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>play
>press buttons faster than the enemy
>win
Why is this considered strategy and allowed on this board? This shit is basically just Osu but without the music and in pvp mode.
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this goes for all the games in the genre
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>>2245907
So what you're saying is we should combine rhythm and RTS?
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>>2245907
This nigga plays rts on a console
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>>2245907
>Why is this considered strategy
It's not, but this board is very liberal when it comes to strategy since it allows visual novellas (/gsg/ games)
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>>2245907
>unc has early onset arthritis
Vidya aren't for you anymore, old man.
Try books or something.
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>>2245907
It's *real time* startegy.
So timing matter.
It's in the name.
Play HoMM if you need something turn-based.
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>>2245973
So whwre is the *strategy*?
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>>2245982
Without strategy you'd be clicking blindly with little hope of achieving results - like a monkey with a typewriter. Obviously you need to have a battle plan if you want to get anything done.
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>>2245982
Is about which orders you give and when.
You know, just like IRL strategy.
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>>2245907
>press buttons faster than the enemy
this is only half the battle
the other half is pressing the correct buttons
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>>2245929
Populous 3 is a thing
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>>2246008
... but there is no rhythm game stuff in Populous 3?
Unless that was the joke about the OST being mostly cool unga bunga music.
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>>2246011
The OST is reactive (one of the "ground-breaking" features of the game, and actually kinda cool for AD 1998), so the more you click, the more intense the drum section gets.
This is further coupled with changing the drum section in combat and changing it rhythm to your reactions.
A neat little feature, but it's there.

I kind of miss times when game dev cycle was half-in-half serious features and based gameplay loop combined with goofing around and making tiny easter eggs
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>>2246005
>>2245997
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>>2246059
Concession accepted.
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>>2246018
Gonna call bullshit on that one.
Reinstalled it just to test and mauling the mouse does nothing with the music.
>>
People like to think they're god-tier strategists, and that the only reason they lose is that the other person is faster or employed some kind of "cheese"
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>>2245907
*laughs in LimitedViper*
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>>2246189
>faster
Worst part is that it's generally not even the case.
They think 90APM is some Olympic-tier accomplishment that require years of sweating to achieve, not realizing themselves are often way above that in non-RTS games. RTS are among the most relaxed genre speed-wise.
It's like complaining that FPS have too much text to read, and that's not wanting to be a speed-reading tryhard is the reason you got AWP'ed 5 times in a row at the same corner.
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>>2245907
pretty bad strategy to be slow and decrepit
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>play
>press buttons faster than the enemy
>win
Why is this considered strategy and allowed on this board? This shit is basically just Osu but without the music and in pvp mode.
>>
>>2245907
>inhale
>exhale
>live
I mean what the fuck
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>>2246287
Asthma isn't real, there are only people who should git gud at inhaling.
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>>2245907
>I can't pause real life therefore strategy can't exist
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>>2245982
why do you post in such a dishonest and baity fashion? dont be such a disgusting little gremlin
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>>2246266
It's a convenient thing to blame, especially when games display your APM compared to your opponent and it becomes a dick-measuring issue similar to K/D in FPSes. Shitters are just bad at playing and bad at learning how to do better.
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>>2246312
A real life hour takes on real life hour to pass so its pretty slow and makes pausing unnecesary.
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>>2246275
Strict timers in chess only exist to force mistakes. If you gave GMs a generous +30 or even +60 seconds per move, a large amount of matches would end in a draw.
>>
RTS are multi unit action games.
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>>2246275
With 1-3 hours for each game, advantage is minimal.
>Speed/Blitz/Bullet
Not chess
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>>2245907
>invent the radio
>win because i can give my guys orders faster than the radioless guys
wowowowow no. god needs to balance this out NOW
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>>2250513
Except the RL units have infinitely better AI and you don't need to micro them, so just giving them a single "attack move" command in RL is the equivalent of several dozens of micro commands in vidya, if not a lot more, to get an equivalent performance out of them. Not to mention that sometimes just telling them the overall strategy you're going for is sufficient as a "single" command, to replace literal minutes of dozens of micro commands
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I've been saying for years, they're actually just a gradient of the same genre. RTS Games >>><<< Fighting Games >>><<< Rhythm Games
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>>2252290
Literally every game falls on this gradient you retard.
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>playing pvp
You get what you deserve.
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>>2245907
Fucking agreed. Really liked the concept of Anno games, but couldn't keep playing it because there was no effective pause and autopause.
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>>2260026
OP is playing against the computer
You fucking retard
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>>2245907
pressing button faster than opponent is pretty much every PvP vidya .
every single game is just a skinner box of press button for stimulus. press button-->see output-->press button--->see other output
boiling down all games like this demystifies the expierence "breaks immersion" via awareness of conditioning which is the first path to breaking the conditioning.
looking back when video games was mainly nerd shit I see how people would look at gamers with pity and disgust. They are pressing buttons purely to hear the different beeps and boops on screen. and getting some sort of visual feedback as well. which amounts to something akin to masturbation.
like you could be more productive if you tried to play the piano or synthesiszer.
But anyways I agree with you OP. When I play RTS im not intersted in hitting hotkeys and other stuff. I like to sitback and enjoy the ambiance and environment of the game.
When it comes down to press button faster competitive play, I hardly see the point of a UI/UX and a graphical display.
you're more concerned with other stuff besides graphics. in competitive play.
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>>2265239
>pressing button faster than opponent is pretty much every PvP vidya .
No its not. I don't remember people winning in civ multiplayer or any card game by using a shit strategy and pressing the buttons fast enough.
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>>2265789
he made a stunning discovery that people enjoy clicking dem computers
don't be mean, everyone was young once
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>>2265789
card games arent vidya. they were merely ported to a digital media.
the PvP vidya that doesnt have some sort of twitch reaction component is in a very small minority.
the competitive scene in civ and homm is severly dwarfed by rts,arpg moba,fps and mmo.
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>>2245929
Fund it!
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>>2267443
nice moving of the goalpost
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>>2268600
i said pretty much every pvp vidya.
im not moving goal posts, you're just grasping for retorts
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You could make a game where there is deliberately lag between orders and action. But no one would play it.
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>>2268708
tell that to the ten million guys playing BW on dial-up
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>>2245907
The strategy is encoded in the proper combination of buttons pressed at the right time, just like in all games.
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>>2268780
... actually: just like in all PC activity.
Even if you design a say, part of a turbine in a CAD program, it comes down to proper planning which is again encoded in the right button presses at the right time.
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>>2245907
I'm not really the type to play RTS, but wouldn't most unit have timer to build? How does pressing button faster make you win?
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>>2268785
the process that led to developing a turbine had less rules and contraints than a game of starcraft
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>>2268799
There are RTS games where you can make your units dodge arrows and cannonballs like Neo, by moving slightly to the side as the enemy is shooting at you. If you can click faster, you can do this all over the map simultaneously and be invincible in multiple locations.
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>>2269205
there's a limit to how fast you can do things
it's somewhat malleable to your mental state, how tired you are, thing like that
and it's also improvable through practice and out-of-game regime, like sleeping well and being in good physical shape
the strategy in RTS games involves rationing your current attention and "control capacity" among the various things too
overfocusing on unit micro means weakening economy control, focusing on calculating how much unit production you can maintain on current economy distracts you from looking at the minimap, having to take a shit during the game ensures certain defeat
in ye olden days, chess grandmasters would undertake rigorous physical endurance training regimes before world championship matches, to make sure they can concentrate and maintain attention for longer, as part of preparation... strategy
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>>2245907
Yeah I was over RTS pretty early on for the button mashing, actions-per-minute bullshit. Not gonna say its not strategy though, I just dont care for the format. There is turn based, but that feels a little too table-top for me. I loved the early Total War series for the fact it kind of combined the best of both. All turn based when it came to management but you still get to fight battles in real time with whatever resources you managed to strat into the battle in turn-based mode. It's real god damn shame they dumbed the games down so much and shitted them up with stupid mechanics. Now I can't find anything I like. The paradox stuff seems to be the next best format but it's also kind of boring not having real battles and just blobbing around. Anybody got other suggestions?
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>>2246275
chess is not a strategy game, retard
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>>2245907
Mr Slow on YouTube. 20 APM still wins. Not just clicking faster.
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>>2246266
A lot of shit that you do in RTS isn't taken into account by APM. It doesn't help that RTS interfaces often suck ass.
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>>2245907
I haven't played AOE 2 against another human for about 6 years or so now. And that was just a series of matches against a friend of mine I knew personally.
If you play ANY game competitively and care about winning or losing them, you're an irredeemable basement faggot and really should get a job.

This board is for normal people who only play AOE 2 and StarCraft 2 single player for the kino campaigns and maybe to get gold medals.
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>>2245907
I've never considered gookclick to be strategy.
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>>2269330
Right? It's clearly a rhythm game.
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>>2245907
Play better games and not gookclickers.
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>>2245929
There's Patapon and Ratatan for that.
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>>2245907
>play
>have higher iq than an enemy
>win
Why is this considered strategy and allowed on this board? This shit is basically just having superior genes but online.



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