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So... 40K TW is confirmed.
How shit will it be?
>>
So... what was the point of Dawn of War 4 again?
>>
>>2293021
very shit
>>
>>2293022
So you can play as space marines and orks.
>>
>PS5
>Xbox
We're so fucked
>>
>>2293022
DoW4 now, Total Warhammer 40K in 2030
>>
>>2293021
Its going to be more gamey slop that takes inspiration from card games and board games.
Just like every total war since warhammer and just like medieval will be.
>>
>>2293021
I'm optimistic because why not. Sanguine if you will.
>>
>>2293028
>Traditional PC game and genre
>Gets a new title designed with consoles in mind

Has this ever worked out a single time and not immediately died? Especially with something that uses this many hotkeys and mouse control?
>>
I can't rewind the stream but somebody please post screenshots
The gameplay looks horrible. You'd never tell it's a TW
>>
>>2293037
https://www.youtube.com/watch?v=KVgCDqLTaJk
>>
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lol
>>
>Spess merheens
>IG
>Orkz
>Eldar
chaosissies in shambles
>>
Looks gay
>>
how will this even be a total war game?
>>
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>>2293049
There will be war. And it will be total.
>>
>>2293051
but...
40k doesn't work with square regiments...
it's like squad level tactics of something like ww2?
so i ask again: how will this be a *TOTAL WAR* game?
>>
>>2293054
Is that what defines Total War to you? People marching in a box formation?
>>
>>2293055
If so it should fit his definition >>2293046
>>
>>2293055
Yes, seriously. TW is supposed to be big in scale.
>>
I'm getting Stormrise vibes from this.

That is not a good sign.
>>
>>2293028
>>2293036
I genuinely fail to see why strategy devs even bother porting their shit to consoles, when like 100 consolefags total even play it
>>
>>2293055
people FIGHTING in box formations
go play ANY total war
>>
>>2293055
>is that what defines a game to you? its mechanics?
yes
>>
total war... total war never changes...
>>
Valrak was right about everything but
>3 good guys 1 bad guy
wtf?
>destruction
cool
>Custom faction creation
soul
>console version
REDFLAG
>>
>>2293068
>Eldar
>Good
>>
Man, I just realized this is going to be all Primarislop, innit
>>
People have been fearing the day that total war came to consoles for years, I can't believe it finally happened. And of course they're not bringing it to the one console that has keyboard and mouse support, modern devs don't know how to make games that can run on the switch.
>>
>>2293072
Did you expect anything else?
>>
So it's a real RTS?
>>
>>2293072
Ultras AND primarislop. Literally couldn't be worse
>>
>>2293046
I really, REALLY wonder how shit like friendly fire is going to be handled.

Credit where it's due... it looks kind of Epic-ish. I think that's a stompa in the back and marine units look big and chunky. Could see titans being deployed as end game units.
>>
>>2293072
Primaris are kings
>>
Going to say this straight up: I am so happy the game has a galaxy map. FUCK the 3D map, it was a mistake and has been since Total War Rome.
>>
>>2293075
>Did you expect anything else?
In my mind, 40k is perpetually stuck in the 90s to early 2000s era of the fluff. Occasionally I am reminded of all the dumb shit GW has done, and continues to do, and it bums me out.
>>
>>2293080
I know it won't happen but a battlefleet gothic type naval combat would make the game amazing.
>>
>>2293080
Yeah, I love Rome 1 and Medieval 2, imo they are the peak of the series, but honestly the map from Medieval 1 was the way to go. The 3d map was a mistake.
>>
>>2293072
Unironically: Rosters are the 1# thing that will be modded.

Expect marinelets mods very quickly.
>>
>>2293082
Agree, but I'm pretty sure there is literally weird fucking right fuckery at play to make that unlikely.

>>2293083
Rome 1 and Medieval 2 really highlight to me the big issue with the map insofar that the AI just can't handle it, while Warhammer highlights the other big issue (Which is that when they can handle it, it's really fucking tedious and annoying). The only game that kind of makes it work is Shogun 2.
>>
>>2293022
For us to laugh at them.
Imagine begging GW to try again after the catastrophe that was DoW3, only to be overtaken by GW's darlings CA.

Lots of suicides at King Art Games happening right now.
>>
>>2293085
>The only game that kind of makes it work is Shogun 2.
Even that had the problem of some tiny fuckoff clan on the far side of Japan sneaking a lone boat with a 20stack on it around the edge of the map and landing on your backline
>>
Histoids always lose
>>
>>2293088
History is nothing but an unending series of defeats and betrayals.
>>
>>2293088
historytroons are currently hanging themselves rn
>>
>>2293087
It mostly had a issue because of a combination of factors: Realm divide being stupid in the way it was handled. A large chunk of income being free money all factions receive. And naval on the 3D map always having been fucked due to the AI being able to land way too quickly and easily.
>>
>>2293088
>>2293091
Medieval 3 was announces a few days ago, literally the holy grail for histfags. They are fine.
>>
>>2293094
>half assed trailer released during their little celebration
>40k gets a reveal late into the Game Awards with gameplay
>>
I will NEVER sign in to confirm my age
How can I watch the trailer?
>>
>>2293094
Medieval is going to be just as shit as warhammer
The franchise is sick and it has nothing to do with the setting.
>>
>>2293094
More like a throwaway distraction so the histfags won't kill themselves after hearing 40k announcement.
>>
>>2293099
What kind of respectable nerd doesn't like both history and 40k? This sounds like some retarded skub/anti-skub shit. Are you Jewish by chance?
>>
>>2293096
They've worked on the 40k game for over a year now. Mentioned their "mystery game" multiple times in dev blogs.
Medieval 3 is literally just the words "Medieval 3" written on a white board in some conference room. They got nothing to show yet.
>>
>>2293097
Wait until the pre-order steam page drops. It should have the trailer.
>>
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we won lads
>>
>>2293094
>game isn't even in production yet, gets a shitty little live action trailer with 2 actors
>game with actual gameplay shown
>>
Did they show any gameplay and confirm it's for consoles?
>>
>>2293078
i would love if it is more like Epic than 40k, that seems like much more of a fit
>>
>>2293108
yes to both of those >>2293046 >>2293028
>>
Is 40k going to be on the same new engine they're building out for M3? As someone who enjoys fantasy and history I'm cautiously excited for the future.
>>
>>2293101
40k is going downhill mainly because the people who like and make it are now marvel soys rather than history and scifi nerds.
>>
>>2293108
Yes and yes.
>>
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>>2293111
>>
>>2293101
most of the "respectable nerds" trooned out, and nerdy hobbies are full of normies now
>>
>>2293112
>>2293115
Yeah, I'm stuck in the 90s.
>>
>>2293046
he is
pretends to be edgy but is actually a huge pussy irl
>>
> Expand your empire turn by turn; capturing planets, upgrading fleets, and managing your war economy
>fleets
>>
>>2293118
>pretends to be edgy but is actually a huge pussy irl
sounds like the average chud then
>>
>>2293122
what is a chud?
>>
>>2293124
Cannibalistic Humanoid Underground Dweller.
>>
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>>2293021
Just put the tyranids in the bag CA
>>
>new engine that's going to be an even bigger disaster than Warscape
>making a gunpowder Total War with a setting that can't be represented with Napoleonic line warfare
>neutered for consoles
>CSM is day 1 DLC
welcome back Hyenas
>>
>>2293126
I did that with a girlfriend like 20 years ago. Good times. Took a couple hours.
>>
>>2293046
What was legends verdict?
>>
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>>2293072
Primarislop is what warhammer is now. It's over for primaris haters.
>>
>>2293128
Did she understand?
>>
>>2293130
You know the meme about how "we don't want you in our heckin' inclusive diverse hobby"? That's me
>>
>>2293131
She's a woman, so no, but she did find it entertaining at least.
>>
I'm cautiously optimistic
>>
>>2293028

I was already skeptical, now I'm certain. Well I hope Dawn of War 4 isn't ass. Who wants to bet female custodians will be in it and have Tranny voice actors.
>>
>>2293046
In comparison
>>
>>2293145
Dow UI looks more like total war than total war does and TW looks like some generic knokcoff RTS
>>
>>2293145
wtf this actually looks like total war
>>
>>2293021
It's happening.

Anyways, odds of it being a reskin and "planets" being single maps only?
>>
>>2293150
There's absolutely no way that they're gonna do multiple different battle maps per planet. That would be too good for CA.
>>
Where's my Total War LOTR
>>
>>2293150

Like 90% sure. betting it's going to be Hive world, desert world, swamp/toxic wasteland, barren wasteland and nothing else.
>>
>>2293068
>>console version
Holy shit it's going to take a lot of mods to fix whatever aids is coming our way
>>
>>2293151
50/50 chance they add it in a post-release update after community uproar. Say what you will about CA's handling of the TW franchise but the WHF series shows they're willing to make changes based on community input.
>>
>>2293150
It's going to be like Stellaris and Star Wars where planets are just one biome
>>
>>2293153
Go play DaC. CA will never beat it.
>>
>>2293153
You're not a real LOTR fan if you want literally ANYBODY to adapt it in 2026 and beyond
>>
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>ftl tunnels
i hate this crap in every space game that has them, its like a grid system for building, extremely limiting and formulaic
>>
>>2293168
now that im considering this, making super duper long jumps cause attrition or worse events would fit so nicely im no longer surprised CA didnt do it
>>
>>2293164
This.
>>
>>2293168
just this screenshot alone makes me believe that the game wont have the sales of warhammer fantasy
>>
>>2293158
One biome planets are commonplace in 40K
>>
>>2293168
they are going to be competing with endless space and stellaris here
and looking at AI im not sure they will be able to
>>
>>2293028
franchise is dead.
>>
>>2293176
Isnt the tactical level of endless space both turn based and significantly more hands off?
And stellaris is a garbage fire that doesnt really function?
>>
>>2293176
looking at UI*
how simple it is for a strategy game
>>
Apparently some people have already had a chance to play it.

https://www.youtube.com/watch?v=VaYZRC60YfM
>>
>>2293061
Line has stopped going up on PC.
Consoles will make line go up.
>>
>>2293164
>>2293167
Both good points. I still want it, though. Just to see. Just to hope
>>
>>2293111
Yes. The new engine is confirmed to have the same mod support as the old total war too so even if everything else sucks it will be fine.
>>
>>2293098
Nobody wants to admit things have been bad since Empire and Rome 2, they just keep coping and try to resort to "history vs fantasy" tribalism.
>>
>>2293153
It's been around for over 15 years at this point. CA literally can't make a better product than Third Age Total War let alone the later successors like DaC or Epic Unity Rework because they'd get fucked with licensing issues.
>>
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>>2293098
>>2293186
Empire onwards was shit (yes even shogun 2 and attila) because of the terrible engine. They made a new engine that is confirmed to have mod support and melee collision just like the old days so we are unironically so back.
>>
>>2293178
these games are huge, and this looks dumbed down for consoles, like halo wars
>>
>>2293167
I want it to be public domain already.

Outside of that, I just want to remember what it was like to paly Battle of Middle earth as a kid.
>>
>>2293188
I'd argue that Shogun 2 was a brief "maybe things will get better moment", and then we get Rome 2 immediately after.
The CA cycle is
>we are the best! we made great game! get hyped for next game!
>we are sorry about the quality of next game on launch, we will fix it
>it is time to talk about the future of next game
>here is next next game, get hyped! we learned our lesson!
>we are the best! we made great game! get hyped for next game!
Repeat. Med 2 was the zenith, but Shogun 2 and Attila were still good because CA temporarily stopped being retards only to be retards once again later.
>>
>>2293193
While I agree they had good aspects (so did 3k and Pharoah) none of the post-empire games got over the melee collision issue. It made every single battle feel like floaty shit and it became so dull I ended up autoresolving everything.
>>
>>2293193
Also, it is important to remember that Med 2 had numerous problems that were never fixed. Like the Americas are a no contest conquest for the player and all you do is curb stomp Aztecs with your top tier units, not exactly fun. And Islam has no mechanics, the Papal system is stupid, etc. Great game, but let's be honest. CA was always like this. It just accidentally made Rome 1 and Med 2 good.
>>
>>2293195
Yeah, the issue is the Warscape engine, and because they never got the budget to fix it, it was never fixed.
>>
>>2293197
Until all the news broke about the tech debt issue, Sega stepped in to make CA get their shit together, and they were evidently making the warcore engine between then and now.
>>
>>2293201
Warcore is something I'm worried about. It could fix things, maybe, but what if it's just Warscape 2.0 and we now have an engine that is even worse?
>>
>>2293203
We don't actually know of course, but the news we have about it so far specifically addresses the things that fans hated warscape for like melee collision and moddability so I think we have reason to be optimistic.
>>
>>2293193
Shogun 2 is honestly pretty junk from a design perspective though. I'm biased towards Rome 2 despite remembering how fuck awful it was on launch, but from a design perspective it was honestly way better.

>Med 2 was the zenith
It's trash. I genuinly started to actively dislike the game after looking through the code and realizing just how lazy it is. Literally just a mod for Rome 1 that somehow fucks up the mechanics that worked.
>>
>>2293196
Nothing that was actually exclusive to Medieval 2 worked. It was Rome 1 but worse.
>>
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>>2293207
I don't disagree, but Shogun 2 at least tried to make the best with what was given and play to the strengths of some of the new ideas introduced in Empire.
The strength of Med 2 was what you could do with it. Borderline RPG, and at the time it innovated massively from Rome 2. In retrospect it is obsolete in some ways, but in other ways it is a model for modern TW to learn from.
>>
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>>2293168
>>2293119
not a good look so far
>>
>>2293211
Rome 1 feels much more jank in its combat. Med 2 feels a lot smoother even when some of the bugs.
>>
>>2293216
Not to mention Medieval 2 introduced variations in unit models. Minor now, but at the time it was a major selling point.
>>
>>2293212
>I don't disagree, but Shogun 2 at least tried to make the best with what was given and play to the strengths of some of the new ideas introduced in Empire.
It's a very fun game until you actually look at it as a strategy game and then the whole thing just kind of collapses into itself.

>The strength of Med 2 was what you could do with it.
Oh, the mods are great but the actual base game... Like I said, actually trying to mod it really damaged my affection for the game.

>but in other ways it is a model for modern TW to learn from.
Eh... I don't know. The actual experience of playing it is honestly pretty miserable. There isn't that much strategically to it and the battles suffer from the fact that the AI just... fundamentally doesn't understand how castles and the new recruitment system works. Like 90% of the fights, even against full stacks, feature at least twelve artillery on the enemy side. Part of the reason why I wanted to mod the game was to try and unfuck this.

I think the character system has potential but it just somewhat falls apart for me if you actually start looking under the hood and figure out how it works. Three Kingdom s PROBABLY had the best system overall.
>>
>>2293216
>Rome 1 feels more jank in it's combat
I don't know. Something about infantry clashes always felt off to me. Ranged combat as well, but I disliked that in Rome 1 too. I would say Cav is the one element that was genuinly improved (And you would fucking hope so) though charges are very weird and finnicky at first.

Also, you can tell they never updated the AI's capacity to actually make armies despite the changes to mechanics. Not to say the armies in Rome 1 are good, they aren't, but they are still better than the fucking shitshows you get in Medieval 2.
>>
>>2293227
Has TW ever had a good AI that actually played the game as is?
Half the problem here is I think we're both in agreement that Med 2 and so forth aren't perfect, we're just arguing around the issue that CA is a trash dev and always has been.
>>
>>2293036
Never, Halo Wars got chopped to get onto consoles, C&C 3 and RA3 suffered a great measure because of console ports
>>
>>2293229
>Has TW ever had a good AI that actually played the game as is?
No, but I think the game has had cases where it worked around the inherent flaws and games where it really didn't.Like, Rome 1 has VERY bad campaign balance but, at the same time, it kind of works just because it means countries like Egypt/Roman families can actually throw some decent armies at you. I have a ton of problems with Realm Divide but at least conceptually it does keep the game somewhat engaging. Warhammer 1 had some very interesting ideas that almost kind of came together in a actually genuinly good campaign experience. Medieval 2 to me really doesn't have much in that regard. The AI just can't handle most of the mechanics introduced since Rome 1, and you can fucking tell. Unironically: Third Age Total War is SIGNIFICATLY better designed because it actually seems to accept that the AI is trash. Taking careful steps to make sure the AI's underlying issues are worked around.

This is also why I think the 3D Map is just... plain bad. Like, the AI in Shogun 1 and Medieval 1 wasn't good. But the general simplicity of the campaign side of the game meant that it didn't really have to be good. A computer can easily understand a risk style map. it's basic and can be easily boiled down to simple math.
>>
>>2293021
It's crazy how 40kids whine about gatekeeping but then are fine with independent studios getting hollowed out into Warhammer slop factories.
>>
Why the fuck didnt they just copy warno and steel divisions gameplay.
That would fit better for a modern or sci fi total war setting than fucking DAWN OF WAR.
>>
>>2293225
>It's a very fun game until you actually look at it as a strategy game and then the whole thing just kind of collapses into itself.
no it doesn't, what the fuck are you on about
>>
>>2293046
i hate it, doesn't look like total war at all, small units of dozens or so fighting over a tiny map, and also made for consoles lmao
>>
>>2293022
I guess they hoped that they could be the warhammer strategy game with the least ASS gameplay. Both will be raging garbage-fires.
>>
>>2293145
We going back to Daw2, but with bigger squads?
>>
>>2293297
DoW2 had cover memes. This is Dawn of War: Iron Harvest edition.
>>
Imperial Guard is actually a faction in the total war version, so I think I will be playing TQ 40k instead.
>>
>>2293260
because omg omg omg it's total war and omg omg omg wh40k
gotta feed the piggies
>>
>>2293302
So the bunker and sandbags are just there for aesthetic? Gay
>>
>>2293315
If they aren't, then the person playing really sucks.
>>
>>2293316
You guys are going to shit on me for having shit taste, but i really liked daw2 campaigns with the leveling and wargear system.
>>
>>2293328
I'm a big DoW1 fan who didn't like DoW2, but I respect your opinion. It's not Dark Crusade (which is bad), but it isn't bad on its own.
>>
40k tabletop still has unit cohesion i dont see the issue
>>
>>2293168
cry
>>
>>2293328
I prefer DoW2 over DoW1. And I started with 1.
It's actually insane how well DoW2 aged. The gameplay holds up, the graphics hold up, and the VFX are better in 2 than anything I've seen from both 3 and 4.
>>
>>2293330
>Dark Crusade
The territory control map was cool.
>>
>>2293143
>Well I hope Dawn of War 4 isn't ass
>primaris
>worse dreadnaughts
>nu-lasguns
>>
>>2293359
>nu-lasguns
It still hurts.
>>
>>2293229
>>Has TW ever had a good AI that actually played the game as is?
No TW AI was always retarded and piss easy for human players to beat even on ridiculous scales like a 10 on 1 advantage.
TW:WH3 has the AI declare war on you from the other end of the world then sending their main army to get you that will try to march over the whole world to get you. Taking forever to do it and suffering crippling attrition damage by the time it actually gets to your border provided it even gets there and doesn't disband half way on the way you achieving absolutely nothing. Causing the AI faction to commit sudoku just by its sheer utter stupidity and the player doing absolutely nothing and yet winning just by existing.
>>
I dont know how people can get excited for this, we all know how CA just cant do gun combat anymore and they picked a setting that has nothing but that but they want to keep the classical total war mechanics which will look retarded as fuck
imagine the scene from dark knight rises where the cops and bad guys charge into each other while having rifles just so they can brawl thats what the game going to be
>>
It will be mediocre and won't exploit W40K potential.
It will just be the upteenth resking of Rome 2 priced 70.00 $ because CA learned that it's less expensive to just license popular brands and make the same exact hydentical thing over and over.
There will be no space battles, no underground battles and no army organization; just the usual "big" map and a bunch of roman legions reskinned as space marines.
>>
>>2293216
nah, rome 1 combat was mostly fine, things worked, BAI could bork itself especially in sieges but its typical to any TW game
m2 combat was just worse rome 1, for some reason things that worked in r1 didn't worked in m2
>>
Looks like halo wars but with total war slapped on the box
>>
>>2293229
strategic or tactical?
if both then Shogun 1, it go downward from there and some small problems eventually snowballed
>>
>>2293260
Nobody plays those games except for 10 military nerds
>>
>>2293374
> they want to keep the classical total war mechanics
They wont
>>
Will it have Tau?
>>
>>2293409
Strategic. That's where it needs to cheat the most.
>>
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>>2293439
Rome 1(og) strategic AI bonuses
>>
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>>2293094
Means nothing. It's a pre-production trailer which was likely put forward as a contingency in the event 40k flops, or just as an afterthought. If 40k performs well, expect Medieval 3 to be "canned" until it's brought back up in a decade after the release of 40k 3.
Anyway, fuck CA and fuck reddit.
>>
>>2293036
Civilization Revolution is a genuinely good introduction for console players to the series. Addictive as hell. Though in its case it was explicitly designed to do that to the point where it didn't even get a PC release. Not much immediately comes to mind for a title that was released for both PC and console. Operation Flashpoint: Dragon Rising maybe?
>>
>>2293448
Remember when they canned 3K and then threw a 3K 2 trailer which was just some early concept stuff in an attempt to calm player outrage.
Now they pretend that shit never happened.
>>
>>2293021
LMAO CREATIVE ASSEMBLY IS SO FUCKING DESPERATE
getting my popcorn ready for this fucking soon to be disaster
>>
>>2293359
>>2293369
Nu lasguns? Wtf
>>
>>2293328
I like what DoW2 is trying to do but every time I launch the game and open a new campaign the first few missions completely turn me off the game since it almost always boils down to kiting enemies into my heavy bolter squad and using scout C4 to take out anything that won't move.
>>
>>2293040
Based grudgeposter
>>
>>2293359
>nu-lasguns
QRD?
>>
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>>2293021
>for consoles
it's so over, it couldn't be any more over
>>
>>2293459
>>2293475
nta but
https://youtu.be/jp4f7nOOv2M?t=1255
timestamp at 20:57
basically instead of red lasers they're tracer rounds that move retardedly slow for what they're supposed to be
enjoy your bolts of "slow light"
>>
>>2293475
Some GW exec arbitrarily decided that lasgun depictions thereafter needed to adhere to old fluff describing how they fired las BOLTs of energy that are pale yellowish in color as depicted in older IG artwork, after decades of media depicting them as firing red/orange beams.
https://www.warhammer-community.com/en-gb/articles/cvvjq1ua/las-canon-how-the-astra-militarums-indomitable-lasgun-works/
>>
>>2293021
If you only knew how much I hate the ultra-smurf bluish new logo. Bring back the Based Templar's Gothicc Aquila.

>MC constantly removes his helmet
Another Mando / Master Chief crap?

>SM are just Ultramarines
It's so tiredsome.

>>2293046
So, did CA finally developed a new engine or what?

PD: btw, it looks like DoW 4.
>>
https://www.gamestar.de/artikel/total-war-warhammer-40k-exklusiv-preview,3444750.html
>The galaxy map is above everything else and serves as a kind of hub for what you actually want to do that evening, that day, or that weekend. The galaxy has been divided into numerous sectors and solar systems. The developers call all of this together Crusade Theater. It is the stage on which the great war of the universe is being fought.

>From here, you can decide for yourself how you want to influence this war in favor of your faction. You currently have the choice between three different game modes, known as Flashpoints, which appear in the individual solar systems:

>A major campaign: This is a classic Total War sandbox. Over many rounds, you build your empire and take on the competition. You gather resources, raise armies, and attack your enemies. Such a solar system can consist of up to ten planets. A short campaign: There will also be shorter campaigns that you can complete in one evening, for example, because there are only a few planets here. These will probably be more story-driven scenarios. Strike Battles: Finally, there was talk of short-term Strike Battles. Here, you jump right into the decisive battle that is currently raging and try to turn the tide with your units.
So like Age of Wonders: Planetfall Empire mode?
>>2293492
>SM are just Ultramarines
there is custom faction creation in game
>So, did CA finally developed a new engine or what?
they say so
>>
>>2293504
Why is this in German?
>>
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>>2293506
More annoying that it cuts off article for me, but someone ran it through translate
>>
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>>2293516
If I understand it correctly it's multiple layers of gameplay
>Empire mode like Plantefall? You select sectors and solar systems to conquer here. Basically overarching campaign map which ties your multiple campaigns together
>Soulstorm style conquest of a system
>Actual more generic 4x/TW campaign map on a planet
>Total War battles
>You can level down entire map and completely raze it during battle
>Destruction of vehicles and a battle map changes it and creates cover among ruins for your units
>>
>>2293302
Iron Harvest also has a cover system. IMO Iron Harvest feels a lot like their attempt to make something like CoH/DoW2, so if it really is Dawn of War: Iron Harvest edition then it really will be DoW2 but with bigger squads like >>2293297 said.
>>
>>2293483
>>2293489
So like Star Wars blasters?
>>
>>2293438
Not yet. Space Marines, Imperial Guard, Eldar and Orks on release.
>>
>>2293204
>specifically addresses the things that fans hated warscape for like melee collision
Why are you lying? There has been no news on this AT ALL except "unit's moving around destroyed terrain"
>>
>>2293090
Such insight.
Shove off.
>>
>>2293117
Fun was outlawed after 2001, I'm sorry to say
>>
>>2293036
This porting of the games to consoles, not MOBAs like some insist, is what actually wiped out RTS as a major genre in the late 2000s
>>
>>2293516
So basically
>Overworld map of galaxy where you pick a sector/solar system to launch a campaign
>Campaign is a miniTW campaign within that sector/solar system where you do all the normal TW stuff
>Complete that campaign to secure the sector and then return to the galaxy map to pick a new one
My main concern with this formula is that condensing the TW format into bite-sized mini-campaigns might fuck over pacing and make the empire management layer feel unsatisfying, or like an afterthought.
>>
>>2293516
>>2293521
So it's more like a CoH3 or ultimate general or maybe wargame or something on campaign layer. It's not unheard of for strategy games to have the simple strategic layer and tactical battles combo, but this doesn't feel very "total war". Doesn't seem like there's room for any diplomacy or internal development, which probably wouldn't work all that well in the setting. It's more of a pure wargame.
I mean, maybe the game will be good, but developing it under total war brand just feels weird. I expected something would have to change but neither battles or campaign have anything in common with the franchise formula. IS sega just mad about losing DoW.
>>
>>2293568
>empire management layer
The thing is, I don't think there is an empire management layer.
>>
>>2293119
>>2293168
Lowkey gives off Empire at War vibes
>>
>>2293229
It lwys HD issues.
Med 1 I remember multiple times where the AI decided their general into my spear infantry and their whole army instantly crumbled.
Med 2 the AI tried to do a siege just with 2 ladders. I sallied forth attacking the ladders, stole them with my infantry and put them behind my walls.afterwards the AI just chilled in front of my archers and let me shoot them.
Empire, Naoleon and Shogun2 make it super easy to bait the enemy cavalry into your guns with your own general and in most games the AI can't deal with cities in general.
>>
>>2293591
Warscape had tons of trouble with cities. The only reason shogun2 is fondly remembered is they designed everything to mostly avoid those issues. Empire and napoopan were horrible around buildings, rome2 was a pain to get formations into the right place, and atilla just kind of turned everything into a mosh pit.
>>
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>consoles
>rts

I've never dismissed a game as worthless slop faster than the combination of those two words
>>
I’m interested to see how battles play out since 40K is known for long drawn out battles and devastating planetary sieges that wreck planets. Not the one and done fights seen in Total War up to this point.

Orks in particular are menaces and are nearly impossible to remove once they ser up on a planet
>>
>>2293143
>female custodians
You niggers never read the lore and it shows.
I fucking you tourists.
>>
>>2293715
There was never any lore conflict with female Custodians
>>
>>2293021
>consoles
kek Warhammer Fantasy will be cemented as the best total war games in history.
>>
>>2293433
>game is made for a specific audience instead of being turned into slop for the """wider audience"""
How is that bad.
>>
>>2293568
This could end up being a Civ7-tier fucking disaster if you take even medium-charitable interpretations of these mechanics.
Genuinely, does anybody here expect CA's management not to come up with some retarded """innovative and evolutionary""" ideas à la "we noticed nobody was finishing their civ playthroughs so we just made it restard three times"but translated to total war so each system is some kind of restart?
>>
>>2293725
More like the last.
>>
>>2293721
Yes, that is my point.
I hate rightoid tourists as much as I do leftoid tourists. Neither brand of brainrotted faggot actually reads the fucking lore. They just repeat whatever their favorite streamer/youtuber told them.
>>
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>>2293021
Will it be the final nail to the franchise?
>>
My heart wishes this game to be good because I grew up with both franchises, but I genuinely do not believe CA won't come up with some retarded moneky paw type dogshit mechanic.
The console release is a massive red flag. The bits about the campaign mods from that german article COULD be really bad.
I intelectually understand they will somehow manage to make this game dogshit even if my heart refuses to acknowledge this.
>>
>>2293721
>>2293741
"It is known that all Custodians begin their lives as the infant sons of the noble houses of Terra."
>>
>>2293746
^this
And it isn't like they couldn't have written it as if the imperium shifted to adding female custodes some time post-heresy to free up members/shore up the losses sustained. They just didn't try to mesh it into existing stuff.
>>
>>2293040
It's funny because a number of the posts in your image, including one at the very top, are saying that a Total War 40k wouldn't look anything like a Total War game, and there's already a lot of people saying that what little they showed of the gameplay doesn't look like a Total War game.
>>
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>>2293746
A single line does not dismiss the rest.

A single serious post for you, Anon;

Space Marines are male because of the geneseed, directly inherited from their Primarch roots.They are mass-produced, comparatively made on an assembly line. Forged, stamped and shat out by the tens of thousands. They achieve these numbers with their male Primarch geneseed.

Custodians do not have geneseed. Each are a handmade, artisanal work of art. Manual gene editing, not fast-tracking the entire process with the progenoid gland. They start far younger too, before gender dimorphism and puberty start making things weird, at a point where the balls don't even work. There is no reason why you can't have female Custodians, especially when the writers have said, Word of God, that they always wanted to have them, with the male-only thing being Games Workshop being scared of retards exactly like you being scared of girls.

It doesn't matter. Who gives a shit if Custodians have tits.
>>
>>2293761
I want to suck golden titties and get rode to death
>>
>>2293760
But it does. It looks like warhammer with a 40k skin.
>>
>>2293743
I fucking love TOTAL WAR where I slam 60 people (5 per unit) together. That really just screams 40k, you know the franchise with very small battles.
>>
>>2293516
>>2293521
>Galaxy is a massive map that you don't interact with directly
>Instead you pick a star system to campaign through
>Star systems are randomly generated with each planet being comparable to a continent in an old total war campaign
>Armies move around like normal on these planets, so each planet has multiple settlements to fight over
>Fleets are also a thing that you can build units for, perhaps fleet battles?
>After each campaign victory you influence your faction's standing on the galaxy map
Seems kino, I was worried about microing a bunch of armies around on a full galaxy. This feels more 40k, you exit warp into a solar system and fight for it
>>
>>2293761
From
>There was never any lore conflict with female Custodians
To
>A single line does not dismiss the rest.
And
>It doesn't matter. Who gives a shit if Custodians have tits.

Nice way of arguing.
>>
>>2293761
"-and it is a great honour for those of Terran noble houses to submit a son"
Is it really that hard to accept that Gee Dubs simply did a hard retcon for those sweet sweet Blackrock big bucks
>>
>>2293784
genuinely don't see how this is going to not be incredibly repetitive after the 30th hive world siege
>>
>>2293785
>>A single line does not dismiss the rest.
multiple lines in 7th, 8th and 9th codexes
>>
>>2293791
There's other planet and biome type combos, you seem to be a retarded nigger that saw the hive world battle and think that's the entire game
>>
>>2293761
“-the Terran aristocracy have willingly given up almost entire generations of newborn sons to earn it.”
>>
>>2293463
The vanilla campaign was pretty bland. The dlc is where it's at.
>>
Good thing is that Gee Dubs have already shown people how actually satanic they are before, with this new bullshit, gay redesigns ranging from the entirety of Primaris to new Guardsmen who are all now either Cadians or reddits favorite regiment, also loved the Death Korps of Armageddon lol, and previous attacks on community content makers and animators. Blackrock money once received aren't infinite anymore, while stocks tend to plummet, but one can only dream, for now
>>
>>2293542
Sad, I'm so fucking sick of space marines.
>>
>>2293776
Yea, like how battles raging across entire planets have less combatants then many WW2 battles.
>>
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>>2293516
>>2293521
This sounds fucking terrible. At the end about the engine it sounds suspiciously exactly like how they advertised warscape. It also explains why there's next to no large clashes either.
This game is going to put Rome 2 to shame in disappointment
>>
>>2293812
>Death Korps of Armageddon lol
Secondary
>>
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>>2293055
Literally yes you faggot. It’s about scale.
>>
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>Console Release
It's so over for Total War
>>
>>2293094
They aren’t happy with it because it gives the players agency to “rewrite history” (a vague and nebulous phrase that makes sense in the context of the marketing). They’ll never be happy with it until it’s literally a history channel rerun where you can only give historically accurate movement and attack orders with zero chance to do anything different than what literally actually happened. I love history as a genre too but the TW histfags are such hysterical faggots for no reason and I’m glad they’re offing themselves rn.
>>
so they reinvent dawn of war 1 and attach a galaxy map campaign on top of it
bravo CA
>>
>>2293094
Game is not coming out until, unironically, like 2030 at least. The announcement is a nothingburger.
>>
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>>2293721
KYS
>>
>>2293761
Massive fucking cope to try and normiefy a grimdark.
>inb4 it’s not grimdark anymore
Yeah because of faggots like you
>>
I’ll give it a play. But I wish for (and will never get) a grand strategy game where you are Dorn on Terra or you are Horus on the Vengeful Spirit, planning warp transits, dispatching troops to various sectors by the millions. Battles for planets taking literal hours of real time.

Warhammer is such a weird game. The proper tabletop game is a platoon/company level meeting engagement. “Epic” (what I play) is battalion level, maybe battalion+. These are still minor engagements, barely worthy of note in our own history, let alone the grim darkness of the far future, where the death of millions of conscripts is a footnote to a report on Terra.

Anyway I think something much closer to a hearts of iron 2 in spaaaace is what I would like to play than whatever this is… what is this, like sudden strike with space marines?
>>
>>2293920
No one's happy with it because it's obvious they announced it before they even turned the heat on under the pot specifically because they knew people would go ballistic if they announced WH40K with absolutely no hist games in the pipeline. When the most anticipated histfag sequel is basically an afterthought that's not coming out for probably a half-decade so they can milk GW piggies some more no one is going to be happy.
>>
>>2293881
>it sounds suspiciously exactly like how they advertised warscape.

Can you cite those articles from ~2006-2008 that had them advertise warscape this way? Assuming you were alive then
>>
even the "gameplay" parts where CGI
I'm done with total war and CA for good, goodbye faggots
>>
>>2293772
>>2293785
>>2293786
>>2293800
>>2293970
You niggers are just outing yourselves as newfaggots. If you are a 40kfag for longer than 5 minutes, you get used to retcons and changes as just a fact of life, or you leave. Staying in a setting that you hate because it changed is retarded, and I genuinely doubt your ability to think and breath at the same time if you do so.
>>
>>2293970
"grimdark" is just a shitty marketing buzzword GW abandoned the moment they thought they could make more money by making the setting kid friendly. Warhammer 40k was never very dark. It's a lovecraft-lite setting that uses a bunch of tropes from sci-fi horror but in a way that's accessible and easy to understand.
>>
>>2294170
I think it's interesting that every RPG and tabletop game has retcons and everyone just accepts it and forms their own headcanon but when Warhammer does it the fans have a meltdown, spam 100 threads about it, threaten to boycott GW and then go right back to buying the slop while still insisting they hate GW. Female custodes really aren't that bad of a change since they fit into the Amazonian warrior archetype quite nicely.
>>
>>2294182
Because GW makes is unignorable.
Like the controversy with female Custodes. The issue isn't "how dare you put women in our male only space", because Sisters of Battle and Sisters of Silence are right there, it is explicitly that by adding female Custodes and Space Marines you invalidate what makes Sisters of Battle and Sisters of Silence unique. We go from "cool warrior monks and cool battle nuns" to "AND YOU ARE A SPACE MARINE, AND YOU ARE A SPACE MARINE, AND YOU ARE A SPACE MARINE!"
>>
>>2294191
Female custodes existing removed the idea that the Sisters of Silence are the aspect of the Talons of the Emperor that pulls any supernatural threat down to reality where the Custodians can deal with it? They removed the fact that they are all blanks?
They removed that the Sisters of Battle were created to expose a loophole? That they are the most religious of religious fanatic?
Like genuinelly, nigger, neither the SoS nor the SoBs had the monopoly on tits, the assassins, the Aeldari, and Slaanesh already existed.
>>
>>2294198
>I am intentionally pretending not to understand the concept of "making everyone a space marine pushes female-only non-space marines to the side!
>>
>>2294202
Genuinely how is adding female custodes turning custodes into space marines.
>>
https://www.youtube.com/watch?v=qmlgdmEMdtM
Just finished watching it and... I dare to feel hope.
>>
I dont hope
CA fucked away the lack decade of Total War
Its fine if you hope but i know it will be DOA just like the last 3 games
>>
>>2294209
Not the guy youre responding to but, Custodes always been an all mens organization, just like space marines
If you change them space marines are next
>>
>>2294022
Uh oh, we have a regimental/division nigger here.

Battalion-down is the only way combat can actually be assessed. Outside of the broadest sense, "operational level" is a meme. Do you sit around and think "which general would be which general?" like a set of superheroes?
>>
>>2294283
*beat
>>
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>>2293212
>trustworthy
>decepite
>>
>>2294281
Literally only because they didn't have female models at the ready, as per ADB. Everyone at GW agreed that they existed besides one exec.
No, they aren't adding female space marines anytime soon becuase the process is explicitly fatal on women. The process of making Custodes would be not making sense if it did the same.
Spergoids will cite their favorite youtuber finding singular quotes about "sons of aristocrats" as it weren't a disingenious interpretation of a turn of phrase by a bunch of bitter tourists that started, at best, with 8th edition, 7th at most but even the triggering about primaris shit has been dying down.
>>
>>2294280
Pharaoh was eventually good, the setting is just dogshit from a military history perspective.
Three Kingdoms is straight up great, I give it a playthrough from time to time.
If pharaoh didn't exist I would probably play Troy but I admit it's kinda dog in comparison.
WH3 is fucking mismanagement hell I'll give you that.
And I am one of the like three people that enjoyed ThroB.
I maybe cringe but at least I enjoy myself.
>>
>console
My hopes are not high.
>>
>>2294313
It's honestly astounding how much leftist discourse revolves around pretending not to understand what's going on around them.
You're not fooling anybody btw
>>
>>2294399
OoOoOoh
Changes!
Women!
BOOO!!!
>>
>>2294399
>The politically brainrotted is only capable of seeing others as similarly brainrotted
Grim.
>>
>>2293022
dow4 might actually be good
this will be garbage
>>
>>2294170
Post army
>>
>>2293168
sots is still the uncontested goat for space travel
>>2293581
more like highkey
i don't think ca will even attempt space battles
>>
>>2294170
Newfag, oldwaf, gayfag, doesn't matter, the most important thing is that i am not a goyim, schlimazel
>>
>>2294170
Nah, the real way to play tabletop games is to completely ignore all the published lore and changes you don't like and homebrew with the bros. Take what you like and leave what you don't.
Only ultra faggots go compete in tournaments and shit. Battles are really just an excuse to show off your models and there is zero reason you have to update from 8e to 9e or whatever.
It's ultimately just shit someone made up and you can just as well make up your own shit instead.
>>
>>2294420
oh this post not age well
>>
>>2294325
Pharaoh is an okay game overall. Sofia did what they could and it has a few interesting features but yeah, in the end it's held back by the limited military technology and tactics of the setting. Also an absolute marketing failure of marketing it as a mainline title when it's based on an older branch of the engine but actually came after
3K which is a legitimately great game. Definitely the peak of modern TW and actual step forward if only because it actually has functional diplomacy. Unfortunately despite it's huge launch it bungled it's DLC policy and got support cut abruptly in a quite shitty way.
Despite it's popularly underrepresented in online discussion because it tends to be dominated by warhammerfags or grognards who just hate everything since empire on principle and/or dismiss it as just a chinese thing so it doesn't count.
>>
>>2293153
Dawnless Days mod for Atilla just came out today
>>
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>>2294410
>>2294416
Again, who do you think you're fooling?
>>
>>2293761
Have a you
>>
>>2294498
Anon, are you upset that a faggot troon got in to the magazine showcase and you didn't?
I call troons out and their dogshit lore disregarding paint schemes too. Not a single one thinks twice beefore they decide to paint something in their gay crayon vomit colors.
But you still remain a newfag tourist.
>>
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iPhone and Android comptability confirmed
>>
>>2294570
>sloppa
>>
>LEFTOID
>RIGHTOID
>CHUD
>POL
>WOMAN
>TOURIST
>FAG
>>
>>2294580
The ability of people to preemptively make themselves mad over politics before anything has been said or done is honestly amazing.
>>
>>2294582
grim........grimdark
>>
>>2294585
grave, even
>>
>>2294609
gravedark?
>>
>>2294614
grimgravedarkgrimgrave
>>
vantablack
>>
>>2294570
The fact a computer can generate this is still funny to me
>>
>>2294570
if only gemini was not so allergic to an exposed female shoulder
>>
>>2293647
Your reminder that Star Craft/Warcraft/Red Alert/C&C all had console ports.
>>
>>2293168
This is how Battlefleet Gothic did it and they probably don't dare deviate from that formula.
>>2294428
Sadly all space travel in 40k is symmetrical so there's no room for sots's kino faction-specific FTL. GW is no fun allowed with shit like that
>>
>>2293129
I don't know or care.
>>
>>2293145
Both of these games look like AI renders.
>>
>>2293147
>>2293149
The literal only similarity is the way the unit list is displayed. Actual NPCs.
>>
>>2294737
>Sadly all space travel in 40k is symmetrical
It isn't though, not at all.
>>
>>2293188
Extremely low IQ take.
>>
>>2293207
Shogun 2 actually has fun battles and strategy feels impactful with distinct units.
No other game in the series has ever matched it on that front.
>>
>>2293195
Medieval 2 has fucking horrific collisions and pathfinding. Sick of hearing 0 information retards conflating game mechanics and animations with the engine.
>>
>>2293260
Those are way too modern for 40k.
>>
>>2293359
>>2293459
>>2293483
There has literally never been a consensus or any kind of set rules as to how lasguns work or what effect they have.
>>
>>2294758
I hated how you'd regularly get your infantry absolutely tarpitted in a melee because one model got caught on an enemy unit, or see only the front row of your guys commit to a charge command while the rest of the unit do this slow shuffle forwards. Game had massive issues with that sort of thing.
>>
>>2293743
To be honest I think you'd have to be a massive brainlet (40k fan) to think this looks like dow.
Its literally just the classic TW blocks of infantry facing off.
I genuinely think retards are thinking this because of UI design.
>>
>>2294765
They're also getting caught over space marines having small squads. Like duh a space marine squad is going to be 5 dudes, anyone expecting 150 thick SM lines in a single unit were retarded.
>>
>>2294765
>>2294769
are you, are you genuinely retarded?
>>
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>>2294170
Why is it that no matter what happens, no matter how obviously stupid something is, someone will always reflexively and idiotically defend it loudly?
>>
>>2293302
>This is Dawn of War: Iron Harvest edition.
Iron Harvest with a DoWII skin.
The worst of both franchises
>>
>>2294776
Incredible deflection coming from the crowd that reflexively bitches about any new addition or change, no matter how minimal, to a franchise they only ever seem to complain about yet still insist they like.
>>
>>2294805
DoW2 was great and I'm tired of people pretending it wasn't.
>>
>>2294826
Dow 2 was good but it wasnt made of dow1s audience
>>
>>2294828
I was. I loved the both of them.
>>
>>2294828
>made of dow1s audience
made FOR
>>
>>2294829
It wasnt made for dow1's audience. I can respect that you liked both since thats possible. But you can not possibly say that dow 2 was intended for the people who liked dow 1
>>
>>2294833
You could see the writing on the wall that dawn of war 2 was going to be similar to Company of Heroes, and I was all for that. The only issue was the smaller scale, the actually gameplay was super tight and fun in 1v1 multiplayer. If Dawn of War 3 had been DoW1 in scale but played like CoH2 it would have been amazing, and they completely shit the bed. There could be a study done with dawn of war 3 because they did absolutely everything wrong with what should have been a sure-fire hit.
>>
>>2294842
"If Dawn of War 3 had been DoW1 in scale but played like CoH2 it would have been amazing, and they completely shit the bed. There could be a study done with dawn of war 3 because they did absolutely everything wrong with what should have been a sure-fire hit."
that, that I have no disagreement with.
>>
>>2294733
i unironically played one of the red alert expansions on my ps1
>>
>>2294828
I liked both DoW1 and DoW2
>>
>>2294733
>>2294853
I like starcraft on the n64, it also had fun custom missions made just for it, too, that ended up being canon down the line.
>>
>>2294854
MADE FOR. I FUCKED UP AND PUT "OF" INSTEAD OF "FOR"
>>
>>2293276
If you actually want to play the game with the intention to beat it there is literally only one strategy: You turtle. Nothing else works, and there simply isn't enough depth to try something else.
>>
>>2293036
>>2293143
My guess is it's so that all the warhammeroids that have been playing crap like the Space Marines games have easy access to this new Warhammer game they'll buy and likely never get around to playing.
>>
>>2294856
I liked DoW1 vanilla/WA. I didn't like Dark Crusade or DoW2, didn't play Soulstorm or DoW3.
>>
>>2293568
>My main concern with this formula is that condensing the TW format into bite-sized mini-campaigns might fuck over pacing
While I agree... the pacing has literally never been good. Shorter smaller campaigns are actually good despite what dumb fans who never finish the game might tell you.
>>
>>2294570
Very based.

A game being pro white genocide is more important than it being good.
>>
>>2293178
>a garbage fire that doesnt really function
So every Total War game for the past 15 years before a decade's worth of patches is applied to it?
>>
Which Total War has the most functional AI?
>>
>>2293021
there's literally no hope of this being run on a modern computer is there?
>>
>>2294926
3 kingdoms probably
>>
>>2294929
no its ran on a console, ps5 or xbox
>>
>>2294926
every single one can be easily cheesed without expert knowledge and every single one cheats as fuck so it's hard to tell.
>>
>>2294909
you're just retarded
>>
>>2293083
>peak of the series
That would be Shogun 2, Sorry.
>>
>>2293087
Sounds like a gitgud issue.
>>
>>2293791
I Will never get tired of killing nids
>>
>>2293761
There is no reason why you shouldnt kill yourself either.
>>
>>2294950
We have nids? Looks like its just orkz
>>
>>2293798
shut the fuck up you stupid creative assembly bootlicker shill faggot nigger, you ever speak to me like that again and I'll shit down your fucking throat bitch
>>
>>2294976
Nobody cares about the fucking Memedar, faggot.
>>
who hurt you sweetie
>>
>>2295000
Me. I hurt him. It was me.
>>
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>>2293119
>>2293213
>>2293168
Planet maps will look like TW maps look since Rome 1. And you will be able to move your troops on them like in all titles since Rome 1. Scale they went for sounds absurdly impressive, since they aren't doing planet being functionally cities here like people expected. Or just a single premade planet Dark Crusade style which is alternative people proposed. They are doing both at once, with another layer on top. CGI trailer too focuses on this, alongside customization, wargear system and varied units within one squad. Essentially every planet will be like Empire/Old World in TWW, while shit like Ulthuan would be another planet.

Zooming out lets you switch to a star system view with up to 10 planets like this. So it's thematically like a sea, but with functionally an unique travel system. Entire planetary system like this could be equivalent to Immortal Empires. And those system campaigns are both premade and generated ones, so like in Age of Wonders.

And then you have Galactic Map, which most likely is AoW:Planetfall style Empire/AoW4 style Pantheon gimmick, which ties your campaigns for a meta progression. Sounds like they really didn't want to copy TWW and make Terra functionally a single city like Altdorf to which you can arrive in 4 turns from Eye of Terror and raze after autoresolving a single battle.

And since we are talking about scale and how big it is, battles being small doesn't really fit here and I think people are wrong. Especially since they said that you can reinforce your armies during a battle. I saw a theory that those 12 units are just a Vanguard force you deploy initially and over the course of a battle you deploy more and more armies. So like those Chaos Battles/Domination from TWW3, which would make a perfect sense as a prototype/backported feature. And just like Daniel customization. And buildable objects during sieges which don't make sense in Fantasy, but do in 40k.
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>>2295027
Shame that there most likely won't be any full scale naval battles since that is a separate license. Again.
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>>2295032
Trailer shows space ships, but carefully avoids showing space battles. I think GW would let them make space battles, but CA simply didn't want to bother. Again. And for now CA avoids speaking about them
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>>2294912
Total war fans are genuinely so fucking dumb for constantly insisting on muh immortal empires where you're literally just making turn timers longer for the sake of having 5/6th more map than they'll ever actually see in a campaign.
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>>2294964
Surely they will add them
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>>2295035
Yeah, GW definitely trusts them enough that they would just look the other way if CA decided to add naval battles in some limited form, based on how they treated the first ever DLC for TWWH (just throw a bunch of old campaign books their way and tell to sort it out) vs how they treated making Cathay (collaborating with them and making a full new army book just for them for internal use).
GW really just seems to be picking the winners out of the chaff when they sell the license to everyone i.e. the game studios that bring in the most money and word of mouth like CA, Saber, and Fatshart.
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>>2295051
Gw, for all of their flaws, is honestly the gold standard for how to threat their ip in video games at the moment. Basically just throwing stuff at the wall, aiming mostly for AA and indie devs, while being willing to work closer with studios that proved their worth. It somehow allowed them to gain far more of a presence way more well known IP like Lotr and Star wars.
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>>2293188
Incredibly based.
M2 was the best the game ever was mechanically and it's endless mod support basically means I never have to buy CA Corpo Slop again for my fix. Plus at least Mods have Devs you can actually talk to and usually listen to their players.
I fully believe once Medieval 3 gets close to release something bullshit is going to happen with M2 on Steam. Something that will break mods or remove them. Because they are relying on us all being crack addicts for our fix, forcing us to tolerate Medieval 3.
>Empire
I think Empire was serviceable but that's subjective. But honestly once I discovered the Steam & Steel mod all desire to play Empire left me completely.
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>>2293191
I burned so many hours in the multiplayer lobby for that game.
Good times.
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>>2295044
Sure, this decade or the next though?
Despite having rock bottom expectations for this, it will still sell well simply by virtue of the titles attached to it, but that doesnt mean CA is gonna be in a rush to get all the races available, I expect theyll be milking this for a decade or two yet.
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>>2295366
You know what, I would actually expect them to be quick about releasing actual races, but then drip feed specific lords or named subfactions over the years.
Maybe the will release Nids with the Swarmlord at the head, give you Leviathan as an official subfaction, give you the option your own minor hive fleet, but then over the years they realease other major hive fleets as DLC.
Nids are a bad example, so imagine that Ultramarines under Calgar are the base game space marine official subfaction/named lord faction, and then the Imperial Fists, White Scars, Space Wolves, etc. are released as DLC, aside from the fact that you can make your own homebrew subfaction.
Since they mentioned customizing subfaction traits, I think that perhaps named subfactions will have those traits either amplified, or maybe have some exclusive synergies, or whatever else that justifies using them over some meta custom combination.
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>>2295383
If we really do ge a army painter and they dont backpedal on that 'actually these were premade the whole time tehe'. If we get a more static galaxy map. A significant part of what makes different lords interesting is just where they start and who you have to deal with immediately as your regional rivals. Without a real map, and with the ability to paint your dudes i think there is a very real possibility CA resorts to dripfeeding races(and units of course). But like alot of what said in the thread, it really is very early so i guess we'll see. Furthermore... even in twwh you didnt get most factions in the first game and only by the second game did we have most of them playable.
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>>2295386
Even with army painter they can still do it. Different chapters nowadays aren't just different armour colour scheme but will have some elements specific to them. They can still sell packs with emblems and cosmetic bits as well as weapons and shit.
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>>2294929
I'm from the future and you're right. We tried to warn them "CA, people play on modern computers makes games for that" and CA said "no trust is this will work"

it didn't
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>>2295392
I dont doubt they can tack more elements on top of them(the lord specific campaign mechanics had plenty of good ideas) but wasnt this supposed to have mod support? The more we discuss this the more it really hinges on how similar it will be to previous total wars, one anon speculated that there wouldnt be an empire management aspect at all and frankly i think he might be right since we havent seen a shadow of it.
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>>2293068
>>3 good guys 1 bad guy
You mean 4 bad guys. It's 40k, there are no good guys (except MAYBE farsight)
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>>2294313
ADB is an avowed cum guzzling faggot
I dont care if the officials change the lore, it doesnt stop it from being retarded
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>>2294444
Rome 2, the shitty game, had better battles than anything that came after it
3k didmt even have 20 stacks and the army building didnt let me make the units i wanted
Pharoah and Troy were both bronze age therefor both shit strategy games
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>>2295484
>3k didmt even have 20 stacks
Yeah it was 21
>and the army building didnt let me make the units i wanted
I'm sorry you are retarded
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>>2295027
Ground battles look like Star Wars Empire at War but we dont get space battles
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>>2295404
>>2295392
They did say they'll show off gameplay in the spring so untill then we'll have to stay shizo I guess.
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>>2295404
I doubt they'd dump the empire management aspect. I just don't see them NOT creating a massive galactic map by the end of this thing where your chosen dudes get to actually take over the whole galaxy, especially when you could have a full map that sports a number of possible campaigns, notably the current Indomitus Crusade but also useful for the Horus Heresy and few potential others. Even if they don't go THAT large, I'd expect a fair number of territory based campaigns which are just going to feel empty without some management aspect to it.
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>>2295551
Seems to me spacefleets are a pretty good analogue to horde type armies, or black arks. One of the few things we saw was an orbital strike as well as an orbital insertion for muhreens, things congruent with the setting but then whats the limited factor for that? A horde or black ark style game would certainly cut down on how much game theyd have to make and lends credence to procgen campaigns. I dont disagree the game will be lessened without it, but the game was lessened when naval combat got ditched too and it didnt stop them.
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>>2295551
>>2295557
The one interview we have talks about the game being split into sectors that you move on from and gain bonuses later. It seems that it's shorter campaigns that are more wargame than empire building and than you move on to next semi-randomly generated sector in almost a rogulite fashion.
In case of space marine player this sort of gameplay fits quite well with being a fleet based chapter. You go to a place, you handle the situation, gain resources and recruits to upgrade your fleet and you move on. For the most part it doesn't make sense for them to map paint. It would be handed off to imperial administration.
Eldar are pretty much nomadic and Ork warband just moving on to fuck up ore shit makes sense. The only somewhat questionable if what if you play as imperial guard, but you could probably just say you are playing one regiment that keeps getting reassigned to new campaigns.
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Yeah, I don't care what is being said in this thread.
I'm going to pre-order this fucker once available.
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>>2293036
Nu Xcom
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>>2293078
Probably will be handled like it was in other games where you can kill your own troops if you're not careful.
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>>2295623
The T'au will be hard to implement into this.
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>>2295687
That's a problem for much later. Chaos, Tyranids and Necrons at least will be before that.
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>>2294313
I don't remember him from the really old and crusty WDs, and looking him up only nets me that he started working at GW in 2002. The fuck does that faggot know about the intentions of the the designers at the time?
What the poz sucking faggots MIGHT think now, I don't care about.
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How will Eldar work in the game?
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>>2295732
Porting the high elf warhammer 3 dlc horde faction which is just the dark elf ark mode
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>>2295712
Because he was there when Custards were made into a real faction at the end of 7th and not as homo jokes in 300 outfits or partial references in the older HH books.
He is also the current head of narrative at Black Library, has been for several years now, which is why the third Black Legion book is never ever.
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>>2293021
>TW:WH1 - Mechanics designed to make each faction unique mechanically, like Dwarfs having underpass to move through mountains easier than other factions and underpass battles favor artillery
>TW:WH2 - Recycle mechanics for other factions and start bloating the game with resources that give you buffs
>TW:WH3 - Make everything in the game a spellcaster, monster unit or have some sort of OP buff from the faction leader
If it came out 10 years ago it would be good.
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>>2295294
Set your med 2 folder to read only
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>>2295846
>Erm, we totally meant to add female space Marines CHUD, we just didn't have the models ready!
Again, it truly is remarkable how much leftist ideology relies on dishonesty.
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>>2293022
To actually be a good game. Tw wh 40k will be released on ps = shit
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>>2295846
>Because he was there when Custards were made into a real faction at the end of 7th and not as homo jokes in 300 outfits
So a nobody
>He is also the current head of narrative at Black Library
Never mind, he is a fucking joke then.
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>>2293036
I don't think so. Not even once in 25 years. There are a couple 'strategy' kinda games like pikmin or Halo Wars where it was made specifically for console and it was ok, but not once has a strategy game made for both PC and console at the same time ever worked out
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>>2295035
Fucking hell a epic scale fleet management mode would be cool. Obv ca won't bother with it.
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>>2294570
>it generated a more TW-like UI than the actual developers
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>>2294762
Their portrayal in media has been nearly universal. Going against the grain on such a trivial thing is going to piss more people off than you realize.
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>>2293082
Mod where the game launches bf gothic every time you try naval combat with an addon to launch back into twh40k for boarding battles please
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>>2294644
Sucks that only bing slop did not.
>>2294914
Correct.
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>studio that has never made gun combat functional
>trying to work on a setting where its ubiquitous
All three Warhammer titles have chronic problems with gunner units and LoS bugs. I flat out stopped using Handgunners or Thunderers because it was so fucking annoying getting them to actually line up a shot. Shogun 2 and Empire had the same fucking problem and Fall of the Samurai only worked due to having sheer weight of fire to make up for it.
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Gameplay shown in the trailer looks like dow3 without moba elements or base building meaning it's shit squared

Apparently you play as an army, meaning lim->infinuty dlcs with each chapter each regiment each named character

I fucking hate gw
I fucking hate ca
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>>2293548
Read the website you fucknuckle retard
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>>2297299
Did you not play shogun II or total warham 1-2-3 perhaps?
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>>2297331
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>>2293094
It got a TES:VI tier "reveal". We ain't seeing that till the end of the decade.
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>>2297379
I don't believe this to be vanilla. It's gotta be modded, with archer code used instead. You can actually use hills in FOTS to counter modern armies as a traditional build.
FOTS isn't perfect, but it is the best gunpowder TW.
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>>2295623
I could see it starting that way, but if they're going to do sector based mini-campaigns, no reason to not eventually add a mode that switches from procedurally generated sectors to a bundle of static ones that encompass some larger war effort. Right now Immortal Empires is crazy huge starting with nearly 300 factions with however many thousands of provinces and army and heroes running around, but if broken in to sectors you don't have to process the entire galaxy fighting at once every turn, just whatever is in the player's immediate sub-campaign. At worst you finish your sub-campaign, the game calculates the general state of the larger war, and you get your next assignment or choice of assignment. That sort of thing even facilitates increasing difficulty as either the war is going poorly and you have to go for a desperate "cut off the metaphorical head" campaign or a "crack their re-enforced bastion" campaign if things are going well. It keeps things refreshing instead of hitting the wall of either finish painting the map or start a new one.
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>>2294762
They're fucking laser guns, dude.
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>>2297637
yeah but laser guns dont work in reality like how warhammer lore says they work

you need huge lenses they have to focus light emitted like a magnifying glass because light emitted by a laser does not travel in a perfectly straight line it spreads out like a flashlight and so there has to be a focal point and it also ionizes the air (turns it into plasma) once the energy of the laser saturates enough which makes the air more opaque and dumps most of the laser energy into the air/plasma instead of the target and to get around this you have to make the width of the laser beam larger so the density of light doesn't saturate the volume of air and ionize it before it reaches the target and you want to pulse the laser to give time for plasma to dissipate.

and rather than being like cutting beams they would be causing explosions where they hit things because so much energy gets dumped into a small spot that it's suddenly 5,000 degrees instead of like 20 degrees which flash vaporizes it (this also prevents more laser energy going into the target because now cloud of whatever you shot is floating in the air getting in the way)

So what the lasers would look like is a very bright flash on the target + explosion, between the shooter and the target parts of the air might be incandescent like a lightning effect, with this effect being more prominent closer to the target rather than along the entire length of the laser shot, and the more lasers concentrated on the same target the less effective they'll be because they oversaturate and ionize the air too much and dump most of their energy into the atmosphere fighting through a plasma cloud rather than destroying the target

you wouldn't see beams of light in the air or pulses of light you would see flashes of light and explosions and sparks of "lightning" on the things being shot. Pic related is what a laser rifle would actually look like
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https://www.youtube.com/watch?v=njanDkiImPw&
Good fucking god, anybody has a QRD of this? I can't stand any more seconds of this ESL talking.
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>>2299249
You're an ESL too.
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>>2299254
Yes, and I cannot stand my kind.
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>>2295294
buy it on gog nigga
you can keep an offline installer and everything
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>>2299249
>CUSTOMIZE CUSTOMIZE CUSTOMIZE
>The scale of these battles is so huge they will span multiple planets (Todd Howard lie)
>We chose the 4 factions we did because there is little overlap between their fighting styles
>Imperial Guard gameplay will be most like existing total war titles
>Fleets will be campaign map units used to transport forces between planets and drop reinforcements from orbit
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>>2299352
doesn't sound very promising
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>>2299414
The last bit at least gives me a little bit of hope that we'll be able to manage garrisons on our own again, with units being able to sit on planets without lords leading them. I hate the system warhammer 3 has where you have to waste a building slot to get a generic garrison you'll be using in every settlement across your faction, things were much better when I could have exactly as many units as I think I'll need carrying the weapons I think they'll need.
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>>2294973
I love this board so much
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>>2294444
>Pharaoh is an okay game overall.
It's fucking Warhammer-lite without magic and monsters. It's awful.
>in the end it's held back by the limited military technology and tactics of the setting
The game couldn't even portray the tactics of the period accurately. Chariots are borderline disfunctional and it's missing a bunch of units that could have been plausible for the time period in favour of soft-fantasy garbage. What holds the game back is that it's designed like shit and made in an awful engine. It's a glorified DLC, and CA was rightly called out for trying to sell it at full price.
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>>2293021
IT has a chance to be not-shitty, given CA's gonna testrun their new engine with it. I'd still wait before buying it, though.
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>>2299352
One other thing they mentioned was dropping into battles already in progress.
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>>2297681
The visible laser is just an instant of low powered visible light to help the shooter aim, like the laser version of a tracer round.
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>>2299352
I wonder how they'll balance this. Two of the four factions are branches of the Imperium's military and Eldar aren't usually presented as caring about conquering territory, just keeping the much stronger powers around the away from their Craftworlds. I don't get how it won't just be an Imperium roflstomp, especially since there apparently won't even be a Chaos faction at launch.



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