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Embarrassing mods for embarrassing commanders.

>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/
https://www.ufopaedia.org/
https://xpedia.netlify.app/ (XPZ)
https://xcf.trigramreactor.net/master (XCF)
https://www.ufopaedia.org/Hidden_Features_(OpenXcom)
https://www.ufopaedia.org/Ruleset_Reference_Nightly_(OpenXcom)

Previous thread: >>2235642
>>
Mmmm goblin yeast
>>
Dairy products made from gal milk!
>>
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Turns out that the solution of being bored with low-tier missions is Syns. Crashing through the door of a crackhouse and shredding everyone inside on turn 1 is truly an experience.
>>
>>2293383
Hell yeah! Now you're getting it. Soon you'll master the syn dance of mass destruction. At times you actually have to hold back from killing too many per turn.
>>
>>2293383
>tfw no pariah gf to cuddle you by force as your soul shrieks in metaphysical terror
>>
friendly reminder that both dio and solar are not only fags but also polish
>>
>>2293445
So Poland is responsible for keeping old xcom relevant in this age of decline?
Every day I'm loving the country more and more.
>>
>>2293445
Which eastern europe country is Meridian from?
>>
>>2293497
Switzerland, actually.
>>
>>2293502
I think I can see the parallels between OXC development and swiss technology...

If K31 was a game engine, it would be OXC. No doubt about it.
>insanely precise machine
>the precision is guaranteed by crazy high standards nobody else uses
>but other factors limit what can be done with that precision
>also has weird controls/idiosyncracies nobody else does
>>
Is there a playable ork submod for 40k/Rosigma and if it exists can anyone link in?
>>
>>2293587
Rosigma already has a playable ork faction. Pick Adeptus Terra as your race, then check which of the strategies gives you orks.
>>
Has anyone played some of the less talked about mods like Alien Takeover or From The Ashes or whatever, are they good?
>>
>>2293626
Never played them but I might give them a shot this weekend
What do they add/change?
>>
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Mecha will gain a new model next update
>>
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>>2293801
>complain about mechas looking like walking trash cans
>sudden model update
Dio sees me. I feel seen. We been seent.
>>
>>2293801
That's a tall boi.
Lookin' good compared to the old steam boilers on legs.
>>
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>>2293801
>the Rosigma Killa Kans
>>
>>2293801
Wait, what deployment option lets you have two APCs?
>>
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>>2293807
Your filename's all wrong...
>>
>>2293809
That's just basic ass convoy.
>>
>>2293813
I have literally never used convoy. Time to reconsider.
>>
>>2293816
You probably haven't ever touched it for the same reason I skip many craft: They're too damn slow.
>>
>>2293621
>adeptus terra
praise the emperork and pass the ammunition... squig
>>
>>2293816
I only ever use it for raider factories (unless I'm gray in which case jelly is fine).
>>
>>2293831
I like the Convoy early on. It's twice the speed of Expedition, and has enough armour and guns to not necessarily die if an interceptor catches it.
>>
>>2293430
Well, duh, there's a reason they're called Null Maidens.
>>
>>2293928
>to not necessarily die
I like your optimistic phrasing lol.

I just find it hard to justify wasting a hangar slot on anything significantly slower than the starting airbus, ever.
Unlocking primal hunts before getting STC ethyr drive for raiding party is my nightmare.
>>
>>2293942
Delivering 24 people to a Pogrom rarely makes things go less smoothly, and there are only a few missions which time out while there's a ship travelling to them. I sure as hell don't use it all the time, but it's good to have the option to throw twenty four peasants with rocket launchers at a thing if you need to.
>>
>>2293942
Bringing more gals so you get them trained earlier is a great tradeoff
There's not that many missions that need Airbus speed to reach
>>
If you nibbas hate AI slop so much where is the AI removal sub mod?
>>
>>2294011
Some guy was making it and then stopped or something, can't remember.
>>
>>2293630
>What do they add/change?
I don't know either
>>
>>2293626
>>2293630
>>2294019
I recommend giving FTA a spin just because it's an interesting enginedev project.
It adds features that could open up far more fluid storytelling and mission mechanics for megamods, if they ever got ported to OXCE.
>>
I don't mind AI
I do dislike when Dios changes good art for garbage sloppa
>>
>>2294021
>porting interesting stuff to OXCE
They won't even have the different hangar types.
>>
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>>2293626
>Alien Takeover
>check the thread about it
>base defense terrain visual upgrade + terrain gets empty block from globe terrain + mission gets actual reinforcements at turn 10
Well this is certainly a nice change
>>
>>2293831
It's a good early craft since it can host three weapons: Very few things can stop it.
>>
>>2293942
>undetectable, can carry lots of people to early base raids, most missions do not require a fast response anyway
>useless
Really boggles the noggle.
>>
>>2294451
The Convoy is definitely not undetectable.
>>
For me it's 3 Hangars with 1 Convoy in one of them or Trucks if I go Male
>>
Is there a limit of how much 1 unit can do during the service life? Can I have a unit with millions of kills? Will the game handle such unit's records?
>>
>>2294494
Are you scumming?
No unit is going to see more than thousands of enemies in the time span you're playing and not die.
>>
>>2294494
Anon what the hell are you planning?
>>
>>2294509
>Are you scumming?
I want to make the ultimate donut of steel, and collect all the condemnations on her. I will have her kill thousands.
>>2294517
>what the hell are you planning?
I plan to have unholy fun.
>>
i wish approx mission time expirations were listed
>>
>>2294494
>millions of kills?
My last campaign win says I killed about 4000 enemies total so uh good luck with reaching that number.
>>
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>>2294192
kino
>>
>>2294642
>description tries to explain gliches and jank
Kek, soul
>>
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>>2294021
oh that's the one with the hacking minigame and such
I wonder how much updates it had since then - this video was from 2 years ago
>>
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>>
>>2294593
i'm at 5800 kills, march year 03 and likely a year or more away from an ending
>>
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oh shid :DDDD
>>
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>>2294752
Oh yeah this isn't balanced at all lol
I'll get down to Extreme for now
>>
>>2294752
>>2294788
11- AYYY LMAO XD
>>
>>2294192
neat
0W0TD
>>
>>2294016
I was doing it but then I realized that I actually do not really want to play x piratez anymore, so I stopped
>>
>>2294192
Now I just need Dio to change the cancerous sewer bases to good looking surface bases like this
>>
>>2294922
>base defense in arctic base
>all of your gals take cold damage because they're apparently wearing no clothes at all in freezing weather
>>
>>2294923
>all your slaves show up on turn 10 and die of frostbite on turn 11
>>
>>2294922
Never.
You'll just have to learn to live with the fact that your army is basically dorfs due to circumstances.

Even if it was a surface base it would still need a hellerium sewer. If it was just a surface lake instead, it would be spotted... Wait, that would be fun actually: Give the player an option to decide whether to build a hidden or surface base. Surface bases are known by the enemy at all times and the target of constant base attacks, which also pulls attention away from normal bases.

Definitely not going to happen as it would require doubling the number of base map assets, introduce a system that allows different types of bases, and a system for making bases permanently visible to the geoscape AI.
But it would be fun. At least until you get bored of defending the ruins multiple times every month.
>>
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>>2293801
stuffing goblins into robots is fun
>>
>>2294983
40k has multiple base types, and there's long been options to not re-hide your bases once they get detected. Mashing them together should be viable, though it might require a change at the engine level to make it happen.
Personally, though, I'd be more worried about getting JS-tier missile spam on the base.
>>
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>>2295469
Hey, I get this image.
I've heard of this thing where new games use yellow paint cues to guide retards along.
Oh yeah I keep up with aaaaaall the latest and hottest trends like that.
>>
>>2295477
we are in /oxce/

half the people ITT haven't played a single game made after 2015
>>
>>2295481
Mirror's Edge was 2008.
>>
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>>2295481
I play gachas if that counts
If not then yeah maybe
>>
>>2295500
They definitely don't count as games.
>>
>>2295473
Just build 4 Irradiator Towers
>>
I only play XPZ drunk.
>>
I only drink when I play XPZ.
>>
How heavy is a naked Synth? And how tall are the Synths?
>>
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>>2294788
swarm tactics for the win
>>
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>>2295587
It worked!
>>
>>2295585
About 600 kg
132 px plus hair
>>
>>2295587
>>2295589
20 hoomans > 2 alium
>>
>>2295591
>About 600 kg
How did you measure them?
>>
>>2295594
https://www.youtube.com/watch?v=r7l0Rq9E8MY
>>
>>2295597
fuck you too, mr Armstrong. I am asking IMPORTANT questions here, I have no time for your limp dick tomfoolery!
>>
>>2295587
which cursed mod is that?
>>
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>>2295605
Alien Takeover
>>
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>>2295589
You can actually see one of them carrying a corpse
>>
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>>2295637
motherfucker
>>
>>2295585
They seem to be taller than a Gal, which are already taller than average humans. They're also either made of superdense material, or lightweight but still very bulletproof materials.
>>
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>>2295604
Never ask an android girl her mass...
You won't find an official figure so your estimate is as good as mine.

>>2295671
>They're also either made of superdense material, or lightweight but still very bulletproof materials.
They're biological, but reinforced with "unknown metal" on cellular level. A robot with synthetic flesh and blood. Mechanical parts only in their lower legs.
So it is written in the holy bootypedia. Also apparently the major is a syn.
>>
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>>2295587
It's over
>>
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>>2295750
>first month
Well that was fast
>>
>>2295750
>>2295785
owari double da
>>
>>2295671
>They're also either made of superdense material, or lightweight
This is exactly what I want to know!

>>2295713
>Never ask an android girl her mass...
But I need to know if I can princess carry her!
>Also apparently the major is a syn.
My lust for the Major cannot be described with mere words.
>>
>>2295798
>But I need to know if I can princess carry her!
No. No you can't. Don't try. It won't end well.
>>
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>>2295802
I will try to princess carry her anyway!!
>>
>>2295809
RIP anon
He died doing what he loved
>>
>>2295809
+1 STR
+300 days in traction

your war is over, [human hero]
>>
>>2295795
It's okay it was a scripted base
>>
>>2295809
May the spine realignment go well!
>>
>X-Chronicles
>get X-Planes and Guns
Oh yeah, now my problems are going to have problems with me.
>>
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the good ones always pass away first
>>
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Cool
>>
>>2293801
Noice
>>
>>2295469
>>2295477
It's butter actually
>>
Imagine a mod where the invasion happens during WW2
>>
What starting region/codex/captain whatever would you recommend for a newfag to piratez?
>>
>>2296077
whatever sounds cool BUT I would avoid dumbass captain
>>
>>2296077
>region
Anything except Thebes
>codex/captain
Anything you like except polar opposites
>>
Reading 'Fry the Brain' made me understand the importance of dedicated sniper teams in openxcom.
>>
>>2294192
>terrain gets empty blocks from globe terrain
>That image
How horrifying, the base is above ground instead of underground as god intended.
>>
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>send the Syn to clean up a bandit camp
>it's full of zombies
Is it my birthday?
>>
>>2296077
Germany, sore-ass, reject the codex, /ss/. It'll cut down on the bloat, get you started in a region with a lot of traffic, and give you free strong soldiers you can use unnaground or as excellent pilots.
>>
>>2296372
>German gnomes join a Captain who likes men
Huh. Do they want some of the sausages?
>>
>>2296077
wenezuela, reject the codex, revolution, dumbass cpt
>>
>>2296376
They're only there for the discs and strudel.
>>
>>2296415
Sounds like something a gnome would say to calm down a man before ambushing him at night in the crew quarters...
>>
GNOMES
DO
NOT
EXIST
>>
>>2296542
Then explain all the male soldiers found in own their crew quarters! They were naked, unconscious, and suffering from a severe dehydration! The Love Clinic barely managed to save their lives!
>>
>>2296550
Obviously they blew their entire paycheck on OnlyRunts.
>>
>>2296077
Complete newfag?
England, Lazy, Green, then Gals.
The mod has multiple tech trees and an insane amount of bullshit that will not be relevant in a given playthrough. This start:
- cuts down on the bloat by focusing on your core race (and gobs, you'll need gobs for unnaground but they're auxuliary) exclusively
- gives you a resource headstart, uncluding necroplane parts that're crucial to start on functional interceptors
- uses a codex that revolves around healing and biotech and gives you a medic armor and a bunch of supplies, in addition to three more soldiers equivalent to your starter ones (normally getting wounded early on is a major setback, with this you can rotate and recover easily)
- the codex turns a major negative event into free shit
- later on you can turn a plentiful and easy to kill enemy type (zombies) into powerful additional soldiers and supply
- the captain's special building (hotel) combines the functions of several basic buildings (most of a living quarters, half a vault, dojo, onsen, multiple prisons) into a 2x2 grid, making bases much more efficient

It's the ultimate basic bitch experience, but you still have some fun gimmicks with the codex and the mad scribblings the captain produces, and it allows you to explore the mod without getting bogged down advancing four different races and a bunch of weapon trees at once.
>>
>>2296417
Gnome rape victims, like Gnomes, do not exist.
>>
>>2296560
>>2296586
I just don't believe you.
>>
>>2296576
>in addition to three more soldiers equivalent to your starter ones
They're actually a fair ways better than starter gals. Designer Beauty goes fucking hard. +5 all armor sides, +2 energy and +1 health regen, and a shitload of stat bonuses. One of my own favoured starts is to go Turan and sit them on hyenas.
Probably not fantastic for a starter strat, but by god do they do work. They'll pick up the 'Gal of Steel' armor commendations fast, and once you stick a riot shield on them they're tough enough to handle a startlingly large amount of incoming attacks from anything they haven't fucking cut in half on their own turn. Monster Hunter's easy to get as well. It's sure as hell not endgame armour, even with that, but they'll carry you a long way.
>>
>>2296605
I need to try that sometime. Had an idea for a Turan run where the expedition/raiding party is all stone age bitches while high-tech operations are ran by cats.
>>
>>2296762
>expedition/raiding party is all stone age bitches
Death... by snu-snu!
>>
>v thread is talking about futas again
>>
>>2296972
>The rage bait board is being retarded on a purpose to farm (Yous) from sensible but naive men
What else is new?
>>
I'm going to kill Ilya with a ballistic missile.
>>
>>2297003
Turnabout is fair play.
>>
>>2296972
>v
>discussing games, let alone this one
>>
Hello X-Fags. I have some question regarding XPZ:
• What is the lastest version of OXCE which is compatible with XPZ?
• Can XPZ run on OXCE 7.10 (Vita ver) ?
>>
>>2297421
Hello Shlomo. Latest OXCE works just fine on my machine - no crashes or nonsense happened during the last session. As for 0XCE 7.10 (Vita ver) - I don't know, I automatically update it via the game itself.
>>
>>2297421
Megamods should work with pretty much any version that's still reasonably available, unless the mod specifies otherwise.
OXCE is not the kind of project that changes API and breaks compatibility all the time.

But I can't vouch for the validity of your console forks.
>>
>>2297421
You might be the first person ever to run piratez on a vita but it should work. If it doesn't go to openxcom forum and ask meridian nicely and he'll probably fix it.
JUST BE NICE OKAY
>>
>>2297442
from his streams I figured he is chill. Did he get grumpy with age?
>>
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>>2297421
>running piratez on vita
Try it.
>>2296077
Confederation, red, jackass, gals, put a base in blackmarch before the end of month 2. That should get you sorted.
>>
>>2297444
yes, since albanians stole his dogs
>>
I never play strategy games but I'll try this
>>
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>>2298392
there's no strategy here just go have fun with your crew murdering aliens and anything else that moves
>>
12 Feb 1999 OXC.

The minute I stepped out of our Bird I knew something has happened. Our hangar was like an stirred ant's nest. Captain was already waiting for us; told us Aliens has just set up their base in our AoR.

It's been 2 hours since that and we still waiting for our permission to stand down. I'm pretty sure we'll be going back in any time now. We're getting supplies, munitions and men shipped in continuously. It's more of the same gear, all but the few suits I haven't seen before.

Remember, we were all scared on our first hot LZ. I was anxious the whole week of big nothing. But now as I lay my back beside rockets I feel neither. I'm confident we'll make do. It was us who did Cape Town thunder run. Public didn't knew but our German captured their leader there.

1st squad just got recalled from their rotational base duty and is packing up. I wish could write more, wrote more or been better in general with written words. I remember all the good times and I hold them dearly. I'll gotta pass this to the Captain and pack my self. Love you.

Yours, X-anon.
>>
Does anyone know specific balance changes between UFO/TFTD for DOS and the PSX?

PSX version was the lastest revision of the game made by MicroProse. It has improved soudtrack and font.
However I've never seen any documentation on it's balance changes.
(For example: in PSX version you don't waste extra TUs when walking trough post-explosion particles like on DOS' ver)
>>
>>2299394
>don't waste extra TUs when walking trough post-explosion particles like on DOS' ver
I don't remember a bug like that, are you sure you aren't misremembering walking through rough terrain after partially blowing up objects?
>>
>>2299402
I am quite certain it's neither a bug nor delusion.
Besides, you can just download the ROM and test it on duckstation. It takes 10 minutes tops to do that.
>>
>>2296067
>interception is so shit that it may as well not exist
>the only way to get a mission is to detect a landing site and paradrop troops onto it from a slow transport
>they have to get back on their own, taking an amount of time proportional to the distance from base and may be attacked on the way
>computers basically don't exist, neither does a whole suite of analytical tools, making research daunting and rapid prototyping impossible
>modern material science is barely starting to crawl, meaning alien devices and ship parts have to be captured intact: you'll be flying stolen UFOs with a shakily rigged control scheme in the late game
>~5% of all soldiers spawn with hidden flags that may get them dismissed and/or imprisoned
>the above transport limitations and the fact that detection is limited to primitive radar means you need multiple bases on every continent
>the limit on the number of bases is hard-coded, meaning you'll basically be picking a continent and letting the rest of the world fall to the aliens
>minimal psychological conditioning and the idea of aliens not being wholly ingrained in culture means panic and MC become exponentially more dangerous

The only way I can see that is if there was a rebel faction in the alien empire that wants the conquest of Earth to be as long and expensive as sectoidally possible to bleed the Ethereals of resources, and helps you out with expertise and materiel.
>>
>>2299807
>interrogate ethereal commander
>gives one for free : The Sectoid Problem
>"Did you humans know the sectoid resource management sect has been banished from 1009 logistics hubs just within the last 10000 years?"
>>
>>2299796
>stuck for three months because of [ACADEMY MEDICINE] and the fact that medics don't spawn anymore, until a comms tower with two finally appears

DIOOOOOO
>>
>>2299844
Hmm. That is some interesting information. What else that ethereal commander has to say?
>>
>>2297954
>>running piratez on vita
>Try it.
Tried. Did not work.
>>
>>2299874
Shouldn't have sold/slaved all those medics at the start
>>
>>2299874
I get experiments missions even into late game, but one time I didn’t a stapler drop for two years on JS. That was fun.
>>
>key building requires rare resources that can rarely drop from a mission, or from corpses
>corpses that you sold, as nothing told you to keep them
Repeat three times, and you get an idea of X-Chronicles progression
>>
>>2300348
That's every megamod. Wiki fodder without wiki to speak of.
>>
>>2299807
>The only way I can see
the alien '''invasion''' is just some stranded illegal miners/poachers/slavers/other private enterprisers
>>
>>2300661
>alien invasion is headed up by some overwhelmed middle manager pulling his antennae out over this overly humid shithole actually being populated by something other than unevolved monkeys and his boss is being stingy with PMC support and says “just figure it out”
>>
>>2299807
Or you can make it like Piratez or nuCOM, where the world has been taken over and you have to either pick up the ashes or lead rebellions, ultimately driving back the ayy lmaos.
Speaking of, why would the Captain in XPZ want to kill the Brain? What's there for her and her crew to pillage if everything belongs to her?
>>
>>2300958
Because the crew has grown so so fast and the brain is the one that can summon in the big guns that the crew cannot handle. The de facto leadership of Earth, the factions, are no longer the ones the people are thinking they’re really subjected to. They’re starting to look to a gang of outlaws and misfits as the actual leadership. The brain is thinking who gives a shit as long as the spice flows but the problem is that the spice isn’t flowing like it used to so it needs to step in and fix shit quick and those badass motherfuckers you never see are the ones that will get called in en masse to stomp you out.
>>
>>2300958
Earth is a forgotten shithole at the very edge of an empire full of unimaginable riches and wonder. Any given run of XPZ is an attempt to escape into this larger world, and the governor, as the entity that controls the gate out, is the final obstacle.
>>
>>2300979
>those badass motherfuckers you never see
Stronger than Marsecs? Could make for an interesting sequel, having the real Star God stuff showing up and the Captain having to fight it.
>>
>>2300984
The black robed star gods and those super mutons and yes. They’re more badass than marsec.
>>
>>2300984
Captain would be gone by then. There’s only one ending I can think of right now where she might stay, the Zander ending, but otherwise why stick around. Fuck it, not my problem.
>>
>>2300998
Zander ending isn’t finished. The purple lady fucking EATS THE SOUL of the brain in her ending. The brain has to go no matter what happens, just depends on if it dies permanently or temporarily.
>>
>>2300999
I think Zander and the Knights of Cydonia also ate some of the brain. The captain notices that they don’t seem entirely human anymore and the brain can’t see them.
>>
>>2300998
>Captain would be gone by then.
They'd hunt her down, or send all kinds of mercenaries and bounty hunters after her. She'd be on their wanted posters after killing the Brain.
>>
>>2301000
What descent into shadow does to a mofo, if only partially.
>>
>>2301014
Not really. The guild is already planning on assassinating the brain, they state that it’s been done several times already and the star gods don’t give a fuck. They probably think it would cost too much to go reconquer anyone that managed to do it due to the increased technology and experience killing Star Gods.
>>
>>2301025
>>2301014
The only reason Earth got conquered in the first place is because the governments sold out. They pulled it off, the brain regenerates unless its soul is destroyed but Zander and company could do it thanks to the original character only sending the most badass of badass psykers to Mars in the original game. They probably suppressed its growth, accidentally eating its soul in the process, but when the rest of the ethereal started showing up they had to bail.
>>
anons, i'm doing some research, what kind of geoscape interception do you think is **fun**?
>oxce - 2 weapons, 2 craft, final destination
>nucom - as above, but worse
>xenonauts - shooting cones micro
>ufo aftermath - random dice rolls
>phoenix point - like oxce, but worse and super slow
>troubleshooter - there isn't one
or maybe something else?
>>
>>2301184
UFO Defense, where it's a simple risk/reward decision that takes less than twenty seconds to resolve. Bonus points if there isn't an interception alert every two seconds like in certain megamods.
>>
>>2301184
I would honestly prefer if it was even more simplified and out of the way than the current implementation in oxce. Like maybe as soon as the contact happens, the game just crunches some numbers real quick and decides the outcome. The little minigame doesn't really do anything for me anyway.
>>
>Ratman With Shield is key to restoring civilization on Earth

How does he live with the responsibility?
Where does he hide?
How do I get him to fucking spawn?
>>
>>2301363
You've got a few sources of riot shield:
1. Stormrats from hideout crackdowns, highway houses, or sniper at large (male route only)
2. Megapol cops or military cops
3. Gambling
Good luck, captain.
>>
>>2301363
>>2301366
It took me two fucking years on current run to get it. It was literally the last thing for school graduation, and it was literally the last thing on the MP interrogation list.
>>
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Finished playing The Great War of the Worlds, pretty fun, aside from jank it has. Has replayability in terms of which country will supply you with equipment.
>>
>>2301371
How? They're a dime a dozen. There are entire lists of Stormrats invading your base, which is a fairly recurring event. Also the Highway Houses are guaranteed a metric crapton.
>>
>>2301366
Time to scour the Shire I guess.
>>
>>2301371
it took me depleting the megapol interrogations as well, but that was way before the end of year 2. Capturing megapol is easy
>>
>>2301382
I had one ratmen invasion. And I probably delayed highway house way too long. I'm currently in Y3 Q2 and doing the X interrogations before finalizing the hire.
>>
>>2301424
I'm in December Y2 and had zero Sackville-Baginses trespass on my land. Did one highway house but I think I blew all the stormers up, and now here I am, fucking around until the battleship crackdowns stop and I can try harvesting some megapol.
>>
>>2301187
>>2301218
got it, thanks anons
>>
>>2301184
I liked that Xenonauts tried to develop the undercooked intercept gameplay, but their implementation wasn't the best.
I want to see more original takes on that idea, I'm sure someone can do it better.
>>
>>2301728
Frankly, the only thing that can possibly make interceptions fun enough to make me want to do it is if it actually becomes a full-fledged game on its own. Launch fighters in real time, have them patrol certain areas. Their long ranged weapons are properly long ranged, you'll see missile pings going from them chasing UFOs. Possible missile pings shooting back at them. Knife-fighting with guns and lasers are for finishing off a wounded ship on the cheap (or if you don't want to just blow it up from overkill). Make it possible for hideout defenses to contribute to the air game - like for example, hideout missile silos automatically launching missiles at hostile UFOs flying within range.

But of course, this is just a pipe dream and the devs will never put in the effort to make the interceptions actually fun and engaging. Which is why I would prefer if they just cut it down to where it's at least unobtrusive to the REAL game - that is, ground combat.
>>
>>2301737
>CMO strategic layer
>Combat Mission/Graviteam tactical layer
never ever, but it makes a fun platonic ideal
>>
>spears remain useful even against guys in power armor
Unga bunga strong!
>>
Pikes > Spears
>>
>>2301814
They're also the best tool against fast melee enemies and are indispensable for underwater stuff
>>
>>2301868
Cheaper melee attack from the spear.
>>
>>2301922
>enemies that would otherwise rape even a well armored gal die like dogs on the end of a lance
Spear supremacy is pretty good, fellas.
>>
I'm still playing X-Chronicles and I need better weapons and armor, but I don't know what form those take. It's not intuitive.
Like, in Piratez, XCF or even Rosigma, you get 'guns, good guns, better guns, even better guns'. XCHR is not one of those.
The better guns, if they're really 'guns' in the conventional sense, seem to be magic, and only high PSI users get access to magic, which leaves the vast majority of your dudes with outdated weapons.
I like the mod, kinda, but it needs work. Unfortunately, the mod maker says it's finished, so RIP.
>>
>>2302084
Sounds like a feature
>>
>>2302476
It is a feature. You're supposed to move from conventional weapons over to magic. The transition is, by design, somewhat awkward at the start: you'll need to recruit a fuck-ton of rookies and screen them for psi to get your initial crop of mages. Later on there are trainings and transformations that allow most soldiers to reach a useful psi level.
>>
>>2302489
Apparently there are magic weapons that don't require the user to be a mage to use. But there's a tremendous research time between the end tier regular guns you can get (which are meh at best) and the magicks.
>>
>>2302548
'Modern' bows are a pretty decent weapon in the interim, though your utility options will remain a little behind for a while.
>>
Quick start guide for Rosigma as IG? Coming back to modded xcom really reminds me of how overwhelming and difficult it is without knowing the best research path.
>>
>>2302689
Try to make a good group of your dudes survive to Veteran status, and research Stormtrooper armors. The hellgun has infinite ammo, is very accurate and will fuck up anything with sustained fire, even 2x2s and enemy Terminators.
>>
Wasn't there a XCF audio or sound mod? I can't find it.
>>
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>>2303107
You mean the one Solarius recommends?
https://openxcom.org/forum/index.php/topic,8870.0.html
>>
>>2303123
That one, yes.
>>
Favorite starting location?
I love Fuso for the aircar and ground race winning locations being close often.
>>
>>2303163
I like romanica because you get quarterstaves for your initial airbus, a good amount of money from the bejeweled cup and cross, and an easy training mission against zombies. The quarterstaves are the best part since it alleviates a lot of the early problems gals face (namely, accuracy)
>>
>>2303167
I rush spears for that but I do feel you, sometimes I use shepherds cane for that.
>>
>>2303172
Spears are a little too lethal, can't be stabbing academy nurses when their ransoms fuel your early brainer hires
>>
>>2303181
I stab the academy nurses because the wound time for getting cattle prodded is worse than delaying early brainers.
>>
>>2301737
stealing this idea and never doing anything with it, but thanks
>>
I don't like the thing were your troops need transformations to stay competitive, and some of your dudes will never have access to those transformations because they will never have the minimum stats.
I remember doing playthroughs of Piratez without ever using transformations, and I think your regular dudes can still do things without becoming Helix Knights.
>>
Imagine becoming a sex slave of a conclave of gnomes...
>>
>>2303243
Gnomes do not exist, and they do not have sex.
This post by Priest Gang.
>>
>>2303241
The transformation game got way too bloated
>erm you need level 3 of this perk and level 5 of that and be a dude but only special dudes allowed and only in one of the codex colors
fuck off with this shit
It was better when the transformation was a meant to bring a fresh rookie to a mediocre fighter and not god to elder god.
>>
>>2303251
And by "special dude", it's "it's entirely possible you might not even see one, ever, in your run" And to make things worsem Heroes don't get extra stats from training or fighting, meaning he can permanently lose out on Destroyer.
>>
I wish Lokk'Narrs were easier to get.
I understand they are special for a specific mission type (unless you have gnomes) but I don't think they're special enough (more fragile than catgirls) to warrant their mid-early game entry to the roster.
>>
>>2303276
main issue is catgirls are unbalanced, which makes sense since they are bought in
>>
>>2303278
yeah but they cost so much that they scare poorfags like me out of wanting to do their path.
>>
>>2303276
I'm still waiting for the lokk/gnome path.
>>
>>2303193
Well, quarterstaves are blunt spears. You can do the exact same thing for just a little more TUs and knock them out instead of killing
>>2303276
>mid-early game
You can get them early month 2 unless you're going for cats route, they're my little bird crew and they get trained to ridiculous levels from all the shit they deal with
>>
>>2303282
>the lokk/gnome path
Human men suffer enough, there is no need for an unholy alliance of lokks and gnomes.
>>
>>2303291
I WILL get my little people path with all the chthon/yig dead ends elaborated and turned into cool content.
>>
>>2303296
>final mission is invading jillsville to destroy the skyforge
>assaulted by ninjas, lizardmen, and shadowrealms demons the whole way
kino
>>
>>2303282
Lizards
>>
>>2303291
gnomes don't exist, though, so nothing would change; I'd rather go liberate the klackons from the reptilian yoke like in files
>>
>>2303276
Unless the game changed a lot since I last played, you get Lokks almost at the same time you get Peasants. I remember having a full Airbus load of them by the time the first underground missions popped (killing Ratmen and saving DILDOs), which are one of the earliest missions.
>>
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Curious recommendation
>>
>>2303396
He already made some videos on piratez and other openxcom mods but as far I can tell he's one of those fags that claims to be super excited to play the game only to drop it after an hour or two.
>>
>>2303396
Well, I also had this recommendation and I'm installing it after putting it off for several years. To piggyback on this, is the version on moddb the definitive one? I vaguely remember some drama that resulted in deleted content for x-pirates.
>>
>>2303544
The moddb link in the op is correct and has the latest version of piratez. Piratez would also be on mod.io, but mod.io staff are either incompetent or unwilling to host it.
>>
>>2303557
The pirate speak menus is more disruptive than what I would have expected. Time to put the "at least 400 hours" claim to the test.
>>
>>2303571
Mostof the '400 hours' is spent waiting for a specific mission to spawn and clearing the trash ones that keep spawning instead of what you need.
>>
>>2303571
>"at least 400 hours"
One of the streamerfags that I like has an entire run archived on youtube, the playlist is 408 hours long and that's his second completed run.
I have my own run on youtube which is 150 hours long but I play fucking fast and skip a lot of missions.
The mod really is that long.
>>
>>2303672
>waiting for a specific mission to spawn a
That's more of a Files thing.
>>
thinking of trying a grey codex run for the first time, is the hybrid path fleshed out enough? or should i stick with gnomes in black march?
>>
>>2303571
I do believe that, especially if you play normally rather than 'fast forward and rush meta paths', you could legit spend 400 hours before we mention failed runs.
>>
>>2303714
Why would you skip missions?
>>
>>2303746
Hybrids feels like an easier mid/late early game
>>
>>2303544
>I vaguely remember some drama that resulted in deleted content for x-pirates.
One of the openxcom modders who'd made a lot of maps that were used in several different mods suddenly decided that others weren't allowed to use his maps any more. That was years ago though.
>>
>>2303766
Early game missions like academy experiments or church temple raids spawn all game long, why would I go there when I'm geared with powered suits and tanks?
Once a mission no longer progresses the tech tree I consider it fair game to skip.
>>
>>2303774
It's actually insane how modding communities don't have a "if you give other people permission to use your shit you relinquish the right to retract the permission later when you go menhera, check this box to accept these terms" policy with how often that shit happens everywhere.
>>
>>2303783
Most of these modders are operating under the assumption they are normal human males and not going to become male feminists at the slightest whiff of stank ass pussy.
>>
>>2303746
Why not both?
Report back how it goes. I think grey has surprisingly little synergy with hybrid path (only think tank) but that combo lets you focus on da voodoo powah for most of the game.
>>
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>>2303783
All mods should be released under WTFPL.
In fact all games, art and entertainment should be released under WTFPL.
https://www.wtfpl.net/
>>
>>2303737
And hoping the mission has the drop you need. Which is likely it won't, so you need that mission to spawn again
>>
>>2303783
Does it really happen that often? Is the modding community, be it X-Com or otherwise, that soft skinned?
And what even is in making maps for an old game that one may call 'Old Shame' years in the future?
>>
>>2303825
Not really a big thing in x-com, us fossils old enough to love 90s games tend to be more mentally stable (as all the unstable ones are already dead)

But some games have absolutely mental modding communities. Starsector is a prime example as far as /vst/ goes. It's a fairly common occurrence for modders to put in literal malware to crash your game and corrupt your saves if they detect you have a wrongthink mod installed. And it all started, oh, I don't even remember anymore, over a decade ago probably. The dev made a bad decision regarding a mod, which opened the floodgates for the current drama queens.
>>
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>>2303834
>It's a fairly common occurrence for modders to put in literal malware to crash your game and corrupt your saves if they detect you have a wrongthink mod installed
I could swear there were safeguards and even laws against that practice
>>
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>>2303844
>safeguards
Bro, it's java.
Jokes aside, the modding API is quite permissive but not permissive enough to do damage beyond what the game can already access.
You'll find more dangerous malware distributed through renpy slop because retards generally don't use firewalls. That shit can download and execute arbitrary shit but it's not a common malware distribution vector so antivirus had (maybe still has) trouble catching up with it.

>even laws
lol
lmao
What laws? And what authority would track, detain and prosecute a bunch of mentally ill pseudonymous internet manchildren for having a hissy fit contained within a niche indie game community? Interpol maybe?
>>
>>2303812
was thinking of dark dominion for the books or the sectoweed start
>>
>>2303844
it's absolutely illegal, criminal even. have fun trying to get a prosecutor to take the case.
>>
if the motivation is political is might even count as terrorism lmao
>>
drama is part of modding like cum is part of baby making, i dont know a single modding community that hasnt have a modder go mental and try to fuck with people just because he can or had a tantrum for a retarded reason
>>
>>2303856
>what authority would track, detain and prosecute a bunch of mentally ill pseudonymous internet manchildren for having a hissy fit contained within a niche indie game community?
I hear the UK arrests people aplenty for saying no-no things on the internet.

>>2303876
Old games like this one seem pretty safe. One modder taking down a few maps is fairly minor, all things considered.
>>
>>2303746
They don't get much, but having such early access to mind control on your most common soldier is bonkers. Likewise the little bird replacement can square up to shit that you kill little bird with a stern glance, and the transporter you get a little later is a sub, allowing early underwater fuckery. My one complaint is the tedious grind of researching files-socializing-disk to get your guns and armor.
>>
>>2303844
yeah but starsector modding is basically a modder drama central, as the other anon said. i played a bit of SS and it's fucking mental how much fucking teenage-tier drama there is. in case you didn't know, a literal porn fork of a SS mod caused a dude to go into nuclear melty mode and sabotage like 3 other mods with killcode, and it's not even mods he made, just took over
>>
>>2303932
>porn fork of a mod for a 4X game
How?
>>
>>2303964
iirc
dude did a Take No Prisoners mod that expaneded on crew interactions or whatever, can't remember
then some dude inherited the mod? i'm, not sure
then iirc someone on 4chan made a porn mod of that mod which involved rape and slavery
then the dude in charge of the TNP mod had a melty about it and there's a whole fucking writeup somewhere probably that you can read or watch a youtube clickbait video
you literally can't discuss this on starsector forums or you'll get permabanned btw
>>
>>2303964
>tranny modders kept churning out slop with their self-insert anime girl avatars
>the hacker known as 4chan makes a mod for raping these avatars to horrify their creators
It makes perfect sense in context. Conceptually and implementation-wise it's not that far-fetched either. It's basically just a rewrite of a mod that lets you take enemy officers as prisoners. I never used it or the original mod but apparently it was pretty well made, not just a low effort joke mod.

Also vanilla Starsector is not really 4X, but you can mod it to be.
>>
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That's crazy
>>
>>2303979
Spoilers, it wasn't even the first time mods had malware to intentionally crash the game if you used wrongthink mods. That had been going on for a long time, ever since NGO.
But it was the first high profile case that the dev had to intervene in.
>>
>>2303985
wasn't that also the case with some faction mod that kinda smelled like the galactic empire from starwars or some shit, and some reatrds freaked out that it was "omg literally nazi propaganda!" or some such?
>>
>>2303979
happened to rimworld like 3 different times as well
>>
>>2303975
>Also vanilla Starsector is not really 4X
I confused it with Stellaris, my mistake.
>>
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>>2303750
>you could legit spend 400 hours before we mention failed runs
>failed runs
>>
>>2304038
don't fuck with the loli
>>
>>2304038
A Star God crackdown can begin when you don't have the weapons to stop it
>>
>>2304038
What anons said + some CBT enthusiasts also enjoy playing games on bullshit difficulties
>>
>>2304009
That's NGO. Very early versions used to have ship names like lmao Kristallnacht. Dude was toning everything back for years and was even planning to redraw and refine the sprites to fit the artsyle more but got baleeted anyway.
>>
>>2304081
I live in fear of the 120 reactions humanist tanker
>>
>>2304038
It used to be much more common with ninjas, now it's (mostly) avoidable
>>
>>2304264
>Kristallnacht
kek, pretty funny
>>
Can Aurora's missile strikes hit the Lab? Or will she avoid it out of fairness?
>>
>>2303834
>malware for wrongthink?
What, how?
>>
>>2304448
malware mod had code that trawled your install for other mods, and trashed it if any mods that the malware mod's author disliked were detected
>>
>>2304448
Modder lost his shit about a submod, made the mod brick the game if you tried to load said submod.
>>
>>2303834
>not really a big thing in x-com
Conveniently forgotten how quickly the forums submitted to the mod and apologized, have we?
>>
>>2304081
>CBT enthusiasts
yes this is /oxce/, how may we help you?
>>
>you could legit spend 400 hours before we mention failed ru-
*Ctrl-D*
>>
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>>2304369
>fairness
>>
>>2304369
Lokkikazi pilots are recoverable, there's your fairness.
>>
How do the nekomimi catgirls mark their favorite human men?
>>
>>2304689
By spraying them with piss.
>>
>>2304874
They are cats, not dogs.
>>
>>2304903
>During her heat cycle, an unspayed female cat will urinate throughout her territory to let males know she's ready to rumble. Male cats use their urine to mark territory. But when their territory is also your house, it becomes necessary to try to curb this behavior. Spaying and neutering are the best solutions to this issue. If you choose not to spay or neuter, stopping their urination may require a multifaceted approach.
>If your female cat has started spraying because she is in heat, there's a very real possibility that it's attention-seeking behavior. But it's not your attention she's vying for. By spreading her fertile scent, your cat is actually trying to attract a mate.
>Spraying is a form of communication for cats. Female cats in heat spray to signal their availability for mating. The urine contains pheromones, which are chemical signals that convey information to other cats. This behavior can be particularly frustrating for owners but understanding its purpose can help in finding effective solutions.
>>
>>2304919
Thank you, cat owner. Now I am horrified to imagine how the hideouts with nekomimi catgirls smell. Same with Cleopatra's biolabs. I hope the Nekomimi Empire doesn't plan to conquer Earth. It won't smell nice.
>>
>>2304689
Turns out female cats can turn on each other if no males are present. And catgirls are most likely not not attracted to human men, or pseudo-mutant men, considering pureblood men are rare
>>
>>2304984
>And catgirls are most likely not not attracted to human men
Double negative, so they are attracted to the human men. Naruhodo...
>>
>>2305021
I imagine all the cat hair on everything would get old fast.
>>
>>2305132
Easy solution - at least 1 space mission per month.
>>
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>>2305133
Another solution, the screeching demon. Fear will keep then in line and well groomed.
>>
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>>2305136
>Fear will keep then in line and well groomed.
I like the way you think.
>>
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Lamias confirmed
>>
>>2305398
Will they make use of special movement cost rules? Like some flying armors do nowadays.
>>
>>2304453
>>2304468
Autism speaks and it has nothing good to say.
>>
>>2304689
They claw them up in a specific pattern, similar to the sudoku blade ritual.
>>
>>2305136
This only works on doggirls.
>>
>>2305402
The bootypedia mentions they have no movement penalties on stuff like sand and the hideout basement sludge
>>
>catgirl qt running through base
>stops mid spirnt
>HURK HURK HURK HURK HURK HURK HURK......HUURRAAAACCCCKK
>Pukes all over floor
>begins to spirnt down the hall again
>>
>>2305418
Unlocking the secret pspspspsp technology to recruit the catgirls



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