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File: 543.jpg (334 KB, 957x720)
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Anyone else gave surviving tedium a second go? What's your impression?

magnet:?xt=urn:btih:OINFQFL3E5COLIG6CEZLITAZB236PZ3T&dn=Surviving%20Mars%20-%20Relaunched%20%5BFitGirl%20Repack%5D&tr=udp%3A%2F%2Fopentor.net%3A6969&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce&tr=udp%3A%2F%2Ftracker.theoks.net%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.ccp.ovh%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=https%3A%2F%2Ftracker.tamersunion.org%2Fannounce&tr=udp%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.bt4g.com%3A2095%2Fannounce&tr=udp%3A%2F%2Fbt2.archive.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fbt1.archive.org%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.filemail.com%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker1.bt.moack.co.kr%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=http%3A%2F%2Ftracker.openbittorrent.com%2Fannounce&tr=udp%3A%2F%2Fopentracker.i2p.rocks%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.internetwarriors.net%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fcoppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.zer0day.to%3A1337%2Fannounce&xl=5878906361
>>
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Guess not. Well, magnets there and I guess I'll just go freeze to death with the rest of my colony.
>>
I've tried the original Surviving Mars recently. While the game appears to have everything necessary to make it a good colony sim, it feels utterly soulless all the way from the UI to the graphics
>>
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>>2253912
I dare say they improved on that with the newly added politics.
>>
>>2253536
all the bugs they promised to fix aren't fixed and in fact there are more, even worse bugs
also, no mods
literally not even worth pirating
>>
I'm still confused what they were even trying to achieve with those games - Mars and Aftermath or whatever the post-apo one was called. They both feel like some autismo's half-baked game idea, except it was done by mid-sized studio that clearly had no idea what they are making and just adding shit on a fly.
>>
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>>2254170
Fair enough. Can't say I'm not having fun with it but it might just be starvation for a nice citybuilder.
>>
>>2254342
Honestly should have looked at its contemporaries like Rimworld and Dwarf fortress. Boring otherwise. Even sim city was lacking real conflict.
>>
>>2254342
Mars is a comfy game even at higher difficulties.
>>
>>2254342
Some idealistic star trek inspired globohomo if I had to guess and then paradox came in and said, yes, that's nice, but what about dlc.

>>2254484
If anything I'd call it closer to frostpunk.
>>
>>2253536
i'm too retarded to play this
send help
>>
>>2254531
>le Globohomoooooo
let me guess: you're Slavic and poor
>>
>>2254781
I'm not too crazy about russians actually, the RC driller is nice but those rockets are so slow. And 22m base price for rare minerals? Fuck that.
>>
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>>2254531
>then paradox came in and said, yes, that's nice, but what about dlc.
>>
>>2254531
>t. terminally online
Touch brass
>>
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>>2253536
>Claim they fixed trains
>Shit's still bugged
I have colonists fresh from Earth going straight to a nearby train station, boarding the train, and then running back on foot to where they started just to get to the dome next to where they landed. I haven't even touched things from Below and Beyond yet, and I hear that's still a mess too.
>>
>>2258140
Trains and shuttles definitely work for me but asteroid landers are fucked and then some.
>>
>>2258140
I haven't seen any bugs myself but the underground and asteroid content still really suck on the conceptual level
>>
what about the abyss one?
>>
>>2258140
I hate trains in this game. Haemimont games always make something that looks good on the surface but filled to the brim with bugs and annoying quirks.
>>
To whoever plays this garbage: DO NOT SET TRAIN TRACKS TO TRANSPORT COLONISTS ONLY
>>
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>>2260454
Sucks they removed push orders from them and how they're just better depots now.

>>2260771
I promise you they work A-OK on this version.
>>
>>2254531
>idealistic star trek inspired globohomo
I genuinely hope you learn how to not be a loser one day. You probably won't, but it'd be nice.
>>
>>2253536
I played through the original game twice when it came out.
I thought it was a very well designed "experience" to put it in nebulous faggot terms because I can't find the words to describe its strengths.
>>
>>2261390
Oh, right, the question was about the remake.
No, no reason to touch that shit. Nor the DLCs.

Playing through the original game without any DLCs or mods was a complete experience that can only be diminished by tarnishing your memory of it with random shit shoehorned in to satisfy paradox.
>>
>>2260771
What's the problem? You just treat them as reskinned passages they are.
>>
>>2261152
>I promise you they work A-OK on this version.
They don't, just like 2 trains per track
>>
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>>2261894
>>
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>>2261894
Seems fine to me.
>>
>>2261924
Right now trains don't move at all and colonist work from dome to mine rare metals. Also, they constantly swap work slots. I don't know how this shit works anymore
>>
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>>2262000
Station A needs to be in range of a dome with labor, the dome needs to allow passages for work and station B needs to be in range of a second dome if you want migration to and fro or in range of outside workplaces like mines. Works with the new survivalist minihabs too. They CAN'T use stations to work between two domes or use services but I assume the old mod that allowed that will be updated sooner or later. Resources are balanced the same as two universal depots between a drone station, which is a massive shame because I really like the old manually set push/balanced/receive system they had.
>>
>>2254781
>>2255340
>>2261279
holy crap was one word all it took to inspire this meltdown?
>>
>>2262947
please understand, he's been vaccinated like six times
>>
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>Same shitty, soulless, detail-less UI seen in countless other games
>>
>>2262053
>Works with the new survivalist minihabs too
actually what's the intended usage for those?
>>
at least it's not as bad as Per Aspera
>>
>>2263440
I have no idea what they were thinking but it's extremely affordable solution for retirement homes, tourist ghettos or outright replacement for early domes. Doesn't suffer from disasters or renegades and doesn't require water or oxygen either. They can even fuck and make kids inside if it's on a boosted vista.
>>
>>2263447
Correct
>>
>>2262000
Have you manually assigned your trains to tracks?
>>
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>multistation commute is now possible without mods
Neat
>>
>>2262053
>the dome needs to allow passages for work
FUCK, you are right. Trains are working now. I hate pdx so fucking much it's unreal
>>2264947
Yes
>>
>>2266535
Glad I could be of help anon.

>I hate pdx so fucking much it's unreal
You're not the only one. t. really had hopes for imperator
>>
>>2253536
The original had a lot of Elon Musk quotes, I wonder if they retained any.
>>
>>2267039
They're still in. As far as I can tell none of them have been altered. Yet.
>>
there's an update? I remember reaching the end with two or three different endgame scenarios already.
>>
>>2267046
Yeah, I'm not gonna buy the game if they're quoting the Hitler of the 21st Century.
>>
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>>2272449
>>
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>>2272483
>>
>>2263440
you build them when the factions want them
>>
>>2267039
>>2267046
kind of surprised someone at Paradox or on their groomer hole of a discord hasn't thrown a piss baby fit over it yet
>>
>>2253536
>old game buggy and shitty dlc content
>spit polish a "relaunched" version with bug fixes and adjustments for full price
>there are more bugs, the dlc content is still shit and the new stuff is halfbaked
>>
>>2286965
Hey, the dlc is quite cool. Too bad it didn't and still doesn't work most of the time.



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