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>places within your country with 0% government control generate no wealth whatsoever
>money taken from your pops through taxes is straight up multiplied by your tax efficiency
>taxing your pops at 100% ends up making them pay ways more than their income into the state treasury
At this point I'm convinced that paradox is incapable of not filling their games with blatant socialist propaganda. EU5 is just as filled with it as Vic3.
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>>2262807
>>places within your country with 0% government control generate no wealth whatsoever

>don't control a place whatsoever
>expect them to give you money becasue you said so
>>
>>2262830
>didn't understand the post he's replying to
>makes a retarded greentext to demonstrate this
Many such cases
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>>2262830
try reading a post before replying
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>>2262830
except not even estates/pops make money from provinces with 0% state control
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>>2262807
>places within your country with 0% government control generate no wealth whatsoever
This part makes sense though.
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>>2262869
that's what the people who you don't control want you to think
>>
100% control does not mean 100% tax.
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Socialism is good thoughbeit
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>>2262807
>chuds mad at a miniscule of societal simulation
many such cases
>>
Maybe this is cope, but EU5 economy makes decent amount of sense if you stop thinking it as an exact, objective simulation of all economic activity, and instead being heavily filtered through a lens of an early modern government. It focuses on parts it can utilize/exploit and ignores what it can't.

There should still be a system for province/location level elites and local wealth (like in MEIOU.) Paradox claimed they tried this but it supposedly made playing wide too strong. Which just sounds like they didn't implement all the issues that would result if you just let nobles run loose, starting from corruption (manageable, in a way just the EU4 autonomy but the money goes to elites and not empty void) and up to complete fragmentation of the empire when people stop pretending that some guy in the capital is in charge.
>>
That map is just butt ugly, do we all play in zoomed terrain mode
>>
EUV, like all Paradox games other than V2 (and even that was pretty limited and flawed), does not have a simulated economy. It has a pseudo economy. Gameplay systems dressed up to feel like economies. Most video games that have "economies" do this because simulating an economy is insanely hard and also tends to be brutal on performance.
>>
>whining about socialism
Is this a more subtle version of Robbie's insane MEDIEVAL GOMMUNISM campaign that turned out to be complete and utter bullshit?
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>>2262807
is that actually how it works or is this another case of people not understanding how it works like the complaints about regulars at launch? because even with no control pops still produce goods which means they can drive costs down even if you're not getting any taxes from them
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op is a fag
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Epic thread OP, epic aha!
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Thank you Johan for adding control and making it easy to filter retards.
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>>2262807
control is the best mechanic they have added in eu5
it's not perfect but it is ok and has great potential
>>2262869
i would like it if this were changed but there should also be inefficiencies to represent corruption and estates simply not spending money how you want them to
the game is stil new there will eventually be an estates expansion which will hopefully flesh them out into far more powerful and autonomous versions of what they are now
i wish the levies system was completely replaced with estate troops
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>>2262807
If it’s anything it’s slav propaganda.
Bohemikanda is so stupidly overpowered it’s ruining my playthrough.
People kept promising me they would fall off later in the game but it’s almost the American revolution and landlocked Bohemia is a glaring bright spot on any of the map tools for literacy, income, development, any of it. It’s like they’ve an alien monolith fell in the center of the country and transported them 3 millennia ahead.

As for the economy I think Vicki 3 was much better executed. All I ever do in this one is expand, build logging/paper mill/book printers. No matter how many I build it’s perpetually the most profitable despite requiring no unique inputs and no hard to get techs. I’m out have 800-1000 printers now across 30 counties and it’s still the best investment.
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>>2267890
Yeah, they really need to lessen the demand of paper and boost the production efficiency of using local province resources

Main issue right now is how braindead and passive thr AI is. I'd rather have blobtomans than them never expanding in Europe

Also WHO THE FUCK thought colonizing inner Africa should even be a thing?
>>
>>2262807
Why is every american retard obsessed with communism? They support it or will find its specter hiding in everything they see.
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>>2262807
>>taxing your pops at 100% ends up making them pay ways more than their income into the state treasury

>earn 50k
>government demands taxes on unrealized gains
>have to sell property in order to meet taxation
>lord acts befuddled when I begrudgingly hand him more in taxes than I earn
Fuck me loife
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>>2262807
>rgos and buildings still work just fine at zero control
>op is a faggot
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>>2262807
god I hate the HRE so much
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>>2263125
Maybe as the wealth in areas with low control goes up, it increases the points drift for those estates. Or slows the accumulation of other government mana.
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>>2262882
I mean I know this is such a ridiculous concept but I feel like there's a genuinely good chance this is the idea they were going for with the abstraction of 0% control. I'm not claiming it's 100% consistent but yeah it does make sense that the city of Moscow IS IN FACT completely incapable of even ASSESSING how much economic activity is taking place in rural mongolia in 1500 even if they are the de jure owner somehow.

Also, Johan won =)
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>>2268278
Except pops don't have to sell anything here. They just give the government ducats and then it gets multiplied by magic.
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>>2262807
>At this point I'm convinced that paradox is incapable of not filling their games with blatant socialist propaganda.
It took you this long to notice that the bunch of swedeish leftist faggots fills their game with swedish leftist faggotry?
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>>2262986
V2 does the same thing.
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>>2268321
You get full income from RGOs even at zero control?
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>>2271610
rgos and buildings produce goods the same at 0 and 100 control. Control affects your ability to tax the income an estate derives from that production
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>>2272083
It also affects the money the estates get out of it. Territory at zero effective control has no value other than giving you access to the resources it produces.
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>>2272111
Control affecting estate income is retarded if that is true.
It still produces and consumes goods and food, which is hardly "generating no wealth whatsoever"
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>>2262807
ITTS KYYIIV
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>>2262807
>At this point I'm convinced that paradox is incapable of not filling their games with blatant socialist propaganda
... the fuck it has to do with what you've posted in the greentext?
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>>2267890
>Bohemia
>Slavs
Lmao. Maybe the peasants, and at best half of them.
To say nothing about the fact Bohemia is part of HRE at its medieval peak, and itself is at its peak when the game start.
You are effectively bitching that a strong country with a strong ruler in the historical start date at the peak of both is "le bad", because... what, exactly?
Irl, the whole thing went down when Charles died and his two equally incompetent sons started a civil war, ruining the whole region and half of HRE in the process. Then Hussite wars followed. But at the game start, there is no reason for Bohemia to fall behind, since neither of those fuckwits will be born for the next 30 years
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>>2262807
>places within your country with 0% government control generate no wealth whatsoever
Makes absolute and perfect sense. You have no tax collectors there and you have nobody to enforce their entrance - the locals just tell you to fuck off. And the game is kind enough to allow you to send your armed troops and regain control post-haste (at the cost of the local economy, but 0% taxes from large sum is worse than 20% profit from a low sum)
>money taken from your pops through taxes is straight up multiplied by your tax efficiency
No, it isn't. Learn how tax system works, moron
>taxing your pops at 100% ends up making them pay ways more than their income into the state treasury
It also leaves them with nothing for consumption, so you are ruining your population with overtaxation and fucking your entire economy into complete oblivion within a decade or so

Did you play this game for more than half hour? Or, more importantly, is your IQ above room temperature?
>>
>>2263361
you can't blame the guy for giving up and hiding in video games when he's that short
>>
>>2272901
>except not even estates/pops make money from provinces with 0% state control
>>
>>2262869
It goes to rebel movements
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>>2272888
You are actively fucking yourself over in the game if you are not taxing as much as possible but not simply because the player is smarter at investing the money than private holders controlled by shit AI (the estates) but mainly because every taxed ducat gets instantly multiplied by tax efficiency before entering the state coffers. Not only that, but estates also pay more taxes than their income once the slider is high enough which is literally creating money out of thin air into state coffers.
Lets say the burgher estate has 100 ducats of income. You can let them invest it, or you could put the tax slider on max, and they will somehow now have to pay 160 ducats into the treasury. Then those 160 ducats get mutiplied by 1.1 if your tax efficiency is 10% (which is not hard to reach). Congrats, now the state has 176 ducats to invest.
If this isn't blatant communidt propaganda then I don't know what is.
>>
>>2275047
yeah that sounds lame. could probably flip it to have it make more sense. 1 - tax efficiency with full tax efficiency meaning it's frictionless(should be impossible to achieve). would probably require a full rework of the numbers for balancing. more likely to see it in a mod
>>
>>2263125
>There should still be a system for province/location level elites and local wealth (like in MEIOU.) Paradox claimed they tried this but it supposedly made playing wide too strong. Which just sounds like they didn't implement all the issues that would result if you just let nobles run loose, starting from corruption (manageable, in a way just the EU4 autonomy but the money goes to elites and not empty void) and up to complete fragmentation of the empire when people stop pretending that some guy in the capital is in charge.
That's what vassals are supposed to be.



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