Foundation or Farthest Frontier. And I guess Manor Lords but that's still in early access.Which is the better medieval city builder? How they differ?Personal I don't play often city builders but I do like Anno series which has some city builder elements.
Foundation is closer to a city painter. It's comfy but doesn't have a lot of game really, it's just about making pretty cities.
like them both, simple as
>>2271094Other way around for me. I pirated both, ended up buying foundation when it came out and I think foundation has more room for creativity. I see myself reinstalling foundation but not FF, specially after the patches
>>2271400>specially after the patchesWhat did the patches do?
>>2271426>What did the patches do?Almost nothing. That fag up there is a bitch ass shill.
Foundation gives you more freedom than FF and you'll be able to play it for longer before you grow tired of it. It has a far bigger collection of mods than FF as well as a mod browser integrated into the game. The only thing that FF has over Foundation is that you can order your dudes around in very rudimentary combat.
>>2271084It's literally same shit, different title.Colony survival builders are the OSR of vidya - everyone is making the same game with cosmetic differences, yet retards consume everything thrown at them.
>>2271084Farthest frontier has some absolutely bullshit QoL things like no quick way to clear farm fields
Farthest Frontier is more like Banished while Foundation is more like The Settlers.
Fucking hellJust realised the reason my iron production has gone to shit is because these retards walk half the map to the mine itself to pull resourcesImplement a limited pull area or ability to assign the workshop to pull from a specific storageFF with more bullshit to be a pain in the ass
>>2273046>tell everyone you haven't played either without saying it.
>>2278030>Foundation is more like The Settlers.I've only played the demo of Foundation but I can't agree with that. The Settlers is rts series with (at least in the older titles) focus on chains of production and it has little to none city-builder elements. Sure the cartoony artstyle and some production chains might resemble the Settlers but that's really a stretch and nothing that's explicitly unique to the series.
>>2271426Dunno, didn't read and haven't played the game since, just saw there was a new patch every now and then>>2271495kys
>>2278667>It's banished, but with production chains>It's banished, but food rotsGeee, what a stark difference!
>>2271084Bellwright. New udapte the 9th
>>2281146>game is game but with xNot beating those retard allegations.
https://store.steampowered.com/app/2426560/Nova_Roma_Demo/The Nova Roma Demo just launched. It's made by the Kingdoms and Castles devs, but it's Rome (VGH).
>>2282455They are still pretending this game will ever came out, rather than being EA moeny grift? I'm not sure what's weirder - that they are still trying or that there are still people buying into this "project". It's been now almost 2 years and the game is as broken, bare-bones and janky as it was, with no real progress in sight.Said all that, I'm not surprised people buy into the idea of it, because on paper, this is fantastic. Sort of how Ancient Cities is fantastic project on paper, but then got made by complete fucking retards, meaning copy-cats like Dawn of Man got ahead of them and actually delivered, while the "muh graydiest idea evah!" project by bunch of Idea Guys is still fighting its own engine, with no end of dev cycle in sight after 8 years.
>>2282900Not gonna lie I'm not fan of this minimalistic artstyle.
>>2282475Nta, but he's right. The entire genre is "Banished, but...".And it's so fuckign tiresome at this point
>>2283033I would actually play "Banished, but you're monster fucker" if such game existed.
>>2282913Honestly, I thought they were going to abandon the game like The Last Oasis.The next udapte seem to add a lot of content but yeah the engine isn't perfect.There is aska in the same genre which is more fluid.I'm tired of the same concept being recycled over and over again.
>>2283654I kinda miss the mid-to-late 00s jank. It was the moment when all the idea guys were still capable of delivering, and the fact there was a glass ceiling of 4 GB RAM forced them to work with what they had, rather than shruggin it off and assuming the player will pick up the slack with their rig.Now you have fuckwits that can't code for shit, while simultaniously having to handle stuff in 64 architecture, so the end result is a complete clusterfuck.
>>2282900I've been waiting for this since the announcement. Kingdoms and Castle was cool, but this looks way more fleshed out and proper.
>>2271084Here's my take, they're both unfinished, but with Foundation in the worse way.>>2278534 has the spot on critique of Farthest Frontier. Resource logistics are jank, and just don't work like you'd expect them to. As I got into the late game I was deleting all my storage depots, because it's just better to have your carts fetching raw materials than having villagers walk all the way across the map to fetch two stone on a building project that needs fifty.If you're looking for a city builder that does the 'horde tears down your city' trope periodically like FF, then also check out Zombie Cure Lab which did it better with none of the hype.But Foundation could have been great, it's not, but it could have. It's definitely more comfy. But when you peel back the shine, there's just so much bad code under the hood. The 'le organic' housing and villager pathing you will quickly tire of, and just end up training them not to walk into some guys living room with rope fences. Also, everything broken in the game can be solved by just building a bigger bailiffs office. Tax your way to freedom in Foundation.But the real killer in Foundation is not the completely fubed wheat to bread production chain, or the taverns that do absolutely nothing, it's a creeping savefile corruption bug. If you try to enclose a city bigger than the devs had planned to get the walls bonus, you will go back and find all your savefiles corrupted and unload-able. For this reason I had to toss it. If you're looking for a better city builder where the production chains actually work, maybe try Workers & Resources. Which again, got none of the hype, but at least is functional, if a bit ugly and overburdened with UI options to decipher.
having played fart test frontier since ea launch it ultimately just isn't that good. also fuck knows how it took so many years. barely anythings changed.
>>2284956>Which again, got none of the hype, but at least is functional, if a bit ugly and overburdened with UI options to decipher.it got plenty of hype, wtf are you talking about?there's been a w&r general for the last 4 years on this board
>>2271084ostriv
>>2284956Reinstalled foundation thanks to this thread but this comment reminding me of the existence of taverns made me frustrated just thinking about them. I didn't mind that bread and wheat production didn't sync
>>2288478the taverns in foundation are a real letdown. serving up tavern meals and berry wine to traveling monks could have been maximum comfy. maybe they'll fix it in a patch, ... some day
Didn't play Farthest Frontier as I am not a fan of Banished clones, but I did play Foundation for around 100 hours and its cool.Pros:>comfy city builder>organic pathways and residential zoning>production chains are not overly complicated>mods to expand the gameCons:>produtions chains break down in late late game, where (for example) making swords require ungodly amount of iron, from around 3-5 nodes just to keep the blacksmith working. that is not an issue in itself, but those extracted resources from nodes just often do not get transported to the manufacturer, so they just sit there while blacksmith is stalling. this is just one example, another anon mentioned wheat-flour-bread pipeline and it is also problematic due to the same reason above>performance is absolutely ass for a game with art direction like this one. 4070ti at 4k can go under 60fps at certain graphical settings>speeding up the game above certain point (3x i think) breaks down the simulationNeutral:>not a pro nor a con but if you are more into building production pipelines than making pretty cities, then this is a better "decorative" game than production game.Keep in note I have not played it since July, and there were some patches since there so some of it may have changed.If I had to rate: Foundation > Manor Lords = Farthest Frontier (Manor Lords in its final state will most likely be better but keep in mind I do not like Banished clones)