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So, lat weekend I installed Master of Olympus and replayed the campaign. I haven't played it in like 20 years so I set the difficulty to easy because I remembered that a few of the maps where quite challenging on harder modes. And even then I had to restart some missions.

It's true that video games got dumbed down with time to not make tard kids feel excluded.
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Zeus is swole
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>>2265530
You could almost say "he is a god"
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>>2265530
he looks like he caught me fapping to his daughter
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>>2265533
>>2265530
He is nothing compared to Dattatreya
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>>2265488
ZUZ! YOUR SOS HAS RETURNED! I CUM SEEKING THE RTS OF OLYMPUSSY!
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>>2265561
Without him, although he was freaky indeed, he was not as bad as Poseidon
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>>2265570
Spot on. After all they don't call ol' Seidie the God of the Seas and Horses for no reason.
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>>2265488
>It's true that video games got dumbed down with time to not make tard kids feel excluded.
You said that, while making a thread about Zeus, the most kid- and tard-friendly of the city building games by Impressions Games
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>>2265611
but isn't this essentially backing the point? I mean if this even applies to the most kiddie friendly game of the time...
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>>2265617
Not really.
IG was simply testing a new engine and refining the Pharaoh format. They quickly realised this kinda doesn't work, and back-pedalled on many things when releasing Emperor.
I just wish they would restore pre-Zeus military training and elite housing, but oh well, Emperor is still the peak of the series even with that shit tucked in.
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>>2265631
The worst thing they kept from Zeus was restricting pleb housing to 2x2 and the elite housing.
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>>2265646
The actual worst thing kept from Zeus was the trading system and its infrastructure. Pharaoh with use of stockpiles and especially unified trade harbors was far superior. Zeus introduced those GIANT buildings that are each for just a single destination, rather than unified trade hub.
Shit's awful and slows the game into a crawl, with no solution other than building fuckload of supplementing stockpiles to gather resources and then re-distribute.
... then there is the fact they removed Pharaoh's evolving housing and kept the unified design from Zeus, but it's nothing compared with the trade and bullshit logistics that come from it.
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>>2265657
Trading in Pharaoh was confusing because there wasn't anyway to fully set aside and choose which warehouse could be used for trade and had go through to many menus to make changes to trade. Zues and Emperor was a massive improvement.
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>>2265601
...big Z fucked a literal mountain...
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>>2265845
Mountain can't really consent, where Zeus was deceiving and tempting people to fuck them, Poseidon just raped
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>>2265488
The game isn't that hard, Emperor is harder.
I struggled when i was a kid because i was really bad at games back then.
Now that I’ve stopped being a scrub, i realized you just need to design one good housing block for plebs and another for nobles then you’re set for the whole game.
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>>2265745
>Trading in Pharaoh was confusing
What? You set up a route, you set up what to sell/buy and that's it
>there wasn't anyway to fully set aside
Yes there was
>and choose which warehouse could be used for trade and had go through
Nearest to the entry point to the city. Always been true. River trade was even easier, since it was literally "stuff we buy/sell, all in single spot"
>to many menus
There was literally ONE menu, ever
It was Zeus that had separate trade for each city
>Zues and Emperor was a massive improvement.
In what fucking way having to set up gigantic trade hubs (especially annoying with the water-based ones) and having to adjust each of them separately in their building menu is an improvement? Instead to set up basic trade route, you have to (completely pointlessly) micro the entire fucking thing
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>>2265745
>>2265970
All Emperor had to do was restore Pharaoh's trade, but give a storage yard flag of "Use for trade". This way you know where the merchants will come and what they will take. And you don't have to build trade buildings other than the trade dock. The dock itself could have a cleaner operation (since the one from C3 that Pharaoh inherited was obtuse as fuck).
Instead, they just copy-pasted Zeus' non-solutions
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>>2265935
Counter argument: Z-man turned into animals and raped males, females, livestock, wildlife and geographical features. The lewd fucker quite literally invented several fetishes including but not limited to piss-play.
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>>2265970
nta but you're arguing from a point of someone having a brain vs someone who at best has broccoli hair on his head
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>>2265488
>Sees a Zeus thread
Bumps a Zeus thread.
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>>2265998
I have nothing to say against that, but i still think that Poseidon was more evil
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I think it's funny that the Atlantis campaign was made to parody the Japanese SEAsia expansion in the 30s. They even call it the Greater Atlantian Co-Prosperity Sphere in the mission briefing
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do we actually discuss zeus here? or do we just complain how shit it is and how much better other games are?
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>>2267962
It has personality and flavor despite being rather ez
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>>2265970
Question:
Is there mod to Pharaoh, allowing you to have global employment? The one thing that always eventually makes me drop Pharaoh during casual runs is the fact that the C3/Pharaoh employment system is plan and simple awful (using C2 range, but tied to C3 walker system).
No, I don't want to paly the god-awful remake of Pharaoh, I just need global employment pool to Pharaoh.
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>>2267962
Yes.

Zeus is just a bunch of missed opportunities in the end
>New employment system, which is dope
>New interaction system with other cities, due to it being a city-state game, which is dope
>Ability to move between cities and return to stuff you've already build
>Superior military units, especially since you now have militia
>Gods actually matter other than being a semi-static modifier
>Heroes system is fun
But
>God-awful campaigns - too short, disjoined and repetitive, while only a small handful of them
>Severely limited scope of monument construction despite superior production model for its goods
>God-awful housing system that removed all the fun from it
>Dumbed down to oblivion, virtually no challenge of any kind
>Trade got completely pointless rework that overcomplicated things for no reason
>Terrible farming system that needed Emperor to unfuck it
>Walkers are still dumb as fuck, needed Emperor to finally unfuck it
>Various half-baked mechanics that are interesting ideas and shit-tier execution (warfare, tributes, olumpics, new aesthetics system, animal husbandry)
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Opinion: Zeus had the most soul
Something about that dreamy melancholy soundtrack and the mediterranean landscapes just hits a spot
Emperor was the best game, but I still remember just looking at empty parts of the map in Zeus and listening to the music
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>>2268759
>it's easy because things are only unnecessary complicated
how about you stop being a contrarian zoomer faggot?
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>>2268823
Also has fun art direction. That's another reason I think Pharaoh is the most popular because it's very stylized. Ceaser and Emperor are very realistic and earthy, which isn't so bad but it does kind of feel more serious.
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>>2269343
>Ceaser and Emperor are very realistic
So you never played the game, never seen the screens, are blind or simply retarded?
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>>2265488
>tfw still no mod that fixes all animation issues
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>>2271444
kek, I thought I was the only one because this was due to my hardware setup. The deity appearing on screen takes forever while the game continues at normal speed. If this is an enemy god you can simply stay on him and delay his appearing up to a few months, sometimes it's enough to finish a sanctuary of a more powerful god who btfos him.
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>>2271492
https://www.pcgamingwiki.com/wiki/Zeus:_Master_of_Olympus#Issues_fixed
This will fix a lot of issues, but not all.
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>>2268859
>Things nobody said
>Combative statement
Nigga, are you all right?
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>>2271492
You should be glad the game works at all on 64bit systems. It's notoriously badly scripted, being the only city builder from IG that struggles (if you still have original box release or its copies) with 64bit and hardware compatibility. For contrast, Emperor runs right off the box, and Pharaoh only needs a patch for wide screen display. Zeus was fucked originally and things only went worse down the line
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>>2265657
C3/Pharaoh harbors are so fucking shit and I will gladly take dedicated trade depots overtly them. I hate Pharaoh docks so fucking much that it has likely taken years off my lifespan and is almost the sole reason I don't replay that game as much as the other Sierra builders.
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>>2273060
>I am angry
>Over fucking nothing
>REEEEEEE!
How hard was it to figure out you need to build
1) One dock
2) One yard on taking orders next to it
3) Make sure they are staffed and aren't burning/collapse?
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>>2271598
doesn't work for me. shows error massage that the graphics are out of sync:
>Zeus_Interface contains 240 while program expected 222 tags
and freezes on all black screen with the in-game mouse cursor visible
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>>2265488
The game was hard and I never finished the campaign but I did finish Pharaoh and Emperor ROTMK
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>>2265981
Zeus's solution is still a billion times better and pretty much what you just suggested.
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>>2270209
Have you? I don't know how you can look at them and not see a giant difference in art direction. Zues is super cartoony compared to Emperor.
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So how is Ceaser 4?
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>>2284171
Shite/10
Literally no redeeming qualities whatsoever.
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>>2284157
>No, I have no fucking clue what the hell am I even talking about
Here, grab a (You), you seem desperate for those
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>>2284157
What I want
>Pharaoh's universal trade dock without inheriting C3 order of serving traders
>Trade docks sending goods to accepting yards, just like in C3 and Pharaoh
>Since there is no C3 inheritance, you can build more than one trade dock if you really fucking need to, and merchants react to that
>Land trade is left unchanged
>Emperor's multiple carters mechanics
>Yards can have a flag for trade, that's by default set on "Yes"
What I got
>Zeus shit-tier trade system, where I need to build facilities for each city I trade with separately
>Zeus shit-tier separate trade options with each and every partner
>Zeus shit-tier land trade, where merchants bug out and wait forever until they can get full 4 units of specific good as long as it's within their city's capacity
>Lack of Emperor's multiple carters mechanics for trade buildings (and only for trade buildings)
>Grociers going to trade facilities and nick goods from there, because fuck you
Next time, try playing the games in question and also try to understand how they handle the same subsystems in their own way, you dumb fuck.
Zeus had the dumbest trade system in the whole series, and that after both C3 and ESPECIALLY C2 having really fucking poorly scripted and made trade. It's a fucking tragedy a game as good as Emperor inherited Zeus' trade (and also military production, but at least it also has the best combat in the whole series and you can still have military without elite villas, so it's not all awful, just sub-par)
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Holy fuck, how many layers of autism are you on? there certainly is a lot to criticize about Zeus but the trading system is a negligible issue. You fucking spergs, none of this makes the game non-playable or leaves anyone in a major disadvantage. When a minor change in routine triggers you that much it only proves that you are autistic retards whose "problems" are literally inexplicable to the sane human being. Like I said, there's quite a few issues that can be adressed. Some on the top of my head include:

>Obsolete military system
Especially the "active" part is redundant: In the early game it's you often have to bribe the attackers because you have no military but bribes are rather cheap, in the middle/late game it's far more efficient to bribe because the damage attackers may cause to your city aren't worth the expenses that a bribe could prevent.
Also the option of looting rival cities is highly pointless because the threshold for succeeding doesn't seem any lower than conquest.

>poor usage/choices of goods
Especially sculptures come to mind, and this includes multiple aspects: 1) they lose completely their purpose after you completed all sanctuaries. 2) It's kinda ridiculous that you can simply make random sculptures and sell them to whoever randomly needs those which have been casted. 3) They are visually off putting. It's the only good of which a single unit takes 4 spots in the storage, not to mention they look comically big in the storage house. 4) They are not properly scaled in the trade. Depending on the circumstances you can completely break the early game mechanic in which you usually have to hold on tight to your money by simply bumming 36 units of sculptures from your ally and selling them for 640 D a piece which gives you easily twice or thrice of your money at the start.
>>
Some goods don't become completely obsolete but have similar flaws: marble (useless), wood (essentially useless, who the fuck uses Triremes lol), wine (balancing issues, you can produce tons of it but only consume 12-16 even with huge blocks of elite housing).
This becomes a more prominent issue when you get all the crap as tribute and can't even sell them.

>Poor balancing of sanctuaries/gods
Some sanctuaries are awesome, thus always chosen when available. Some are straight out pointless, i.e. infamous Garden of Demeter. Some powers are highly questionable as well. For example we're never told what Ares going to war actually does. Also we never see them joining enemy forces to attack the players city.

>factual issues
For example the famous urchin glitch. While the poorly programmed animation issues are only mildly annoying this can completely break the game. Especially during the mission where you cannot purchase any food and your only source are urchins.

>very scarce "open game" mode
There are three of them. One sandbox mode, which provides you with everything. One focus on economy and one on military game. The novely wears off pretty quickly though. Once you figured out the maps, you can cruise though them and get to the point where you control everything and there's no challange left. No random map generator, no unexpected event, not even a cycle of appearing/disappearing cities which would require the players interaction.

There's probably tons more that could be discussed, yet nobody has addressed any of it. If you really plan on making another post containing the combination of the words of 'pharaoh'/'caesar' and 'trade' please refrain from posting and consider to kill yourself instead.
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>>2285828
>>2285831
>>>/vsg/ is that way
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>>2266209
Roman bias, if you don't believe me come come to your nearest beach. Don't make me go to you instead, you wouldn't want that
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>>2284875
>>2284910
I honestly don't know how you can think Pharaoh's trading is anything but worse. I've always hated trading in the older games, it never made sense to me to do it like that. Zeus and Emperor's trading is better.
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>>2289148
Nta, but Zeus introduced utterly pointless micro for something that didn't need it at all
I want to sell all the same goods I am making and I want them sold off a warehouse I have next to my crafters. I want to import either a fixed amount to sustain my city or literally every single unit they are selling.
And I can't do those in Zeus, because rather than having city-wide, single-order for specific good, I need to do it partner by partner.
I don't give a flying shit to whom am I selling and I care even less from whom am I buying. And yet Zeus demands to add it to the equation. For what fucking purpose?
I need to maintain supply of 400 papirus, I don't care which city sells it and I have a single order for it, so if one of them runs out of their stock, it also covers for another city.
In Zeus, if I need 400 wine on all time in stock, I have to set an order for 400 wine in every city that sells it. Now I have 400 x numer of cities wine. Brilliant!



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