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File: civ.jpg (328 KB, 1676x935)
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Do you ultimately prefer turn-based or real-time strategy games, and which are your favorites? RTS has always filtered me hard, having to juggle multiple things going on all in real time is tough (maybe this thread can change that). So for me with turn-based it's:

>Master of Orion II
>Civ IV
>Conquest of Elysium games

I am learning Shadow Empire now and it's a lot
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>>2295291
A mix of both? I mean if it's good it's good.
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Micromanagement is harsh both in real-time and turn-based. The former has you rapidly babysit your workers, maneuver your units, cast abilities, queue up production/research, scout, raid, whatever. The latter will bloat your turns with chores, having you move all your units one by one, manage your towns/planets, adjust sliders, double check everything before hitting 'end turn'. As a total pleb I prefer a narrower scope in both cases so that things stay manageable.
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>>2295346
what is some RTS with less micro? I always hear Supreme Commander/Total Annihiliation offers that
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>>2295346
Having to play the game you're attempting to play? How horrible.
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>>2295361
You mean the competitive ones? Every fanboy claims their game has babby-tier micro requirements, be it AoE2, SC2, BAR, CoH, but they're all full of chores to take care of every minute.
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>>2295361
CoH has fully automated economy and later factions or sequels don't even require you to build properly. Just capture control points and fight.
Combat isn't micro-heavy either because it's smaller scale and infantry is squad-based, so you're commanding groups of like 5 as a single unit.
Total War's battles are technically the least micro intensive from the known series (and you can still cheese it with command spamming but it's up to you) but like half of the game is turn-based anyway.
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>>2295346
>Micromanagement is harsh both in real-time and turn-based
Have to disagree with this. Some turn based games are boring in lategame when you have too much to move but it's also often not necessary to micro every to perfection at that point.
Turn based games can't be described as harsh they are by nature much more casual than real time. That's also why I like them more as adult where I preferred RTS as a kid. I like to relax when I play videogames now.
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RTS. Turn based feels too forgiving and artificial.
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>>2295291
The simplest and best way to stop being garbage at RTS games is to learn to use the keyboard.
It is so much easier to play with hotkeys and control groups compared to trying to do everything with the mouse.
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>>2295361
I like modded coh
Even for single player campaigns
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>>2295291
Me like both. But if I'm just chilling obviously tbs are best. RTS feel like work.
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>>2295291
I like both.
Warcraft 3 is my favourite game of all time, RTS.
Master of Magic is #2, TBS.

Wc3, rts
MoM, tbs 4x
Civ2, tbs 4x
Eu3, rtwp, grand strat
Broodwar, rts
AoW2, tbs "4x"
Warlords 3, tbs
homm3, tbs
homm2, tbs
Eu4, rtwp grand strat
Civ5, tbs 4x
ck2, rtwp grand strat
aoe2, rts
warlords 2, tbs
warlords 3 battlecry, rts
dungeon keeper 2, real time
stellaris, rtwp grand strat
offworld trading company, rts*
seven kingdoms, rts
roughly how I've ranked /vst/ games, need to update it though.

>having to juggle multiple things going on all in real time is tough (maybe this thread can change that). So for me with turn-based it's:
Sometimes I enjoy the skill of learning what do ignore and when.
Seeing my attention or "apm" as a resource that I have to divide, it can be cathartic to play in a way where you can't have everyone be perfect and just let go of some stuff, you get exposed to that in rtwp games too if you play them multiplayer, like there's a pretty big divide among grand strat mp players between the guys who come from singleplayer and just tbs games, and those who have rts experience and actually know how to divide their attention.
I mainly like real time because you get less nonsensical stuff that break the immersion, like units with lots of movement in turn based games essentially teleport. TBS and rtwp is more chill though, I think rtwp is theoretically a good middle ground where you get rid of some of the tbs nonsense, but if you want to take it easy you can just pause and do your things.
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>>2295291
To me, real time and strategy don't mix. Shooters, action games, racing games, mobas, dungeon crawlers, those are the games that suit real time.

When it comes to strategy, though, I vastly prefer turn based. It's like comparing dodgeball to chess. Turn based Dodge ball sounds weird and real time chess is gimmicky.
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>>2295291
I like both, however very few 4x get the feeling of combat right
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>>2295291
My problem with turn based games like civ is that they always slow down in the late game as you need to move more things around and there's no real way to speed up a game where you've essentially won.
>RTS has always filtered me hard, having to juggle multiple things going on all in real time is tough
You need multitasking for RTS games but they can be a lot of fun winning an RTS match feels amazing.
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>>2295361
I can't speak for TA but I love Supreme Commander 1 and 2. They both feel less micromanage intensive compared to Age of Empires II.

Another one would be Red Alert 2: Yuri's Revenge. It's older but so fucking fun. Red Alert 3 is okay too. They don't require a lot of micro.
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>>2295435
It depends if you play competitive or not. I like RTS more still but I can see the appeal of games like Civ. I'm also older but still can compete with AoE II people at mid-tier level.

RTS is more fun against computers with friends for me though, always has been. Just set them to extreme and turtle-boom and see if you can outlast then take them out.
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>>2296090
That's the case if you play against CPU most of the time but against real players turn-based becomes like chess, assuming your opposition is good... or you're retarded.
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>>2297084
You don't think or move fast enough that's all it is. I respect your appreciation for slow, turn-based, thought out strategy because I think that's where it gets more intellectual, but strategy mixed with real-time definitely mixes you just have to be focused and be able to prioritize while having precise, dexterous movements.
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>>2297228
That's fake and gay. If a game simulated real warfare that rmight be okay but most rtd games are just gay as fuck and not interesting.
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>>2297124
>there's no real way to speed up a game where you've essentially won
Yeah, these should have multiple victory conditions so that you don't have to resort to brute forcing it. Even better with sudden death conditions like instant win for the the player who controls at least 66% of the territory.
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I like it when my strategies have turn based world map stuff / base building but real time combat.
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>>2297276
>gay as fuck and not interesting
Just like you?
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>>2295346
Yeah, there's an ideal amount of things to do and both genres are full of games that consistently saturate your ability to do anything

take sea power for example, all fun and games until you have 20 units and now you are micromanaging the behaviours of each of these things in real time. You are basically trying to take on the actions of 20 people at once and even though you can pause the game it just becomes pause give 2000 orders unpause wait 30 seconds pause give 2000 orders unpause

People also have standard deviations in IQ and their ability to process information and give instructions is limited and stratified by IQ, so if you make a game that saturates the brain of a 60 IQ player, it's too easy and retarded for someone with 130 IQ and vice versa, the 60 IQ players can't play what a 130 IQ player is comfortable with
>>
tick-based time, which is really fine-grained turn based time
press space bar and time advances by 1/4 second or so.
>>
Unicorn Overlord - solid RTS. Wish more shit was like this.
>>
I just use cheatengine to turn any RTS to real time with pause (or just real time with slow-mo) because I'm a comfy tard. (you can put speedhacks on hotkeys; it's a very smooth experience if you set it right).
You can also use it to speed up pesky animations in some turn-based games that really needs it.
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>>2298230
>I'm a comfy tard
I'd say you're just a regular retard.
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>>2297580
You think you're a genius for clicking fast but you're not. You think it simulates warfare but it doesn't. It's so cringey and gay.
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>>2297915
Nope
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>>2298308
>It's so cringey and gay
Just like you?
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>>2295291
I like drinking beer during c games. Turn based allows me to do this.
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>>2295293
I really need another game that plays like M.A.X.2 or Battle Isle: The Andosia War.
>>
I like both but prefer TBS. Real-time strategy requires too much micro and less strategy since all else equal if you outclick a smarter but slower player you will win.
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>>2295291
I prefer RTS. I'm that good at it and it can be a lot of pressure but I prefer that over turn based. In TBS it's tempting to hyper autistically optimize everything, some games are even designed around you being expected to do that, but it's boring and slows the game down to a crawl, turns taking forever without you making any progress.
Real time puts a constraint on that and keeps you moving. Of course there's still optimisations high end players will do but if you don't have the APM for it you have to let it go and focus on something else.
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>>2305600
>too much micro
True
>and less strategy
Not true

Slow players always use this cope instead of simply admitting they don't enjoy the high APM gameplay. There is just as much if not more strategy in real time strategy games it's just that they also have another element of requiring you to spread your attention to several parts of a map at once.
I prefer games with tactical combat but they undeniably have less strategy than RTS where you can move your units all over the map and need to control both resource gathering and fighting at the same time.
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>>2295291
>Turn-based or RTS
Both
Be gone with your gay-ass fake binary choices
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Turn based because it means I can pretend I'm not smoothbrained for a little longer.
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RTS is okay if I can give orders while paused. But having to control a massive blob of units like StarCraft is just gay and immersion breaking.
I wouldn’t play an RTS like Warno where you can lose a tank because you were distracted to move him behind a house. In real life the driver would be intelligent enough to have self-preservation, and that’s what real-time pause simulates.
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>>2309784
in real life the driver and the commander would be busy arguing if they should GTFO or if the lt knows something they don't and meant for them to stay put. also they'd be in an adrenaline crash and high on amphetamines.
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>>2295291
>>2296164
Good list. I like both as well. Always depends on the game.
>>2309784
>RTS is okay if I can give orders while paused
That’s why I always like Star Wars: Rebellion. It’s got a ticking clock but you can freeze it and plan out all your moves. Some pseudo-rts combat (though it kind of sucks compared to the majority tb gameplay). I love rts games like StarCraft, but too much stuff happening just collapses my brain—guess the Pentium II in my head doesn’t cut it.
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>>2295293
or even a mix of both in one game
Total War has a turn-based strategy map and real time tactical battles
XCOM and Jagged Alliance have a real time strategy maps and turn based tactical battles
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good turn based for someone newish to strategy? only played Civ and stellaris & homm
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>>2295291
I prefer TBS because I'm literally too slow and retarded for RTS xD
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Turnbase since RTWP tends to be littered with trash mobs that you just auto attack the first 30 hours of the game. The actual challenging fights become a slideshow of you pausing every 2 seconds trying to trick shot your AoEs into actually hitting all the enemies without killing a party member while you also have to constantly babysit your squishies to run from mobs
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>>2295291
I play turn based games almost exclusively since I like planning out and executing strategies more than I like the high speed clicky part.
I will admit to really liking Pikmin (3 > 1 > 2 > 4), but that’s an RTS for actual children.
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I can play turn based on handed.
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>>2295291
Best is both: limited interactions in strategy layer, limited units in tactical layer. Just like total war. Turn-based is terrible for combat tho, dnd's rounds a lot better.
With high amount of units/interaction options every of them is crippled.
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>>2297084
Wtf I wrote this comment a month ago. Holy shit this board is slow.
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>>2321686
I wish the bump limit was adjusted on this board, and the max number of threads was lowered.
Opening a thread that is months old and no ongoing discussion sucks, so conversation just dissipates.



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