/v3g/ is a thread for the discussion of the game Victoria 3 mainly, however discussion of other Victoria games like 1 and 2 as well as mods or even similar games is allowed.FAQis discussion of other victorias welcome?Yes!Can I come here to complain if I never played the game?NoAre the dlcs worth it?Some are, some aren'tLike all paradox games it depends on what you want, ask aroundWhat do I do at the start of the game?Build up a supply of construction goods to reduce construction costsHow do I reduce the price of a good?Subventions are the easiest way to do it, otherwise you have to produce the good yourself or get a deal with a power that produces said goodWhy are my states not buying anything from the market!States need trade centers to reach the global market, a trade center needs access to a port to functionMeaning if you are landlocked you might have to go to war or sign a treatyI signed a transit treaty with a country and my trade centers still won't trade?That is because you need merchant marine to trade, which is produced by portsIf you have no ports of your own you need to "buy" merchant marine by signing a goods transfer treaty with another powerWhy is russia being a dick?Because they can, what are you gonna do about it?is creamapi for this game safe and functioning?Yes and yes, provided you get it from cs rin ruThread Template : https://rentry.co/v3gpasta
Previous thread: >>2191060And a reminder that iberian twilight is a mere two weeks away, we're almost there
Asking againHow do I prevent this/get myself out of this?
>>2252110>Meaning if you are landlocked you might have to go to war or sign a treatyis joining a power bloc works too? I didn't play a landlocked country yet.
>>2252151What, standard of living issues? You either want to increase your prestige to be higher on the buying list for needs, join a sphere of GB or another GP, or colonize/conquer RGOs, or simply cut taxes>>2252270Joining a power bloc works, but only if they are a trade league or have market unification. Zollverein is the only one existing at game start that would give you access. Sometimes the US, france, or other GPs will form trade leagues too, it's not guaranteed by any means
This looks great so far, I didn't expect such a large DLC. It is sad though that Austria and Hungary got almost nothing compared to it.
>>2250898>Once Portugal finishes colonising any state in Angola or Mozambique, she will receive the Além-mar Africano Journal Entry, which will grant claims on the remainder of these territories.>The Pink Map decision sends an event to Great Britain, requesting Britain recognise Portugal’s claims to the land between Angola and Mozambique. As Britain, one may either allow Portugal to proceed, charge a fee for doing so, or refuse Portugal’s request. As Portugal, if Britain declines one’s offer, one may proceed regardless, at the cost of tremendously decreasing one’s relations with Britain.Scramble for africa mechanics, cool. All but confirmed some v2 modders got control over the dev team now
>cartist are pro technocracyoh boy
>>2252386Is that a mischaracterization?
Wonder how many players would get if they just got a slightly less bad UI
How can I make it so that my factories don't instantly die once I turn off subsidies?
>>2253936Factories that need subsidies to exist are unprofitable and you shouldn't want them to run in the first place. However, that's an extremely bad economy for Belgium at that point in the game. It's hard to even guess how you managed to mess up so badly. It looks like you have a complete lack of natural resources. What are your industry techs like?
>>2253944I had built up a 500k surplus over the course of the game, but most of that got wiped from a long running defecit.
>>2253936one of the most efficient ways to improve economy in liquoria is to spam prestige techs and other sources of prestige to get higher total score and thus get higher in the market order so you could buy and sell goods before other nations
>>2252110>/v3g/ is a thread for the discussion of the game Victoria 3what is there to even discuss
>>2253936>>2253963close the cement factory then reopen the othersYour cement factory is soaking up all the coal you haveresearch open heath furnace to increase your coal output
>>2252110>Pink Map becomes real>It is blueOne fucking job.One
>>2252151>Earns 108.3 from taxes>Daily revenue is 92.3Cut taxes until you are making 20 pounds out of themIf you have daily revenue higher than 50 pounds in Vicky 2, it means one of two things: you are either overtaxing/overtarrifing your people OR you have a gigantic industrial base producing goods for half of the planet.And since your industry is 6th...No, seriously, drop your fucking taxes to the minimum you are allowed, you dumb twat. How fucking new you are to this 17yo game?
>>2252487Even if it's historical, it doesn't tie with "le ebin based" expectations of chuds, so of course it's leftoid commie propaganda and some other idiotic claims
>>2253936>Has no iron>Has no coal>Guys, how do I make my factories that need iron and coal survive?
>>2252386I think it's because the idea of regeneration required a lot of central guidance, hence why they'd support a centralized but not entirely autocratic government. Definitely the "meta" group to support though, company slots are too good to pass up on
>>2253936>Has lvl 4 canned goods factory>Has lvl 1 for various important industies>Has lvl 14 cement plant, siphoning all the coal there is>Build another lvl 1 cement and canned goods factory>Has 2 glass factories, steel mills and machine parts factory>Clothes and dyes factory, but no cotton mill>Furniture factory, but no lumber mill>Barely any capitalists, so he build this faggotry by hand>Has ZERO natural resources>Somehow, neither liquor nor wine are profitable>It's 1892How do you fuck up this bad?Like how is it even possible?From the top of my head:>Remove from Flanders steel mill, machine parts, artillery>Build in Flanders wine and lumber mill>Remove from Wallonia wine, cement, glass and canned goods>Build in Wallonia artillery and explosives (can't recall if Wallonia has sulphur on a fly, but I think so) and cotton mill (assuming you want to keep clothes industry)>Close in Flanders canned goods and cement facory, let people flood into liquor, wine and glass along with lumber mill>When that happens, open up steel mill and machine parts in Wallonia>If you keep the clothing industry - open the cotton mill, clothes and dyes factories>Only when all of that happens, re-open Flanders' cement factoryIdeally, you would want to go just to your save file and "move" that lvl 14 cement factory to be LAST slot in Flanders, rather than 2nd, since the game uses build order to also govern supplying order.
As Colombia, at what time do I attack GB for Guyana and the Falklands? I'm currently in 1849 and have formed Gran Colombia and own all of Peru/Bolivia. I'm the 8th GP and managed to finagle an alliance with the US early on (kind of worthless now since they somehow managed to lose to the CSA lmao)
>>2254304>>2254336It’s my first time playing vic2 in a year, pls understand
>there are actual >people playing vic3
None is going to ban liquoria 2 for you
>>2254633Underrated game and pretty unique to be quite honest.
>>2254762and it is great for autistic graph maxing
>>2254762that's what they said about stellaris
>>2254473Attack GB while they're in a cut down to size war against the other GPs, naval invade falklands immediately and try to naval invade guyana while you also attack from land
>>2254473Neverkeep your dirty hands away from the empire filthy spic
>>2254865True about that game as well, though it's less unique than Victoria.
will they ever fix the problem of Europes vanishing jews?
>>2254603That's more like "first time playing Vic2 at all"
>>2255207They just need to add a -assimilation modifier to sephardic/ashkenazi to prevent itSpeaking of the jews, if you were to make a cultural power bloc with israel you'd be able to add jewish primary culture to any romance or germanic culture (including the US) because yiddish is considered germanic and ladino is considered romance
>>2254987Npt sure if I want to bother waiting for that. Might just try to snag myself some pieces of China and start researchmaxxing. If I can get the t3 units I should be able to beat them by defending and waiting for ticking war score, better yet if I could get France or something to help.
>>2255207I wonder if they will ever be brave enough to depict actual jewish history. they would have to give you a bunch of positive modifiers for enticing pogroms against the jews as the tsar.>>2255351before the austrian corporal did his thing jewish nationalist activities were centered around crying and seething about jews slowly assimilating themselves out of existence.
>>2255378Yeah, it doesn't have to be a cut down to size war, you just need to make sure that the UK and its allies are busy with a major land war and won't send doomstacks to your doorstep. I did it with skirmish infantry and shrapnel artillery
>>2252319>adopt esperantoGodamn meme simulator
>>2256813Esperanto was based, and if successful, it would be a better world language than english.
>>2256813>Language based on Spanish and Portuguese is adopted by a country that is union of Spain and Portugal>HURRR MEME LANGUAGE DURRR!
>>2256813What's the point in being socialist if you can't do meme shit?
>>2256824It was always a meme and it could never have been successful, because 99% people had no need to speak another language when everyone they know already speaks their language. And 99% who would interact with speakers of other languages would already be fluent in a lingua franca and if not speak it themselves have easy access to translators.>>2256888>everybody learn a new language when already speaking mutually intelligible lanaguesgood idea retard
>>2256978>Being this fucking cluelessYes, learning a "new" language that's 80% of the language you are already speaking and 20% of what sounds like a slang is perfectly ok and normalConsider this:There is less difference between Spanish and esperanto than there is between Spanish and it's own fucking regional dialects. Somehow, people don't throw a temper tantrum about those dialects existing.You fucking EOL retard
>>2256978That's the thing, you moron: from the perspective of 19th century Spanish, there is virtually no difference between the language reform they did in the 1890s and introducing esperanto. It's the exact same type of deal. Esperanto is basically Spanish++, and compared with the clusterfuck of pre-reform Spanish, it's no different from doing the reform, since it is Spanish with a handful of extra rules.The same type of deal as German post-unification, where the very first thing done was imposing a "standard" German - and one that wasn't even based on Prussian dialects nor Berlin one, but those from Vorpommern.But hey, how could you know, if you are dense as fuck.
>>2256978What the other anons said already:Esperanto makes perfect sense for an Iberian Union, because it's literally Spantuguese. Far more unifying than letting them keep speaking Spanish, Portuguese, Galician, Catalan, Aragonese and whatever other regional dialects Spanish still had during Victorian period. Out of all of those listed, only Aragonese went extinct since then.
Given Victoria 3's economic simulation,would you not build specifically the part of the economy you don't want to have political power, i.e.>don't like landowners? Build all the farms and depress the price of wheatand leave the other industries to grow naturally?No I don't have the monopoly DLC and whenever I privatise, no-one wants to buy my buildings up except foreign financial centres.>>2252151>stockpiling £1500 of consumer goods EVERY DAY>e v e r y o n e cannot access a consumer goodHmm... I wonder what the problem is...>>2256927>turn socialist in vicky 3>coop meme + perfect consensual collectivised agri meme>can't do IRL historic socialist memesYeah, what is the point?
Genuine question, why play this when anno 1800 exists?
>>2257584Why play Anno 1800 when you could just play Frostpunk?If it's a genuine question, I think the answer is that you're genuinely stupid.
>>2257584I’m not interested in city builders + Ubisoft
>>2257584anno 1800 is not a macroeconomic sim. Anno 1800 doesnt really even have that deep economics.
>>2257592If you get this triggered over a question about a map game you'll never get a gf mate
>>2257622I'm handling the question with the respect it earned. You imagine triggering because you're a flaky person that would never call something stupid unless you're angry.
>>2257640nta but some people, including me, just refuse to call something stupid or other negative stuff like that because we dont like being mean (you can call me soft). But yeah that question is uh, that question was really bad faith (anno)
How do HPM and GFM play differently from each other?
>>2253936Are you playing with mods? If not, liquor factories are good to start with.You need easy access to raw resources, that means either entering a GP's sphere, both Germany and the UK are good choices and/or getting your own colonies, if you don't want to wait for the Congo event chain, you can slowly eat up Nigeria and maybe get Cameroon next. These areas are full of pops with nice RGOs that can fund your industrialization and allow you to lower taxes.Research enough techs to maximize your industry's efficiency, keep an eye on which goods are in demand, electric goods, cars, airplanes unlock in the 1880s and are nice money printers.The objective should be to become a GP in the mid-game and maintain the spot for as long as possible, with Belgium's potential that should be doable, an united, well managed Benelux has enough manpower and resources to be a GP for the entire game, and the east indies can provide most of what you need for it.
>>2254473You should make Gran Colombia an attractive spot for immigrants to gain manpower and try and get your army to at least 40 brigades to be able to withstand GB's doomstacks, you're going to need a navy, the sweet spot is around the man o war to ironclad to battleships tech jumps, plus machine guns for the land army or otherwise their blockades will tank your warscore
>>2258214Yeah, I finished the run after getting Devil's Railroad. My hardest war was actually annexing Peru which basically turned into a cut-down war since I made the mistake of puppeting them rather than conquering them outright in the beginning (though then again, it was the only way to take all of Peru/Bolivia in one war).
>>2257580>don't like landowners? Build all the farms and depress the price of wheatit wouldn't be possible to produce so much grain. they would sell the surplus on the world market and it would make them more powerful.
>>2257580>>don't like landowners? Build all the farms and depress the price of wheatI think the opportunity cost is far to big in this. you are far better off building profitable industries
>>2258137There's many fair ways to look at it. There's a lot that goes into this conversation. A purely rational reason you don't want to insult people is that if they're not a pushover, they'll want to retaliate. That question smells too much like someone trying to weaponize curiosity. Retaliating against that behavior isn't uncalled for. If it's truly innocuous, they should get a clue.It's also a good opportunity to learn. A good question should provide enough information to let people know what information you're looking for. If a question doesn't do that, it's one of the hallmarks of a really bad question. Could they be looking for how this game is different than Anno 1800? Well, should've asked that instead. What information could they possibly be looking for if they couldn't ask a better question?
>>2258294Export tariffs.
Genuine question, why play this when EAFC26 exists?
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-168-we-cannot-be-stopped.1877884/Some content for south africans and boers so you actually got a reason to reas this one
>>2259156>ruler selector for monarchies>three options in unmodded game>possible to generate random rulers>will break some historical events (of course)what do we think about this?
>>2259182I think that's fine, but I fail to see it as necessary. I'm extremely skeptical of the idea that they just give you the opportunity to pick a trade unionist king.
>>2259186Its kinda like cks character creator or EU4s country creator. still It would feel cheaty to give yourself a market liberal as any backwards nation but sometimes having a landowner as king is just a pain
>>2259156>All this means that everyone is in a mad scramble for land in the 1830s. The Boers have just begun to settle these populated lands, and both Winburg and Potchefstroom now begin as unrecognized countries, struggling to gain diplomatic prestige, land, and easy access to foreign markets. The Ndebele migration north will give the Boers - and the Zulu kingdom, if it chooses to be proactive - a chance to make significant gains in Transvaal, and Boers from Winburg, led by Piet Retief or some other enterprising figure, can try to untactfully negotiate land cessions from the Zulu - talks which are unlikely to go well. The Griquas, for their part, will desperately hang on to what they can, and the Cape Colony will eventually want to impose some nice
>>2258788They'd still be the relatively most influential group since they'd be the only industry.
>>2257028you are the fucking retard arguing for esperanto as a world language and you are calling OTHERS dense? EU scum like yourself need to be culled. servile pond scum.
>>2259668>you are the fucking retard arguing for esperanto as a world languageLiterally nobody argues that. Everyone points out that it makes sense for Iberian Union to switch for it, especially when they go commie
>>2257580>>don't like landowners? Build all the farms...how the fuck that's doing them any harm, you moron?The only way they don't profit from this is if you have homesteaders
>>2252110
>>2258332Yeah I guess.>>2258294>>2259771Why does building farms or exporting grain give money to landowners?You own the farms and the grain. You probably even own the trade centres.
>>2260416If you want to spam state owned farms its better to kill haiti or some indian minor to get into coffee or opium business
>>2260416>You own the farms and the grain. You probably even own the trade centres.Pops own them and you are subsidising those industries therefore you are enriching the owners.
>>2260667>you are enriching the ownersWhich is the state, unless you're dumb enough to privatize.
>No wine potential in Algeria? They were the fourth largest producer of wine in 1910 and the largest exporter, accounting for ~40% of global wine exports.>posts sourcesThis is the kind of autism I love about V3. None of this blobbing/"muh toy soldiers" faggotry.
What is your comfort nation?I think that mine might be Persia.
Played a lot of EU5 and come to the conclusion I currently like Vic3 more. Everything I do feels more impactful in this game.
>>2261050The USA
>>2261266Same. Occasionally the CSA.
>>2261050I like Japan a lot. You get your own island and you can just build stuff and reform the country. And there's a lot of weak neighbours.
>>2261309Better resolution.
>>2261050I like new granada and mexico, despite the caudillo nonsense it's very easy to become a monarchy thanks to the devout (and new granada's historical devout leader has literary so I like to get him elected and make him king)
>>2260580>If you want to be profitableI don't, my question was on clout.>>2260667>Pops own themI'm sorry, which update reverted state owned constructions?I haven't been playing for a little bit so as far as I'm aware, I the magical non-entity state, will own them.
>>2261790I'm none of the previous anons but if you want clout you're better off improving the strength of other IGs relative to the landowners. Nationalizing farms is fine but you marginalize landowners way faster by changing franchise laws, strengthening capitalists as the wealthy class, or strengthening the pull of devout or armed forces so the aristocrats stop supporting the landowners
>>2261870But that's what I meant as a contributor.Franchise = poor clout, which I don't want in this situation.Strengthening the capitalists <- I guess but don't I need the monopoly DLC to instantly create some capitalists out of a size 5 state built factory? I don't see how I can empower them, but I can see how I can disempower or at least slow them by making factory goods cheap or state owned. Right?
>>2261935Keeping the industrialists cowed is easy, only allow local workforce owned or national industry. Unless you fully build out arable land in your entire country you will have peasants managed by aristocrats SOMEWHEREAnd if you don't want the poors? Do landed or wealth voting, that excludes peasants and anyone below a fairly substantial wealth point while letting the more wealthy of the middle class have voting rights
>>2260688Which is whoever owns the land according to your laws.Have you actually PLAYED THE FUCKING GAME at least once, or just theorycrafting ideas?
>>2263076NTA, I'm going to throw that right back at you. How does government ownership work in the game according to you?
Any good mods with a surviving Byzantium in it?
Will Victoria 3 add a dynasty system like EU5 has in the future?
>>2265077They definitely could, they've already ported the geographic regions feature from EUV so I'm assuming many other features are similarly portable
>>2265077hopefully not, vic3 should be game about growing your nation-garden and rampant economic imperialism, not babysitting 4th son of your late uncle's cousin
>>2265077What would it do in game? Germany, Russia and Britains rulers being cousins didn't help them. But your wife should probably matter at least a little.
>>226560695% of wifes (or husbands) didn't really mattered. Currently even the ruler doesn't matter that much really compared to EU V.
>>2263511It doesn't, that's the thing. It is borked since introduction.And by the time you are doing command economy on a state-level, landowners are a marginal group with no power, because you first stripped it from them.Want to get rid of landowners? Remove slavery and serfdom/tenancy. Nothing chips down their powerbase faster than those two.Trying to push any of the groups by purely economical means, when they get a fucking power multiplier intact, is the most retarded shit possible.Consider the opening situation of China. If you did your thing, you would only made landowners stronger, even if you decided to build private sector industry employing millions of people. Simply because they've got a stacking 150% multiplier and a literal quarter billion of serfs to their powerbase, while everyone else gets squat. But hey, let's build some farms, it's gonna work so great by giving them also money via tinkle-down bullshit
>>2265077For what fucking purpose?>inb4 muh realismThen they should remove almost any sort of politics from the game, and made it entirely a triangle between capitalists, land owners and proles, because nothing else really matters. Every single war of the period covered by the game was purely an economic one, even if they gaslight people with shit like unification, revanchism or whatever other shit.Welcome to the post-Napoleonic Europe and thus world, you cunt.
>>2265622Most of the time yeah but if ambitious they might try to influence politics, like prince Albert being engaged in political reforms, alternatively if your condort is really really unpopular they might cause unrest and be targeted by revolutionary propaganda.
Newest dev diary is out, it's about the art of iberian twilight and thus not much of interestHOWEVER, there is one thing: new constructable landmarks for spain/portugal/phillipines/cuba (and austria, amusingly)
>>2265808nice
>>2265623>it's gonna work so great by giving them also money via tinkle-down bullshitBut you're not giving them money, when you build farms keep them, you're taking away serfs from them, and thus income.
>>2265894>finishedThis is the most unrealistic thing PDX has ever done. It will never be finished.
>>2265975He's thinking about earlier patches when plantations always hired aristocrats.
the Iberian Twilight is looking fucking lit as fuck fr fr gock in bussy ahh
>>2266020two more decades
>>2266020The dev diary implies it will take an absurd amount of effort to get the completed version
I swear having a giant navy is completely useless beyond trying to naval invade the home isles or something. Blockades feel like they do nothing and enemy battalions just fly past my boats to the frontline.
>>2267001Well, there is prestige gain, naval power projection is probably the most efficient way to increase prestige. There are also some countries where you realistically can't cheese landings (GB not included btw) and for those you will indeed need a big navy. But then again, by the time you're fighting those countries and actually need to land your armies you're probably at like 1b+ GDP and having a hard time even spending your money.
>>2267001until the Brits and their minions start 10 simultaneous naval invasions on you
>>2267004You don't need a navy to protect you against that though.
>>2267001Blockades are amazing in a few scenarios:1. You blockade their market capital and completely fuck their market2. You blockade their ports and collapse the supply network3. You blockade an overseas province they own, completely cutting off supplies to the armies on the front and turning it into a massacre when their organization collapses
>>2256978>>everybody learn a new language when already speaking mutually intelligible lanaguesbut they arent.Not due to major diferences, they exist, but due to Spanish being turbo retarded. I'm not even joking, they are too stupid to understand portuguese, the other way around there is little issue. In south america they also understand each other
>>2267001I think I just realized the exact point they fucked up. In previous games, navies can be engaged in the tile they are moving away from. In Victoria 3, the boats are just free to leave a node. They have this weird "in transit" dimension they can escape to.
So is it better to treatymaxx and develop or let the opium war fire to earn recognition fast as Qing these days? I'm kind out of the loop on playing NA content, like I literally just learned that national ownership is actually better than private (companies exempt) now.
>>2267508You need to either cheese it or get a GP like France to help you, the opium wars penalty is brutal and ensures russia will steal your territory for free
>>2267541I know all that already, what I'm asking is whether it's better these days to get a treaty with GB to prevent the event from ever firing at all and spend that time developing in peace or let them attack and use the war to enforce easy wargoals (west indies, ceylon, newfoundland etc.) in order to instantly earn recognition.
>>2267554If you think you can win against GB, go for it. The peaceful buildup gives you time to get line infantry and henceforth win every war so it's worth considering too. Recognition is very easy for qing and you'd have an easier time beating up russia when they get involved against the ottomans but again, up to you
>>2267561NTA, but you can choose not to answer a question if all you have is politician speech for "I only have vague ideas"
>>2267561In the second scenario I'd rather target Ottomans instead if they somehow manage to avoid falling to MP, since I'd already want Arabian lands for oil access.
>>2267566It's not vague at all, anon. The main problem with opium wars is you have shitty irregulars against line or even skirmish infantry, if any land front opens you're just done for since the EIC will send their entire army at you>>2267574That's also a good plan, it's only a problem if the UK ends up supporting the ottomans and the opium ban isn't finished by then as they'll get a journal entry that ensures hostile action until they get the treaty port
>>2252151>>2252282>>2257580question, ive playe vic 2 as a kid and dumb teen. Ive always max taxed, subsidize automated stockpile and what not. Sound logic line of income green=good, industry score up=good, build big army reach 36 top 3 GP (country dependent)How are you suppost to really manage the economy? I know its always has to be under player control because the capitalist AI is fucking retards.
>>2267612>It's not vague at all, anonSure, that's how you see it. I'm telling you how I as a third party see it. It is VERY vague. Don't take it as a chink in your pride, it's in fact so vague I felt the need to interject just for the sanity check alone.
>>2267623>I know its always has to be under player control because the capitalist AI is fucking retards.You're never gonna make it until you get rid of this mentality. If your economy can't function perfectly fine under laissez-faire, you have a zombie economy.
>>2267638well yeah my mentality is based on not understanding the economic system.> If your economy can't function perfectly fine under laissez-fairethey never do tho? If you start with any liberals incharge its instant debt spiral , and your cucked out being able to build.>you have a zombie economywhat is this and why would it be bad?
>>2267649>what is this and why would it be bad?A zombie economy is an economy where factories are unprofitable and rely on government subsidies to survive. That's bad because it means that your country isn't basing its economy on supply and demand, and when you force the production of something unprofitable, you're just making the market worse by providing more goods that the economy doesn't need while spending resources that the economy needs. Not only that, but since you have to rely on taxes to keep the system going, it means that you're taking money out of peoples' pockets, which means they have less to spend, which hurts your factories even more.So what do you do then? It's true that starting out with laissez-faire, or even interventionism, sucks. It's not because the AI is bad, it's because, initially, capitalists are too poor to properly build up the economy. That's why the poorer you are, the more it makes sense to take control of the economy to build it up until your capitalists are rich enough to do it on their own. But for that to happen, you need to build an economy that's productive, not one that relies on taxes to survive. Since you're new, my suggestion for you is this: manually build a little bit of everything (with subsidies). Once you have everything, cut all your subsidies, then watch what happens. Some of your factories will go bankrupt, and other ones will thrive. Expand the ones that thrive and let the others die.
>>2267623>I know its always has to be under player control because the capitalist AI is fucking retards.You "know" incorrectly in that case. The AI rarely outright fucks up. In Vic3, the AI building stuff is better it not doing stuff, aside from certain exceptional times the AI builds buildings with poorly designed mechanics. I'm talking mostly about AI building ports and railways when there's heavy construction penalties, with a secondary issue being how subsistence rice farms are designed. Even if the AI builds stuff, you can control the economy through subsidies, supply/demand and subventions/tariffs. There's a lot of minutia to learn there.It's actually kind of a loser take to opt for controlling everything. It's kind of like walking because you have more granular control over that than a car. It's rarely this easy to say, but it's plainly the wrong way to think here.
>>2267670i see, never really worried about factories profit since you get to a point taxes and tarrifs more then cover expenditure, i could just build whatever and throw my big dick around. >Since you're newnot really i got a couple hundred hours in the game , but this was back in like 2010-2014. As i said number go up and map paint where the only goals back then, I only care about optimal play since my frontal lobe developed.>Expand the ones that thrive and let the others die.i get that, but if my tank, car , phone , oil factory, complex good in general, is inprofitable but im the only one produce im not going to let it die.>>2267676Anon we are talking about vicky 2
>>2267725woops I guess
>>2267738inforgivable you should kill yourself immediately
The journal entries for the Risorgimento and the italian unification are awful. They dont explain anything.Im playing two sicilies. The Risorgimento JE has two buttons, neither of which I can press. The JE says "The italian minor nations may unify with us if we become the sole italian unification candidate"I look at the nation formation tab. I'm the only unification candidate. Im a major power. Im being supported by 3 minors. I have +100 relations with Sardinia-Piedmont, but they wont support me. I hover over the prompt: "Sardinia-Piedmont is not a valid target for unification -1000" what the hell does that MEAN? why does everything have to be so opaque?
>>2268039Does S-P have a friendly attitude towards you?
>>2268039What does it say if you hoover over launch unification play?
>>2268043Cordial>>2268056I think it said I don’t control enough states. I’ve taken a break though, so I could be wrong
>>2268089>CordialThat's the problem, you need to be at friendly.
>>2268090How do I do that? The country attitude and relation not being the same thing makes no fucking sense to me
>>2268090Just got back into the game. Their attitude is genial. Their relations are cordial (+100).>>2268056Picrel
>>2268276Whose Power Bloc are you in?
>>2268443Originally? austrias. Austria got fucked up in a war and is now tiny, so i am no longer in its power bloc. It's now 1882 I still have not had a single attitude change in any other italian countries despite funding lobbies. I legitimately dont know what im supposed to do. Sardinia piedmont still has the -1000 modifier for "not being a valid target for unification" which i still dont know what it means. Our relationship is still genial +125. Its been nearly 40 years and nothings changed. I dont know what im supposed to do.
>>2268462Dew it. Launch the Play. You're going to war with the rest of them.>Austria is just Italian statesBruh.
>>2268462>-1000 modifierYou fell for the leadership play meme, if you knock another power out of unification candidacy it removes them from the unification entirely, humiliate+force payments to bankrupt them is the new meta
Fuck monitors. They're ugly.
>>2268603rofl, what were the designers thinking?
The dev diaries for next patch reminds me of after DDRJake left eu4 and every subsequent patch would undo or change something he put in. Loke now they are adding content for latin america that should have been in the expansion centered around latin America, like the influence of sugar trade.
>>2268963The problem with 99% of game development is leadership and vision. Sometimes, there's not enough leadership, sometimes it's too many cooks, sometimes it's an parasitic ex Coca-Cola board member gutting the golden geese for profit. There's nothing wrong with adding a content creator to the roster if they can actually contribute.Someone just needs to be there to say yes or no. Someone needs to be there to actually have an idea how long something will take. Usually doing the wrong thing is better than being indecisive. Hiring content creators is a sign of indecision.
>>2268963I don't think the development was given the time and budget the team wanted. So after plopping down the bare minimum, they went all in on modability. And had so little faith in their own systems, they let mods into achievements and ironman for the first(?) time. They also openly admitted they played the economy and resource placement by ear.We must fund the development of a proper game now. Maybe devs will find the courage to use the features they gave to the modders themselves, like Input and Output modifiers.
>>2269952Perhaps but the initial bilateral trade system seems to have been a very conscious choice. Would it really have taken so long or costed so much to implement something like what vic3 had?
>>2270200vic2*
>>2270207Vic 2 World market? That was integral to the game, and covered the entire world, regardless of the where the province was. Getting rid of that dumb shit was deliberate. Vic 3 World market is actually the ocean.
Mein Gott
>>2255557>I wonder if they will ever be brave enough to depict actual jewish history. they would have to give you a bunch of positive modifiers for enticing pogroms against the jews as the tsar.They'd implement it like the Trail of Tears are, it's something that just happens by default unless the player moves heaven and earth to prevent it.
>Should we fix warfare?>No. Let's add content to nations that had very little impact on the era - Like Spain and Brazil.
>>2271563Circassian genocide is in the game. Better question is how Paradox would entice players to defend the dumb monarchy.>event pops up>your Secret Police (Okhrana) will increase support for the government, let them do their thing?>click "Yes">Protocols get written>pogroms happen>yellow unions get set up>Father Gapon was a glowie assetLike, literally every single glowie tactic you can think of, Okhrana were the innovators.>Father gapon
>wood is expensive >build 30 logging camps>Still expensive
>>2271867Get rid of some of those shitty construction sectors. Find alternative sources of fuel.
Why does every run have Britain turn into a republic?
>>2271874Their Trade Unions aren't marginalized at the start.
>>2271867Not necessarily a bad thing, it means you profit more from your logging camps.
>>2271867aren't logging camps among the most profitable buildings in the game if you look at how much they cost to build, the usefulness of the output and the pops they hire?
If you need a degree in economics to understand your game you've made a bad game
>>2271992Bro it's literally just supply/demand. If you make a lot of something it's cheaper. If you have a shortage of something it's expensive. That's it, it's that simple.
I don't get people who call this game marxist or materialist, are there actually people who think the material conditions got no influence at all on politics?
>>2272063Well no, nor does the game really imply that either as they model the irrationality of real life politics with the ruler/IG traits.
>>2272063Racists seething about lack of innate ethnic differences, probably. That's usually the case.
why is sardinia piedmont unable to support my unification of italy? they have like a -100 modifier for some vague reason of "not being a unification candidate" despite owning 4 states
>>2272158see >>2268468NEVER do leadership plays
>>2268468Did they do this to cripple Germany?
>>2272063The game employs some Marxists sociology. That breaks some people's brains. Kind of like telling the game uses some Satanic ideas to a Catholic nun.That's not the stuff Marx was retarded about.
>>2272172its not even a play, i wanted to do it peacefully. SP loves me, but i cant unify
Just tried Qing, and it's so stupidly easy. Sign away investment rights to GB on day 1 and you skip entire opium quest chain. Your IGs don't care about anything, meaning you can abuse law commitment treaty to pass whatever you want. Tech spread, diplomacy, and half the mechanics in the game favor large nations, so achieving any goal is trivial. Is this why so many Chinese people play this game? To be an easy-mode wish-fulfillment fantasy?
>>2272304But it doesn't really do this, the only thing that comes even close is that it shifts the relative strength of IGs as the economy changes.
>>2272339The bonuses from the opium war events are worth it IMO. It's pretty trivial to enforce some war goals on GB if you get some allies to help you, since they always do an utterly shit job of protecting Arabia, the Cape and Eastern Canada.
Holy shit, fervor is such a shit mechanic. All it does is make wars take forever and assimilation stop working. There's no interaction or counterplay, it exists to make the game slower at the endgame. What the hell were they thinking?
>>2272747Love me blobber seethe.
>>2272195Yeah. You can get around both it and the supergermany event by turning the other german GP into a minor power and forming the HRE after a unification war against france>>2272337That might also happen if they don't support risorgimiento, you might just have to just do an old fashioned unification play and conquer them
>>2272063nope. right wingers can't accept the material reality. that's why they are coping for centuries now.
>>2272747>REEEEE WHY CAN'T I BLOB AS FAST AS I'M USED TO!Unironically skill issue
>>2272339>Newfag doesn't know he's using an exploit that wasn't even part of the game until quite recently>Tries to be edgy about itYou must be 18 to use this site, kiddo
>>2272754>That might also happen if they don't support risorgimiento, you might just have to just do an old fashioned unification play and conquer I don’t think so, because I can’t ever select the support pro union sentiment button in the JE.
>>2272705Yes it does. I think you need a moment, you're falling into the same trap as the people calling it a bad thing. Forget what you know about Marx for a moment. No Marx derangement syndrome for a moment.Do you think it's good game design that you make colonies because you want their raw materials?Not only did you agree with Marx, you agreed with one key reason Marx is invoked.
>>2273005Again, this isn't the whole show. It's just that people melt their minds if Marx is even mentioned. This is 2 slides from a 40 minute presentation.
>>2272705>>2273005 (me)>>2273023 (me)I'll of course add that this makes Victoria 2 the Marxist game, not Victoria 3.Victoria 3 has Marxist influence due to being the sequel to Victoria 2. People are just genuinely that fucking stupid.
>>2273028Yes, but the game specifically avoids vulgar materialism by modeling ideology.
>>2273257At some point you have to stop and think if you're trying to prove something or if you're trying to say something meaningful.
>>2273257>>2273670I'll elaborate a little. I already said this >>2273023If you're trying to prove something, that's fine. It's just that trying to prove something requires a lot more effort than saying something meaningful.
>>2272883You realize that's the exact opposite of how V2 worked, right? In V2 expansion and coring became easier in the late-game. It was more FUN that way. You know, FUN, the things games are supposed to be?
>>2273028>>2273257Vicky 3 is a corporatist game. Your country is best when the state is strong and all the IGs are happy and inside one single political party with the same ideology. Honestly makes sense considering Sweden is probably the most corporatist country in all of Europe.If it was a Marxist game there would only be 3 IGs: Landowner, Bourgousie, and Proletariat, and none of them would be able to coexist.
>>2268603t. USS Cumberland
>>2273879>V3>corporatistCheck the patch notes, the +1 Max Companies was moved to Technocracy.
>>2273879No, a Marxist game would also have peasants. The proletariat representing the average low-class worker is a recent phenomenon, and was not the case in Marx's time.
>>2273933Technocracy is also corporatist. If you adopt it + corporate state you become a megacorp out of Stellaris.
Westernized as the Tokugawa Shogunate in 1864, am I on a good pace? (GFM)
>>2273958everyone who is employed and has no capital wealth is a proletarian by definiton.
>>2274453Peasants are not traditionally employed. They are their own separate class.
I don't like thinking about the game's tax system>perfect information, perfect taxation, equal taxation>sales tax is probably valid due to the monetary simulation being only about day-to-day consumption>no prog tax (or regressive tax)>no transfer tax>the rich don't flee high taxes (or even move full stop, because being a capitalist is a job at a building with a large bank account, not a person with a large bank account, imagine if an opium trader moved from India to London, that'd never happen, migration is only what unemployed peasants do)>tax laws are laid out and designed for each step in the industrialisation process in order to keep you in the black... but poll tax is a trap you can't reform out of without an early game version where the urban workers did indeed become 90% of your country's clout by 1870>dividend tax doesn't impact the investment pool or its efficiency, it's the perfect socialist-capitalsit tax to do graduated tax, players aren't allowed to destroy their industrialisation and economic growth by adopting the last law, you see comrad, perfect communism does exist, just ignore how we hav most billionaires of world in our red country
>>2273028>>2272063I don't actually know what Marxism is.I do know that leftist (middle class) thought has changed since Victoria II was released (2010) let alone developed.I mean in 2, primarily socdem with private economy line goes up. You can be stalinist... and there's also fash, anarcho and reactionary. There are racial differences, only Africans and Jews can't assimilate, Jews are naturally literate. The game is about the US and Europe. Your politicians get ideologically gridlocked. War is interesting.The most popular mods add serfdom and meme buttons for cleansing (ethnic and class).Fans talked about how viable worldwide slavery is due to life need mechanics.In 3, it's state capitalism line goes up. It's quite different now to how it was day one and probably offends tankies. It cares deeply about feminism. Its racism is "anti-racism", it has a focus on Latinx America and (South) Asia, migration is free but designed only for Africans and Asians to move to America, Europe and Australia (though Russian steppe colonisation seems workable), slavery is defined in civilised terms with equal opporunity to boot but not African (tribal/war) or Arab (race + eunuch) terms despite being relevant only to them (we even only recently received a US definition of state-by-state slavery), Zulus were at one point (if not still) more literate and with a higher SoL than industrialised Euros (before the game said industrialisation was bad for workers). It has an entire class of people designed to be Le Ebil Biggot Fash who get triggered if one non-national pop exists somewhere in the country (but for some reason being a different faith, like being Jewish, doesn't matter to Nazis, at least it was last I checked).It's just big state hugbox weirdness. Paradox are the Petite Bourgeoisie.It's like HoI3 versus 4. There's a political triangle in 3 but there's just blatant political allegiance in 4. And 4 was... less... tainted by the changes in IRL ideology than Victoria 3.
>>2268039>>2268462>The journal entries for the Risorgimento and the italian unification are awful. They dont explain anything.I had to bumble through it myself when doing the Roman Republic achievement.I had an easier time understanding forming Germany in Victoria II (mostly because there was a youtube video explaining how to reliably game the AI's influence behaviour).The entire system is just horrendous and confusing and I didn't fuck up because... I just happened to not do something that permanently fucks it up.My most disliked part is probably that there's zero interaction with the political system of the game other than Italian politicians all becoming Ethno-Nats. Which makes sense in a sterile laboratory but this is also the game that that would not only describe ethnats as nazis (and puts a hefty negative weight for it when under communism), it's also the game that executes all British characters when India forms. Why does character ideology in other countries not affect if they want to form up with Italy and why is it one of the deliberately ugly ideologies and not, say, "Unionist"?
>>2274595>I don't actually know what Marxism is.First point of clarification. I was using the meme phrasing that's often employed when I called Victoria 2 "Marxist" just to highlight the boogeyman nature of Marx. There's some extreme irony there for the people who threw a fit about V3 but let it slide what was revealed with V2.It stems from the fact that characterizing all of Marx's ideas as "Marxism" is also a baffling nonsense. It's kind of like calling differential calculus Newtonianism. I guess that's a fair label in some ways. That's also kind of fucking stupid.What's overtly Marxist about any of this is just basic stuff that would make sense to around 100% of people if you just didn't label the ideas as Marx's ideas. That's not true for all the ideas of Marx. There's some that would make sense to around 0% of people if you really explained them from the Hegelian first principles.The largest irony in the room is the fact that Marx in his old age realized that young Marx was wrong about many things. This is true some things many communists still take as gospel. All that to say that "Marxism" is just a buzzword. "Marx was wrong" could reasonably be labelled Marxism.
Painting maps in a video game is Marxist
>>2274708After all stalin was the ultimate map painterMove germany westMove poland westRedraw finish and romanian bordersCreate a bunch of central Asian states that had no concept of nationhoodMove people around so borders dont even match nationhoodPaint central asian culture map KoreanAsk for Libya to be administered by the ussr after the warIgnore greece because a commie greece would make the warsaw pact unaesthetic (he said it was to respect the brits but this was the real reason)
>>2274644>"Marx was wrong" could reasonably be labelled Marxism.In fact there's at least two, possibly even three branches of "Marxism" that are essentially just this.
>>2272304>>2272063Marxism and historical materialism (as in the idea that history is shaped solely by material conditions and interests) is indeed gay as hellBut i don't think it's the issue here. Politics in the game are not a direct consequence of economic factors, and ideology and religion are taken into account as well.
>>2275733>historical materialism (as in the idea that history is shaped solely by material conditions and interests)That's not what historical materialism is.>Men make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past. The tradition of all dead generations weighs like a nightmare on the brains of the living.
>>2274595V2 was Paradox with a vague understanding of Marxism.>AnCaps included (meme)>Bourgeois Dictatorship (bruh)V3 is Paradox with a better understanding of Marxism, but they're mostly Anarchists. Syndicalists are over at HoI4, I think.
>>2275830V3 hates anarchists. Their government form is a joke that shouldn't even be in the game. The dev is full into co-op socialism.
>>2275805That's not what historical materialism is.
Piggybacking off of >>2274219, what’s the westernization meta for the big conversion mods in Vic2?
How in the everloving fuck do I get the FSA to get cores instead of the CSA in Vic 2? I make every new territory into a slave state, I've also tried not admitting any territories at all, the democrats win every election via encouragement NFs, I have tried taking some of the events that lower Southern consciousness and also not taking any of them and the result never changes, I click every event in a pro-slavery manner, I even tried switching mods (HPMP to Crimeamod) and repeating all the steps and that didn't fix it either. I just want to play as a Dixie primary culture USA goddamnit.
Patch notes for the release next week are out, some things I've noticed:>free construction now scales with GDP starting from 2 up to 10 at 10 mil, game rule attached has player get 10 by default no matter the GDP>serfdom now prevents a certain percentage of peasants/farms from being replaced/removed, has less impact on landowners strength>prestige from top goods production is scaled against global GDP, no more +40 prestige for making a tiny amount of fine art at the beginning>radicals no longer impact assimilation and conversion, meaning obstinance is the real impact>no penalties to import advantage from lacking interests (exports still suffer)>heirs can be targeted by secret police, meaning you can eliminate problematic heirs>France and Spain will enter a PU if the same legitimist/carlist claimant wins both thrones
>>2279400These fixes are glacial. It will take a decade to fix the game at this rate, which means it will die before it happens.
>>2279400>Added a Game Rule for whether base construction capacity should be scaled to GDP or not. >By default, it is scaled for AI countries but always 10 for player countries, so that free construction can be reigned in without making tiny countries too tedious to play.I guess the player is just special now (by default)
>>2279400>>free construction now scales with GDP starting from 2 up to 10 at 10 milNice! I would've scaled it with population, but eh. Does this activate private sector automatically?>>2280313Look. You know damn well people will cry, shid, piss and fard about it.
>>2280203 What core issues are there left if they fix the RNG being the kingpin of all law changes Although yeah the momentum of the game is gone
>>2280358You really shouldn't ragebait "the toy soldier/muh micro" crowd.
>>2280368Just internally given up on the toy soldiers lmaoShould shut up since i forgot the war system still sucks (you cant stop your armies from moving across enemy terrain including massive attration and loss of organization, etc)
It's weird they tried to use a modified version of the hearts of iron 4 front line order as the entire war system when that never worked on its own and required constant player supervision and intervention to prevent the AI from doing something fucking retarded that collapsed entire fronts.
Why didn't IRL countries industrialize by building lumber mills? Were they stupid?
>>2280350Yeah, I know, I know.Construction sectors being 25 construction is a really good change. There's more good than bad.
>>2280631Some did actually, see: Canada, Russia, every Nordic country except Denmark, to some extent the US etc.
>>2280684They do? Even today? Forestry is a big deal globally?
>troon on official pdx streamsurely this will help them sell more copies
>>2279400>heirs can be targeted by secret police, meaning you can eliminate problematic heirsbased
>>2274595>despite being relevant only to themI should reword this to say African and Arab slavery should be arguably be *the* standard models for slavery in game because the western world had or was abolishing it.It's just offensive to claim tribal slavery is debt slavery when this era has many forms of western debt related labour and imprisonment that don't include selling people en masse to Arabs with castration knives to hand.>>2275830>but they're mostly Anarchists.That's why I said Paradox are the Petite Buggers.They fellate [popular communism synonym] whilst modelling [neoliberal western country with Swedish characteristics]. Today it's anarchism. See also Catalonian anarchism in HoI4.Syndicalism isn't in paradox games. That's Kaiserreich. Paradox don't know what that word means and are never going to model a relationship between workers and owners in Vic3 including strikes and unions. They had to be shamed into making wages care about labour scarcity, but have wages near exclusively modelled on literacy (i.e. expected SoL) which is also based on tech, because this is a part of the game that will never be modelled but needs to increment over time so you're not at 10SoL with low consumer goods demand in 1936.
>>2279400>free construction is now a fuck youOh boy!>except for playersI guess that's okay?>serfdom now prevents a certain percentage of peasants/farms from being replaced/removed, has less impact on landowners strengthReading the patchnote, I think I like this.I would still like border laws to control internal migration again. Or for migration to be reworked in its entirety. Or I could wish for a pet unicorn on the moon.>no more art cheeseI'm worried that'll make Italians unplayable but I can't remember how important prestige was and if you could just rely on navy prestige instead.I guess making art academies not be a broken part of the game would require making small economies functional in the simulation.>>22803581) Politics, Europa fort siege reforms aren't fun, you aren't playing sides, civil wars aren't sensible, I don't know if election momentum being permanent has been fixed2) Migration3) Countries shouldn't be 110% industrial by WWII4) Tech should be different, it's very player led, too many "core" technologies are in the last tier5) Big countries are still too interested in deathwars6) Every war is still a WWII blanket siege deathwar7) WagesI assume the game is still a monopoly money snowball.>>2280631They kept getting Traditionalist and Luddite leaders.They also never built any construction sectors.
>>2281257>I'm worried that'll make Italians unplayable but I can't remember how important prestige was and if you could just rely on navy prestige instead.A wine company unironically solves that, you can outcompete any other wine producer if you give a monopoly on vineyards and the +10% prestige is usually enough to elevate you (unless you're playing parma/lucca/modena, then lol). Sardinia-piedmont can have a wine company very quickly after game start and becomes a major trading power
>>2281202That's just V3 devs playing by ear. Everything can be changed. And probably will. We are currently on the map rework.
>>2281257>6) Every war is still a WWII blanket siege deathwarI don't think this can actually be fixed at all, unless they rework front mechanics entirely (which won't happen, as that's hard-coded and would require remaking third of the game in the process)
>>2280631Every country that had enough forests to cut down did so historically.Nokia started as a lumber mill.>>2281067With help of fags like you, it's basically free marketing. You will whine, complain and cry like a little bitch for weeks to come, making one after another thread about the game, and thus keeping the spotlight on it.So yeah, it's free marketing that peddles handful copies more by reminding people this game is a thing.But you wiould have to be above the mental age of 10 to grasp it, so I don't blame you it's a struggle.
>>2274595>migration is free but designed only for Africans and Asians to move to America, Europe and Australia (though Russian steppe colonisation seems workable)Never was true.You just get migration from shitholes to good places (duh). Meaning you get a fuckload of Italians and Spaniards (from Spain, not Latinx) moving to wherre your country is by late 1850sWhat the game fails to model are political migrations. Like post-Springtime of Nations mass migration from various German states. Or, for that matter, "excess" Prussians trying their luck in New Zealand (there are no excess pops in V3 for Prussia). Or, dare I say it, Mormons moving around (come on, that's the easiest thing to script via events). Or Nips moving out of their country en masse as an actual effort of their own government to depopulate certain areas of peasants and incorporate them as free real estate
>>2281854No, it requires Concert of Europe, which significantly increases War Exhaustion, and AI improvements to actually build appropriate military to win a fast war, instead of starting a war with Denmark, despite not sharing a border, and having a smaller Navy (Denmark has 2 ships), AI Prussia.
>corporate state doesn't trigger stamp out monarchismBut why though?
>>2281871> Like post-Springtime of Nations mass migration from various German states.That would be great but then you would need to simulate the German population boom somehow. They went from 40 million in 1871 to over 65 million in 1910.
>>2281854>>2281889I don't think it's an impossible idea at all. It requires warscore calculation that isn't fundamentally changed by having one additional demand.And a reasonable system for negotiating peace would also help, but you really need to change the warscore system somehow to make that work. To its merit, the current warscore would work really well as a "war exhaustion" system. That's what it does really well and people shouldn't be blind to that.
>>2282587It should be a combination of goverment ideology and stability, fervor and especially in police states censorship and propaganda. Territorial losses should boost revanchism and fervor and vice versa territorial gains and offensive wars should decrease it.
>>2270263I think vic3 would have had a far better launch if it had v2s less than perfect trade system than what we got now
>>2281871>You just get migration from shitholes to good places (duh).I don't know how to explain this to you.>Or, for that matter, "excess" Prussians trying their luck in New Zealand (there are no excess pops in V3 for Prussia)Oh. So you do know about arable land? :/Have you tried playing a Euro country with African or Asian holdings and noticing how much of your country turns African or Asian, and how little immigration there is to your colonial holding?As far as I can tell to get that to happen you'd require building a lot of factories in say, Goa, and then creating enclosures in Portugal before you industrialise... which is not how the game plays out, nor does it make sense to have an overseas industry, especially in treaty ports which I think are yet another mechanic that doesn't work anymore.
>>2283299>Have you tried playing a Euro country with African or Asian holdings and noticing how much of your country turns African or Asian, and how little immigration there is to your colonial holding?Because SOL is always going to be WAY higher there if you're playing properly, you fucking mongoloid.
>>2281871>What the game fails to model are political migrations. Like post-Springtime of Nations mass migration from various German states. Or, for that matter, "excess" Prussians trying their luck in New Zealand (there are no excess pops in V3 for Prussia). Or, dare I say it, Mormons moving around (come on, that's the easiest thing to script via events). Or Nips moving out of their country en masse as an actual effort of their own government to depopulate certain areas of peasants and incorporate them as free real estateYou kind of get that with the mass migration mechanic. But yeah, they definitely should include some events with the 1848 content that also affects migration patterns.
>>2282983>omni-present world market and non-functioning tariffs were good, actually>most of the seething was about toy soldiersOkay, that's enough posting from you.
Meme 3
>>2283496>build on arable land>africans are now unemployed>their SoL is nothing>there is arable land in Europe that is left empty by the workers who much prefer to live in cities because round the clock literally late stage capitalism factory work is better than having your own cabbage patch because ???>africans move there>oh btw it's all about SoLYes anon. But unlike Stellaris we can't unlock the Utopian Abundance welfare law so homeless people will move to where there are homes so their SoL isn't sat at 0.Go on, show me an exodus to Africa or India and how you do it.
>>2282027... and Springtime of Nations is 1848, when the total population of about 32-33 mil (not all Germanic states kept up-to-date records)>>2283299>Being this fucking dense>Being genuinely bad at a game this simple and solved as Vicky 3Nigga, you have literal, unironical skill issues. Severe ones.>>2283538That would require from pops to have actual, tangiable mechanics for their "mood". And one thing that changes each and every major patch is how pops "mood" is governed by a new factor or total overhaul of the previous one. At this point, they've reworked radicalism THRICE, turmoil TWICE and each time those were changed, they've also altered SoL weight to it all.Meanwhile, all Vicky 1 and 2 had was a constans of "high militancy high consciousness pops start a revolution, low militancy high consciousness pops migrate to places that fit their politics and high militancy low consciousness start a revolt" (at least on paper, since revolution mechanics were pretty wonky).In other words: they have a terrible and overtly simplistic system to represent "mood" of your pops, and change related mechanics on a regular basis, overhaling them constantly.I always find it hilarious how absolutely crude Europa engine was for Vicky 1, and yet get shit done (and running on mid-00s toaster with ease), while Vicky 3 can't handle anything, despite running on a dedicated engine.
>>2283965>Dumb moron doubles down on being clueless about game mechanics>Harps in his idea of how he thinks they work and gets mad it doesn't work that wayAt this point I've got to ask the simple question:How many hours it took you to rage-quit the game and never return?4?5?
>>2283972Having a Machiavelli inspired system for population "mood" is something a game should try exploring. You have love-hate and respect-disrespect axis. Hopefully with a better naming convention.
>>2283965Meanwhile, my game, time and again>Colonize some part of Africa>Put the nigs to work>Their SoL sours>Suddenly get migration from [Randomly selected culture that's being removed in their homeland]>They move to my African colonies, where I'm exploiting cheap labour of colonial pops, but it's still better than homelandOne of the funniest one was the mass migration event for both Yankee and Dixie in the middle of the ACW to fucking Nigeria. But I routinely get French exoduses if France gets pwned by anyone around 1860s and there is just fucking guaranteed flood of South German and South Italian if unifications are going particularly ugly. To say nothing about Balkanoids, Iberians and Poles. Baltics exodus is also pretty common.And if my homeland is significantly better than the colonies? They are going to get there instead, but that assumes you set up your migration and cultural laws just right, or else it's simple choice: go to the metropoly to get persecuted, or get to work in the colonies, where nobody gives a fuck about your culture to begin with.
>>2283992>Trying to have even more retarded system than the current one should be put in place, because I'm 14 and I just read The PrinceJust restore militancy and consciousness, you dumb shit. This way pops gravitate toward issues they care about, in the way they care about.
>>2283965>there is arable land in Europe that is left empty by the workers who much prefer to live in cities because round the clock literally late stage capitalism factory work is better than having your own cabbage patch because ???You would know why it's better if you ever worked a single fucking day of your life as a dirt farmer. Especially one that has to do everything by hand, using basic hand tools.It will never cease to amaze and amuse me how all the edgelords are always crying about "muh urbanites", while being exactly fucking that. Which also explains why you masturbate to the exotic (to you) concept of living your life on a farm and living solely for the sake of subsistence. Not even Amish do that, you twat.t. glad I fucking managed to crawl my way out of a rural nowhere and never looked back
>>2284012I actually just reflected your own take back at you to see if you're full of shit.
Do you think we'll ever get child labour that fills out jobs rather than being magic money that comes from nowhere?And that we'll surely have gendered labour laws that start out free for all before everyone (except for the industrialists) wants women and girls taken out of the mines.Are pensions paid from nowhere or are they actually government funded beyond the bureaucrat wages?
>>2284041I think there's a pretty clear reason that's not in the game. It's extremely easy to implement if performance concerns aren't there. It's additional pop groups to simulate and the game is struggling as-is.
>>2284027>I was only pretending to be retarded, in reality I'm a double retard
>>2284057Nothing you say can save you except for realizing where you fucked up. Being grouchy is one thing, being an angry retard is another.
>>2284041We are already getting child labur that does what you want.Reminder that each 1 pop is actually 4 people (which was true since OG Vicky): a working man, his bitching wife, the brat they feed and a grandpa that they support unless pensions are present.The entire series is build on this principle.So the pennies they are making when child labour laws are lax (or don't exist) represents the fact they don't have to fully support the kid, but it's less than what an actual employed adult would get. Exact same shit with spare income on propertied women and following laws: you increase presence of women in the workforce, at the expense of the birth rates.Also notice that even with "maximum leftist" or whatever chud call it set of laws, women still earn only 3/5th of what men do. This means women are no different from niggers in-game, and only if you push it for full suffrage. Otherwise, they are worth even less
>>2284041>>2284064Also, consider this:Pushing for female suffrage gives you 3/5thGetting chummy with trade unions nets you addtional 1/5thYou never actually hit 5/5 and ther is no way to get thereAnd somehow, this game is supposedly a godless, commie propaganda, because it's called "women suffrage". And said suffrage leaves you with a rather fucking wide wage gap that's impossible to overcome.
>>2283973>>2284022I do wonder why the schizos who refuse to discuss game mechanics are in force today.>you never did any 'ard graft>you're an urbanite>fuck the countryside>you fakking twat!You do know what a workhouse is and how enclosures were required to corral the workforce into the factory hell, right? A lot of the hard labour had nothing to do with even being in an "urban" place, you simply had to go to a factory in the middle of nowhere because that was your lot in life. Nothing to buy but the basics. Nothing to live for either.
>>2284050>additional pop groupsFor what pvrpose?Women aren't a separate group, hence why they're normally representing soldiers>>2284064>that does what you want.No, I want child pops to be worker pops when employed>the pennies they are making represent that they don't have to support the kid>Exact same shit with propertied women and following lawsNo, it's imaginary money coming from nowhere. It's child laborKids in work should have no work if there are no mines for them to yearn forWhen you go feminist you don't suddenly get more magic dependent income and despite women earning less and not being able to do all jobs the game is fine simulating it, so why not for kids?Why don't the kid laws work like the women's laws and why don't we have separate gendered laws for kids like in real life?
>>2284278I guess you can just have the assumption that a certain percentage of the population is children. That's basically what they do with everything.I guess the idea is to simulate the fact that a lot of child labor was less intense. That doesn't really chime with the fact that a lot of these chimney sweeps and miners worked with calloused hands.Whatever way they go about it, they're missing an aspect of child labor. That's currently the case and that would be the case if they made them regular laborers.
>>2284278>>2284696There's also lobby groups such as https://en.wikipedia.org/wiki/NSPCCthat would fit extremely well into Victoria 3.
>>2284278>I want child pops to be worker pops when employedBut you have this already in the game, you dense fuck.How fucking hard it is to grasp that 1 pop = 4 people?
Why cant i do this in vic2/3?
>>2284278So let me get this straight:Game has specific set of rules and gameplay mechanicsBut they don't equate with your larp as edgelordTherefore, you gonna ignore existing rules and day-dream about things that... are already in the game, simply because you don't understand game rules.This is some next level shit>>2284696What >>2284783 said - that assumption is one of the cornerstones of Vicky design, and it dates back to the first game. It was always like this, and various sub-mechanics affected it.Which is why increasing female presence in workforce increases your income, but not number of employable pops. That's why pensions increase income of your population (effectively being additional wage) and that's why child labour is a dual mode between extra income and education pursuit.This is also why it's all done in multiplications of 5, since each pop is 4x5 when it comes to interacting with game mechanics
>>2284793Because it's a game from Paradox and Paradox is notoriously incapable of handling anything than unified states with top-down organisation.And that's unironically because they are a Swedish company and they quite literally lack the mindframe to even grasp such concepts (plus they are hard to define in games, but that's not that modders didn't make it work properly)
>>2284797I dont think it would be hard to define in game, but it certainly would require more depth which is something that PDX is incapable of doing both due to their sweedish mindset and obsessing over modern unified and liberal states and also because it is easier to make slop and then sell it to retards.
>>2284804>I dont think it would be hard to define in gameDoes the game support nomadic entities without defined borders?No?Then it's hard.Would it make sense to have such entities created for the sake of 2d3+1 native american countries that, as far as Vicky 3 is concerned, are too insignificant to bother?No. So they didn't bother trying.The only reason why Indian Territory is a country at all is because it was the easiest, fastest and msot simple way to handle Trial of Tears depopulation events. Otherwise, it wouldn't be a thing
>>2284702I'm disappointed that Robert Peel exists but is an industrialist market liberal.That they even gave the industrialists a party named after him implies they looked him up so should recognise he should be for the middle ground child factory work.>>2284783This thread seems to be for angry people.A pop in the game is a pop. Are you sure you're not thinking of Victoria II? Thought I'm not quite sure it's like that there either.Your workforce ratio means that, by default, yes, each pop is 0.25 workers. And can go up to 0.50 workers with feminism + happy trade unions, or 0.45 if you have pensions. It's also something that trends towards a target value. I can't remember if war casualties and devastation affect it.You are recommended to roll back women's rights to reduce unemployment and create more workers for later in the game, as you need super capitalism or super communism to both feed and employ that many people.Child pops are>not employed>cannot affect wages>do not provide a throughput or other efficiency modifier to factories (despite the event to ban child labour talking about their small hands being a necessity)>create money from "Odd jobs">are untaxed despite this being incomeand are basically "free" welfare payments for your pops to afford things as the economic simulation for early game pops + consumption is dour without this free money.Women on the other hand are included in the employment pie (though will never make up half the workforce, as they stop at 15% rather than a full 25%) whilst historically doing "odd jobs" (and being in softer work houses) even when "not" legally allowed to work.>>2284796>So let me get this straightI want game mechanics to be unified. I'm the kind of anon who likes artisans and a circular economy. I don't like free money.>increasing female presence in workforce increases your income, but not number of employable pops.Which game are you playing?
Does China usually westernize around 1890 in GFM or did I just get unlucky?
>>2284793Wtf is that?
>>2286193injuns raiding the shit out of mexicohttps://en.wikipedia.org/wiki/Comanche%E2%80%93Mexico_Wars
Give it to me straight /v3g/ I just bought this game, I have no idea how it works. Does it punish you relentlessly for not going communist and importing 6 trillion bomalians. I just want my comfy chud society.
>>2286840The game wants you to play like modern day Sweden.
>>2286840Communism is bad in the current version, but immigration is pretty much required unless you're playing China or India.
>>2287102Is there way to only allow immigrants from Europe? I know the game doesn't consider any differences between pop's ethnicities.
>>2287105I mean there's the laws. Though obviously if you start taking Asian or African states you'll inevitably generate some discriminated pops in your country since SOL is the strongest pull factor.
Is there any way for me to accelerate culture conversion/replacement? I need to get these numbers up.
Well, this was a good tutorial
I love Victoria 3.
>>2284850>Does the game support nomadic entities without defined borders?It does though, that is literally how the game represents native Americans and Africans. The groundwork for it actually exists. But PDX is too liberal and urbanite to do anything with it.
>>2288735Liberals are the only people who care about these groups though.
>>2288777Except they dont, they are actively trying to erase their culture and make them embrace artificial modern consumerist culture.
>>2288785Go to any traditional craft, folk.musuc or other group that tries to conserve traditional things and it will be dominated by liberals. If you read a book that details it or the above cultures it will be written by liberals. You yourself said paradox has done a half arsed job to model these things, no non liberal groups have even bothered. >modern consumerist culturenot a single entity entity besides the islamic state is resisting this
I think I did pretty okay, considering I only have Portugal's main states + Galicia, Transvaal and Vrystaat. Praise colonial administrations and fuck cultural movements.
>>2289501>border gore>Germany raping France and annexing Belgium>Qingxplosion>this colonial messFun game
>>2289515that sliver of texas you own tells me that they won the independence war and you took the mexican side of texas. border gore indeed...
>>2289515>Britain still owns EIC/SA/Canada>doesn't own all of Arabia/Persia>didn't unify into Iberia>doesn't even control BrazilPathetic
>>2289501>>2289515>playing portugal weeks before patch that fixes latin america and europewhat's this US denizen of dark admixture doing
>>2288701wrong thread anon
Britain doesn't really like giving you investment rights, but when they do...>>2289928Mexico had a secession while America was manifesting their destiny. I thought it would be nice to protectorate them and have a land connection to the USA in case I had to invade them.>>2289947Britain and Brazil were my only friends during this campaign, I value my frens. I also wanted to keep my tag as Portugal and leave Iberia for after the DLC is released.>>2290132It's my favorite small nation.
What do I do once I've achieved world dominance? Infamy penalties are so fucking massive that I can't snowball, but I've entirely cuckolded all the world governments by like 1870. To this point, what's the earliest anybody's achieved socialism/command economy as Qing? Even getting public schools seems impossible until like the 70's, unless I am missing something important about art schools.
>>2291517>Infamy penalties are so fucking massive that I can't snowballThis is where you'd be wrong.
New DLC released. Did it fix warfare?
>>2292237>muh toy soldiersAm I the only person that actually likes the more logistics based warfare?
>Removed the multiplier on reinvestment from GDPthat one's big
>>2292246Makes being a foreign investment slut even more powerful.
>>2292237It has probably removed much of the RNG-aspect of politicsbut I won't have time to play it for a week or more
Since I didn't see any mentions of the other cultural commonwealth principle I'm posting it here. not bad honestly but freedom of movement is just so much strongerCuba got some ridiculous companies as well, the sugar one covers sugar/livestock/wood with charter for railwaysSpain and Portugal have their own prestige wine companies now, France's champagne company got moved to joint-stock companies instead of central planning (aka like 40+ years earlier to obtain)Gonna be testing to see if cultural commonwealth culture addition brings countries into unification candidacy, I have a feeling risorgimiento is gonna get a lot sillier
>>2292298It's essentially worthless IMO. The power bloc special action is quite good though, assuming you're playing in Europe or maybe the Sinosphere.
>>2292244>Am I the only person who is a retard?
nani
>>2292355Allahmudilah, the only way to bring emancipation to United States is through power of Allah and Holy Jihad against the Southron.
>>2292355It's the meme mode
did 1.12 fix late game lag or is it still impossible to play past 1880
>>2292384Get a better computer
So what does the new DLC actually improve? I'm not talking content because who the fuck wants to play a Victorian based game as Spain or Portugal?
>>2292409The only significant change is to the political system.
>>2292409you can bribe your IGS or add caveats to laws to make them support you when implementing any laws.