How do I acquire proficiency?
>>2291866Killhouse
>>2291866My enjoyment dropped once I did the second campaign and you start having fights twice as wide as single mission levels against cartel members in armor and large rifles. But almost all single missions are great.
The bomb defuse shit will test your patience, but the AI is stupid and doesn't know what to do with hostages, even in the second one.The way you breach is you have one guy next to the door and one guy in front of it, then you open the door with the guy off to the side. If the door has overwhelming fire power on the other side of it, take away the guy from in front of it and just start chucking grenades until shit happens, you can usually stir them up and get them to run into your line of sight.
speaking of Window PunchersI've been playing a lot of 2 recentlyhttps://files.catbox.moe/be4suu.mp4what custom teams does /vst/ like?
>>2299612I think the way they treat hostages is fine. What do you expect them to do?
>>2291866
Could have used more flash bangs and covered more angles but I feel like this was a good plan.
I'm finding 2 a lot harder than 1 so far. Enemies don't go down as easily and I'm still getting used to stuff like NVGs reducing your cone of vision and more tight corridors with no cover when opening doors.
>>2314768Besides like one mission, the enemy doesn't have NVGs at all. Use the darkness to your advantage.Most areas have multiple lines of attack, if one seems unsafe, go down another. When kicking a door, make sure to have one or two other guys to cover it. Use a wall charge if you really don't like it.Also, use more grenades. On some areas you can basically cover the whole map in frags if you so desire.
the answer is grenades and grenade launchers
I never played 1 but have played 2 a bunch, great game
mandatory:
>>2323587Is he okay
>>2323928mine dude got a bit concussed but otherwise fine