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waiting for elder kings edition
prev
>>2229560
>>
I look like this btw. If u even care.
>>
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>>2271427
SLAVA
>>
When you are raiding some affluent capital, are there some limits or lower chances for stealing their artifacts if you managed to steal some already in a prior raid a couple of years before? Or are the odds for stealing any kind of artifact just really low?
>>
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>>2271392
>be peedog
>introduce artifact-vanishing engine issue in all under heaven
>no one plays vanilla for more than 10 years before posting asinine greentext reviews about incest on steam so it doesn't matter because you have to run the game for 20 before the issue starts presenting
Simply epic.
>>
>>2272561
elaborate
>>
>>2272566
Every artifact, script_value, etc. is logged in a finite table which paradox both added substantially more entries to in the form of east asia and, from my understanding adjusted down in size to prevent lag.
When the table gets filled out, which will happen if you run the game long enough to generate 20 000 new entries the save is, to use a technical term, fucked as scripts start to break and less importantly but more noticeably the game is unable to pull 2d and 3d artwork for artifacts.
Needless to say most total conversion mods add enough shit to max out the fucking thing on game start.
>>
Since the new patch I keep getting 1 star learning educations on my first character or heir.
>>
>>2273176
The byzantines always choke on duchies in my game, they don't give them away, I think they broke administrative and not just because they can't handle the treasury
>>
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Did they fix artifacts yet? This is from 1.18.0, a book I paid over half a thousand to get.
In general artifacts are way worse than pre AUH, but this one just stunned me when I saw it.
>>
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>>2275848
Content, Calm, Patient, Lazy
GOOD
>>
>>2275848
Based
Ambitiousfags get the heart attack
>>
Which trait corresponds to Envious?
>>
>>2276772
I'd say Ambitious fits the most, due to how opinion modifiers work etc. Someone who is ambitious always wants the highest title, including their lieges.
Maybe Greedy / Vengeful as well
>>
What is the Peasant Leader trait supposed to be really?

I thought it was a trait for the leaders of peasant rebelions but one can gain it as long as they get land as a lowborn.
And you don't even have to lead anything to get it as any nobody peasant can spawn with it.
>>
man this place is actually more dead since AUH released
>>
>>2277544
We sneed a new patch
>>
>>2277544
Shitter computers can't handle AsianGODS being added
>>
>>2277774
unironically true; I waited for a black friday upgrade and my motherboard has been delayed to arrive tomorrow
>>
When are the other total conversion mods going to update?
>>
>>2277774
The engine itself can't handle mr. ping pong being added.
>>
>>2277544
Too busy playing eu5
>>
Thinking about playing tall as a Niggavaram spear-chucker nudist chad in the Andaman Islands. Thoughts? Advice? Suggestions?
>>
>>2277022
>>2277022
>I thought it was a trait for the leaders of peasant rebelions
That's how it is in CK2.

I think randomly generated characters can spawn with them but I it's very rare.
>>
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Interesting how AUH increased the numbers to 75K for a few days, but now they have dropped back 20K, which was the player base before AUH.
I thought the whole idea of adding Asia was pandering to Chinamen and doubling the active player base. I guess that didn't work out.
>>
Hope it's possible to mod in japanese aesthetics onto cultures in ek2 after the update, it'd be neat to see how that pans out for beast races and goblinkin. And some mer I guess.
>>
>>2286211
It’s almost like pointless map bloat didn’t actually make the game better and everyone coming back saw right through it…
>>
>>2286340
just noticed they dumped out teasers, Tamriel as a Hegemony got confirmed
>>
>>2286343
Dunno, I have seen many people on R***it saying all the new government systems they invented for Japan and China are more fleshed out than feudalism.
>>
>>2286350
I shoulda read a little more but to spare having to navigate around
>Mane will use the new Mandala government type
>Tamriel and the Aldmeri Dominion will be hegemonies
>Added 4 new ancient, extinct cultures for Cyrod (previously Central Nedic) heritage: Men-of-Ket, Keptu, Sedor, and Men-of-Ge. Added new culture history text for this heritage
>Adapted and reworked several special buildings; the Murex Fisheries special building has been reworked into the Polychroma Fisheries
>Restored royal courts for tribal governments & added court grandeur variations
"and more to come"
kinda reads like there's a possibility of a December update based on another post but who fuckin knows with that
>>
Got a problem and I can’t seem to find a solution for it online. Im playing on console and I can’t seem to edit my travel route. The menu opens up and I can add the detours but there’s no way to confirm the changes.

I don’t want to send my childless king through the middle of a plague
>>
Will the Iron Throne be a hegemony?
>>
>>2286477
What kind of travel? Only certain ones like pilgrimages and landless domicile change let you add as many detours as you want.
Activity travels have a hard cap on how long and far you can go, that might be why you can't confirm the changes.
>>
Tribals are so stupidly powerful in this game
Basically free armies and cb
>>
>>2286673
Returning from a hunt in Ireland, can’t make my dude return to London via the sea instead of via the plague infested inner Hebrides
>>
>>2286996
Tribals are only powerful early game but not getting innovations and development will cripple them eventually. Administrative government is actually the most powerful once you get the highest level of authority.
>>
>>2271392
How would an abrahamic mandala even look like? Aspect of serenity is emulating Mary or something?
>>
Does anyone know if https://catalogue.smods.ru/
Is safe? I want to download 1.17 versions of steam mods but im worried about a virus
>>
>>2286353
That’s like saying the food you’re eating is a step above feces.
>>
>>2287381
By the time a feudal gets any of that shit a tribal would have formed an empire and conquered half of europe
I think tribals shouldn't be able to form kingdoms unless they confederate
>>
>>2287619
ANYONE?
>>
>>2288460
Stop being a pedophile
>>
>>2287619
>>2288460
That's where I'd download mods before I bought the base game on sale.
Just make sure to use an adblocker and double check with your antivirus if you're still uncertain.
>>
The new patch was supposed to come out two weeks ago
>>
>>2288670
Small indie company, please understand
>>
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>>2288688
More like a dying company
>>
>>2288670
considering the bugs in the open beta, I'm not surprised
AuH a bit of a shitshow when you really sit down with it
>>
>>2289011
>check the beta bug report forums
>first thing I see is a bug about Japan turning to feudal upon inheritance if you’re the one playing
Epic
>>
Will Elder Kings now have Akavir due to the All Under Heaven Expansion Pack?
>>
>>2289636
No, they have to add trannies and pronouns to the mod first, which are much more important.
>>
>>2289636
You should expect Sea of Ghosts/Atmora/Pyandonea(/Solstice?) in no particular order beyond Atmora probably strictly only coming after Sea of Ghosts well before they even consider pushing for Akavir.
I'd really, really rather them focus on Tamriel itself. Akavir's cool and all as some mysterious exotic thing but that's asking them to take a whole lot of predominantly fan-canon content on their plate when they're already buttfucked on the regular every time paradox shits out a patch.
>>
the more I play in china the more I wonder just what the fuck all these devs were doing
did nobody fucking sit down and play there? who thought this exam simulator was fun?
>>
>>2290482
>the more I play in china the more I wonder just what the fuck all these devs were doing
Funny how this describes the entire game still. It took them nicer 4 years to finally fix crusades in the crusader kings game. Without a doubt one of the most incompetent, aimless teams over ever seen, definitely the most incompetent one within Paradox
>>
>>2290487
I'm not that cyncial.
I had plenty of fun with CK3 even on release. Much of the "core fantasy" of a medieval dynasty simulator worked and was fun. Planning inheritances, schemeing, etc.
But what the fuck is China? It doesn't feel like any of that applies. When I think of imperial China, I think of court drama, schemeing between a horde of vasalls and court ladys and all that jazz. Almost nothing like this is in the game. If you want to improve your position, you grind your exams. Over and over and over.
>>
>>2290497
I agree with you that the basics of the medieval dynasty sim are there. It’s just that events are still very static, don’t respond dynamically to new information, are easy to exploit, or are just buggy even after all these years. It’s still fun, but 5 years after release, I’ve come to expect much more. I can imagine how all of those problems affect China… I mean even the devs have made mod collab dlc packs in the past so they’re definitely aware that mods have been doing at lot of what they should have been doing all along.
>>
>1.18.2 has been in beta for almost 2 weeks now
It's so over.
>>
>>2290635
By Christmas*
>>
>>2290717
It's more over than previously thought possible.
>>
>>2290487
the team is perfectly fine, when management isn't apparently crashing out from a months-long cocaine bender. Feels like it's been an off and on sort of feelings since Rajas of India. If it's possible to see if they had layoffs around when that expansion dropped for CK2 you could literally pin whenever they started getting a more extreme rollercoaster on QA at least.
>>
Finally found the mod that removes faggots.
Now I can play the game.
>>
>>2291427
>removing rulers from the pool of potential free imprisonments for adultery
>>
>>2291433
Eh, it's not like the game is difficult and I need it.
>>
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>>2291427
It's literally just a few lines of text, you could easily do it yourself.
>>
>>2277544
yeah I can't go back after eu V. Even the portraits are better out of the box.
>>
>>2291427
Just burn them?
>>
>>2291453
The mod also fixes characters like Saladin, whom swedes made a sodomite because sweden.
>>
>>2291453
>10%
yeah no agenda there
>>
>>2291657
11%.
sw*den being sw*den
>>
>>2290717
it just dropped
>>
>Added cattails to wetlands in Asia.
GOTY
>>
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>Three hit musical tracks from CK2 Jade Dragon have been brought over by popular demand and are available for everyone who owns CK3!
>A Venerable Dynasty, Green Valley, The Way of the Dragon
Unasked for but entirely based
>>
>No fix to Byzantium's instant bankruptcy from having the treasury mechanic slapped on with duct tape
>>
>>2271392
The King of Crusaders is the better name than Crusader Kings.
>>
>>2292087
They're eternal khazar slaves now
>>
>>2292087
probably best to see if they're still like that than to assume they're still bonezoned for lack of an explicit mention of a fix
>>
>>2271392
If I succeed in my adventurer invasion can I directly choose any of the goverment forms available to my culture or do I default to feudal?
>>
>>2291453
which file is that?
>>
>>2292161
From personal experience, you become tribal, nomad or feudal/clan depending on the holding type.
Any special government has to be adopted by decision afterwards.
>>
Saw CK3 is on PS plus so I am going to give it a shot. I have 2k hours in CK2 should i bother with a CK3 tutorial?

Any recommended fun starts that dont require any of the DLC? Thinking about the Norman kingdom in southern italy
>>
>>2292211
I'm in favor of the tutorial to learn the UI because it can be unintuitive like in most Paradox games.
Aside from the bookmark characters I'd also recommend tall Sardinia and Mali mines runs since you'll get enough income to do whatever you want.
>>
>>2292177
common\defines\00_defines.txt
you can create a new text file with a different name if you just want to override those values without interfering with other mods.
>>
>>2289723
>it's either tanking performance to add poorly fleshed out super land or trannies
>>
>>2292444
>*future land
This one has been hitting the skooma.
>>
>>2271392
Just realized I've been playing this game for so long without having any fun, am I retarded?
>>2292098
Game of Thrones would be better
>>
>>2271392
Who is this handsome Welsh gentleman?
>>
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are they retarded or they just don't care at all
>>
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>>2292763
Not the first time they do it, Sicilian also appears in the 867 start.
I guess they consider these cultures to be too historically important and the ai would struggle to create them on their own.
>>
How come there are no wikipedia links in CK3?
>>
>>2293419
they're lazy and can't be bothered
>>
>>2293419
Don't give them DLC ideas
>>
When is Culture Expanded updating? It's been months now.
>>
>>2292763
>>2292785
To be fair, cultures dont just suddenly diverge one day. It is always several centuries of build up. And this being 200 years apart from the time it is supposed to diverge. So it makes a perfect sense to me.
>>
>>2293419
here's your wikipedia link bro
https://en.wikipedia.org/wiki/Imagawa_clan
>>
>>2292763
>>2292785
I love how in older versions, Italian diverged directly from Roman, but now it’s just a Lombard divergence even though the Lombards didn’t really make an impact on central Italy like they did the north. It just doesn’t make sense for Romans from Rome, which the Lombard’s never held to be diverged from Lombard. Even in small things like that CK3 can’t help but fuck it up somehow
>>
>>2293860
To begin with, it is retarded to even have Italian culture in the early ages. It shouldn't spawn until the late game and even then it wasn't properly formed until the late 17th to early 18th century.
>>
>>2293868
*early middle ages
>>
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What the HECK
>>
>>2294086
He is the spare Pope lying in the closet in case the current one breaks
>>
They need to add more of the ancient cultures referenced in-game to the character creator. I want to play as an actual bactrian when I’m reforming the bactrian empire.
>>
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I dedicate post #100 to the Nogay Horde.
>>
>boot up ck3 intending to shitpost in Samarkand as a Ronin or whatever the fuck
>paradox installs a new launcher shortcut without asking
fuggin swedes
>>
Which one is more fun right now (not which one has more potential), CK3 or EUV?
>>
>>2295593
ck3 cuz mods
>>
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>>2295593
CK3
I tried EUV and I couldn't get into it. I guess I'm not autistic enough to enjoy it.
>>
>>2291657
You are mentally ill.
>>
>>2295593
CK3 for adventurer power-fantasy/mods
EUV for strategy
>>
>>2296082
that's rich coming from a literal faggot
>>
>>2295593
In which one I can play as the NOGAY Horde?
>>
>>2296082
Do you really think that 10% of the population being some form of homosexual is correct for the time period?
>>
>>2296243
Counting or not counting east slavs?
>>
just now noticed any hindu/buddhist/jain can form India, regardless of culture
guess that's a good enough cue to fill it up with Japanese
>>
>>2296290
>>2296082
botposts
>>
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powerful
>>
>Be Chinese emperor
>Second generation, have 50 siblings fathered from 20 concubines
>River flood hits, kills 2 of my siblings
>Some sibling hits max stress, dies from it
>Sibling death causes other siblings to max out stress and die from it
>Endless circle of siblings getting stressed from other siblings dying begins which in turn gives them a heart attack begins
>Almost an entire generation of my dynasty gets wiped out within a month
Peak gameplay.
>>
Is there a mod that lets you change the pose your character does in the bottom left?
>>
>>2297138
https://youtu.be/XTWYoVnRGpw?si=UPX2SvafLQFphTGD&t=650

I use this mod to help with this https://steamcommunity.com/sharedfiles/filedetails/?id=2852881755
Means stress caused by death doesn't "cascade"
>>
>>2297370
https://steamcommunity.com/sharedfiles/filedetails/?id=3608374693
>>
Any up to date mods that rewrite events?
After 200 hours I really started to hate existing event system.
>>
>>2295593
ck3 modded while you wait for eu5 to get mods
>>
>after the end ck3 got a teaser put out
>it's for Brazil
of fucking course it is
>>
>>2272561
as is his style, sir
>>
>>2298570
HUEHUEHUEHUEHUEHUEHUEHUEHUEHE
>>
apparently werecrocs and "hengeyokai" (more asian fera) are in one of the PoD dev branches atm
can't tell 100% if the latter is full house or partial from just from glancing at their disc*rd though
>>
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https://forum.paradoxplaza.com/forum/developer-diary/dev-diary-191-2025-in-review.1888979/#post-30995683
Dev Diary #191 - 2025 in Review
2025 in Review
>2025 happened
>Chapter IV pack is being retired January 14th
Chapter V
>"a year of depth"
>a mule
>creator packs
Realm Maintenance 2026
>some accolade automation
>Story cycles being captured in the Situation window: pets, unique characters like the Song of El Cid, some other side events
>character Trait window
>>
>>2298825
I'm glad they decided not to shove yet more 3d models into the game and opted for 2D pets
>>
>>2299001
What isnt may still be, considering they show the 3D mule right there.
>>
>>2298825
Donkey DLC next year
>>
I hope they don't neglect that donkeys/mules are lethal bastards on a whim with those kicks
>>
>>2299059
Or that they are incredibly long-lived compared to horses.
>>
>>2298825
>A mule has shit in your court, take 250 stress or go into negative legitimacy
>>
>>2299086
more like
>your wife has cucked you with your brother
>all your sons are not yours
>your mother hates you and plots to kill you
>+1000 stress
>kill yourself
>or
>fall in love with your mule
>-10000000000 stress
I for once welcome the second coming of Glitterhoof
>>
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quite fond of my vampire harem
>>
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Gregorios!
>>
>>2271453
Kek
>>
>>2300461
I'm playing an administrative gov right now and have seen this exact same thing happen multiple times with multiple vassals. In fact, I'm not sure I've seen a vassal get accused of stealing from the treasury by anyone other than themselves.
>>
>>2300461
This shit ass bug has been in the game for years, but no, adding Ching Ching land was of far greater priority...
>>
>>2283065
>>2277022
Originally it was only that but they added more ways for it to occur, even a culture that does it. They eventually ended up adding a 2nd trait, the populous leader, to differentiate it from all the peasant ones.
>>
>>2287381
>Administrative government is actually the most powerful once you get the highest level of authority.
Even compared go things like celestial or do you count that as being admin too?
>>
>>2300758
Celestial/Meritocratic are considered admin governments by the game, but yes they are even more powerful than standard admin as long as you are the top liege and have high authority.
>>
CK3 Base Game is 70% off on Steam right now. Does anyone know a good DLC unlocker for CK3 the way Stellaris has one? I am looking into Cream installer but I don't know where to find the DLC files for that. Any help would be appreciated, thank you.
>>
Haven't played in a while. I remember the martial and intrigue camps having fun stuff to do but did they ever add anything fun for the scholar camps? I remember them basically feeling like a default camp focus.
>>
>>2301592
yeah cs.rin's well kept up
>>
>>2301863
much appreciated
>>
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Newbab here, played CK2, but it's my first time at 3. Why I can't raise all my levies here? Game says I have 5k, but only 1600ish are raised
>>
>>2290482
Germans love job simulators so Chinese must love taking tests.
>>
>>2302044
Anyone?
>>
>>2302123
Post full screenshot so we can get a better context
What are your rally points?
Has your current army suffered a lot of losses? Their "unit" can still replenish, but your standing army can't get them until returning to friendly territory
>>
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>>2302137
I just spawned the army. It's the norse tribals that start at ireland, they begin at war with a few scots.
Levies are full, rally point is set near them, tried shuffling the rally point here and there, but nothing else happens, game do say have I tons of event troops, but I can't raise them. When I disband the whole army, it says I havd 6000ish troops to raise, but only those guys show up. Tried waiting to see if they replenish and a few other things, but nothing.
I have no fucking clue where my army is
>>
>>2302174
Are you sure you didnt raise just the local levies? Because there are two buttons, to just raise locals or all of them.
>>
>>2302200
Nyo, I clicked in the rally point, then I tried doing the same with the army menu, no dice.
By skipping a few days one or two dudes spawn, or an unit with 0 dudes spawn and then vanish. I think that duchy might be bugged
>>
>>2302230
That could also be a thing. The game is quite bugged in many places.
>>
>>2302236
Yeah it's a bug, made a new campaign and the levies worked fine.
Changing subjects, is there mods worth checking out?
>>
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>>2302350
yes
>>
>>2302361
>QOS shit in CK3 timeframe
There is a bunch of arab, persian and norse cuck fantasy potential and anon picked the most lame and nonsensical
>>
>>2302478
it's the best mod cuz it actually adds some interesting gameplay
it adds buffs to being pure white but also to having a bunch of black people at your court, the balance to stay pure is actually fun
>>
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>>2302174
Sudreyjar has event troops, which are raised in York, so you can't raise any more of them
Have you been letting them starve in Scarborough for the past 7 hours?
https://www.youtube.com/watch?v=-Jj4s9I-53g
>>
>>2302529
are you indian
>>
>>2302537
no I'm german
>>
>>2302538
or "german"?
>>
>>2302540
my family has been here for centuries and I'm blond and blue eyed
if I wasnt a manlet I'd be hitler's poster boy
>>
>>2302541
ah, so you're Turkish
>>
>>2302549
whatever you need to tell yourself senpai
>>
>>2302529
But why the tattos anon..
>>
>>2302556
flavour
I'm not super into it but it comes with the territory I guess
>>
>>2302557
It just doesn't fit desu.
They being forced to wear congo/malian fetishist apparel or being branded with islamic symbols would be more immersive. Mod seems low effort
>>
>>2295593
CK3
EU5 is not ready for a full campaign, so many mid-sized systems are broken, and they have no idea how they want the military to work (either professionals are redundant, or space marines who fold levies like paper)

>>2296057
EU4 was worse for what your image describes, since there was no way for the economics or pops or anything else to really change outside of events or any way to interact except highly gamey and abstracted mana-sinks
>>
>>2302602
it is.
entirely written, coded, and illustrated with ai to get cuckbuck donations from retards. chinese love it. really, all the ck3 loverslab mods are really bad.
>>
>>2302529
>it's the best mod cuz it actually adds some interesting gameplay
Not really. Futa mod, have better stories and gameplay. Only downside that due to nu-hardcoding of paradox children ancestry is somewhat fucked, unless you play futa-on-male or male-on-futa.
>>
>>2302692
but futa is shit
>>
>>2302693
Better than blacked.
>>
>>2271392
So, how does it compare to CK2 after how many years?
>>
>>2302529
How does racial purity work?
I thought having scripts based on genes wasn't possible unless paradox changed that.
>>
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>>2302758
there is a has_gene trigger, but I'm pretty sure it's unused in vanilla and I don't think any mods use it because it's easier to just use culture and trait triggers.
Theoretically you could create a custom race gene and have it distributed by ethnicity and use the has_gene trigger for it.
>>
>>2300461
Man... those animations
>>
>>2302771
I wonder how long that has been a thing.
I'm certain they didn't have anything like this last year.
>>
>>2302834
It's been a trigger for years anon. I'm pretty sure it's been in the game since launch.
>>
>>2302771
>>2302848
oh right
The reason I thought it wasn't is because it works only for graphical genes and not genes in general
>>
>>2302879
All the genes in the game are graphical?
>>
>>2302675
I feel bad for the cuck bros, I am not a fan of this kink (More of a rape and sultan wife collect-a-ton enjoyer), but if you gonna make a mod about blacked cuckshit, you at least need to make it fit the timeframe, I think. There is a potential for a market there, but it just feels like americans larping in a medieval set
>Loverslab
CBO is a thing, no? At least the girls look cute with it
>>
>>2302891
Well if you want to have a mod with fantasy races then you'd want to make a gene which states what race they are.
>>
>>2302957
that sounds problematic
>>
>>2302958
More like the opposite.
In Guardians of Azeroth for example right now it's impossible to have multiracial cultures since the race traits are assigned through culture, because they can't do it through ethnicity.
>>
>>2302758
>>2302771
it's not that sophisticated
there's a very rare pure white trait with insane buffs
then there are traits for how mixed you are (full, half, barely) and passing on the pure trait is harder to impossible if one of the parents is mixed
>>
Is there more to adventurer mode, or is it pretty shallow? Played as a Beduin dude with the 867 start and now he's like 90 years old with 2k elite MAAs and a fuckton of children. There's not really much to do at this point besides get landed, right?
>>
>>2302675
How would you rate Regula Magistri from LL?
I love feedback
>>
>>2303056
Pretty much, fantast mods somewhat better.
>>
Is there any mod that add cultivation now that the east Asia is in the game? I want to play as the favoured son of the heavens.
>>
>>2302905
bnwo shit is often made by people mocking the mentally ill people who are into it, so they don't care about how dumb it is, at least as far as i've noticed from encountering it over the years.
>>2303111
haven't tried it. seems competent.
>>
The fucking overhauls need to UPDATE already
>>
>my first and perfect ambitious, just, gregarious, handsome, hale son dies from fucking measels at 14 almost instantly without ANYONE else dying
>groom my shitty son that inherited nothing from me, definition of plan B
>serial killer event
>he is the only one murdered
>turns out the serial killer is my loyal soulmate daughter of the byzantine emperor wife

What the fuck
>>
>>2304479
Does she have the sadistic trait?
>>
>>2304479
>my first and perfect ambitious, just, gregarious, handsome, hale son dies from fucking measels at 14 almost instantly without ANYONE else dying
Skill issue
>>
>>2304479
>he doesnt put his heirs in jail
baka
>>
fae/changeling adventurers confirmed for whenever the fuck PoD drops the fairy rework
>>
So is there straight up no fabricate claim option anymore? Are there any functioning mods that allow me to invite by willingness to join? Are the knights or whatever they're called just commanders?
>>
Why is China and India even in the game. Surely this has some effect on performance.
>>
>>2305818
So that players can recreate Alexander's conquests if they feel like it.
>>
>>2305818
there's a mod called smaller world or something like that that cuts out most non-European stuff.
>>
>>2305818
people wanted it, paradox felt like they could justify adding it, and that they could minimize harm to performance
with the recent RAM spikes, maybe they'll feel pressured to optimize it more, and a lot sooner than they may have otherwise been inclined
>>
>>2303111
It’s not just my favorite porn mod, it’s one of my favorite of all times. I’d write out more feedback but I’m at work
please look for an alternative picture for the Varangian veterans because that retard gave them a busted bogged face
>>
>>2305818
>>2305840
the china update actually came with optimizations that made it so the performance is the same as pre-china update, theoretically smaller world mods should make the game run even better.
>>
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i'm currently making a mod to "disable" different areas of the world for a more concise game, as I know some of the mods that cut out pieces of the map can cause bug errors due to missing provinces
are there any more geographical split-ups that anyone would like? For example, I made Thrace separate from the Balkans/Anatolia so you could have Constantinople enabled if you wanted to play just in Europe or just the Middle East, the Sahara seperate from the Magreb, the Indus apart from Rajastan, then Ryukus from Nusantara and Ezo/Sakhalin from Amur if you wanted a Japans-only game
I've been considering Aquitaine/Burgundy split if you wanted to just play with Northern France in some kind of Viking situation, the same with a Low and High Germany
>>
WHERE THE FUCK IS THE UA DUDBDHA DYNASTY???
>>
>>2305996
I wish you could configure yourself which regions you want to play with on campaign start, but Paradox themselves already stated that their game engine really doesn't like changing the map after start-up.
>>
>>2305849
Which do you think are better, these new ones or the old ones?

I stylised them a bit more (using AI ofc) to look more like vets of the Byzantine empire, so fancier armour. But maybe I went to far?
>>
>>2306757
Damn, the Byzantines are so starved for womenpower they even enlist female gnomes to their ranks.
>>
>>2306790
Even worse, cloned female gnomes.
>>
>>2306757
I like how those hands are still very masculine.
God I hate AI slop.
>>
>>2306438
that's how I'm doing it, via game rules
>>
>>2303111
>>2306757
>>2305849
what does this mod do exactly? reading the description is sounds like some mind control harem stuff which I dont hate, but it's also not really my thing so Im not too into it
>>
Have they released a "unfuck the game" dlc for ck3 yet? I quit playing right before the Khans of the Steppe dlc because I didn't like the way development was going.
>>
https://youtu.be/_VOzZ5WRziw
>>
Godherja update when
>>
>>2306757
Between those and the old ones, i do prefer the new.
Not that all the ones that guy made are bad. I actually kinda liked the muzabarin pic even though the proportions were a little off.
>>
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I played CK3 last time when Roads to Power came out. Is there anything new in the last "season" for players in Europe, or is all the content (except some crowning event) in asia/steppe?
>>
>>2307847
you can form hegemonies in europe
>>
Thoughts on handgunners? Outside of larping purposes, I don't see a reason why I would use them over stacking crossbowmen.
>>
>>2308109
Longbows will get you even more damage
>>
>>2307847
reformed Rome is now a special title level above Empire
>>
>first time playing adventurer
>1066 start date
best way to assemble an army strong enough to conquer the (future) Swiss territories from Swabia?
>>
>>2308542
run conracts
get money for MAA
just play the game, the AI can't
>>
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>
lol
>>
>>2307847
Not really. I hope 2026 has new content for the HRE and Papacy. Real papal elections and anti pope content would be nice... Maybe an angevin empire tag...
>>
>>2308721
I dont understand what this is about. Keybinds?
>>
>>2307847
LARP as white samurai
>>
As someone who hasn't touched CK3 in years despite buying the initial royal edition(which gave access to first handful of DLC's in the future inc Royal Court) for some retarded reason, might have been drunk.
I have no DLC beyond what was in that.

Is it worth playing and getting into and if so which is one *must* have DLC these days and why?
>>
>>2308756
Just pirate everything and turn off the shit you don't like in your second run
>>
>>2308731
>Real papal elections and anti pope content
Papal elections will be an activity akin to examinations, investiture controversy will be a situation akin to the struggles, anti-popes will have a bunch of bells and whistles but will ultimately be nothing more than another win-button.
>>
>>2308756
I think Roads to Power is the best DLC for the game. But I honsetly don't know what is currently included in the base game vs. the DLC, as much of the DLC gets implemented in the base game as well.
>>
>>2308831
Do elaborate. I personally think it's complete garbage and actively harmed the game but I'm curious.
>>
>>2307847
It's funny to KONICHIWA DUUUUUUUUUUDE as some random western european peasant and work your way up in (your favoured flavour of asian region here).
>>
>>2308776
>Papal elections will be an activity akin to examinations, investiture controversy will be a situation akin to the struggles
I would be okay with these and smaller scale struggles actually. I actually like how the existing system represents conflict and diplomacy on larger time frame and I think scaling those down for cultural or religious conflicts over shorter time frames and/or smaller regions could work
>>
>Give one region flavor mods a go which also adds several mini struggles
>Actually have fun settling in a struggle region, solve the struggle and then go on an adventure with a non-heir to the next struggle region
You can just do things.
>>
>>2308735
>I dont understand what this is about.
Did you try reading the image? Or do you need a summary from Grok?
>>
>>2309350
I'm not sure what shortcuts are in this context. Like I said my first thought is keybinds, but that post claiming what is a standard, expected feature in virtually every other PC game to be some luxury demand would be silly.
>>
if I've mastered CK2 is there even a point to moving onto CK3 or will I just be endlessly frustrated at my inability to instantly min-max every decision? also is any of the DLC worth it?
>>
HRE rework when
>>
>>2309773
what needs a rework?
>>
>>2309775
the HRE
>>
>>2309801
what about it
>>
>>2309817
the bogstandard feudal government
>>
>>2309841
Fuck right off
>>
>>2309841
but it had the bogstandard feudal government
hell, it was more centralized than france until the hohenstaufens sold everything in the 13th century
>>
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best way to raise legitimacy as a landed adventurer?
>>
>>2309841
Poland-Lithuania and France had much more decentralized government than the HRE, the latter just lost control over it's territories after centuries while France raped itself into something completly different and Poland-Lithuania got eaten up with almost no resistance because of it's government
>>
>>2309690
no
yes
no
>>
>>2309920
Activities, Funeral/Coronation are the main ones
>>
>bought game in sale
>decide to play some minor noble in the HRE
>pick wurttemberg
>make character that's all about Learning, diplomacy and a bit of stewardship
>humble, calm, forgiving,
>main goal is to develop my lands and try to stay on everyones good side to avoid wars
>do a bunch of pilgrimages, have some kids, slowly develop my land
>only ever fight a single war, win that easily
>my character gets enough piety to be considered just below a living saint, excellent relations with my liege and vassals
>make a pilgrimage to jerusalm just after he hits 60
>he manages to get there fine
>catches typhus on the way back and dies
>unfortunaly I had two sons, so my tiny duchy gets cut in two
>heir is a vengeful, sadisitc, ambitious lunatic with like 20 martial and single digits in every other stat
>the apple could not have fallen furhter from the tree
>do the RP thing and attack his younger brother to retake the realm
>the younger brother inherited the better alliances and steamrolls me
>game over
was fun actually
I think I'll try playing an adventurer next
>>
>>2309690
You shouldn't try to min/max the game, because it's too easy. Instead you should just play dolls like the rest of us.
>>
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I'm 2 minutes into this game and there's already a typo what is this shit
>>
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In Japan, is it possible for the Kampaku or Shogun to overthrow the Yamato dynasty and become Emperors themselves?
>>
Kinda surprised some degen hasn't bankroll'd Fera harder in PoD yet, still no Kitsune in sight
>>
can you play as a woman in china yet
>>
Does anyone view irl through the CK lens?
>>
>>2311436
no I'm not american
>>
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so this is what your ckwaifu looks like.
>>
Who’s fun in AtE? There’s a billion potential options at least as far as religion goes I seee
>>
>>2302692
Wait what’s fucked about it? I was just playing around with the mod
>>
>>2311481
Went the way of all paradox shitters, used a face cam

She looked better when she was fat and less medicated
>>
>>2311481
Is this the one who posts a lotta shorts
>>
>>2311481
that's a man.
>>
>>2311481
for me, it's jillyeon
>>
>>2311481
She is a paradox plant and shill.
>>
>>2311481
>that brow ridge
I wonder if she's self-conscious about it.
>>
>>2297138
Strategic Tang victory
>>
how does anyone play in these administrative realms I am dying of boredom
I thought china was bad, and it is, but I figured with so many byzanboos around, playing there would be better. but it's the same dull shit. maybe a slight step up from the exam simulator, but still incredibly dull
>>
>>2312239
Administrative realms got wrecked in the most recent patch. Treasury system made building things miserable, and men at arms are way too expensive compared to feudal.
>>
Best way to reform Confucianism? What I mean is, any particularly synergistic combinations?
>>
Looking into my options for CK2 and CK3 because of the winter sale. I've played a ton of base CK2, where should I be sinking my money? Should I buy CK3 or stick with CK2 and what combination of DLCs actually give value for money?
Hate the paradox business model.
>>
>>2312326
brother just pirate the DLC
>>
>>2312329
I haven't pirated games since I was in high school and I am ashamed to admit that I have forgotten how.
>>
Huh? CK3 can be attained up to the most recent patch (Dec 11th) via torrent. I think the steamrip version is one patch behind. Try googling 1337x.
>>
>>2310670
you are expects them to proofread? many sads.
>>
>>2312283
I’ve been trying playing an administrative realm and first had an income of 50+ treasury but now with another ruler it lowered to 5 with everything going into something called vassal development?
I have no clue what’s sieving away the treasury into this black hole and what has changed between rulers to make it so
>>
>haha I'll play the good diplomatic ruler and unite the realm with friendship! Everyone will be me friend!
>get fucked by stress because every single friend death hands out at least 50 stress
back to being a dreadful tyrant it is
>>
I'm new to ck3, how am i supposed to win the war of defiance (greatest of khans decision) when the enemy coalition is 130+ rulers? I have 80k herd and the war devolves to whack-a-mole every time.
>>
>>2298570
south america is so boring, too bad the tranny mods started seething over mods that removed it for performance reasons, they activly sabotage those mods
>>
Time to rape and pillage
>>
>>2312330
Google CreamAPI
>>
>>2312459
>decide to play nice diplomatic way
>expand by offering vasallage to friendly neighbours
>run into confederation
>game still has no way to peacefully break up a confederation because paradox has forgotten they added this feature in a random expansion
>>
>>2311624
Basically in ck2 you could have futa-children display both parents properly, and they were both real parents. Last time i checked father and mother is hardcoded in CK3 to be male and female respectively, so when child born from futa and female, it's have only one parent, and only way it's born because of game generating spare genderswapped copy or something like this.
Which mean you can have kids with proper parentage only if you do futa+male, and impregnate futa.
>>
confederation mechanics but for the HRE
>>
>>2311481
Cara is lesbo and covers PDX games because there was a market gap of female streamers of GSG.
She has no passion for strategy or history, to that matter. The definition grifter.
>>
>>2312990
...maybe she just likes the game? this is the sims title of paradox you know
>>
>>2312946
Wow that's industrial, crusader kings players are fucking aliens
>>
If I reform Filial Piety out of Confucianism, is it really still Confucianism?
>>
>>2292763
Why make effort if the goycattle will buy our DLC anyway
>>
>>2293868
it should be should be tuscan, romagnian, venetian etc
>>
>>2303056
>shallow
What game so you think you're playing
>>
What are some fun areas to play in outside of far east asia? Any date.
>>
>>2303056
Adventurer mode is basically supposed to be a short transition phase until you get landed. It reminds me of the "campaign" part of mount & blade, i.e. very shallow and imbalanced.
>>
>>2313326
I dont think the unlanded phase of mount & blade is shallow
you can play for like hundreds of hours and have a great time without settling in M&B
>>
>>2303056
>shallow
anon you're playing ck3...
>>
>>2313323
Play as an englishman, move to India, recreate the British Raj and teach them how to use the toilet
>>
>>2271392
>go to steam workshop
>go to mod
>comment sections are full of sub-80 iq retards commenting "UPDATE !!"
its no wonder so many modders just drop out, I honestly wonder if Paradox releases frequent updates on purpose to deter mods (like Cheat Menus)
>>
>>2313761
That's why you only mod games that are finished in developing.
>inb4 it's released game
Don't care, until last patch is dropped game is not finished.
>>
>>2313874
By the time you've finished the mod most people would've moved to CK4 though.
>>
>>2313761
>I honestly wonder if Paradox releases frequent updates on purpose to deter mods
There's a reason Skyrim's modding scene is so massive
>>
How do I get rid of my excess sons if I'm a goodie two shoes that can't murder them?
>>
>>2313992
Conquer more land and give it to them
>>
>>2313992
Use your renown
>>
>>2313992
make them monks
>but they refuse
jail them, then force them to become monks. it's a pretty minor tyranny hit
>but my religion doesnt have monks
skill issue, better convert or reform that
>>
So I'm trying to reform Confucianism to make my character head of the religion and to allow marriage within the dynasty for my eugenics program (my dynasty is already at ~200+). Confucianism has Benevolent Governance, Filial Piety, and a third tenet based on the faith - Daoxue/"rational learning" has Pursuit of Knowledge and Jingxue/"practical learning" has Harmonious Society. I'm probably going to drop Filial Piety for Harmonious Society and since I guess this will be like a fusion of the two faiths, what should it be called? I tried looking up the words for "perfection" and I got "wanmei" and "zhishan" - so Wanxue or Zhixue? What adjective and term for followers am I supposed to use, by the way?
>>
i'm far too Victoria/EU brainded to get a feel for the game. How prevalent is making claims for expansion vs. setting up dynasties to inherit land you want? I feel like I'm playing the game like an EU4 campaign with how much I try to get claims.
>>
>>2314071
greatly depends on where you what and how you play
religious wars are easy, tribal wars are easy
forging claims is slow and hard
if youre big, it's easy to vasallise others, easy to create titles giving you de jure claims
if youre small, you may have to settle for random county claims
as said above, it varies

if youre just getting the hang of things maybe try marrying your sons/matri marry your daughters to someone third, fourth, whatever in line for a greater title (kingdom, duchy) and then you can try to make them rise the ranks of inheritance with assassinations or, if that fails, invite them to your court. as soon as their sibling inherits the title, they get a claim too and you can press it in a war for them
>>
>>2314053
HELP PLEASE
>>
>>2313761
It's my favorite when a new patch doesn't affect my mods at all but I still come back from a long weekend to 2 or 3 update requests
>>
CK2 question:

When is the ideal moment to stop being tribal and feudalize?
>>
>>2314350
as soon as humanly possible
>>
how long does it take your game (CK3) to load from desktop to main menu?
it's 5 minutes for me and shit is frustrating
>>
what are some neccessary mods for ck3?
>>
>>2314581
the only mod I actively use is the one reducing the opinion malus of powerful vassals
https://steamcommunity.com/sharedfiles/filedetails/?id=3052671089&searchtext=powerful+vassal
>>
>>2314475
Few minutes at most usually. I believe it loads faster on subsequent boots within the same day.
I don't think I've pushed 5+ minute boot times since trying to boot CK2 on my old clunker years back, usually takes <10 seconds to boot now by comparison.
>>
>>2271392
I still think CK2 is better at generating stories than CK3
>>
>>2314690
explain, genuinely curious
>>
>>2314697
I tell a specific story I experienced in CK2:
>raise my son with a struggle focus
>he grows up to very skilled and I'm happy
>but he also becomes ambitious and my rival
>when he turns 16, he immediately leaves abroad
>he begins a landless invasion of my empire
>he has a shit ton of troops, event spawned troops
>but a month before he is about to launch his war, he dies from an epidemic
>so, my heir changes to my 2nd son who is dull

I don't think that can even happen in CK3, I don't ever recall your heirs trying to overthrow as landless.
>>
>>2314475
It used to take me 3-5 minutes, but I've got it down to about 39 seconds on my SSD, and 16 seconds on my NVMe. Oddly, running it natively off Linux seems to have greatly sped up the load times.
>>
>>2314712
>courtier leaving randomly to become an adventurer and invading the realm he is already the heir of
Cap
>>
>>2314817
It was pretty common for heirs to revolt against their father. E.g.
>Lothair revolting against Louis the Pious
>Robert revolted against William the Conqueror
>Richard revolted against Henry FitzEmpress
The young are restless
>>
>>2314847
I'm not talking about history, I'm calling the greentext bullshit because it doesn't happen in the game
>>
>>2314873
but it did happen
I don't know it they changed the conditions for the event later but it did happen.
>>
>>2314053
So I had incidentally added Ephemeral Grace as my culture's 7th tradition which gives increased stress loss for Compassionate, Temperate, Patient, and Calm traits, which I think is important for Celestial realms. Confucianism already has Compassionate, so I decided to replace Benevolent Governance with Harmonious Society and Filial Piety with Inner Journey. Benevolent Governance gave access to the Inspection activity and completing inspections gave piety. It also made Loyal a virtue but it does not seem to make it appear any more often among the faithful - character finder showed me ~30 Loyal characters in my realm compared to ~400 Compassionate, Honest, or Just characters. Harmonious Society is a side-grade; probably an upgrade - after you're done studying or you're landed, you can still sway, which effectively gives the same results as Loyal, and successful sways give piety. You don't automatically have access to Inspections, but you get an increased chance for Temperate, which gives +2 stewardship - and you can still get access to Inspections later on.

Filial Piety's automatic hooks on your descendants are only kind of useful for very slowly draining gold from them or inviting child descendants to your court for better control. It's also just kind of gay to do to your descendants. It also reduces the chance for Burdened, but hopefully with the increased stress loss, it still shouldn't appear too often. Inner Journey gives Patient and access to an activity with the potential for stress loss among other things, which should be usable while studying. Patient also has increased bonuses from my Intensive Farming cultural tradition, so that's nice. So Patient and Temperate over Calm because of that Intensive Farming synergy and because these fucking nerds need better stewardship and the tenets that give Calm are all pacifist shit anyway.

I'm calling it Yixue because "willpower" is apparently Yizhi. Yixue, Yixue, Yixue, and Yixue.
>>
Oh my God, I had a dynasty member married to a dude with Pureblooded, but he died in battle last year. Give me a fucking break.
>>
>play holland
>lose one of my provinces to flandern, and in turn to France to a peasant rebellion against my insanely incompetent vassal there (thankfully the peasants killed his worthless ass)
>wait for a chance to get it back but France is way too strong
>France attacks the HRE, gets destroyed
>decide to attack right after that war ends
>Frenchies are like 300 gold in debt and can only field a single army
>it has like one Heavy Cavalry unit
>but I got pikemen and four other MaA, surely I will be fine
>get completly raped by the heavy cav in seconds
So I guess trying to fight France without heavy cav of my own is hopeless? And what is the point of Pikemen if 500 of them can't stand up to like 100 heavy cav?
>>
>>2291427
>implying faggots didn't exist in medieval times
>>
>>2315119
everyone knows faggots were brought into existence in the 1900s by woke magicians
>>
>>2315094
Skill issue. Did you defend in mountains/hills?
Effectiveness of heavy cavalry is based on terrain. If you fight them in plains/farmland you will get fucked.
>>
should i buy the complete cursader kings 3 bundle or europa universalis 5?
>>
>>2315190
You should find it online for free.
>>
>>2315190
If you think you'll have about the same computer, connection, and time for years to come I'd lean towards suggesting you wait
>>
I haven't played the new update since the one that added adventurers
does the japan/china region have some unique, cool or broken events? something like the jomsvikings, saoshant/divine blood, greatest khan, or roman/HRE?
>>
What is the best kingdom to start with or that I can quickly form if I want to play a king that goes on crusades?
>>
>>2315803
weird question
anyone can fight religious wars, and anyone can join the crusades the pope declares
>>
>child event
>he's either getting Gluttonous, Lazy, or Compassionate
I hate my stupid fucking chud son
>>
>>2316267
In CK3 lazy is actually pretty good
-1 doesn't really matter and you never get stressed
>>
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>become Emperor of Hispania
>"finally, now I'm the most powerful man and no one will dare to stand in my way, FEAR ME you lowly subhumans"
>find out none of my children are actually mine and I have been cucked to hell and back by some english duke who's been smashing my young wife for years
>start planning my revenge
>"Hmm, this wine tastes stran-ACK"
>successor is too young and disliked by ambitious vassals
>civil war
>empire fractures
>>
>>2316283
Hell yeah that sounds like an actual fun time
Did you Choose a New Destiny and continue on as one of your brothers or other kinsmen to reunify your scattered kingdom?
>>
So, uh, my heirs firstborn son somehow ended up as the king of Aragon, will he also inherit the kingdom of Fresia under confederate partition?
>>
>>2315119
They didn't. Homosexuality is caused by porn use.
>>
>>2271392
These threads used to be pretty active.
I guess everyone is playing EU5
>>
>>2316377
I would assume so yes
but you can just check the line of succession
>>
>>2316514
If you want, I can start flooding the thread with my ideaguy predictions/wishlists for chapter 5 & 6. In fact I may do that now anyway.
>>
Why are finns so weird looking in this game? They look like chinese frogs
>>
>>2316667
Swedes who made this game are intimated by superior Finnish culture.
>>
>>2316667
>implying finns don't look weird irl
With that said they don't look finnish in game either.
>>
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>Always like having the black death set to random spawn and dynamic location
>Usually spawns in the middle of nowhere
>This time it spawned right on the pope.
What did Catholics mean by this. Also never had it pop this early before.
>>
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>>2316667
They use a completely different ethnicity from other Europeans, they actually share this ethnicity with Hungarians (Magyars) and Siberian tribes
>>
I can't find an answer to this, what can NPCs actually use a hook on the player for?

All I've seen is my vassal once forced himself onto the council and it stopped mattering when he died
>>
>>2316824
I've seen them change their vassal contracts
>>
>>2316667
Personally, I think all characters look weird.
It's like an uncanny middle ground between cartoonish and realistic.
If they can't do skin-texture, can't they just get rid of middle crounds and do cell-shading?
>>
>east asians use mud hut aesthetics for their tournaments
kek did they just forget to create new art for their new dlc?
>>
>>2311758
MAN!
>>
can I become a god-emperor in europe? as in, can I reform/start a religion with the required tenets or is there some culture component as well?
>>
starting to miss ek2 again, hoping it updates before March
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>>2308933
>>
>>2308933
https://www.youtube.com/watch?v=UL5x60lpGIE
>>
>>2308933
>(your favoured flavour of asian region here)
Philippine archipelago + Taiwan.
>>
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Are victories like this possible in CK3?
>>
>>2317694
if you ignore the noted troop composition, yes
might also be as simple as a super commander accolade knight & other fine knights vs a 1 martial shitter with all shitknights
>>
>>2317694
You for real? Stack enough modifiers and you can kill 100k AI armies with knights alone. And that's POST knight nerfs.
>>
>>2312283
>men at arms are way too expensive compared to feudal
This is my biggest problem with administrative. You're better off relying on personal armies because the treasury cost of MAAs is way too high and completely offsets the better economy, which was its main benefit.
>>
>Cabiri Mummies use Mage shit in their CoA
alright fine I'll fucking pretend they're Mages trying to impersonate Mummies as some sort of elaborate autism
and from now on, I will call them Cummies
>>
>>2317694
With enough knights, a strong commander and some terrain/embark penalties? Very easily.
>>
what is After the End's equivalent for Byzantium as in what's the most depraved court to spam Find Secrets on?
>>
I want to raid Europe and get some blonde sex slaves
>>
So which overhaul mod is the best? AGOT? EK2? LOTR? POD?
>>
>>2318191
do I have the mod for you
>>
>>2318380
AGOT is good but unless youre really into ASOIAF RP it's a little too small
LOTR has more scale but its setting also kind of ignores much of CK mechanics.
EK2 has decent scale and its world fits fairly well into the game. also lots of wacky events because elder scrolls is weird

cant comment on POD
>>
>>2318380
POD like LOTR feels like an alien imposition on the game
>>
>>2318421
>>2318462
So POD and LOTR are kinda bad I'm hearing, are they as bad as godherja though?
>>
>>2318421
>it's a little too small
That's why I haven't played it so far, I'm waiting for all of essos to be added back in like in ck2. I always played near those bone mountains with the massive harems.
>EK2 has decent scale
hope they add akavir eventually
>LOTR has more scale but its setting also kind of ignores much of CK mechanics.
can i marry a thousand year old elf as a peasant human tho?
>>
>>2318597
>can i marry a thousand year old elf as a peasant human tho?
theoretically yea
but like, youre never marrying between like elves and orcs. or men and orcs. or men and goblins. or this and that. and a bunch of the more eldritch evils straight up dont ever marry or reproduce because...duh? the witch king does not concern himself with inheritance laws
your ability to do things you normally do in ck3 is pretty limited.
>>
>>2318599
>but like, youre never marrying between like elves and orcs. or men and orcs. or men and goblins. or this and that. and a bunch of the more eldritch evils straight up dont ever marry or reproduce because...duh? the witch king does not concern himself with inheritance laws
That's fine and makes sense, I only care about humans and elves anyways, it's why I dislike ek because of how ugly the elves are
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>>2318621
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>>2318621
>>2318625
There actually were cases of mass castrations being done to defeated men after certain wars. I know for a fact that the chinks did it to some of the Miao people after one of their many rebellions.
>>
>>2318621
>soilders
>>
>>2318725
>unironically being this nitpicky about grammar
bro... come on....
>>
Which start date is the most stable for China? I just got the dlc and want to try out playing there without it going to hell.
>>
>>2313761
This is why I just made my own mod so now I can have ireland be purely full of readheads with giant breasts, less dogshit restrictions on passing certain laws, technology that doesn't double your fucking army size overnight and cool religion bonuses.

Only fucking issue Is I can't figure how to make big changes on the map, it seems horrifically tedious to make custom kingdoms and regions does anyone know a shortcut instead of editing characters, titles and provinces manually for every single province and character?
>>
>>2318830
>Which start date is the most stable for China?
1066. China is properly unified and starts in a stable era.
The 867 start has China in the Tension era, nearing Division and it risks breaking out in a huge war with the whole empire collapsing and fracturing in dozens of different independent states.
>>
>>2318766
Grammar is one of the easiest fucking things to fix. If you can't even give a fuck about that when making mods, it doesn't reflect well about your abilities in my eyes.
>>
>>2318766
>Grammar
Properly spelling words isn't grammar.
>>
>>2318766
Basic spelling mistakes in a mod is a tell-tale sign of low quality effort
>>
>The Song court maintained diplomatic relations with Chola India, the Fatimid Caliphate of Egypt

Damn, Egypt?
I didn't think diplomatic relations could stretch that far in the 10th century. I've been playing CK2 with the diplomatic relations range set to "restricted" precisely because I thought the King of England maintaining diplomacy with some Crusader lord all the way in the Middle-East or the Sultan of Persia being friends with the Emperor of China and marrying a chinese princess were completely ridiculous and impossible to have happened in real life.

Guess I underestimated how technologically advanced the civilizations were 1000 years ago.
>>
Is there a mod that reduces the chance of random events?
>>
>>2319258
>King of England maintaining diplomacy with some Crusader lord all the way in the Middle-East
>>impossible to have happened in real life
..you should read up on Lionheart and both his father Henry II and successor John I for example.
>>
>>2319258
I believe there's evidence that China and the Romans had contact with each other. It wasn't any real diplomacy but i think they did some trading.
>>
>>2319423
>>2319432
For some reason I always thought that vast distances made contact between civilizations entirely impractical before the Early Modern Era, so even though people were somewhat aware of other civilizations far away, for diplomatic purposes they may as well have been in different planets.

It's crazy to think that everything east of Persia being chinese tributaries in CK2 isn't as far-fetched and unrealistic and it might seem.
>>
>>2319432
There were annual trade fleets from red sea ports in Roman Egypt + China to meet once a year in India and trade, and then “cya again next year”. Sometimes if the weather was shitty it was every two years or so
>>
>>2271392
Is there any good mods for the game and is there one where everyone is an Neanderthal.
>>
>>2319535
https://steamcommunity.com/workshop/filedetails/?id=3439797784
>>
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man, i wish the mods would get updated already. my game is crashing constantly and i'm tired of waiting on the 5 minute loading times.
>>
>>2319432
Not really. iirc the chinese were somewhat aware of them but never went further than Bactria or Yemen. They did send an ultimatum demanding "horses that bleed blood" ie red horses for us normal non ricenigger people in tribute from Bactrians but that army mostly starved on the way and Chinese started becoming more isolationist around that time anyway. Funnily enough their emissary sent to investigate how real that west empire was stopped something close to 50km from the Roman border. They absolutely had dealings with the Caliphate tho, and even accepted muslim rapefugees when mongols torched them.

>>2319471
It is unreasonable if it's Afghanistan or something in Siberia but the game is setup that way so what are you going to do. Less so if it has established pilgrimage or trading marinetime routes. Like in Med.
>>
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>elder kings update
>actually just a russian patch
>>
>>2319730
honestly I'm glad they were willing to update literally anything as soon as it was ready, even if I can't cyka my blyat until I skyrim
>>
>>2316290
>cucked
>funtime
Maybe if your a cuckold but personally I'd resign the campaign out of shame.
>>
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>>2271392
Why is the building system so shit?
>>
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man, these nafta niggaz are so fucking insane. why would you have anything else than these?
>>
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>>2319806
>nafta
>>
https://youtu.be/VDJQzhTvl4s?si=mbFpng_DJ_XBBn_p&t=609
>>
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can I create a character that looks like her in the china/korea/japan update for this game
>>
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I need to download a face mod?
>>
>PoD
>found out can just say "nah" during artifact heist and take some opinion hits with vassals (which I don't have) and followers (who all love me anyway) without raising suspicion level
>while stealing from Charon
>while stealing Charon's Sword, Siklos
lol
lamo
>>
>>2319825
>>2319822
I say this in well meaning and as a friend. Just kill yourself already you gay ass bitch.
>>
>>2319805
Because CK3 isn't a game about building tall, despite your two main activities being building tall and blobbing.

>>2319806
>25 MAA per regiment
That's why. You wouldn't be able to siege down shit by them alone, unless you had the bonkers MAA cap on the right-hand side.
>>
>>2319833
i have the immortal trait
>>
>>2319834
I like how Imperator's building system was simpler and more thought-out.
It was pretty crazy that you actually had to build buildings to solve local issues.
>>
>>2286211
https://www.youtube.com/watch?v=_asNhzXq72w
>>
>>2288741
good. i can't wait for them to go belly-up.

hopefully some competent plucky-eyed studio picks up their titles and makes better games, but i'd settle for blood spilled.
>>
>>2304479
at least you get the handsome son; i can start this game with a ruler designed 3-trait god and i swear to christ every SINGLE FUCKING FIRST SON comes out a blank slate, zero genetic traits. i can pump out genius daugters all day but that firstborn son is always a dud. it is so common i am convinced it's hard-coded.
>>
>>2319838
You more sound like the type to have the incontinence trait
>>
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>>2319805
Because the only "strategy" is for money and whatever kind of MAA you're specifying
Public order doesn't matter because all peasant rebels are shit, development always comes with income bonuses, and sanitation is a placebo effect. Without any kind of pops, rural/urban split, or differentiation between building ownership, there's nothing but just long-term investment. Compare it to how Medieval 2 Total War was balancing
>public order: modifier cancer; control is sitting a marshal around and then ignoring it forever
>sanitation: doesn't work and isn't worth it because of event spam
>religion: by your council
>population growth (taxes): doesn't exist unless development, in that case it's passive
>economic output: your main buildings
>city tier/defenses (paired with public order, driven by pops): paired with innovations, also gives income
>new military units: globally by innovations
>military upgrades: by buildings (the AI doesn't know which ones to build)
Look at that, you've only 3 buildings, all driven by how you want them with no external factors
>>
>>2320007
meanwhile, the other province modifiers are pretty negligible
>combat advantage: natural via terrain
>travel safety: never any issue
>fortification level: part of the city tier/defenses upgrade
>garrison: a raw numbers game
at least duchy capitals get their unique building, but only Universities provide a mechanic, rather than just modifiers
>>
>>2320007
>Without any kind of pops, rural/urban split,
That's some potential for interesting discussion.
I don't think any PDX game captures urbanization very well. Maybe EU5 and VIC3, but I haven't played them.
For CK3, I think one way to represent urbanization would be to have an urbanization percentage for every barony, which would represent the percentage of people who live within the main settlements, and not in the countryside.
And such a percentage could modify garrison size, levies, taxes, and disease resistance.
But people would say it is too similar to Development, though Development is a kinda shit mechanic and should be replaced with something.
>>
I dont think CK needs pops or a more developed economy/urban management.
It's a game about characters and that's fine. Not every paradox title needs to evolve into the omnigame that features every system to simulate every aspect of reality.
If you want more complexity, put it in the stuff that matters. Interpersonal relationships, succession, laws.
>>
>>2320125
>If you want more complexity, put it in the stuff that matters. Interpersonal relationships, succession, laws.
Based. Just don't add paradox style "complexity" for complexity sake, ie, now you need ten more clicks and three submenus to have less agency than before.
>>
If I make a 20 minute long video of me playing tall (afk-ing) and then TAKING OVER THE WORLD in every duchy in the game do you think I could put every ck3 streamer out of a job?
>>
>>2320125
I'm (>>2320007) not saying it should have a pop minigame, but it is a brainless binary system without any complexities or strategic thought to it
These problems get exarcerbated by all of the mods that try to add a pop system too, just irrelevant event and modifer spam because 150k dead pops means literally nothing to the game's systems
I'd be for something with mid-level depth, even if it's branching buildings, like within estates, or some adjacency bonuses comboing within/between baronies. Buildings/conditions that affect Popular Opinion or Maximum Control, instead of ignorable modifers for 15 years, or give a malus in addition to some bonuses--but can be balanced by players with a double digit IQ.
You can still build and forget for the most part, but maybe find a reason, once in a blue moon, to look at a settlement and solve a problem by switching or adding a building type, it's not like you're already overflowing with gold. Estates show that it's really only possible to care about the depth of one location at a time, so I don't think their level of detail would be necessary for all 13 of your holdings.

But, most of all, I'd like the ability to say "I have 5000g, replace this level 3 light infantry barracks with a level 6 cavalry building" in a single click
>>
>>2320489
>replace this level 3 light infantry barracks with a level 6 cavalry building" in a single click
nta and I think that would be an incredibly bad change for multiple reasons but if you're that set on having it, it should be pretty easy if tedious to mod in. What you can do manually set each and every building to replace to with each and every other building, or at least those relevant to your brand of tism but on equal level. Just see how certain duchy buildings are coded and hotwire off that.
>>
>>2320125
I did not propose adding pops.
But I do feel like the game does need something resembling basic socio-economic factors, because they impacted historical behaviors.
Take Reconquesta, for instance. The social pyramid of Al-Andalus was kinda weird.
The majority were Christian Hispano-Romans, ruled by a minority of Arabs. The Arabs relied on two warrior castes to keep the Christian majority in line: the Berbers from Africa and Slavic slaves from the Balkans. The two warrior castes kept each other on the line.
However, following the Christianisation of the Balkans, the number of Slavic slaves dropped, and the Arabs became more reliant on the Berbers, who quickly tore the Caliphate of Cordoba apart.
>>
>>2320410
if you have slightly above average charisma, then absolutely
>>
>>2320608
isn't CK3 normiecore? there must be attractive streamers playing it and incest enjoying on the streams like a boss.
>>
Have they added rape mechanics and flavor yet?
>>
I'm tired of strangling the snake, i'm delete game
>>
>>2320700
no chud, if you want to rape go play a porn game
CK3 is wholesome quirk chungus
>>
>>2320700
Go on loverslab, grab carnalitas and such, there's your rape.
>>
Are they going to focus on the regions that matter from now on (europe and middle east) or are they going to keep stretching the puddle?
>>
>>2320844
They're expanding central africa next so good luck with that
>>
PARADOOOOOOOOOX!

Sons of concubines aren't getting the "child of concubine" trait!!
>>
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>>2320585
At least something like
>Majority and Minor culture/religion
with no numbers associated with them, kinda like the old minorities mod, just making them stages of cultural/religious conversion
>>
>>2321408
Two-culture province you? Where do both cultures have a percentage?
That could be imagined, and actually make the culture acceptance mechanic they introduced in Royal Court useful.
Imagine if two cultures in the provinces have low acceptance of each other's cultures, it would contribute to control and popular opinion. And maybe cause race riots.
It's funny how much medieval people tended to hate minorities. Like 4th Crusader was partially motivated to avenge massacre of the Latins in Constantinople, where the Byzantine Emperor encouraged the Greeks massacre the Venetians within the city, because Venetian merchants were so successful they were running Greek citizens out of business.
>>
>>2321426
>>2321426
>Where do both cultures have a percentage?
None. Just have three ranks: Dominant Culture (ie, driving effects), Major Culture, and Minor culture, assigned a score range, 3-4, 2, and 1, respectively. Each county has a culture limit, say 8 points, split between the three sections. Cultures/religions rank up 1 point by occupying a spot in the Culture Limit when promoting/converting; if there is no limit, they take one from a more dominant culture.
For example, you are a Bavarian, and just took over Prussia in a Crusade.
>Land
Dominant Prussian (4), Major Lithuanian (2), Minor Wend (1)
>1 run of Convert Culture.
Dominant Prussian (4), Major Lithuanian (2), Minor Wend (1) Bavarian (1).
>2nd run of Convert Culture. Limit is at 8: will now subtract from others.
Dominant Prussian (3), Major Lithuanian (2) Bavarian (2), Minor Wend (1).
>3rd run of Convert Culture.
Dominant Bavarian (3), Major Prussian (2) Lithuanian (2), Minor Wend (1).
>4th run of Convert Culture. No higher ranked culture than Bavarian. Remove 1 starting from a random Major Culture, else Minor.
Dominant Bavarian (4), Major Lithuanian (2), Minor Prussian (1) Wend (1).
>4th run of Convert Culture. Cannot go higher than 4. Remove 1 starting from a random Major Culture, else Minor.
Dominant Bavarian (4), Minor Prussian (1) Lithuanian (1) Wend (1)
>5th run of Convert Culture. Remove 1 from a Minor Culture.
Dominant Bavarian (4), Minor Prussian (1) Lithuanian (1)
>6th run of Convert Culture.
Dominant Bavarian (4), Minor Prussian (1)
>7th run of Convert Culture.
Dominant Bavarian (4)
The same goes for religious conversions.
No messy population count, no tracking percentages, just 3 tiers with addition/subtraction. If a Popular Uprising loses, subtract 1 from that Culture, the same with a Religious Uprising's faith. Add in some Minority Expulsion/Reception events like they did with All Under Heaven, and it's lightweight, if time consuming: Dominant could be reduced to limit of 3
>>
>>2321456
Actualy, rather than cases of "random" it uses the lowest Cultural Acceptance and removes from there, so that if there's some kind of Ostleidung event that adds a Frisian minority, they'll be removed last.
So, there's no weekly calculations or regular updates for minute adjustments, and relies on longterm conversion efforts, if there's some kind of colonization/trading post or proselytism Council actions.
Maybe the black death can reduce all levels by 1 (a Dominant can not be reduced from 3 other than Cultural conversion, however), while a tier 2 disease might remove 1 from a random minority. A siege has a low % to do the same, if the barony is stormed.
Low Cultural/Religious Acceptance, as you said, could prompt events of tension that reduce a "pop," but always as singular, finite events without any wishy-washy fractions or decimals.
Eastern and Nomads might have different limits for tensions, given how they usually were less specific about philosophies, while the jizya tax decree could actually do something pending the minorities, if not something about a Ghulam army being created from a minority "pop" (reducing that by 1 for a free, loyal army)
>>
>>2321456
>>2321460
Ok but how about we expand the map to australia an polynesia instead? I can't wait to conquer hawaii as nippon-norse-jew god king hasteinn the homosexual
>>
there was a guy here a year or two ago who was making a collaborative ck3 mod with a bunch of us, had us drawing our kingdoms on the map and new areas of the world and he posted screenshots of it and send it would be released soon, but that was over a year ago and hes not posted since, what happened?
>>
>>2321456
And this improves the game, how?
>>
>>2321590
Adds some more province detail and could inspire some unique mechanics. It'd be lightweight and inobtrusive, and can offer a bit of depth without needing to do any specific micromanagement or complex calculations.
>European Christians
Trade factories, Jewish communities, Drang Noch Esten situation, proselytizing missions, crusader "colony" complexities
>Pagans
Syncreticsism, proselytizing missions, viking merchants
>Islam
Ghulam/mamelukes, Jizya/the dhimmi, slave trade
>Nomads
Difficulties of ruling settled lands, genocides, slave trade, societies settling steppe peoples
>Asia
Multiplural socities, Han hegemony/sinicism, conquest dynasties effects on Mandate of Heaven
>Africa
tribal fluidity, semi-nomad features, dlave trade
>India
Religious fluidity
>>
>>2321632
>It'd be lightweight and inobtrusive, and can offer a bit of depth without needing to do any specific micromanagement or complex calculations
...we're talking about a paradox game here. Micro made pointlessly tedious with submenus and TPS killing calculations under the hood is what they specialize in. I don't mind the idea of more regional flavor but let's be real, if they do add it it'll be pointlessly convoluted and either barely impactful or byzantine oyster farms 2.0 tier busted. And will require months if not years of patching.
>>
>>2319834
This is why I have my fingers crossed for patches to add more character interactions in EUV or maybe mods at least.
>>
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>>2321653
A boy has the right to dream
AUH was too chunky for my 2017 build and I'm still waiting for replacements for the faulty parts in my Cyber Monday order
>>
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>papal tiara doesn't show up when you get crowned with it
boo!
>>
I don't think Sorcerer/Theurgy ordination is working on randomly generated hunters in PoD atm, Independent Hunters for instance just gen in with the hunter trait and some random perk associated with Shadow Inquisition
>>
>>2321653
>I don't mind the idea of more regional flavor but let's be real, if they do add it it'll be pointlessly convoluted and either barely impactful or byzantine oyster farms 2.0 tier busted. And will require months if not years of patching.
I suspect the trade DLC will simulate goods will what is essentially variations of the oyster building but restricted heavily to cultural heritage, terrain and some occasional traditions.
That could make culturally different vassal more important too, now that I think about it.
>>
>>2321456
I guess this pretty slick proposal, and certainly miles ahead of the current system.
But I don't know I feel some of type of "sloth" system might serve the same purpose and provide additional benefits.
>>
>>2321796
Sloth system?
>>
>>2321932
*slot
Every county has a fixed number of slots (say 5):
Every slot has a culture/religion. And you convert the slots one by one.
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>>2321456
>>2321632
Sounds too complicated, I prefer the current system where Indians become white as soon as you convert them to your culture.
>>
For a long time, I have found CK3's personality trait system exceptionally shit. Every character has three.
Like if a character is Brave-Cynical-Calm, what am I supposed to think of them? What do they like? What do they want? It tells me nothing about them.
So, what would be an alternative?
>>
>>2321956
One common one people seem to have is as events unfold for a character they have a chance to change. Like if a calm character has a child murdered there's a chance for them to have an event that makes them go from calm to wrathful. Another idea is for the ability for a character to have minor personality traits. For example calm as a major trait gives the stats and such, but as a minor it gives none of the stats but you can use the options in events, something like that. So its like "The King is very brave and gregarious but he does have a vengeful streak from time to time.
>>
>>2320125
>>2320585
>>2321456
The problem with not at least just having some vector<pair<id, quantity>> system for culture is that it makes it so that cultural conversion is way too fast. Because it doesn't apply in the world until it's done, and if it's interrupted all progress is lost. So it basically has to be done in a few years tops, which is of course batshit insane, unless you're literally committing genocide, cultural conversion should take decades at the fastest, more often centuries.
>>
>>2321965
Culture conversion doesn't even make sense to me.
What is that supposed represent?
What does a cultural event represent?
I guess the people in X county have a common history and consider themself Y, much like people in county Z. But they would still have different locals traditions and laws.
>>
>>2321955
If only this worked IRL
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i eloped with the byzantine emperor's wife, followed it with a great coronation as well.
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unf, just look at these latinized place names.
>>
>>2322026
This must have taken a lot of effort to accomplish! Congratulations Anonymous!
>>
When are we getting any news?
>>
>>2322026
Let's see your console history
>>
>>2322038
late February early March for a patch, late April early May for Chapter V
>>
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soon all of this will be mine.

>>2322047
no console this time (besides i only really use it to spawn artifacts for me since my "legendary" adventurers keep bullshitting me constantly).
>>
>>2322047
>can't fit inside one post
>>
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>>2322048
Actually, we did get one vague bit from this thread about detaching domain limit from stewardship (which was confirmed)
https://forum.paradoxplaza.com/forum/threads/domain-limit-should-be-independent-from-stewardship.1894948/page-4#post-31054784
>>
Does anyone actually play poo-in-loos?
Like they're a completely self-contained landmass with 0 out-of-continent mechanics or reasons that receives maybe 1 content patch post deployment, and overall it's just a total waste of space, kinda like siberian non-civilizations.
>>
>>2322095
The map never should have been expanded east of Persia or south of North Africa.
>>
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>>2271392
How hard is it to make a total conversion mod that doesn't touch any of the actual game mechanics? Just puts the game in a different setting, essentially.
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>>2322096
Yeah, I got no issue with CHYNA and Hindustan being interactable/existing in some way due to their actual impact on medieval economies, but they should've never been put on map. The CK2 court, despite being another stupid window, was a better solution.
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>>2322096
https://steamcommunity.com/sharedfiles/filedetails/?id=2979042868
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>>2322097
Shouldn't be too hard adjusted by how autistic you want to change the map or introduce new unit models or whatever.
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>>2321985
The game's stance on cultures is backwards.
In game, when you conquer a foreign culture province, the locals are pissed that you have a different culture, and will eventually revolt. So, the game strongly encourages you to convert cultures.
But historically, it was the opposite. Most local people didn't really care about their lord's culture as long as it didn't impact their way of life. That is why most conquerors kept the local laws in place.
So, I think every culture should have a law that corresponds to culture's ethos, and instead of "assimilating" cultures, the rulers could either keep the local laws in place (which would mean there is no reason for the locals to change the culture) or they could change local law, pissing off the locals. If the new law remains in place, the culture would eventually be assimilated.
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>>2322184
Nah bro. They'll rebel if your control is in the shitter and or if you're in a bad position. Succession war especially. One of the few reasonable things in this game.
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>>2322095
I used to a fair bit in ck2, though I gravitated towards Tibet as soon as that was added
asides from Tibet getting BTFO into a million pieces in ck3, basically nothing changed since then, so I don't really have any reason to play either beyond simply liking Tibet's appearance
I don't expect India to become particularly interesting to myself until Silk Road gets implemented a bit more, or if they get some unique government tacked on, and even then, if Tibet gets its own unique government, I'd probably still stick to Tibet given a choice between the two.
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>>2322243
though I will add, if they decide to make the women significantly prettier, I'd maybe change my mind a little. They all look goofy as fuck atm imo.
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>Rabban Bar Sauma, ambassador of Kublai Khan and Ilkhan Arghun, travelled from Dadu to Rome, Tuscany, Genoa, Paris, and Bordeaux to meet with European rulers in 1287–88.

Damn, what a voyage. Imagine how it must have felt, how many things, cultures and places that were completely alien to him he saw, how many important rulers of the known world he met and how many stories to tell when he got back home. He traveled from one end of the known world to the other, met rulers of lands that the chinese had known only from artifacts, rumors, myths and legends, saw a volcano eruption too.

Would you have taken on this mission, anon?
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>>2322283
>1.4 Billion more christians could of existed with their own oriental syncretic traditions
God imagine....
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>Invite anybody with any form of intrigue trait into your camp
>They start murdering people
Is there anyway to prevent this? Its fucking annoying and happens once every year or two it feels. And it makes no sense most of the time. I can get if its an intrigue character with vengeful or something. But i literally just had a fortune builder who was honest and brave kill somebody just cause they had sadistic.
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I want to get into grqnd strategy. I like the look of CK but Ive heard 2 is better than 3. What are the differences?
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>>2322445
try both with piracy
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>>2322445
CK2's focus was on depicting feudalism and Catholicism.
CK3 not only removed all cool feudal/catholic stuff in favor making everyone generic, but they made feudal/catholic the worst government.
Also, CK2 is a much harder game. For example, in CK3 when you marry someone, you get an alliance out of it, and AI will always fight your wars for you.
In CK2, an alliance only gets a non-aggression pact, which you might be able to turn into an alliance if you spend years improving relations.
CK3 does have some cool stuff in it, like a travel system and... I yeah, I think that was it.
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>>2322532
>In CK2, an alliance only gets a non-aggression pact
I still don't understand why they changed this and why they made the AI accept every call to war ever
The way it was in CK2 was already perfect there was no need to change it
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>>2322537
Probably done to make the game easier and more appealing to casuals.
But it doesn't explain why they still couldn't keep NAPs around with a game rule.
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i wonder how that ended up in the steppe.
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>>2322431
Holy shit real, I've never once had an adventurer run where I haven't had that murder event fire at least three times per ruler's lifetime, it's absurd. I fucking hate Paradox's event system so much.
>>
Heads of faith need to act like a landless country with actual objectives it’s trying to achieve. One of my most disappointing runs was as a manichaeist that fought tooth and nail to put the head of faith in Samarkand only for him to twiddle his thumbs for the next 200 years.
They should send out missionaries to convert countries or try and strengthen their faiths lands or fund religious great projects or literally anything at all.
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>>2322665
There is also a precedent for them doing precisely jack shit. Late caliphate for example.
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>>2322666
Damn…..those changes would have been fun. But if the late caliphate says they have to stay vanilla, then that’s that.
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>>2322665
the fact that declaring yourself Caliph adds literally nothing to the game, not even a CB to destroy the other Caliphs, is so fucking gay
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>>2322670
Less funny than you think. But a compromise in tying it to personality traits could be neat. For the sake of argument how would you deal with your pocketpope converting vassals you don't want converted? If you have special heathen tax on them for example.
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>>2322685
>What if the game gave you a reason to be at odds with with the head of religion
Anon, that situation is what I’m asking for. The game needs more conflict like that.
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>>2322707
Would be interesting if the pope was more than a cash pinata and a get out of jail card for kinslaying, that I agree with.
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How does trait compatibility work?
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>>2322735
You're gay and I'm not. So I have innate -100 opinion dislike towards you and an additional +200 to call you a faggot. Faggot.
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>>2322735
if you meant opinion modifiers, usually you can just hover the trait icon and see exactly how they mingle that way. If Patient doesn't show an opinion modifier for Eccentric, the two traits probably don't give a fuck about the other's existence
if you mean "what traits can a character have at the same time", usually any of them outside opposites or education traits. I think the only outlier is in ck3 with Compassionate(?)/Callous/Sadistic, you can only have one of those, and IIRC callous doesn't really give a fuck it's just there
https://ck2.paradoxwikis.com/Traits
https://ck3.paradoxwikis.com/Traits
it might be faster to skim through stuff in ruler designer but they should all be listed online too
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>>2322750
>>2322762
in the code there's stuff like

compatibility = {
brave = @pos_compat_high
ambitious = @pos_compat_medium
rowdy = @pos_compat_medium
gallant = @pos_compat_low
lifestyle_blademaster = @pos_compat_low
strategist = @pos_compat_low
overseer = @pos_compat_low
gallant = @pos_compat_low
craven = @neg_compat_high
lazy = @neg_compat_medium
calm = @neg_compat_low
content = @neg_compat_low
}

on the brave trait for example.
What does that mean?
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>>2322826
if I had to gander a guess, friendship/seduction kind of stuff
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>>2322827
actually wait there's strategist traits in there
uhhhhhhhhhhhhhh
shit I have no idea
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>>2322826
https://steamcommunity.com/sharedfiles/filedetails/?id=2803174765 ?
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>>2322826
Think real hard and you'll figure it out. Faggot.
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>>2303272
Just saw this one

https://steamcommunity.com/sharedfiles/filedetails/?id=3614644718
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>>2322095
>>2322096
>>2322243
I exclusively play in india because I am indian. It has no unique content
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>>2323223
The ability to relieve stress by shitting on the street is indeed absent
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why does this thread always have it's own SHiN
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After nearly 13 years of playing Crusader Kings, and having never completed a full playthrough, finally played until 1453.

Started as Margrave Dedo of Saxony, heir ended up marrying the Princess of Norway and yeah.
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>>2324209
Map of Europe.
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Okay a proper map of Europe.
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>>2324209
>>2324210
>>2324213


Should I convert this game over to EU4?
>>
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>>2322095
I don't play as an Indian anymore in any paradox game, their reputation has been permanently tarnished in the past decade due to their increased presence on the internet. With that said outside liking their aesthetic they have nothing to add to the game at the moment so there is zero reason to play there.
>>
>>2324662
There are reasons to play in India. Just off the top of my head:
>elephants (All Under Heaven gave that to other places, admittedly)
>wind furnaces are good
>paiks are pretty cost effective
>garuda warriors gives a unique court position
>become chakravarti gives whatever religion you are access to great holy wars
>they have a Silk Road market for free chinkovations

They have as much (or more) content than playing in most other parts of the map that haven’t gotten a dlc aimed at them. Thats more of a failure on Paradox’s account than actual praise for Indian gameplay though.
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>>2324662
They have an interesting place in between the Muslim and East Asian world, sort of like how Eastern/Southern Europe starts are so fun since they’re between the Catholics, Byzantines and Muslims
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They're doing a Holy Site/temple model creator pack (featuring that little place called Saint Peter's in Rome idk its not some pagan incest bit)
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>>2325148
As well as some more great helms and kettle helmets
https://store.steampowered.com/app/3315560/Crusader_Kings_III_Creator_Pack_High_Medieval_Warfare_Attire/
https://store.steampowered.com/app/3315570/Crusader_Kings_III_Creator_Pack_Holy_Buildings/
>>
>>2322095
>>2324662
>>2325119
I feel like they may make a region DLC with caste mechanics and such either this year or the next.
Pretty weird they don't use castes right now when CK2 had them.
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i'm sick and tired of medieval european fashion being depicted as crude and primitive. i want to see huge exotic plumes, finest silks, crazily ornamented golden armors. something that's actually fit for a great emperor. not this stupid crusader meme shit (they were losers anyways).



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