DLC dropped yesterday, but it seems nobody is keen on discussing it, if they even got it.I got it myself and playing rn.So, I gotta ask. What went wrong?
>>2289971Dunno. Got it on launch, played for a couple days expecting it'll open up and stop being boring. It didn't. Just felt very shallow and not engaging.
This is a step in the right direction, but it should have been like this at launch.
I'm a huge fan of Frostpunk, but found 2 very underwhelming. In gameplay, presentation, plot, pacing and visuals.This DLC only improves the freeplay side-mode, so I don't care.
Playing it again, I remembered what was wrong with it. It's designed like one of those "pay to not wait" mobile games. You're either waiting for prefabs or waiting for your workforce to finish a job. The loop is only fun if you have it on in the background, but it's not a browser game nor a casual city builder.Just a bizarre concept.
>>2289971the game went even more visual novel
>>2289971>I got it myself and playing rn.>So, I gotta ask. What went wrong?you tell us you nigger
>>2289971torrented it and I understand why people didn't like it, everything about it that was good was stripped out and everything that was bad was amplified. Felt like a waste of time and I didn't even pay for it. Maybe freeplay mode is better but I'm honestly tempted to just uninstall since it's exactly what this >>2290049 anon says it is.
>>2290049They had this grand vision of a city politics simulator where the gameplay loop revolved around a divided parliament, curryinig favours and passing laws by balancing the dynamic needs of your parties... but then couldn't figure out how to actually bolt that onto their citybuilder model. The Citybuilding itself was neutered deliberately so that you could focus on the politics without being overwhelmed, but the politics just never materialized into a coherent gameplay vision beyond just "play normally and people like you" and "press a button to make them like you more"The issue is that most of the issues that divide politics are aspirational. Everyone can agree that warm is good, they just don't agree on how to make warmth. But in game warmth is a direct quantifiable tied to concrete gameplay mechanics, so you just pick a path that makes sense to you based on the feedback the game is giving and ignore the faction that cries about it because they no longer matter. And then all you have is the mobile-tier ctiybuilding.