good but it's not a static number when howls, warcries and whatnot are involved. And you having high morale and they low can be accomplished without investing heavily into resolve or fearsome and just by killing them.

>ib4 i use it on day fuckzillion+1 3* resolve adventurer nobles that have champion of davkul arena vet alp trophies and which are permanently hopped up on glitterdust and lionheart potions

I don't think it's useless or even bad but you're giving it way more credit than it deserves. Definitely not something I'd ever have on more than a few specialists if even then.
>>
I get my company drunk before facing witches.
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>>2275982
>Problem is you need 134 resolve for the full monty of 20
You don't need that much. 60 REs gives a -9.
From turtle225's guide
>For example, in a vacuum, if we deal 10 HP damage, we have a 27% chance to drop morale on Orc Warriors on first hit, and 13% against Chosen. A -9 Fearsome penalty would bring us up to 36% and 22% which in absolute terms may seem small but in relativistic terms is a 33% increased success rate against Warriors and a 69% increased success rate against Chosen.
>>
thinking of playing again but then i remember it takes like 12 hours to get a good run going, kinda wish there was a kick play mod, kinda like the xp mods but that would also increase enemy time scaling and everything else time related to compensate
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>>2276787
>shitfaced lads with a bunch of sticks or just their fists
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>>2277866
My point is -20 ain't worth it let alone -9. That's a pocket dog flanking and a direwolf coat except those don't cost a perk and you can switch them out for fights where enemy morale isn't a thing. But do try resolvemaxxing with a fencing duelist if you're so into fearsome. Great for hunting blueberries, pain in the ass for farming brain injury but absolutely hilarious with a pocket greatsword or later if you get Reproach of the Old Gods on him since each of those arcs on a parry hits for a -20.
>>
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https://www.twitch.tv/videos/2633041922?t=0h6m18s

imagine not picking 9l or at least colosus on your important bros
could never be me
>>
>>2278113
There was a mod that lets you take control of an already established random mercenary company with gold, fame and roster so no early game. Something like sato's scenarios or some other bullshit
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>>2278539
>fight hexen
>she hexes my 9l bro
>>
big black gock thread
>>
least pornsick tranny above me
>>
>progressing somewhat and having fun
>taking some losses but not a big deal
>reach brigand leader
>no one can hit anything, random beheadings, 2-3 remaining bandits suddenly wipe out 5 of my guys
Eh it's cool but the rng and the incessant inventory management are getting to me
>>
>>2280210
A lot of human fighting involves breaking their resolve, which weaken them as well (-10%/-20%/-30% in all stats on Wavering/Breaking/Fleeing).
The brigand leader comes with "Captain" which increases the resolve of everyone around him, making them harder to break, so a fight with a leader is a step up from just fighting all Brigand Raiders.
The brigand leader himself is also a major step up from a raider and will put a good fight.
In short you got filtered by the difficulty increasing.
>>
>>2280210
Invest into mattack, bring hammers and hold ctrl to sell garbage. There, you won the game.
>>
Sell me on why manhunters aren't great
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“I never expected Barkud charging into a goblin’s nest to not get some goblin vomit and schlop and blood on him”
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>>2236485
Every couple of months i get addicted to this game until it makes me mad enough to quit.
Why should i fight anything except humans?
Why is acting like a pack of deranged murderhobos wandering the woods looking for victims the optimal way to play?
>>
>>2281411
Wandering thru deserts is fine too
>>
>>2281435
Nah, the desert got the nomads with the pocket sand technology, a concept too advanced for germans and city slickers to grasp, and ifrits.
>>
>>2281437
>and ifrits
You hate firenades or something?
>>
>>2281451
>throwing fire grenades at rocks
are you telling me this works?
>>
>>2281521
No silly, you throw acid at those. Then you get sulphur and introduce sandniggers to fire. Almost like playing factorio deathworld.
>>
in Legends, is there any way for any character to survive 3 swings? 90s mDef, rDef and they eat it in 2-3 rounds if they're enemy focused.

caravan hand checkmate, necro 150 dmg to the face every round, spider poisons in the first shot
>>
>>2281540
legends is sloppo
>>
>>2281540
Sorry anon but I'm not familiar with optimal plays for your troonshit mod.
>>
>>2281437
>the desert got the nomads with the pocket sand technology
Throw Dirt is actually really nice because it wastes the AI's turn and the debuff is negligible because the damage debuff is negated by the fact nomads wear light armor without Nimble, and Ini debuff lol lmao even
>and ifrits
They're annoying to fight, but you don't have to, you can just avoid them, and you don't have to take contracts involving them. Any contract with "surprise Ifrit", you can just let the enemy deal with them, they'll prioritize them.
>>
>>2281551
vanilla is basic bitch though
>>
ifrit is cash crop
>>
>>2281555
I disagree but if you really want to shake things up there's quite literally nothing legends does better over reforged. Well, it's better shitposting material, I'll admit that,
>>
Nachzehrers? I flee.
Nomads after day 40? I flee
Gheists? I flee.
Glacier apes with chosen? I flee.
Hexen? No way, fag.
I only fight bandits and noble houses.
>>
>Nachzehrers? I flee.
>>
>>2281567
https://github.com/Darxo/Hardened/wiki/Patched-Vanilla-Cheese-&-Exploits

I remain unconvinced and my troonometer is warning of a check engine.
>>
How did the not germans even survive when they have genetically superior ubermensch to the north, and more technologically advanced turkmen to the south.
And that is not including all the orcs and other beasts.
>>
>>2281643
They welcome invasive races after a couple campaigns.
>>
>>2281643
Don't forget the not slavic greenskins to the east.
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>>2281598
>Gheists? I flee.
We all do, they're spooky.
>>
I just read the old developer diaries and man the developers are insane or just straight up trolling.
These niggas said barbarian reavers are about as strong as brigand raiders, and that the southerner armies have lower morale than northerners.
Did anyone ever see the barbarians actually get tired?
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Has anyone actually tried the german's new game?
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>>2281696
All of that is true tho...
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>>2281696
>and that the southerner armies have lower morale than northerners.
It's not wrong.
While the southerners have a higher base resolve than northerners (70 > 60), they have nothing to recover from losing morale. The best they have is the Officer which provide Captain and that's it.
Meanwhile the northerners have the Standard Bearer for Rally the Troops, and both Knight and Sergeant for Captain.
>>
>>2281710
Southern armies are still way more powerful than the Norf, so maybe that is why their morale rarely breaks.
>>
>>2281729
For the umpth time now, no brother, they're not. Not even close. Worst case scenario they come with a bunch of assassins and those are still way easier to handle than northen kniggas.
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>>2281729
Their morale actually breaks pretty easily.
The biggest issue with the southerners is that, unlike the northerners with BF, they make almost full use of Nimble, which make killing them very annoying.
But so long as you don't foolishly clump your bros together, they're relatively simple to deal with.
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>>2281735
>knights get tired after 4 rounds of combat and then either shieldwall into nothing or miss one attack
>assassins conjure infinity throwing pots of rape and stab you for 99 damage to your dick
Southern armies, southern beasts and southern bandits are way overtuned compared to the northen equivalents. It might be part that they were added later and it might be because the game is made by germans
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>>2281735
No way man, kniggas are easy to stun and knife down, while assasins are impossible to hit without nets and never ever miss.
If i see two or more assasins i skedaddle.
>>
>>2281750
>>2281746
Unironically skill issue. They've got no armor worth mentioning, rarely spawn with weapons capable of dealing with armor better than chainmail, have no range and assassins are very easy to focus down. Northfags come with arbalests, respectable armor and military picks on grunts and zweihanders. And all-round higher stats.

>>2281743
Have you noticed everyone but officers come with piss-poor head armor and no iron brow?
>>
>>2281699
a bb xcom crossover? on god very cool. Hopefully it's mobile.
>>
How do you fine people feel about swords?
>>
>>2282636
Sell your cloak and buy a sword.
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>>2282651
Rude. But seriously, why do people shit on them so much?
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>>2282664
Worthless secondary ability and unlike most weapons, there is nothing they're arguably or undeniably the best at
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>>2282816
Which one?
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>>2282837
I should have specified that I said that about 1h weapons. The 2H swords just get mogged by the 2H hammer too though
>>
>>2282939
I dunno man. I like the flexibility and mobility of it. Gash into qatal, fencer alone or as a delivery device for greatsword. Dodge nimble riposte ain't horrible if you build for it either.
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>>2282636
>1H Swords
Worthless past the early game. A weaker version of the 1H cleaver, it's literally useless if the enemy have any armor, the secondary skills have the same problems (Gash doesn't work against armor, Riposte is just a weaker slash), and it provides no substantial bonuses (+10% accuracy with Slash).
>2H Swords
2H weapons with the biggest range of attacks (single target, 2 row and 3 arc, and break shield for later weapons) and highest raw damage next to the 2H axe, a 2H sword bro can usually hold himself on his own with little trouble. Still, it takes a while to cut through armor, so usually it's a good idea to pair your 2H sword bro with a 2H hammer bro.
>>
>>2283085
You know I really expected more love for fencers if nothing else after reading previous posts people praising fearsome and or nimble.
>>
>>2283085
Riposte has a place against certain enemies and with certain builds. Swords also have a bonus to hit. They're not entirely useless unless you're a min maxxing faggot at the 300 day mark, at which point who the fuck cares?
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>>2283421
>Riposte has a place against certain enemies and with certain builds
name 1
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>>2283507
your mom
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>>2283507
>riposte tank
Wow
>>
Can we just all agree that BB has the best difficulty scaling of any strategy game ever, it's the only game I have ever played where you don't just snowball after early game, every encounter is important and difficult at any stage of the game
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>>2284073
>BB has the best difficulty scaling of any strategy game ever
>all enemies get a major buff on Day 40
Almost.
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>>2284083
>game gets more difficult as time passes, what a shit mechanic
While the number of days to buff is arbitrary, it's probably the best you can do in this type of game. If it didn't stupidly increase the difficulty at a random moment, you would just snowball, like in first X-com. You can introduce harder and harder enemies but that can only go so far until you're fighting demigods that just kill you in one turn, which is trash. Making average enemies stronger so they are still a thread later in the game is the best solution in a heavy RNG based game
>>
>>2282636
Avoid 1H swords. 2H swords are best suited for bros with somewhat lower end MATT and high MDEF/RES/FAT because of the hit chance bonus to 2H swords. I play extremely long campaigns, so all my 2H sword bros ever made who happened to survive long into the campaign ended up getting to 100 MATT thanks to veteran levels.
tl dr 2H swords for not-so-great MATT
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>>2284073
Isn't this just every roguelike, save when you pickup some sort of crazy equipment or hit a game breaking build?
>>
>>2284127
x-com files seems to be a big improvement. On the original, I really take the rng out of the equation running the game almost entirely on grenades and blaster bombs. Then psi. xfiles has new mission types, flavor text, and forces some of the firefights that the game deserves at its foundation.
>>
>>2284073
I think the early game is easily the weakest part of it all. I imagine lots of people that tried the game gave up on it then. Early game also has the least variety in enemy encounters. Fun starts around day 20~ when you actually start having something resembling a build on your guys
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How does /bbg/ feel about spetums?
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>>2284127
>game gets more difficult as time passes, what a shit mechanic
A good way to start an argument is by arguing something that the other person didn't said. The difficulty randomly spiking really comes out of nowhere unless you read the fucking wiki.
> If it didn't stupidly increase the difficulty at a random moment, you would just snowball
Or you could do it more smoothly by having transitional enemies that bridge the gap.
That's literally what the game attempt but fails to do with the weak versions of enemies.
Literally all they had to do was causes the buff to become more frequent over time, starting with weaker versions of enemies and eventually affecting normal versions of enemies until it's guaranteed for them to come with the buff. BOOM the progression is more natural and you don't need to remember some arbitrary date for an arbitrary mechanic.
>>
>>2283507
Fearsome. Put dodge, relentless, underdog, lonewolf and overwhelm on someone with good bese stats and laugh at him routing entire noble house, southern city or lower tier barb or greenskin parties on his own. Hella good for arenas and not half bad if proper geared at dealing with lindwurms too. Bonus points if you get a good killer or jester with headhunter and a blade with 20%+ to hit head.

>memebuilds
Yeah, but fun. Only fights I wouldn't bring him are hexen, ancient guard spam or schrats.
>>
>>2283421
nigga true minmaxxing faggots have top tier bros by day 50
People who go on 300 day campaigns are not skilled at the game
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>>2284950
minmaxxing or cheesing tho
>>
>>2284767
I think big boy spears should have 2 hex spear wall. Zone oc that shit and quick hands.
>>
>>2236545
>Biggest problem is those niggers play on seeds they know by heart
>source: my ass
the only people that play on the same seed are the ones that do monolith day 30 or shit like that
>>
>>2284950
Read what I said again you stupid faggot and show you actually comprehend English.
>>
meds
>>
>>2286631
Find a streamer that doesn't paste a seed and you will see how suddenly they become as good as average player, nigger.
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>>2286763
What do you actually get from a good seed? A trading loop, arena city harbor and maybe two good starting bros. I mean nice but nothing that's going to carry you in a fight if you otherwise suck.
>>
>>2286766
Knowledge of starting market stock, where camps and legendary locations are, starting traits can be critical to min maxing your early game. Every fuckhead who talks about doing monolith or having end game bros in the first 30 days is abusing a strong seed they've used before since doing so provides the meta knowledge necessary to do that shit that fast.
>>
>>2286845
Sure. But you still need to know what to do with the advantages from that seed. Get what I mean? Personally I never was into speedrunning or streamers for that matter but you can't say that doesn't require at least some game knowledge and or competency.
>>
>>2286905
Obviously. The basics of the game aren't that hard. 99% of challenge runs are
>can I do thing by x timeframe
>can I do thing using only suboptimal whatever
>can I achieve whether arbitrary goal by doing x y z
Etc. Anyone can play the game and win, there's no true lose state. To achieve these various challenge runs isn't about baseline game knowledge but the use/abuse of meta gaming to achieve goals the game isn't really meant for you to shoot for
>>
>>2286911
So, you're annoyed at them for being hypocrites for beating an artificial challenge they setup, and play in such a foolproof boring way it's not anything resembling a real challenge if I understand you right? Alright, I can respect that. Mostly why I don't enjoy streamers either.

What do you do to shake things up then? I pick up bb every so often and almost always end up towards the same playstyle which already bored me ages ago. Tried reforged not too long ago and while it has some really neat shit added some of the new perks are outright broken in certain configurations. I swear to God by day 50-60 and without trying too hard I had a line with 3-4 tile range polearms that did something crazy like +40-200% extra damage and 3-4 attacks each turn.
>>
>>2286920
I'm not even really annoyed about it. Doesn't bother me what people do to enjoy a game. What annoys me is the fools, like some in this thread, who pretend they're super pros, or better than you for achieving those goals, while pretending they did it honestly or without cheesing the game.

For me I don't even shake the game up a whole lot. I load it up every year or every second year, make company, use similar builds and play styles that I like to use, play until I'm bored and then move on until the next time. BB is one my favourite games and I've played 2k hours of it, but it's not fucking high art, and certainly not a game to get all superior about being able to beat, especially when all you're beating half the time is your own self imposed limitations.
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>>2286924
Reasonable if disappointingly similar to what I do. But you posted where you posted. No shortage of either those pretending it is high art because they refuse to use their brain for basic problem solving or just plain old ragebait or those with a chip on their shoulder wanting to bully someone with bonus points if it involves not following their favorite blockheads guide to a T. It's hardly exclusive to bb threads.
>>
>>2286924
The only pros are devs. It's a kids' game. If you want to be pro, you start programming a more enjoyable game.
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>>2284767
I just thought of something better. Big spears should attack in an en passant fashion. Any motion from 2 square zone triggers zoc attack, including lateral or retreating.
>>
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>>2287073
I was always disappointed there's not an offensive polearm in the game. I shouldn't have to quickhand a fencing sword to be able to pike rush like a tweaked out sexually frustrated japanese salaryman.
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>The game now supports more than 2 GB of RAM to avoid crashes
wooooooooooo!
>>
Is there a go-to mod these days? I remember there being one that gave you perks based on your character's origin and people loved that
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>>2286763
>people re roll seeds
mind blowing
>>2286845
market stock is randomized each time, regardless of seed, same with recruits, the only edge you get is knowing where camps are and having a good farming route, wich is a lot, but even then lots of monolith speedruns are done on random seeds
>>2286924
>im so over everything is just that im better than most people in this thread and they are wrong thats all haha
ok?
>>2286911
>anyone can do it, its so easy, i could do it if i wanted but i dont because im better or something
ight bud, half of what you are saying are ramblings about things you have a poor grasp and the other half is sperging, wouldnt amaze me if this other "anon" you are talking with is just you samefagging
>>
>>2287290
afaik not really. The three big overhaul ones each have their own share of bloat and outright bullshit so I'd suggest to mix and match some smaller ones for qol improvements and what you specifically want instead of having lots of shit you don't need bundled in.
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>>2287304
Kind of a retard aren't ya?
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>>2287457
not really
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>>2287460
Delusional too. Sad way to go through life
>>
Get a room already you weirdos
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>>2287475
superb response
>>
also stop trying to defuse the clowny situation you put yourself in samefagging you dunce
>>
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I suggest settling your differences in a honorable duel. Standard lords of the lockerroom rules ie to the first moan.
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>>2287510
>resorts to bitch replying
>newfag thinks he can spot samefagging
Back to fucking tiktok with you
>>
>>2281643
The Battle Brothers appear every few years and fucking assrape to death whatever comes around trying to start shit.
>ORC INVASION
>Chieftan Status: Gaped
>UNDEAD FLOOD
>Necrophilia Statistics Skyrocket
>SHARIF DON'T LIKE IT
>Casbah: Rocked
>HABSBURGS NEED NEW GENE POOL
Alright I guess that one might be counterproductive.
>>
>Battle Brothers
>your men aren't blood relative
I want a refund
>>
Am I missing something, or is the southern recruitment pool poor compared to the northern one?
>>
>>2288402
Thieves, sheppards and indebted for earlish, nomads and sellswords for mid and assassins and gladiators for late. They're alright imho.
>>
>>2288084
i have bans that are older than you
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>>2288402
There's not as high a variety because you basically have three of the same city type except one will have the Arena and thus Gladiators. They're okay for what they are, as stated, but I think the real gachapon with the city states is sifting through indebted to see if you get lucky and have a bunch of decent dudes that you never have to pay. Alternatively if you do the Manhunters start you basically have builds that revolve around FUCKIN SLAVES.
>>
>>2288823
nta but as likely the main advocate for manhunter origin in any of these threads your actual indebted are objectively worse than if you didn't run manhunters.
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>>2288402
oposite, manhunters are militia but better and cheaper, nomads are very similar to sellswords but way less rare, way more caravan hands/thiefs wich are cheap and decent
>>
also the stat line of gladiators kills it for me, hedge knight cost range with abysmal hp and fat, really not worth the price imo, same with southern assasins to a lesser extent
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>>2288884
>manhunters are militia but better and cheaper
They're actually sellswords but cheaper honestly but what's wrong with glad stats?
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>>2281643
They got ubergod mercenary companies raping everybody else
>>
>>2288402
>>2288884
>>2288910
Manhunter is also the overall best lowborn bro so it is amazing for peasant militia.
>>
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>>2288910
id rather get an oathtaker or a hedge knight for that price range
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>>2288955
Fair enough and kniggapilled but a good roll glad isn't unreasonable to use.
>>
>>2288663
Superb response
>>
>>2289188
schooled
>>
I never get around to using 1h axes. Have I been missing out? Talking in general not only lategame orc choppa duelist in particular.
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>>2290027
They're okay. Mostly good for chopping shields like you have to do with schrats while also getting to keep a shield or offhand on. Also they batter through armor well enough to be a decent multi role, but they don't excel at anything in particular (besides breaking shields obviously) while not having the hit chance bonus of the other generalist stuff. If you're not fighting shields or prefer to roll dice on hitting through shields then hammers and maces are better for anti armor or stun.
>>
>>2290114
When would you even want to break shields? Outside of schrats, obviously. And why wouldn't you use flails instead for humans and early spooky skeletons?
>>
>>2290027
Pretty sure axes have the highest raw damage output so they're definitely useful, and dealing bonus damage on a head hit can be useful if combined with brute/headhunter. I like them for my general use shield bros since they can't miss a shield bash, which is useful on a low matk tank, and a duelist slapping anything with an axe will melt it almost as fast a winged mace, if not faster against some opponents.
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>>2290237
I mean, are they? Every time I go fuck, I'm going to use 1h axes and five minutes later I say why the fuck would I.

>vs swords early-mid
Handaxe does 30-45 at 120% anti armor vs falchion that's 35-45 at 70% but falchion also comes with +10% to hit and much lighter. And then you realize you can get arming swords day one from caravans which are 40-45 at 80%. Less fatigue at 6 vs 10 so more forgiving without expert or early bros.

>vs flails
Flail is 25-55 at 100%, ignores shields and widely available from raiders. Has increased chance to hit head and a hit head on demand for nice armor income. 3-flail and he's not getting away from your mid matt doorstop tank. Both very easy to farm.

>vs maces
Morningstar is 30-45 too at 100% anti armor but 40% ignore armor vs handaxe 30%. And if you spring for fightingaxe, and you'd better since it's a bitch to find in the wild, you could've gone for military cleaver or winged as well.

>vs armor mid-late
I mean you'd use some hammers or fully go 2h/duelist by this point regardless, wouldn't you?

I'm really struggling to think of a use for them other than again, really good orc choppa goes chop or schrats. Both of those optional and niche af.
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>>2290136
>When would you even want to break shields?
It doesn't happen that often but sometimes you want to open up an enemy doing shieldwall or who's just got an annoying amount of defense up (or your guys have shit matk and shield hits are a guaranteed hit) so another bro can hit him easier than you could otherwise with four or three attack rolls. Obviously that doesn't work out if everybody has flails but at that point you're running a helicopter dick team anyways and you've chosen more dice rather than better rolls.
Also nomads roll fragile shields and can be particularly annoying on mdef.
>And why wouldn't you use flails instead for humans and early spooky skeletons?
I think you would be better served by those but shield attacks are the one thing one handed axes have that's unique to one handers, so if you're not using the claw end of the proverbial hammer then maybe you should have a mallet instead.
>>
>>2290309
It's been awhile since I've actually seen the charts but there used to be a lot of theory crafting they showed axes as one of the highest damage weapons in most scenarios.

Like here it does decently well https://steamcommunity.com/app/365360/discussions/0/2673381715691052546/

And there's some scenarios where it's stronger, like orcs that often don't have headgear where the axes bonus damage allows it to pull ahead more. It's not a perfect weapon, or even the best weapon, but it's not a shit one either and some simulations used to show it top tier, I'll see if I can find them
>>
>>2290370
No man, I respect named axe duelists. I just can't wrap my head around the idea of using 1h axes as anything else or anything earlier. They're heavier, so you need fat, they don't get to hit bonus so you need mat too. And if you're using them as presumably intended to break shields you also need good mdef to not eat those free attacks you're giving them while you chew thru kites or nomad metal ones. And they're much rarer to loot AND more expensive to buy.
The real kick in the teeth if you super fast scrounge a party that has frontliners with all of that you're still looking at a weapon marginally, if even that, better than comparable maces and with very small window until everyone has dodge/nimble or 200-300 forged armor and you'd still prefer swords or even better highmat cleavers on first and hammers or at least maces for second. And by that point you should be able to field some longaxes either backliner with no matk required or pure killsquad pocket mansplitters.

>orcs that often don't have headgear
A man of taste I see. Problem is axes don't have headhit chance or on demand ability on their own.
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>>2290459
Earlier I would say they're better since smashing a shield can be much easier than trying to get around it with low matk.
>Problem is axes don't have headhit chance or on demand ability on their own
I think that's the thing that keeps them from being broken to be honest. Or at least it used to be. There's been patches since a lot of the theory crafting was done so I don't actually know anymore.
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>>2290581
Is that even worth doing? As opposed to swords until decent matk and try and surround. Optionally dog too. The idea of wasting attacks that could be doing damage and giving him both "free" attacks and a damage boost from double grip puts me off the idea. And I vaguely recall last time I tried that, and I admit it was ages ago, 1h fighting axe/board had a hellova hard time chewing thru kite shields. I don't imagine nomad metal ones or orc slabs are any easier.
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>>2290581
The problem with shield smashing is that, on its own, it's not a clear advantage like Stun/Stagger/Dazed, but a risky trade off that can very easily bite back:
Break Shield not only waste your bro turn, but the enemy now gains Double Grip in exchange for lowered m.def, this can and will bite you in the ass.
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>>2290705
>>2290810
A single axe bro can shatter two shields in a turn, or a schrat shield in one turn. Combined with polearms this is far stronger than giving the same guy a sword and hoping to get past the shield, especially if he's low matk
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>>2290938
To elaborate. A sword and board guy shouldn't have super high matk, so any other weapon is going to be unreliable at getting through shields no matter what. At least the axe can enable others to do damage, whereas a mace would probably just miss outright and at far higher fatigue cost.

The enemy getting double grip can be a pain sometimes but it's not a deal breaker if you have the damage to bring down the now exposed enemy.
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>>2244354
discord ruins games like MMOs where it's important to have in-game social interaction.
however, streamers and youtubers ruin all games.
back in the day, you'd find a cool secret/lame exploit, share it with a friend (or your friend shared it with you, then it spread slowly via word of mouth.. maybe ~5% of all players knew about it.
nowadays, I've seen the arc raiders shoot through ceiling lobby exploit abused like 5 times now and I don't even play that much because everybody is a meta fag who watched some meta fag streamer.
or like, you start playing terraria with a "friend" and they start beelining to the clouds and then the winter biome and whatever because they have to have item X IMMEDIATELY for optimal play style so they can craft Y and I'm still like hitting trees with a wood axe. Either way it's not fun and people are retarded. Stop watching streamers.
./rant
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>>2290962
>A sword and board guy shouldn't have super high matk
Why not? Comparatively for that stage of the game at least before you get your battleforged and gear or nimble or whatever else online. I mean I don't put shieldmaster on the fucker but I'll definitely have a good shield on to mitigate risk.
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>>2290975
>>2244354
These community think tanks focus on nerfing the games into specific optimized play styles. Then game devs patch everything until it's all equal and boring at best to unplayable.

Other games have a bunch of unwritten rules for multiplayer online. idk how being herded around like cattle is a flex for the opps.
I don't think having to draw between the lines is any more interesting than starting a game with an empty inventory and moneyless bro. Go ahead and suboptimize yourself in every way. Play the entire game all legendary locations with one naked bro, under 100 days. Go.
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>>2291056
>Play the entire game all legendary locations with one naked bro, under 100 days
You didn't say expert or ironman so it's doable :)
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>>2291076
Sure run around solo punching the game.
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>>2291149
All I hear is trade until you roll a fantastic nimble brawler and then enjoy everything scaled down to 1 bro roster.



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