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I recently started playing it for the first time and so far it's been a blast. You guys should be all over this.
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Base game or the mod?
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>>2245863
The mod. Not only does it add new stuff, but it also makes it run on modern systems with widescreen support.
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>>2245859
Ha, Star Wars?

Sorry, but I do not play games targetted at pre-teenage children.
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>>2245889
Does it give you the option to change the default unit stance in the settings?
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>>2246003
It’s literally just AoE with a Star Wars skin. Played it years and years ago. Good selection of factions. It was fun.
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>>2246207
And pre woke strikes back star wars at that. Good game.
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>>2246227
Actually I might revisit this. Is it on GOG or what?
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>>2246495
Among other places. Knock yourself out brother.
https://www.gog-games.to/game/star_wars_galactic_battlegrounds_saga
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>>2246509
Sweet thanks. What’s this mod y’all were talking about?
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>>2246006
I haven't seen such option anywhere, perhaps it's present but is accessed through more obscure methods.
>>2246612
Expanding fronts, the title is right there on the screenshot in the OP.
https://www.moddb.com/mods/star-wars-galactic-battlegrounds-expanding-fronts
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>>2246207
>It’s literally just AoE with a Star Wars skin.
It also features aircraft: fighters, bombers, carriers, cruisers etc. I also feel like the infantry is way too heavily outclassed by the mechs and aicraft, but perhaps it's just my inexperience.
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>>2246957
Dark troopers and wookies are insane from what I remember
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>>2246975
wookies as in the faction or a specific unit?
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>>2247245
Definitely civ. iirc they can upgrade their troopers to almost double the HP, additional armor and passive regen and then there's their answer to cavalry which is a pissed off wookie with a jetpack. Oh yeah, and droidekas and CIS infantry are very good from what I recall. Used to play both quite a bit back in highschool when LAN was still reasonable.

End of the day it's aoe2 so counters are important. ie everyone gangsta with their knights until someone rams a bunch of spearmen down their throat. And a deathball of archers is night-on-unstoppable vs ai if they have a couple of healers mixed in and an artillery or two to outrange heavy fortification.
Again, good game. Should really redownload it one of these days.
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>>2246957
Troopers have a role of manning towers and fortresses later.
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>>2246975
E=MC2 troopers is where it's at!
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>>2246957
I liked the troopers. They were like delicate but ranged AoE2 militia, a general purpose unit that could destroy anything in sufficient numbers, especially siege and cavalry which seems so broken, and they benefit a lot from forcefields. They also happened to be cheap trash units so it was easy to get a lot of them and quickly replace losses. Big engagements with a lot of casualties looked pretty cool.
Grenade troopers did suck, tho. Although when fully upgraded, they had a niche role of countering assault mechs surprisingly well.
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>>2249772
There seem to be a period at tech level 3, where the infantry struggles before they receive their upgrades, but after that, they are back in action. I have a good time destroying aircraft with the upgraded anti-air troops. However, I struggle to find use for the mounted troops, they are supposed to be good against mechs, but not only mechs vastly outrange them, they deal big damage to infantry too, which means that the mounted units get killed, before they can even engage their targets.
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>>2246227
Unfortunately EF adds some nu-Wars stuff but it's for custom scenarios only thankfully.
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>>2249910
I hear they supposedly kick ass in a rush, sounds like a very situational early-game unit overall. Pummels are even harder to use, but thankfully artillery is like a mangonel with improved range so they're actually useful for siegeing.
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>>2245859
Star Wars is a bitch of a product because every company interested in doing vidya on it needs to pay Disney. Its like Warhammer games are to Games Workshop but worse since the company behind it is quite powerful. I wish we could have a first person RPG in a proper open world space+ground environment based on it (basically an improved version of outlaws which is "meh") but I know it will never happen due to the steep cost of royalties/fees.
These products are usually overly simplistic in order to cut costs. I think only Jedi Academy and the recent Jedi series kinda stood out (both action games and jedi centered). The upcoming Zero Company game also seems interesting but its turn based.
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The game doesn't play around. Trade confederation campaign mission 3 tasks me to destroy several bases with the shielded fortresses in them. And I can't get to tech level 4 to build cannons, which are the only units capable of adequately dealing with them. What the fuck?
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>>2252261
back way in? Go around the shields? Looks like that shield doesn't cover the left gate. Can't units move through shields too?
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>>2252261
You can't go around the shields, in this game they function like a second health bar that accumulates over time, while the unit stays within the range of the shield generator. So it doesn’t matter where you attack the unit, if it accumulated some shields then it’s just extra tough, period. And that screenshot is just an example, there’s a shielded fortress at every entrance to the base. Taking down one is a pain, because it has a huge healthpool and is good at fighting back, but doing so when it has shields on top of that and you have no cannons is some extra bullshit. I don’t doubt that I can deal with it that by spamming enough bombers, but it sill is ridiculous.
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>>2252261
>>2252279
>>2252326
Nevermind, smoked them by spamming pummels. I underestimated how resilient those things are to the ranged attacks.
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>>2251516
This game was way before Disney bought the IP. Most of the old Lucas Arts games are actually really good.
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On paper, this game features some very strong defenses. You can't really attack the buildings until tech level 3 and even then your options are pretty limited, the really heavy hitters do not arrive until tech level 4. You can't just attack buildings with the troops, because they practically deal no damage to them and there's a decent selection of the buildings that can fight back, and they are pretty good at it, allowing them to easily dispatch any unprepared forces. I have no issues with it; it’s just different from Warcraft and C&C series, where even the basic units can destroy bases pretty quickly. Although, I have no idea how it works in practice against the real players, because I’ve only played against AI in the campaigns.
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>>2253570
>different from Warcraft
Not really. Warcraft 3 has almost identical damage and armor types and upgrades for it. Again, age of empires 2: star wars reskin, so use ram equivalents before trebuchet and bombard equivalents.
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>>2253616
In warcraft 3 t1 units can easily walk over a base if they don't face sufficient resistance. In this game it would take them forever to do so, even if nobody attacks them. Ram equivalent - pummel, is not available until tech level 3, same as the air bombers. Trebuchet equivalent - cannon is not available until tech level 4.
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>>2253737
Try using grenade and mounted troopers.
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>>2253774
See for yourself how it works out. In addition, hiring those grenadiers is 8 times more expensive than building a single pummel, 600 nova crystals vs 75.
https://youtu.be/7_6a6bZycUE
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What's also worth noting is that for some reason there are no ranged ships that are effective against other ships. The only naval unit that is effective against it’s own kind is the destroyer, it’s a ship that attacks in melee, like a pummel, but it’s significantly faster and less durable. If you want to kill ships from range you have to either bring in the aircraft or assault mechs, or some faction specific units that are effective against vehicles, like droidekas.
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>>2254231
No shit a siege unit does better at sieges but they come at 2 and mounties at 1 at the earliest. What you gonna bitch about next, their color scheme?
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>>2253737
Artillery is also good against buildings, it outranges towers but not fortresses. If you're low on nova, a large mass of troopers can handle it too if strike mechs aren't a problem.
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>>2252500
It's bs that shield generators basically double the hp of units and buildings.
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SWGB is better than AoE2 and should have gotten the DE treatment.

Also Trade Federation best faction.
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>>2252261
Always remember power generators as well. Taking that would have also taken both sheilds down.
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>>2254486
That's exactly what I did. I played around with the buildings and the units in the tutorial, so I knew that the shield generators don't work without a power source.
>>2254390
Yeah, I underestimated their performance against the buildings. They are not on the same level as pummels or cannons, but a group of them can deal considerable damage to the buildings fairly quickly.
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>>2254344
Ships in this game feel pointless. They have mass produced spaceships, why would they make boats?
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>>2254819
You might as well ask why they need walkers when they have hovers, or why ride living beasts for that matter. It's the kind of science fantasy where anything goes.
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>>2254867
The real question is how they wipe their asses if paper is canonically not a thing. Ewoks perhaps?
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>>2254867
Walkers and animals make more sense given that you will always need to be on the ground. I know in some extended lore hover tech can be disabled. Boats don't make sense given you can literally make Space ships that do the same thing, and Space ships aren't confined to just water. I could see making them go underwater as that makes sense but on the surface kind of doesn't to me.
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>>2254876
Paper used for writing is considered old fashioned. Not other forms of "paper"
I'm mostly annoyed that there's a Wookie faction but no Trandoshans to go after them. That or some sort of Scum faction with the pigmen and Hutts and EE hasn't done it either.
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>>2246207
I remember I was playing a pirated copy of AOE once but had left the Galactic Battlegrounds CD in the CD drive. Imagine my surprise when Star Wars music started playing during the game lmao
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>>2255201
>wookiefur is the premier replacement for toilet paper
Grim.
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Done with the trade federation campaign. That last mission was a bit of a grind with limited resources. The beginning is pretty scary, because you get attacked by large forces, but have jack shit to defend with.
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>>2249910
>However, I struggle to find use for the mounted troops, they are supposed to be good against mechs, but not only mechs vastly outrange them, they deal big damage to infantry too, which means that the mounted units get killed, before they can even engage their targets.
You just gotta swarm mechs in ambushes or large numbers. Even a single mounted dude who gets the drop on an assault mech can do serious damage. They're also not terrible against buildings, good for raiding.
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>>2250558
The trick with pummels is their resilience. Sure they fall over if the enemy has a counter unit, but they are nearly immune to other units. A single pummel can take down a fully manned fortress no problem, even if it takes a bit.
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>>2259811
Yeah I had some trouble with that start as well, I used Trooper spam to distract the AI's armies while I gutted the big base you spawn next to.
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>>2246003
That's surprising considering you post on websites targeted for such.
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>>2246957
Infantry does fall off but their advantages are that they can be produced extremely quickly (great for defence) can garrison, and have good early game pressure if you want a ramp up. They also don't overkill as much since their attacks are smaller (think terran marines) but that doesn't always help that much.
Their best use is as a compliment to jedi builds, when you need some degree of anti air and fodder but you don't want to spend too much on factory units. This is the republic's core build.
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>>2259969
I built two turrets and hunkered down in them and the command center. The early invasion doesn't have any units that are good at taking down buildings, so they get shredded by the garrisoned troops and workers.
>>2260660
My foolproof approach at using infantry so far is anti-air. It's cheap and effective throughout the whole game.
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>>2259958
Yeah, but the tricky part is that so many units do counter them at range, so you can't deploy without heavy support fire, even troopers can seriously harm them in moderate numbers. In fact, a moderate-sized group of troopers can easily blast almost any large target they can get close to.
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>>2260694
>My foolproof approach at using infantry so far is anti-air. It's cheap and effective throughout the whole game.
Same, i like to have squads of 10aa infantry and 10 laser infantry to defend them from lingering ground units and contribute to firefights. This can work as a compliment to basically any core build, jedi, air, or mech factory and they don't cost any nova at all. Troopers are also far more accurate than strike mechs are which comes up pretty often.
Mounted and grenade troopers are a bit harder to find a niche for in some builds but they're not bad at all.
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>>2261045
>so many units do counter them at range
Only mech destroyers and grenadiers, everything else does chip damage against their absurdly high armor and hit points. If you get a decent force of strike mechs and mech destroyers it's not too difficult to keep your pummels protected.
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>>2263635
Mounted and bombers ruin them as well.
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>>2262468
>Mounted and grenade troopers are a bit harder to find a niche for in some builds but they're not bad at all.
My biggest issue with the grenadiers is that they cost nova to train. Mechs, with the exception of assault ones, only require food and carbon to build and they are much more survivable in combat. Grenadiers easily die from everything, so building a bunch of them is a considerable nova investment that you can lose quickly. If it wasn't for their nova cost, they would've been a much better unit.
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>>2255635
I did the same, but with the Mall Tycoon disk in so it played mall music.
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Almost reached the end of the Republic campaign (where you find that derelict base) and just kinda lost the drive to continue. The Republic campaign was not very fun anyway.
Trade Fed was kino, as it really felt like conquering a planet as the bad guys.
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>>2247362
>iirc they can upgrade their troopers to almost double the HP, additional armor and passive regen and
Yep, here it is.
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I got hyped up from the thread and installed the base game. Jesus Christ what's up with custom wookie portraits.
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That trade federation bonus mission was pretty fun, I hope there'll be more stuff like that in the following campaigns. Overall, it was good at making you feel evil, you invade a bunch of hippies to pillage and subjugate them, and then squat with your throne on top of their bones. I want to try Vader's campaign next.
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>>2245859
>You guys should be all over this
I was in like 1999 or whenever tf this came out
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>>2245889
The fact that they didn't add an Attack Move feature in the mod makes it completely useless
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>>2266675
>he doesn't know about patrol
You could've just asked instead of bitching mate
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>>2245859
>Man that thumbnail looks so cool that's my jam
>Enlarge
>Star Wars
I just can't bring myself to care any more. Wake me up when a mad turns it into a generic turn of the century military RTS instead.
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>>2266818
it's just a reskinned age of empires
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>>2265302
I liked the bonus scenario where you don't get to build any farms and carbon is scarce but nova is plentiful, so I ended up using a different army composition for once.
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>>2266993
I hear people say that it's better than age of empires.
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>>2267113
In AoE2 (demaster) the cultures basically all play the same because MUH BALANCING.

In GB each one feels distinct, plus the campaigns are way better. Except for the Republic one, fuck that shit.
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>>2267113
It's more fun than classic AoE2 because it's exactly the same game with some new toys to play with, like shields and trade carts that hover over water, but it's pretty rough after getting used to AoE2 DE's quality of life and vastly superior AI.
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>>2272914
>AoE2 DE's quality
Isn't almost the same shit though?
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>>2273610
No, not really, if you compare how AoE2DE feels today with AoE2 from the 90's it's like going from Starcraft 2 to Starcraft 1.
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>>2273610
It absolutely is but some niggers get their kicks by larping a contrarian



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