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>Nothing every happens: the game
>Age innovations STILL bugged and often wont show up in later ages for missing the prerequisites

Did you finally accepted that removing mana was a mistake, /vst/?
>>
I accepted paradox will never make a good game. I'm genuinely so disappointed with this.
>>
>>2282867
You need at least 51 simultaneous threads to convince me
>>
>>2282867
I too dislike the EUV, but you are clearly a retard.
>cuts of the year from screenshot
>still visible that you didn't play that long because it is just the second age
>england getting overtaken by noble rebellion
The biggest issue is that as always PDX was too retarded to even properly implement the starting situations of the nations, using english conception of state unilaterally for entire europe and soulless writing and in engine 3D portraits.
>>
Hordes and other non-feudal or republican states need to be nerfed

Jalayirids and Eretnids surviving into the 19th century is very immersion-breaking
>>
I claim this thread in the name of Tudor
The child murders will stop
>>
So, when do you usually give up and turn on building automation?
>>
>>2282946
depends how big i am obviously. i wish they'd make a little menu to configure it, like forbid it to make forts.
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>>2282867
>>Nothing every happens: the game
AI blobs hard on the newest patch
>>
>>2282867
The game needs a loose version of the previous mission trees to make the AI do something.
>>
>>2283041
ai would have to actually actively attempt to complete missions for that to work, which they have never done
>>
>>2283041
The AI is incapable of actually winning anything unless it's massively biased in their favor.
>>
>>2282946
usually when im at the point where im accumulating too much money to spend myself and trying to just spam mass build stuff.
like right now in a campaign im making 5000 ducats a month and have 550k in the bank so I just turned on building and rgo automation
>>
should you be dividing all your fleets in smaller groups that have a full front instead of one where the most of ships are in reserve?
>>
>>2283043
colonization in eu4 was much more historical
>>
>>2283261
Not really, it just started in a time when the only countries who historically colonized got a chance to develop the means do so before all the good places were snatched up. And Portugal usually ate the whole Carribbean due to being first
>>
Do colonies send out their own explorers, and do you get their vision? And is there a better way to get maps from other countries than stealing them? I can't see shit.
>>
>>2283892
they probably should be doing that
nah, stealing is much faster, less clicks
>>
So how is this compared to 4?
I skipped 4 but it looked like it did a lot of interesting stuff within your own empire.
Eu3 is pretty much just making sure you can keep declaring war to tick down infamy so you keep getting more land.
But it would be nice to do things at home that have meaning.
>>
>>2284267
Ah fuck.
Thought this was the eu5 thread, not the hate thread.
>>
The Paradox forums are furious that the game is updated too much.
https://forum.paradoxplaza.com/forum/threads/can-you-please-start-running-at-least-one-observer-game-before-you-push-out-patches-or-hotfixes-and-take-some-pride-in-your-work.1885630/

Took 12 posts to point out that random Spanish holdings in France are somewhat historical.
>>
>>2284273
Forumtroons don't care about historical 'accuracy' unless it involves buffing their particular thirdie shithole
>>
US needs more content
>>
>>2284267
>>2284270
Without mindless hate, the biggest problem with EUV is that it has the kind of "elastic pseudo-economy" that Paradox (and most game devs with an "economy" in their game) uses in their games, but they keep trying to enlarge it into being a real economy - but without moving past the elastic pseudo-economy features and as a result their economy just doesn't make sense.

Characteristics of video game EPEs:
- products have "default" prices that they gradually revert to over time. in a real economy there is no "default" price even if boomers and commies think there ought to be
- prices can be distorted up or down when a bunch of the product is bought/sold on a market, but they're typically not the result of a supply-demand equilibrium calculation based on the amount of money chasing goods, and rather just some fixed multiplier
- somewhat tied in with the previous two points, currencies are treated as having inherent value, partly due to fixed or scaling prices of some in-game costs (such as units or decisions), partly due to the elastic nature of prices towards a default
- currencies often aren't even stockpiled in most parts of the economy. they usually are in government cash reserves, but otherwise, in pops/companies/estates/etc they're more of a kind of abstract power level. frequently, how much a pop or estate can buy is just based off some abstract comparison of their current "gold mana" vs their desired products' deviation from the "base price" without an actual required transfer of hard quantities of money to buy hard quantities of product
- because of this, inflation & deflation can't be modelled directly and are instead arbitrary modifiers
cont
>>
>>2284267
>>2284270
>>2284556
cont
- due to the lack of hard currency quantities, taxation doesn't have the parasitic / slow-down effect on an economy that it does IRL, because it pulls money out of thin air and because there's no inflation, this doesn't even have the parasitic effects that money printing does IRL. this problem is actually avoided in Victoria 2, which is nice - because it does have hard currency quantities, even if the value of money is distorted by "default" prices, at least if you tax your population really hard it'll slow down economic growth while if you minimize taxes it'll speed up growth, so rare case of a Paradox game matching how one aspect of real life economics works

What I've described here sounds negative, but there are some advantages to EPEs. They're much, much easier to implement. And for a shorter time period / focused scope, or a particular setting, where you really want prices to mostly just reflect what they were at that moment while creating a thin illusion of an economy, they can work. If you just want the facade of an economy where the player can buy and sell stuff and see prices fluctuate, an EPE works fine.

The problem with EPEs is when you then try to build your "economy" out to work more like a real economy. When you want to get super detailed with it, like Paradox is trying in their newer games. You run into the problem that you've built up a very convoluted system with a ton of moving parts and variables where it's really hard to see how altering a modifier here will affect the rest of the system. It's just too complicated. But, because your system was built on a model that doesn't reflect how economies actually work, you can't lean on those fundamental mechanics to deliver a reasonable outcome, and you can't rely on an understanding of economics to help with your system (because it's not actually an economic system).
>>
the problem with railroading is it doesn't work. when was the last time seeing BBB or spain in eu4 made you happy? human-like AI can make more believable worlds than spaghetti-coded event chains ever will; and it will do it without costing you $20 a month
>>
>>2282867
>Did you finally accepted that removing mana was a mistake, /vst/?
Manatards unironically believe this...
>>
Game still literally has mana
>Stability mana
>Legitimacy Mana
>Prestige Mana
>>
>>2284564
>the problem with railroading is it doesn't work
*laughs in EU2 AGCEEP*
>>
>>2284609
Those have always been ok because they’re ultimately just modifiers like crown authority scaled down (i.e 50 stability or legitimacy out of 100 gives half of what the full 100 would give you). It’s not like EU4 where you have bullshit like Monarch Point mana because you should clearly be able to go from shitshack to NYC by clicking some magic mana button… Say what you will about EU5, but EU4 just took the cheap way out of making an actually engaging strategy game
>>
>>2284556
>>2284558
>15 year old "libertarian / Austrian economics expert" dots the i's on "real economics"
Incredibly embarassing post even by VGH community standards.
>>
>mana bad
I really don't get why people fixate on mana when Paradox Shit's most blatant, obvious, gamey solution to everything to shit on the player ever having fun or meeting goals is total bullshit scaling costs.
You never get to win. You never get to hit a tipping point. You don't get a victory lap. You get artists costing 1.6 Trillion Ducats and 5 more regiments than the country 1/100th your gdp right next door.
It is literally braindead and anti-fun created by people too stupid to balance the game any other way.
>>
>>2284653
If you disagree feel free to explain how you think it's wrong. Preferably without any braindead MMT/LVT takes, but I suspect that's where you're coming from so I'm not going to get my hopes up.
>>
I got a popup saying some schmuck had a "follow through on threat" cb on me.
What the fuck is that cb and how do I get it?
>>
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>>2284666
>explain how physical commodities exchange in the post-medieval era is different from my grug-tier notions of 21st century financial derivatives gambling
How about you read a few history books instead of mindlessly parroting buzzwords you barely understand like a good little polnigger?

Here's a few mind nuggets to get you started:
- Europe didn't experience significant population growth til the Age of Enlightenment
- Europe didn't experience significant urbanization til the Industrial Revolution
- overwhelming majority of Europeans toiled in the fields til mid-19th century still
- most taxes, duties and levies were paid in kind and weren't financialized
- there was literally only one significant shift in long-term mean commodities prices in over five centuries due to colonial gold influx

I know asking you to consider fundamentally different socioeconomic substrates of the past that have nothing in common with puerile supply-side brainrot is about as tall an order as asking a plebbitor not to view all history through the lens of tranny idpol, but you could at least try.
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>>2285090
If you think people didn't use money to buy things in that time period you should really go learn some history before throwing your next tantrum, retard.
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>>2282867
>Another EU4 fag is getting filtered out
This game is getting better and better
>>
>>2282881
>using english conception of state
But they are using Swedish one, being (duh) a Swedish company.
Which is why the 17th century is the peak focus of the gameplay and everything either leads to it, or feels like the after-thought
>>
>>2285090
>Europe didn't experience significant urbanization til the Industrial Revolution
A bit shallow
It's true that there was nothing comparable to the industrial revolution's urbanisation, and the extreme majority stayed on their farms throughout, but within the period many countries going from e.g. 1% to 2% urbanised is highly likely, which from the whole perspective seems minor but would double the size of the urban perspective, which disproportionately contributed to trade, industry, culture, development of states, etc etc
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>>2284657
The game is balanced in multiple other ways, but they thought for some reason that they should double up and triple up and quadruple up to fuck with scaling directly. They don't trust their own design.
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>>2284666
First I hear of MMT, I'll make sure to read up on it. I'd be curious to hear your take on LVT as well.
>>
>>2283261
>colonization in eu4 was much more historical
Nothing is historical about the entire world being colonised during the 17th century
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>>2288051
At least it's colonized during the 17th century by Spain, Portugal and England instead of the infinite papal south Americas I have seen in every game in the 17th century
>>
>>2284666
>lumping in MMT with LVT
lmao
you can disagree with it, but MMT is reducible to supply/demand
>>
>>2288299
They're separate theories, but they're the two biggest brainrot theories floating around these days, usually MMT in the centre and LVT on the left. I mention them together because when someone disagrees with basic economic principles they're always in one of those two camps, when pressed sufficiently.

LVT types don't understand supply and demand.
MMT types understand supply and demand, but don't accept that it applies to units of currency as well.
>>
>>2288302
LVT's problem is that is was created in a time where certain assumptions seemed more reasonable than they were. Technology killed it. The principles are still valuable. Taxation should be directed towards forms of economic activity that generate less societal good.
One of MMT's cornerstone is that taxation is necessary for demand or the whole theory breaks down.

The brainrot is unknowledgeable propagandists spouting nonsense for influence. You're contributing.
>>
this does not happen in EU3 btw
>>
>>2288302
>>2288315
So two things I'd like to point out.
1. You're talking Georgism (LVT) and not Marxism (LTV), right?
2. One of the chief critiques of MMT is that it's just Keynesianism with extra steps. If you actually reduce it to a model, it's just standard Keynesianism with a "whatever" approach to price stability. This is something both proponents and critics repeat but they phrase this same piece of information differently.
>>
>>2284657
Almost no strategy games can portray the weakness of large empires without some kind of scaling costs. Civ and most 4x games have them, every paradox game has them, because if they don't there's nothing to stop the player from snowballing right from the first turn
>>
>>2288315
Sure, LVT, when it was created, seemed more reasonable. And in Adam Smith's time (and the form he envisioned it, which was more about price than value) it was reasonable. Marx should have known better by that point and it's only grown flimsier as time goes by. The information age killed LVT stone dead since people will pay for a copy of data that cost nothing to make copy.

>>2288350
Labour Theory of Value but I made a typo when typing it out the first time so I'm going to keep spelling it that way to maintain my izzat.
>>
>>2288367
Right, I was actually talking Georgism. I don't see much value for Labor Theory of Value. I don't really get why people are so intent on it.
>>
Welp I fucked up. I activated No Censorship law and I'm getting nonstop artists coming into the country due to it. I'm at 21 artists and its 1410. My maximum support for artists is 4 but because of the 21 fucking artists I'm spending 85~ ducats a month on prestige slider...
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>>2288372
>I don't really get why people are so intent on it.
Because Marxism is a cult, and Marx HAS to have been right because otherwise the ideological foundations of socialism and communism are flawed. As such, LTV HAS to be right.
>>
>>2288379
>Why did Tumblr crack down on the thousands of artists posting shitty pornography? A case study
>>
>>2288372
>I don't really get why people are so intent on it.
It makes people feel good: "Oh yeah, despite only performing menial labor that require minimal skills on the assembly line, my work really ought to be paid much more, because without me there would be no finished item". Everyone feels like their work is underpaid, LTV scratch precisely that itch.
>>
>>2283028
It doesn't blon, it vomits metastases all over the continent. Like Yuan owning random bits of the HRE.
>>
>>2288433
What's so cool about colonizing Russia as Bohemia or France anyways, I bet if I did that as a player it would be expensive just to set it up and then I would have zero return from them
>>
>>2283271
1337 is 100 years too early, what were they thinking
Awful
>>
>>2284267
Shit. Stellaris players/"sandboxers" love it though
>>
>>2284564
It's how it worked before, and it's an interesting alt history
>I like Stellaris. I don't want even a crumb of history in my historical game.
>I want a "totally randomized free-for-all" (which in effect just guarantees whoever is strongest in 1337 will continue to be undisputed great powers for the next 500 years)
>The game should just have some historical flavoring dripped onto a dead "sandbox"
>Impactful event that causes a historical alliance, annexation, PU or other thing to happen so the broadest strokes of history still take place despite AI retardation? Railroading! Downvote!
>Nothingburger event that lets you hire a mediocre historical artist or priest for 25% of your country's GDP? Oh my heck, YES! More like this, please! Don't restrict player agency!
Why do these guys even play EU? Just go play Civ it's exactly what they want.
Then 1337 on top of all that, terrible decision to force a century of medieval crap and useless literallywhos like the Golden Horde and Bohemia
>>
what is the con of offering humiliation to peace out one opponent? I'm attacking 2 big tags and peace out with one let me focus on the other.
>>
>>2288616
No anon, not even stellaris players like stellaris, and it's main selling point were the actual difference that exist among races, the customization and replayability
>>
>>2288622
>Golden Horde
>Bohemia
Literal who’s
>>
I really can't understand the thought process behind the anti-missions/absolutely no railroading allowed ever crowd. It seems to be an affliction that exists exclusively on the Paradox forums and nowhere else on the internet. Not here, not Reddit, not YouTube, nowhere. Just the Paradox forums. Their thinking seems to be:

>Railroading bad. We cannot articulate why, but it is.
>If an ahistorical event such as the Golden Horder existing in 1800 happens, it must not have been railroaded
>Since railroading bad (we're not sure why but we all know it is), this outcome is good
>Therefore, the more ahistorical this history game is, the better


I can't believe these absolute retards are the ones who have Paradox's ear via the forums. They're such a small population of the playerbase and nothing they say even has any thought process behind it.
>>
>>2289311
>people shit on paradox for making the last set of EUIV DLCs nothing but mission tree shit instead of even trying to make new mechanics
>paradox removes mission trees and tries to make historical stuff into game mechanics
>"REEEEEEE WHERE'S MY MISSION TREES"
Gay retards who still to this day don't understand the AI didn't actually follow mission trees at all but still pretend they actually did anything (because really all they care about is modifier stacking and slot machine reward sound effects for the player but that's embarassing to admit) are the ones who have zero thought process behind their beliefs.
>>
I hope they don't add mission trees at all.
>>
I hope they add mission trees.
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>>2284515
Everyone needs more content.
Content for the US is in the back of the lowest shelf in the store when it comes to priority here.
>>
>>2289311
Is railroading or no railroading even something people have a stance on other than your seething? I don't even understand what the argument is supposed to be, focusing on accuracy or focusing on a historical outcome? None of the games have ever been programmed to follow history, and how could they be?
>>
All this talk about it mission trees
But EU before 4 did not have any mission tree. What is it about EU4’s design that make MT’s a necessity all of a sudden?
>>
>>2289329
>and slot machine reward sound effects for the player
Waiting for the horrible day someone realises gatcha strategy games would be a viable market.
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>>2289866
certain "people" are unable to conceive of fun that's self-guided
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>>2289866
Achievement addicts.
>>
One thing that kind of bothers me in this game is why they didnt completely remove culture conversion alltogether? Difference of cultures in a state only became an "issue" after the French revolution, and even then the attempts of a different states to influence a culture of their subjects barely ever worked, germanization and russification in Poland failed. Magyarization in Hungary also failed. Most Irish people might be speaking English now as their primary language but they still would not like being called English and still want their own state.
>>
>>2290185
Because you'd have shit like Mexicans still being considered Nahua in 1836, retard-kun.
>>
>>2289329
If the AI didn't follow mission trees, how come you consistently saw shit like Castille and Portugal colonising their respective parts of the Americas in EU4?
>>
>>2290195
Johan was playing with you but you didn't realize it
>>
>>2290195
this doesnt happen
>>
>>2290192
Im not talking about "natural" culture conversion, that happened through depopulation emigration and immigration. I just dont want the ability to convert my subjects because it never fucking worked IRL
>>
>>2290221
at least not in the time frame the game took place.
If we are talking state sanctioned genocide I dont think there was enything earlier then what Serbs were doing after the second Balkan war
>>
>>2290231
does the forceful Germanisation of Danzig by the Teutons count?
>>
>>2290242
I would exclude that, massacres of civilians after a siege happened since ancient times even if the city was the same religion or culture.
>>
>>2290221
It's alt-history, chud.
>>
>>2290242
Also If I am not mistaken, people of Gdańsk voluntarily given up the city to the Brandenburgians earlier because they didnt like the rulings of the Polish king. It kind of shows how much culture mattered in the middle ages.
>>
>>2289899
>>2289329
Certain "people" (Total War refugees and lost Stellaris players) want EU to be Stellaris
>>
>>2282946

Buildings automation is absolute shit. Playing as England, decided to try automation in 1500. This dumb game built over 20 Armories, increasing the buildings upkeep by more than 40 ducats. I am playing on 1.0.7 so after deleting them I STILL pay the upkeep because of a bug. Fuck paradox and death to all the parashills that actually made me excited for this piece of shit game.
>>
>>2290336
>the parashills that actually made me excited for this piece of shit game
That was Johan and eu4 being an enjoyable game, unless you followed e-celebs and this is your first paradox game, then is on you
>>
>>2290195
>how come you consistently saw shit like Castille and Portugal colonising their respective parts of the Americas in EU4?
You didn't, you were just as likely to see a Portuguese Caribbean as you were Castillian, or an English Mexico, or any variety of color vomit all over America from whichever random country decided to colonize.
>>
>>2290266
>massacres of civilians after a siege happened since ancient times even if the city was the same religion or culture.
True, but some were much worse than others. The sacking of Jerusalem at the end of the first crusade was noted for being particularly bloody and brutal. Some of the crusaders that took part were appalled by how far it went.
>>
>>2290221
>I just dont want the ability to convert my subjects because it never fucking worked IRL
uhh what language is scotland and ireland speaking today
>>
>>2288222
I have never once seen the Papal AI form a CN.
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>>2284628
You have it backwards. Mana is what made it possible to have an engaging strategy game. 5 is just a history-themed autism sim.
>>
>>2288352
>state maintenance
>army maintenance
>naval maintenance
>fort maintenance
>rebellions
>infrastructure maintenance
>internal politics
>natural disasters
None of these require scaling costs. Just don't make all land immediately profitable for your group.
>>
>conquering land makes you weaker
>"war" is just waiting in your country for the coalition to recruit all their levies and just massacring them with a full stack of regulars when they try to siege
>no britain, spain, russia, ottoman, or austria formations
>nobody actually gets stronger or bigger other than whoever started that way at the game start
>making money is just "dude just press the RGO button 10 times!!!!"

this game is dogshit and such a step down from eu4. In EU4 i still lost wars to france/ottomans in the mid game if i made mistakes. In EU5 i am the uncontested power and have defeated france and bohemia starting out as a 1 province country on very hard
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>>2291716
>n EU5 i am the uncontested power and have defeated france and bohemia starting out as a 1 province country on very hard

in year 1485
>>
>>2291716
>>no... ottoman, or austria formations
have you tried squinting real hard at the map? I think you'll find they're around very early in most runs
>>
>>2291619
What does it matter? Language is not a nationality, Irish have their own state and woudnt want to be a part of britain again. Even with scotland, half of them want to be independent in the recent polls.
>>
>>2282867
I lament I started waging and don’t have time to get play enough, but I love it. The quirks like innovations getting “stuck” and not spreading seems like more of an interesting factor to me, preventing every game from feeling the same. And I’ve had a game where the Timurids blobbed through the Golden Horde so I don’t feel like nothing happens either.
>>
>>2291874
He obviously means that they never get relevant, not that they do not exist. The impact both of them had on history is gargantuan, so them never even coming close to their OTL heights feels very weird
>>
>>2290185
Somewhere along the line they decided cultural acceptance should be the only way to get core provinces and so cultural conversion needed to be fairly easy
>>
>>2288622
>>2289311
>>2289329
mission trees = gay
events = based
>>2290195
they did that before mission trees
>>
>>2288352
I would really rather they try to simulate the iron and clay instead of just making me consistently too weak.
>>
Sandbox
>>
>>2291954
>I don’t feel like nothing happens either.
Nobody that actually plays the game felt that way, it was just forum trannies and other retards that noticed that Ai suck ass and wanted to apply it for the whole map. Like this fucking idiot >>2291716
>>
Simulation
>>
Paying five dollars to enjoy this game with all dlcs one month in a year before I burn myself out and drop it for a year again
>>
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>YOOOO THIS GAME IS SO COMPLEX
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The game has problems but it still has its fun parts. Still not paying for the DLC but I'll pirate it.
You miserable faggots really just don't like anything.
>>
>>2282867
Are varangians (upgradable to akritai since the beginning i think) even worth it?
>>
>>2282946
I don't think i've really seen it work but I have it automated and still build what I want
>>
>Your wives can't be in the cabinet if you take the Curtail Nobility law
>Because for some reason they aren't in the crown estate
>Not even your consort
>They are forever N*bles, meaning that even if I took the Powerful Harem law they still couldn't be put into the cabinet
They didn't playtest this shit did they?
At this point I only have sons, nephews, and whatever religious figures I can scrounge up available for my cabinet.
>>
>>2293706
It is but it's easy enough for people like you to play it too.
>>
>>2288352
I want to feel powerful when I'm powerful and weak when I'm weak.
Paradox shit and most 4x this side of the 90's gimp wide and over tune tall. They don't let me experience either. It's reductionist and I'm tired of it.
>>
Why should I play this game over Blooms TD 6?
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>>2294790
easier to spell for the likes of (You)
>>
>>2294792
Okay but why should I play this game over Bloons TD 6?
>>
>>2288352
>Almost no strategy games can portray the weakness of large empires without some kind of scaling costs
in eu5 blobbers should face a reckoning when the revolutionary period arrives where any large multicultural blobs get ripped apart by nationalists, both internal and abroad, but that would be too kino to implement
>>
>>2294796
can i genuinely ask what people like about bloons td 6? it looks so gay i don't get the appeal
>>
>>2289311
Imagine they want to design 20 new features. If they make all 20 nation specific you end up with exactly 1 new feature in every nation or something. If they make all 20 a common feature then you've got 20 new features no matter what nation you play. I mean look at the later EU4 DLC, they added nothing good to the game, except buff the already way too strong big boi nations with some extremely good missions.
Another thing is that you'll be forced to always follow your missions like a good little boi, so shit always ends the same if replaying nations. I mean yeah sure you could ignore the missions, but then you're missing out on all the content for the nation, because they, as said earlier, put all the work in there instead of into common systems.
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Where does this modifier come from - Bulgarian government +0.27%?
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>>2285090
You know what? I like this post
>>
how do you completely erradicate pirates? I have a fleet doing patrols (although it doesnt move on the map) increasing maritime presence but there are still pirates
>>
how do you completely erradicate pirates? I have a fleet doing patrols (although it doesnt move on the map) increasing maritime presence but there are still pirates
>>
>>2295343
How do you know the pirates are affecting you? The tooltip is useless (might be the worst in the game) and the notification seems to appear for pirates on every coast where you have commercial "presence" (like your home node is in Germany and you build markets in the Baltic area) I managed to eradicate them from my coasts with buildings and light ships.
>>2294298
If you used the option marry into nobility then it stays in the nobility, I do find it weird that royals from other countries go to your country as nobility
>>
>>2295479
Well, I don't really know, I guess going off the tooltip and clicking in the sea tile says pirates 100%, but even if i have a fleet of 20 galleys increasing presence in that tile it doesnt go away
>>
>>2295580
Are they traditional galleys?
20 galleys in early game is basically nothing against pirates. That's kind of the problem with the entire design.
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>>2295586
yes traditional galleys, early game. So theres nothing I can do yet?
>>
>>2295590
you kind of have to grit your teeth and tech through it
>>
>>2295580
I think you have to declare a war on whoever is pirating, never tried it tho
>>
>>2295586
>>2295603
does "Mediterranean Galley" work against pirates? Otherwise he has to wait till modern banking and light ships to even dent them
>>
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>wait for parliament
>ask them to fabricate CB
>fight a war, take 3-5 provinces
>release them as custom vassals that are incredibly obedient
>wait for them to integrate and core the territories for you
>diploannex
>repeat
not digging this gameplay loop DESU
>>
>>2295805
Just take a 2-3 year long pause from this game. Johan got to fuck around with centralism/decentralism Balancing 10 mkre patches
>>
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Hey Johan, suck my dick.
>think you're signing up for a show superiority war
>you're actually signing up for 100% occupation to take 1 province
>>
>>2282867
planning to get a new rig and RAM inflation is a motherfucker. can I run EU5 late game with 16gb DDR5 RAM?
>>
>>2295726
>>2295603
thanks boys
>>
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holy based
>>
>>2295919
wow so he painted the map?
>>
how the fuck does the proximity meme work, i took provence playing as the papal states but proximity and control is at 0%
>>
hover over it to see it
protip you need to integrate it
>>
>>2282867
can somebody explain how japan is supposed to work? they break up into 100 one province clans and then nothing happens?
>>
>>2289311
missions are not the same as railroading, retard
>>
It's over. Johan surrendered to reddit and is already fabricating the CB to bring back mission trees.
>>
>>2296392
For the first several decades of the game, all of the Japanese states (except the Ashikaga) are building-based countries. The basic loop is to build, seize buildings from others, and receive grants from the Ashikaga.
Starting in 1400, the Ashikaga can shatter by way of the Sengoku period starting, at which point each location goes to a clan based on who has the biggest power base there. From there the name of the game is reunification (even if the AI doesn't often feel like doing that)
>>
>>2296467
so which clan should i play or are they the same and also is it worth to play the ashikaga?
>>
>>2296469
IIRC the Hosokawa and the Akamatsu are the strongest initially
no clue about how viable an Ashikaga playthrough is
>>
>>2296476
i feel like i should wait 2 years for a dlc or something. even the rest of the game feels incomplete i dont wanna waste time trying japan... sucks i really like the idea of being the first to bring firearms to japan and dominating other clans
>>
>>2296433
Holy shit this is a Christmas miracle. I can't believe what I'm seeing..... I'm so happy right now bros
>>
>>2296477
Navies are completely broken right now. And their intended fix is to return to all losing fleets getting stack whips. And then they will drop the game till februari. So yeah
>>
>>2296481
how are navies broken? i have played it a bit and it seems fine but havent gotten far into the ages yet or with a huge stack
>>
>>2296486
Naval battles wont sink ships. They are only lost to being taken over
>>
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>>2296433
Thanks for bringing this to my attention. Anyone else?
>>
Mission trees are just pandering to the dumbest troglodytes who are so unimaginably stupid they literally can't can't play the game without it telling them what to do. Which is the main target audience of pdx these days, so I'm sure they will add them.
>>
What's the best start for the meme run of forming a united EVROPA? Is it Bohemia? Bohemia feels like the extremely obvious choice
>>
>>2296500
as in retreating?
>>
>>2282867
>boot up the game after not playing for a while
>half of my keybinds got removed for no apparent reason
t-thanks Johan
EU4's keybind system worked perfectly, what were they even thinking when they were designing this shit?
>>
>>2296433
based
>>
>>2296536
As in captured. Otherwise they always retreat
>>
>>2290195
give me 1 (one) single timeplapse where you see this happening
>>
>>2296530
Just don't play with them if you hate having any form of objective in your game sandboxfag
>>
Isn't there a way to bring back family members? I know I've seen the option before but it's impossible to find.
>>
>Constantly have the "diseases are affecting your country" notification
>Check it
>243 pops died from influenza
>End result is that I completely ignore the disease mechanic and never bother with it

Great work. Really top notch new mechanic you've come up with. Black Death and then completely irrelevant for the rest of the game. Wew.
>>
>>2296433
The people who are against missions actually bought EU5, right? You didn't just pirate the game and plan on pirating all DLC, rendering your input on the game's future completely irrelevant, correct?
>>
>>2296433
I see you niggers are this contrarian.
>>
why do niggaa love focus trees and mission trees. It's absolutely disgusting.
>>
>>2296433
Why do these people make the same community posts. It's like they are shill sock puppets.
>>
>>2293706
i look like this and say this
>>
>>2293706
This but Vicky Dicky Willy 3
>>
So if I make the Papal State into a Dominion do I become the Pope?
>>
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>>2282867
Just finished my campaign on 1.0.4, it was my first one.

Unfortunately I couldn't pull it off (I wouldn't have been able to any way, as in that patch forming the roman empire was bugged as the ERE) but I got close, and I know what I would do different next time
>>
>>2297172
You really shouldn't let non-europeans colonize even if you aren't playing near the regions.
>>
>>2297172
somalians building wakanda every game is really dumb
>>
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Can someone explain to me what the fuck is going on with these institutions? They appeared around the countryside and then in Sevilla and that's it, they simply won't spread.
>>
>>2296787
Population generally doesn't rebound fast enough, so adding tons of plagues would just lead to a depopulated world.
>>
>>2295048
Government porsperity = Privilege and tech, UI is terrible
Courtier white genocide if you colonize is swedecuck propaganda
>>
>>2296894
Sorry Johan, I don't need to own the game to vote on your dumb youtube polls so my opinion has the exact same relevance as some paypig's.
>>
>>2297206
For more institution spread you need to manually set a trade with a node that has the institution, also, I bet there are buildings that boost literacy in those provinces, maybe monasteries
>>
What's the endgame of C&C, you either lose and bend to the states or win and end up bankrupt
>>
>>2296894
>defending paying for games in big 25
>>
>>2296533
Bohemia>HRE speedrun seems like the most obvious choice
>>
>>2297911
Not France?
>>
>>2296894
You got to understand that, somewhat ironically perhaps, these people dont know how to mod their games. All popular mods are done by people obsessed with mods. So while railroaders may always mod in their mission trees these people will be completely helpless and unable to do anything about it.
>>
>>2298044
Both are viable candidates but getting a fully cored and integrated HRE is pretty neat instead of having to conquer it, by the time you've united the HRE France should be a blue blob that you can very easily fight.
>>
>>2296926
>>2296978
I think this is a reaction towards the 'simulated sandbox' the loud minority in these threads keep shilling, aka the absolute state of 1.0 EUV
>>
>>2298922
>simulated sandbox
So, it's literally EU3?
>>
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venetian italy 1444

some fucky shit happened in a war with naples where all my vassals peaced out and took land for themselves after the call for peace timer maxed out. Then I got to take my own 100% warscore again, all under a threaten war cb, so I was able to take all but 3 provs of two sicilies in a single war... not sure how to trigger my vassals taking land like that on purpose but the threaten war conquer cost is nuts and absolutely meta
>>
For those that want to fix the fag lovers glitch
go to game/in_game/events/character/dynastic.txt, scroll to the dynastic.6 event and set ruler ?= { is_female = yes }. Below, you'll see three "create_character" blocks, delete the last one, it is redundant and only serves to fuck with the if loop.
>>
QRD on the last update? or is was just an update to the beta?
>>
>Idk how people say it railroads you. JUST IGNORE IT. Nothing forces you to follow it. Anyways, the current setup of having events with extremely specific hidden triggers railroads you too, you just have to guess as to what you’re supposed to do.

>Just tell me so I don’t feel like you lied when you said there were 60 nations with as much content as GB.
now imagine this post was about raid finder in wow
>>
>>2284653
I was gonna call you a retard for calling what is essentially a modern monetary theory analysis (plus a handful of universally accepted economic principles) "libertarian / Austrian economics" but then the guy you replied to insinuated that you were doing mmt so now I don't know what to believe
>>
>no performance improvements in the new patch
nigger what. the game runs like ass even on high end systems in the late game.
>>
>>2299668
I don't know what that is.
>>
>>2300021
I'm working on a performance mod that fixes this by just disabling irrelevant parts of the world. I just have to figure out how to disable colonization of the now empty provinces.
>>
>Random rural backwater in my rival's asscrack decides to rebel against them
>For some fucking reason this single location town can automatically pull me and my entire vassal swarm into war without so much as a popup
>8% my culture
>1.5% my religion.
>Had a truce with rival going from last parliament CB war
>Instantly lose 50 stability because fuck you

I revoked my first noble privilege like 3 months ago, they were already pissed and I was at 0 stability. Holy shit Johan I've been trying to defend you guys but this is absurdly retarded.
>>
>>2300527
>I've been trying to defend you guys
go back
>>
>Canarids is a loyal vassal of Kubadids
>Kubadids is a loyal vassal of Eretnids
>Eretnids is a loyal vassal of Jalayirids
Has Science gone too far?
>>
not touching the game again until they give us mission trees
>>
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why are there a million countries rivalling me day 1
>>
uhh why is the black plague a thing? why can't I stop it? isn't this *gasp* railroading?
>>
>>2300896
It should be white plague but jews and DEI wont tell you that
>>
>>2300945
Black Death is just the Netflix adaptation of Justinian’s plague.
>>
>>2295919
Literally every paradox game is more fun if you console command the AI to stop them from doing retarded shit.
>>
>>2295919
playing mp solves the problem
>>
>most innovative gameplay award on steam
>EUV nominated
what
>>
>>2301107
what do they mean by innovative, cookie clicker has been a thing for years
>>
Big YouTuber did a video on a mod I made wtf
>>
>Playing Goreyo
>Great Yuan collapses during Red Turban rebellions, I choose to leave while that's all going on and manage to stop being a vassal without bloodshed
>Wu makes the Yuan (Now basically confined to Mongolia) a Fiefdom
>The Mongols STILL have the gall to make demands of me
Is it because I'm still technically in the Middle Kingdom as a Celestial Governor (whatever that means)?
>>
>>2301250
>The Mongols STILL have the gall to make demands of me
And you STILL lose 20 stab for refusing, it must be a bug, it made me alt+f4 the game. Maybe it's because the red turban situation is still active.
>>
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Ok /EUV/, One Proud Bavarian is right, what's your cope?
>>
>>2301282
>coincidentally was just watching this video
>first time I ever watch this channel
Get out of my walls bro, wtf
>>
>>2301282
I exclusively play as the Mongols and maintain the balance of power in Europe by burning anyone to the ground the second that they expand outside of their home region
>>
>>2301282

>OPB is a VIC3 shill
>>
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>play meissen
>want to form saxony
>need to be an elector to do it
guess im never forming it then because i hate dealing with hre shit
>>
>>2301282
>player blobbing good
>ai blobbing bad
>>
The game needed another year of development. I have a retarded amount of hours in it and could ramble for half an hour about what's wrong with it.

It is the best paradox game though.
>>
I've never given up and automated anything except trade and even that was a mistake. The automation system is a nice idea but it's extremely suboptimal.
>>
>>2301306
The focus of every patch so far, aside from the purely big fix ones, is nerfing the player.
>>
>>2295839
My mid laptop with 16gb can run it
>>
>>2301201
Big YouTubers are fucking shills and will use anyone else's content to enrich themselves just like all faggot YouTubers. There's approximately two YouTubers who know jack shit about this game anyway and don't just literally read tooltips from the game as their guide videos
>>
>>2301250
It's because the game basically doesn't recognize nations that change state. A Republic to monarchy, you'll still get republic events. Change from a free city to anything else, still get free city events etc. it's really fucking lazy design
>>
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>>2282867
>Age innovations STILL bugged and often wont show up in later ages for missing the prerequisites
yep, manufactories won't spawn in my game since nobody in Europe/North Africa is capitalist enough. Probably since the Netherlands, Lubeck, Venice and co. are all long dead courtesy of new European blobbing.
I'd do it myself but even with all the laws I can change, I have 35 traditional economy.
>>
>>2301306
Both are bad, but if only the player blobs I can at least choose not to if I don't want to. If the ai blobs, I have to blob too and can't just chill and RP, else my game is over 50 years in
>>
>>2301296
He was contracted by the Vic3 dev team, I wouldn't rule out if this was part of it even though it's unlikely
>>
>>2301282
Its just horseshoe theory at work
>nothing ever happens
>too much now happens
Now they'll just nerf it to the middle where it needs to be lmao. Also isn't this nigga a Vic 3 shill? Also, I don't remember this dumbfuck being this critical of Ck3 on launch even it was shittier than shit.
>>
>>2301352
>I'd do it myself but even with all the laws I can change, I have 35 traditional economy.
Check your privilege(s) retard
>>
>>2301352
Alternatively turn on historical spawning points
>>
What's the deal with forts? In EU4, forts blocked you from moving past them. But here, both I and the AI can just walk past any fort. All I ever do in wars now is send my army right to the enemy capital and just tank the attrition from running out of food it causes because it isn't that big a deal and I can just walk by any fort that is in my way on the path to the capital.
>>
>>2301400
Forts in eu5 have identical zone of control to eu4, which is to say they reach 1 location away. The difference you're noticing is probably due nations having chaotic borders allowing you to bypass zone of control easily by moving through neutral territory
>>
>>2301407
Or also the fact that eu5 uses locations and eu4 doesn't go lower than provinces. You can build 2 forts and block a border 6 provinces wide in eu4. In eu5 that may be 12-18 locations in the same 6 provinces and you'd need 4-6 forts to accomplish the same degree of impassibility
>>
Why don't missionfags let go of the tree part and ask for journal entries instead?
>>
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This update converted several of my people into giga niggers
>>
I don't understand the current state of the game. I have austria in a PU, I feed them provinces, they randomly give them all back to Bohemia or Milan or whomever even though they're on the other side of the religious league. They never fucking stop.
What's more this run started before this patch so they're giving away integrated and cored provinces, Austira has utterly lobotomized itself handing provinces out at random.
>>
Yeah I'm done. Uninstalled.
The game's broken and at every step of the way Johan keeps tipping his hand that he cares more about sweeping balance changes than fixing the core game.

All of this stuff he's doing should be white boarded for 1.1
It has no business being in the 1.0.X branch. It's deranged.
>>
>>2301564
Silver poisoning hits hard.
>>
>>2301282
Bavarian is right
The AI is blobbing too hard
>playing smaller countries is impossible because you get blobbed easily
>all the nation that was destroyed by blobbing lost all of its historical contents
>you are forced to play the same every time to counter blobbing… by blobbing harder!
Simulationfags are wrong, the game needs rail roading like EU4 to give it rich historical contexts, not a bunch of literally who big blob with nonsensical names, and I’m tired of pretending this is not true
>>
>>2301282
>Vic3/ck3 shill hates it
based, Johan won, plebbitors btfo
>>
>>2301564
I live in Germany and see people like that all the time
>>
>>2301696
Or it needs mechanics that prevent and djscourage blobbing.
>>
>>2301555
Because EU4 brainrot is real sadly and these retards need mana button and MT dopamine releases like the good Pavlovian dogs they are.
>>
>>2301764
No. It had things in place to make blobbing hard at release and the result was nothing happening. You can't make this work with simulation; you need to railroad it.
>>
>>2290316
But EUV is closer to Stellaris than EU4, a lot closer.
>>
>>2301555
Because nobody liked journal entries in Vicky 3
>>
>>2301833
I got vic3 on sale, it’s ok, quite different from EU, still have quite gotten the hang of it. But what is it a that makes the JE’s bad?
>>
So is the game in a playable state yet or is it still early acces?
>>
>>2301857
journal entries are basically missions "light", so it pisses of the anti-mission people by existing and pisses of the pro-mission people by being to insignificant.
>>
I still have no idea why it is just called Kyiv. When it was still a Principality of Kievan/Kyivian Rus. But then they use the entire title for Novgorod. PDX can't even follow its own naming convention.
>>
>>2301864
It happens all the time. It's Kingdom of Hungary and Grand Duchy Lithuania, but then it's simply Bohemia and Poland
>>
>>2301888
It's just Bohemia and Poland because it doesn't fit on the map. If they expand enough then you will have the Kingdom of Poland and Kingdom of Bohemia
>>
>>2301860
They are going to add more content to the hre in February, maybe even fix and tweak some stuff. If you never played it you can get a solid month of gameplay before getting tired of it.
>>
>>2301913
>poor Saxe-Lauenburg reduced to S.-L.
>>
>>2301864
If there's room it gets the long name. You can change that in the settings.
>>
>>2301860
It's honestly not great. There's a glimmer of a good game here, but fuck me if there's not more problems than enjoyment.
>>
the shill mines have dried up, wiz won
>>
HRE not working at all aside I feel like the only person having fun it would seem.
>>
Imagine being a mission cuck. You just click buttons for free stuff. That's not a history game.
>>
>>2302333
I just want "do thing to get CB that helps you form your map." Idc how we get it.
>>
>>2302344
That’s fair, but because mission fags only ever played them in EU4 and imperator where the base games are so static AF, it needed them to be even somewhat dynamic and playable. So now they think every paradox game ever moving forward needs them, however many problems this game may have, thank Johan he killed that mission tree trash
>>
fun game, way better than vanilla EU4
>>
>>2302333
look at the game in its current form and tell me what is historical about it
anti-mission cucks be like
>we can't have mission trees, every game will be the same!
and then they make a game where every game is the same, but they have no mission trees to blame for it
>>
>>2302433
It's not about whether it's the same or not. It's about if it's railroaded or not. There isn't too much railroading right now, so anything can happen, which is how it should be.
>>
>>2302460
Anything can happen he says, as every game looks exactly the same exactly because there is no railroading.
At this point you can just add mission trees and nothing would change.
>>
>>2302467
With no railroading, yes, anything could happen. I don't care what the AI does. I can go do anything without railroading. That's what makes the game worth playing.
>>
>>2302470
You can also ignore mission trees and do whatever you like anyway. Are you dumb?
>>
>>2302474
No you can't. The rewards they give you are too good. If you ignore them, you're kneecapping yourself. All paths/outcomes need to be equally balanced in a sandbox game.
>>
>>2302492
>you don't get it, I just NEED those 6 million PUs in 4 missions as Austria otherwise I just can't win
>>
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>shelved main campaign until major bugs / poor design choices get fixed
>still want to play a GSG
>think about starting a new campaign leaning into 1.0.10 aggro blobbing (somewhere in Russia?)
>start thinking about all the other bugs and broken shit I'd still be dealing with
>if I play a country/region now I probably won't play it again for years
>why not just wait until it's better?
>don't open EU5
>>
So they nerfed cav but its still strong? Do you want to add in a couple infantry now? Just wondering what people found works for your standing army comps now, at least in the earlier ages.
>>
>>2302592
I'm ready to play once war exhaustion and war score are fixed.
>>
>>2302492
You're not kneecapping yourself, the AI doesn't strive towards completing missions. You are on a level playing field. If you really hate missions then you can just not do them.
I can agree with you that mission trees got a bit out of hand in late EU4, but the pendulum has swung way too far in the other direction.
Plus those missions are still in the game, kind of. Getting free shit like a special law reform or building modifiers after completing some hidden prerequisite is literally just what a mission is. Yeah it's shown through an event and you don't what you're actually supposed to do unless you google it and it's RNG based (which guarantees you get dumb shit, like a city being really happy to be reunited with its previous owner 100 years after it's been reunited), but there is functionally no difference. It's just worse.
>>
>>2302631
Cav are still clearly the best unit for army vs army fights. Infantry are more economically efficient manpower-wise so they can have a place as dedicated fort-siegers, but since you can just hyperscale your economy and build more armories there's not really a need.
>>
>>2302640
Well I agree that there are still missions in the game in the form of the events and that it's a problem. But it just amounts to railroading delivered in a different form, so the actual solution is to take those events out of the game, not turn them into outright missions.
>>
>>2302631
Cav is strong but it doesn't feel OP anymore. Now you want to micro formation and sort all the cavalry to the flanks, while the infantry pins enemy down in center. For whatever retarded reason autobalance doesn't account for cavalry and constantly sorts it to the center, where it can't take advantage of its flanking bonus
>>
>>2302682
You can flank from the center.
>>
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>>2302631
The game is broken, come back next year.
>>
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>>2302712
You are like a little baby.
>>
>>2302801
why does the AI raise levies in later ages
they are so fucking useless
you just take production maluses for nothing
>>
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>>2302672
So you want the game to be pic related? That's just fucking ridiculous, even EU3 had events.
What's next, removing ages? Who says I can't have enlightenment in 1400s? That's railroading and thus bad.
>>
>>2302492
I mean by that logic, if you're playing a Cornwall -> GB campaign, you're kneecapping yourself by not starting as England.
>>
majapahit or austria or muscovy?
>>
Do you always want to max out frontage? I'm not sure if it would be a better army setup to maximize cavalry only on a single flank until frontage is capped and keep only infantry in the center and other flank.
>>
>>2302921
>picrel
Yup, it's almost cutting season again.
>>
>>2303010
You can cut without eating the food equivalent of a suicide note.
>>
>>2303013
>You can cut without eating the food equivalent of a suicide note.
I'm actually struggling bad to cut now. It was easy when I was in my 20s and a bachelor and cooked all my own food and had a physical job, I could bulk for 8 months of the year and cut for 3-4 and lose 10 lbs/month easy, like clockwork.
Now I'm pushing 40, married with kids, work in front of a computer all day, fat, wife cooks and keeps delicious tempting trash in the house 24/7. Feels like spinning my gears, struggle to make any progress at all. At the end of the day, it's a discipline/willpower failure on my part, but damn, it used to be way easier than this.
Thanks for reading my blog
>>
>>2301800
Blobbing hasn't become any easier. The AI was just asleep. War Exhaustion for example is still completely irrelevant, and your estates just fiddle their thumbs when you no-CB a country they like. I find it strange that only the sejm prevents no-CB wars and no other reform or privilege does this.
>>
>>2302640
Events existed in EU4 why do missions have to be in a tree?
>>
>>2303041
Let him be smug and retarded, it's all they have
>>
>>2303041
Well, why not? If events = missions then mission trees are just a series of events, except now they're not RNG based and you actually know how to do them without asking chatgpt.
Literally what's wrong with that?
>>
>>2303049
Why do the missions have to be completed in a certain sequence instead of being able to do them in any order?
>>
>>2303068
Because they're often dependent on each other. Instead of 3 big missions you can do at any time, meaning they're basically just decisions, you get 10 little ones with small incremental progress. I like it, gives you more stuff to do and god knows this game needs it.
Again, what's the fundamental complaint here? That there's too many of them or something? All of that can be adjusted once it's actually in the game.
>>
>>2303078
It arbitrarily blocks you from completing other missions just because you can't complete some other arbitrary mission.
>>
>>2303084
NTA but I agree with this, agree with both of you really. Let the missions be arranged in a tree-like format to give historical context ("Ahh, this country built up lots of docks, then used them to create a strong navy, then declared war on their enemy) but don't gate completion of each step behind all the others. If a player makes lots of ships while only having X-1 docks they should still be recognized for the navy. You still get the history, which is what I think is the real benefit of missions, solid guidelines to help new/bad players figure out what they should do, while letting other players draw outside the lines if they'd like.
>>
Were Lollards and Hussites based or cringe?
>>
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>>2303229
These were the Hussite demands, demands that were not met and instead wars for fought for nearly 30 years until most of the country was devastated.
>>
It seems coalitions are no longer constrained by region like in EU4? When I start a war, literally any and every country listed in the notification of "you're close to being targeted by an international organization" is just in the war, even if they're all over the world. Why are fragments of China coordinating with Verona to contain me?
>>
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The game only just now acknowledged that I'd thrown off the Mongol yoke, 20 years late.
Also, nice name for a boat, game. Definitely shouldn't have waited till after Christmas for 1.10.
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>>2302971
muscovy
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>>2303284
You acted like a nigger and news of your niggerness went global. Boats existed, you know.
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Mamluks are the most based and fun country of this game
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https://en.wikipedia.org/wiki/St_Scholastica_Day_riot
>oi bruv 'is woin's a bi'shi' innit?
>aye it fakkin' is
>fakk ya two sayin' mates?
>83 people die in the ensuing riots
god bless England
>>2303097
Basically a return to the older mission system, except with everything listed out instead of just getting three random ones?
(for those who joined after EU4 1.25: they later made estate agendas work in nearly an identical way)
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god damn is Mali strong.
loads of gold, endless diplo capacity for vassals, can trade with Sevilla and get institutions faster than Yemen and starts with a lot of innovativeness. this must be the Mali Musa from KCD2 came from.
unified Africa by the 1760s, would have invaded Europe but the AI ignoring zone of control and teeming through my Saharan corridors like ants changed my mind.
>>
I've given expensive education to 5 sons, none of them dumb or slow, at enormous cost to my treasury and they all turn out to be 40-50 stat mid wits. What in the bloody hell is the point?
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>>2303701
What's the mod for the modifiers on the left?
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>>2303701
VGH as Yakub intended.
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>>2303421
>20:63 KDR
nerds utterly btfo
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>>2303721
>I've given expensive education to 5 sons, none of them dumb or slow, at enormous cost to my treasury and they all turn out to be 40-50 stat mid wits. What in the bloody hell is the point?
You may not like it, but that's what peak realistic simulation looks like.
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>>2303785
Glorp UI
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>>2303721
Fool me once, shame on you, fool me twice... y-you can't fool me five times
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Does Spain get some bonus for their levies? They're crushing my regulars at same strength somehow.
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if i deliberately lose a core to an enemy, does it grant me perpetual and unlimited conquest cb against them as long as i do not retake the core?
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>>2285090
>- Europe didn't experience significant population growth til the Age of Enlightenment
>- Europe didn't experience significant urbanization til the Industrial Revolution
Maybe the one who should "read a few history books" is YOU, pal
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>>2289311
It's the idea that these games should be history simulations, that if you model the world with enough detail and add enough mechanics that mimic the stuff you read in your undergrad textbooks, you'll turn human history itself into a solved game. A long list of computations that allows you to retroactively predict the future. Basically something insane like Dwarf Fortress but for the real world.
It's a vision Paradox have clearly had since forever. Remember this company started out as a genuine very niche thing teamed by actual wargaming autists. HoI3 and Vic2 were their most ambitious attempt at doing that. Then they realized that making little addiction machines brings in a lot of money, so after CK2 they made EU4 and Stellaris and HoI4 and Imperator which were all (except vanilla EU4) designed to be fun to play.

Now that they have plenty of cash, they're trying to redirect that cash back into the original passion, which is that vision of simulating human history itself. That's what Vic3 and now EU5 are. I don't think Johan is a villain, he's actually the hero of this story by not completely selling out and still pursuing his white whale of a "full simulation" that allows history to play out as naturally as it did IRL. He actually outright said that it's a pattern they keep repeating, where they THINK that with enough tech and resources they can finally achieve that holy grail, but every time they realize they kinda fucked up, players who want an actual GAME keep complaining, and have to go back and add some guardrails. It's what's happening now with EU5.

You probably approach these games different to the people who complain about the railroading or "mana". You sit down and want to have your dopamine receptors engaged, because you're playing a game, and you have fun when you do the take->reward cycle. Anti-railroading people want roleplay as historical actors, though, and tinkering with the mechanics to achieve world conquest etc. isn't really the goal.
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>>2304679
that's exactly what I want grand strategy games to be too, but two big problems prevent that.
>shitty AI
if each country was controlled by LLM-level intelligence that approximated how different kinds of players would control it, the game would be far more dynamic.
>no natural way for empires to decline
snowballing is still a problem, and control barely slows it down. this is also reflected in the AI where the top dogs in 1337 are also top dogs in 1836
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>>2304691
How exactly does making every run feels and play like an MP session with tryhard cunts turns the game more "dynamic"
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>>2304751
Having an LLM actually roleplay and not try to mixmax the mechanics would do that. EU5 already has the systems for incredibly realistic stuff.
So say you see you need tin to construct cannons, but you don't produce tin domestically, then you consider your options. You could conquer a province with a tin RGO, but you could also invest in a market with a surplus of tin. If you invest in a foreign market, you could do it "nicely", get +100 opinion with a country there and build a bunch of trade posts. Or if you have the navy for it, you could go full colonialism mode and just conquer a location in that market with high harbor access.
This is all so cool, but it's not something the AI seems to ever actually do. Something LLM-like could.
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>>2304800
LLM is garbage you can achieve better results with AI weights.
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>>2304800
AI niggers actually want AI to play the game for them now.
>>
the age focuses give me fomo
>>
Mission trees are shit. When you have a problem/goal (low control, low manpower, low economy, etc.), you should just solve it. You don't need a bunch of bright buttons made for retards.

Railroading is good. The world should have weak enemies as well as strong ("boss") enemies so you can strategize around them. Or roleplay with them.
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>>2304800
>EU5 already has the systems for incredibly realistic stuff.
Trade is completely gimped
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>>2304857
The game already is built around mission trees. It just doesn't tell you the requirements to advance to the next mission or what tree you're even on.
>>
Wonder if those seething about mission trees are people who have nothing else but feeling better about liking their games more open ended than others like them
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>>2304856
the admin ones feel like no brainers most of the time, except for one mid-game age where diplomacy can be better.
don't see the reason to ever pick military, at least not in singleplayer.
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>After 7 wars finally have conquered Egypt!
>Now i'll also inherit his vasals and tribut-
>They're still tributaries of Mamluks
>Huch? I didn't miss any province!
>... Mapmode
>Mamluks still exists in fucking Madagascar
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>>2304932
>I'm escaping, to the one place not corrupted by feudalism!
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>>2304944
They have like 100k pops. And the vassals/tributaries are still loyal to a fault. Same with Korea, Yuan can be a one location minor in the Himalayas and they'll still die to protect them. Insufferable...
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Have they changed the AI? when set to 'supportive' and my army allowing linking with other armies, my vassals still charge their armies alone into unwinnable battles
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Jesus fucking Christ what kind of bloated abomination is this? The game takes 5 full minutes to power down.
Why does a map painter run like complete ass?
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>>2305171
Because the Clausewitz Engine is 30 years old and apparently can't handle unit icons.
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>>2282867
>balkanized Arabia, Germany and France
What the hell am I looking at?
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>>2305206
Believable worlds
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What is the point of the "unify culture" cabinet action?

>Play as country with Mongolian culture
>Tell cabinet member to unify culture
>Takes a while
>Creates the "Mongol" culture (very different from Mongolian!)
>Now I have two cultures in my country: Mongol and Mongolian
>Play as Ottomans
>Turkish culture
>Do same thing
>Creates "Turkic" culture
>Now have two similar sounding cultures in my country

How is this unifying culture? Also, why does it just create something with almost the exact same name as the original culture?
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>>2305306
I think it's bugged. all it does right now is create a new culture out of your primary culture pops within your country with the name of the culture group you chose to unify. any of your previous primary culture outside your borders stay as such.
it doesn't merge other cultures in the group, it doesn't give a bonus to assimilation and it doesn't lower culture acceptance cost. what's more, it resets your cultural influence and tradition. so you don't even want to do it for cosmetic reasons.
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>>2304932
That's interesting because I have the Mamluks owning those EXACT same locations in Madagascar in my game. I wonder why they're doing that, picking those discontinuous spots (plus the islands to the NW) instead of taking something contiguous.
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>Timur ate all of Golden Horde
should I worry?
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>>2305436
>should I worry?
How do you feel about giant piles of skulls?
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>>2282881
This has been all their games since forever retard. CK is the worst offender particularly now that CK3 features the entire fucking planet.
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>>2305306
It is a gimmick they added because people were mad at the fragmentation of cultures even when nationalism is more of a Vicky thing.
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>>2305313
That's WaD, you aren't supposed to affect cultures outside of your lands. The idea is you control all lands with your culture group and language.
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>pay to give candia their own market since they aren't giving me shit in vassalage since their market access is fucking ~30% and the higher power traders in constantiople or egyptian markets just raid their good RGOs with the higher access/trade advantage
worth it
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>>2304881
Events existed in EU4 retard
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>>2305617
but you don't affect other cultures within your land either.
if you're Neapolitan and control all Italian culture group lands, 'unifying' the Italian culture group just renames Neapolitan to Italian. that's it.
spending 10 years and dumping your accumulated cultural influence for a name change is WaD?
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>>2305622
it instantly assimilates a significant number of pops in your country if they're in your culture group AND they share your common language
it's a strange choice but I think??? it's intended to represent unification without erasing cultures that have less similarity? Like how many don't see Sicilians or Sardinians as "true" Italians
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>>2305641
yeah I guess it's meant to represent how even after culture groups "standardized", some old ones remained.
i.e. all the dialects in Italy, Walloons not being French, Austrians not being German, Moldovans not being Romanian, etc.
but from a gameplay point of view, why bother? it should at least boost assimilation of other cultures in the group you "unified", since that did kind of happen historically.
>>
this game stinks
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>nothing ever happens because no mana
How do arrive at that idea? It's clearly the lack of national missions
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>>2282867
Removing mana was a mistake because it made the retarded dev team think they absolutely HAD TO give scaling modifiers to all costs.
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>>2305671
I think it should be removed given how gimmicky and unrealistic it is.
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thinking of an ebin RVSSIA game
is Muscovy straight up the best or can I have fun with Novgorod?
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>>2305926
'ngorod is a beast after the changes to proximity cost calculation. east and ne are still wasteland better leased to vassals but now the provinces around lake ilmen make for a solid core with upstream rivers providing proximity flow southward. ultimate potential of the region is limited by low pop and bad terrain mods but you'll dominate russia and sweden economically within few decades.
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>>2305926
>>2306203
Does the Goleden Horde actually break apart now? Im not at home so i cant play to check but it always bugged me that they just lasted forever.
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Okay, this is just ridiculous. Rather than build up to beat Majapahit 1v1, I just have to wait for them to starve.
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Merry Christrmas to all my EVROPEANS in the thread!
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I only play as Brown Muslim nations, Mamluks are my favorite

I invaded all of Shitaly and turned into Egyptian culture and Sunni, nailed kike worshippers are all malding but I'm so strong they can't do anything about it
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>>2306319
what mapmode is this
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>>2306308
I don't know. When you get to cavalrymen, it becomes a punching bag like any other enemy. Why care if it comes apart by itself?
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>>2282867
so is it normal trade fucking makes you nothing? I know it was nerfed but idk about current patch
Also, with byz, which privileges should you revoke? Only the consolidated corruption or almost every privilege? I dont really understand what estate power does and what crown power does. Is it just another layer of control where crown power gives you more taxes while estate power gives you less taxes, which get taken by those estates? so then should I try to minimize estate power and maximize crown power to get more taxes?
I did a byz campaign where I conquered Anatolia, Balkans, Levant and North Egypt but I was kinda making shit money, most of the time making just a tad in the positives, so I dont really understand what's going on in the economy. Like I understand control, cores, making vassals, enforce religion/culture, proximity, roads, naval presence, etc. I just was not making really that much money compared to what I see, say, on youtube, where people constantly invest in roads and stuff that costs a shitton
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>>2306527
Looks like location rank, yellow is cities
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My autism run is almost done. Colonizing North American coasts before Europeans can set foot on it.
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This shit is fucking outrageous.
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>>2306572
how come, is it not income scaled?
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>>2306542
trade income is directly proportional to crown power. many other effects, including tax efficiency, are also modified by crown power. check its tooltip for an exhaustive list.

trade for tags that are not merchant republics is hamstrung by trade route maintenance. trade maintenance is based on trade capacity used. what that means in practice is you'll only make profit exporting scarce high value goods: gold, silver, exotic raws. merchant republics like venice and 'gorod have mods to reduce trade maintenance by 50%, which opens more possibilities for profitable trades. pumping capital economy (most difficult slider to move left for many tags, i find) eventually unlocks a reform for an additional 25% trade maintenance reduction. because that's an additive reduction, merchant republics start making insane profit.

most countries make their money with taxes. pump serfdom to raise max tax for peasants, enact laws with +max tax for most profitable estates, grant privileges with tax efficiency bonus, build profitable buildings and rgos. tax to the hilt, don't use automation. it doesn't matter if peasants are at 35% estate satisfaction. feed back income to profitable investments. it's a snowball until you hit limits imposed by controllable territory or population.
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>>2306585
Everything is income scaled! Except lots of good events. By 1650 the game expects you to keep 100k gold around to pay for this random shit. Hospital for 15k gold because why not...
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>>2306585
>>2306595
And right on cue .... the next one!
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>>2306597
And we keep going! No peace until ever last ducket has been squeezed from my coffers!
20 stability is the equivalent of 45k gold!
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>>2306604
yes but that's peanuts by 1600s. besides what is the alternative to scaling event gold? it'd be a non-factor otherwise. i agree immersion could be enhanced by limiting reference to expenses that are not, by logic, increased with inflation. but that's mostly flavor text issue.
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>>2306645
>besides what is the alternative to scaling event gold?
sigmoid function with 1k gold fixed maximum at worst. it's that simple
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>>2306645
>besides what is the alternative to scaling event gold
Scale the rewards as well. Not 1 hospital for 15k gold but 20 of them.
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>playing byz
>tryharding as much as possible, one subject per province and they have to be fully converted and assimilated before i annex them
>as such, the turkish culture is basically eliminated by 1400
>randomly look at my culture tab
>half of my country is suddenly turkish
>constantinople is so turkish that i can't build armories there anymore
what the fuck? is there some ludicrous event that other countries get to boost turkish pops?
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>>2306654
i'd rather have 1 gold in 1337 than 1000 gold in 1600. what about you?
>>2306662
the medical school event is not about the hospital. it's slider moves. the building cost is 4 figures, perhaps you misread it.
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>>2306743
>the medical school event is not about the hospital. it's slider moves.
I'm at war with event driven slider moves as well. They're far too tame. Every other shit moves your sliders back from where you want them to go, most notoriously land/navy. I need both a strong army and navy, so i'm hovering at 0/0 without getting much of either benefit. The event moves or cabinet action get unmade in no time.
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>>2302474
>want to play in north/east africa
>ottos hate you because their missions entitle them to your land despite them dedicating the whole of their existence to fighting austria and persia
>want to play a colonial game with a niche minor tag
>portugal takes everything by 1550 or drags every country it knows into a war for the province
>want mechanic fixed/expanded
>instead get pages' worth of entries about russian modernization, iberian soldiers/holy orders, and a place called "livonia" (???)
Mission trees can be interesting, especially if they're put on formables and meant to provide some bonuses or interactions you otherwise might not see in regular gameplay, but I hate the damn railroading.
>>
Were there really this many Mongols? Seems like everyone from Eastern Europe to China is ruled by Mongol people. I realize these areas were full of Mongol Empire remnant states, but were there even enough Mongol people in all of Mongolia to supply all of these places with Mongols like this game shows?
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>>2306561
>1583
>nothing to research
did you get any institutions at all? I'm guessing you have the renaissance since 3 cabinet members, but nothing else?
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>>2306958
i don't know but east slavic portraits are hilarious slant-eyed putler mongol caricatures. also the starting king of sweden is based on an /int/ meme.
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>>2306958
Ethnically, no. Hunter-gatherer and nomad populations are tiny compared to agrarian populations. Khanates just look big on a map because they turn settled kingdoms into tributaries and make them paint the map with their colors.
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>>2306958
no. at least in the Golden Horde, they would have Turkified completely by 1337. Mongolian would just have a ceremonial role.
every single Mongol remnant keeping Mongolian primary culture and aggressively assimilating everything should not be WaD.
>>
Now that the dust has settled and it's clear the new patch is a disaster, how far back are we rolling?
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>>2307092
1.0.9 seems like the best one. Or 1.10 with AI aggression turned down.
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>>2306997
There were a bunch of Mongols in the Urals and northern Kazakh steppe but they are not in the game sadly
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>>2306965
Not yet, they are slowly spreading from Castilian colony in Cuba.
Cabinet member is from government reform given by the formable.
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Do colonies not help you in wars anymore? Even if they're close to where the war is happening?
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>>2307120
what's wrong with ai aggression?
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>>2307173
you get the same 8 nations splitting Europe between them by midgame.
>France
>Spain
>England
>Naples
>Bohemia
>Sweden
>Poland
>Kyiv
that kills a lot of flavor and potentially locks you out of institutions since the big boys aren't usually capital economy enough for some.
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>>2307227
>what (sort of) happened in history also happens in the history game
damn, it's almost like making a game out of history is a retarded idea because the same thing will always happen
>>
Have everyone realized it's shit and moved on to other games then?
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>>2307227
i can pinpoint the problem: antagonism is way too geographically localized. if antagonism was incurred by enemies of the aggressor (that is, countries that have designated it as a rival) to the same extent as the victim of aggression, you would not get these toothless coalitions we have now. also in internatioal organizations like hre you need to have antagonism links between members that are not affected by distance.
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>>2307227
what happens to hungary?
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What is this "Hungarian Government" modifier? I don't have anything like that, my prosperity is half of the AIs for some reason.
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>>2307280
No, they won't, because they are paradrones who are obligated to throw a minimum of $50 at Johann every quarter. They are the eternal slave whom Aristotle spoke of, unable to control themselves and demanding to be led around like an ox on a yoke.
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>>2307311
it's an aggregate of all reform, privilege and law modifiers affecting prosperity. search those categories to see what's available to you.
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>>2307322
Got it, it's Decentralized Bureaucracy +0,10% and Market Fairs +0,25%. This shit really ads up over the years and pushes development up. 80 % prosperity + 25 development vs 43 % prosperity + 20 development with and without those two mid 1600s.
>>
How in the fuck are you meant to win the Hundred Years' War now as England? In 1.0 I was able to transport my entire army in a single navy stack, but I can't do it now. England's starting navy, even if you build 2 runs of additional cogs and call all naval levies, can only transport about 14,000 troops at once. France's STARTING army numbers over 40,000 troops on its own. I've twice now eaten shit just trying to get my initial army onto the continent.

Even if I could successfully secure a beachhead, the only way I can see to even TRY to succeed with a campaign like this is to completely lock down my army in a single region and just try to fight it out from there. That's an absolutely shit idea though because Aquitaine will get completely bodied in the interim and tank the warscore. I could abandon Picardy and try to land my army in Aquitaine and fight my way out from there instead, and that might be the smarter play, but it loses me the ticking warscore from grabbing Paris, and it's also retardedly risky because it'd still take five trips to bring my entire army in and they'd be completely vulnerable until the entire stack got transferred to the mainland.

Has anyone actually pulled off even a single successful war against France since the transport capacity of cogs was nerfed?
>>
So, what are the most interesting nations to play in this one?
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>>2307497
Uninstall.exe
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>>2307451
does england start with any cbs? if you got a mock war going before france declares on you, it'd be possible to raise levies and pre-deploy them at leisure.
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>>2307550
thinking on this, it might be worth to just no-cb something in lack of cb options. i don't remember how fortified france is. if you have freedom of movement, it might be possible to overrun large part of their forces before they consolidate.
>>
>+5% satisfaction, +25% power
>-5% maximum burgher tax
>+10% tax efficiency
>-1% interest
>+0.1 innovative progress
worth?
>>
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>be me
>decide to play as majapahit
>enjoy having god monarch, god heir, and godjah madah in cabinet
>he gets a bunch of general buffs but as prime minister he can't lead armies
>whatever, minor oversight
>get cbs to unite the islands
>annex cb spawns on 1 random opm every 10 years
>get event to let queen step down voluntarily
>whynot.jpg
>DISASTER APPROACHING! THE MAJAPAHIT GOLDEN AGE IS ENDING!
>check event
>conditions fulfilled when my king has died
>the king has not died
>he's right there
>ok
>get mildly inconvenienced by muslims spawning buildings i instadelete for the next 10 years while i wait for stab to tick up
>WE HAVE AVERTED DISASTER!
>+7 stab
>get ready to unite nusantara properly now
>1 day ticks
>DISASTER APPROACHING! THE MAJAPAHIT GOLDEN AGE IS ENDING!
fuck this jank ass shitty ass game bro
>>
why are 85% of events in this game just
> -7 stability
> -5 legitimacy
> -300 gold
>>
bailifs: yes/no?
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>>2307708
they take a gorillion years to fully staff
maybe now that villages add soldier pops they're more viable
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>>2306433
thank you anon, but why did you post the red american marketing ploy?
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>>2307708
Only in extremely high-value provinces. A good example is the one Cornish province in England that produces silver. It's your only specie mine, and is absolutely critical both to your trade and to your income, so putting up a Bailiff there day 1 is a big brain play to help ensure you can skim the profits of the silver you're inevitably going to choose to mine there regardless.

But unless it's a hugely important province with a good RGO there's no point. You can't meaningfully propagate proximity from bailiffs until much later ages with better roads, and by then you'll just be able to propagate from your capital anyway.
>>
>>2307716
is it possible to create a mobile work force now with village extra pops and free subjects? that would make free subjects worth considering. it's been serfdom for everyone and always thus far.
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>>2307708
everywhere that is 0 prox. it doesn't matter much unless going very wide, then it becomes essential to buttress crown power. normally you don't try to get and keep 0p locations, making it a niche building.
>>
so I formed republic of italy from venice, and I had 60 prestige and seemed to meet all criteria to upgrade to kingdom rank, but its grayed out. Are republics forbidden from upgrading to kingdom/empire rank? Is there some other thing I need to do first? This game is not good at telling you the reason you can't press a button desite all the tooltips.
>>
>>2307902
Can't have a kingdom without a king, boyo
>>
>>2282867
Serbia with albanian colors is vile
>>
Half of my subjects are completely wasting their cabinet actions most of the time. I tag switch into them and set up their actions and after a few months they've fucked everything up again. I wonder if the independent AI is this dysunctional
>>
>>2305671
>Austrians not being German
I don't see how post WW2 inventions matter in this context
>>
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>Cahokia
>We literally know nothing of it
>22 historical events
>Persia
>Records since the dawn of history
>0 historical events
>>
I honestly, unironically and objectively believe 5 will never become as good as 4 is now and has been for years.
>>
>>2308139
>objectively believing

Average EU4 enjoyer. I honestly, unironically, and objectively assess that 5 is better than 4 and has been since launch.
>>
>>2308139
eu4 was downhill since estates and absolution
>>
>>2307902
>>2308000
should I switch to monarchy? how? can I leapfrog to empire rank but as a republic or is that also forbidden? the lack of fiefs as a republic seems super gimp for vassal+fief swarm
>>
>>2308225
>can I leapfrog to empire rank but as a republic or is that also forbidden?
Pope forbids it.
>>
>>2308139
I think it will be better as a deep strategy game but it will obviously never be as good of a mindless map painter and the truth is that's really what makes 99% of EU5 haters seethe
>>
>>2308225
what's so good about fiefdoms?
>>
>>2308238
separate strength group from vassals which means you can stack twice as many subjects

>>2308225
imo the strongest part about monarchy is unions
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>>2308238
for example I had a good number (30) vassals around italy and tunis with <10% combined strength, then I annex just alexandria and combined strength is 40%. which adds a lot to waiting for loyalty to tick upward enough for standard actions requiring >50
>>
>>2308238
If you play on a good patch, they pump your king's stats.
If not, the penalty to stength of vassals/fiefdoms relative to you is calculated seprately for both types, so you can keep your vassals split between them to keep them in line.
>>
>>2308234
Most of all I want a FUN GAME. Can be a map painter, can be a deep simulator, but it has to be fun and it has to be functional. 5 will never reach the pure enjoyment levels of 4, even if the mechanics are deeper.
>>
>>2304932
>Didnt forbid brown countries to colonize like the ehite ones in the game rules
A common yet tragic mistake
>>
>>2305171
The engine is far too old for what its tasked to generate. Either have a powerfull GPU/CPU combo to help it or good luck
>>
>>2307173
They are nonsensical aggressive for the sake of forcing something in the map to change. They are supposed to be historical nations, not a bunch of Warhammer Khorne barbarians
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>>2308347
*Like the white ones
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They've been at this for 20 years now. Will it ever end? No side actually has an army. The AI is cockblocking my expansion by strategically entering civil wars!
>>
>Holland campaign
>Form Netherlands
>France or England haven't declared war on me yet
It's only a matter of time isn't it?
>>
>>2308071
Pandering to people that don't even play the game is mucho importante
>>
>>2308399
is there a reason you're not allied to bohemia?
>>
Is there a point to negative religious tolerance? Iirc in earlier games it made conversion easier, but i'm not seeing anything in the tooltips.
>>
>>2308450
pretty sure it only serves as a malus to satisfaction
>>
When you're subject spamming do you just ignore diplo capacity after a certain point? I can't annex the land fast enough to get my diplo cap under control, fighting a war about every 5 years. All of my subjects are loyal and my crown power is awful anyway
>>
>>2308655
You could do less wars and digest your subjects anon.
>>
>>2308661
I get bored sitting there speed 5ing and occasionally leveling up buildings when I know I've got good CBs ready
>>
I played one 100 hour campaign and haven't touched the game since. Wake me up when they fix the performance so lategame isn't painful to play anymore.
>>
>>2307733
>t.
>>
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Why can't i press claims? There's plenty of targets left and i have the money.
>>
>>2308717
Nvmd, can't press that shit when there's rebel progress >90, it treats the button like a declaration of war which is also blocked that way.
>>
>Goreyo, ~1550
>Union member forces me into a liberation war
>Check war participants
>Union member no longer exists
>Wargoal: Control the entirety of the second largest Jurchen territory (they're a vassal of the largest)
>Jurchens just keep throwing endless levies at my regulars, locking them in place
>Sieging their shit takes forever even with artillery and I don't have the manpower to force assaults
>Can't sue for peace because I'm the "aggressor" despite not ever clicking a "Declare War" button
This fucking blows. I'd revert to 1.09 but I have no reason to believe that it isn't just as retarded.
>>
>>2309117
There's nothing 1.0.10 specific about that situation
>>
Is it true that there are no clothes for beyond the start of the game?

I heard a rumour that in the 1600s and 1700s everyone still dresses like its the 1300s. I know they'll nickle and dime us for it, but is it really not in the game?
>>
>>2309220
it's true. all the outfits are from the 1500s throughout the game.
>>
So is it pretty much impossible to play Holland atm unless you're some autistic min maxxer?
>>
>>2309117
>>2309129
In fact that shit's happening all over Paradox' games. Most notoriously in Stellaris where the mechanics give much more leeway to different playstyles.
>>
>>2309220
>mfw the eu2 soundtrack gradually evolved from medieval to baroque depending on your in-game year, and here we are
>>
>>2309239
I would imagine that you can ally France if you devote yourself to it from the start of the game
>>
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I thought people were exaggerating, but no. This game is fucking broken.
>>
>>2309366
Do note:
>western schism is still going
>sengoku jidai is still going (despite Japan being mostly unified)
>HRE gone, replaced by bohemia blob
>hungary blob
>somalia blob
>yuan still a thing
>golden horde still a thing
>mamluks squat turned into mamluk blob (unironically the least bad thing about this campaign)
>border gore everywhere, but especially britain, japan and north africa
>french siberia
At least the UK formed... altho it's catholic. Anglicanism is supposedly in this game but I literally have not seen it ONCE across like 5-6 games by now.
This has been the first game I actually played to 1836 and honestly what made it tolerable is playing as a native american country and treating it like a very elaborate cookie clicker. Just kept playing on max speed and expanding RGOs. Only got into a war once, and it was against the aztecs south of me (they, too, survived to the end of the game)
>>
>Vassal swarm forms massive union upon monarch change
>Can't annex any of them for at least 10 years
What the fuck is happening?
>>
>>2309374
How the fuck has literally nothing happened in Asia other than the Timurids appearing? My most recent playthrough I at least had Great Yuan collapse and Golden Horde got picked apart from outside.
Literally the only things that happened are:
>Mamluks blobbed the Ottomans
>Two Sicilies formed (seems to happen oddly often, probably because the Two Sicilies advances are quite good) and conquered Tunis (based)
>Anglicanism is supposedly in this game but I literally have not seen it ONCE across like 5-6 games by now
The conditions to have it spawn are highly unlikely.
>>
>My cities/towns have 50 % total chance to spawn printing press
>It spawns in Korea
>>
I have a colonial charter I'm trying to complete right now but it's constantly losing progress. Like it'll go up to 25%, then over the course of month tick back down to 24%, then rinse and repeat. I think maybe the colonists are dying somehow, but I don't know why. There's no other charter in the area so that's not it.
>>
>>2309449
You wouldn't believe who invented movable print.
>>
>>2309480
Stop arguing with reason and historicity in my Swedish ultranationalism and ethnic cleansing simulators!
>>
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Is catholicism cooked?
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>>2309533
What version?
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>>2309542
Current default one, so 10.0.10 I guess?
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>>2309480
institutions in the game represent large scale adoption of technologies or ideas. in the very literal sense it made no difference what some gook savants toyed with prior to gutenberg. not to other gooks, not to europeans.
>>
>>2309571
I was asking because I had the Papacy bug out in 1.08 and there was no Pope. I thought it was caused by the transition to that version but I guess it turned out to be something that's still in the game.
>>
>>2309621
The Pope's around, the schism interface just crapped out shortly after the Hussite wars started
>>
>>2282867
Every game the Ottomans get deleted by the Mamluks, Byzantium by Naples and Portugal by Castille, is hilarious
>>
>>2309621
>>2309638
Nevermind, the schism got resolved after a while. Not really sure how because I got a popup about one guy winning, another about a papal regency and in the end yet another character seems to be in charge of the Papacy, but it's over at least. I guess it was a display issue after all.
>>
Anyone know if theres any good polynesia/australia mods ? i saw the chinese tonga one but that's it
>>
>>2309463
Maybe malaria? Where are you trying to colonize?
>>
I did some tests, an army composed of units with and without initiative. It's unfucking real how much that stat boosts combat efficiency, night and day, battles you previously wouldn't fight you just afk through. The maluses on the units with initiative are deceptive, they don't matter.
>>
I had an idea that one of the YT creators supported, that doing the parliament in a city that is not your capital should make it temporarily a source of proximity/control. Right now the fact that proximity/control only comes from the capital (or shitty bailiffs) is just straight-up nonsense IMO. And I just realised, hey, there is in fact a way to fix this which is quasi-historical! You could appoint governors over secondary/tertiary cities which would spread control, say, based on crown power. For a maintenance cost so that it only makes sense if the secondary city is well developed

>>2300117
Is there a general "basic fixes" mod anyone itt can recommend?

I hate the current patch because it's just a boring race to blob asap before other blobs kill you. And I played as Bohemia, I just had AI on very hard and focused on diplo and still had to blob and form HRE just to match f*cking France
>>
>>2310010
I saw a suggestion in the Paradox Forums to remove bailiffs entirely and have castles be the source of early game local proximity. Also have it scale with fort maintenance.
Honestly makes 110% sense historically, and would give an actual reason to keep fort maintenance up.
>>
>>2310010
>Is there a general "basic fixes" mod anyone itt can recommend?
Nope, but I also don't know how the game can be fixed without making it tedious. As it stands the estates are completely fucking toothless. France can conquer half of Germany and the cities there are just completely pacified when in reality lords like Charles the Bold only managed to keep his cities in line through fear of his massively expensive army, and still they got uppity every now and then. But knowing from early CK2 experience it isn't fun when things are going well and then suddenly all your vassals declare war on you in a domino effect, and similarly it wouldn't be fun to play the game if the estates were actually competent, had goals and plotted against you.
>>
>>2310043
This will only lead the game to a place where the meta is building a castle on every location you own. Castles (cost money) increase control (boosts money).
>>
>>2310010
I still think the move is to rip off M&T and allow construction of secondary capitals as proximity sources in exchange for increasing court costs. Stronger proximity source means more expansive capital means more expensive capital means higher court cost increase
>>
>>2310043
>>2310100
yeah it couldn't work for complex reasons. it could only work if it had limitations like in real life, high upkeep that you couldn't just use a slider on

the bigger issue with control is that unlike in eu4, the stuf you don't control doesn't get fed to the estates, instead it just... vanishes

>>2310151
yea that's what I'm suggesting. I haven't played M&T for a long time, I think last time I tried it was when they just introduced pops, but in general playing eu5 made me feel like pdx copied M&T a lot; though in general I think that's a good thing
>>
>>2310151
no that sounds terrible. you pay money to not only get more money but also the other bonuses derived from high control. what is the trade off?
>>
Are the timers for "ask to improve culture opinions" different between vassals/tributaries and allies? I just improved it two times right after one another.
>>
>>2310010
What about Xorme AI? Has anyone tried it? It seems like they focused on MORE aggressive AI, not less agressive though. But if it's more aggressive but in the right direction it could be fine idk
>>
>>2310182
>make the cost increase exponentially with each extra court
>decrease the efficiency of control propagation for each extra court
take your pick
>>
>>2310296
the second option is by far the more interesting one. attaching a +prox cost modifier to having a second capital would make it something to really think about with how powerful -prox cost stacking now is. it wouldn't be a no brainer in many situations.

still really boils down to a complicated arithmetic exercise, but i don't see how to avoid that. if only there were multiple independent resources... something like administrative capacity you could spend on different government actions. then many things could be balanced internally within this domain of administrative actions by simply opportunity costs.
>>
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>>2310296
It becomes a tricky balancing act. I can picture the enjoyable version of it as a system, where castles become a soft-limited resource that give defensive AND economic boosts to the surrounding land. They become a way for the player to highlight parts of the their country that they deem important, with real opportunity costs of using them here and not there. Could be a way of punishing thoughtless blobbing or encouraging playing tall / historical borders. The problem is that it would mean castles interact with multiple other mechanics at once, and I don't trust Paradox not to fuck it up right now.

The AI is already destroying their own castles to save on cash, imagine the future where every OPM insta-deletes their defenses because the AI sees that it already has max control in all 2 (two) of its locations. Just as easily, it could make vassal swarming even more OP because the HRE doesn't work unless every tiny joke of a country is allowed to have at least one castle.
>>
>>2310010
>>2310151
The EU5 M&T proposal looked really good, I'm looking forward to that one.
>>
>>2310010
from what i understand all of the worst bugs and "features" of the current version are hardcoded/inaccessible to modders. i've tried a few hacky fixes for the lack of characters, ai aggression and the vassal assimilation bug but none of them feel good
>>
>France and England have a race to see how much of the HRE they can fully annex
>one gains an insurmountable lead and kicks the shit out of the other, rendering it fractured & irrelevant well before the age of discovery
this latest patch is a joke, right?
>>
>>2310422
EU5 was clearly labeled as an early access release, please understand
>>
>>2291692
>5 is just a history-themed autism sim.
Is this supposed to be bad?
>>
I feel like this game has less to engage with than EU4 despite being technically more complex because so many of the systems are either intentionally or unintentionally hands off. The economy is complex, but clearly meant to be automated, so you don't actively do anything. You don't even do the building anymore because there's so much of it that you have to automate unless you're a small country, so there's another thing from EU4 that you just don't do. And there is nothing added to the game to do to compensate for the activities taken away from you, so it's just...nothing.
>>
>>2310454
It means it's Thing A and not Thing B.
>>
>>2310465
I think that if you scrunched the playtime of a campaign in EU5 down so that it takes the same amount of time as an EU4 game you might end up with a similar amount to engage with. The hourly ticks combined with the longer time period make things feel so slow
>>
>play castille
>have sevilla
>decide to move capital to sevilla
>move my army/navy there
>2 days later
>earthquake
>entire navy/army wiped just because???
>everyone still moving the capital there meanwhile
thanks paradox
>>
>>2308320
5 is already fun if you're not a mindless blobtard thoughbeit
>>
>>2308428
I'd hope no Cahokians are playing considering them & their culture has been wiped out for centuries.
>>
Do you have to bother with improving relations with the banks to avoid coalition stuff. I never know what to do with them since they're not really landed.
>>
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Tsana is the best spot, right? Lalibela is kino but doesn't seem practical. Nora is going to fuck up my proximity. Tsana is centrally located within the valley.
>>
>>2309946
Cape Verde. I guess there could be malaria there, but historically it was colonized quite early.
>>
>>2310789
What year are you in? Wikipedia says Cape Verde wasn't colonized until 1462. I can't remember exactly how my Castille game went but that sounds late for when I got there.
>>
>>2310422
I went back to 1.0.9 almost immediately.
>>
>>2310387
If it's going to work, it's gotta be a VERY small boost. The way forts' zone of control works means you're going to be building at least one castle in every province, at least in the border areas, so it's less "highlighting" and more "painting".
To make it work the boost to proximity/control has to be very small, maybe even lower than what bailiffs give right now, and to lower or completely remove the boost to max control you get from cores, so you'd only have the small +10 boost from being integrated.
>>
>>2310729
Banks are just one of the 50 "cool but undercooked" ideas they shoved in the game. There's really no point to them other than to try and vassalize them, but it's damn near impossible to actually get war score against them and there's no way to establish new banking countries anyway, so they're just sorta "there" in Europe to give whoever gets a lucky war on them a random boost if they know what they're doing.

>>2310100
That's what the fort limit is there to prevent.
"Castles as proximity sources" would be cool because it'd also make fort limit actually mean something.
>>
>>2310896
>"Castles as proximity sources" would be cool because it'd also make fort limit actually mean something.
I've never tried going significantly over the fort limit but the maintenance cost on forts seem to be ridiculously low compared to army/diplo/building maintenance so can you just spam them everywhere or does the cost start to scale pretty rapidly once you go over the limit by more than a few forts?
>>
>>2310898
It's not "ridiculously low" if you blob and keep your forts up to date. It's on the scale of your regulars. It only feels low because once your economy goes supernova EVERYTHING feels too cheap.
But yes, I went over the fort limit in my Ottomans game and that stuff is very harshly scaled, probably exponential.
>>
>>2310465
Someone on reddit called it a "Rube Goldberg machine" and yes, that's basically what it is.
>>
>>2310900
>It's not "ridiculously low" if you blob and keep your forts up to date.
That's probably my problem, I never upgrade them, if I conquer a new province without a fort I set one up and if my territory expands too much I delete some forts that aren't near the frontier since my heartland will never be invaded
>>
best religion for a comfy run in maritime SEA?
Hindu? Buddhism? one of the Muslim sects? full meme as Sikh?
>>
>>2310647
Meanwhile peopke on eu4 were asking to add natural disasters for more realism. You win some, you lose some. I would personally like for armies to get completely wiped out be the black plague like it happened irl
>>
>>2282867
I want to jihad my way all over europe what is the best nation for that? Golden Horde? Morocco? Mamluks?
>>
>>2310976
the answer is always "Timur"
start as Barlas and keep him alive (he's an infant in your court) until 1360
>>
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is this normal or did the site I pirated 1.0.10 from troll me? Why the fuck is most of lithuania proper swedish? I get hanseatic, but wtf is francien doing in novgorod? why is an entire province in muscovy astrakhani? half of crimea/kuban is georgian, half of poland a tenth of germany is czech, athens is catalan??

>>2310940
majapahit as per usual
>>
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>>2311009
no this has to be 100% a troll by pdx or the pirate site

every time I load eu5 I get a different checksum, and in any country I choose most pops vanish when I press play


... what the hell??
I deleted everything except save games, reinstalled the game from a different source, and I still see this, wtf??
>>
>overseas buildings make the whole foreign nobles/burgher population of that location count for your estates power
this game is death by a thousand bugs, im putting it back on the shelf for a few months
>>
>>2311010
Shouldn’t have tried to fool Johan
>>
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r8
>>
>>2311014
It's impressive that EU5 is both a bad game and a game that I want to play. Put the game down for ~2 weeks then start thinking maybe it could be fun. Here, let's download a mod to stop no CB wars, a mod to make the HRE harder to eat, a mod that makes your nobles still marry. See, there are bandaid fixes to some of the clear problems, I can have fun with this! But then you need more mods to bandaid the issues with those mods: one to purge the exponentially growing characters from marriages, one to make Timur still be aggressive, one to nerf Bohemia inside the HRE, one to prevent absurd urbanization. And of course I need two separate mods to improve the UI, a mod for easy debug access, a mod to improve the build view, a mod to improve the road builder, a mod to improve the tech tree. Etc, etc.

This is a lot of bandaids, but it's slowing down the bleeding right? It's fun, right? Sure, for the first 100-150 years of so. No matter what part of the world, whether you start as a big or little nation, normal or very hard difficulty, it's only a matter of time before the bigger issues (the ones you can't slap a bandaid on) come to ruin it.
>>
>>2311114
It's very easy to picture oneself having fun in this game
>>
>>2311114
>>2311121
I always have fun playing in Italy. I just wish i could play Holland.
>>
>>2311127
My first Holland game (also my first ever EU5 game) was fun, I somehow managed to avoid the Hook vs Cod crisis entirely and only discovered it was a thing on my second playthrough. Do you want to play Holland itself? If not then I can recommend just playing Frisia or Brabant and then uniting the Netherlands with those tags instead
>>
>>2311114
I went down this rabbithole too and my conclusion was that mods can't fix it. I'm not entirely confident Tinto can fix it.
>>
>>2311131
Yeah its always fun to start as holland cause of the historical capitals and such. Just with hyper agro France and England right there you have zero chance.
>>
What's the point of playing anything but the Timurids anyway?
>>
>>2310794
I didn't start trying to colonize it until 1480.
>>
>>2311169
having an empire with stuff other than sand and mountains
>>
>>2311351
so you play as the Timurids and then conquer places that have stuff other than sand and mountains
>>
Was thinking of playing the Teutons, there any trick to them this time around?
>>
>>2311971
Monastic Orders have unique buildings they can construct in foreign countries, which are fairly powerful last I’ve heard.
>>
>>2309533
Similar thing happened to me on 1.0.9, clicking one of the voting buttons fixed it and ended the schism.
>>
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r8
>>
never played a grand strategy. should i learn eu 4 or 5? i'm not gonna spend 1000 hours learning both, what's best to stick with long term
>>
>>2314585
Eu5 but you should wait several months if not years to do it.
>>
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>its another auto manage spams fruit orchard buildings in all your cities despite you maxing out all the rural fruit rgo's episode
Is it just me or is auto manage kinda fucked this patch? I swear i didnt have this problem when i was playing Russian tsardom campaign shortly after release.
Im playing Mali and all my cities are full of laborer building which is fine to degree until it eats up all my peasant population and building slots. Also slavery fucking sucks.



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