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What are your expectations regarding the probable renaissance in modding now that the source code has been released at the beginning of this year
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>>2256392
nothgin will happen
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>>2256392
i could implement some new stuff with the open source to
https://www.youtube.com/watch?v=SyxuqPmUAsc
>>
>>2256392
Bugfixes were already implemented and there is more to come. Building it from source is pretty difficult and you need a large toolchain of old libraries to actually build the binaries. Merely upgrading to a more modern software infrastructure is a significant undertaking.

EA didn't built the binaries in decades, they had external help from a community member to release the most recent patch based on the source.

It's just so much of a hurdle, as much as I loved it back in the days... I personally wont be involved in modding.
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>>2262965
You'd think that big mods that had already hit the limit of engine flexibility would try to adapt the source code asap
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>>2256392
I expect more people to start playing Red Alert 2 and Tiberian Sun instead.
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>>2256392
port mental omega to generals and suddenly it's a good game
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>>2264064
You know you can just make your own thread again you know, but i guess they'll just give you another spermaban again you know
>>
>>2264074
idk what a spermaban is ive never been permabanned if thats what you mean
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>>2256392
hoping for finally a stable game version that will stop crashing randomly
>>
>>2262965
>>2263812

The Thyme group (I think it was some reverse engineering effort before they released CCGZH's source) seems to have already implemented a whole lot of the necessary fixes. The code is now compatible with C++ 20, furthermore they are

Modernizing the Codebase: Transitioning to modern C++ standards and refactoring old code.
Critical Bug Fixes: Fixing game-breaking issues (e.g., fullscreen crash).
Minor Bug Fixes: Addressing minor bugs (e.g., UI issues, graphical glitches).
Cross-Platform Support: Adding support for more platforms (e.g., Linux, macOS).
Engine Improvements: Enhancing the game engine to improve performance and stability.
Client-Side Features: Enhancing the game's client with features such as an improved replay viewer and UI updates.
Multiplayer Improvements: Implementing a new game server and an upgraded matchmaking lobby.
Tooling Improvements: Developing new or improving existing tools for modding and game development.
Community-Driven Improvements: Once the community grows, we plan to incorporate more features, updates, and changes based on player feedback.

https://github.com/TheSuperHackers/GeneralsGameCode
>>
Another thing to note with the community version is that MOAB bombers can now spawn from any direction, they also come directly from the edge where your base is. However, that's only true for AI MOABs, your's can't spawn like that into their bases.
>>
>renaissance
where?
>>
>>2266572
Apparently they're doing weekly updates on it, pretty based.



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