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What are you
>playing,
>watching,
>wondering about?
>>
>Rise of Nations EE
>Hammer & Bolter
>what do I want for breakfast
>>
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>cossacks back to war, homm3 hota, generals rotr, red alert 2 mo, tiberian sun ti
>birds, old fnaf theory videos, amazing nurse nanako
>half life 3
>>
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>>2245955
What's your favorite RTS so far?
>>
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>Homeworld,1 and Cataclysm. Play them every year
>Ye olde school sci-fi (The Day the Earth Stood Still, Forbidden Planet, Star Trek TOS...)
>Wondering how a blue-haired bitch managed to ruin the last entry of my favorite franchise
>>
Mildly curious about Global Conflagration and their weird ideas for multiplayer.
>>
>>2245871
>playing
WARNO, coh2, steel division 2
>watching
artosiscasts broodwar, random other youtube videos
>wondering about
if the USMC division for WARNO will be good.
if Eugen will ever buff the US (lmao no)
>>
>>2246668
No US buff they used to be OP))))
>>
>>2246445
This year I played HW 1, 2 and DoK, and while they're beautiful and intriguing games, the campaign scenarios were perfectly bland. Mostly you just have to beat these braindead enemies sending scripted wavespam by countering it with your own spam, and the endgame was just about smashing everything with your cruisers.
>>
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>>2246757
Play Cataclysm (branded as Homeworld Emergence on GOG, thanks to the faggots at Blizzard). It has the best campaign among all, and its units are quite diverse, none of that standardized unit roster. And your enemies are DEFINITELY not normal; try to fight them as in the other games, and you are in for a world of hurt.

But then again, what makes these games great ain't their gameplay, but their stories and ambience and presentation. This pasta that I saved a long while ago explains it far better than I ever could.
>>
>>2245871
>playin
coh3, WARNO, aoe4, CTA: GoH
>watchin
coh3, arc raiders, warhammer painting videos
>wondering about
when we will get a good Napoleonic RTS ala NTW3. Maybe Eugene will make it
>>
>>2246783
I should. As soon as I finally feel like looking for a patch that makes it work properly.
>>
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>>2246803
https://github.com/ncblakely/CataclysmEngineTweaks
Here you go, mah boi. It's for the GOG release, so go get it legit or not, not gonna judge. But go play it, you won't regret it.
>>
>>2246830
Thanks. I just tried it and the UI and the text are still too small, though. Guess the game will have to wait until I get a properly bigass monitor to make it legible.
>>
>playan
anno 1404, trying to get through all scenarios before moving to 2070, then 1800 and eventually romananno
>watching
turks fucking up bannerlord further and CA fucking up warhammer 3
>wondering
when will be a good time to learn gamedev to make my own top down roguelike turn based medieval security guard company for hire simulator
>>
>>2246728
>they used to be OP
were they ever OP? i only started playing within the last 2years, so i wouldnt know if they were actually not completely shit when the game was EA.

>>2246791
>WARNO
hopefully not a filthy pact player?
>>
>>2245871
>playing,
Dead Hand
>watching,
Tatsuya Nakadai retrospectives
>wondering about?
The decadence of western civilization
>>
>>2247517
>top down roguelike turn based medieval security guard company for hire simulator
Doesn't Battle Bruvas scratch that itch?
>>
>>2247526
>hopefully not a filthy pact player?
I mostly play the spanish but I occasionally dabble in PACT, usually the polish bgs
>>
Why are none of you playing SupCom FAF?

Are any of you playing multiplayer at all?
>>
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>>2248890
Best RTS coming through
>>
>>2249060

PS: Why do I like SCFA so much?
>>
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>>2249312
>>
>>2246359
Default Generals ZH
>>
>>2247651
I think if you've played it you'd know why it doesn't. BB is a surround and shank simulator for the first few hours of every single game you play and no one does the actual bodyguard missions because the pay is shit, they're time consuming, and potentially extremely dangerous, all of which are major problems when you're trying to out snowball the AI.
>>
>>2248890
I love me some SupCom, but I can't stand (competitive) multiplayer. So unless you're up for some good old compstomp, I can't help you buddy.
>>
>>2247651
I was thinking of reverse stealth simulator where you guard warehouses/shops/mansions from thieving hobo drunkards/thieves/not keeper cults
>>
>>2250519
>surround and shank simulator
Play the Northern Raiders origin then
>no one does the actual bodyguard missions
>trying to out snowball the AI
You know, if you optimize the fun away you only have yourself to blame.

>>2250684
Fair enough, the only thing close to that I can think of are the sector defense battles in JA2, and those aren't very fun (I normally let the militias deal with them and just retake the sector if they fail...)
>>
>>2245871
>what if warships transformed to hexapod locomotion to walk on land
Has any game faction ever been more about rule of cool unit design than the Cybran?
>>
>>2245871
BAR has taken much of my RTS time
I should go back to AoE2/4
>>
>>2245871
these cybran units are my favs
that said i have no idea how to play these games i alyways get overwhelmed by AI :(
tryied BAR but same thing happens
>>
>>2248890
I used to, but I quit when russians kept DDoSing them and from what I've heard the situation didn't improve
>>
>>2250579
>I can't stand (competitive) multiplayer
Why?

>>2251535
Learn to 4-fac by 4 minutes. Then learn to T2 rush.

>>2251608
FAF?
>>
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>>2250884
>>
>>2250884
Rusted Warfare has an experimental submarine that can surface to launch medium-range missiles, walk on land, transport other ships across land or underwater (except itself and aircraft carriers), and also produce some light units.
>>
>>2245955
>half life 3
is the gist its gonna be announced with the new hardware release?
>>
>trying to get into brood war, maybe starting a game in a big hex game soon
>brood war casts
>nothing much

>>2248890
after a lifetime of searching the right rts to play online I found brood war a couple of months ago (avoided blizz games since forever) so yes even though I still find it hard to actually hit the multiplayer button
>>
>>2251992
>FAF?
Forged Alliance Forever, which is how you play Supcom MP these days.
>>
>>2251608
>russians kept DDoSing
But why, are they retarded?
>>
>>2248890
>>2256382
FAF is bleeding players for good reason, they pros gate keep the game and constantly kick noobs. It’s become a lobby simulator at this stage. Prepare to wait in a lobby for 40 minutes and then get kicked before the game starts to make room for a spectator with a higher ELO or is from the same country. Else it’s Dual gap every game and who ever sucks at Navy loses the match.
>>
>>2256405
Now i can see the intention behind the attacks, fuck pros and "competitive" play
>>
>>2256337
>Forged Alliance Forever, which is how you play Supcom MP these days.
I meant is he playing on FAF.
>>
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What would you think about an RTS MMO?
>>
>>2258865
Kingdom Under Fire 2 didn't work out afaik
>>
>>2258865
I think you're smashing two popular genres together without looking at what makes them incompatible.
>>
>>2245871
I just found out yesterday that EA released the source code for command and conquer generals /zh
I considered diving back into CC.

SupCom, CC, AoE, EE,... - I played these back in the day, but I think my immersion would be to broken with all the units spawning "out of thin air" from some Tiberium or whatever XD

I need my complex economy with a large civilization behind it nowadays.
>>
>>2260549
For example?
>>
>>2258906
I don't think many people knew about it.
>>
>>2248890
As much I love Supreme Commander, it's lack unit voice acting damages it a bit.
>>
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beat xcom2
didn't play the war of the chosen. if it serves the same funciton as enemy within from the first nu com, then Im probably not going to play it unless i get the feeling to play xcom again. I don't think the story line picks up from the end of xcom two and is merely just another layer to be placed ontop of xcom2's story line.
Does war of the chosen add anything to the story other than the three new baddies you have to defeat?
I really liked their theme of propaganda and building a rebellion. While I was playing the last mission of assaulting the alien homeworld the alien rhetoric I found so convicinving, the only thing keeping me going is the gameplay. If I had actually been in universe for xcom2 I probably would have been sucked in by alien rhetoric.
is chimera squad considered cannon?

I also ended up beating starcraft 2
I find find similarities in the wearcraft three and starcraft 2 where they both culminate in fighting some big bad thats "larger than life".
Also noticed the need to compare between prince valerian and prince arthas. they even look similar.
I worry about the future of starcraft fully expecting blizzard to release some mobile slop game like they did for warcraft strategy. but after playing the Nova Covert Ops missions I kinda feel like a Starcraft diablo like would be a step in the right direction.
Though a starcraft/warcraft grand strategy game is something that would be the obvious next step for blizzard and the -craft strategy franchises. The way they did the campaign about upgrading troops doing research and other such bells and whistles a warfract or a starcraft gsg would be awesome. I also really like the design of the ux/ui of their games. the buttons and graphical interface are so immersive and they just pop.
anyways I want to get this off my chest.
thanks this thread is a around so I don't have to post any new ones.
>>
>>2266023
I used to play it a lot but I cant get back into it.
It looks so bland and the soundtrack is mehhh, gives of a nihilistic vibe => no thanks.
>>
>playing
nothing atm
>watching
warsails drama unfold
>wondering about
I want to try wandering beast, looks comfy in Ghibli studio kind of way
>>
>>2267086
city builders ontop of monsters is an emerging genre.
I think there world turtles, and one about whales coming out soon too.
the rimworld graphics are kind of a turn off for me desu, but the premise sounds cool
>>
>>2267031
>pic
Nice, Rise of Nations in high, I miss that game so much. Wonder if they ever make a sequel or remaster probably not ik.
>>
>>2248890
I found a fanfic collection of supreme commander and I liked so much I consider it an unofficial novel series.
>>
>>2267031
>the obvious next step for blizzard and the -craft strategy franchises
-is to be bought for cheap by the chinks and turned into a gacha RPG, and/or an always online procgen endless missions thing with a P2W cashshop.
Blizzard is dead as fuck talent-wise, it's only a matter of time until they go the Ubisoft way.
>>
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>>2267279
i mean since the new warcraft strategy game is just another mobile slop clash spin off minion masters ripoff, i dont doubt it.
considering how diablo 4 had some p2w elements as well then there was diablo immortal.
and the korean game developers (since korea loves starcraft) dont give me much hope either.
but i can always hope for the best outcome.
a starcraft arpg and a warcraft gsg.
>>
i also want to add that I beat starcraft 2 on normal.
but when i first played starcraft 2 it was the WoL and it was on hard.
playing on normal didn't really match up to the weight, gravity, emotional sink to the story line cinematics.
but on hard mode the emotinal wieght did correlate quite well to the storyline.
i felt like those cut scenes were earned in hard mode.
I mainly just played on normal so I could get through the storyline.
the game is probably ment to be played on hard mode.
>>
>>2258906
First time I heard about this. It looks very interesting and surprisingly high quality and I would love to try it out. I'm not surprised that it failed though, RTS and MMO don't mix well on paper, not to mention how incredibly niche it sounds
>>
>>2267031
War of the chosen also adds three new playable factions and character types.
The bond system is also pretty neat and changes up how you deploy and plan.
>>
Not an RTS but I've been playing Age of Wonders: Planetfall. Bounced off it at launch, but having played through the campaigns now I'm finding it quite a bit of fun.

>>2267031
WOTC introduces new special classes, boss type enemies, and few of other additions and changes. The real reasons to use it are mod support and the performance improvements. They massively improved load times with WOTC but never back ported the changes to the base game afaik.

>is chimera squad considered cannon?
¯\_(ツ)_/¯
The only way to know is if we get XCOM 3, and we're never going to get XCOM 3. So treat it as canon or not as you prefer.
>>
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What's there minimum requirement for you to call something an RTS? If I wanted to start making a game inspired by WoW, what should it look like? Everybody starts with a player character and can make units via necromancy and/or mecha or something? Any insights? Do you have to be able to make units?
>>
any coh3 enjoyers now?
>>
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>>2272401
directly proportional to how many peices on the board you control.
logicstics
resource allocation
directing ordering military units
>>
>>2272401
>I want to make an RTS based on WoW
Boy, you won't believe what I'm about to tell you...
>>
>>2272685
Is WC honestly anything like WoW? I mainly mean graphics / environment, maybe class play (I'm not sure I would implement tab target and/or abilities).
>>
>>2272685
You forgot one
>>
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Zero-K is the greatest RTS ever made.
>>
>>2273027
...in a world where no one made another RTS game, ever
>>
>>2245871
>playing,
I just booted up CoH2 for the first time in 9 months and played 2 matches last night, I already regret it.
>watching,
Sopranos, again. This time with my dad (who watched it while it was airing but missed a lot of stuff)
>wondering about?
I think I'm finally going to bite the bullet and learn basic game development stuff. I have the time now. I want to make a multiplayer RTS/FPS combo.
>>
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this KINO.
might play some command and conquer this weekend
>>
Beyond All Reason is making me want to get back into RTS for the first time since SC2 LotV came out. I just love the controls that let me draw lines of units, spread to minimize splash, etc. And the factories can be set on repeat, or you can create quotas to keep specific amounts of units on the battlefield. It feels like these features should have been in all the RTS games I played 20 years ago.
>>
>>2276038
BAR's quality of life utterly mogs everything else.
It also runs smooth as butter. Try running a gigantic 8v8 in a big supcom map and the game chugs like crazy just 15 minutes into it because the engine is so old.
>>
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>>2245871
>playan
Tiberian Sun, various RA2YR mods
>watchan
defunctland videos on disney, its pretty interesting ngl
>wondran
Half-Life 3, where the fuck to download tiberium crisis, what comic should i make, redownloading my copy of warcraft 3 so i can play that Founders of the North map again because it is pretty comfy
>>
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>>2272759
wow is literally warcraft but an mmo
i still hate blizzard for creating wow and ruining warcraft lore permanently so they're stuck in this stupid and retarded alliance/horde dichotomies that don't even make sense anymore and it just feels fucking forced
give me back my fucking night elves
and i also want my fucking draenei back, why di they turn them into space night elves
>>
>>2281197
>tiberium crisis
Downloading any obviously trojan/miner infected crack of C&C 4 while listening to Bad Apple should have the same effect as Tiberium Crisis
>>
>>2281205
why these retards didnt make more factions? Undead should be something between Alliance and Horde, also it should be Demonic faction.
>>
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>>2281264
is tiberium crisis actually that bad?

>>2281275
its because the designers were retarded, even though the forsaken was unlikely to realistically even side with the horde even if they mutually hate the alliance, nor the blood elves and naga, and the night elves would have literally been just its own faction. its like an even worse version of Nod vs GDI in Command & Conquer, because they're being forced into two sides, and both alliance and horde weren't even as all-encompassing as either Nod or GDI. fucking hell, why did the night elves join the fucking alliance? it makes no fucking sense. fucking hell most post WOW warcraft lore makes no fucking sense anyway.

i fucking hate blizzard and world of warcraft for ruining warcraft as a whole. they ruined it so badly they even fucked over the original rts game because of some half-assed attempt of a remaster. its goddamn grim.
>>
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>>2281363
>is tiberium crisis actually that bad?
Campaign there is the most amateurish thing i've seen, in spite of the fact that Chinese are known for designing good missions. Terrible scripting and horrible map design, and in general it is just C&C 3 and 4 stuff in RA 2 combined with horrible code.
Tiberium Crisis 2 is slightly better, but even worse code, haphazardly attached features from C&C 3, units taken directly from other mods and abysmal optimization
>>
>>2281403
>16 gigs of ram
>for a fucking 2.5d rts game older than most people on the internet
jesus christ
>>
>>2281406
You love to see it
>>
>>2281406
One might ask, why not just make their own game based on something like OpenRA? There are examples of successful mods that don’t suck dick. Combined Arms, Chinese Tiberian Aurora, and another Chinese mod i forgot, the one with the gigantism fetish and fully functional 3D with proper tilting unlike base OpenRA. Why keep raping RA2 engine with some weird engine hacks?
>>
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>>2281443
i'd imagine for the same reasons people make mods for goldsrc as opposed to making them for xash3d or something. i did here there's a lot of drama related to openra, but im not sure

where can i find these chinese mods anyway? can you tell me more about them
>>
>>2281462
BiliBili, sometimes Mod DB
>>
>>2272759
Considering WCIII's prototype had you only directly control your hero and base/army was a side thing, and WoW's prototype was made with WCIII's engine, yes.
>>
god I've been playing RTS and bouncing off of them for YEARS now, probably starting with Warcraft 3. I'm just retarded when it comes to the loop of base building, building troops, scouting, not being aggressive enough and ultimately getting fucked. what should I sink some time into - what are some of the RTSs that aren't too painful for a beginner?
>>
>>2286250
Zero-K is the best RTS every made. You just plop a factory and build units the moment the game starts. Expand with mexes, build energy supply to support the metal demand (it's 1:1 for construction and some things use energy) and build caretakers when metal income is about to exceed build power (also 1:1).
>>
>>2286258
>Zero-K is the best RTS every made
Indian argument. Only a jeet would worship fart-based construction
>>
>>2287371
>only interprets the word with a relation to shitting
It's time for you to go back. Zero-K won and you outed yourself.
>>
>>2287617
reddit hates India?
>>
>>2246668
Why not coh3?
>>
eu5
>>
>>2267298
damn that's one outdated chart. "Wait for DoW3" kek. It should be far below CnC4.
>>
Was The Fertile Crescent any good? I only played the demo and hardly even remember that.
>>
>>2256382
It seems nothing has changed and russians seem to exist to make others feel pain and destroy things made by others.
Everyone thought the collapse of the CCCP would free the good ones but the good ones were all ready shot dead long ago.
>>
>>2267031
Man I need to play through Sacrifice again.
>>
I'm trying out the new SC2 maps because I like 3 and 4 player maps being back in the ranked pool. They Are Billions survival 800%. Thinking about trying a new RTS (new or old) and I can't decide what to get. I'm keeping an eye on Steam sales and need suggestions! I like somewhat micro intensive games but slower than Starcraft would be ideal.
>>
>>2289700
Zero-K.
>>
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>>2267031
Chimera Squad is likely canon. The direction that nu-XCOM was headed towards starting with War of the Chosen was "ayylmaos were good kids, on their way to college, brainwashed to work for ethereals, gonna need more money for dem programs". I didn't mind Advent traitors fighting alongside humans, but as Chimera Squad itself points out the vast majority of alien races are evil and cannibalistic if not outright sociopathic, but we're just supposed to put up with them because "we would never ever do a racism".
And this is uniquely not a case of modern politics, but rather people within the XCOM fanbase who want alien squadmembers. Which on the surface is "yeah, okay, sure, here you go", but when it comes down to the lore it makes no sense. There's this faction in Chimera Squad that wants to just go home, and my reaction to them is "why are we trying to stop them?"
>>
>>2289761
>people within the XCOM fanbase who want alien squadmembers
Then they should have made an opfor game. It'd be pretty cool to play as an Advent spec-ops counterinsurgency squad.
>>
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>>2290163
Opposing Force mentioned
This Thread Is Now Under Military Command
>>
>>2290173
fuck off randy
>>
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>>2290199
Hoes mad
>>
>>2258865
10six / Project Visitor.
>>
I am playing Men of War for the first time and the tank in the first mission has like 5 different guns:
Main tank turret for exploding stuff
Machine gun that rotates alongside the main turret
Machine gun that is at the back of the main turret
Machine gun on front of the tank hull
Machine gun on the back of the tank hull

How did the Germans ever get so close to Moscow?
>>
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>>2267298
>tfw the only /gsg/ that would need updating is eu4 since all the other franchises sequels gutted the strategy.
grim



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