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No more (infantry) brother wars edition

prev
>>2206994
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>swaggiest infantry UU excluded from OP
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>>2241067
but the Teutonic Knight is there, top right
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>>2241067
Yeah it's about time the huskarl retired.
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>>2241088
You shut your slutty little mouth
>>
Does this work on linux?
>>
>>2241199
Is google broken
>>
>>2241052
>>2241067
House Carl > Woad Raider = Jaguar Warrior >> Berserker > Spirit of the Law >>> {buying trash units with the resources} > Teutonic Knight
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>>2241270
teutonic knight is based though, they're kind of like an inverse ram in every way but speed
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>>2241279
Based on what?
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>>2241286
Based on the Teutonic Order, retard
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>>2241287
No it's not. They have 0 resemblance to the Teutonic Order knights. They aren't cavalry, they are using anachronistic helmets (they should have just chain mail + nose guard helmets) and they aren't using spears.
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>>2241286
Vulnerable to archers
Great against melee
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>>2241291
Don't care, not a history game.
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>>2241308
>No this game NEEDS more doodooshit India variants and Chinktrash wuxia civs you evil white chud!

Lol.
Meanwhile a good 70% of the original Europe civs have been nerfed/power crept to irrelevance.
>>
>>2241320
>>2241320
The subreddit is 99% turks and pajeets, I guarantee it. This is every thread that mentions any idea for a new European civ, they all get downvoted into oblivion and every comment calls Europeans irrelevant and start using Eurocentric as a slur.
Everytime the argument is that "yurope small, why many civs, africa/ asia big no civs" when there are no written sources for half of the shit they want added to the game and the other half didn't even have metallurgy until the 19th century.
Let's add more civs with shit like the Gbeto or the Indian ship that are legit fictional instead to make the big 3rd world market feel represented.
>>
>>2241396
>the other half didn't even have metallurgy until the 19th century.
You mean like Aztecs, Maya and Inca?
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>>2241407
Yeah, like those but without the brand recognition
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>>2241308
Yuropoors wish they had medieval Wakanda's level of development
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civ spleeters assemble!
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>>2241471
>vlachs are needed
>swiss aren't necessary
statements dreamed up by the utterly deranged
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>>2241471
Where's the Eastside Baltimore civ with Prop Joe hero unit?
Also no Omar campaign, sad
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>>2241512
True, both are needed
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>>2241471
Hawaiians would be a good naval civ edition. Everything else is retarded.
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healer elephants nerf when?
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>T90 gets mad his uncle got beat up by a smurf and cries about it in a video so now everyone has to start complaining about smurfs
I hate this faggot.
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>>2241396
They should add the Swiss to obliterate their asses
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>>2241767
Smurfs are gay losers
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>>2241396
nah its full of guys like that :
>"ackstually theres a 75% chance this civ could make it cause they were a semi-regional power for 20 years in that one area of africa"
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>>2241471
>unrepresented peoples
*unrepresented Folx
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>>2241559
Shit, original Hawaiians were all Black? This proves not only Egyptians but most Native Americans were too probably.
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>I'm not a smurf, I'm just purposely losing because I know my true ELO is low and I'd rather get there faster losing games in 5 minutes than losing in 30.
>>
We need an AoE1 remake in the AoE4 engine with each civ having significantly different gameplay mechanics, strengths and weaknesses.
>>
I'm having fun with the Crucible in AoE4. Are you?
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>>2241471
every type of anglo-saxon should get a unique civ, same with welsh, cornish and manx
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>>2242330
This but unironically will please both camps. And then fuck up game balance with civs getting 4-5 UUs.
>>
>>2241471
I'd only keep Vlachs, Serbians, Croatians for a Balkans DLC. Swiss should be added too after beating the Habsburgs and becoming free and after buckbreaking the Burgundian dreams of being a kingdom.
Tarascans, Mapuches, Huastecs and making Tlaxcalans into a civ proper for a nice packed american-themed civ pack.
WE WUZ AFRICANS N SHIET should only get Somalians, Nubians, Swahili and Songhai because those are the more iconic.
Alania would be cool ngl but unlikely to happen, I'll go just with just adding Thais/Ayutthaya and reworking the non-chink spleet civs we got in the 3 Kingslops.
>>
It brings me pause that one day there will be no more new AoE2 content
But then I look back at the insane amount of content we already have and know that no other RTS has reached these heights and I should be beyond thankful
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>>2241858
>t. Joseph Smith
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I hate rando cavalryfags so much it's unreal
Jump the archers you stupid cunt
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>>2241308
giving the third world technology was our greatest mistake.
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>>2241471
I threw up a little.
>>
Sirs where is Siou civ
>>
>>2242620
We need to tell their stories.
>>
Civs of the Future

DLC 1
Purépecha
Zapotec
---
DLC 2
Tangut (Khitian split)
Dali
Tufan (Tibetan)
---
DLC 3
Muisca
Mapuche
---
DLC 4
Thai
Champa
---
DLC 5
Vlach
Swiss
Sclaveni
---
DLC 6
Sao (Representing themselves and the later Kanem–Bornu)
Somali
Swahali
>>
>>2242734
>no Mississippi
its over...
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>>2242741
Sorry, new architecture sets are too expensive.
>>
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i wonder if they'll ever buff handcannoneers...
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>>2242741
Why was there no successor state to these guys? They just died out from war/famine/disease and then nobody decided to rebuild their cities or emulate building cities at all?
>>
Does fortified church need a nerf, Hera almost lost to redphosphoru even though he was doing almost everything right and red phosporu had negative villagers
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Pray tell, how doth one have negative villagers?
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Berserk buff?
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>>2242841
The Natchez (due south) were still around and kicking in time for the French to wipe them out.
The Caddo, Pawnee and Witchita (south-western branch) are still around but are pretty much reduced and sent to Indian Territory (Oklahoma).
Cahokia itslef was resttled after the 1400s with a settlement lasting up to the 1650s but dying out by 1700.
Dhegihan speakers seemed to have been attracted to Cahokia like the rest of the Ohio Valley farmers, and would have been part of the preceeding Hopewell Tradition. But they didn't all join up and cross the Mississippi until after Cahokia collapsed.
The Ponca call Cahokia P’ahé’žíde "red hill", and while they did not build it, it's possibly closer to the actual name being used in the outlying client villages. Though we don't know what the citizens called themsleves. The name Cahokia is the tribe who resettled the area.

The Mississippi-descendent and inspired culture to the South and South-East mostly died out to De Soto's diseases or active fighting at the major regional centres.
>>
Weird thing, my game measures things in Centimetres and Grams from Dark age to Castle, but as soon as I get to Imperial it's all Inches and Ounces
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Cleitus would have been proud at Hydaspes right...right....? :(
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>>2242734
I'd agree with this sort, as it gives detail but doesnt have every inch of irrelevant peoples
I'd think Somali/Swahili could be combined into one (since Kilwa was ever stronger than Mogadishu) and have some kind of Kongolese or Nunians
Also the Swiss should have its barbarian name, such as the Helvetii or Suebi, but I otherwise agree that those civs would fill all the bloated gaps at maximum
maybe india could get Kannada and the Sinhalese, but I don't actually care
>>
>>2242966
Did these post-cahokians build mounds or settlements of similar design? I've only ever heard of the mounds/cities being discovered in a state that they had been covered over by earth and vegetation for a hundred plus years by the time european eyes saw them. Obviously many/most cahokian cities weren't discovered until maybe the 19th century given they were further into the interior, but what caused the post-cahokians to abandon city building before europeans brought their factors?
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>>2243100
With some variation, but the Mississippi culture is labelled as part of the Southeastern Ceremonial Complex, which all featured big Cahokian-style mounds. Spread out from Mississippi all the way to central Wisconsin, the wetter east of Texas, Ohio River valley, the North Carolinia border and to the tip of Florida. Some of the beleifs still survive in some native tribal traditions like the Ho-Chunk/Winnebago.

They were building similar mounds to varying points. A lot of the mound-building stopped after the 1400s (pretty much after Cahokia stopped being relevant as a template) but they kept using them as religious sites. From the De Soto expedition and the French reports of the Natchez, most were ruled the same way, a Paramount Chief commanding the central settlement with a massive temple mound.

I don't know about the South-East people but the Natchez did practise human sacrifice for burials like the mounds of Cahokia. Though on a greatly reduced scale given the popualtion, they also had some unique cultural traits like maternal nobility.

The issue with the mounds is that De Soto triggered what is called the Mississippian shatter zone in the 1540s. That's the combination of plague and violent overthrow that accompanied Spainish expedition visiting and fighting with different prominent chiefdoms.
For EU5, it would be like Spainish colonial efforts automatically reducing development and popualtion just by being present.
The more northern chiefdoms are a little less clear. The Powatten and many in the region didn't seem to build mounds, but did have strong centralised leaders by the time contact was established with the English in the 1630s. War, Algonquian-speaking migrations south, the Indian Slave Trade and the following anti-slavery relations between the colonial governments and the inlandn chiefs mostly wiped out any previous overarching culture.

TLDR: Most post-Cahokian mounds abandoned by 1630, Natchez by 1730
>>
>>2240868
>"only on cost efficiency" is a pretty big thing
No, it's a pretty small thing. With Halbs where the cost efficiency difference is extreme it's one thing, with Longswords it's not enough to swing and actually win fights outright. Using units that are kind of cost efficient doesn't matter at all if he wins a fight, because that means he is snowballing into the next fight.
>if the knights don't take the engagement
Faster speed isn't just a matter of taking the engagement or not taking the engagement. In practice longswords have a harder time spreading out to attack buildings or try and raid or whatever, whereas knights can quickly attack things and reform and chase down enemies and so on. Pre fight posturing and looking for a good fight is massively easier and you wind up with better engagements in practice. Speed matters, a lot.
>then the infantry can wreck bases faster than cavalry
Destroying buildings faster with infantry is important but it's not the same as Knights in your opponent's base, which can often immediately be gg due to them slaughtering villagers. Knights can effectively damage an opponent far more than Longswords in early castle age.
>thought admittedly there's a few techs to get from militia to longsword
There's two upgrades, plus squires, gambesons, arson, and more barracks. Additionally you're often less likely to have picked up infantry armor beforehand.

Knights have been dominant over Longswords for decades, anon. This isn't some ambiguous thing. The reason they've fell off is the prevalence of faster castle times without sacrificing feudal, into Xbow or CA plays, which fucks Infantry harder than it fucks Knights.
>>
You don't need to spleet Croatians and Serbs, you can rebrand Slavs as those and create a new Rus civ instead.
>>
>>2243225
The Slavs already are them. It's following the older naming convention that lead to Huns/Franks/Goths/etc. Representations of peoples at the start of the dark age, viewing the medieval states they became as one possibility rather than the result.
>>
>>2243229
I know but we're playing Age of Spleets now and what I said beats having separate Serb and Croatian civs while still having a spleet between south and east Slavs.
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>>2243164
Thanks. They never covered this in my highschool classes, idk if that was because the curriculum didn't care or it just wasn't very well researched at the time.
>>
People who keep wanting tribes in the game want to play AoE 3 without actually playing AoE 3
Gee, I can't wait for even more civs where half the tech tree is regional civs
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>>2243230
Fair
>>
>>2242744
>main dev team with megacorp backing and several support studios
>1 new architecture set over 6 years and 8 DLC packs
>scrappy modder team who do it for fun
>4 new architecture sets (and a reskin of every single unit in the game because why not) in 2 years and 2 DLC packs
so this is the power of Cysion...
>>
Yeah because they do it for free and with a lower expected level of quality
>>
>>2241291
HRE had great helms in the 1200s. Why didn't the Teutonic Order?
>>
>>2241308
>culturally and ethnically diverse
Were their warriors different enough from each other to make for interesting units? Because that's all that matters.
>>
>>2243262
Watch it become the new popular opinion that Chronicles is "stealing" base AoE2 budget which is why we haven't had any new architecture sets or VA for Khitans and Jurchens thanks to dumb fucks like Ornlu, despite the fact that 3K is the only post-BFG DLC and they couldn't even be bothered to change architecture sets for Bohemians or Persians.
Le chronicles bad is the stupidest, most rage inducing take even more than the stupid civ spleet discussions
>>
>>2243262
>main dev team with megacorp backing and several support studios
>"sorry Manchu voice lines are too difficult, we used dark magic rituals or something when making AoE3 guess we just have to reuse Chinese voice lines and architecture :("
>scrappy modder team who do it for fun
>"the Thracian went extinct in the 6th century, there are no real written records of what it sounded like and what we have is fragmentary at best... here's our best attempt after we consulted with a lingustics expert, as well as a unique architecture set you'll see like 5 times in the campaign, have fun :)"
>>
>>2243323
is that seriously Ornlu's take? dude's so fucking dumb jesus
Chronicles is entirely contract work ordered from the modder team and has absolutely fuckall to do with Forgotten Empires or "World's Edge" or whatever the main team is who are just talentless hacks who have long ago lost passion in the game at this point
>>
>>2243327
Hearing Dr. Ben Angell nerd out in that SOTL interview was wholesome, that is what passion looks like, the moment where he defended the choice to use British VA with English/ Scot/ Irish accents was very inspiring because it signalled confidence in their vision rather than a cynic "give the people the slop they want" work ethic that most devs adopt.
There's a reason everyone bitched about AoM Retold's "authentic" VA.
I might be biased though because it's been a big pet peeve of mine that modern games go for faux accents, as an ESL it's infuriating to hear VA from my country delivering a poor performance in English because they don't master the language or even worse, have an Anglo or Amerimutt try to guess what we sound like when speaking English. It's cringe.
>>
>>2243333
He ended his review with (paraphrasing):
>Chronicles has no audience
>WE decides the budget and chose to spend it on chronicles instead of AoE2 content that people would actually buy/ want
>Antiquity is stupid because AoE2 is a medieval game and people want medieval content
>Chronicles has no impact on ranked which is why no one wants it
>The budget should have gone to polish the DLCs for the main mode
>Chronicles has neat ideas, but it should be dropped and the neat ideas recycled for e.g. Chronicles about the Crusades or Reconquista
And a bunch of other dumb shit like that, even his own fanbase told him he's retarded
>>
>>2243343
>>2243333
Is Ornlu just upset about Chronicles since he got his ass kicked by the DLC or something?
>>
>>2243345
genuinely yes
he was pissing and moaning his entire playthrough
>>
>>2243345
Pretty much, his low attention span, insistence on refusing to build any defenses or make an early army combined with jumping into Legendary blind turned into a Grand Campaign of getting his ass kicked while he's constantly whining.
Dude tried to boom during "cutscenes", pressing H+Q like a chimp when the camera was panning over the Persian army during Gaugamela
>>
Infantry chads, we have taken DECADES of being bullied by archers and cavalry
WHEN DOES IT END?
>>
>>2243467
It only ends when they patch archers being able to reload while moving.
>>
make infantry even cheaper, cut another 5 food off the cost
>>
>>2242932
why is he black
>>
>>2243467
When you play any other age game.
But people play 2 for a reason.
>>
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I suck so much at this game fuck
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Can I make it in ranked playing Goths only?
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>>2243514
Wait that's brilliant
>>
>>2241308
It's hilarious how y'all posted this here and hugbox'd each other over it, but none of y'all got a single argument. /his/ would destroy all of you racists and point out the incredible diversity and vibrant cultures of Africa which are completely ignored by Age of Empires 2.

>>2243552
There is literal historical evidence that suggests the greatest Viking warriors were Black.
>in before seething
They've been to Africa.
>>
>>2243574
Are you having fun though? That is far more important.
>>
>>2243639
I have fun playing campaigns but mp is only suffering
>>
>>2243599
We lost part of his name in translation, he was called Ivar the Boneless Chicken Wings & Seedless Watermelon
>>
>>2243358
i think it was Get Rich quick that he had to fucking restart like 5 times he admited cause he was getting demolished , the man cannot read-have map awareness
and he didnt find out until AFTER he beat the thebian army he could go imperial in mission 3
>>
>>2243726
and also calling Thracians and Puru trash (as well as macedon Phalangites the same in first few missions cause this retard didnt knew how to play at his advantage with their civ bonuses and how phalangites works
>>
>>2243726
Iirc in that mission he tried to out-trade infinite resources AI several times, really painful to see
>>
>>2241471
Swiss should be a part of a Suebians civ, which would also represent the Lombards, the Austrians and the Bavarians.
>>
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>>2241471
>Swiss aren't needed but Venetians are.
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>>2242734
All worthless while Three Chinkdoms still exist.
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>>2243950
lombards are already represented by the italians civ
austrians and bavarians are just more teutons.
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>>2243989
Lombards are closer to Teutons or Franks
>>
>>2243467
Idk why people say that. If you can get around 18 longswords by early castle age you can just take down fully garissoned TCs. That takes just a few upgrades and 2 barracks. Try it with Slavs for the free upgrades, Armenians so you don't have to advance to castle, Burmese for the delicious bonus attack or obvious Goths for the greater anti building bonus.
Longswords can rival early castles without murder holes quite easily.

>b-b-but I want to fight knights and archers as infantry
That's not their role, think of infantry as siege units.
>>
>>2243993
They are represented by the Goths in the campaign, like other High Germans in most scenarios and all pre-HRE germans.
>>
>>2244339
oh yeah of course
somehow straight up forgot Goths are a civ in this game
>>
>>2244074
OK great so what happens when your 18 longswords encounter an enemy army
>>
>>2241308
Rome doesn't belong in AoE 2 thoughbiet
North and South Italy made sense. China and India DID need more civs, and the biggest problem with 3K was it ruining our chances at proper Chinese civs with Wu/Wei/Shu.
>>2243599
>but none of y'all got a single argument.
The lack of functional states with technologically equivalent militaries highly limits what makes sense for a medieval warfare game. Additionally they have essentially no written history which means piecing together what peoples there was relies entirely on guesswork, archeology and European accounts. This means nobody gives a shit, and anything you add would entirely be the names of random tribes arbitrarily picked with basically nothing to pull from for a unique unit or any actual flavor.
>>
>>2244850
>China and India DID need more civs
Wrong. They STILL need more civs. There are at least 16 more vibrant and diverse civs that are way more different than the current European civs, but because of bigotry, AoE2 devs won't add them.
>>
>>2244856
no
>>
>>2244856
yes
>>
At what point does gold become more valuable than food?
>>
There is no greater dread than when you have no army yet, but a handful of enemy archers emerge on the outskirts of your eco
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>>2244872
once you hit like 20+ farms probably
>>
>>2244856
I saw a reddit fight where some top redditor was arguing for le diverse cultures and when the other dude pressed him for details he revealed that another dravidian civ and gokturks are more important than most of Europe in his "opinion"
>>
>>2243599
Weak bait, /his/ is nothing but tradcath retards and two arabs calling each other brown subhuman because of haplogroups
>>
>>2244856
China needs Three Chinkdoms to be obliterated and actual civs like Tanguts and Tibetans to be added.
>>
>>2244932
Kannadigas were very important *to indian history*. It does feel weird to clump them together with Tamils.

Gokturks are fine. We can always add more steppe civs.
>>
>>2244850
For half of the proposed Asian civs we are not even sure if they weren't all the same 2-3 tribes by different names.
And they're all steppeniggers or pajeets who had nothing distinct about their military, meanwhile even shitalian city states or romanian and albanian gypsies have more flavor
The other shit reddit wants is wakandans and polyamourousesians, we're going to end up with more civs that didn't even enter the iron age by the 16th century
B-B-BUT THEY HAD GOAT FORESKIN TENTS AND MUDHUTS AND BAMBOO COCK ARMOR
>>
>>2244949
they should make a gypsy civ where your vills can't work and can only steal resources from other people's TCs
>>
>>2244947
They might be, but not while screeching that Europe is irrelevant and that lumping all Germans, Slavs and Italians into 2 civs is already too much and that "Europe should let others have their turn" when India's rework is still quite recent
Gokturks are literal whos and we don't need another fucking Asian cav archer civ for fucks sake, they have more civs than anyone else and they don't even have their own architecture set because they didn't build jackshit and were all literally glorified dynasties of the same people
>>
>>2244956
They start with 14 villagers, 500 gold and a monastery, Beggar UU, trade cart scout
Devs announce them:
"Some retards on reddit wanted vlachs, some other retards wanted pajeets, we hope you are happy with our compromise :)"
$30 price tag, the campaign they get is just Dracula because they stole his campaign
>>
>>2244850
>Rome doesn't belong in AoE 2 thoughbiet
The Roman Empire fell in 1453. It most certainly does.
>>
>>2245010
Actually, the Roman empire fell in 1922
>>
>>2244937
/his/ has a lot of leftypol in it. it has gotten better in recent years
>>
nobody tell him "leftypol" is just a joke term
>>
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>>2245032
The ottoman's really were an ugly blob in history.
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>>2245051
they were just coastmaxxing
>>
>>2243955
Italy should be split into at least 3 citystates, yes. Papal States, Genoa and Venice for a start. You can all argue if Milan and others offer anything those don't.
>>
can you splitters all just SHUT THE FUCK UP
>>
We should split the Byzantines into Trebizon, Epirus, Nicaea, and the Latin Empire.
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>>2245103
we should split this guy in half
>>
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Albania expansion when?
>>
Hey guys, Spirit of the Law here
Today, we're going to be executing ten splitters
Starting with number 10
*BANG*
>>
>>2244665
Swordsmen have no hard counters until Imperial with handcannons. With gambesons and 2 blacksmith techs they can stand some archer fire. Either way it never hurts to add skirmishers or pikemen if you want to fight army.
>>
>>2245247
>Laughs in Czech
>>
I've played so much campaign that there's no way I can correctly pivot to MP
>>
>>2245269
You would've been dogshit either way so I don't see why that matters. Take your time.
>>
>>2245209
fake news. he would treat civsplitting as a fun thought experiment but assure his viewers that he does not expect it to come to the game.
>>
>>2245162
I think quarters would be better...
>>
>>2245247
xbows and knights both hard counter longswords.
>>
>>2245396
Knights do not hard counter longswords in a pitched battle, this isn't 2000 it's post-April 2025
>>
haha holy shit, longswords used to be such DOGSHIT

>Long Swordsmen have 55 hit points, 0 melee / 0 pierce armor, 0.9 speed, and cost 60 food, 20 gold.
now they've gained 1/1 armour, 5hp, +2 LoS, and only cost 50f/20g (among other upgrade buffs)

Knights haven't gained any direct buffs and they STILL trade OK
>>
>>2245473
Core infantry was a bit better in AoK outside of the Franks getting a retarded advantage with inherently high Knight line HP and only Pikes + Camels to ever worry about. But almost literally everything else got buffs in AoC.

>Pikemen get the Halberdier upgrade
>Thumb Ring for archers and at least skirmisher accuracy
>Bloodlines for cavalry
>Cavalry Archers double dipping on both and Parthian Tactics
>Light Cavalry get Hussar
>Monks get Theocracy
>Hand Cannoneers and Bombard Cannons no longer require extra prerequisite techs
>Trade units get Caravan
>Units can garrison rams
>Though Camels are ship armor now, fuck you

Bloodlines made other knights from other civs more competitive. The unit stats may not have ever been touched since, but Halbs are technically a nerf to lategame cavalry. Cav archers are also pretty up there for being among the most buffed units, but it took unit discounts to make them more practical for anyone else than Mongols and Huns.
>>
>>2245518
>Though Camels are ship armor now, fuck you
ships of the desert, hope this helps
>>
>>2245051
>The ottoman's really were an ugly blob in history
If you stomp on a cockroach, the remains on your shoe will look much like this.
>>
I just wish to see one day a game match of Spirit of the Law vs Ornlu vs T-West
>>
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Ahhh I remember having to research this bad boy
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>>2245412
oh you are a retard, let me explain it to you in retard terms. You make longsword and march to my base. I make knight and am in your base killing your vills before you get halfway across the map. Understando now? I don't have to 1v1 grug fight your dogshit longswords.
>>
>>2245606
that's not what hard counter means
>>
just finished Wrath
holy shit alexander dialogues were bonkers , total kino ending
>>
I am once again asking for a sengoku jidai DLC
>>
>>2245669
she sengoku on my jidai til she boshin
>>
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>>2245652
Yeah it was great, Alexander has some truly epic battles
>>
>>2245680
>"NO , NO MORE , NO MORE , O'GOD OF DEATH !"
>>
>>2245010
And tell me, what is the colloquial name for the late Roman empire?
>>
See the problem is, Chronicles has now set the bar so high that any follow-up is going to be hard. Rome will need to be absolutely popping
>>
>>2244956
Raider civs
>>
I've thought about a "barbarian civ" before, but it would just devolve into a drush civ
>>
>>2245713
I could see them have a place in AoE 1 at least. Probably still dies to Chariot Archer spam though.
>>
>>2245698
Finland
>>
>>2245606
by this logic light cavalry hard counters pikemen
>>
>>2245698
Romania
>>
>>2244965
Fund it
>>
What would you anons estimate the elo is of someone that has never played PVP before but can beat AI 1v1 Arabia on extreme difficulty?
>>
>>2245935
900-1000
>>
Extreme AI really isn't all that difficult to beat as long as you go for a rush
>>
>>2245963
I did but as someone who is just starting to transition to MP I made the mistake of not walling.
I tried to beat it twice last night and resigned, here's how both attempts went:
>Start as Lithuanians
>Think I'm doing fine because I don't get housed or have any idle time
>Actually fuck up dark age eco by putting too many vills on wood (had like 8) since I didn't look up build orders, ended up hitting feudal with like 23 vils
>Had vil and res lead, 5 scout rush with forging the AI, AI shows up with like 12 archers and 5 skirms to raid
>Try to make a tower to defend but it gets denied and then AI pops out vils and tries to build a tower just out of my TC range
>By this point I hit Castle while they were still in feudal and start making knights, first two have a chance to deny the AI tower but it goes up, shutting my eco down even further
>Blunder even further by bringing back my scouts to help my base instead of keeping up pressure on his eco, half of mine is shut down still
>Keep trying to pump knights out of two stables but AI also hit castle and got xbow upgrade and also started reinforcing with pikes
>Ended the game with resource advantage and vil advantage for the whole game but because I used too much on wood that meant jackshit
2nd game
>Ok fuck wood actually
>Same as before but 4 scout rush instead of 5
>AI shows up with archers even earlier and starts rading my eco while I'm still in feudal, lose 3 vills, resign
Turns out palisades and house walling are way more important then I assumed
>>
>>2246072
Houses are so important that they literally nerfed house armour
Dark age houses had 900hp once upon a time
>>
>>2245851
>monk civ with access to early improved monks and early redemption so they can steal everything
I'd play it for a laugh
>>
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>>2245669
We just had that
>>
Son Goku DLC when
>>
>>2245935
Impossible to tell due to the extreme AI playing in weird ways and folding to some strats while being obscenely resilient to others.
Good enough to play and get their actual elo instead of hypothesize is the only definite answer.
>>2245963
>as long as you go for a rush
If you know what you're doing it can be effective obviously since it doesn't wall up, but that's not the easy route. The easy mode strat is to get a castle anywhere near their base ASAP to disable their entire military AI. They will now stream units in to die under your castle forever. Park some knights near it so they are sending pikes, they'll die the fastest.
>>
>>2245713
>>2245731

Every civ is a barbarian civ in AoE1. Just spam goldless grunts in Tool age.
>>
>>2245396
They SOFT counter longswords by dealing base damage that has no bonus.
Nowhere near how skirms counter archers or how spears counter cav.

>>2245606
>I am a better player than my oponent which means my units hard counter their units in a straight fight
???
>>
>>2245699
theyll probably have Scipio do an insane speech as he breach into Carthage :
>"SALT IT! SALT IT ALL! MAY CARTHAGE LAND DIE WITH ITS PEOPLES! AS CATO WANTED!"
>>
>>2247264
Mission name?
>Carthago Delenda Est
Kino.
>>
Carthago Delectable!
North African Cuisine, by H. Barca
>>
>>2246288
I want a sengoku jidai DLC for AoE2, not AoE4 slop
>>
Chronicles is bad because it's all antiquity. Chronicles should have been super zoomed-in looks at specific regions during specific periods, not just Ancient Mediterranean Forever.
>>
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Chronicles is good because it's all antiquity. I love Greeks and Romans so damn much!
>>
Daring today, aren't we?
>>
>>2247764
In a thousand years, or even two thousand, will anyone of today be remembered like the Greeks and Romans?
>>
RIP AOE1 , first killed by Return of rome and then by Chronicles making it the definitive AOE antiquity experience
>>
>>2247788
I play all 3 + AoM.
>>
AoE1 came out in 1997
There is still no Age of Empires game where you can play as Gauls
>>
>>2247760
Then don't buy it
Miss out while others feast
>>
>>2247806
Yeah I don't count AoE3 as an Age Of game either

1
2
4
>>
>>2247760
The REASON I like Chronicles is BECAUSE its antiquity. Antiquity is filled with unique interesting and vastly different peoples and cultures all living within close proximity to each other and constantly fighting. I don't want some weeb bullshit where the Ping Pong Clan fights the Fried Rice Sushi Clan.
>>
>>2247760
The Med is all that matters.
>>
>>2247775
if WW3 pops off, sure
if not history books will go on about Hitler and Roosvelt then skip of 200 years of "boring" history until you get to really interesting bits in the first solar war
>>
>>2247890
>first solar war
qrd?
>>
when are we getting an age of empires game set during the wars between atlan and mu
>>
when are you going to shut your trap?
>>
i cant wait to see Ornlu struggle cause he dont know how the fuck to use legionaires against gaul warriors and then say the mission is bad
>>
>>2247940
We're gonna get 5 Alesia retries because he built no walls aren't we?
>>
I never build walls in campaign
>>
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That last Alexander mission is just amazing
>>
>>2247954
Ik you're probably ironic but it's lot of fun, I end up buying stone at the market just to drop more walls, towers and castles with a group of 6 vils I keep near my army and I garrison the castles with wounded cav and trash units. I take over the center of the map, drop a castle and work my way from there.
>>
>>2248464
No I'm dead serious, I can barely remember any walls I built and I've finished every campaign. I think I built some walls a couple of times in the Alexander campaign
>>
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You want to see my walls? Here they are
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>>2245847
pikemen hard counter cavalry
>>
>>2248549
oh you are a retard, let me explain it to you in retard terms. You make pikemen and march to my base. I make knight and am in your base killing your vills before you get halfway across the map. Understando now? I don't have to 1v1 grug fight your dogshit pikemen.
>>
>>2248557
If you are relying on the knights' speed to reach my base, that means you brought no siege to get through the double set of walls and towers I got
>>
>>2248549
>>2248586
read the entire conversation before posting
>>
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>>2247843
Even if it's just reskinning AoE II to another era, I'm just glad the series has been able to revisit antiquity in some manner, even if the civs choices aren't as diverse as the original AoE's insofar. Return of Rome's campaigns were good, but Chronicles delivers in something more thorough.
>>
>>2248635
I get the impression Bronze Age was more marketable in the 90's because Egypt was popular back then and so was Bronze Age-inspired stuff like Conan.
That and most consumers were actual nerds who actually read a ton of books, I remember the guy who ended up becoming project lead for Myth 3 stating in an interview that when he did the initial, failed pitch for the sequel, Jason Jones (co-founder of Bungie) started asking him questions about Irish and Welsh mythology so I believe it might've been a more general trend to be into niche shit.
>>
>>2248481
this shit is so ugly what happened to aoe2?
>>
>>2245032
How did the ottomans fall off so hard?
>>
>>2247843
>unique interesting and vastly different peoples and cultures
>four different flavors of greekoids
>>
>>2248961
Yes the Spartans, Athenians and Macedonians were different both racially and culturally. Also Thracians were not considered Hellenes.
>>
>>2247896
Martians and Jupiterians are scum, Earth will triumph
>>
>>2248830
Indian century saaar
>>
>>2248865
Because nobody in the balkans liked them.
The arabs didn't like them.
Africans didn't like them.
It was just a religious alliance of convenience which lasted far longer than it should have.
>>
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>>2249527
good morning. Tierlist approved by TheGhostmaster
>>
>>2249527
S moves down to C, A and B move up.
>>
>>2249527
Peenoy tier list.
East Asian TC + German TC + Aztec TC are top 3 material. The entire C tier and East European TC belongs in D tier.
>>
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>>2249006
It's all Greek to me.
>>
Man, lay off the Greeks. They invented ass-fuckin'.
>>
>>2249593
Yeah? Civilization, too.
>>
>>2249585
I don't think you know how to use that image
>>
>>2249598
Sid Meier is Greek?
>>
>>2249852
Siddharta Meieraj is Indian
>>
Burmese campaign is surprisingly decent, considering nobody has ever wanted to play as burma in a strategy game
>>
>>2249527
Mediterranean TC is S tier. That South Asian TC in S has way too much shit going on, ugly as hell.
>>
>>2249899
I assume it's the architecture sets as a whole.
>>
alexander was 600 years before attila while george washington was only 200 years after montezuma, yet the people praising the new chronicles and asking for hannibal will say that an american game would be out of place. no wonder aoe3 failed.
>>
>>2250014
Epic trole
>>
>>2250014
>human development increases non-linearly
Wow, no way. Should AoE 3 have sherman tanks too?
>>
>>2250032
>macedonian knights and greek spearmen is fine but american handcannons isn't
>>
>>2250054
Correct, I'm glad you understand
>>
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So are these slowpush defensive civs that can't really be offensive early like byzantines and teutons just completely worthless in 1v1 against a decent player, or am I just bad?
>>
>next chronicles will feature :
>reskin of AOE2 Romans
>reskin of AOE2 Celts
>only Carthaginians will not be a reskin
really not gonna blow the budget on that one uh ?
>>
>>2250118
There will be Antiquity Mode toggles for appropriate civs (Romans/Celts/Huns/Goths/Etc) in addition to the new civs, Egypt/Carthage/Gaul. Trust the plan.
>>
>>2250111
Teutons have a tower rush that can be pulled off, byzzies are useless because of their no eco bonuses.
>>
>>2250111
Base level answer that everyone learns as they learn to actually play multiplayer is yes, they are, at least when playing them as a defensive slow push civ.
Aggression and tempo are pretty much always the name of the game in 1v1s. That said Teuton tower rushing has always been alright and they're good on Arena. Afaik Byzantines have some defenders at the high end of the skill bracket too, notably Hera, but their winrate is pretty poor even for normal "high" elo.
>>
>>2250224
>>2250111
Also "worthless" still means like 47% winrate for Byz. It's not like you CAN'T win, it's just a disadvantage. 25% off spear/camel/skirm is a LOT and is their defining bonus btw, not the building health.
>>
What elo do the smurfs finally go away? just played 5 1v1's at 1500 elo and 3 of them were against very blatantly smurfs (under 100 games).
>>
getting rushed 10 minutes into an RTS just isn't my speed, campaignfag for life *hits blunt*
>>
>>2250309
2500 or so
>>
>>2250111
Byz are all about using your discounted counter units to take amazing trades in feudal and castle, getting to imp way before your enemy, and rolling over them with cannons and arbs. They're fantastic in 1v1 but require above average IQ to play
>>
>>2250438
>They're fantastic in 1v1
>sub-50 WR across all elos
>>
>>2250313
Are you me?
>>
>>2250509
You are me, and I am you
>>
I personally consider the whole idea of AoE2DE:RoR to be evil.
>>
>>2250712
It's close to greatness but it's missing the other campaigns.
>>
>>2250724
this , they should have transfered all the campaigns of DE into it , AOE1 DE was already abandonned by that point anyway
>>
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>>2245685
Aeropos...
are we the baddies?
>>
>>2250724
>>2250732
They also should've ported all AoE DE assets, imo they look nicer
>>
>>2250785
of course not , everyone that Alexander ever crushed deserved it
>>
AoE4 bros did you see that last outback octagon game? sick
>>
Can you imagine playing without knowledge of all these secret bonus damage modifiers?
Don't give me that shit of "well, just learn unit interactions organically!"
>>
>>2249527
High disagree, the best TC is middle eastern because it looks very soft on the rooftop, as if it was made of bouncy castle walls.
>>
>>2251494
I always thought the ME set looked the most pastry-ish.
>>
I have always had a soft spot for the ME town centre. It's very simple
>>
>>2251496
Now that you mention it, some textures do look like they were deep fried.
>>
>>2248727
It's true, AoE1 is extremely sword and sorcery coded, even if it pretends it's bronze age.
From the half naked units to Axemen being the first real soldier to magic priests chanting from afar and fighting Lions so often.
>>
>>2251492
The majority of the big and impactful ones are obvious and/or are listen on the unit's description.
Spearmen killing cavalry, skirmishers killing archers, etc. The small ones are generally there just to make unit interactions act how they feel like they should. Most of the gold units in AoE 2 are very light on bonus damage for a reason, and it's relegated to counter units instead.
The only one that's egregious is militia's anti-shock bonus damage but that was built into DE.
>>
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IT'S OUT!!!!!!!!!
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GUYS! I HAVE GREAT NEWS!!! I finally fixed my problem with offline cheevos not working. Turns out it is a general achievements bugginess issue, because sometimes I didn't get achievements for winning with a neo-Chinese civ even after winning a match with it. All you have to do is either reinstall the game, or validate game files (I did both right after each other, just in case). But it came at a terrible cost. My 222h00m playtime? It's 225h00m now how do I cope with this?
>>
I really don't give a shit
>>
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>civ has an amazing unique unit but is otherwise trash
>civ is amazing and almost unfair but the unique unit is trash
civ has no downsides at all, also has great unique, is chinese
>>
>>2251770
>how do I cope with this?
By not posting, nobody cares about your hours
>>
>>2251770
no choice but get to 2222 hours now. they say you can master any skill with 1000 hours practice so with that much you should be able to challenge hera.
>>
>>2251991
It's 10,000 you doofus
>>
>>2251881
Objectively incorrect. I care about my own hours, so there's at least 1 person who does. Checkmate.

>>2251991
Yeah that's my next cope. But I need to finish it on the 22nd of February and it can't be 2026-2032 because those are all ugly years, 2033 earliest. It's gonna be a long journey. Maybe 2028 because 2+2+2+2 is 8.
>>
Why do you like the new greek DLCs when you haven't even finished the Rome campaigns in AoE2:DE?
>>
>>2252031
Who is this imaginary person you're talking to schizo
>>
>>2252034
>>2247764
>>
>>2251789
This is true but chinese have only ever really been nerfed since they first came out.
>>
>>2251789
Are there any unique units that are actually bad these days? I feel like they've made all of them good.
>>
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>>2252186
You rang?
>>
Basically every infantry UU has been powercrept as a direct result of the militia line being buffed. E.g. berserkers are never really worth it over champions except in very niche circumstances
>>
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>>2252329
I meant the proper, castle unique units. Secondaries don't count.
>>
>>2252186
Personally I dislike rathas or however they're called, but I dislike Bengalis in general.
They just seem like slow CA with a micro gimmick.
>>
>>2252343
you've got a micro gimmick (your penis)
>>
>>2252336
You rang?
>>
>>2252345
Axemen counter spears for Franks
>>
>>2252344
Your mom must me an AoE2 pro player then
>>
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>>2252333
Most have seen even more buffs than Militia themselves, especially since DE. Teutonic Knights aren't slow anymore, Samurai got their charge, Woad Raders got a lot more attack, Jaguars got their attack increase, etc. They also (near?) universally got a cost decrease in the patch where supplies was removed, reducing the gold cost for many of them.
>Berserk
One of the more used infantry UUs so they received less of a buff. Still got one though. They're now the same gold cost. Still generally worth it given how useful regenerating health and extra speed is. In Castle they have like 3 more attack over Longswords and are just better if you can build them.
>>2252345
I didn't.
>>
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>>2252348
>Your mom must me
>>
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>>2252350
Champions are better than elite berserkers
Regen sounds nice, but it's at the cost of base HP
Just about the only thing they have is that speed, 1.05 vs 0.96
>>
>>2252347
They counter all trash in a way that nothing else really does too. They can actually kill Skirms rather than just shoo them off like Champions, especially now that they have equal range. And being ranged themselves they don't get raped by archers, handcannons or siege nearly as badly as champions. It's just that Frank's gameplan needs spearman coverage far more than anything else. You'd probably see them a lot in team games if fully boomed Frank paladins wasn't such a meme.
>>
>>2252358
It's only a 10HP gap and with 40HP/s they're regenerating half of that even within a fight anyway. In melee fights where they aren't getting killed by ranged and the extra melee armor comes into play they're pretty well ahead, and against ranged units the speed probably matters as much or more than the pierce armor anyway.
The snowball from taking multiple small fights also matters a lot both in Castle, and in Post-Imp if you're using them to clear out trash. Over the course of the game the healing really adds up.
>Castle age Berserk against Imperial THS
But why?
>>
>>2252345
This guy should be removed from the game entirely and turned into a "legacy" joke unit.

Replace him with a more historically accurate unit that throws REAL Franziska's (smaller, one sided axes) as they approach enemy units, similar to Fire Lancers, except they get their charge back instantly upon killing an enemy (they pick the axe up).

It's HIGH TIME to address this injustice right after they turn Woad Raider into a Militia reskin for Celts, and replace their UU with Gallowglass

And then they can also fix the last UU injustice. Teutonic Knights become a heavily armored version of Konniks. And to make sure Slavs don't cope and seethe, give some special ability to Boyars. Like an aura that improves infantry around them maybe. The last suggestion would have been to make samurai able to switch between ranged and melee, as was originally intended way back in early AoE2 days, but I guess that shipped sailed since everyone would rather not (hehe, see the pun? I am such a clever girl)

I am now going back to bed and I will dream about a superior universe where this is all true.
>>
>>2252381
no fuck historical accuracy, Woad Raiders and Throwing Axemen represent peak white alpha maleness in video games
>>
>>2252381
AoE 4 is that way
>>
>>2252398
>Add serjeant
>Except it's actually a throwing axeman
>This heavily armored man with a giant teardrop shield has 0 ranged armor
AOE4?
more like
Ah Oh, nicEh efFO(u)Rt!
>>
>>2252352
Apologies saar i was phoneposting
>>
>>2252381
Nah original civs deserve to stay as they are.
There's clearly a shift in direction between AoC and post-Forgotten civs.
>>
>Be Mongols
>Teehee Mangudai are so cool!
>Avoid nerf after nerf after nerf because of this
I hate this civ like you wouldn't believe.
>>
>>2252433
seething
>>
>>2252433
Stay mad loser. This is an Anime & Mangudai forum.
>>
>>2252369
>In melee fights where they aren't getting killed by ranged and the extra melee armor comes into play they're pretty well ahead
you can get 6 champions for every 5 berserkers (putting aside how it's easier to mass with barracks vs. castle)
more health at 504 vs. 370 (10hp adds up)
more damage output with that extra champion
in a fight where regen is only counting for 3hp every 5 seconds things are going too fast for it to make much of a difference
>>
>you can get 6 champions for every 5 berserkers
Gold and food are not equal in Imperial age. Even in a team game, farmers give more food per pop than trade carts and that's before the higher cost to set up trade. You're not really going to have 6 champions for every 5 berserks.
In Castle age that isn't true, but a non-elite Berserk has fucking 3 more attack than a Longsword. The problem is purely getting them out of castles there. And if you're looking for a unit to use long term from Castle through Imp, the healing from the Berserks WILL add up unless you're getting completely wiped regularly or not fighting at all.
>>
>>2252522
>>2252462
I didn't mean to be a non-linking faggot, oops
>>
>>2252433
True in both 2 and 4 btw. Needed nerfs in real life too.
>>
>>2252462
6 wins vs 5 if you let them do it but zerks are faster and can just flee to heal if things go wrong. Just put them in a castle and the healing stacks.
>>
>>2250111
Byzantines skirm spear is really strong and castle drop into imp is great on closed maps. Honestly you can also open either civ as scouts or archers too and use their bonuses later.
>>
Let's predict the year in which we get the "all units get male and female variants randomly" DLC.
>>
>>2252581
Byzantine scout opening is trash (no bloodlines, no food bonus) unless you expect knights from the enemy to counter with camels later from the set up stables/armor tech.
I'd rather archer or MAA with them, at least they get gambesons
>>
>>2252612
They would never waste resources recording 50+ new lines even using AI to do that and AI to implement and AI to bugfix.
>>
>>2252041
this is quite possibly the worst (You) I have ever gotten
take your fucking meds you schizophrenic freak, I did beat Pyrrhus, Trajan and Sargon and you don't know me from anywhere
>>
>play AoE 4
>make cavalry
>move to side of enemy during fight
>click enemy archers on their backline
>cavalry turn 90 degrees and charge right into enemy spearmen instead
This fucking game feels so god damn terrible to play it's unreal.
>>
>>2252994
Don't attack move if you want your units to focus a specific target
>>
>>2253061
>click enemy archers on their backline
>>
>>2253099
If you had right clicked a unit your knights would not have stopped until they've reached that targets
>>
>>2253142
Except that formations of units constantly magnetize onto other targets. Right click works when there's a couple of units or for focus fire with ranged, but it just fucking doesn't work in large fights in melee.
Even if it did, the lack of friendly collision means the knights will kill one or two archers before the spearmen push through and are now the front line.
>>
>>2252994
>>2253150
I don't see the problem.
If the charge is off cooldown and the target enemy is in charge range, your units will charge and hit whatever they run into during the charge.
>>
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heres the ultimate set tier list chronicles included
dont (you) me
>>
>>2253237
(You)'re not my boss
>>
I own Age of Empires III (2007) on Steam with expansions. I am interested only in campaigns. Is DE worth buying? Those DE DLC don't add any more campaigns, do they?
>>
I am (You)r boss
Where are those reports I asked for?
>>
>>2253423
Up (you)r ass
>>
>>2253485
That's it! (You)'re fired!
>>
>>2253423
I wrote a super epic post that started with "Fuck you you cunt" where I made various excuses and insults towards your ethnicity, and I said that I am pretending to be sick (I only have a bit of a sore throat actually) to avoid working, and I will keep pretending to be sick next week.

But then I accidentally closed this tab and lost my post.
>>
Shoutout to Squarespace for sponsoring this thread
>>
>>2253523
In another timeline, I was epically owned by your awesome post and was utterly defeated for all time.

Sadly, this is not that timeline, and we must simply live with that knowledge.
>>
>>2253523
You'll have a sore throat when I'm done
>>
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Having fun games this friday?
>>
>>2253631
What is this game? Looks like an uglier aoe2
>>
>>2253633
you might be shocked to learn that it's an uglier aoe2
>>
>>2253631
the fuck is this ai slop? aoe1 remaster?
>>
>>2253754
>aoe1 remaster?

Not enough Chariot Archers for it to be AoE 1
>>
>>2253175
>I don't see the problem.
Try playing any other RTS. AoE 2 for example. Normally your units will do what you tell them to. Maneuvering your cavalry around to hit an enemy's archers from behind is usually one of the simple joys of an RTS.
>>
>>2253824
I do it all the time just fine, you're fat fingering the keyboard and blaming it on the game.
>>
>>2253834
Which key am I pressing that makes cavalry magnetize and turn straight into nearby spearmen instead of moving how I tell them to?
>>
hey anons, can i get some clarification on aoe2 and 4? why does 2 have more players than 4? what does it do well specifically? i heard that 4 has better multiplayer--which is the main thing i'm interested in--but no one ever elaborated on that
>>
>>2254073
aoe2 has the greatest and largest library of RTS campaigns ever made, many hundreds of hours
immense variety of factions formed around a baseline, not asymmetric but all different

aoe4 has more asymmetric factions if that's your preference, but nowhere near the campaign content
>>
>>2254078
how is the multiplayer for 2? i see tons of people playing 2 but are they mostly focused on singleplayer?
>>
>>2254079
multiplayer? I only play campaigns dude
*blows weed smoke in your face*
>>
>>2254073
4 is uglier with less content. They cover the same time period. zoomers think new is good so they play it.
>>
>>2254241
Is there a reason you don't address the significant gameplay and faction differences
>>
>>2254073
>>2254248
2 has way more campaigns and custom scenarios so there's a lot of people playing single player and comp stomps
>i heard that 4 has better multiplayer
I think the general consensus is that people aren't playing 4 for the single player rather than 4 having "better multiplayer" than 2.
They're pretty much the same game with a bunch of small-ish differences that can go either way depending on preference.
Generally 4 is easier on the micro, for example in 2 you can dodge arrows by moving units around, scout with sheep in the dark age and quick wall with houses.
4 has a streamlined dark age where sheep lash to your scout and follow it around instead of being scout units themselves and boars are a mid to late game source of food instead of a thing you need to lure in the dark age.

When it comes to strategy and faction differences 2 has a base tech three and withholds things from it to make factions while 4 has a base tech three everyone gets plus unique mechanics and units up the ass for every faction which can be a double edge sword because some gimmicks will take you off guard and switching factions can feel a bit jarring.

Also, it's subjective and a lot of anons will disagree with me, but 4 has such a better presentation than 2 it's not even close. 2 has maybe like 3 minutes of voicelines for entire factions while 4 has a ton of voicelines for every unit and unique dynamic music tracks for every faction.
And 4 is more historically accurate, if that matters.
>>
>>2254073
Both have good multiplayer and large active playerbases, I prefer 2 but 4 is still a great game. A lot of aoe2 boomers hate aoe4 because new bad and old good.
>>
>>2252329
Flaming cammels are great though but situational, they wreck elephant/paladin spam in long games.
>>
>>2254434
>>2254375
I read that AoE2 has some form of ancient matchmaking and lobby system, is that right? If so, I think I'll go with 4
>>
>>2254446
2DE has a perfectly normal ladder/Elo system.
>>
>>2253237
yea this is pretty bad
>>
>>2254446
why don't you just try both games?
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>>2254462
i don't have enough time to invest in 2 RTS games at once
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>>2254464
you don't have to invest a serious ammount of time to try out a game
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>>2254464
You have enough time to try both and then decide which one you want to focus on though. That might be a good idea if you're genuinely split on which one to play.
>>
>>2254466
I might have considered your point, but you made a minor spelling error
>>
>>2254466
>>2254468
the sale ends in a few days though, it's not enough to try one and refund and try the other
>>
>>2254073
>i heard that 4 has better multiplayer--which is the main thing i'm interested in--but no one ever elaborated on that
You heard wrong.
2 simply plays better and has more nuanced strategy. 2's multiplayer scene survived for literally decades for a reason.

AoE 2:
>units are extremely responsive to move orders in a way that no other RTS has ever really matched
>various idiosyncrasies in how you control units, like the patrol command being the go-to engage button
>bad actual pathing
>large amount of civs that feel distinct even though they might have only a single unique unit and one or two meaningful bonuses
>equal playing field means minor eco differences can matter a huge amount, which makes the game very punishing but makes any successful early aggression feel amazing
>few to no abilities or auras, units are just units
>cheap and shitty units or civ unique units usually rely on RPS to win, but the main power units everyone has access to usually don't
>2D graphics are massively more readable and appealing in game, with units being very distinct
>has quickwalling which is fun and skillful
>very developed strategies that apply across civs which you do have to play around, giving the game a somewhat structured metagame
>game around aging up just feels a lot more strategic, since it stops vill production which matters a lot
>killing things feels more satisfying, landing a good onager shot is a high that very little else can match
AoE 4:
>units aren't massively responsive, you mostly mash blobs against each other for fights which means less micro
>civs use the same core units but vary massively in practice, most civs have several unique units
>most civs also have a unique mechanic or two tacked on
>civ differences and landmark choices make the playing field less even, making minor elements of play matter less
>decent amount of abilities and auras
>stronger reliance on general unit RPS
>general QOL nightmare somehow
>fuckawful balancing especially in team games
>>
>>2254593
Oh and most importantly the community for 2 is just miles better than 4. The benefit of having a boomer ass playerbase, I guess.
>>
>>2254602
>the community for 2 is just miles better than 4
Chinoids infest every gasme
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>>2254620
I've noticed a lot more chinks in 4 than 2, but I'm talking about the actual community rather than autisming about demographics.
The people talking about 2 are generally more reasoned and there's a lot of information out there. There's a lot of stats nerds out there, pros who've been playing the game for decades weighing in, and so on.
The people talking about 4 are invariably mongoloidic and lack a basic understanding of the genre. Trying to find good, up to date information about strategies is like pulling teeth and there's lots more retarded normies, console kids, etc. around.
>>
I like all AoE games equally except for AoE 4 which I never played
>>
I like all AoE games but there's a clear quality order
>>
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I have all of them in my library.
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>>2254593
you sound biased
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>>2254676
I mean I'm biased in that I am a person that likes 2 more than 4, but I don't think I hid that. I have been playing both lately and have grown increasingly annoyed at the ways that 4 is just not as good.
>>
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>>2254661
>all
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>>2254678
how's the queue times for both games?
>>
>>2254696
I don't think about queue times much because I just alt tab, but I'm fairly sure it's been almost instant for mid-elo 1v1s in 2 and like 30s to a minute for unranked team games in 4. Negligible either way.
4 tends to have more drops and connection issues that make games take longer to find in my experience, but that could just be because I'm playing team games.
>>
>>2254661
>AoE2 an AoM currently installed
You are my nigga
>>
>>2254949
thats theghostmaster
>>
>>2254981
Well he is A nigga
>>
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>>2254981
Correct.
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>>2254996
Sorry I called you "a nigga" I didn't mean it
>>
>>2254996
>not correctus
disappointed. my day is ruined.
>>
>wanted to do the China DLC campaigns
>do all the civ wins in skirmish, tired of hearing chinks in my armor
>start playing Lithuania campaign instead
haven't done any of the Dawn of Dukes campaigns yet, I bet they're better because they white, simple as
>>
>>2255014
He's brown, not black
>>
>>2253308
No, just some single scenarios. Half of them require the additional DLC
Barbary/Morocco is featured in 3 of them so I really think they were wanting to add them
https://ageofempires.fandom.com/wiki/Historical_Battles_(Age_of_Empires_III)
>>
>>2255332
Are there any QOL improvements between 2007 and DE?
>>
>>2255346
You start with all cards unlocked now, so you're no longer on a lesser playing field for starting out
Otherwise, I think it's mostly the same besides updates and more content
>>
>>2254682
I just wish Rise of Rome, Conquerors, Titans and Asian Dynasties were available on GOG with no extra features.
I still have to carry around .isos for those versions
>>
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>>2255219
Algirdas and Kestutis immediately followed up by Jadwiga(it picks up where the first one left off) is pure cinema
outside of Chronicles it's the best campaign experience
>>
I have to say it was very bold of Ensemble to add a civ with no cavalry whatsoever (don't @ me with eagle warriors)
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>>2255307
Nah I'm whiter than you lot
>>
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AoE4 moment
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It's truly insane how hard GH ruin team games in 4 right now.
Who actually thought this was a good idea?
>>
>>2256011
how so
t. haven't played since KoC&R
>>
>>2256017
Genuine autowin if they get to Imp. Torguuds have 33% more health than a knight, have equal DPS, regenerate fast in combat, train in six seconds, and cost less than a spearman. It is common to see a late game GH player 1v2 or even 1v3. Kipchaks are also fucked but in a way that's more of a bug.
They aren't even THAT weak early, still getting feudal heavy cav. Not great enough that you have to 2v1 them.
>>
me playing an RTS set in hell: how do I get to imp?
>>
Man, when did they nerf Field of Blood? This is WAY easier than I remember
>>
>no wasd movement
Literally unplayable
>>
>>2256148
You can bind it if you want. It's generally bad though, both for learning and for optimal play. Grid hotkey layouts were huge for making hotkeys easy to learn and that takes over WASD
>>
>>2256148
instead of WASD you should be more concerned with your ASD
>>
Reminder that Hera was the like the only top player to use WASD camera movement and as soon as he dropped it he started his winning streak
>>
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Kino
Rare instance of enforced random giving me a good civ
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>>2256199
SAAR
>>
It's 1999 and you're choosing the 5 civs that get added to the AoE2 expansion currently in development.
Your have to follow these rules:
>One new architecture set with 2 civs
>One new civ for each existing architecture set that only has 3 civs (both Europeans and East Asia)
Which do you pick and what would you do differently compared to how they are now if they got added in subsuquent DLCs?
I'd pick:
>New set: Eastern European
Civs: Rus, Magyars
>Western Europe
Spanish but earlier, jinetes instead of conquistadors maybe
>Central Europe
Italians but I'd remove Genoese Xbows as 1 UU fits Ensemble era design more, maybe make it a UT instead and I'd turn Condos into mounted TK that are extremely expensive
>East Asia
Jurchens but probably rename them anachronistically to Manchus for brand recognition, that way we get the gunpowder chinese, and I'd probably give them the Rocket Cart as UU instead (no regional units)
>>
>>2256466
Shut the fuck up already you obnoxious twat
>>
>>2256482
>Western Europe
Spanish is really the only pick that makes sense here. Conqs are fine.
>Central Europe
Italians, but I call them Latins. They get a mixed pikes/archers focus.
>East Asians
Qara Khitai, as the Liao. Yes, we go back and update the Mongolian campaign to include them. I don’t know how I would distinguish them from the thirty other Asiatic steppes peoples that eventually get added.
>New Set
Moorish-style with a dash of North Africa. Moors and Berbers as civs using it.
Moors are tech focused, rushing to imp so they can grind you down with fully upgraded something or other. Strong light cav.
Berbers are strong early game but fall off quickly if their opponent can keep pace with them. They can have some kind of funny scout drush that dies to militia.

Campaigns focus on conflicts around the Mediterranean, especially between the three new civs. I guess the Liao can have a campaign about their founding, too.
>>
So who are the Chinese (China) supposed to represent then?
>>
>>2256976
Everyone else.
>>
>>2256976
I am the only smart enough girl to know the answer - AoE2/Conquerors' era Chinese, the original Chinese? China during Mongol times, aka peak decline China. That's why it's missing half its tech tree.
>>
>>2256913
SAAAR
>>
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>>2257248
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>>2257211
that’s why they won’t give the chinese a campaign
who wants to play as china in decline
>>
>>2256976
They're still the entirety of the actual, populated, primary part of China. Wu/Wei/Shu are all explicitly retarded timewarp factions.
>>
>>2257684
>primary part of China
Taiwan?
>>
>>2256074
>train in six seconds
It's even worse, you train 3 in 6 seconds.
>>
Train in six seconds? I'll never catch it in time!
>>
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>>2257537
It's not all in decline, you have the rise of the Tang, Song, and Ming dynasties
You have the campaigns against the Gokturks and Uyghur khanates, the recovery from the An Lushan rebellion, then Yue Fei during the Jin-Song wars, which were pretty brutal, though he was defeated by political backstabbing
>>
>>2257874
Where the Jurchen part of the map??
>>
She Jurchen my Tang til I Song
>>
>>2257982
khitans but later
>>
Am i the only one that thinks trabuchets need to be removed or heavily nerfed? usually the one attacking has the advantage and gets into imperial first at which point they make a couple of trabuchets and destroy without any risk the enemy's castles without being at risk of anything. Why not buff rams instead?
>>
>>2258101
Have you considered making an army to destroy those trebuchets
>>
>>2258108
o yes charge into his superior or at worst equal army+ proxy castles
>>
>>2258113
What advantage does an attacking trebuchet have over a defending trebuchet sitting under a castle?
>>
>the attacker has the advantage!
So attack
>But the defender has the advantage!
Creating fantasy scenarios in your mind
>>
>>2258119
read nigga
in a lot of games the one attacking the base usually has the advantage and goes into imperial first. with a couple of trabuchets it takes down the castles without any risks.

They should either remove trabuchets or nerf them
>>
>>2258123
Is there any evidence to back up this claim? The simply sounds like a scenario a sore player comes up without losing a game, seeking reassurances from others that there was simply nothing he could do
>>
>>2258130
Literally watch any pro game. You can't micro your way out of a disadvantaged position in aoe 2 with anything except maybe a lucky catapult shot you cant switch fast into something else ither if you had previously commited to something else very easily. At some point the one with the advantage starts dropping castles shortly after gets to imperial and with a couple of trabuchets takes out all your defences without any risk
>>
>>2257874
we need a suiyang campaign battle where you eat villagers like sheep
>>
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>>2258176
I've said here before that An Lushan wouls be a great campaign
>1 - 755, Tibetan Civil War
Regular base mission, 3 v all - Fighting different factions with allied Yang Guozhong and An Lushan, latter of whom rebels as the scenario ends
>2 - 756, Flight of the Emperor
Limited army escape mission - Emperor Xuanzong of Tang flees from Chang'an to Sichuan. Can end or involve the incident at Mawei Inn agianst the Yang family and the Tibetans. Xuanzong abdicates and Suzong takes up the throne
>3 - 757, Siege of Suiyang
Timed defense mission - An Lushan declares himself Emperor of Yan but is killed by his son, An Qingxu, who wants to head south of the Huai River.
Limited number of farms, can sacrifice villagers to produce food. Decisive Tang Strategic Victory
>4 - 757/758, Resurgent Tang
Regular base mission with allies - In the meanwhile, Suzong, with Uyghur and Arab allies to recapture Chang'an and Luoyang, with flavor for the Nestorian Christians and Buddhists joining the fight, too. The cities would be independent for each other, due to the chaos following Lushan's death
>5 - 758, Siege of Yecheng
Regular base mission with some diplomatic options - An Qingxu has has to retreat, but has some local generals nearby, who can be convinced to join the Tang via different objectives. However, one general Shi Shiming, holds in reserve, only advancing when An Qingxu is defeated in Yecheng (the halfway point of the scenario). The player can defeat the army, but the battle is inconclusive historically
>6 - 761/762, Prince of Yan
Regular base mission, 1 v all - Shiming replaces Qingxu as Prince of Yan and has made advances against the Tang, but is killed by his son, Shi Chaoyi, which implodes the Yan. Fight the different Yan forces, retaking Luoyang for the second time and then other northern cities. Post-mission, Emperor Suzong dies to his sickness in 762 and so the new Empeor Daizong sees the capture of Shi Chaoyi in 763, finally ending the wars
>>
>>2258101
found the 15 min no rush turtlefag
>>
>>2258101
Skill issue
Amass a huge army and overwhelm the imperialfag with sheer number
Make a lot of rams to kill the trebs and bring down the castle
>>
>>2256976
Tibetans
>>
>>2258101
>>2258123
Yes, attacking and gaining tempo gives you an advantage which you convert into a kill later in the game.
Trebuchets are not broken and allowing you to win, they're the tool to leverage an advantage you've earned and force the fight or take the kill. If he has a stronger army than you then he needs a way to use that army to destroy your base.
>Without any risk
The risk is that you'll attack him back and kill the expensive units that literally take extra pack/unpack time for this reason. 2 trebs are more total resources than 1 castle.
>>
>>2258185
>tibetans being relevant
>funny cannibalism moment
>china in a civil war
they would never risk the wrath of the prc by depicting such things
>>
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Remember what they took from you
>>
>>2258632
There is still space for a Tibetan, Tangut and Dai expansion with new architecture set and voices with revamps of Jurchens and Khitans. Buying this one also unlocks them to play even if you don't own 3K.
>>
>>2258741
Tanguts ain't happening, they were pretty unambiguous about mixing Tanguts into Khitans.
>>
>>2258755
They did a bad job though and Khitans are bloated and OP.
>>
>>2258553
The PRC doesn't deny the Tibetan Empire existed or that there were civil wars in the previous dynasties, it just is mostly butthurt of depictions of modern China without Tibet in its territory and/or the "independence" of those outlying territories rather than being internal rebellions
The cannibalism thing isn't needed for Suiyang, but it'd be a funny bit
Gameplaywise, it does offer a decent amount of different factions, moreso than solely being a Jin-Song Jurchen monofaction
>>
>>2258932
this , PRC only get pissy depending on how you showcase ww2 china until now
>>
>>2258932
>>2258992
you misunderstand
the prc’s policies have very little bearing here, the important part is that companies (especially microsoft) are extremely willing to preemptively censor themselves just in case they might somehow offend the chinese market by implying that tibet exists or something
would it piss off china to have medieval tibet in a game? probably not
does microsoft want to find out? hell no
>>
>>2258632
Why did the Kithan go from all the way east to all the way west?
>>
>>2259213
Jurchens didn't like that the Khitan envoys were raping their wives and the Song allied with them to create a pincer movement
https://www.cambridge.org/core/books/abs/war-and-collective-identities-in-the-middle-ages/song-jurchen-conflict-in-chinese-intellectual-history/9EA8C8793959F3DD8C546FD4D6770E59
>>
>stop playing for 3 months
>come back and decide to warmup with the extreme AI
>lose
I don't think RTS games are for me, bros...
>>
Wait a moment. AoE3 factory's Heavy Guns not only are too expensive (interrupt Factory's gathering), but also aren't the better artillery! "Better" in a Damage/Pop basis.
Their numbers seem good...until you realize they fire slower - for every three falconet shots, Heavy cannon shoot only two. Also interesting:
1. Horse Artillery is better than a falconet by very, very little. But it's way faster, which is a different metric.
2. Pepper Mill gatling guns jump through a lot of hoops to basically be regular falconets that are somewhat better against buildings (which they shouldn't attack anyways).
2.1. Pepper Mills are very cool though. Zero wasted overkill, which is a metric I can't measure. Brrrt.
Lil'Bombard-class guns and Organ guns not yet considered. Guess a better measurement would be to see the Time to Kill Outposts specifically
>>
Watching hera play 40 minutes against some brown goblina, I hope he played that game shit on purpose
>>
>>2259320
>See cavaliers coming
>Keep making skirmishers
>As portuguese no less
>>
>>2259250
they buffed the AI while you were gone.
>>
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>>2259250
I beat extreme AI on my first try
*cracks knuckles*
>>
Finished the Pachacuti campaign
kind of forgettable, but at least not egregious
>>
>>2260010
Ok fine, my mom dragged me over to the computer because she found out I made this post and lied about my achievements. I beat the Extreme AI by starting a High Score win game where both me and the AI started with the hard score and I automatically won because I was the first player tied.

Please forgive me guys, or mum won't make desserts for thanksgiving
>>
Guys, I am a shitter who hasn't touched this game in years but wants to jump into mp after warming up for a bit. My brain is smooth as a marble and I love infantry and the heroin thrill of when a mango flattens an entire group of people. I also enjoy archers. What civs do I go for?
>>
>>2260174
Vikings
>>
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>>2260174
>infantry
>archers
>onagers
>>
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>>2260174
>My brain is smooth as a marble and I love infantry and the heroin thrill of when a mango flattens an entire group of people.
My nig-
>I also enjoy archers
Get out.
>>
>>2260174
Ignore all the advice you got, you should watch Hera and if you're rich, financially support Hera so you can unlock all his new player guides and possibly also coaching by Hera. Why listen to losers instead of the greatest player in AoE2 history? Simple as.
>>
>>2260010
I was 1100 before the 3 month break. If I hop into ranked I'll probably get yeeted to 850
>>
>>2260197
Yeah, Celts really look really appealing. Confused though about Woad vs militia. Do I train both or use them situationally?
>>
>>2260275
Woad are general use auxiliaries to defend your siege and raid
>>
>>2260282
Ah alright. Is it worth making cav or archers then depending on opponents' army comp or do I get to just send out waves of armored leprechauns and siege and hope for the best?
>>
>>2260306
>or do I get to just send out waves of armored leprechauns and siege and hope for the best?
Yes
Celt siege benefits are immense, it's all-in on siege and infantry
>>
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>>2260282
Use Woad Raiders for:
>To raid and raze the enemy, kill villagers and destroy TCs quickly
>Jump siege, woads do very good against halbs + SOs army comp
>Can handle somewhat well knights, dont use them vs Paladins or Elephants
>Hard counters Eagles, eagles barely outrun woads but they will be hit by the Woads if they stop running
>Can also trade favourable against archers IN LOW NUMBERS, at higher army counts you should switch to siege
>>
>>2260306
>Is it worth making cav
No. Only maybe LCs against monk + mangonel pushes but otherwise you never make cav. Maybe Hussars when you have a lot of farms and run out of gold.
Archers only good in feudal and early castle age. You should replace with siege as soon as possible.
>>
Castle age
Imperial age
At what AGE do you GROW UP, HUH?
>>
>>2260306
>Is it worth making cav
in rare cases you might find a niche use for celts having paladins and catch somebody off guard (i think somebody won a tourney once like that) but 99 times out of 100 you'd be better off spending those resources on more infantry
>>
>>2260340
In that case do I generally want to FC in an ideal situation to rush siege?
>>
>>2260464
Feudal. I'm currently chopping wood to build a mill but it's slow going as one man and the police have told me not to try it in a public park again.
>>
>>2260490
based
>>
Why not a civ that has you building pretty towns so you can receive bonuses?
>>
duuude
chinese civ
receives Feng Shui bonuses from building placements
>>
>>2260657
This is why we need more splits
>>
>>2260656
>>2260657
>Chinese favour generation in Myth
>>
>>2259266
Yeah heavy cannons/great bombard/rocket are kind of a noob trap, they're not bad but you can make better use of your time and resources, you'll rarely see someone field them from their factory
>Horse artillery
I've mentioned in the argument in the previous thread that horsegun were basically falconets that had the speed to match most cavalry just for 100 more gold, its a nice option
>lil bombard
Merc unit, not as impressive as you'd think
>organ gun
Very powerful especially when massed and with the grapeshot card, still outshone by the gatling guns in the end
Still funny when someone raid their opponents with them, nobody expect these things to be as mobile and reactive as they are
>>
>>2260656
*bonii
>>
>>2260344
Real way to use them is to phosphoru but you are brown and don't play 1v1's
>>
>>2260174
>Japanese
Infantry civ that also has fully upgraded arbs and CA. MAA into archers is their stereotypical opener.
>Celts
The stereotypical Infantry-siege civ, get siege onager, though their archers do suck.
>Vikings
Infantry civ that also gets arbs and a decent crossbow play, simple as. Very powerful eco bonus.
>Any meso civ
Aztecs especially, maybe Incas. No cav means you're probably using infantry at some point, and likely archers too. Both get fully upgraded Eagles/Champions and an infantry unique unit, Aztecs get siege onager.
>Jurchens, maybe Khitans or Chinese
First two are DLC but fire lancer / rocket cart is a decent strat and can fill the general role of infantry with a bit of ranged punch
>Armenians
Also DLC, but they're heavily infantry focused with militia upgrades an age early, but with an archer unique unit.

Everyone gets mangonels (or rocket carts) and they're always relevant in Castle Age. All but like 2 get onager, but only a few get siege onager.
>>
>>2261083
If you're playing celts you don't phosphoru you HOANG
>>
>>2260306
Woads are already the speed of cavalry and Celts don't get Bloodlines, so cav is largely pointless most of the time.
You can also open archers or scouts with pretty much anyone anyway in a 1v1, and the celt lumberjack bonus makes an archer rush honestly not bad. You probably don't want to go heavy on scouts without bloodlines though. No bloodlines, no bracer, no thumb ring means you really don't want to stick on either past feudal outside of a few niche situations.
>>
It's unfair that we can't nominate AoE2 for the Steamies :( if a game gets super lots of content via DLCs like AoE2 got this year, we should be able to nominate it in all categories!
>>
>>2260480
>blud posted a joke so unfunny and nonsensical that he deleted his own post
Sad...
>>
>>2261146
To be fair, that's supposed to be the purpose of the Labour of Love category, as much as I'd like to see the new Chronicles make bigger waves.
>>
>>2260762
>granary spam
sure
>>
new player here, should i be playing with small trees and grid overlay and cast range on? i want to eventually get into multiplayer but i'm learning with campaigns atm
>>
>>2261693
There's no need to in campaigns. Online, probably, but only small trees is really mandatory. None of it is something you need time to get used to though.
>>
>>2241396
>google gbeto
>get these guys
https://en.wikipedia.org/wiki/Dahomey_Amazons
They seem like they exist
>>
>>2261754
Not malian and not medieval.
>>
>>2261785
>woad raiders aren’t medieval
>conquistadores aren’t medieval
>war wagons aren’t korean
>arambai aren’t burmese
>thirisidai aren’t real
>>
>>2261788
Woad raiders are early medieval. Conquistadores are still within the former timeframe of the game. Arambai are burman.
>>
>>2261813
>Arambai are burman.
they're not though
>>
looking back, Victors and Vanquished is kind of fun for the most part
>>
>>2261693
i like small trees and then a very faint grid/range so it doesnt look too bad
>>
I wish I could turn small trees on with the exception of straggler trees. The stragglers that are just bushes or bamboo are so fucking impossible to see with small trees, and it seems like the only things that fix this are "turn every tree on the map into the same tree" mods.
>>
I got ya small tree right here
*Grabs crotch*
>>
>>2262024
They still use them in Burma(Myanmar) to this day.
>>
>>2262024
They were used by the manipuris which are burman.
>>
I think the Bulgarian campaign is better than it has any right to be
>>
Whats the best cheese strat for aoe4? I love doing cheese strats in aoe2 but i get sick of playing standard in aoe4. Feels like every single cheese strat for aoe4 i find online has been nerfed extremely hard.
>>
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Is there a reskin mod for aoe2 definitive edition to make the americans look more historically accurate? Their architecture was super colorful and cool irl, but ingame it all just looks like crumbling maya ruins
>>
>>2262517
Brother does this look like a ruin to you
>>
>>2262456
a Bulgur wrote this
>>
File: file.jpg (807 KB, 2400x1471)
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Absolutely yes. Actual mesoamerican buildings were super colorful, the misconception that they looked like your pic comes from the paint and plaster that covered them being eroded overtime.
>>
>>2262538
meant to reply to >>2262528
>>
>>2262535
>Bulgars
>Writing
>>
>>2261083
I'm whiter than you, and at least I play the game at all, unlike you.
>>
>>2262472
Feeding a GH player an 11 minute Imp in team games.
>>
>>2262472
aoe2 is too honest. it barely has any cheese strats compared to starcraft.
>>
>>2262472
Build Abbey as HoL and spam lords at their gold and wood 4 minutes in with yeoman support. Or if you're playing team games which are likely to make it to imp just build a mangudai ball and delete the other teams' entire economy.
>>
>>2262216
*grabs axe*
Thank fuck. I was about to be housed.
>>
>>2262736
don't worry, I've got a tent right here ;)
>>
>>2262559
Who do you think invented the Cyrillic alphabet?
>>
>>2262960
Cyril of course :)
>>
>>2262968
Ironically enough, he didn't.
>>
amazon tunnel is back on the menu
>>
I want to gift an aoe 2 puzzle, it for that I need a high quality image or screenshot.

Any of you guys are willing to provide one? Maybe form a funny or memorable moment?
>>
File: Genghis 1.jpg (1.61 MB, 2560x1440)
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>>2263031
maybe the most iconic moment in AoE2
>>
File: burma 5.jpg (2.12 MB, 2560x1440)
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2.12 MB JPG
but later campaigns have some flashier visuals
>>
>>2262960
The Byzantines.
>>
>>2263059
You mean Romans
>>
>>2263051
Burmese campaign was kino. The best out of the Rajas expansion.
>>
File: Augustus2_F.jpg (100 KB, 660x482)
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>>2262538
To be fair actual roman and greek statues were painted human colors but if you do that depiction in a single piece of media it's going to get laughed at.
>>
>>2260839
>heavy cannons/great bombard/rocket are kind of a noob trap, they're not bad but you can make better use of your time and resources, you'll rarely see someone field them from their factory
>from their factory
Oh...so non-factory sources may still be valid. That being said, maybe 5 Heavy Cannon (35 pop) is better than 34 pop of 3 Mortars and 4 Horse Guns
>>
>>2263434
>Anno 1800 has one statue painted, points out that it's the realistic depiction
>no other statue in the game is painted
>>
>>2262538
I think the problem is it would either be a giant monocolored team color thing and look bad in-game or have so many colors so as to make team color blend in too easily. Most structures in-game are far less colorful than their IRL counterparts, usually with washed out colors contrasted with a vibrant team color stripe. If I was at my PC and not being paid to post on my phone I'd do a mockup but with how small details are on AoE2 sprites you have to make colors large(horizontally or vertically) elements, typically with no doodads or embellishments. See how the mining camps team color is only done on one side because if the building was all done like that it would look very weird as the underlying texture basically lost to make the team color noticable. To make it look decent and apply to buildings you'd have to wash out team colors which means player colors like yellow hard. Not that any of this really matters too much when it comes to a mod, just giving ideas on why it might have not been done or feasible
>>
>>2264409
>>2264409
>>2264409
>>
>>2264412
this is /vst/, we don't need a new thread at 500--we've still the weekend to go
>>
>>2264457
it's at bump limit, what difference does it make to you? Pointless nitpicking
>>
>>2264496
Everyone who posts here has the thread pinned, dude.



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