now that devs have run off and dust has settled, what are your opinion about this game? Personally, I like game, but I'm rather pissed off that last few updates nerfed Corrino's hard. And I feel that devs could've added new faction, or at least revamped assassination/espionage game (like they said they will). now they run off and didn't even finished tutorial missions.
>>2247527Very slow until it's not and then you're playing whack-a-mole with transports. Hate the hegemony victory being a thing. Hate the woke. Not a fan of how combat feels and plays with units being way too limited. Love the setting and general aesthetics. Fuck Atreides not being blue. Way too pre-emptively and post launch balanced for multiplayer with not nearly enough love for sp. Way too much unnecessary bullshit clicking, why oh why for the love of the worm do I need to deploy harvesters etc manually each time? My 2c.
>>2247527I enjoyed the game upon release but then when I came back recently the game was shit.. i don't even know how it's possible
>>2247527>dust has settledyou had the opportunity to say "the spice has settled"pathetic
>>2247527worse than northgard. It has interesting ideas but they don't work together.
>>2247527Better than northguard. It has interesting ideas that work well together.
Should've been terrible/boring ideas that work well together
>>2247527never played it, dev seething over westwood and House Ordos made me reconsider purchase
>>2248943>never played itHow uncultured.
>>2247527Game that's more fun in multiplayer than singleplayer with all the backstabbing you can do but never quite ironed out all the kinks. The game felt "complete" for a while and just needed some more balance and quality of life that's never happening now I guess.
I remember in early access, early Corrino's had different spice tax, where they had to pay significantly more spice to The Guild, but other houses/factions paid their spice tax to you, so Corrino's were interested in keeping war going between factions, but letting anyone get fully elimited, which was thematic as fuck. later they streamlined Imperial house to have same spice tax system as every other faction. lame.
>>2248943The Weak Should Fear the Strong, Strategist
>>2248943>House OrdosRead the books. As much as I like westwood games there's nothing about Ordos that can't just be done better with Tleilaxu or IX.
>>2250527>harkonnen uniforms are black like in the movies instead of blue>liet-lynes is genderbent into a wymin of color>ecaz goes from two lines in expanded to space wakanda>laandsrad is not-un which votes on governorship instead of dune being leased directly by the emp>smugglers united faction>bene gesserit barely present>no jihad>zero philosophy or family except from some shallow mechanical differencesnta but unless Legendary Pictures or any other holder specifically withheld the rights to westwood material, and I'm not aware of that, they did plenty of changes already to justify a fanservice Ordo dlc.
>>2250547Didn't fags on devs teased players by saying that they reconsidered adding Ordos, just to release House Black in Spanish that has even less lore than House Ordos
>>2250551>Houses Atreides and Harkonnen are the only confirmed factions in Spice Wars so far, but Shiro says it has three more in the works before launch "and more later". The team specifically acknowledges House Ordos, presumably realising that fans of the classic Dune games will be asking about them.>House Ordos was mentioned in a Dune Encyclopaedia but never appeared in the books, and was fleshed out by Westwood for Dune 2 and Emperor: Battle For Dune. Shiro Games acknowledges this past, and while the developer says that it's focusing on factions from the books, it does not rule out adding House Ordos in the game. "We're starting with what's in the books," the post reads in its answer about the Ordos, "and we'll see what would be best beyond that during the Early Access".Multiple times at that.
About the same as northguard. It has ideas that are together.
>>2247570Sums up my experience, though with the added fact they slowed down the game so fucking much from EA to 1.0 for no real good reason
>>2249013>with all the backstabbing you can dostill genuinely baffling with how nonexistent the diplomacy options arethe game would have been perfect with nested threats, secret dealings, enemy of my enemy only for it to use these obnoxious >they can't betray you for X minutes>but they will the moment it's done
>>2250748what's this? the old Solium Infernum?
>>2252478yes that is the original Solium Infernum. very based. not to hijack this thread but have people played the remake?
>>2252569Stop hijacking the thread
>>2247527This is not a Dune game. It's fanfiction.
>>2252569sadly not, can't run on my laptoplooks pretty goodshame the prev version is not available officially anymore
>>2252569>have people played the remake?Shill it to me. This thread sucks anyway.
>>2250748tell me more. looks intriguing.
Obligatoryhttps://youtu.be/BvpGBi5pMnM?si=PbRFY1R0ajsB4ksW
>>2247527>>2248943This by Westwood is still exponentially better. The Harkonnen even have access to Mammoth Tanks called Devastators in this game.
>>2265504>Tanks>on desert Planet>where any vibrations call down giant sandworms that eat anything.I like Dune 2000, but as far as IP goes, Shiro's is miles better. Better may be too strong word. miles more accurate to source material.
>>2266178That was crucial part of the gameplay especially in Emperor where super big worms could emerge from the dunes and devour an entire army
>>2266178You're missing the point. It's not that there's no viable terrain but it was never about an all-out war in the books.
>>2266219Games were always about "what if" Atreides locked in and Emperor had to stage all out war instead of a diversion, they are set thousands of years prior to the books/alternative timeline
>>2266238>they are set thousands of years prior to the books>same characters and clips from the filmsYou nigs will say the dumbest shit just to get replies lol
>>2266340Emperor is played by a completely different actor in the games you dumbass, they just look similar, but otherwise the only shared things are uniforms and props because Joe Kucan knows people
>>2266354Kane knows everyone brother.
>>2266354Oh no, they switched the actor that played the same character while using scenes and plot from the movie. 40.000 year gap confirmed!! Eat shit you dumb bitch.
Why do you say the devs have abandoned it? Radio silence isn't unusual for Shiro if they've got nothing to say.>>2247527Corrino was pretty busted in multiplayer, but maybe they could have gone the SC2 route and separated single player balance from multiplayer.I'm not sure when you're referring to, but they did substantially rework the assassination system. The assassin unit didn't used to exist at all, it was just spamming espionage spells.> more factionsIt just would've been DLC like Northgard, I'm glad they didn't desu.>>2250748All the in-game options are resource based, you're meant to make promises etc. in chat. No, of course AI is never going to be any good at that, so that will always be missing in singleplayer.
>>2266178>Shiro's is miles better.>>2248970
>>2266381The plot in the 1984 movie is largely unchanged from the books. Meanwhile plot in the games takes completely different turn from them, starting with 3 Great Houses being involved instead of 2 and with how War of Assassins isn't just a war of subterfuge but an open three way warfare over the control of Arrakis with high tech weapons of the future largely banned by the Guild, and ending with EBFD where plot takes completely new turn, inspired by certain elements of the later books, after the ending of Dune 2000 and the death of the Emperor, Great Houses were pushed back to their starting positions in the chaos of interwar period, Guild and Tleilaxu made a secretive pact to genetically engineer a man-worm hybrid of immense power who would have became the sole source of spice after fully awakening and allowing Guild and Tleilaxu to usurp the Golden Lion Throne. Cutscenes in the games are completely new with completely different actors with the exception of some background extras perhaps, both CGI and and FMV, the only instance of movie footage being reused are some battle scenes put on tv screens behind Mentats as they brief player on their next objective.
>>2266219i know, but a lot of worm-free terrain is mountains or solid rock which isn't good for tanks. and all heat build up and sand into delicate gear parts would be nightmare for maintenance. i know historically they used vehicles in deserts like long range desert group in WWII but they cannibalized their own vehicles constantly. I guess its Far Far future so they have sci fi gears and lubricants that are resistant to such things. >>2266530which game had asymmetry? I remember i played one version where it was basically same factions stat wise, but were 3 distinct, blue eagles, red rams and golden something? and another one where atreides could summon fremen armies and harkonnen could summon sardaukar and had big rocket artillery that missed a lot but if it hit, it would cause terrible terrible damage. its kinda hazy because i played when i was kid.
>>2266430well there reason why there's like 20+ threads in steam discussing assassination victory condition as its poorly explained/not explained at all that you need to send in additional assassin units into your operations to continue assassination track once you're agents are locked in due to counterintel. or how searching for infiltration cells work etc. I know because i played that game since day 1 of EA, but it was trial and error for me. As for Corrino, yeah they are strong, but thats because of them being "tall" faction. any "Tall" faction in 4X are strong because how genre works, i guess. >It just would've been DLC like Northgard, I'm glad they didn't desu.I agree with you on this. on 4X games like Northgard or wh40k Gladius or TWW3, i own all DLC but i only really played with handful of factions. its cool to see them as foes but I'm never compelled to play as them. my gripe is, instead of adding in Ecaz, they could've stick to Frank's lore more, add in Tlelaxu or Gesserit with stronger spy game, instead of Anderson lore. yeah with ecaz they could do things they're way more, but man, t felt a big let down, as IIRC Faction was led by a Man, Viscount Armand or something. not his wife, and Moritani would've been more cool IMO, as they could focus more on Spy game.
>>2266219Temper autism, enjoy Command & Conquer: DUNC.
>>2247527i played a campaign thingywas kinda fun, i liked the varied objectives. the buffs you get after every mission are kinda OP though it didnt seem like the ai got anything. what factions are good, i played atreides but i ended up actively not fighting most of the time, harkonnen seem to be the direct opposite of that, are they any fun?
>>2268551They're all quite fun. Fremen and Smugglers are probably the most aggressive. Harkonnen mostly just kill their own rebelling villages, which is fun but not as interesting as proper inter-house fights.Yeah the campaign bonuses get pretty snowbally very quickly. You sort of need them for the stronghold attack missions, but even those aren't that interesting, just grindy.
>>2247570>Fuck Atreides not being blueAtreides are redHarkonnen are blueWTF are the ordos?Yo mama is that fat.
people cry about Ordos, but wasn't Ordos basically cool bits of Ix (crazy, borderline heretical tech) and Tlelaxu? Spice Wars already have Ix that's somewhat similar to Ordos?
>>2268870Ordos are space Jews in a world of Muslims, Atreides are honorable but cunning, Harkonnen are ruthless but cunning, and Ordos are greedy and super cunning, the basic idea is that what other Houses would use only sparingly and in secret, Ordos would deploy on regular basis because they are super rich, they don't care for public image and their only resources are countless mercs and mischief, they will bomb your house and then send a merc with two bills, one for the bomb they used and the one for the merc they sent. The ingame lore reason for why Emperor wanted to depose 3 houses instead of 2 like in the books and movies most likely also stems from this. Harkonnen are basically new money types that became a house and will eventually become a threat. Atreides are NOBLE House which can start rivaling House Corrino pretty soon and has both claims on the throne and military power. But Ordos, while similar to Harknonnen in how they started, are just super mega rich and are only getting richer.
Also in third game, EBFD, Ordos are using up to date stuff like lasers, hover tech and energy shields, although in such ways that won't give total advantage over other houses, well at least on paper, multiplayer balance says otherwise, but the likely lore explanation on why they are allowed to use such tech, bribes most likely, and also that before the reveal of Tleilaxy-Guild plot, Ordos served as "unaware" pawns and a frontface for Tleilaxu's and Guild's operations as well as testers of the new forbidden tech, either way they suspect the ploy but go along to keep forbidden tech and favors until the final betrayal. Another reason on why is because they were most likely the victors of Dune 2000 campaign since it is the only campaign where Bene Gesserit lady survives to appear in EBFD, and she did prophesized that commander will live as long as he follows his path or something like that after choosing a faction, and previous Ordos commander in EBFD is the only one that didn't die offscreen or got tortured to death in the opening, but unfortunately life sometimes is worse than death >>2250445. And if they win, they simply install Ghola clone of the Emperor on the throne claiming that they didn't sent guy with a credit score of -11 in a bomb vest to his throne ship in previous game, but actually saved him and hid from the Guild and Tleilaxu instigators.Also their soundtrack is dope. https://youtu.be/NOmX6HmGp0U?si=vvLeO1_UoJ6v3x6P
>>2247527bumping
>>2267773>steam discussing assassination victory condition as its poorly explainedyeah, it's definitely poorly explained. I think it's a cool system though.> any "Tall" faction in 4X are strong because how genre works, i guessThat's just balance. I'd say the opposite, usually. Tall factions can only compete against wide ones if they get a lot of buffs. I'm not sure exactly what it's like at the moment, but I remember Corrino basically only ever being vulnerable in the early game, so good players would bully them then, which was obviously a frustrating experience if you were used to just turtling in singleplayer. > EcazI think Shiro just wanted to flesh out some lore in a way that gave them artistic license, instead of just copying what had been done before. Fair enough if you don't like what they've done with it, but I prefer seeing studios try new things.Vernius has a ton of Ix and Tlelaxu flavour to them, and I never understand why people want a Bene Gesserit faction, their whole thing is being behind the scenes.
>>2247570Atreides being blue was only in Westwood games
>>2247527Shiro games has been such a disappointment. I guess French people really do suck dick.
any tips how to use Duncan Idaho Hero as Atreides? I just send him to die a lot in desert until he's stacked like 5-8 Ghola Wisdom stacks, buts its time consuming and landsraad standing hits do add up over time. Also need general tips for Smuggler and Ixian conquest. do i only take few key towns as Smugglers and just pillage and plant underground hideouts around neighboring regions?Ixians seem weak. i get that they are research/spying faction but i may be retard, as i don't understand how to use analytical machines. Do i put 1 agent into each subfaction and then pile on analytical machines to get a lot of bonuses? So far my favorite factions are Atreides (insanely powerful economy and very strong on defense, can take over good regions half over the map). Corrinos (HQ and take over surrounding regions, then drop another HQ near 2nd spice field and repeat, then gank up on 1 faction while feeding off others via Imperial mandate farming) and Harkonnen (Oppresion is fun, but i needed adjustment in gameplay to account for Harkonnen getting a lot of benefits for losing units. I usually select Rabban as Hero, as 5% in all towns via additional heavy infantry seems very strong, but after taking Nafund or whatever that house guard dude name is, losing units to gain resources and rebuild those lost forces very fast seems like viable strategy also) I dont know how to play Ixians, Smugglers, Ecaz (they seem like you have to sacrifice a lot of building spaces for somewhat useless masterpieces, and that garden or whatever is annoying to pull online). And Fremen. A lot of their units appear to be designed as raiding units that you send out alone to harass enemy town or try to take over neutral towns, but i dunno. hey do have great spice economy and movement via sand riding so I feel you need constantly pump out units and engage in battles non stop, which makes them somewhat similar to harkonen?
Also, Counselors "Easy" and "Hard" basically mean Good at early game and good at end game?
Frigates are awesome, mini heroes that are pure power projection (Atreides, Corrino, Ixian) or serious support units (fremen, Ecaz, Harkonnen, Smuggler)
>>2273739they don't really mean anything. Arguably you can build more of a strategy around "hard" heroes and the "easy" ones just give you a passive bonus you don't need to think about.>>2273695>Duncan Idahothe the ghola bonus isn't really that good, just let him berserk in big fight and if he dies, he dies.>do i only take few key towns as Smugglers and just pillage and plant underground hideouts around neighboring regions?Yep, exactly. Get special regions or any with particularly good village traits, then always be pillaging everything else you possibly can as soon as possible.>Ixians seem weakYou mean Vernius? They're probably the highest skillcap faction. They're weak early game but very strong at the end. You want to spam the analytical machines as much as you can without dropping a landsraad tier, and remember to give them to the other factions too.> HarksRabban for economy, Nefud for sending waves after waves of your own men at the enemy> Ecazlike with smugglers, you need to scout the map early and plan exactly where you want to expand and where to have your sanctuaries and garden. Masterpieces aren't really a waste, you get a lot of good stuff from them. Later on you can replace plascrete factories and research centres with them, once you don't need them anymore.> FremenAlways be pillaging, you don't want the units to be solo but if you can split up your army to hit two spots at once do it. I'd say they're closer to the smugglers than the harks, but all three are kinda similar in the level of aggression, yeah
>>2273975thanks for tips. your comment made me rethink about Ecaz as IIRC masterworks work with X% per Y type of building bonuses, so you can leverage that.
>>2275527Masterpieces count as two instances of their type, so they synergise really well with those village traits, yeah
>>2273695Ecaz sanctuaries are fun and multiply the quirks of adjacent villages, so works well with masterpieces since they count as 2x of a type (and no upkeep cost).iirc they also have a hero that gains power from adjacent masterpieces .Plus masterpieces can be spammed on new frontline villages to block building slots. If the village gets taken, enemy has to absorb authority & landsraad hits in order to make buildings
>>2268791>WTF are the ordos?non-canon
>>2273739More like how easy they are to use. Hard usually means you have to plan around them specifically or manually do something to take advantage, easy means they just do their thing.Take the edge cases for example: hasimir is "hard" but you just have to investigate discoveries and use your spies. Young paul is easy because he just does things when you ally sietches but he's worthless if you don't have sietches.
>>2282251>>2282181thanks. so playing Ecaz, generally i should use 1st ornithopter to scout 1st spice field and then scout around, as from my understanding, Ecaz have similar expansion issues as Corrino and Smugglers? (Corrino you are basically locked to regions that are neighboring HQ and with smugglers you can take over 4-5 regions till authority cost becomes ridiculous, so with ecaz you have to plan out where you could build garden?
>>2282221It's implied.
So Hasamir Fenrig lets to explore objects very fast even if you don't have agents placed to Arrakis or even neighboring region. and he boost agent recruitment time. is there more strategies involving him, or its just that advantage you get with him, is that can nab out all those exploration bonuses right out other factions?
how's Northgard compared to Dune Spice Wars? I seen gameplay videos on youtube and its somewhat similar (same dev after all) but with bigger focus on managing villagers instead of spice harvesting. i see there are a LOT of factions compared to Dune. are factions asymmetrical as in dune, or it is more light asymmetry?
>>2287397Completely different games
>>2287388Increased agent recruitment speed and free intel from map objects means you can do an assassination rush. He's just all round good though. Since Corrino has difficulty with authority it's generally a good idea to concentrate on getting those bonuses when you can.>>2287397It's been a long time since I played Northgard, I'd say that whatever similar ideas the two games share are much more polished in Dune SW. The asymmetry feels more pronounced too.
I mean this game is okay, but have you tried its board game?
>>2287721thanks. I usually pick Sardaukar guy (15% power per truce) and free Empire mandate and either Irulan or Hasimir. (Conquest Mode) A lot of forums say that Irulan is must pick, but i dunno, Hasimir is cool as well. >>2287972which one? I have: Dune 2018 (OG dune reprint), Movie Dune (2018 Dune lite), Dune Imperium, Dune Imperium Uprising, Dune betrayal (social deduction game), Dune war of Arrakis (WOTR: Dune Edition), Dune House Secrets (I can barely call this a game), Dune 2d20 RPG, Dune Dawn of Fremen (Borderlands/Gearworld reprint)
>>2289048looks like it's Dune Imperium
>>2289048Irulan is considered a must pick because being able to double up on village buildings can rocket you ahead if you roll well on traits, but even if you don't get villages with useful traits she still compensates for corrino's slower expansion since she effectively doubles your village count.
>>2289711IMO best Dune board games are: Dune 2018 (factions are very asymmetric where knowledge is tangible resource you can trade, Atreides/Paul feels like Paul, as if you keep notes, you know like 95% of hidden information).Dune War for Arrakis (really captures 2nd part of the book (fremen uprising) really well. while from technical point, its dumbed down version of War of the Ring, game really holds up. While Dune Imperium and Dune Imperium Uprising are great games, from mechanical perspective, I just don't feel Dune theme so much. you can change theme to be anything else, and it would still play pretty much the same. where in OG/2018 Dune and War of Arrakis, Faction identity is baked into the rules. >>2289784Thanks. are there any other must pick councilors for other factions? (Conquest Mode)I'm pretty much always take Paul Atreides if see there is medium/high sietch activity as it gives me a lot of authority and fremen friendship in long run.